WO2020261895A1 - Système de jeu, procédé de commande de système de jeu et programme - Google Patents

Système de jeu, procédé de commande de système de jeu et programme Download PDF

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Publication number
WO2020261895A1
WO2020261895A1 PCT/JP2020/021786 JP2020021786W WO2020261895A1 WO 2020261895 A1 WO2020261895 A1 WO 2020261895A1 JP 2020021786 W JP2020021786 W JP 2020021786W WO 2020261895 A1 WO2020261895 A1 WO 2020261895A1
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WIPO (PCT)
Prior art keywords
game
unit
amount
index
unit period
Prior art date
Application number
PCT/JP2020/021786
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English (en)
Japanese (ja)
Inventor
偉其 黄
Original Assignee
株式会社コナミアミューズメント
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Application filed by 株式会社コナミアミューズメント filed Critical 株式会社コナミアミューズメント
Priority to CN202080044694.2A priority Critical patent/CN114390940A/zh
Publication of WO2020261895A1 publication Critical patent/WO2020261895A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

Definitions

  • the present invention relates to a game.
  • Patent Document 1 revenue is distributed between a business operator that manages a facility (hereinafter referred to as "manager") and a business operator that provides a game device to the manager (hereinafter referred to as "provider").
  • manager a business operator that manages a facility
  • provider a business operator that provides a game device to the manager
  • the technology for this is disclosed.
  • the numerical value of the points corresponding to the amount paid in advance by the administrator to the provider is subtracted by a predetermined value for each game played by the user.
  • the value of points is less than a predetermined value, the operation of the game device is restricted.
  • the game medium is used for the play by one or more users, and the reward according to the result of the play is one or more.
  • a game system that provides a game given to a user, the amount of use corresponding to the quantity of the game medium used by the one or more users within the unit period, and the one or more within the unit period.
  • the index specifying unit that specifies the balance index according to the difference from the amount of reward corresponding to the amount of the reward given to the user of the game, and the points owned by the manager of the game for providing the game are described above. It is equipped with a settlement processing unit that updates according to the balance index.
  • the game medium is used for the play by one or more users, and the reward according to the result of the play is given to the one or more users.
  • a method of operating a game system that provides a game, in which the usage amount corresponding to the quantity of the game medium used by the one or more users within the unit period and the one or more users within the unit period.
  • the balance index according to the difference from the grant amount corresponding to the quantity of the reward given to the game is specified, and the points owned by the manager of the game for providing the game are updated according to the balance index. ..
  • the program according to one aspect of the present invention provides a game in which a game medium is used for play by one or more users, and a reward according to the result of the play is given to the one or more users. Therefore, it corresponds to the usage amount corresponding to the quantity of the game medium used by the one or more users within the unit period and the quantity of the reward given to the one or more users within the unit period.
  • a computer as an index specifying unit that identifies the balance index according to the difference from the grant amount, and a settlement processing unit that updates the points owned by the game manager for the provision of the game according to the balance index. To make it work.
  • FIG. 1 is a configuration diagram of a game system 100A according to the first embodiment.
  • the game system 100A of the first embodiment is installed in, for example, a game facility.
  • the amusement facility is, for example, an entertainment facility such as a game center or a casino, or a commercial facility such as a shopping center.
  • the game system 100A is a computer system that provides a game to a user (player) U in the game facility.
  • the game system 100A is provided by the provider Ha to the manager Hb of the amusement facility.
  • Provider Ha is a business operator that lends or sells the game system 100A to the administrator.
  • a manufacturer engaged in the manufacture of the game system 100A or a business operator engaged in the leasing of the game system 100A purchased from the manufacturer is an example of the provider Ha.
  • the manager Hb is a business operator that operates a game facility.
  • the administrator Hb acquires the management card M from the provider Ha when operating the game system 100A provided by the provider Ha. Specifically, the administrator Hb purchases the management card M in exchange for payment of a predetermined amount of currency.
  • the management card M is a portable recording medium in which the possession point P is stored.
  • the possession point P is a value owned by the administrator Hb in order to operate the game device 10.
  • the manager Hb can also increase the possession points P stored in the acquired management card M by paying the currency to the provider Ha.
  • the game system 100A of the first embodiment includes a game device 10 and a writing device 20.
  • the game device 10 is a computer system used by the user U to play a game.
  • the game device 10 used in the casino is also called a gaming machine.
  • the writing device 20 is connected to the game device 10 by wire or wirelessly, for example.
  • the writing device 20 is a reader / writer that reads and writes data to the management card M.
  • the writing device 20 includes a attachment / detachment mechanism for attaching / detaching the management card M, and an update circuit for updating the data stored in the management card M.
  • the attachment / detachment mechanism is, for example, a mechanism into which the management card M is inserted or placed.
  • the writing device 20 of the first embodiment updates the possession point P stored in the management card M.
  • the writing device 20 may be mounted on the game device 10. In the configuration in which the writing device 20 is mounted on the game device 10, the single game device 10 corresponds to the game system 100A.
  • FIG. 2 is a block diagram illustrating a specific configuration of the game system 100A.
  • the game device 10 includes a control device 11, a storage device 12, a communication device 13, a display device 14, and an operation device 15.
  • the game device 10 is also realized by a set of a plurality of devices configured as separate bodies from each other.
