WO2021238597A1 - 一种虚拟场景交互方法、装置、设备及存储介质 - Google Patents

一种虚拟场景交互方法、装置、设备及存储介质 Download PDF

Info

Publication number
WO2021238597A1
WO2021238597A1 PCT/CN2021/091874 CN2021091874W WO2021238597A1 WO 2021238597 A1 WO2021238597 A1 WO 2021238597A1 CN 2021091874 W CN2021091874 W CN 2021091874W WO 2021238597 A1 WO2021238597 A1 WO 2021238597A1
Authority
WO
WIPO (PCT)
Prior art keywords
cloud
video
page
interaction
game
Prior art date
Application number
PCT/CN2021/091874
Other languages
English (en)
French (fr)
Inventor
胡珏
葛春晓
曾晨
Original Assignee
腾讯科技(深圳)有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 腾讯科技(深圳)有限公司 filed Critical 腾讯科技(深圳)有限公司
Priority to EP21811852.9A priority Critical patent/EP4035751A4/en
Priority to JP2022556584A priority patent/JP2023520850A/ja
Publication of WO2021238597A1 publication Critical patent/WO2021238597A1/zh
Priority to US17/878,867 priority patent/US20220370901A1/en

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/493Resuming a game, e.g. after pausing, malfunction or power failure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/497Partially or entirely replaying previous game actions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/472End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
    • H04N21/4722End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content for requesting additional data associated with the content
    • H04N21/4725End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content for requesting additional data associated with the content using interactive regions of the image, e.g. hot spots
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet

Definitions

  • This application relates to the field of computer technology, in particular to the field of cloud technology, and in particular to a virtual scene interaction method, device, device, and storage medium.
  • Cloud computing technology has been widely used in many scenarios, and many online application technologies have been implemented on the basis of cloud computing technology.
  • Virtual scene interaction is one of the online application scenes.
  • a cloud service page is provided, and the user enters the control page for the virtual scene through the unique and fixed entry in the cloud service page.
  • FIG. 1 shows a schematic diagram of a cloud service page in a traditional method; as shown in Figure 1, a number of cloud games are summarized in the cloud service page 10, and the content displayed in the cloud service page 10 for each cloud game They are the same, they all contain the image 101, the name 102, and the entry 103.
  • the image 101 may be a thumbnail of a game screen of a cloud game.
  • the player can learn a brief introduction of the cloud game through the image 101 and the name 102, and through the portal 103, the player can start and enter the cloud game for cloud trial play. Obviously, players can only enter the cloud game through the only fixed entrance of the cloud game for cloud trial play, and there is a problem of a single cloud trial play method.
  • the traditional method can only trigger access to the control page for the virtual scene through a unique and fixed entry, which is too limited.
  • a virtual scene interaction method, device, equipment, and computer-readable storage medium are provided.
  • an embodiment of the present application provides a virtual scene interaction method, which is executed by a computer device, and includes:
  • the target cloud video shows the playback screen of the virtual scene;
  • the watch page includes N interactive trigger marks, and the i-th interactive trigger mark of the N interactive trigger marks is used to link to the virtual scene An interactive progress of, where i and N are both positive integers and i ⁇ N;
  • the control page for the virtual scene is displayed starting from the interaction progress linked by the i-th interaction trigger mark.
  • the embodiments of the present application provide another virtual scene interaction method, which is executed by a computer device, and includes:
  • the watch page of the target cloud video is returned to the terminal device.
  • the watch page of the target cloud video includes N interaction trigger marks, and the i-th interaction trigger mark of the N interaction trigger marks is used to link to An interactive progress in the virtual scene, where i and N are both positive integers and i ⁇ N;
  • the control page for the virtual scene is returned to the terminal device starting from the interaction progress linked by the i-th interaction trigger mark.
  • an embodiment of the present application provides a virtual scene interaction device, which is set in a computer device, and includes:
  • the display unit is used to display the watch page of the target cloud video, and the target cloud video displays the playback picture of the virtual scene;
  • the watch page includes N interactive trigger marks, and the i-th interactive trigger mark of the N interactive trigger marks is used for Link to an interactive progress in the virtual scene, where i and N are both positive integers and i ⁇ N;
  • the processing unit is configured to display the control page for the virtual scene starting from the interaction progress linked by the i-th interaction trigger mark when the i-th interaction trigger mark is selected.
  • an embodiment of the present application provides another virtual scene interaction device, which is set in a computer device, and includes:
  • the service response unit is used to respond to the service request of the terminal device and return the watching page of the target cloud video to the terminal device.
  • the watching page of the target cloud video includes N interaction trigger tags, and the i-th interaction among the N interaction trigger tags
  • the trigger mark is used to link to an interactive progress in the virtual scene, where i and N are both positive integers and i ⁇ N;
  • the processing unit is configured to return the control page for the virtual scene to the terminal device starting from the interaction progress linked by the i-th interaction trigger mark when the terminal device selects the i-th interaction trigger mark and sends an interaction request.
  • an embodiment of the present application provides another computer device, including:
  • One or more processors adapted to execute computer-readable instructions
  • a computer-readable storage medium where computer-readable instructions are stored in the computer-readable storage medium, and when the computer-readable instructions are executed by a processor, the virtual scene interaction method as described above is realized.
  • the embodiments of the present application provide one or more computer-readable storage media.
  • the computer-readable storage medium stores computer-readable instructions.
  • the computer-readable instructions are executed by one or more processors, the virtual Scene interaction method.
  • Figure 1 shows a schematic diagram of a cloud service page in a traditional method
  • Fig. 2 shows an architecture diagram of a virtual scene interaction system provided by an exemplary embodiment of the present application
  • FIG. 3 shows a flowchart of a virtual scene interaction method provided by an exemplary embodiment of the present application
  • Figure 4 shows a schematic diagram of a video barrage in a traditional method
  • Fig. 5 shows a flowchart of a virtual scene interaction method provided by an exemplary embodiment of the present application
  • FIG. 6 shows a schematic diagram of the relationship between the target cloud game video, archive, and interactive trigger mark provided by an exemplary embodiment of the present application
  • Fig. 7 shows a schematic diagram of a target cloud game video page provided by an exemplary embodiment of the present application
  • Fig. 8 shows a schematic diagram of a game page in a target cloud game provided by an exemplary embodiment of the present application
  • Fig. 9 shows a schematic diagram of a play page of a cloud trial video provided by an exemplary embodiment of the present application.
  • Fig. 10 shows a schematic diagram of a game page in a target cloud game provided by an exemplary embodiment of the present application
  • Fig. 11a shows a schematic diagram of a cloud editing page provided by an exemplary embodiment of the present application
  • Fig. 11b shows a schematic diagram of a cloud editing page provided by another exemplary embodiment of the present application.
  • Fig. 12 shows a schematic diagram of a cloud service page provided by an exemplary embodiment of the present application
  • FIG. 13 shows a flowchart of a virtual scene interaction method provided by another exemplary embodiment of the present application.
  • FIG. 14 shows a flowchart of another virtual scene interaction method provided by another exemplary embodiment of the present application.
  • FIG. 15 shows a flowchart of a virtual scene interaction method provided by another exemplary embodiment of the present application.
  • FIG. 16 shows a schematic structural diagram of a virtual scene interaction device provided by an exemplary embodiment of the present application.
  • FIG. 17 shows a schematic structural diagram of a virtual scene interaction apparatus provided by an exemplary embodiment of the present application.
  • Fig. 18 shows a schematic structural diagram of a virtual scene interaction device provided by an exemplary embodiment of the present application.
  • cloud technology refers to a hosting technology that unifies a series of resources such as hardware, software, and network within a wide area network or a local area network to realize the calculation, storage, processing, and sharing of data.
  • Cloud technology is a general term for network technology, information technology, integration technology, management platform technology, application technology, etc., based on the application of cloud computing business models. It can form a resource pool, which can be used as needed, which is flexible and convenient. Cloud computing technology will become an important support.
  • the background service of the technical network system requires a large amount of computing and storage resources, such as video websites, image websites and more portal websites.
  • each item may have its own identification mark, which needs to be transmitted to the back-end system for logical processing.
  • Data of different levels will be processed separately, and all types of industry data need to be powerful
  • the backing of the system can only be achieved through cloud computing.
  • Cloud computing is a computing model that distributes computing tasks on a resource pool composed of a large number of computers, enabling various application systems to obtain computing power, storage space, and information services as needed.
  • the network that provides resources is called the “cloud.”
  • the resources in the “cloud” are infinitely expandable in the eyes of users, and can be obtained at any time, used on demand, expanded at any time, and paid for.
  • As a basic capability provider of cloud computing it will establish a cloud computing resource pool (cloud platform for short, generally called IaaS (Infrastructure as a Service, infrastructure as a service) platform, and deploy multiple types of virtual resources in the resource pool to provide External customers choose to use.
  • the cloud computing resource pool mainly includes: computing equipment (virtualized machines, including operating systems), storage equipment, and network equipment.
  • Cloud gaming can also be called gaming on demand, which is an online gaming technology based on cloud computing technology.
  • Cloud gaming technology enables thin clients with relatively limited graphics processing and data computing capabilities to run high-quality games.
  • the game does not run on the player's game terminal, but runs on the cloud server, and the cloud server renders the game scene into a video and audio stream, which is transmitted to the player's game terminal through the network.
  • the player's game terminal does not need to have powerful graphics computing and data processing capabilities, but only needs to have basic streaming media playback capabilities and the ability to obtain player input commands and send them to the cloud server.
  • the essence is to operate on the stream (audio stream and video stream) data of the game screen.
  • Cloud video refers to the video stored in the cloud server, which is sent to the terminal device for playback by the cloud server through push streaming.
  • cloud video may include cloud game videos, that is, videos related to cloud games recorded and saved by a cloud server that provides cloud games, including but not limited to: background videos of cloud games, and complete cloud games.
  • the complete cloud trial video obtained by performing the cloud trial operation, the cloud trial video corresponding to the game progress obtained by the cloud trial operation of a certain game progress of the cloud game, and the excitement in the cloud trial video Clips are edited and processed to form videos and so on.
  • the cloud trial video refers to the cloud server automatically records and saves the cloud trial operation and related game data of the player during the cloud trial play of the cloud game, and is generated based on the saved data to describe the cloud trial play process A segment of audio and video files.
  • Barrage is a special feature provided by some video sharing websites. With this feature, video viewers can post their comments through the barrage while watching the video, and instantly watch this video on all viewers of the video.
  • the subtitles are displayed with sliding subtitles at the time point to ensure that all viewers can notice, so as to realize the interaction between the viewers, and even express admiration or criticism of the video work together to increase the viewing pleasure.
  • Barrage can be considered as an instant comment mechanism for videos.
  • the instant comment mechanism usually displays the effect of a comment floating across the screen, which looks like a flying bullet. Therefore, people call this kind of displayed commentary barrage.
  • Video editing is a method of editing video source files. By adding pictures, background music, special effects, scenes and other materials to the video and remixing the video, the video source files are cut, merged, and generated through secondary encoding. New videos with different expressive powers are used in the process of expressing the thought content that the creator wants to express.
  • linear editing also known as lossy editing
  • lossy editing refers to the process of editing in the order of video recording. Its characteristics are: 1After multiple editing, the video image quality loss is serious; 2Only It can be edited in chronological order; 3If you want to change the order of the screen, you must use copy and paste methods, which is inefficient.
  • non-linear editing also known as lossless editing
  • lossless editing refers to the process of editing without following the order of video recording. Its characteristics are: 1No matter how many times of editing, the video image quality is almost not lost; 2It is not restricted by time sequence Edit arbitrarily; 3The order of the screen can be changed without restriction.
  • Game progress that is, the game progress of the game content.
  • the game progress is 0%, and when the game is cleared, it means that the game progress has reached 100%.
  • the game progress is usually multi-threaded and multi-branch.
  • the character level is a thread.
  • Equipment such as weapons, energy, etc.
  • the game progress of the character is 100%;
  • Equipment such as weapons, energy, etc.
  • Archive refers to the process of saving, storing or saving cloud game videos.
  • the content of saving, storing or saving is referred to as "archive";
  • archive is a digital storage used to record the game progress of players in cloud games
  • Information is a data file that integrates the player's game progress in various dimensions in the cloud game.
  • the embodiment of the present application proposes a virtual scene interaction scheme, which can be applied to any application scene involving virtual scene interaction, such as cloud game scenes, cloud travel scenes, cloud house viewing scenes, and other application scenes.
  • the virtual scene interaction method may include the following steps: displaying the viewing page of the target cloud video; displaying the playback screen of the virtual scene in the target cloud video; the viewing page includes N interaction trigger marks and N interaction triggers
  • the i-th interactive trigger mark in the mark is used to link to an interactive progress in the virtual scene, where i and N are both positive integers and i ⁇ N; when the i-th interactive trigger mark is selected, start from the i-th interactive trigger mark.
  • the interaction progress linked by each interaction trigger mark starts, and the control page for the virtual scene is displayed.
  • the watch page is the page where the target cloud video is watched. That is, the target cloud video is played on the watch page.
  • Cloud video refers to online, non-local video.
  • the interaction trigger mark is a mark used to trigger access to the manipulation page for interaction.
  • the control page for the virtual scene is displayed by the user after viewing the virtual scene from the corresponding screen in the virtual scene of the interaction progress linked by the i-th interaction trigger mark, and for the user to manipulate the virtual object for interaction Virtual scene page. For example, after the user wants to play the game after watching the game video, he can trigger the interactive trigger mark (such as the game start mark), then the game can be displayed starting from the game progress corresponding to the interactive trigger mark In the future, the user can control the game character to interact based on the game page.
  • the interactive trigger mark such as the game start mark
  • the target cloud video may be the target cloud game video
  • the watch page may be the watch page of the target cloud game video
  • the interactive trigger mark may be the start mark of the target cloud game.
  • the play start flag refers to the flag to start the target cloud game to operate the target cloud game.
  • the interactive progress in the virtual scene may be the game progress in the target cloud game.
  • the control page for the virtual scene may be the game page of the target cloud game.
  • the i-th interaction trigger mark is selected, starting from the interaction progress linked by the i-th interaction trigger mark, the control page for the virtual scene is displayed. It may include: when the i-th start flag is selected, start the target cloud game, and start from the game progress linked by the i-th start flag, display the game page of the target cloud game.
  • the target cloud video includes N archives, and the i-th archive among the N archives is associated with the i-th interaction trigger mark.
  • the watch page includes a play window, which is used to play the target cloud video; the play window includes a play progress indicator axis; the i-th interactive trigger mark is set in the play progress indicator axis.
  • the watch page includes a play window
  • the play window is used to play the target cloud video
  • the play window includes a play progress indicator axis
  • the i-th archive corresponds to a play position in the play progress indicator axis.
  • the method further includes: when the progress pointer in the playback progress indicator axis points to the playback position corresponding to the i-th archive, a prompt box for the i-th archive is displayed in the playback window; the i-th interactive trigger mark is set to the prompt of the i-th archive Box.
  • the method further includes: when the progress pointer in the playback progress indicator axis leaves the playback position corresponding to the i-th archive, and the display duration of the prompt box of the i-th archive reaches the set duration, in the playback window Close the prompt box of the i-th archive.
  • the viewing page includes an archive display area, and the i-th archived key image is displayed in the archive display area; the i-th interactive trigger mark is set in the i-th archived key image.
  • the watch page includes a playback window, which is used to play the target cloud video; during the playback of the target cloud video, cloud comments are displayed in the playback window; the cloud comments are based on the manipulation of the manipulation page and target A comment published based on the manipulation generated by the manipulation cloud video; when the cloud comment is selected, the manipulation cloud video is played; the i-th interactive trigger flag is set in the playback page of the manipulation cloud video.
  • the manipulation of cloud video is a cloud video generated by manipulating the manipulation page, and is used to display the virtual scene image generated by the manipulation.
  • the manipulation of the cloud video may be a cloud trial video, that is, a video generated by trial play of the target cloud game, which is used to display the game screen of the trial play of the target cloud game.
  • the cloud comment may be a comment published on the cloud trial video after entering the target cloud game from the game progress of the target cloud game and trial playing.
  • the viewing page includes a playback window and an archive display area
  • the playback window is used to play the target cloud video
  • the playback window includes a playback progress indicator axis
  • the i-th archive corresponds to a playback position in the playback progress indicator axis
  • the watch page also includes the key image of the i-th archive displayed in the archive display area; when the progress pointer in the playback progress indicator axis points to the playback position corresponding to the i-th archive, the i-th archive in the archive display area will be displayed. The key image is highlighted.
  • highlighting the key image of the i-th archive in the archive display area includes at least one of the following processes: the key image of the i-th archive in the archive display area is displayed as the first color, and the i-th key image is displayed in the archive display area. The area other than the key image of the archive is displayed as the second color; the key image of the i-th archive in the archive display area is displayed as the first brightness, and the area other than the key image of the i-th archive is displayed as The second brightness.
  • the method further includes: when the control page is displayed starting from the interaction progress linked by the i-th interaction trigger mark, displaying the interaction prompt, the interaction prompt including the remaining time and the exit option; counting down from the remaining time, when the remaining time When the time counts as zero, stop displaying the manipulation page; or, when the exit option is selected, stop displaying the manipulation page.
  • control page may be the game page of the target cloud game.
  • Manipulating the target cloud game belongs to the trial target cloud game, and the interactive prompt may be the cloud trial prompt. Stopping the display of the manipulation page may be stopping displaying the game page of the target cloud game and exiting the target cloud game.
  • the method further includes: displaying a cloud editing page, and playing the manipulation cloud video on the cloud editing page; the cloud editing page includes a selection box and an information input box; and obtaining a screenshot from the manipulation cloud video through the selection box Select the video clip and obtain the comment information through the information input box; among them, the control cloud video starts from the interaction progress linked by the i-th interaction trigger tag and starts to display the control page, to stop displaying the control page, according to the received control page The video generated by the manipulation operations performed on the page.
  • the manipulation operation may be a cloud trial play operation.
  • the video generated according to the received manipulation operation performed on the manipulation page may be a video generated according to the received cloud trial operation performed on the target cloud game.
  • the cloud clip page further includes a publishing control; the watch page includes a play window, which is used to play the target cloud video; the method further includes: when the publishing control is clicked, displaying the cloud comment in the play window; Cloud comments are generated based on the selected video clips and comment information; when cloud comments are selected, the selected video clips that manipulate the cloud video are played; among them, the cloud comment information is also displayed on the playback page of the selected video clips.
  • the information of the cloud comment includes at least one of the following: the identifier of the publisher, the identifier of the cloud video manipulation, the identifier of the selected video clip, the identifier of the i-th archive corresponding to the manipulation of the cloud video, the release time, and the attention Spend.
  • the playing screen of the virtual scene is played through the target cloud video, so that the content of the virtual scene can be displayed more comprehensively, and the player can understand the information of the virtual scene more comprehensively.
  • the watch page of the target cloud video contains multiple interactive trigger marks. Through the multi-dimensional interactive trigger marks, the watched video can directly enter the multi-dimensional interactive progress in the virtual scene for manipulation operations without complicated operations. Finding a fixed entrance avoids limitations, greatly improves efficiency, saves operating costs, and avoids waste of system resources caused by complicated operations.
  • the solution is introduced by taking a cloud game scenario as an example, and the cloud game is specifically introduced in the form of cloud game videos, which can make the cloud game more comprehensive in terms of operation skills, game content, etc., which is beneficial to players Provide more information about the cloud game, thereby improving the efficiency of trial play and reducing the waste of system resources caused by unnecessary operations.
  • the solution supports multi-dimensional interactive trigger marks to enter any game progress in the cloud game for trial play operations, without having to find a fixed entry through complicated operations, avoiding limitations, greatly improving efficiency, saving operating costs, and Avoid waste of system resources caused by complicated operations.
  • Fig. 2 shows an architecture diagram of a virtual scene interaction system provided by an exemplary embodiment of the present application.
  • the virtual scene interaction system may include a terminal device 201 and a cloud server 202.
  • the number of terminal devices and cloud servers in the virtual scene interaction system shown in FIG. 2 is only an example.
  • the number of terminal devices and cloud servers may be multiple, and this application does not limit the number of terminal devices and cloud servers.
  • the terminal device 201 may refer to a device used by a player of a cloud game.
  • the player may refer to a user who has already experienced a cloud game or requested to experience a cloud game.
  • the terminal device 201 may include, but is not limited to: smart phones (such as Android phones, iOS phones, etc.), tablet computers, portable personal computers, mobile Internet devices (Mobile Internet Devices, MID for short) and other devices.
  • the type of 201 is limited.
  • the cloud server 202 can be an independent physical server, or a server cluster or a distributed system composed of multiple physical servers.
  • the cloud server 202 can provide cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, Basic cloud computing services such as cloud communications, middleware services, domain name services, security services, CDN, and big data and artificial intelligence platforms.
  • the terminal device 201 and the cloud server 202 may be directly or indirectly connected through a wired or wireless communication.
  • the embodiment of the present application does not limit the connection manner between the terminal device 201 and the cloud server 202.
  • the virtual scene interaction process includes: (1) the virtual scene interaction process executed on the terminal device 201 side.
  • the terminal device 201 interacts with the cloud server 202 to obtain various pages related to cloud games.
  • the pages here include, for example, cloud service pages, cloud game video pages, cloud game game pages, and cloud editing pages, etc. ; And show these pages to players.
  • the terminal device 201 receives various operations performed by the player on these pages, including, for example, operations requesting to experience cloud games, cloud trial operations performed for cloud games, cloud editing operations, etc.; and sends these operations To the cloud server 202.
  • the cloud server 202 interacts with the terminal device 201, and provides corresponding cloud services for the terminal device 201 in response to various requests of the terminal device 201.
  • the request here includes, for example, a page acquisition request, an operation request, and so on.
  • the cloud server provided includes, for example, providing various pages related to cloud games required by the terminal device 201, cloud editing services, management services for cloud trial videos, cloud review services, and so on.
  • FIG. 3 shows a flowchart of a virtual scene interaction method provided by an exemplary embodiment of the present application; the method is implemented by interaction between the terminal device 201 and the cloud server 202 shown in FIG. 2, and the method may include the following steps 1.1-1.7:
  • the terminal device 201 sends a service request to the cloud server 202 to request the page of the target cloud game video;
  • the cloud server 202 In response to the service request of the terminal device 201, the cloud server 202 returns the data in the page of the target cloud game video to the terminal device.
  • the data in the target cloud game video page can include: 1Stream data (audio stream and video stream) of the target cloud game video, 2Multiple interaction trigger marks of the target cloud game, each interaction trigger mark is used to link to the target One game progress in the cloud game; 3Multiple archives of the target cloud game video, one archive is associated with an interactive trigger mark.
  • the cloud server 202 compresses the data in the page of the target cloud game video and transmits it to the terminal device 201 via the network.
  • the terminal device 201 displays the page of the target cloud game video.
  • players can watch the target cloud game video to learn about the target cloud game's operating skills, game content, and other information.
  • the player decides to have a trial play experience for the target cloud game, he can start the target cloud game through any interactive trigger mark in the page of the target cloud game video, and start the trial play from the corresponding game progress of the target cloud game.
  • the terminal device 201 sends a trial play request to the cloud server 202, and the trial play request carries the selected interactive trigger mark;
  • the cloud server 202 starts and initializes the target cloud game, advances the target cloud game to the game progress linked by the selected interactive trigger mark, and returns to the terminal device 201 from the game progress to the game page of the target cloud game ( Contains game graphics and sound effects).
  • the terminal device 201 starts the target cloud game and displays the game page returned by the cloud server 202, so that the player can perform trial play operations on the game page; the cloud server 202 will record the player’s trial play process.
  • the terminal device 201 sends a trial quit request to the cloud server 202, and the cloud server 202 will stop recording and generate the player’s cloud trial video, and will save the video at the same time.
  • the player’s cloud trial video is the same time.
  • the cloud game video method is used to introduce the cloud game, which can make the cloud game more comprehensive display in terms of operation skills, game content, etc., which is conducive to giving Players provide more information about the cloud game, thereby improving the efficiency of trial play and reducing the waste of system resources caused by unnecessary operations.
  • the solution supports multi-dimensional interactive trigger marks to enter any game progress in the cloud game for trial play operations, without having to find a fixed entry through complicated operations, avoiding limitations, greatly improving efficiency, saving operating costs, and Avoid waste of system resources caused by complicated operations.
  • Another solution is to require the terminal device to record the cloud trial process locally to form the local video of the terminal device, and then use the editing tool to complete the video editing; for example, the terminal device needs to install additional video recording software, and the player needs to install additional video recording software.
  • the terminal device needs to install additional video recording software, and the player needs to install additional video recording software.
  • run the video recording software to record the cloud trial play process to form a local video of the terminal device, and then edit it with the editing tool.
  • the video recording software When the video recording software is running, it will additionally occupy the memory resources of the terminal device, which may affect the trial play process of the target cloud game.
  • the recorded video may occupy a large amount of hard disk space; for example, a segment recorded on a mobile phone has a length of 1 minute and a resolution of 1080p (progressive scanning)
  • the hard disk space occupied by the video is about 100MB (MByte); the hard disk space occupied by the video with a length of 1 hour and the resolution of 1080p is about 5.8GB (GigaByte); many common terminal devices ( Neither the performance nor the memory size of mobile phones can meet the above-mentioned editing requirements, and the editing of cloud trial videos cannot be realized.
  • the virtual scene interaction solution provided by the embodiments of the present application is also dedicated to solving the cloud editing problem, specifically, cloud editing of cloud trial videos to meet the editing needs of cloud game scenes.
  • the virtual scene interaction method of the embodiment of the present application may further include the following steps 1.8-2.0:
  • the cloud server 202 sends a cloud editing page to the terminal device 201, and the data in the cloud editing page includes the cloud trial play video of the player.
  • the terminal device 201 displays a cloud editing page, and players can perform cloud editing operations on their cloud trial videos on the cloud editing page. For example, use the selection box on the cloud editing page to select some wonderful video clips. You can configure comment information such as titles for the selected video clips.
  • the terminal device 201 will send the player's editing operation in the cloud editing page to the cloud server 202, and the cloud server 202 will edit the player's cloud trial video in response to the player's editing operation, thereby realizing remote cloud editing.
  • the virtual scene interaction method in the embodiment of this application supports cloud editing.
  • the editing process takes place in the cloud.
  • the terminal device does not need to download or record the cloud trial video for local editing, which reduces the performance of the terminal device. And storage space requirements.
  • Figure 4 shows a schematic diagram of a video barrage in the traditional method; as shown in Figure 4, when the cloud game video is played to a certain difficulty level , A player has cleared the difficulty level, the player hopes to tell other players the operation skills through the barrage. If the description is only in the form of text, it is limited by the expressive power of the text barrage, and it is usually difficult to accurately describe the timing of each operation, which cannot achieve the purpose of effective sharing.
  • the text barrage may not be well adapted Expression needs in cloud gaming scenarios.
  • the virtual scene interaction method of the embodiments of the present application is also dedicated to solving the problem of the expressiveness of the barrage, specifically: extending the expression form of the comment (or barrage), and designing a visual cloud comment in the cloud game scene;
  • visualization refers to comments presented in the form of videos. Clicking on the cloud comments can browse videos or video clips that express operation skills, operation procedures, etc.; through such cloud comments, the expressiveness of the comments is improved, and it is more suitable for cloud game scenarios.
  • the cloud comment can be displayed as a bullet screen effect in the cloud game video.
  • the virtual scene interaction method of the embodiment of the present application may further include the following steps 2.1-2.4:
  • the cloud editing page may include publishing controls (such as publishing options or publishing buttons).
  • publishing controls such as publishing options or publishing buttons.
  • the cloud server 202 will generate a cloud comment based on the selected video clips and the input comment information (such as title) during the cloud editing process, and return the cloud comment to the terminal device;
  • the terminal device 201 will display the cloud comment in the form of a barrage during the playback of the target cloud game video.
  • the terminal device 201 jumps to play the selected video clip of the cloud trial video corresponding to the cloud comment; in addition, the cloud comment can also be displayed on the playback page of the selected video clip
  • the information of the publisher that is, the player
  • the avatar and nickname and shows which archive the publisher is from (that is, the archive associated with the selected interaction trigger mark) for trial play.
  • the virtual scene interaction method of the embodiment of the present application supports visual cloud comments presented in the form of video, which improves the expressive power of comments, is more suitable for the expression needs of cloud game scenes, and enhances players Interactivity between.
  • Fig. 5 shows a flowchart of a virtual scene interaction method provided by an exemplary embodiment of the present application.
  • the virtual scene interaction method may be executed by the terminal device 201 shown in FIG. 2; as shown in FIG. 5, the virtual scene interaction method includes the following steps S501 to S502:
  • the page of the target cloud game video includes N interaction trigger marks of the target cloud game, and the i-th interaction trigger mark of the N interaction trigger marks is used to link to the target cloud game.
  • a game progress where i and N are both positive integers and i ⁇ N.
  • the player can watch the target cloud game video from the page of the target cloud game video to learn about the operation skills, game content and other information of the target cloud game.
  • the player decides to try the target cloud game, he can start the target cloud game through any interactive trigger mark (such as the i-th interactive trigger mark) in the target cloud game video page, and the terminal device will start the target cloud game from the target cloud
  • the game progress of the i-th interactive trigger tag link where the game is clicked starts to display the game page, and the player can perform trial play operations on the game page.
  • the target cloud game video includes N archives.
  • Fig. 6 shows a schematic diagram of the relationship between the target cloud game video, archive, and interactive trigger mark provided by an exemplary embodiment of the present application.
  • the video stream of the target cloud game video contains multiple video frames, such as video frame 1, video frame 2,...video frame 8.
  • Each video frame is used to reflect the corresponding video content of the target cloud game's progress in a certain game.
  • video frame 1 reflects the video content of the target cloud game's progress in the game.
  • the video frame 2 reflects the video content of the target cloud game in game progress 2, and so on.
  • An archive is a file formed by saving these video frames, for example: archive 1 is a file formed by saving video frame 2, then archive 1 can use the thumbnail of video frame 2 as its key image to identify archive 1; For another example: archive 2 is a file formed by saving video frame 5, then archive 5 can mark archive 5 with the thumbnail of video frame 5 as its key image; and so on. Since each video frame reflects the video content of the target cloud game's progress in a certain game, the archive of each video frame will correspond to the corresponding game progress in the target cloud game, for example: archive 1 corresponds to the game progress of the target cloud game 2. archive 2 corresponds to the game progress five of the target cloud game, save 3 corresponds to the game progress eight of the target cloud game, and so on.
  • the value of N can be set according to actual conditions. The larger the value of N, the greater the number of archives, and the greater the storage pressure of the cloud.
  • the number of archived target cloud game videos is the same as the number of interactive trigger marks of the target cloud game, both are N.
  • the i-th archive among the N archives is associated with the i-th interactive trigger mark among the N interactive trigger marks.
  • the association relationship here means that the game progress in the target cloud game corresponding to the i-th archive is the same as the game progress in the target cloud game linked by the i-th interactive trigger tag.
  • archive 1 is associated with interactive trigger marker 1, archive 1 corresponds to game progress two of the target cloud game, and interactive trigger marker 1 is also linked to game progress two in the target cloud game; another example: archive 2 and interaction Trigger tag 2 is associated, archive 2 corresponds to game progress 5 of the target cloud game, and interactive trigger tag 2 is also linked to game progress 5 of the target cloud game; another example: archive 3 is associated with interactive trigger tag 3, and archive 3 corresponds to the target The game progress eight of the cloud game, the interactive trigger mark 3 is also linked to the game progress eight of the target cloud game.
  • the page of the target cloud game video includes a play window, which is used to play the target cloud game video; the play window includes a play progress indicator axis; the i-th interactive trigger mark is set in the play progress indicator axis .
  • Fig. 7 shows a schematic diagram of a target cloud game video page provided by an exemplary embodiment of the present application. As shown in Figure 7, the page 70 of the target cloud game video contains a play window 701, and the target cloud game video is being played in the play window 701; the play window 701 includes a play progress indicator axis 702, and the play progress indicator axis 702 contains progress.
  • Pointer 703, the progress pointer 703 points to the video frame being played in the playback window 701; for example: if the playback window 701 is currently playing video frame 2 of the target cloud game video, then the progress pointer 703 is located in the playback progress indicator axis 702 and the video frame 2 Corresponding playback position to point to the currently playing video frame 2.
  • the playback progress indicator axis 702. One small dot represents an interactive trigger mark.
  • the small dot 704a in the figure represents the i-th interactive trigger mark.
  • Fig. 8 shows a schematic diagram of a game page in a target cloud game provided by an exemplary embodiment of the present application.
  • the small dot 704a When the small dot 704a is clicked, it indicates that the i-th interactive trigger mark is selected, and the target cloud game is triggered to start and display the game page 80 of the game progress linked by the i-th interactive trigger mark as shown in FIG. 8.
  • the interactive trigger mark in the play progress indicator axis 702 is presented in the form of small dots only as an example, and there are other presentation forms.
  • the interactive trigger mark in the play progress indicator axis 702 can be presented in other shapes (such as square, irregular polygon, etc.); another example: the interactive trigger mark in the playback progress indicator axis 702 can also be presented as a special color block (such as red, green, etc.). This application does not limit the presentation form of the interactive trigger mark set in the playback progress indication axis 702.
  • the page of the target cloud game video can also contain other content, including but not limited to: host information, introduction information of the target cloud game, barrage input box and other function buttons, such as the like shown in Figure 7.
  • Button the thumb icon in the figure
  • Players can use the like button to like the target cloud game video.
  • the page of the target cloud game video includes a play window
  • the play window is used to play the target cloud game video
  • the play window includes a play progress indicator axis
  • the i-th archive corresponds to one of the play progress indicator axes. Position; when the progress pointer in the playback progress indicator axis points to the playback position corresponding to the i-th archive, the prompt box of the i-th archive is displayed in the playback window; the i-th interactive trigger mark is set in the prompt box of the i-th archive .
  • each archive will also correspond to the playback progress indicator axis.
  • a playback position in 702. When the progress pointer 703 in the playback progress indicator axis 702 points to the playback position corresponding to the i-th archive, it indicates that the playback window 701 is currently playing the video frame corresponding to the i-th archive. At this time, the playback window 702 will display as shown in Figure 7
  • the prompt box 705 of the i-th archive is shown.
  • the prompt box 705 of the i-th archive displays prompt information.
  • the prompt information contains guidance prompts such as "Try to play like the anchor", and also contains the i-th archive's prompt box. Relevant introduction, such as the name "ready to go” for the i-th archive. It is understandable that the progress pointer 703 will move left and right along the playback progress indicator axis 702 as the target cloud game video is played. The progress pointer 703 just arrives when the target cloud game video is played to the video frame corresponding to the i-th archive. The playback position corresponding to the i-th archive triggers the prompt box 705 to display the i-th archive.
  • the progress pointer 703 can also be actively dragged by the player to the playing position corresponding to the i-th archive, thereby triggering the prompt box 705 to display the i-th archive.
  • the i-th interactive trigger mark 704b is set in the i-th archived prompt box 705.
  • the i-th interactive trigger mark 704b can be presented in a variety of forms, for example, it can be presented as a text box in the figure, or as An icon; this application also does not limit the presentation form of the interaction trigger mark 704b.
  • the i-th interactive trigger mark 704b When the i-th interactive trigger mark 704b is clicked, it means that the i-th interactive trigger mark is selected, and the target cloud game will be triggered to start and display the game page of the game progress linked by the i-th interactive trigger mark as shown in Figure 8. 80.
  • the set duration can be set according to actual conditions, for example, the set duration is 2 seconds, 5 seconds, and so on.
  • the progress pointer 703 in the playback progress indicator axis 702 always points to the playback position corresponding to the i-th archive, for example, the progress pointer 703 pauses at the playback position corresponding to the i-th archive and does not move, then it means If the player is interested in the video frame corresponding to the i-th archive, the prompt box of the i-th archive can always be displayed to guide the player into the corresponding game progress of the target cloud game of interest for cloud trial play.
  • the page of the target cloud game video includes an archive display area, and the i-th archived key image is displayed in the archive display area; the i-th interactive trigger mark is set in the i-th archived key image.
  • a plurality of archived key images are displayed in the archive display area 706, including the key image 707 of the i-th archive.
  • the key image 707 of the i-th archive may be the video frame corresponding to the i-th archive.
  • the i-th archived key image 707 displays the i-th interactive trigger mark 704c
  • the i-th interactive trigger mark 704c can be presented in a variety of forms, for example, it can be presented as a text box as an illustration, or It is presented as an icon, or even a transparent layer covering the key image 707; the present application also does not limit the presentation form of the interactive trigger mark 704c.
  • the i-th interactive trigger mark 704b is clicked, it means that the i-th interactive trigger mark is selected, and the target cloud game will be triggered to start and display the game page of the game progress linked by the i-th interactive trigger mark as shown in Figure 8. 80.
  • the page of the target cloud game video includes a playback window, which is used to play the target cloud game video; during the playback of the target cloud game video, the cloud comment is displayed in the playback window; the cloud comment is from After the game progress corresponding to the i-th archive enters the target cloud game and has a trial play, a comment on the cloud trial video is posted; when the cloud comment is selected, the cloud trial video is played; the i-th interactive trigger flag is set in the cloud trial Play the video on the playback page.
  • multiple cloud comments are displayed in the playback window 701, such as "Watch me drifting fastest”, “Strong cornering technique", "Old driver takes you to fly”, etc. displayed in the form of barrage. Cloud comments.
  • FIG. 9 shows a schematic diagram of a play page of a cloud trial video provided by an exemplary embodiment of the present application; as shown in FIG. 9, the play page 90 of the cloud trial video contains an i-th interactive trigger mark 901
  • the presentation form of the i-th interactive trigger mark 901 may be multiple, for example, it may be presented as an illustrated text box, or as an icon; the present application also does not limit the presentation form of the interactive trigger mark 901.
  • the i-th interactive trigger mark 901 When the i-th interactive trigger mark 901 is clicked, it means that the i-th interactive trigger mark is selected, which will trigger the start of the target cloud game and display the game page of the game progress linked by the i-th interactive trigger mark as shown in Figure 8. 80.
  • the i-th interaction trigger tag associated with the i-th archive may include multiple display forms such as 704a, 704b, 704c, and 901.
  • the i-th interaction trigger mark can be displayed according to any of the above display forms, or can be displayed in multiple display forms at the same time. For example, as shown in FIG. 7, when the comment function in the playback window 701 is closed, the cloud is not displayed in the playback window 701. Comment, in this case, the i-th interactive trigger mark cannot be displayed as the display form shown in 901, but one or more other display forms can be selected to display the i-th interactive trigger mark. As shown in FIG.
  • the archive display area 706 is blocked. At this time, only the display form shown in 704a can be used to display the first i interactive trigger marks, or display the i-th interactive trigger mark in the display form shown in 704a and 704b at the same time.
  • the page of the target cloud game video includes a playback window and an archive display area
  • the playback window is used to play the target cloud game video
  • the playback window includes a playback progress indicator axis
  • the i-th archive corresponds to the playback progress indicator axis
  • the page of the target cloud game video also includes the key image of the i-th archive displayed in the archive display area;
  • the highlighting includes: the key image of the i-th archive in the archive display area is displayed as the first color, and the area other than the key image of the i-th archive is displayed as the second color; or, in the archive display area
  • the key image of the i-th archive is displayed as the first brightness
  • the area other than the key image of the i-th archive is displayed as the second brightness.
  • the first color and the second color are different colors, for example, the first color is red, and the second color is black.
  • the first brightness and the second brightness are also different brightnesses, for example, the first brightness is higher than the second brightness. As shown in FIG.
  • the key image 707 of the i-th archive in the archive display area 706 is displayed in gray to show the selected state, which can effectively remind the player
  • the currently playing video frame corresponds to an archive, and further guides the player to enter the target cloud game for trial play through the interactive trigger mark associated with the i-th archive.
  • a cloud trial prompt when the game page of the target cloud game starts to be displayed from the game progress linked by the i-th interactive trigger mark, a cloud trial prompt will be displayed, and the cloud trial prompt includes the remaining time and exit options; The time starts to count down. When the remaining time counts as zero, stop displaying the game page of the target cloud game and exit the target cloud game; or, when the exit option is selected, stop displaying the game page of the target cloud game and exit the target cloud game.
  • the game page 80 includes a cloud trial play prompt box 801.
  • the cloud trial play prompt box 801 includes a remaining time 802 and an exit option 803.
  • the cloud trial play prompt box 801 can also include other options. For example, as shown in FIG. 8, when the game page 80 showing the game progress of the target cloud game starts, the cloud trial play prompt box 801 can also include "start trial play”. Option 804, clicking on the "start trial play” option 804 will close the cloud trial play prompt box 801 and start the cloud trial play process.
  • FIG. 10 shows a schematic diagram of a game page in a target cloud game provided by an exemplary embodiment of the present application; the game page 100 shown in FIG. 10 is displayed after the game page 80, and is any one in the cloud trial play process Game page.
  • the cloud trial play prompt box is hidden in the form of a floating ball 1001 during the cloud trial play.
  • the floating ball can be displayed anywhere on the game page 100; when the floating ball 1001 is clicked, it will be triggered
  • a cloud trial play prompt box 1002 is displayed, and the cloud trial play prompt box 1002 also includes a remaining time prompt 1003 and an exit option (ie, "confirm exit” option 1004), and may also include a "continue trial play” option 1005.
  • the terminal device When the remaining time 1003 prompts that the remaining time is 0, or the confirmation exit option 1004 is selected, the terminal device will stop displaying the game page of the target cloud game and exit the target cloud game. The player’s trial of the target cloud game will end.
  • click the continue trial option 1005 to close the cloud trial prompt box 1002 and continue the cloud trial play process.
  • the player can perform trial play operations on the game page.
  • the trial play operation and the entire trial play process will be recorded by the cloud server and generate the player’s cloud trial play video.
  • the trial video is stored in the cloud server.
  • the virtual scene interaction method shown in FIG. 5 further includes the following steps S503-S506:
  • the cloud editing page contains a selection box and an information input box; among them, the cloud trial video is the game linked from the i-th interactive trigger tag From the time the progress starts to display the game page of the target cloud game, to stop displaying the game page of the target cloud game and exit the target cloud game, a video generated according to the received cloud trial operation for the target cloud game.
  • S504 Obtain a selected video clip from the cloud trial video through the selection box, and obtain comment information through the information input box.
  • Figures 11a-11b show schematic diagrams of a cloud editing page provided by an exemplary embodiment of the present application; as shown in Figure 11a or Figure 11b, the cloud editing page 110 includes a play window 1101, a comment information input box 1103, and Publish control 1104, where the play window 1101 is used to play cloud trial video; the comment information input box 1103 is used to receive comment information input by the player, such as comment title, text, background music, etc.
  • the publishing control 1104 is used to publish cloud comments.
  • the cloud editing page 110 also contains a selection control 1102; the selection control 1102 can be used to cut the target cloud video, as shown in Fig.
  • the selection control 1102 can be used to cut the target cloud by sliding left and right
  • the video frame of the video is used to obtain the selected video clip.
  • the size of the selected control 1102 itself can also be adjusted left and right.
  • the cloud editing page 1101 may also include a selection control 1105.
  • the selection control 1105 is a time input box. The selected video segment can be obtained by inputting the start and end time of the selected video segment.
  • the publishing control 1104 is used to publish cloud comments.
  • the terminal device When the publishing control 1104 is clicked by the player, the terminal device will request the cloud server to publish the player's cloud comment, and the cloud server will generate the player's cloud comment based on the selected video clips and comment information in the cloud editing page, and will The cloud comment is returned to the terminal device, and the terminal device displays the cloud comment in the play window of the target cloud game video. As shown in FIG. 7, the cloud comment 708 is displayed in the play window 701.
  • the cloud comment may also include information such as the number of likes and comment popularity.
  • the terminal device can also preview the cloud comment to be released in the play window 1101 of the cloud trial video on the cloud editing page. Affected by factors such as network quality and terminal device processing capabilities, if the terminal device fails to preview the upcoming cloud review, the terminal device can request the cloud server to re-edit the cloud trial video, regenerate the cloud review, and replace it with this The cloud comment that failed to be previewed by the terminal device is dropped; the terminal device obtains the recut and replaced cloud comment sent by the cloud server, and re-previews the cloud comment in the play window 1101 of the cloud trial video. It is understandable that through re-cutting and replacement, the probability of abnormal cloud editing can be further reduced, the success rate can be improved, and the waste of system response resources caused by repeated operations can be avoided.
  • the play page 90 of the cloud trial video as shown in FIG. 9 is displayed, and the selected video clip of the cloud trial video is played on the play page 90.
  • the play page of the selected video clip also displays cloud comment information;
  • the cloud comment information includes at least one of the following: the publisher’s identity, the cloud trial video’s identity, the selected video clip’s identity, and the cloud trial The logo, release time and attention degree of the i-th archive corresponding to the video.
  • the virtual scene interaction method shown in FIG. 5 further includes the following step S507:
  • step S507 Display a cloud service page, the cloud service page displays a cloud video list, and the cloud video list contains at least one cloud game video; when the target cloud game video on the cloud service page is selected, step S501 is executed.
  • the cloud service page refers to the main service page displayed when a player enters a cloud game platform (for example, a cloud game website or a cloud game APP).
  • FIG. 12 shows a schematic diagram of a cloud service page provided by an exemplary embodiment of the present application; the cloud service page 120 contains a cloud video list, and the cloud video list contains one less cloud game video. As shown in Figure 12, the cloud service page 120 can display different cloud game videos related to different cloud games.
  • the key image can be a thumbnail of any game screen in Cloud Game 1.
  • the introduction column also contains the name and attributes of Cloud Game 1.
  • the attributes may include, but are not limited to: type (such as puzzle, leisure), running Environment (such as mobile games running in a mobile terminal environment), content nature (such as psychological fear, joy, etc.).
  • the introduction column may also include the number of times the cloud game 1 was played with cloud trials 1203, and the number of times will be updated in real time as the cloud game 1 is executed with a new cloud trial.
  • At least one cloud game video related to the cloud game 1 is displayed under the introduction column of the cloud game 1, including cloud game video 1204; in addition, the publishing attribute 1205 of the cloud game video 1204 is displayed, and the publishing attribute 1205 includes but not Limited to: publisher ID (such as xx players), video release time, video name, etc.
  • the target cloud game video played on the page of the target cloud game video enables the cloud game to be more comprehensively displayed in terms of operating skills, game content, etc., so that players can fully understand the target cloud game information, which is beneficial to Players provide more information about the cloud game, thereby improving the efficiency of trial play and reducing the waste of system resources caused by unnecessary operations.