  • the control device 11 is, for example, a single or a plurality of processors that control each element of the game device 10. Specifically, for example, one or more types of processors such as CPU (Central Processing Unit), GPU (Graphics Processing Unit), DSP (Digital Signal Processor), FPGA (Field Programmable Gate Array), or ASIC (Application Specific Integrated Circuit). 3.
  • the control device 11 is configured.
  • the communication device 13 communicates with the writing device 20.
  • the control device 11 can update (change) the possession point P stored in the management card M by communicating with the writing device 20 via the communication device 13.
  • the storage device 12 is a single or a plurality of memories for storing a program executed by the control device 11 and various data used by the control device 11.
  • a known recording medium such as a semiconductor recording medium and a magnetic recording medium, or a combination of a plurality of types of recording media is adopted as the storage device 12.
  • the display device 14 displays an image under the control of the control device 11.
  • a display panel such as a liquid crystal display panel or an organic EL (ElectroLuminescence) display panel is used as the display device 14.
  • the operation device 15 is an input device that receives an instruction from the user U.
  • a plurality of controls operated by the user U, or a touch panel integrally configured with the display device 14 to detect contact by the user U is used as the operating device 15.
  • the user U plays the game by the game device 10 by using the game medium owned by the user U.
  • the gaming medium is a tangible or intangible value medium used in the game.
  • the tangible game medium is, for example, a token coin (medal), a coin (money) or a ticket.
  • the intangible gaming medium is, for example, electronic medals, credits or other numerical data.
  • the number of intangible game media is stored as electronic data in, for example, a recording medium such as an IC card possessed by the user U, or a server capable of communicating with the game device 10.
  • the use of a game medium is also referred to as the input or consumption (or bet) of a game medium.
  • User U participates in various in-game events, for example, by using a predetermined number of game media.
  • Events in which user U participates include, for example, a lottery event in which one of a plurality of elements is stochastically selected, a search event in which a character representing user U searches for a search location such as a cave or a building, or a search event.
  • a battle event in which the character representing the user U plays against another character.
  • the user U obtains a reward according to the result of playing the game. Specifically, a quantity of game media according to the result of play is given to the user U as a reward. For example, when a predetermined condition is satisfied in the various events described above, a game medium in a quantity corresponding to the quantity used by the user U is given to the user U as a reward.
  • the game medium used by the user U for the game and the game medium given to the user U as a reward may be of the same type or different types.
  • an intangible game medium such as an electronic medal or a credit is given to the user U according to the result of playing using a tangible game medium such as a token coin.
  • the administrator Hb acquires the management card M from the provider Ha by paying the currency to the provider Ha, and uses the management card M to provide the game to the user U.
  • the profit obtained by the administrator Hb from the user U is substantially distributed between the provider Ha and the administrator Hb. According to the operation illustrated above, the provider Ha can provide the game system 100A to the administrator Hb at low cost.
  • the number of game media used in the game device 10 and the number of game media given as a reward in the game device 10 are increased.
  • the possession point P stored in the management card M of the manager Hb is updated.
  • the storage device 12 of the first embodiment stores the history data L and the aggregated data T.
  • the history data L is log data representing the history of use and grant of the game medium in the game device 10. Specifically, the quantity of the game medium used by the arbitrary user U is registered in the history data L for each use, and the quantity of the game medium given as a reward to the arbitrary user U is registered in the history data L for each grant. To be registered in.
  • FIG. 3 is a schematic diagram of the aggregated data T.
  • the aggregated data T is a data table used for updating the possession point P stored in the management card M.
  • the aggregated data T is updated at any time in parallel with the operation of the game device 10.
  • the aggregated data T is an array of a plurality of unit data D.
  • Each of the plurality of unit data D corresponds to one unit period Q (Q1, Q2, ).
  • the unit period Q is a period of a predetermined length (for example, 30 minutes).
  • one unit data D is added to the aggregated data T for each unit period Q.
  • the unit data D reflected in the possession point P may be deleted from the aggregated data T. Further, the aggregated data T may be deleted at predetermined intervals.
  • the unit data D corresponding to each unit period Q includes the usage amount X and the grant amount Y.
  • the usage amount X is a numerical value corresponding to the number of game media used for playing the game within the unit period Q.
  • the usage amount X of the first embodiment is the total value of the number of game media used by one or more users U who have played the game within the unit period Q.
  • the grant amount Y is a numerical value corresponding to the quantity of the game medium granted as a reward within the unit period Q.
  • the grant amount Y of the first embodiment is the total value of the number of game media granted as a reward to one or more users U who have played the game within the unit period Q.
  • the possession point P is updated at any time so that the possession point P decreases as the usage amount X of the game medium increases (that is, the profit of the administrator Hb is large).
  • the total usage amount ⁇ x of the unit data D corresponding to each unit period Q is the total value of the usage amount X in one or more unit periods Q before the unit period Q. That is, the total usage amount ⁇ x in any one unit period Q is the total value of the usage amount X of the unit period Q and the total usage amount ⁇ x of the immediately preceding unit period Q.
  • the total grant amount ⁇ y of the unit data D corresponding to each unit period Q is the total value of the grant amounts Y in one or more unit periods Q before the unit period Q. That is, the total grant amount ⁇ y in any one unit period Q is the total value of the grant amount Y of the unit period Q and the total grant amount ⁇ y of the immediately preceding unit period Q.