  • the solution supports multi-dimensional interactive trigger marks to enter any game progress in the cloud game for trial play operations, without having to find a fixed entry through complicated operations, avoiding limitations, greatly improving efficiency, saving operating costs, and Avoid waste of system resources caused by complicated operations.
  • the embodiments of this application support cloud editing, and the editing process takes place in the cloud.
  • the terminal device does not need to download or record cloud trial videos for local editing, which reduces the requirements for terminal device performance and storage space; it also supports visualization of video presentation
  • the cloud commentary enhances the expressiveness of comments, is more suitable for the expression needs of cloud game scenes, and enhances the interaction between players.
  • FIG. 13 shows a flowchart of a virtual scene interaction method provided by another exemplary embodiment of the present application; the virtual scene interaction method may be executed by the terminal device 202 shown in FIG. 2; as shown in FIG. 13, the virtual scene interaction method can be executed by the terminal device 202 shown in FIG.
  • the scene interaction method includes the following steps S1301 to S1302:
  • S1301 In response to the service request of the terminal device, return a page of the target cloud game video to the terminal device.
  • the page of the target cloud game video includes N interaction trigger tags of the target cloud game, and the i-th interaction among the N interaction trigger tags
  • the trigger mark is used to link to a game progress in the target cloud game, where i and N are both positive integers and i ⁇ N.
  • the service request may be sent to the cloud server by the terminal device when it detects that the target cloud game video displayed on the cloud service page is clicked; for example, when the target cloud game video 1204 shown in Figure 12 is clicked, the terminal device will send it to the cloud server Service request, request to obtain the target cloud game video page.
  • the game page of the game progress linked by the i-th interactive trigger mark can be seen in the game page 80 shown in Figure 8; during the player’s cloud trial play, the cloud server will continue to return to the terminal device as shown in Figure 10 Game page 100.
  • the terminal device displays these game pages, specifically displaying the game screens of these game pages, and plays the sound effects in these game pages at the same time; players can perform trial play operations in these game pages, and the trial play operations will be sent by the terminal device to the cloud server ,
  • the cloud server will respond to the player’s trial play operation and record the entire trial play process.
  • the cloud server sends the target cloud game video page to the terminal device.
  • the cloud game obtains a more comprehensive operation skill, game content, etc. It is shown that players can fully understand the information of the target cloud game, which is beneficial to provide players with more information about the cloud game, thereby improving the efficiency of trial play and reducing the waste of system resources caused by unnecessary operations.
  • the solution supports multi-dimensional interactive trigger marks to enter any game progress in the cloud game for trial play operations, without having to find a fixed entry through complicated operations, avoiding limitations, greatly improving efficiency, saving operating costs, and Avoid waste of system resources caused by complicated operations.
  • the virtual scene interaction method further includes the following steps S1303-S1305:
  • the exit trial play request is sent when the remaining time prompt in the game page 80 or the game page 100 displayed on the terminal device is 0, or when the exit option is selected.
  • the cloud server When receiving a request to quit the trial play sent by the terminal device, the cloud server will stop recording the player’s cloud trial play process and stop sending the game page to the terminal device at the same time, so that the terminal device will stop displaying the game page of the target cloud game and exit the target cloud For the game, the player’s trial of the target cloud game is over.
  • the cloud server generates a cloud trial video of the player according to the recorded cloud trial play process, and the cloud trial video is stored in the cloud server.
  • the cloud server When the player has editing needs, the cloud server will send the cloud editing page to the terminal device. The player can perform editing operations on the cloud trial video on the cloud editing page to intercept the selected video clips that they want to save or share. Enter comment information in the cloud clip page.
  • S1304 According to the operation of the terminal device on the cloud editing page, intercept the selected video clips from the cloud trial video and obtain comment information.
  • S1305 In response to a release request from the terminal device, generate a cloud comment based on the selected video clips and comment information, and return the cloud comment to the terminal device.
  • the publishing request is sent by the terminal device when it detects that the publishing control shown in FIG. 11a or FIG. 11b is triggered.
  • the cloud server generates a cloud comment based on the selected video clips and comment information.
  • the cloud comment is a visual comment presented in the form of a video; the cloud server sends the cloud comment to the terminal device, and the terminal device publishes it on the page of the target cloud game video
  • the cloud comment, the cloud comment may be, for example, the cloud comment 708 shown in FIG. 7.
  • the target cloud game video played through the target cloud game video page enables the cloud game to be more comprehensively displayed in terms of operating skills, game content, etc., so that players can fully understand the target cloud game information, which is beneficial to Players provide more information about the cloud game, thereby improving the efficiency of trial play and reducing the waste of system resources caused by unnecessary operations.
  • the solution supports multi-dimensional interactive trigger marks to enter any game progress in the cloud game for trial play operations, without having to find a fixed entry through complicated operations, avoiding limitations, greatly improving efficiency, saving operating costs, and Avoid waste of system resources caused by complicated operations.
  • the embodiments of this application support cloud editing, and the editing process takes place in the cloud.
  • the terminal device does not need to download or record cloud trial videos for local editing, which reduces the requirements for terminal device performance and storage space; it also supports visualization of video presentation
  • the cloud commentary enhances the expressiveness of comments, is more suitable for the expression needs of cloud game scenes, and enhances the interaction between players.
  • Fig. 14 shows a flowchart of another virtual scene interaction method provided by another exemplary embodiment of the present application.
  • the virtual scene interaction method can be executed interactively by the terminal device 201 and the cloud server 202 shown in FIG. 2; as shown in FIG. 14, the cloud server includes a processor, a streaming agent, a board device, and a memory.
  • the virtual scene interaction method includes But it is not limited to the following steps 1401 to 1416. in:
  • a terminal device requests a cloud service page from a processor.
  • the processor returns the data in the cloud service page to the terminal device.
  • the cloud service page can be seen as shown in Figure 12.
  • the terminal device sends a service request to the processor, requesting to obtain a page of the target cloud game video.
  • the processor returns page data of the target cloud game video to the terminal device.
  • the page of the target cloud game video can be seen in Figure 7.
  • the terminal device sends a trial play request to the processor, and the trial play request is sent after the i-th interaction trigger flag is triggered.
  • the processor returns a start cloud game response to the terminal device, so that the terminal device starts the target cloud game.
  • the processor notifies the streaming agent to pull the stream to the board device to pull the audio and video streams required in the game page of the game progress linked by the i-th interactive trigger mark in the target cloud game.
  • the streaming agent sends a streaming instruction to the board device.
  • the board device returns the required audio and video streams to the streaming agent.
  • the streaming agent notifies the memory to store the binding relationship between the terminal device, the processor, the streaming agent, and the board device.
  • the memory can be stored in a kv (Key-Value, key-value) manner, the identification of the terminal device is stored as the key, and the processor identification, flow proxy identification, and board bound to it are stored.
  • the card device ID is stored as value. The value can be obtained quickly through the key.
  • the stream proxy is initialized.
  • the purpose of initialization is to advance the target cloud game to the game progress linked by the i-th interactive trigger tag, so that the terminal device can directly display the game page of the game progress without displaying various pages before the game progress.
  • the streaming agent merges the audio stream and the video stream to form an overall file.
  • the audio stream and the video stream are transmitted using different channels.
  • the streaming agent pulls the audio and video streams of the same game page through different channels, it needs to perform merging processing to ensure the normal display and output of the game page.
  • the streaming agent returns the audio and video streaming files of the corresponding game page to the terminal device.
  • the terminal device sends a request to quit the trial play to the processor.
  • the processor responds and returns a reply to exit the cloud game.
  • the board device no longer sends audio and video streams to the streaming agent, thus ending the cloud game.
  • the target cloud game video played through the target cloud game video page enables the cloud game to be more comprehensively displayed in terms of operating skills, game content, etc., so that players can fully understand the target cloud game information, which is beneficial to Players provide more information about the cloud game, thereby improving the efficiency of trial play and reducing the waste of system resources caused by unnecessary operations.
  • the solution supports multi-dimensional interactive trigger marks to enter any game progress in the cloud game for trial play operations, without having to find a fixed entry through complicated operations, avoiding limitations, greatly improving efficiency, saving operating costs, and Avoid waste of system resources caused by complicated operations.
  • Fig. 15 shows a flowchart of a virtual scene interaction method provided by another exemplary embodiment of the present application.
  • the virtual scene interaction method can be executed interactively by the terminal device 201 and the cloud server 202 shown in FIG. 2; as shown in FIG. 15, the cloud server includes a front agent, an editing server, and a storage.
  • the virtual scene interaction method includes but is not limited to Step 1501 to step 1514 are as follows. in:
  • the front proxy returns a cloud editing page to the terminal device.
  • the front agent can automatically return the cloud editing page to the terminal device after the terminal device exits the cloud trial play, and guide the player to perform cloud editing operations and cloud comment operations.
  • the terminal device can also actively request to obtain the cloud editing page after exiting the cloud trial play, and the front-end agent returns the cloud editing page to the terminal device in response to the request of the terminal device.
  • the terminal device sends a cloud trial video pull request to the front-end agent.
  • the front-end agent queries the storage for the service address corresponding to the storage of the cloud trial video.
  • the front-end agent receives the service address corresponding to the storage of the cloud trial video returned by the memory; in this embodiment, the service address corresponding to the storage of the cloud trial video is located on the editing server.
  • the front-end agent pulls the cloud trial video from the editing server according to the service address corresponding to the cloud trial video.
  • the front agent returns the cloud trial video and necessary information to the terminal device.
  • the necessary information is some information required for cloud editing, and may include, but is not limited to: the duration of the cloud trial video, a list of screenshots formed in sequence by the screenshots corresponding to each video frame in the cloud trial video, and so on.
  • the terminal device sends a save request to the front agent, requesting to save the cloud editing operation obtained in the cloud editing page.
  • the front-end agent edits the service address to the storage cloud.
  • the storage returns a service address for cloud editing processing to the editing agent, and the service address points to the editing server.
  • the front proxy saves cloud editing operations through the editing server.
  • the editing server generates and saves cloud comments during the process of saving the cloud editing operation.
  • the editing server also sends relevant information of the cloud comment to the storage for storage.
  • the relevant information of the cloud comment here may include, but is not limited to: the identification of the clipped video clip obtained by the cloud editing operation, the comment information corresponding to the clipped video clip, the cover address of the clipped video clip, and the cloud trial to which the clipped video clip belongs The logo of the play video and so on.
  • the terminal device sends a cloud comment publishing request to the front agent.
  • the editing server returns cloud comments to the terminal device through the front proxy.
  • the embodiments of this application support cloud editing.
  • the editing process takes place in the cloud.
  • the terminal device does not need to download or record cloud trial videos for local editing, which reduces the demand for terminal device performance and storage space; it also supports the visualization of cloud presentation in the form of video Comments have improved the expressiveness of comments, better adapted to the expression needs of cloud game scenarios, and enhanced the interaction between players.
  • FIG. 16 shows a schematic structural diagram of a virtual scene interaction apparatus provided by an exemplary embodiment of the present application.
  • the virtual scene interaction apparatus may be mounted on the terminal device in the foregoing method embodiment, for example, the terminal device 201 shown in FIG. 2.
  • the virtual scene interaction device 160 shown in FIG. 16 may be used to perform part or all of the functions in the method embodiments described in the embodiments of the present application. Among them, the detailed description of each unit is as follows:
  • the display unit 1601 is configured to display the watch page of the target cloud video.
  • the watch page of the target cloud video includes N interaction trigger marks, and the i-th interaction trigger mark among the N interaction trigger marks is used to link to an interaction of the virtual scene Progress, where i and N are both positive integers and i ⁇ N;
  • the processing unit 1602 is configured to display the manipulation page for the virtual scene starting from the interaction progress linked by the i-th interaction trigger mark when the i-th interaction trigger mark is selected.
  • the target cloud video includes N archives, and the i-th archive among the N archives is associated with the i-th interaction trigger mark.
  • the watch page of the target cloud video includes a play window, and the play window is used to play the target cloud video;
  • the playback window includes a playback progress indicator axis; the i-th interactive trigger mark is set in the playback progress indicator axis.
  • the watch page of the target cloud video includes a playback window
  • the playback window is used to play the target cloud video
  • the playback window includes a playback progress indicator axis
  • the i-th archive corresponds to a playback position in the playback progress indicator axis ;
  • the prompt box of the i-th archive is displayed in the playback window; the i-th interactive trigger mark is set in the prompt box of the i-th archive.
  • the processing unit 1602 is further configured to: when the progress pointer in the playback progress indicator axis leaves the playback position corresponding to the i-th archive, and the display duration of the prompt box of the i-th archive reaches the set duration, Close the prompt box of the i-th archive in the playback window.
  • the viewing page of the target cloud video includes an archive display area, and the i-th archived key image is displayed in the archive display area; the i-th interactive trigger mark is set in the i-th archived key image.
  • the watch page of the target cloud video includes a play window, and the play window is used to play the target cloud video; during the playback of the target cloud video, a cloud comment is displayed in the play window; the cloud comment is based on the After the manipulation page is manipulated, comments posted on the manipulation cloud video generated based on the manipulation;
  • the display unit 1601 is also used to play the manipulation cloud video when the cloud comment is selected; the i-th interaction trigger mark is set in the playback page of the manipulation cloud video.
  • the watch page of the target cloud video includes a playback window and an archive display area
  • the playback window is used to play the target cloud video
  • the playback window includes a playback progress indicator axis
  • the i-th archive corresponds to the playback progress indicator axis
  • the watch page of the target cloud video also includes the key image of the i-th archive displayed in the archive display area;
  • the highlighting includes: the key image of the i-th archive in the archive display area is displayed as the first color, and the area other than the key image of the i-th archive is displayed as the second color; or, The key image of the i-th archive in the archive display area is displayed as the first brightness, and the area other than the key image of the i-th archive is displayed as the second brightness.
  • the processing unit 1602 is further configured to display an interactive prompt when the control page for the virtual scene starts to be displayed from the interactive progress linked by the i-th interactive trigger mark, the interactive prompt includes the remaining time and the exit option;
  • the processing unit 1602 is also used to display a cloud editing page, and play and manipulate cloud videos on the cloud editing page;
  • the cloud editing page includes a selection box and an information input box;
  • the manipulation of cloud video starts from the interaction progress linked by the i-th interaction trigger mark starting to display the manipulation page for the virtual scene, to the end of displaying the manipulation page for the virtual scene, according to the received manipulation operation based on the manipulation page And the generated video.
  • the cloud clip page further includes a publishing control;
  • the watch page of the target cloud video includes a play window, and the play window is used to play the target cloud video;
  • the processing unit 1602 is also used to:
  • cloud comments are displayed in the playback window; cloud comments are generated based on the selected video clips and comment information;
  • the playback page of the selected video clip also displays cloud comment information;
  • the cloud comment information includes at least one of the following: the publisher's identity, the identity of the cloud video manipulation, the identity of the clipped video clip, the manipulation of cloud video correspondence The logo, release time, and attention of the i-th archive.
  • the processing unit 1602 is further configured to: display a cloud service page, where the cloud service page displays a cloud video list, and the cloud video list contains at least one cloud game video;
  • the notification display unit 1601 displays the viewing page of the target cloud video.
  • the target cloud game video played through the target cloud game video page enables the cloud game to be more comprehensively displayed in terms of operating skills, game content, etc., so that players can fully understand the target cloud game information, which is beneficial to Players provide more information about the cloud game, thereby improving the efficiency of trial play and reducing the waste of system resources caused by unnecessary operations.
  • the solution supports multi-dimensional interactive trigger marks to enter any game progress in the cloud game for trial play operations, without having to find a fixed entry through complicated operations, avoiding limitations, greatly improving efficiency, saving operating costs, and Avoid waste of system resources caused by complicated operations.
  • the embodiments of this application support cloud editing. The editing process takes place in the cloud.
  • the terminal device does not need to download or record and manipulate cloud video for local editing, which reduces the requirements for the performance and storage space of the terminal device; it also supports the visualization of video presentation.
  • Cloud comments enhance the expressiveness of comments, better adapt to the expression needs of cloud game scenarios, and enhance the interaction between players.
  • the principles and beneficial effects of the virtual scene interaction device provided in the embodiments of the present application for solving problems are similar to the principles and beneficial effects of the virtual scene interaction method for solving the problems in the method embodiments of the present application. You can refer to the principle of implementation of the method. And the beneficial effects, for the sake of brevity, will not be repeated here.
  • FIG. 17 shows a schematic structural diagram of a virtual scene interaction apparatus provided by an exemplary embodiment of the present application.
  • the virtual scene interaction device may be mounted on the cloud server in the foregoing method embodiment, for example, the cloud server 202 shown in FIG. 2.
  • the virtual scene interaction device 170 shown in FIG. 17 may be used to perform part or all of the functions in the method embodiment described in FIG. 13. Among them, the detailed description of each unit is as follows:
  • the service response unit 1701 is configured to respond to the service request of the terminal device and return the target cloud game video page to the terminal device.
  • the target cloud game video page includes N interaction trigger marks of the target cloud game, among the N interaction trigger marks
  • the i-th interactive trigger mark is used to link to a game progress in the target cloud game, where i and N are both positive integers and i ⁇ N;
  • the processing unit 1702 is configured to start the target cloud game when the terminal device selects the i-th interactive trigger mark and sends a trial play request, and returns the target cloud game to the terminal device from the game progress linked by the i-th interactive trigger mark Game page.
  • processing unit 1702 is further configured to:
  • cloud comments are generated based on the selected video clips and comment information, and the cloud comments are returned to the terminal device.
  • the principles and beneficial effects of the virtual scene interaction device provided in the embodiments of the present application for solving problems are similar to the principles and beneficial effects of the virtual scene interaction method for solving the problems in the method embodiments of the present application. You can refer to the principle of implementation of the method. And the beneficial effects, for the sake of brevity, will not be repeated here.
  • the target cloud game video played through the target cloud game video page enables the cloud game to be more comprehensively displayed in terms of operating skills, game content, etc., so that players can fully understand the target cloud game information, which is beneficial to Players provide more information about the cloud game, thereby improving the efficiency of trial play and reducing the waste of system resources caused by unnecessary operations.
  • the solution supports multi-dimensional interactive trigger marks to enter any game progress in the cloud game for trial play operations, without having to find a fixed entry through complicated operations, avoiding limitations, greatly improving efficiency, saving operating costs, and Avoid waste of system resources caused by complicated operations.
  • the embodiments of this application support cloud editing, and the editing process takes place in the cloud.
  • the terminal device does not need to download or record cloud trial videos for local editing, which reduces the requirements for terminal device performance and storage space; it also supports visualization of video presentation
  • the cloud commentary enhances the expressiveness of comments, is more suitable for the expression needs of cloud game scenes, and enhances the interaction between players.
  • FIG. 18 shows a schematic structural diagram of a computer device provided by an exemplary embodiment of the present application.
  • the computer device 180 at least includes a processor 1801 and a computer-readable storage medium 1802. Wherein, the processor 1801 and the computer-readable storage medium 1802 may be connected by a bus or in other ways.
  • the computer-readable storage medium 1801 may be stored in a memory.
  • the computer-readable storage medium 1801 is used to store computer-readable instructions, and the computer-readable instructions include computer-readable instructions.
  • the processor 1801 is used to execute data stored in the computer-readable storage medium 1802. Computer readable instructions.
  • the processor 1801 (or CPU (Central Processing Unit, central processing unit)) is the computing core and control core of the computer device 180. It is suitable for realizing one or more instructions, and specifically for loading and executing one or more instructions so as to Realize the corresponding method flow or corresponding function.
  • CPU Central Processing Unit, central processing unit
  • the embodiment of the present application also provides one or more computer-readable storage media (Memory).
  • the computer-readable storage medium is a memory device in the computer device 180 for storing computer-readable instructions and data. It can be understood that the computer-readable storage medium 1802 herein may include a built-in storage medium in the computer device 180, and of course, may also include an extended storage medium supported by the computer device 180.
  • the computer-readable storage medium provides storage space, and the storage space stores the operating system of the computer device 180.
  • one or more instructions suitable for being loaded and executed by the processor 1801 are stored in the storage space, and these instructions may be one or more computer-readable instructions (including program codes).
  • the computer-readable storage medium 1802 herein may be a high-speed RAM memory, or a non-volatile memory (Non-Volatile Memory), such as at least one disk memory. In an embodiment, it may also be at least one computer-readable storage medium located far away from the aforementioned processor 1801.
  • the computer device 180 may be the terminal device 201 shown in FIG. 2; the computer-readable storage medium 1802 stores computer-readable instructions; the processor 1801 loads and executes the computer-readable storage medium 1802 The stored calculations are used to implement the corresponding steps in the virtual scene interaction method shown in the embodiments of the present application.
  • the principles and beneficial effects of the virtual scene interaction device provided in the embodiments of the present application for solving problems are similar to the principles and beneficial effects of the virtual scene interaction method for solving the problems in the method embodiments of the present application. You can refer to the principle of implementation of the method. And the beneficial effects, for the sake of brevity, will not be repeated here.
  • the target cloud game video played through the target cloud game video page enables the cloud game to be more comprehensively displayed in terms of operating skills, game content, etc., so that players can fully understand the target cloud game information, which is beneficial to Players provide more information about the cloud game, thereby improving the efficiency of trial play and reducing the waste of system resources caused by unnecessary operations.
  • the solution supports multi-dimensional interactive trigger marks to enter any game progress in the cloud game for trial play operations, without having to find a fixed entry through complicated operations, avoiding limitations, greatly improving efficiency, saving operating costs, and Avoid waste of system resources caused by complicated operations.
  • the embodiments of this application support cloud editing, and the editing process takes place in the cloud.
  • the terminal device does not need to download or record cloud trial videos for local editing, which reduces the requirements for terminal device performance and storage space; it also supports visualization of video presentation
  • the cloud commentary enhances the expressiveness of comments, is more suitable for the expression needs of cloud game scenes, and enhances the interaction between players.
  • the embodiments of the present application also provide a computer-readable instruction product, which when running on a computer, causes the computer to execute the virtual scene interaction method described in the foregoing method embodiment.
  • the modules in the devices in the embodiments of the present application may be combined, divided, and deleted according to actual needs.
  • the readable storage medium may include: flash disk, read-only memory (Read-Only Memory, ROM), random access memory (Random Access Memory, RAM), magnetic disk or optical disk, etc.

Abstract

一种虚拟场景交互方法,包括:显示目标云视频的观看页面(90);目标云视频中显示有虚拟场景的播放画面;观看页面(90)中包括N个交互触发标记(901),N个交互触发标记(901)中的第i个交互触发标记(901)用于链接至虚拟场景中的一个交互进度,其中i、N均为正整数且i≤N;当第i个交互触发标记(901)被选中时,从第i个交互触发标记(901)所链接的交互进度开始显示针对虚拟场景的操控页面。

Description

一种虚拟场景交互方法、装置、设备及存储介质
本申请要求于2020年05月28日提交中国专利局,申请号为2020104686025,申请名称为“一种云游戏的处理方法及设备”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本申请涉及计算机技术领域,具体涉及云技术领域,尤其涉及一种虚拟场景交互方法、装置、设备及存储介质。
背景技术
云计算技术在很多场景下都得到广泛应用,以云计算技术为基础实现了很多在线应用技术。虚拟场景交互,就属于其中一种在线应用场景。通常情况下会提供云服务页面,由用户通过云服务页面中唯一的、固定入口触发进入针对虚拟场景的操控页面。
为便于理解,现以云游戏为例进行说明。云游戏又可称为游戏点播,是一种以云计算技术为基础的在线游戏技术。图1示出了传统方法中的一种云服务页面的示意图;如图1所示,在云服务页面10中汇总了多个云游戏,每个云游戏在云服务页面10中所显示的内容是一致的,均包含图像101、名称102和入口103。该图像101可以是云游戏的一帧游戏画面的缩略图。玩家通过图像101和名称102可以获知云游戏的简单介绍,而通过入口103可启动并进入云游戏中进行云试玩。很显然,玩家只能通过云游戏唯一的、固定入口进入云游戏进行云试玩,存在云试玩方式单一的问题。
因此,传统方法仅能通过唯一的、固定入口触发进入针对虚拟场景的操控页面,过于局限。
发明内容
根据本申请提供的各种实施例,提供了一种虚拟场景交互方法、装置、设备及计算机可读存储介质。
一方面,本申请实施例提供一种虚拟场景交互方法,由计算机设备执行,包括:
显示目标云视频的观看页面,目标云视频中显示有虚拟场景的播放画面;观看页面中包括N个交互触发标记,N个交互触发标记中的第i个交互触发标记用于链接至虚拟场景中的一个交互进度,其中i、N均为正整数且i≤N;
当第i个交互触发标记被选中时,从第i个交互触发标记所链接的交互进度开始显示针对虚拟场景的操控页面。
一方面,本申请实施例提供另一种虚拟场景交互方法,由计算机设备执行,包括:
响应于终端设备的服务请求,向终端设备返回目标云视频的观看页面,目标云视频的观看页面中包括N个交互触发标记,N个交互触发标记中的第i个交互触发标记用于链接至虚拟场景中的一个交互进度,其中i、N均为正整数且i≤N;
当终端设备选中第i个交互触发标记并发送交互请求时,从第i个交互触发标记所链接的交互进度开始向终端设备返回针对所述虚拟场景的操控页面。
一方面,本申请实施例提供一种虚拟场景交互装置,设置于计算机设备中,包括:
显示单元,用于显示目标云视频的观看页面,目标云视频中显示有虚拟场景的播放画面;观看页面中包括N个交互触发标记,N个交互触发标记中的第i个交互触发标记用于链接至虚拟场景中的一个交互进度,其中i、N均 为正整数且i≤N;
处理单元,用于当第i个交互触发标记被选中时,从第i个交互触发标记所链接的交互进度开始显示针对虚拟场景的操控页面。
一方面,本申请实施例提供另一种虚拟场景交互装置,设置于计算机设备中,包括:
服务响应单元,用于响应于终端设备的服务请求,向终端设备返回目标云视频的观看页面,目标云视频的观看页面中包括N个交互触发标记,N个交互触发标记中的第i个交互触发标记用于链接至虚拟场景中的一个交互进度,其中i、N均为正整数且i≤N;
处理单元,用于当终端设备选中第i个交互触发标记并发送交互请求时,从第i个交互触发标记所链接的交互进度开始向终端设备返回针对所述虚拟场景的操控页面。
一方面,本申请实施例提供另一种计算机设备,包括:
一个或多个处理器,适于执行计算机可读指令;
计算机可读存储介质,计算机可读存储介质中存储有计算机可读指令,计算机可读指令被处理器执行时,实现如上述的虚拟场景交互方法。
一方面,本申请实施例提供一个或多个计算机可读存储介质,计算机可读存储介质中存储有计算机可读指令,计算机可读指令被一个或多个处理器执行时,实现如上述的虚拟场景交互方法。
附图说明
为了更清楚地说明本申请实施例技术方案,下面将对实施例描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图是本申请的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下, 还可以根据这些附图获得其他的附图。
图1示出了传统方法中的一种云服务页面的示意图;
图2示出了本申请一个示例性实施例提供的一种虚拟场景交互系统的架构图;
图3示出了本申请一个示例性实施例提供的一种虚拟场景交互方法的流程图;
图4示出了传统方法中的一种视频弹幕的示意图;
图5示出了本申请一个示例性实施例提供的一种虚拟场景交互方法的流程图;
图6示出了本申请一个示例性实施例提供的目标云游戏视频、存档及交互触发标记的关系示意图;
图7示出了本申请一个示例性实施例提供的目标云游戏视频的页面的示意图;
图8示出了本申请一个示例性实施例提供的目标云游戏中的游戏页面的示意图;
图9示出了本申请一个示例性实施例提供的一种云试玩视频的播放页面的示意图;
图10示出了本申请一个示例性实施例提供的目标云游戏中的游戏页面的示意图;
图11a示出了本申请一个示例性实施例提供的一种云剪辑页面的示意图;
图11b示出了本申请另一个示例性实施例提供的一种云剪辑页面的示意图;
图12示出了本申请一个示例性实施例提供的一种云服务页面的示意图;
图13示出了本申请另一个示例性实施例提供的一种虚拟场景交互方法的流程图;
图14示出了本申请另一个示例性实施例提供的另一种虚拟场景交互方法的流程图;
图15示出了本申请另一个示例性实施例提供的一种虚拟场景交互方法的流程图;
图16示出了本申请一个示例性实施例提供的一种虚拟场景交互装置的结构示意图;
图17示出了本申请一个示例性实施例提供的一种虚拟场景交互装置的结构示意图;
图18示出了本申请一个示例性实施例提供的一种虚拟场景交互设备的结构示意图。
具体实施方式
下面将结合附图对本申请实施例中的技术方案进行描述。
本申请实施例涉及云技术(cloud technology),云计算(cloud computing)和云游戏(cloud gaming)。其中,云技术是指在广域网或局域网内将硬件、软件、网络等系列资源统一起来,实现数据的计算、储存、处理和共享的一种托管技术。云技术是基于云计算商业模式应用的网络技术、信息技术、整合技术、管理平台技术、应用技术等的总称,可以组成资源池,按需所用,灵活便利。云计算技术将变成重要支撑。技术网络系统的后台服务需要大量的计算、存储资源,如视频网站、图片类网站和更多的门户网站。伴随着互联网行业的高度发展和应用,将来每个物品都有可能存在自己的识别标志,都需要传输到后台系统进行逻辑处理,不同程度级别的数据将会分开处理, 各类行业数据皆需要强大的系统后盾支撑,只能通过云计算来实现。
云计算是一种计算模式,它将计算任务分布在大量计算机构成的资源池上,使各种应用系统能够根据需要获取计算力、存储空间和信息服务。提供资源的网络被称为“云”。“云”中的资源在使用者看来是可以无限扩展的,并且可以随时获取,按需使用,随时扩展,按使用付费。作为云计算的基础能力提供商,会建立云计算资源池(简称云平台,一般称为IaaS(Infrastructure as a Service,基础设施即服务)平台,在资源池中部署多种类型的虚拟资源,供外部客户选择使用。云计算资源池中主要包括:计算设备(为虚拟化机器,包含操作系统)、存储设备、网络设备。
云游戏又可称为游戏点播(gaming on demand),是一种以云计算技术为基础的在线游戏技术。云游戏技术使图形处理与数据运算能力相对有限的轻端设备(thin client)能运行高品质游戏。在云游戏场景下,游戏并不在玩家游戏终端,而是在云服务器中运行,并由云服务器将游戏场景渲染为视频音频流,通过网络传输给玩家游戏终端。玩家游戏终端无需拥有强大的图形运算与数据处理能力,仅需拥有基本的流媒体播放能力与获取玩家输入指令并发送给云服务器的能力即可。玩家试玩云游戏时,本质是在对游戏画面的流(音频流和视频流)数据进行操作。
本申请实施例还涉及如下几个概念:
(1)云视频。云视频是指在云服务器中保存的视频,由云服务器通过推流的方式发送至终端设备进行播放。在一种实施方式中,云视频可以包括云游戏视频,即由提供云游戏的云服务器记录和保存的与云游戏相关的视频,包括但不限于:云游戏的背景视频、对完整的云游戏进行云试玩操作而获得的完整的云试玩视频、对云游戏的某个游戏进度进行云试玩操作而获得的与 该游戏进度对应的云试玩视频、对云试玩视频中的精彩片段进行剪辑等处理形成的视频等等。其中,云试玩视频是指由云服务器自动记录和保存玩家在对云游戏进行云试玩过程中的云试玩操作及相关游戏数据,并根据保存的数据生成的用于描述云试玩过程的一段音视频形态的文件。
(2)弹幕。弹幕是一些视频分享网站提供的一种特殊功能,利用此功能,视频观看者可在观看视频的过程中通过弹幕发表自己的评论,并即时在该视频的所有观看者观看此视频的该时间点时以滑动而过的字幕显示出来,保证所有观看者都能注意到,从而实现观看者之间的互动,甚至可以一起表达对该视频作品的赞叹或批评,增加观看乐趣。弹幕可以认为是视频的即时评论机制,该即时评论机制通常会使评论显示从屏幕飘过的效果,看上去像是飞行的子弹,所以人们将这种显示效果的评论叫做弹幕。
(3)视频剪辑。视频剪辑通是对视频源文件进行编辑的一种方法,通过对视频加入图片、背景音乐、特效、场景等素材与视频进行重混合,对视频源文件进行切割、合并,通过二次编码,生成具有不同表现力的新视频,用于表达创作者想表达的思想内容的过程。通常有两种编辑方式:一种是线性编辑(又称有损编辑),是指按照视频录制的顺序进行编辑的过程,其特点是:①多次编辑后,视频图像质量损失严重;②只能按时间顺序进行编辑;③如要改变画面的顺序,必须采用复制、粘贴的方式,效率低。另一种是非线性编辑(又称无损编辑),是指无需按照视频录制的顺序进行编辑的过程,其特点是:①无论多少次编辑,视频图像质量几乎不损失;②不受时间顺序的限制任意进行编辑;③可以改变画面的先后顺序,不受限制。
(4)游戏进度:即游戏内容的游玩进度,当进入游戏时游戏进度是0%,当游玩通关时即表示游戏进度已达到100%。游戏进度通常是有多线程和多分 支的,比如角色等级是一项线程,该当角色满级(即到达该角色的最高等级)时则关于该角色等级的游戏进度是100%;再如角色的装备(例如武器、能量等等)是多种多样的,当未收集到该角色的任何装置时,关于该角色的装备收集的游戏进度是0%,当收集完该角色的所有的装备时,则关于该角色的装备收集的游戏进度是100%。因此,游戏进度实际上是一个因游玩时间、操作进展等综合因素产生的一个直观的感知结果。
(5)存档:是指对云游戏视频进行保存、储存或存盘的过程,其保存、储存或存盘的内容简称“存档”;存档是一种用于记录云游戏中玩家的游戏进度的数字化存储信息,是对玩家在云游戏中的各个维度的游戏进度进行整合的一份数据文件。
本申请实施例提出了一种虚拟场景交互方案,该方案可以应用于任意涉及虚拟场景交互的应用场景中,比如,云游戏场景、云旅游场景、云看房场景等应用场景。
在一个实施例中,该虚拟场景交互方法可以包括以下步骤:显示目标云视频的观看页面;目标云视频中显示有虚拟场景的播放画面;观看页面中包括N个交互触发标记,N个交互触发标记中的第i个交互触发标记用于链接至虚拟场景中的一个交互进度,其中i、N均为正整数且i≤N;在第i个交互触发标记被选中的情况下,从第i个交互触发标记所链接的交互进度开始,显示针对虚拟场景的操控页面。
其中,观看页面,是观看目标云视频的页面。即,目标云视频在观看页面中进行播放。云视频,是指线上的、非本地的视频。交互触发标记,是用于触发进入操控页面以进行交互的标记。针对虚拟场景的操控页面,是用户在观看虚拟场景后,从所述第i个交互触发标记所链接的交互进度在虚拟场 景中对应的画面开始展示的、且供该用户操控虚拟对象进行交互的虚拟场景页面。比如,用户在观看游戏视频后,想试玩该游戏,则可以对该交互触发标记(比如游戏的启玩标记)进行触发,那么,则可以从该交互触发标记对应的游戏进度开始展示该游戏的游戏页面,后续,用户则可以基于该游戏页面操控游戏角色进行交互。
可以理解,在游戏场景中,目标云视频可以是目标云游戏视频,观看页面可以是目标云游戏视频的观看页面,交互触发标记可以为目标云游戏的启玩标记。启玩标记,是指开始启动目标云游戏以操作目标云游戏的标记。虚拟场景中的交互进度可以是目标云游戏中的游戏进度。针对虚拟场景的操控页面可以是目标云游戏的游戏页面。在第i个交互触发标记被选中的情况下,从所述第i个交互触发标记所链接的交互进度开始,显示针对虚拟场景的操控页面。可以包括:在第i个启玩标记被选中的情况下,启动目标云游戏,并从所述第i个启玩标记所链接的游戏进度开始,显示目标云游戏的游戏页面。
在一个实施例中,目标云视频包括N个存档,N个存档中的第i个存档与第i个交互触发标记相关联。
在一个实施例中,观看页面中包括播放窗口,播放窗口用于播放目标云视频;播放窗口中包括播放进度指示轴;第i个交互触发标记被设置于播放进度指示轴中。
在一个实施例中,观看页面中包括播放窗口,播放窗口用于播放目标云视频,播放窗口中包括播放进度指示轴;第i个存档对应播放进度指示轴中的一个播放位置。方法还包括:当播放进度指示轴中的进度指针指向第i个存档对应的播放位置时,播放窗口中显示i个存档的提示框;第i个交互触发 标记被设置于第i个存档的提示框中。
在一个实施例中,方法还包括:当播放进度指示轴中的进度指针离开第i个存档对应的播放位置,且第i个存档的提示框的显示时长达到设定时长时,在播放窗口中关闭第i个存档的提示框。
在一个实施例中,观看页面中包括存档显示区域,存档显示区域中显示有第i个存档的关键图像;第i个交互触发标记设置于第i个存档的关键图像中。
在一个实施例中,观看页面中包括播放窗口,播放窗口用于播放目标云视频;在目标云视频的播放过程中,播放窗口中显示有云评论;云评论是基于操控页面进行操控之后,针对基于操控生成的操控云视频发布的评论;当云评论被选中时,播放操控云视频;第i个交互触发标记设置于操控云视频的播放页面中。
可以理解,操控云视频,是对操控页面进行操控所产生的云视频,用于展示操控产生的虚拟场景画面。
在一个实施例中,在游戏场景中,操控云视频,可以是云试玩视频,即,对目标云游戏进行试玩产生的视频,用于展示对目标云游戏进行试玩的游戏画面。云评论可以是从目标云游戏的游戏进度进入目标云游戏并试玩之后,针对云试玩视频发布的评论。
在一个实施例中,观看页面中包括播放窗口和存档显示区域,播放窗口用于播放目标云视频,播放窗口中包括播放进度指示轴;第i个存档对应播放进度指示轴中的一个播放位置;观看页面中还包括存档显示区域中显示有第i个存档的关键图像;当播放进度指示轴中的进度指针指向第i个存档对应的播放位置时,将存档显示区域中的第i个存档的关键图像突出显示。
在一个实施例中,将存档显示区域中的第i个存档的关键图像突出显示包括以下至少一种处理:存档显示区域中的第i个存档的关键图像被显示为第一颜色,第i个存档的关键图像之外的其他区域被显示为第二颜色;存档显示区域中的第i个存档的关键图像被显示为第一亮度,第i个存档的关键图像之外的其他区域被显示为第二亮度。
在一个实施例中,方法还包括:当从第i个交互触发标记所链接的交互进度开始显示操控页面时,显示交互提示,交互提示包括剩余时间和退出选项;从剩余时间开始倒计时,当剩余时间计为零值时,停止显示操控页面;或者,当退出选项被选择时,停止显示操控页面。
可以理解,在游戏场景中,操控页面可以是目标云游戏的游戏页面。操控目标云游戏即属于试玩目标云游戏,交互提示可以是云试玩提示。停止显示操控页面可以是停止显示目标云游戏的游戏页面并退出目标云游戏。
在一个实施例中,方法还包括:显示云剪辑页面,并在云剪辑页面中播放操控云视频;云剪辑页面中包含截选框和信息输入框;通过截选框从操控云视频中获得截选视频片段,以及通过信息输入框获取评论信息;其中,操控云视频是从第i个交互触发标记所链接的交互进度开始显示操控页面起,至停止显示操控页面后,根据接收到的针对操控页面进行的操控操作而生成的视频。
可以理解,在游戏场景中,操控操作可以是云试玩操作。根据接收到的针对操控页面进行的操控操作而生成的视频,可以是根据接收到的针对目标云游戏进行的云试玩操作而生成的视频。
在一个实施例中,云剪辑页面中还包含发布控件;观看页面中包括播放窗口,播放窗口用于播放目标云视频;方法还包括:当发布控件被点击时, 在播放窗口中显示云评论;云评论是根据截选视频片段和评论信息生成的;当云评论被选中时,播放操控云视频的截选视频片段;其中,截选视频片段的播放页面中还显示有云评论的信息.
在一个实施例中,云评论的信息包括以下至少一种:发布者的标识、操控云视频的标识、截选视频片段的标识、操控云视频对应的第i个存档的标识、发布时间及关注度。
本申请实施例中,通过目标云视频播放虚拟场景的播放画面,使得虚拟场景的内容得到较为全面的展现,玩家可以更全面了解虚拟场景的信息。此外,目标云视频的观看页面中包含多个交互触发标记,通过该多维度的交互触发标记,可直接由观看的视频进入至虚拟场景中的多维度交互进度进行操控操作,而不必通过繁复操作找到固定入口,避免了局限,大大提高了效率,节省了操作成本,也避免繁复操作造成的系统资源的浪费。
在一个实施例中,以云游戏场景为例介绍该方案,具体以云游戏视频的方式来介绍云游戏,可以使得云游戏在操作技巧、游戏内容等方面得到较为全面的展现,有利于给玩家提供关于该云游戏的更多信息量,从而提高试玩时的效率,减少不必要的操作导致的系统资源浪费。同时,该方案支持通过多维度的交互触发标记进入至云游戏中的任意游戏进度进行试玩操作,而不必通过繁复操作找到固定入口,避免了局限,大大提高了效率,节省了操作成本,也避免繁复操作造成的系统资源的浪费。
下面将结合附图,对本申请实施例提出的虚拟场景交互方案进行详细介绍。
图2示出了本申请一个示例性实施例提供的一种虚拟场景交互系统的架构图。如图2所示,该虚拟场景交互系统可包括终端设备201和云服务器202。 图2所示的虚拟场景交互系统中终端设备和云服务器的数量仅为举例,例如,终端设备和云服务器的数量可以为多个,本申请并不对终端设备和云服务器的数量进行限定。其中:终端设备201可以是指云游戏的玩家所使用的设备,此处,玩家可以是指已经体验过云游戏或请求体验云游戏的用户。终端设备201可以包括但不限于:智能手机(如Android手机、iOS手机等)、平板电脑、便携式个人计算机、移动互联网设备(Mobile Internet Devices,简称MID)等设备,本申请实施例并不对终端设备201的类型进行限定。云服务器202可以是独立的物理服务器,也可以是由多个物理服务器构成的服务器集群或者分布式系统,云服务器202可以提供云服务、云数据库、云计算、云函数、云存储、网络服务、云通信、中间件服务、域名服务、安全服务、CDN、以及大数据和人工智能平台等基础云计算服务。终端设备201和云服务器202可以通过有线或无线方式进行直接或间接地通信连接,本申请实施例并不对终端设备201和云服务器202之间的连接方式进行限定。
在图2所示的虚拟场景交互系统中,虚拟场景交互流程包括:(1)在终端设备201侧所执行的虚拟场景交互流程。一方面,终端设备201通过与云服务器202进行交互,获取云游戏相关的各种页面,此处的页面例如包括云服务页面、云游戏视频的页面、云游戏的游戏页面及云剪辑页面等等;并向玩家展示这些页面。另一方面,终端设备201接收玩家在这些页面中的各种操作,该操作例如包括请求体验云游戏的操作、针对云游戏执行的云试玩操作、云剪辑操作等等;并将这些操作发送至云服务器202。(2)在云服务器202侧所执行的虚拟场景交互流程。云服务器202通过与终端设备201进行交互,响应于终端设备201的各种请求为终端设备201提供相应的云服务。此处的请求例如包括页面获取请求、操作请求等等。提供的云服务器例如包 括提供终端设备201所需的云游戏相关的各种页面,云剪辑服务,对云试玩视频的管理服务,云评论服务等等。
图3示出了本申请一个示例性实施例提供的一种虚拟场景交互方法的流程图;该方法是由图2所示的终端设备201和云服务器202交互实现的,该方法可包括以下步骤1.1-1.7:
1.1、终端设备201向云服务器202发送服务请求,以请求目标云游戏视频的页面;
1.2、云服务器202响应于终端设备201的服务请求,将目标云游戏视频的页面中的数据返回给终端设备。其中目标云游戏视频的页面中的数据可包括:①目标云游戏视频的流数据(音频流及视频流),②目标云游戏的多个交互触发标记,每个交互触发标记用于链接至目标云游戏中的一个游戏进度;③目标云游戏视频的多个存档,一个存档与一个交互触发标记相关联。具体实现中,云服务器202将目标云游戏视频的页面中的数据进行压缩后,通过网络传输给终端设备201。
1.3、终端设备201显示目标云游戏视频的页面。在目标云游戏视频的页面中,玩家可观看目标云游戏视频,以此来了解目标云游戏的操作技巧、游戏内容等等信息。另外,当玩家决定对目标云游戏进行试玩体验时,可通过目标云游戏视频的页面中的任一个交互触发标记来启动目标云游戏,并从目标云游戏相应的游戏进度开始进行试玩。
1.4、当玩家选中目标云游戏视频的页面中的任一个交互触发标记时,终端设备201向云服务器202发送试玩请求,该试玩请求携带被选中的交互触发标记;
1.5、云服务器202启动目标云游戏并进行初始化,将目标云游戏推进至 该被选中的交互触发标记所链接的游戏进度,并从该游戏进度开始向终端设备201返回目标云游戏的游戏页面(包含游戏画面和音效)。
1.6、终端设备201启动目标云游戏,并显示云服务器202返回的游戏页面,这样,玩家就可以在该游戏页面中进行试玩操作了;云服务器202会将玩家的试玩过程进行录制。
1.7、当玩家关闭试玩的游戏页面并退出目标云游戏时,终端设备201向云服务器202发送退出试玩请求,云服务器202会停止录制并生成该玩家的云试玩视频,同时会保存该玩家的云试玩视频。
基于上述步骤的记载可知,本申请实施例的虚拟场景交互方法中,采用云游戏视频的方式来介绍云游戏,可以使得云游戏在操作技巧、游戏内容等方面得到较为全面的展现,有利于给玩家提供关于该云游戏的更多信息量,从而提高试玩时的效率,减少不必要的操作导致的系统资源浪费。同时,该方案支持通过多维度的交互触发标记进入至云游戏中的任意游戏进度进行试玩操作,而不必通过繁复操作找到固定入口,避免了局限,大大提高了效率,节省了操作成本,也避免繁复操作造成的系统资源的浪费。