  • the total usage amount ⁇ x and the total grant amount ⁇ y may be omitted from the aggregated data T.
  • the balance index Z of the unit data D corresponding to each unit period Q is a numerical value corresponding to the usage amount X and the grant amount Y in the unit period Q.
  • the balance index Z becomes a negative number.
  • the balance index Z corresponds to the so-called house gain.
  • the total index ⁇ z corresponding to each unit period Q is the total value of the balance index Z in one or more unit periods Q before the unit period Q. That is, the total index ⁇ z in any one unit period Q is the total value of the balance index Z of the unit period Q and the total index ⁇ z of the immediately preceding unit period Q.
  • the total index ⁇ z may be omitted from the aggregated data T.
  • the consumption amount C corresponding to each unit period Q is a quantity to be subtracted from the possession point P stored in the management card M.
  • the balance index Z of the unit period Q is a negative number
  • the consumption amount C corresponding to the unit period Q is set to 0. 0 of the consumption amount C means that the possession point P stored in the management card M is maintained (that is, not subtracted).
  • the total consumption amount ⁇ c corresponding to each unit period Q is the total value of the consumption amount C in one or more unit periods Q before the unit period Q. That is, the consumption amount C in any one unit period Q is the total value of the consumption amount C of the unit period Q and the total consumption amount ⁇ c of the immediately preceding unit period Q.
  • the total consumption ⁇ c is also paraphrased as the sum of the numerical values subtracted from the possession point P.
  • the total consumption amount ⁇ c may be omitted from the aggregated data T.
  • one unit period Q in which the balance index Z is a negative number is particularly referred to as "specific period Q".
  • the unit period Q in which the grant amount Y exceeds the usage amount X as a result of the granting of a large number of rewards as in the jackpot in the lottery game is the specific period Q.
  • the consumption amount C is set to 0 in the specific period Q and one or more unit periods Q following the specific period Q.
  • the numerical value (hereinafter referred to as "cumulative value”) A obtained by accumulating the balance index Z over one or more unit periods Q following the specific period Q becomes the absolute value
  • the consumption amount C in each unit period Q after the specific period Q is set to 0.
  • the possession point P is not subtracted in the unit period Q in which the consumption amount C is 0.
  • the specific period Q is an example of the "first unit period”
  • one or more unit periods Q following the specific period Q is an example of the "second unit period”.
  • FIG. 4 is an explanatory diagram of the aggregated data T when the balance index Z is a negative number.
  • the balance index Z in the unit period Q4 is a negative number “ ⁇ 1000”. That is, the unit period Q4 is a specific period Q.
  • the consumption amount C of the possession point P in the specific period Q4 is set to 0.
  • the cumulative value A of the balance index Z becomes "1100" in the unit period Q8. That is, the cumulative value A of the balance index Z exceeds the absolute value
  • the state data F illustrated in FIG. 4 is information (for example, a flag) that specifies whether or not the consumption amount C of the possession point P should be set to 0. Specifically, the state data F is set to 1 in a state where the consumption amount C should be set to 0, and is set to 0 when the consumption amount C should be set to a positive number according to the balance index Z. The state data F is stored in the storage device 12.
  • the consumption amount C is consumed in each unit period Q until the total index ⁇ z in each unit period Q following the specific period Q exceeds the total index ⁇ z in the unit period Q immediately before the specific period Q. It is maintained at 0.
  • the total index ⁇ z in the specific period Q4 is set to ⁇ 300. Since the balance index Z is a positive number in each unit period Q (Q5, Q6, ...) Following the specific period Q4, the total index ⁇ z increases for each unit period Q (-300 ⁇ -200 ⁇ 300 ⁇ 600). ..
  • FIG. 6 is a block diagram illustrating a functional configuration of the game device 10 according to the first embodiment.
  • the control device 11 of the first embodiment has a plurality of functions (game control unit 50, index identification unit 51, and settlement processing unit 52) by executing a program stored in the storage device 12. To realize.
  • the game control unit 50 controls the game played by the user U. Specifically, the game control unit 50 advances various events in the game in response to an instruction from the user U to the operation device 15, for example. Further, the game control unit 50 causes the display device 14 to display a game screen showing the progress of the game.
  • the index specifying unit 51 calculates the balance index Z according to the difference between the usage amount X and the grant amount Y.
  • the balance index Z is calculated for each unit period Q.
  • the index specifying unit 51 of the first embodiment calculates the balance index Z by subtracting the granted amount Y from the used amount X.
  • the settlement processing unit 52 updates the possession point P according to the balance index Z calculated by the index specifying unit 51. Specifically, the settlement processing unit 52 updates the possession point P in each of the plurality of unit periods Q according to the balance index Z of the unit period Q.
  • the settlement processing unit 52 of the first embodiment obtains the consumption amount C according to the balance index Z from the possession point P stored in the management card M. Subtract.
  • the index specifying unit 51 of the first embodiment has possession points when the balance index Z is a positive number (that is, when the usage amount X exceeds the grant amount Y). P is subtracted according to the balance index Z, and when the balance index Z is a negative number (that is, when the usage amount X is less than the grant amount Y), the possession point P is maintained.
  • FIG. 7 is a flowchart illustrating a specific procedure of a process (hereinafter referred to as “aggregation process”) executed by the control device 11 with respect to the possession point P stored in the management card M.
  • Aggregation processing is executed for each unit period Q within the period in which the game device 10 operates.
  • the control device 11 adds the unit data D corresponding to the unit period Q to the aggregation data T (Sa1).
  • Each element in the unit data D at the time of being added to the aggregated data T is set to an initial value, and is updated by each process illustrated below.
  • the control device 11 calculates the usage amount X and the grant amount Y in the unit period Q (Sa2). Specifically, the control device 11 extracts the history of use of the game medium within the unit period Q from the history data L stored in the storage device 12, and totals the number of the game media related to the history. Calculate the usage amount X of the unit period Q. Further, the control device 11 extracts the history of granting the game medium within the unit period Q from the history data L, and calculates the grant amount Y of the unit period Q by totaling the quantities of the game media related to the history. .. Further, the control device 11 calculates the total usage amount ⁇ x and the total grant amount ⁇ y (Sa3).
  • the control device 11 calculates the difference between the usage amount X and the grant amount Y in the unit period Q as the balance index Z of the unit period Q (Sa4). Further, the control device 11 calculates the total index ⁇ z (Sa5).
  • the control device 11 updates the possession point P according to the balance index Z specified by the index specifying unit 51 (Sa6, Sa7). Specifically, the control device 11 executes a process for setting the consumption amount C to be subtracted from the possession point P (hereinafter referred to as “setting process”) (Sa6). Then, the control device 11 subtracts the consumption amount C set by the setting process Sa6 from the possession point P (Sa7). Specifically, the control device 11 transmits an instruction for subtracting the consumption amount C from the communication device 13 to the writing device 20. The writing device 20 subtracts the consumption amount C from the possession point P in response to the instruction from the control device 11.
  • the control device 11 determines whether or not the possession point P after subtracting the consumption amount C is 0 or less (Sa8).
  • the control device 11 limits the operation of the game device 10 (Sa9). For example, the control device 11 shifts the game system 100A to a state in which the user U is prohibited from playing the game.
  • the possession point P exceeds 0 (Sa8: NO)
  • the operation of the game device 10 is not restricted.
  • the possession point P is a value required for the administrator Hb to provide the game to the user U.
  • the possession point P decreases to a value lower than a predetermined value, for example, a message prompting the administrator Hb to replenish the possession point P or the administrator Hb is informed that the operation of the game device 10 is restricted.
  • the warning message may be displayed on the display device 14 by the control device 11.
  • the operation of the game device 10 may be allowed until a predetermined period elapses after the possession point P decreases to 0 or less. For example, in the reservation period from when the possession point P decreases to 0 or less until the number of plays by the user U reaches a predetermined threshold value, the operation limitation is reserved. If the administrator Hb exchanges the current management card M for a new management card M (that is, the management card M with the remaining possession points P) within the reservation period, or by paying the currency to the provider Ha, the administrator Hb Can continue to operate the game device 10 when the current management card M is replenished with possession points P.
  • a predetermined period elapses after the possession point P decreases to 0 or less. For example, in the reservation period from when the possession point P decreases to 0 or less until the number of plays by the user U reaches a predetermined threshold value, the operation limitation is reserved. If the administrator Hb exchanges the current management card M for a new management card M (that is, the management card M with the remaining possession points P
  • FIG. 8 is a flowchart illustrating a specific procedure of the setting process Sa6.
  • the control device 11 determines whether or not the balance index Z calculated (Sa4) for the unit period Q is a negative number (Sb1).
  • the control device 11 determines whether or not the state data F is 1 (Sb2).
  • the control device 11 sets the balance index Z as the consumption amount C (Sb3). Therefore, the consumption amount C corresponding to the balance index Z is subtracted from the possession point P stored in the management card M (Sa7).
  • the control device 11 sets the consumption amount C to 0 (Sb4). Therefore, the possession point P is not updated (Sa7).
  • the control device 11 sets the state data F to 1 (Sb5). That is, the state transitions to a state in which the consumption amount C should be set to 0 (a state in which the possession point P is maintained).
  • the control device 11 sets the absolute value
  • the target value N means an excess amount Y with respect to the usage amount X (that is, a loss amount of the administrator Hb).
  • the control device 11 initializes the cumulative value A to 0 (Sb7).
  • the cumulative value A is a numerical value obtained by accumulating the balance index Z over one or more unit periods Q following a specific period Q in which the balance index Z is a negative number.
  • the state data F is set to 1 in the unit period Q following the specific period Q in which the balance index Z becomes a negative number.
  • the control device 11 calculates the balance index Z for the current unit period Q as a cumulative value A. Add to (Sb8).
  • the control device 11 determines whether or not the cumulative value A after the addition of the balance index Z exceeds the target value N (Sb9). That is, it is determined whether or not the minus portion of the balance index Z in the latest specific period Q is appropriated by the balance index Z in one or more unit periods Q immediately after the specific period Q.
  • the control device 11 sets the state data F to 0 (Sb11). Therefore, in each subsequent unit period Q (for example, after the unit period Q8 in FIG. 4), the consumption amount C corresponding to the balance index Z is subtracted from the possession point P.