另外,在云游戏场景中,通常会有视频剪辑的需求,例如:玩家想要对云试玩视频中的精彩片段进行剪辑以便于保存和分享。传统的视频剪辑一般是通过在终端设备安装剪辑工具,借助于该剪辑工具来实现,被剪辑的视频对象是已存储在终端设备中的本地视频。由于云试玩视频是由云服务器录制并存储的视频,而不是终端设备的本地视频,因此,如果要采用传统的剪辑方式来对云试玩视频进行处理,一种解决方法是需要由终端设备先从云端下载云试玩视频,再利用本地剪辑工具进行剪辑,这样的方式需要占用终端设备的存储空间,对终端设备的存储器有较高要求。另一种解决方法是需要终 端设备先在本地对云试玩过程进行录制,形成终端设备的本地视频之后,再利用剪辑工具完成视频剪辑;例如:终端设备需要安装额外的视频录制软件,在玩家试玩目标云游戏的过程中,运行该视频录制软件来对云试玩过程进行录制形成终端设备的本地视频,然后再通过剪辑工具对其进行剪辑。视频录制软件在运行时,会额外占用终端设备的内存资源,这可能会影响目标云游戏的试玩过程。此外,受视频清晰度、音质等因素的影响,录制的视频可能会占用较大的硬盘空间;例如,一段在手机上录制的长度为1分钟,清晰度为1080p(progressive scanning,逐行扫描)的视频占用的硬盘空间约为100MB(MByte,兆字节);长度为1小时,清晰度为1080p的视频占用的硬盘空间约为5.8GB(GigaByte,吉字节);许多常见的终端设备(如手机)的性能和存储器大小均无法满足上述的剪辑要求,而无法实现云试玩视频的剪辑。基于此,本申请实施例提供的虚拟场景交互方案中,还致力于解决云剪辑问题,具体是对云试玩视频进行云剪辑,满足云游戏场景的剪辑需求。结合图3所示,本申请实施例的虚拟场景交互方法还可包括以下步骤1.8-2.0:
1.8、当玩家结束对目标云游戏的试玩过程后,云服务器202向终端设备201发送云剪辑页面,该云剪辑页面中的数据包括该玩家的云试玩视频。
1.9、终端设备201显示云剪辑页面,玩家可以在该云剪辑页面中对自己的云试玩视频进行云剪辑操作,例如利用云剪辑页面中的截选框来截选一些精彩的视频片段,还可以对截选视频片段配置标题等评论信息。
2.0、终端设备201会将玩家在云剪辑页面中的剪辑操作发送给云服务器202,由云服务器202响应玩家的剪辑操作对玩家的云试玩视频进行剪辑,从而实现了远程云剪辑。
基于上述步骤1.8-2.0的记载可知,本申请实施例的虚拟场景交互方法支 持云剪辑,剪辑过程发生在云端中,终端设备无需下载或录制云试玩视频进行本地剪辑,降低对终端设备的性能和存储空间的需求。
另外,在云游戏场景中,通常会有分享的需求;例如,玩家想要把云剪辑得到的、自己对目标云游戏的试玩过程中的精彩视频片段分享给其他玩家。弹幕是视频中的一个重要的分享功能。但是,目前视频中的弹幕仅限于文字弹幕,例如:图4示出了传统方法中的一种视频弹幕的示意图;如图4所示,在云游戏视频播放至某个难度关卡时,某个玩家已通关该难度关卡,则该玩家希望通过弹幕告诉其他玩家此处的操作技巧。若仅通过文字的形式进行描述,受限于文字弹幕的表达力,通常难以对各个操作的时机进行准确描述,达不到有效分享的目的,可见,文字弹幕可能无法较好的适配云游戏场景中的表达需求。基于此,本申请实施例的虚拟场景交互方法还致力于解决弹幕表达力的问题,具体是:扩展评论(或弹幕)的表现形式,在云游戏场景中设计一种可视化的云评论;其中,可视化是指通过视频形式呈现的评论,点击该云评论可以浏览表达操作技巧、操作流程等内容的视频或视频片段;通过这样的云评论来提升评论的表达力,更适配云游戏场景的表达需求。该云评论在云游戏视频中可以显示为弹幕效果,当该云评论呈现的弹幕被触发(例如点击)时,会跳转呈现该云评论对应的视频或视频片段。结合图3所示,本申请实施例的虚拟场景交互方法还可包括以下步骤2.1-2.4:
2.1、云剪辑页面中可以包括发布控件(如发布选项或发布按钮),当发布控件被点击时,终端设备201会向云服务器202发送发布请求,请求在目标云游戏视频中发表云评论。
2.2、云服务器202响应于终端设备201的发布请求,会根据云剪辑过程中的截选视频片段和输入的评论信息(如标题)生成云评论,并将该云评论 返回给终端设备;
2.3、终端设备201会在目标云游戏视频的播放过程中,以弹幕的形式显示该云评论。
2.4、当任一个玩家点击该云评论时,终端设备201跳转播放该云评论对应的云试玩视频的截选视频片段;另外,在该截选视频片段的播放页面中还可显示云评论的发布者(即玩家)的信息,包括头像、昵称;以及显示该发布者是从哪个存档(即被选中的交互触发标记关联的存档)进行试玩。
基于上述步骤2.1-2.4的记载可知,本申请实施例的虚拟场景交互方法支持视频形式呈现的可视化的云评论,提升了评论的表达力,更适配云游戏场景的表达需求,并且增强了玩家之间的互动性。
图5示出了本申请一个示例性实施例提供的一种虚拟场景交互方法的流程图。该虚拟场景交互方法可以由图2所示的终端设备201执行;如图5所示,该虚拟场景交互方法包括以下步骤S501~S502:
S501,显示目标云游戏视频的页面,目标云游戏视频的页面中包括目标云游戏的N个交互触发标记,N个交互触发标记中的第i个交互触发标记用于链接至目标云游戏中的一个游戏进度,其中i、N均为正整数且i≤N。
S502,当第i个交互触发标记被选中时,启动目标云游戏,并从第i个交互触发标记所链接的游戏进度开始显示目标云游戏的游戏页面。
步骤S501-S502中,玩家可从目标云游戏视频的页面中观看目标云游戏视频,以此来了解目标云游戏的操作技巧、游戏内容等等信息。目标云游戏视频的页面中显示有多个交互触发标记,交互触发标记可以认为是目标云游戏的入口。当玩家决定对目标云游戏进行试玩体验时,可通过目标云游戏视 频的页面中的任一个交互触发标记(如第i个交互触发标记)来启动目标云游戏,终端设备则会从目标云游戏被点击的第i个交互触发标记链接的游戏进度开始进行显示游戏页面,玩家则可以在该游戏页面中进行试玩操作。
在一种实施例中,目标云游戏视频包括N个存档。图6示出了本申请一个示例性实施例提供的目标云游戏视频、存档及交互触发标记的关系示意图。如图6所示,目标云游戏视频的视频流包含多个视频帧,如视频帧1、视频帧2......视频帧8。每个视频帧用于反映目标云游戏在某个游戏进度的相应视频内容,例如:视频帧1反映的是目标云游戏在游戏进度一的视频内容(如玩家在目标云游戏的游戏进度一对应的游戏页面进行试玩操作而形成的视频内容),视频帧2反映的是目标云游戏在游戏进度二的视频内容,以此类推。存档则是对这些视频帧进行保存而形成的文件,例如:存档1是对视频帧2进行保存形成的文件,那么存档1可以将视频帧2的缩略图作为其关键图像来标识该存档1;再如:存档2是对视频帧5进行保存形成的文件,那么存档5可以将视频帧5的缩略图作为其关键图像来标记存档5;以此类推。由于各个视频帧反映的是目标云游戏在某个游戏进度的视频内容,所以各个视频帧的存档会对应目标云游戏中相应的游戏进度,例如:存档1对应目标云游戏的游戏进度二,存档2对应目标云游戏的游戏进度五,存档3对应目标云游戏的游戏进度八,等等。本实施例中,N的取值可以根据实际情况设定,N值越大,存档的数量越多,云端的存储压力也相对越大。
目标云游戏视频的存档数量与目标云游戏的交互触发标记的数量是相同的,均为N。N个存档中的第i个存档与N个交互触发标记中的第i个交互触发标记相关联。此处的关联关系是指:第i个存档对应的目标云游戏中的游戏进度与第i个交互触发标记所链接的目标云游戏中的游戏进度相同。例 如图6所示,存档1与交互触发标记1相关联,存档1对应目标云游戏的游戏进度二,交互触发标记1也链接至目标云游戏中的游戏进度二;再如:存档2与交互触发标记2相关联,存档2对应目标云游戏的游戏进度五,交互触发标记2也链接至目标云游戏中的游戏进度五;再如:存档3与交互触发标记3相关联,存档3对应目标云游戏的游戏进度八,交互触发标记3也链接至目标云游戏中的游戏进度八。
在一个实施例中,目标云游戏视频的页面中包括播放窗口,播放窗口用于播放目标云游戏视频;播放窗口中包括播放进度指示轴;第i个交互触发标记被设置于播放进度指示轴中。图7示出了本申请一个示例性实施例提供的目标云游戏视频的页面的示意图。如图7所示,目标云游戏视频的页面70中包含播放窗口701,播放窗口701中正在播放目标云游戏视频;在播放窗口701中包括播放进度指示轴702,播放进度指示轴702中包含进度指针703,进度指针703指向播放窗口701中正在播放的视频帧;例如:如果播放窗口701当前正在播放目标云游戏视频的视频帧2,那么进度指针703则位于播放进度指示轴702中与视频帧2相对应的播放位置,以指向当前正在播放的视频帧2。再请参见图7,播放进度指示轴702上有多个小圆点一个小圆点代表一个交互触发标记,例如图中小圆点704a代表第i个交互触发标记。图8示出了本申请一个示例性实施例提供的目标云游戏中的游戏页面的示意图。当小圆点704a被点击时表示第i个交互触发标记被选中,就会触发启动目标云游戏并显示如图8所示的第i个交互触发标记所链接的游戏进度的游戏页面80。可以理解的是,播放进度指示轴702中的交互触发标记以小圆点的形式来呈现只是举例,还存在其他呈现形式,例如:播放进度指示轴702中的交互触发标记可以呈现为其他形状(如方形、不规则多边形等等);再如:播放 进度指示轴702中的交互触发标记也可以呈现为特殊颜色块(如红色、绿色等)。本申请并不对设置于播放进度指示轴702中的交互触发标记的呈现形式进行限定。
可以理解的是,目标云游戏视频的页面中还可以包含其他内容,包括但不限于:主播信息、目标云游戏的介绍信息、弹幕输入框以及其他功能按钮,例如图7所示的点赞按钮(图中的大拇指图标)和相应的点赞数(图中显示的2.3万),玩家可通过点赞按钮对目标云游戏视频进行点赞。
在另一个实施例中,目标云游戏视频的页面中包括播放窗口,播放窗口用于播放目标云游戏视频,播放窗口中包括播放进度指示轴;第i个存档对应播放进度指示轴中的一个播放位置;当播放进度指示轴中的进度指针指向第i个存档对应的播放位置时,播放窗口中显示i个存档的提示框;第i个交互触发标记被设置于第i个存档的提示框中。如图7所示,由于存档是对视频帧进行保存而形成的文件,而每一个视频帧会对应播放进度指示轴702中的一个播放位置,相应地,每个存档也会对应播放进度指示轴702中的一个播放位置。当播放进度指示轴702中的进度指针703指向第i个存档对应的播放位置时,表明播放窗口701当前正在播放第i个存档对应的视频帧,此时播放窗口702中会显示如图7所示的第i个存档的提示框705,该第i个存档的提示框705中显示有提示信息,该提示信息包含引导提示内容例如“试试与主播一样玩”,还包含第i个存档的相关介绍,例如包含第i个存档的名称“准备出发”。可以理解的是,进度指针703会随着目标云游戏视频的播放而沿播放进度指示轴702左右移动,当目标云游戏视频被播放至第i个存档对应的视频帧时该进度指针703刚好到达该第i个存档对应的播放位置,从而触发显示第i个存档的提示框705。当然,进度指针703也可以是被玩家主 动拖动至第i个存档对应的播放位置,从而触发显示第i个存档的提示框705。在该第i个存档的提示框705中设置有第i个交互触发标记704b,该第i个交互触发标记704b的呈现形式可以为多种,例如可呈现为图示的文本框,或者呈现为一个图标;本申请同样不对交互触发标记704b的呈现形式进行限定。当第i个交互触发标记704b被点击时表示第i个交互触发标记被选中,就会触发启动目标云游戏并显示如图8所示的第i个交互触发标记所链接的游戏进度的游戏页面80。
进一步,当播放进度指示轴中的进度指针离开第i个存档对应的播放位置,且第i个存档的提示框的显示时长达到设定时长时,在播放窗口中关闭第i个存档的提示框。此处,设定时长可以根据实际情况进行设定,例如设定时长为2秒、5秒等等。通过设定时长来控制第i个存档的提示框的显示时长,这样可以避免长时间的提示影响目标云游戏视频的播放效果,也避免长时间不必要的提示显示造成的显示资源浪费。参考图7,可以理解的是,如果播放进度指示轴702中的进度指针703一直指向第i个存档对应的播放位置,例如进度指针703暂停在第i个存档对应的播放位置不移动,那么表示玩家对第i个存档对应的视频帧感兴趣,则可以一直显示该第i个存档的提示框,以引导玩家进入其感兴趣的目标云游戏的相应游戏进度中进行云试玩。
在另一个实施例中,目标云游戏视频的页面中包括存档显示区域,存档显示区域中显示有第i个存档的关键图像;第i个交互触发标记设置于第i个存档的关键图像中。如图7所示,存档显示区域706中显示有多个存档的关键图像,包括第i个存档的关键图像707,该第i个存档的关键图像707可以是第i个存档对应的视频帧的缩略图;该第i个存档的关键图像707中显示有第i个交互触发标记704c,该第i个交互触发标记704c的呈现形式可以为多 种,例如可呈现为图示的文本框,或者呈现为一个图标,甚至可以是覆盖在关键图像707之上的一个透明图层;本申请同样不对交互触发标记704c的呈现形式进行限定。当第i个交互触发标记704b被点击时表示第i个交互触发标记被选中,就会触发启动目标云游戏并显示如图8所示的第i个交互触发标记所链接的游戏进度的游戏页面80。
在另一个实施例中,目标云游戏视频的页面中包括播放窗口,播放窗口用于播放目标云游戏视频;在目标云游戏视频的播放过程中,播放窗口中显示有云评论;云评论是从第i个存档对应的游戏进度进入至目标云游戏并试玩之后,针对云试玩视频发布的评论;当云评论被选中时,播放云试玩视频;第i个交互触发标记设置于云试玩视频的播放页面中。如图7所示,播放窗口701中显示有多个云评论,例如图中以弹幕形式显示的“看我最快漂移”、“最强过弯技术”、“老司机带你飞”等云评论。当其中的云评论708被点击时,会跳转显示该云评论708对应的云试玩视频的播放页面。图9示出了本申请一个示例性实施例提供的一种云试玩视频的播放页面的示意图;如图9所示,该云试玩视频的播放页面90中包含第i个交互触发标记901,该第i个交互触发标记901的呈现形式可以为多种,例如可呈现为图示的文本框,或者呈现为一个图标;本申请同样不对交互触发标记901的呈现形式进行限定。当第i个交互触发标记901被点击时表示第i个交互触发标记被选中,就会触发启动目标云游戏并显示如图8所示的第i个交互触发标记所链接的游戏进度的游戏页面80。
如上述各实施例所述,第i个存档关联的第i个交互触发标记可以包括如704a、704b、704c和901等多种展现形式,在目标云游戏视频的页面中,该第i个交互触发标记可以按照上述任一种展现形式来被显示,也可以同时被 显示多种展现形式,例如图7所示,当播放窗口701中的评论功能被关闭时,该播放窗口701中不显示云评论,此情况下第i个交互触发标记无法被显示为901所示的展现形式,但可任选一种或多种其他展现形式来显示该第i个交互触发标记。再如图7所示,当播放窗口701被全屏播放时,此时播放窗口701充满目标云游戏视频的整个页面,那么存档显示区域706被遮挡,此时可只采用704a所示展现形式显示第i个交互触发标记,或同时采用704a和704b所示展现形式显示第i个交互触发标记。
在一个实施例中,目标云游戏视频的页面中包括播放窗口和存档显示区域,播放窗口用于播放目标云游戏视频,播放窗口中包括播放进度指示轴;第i个存档对应播放进度指示轴中的一个播放位置;目标云游戏视频的页面中还包括存档显示区域中显示有第i个存档的关键图像;
当播放进度指示轴中的进度指针指向第i个存档对应的播放位置时,存档显示区域中的第i个存档的关键图像被突出显示;
其中,突出显示包括:存档显示区域中的第i个存档的关键图像被显示为第一颜色,第i个存档的关键图像之外的其他区域被显示为第二颜色;或者,存档显示区域中的第i个存档的关键图像被显示为第一亮度,第i个存档的关键图像之外的其他区域被显示为第二亮度。需要说明的是,为了突出显示,第一颜色与第二颜色是不同的颜色,例如第一颜色为红色,第二颜色为黑色。同理,第一亮度与第二亮度也是不同的亮度,例如第一亮度高于第二亮度。如图7所示,当进度指针703指向第i个存档对应的播放位置时,存档显示区域706中的第i个存档的关键图像707被灰度显示以表现为选中状态,这样可以有效提示玩家当前正在播放的视频帧对应有存档,进一步指引玩家通过第i个存档关联的交互触发标记进入至目标云游戏中进行试玩。
在另一个实施例中,当从第i个交互触发标记所链接的游戏进度开始显示目标云游戏的游戏页面时,会显示云试玩提示,云试玩提示包括剩余时间和退出选项;从剩余时间开始倒计时,当剩余时间计为零值时,停止显示目标云游戏的游戏页面并退出目标云游戏;或者,当退出选项被选择时,停止显示目标云游戏的游戏页面并退出目标云游戏。如图8所示,在游戏页面80中包括云试玩提示框801,该云试玩提示框801中包括剩余时间802和退出选项803,当剩余时间802提示为剩余时间为0时,或退出试玩选项803被选择时,终端设备会停止显示目标云游戏的游戏页面并退出目标云游戏,玩家对目标云游戏的本次试玩过程就结束了。云试玩提示框801中还可包含其他选项,例如图8所示,在开始显示目标云游戏的游戏进度的游戏页面80时,该云试玩提示框801中还可包括“开始试玩”选项804,点击该“开始试玩”选项804就会关闭云试玩提示框801,并开始进入云试玩过程。
图10示出了本申请一个示例性实施例提供的目标云游戏中的游戏页面的示意图;图10所示的游戏页面100是在游戏页面80之后被显示的、云试玩过程中的任一个游戏页面。为了不影响云试玩,在云试玩过程中云试玩提示框以悬浮球1001的形式被隐藏,该悬浮球可被显示在游戏页面100的任意位置;当悬浮球1001被点击时,触发显示云试玩提示框1002,该云试玩提示框1002同样包含剩余时间提示1003和退出选项(即“确认退出”选项1004),另外还可包含“继续试玩”选项1005。当剩余时间1003提示剩余时间为0时,或确认退出选项1004被选择时,终端设备会停止显示目标云游戏的游戏页面并退出目标云游戏,玩家对目标云游戏的本次试玩过程就结束了;而当剩余时间1003提示剩余时间为非0时,或确认退出选项1004未被选择时,点击继续试玩选项1005则可关闭该云试玩提示框1002,并继续云试玩过程。
需要特别说明的是,从所述第i个交互触发标记所链接的游戏进度开始显示如图8所示的目标云游戏的游戏页面80起,至停止显示目标云游戏的游戏页面并退出所述目标云游戏(即结束云试玩过程)为止,玩家可以在游戏页面中执行试玩操作,该试玩操作及整个试玩过程会由云服务器录制并生成该玩家的云试玩视频,该云试玩视频被存储在云服务器中。
在另一个实施例中,如果玩家欲对自己的云试玩视频进行剪辑、分享等操作,那么图5所示的虚拟场景交互方法还包括以下步骤S503-S506:
S503,显示云剪辑页面,并在云剪辑页面中播放云试玩视频;云剪辑页面中包含截选框和信息输入框;其中,云试玩视频是从第i个交互触发标记所链接的游戏进度开始显示目标云游戏的游戏页面起,至停止显示目标云游戏的游戏页面并退出目标云游戏为止,根据接收到的针对目标云游戏进行的云试玩操作而生成的视频。
S504,通过截选框从云试玩视频中获得截选视频片段,以及通过信息输入框获取评论信息。
图11a-图11b示出了本申请一个示例性实施例提供的一种云剪辑页面的示意图;如图11a或图11b所示,云剪辑页面110中包含播放窗口1101、评论信息输入框1103和发布控件1104,其中,该播放窗口1101中用来播放云试玩视频;评论信息输入框1103用来接收玩家输入的评论信息,例如评论标题、文字、背景音乐等。发布控件1104用来发布云评论。如图11a所示,云剪辑页面110中还包含截选控件1102;截选控件1102可用于对目标云视频进行截选,如图11a所示,截选控件1102可以通过左右滑动来截取目标云视频的视频帧以获得截选视频片段,另外,截选控件1102本身的大小也可以左右调节。再如图11b所示,云剪辑页面1101也可包含截选控件1105,该截选控 件1105是时间输入框,通过输入截选视频片段的起止时间来获得截选视频片段。
S505,当发布控件被点击时,在目标云游戏视频的播放窗口中显示云评论;云评论是根据截选视频片段和评论信息生成的。
如图11a或图11b所示,发布控件1104用来发布云评论。当发布控件1104被玩家点击时,终端设备会向云服务器请求发布该玩家的云评论,而云服务器则会根据云剪辑页面中的截选视频片段和评论信息生成该玩家的云评论,并将该云评论返回给终端设备,终端设备会在目标云游戏视频的播放窗口中显示云评论,如图7所示,云评论708被显示在播放窗口701中。
在一种实施方式中,云评论中还可以包括点赞数、评论热度等信息。另外,终端设备还可以在云剪辑页面中的云试玩视频的播放窗口1101中预览即将发布的云评论。受网络质量、终端设备处理能力等因素的影响,若终端设备对即将发布的云评论预览失败,那么终端设备可请求云服务器对云试玩视频进行重新剪辑,重新生成云评论,并以此替换掉终端设备预览失败的云评论;终端设备获取云服务器发送的重剪替换后的云评论,并在云试玩视频的播放窗口1101中重新预览云评论。可以理解的是,通过重剪替换,能够进一步降低云剪辑出现异常的概率,提高成功率,避免反复操作造成的系统响应资源的浪费。
S506,当云评论被选中时,播放云试玩视频的截选视频片段。
如图7所示,当云评论708被选中时,会显示如图9所示的云试玩视频的播放页面90,并在该播放页面90中播放云试玩视频的截选视频片段。其中,截选视频片段的播放页面中还显示有云评论的信息;云评论的信息包括以下至少一种:发布者的标识、云试玩视频的标识、截选视频片段的标识、 云试玩视频对应的第i个存档的标识、发布时间及关注度。
在另一个实施例中,图5所示的虚拟场景交互方法还包括以下步骤S507:
S507,显示云服务页面,云服务页面显示有云视频列表,云视频列表中包含至少一个云游戏视频;当云服务页面中的目标云游戏视频被选中时,执行步骤S501。
云服务页面是指玩家进入云游戏平台(例如云游戏网站或云游戏的APP)中而显示的主服务页面。图12示出了本申请一个示例性实施例提供的一种云服务页面的示意图;云服务页面120中包含云视频列表,该云视频列表中包含于少一个云游戏视频。如图12所示,云服务页面120中可区别展示与不同云游戏相关的云游戏视频,例如图中显示有云游戏1的介绍栏,该介绍栏中包含云游戏1的关键图像1201,该关键图像可以是云游戏1中的任一个游戏画面的缩略图;该介绍栏还包含云游戏1的名称及属性,该属性可包括但不限于:类型(如益智类、休闲类)、运行环境(如手游运行于移动终端环境)、内容性质(如心理恐惧、欢乐等)。该介绍栏还可包含该云游戏1被进行云试玩的次数1203,该次数会随着该云游戏1被执行新的云试玩而进行实时更新。在云游戏1的介绍栏之下显示有与该云游戏1相关的至少一个云游戏视频,包括云游戏视频1204;另外还显示有云游戏视频1204的发布属性1205,该发布属性1205包括但不限于:发布者标识(如xx玩家)、视频发布时间、视频名称等等。当云服务页面120中的任一个云游戏视频被点击时,会跳转至被点击的云游戏视频的页面;例如:设云游戏1为目标云游戏;当云游戏视频1204被点击时,终端设备会跳转至如图7所示的目标云游戏视频的页面70进行显示。
本申请实施例中,通过目标云游戏视频的页面播放的目标云游戏视频, 使得云游戏在操作技巧、游戏内容等方面得到较为全面的展现,玩家可以全面了解目标云游戏的信息,有利于给玩家提供关于该云游戏的更多信息量,从而提高试玩时的效率,减少不必要的操作导致的系统资源浪费。同时,该方案支持通过多维度的交互触发标记进入至云游戏中的任意游戏进度进行试玩操作,而不必通过繁复操作找到固定入口,避免了局限,大大提高了效率,节省了操作成本,也避免繁复操作造成的系统资源的浪费。另外,本申请实施例支持云剪辑,剪辑过程发生在云端中,终端设备无需下载或录制云试玩视频进行本地剪辑,降低对终端设备的性能和存储空间的需求;还支持视频形式呈现的可视化的云评论,提升了评论的表达力,更适配云游戏场景的表达需求,并且增强了玩家之间的互动性。
图13示出了本申请另一个示例性实施例提供的一种虚拟场景交互方法的流程图;该虚拟场景交互方法可以由图2所示的终端设备202执行;如图13所示,该虚拟场景交互方法包括以下步骤S1301~S1302:
S1301,响应于终端设备的服务请求,向终端设备返回目标云游戏视频的页面,目标云游戏视频的页面中包括目标云游戏的N个交互触发标记,N个交互触发标记中的第i个交互触发标记用于链接至目标云游戏中的一个游戏进度,其中i、N均为正整数且i≤N。
服务请求可以是终端设备在检测到云服务页面中显示的目标云游戏视频被点击时发送给云服务器的;例如当图12所示的目标云游戏视频1204被点击,终端设备会向云服务器发送服务请求,请求获得该目标云游戏视频的页面。
S1302,当终端设备选中第i个交互触发标记并发送试玩请求时,启动目 标云游戏,并从第i个交互触发标记所链接的游戏进度开始向终端设备返回目标云游戏的游戏页面。
第i个交互触发标记所链接的游戏进度的游戏页面可参见图8所示的游戏页面80;在玩家进行云试玩的过程中,云服务器还会继续向终端设备返回如图10所示的游戏页面100。终端设备显示这些游戏页面,具体是显示这些游戏页面的游戏画面,并同时播放这些游戏页面中的音效;玩家可以这些游戏页面中执行试玩操作,该试玩操作会由终端设备发送至云服务器,云服务器会响应玩家的试玩操作,并对整个试玩过程进行录制。
本申请实施例中,云服务器向终端设备发送目标云游戏视频的页面,通过该目标云游戏视频的页面中播放的目标云游戏视频,使得云游戏在操作技巧、游戏内容等方面得到较为全面的展现,玩家可以全面了解目标云游戏的信息,有利于给玩家提供关于该云游戏的更多信息量,从而提高试玩时的效率,减少不必要的操作导致的系统资源浪费。同时,该方案支持通过多维度的交互触发标记进入至云游戏中的任意游戏进度进行试玩操作,而不必通过繁复操作找到固定入口,避免了局限,大大提高了效率,节省了操作成本,也避免繁复操作造成的系统资源的浪费。
在一个实施例中,该虚拟场景交互方法还包括以下步骤S1303-S1305:
S1303,当接收到终端设备发送的退出试玩请求时,生成云试玩视频,并向终端设备发送云剪辑页面。
退出试玩请求是指终端设备显示的游戏页面80或游戏页面100中的剩余时间提示为0时,或退出选项被选择时而发送的。在接收到终端设备发送的退出试玩请求时,云服务器会停止录制玩家的云试玩过程,同时停止向终端设备发送游戏页面,这样使得终端设备停止显示目标云游戏的游戏页面并退 出目标云游戏,玩家对目标云游戏的本次试玩过程就结束了。云服务器根据录制所得的云试玩过程生成该玩家的云试玩视频,该云试玩视频被存储在云服务器中。当玩家有剪辑需求时,云服务器会向终端设备发送云剪辑页面,玩家可在云剪辑页面中对云试玩视频执行剪辑操作来截选自己要保存或分享的截选视频片段,并可以在云剪辑页面中输入评论信息。
S1304,根据终端设备在云剪辑页面中的操作,从云试玩视频中截取截选视频片段以及获取评论信息。
S1305,响应于终端设备的发布请求,根据截选视频片段和评论信息生成云评论,并将云评论返回给终端设备。
发布请求是终端设备在检测到图11a或图11b所示的发布控件被触发时所发送的。云服务器根据截选视频片段和评论信息生成云评论,该云评论是以视频形式呈现的可视化的评论;云服务器将云评论发送给终端设备,终端设备则会在目标云游戏视频的页面中发布该云评论,该云评论例如可以是图7所示的云评论708。
本申请实施例中,通过目标云游戏视频的页面播放的目标云游戏视频,使得云游戏在操作技巧、游戏内容等方面得到较为全面的展现,玩家可以全面了解目标云游戏的信息,有利于给玩家提供关于该云游戏的更多信息量,从而提高试玩时的效率,减少不必要的操作导致的系统资源浪费。同时,该方案支持通过多维度的交互触发标记进入至云游戏中的任意游戏进度进行试玩操作,而不必通过繁复操作找到固定入口,避免了局限,大大提高了效率,节省了操作成本,也避免繁复操作造成的系统资源的浪费。另外,本申请实施例支持云剪辑,剪辑过程发生在云端中,终端设备无需下载或录制云试玩视频进行本地剪辑,降低对终端设备的性能和存储空间的需求;还支持视频 形式呈现的可视化的云评论,提升了评论的表达力,更适配云游戏场景的表达需求,并且增强了玩家之间的互动性。
图14示出了本申请另一个示例性实施例提供的另一种虚拟场景交互方法的流程图。该虚拟场景交互方法可以由图2所示的终端设备201和云服务器202交互执行;如图14所示,云服务器包括处理器、流代理器、板卡设备及存储器,该虚拟场景交互方法包括但不限于如下步骤1401~步骤1416。其中:
1401、终端设备向处理器请求云服务页面。
1402、处理器向终端设备返回云服务页面中的数据。该云服务页面可参见如图12所示。
1403、终端设备向处理器发送服务请求,请求获得目标云游戏视频的页面。
1404、处理器向终端设备返回目标云游戏视频的页面数据。该目标云游戏视频的页面可参见图7所示。
1405、终端设备向处理器发送试玩请求,试玩请求是第i个交互触发标记被触发后发送的。
1406、处理器向终端设备返回启动云游戏回复,使终端设备启动目标云游戏。
1407、处理器通知流代理器到板卡设备进行拉流,以拉取目标云游戏中第i个交互触发标记所链接的游戏进度的游戏页面中所需的音视频流。
1408、流代理器向板卡设备发出拉流指令。
1409、板卡设备向流代理器返回所需的音视频流。
1410、流代理器通知存储器存储终端设备、处理器、流代理器和板卡设备之间的绑定关系。
在一种实施方式中,存储器可采用kv(Key-Value,键-值)方式进行存储,将终端设备的标识存储为key,而将与之绑定的处理器标识、流代理器标识和板卡设备标识存储为value。通过key可快速获得value。
1411、流代理器进行初始化。
初始化的目的是将目标云游戏推进至第i个交互触发标记所链接的游戏进度,使得终端设备可直接显示该游戏进度的游戏页面,而无需显示该游戏进度之前的各种页面。
1412、流代理器对音频流和视频流进行合流形成整体文件。
一般地,音频流和视频流是采用不同通道进行传输的,流代理器通过不同通道拉取到同一游戏页面的音视频流之后,需要进行合流处理,以保证游戏页面的正常显示输出。
1413、流代理器向终端设备返回相应游戏页面的音视频流文件。
1414、终端设备向处理器发送退出试玩请求。
1415、处理器响应并返回退出云游戏回复。
1416、板卡设备不再向流代理器发送音视频流,从而结束云游戏。
本申请实施例中,通过目标云游戏视频的页面播放的目标云游戏视频,使得云游戏在操作技巧、游戏内容等方面得到较为全面的展现,玩家可以全面了解目标云游戏的信息,有利于给玩家提供关于该云游戏的更多信息量,从而提高试玩时的效率,减少不必要的操作导致的系统资源浪费。同时,该方案支持通过多维度的交互触发标记进入至云游戏中的任意游戏进度进行试玩操作,而不必通过繁复操作找到固定入口,避免了局限,大大提高了效率, 节省了操作成本,也避免繁复操作造成的系统资源的浪费。
图15示出了本申请另一个示例性实施例提供的一种虚拟场景交互方法的流程图。该虚拟场景交互方法可以由图2所示的终端设备201和云服务器202交互执行;如图15所示,云服务器包括前置代理器、剪辑服务器及存储器,该虚拟场景交互方法包括但不限于如下步骤1501~步骤1514。其中:
1501、前置代理器向终端设备返回云剪辑页面。
前置代理器可以在终端设备退出云试玩之后,自动向终端设备返回云剪辑页面,引导玩家进行云剪辑操作和云评论操作。当然,终端设备也可以在退出云试玩之后,主动请求获得云剪辑页面,前置代理器响应终端设备的请求而向终端设备返回云剪辑页面。
1502、终端设备向前置代理器发送云试玩视频拉取请求。
1503、前置代理器向存储器查询云试玩视频对应存储的服务地址。
1504、前置代理器接收存储器返回的云试玩视频对应存储的服务地址;本实施例中,该云试玩视频对应存储的服务地址位于剪辑服务器。
1505、前置代理器根据云试玩视频对应存储的服务地址向剪辑服务器器拉取云试玩视频。
1506、前置代理器向终端设备返回云试玩视频及必要信息。该必要信息是云剪辑所需的一些信息,可包括但不限于:云试玩视频的时长、云试玩视频中的各视频帧对应的截图按序形成的截图列表等。
1507、终端设备向前置代理器发送保存请求,请求保存云剪辑页面中获得的云剪辑操作。
1508、前置代理器向存储器云剪辑处理的服务地址。
1509、存储器向剪辑代理器返回用于进行云剪辑处理的服务地址,该服务地址指向剪辑服务器。
1510、前置代理器通过剪辑服务器保存云剪辑操作。
1511、剪辑服务器在保存云剪辑操作的过程中生成并保存云评论。
1512,剪辑服务器还云评论的相关信息发送至存储器进行保存。此处云评论的相关信息可包括但不限于:云剪辑操作获得的截选视频片段的标识、截选视频片段对应的评论信息、截选视频片段的封面地址、截选视频片段所属的云试玩视频的标识等等。
1513、终端设备向前置代理器发送云评论发布请求。
1514、剪辑服务器则通过前置代理器向终端设备返回云评论。
本申请实施例支持云剪辑,剪辑过程发生在云端中,终端设备无需下载或录制云试玩视频进行本地剪辑,降低对终端设备的性能和存储空间的需求;还支持视频形式呈现的可视化的云评论,提升了评论的表达力,更适配云游戏场景的表达需求,并且增强了玩家之间的互动性。
上述详细阐述了本申请实施例的方法,为了便于更好地实施本申请实施例的上述方案,相应地,下面提供了本申请实施例的装置。
请参见图16,图16示出了本申请一个示例性实施例提供的一种虚拟场景交互装置的结构示意图。在一个实施例中,该虚拟场景交互装置可以搭载在上述方法实施例中的终端设备上,例如图2所示的终端设备201。图16所示的虚拟场景交互装置160可以用于执行本申请各实施例中描述的方法实施例中的部分或全部功能。其中,各个单元的详细描述如下:
显示单元1601,用于显示目标云视频的观看页面,目标云视频的观看页 面中包括N个交互触发标记,N个交互触发标记中的第i个交互触发标记用于链接至虚拟场景的一个交互进度,其中i、N均为正整数且i≤N;
处理单元1602,用于当第i个交互触发标记被选中时,从第i个交互触发标记所链接的交互进度开始显示针对虚拟场景的操控页面。
在一种实施方式中,目标云视频包括N个存档,N个存档中的第i个存档与第i个交互触发标记相关联。
在一种实施方式中,目标云视频的观看页面中包括播放窗口,播放窗口用于播放目标云视频;
播放窗口中包括播放进度指示轴;第i个交互触发标记被设置于播放进度指示轴中。
在一种实施方式中,目标云视频的观看页面中包括播放窗口,播放窗口用于播放目标云视频,播放窗口中包括播放进度指示轴;第i个存档对应播放进度指示轴中的一个播放位置;
当播放进度指示轴中的进度指针指向第i个存档对应的播放位置时,播放窗口中显示i个存档的提示框;第i个交互触发标记被设置于第i个存档的提示框中。
在一种实施方式中,处理单元1602还用于当播放进度指示轴中的进度指针离开第i个存档对应的播放位置,且第i个存档的提示框的显示时长达到设定时长时,在播放窗口中关闭第i个存档的提示框。
在一种实施方式中,目标云视频的观看页面中包括存档显示区域,存档显示区域中显示有第i个存档的关键图像;第i个交互触发标记设置于第i个存档的关键图像中。
在一种实施方式中,目标云视频的观看页面中包括播放窗口,播放窗口 用于播放目标云视频;在目标云视频的播放过程中,播放窗口中显示有云评论;云评论是基于所述操控页面进行操控之后,针对基于操控生成的操控云视频发布的评论;
显示单元1601还用于当云评论被选中时,播放操控云视频;第i个交互触发标记设置于操控云视频的播放页面中。
在一种实施方式中,目标云视频的观看页面中包括播放窗口和存档显示区域,播放窗口用于播放目标云视频,播放窗口中包括播放进度指示轴;第i个存档对应播放进度指示轴中的一个播放位置;目标云视频的观看页面中还包括存档显示区域中显示有第i个存档的关键图像;
当播放进度指示轴中的进度指针指向第i个存档对应的播放位置时,存档显示区域中的第i个存档的关键图像被突出显示;
在一个实施例中,突出显示包括:存档显示区域中的第i个存档的关键图像被显示为第一颜色,第i个存档的关键图像之外的其他区域被显示为第二颜色;或者,存档显示区域中的第i个存档的关键图像被显示为第一亮度,第i个存档的关键图像之外的其他区域被显示为第二亮度。
在一种实施方式中,处理单元1602还用于当从第i个交互触发标记所链接的交互进度开始显示针对虚拟场景的操控页面时,显示交互提示,交互提示包括剩余时间和退出选项;
从剩余时间开始倒计时,当剩余时间计为零值时,停止显示针对虚拟场景的操控页面并退出目标云游戏;或者,
当退出选项被选择时,停止显示针对虚拟场景的操控页面并退出目标云游戏。
在一种实施方式中,处理单元1602还用于显示云剪辑页面,并在云剪辑 页面中播放操控云视频;云剪辑页面中包含截选框和信息输入框;
通过截选框从操控云视频中获得截选视频片段,以及通过信息输入框获取评论信息;
其中,操控云视频是从第i个交互触发标记所链接的交互进度开始显示针对虚拟场景的操控页面起,至停止显示针对虚拟场景的操控页面后,根据接收到的基于操控页面进行的操控操作而生成的视频。
在一种实施方式中,云剪辑页面中还包含发布控件;目标云视频的观看页面中包括播放窗口,播放窗口用于播放目标云视频;处理单元1602还用于:
当发布控件被点击时,在播放窗口中显示云评论;云评论是根据截选视频片段和评论信息生成的;
当云评论被选中时,播放操控云视频的截选视频片段;
其中,截选视频片段的播放页面中还显示有云评论的信息;云评论的信息包括以下至少一种:发布者的标识、操控云视频的标识、截选视频片段的标识、操控云视频对应的第i个存档的标识、发布时间及关注度。
在一种实施方式中,处理单元1602还用于:显示云服务页面,云服务页面显示有云视频列表,云视频列表中包含至少一个云游戏视频;
当云服务页面中的目标云视频被选中时,通知显示单元1601显示目标云视频的观看页面。
本申请实施例中,通过目标云游戏视频的页面播放的目标云游戏视频,使得云游戏在操作技巧、游戏内容等方面得到较为全面的展现,玩家可以全面了解目标云游戏的信息,有利于给玩家提供关于该云游戏的更多信息量,从而提高试玩时的效率,减少不必要的操作导致的系统资源浪费。同时,该方案支持通过多维度的交互触发标记进入至云游戏中的任意游戏进度进行试 玩操作,而不必通过繁复操作找到固定入口,避免了局限,大大提高了效率,节省了操作成本,也避免繁复操作造成的系统资源的浪费。另外,本申请实施例支持云剪辑,剪辑过程发生在云端中,终端设备无需下载或录制操控云视频进行本地剪辑,降低对终端设备的性能和存储空间的需求;还支持视频形式呈现的可视化的云评论,提升了评论的表达力,更适配云游戏场景的表达需求,并且增强了玩家之间的互动性。
基于同一发明构思,本申请实施例中提供的虚拟场景交互装置解决问题的原理与有益效果与本申请方法实施例中虚拟场景交互方法解决问题的原理和有益效果相似,可以参见方法的实施的原理和有益效果,为简洁描述,在这里不再赘述。
请参见图17,图17示出了本申请一个示例性实施例提供的一种虚拟场景交互装置的结构示意图。在一个实施例中,该虚拟场景交互装置可以搭载在上述方法实施例中的云服务器上,例如图2所示的云服务器202。图17所示的虚拟场景交互装置170可以用于执行上述图13所描述的方法实施例中的部分或全部功能。其中,各个单元的详细描述如下:
服务响应单元1701,用于响应于终端设备的服务请求,向终端设备返回目标云游戏视频的页面,目标云游戏视频的页面中包括目标云游戏的N个交互触发标记,N个交互触发标记中的第i个交互触发标记用于链接至目标云游戏中的一个游戏进度,其中i、N均为正整数且i≤N;
处理单元1702,用于当终端设备选中第i个交互触发标记并发送试玩请求时,启动目标云游戏,并从第i个交互触发标记所链接的游戏进度开始向终端设备返回目标云游戏的游戏页面。
在一种实施方式中,处理单元1702还用于:
当接收到终端设备发送的退出试玩请求时,生成操控云视频,并向终端设备发送云剪辑页面;
根据终端设备在云剪辑页面中的操作,从操控云视频中截取截选视频片段以及获取评论信息;
响应于终端设备的发布请求,根据截选视频片段和评论信息生成云评论,并将云评论返回给终端设备。
基于同一发明构思,本申请实施例中提供的虚拟场景交互装置解决问题的原理与有益效果与本申请方法实施例中虚拟场景交互方法解决问题的原理和有益效果相似,可以参见方法的实施的原理和有益效果,为简洁描述,在这里不再赘述。
本申请实施例中,通过目标云游戏视频的页面播放的目标云游戏视频,使得云游戏在操作技巧、游戏内容等方面得到较为全面的展现,玩家可以全面了解目标云游戏的信息,有利于给玩家提供关于该云游戏的更多信息量,从而提高试玩时的效率,减少不必要的操作导致的系统资源浪费。同时,该方案支持通过多维度的交互触发标记进入至云游戏中的任意游戏进度进行试玩操作,而不必通过繁复操作找到固定入口,避免了局限,大大提高了效率,节省了操作成本,也避免繁复操作造成的系统资源的浪费。另外,本申请实施例支持云剪辑,剪辑过程发生在云端中,终端设备无需下载或录制云试玩视频进行本地剪辑,降低对终端设备的性能和存储空间的需求;还支持视频形式呈现的可视化的云评论,提升了评论的表达力,更适配云游戏场景的表达需求,并且增强了玩家之间的互动性。
请参阅图18,图18示出了本申请一个示例性实施例提供的一种计算机设备的结构示意图,该计算机设备180至少包括处理器1801以及计算机可读存储介质1802。其中,处理器1801以及计算机可读存储介质1802可通过总线或者其它方式连接。计算机可读存储介质1801可以存储在存储器中,计算机可读存储介质1801用于存储计算机可读指令,计算机可读指令包括计算机可读指令,处理器1801用于执行计算机可读存储介质1802存储的计算机可读指令。处理器1801(或称CPU(Central Processing Unit,中央处理器))是计算机设备180的计算核心以及控制核心,其适于实现一条或多条指令,具体适于加载并执行一条或多条指令从而实现相应方法流程或相应功能。
本申请实施例还提供了一个或多个计算机可读存储介质(Memory),计算机可读存储介质是计算机设备180中的记忆设备,用于存放计算机可读指令和数据。可以理解的是,此处的计算机可读存储介质1802既可以包括计算机设备180中的内置存储介质,当然也可以包括计算机设备180所支持的扩展存储介质。计算机可读存储介质提供存储空间,该存储空间存储了计算机设备180的操作系统。并且,在该存储空间中还存放了适于被处理器1801加载并执行的一条或多条的指令,这些指令可以是一个或多个的计算机可读指令(包括程序代码)。需要说明的是,此处的计算机可读存储介质1802可以是高速RAM存储器,也可以是非不稳定的存储器(Non-Volatile Memory),例如至少一个磁盘存储器。在一个实施例中,还可以是至少一个位于远离前述处理器1801的计算机可读存储介质。
在一个实施例中,该计算机设备180可以是图2所示的终端设备201;该计算机可读存储介质1802中存储有计算机可读指令;由处理器1801加载并执行计算机可读存储介质1802中存放的计算,以实现本申请各实施例中所 示的虚拟场景交互方法中的相应步骤。
基于同一发明构思,本申请实施例中提供的虚拟场景交互设备解决问题的原理与有益效果与本申请方法实施例中虚拟场景交互方法解决问题的原理和有益效果相似,可以参见方法的实施的原理和有益效果,为简洁描述,在这里不再赘述。
本申请实施例中,通过目标云游戏视频的页面播放的目标云游戏视频,使得云游戏在操作技巧、游戏内容等方面得到较为全面的展现,玩家可以全面了解目标云游戏的信息,有利于给玩家提供关于该云游戏的更多信息量,从而提高试玩时的效率,减少不必要的操作导致的系统资源浪费。同时,该方案支持通过多维度的交互触发标记进入至云游戏中的任意游戏进度进行试玩操作,而不必通过繁复操作找到固定入口,避免了局限,大大提高了效率,节省了操作成本,也避免繁复操作造成的系统资源的浪费。另外,本申请实施例支持云剪辑,剪辑过程发生在云端中,终端设备无需下载或录制云试玩视频进行本地剪辑,降低对终端设备的性能和存储空间的需求;还支持视频形式呈现的可视化的云评论,提升了评论的表达力,更适配云游戏场景的表达需求,并且增强了玩家之间的互动性。
本申请实施例还提供一种计算机可读指令产品,当其在计算机上运行时,使得计算机执行上述方法实施例所述的虚拟场景交互方法。
需要说明的是,对于前述的各个方法实施例,为了简单描述,故将其都表述为一系列的动作组合,但是本领域技术人员应该知悉,本申请并不受所描述的动作顺序的限制,因为依据本申请,某一些步骤可以采用其他顺序或者同时进行。其次,本领域技术人员也应该知悉,说明书中所描述的实施例均属于优选实施例,所涉及的动作和模块并不一定是本申请所必须的。
本申请实施例方法中的步骤可以根据实际需要进行顺序调整、合并和删减。
本申请实施例装置中的模块可以根据实际需要进行合并、划分和删减。
本领域普通技术人员可以理解上述实施例的各种方法中的全部或部分步骤是可以通过计算机可读指令来指令相关的硬件来完成,该计算机可读指令可以存储于一计算机可读存储介质中,可读存储介质可以包括:闪存盘、只读存储器(Read-Only Memory,ROM)、随机存取器(Random Access Memory,RAM)、磁盘或光盘等。
以上所揭露的仅为本申请一种较佳实施例而已,当然不能以此来限定本申请之权利范围,本领域普通技术人员可以理解实现上述实施例的全部或部分流程,并依本申请权利要求所作的等同变化,仍属于发明所涵盖的范围。