  • the cumulative value A is less than the target value N (Sb9: NO)
  • the cumulative value A of the balance index Z over one or more unit periods Q following the specific period Q is the balance index Z in the specific period Q. Means that you have not reached. Therefore, when the cumulative value A is less than the target value N (Sb9: NO), the control device 11 sets the consumption amount C for the current unit period Q to 0 (Sb12).
  • the settlement processing unit 52 of the first embodiment has a balance index Z over one or more unit periods Q following the specific period Q when the balance index Z in the specific period Q is a negative number. The possession point P is maintained until the cumulative value A of is reached the absolute value
  • the control device 11 calculates the total consumption amount ⁇ c (Sb13). Specifically, the control device 11 adds the consumption amount C in the current unit period Q to the total consumption amount ⁇ c in the immediately preceding unit period Q.
  • the specific procedure of the setting process Sa6 is as described above.
  • the possession points are obtained according to the balance index Z corresponding to the difference between the usage amount X of the game medium in the unit period Q and the grant amount Y of the game medium in the unit period Q. P is updated. Therefore, there is an advantage that it is easy to maintain the balance of profit and loss of the manager Hb as compared with the configuration in which the possession point P is updated only according to the usage amount X of the game medium.
  • the frequency of updating the possessed points P is reduced as compared with the configuration in which the owned points P are updated each time the game medium is used or the reward is given. Therefore, there is an advantage that the load of the process of updating the possession point P is reduced.
  • the possession point P is stored in the management card M mounted on the writing device 20, for example, communication with another device via the communication network is not necessary for updating the possession point P. .. Therefore, for example, even in an environment where the communication network cannot be used, there is an advantage that the possession point P can be updated according to the situation of the game device 10.
  • the balance index Z is calculated for each unit period Q, and the possession point P is updated for each unit period Q. Therefore, it is possible to reflect the difference between the usage amount X and the grant amount Y within the unit period Q at any time for each unit period Q with respect to the possession point P. Further, since the possession point P is updated for each unit period Q, there is an advantage that it is not necessary to hold the usage amount X and the grant amount Y reflected in the possession point P in the storage device 12.
  • the possession point P is increased according to the balance index Z.
  • fraudulent acts such as the administrator Hb increasing the possession points P stored in the management card M without permission may occur.
  • the balance index Z is a non-negative number
  • the possession point P is subtracted according to the balance index Z, and when the balance index Z is a negative number, the consumption amount C is set to 0.
  • the possession point P is maintained. That is, the possession point P is not increased even when the grant amount Y exceeds the usage amount X. Therefore, it is possible to suppress the occurrence of the above-mentioned fraudulent activity.
  • the balance index Z is a negative number
  • the cumulative value A of the balance index Z over one or more unit periods Q following the specific period Q reaches the absolute value
  • the possession point P is maintained. It is possible to prevent a situation in which the possession point P is excessively reduced even though the grant amount Y exceeds the usage amount X (that is, the profit of the administrator Hb is small). That is, the possession point P can be appropriately updated according to the magnitude of the usage amount X and the grant amount Y without allowing the increase of the possession point P.
  • FIG. 9 is a block diagram illustrating the configuration of the game system 100B in the second embodiment.
  • the game system 100B of the second embodiment includes a game device 10 and a management device 30.
  • the game device 10 is provided by the provider Ha to the manager Hb of the game facility, and provides the game to the user U as in the first embodiment.
  • the management device 30 is a server device operated by the provider Ha or another business operator.
  • the game device 10 and the management device 30 can communicate with each other via a communication network 200 such as the Internet.
  • the communication device 13 of the game device 10 communicates with the management device 30 via the communication network 200.
  • the writing device 20 of the first embodiment is omitted in the second embodiment.
  • FIG. 10 is a block diagram illustrating a specific configuration of the management device 30.
  • the management device 30 includes a control device 31, a storage device 32, and a communication device 33.
  • the management device 30 is realized not only as a single device but also as a set of a plurality of devices configured as separate bodies from each other.
  • the control device 31 is, for example, a single or a plurality of processors that control each element of the management device 30. Specifically, the control device 31 is composed of one or more types of processors such as a CPU, GPU, DSP, FPGA, or ASIC.
  • the communication device 33 communicates with the game device 10 via the communication network 200.
  • the storage device 32 is a single or a plurality of memories for storing a program executed by the control device 31 and various data used by the control device 31.
  • a known recording medium such as a semiconductor recording medium and a magnetic recording medium, or a combination of a plurality of types of recording media is adopted as the storage device 32.
  • the storage device 32 stores the possession point P, the history data L, and the aggregated data T.
  • the possession point P is a value owned by the administrator Hb in order to operate the game device 10 as in the first embodiment.
  • the administrator Hb can acquire a predetermined amount of possession points P by paying a predetermined amount of currency such as cash or electronic money to the provider Ha.
  • the history data L is log data representing the history of use and grant of the game medium in the game device 10, as in the first embodiment.
  • the history data L is updated at any time in parallel with the operation of the game device 10. Specifically, the quantity of the game medium used by the user U and the quantity of the game medium given to the user U are sequentially transmitted from the game device 10 to the management device 30, and each quantity is registered in the history data L. Will be done.
  • the aggregated data T is a data table used for updating the possession point P as in the first embodiment. That is, the aggregated data T is a data table in which a plurality of numerical values including the balance index Z, the consumption amount C, and the total consumption amount ⁇ c are registered for each unit period Q.
  • FIG. 11 is a block diagram illustrating the functional configuration of the management device 30 in the second embodiment.
  • the control device 31 of the management device 30 realizes a plurality of functions (index identification unit 51 and settlement processing unit 52) by executing the program stored in the storage device 32.
  • the functions of the index specifying unit 51 and the settlement processing unit 52 are the same as those in the first embodiment. That is, the index specifying unit 51 calculates the balance index Z according to the difference between the usage amount X and the grant amount Y. Further, the settlement processing unit 52 updates the possession point P according to the balance index Z calculated by the index specifying unit 51.
  • the settlement processing unit 52 of the second embodiment updates the possession point P stored in the storage device 32 according to the balance index Z.
  • the index specifying unit 51 and the settlement processing unit 52 are not installed in the game device 10.
  • the control device 31 of the management device 30 executes the aggregation process shown in FIG.
  • the aggregation process is started when the management device 30 is started.
  • the control device 31 waits until the unit period Q elapses (Sc1: NO).
  • the control device 31 adds the unit data D corresponding to the unit period Q to the aggregated data T (Sa1).
  • the control device 31 has a plurality of numerical values (usage amount X, grant amount Y, total usage amount ⁇ x, total grant amount ⁇ y, balance index Z, total index) registered in the aggregated data T.
  • ⁇ z, consumption C and total consumption ⁇ c) are calculated (Sa2 to Sa6).
  • the control device 31 determines whether or not the predetermined period has elapsed (Sc2).
  • the predetermined period is a period of a predetermined length (for example, one month) including a plurality of unit periods Q.
  • the control device 31 shifts the processing to step Sc1, and a plurality of units registered in the aggregated data T for the unit period Q immediately after the processed unit period Q. Perform numerical calculations (Sc1, Sa1 to Sa6).
  • the control device 31 subtracts the total consumption amount ⁇ c calculated for the last unit period Q of the predetermined period from the possession point P stored in the storage device 32.
  • the calculation of the usage amount X and the grant amount Y (Sa2) and the renewal of the possession point P (Sa7) are executed for each unit period Q.
  • the calculation of the usage amount X and the grant amount Y (Sa2) is executed every unit period Q, and the renewal of the possession point P (Sc3) is performed every predetermined period including a plurality of unit periods Q. Will be executed.
  • the possession point P is stored in the storage device 32 of the management device 30 capable of communicating with the game device 10 via the communication network 200, the possession point P is stored in the management card M or the game device 10. There is an advantage that it is not necessary to store in the storage device 12.
  • the possession point P is updated every predetermined period including a plurality of unit periods Q. That is, it is not necessary to update the possession point P for each unit period Q. Therefore, the load of the process of updating the possession point P is reduced.
  • the process (Sc3) of subtracting the total consumption amount ⁇ c from the possession point P may be omitted.
  • the total consumption amount ⁇ c corresponds to the amount to be paid from the administrator Hb to the provider Ha within a predetermined period (the amount billed from the provider Ha to the administrator Hb). Therefore, after the elapse of the predetermined period, the administrator Hb may postpay the currency of the amount corresponding to the total consumption ⁇ c to the provider Ha. When the administrator Hb pays the currency later, the total consumption ⁇ c corresponds to the possession point P.
  • the total amount of game media used by the user U within the unit period Q is defined as the usage amount X
  • the total amount of the game media granted to the user U within the unit period Q is the grant amount Y.
  • the method of totaling the usage amount X and the grant amount Y is not limited to the above examples.
  • the quantity of a part of the game media used by the user U (for example, the game media used at a specific event in the game) may be totaled as the usage amount X.
  • the usage amount X is comprehensively expressed as a numerical value corresponding to the number of game media used for playing the game.
  • the quantity of a part of the game media given to the user U may be totaled as the grant amount Y.
  • the grant amount Y is comprehensively expressed as a numerical value corresponding to the number of rewards granted according to the play of the game.
  • the settlement processing unit 52 may add a numerical value corresponding to the absolute value
  • the difference between the usage amount X and the grant amount Y is calculated as the balance index Z, but the method for calculating the balance index Z is not limited to the above examples.
  • the balance index Z may be calculated by multiplying the difference between the usage amount X and the grant amount Y by a predetermined coefficient.
  • the ratio (Y / X) of the granted amount Y to the used amount X may be calculated as the balance index Z.
  • the difference between the usage amount X and the grant amount Y is calculated as the balance index Z, but the method for specifying the balance index Z is not limited to the above examples.
  • the index specifying unit 51 may search for the balance index Z corresponding to the usage amount X and the grant amount Y in the unit period Q from the table in which the usage amount X and the grant amount Y are associated with the balance index Z. ..
  • the index specifying unit 51 is comprehensively expressed as an element for specifying the balance index Z.
  • the management card M may be shared by the plurality of game devices 10. However, the management card M may be dedicated to the specific game device 10. Further, for example, it is assumed that a management card M is prepared for each type of the game device 10, and a management card M corresponding to the type is dedicated to each type of game device 10.
  • the types of games may be distinguished by the genre of the game such as a music game, or the types of games may be distinguished for each title in the same genre. Further, in a configuration in which a plurality of management cards M can be used in one game device 10, even if the possession point P of one management card M becomes 0, the administrator Hb uses the other management card M. It is possible to continue to provide the game.