Claims (20)

  1. 一种虚拟场景交互方法,其特征在于,由计算机设备执行,包括:
    显示目标云视频的观看页面;所述目标云视频中显示有虚拟场景的播放画面;所述观看页面中包括N个交互触发标记,所述N个交互触发标记中的第i个交互触发标记用于链接至所述虚拟场景中的一个交互进度,其中i、N均为正整数且i≤N;
    在所述第i个交互触发标记被选中的情况下,从所述第i个交互触发标记所链接的交互进度开始,显示针对所述虚拟场景的操控页面。
  2. 如权利要求1所述的方法,其特征在于,所述目标云视频包括N个存档,所述N个存档中的第i个存档与所述第i个交互触发标记相关联。
  3. 如权利要求1或2所述的方法,其特征在于,所述观看页面中包括播放窗口,所述播放窗口用于播放所述目标云视频;
    所述播放窗口中包括播放进度指示轴;所述第i个交互触发标记被设置于所述播放进度指示轴中。
  4. 如权利要求2所述的方法,其特征在于,所述观看页面中包括播放窗口,所述播放窗口用于播放所述目标云视频,所述播放窗口中包括播放进度指示轴;所述第i个存档对应所述播放进度指示轴中的一个播放位置;
    所述方法还包括:
    当所述播放进度指示轴中的进度指针指向所述第i个存档对应的播放位置时,所述播放窗口中显示所述i个存档的提示框;所述第i个交互触发标记被设置于所述第i个存档的提示框中。
  5. 如权利要求4所述的方法,其特征在于,所述方法还包括:
    当所述播放进度指示轴中的进度指针离开所述第i个存档对应的播放位 置,且所述第i个存档的提示框的显示时长达到设定时长时,在所述播放窗口中关闭所述第i个存档的提示框。
  6. 如权利要求2所述的方法,其特征在于,所述观看页面中包括存档显示区域,所述存档显示区域中显示有所述第i个存档的关键图像;所述第i个交互触发标记设置于所述第i个存档的关键图像中。
  7. 如权利要求1或2所述的方法,其特征在于,所述观看页面中包括播放窗口,所述播放窗口用于播放所述目标云视频;在所述目标云视频的播放过程中,所述播放窗口中显示有云评论;所述云评论是基于所述操控页面进行操控之后,针对基于操控生成的操控云视频发布的评论;
    所述方法还包括:
    当所述云评论被选中时,播放所述操控云视频;所述第i个交互触发标记设置于所述操控云视频的播放页面中。
  8. 如权利要求2所述的方法,其特征在于,所述观看页面中包括播放窗口和存档显示区域,所述播放窗口用于播放所述目标云视频,所述播放窗口中包括播放进度指示轴;所述第i个存档对应所述播放进度指示轴中的一个播放位置;所述观看页面中还包括所述存档显示区域中显示有所述第i个存档的关键图像;
    当所述播放进度指示轴中的进度指针指向所述第i个存档对应的播放位置时,将所述存档显示区域中的所述第i个存档的关键图像突出显示。
  9. 根据权利要求8所述的方法,其特征在于,所述将所述存档显示区域中的所述第i个存档的关键图像突出显示包括以下至少一种处理:
    所述存档显示区域中的所述第i个存档的关键图像被显示为第一颜色,所述第i个存档的关键图像之外的其他区域被显示为第二颜色;
    所述存档显示区域中的所述第i个存档的关键图像被显示为第一亮度,所述第i个存档的关键图像之外的其他区域被显示为第二亮度。
  10. 如权利要求1所述的方法,其特征在于,所述方法还包括:
    当从所述第i个交互触发标记所链接的交互进度开始显示所述操控页面时,显示交互提示,所述交互提示包括剩余时间和退出选项;
    从所述剩余时间开始倒计时,当所述剩余时间计为零值时,停止显示所述操控页面;或者,
    当所述退出选项被选择时,停止显示所述操控页面。
  11. 如权利要求10所述的方法,其特征在于,所述方法还包括:
    显示云剪辑页面,并在所述云剪辑页面中播放操控云视频;所述云剪辑页面中包含截选框和信息输入框;
    通过所述截选框从所述操控云视频中获得截选视频片段,以及通过所述信息输入框获取评论信息;
    其中,所述操控云视频是从所述第i个交互触发标记所链接的交互进度开始显示所述操控页面起,至停止显示所述操控页面后,根据接收到的基于所述操控页面进行的操控操作而生成的视频。
  12. 如权利要求11所述的方法,其特征在于,所述云剪辑页面中还包含发布控件;所述观看页面中包括播放窗口,所述播放窗口用于播放所述目标云视频;所述方法还包括:
    当所述发布控件被点击时,在所述播放窗口中显示云评论;所述云评论是根据所述截选视频片段和所述评论信息生成的;
    当所述云评论被选中时,播放所述操控云视频的截选视频片段;
    其中,所述截选视频片段的播放页面中还显示有所述云评论的信息。
  13. 根据权利要求12所述的方法,其特征在于,所述云评论的信息包括以下至少一种:发布者的标识、所述操控云视频的标识、所述截选视频片段的标识、所述操控云视频对应的第i个存档的标识、发布时间及关注度。
  14. 如权利要求1所述的方法,其特征在于,所述方法还包括:
    显示云服务页面,所述云服务页面显示有云视频列表,所述云视频列表中包含至少一个云视频;
    当所述云视频列表中的目标云视频被选中时,执行所述显示目标云视频的观看页面的步骤。
  15. 一种虚拟场景交互方法,其特征在于,由计算机设备执行,所述方法包括:
    响应于终端设备的服务请求,向所述终端设备返回目标云视频的观看页面,所述目标云视频在播放过程中显示有虚拟场景的播放画面;所述观看页面中包括N个交互触发标记,所述N个交互触发标记中的第i个交互触发标记用于链接至所述虚拟场景中的一个交互进度,其中i、N均为正整数且i≤N;
    当所述终端设备选中所述第i个交互触发标记并发送交互请求时,从所述第i个交互触发标记所链接的交互进度开始向所述终端设备返回针对所述虚拟场景的操控页面。
  16. 根据权利要求15所述的方法,其特征在于,所述方法还包括:
    当接收到所述终端设备发送的退出交互请求时,生成操控云视频,并向所述终端设备发送云剪辑页面;
    根据所述终端设备在所述云剪辑页面中的操作,从所述操控云视频中截取截选视频片段以及获取评论信息;
    响应于所述终端设备的发布请求,根据所述截选视频片段和所述评论信息生成云评论,并将所述云评论返回给所述终端设备。
  17. 一种虚拟场景交互装置,其特征在于,设置于计算机设备中,包括:
    显示单元,用于显示目标云视频的观看页面,所述目标云视频中显示有虚拟场景的播放画面;所述观看页面中包括N个交互触发标记,N个交互触发标记中的第i个交互触发标记用于链接至虚拟场景中的一个交互进度,其中i、N均为正整数且i≤N;
    处理单元,用于当所述第i个交互触发标记被选中时,从所述第i个交互触发标记所链接的交互进度开始显示针对虚拟场景的操控页面。
  18. 一种虚拟场景交互装置,其特征在于,设置于计算机设备中,包括:
    服务响应单元,用于响应于终端设备的服务请求,向所述终端设备返回目标云视频的观看页面,所述观看页面中包括N个交互触发标记,N个交互触发标记中的第i个交互触发标记用于链接至虚拟场景中的一个交互进度,其中i、N均为正整数且i≤N;
    处理单元,用于当所述终端设备选中第i个交互触发标记并发送交互请求时,从第i个交互触发标记所链接的交互进度开始向终端设备返回针对所述虚拟场景的操控页面。
  19. 一种计算机设备,其特征在于,包括:
    一个或多个处理器,适于执行计算机可读指令;
    计算机可读存储介质,所述计算机可读存储介质中存储有计算机可读指令,所述计算机可读指令被所述一个或多个处理器执行时,实现如权利要求1-16任一项所述的虚拟场景交互方法。
  20. 一个或多个计算机可读存储介质,其特征在于,所述计算机可读存 储介质中存储有计算机可读指令,计算机可读指令被一个或多个处理器执行时,实现如权利要求1-16任一项所述的虚拟场景交互方法。
PCT/CN2021/091874 2020-05-28 2021-05-06 一种虚拟场景交互方法、装置、设备及存储介质 WO2021238597A1 (zh)

Priority Applications (3)

Application Number Priority Date Filing Date Title
EP21811852.9A EP4035751A4 (en) 2020-05-28 2021-05-06 INTERACTION METHOD FOR VIRTUAL SCENE, AND APPARATUS, DEVICE AND STORAGE MEDIA
JP2022556584A JP2023520850A (ja) 2020-05-28 2021-05-06 仮想シーンのインタラクション方法及び装置、コンピュータ装置及びコンピュータプログラム
US17/878,867 US20220370901A1 (en) 2020-05-28 2022-08-01 Virtual scene interaction method and apparatus, device, and storage medium

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN202010468602.5A CN111603764B (zh) 2020-05-28 2020-05-28 一种云游戏的处理方法及设备
CN202010468602.5 2020-05-28

Related Child Applications (1)

Application Number Title Priority Date Filing Date
US17/878,867 Continuation US20220370901A1 (en) 2020-05-28 2022-08-01 Virtual scene interaction method and apparatus, device, and storage medium

Publications (1)

Publication Number Publication Date
WO2021238597A1 true WO2021238597A1 (zh) 2021-12-02

Family

ID=72199923

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/CN2021/091874 WO2021238597A1 (zh) 2020-05-28 2021-05-06 一种虚拟场景交互方法、装置、设备及存储介质

Country Status (5)

Country Link
US (1) US20220370901A1 (zh)
EP (1) EP4035751A4 (zh)
JP (1) JP2023520850A (zh)
CN (1) CN111603764B (zh)
WO (1) WO2021238597A1 (zh)

Families Citing this family (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111603764B (zh) * 2020-05-28 2021-05-28 腾讯科技(深圳)有限公司 一种云游戏的处理方法及设备
CN111966275B (zh) * 2020-09-15 2021-07-30 腾讯科技(深圳)有限公司 程序试用方法、系统、装置、设备及介质
CN112169318B (zh) * 2020-09-23 2023-10-13 腾讯科技(深圳)有限公司 应用程序的启动及存档方法、装置、设备及存储介质
CN112169319B (zh) * 2020-09-23 2023-10-10 腾讯科技(深圳)有限公司 应用程序的启动方法、装置、设备及存储介质
CN112169320B (zh) * 2020-09-23 2023-10-10 腾讯科技(深圳)有限公司 应用程序的启动及存档方法、装置、设备及存储介质
CN112138376A (zh) * 2020-09-23 2020-12-29 厦门雅基软件有限公司 云游戏存档方法、装置和电子设备
CN112402954B (zh) * 2020-11-09 2023-11-14 北京达佳互联信息技术有限公司 视频数据处理方法、装置及系统
CN113225583B (zh) * 2021-01-05 2023-11-17 厦门雅基软件有限公司 云游戏进度处理方法、装置和电子设备
CN112817781A (zh) * 2021-02-08 2021-05-18 北京字节跳动网络技术有限公司 一种应用程序的互动方法、装置、设备及介质
CN112807678A (zh) * 2021-02-23 2021-05-18 北京字节跳动网络技术有限公司 一种云游戏的实现方法、装置、系统、设备及介质
CN113031842B (zh) * 2021-04-12 2023-02-28 北京有竹居网络技术有限公司 基于视频的交互方法、装置、存储介质及电子设备
CN113082703A (zh) * 2021-04-23 2021-07-09 杭州雾联科技有限公司 一种光标显示方法、装置及介质
CN114025116B (zh) * 2021-11-25 2023-08-04 北京字节跳动网络技术有限公司 视频生成方法、装置、可读介质和电子设备
CN114100145B (zh) * 2021-12-08 2024-02-13 抖音视界有限公司 云游戏互动方法、装置、设备及介质

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20140187315A1 (en) * 2012-12-27 2014-07-03 David Perry Systems and Methods for Generating and Sharing Video Clips of Cloud-Provisioned Games
US20160236084A1 (en) * 2010-09-22 2016-08-18 Sony Interactive Entertainment Inc. Information Processing System, Information Processing Method, Information Storage Medium, And Program
US20170087464A1 (en) * 2015-09-30 2017-03-30 Sony Interactive Entertainment America Llc Multi-user demo streaming service for cloud gaming
CN108066986A (zh) * 2017-10-26 2018-05-25 咪咕互动娱乐有限公司 一种流媒体确定方法及装置和存储介质
CN109906107A (zh) * 2016-06-13 2019-06-18 索尼互动娱乐有限责任公司 基于浏览器的云游戏
CN110448894A (zh) * 2019-08-09 2019-11-15 广州点云科技有限公司 一种基于云游戏的联机方法和装置
CN111603764A (zh) * 2020-05-28 2020-09-01 腾讯科技(深圳)有限公司 一种云游戏的处理方法及设备

Family Cites Families (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8705932B2 (en) * 2011-12-21 2014-04-22 Pelco, Inc. Method and system for displaying a timeline
US9266020B2 (en) * 2012-09-27 2016-02-23 Empire Technology Development Llc Character model animation using stored recordings of player movement interface data
WO2014055108A1 (en) * 2012-10-03 2014-04-10 Google Inc. Cloud-based gameplay video rendering and encoding
KR101742662B1 (ko) * 2012-12-21 2017-06-01 소니 인터랙티브 엔터테인먼트 아메리카 엘엘씨 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생
EP2745893B1 (en) * 2012-12-21 2019-03-20 Sony Computer Entertainment America LLC Automatic generation of suggested mini-games for cloud-gaming based on recorded gameplay
WO2015200737A1 (en) * 2014-06-27 2015-12-30 Amazon Technologies, Inc. Spawning new timelines during game session replay
US11794108B2 (en) * 2016-06-13 2023-10-24 Sony Interactive Entertainment LLC Method and system for saving a snapshot of game play and used to begin later execution of the game play by any user as executed on a game cloud system
US11077365B2 (en) * 2018-06-27 2021-08-03 Niantic, Inc. Low latency datagram-responsive computer network protocol
CN109195025B (zh) * 2018-09-28 2021-06-29 北京多点在线科技有限公司 一种游戏广告制作方法及平台、存储介质
CN111054067B (zh) * 2019-10-29 2023-09-05 咪咕互动娱乐有限公司 游戏存档文件存储方法、电子设备和存储介质

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20160236084A1 (en) * 2010-09-22 2016-08-18 Sony Interactive Entertainment Inc. Information Processing System, Information Processing Method, Information Storage Medium, And Program
US20140187315A1 (en) * 2012-12-27 2014-07-03 David Perry Systems and Methods for Generating and Sharing Video Clips of Cloud-Provisioned Games
US20170087464A1 (en) * 2015-09-30 2017-03-30 Sony Interactive Entertainment America Llc Multi-user demo streaming service for cloud gaming
CN109906107A (zh) * 2016-06-13 2019-06-18 索尼互动娱乐有限责任公司 基于浏览器的云游戏
CN108066986A (zh) * 2017-10-26 2018-05-25 咪咕互动娱乐有限公司 一种流媒体确定方法及装置和存储介质
CN110448894A (zh) * 2019-08-09 2019-11-15 广州点云科技有限公司 一种基于云游戏的联机方法和装置
CN111603764A (zh) * 2020-05-28 2020-09-01 腾讯科技(深圳)有限公司 一种云游戏的处理方法及设备

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
See also references of EP4035751A4

Also Published As

Publication number Publication date
CN111603764A (zh) 2020-09-01
CN111603764B (zh) 2021-05-28
EP4035751A4 (en) 2023-01-04
US20220370901A1 (en) 2022-11-24
EP4035751A1 (en) 2022-08-03
JP2023520850A (ja) 2023-05-22

Similar Documents

Publication Publication Date Title
WO2021238597A1 (zh) 一种虚拟场景交互方法、装置、设备及存储介质
WO2021244205A1 (zh) 一种交互场景启动方法、装置、存储介质、客户端及服务器
WO2021159771A1 (zh) 弹幕处理方法、装置、电子设备及计算机可读存储介质
US10143924B2 (en) Enhancing user experience by presenting past application usage
JP5499331B2 (ja) ストリーミングメディアのトリックプレー
US9715901B1 (en) Video preview generation
US20110258545A1 (en) Service for Sharing User Created Comments that Overlay and are Synchronized with Video
WO2019105467A1 (zh) 信息的分享方法和装置、存储介质、电子装置
US11343595B2 (en) User interface elements for content selection in media narrative presentation
US20170168697A1 (en) Systems and methods for playing videos
US20190104325A1 (en) Event streaming with added content and context
US20230056898A1 (en) Systems and methods for creating a non-curated viewing perspective in a video game platform based on a curated viewing perspective
US20140193138A1 (en) System and a method for constructing and for exchanging multimedia content
CN114125566B (zh) 互动方法、系统及电子设备
US20170249970A1 (en) Creating realtime annotations for video
US20200402537A1 (en) Method and device of presenting audio/video files, computing device, and readable storage medium
WO2022062921A1 (zh) 应用程序的启动及存档方法、装置、设备及存储介质
US20220174367A1 (en) Stream producer filter video compositing
US20200104030A1 (en) User interface elements for content selection in 360 video narrative presentations
CN114461423A (zh) 一种多媒体流处理方法、设备、存储介质及程序产品
CN116095388A (zh) 视频生成方法、视频播放方法及相关设备
CN115237314B (zh) 信息推荐方法、装置和电子设备
CN114432708A (zh) 云游戏的处理方法、终端设备及计算机程序产品
TW201325674A (zh) 產生遊戲事件效果之方法、工具,與電腦可讀記錄媒體
CN115065864B (zh) 游戏视频制作方法、分享方法、装置、介质和电子设备

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 21811852

Country of ref document: EP

Kind code of ref document: A1

ENP Entry into the national phase

Ref document number: 2021811852

Country of ref document: EP

Effective date: 20220428

ENP Entry into the national phase

Ref document number: 2022556584

Country of ref document: JP

Kind code of ref document: A

NENP Non-entry into the national phase

Ref country code: DE