  • the consumption amount C may be calculated by multiplying the balance index Z by a predetermined coefficient.
  • the game medium is given to the user U as a reward, but the type of reward given to the user U is not limited to the game medium. That is, it is not essential that the reward given to the user U is the medium used for the game.
  • the possession point P may be updated every predetermined period including a plurality of unit periods Q as in the second embodiment. Further, in the second embodiment in which the possession point P is stored in the management device 30, the possession point P may be updated every unit period Q as in the first embodiment.
  • the balance index Z is calculated every time the unit period Q elapses, but when the predetermined period elapses (Sc2: YES), the control device 31 calculates the balance index Z for each unit period Q. You may calculate. Similarly, the consumption amount C and the total consumption amount ⁇ c may be calculated by the control device 31 when a predetermined period has elapsed.
  • the provider Ha may collect the management card M whose possession point P is reduced to 0 or less.
  • historical data L or aggregated data T may be stored in the management card M collected by the provider Ha.
  • the administrator Hb may discard the management card M whose possession point P is reduced to 0 or less.
  • the functions of the game system 100 (100A, 100B) according to each of the above-described modes are realized by the cooperation between the control device 11 or the control device 31 and the program.
  • the program may be provided and installed on a computer in a form stored on a computer-readable recording medium.
  • the recording medium is, for example, a non-transitory recording medium, and an optical recording medium (optical disc) such as a CD-ROM is a good example, but a known arbitrary such as a semiconductor recording medium or a magnetic recording medium. Recording media in the format of are also included.
  • the non-transient recording medium includes any recording medium except for a transient propagation signal (transitory, propagating signal), and a volatile recording medium is not excluded. Further, in the configuration in which the distribution device distributes the program via the communication network, the storage device that stores the program in the distribution device corresponds to the above-mentioned non-transient recording medium.
  • the game medium is used for the play by one or more users (U), and the reward according to the result of the play is the above.
  • a game system (100A, 100B) that provides a game granted to one or more users (U), and the game medium used by the one or more users (U) within a unit period (Q). According to the difference between the usage amount (X) corresponding to the quantity of the above and the grant amount (Y) corresponding to the quantity of the reward granted to the one or more users (U) within the unit period (Q).
  • the index specifying unit (51) for specifying the balance index (Z) and the points (P) owned by the game manager (Hb) for providing the game are updated according to the balance index (Z). It is provided with a settlement processing unit (52).
  • it corresponds to the balance index (Z) corresponding to the difference between the usage amount (X) of the game medium within the unit period (Q) and the reward grant amount (Y) within the unit period (Q).
  • the points (P) required for the administrator (Hb) to provide the game are updated. Therefore, there is an advantage that it is easy to maintain the balance of profit and loss of the manager (Hb) as compared with the configuration in which the points (P) are updated only according to the usage amount (X) of the game medium.
  • the content of the reward given to the user (U) is arbitrary.
  • a game medium of the same type or different type as the game medium used by the user (U) for play is given to the user (U) as a reward.
  • the reward is not limited to the game medium that the user (U) can use for playing.
  • the "unit period (Q)" is, for example, a period of a predetermined length. It should be noted that the identification of the balance index (Z) by the index specifying unit (51) and the update of the point (P) by the settlement processing unit (52) may be executed in one unit period (Q), or a plurality of them. It may be executed in each of the unit periods (Q) of. In the configuration in which the identification of the balance index (Z) and the update of the points (P) are executed for each unit period (Q), the difference in the time length of each unit period (Q) does not matter.
  • “Usage amount (X)” is, for example, the quantity of game media used within a unit period (Q). That is, the total number of game media used by one or more users (U) to play the game within the unit period (Q) is a typical example of the "usage amount (X)". However, a numerical value calculated by a predetermined calculation (for example, multiplication of a predetermined coefficient) with respect to the quantity of the game medium used within the unit period (Q) may be defined as the "usage amount (X)".
  • the "grant amount (Y)” is, for example, the amount of reward given within the unit period (Q). That is, the total amount of rewards given to one or more users (U) within the unit period (Q) is a typical example of the "grant amount (Y)".
  • a numerical value calculated by a predetermined calculation for example, multiplication of a predetermined coefficient
  • the quantity of the reward granted within the unit period (Q) may be defined as the “grant amount (Y)”.
  • the "balance index (Z)” is typically the difference between the usage amount (X) and the grant amount (Y), but is a numerical value specified by a predetermined operation (for example, multiplication of a predetermined coefficient) for the difference. May be used as the “balance index (Z)”.
  • the specific method for updating the points (P) according to the balance index (Z) is arbitrary. For example, when the usage amount (X) is larger than the usage amount (Y), the balance index (Z) is subtracted from the points (P), and when the usage amount (Y) is larger than the usage amount (X).
  • a configuration is assumed in which the balance index (Z) is added to the points (P).
  • the process of "updating the points (P) according to the balance index (Z)” is not limited to the addition or subtraction of the balance index (Z). Also, only one change of increase or decrease may be allowed for the point (P).
  • the specific content of the process for specifying the income and expenditure index (Z) is arbitrary.
  • a typical example of “specification” is a process of calculating the balance index (Z) from the usage amount (X) and the grant amount (Y).
  • the usage amount (X), the grant amount (Y), and the balance index is also included in the concept of "specification”.
  • the game system (100A) according to the specific example (Appendix 2) of Appendix 1 comprises a game device (10) for providing the game and a writing device (20) connected to or mounted on the game device (10). Further, the game device (10) includes the index specifying unit (51) and the settlement processing unit (52), and the settlement processing unit (52) is attached to the writing device (20).
  • the points (P) stored in the portable recording medium (M) are updated according to the balance index (Z).
  • the point (P) is stored in the recording medium (M) mounted on the writing device (20) connected to or mounted on the game device (10), for example, another device via a communication network. There is an advantage that communication with is not necessary for updating the point (P).
  • a typical example of the "portable recording medium (M)" is an IC card, but the specific form of the recording medium (M) is arbitrary. Further, the recording medium (M) may be a medium capable of repeatedly increasing (charging) the points (P), or a medium in which the increase of the points (P) is not allowed.
  • the game system (100B) is a management device capable of communicating with the game device (10) that provides the game and the game device (10) via a communication network (200).
  • the management device (30) includes the index specifying unit (51), the settlement processing unit (52), and a storage device (32) for storing the point (P).
  • the settlement processing unit (52) updates the point (P) stored in the storage device (32) according to the balance index (Z).
  • the points (P) are stored in the storage device (32) of the management device (30) capable of communicating with the game device (10) via the communication network (200), the points (P) are stored in the game. There is an advantage that it is not necessary to store in the device (10).
  • the index specifying unit (51) has the balance index (Z) for each of a plurality of unit periods (Q) including the unit period (Q). To identify.
  • the settlement processing unit (52) responds to the balance index (Z) specified for the unit period (Q) for each of the plurality of unit periods (Q).
  • the point (P) is updated.
  • the balance index (Z) is specified for each unit period (Q), and the points (P) are updated for each unit period (Q). Therefore, the balance index (Z) according to the difference between the usage amount (X) and the grant amount (Y) within the unit period (Q) can be reflected in the point (P) at any time for each unit period (Q). It is possible. Further, since the points (P) are updated every unit period (Q), there is an advantage that it is not necessary to keep the used amount (X) and the granted amount (Y) reflected in the points (P). ..
  • the settlement processing unit (52) updates the point (P) every predetermined period including the plurality of unit periods (Q).
  • the points (P) are updated every predetermined period including a plurality of unit periods (Q). That is, it is not necessary to update the points (P) for each unit period (Q). Therefore, the load of the process of updating the point (P) is reduced.
  • Appendix 7 In any specific example (Appendix 7) of Appendix 1 to Appendix 6, the settlement processing unit (52) sets the point (Y) when the usage amount (X) exceeds the grant amount (Y). Decrease according to the balance index (Z).
  • the settlement processing unit (52) sets the point (P) as the balance index (Z) when the usage amount (X) is less than the grant amount (Y). Increase according to.
  • the settlement processing unit (52) maintains the point (P) when the usage amount (X) is less than the grant amount (Y).
  • the point (P) is maintained when the amount used (X) is less than the amount given (Y). That is, the increase of points (P) is not allowed. Therefore, it is possible to prevent fraudulent acts in which the administrator (Hb) increases the points (P).
  • the plurality of unit periods include a first unit period (Q) and one or more second unit periods (Q) following the first unit period (Q).
  • the settlement processing unit (52) extends over one or more second unit periods (Q) when the usage amount (X) in the first unit period (Q) is less than the grant amount (Y).
  • the cumulative value (A) of the difference value between the usage amount (X) and the grant amount (Y) is the difference between the usage amount (X) and the grant amount (Y) in the first unit period (Q).
  • the point (P) is maintained until the absolute value of the value is reached.
  • the points (P) can be appropriately updated according to the magnitude of the usage amount (X) and the grant amount (Y) while prohibiting the increase of the points (P).
  • the game medium is used for the play by one or more users (U), and the game medium is used according to the result of the play. It is an operation method of a game system (100A, 100B) that provides a game in which a reward is given to the one or more users (U), and is by the one or more users (U) within a unit period (Q).
  • the balance index (Z) according to the difference from the balance index (Z) is specified, and the points (P) owned by the game manager (Hb) for providing the game are updated according to the balance index (Z). ..
  • the game medium is used for the play by one or more users (U), and the reward according to the result of the play is one or more users (
  • the usage amount (X) corresponding to the quantity of the game medium used by the one or more users (U) within the unit period (Q) and the unit in order to provide the game given to the U).
  • Index specifying unit (51) that specifies the balance index (Z) according to the difference from the grant amount (Y) corresponding to the quantity of the reward given to the one or more users (U) within the period (Q).
  • the computer functions as a settlement processing unit (52) that updates the points (P) owned by the game manager (Hb) for the provision of the game according to the balance index (Z).
  • 100A, 100B ... Game system, 200 ... Communication network, 10 ... Game device, 11 ... Control device, 12 ... Storage device, 13 ... Communication device, 14 ... Display device, 15 ... Operation device, 20 ... Writing device, 30 ... Management device, 31 ... Control device, 32 ... Storage device, 33 ... Communication device, 50 ... Game control unit, 51 ... Index identification unit, 52 ... Settlement processing unit, M ... Management card, Ha ... Provider, Hb ... Administrator , U ... User.

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Abstract

Un système de jeu selon la présente invention est un système de jeu qui fournit un jeu dans lequel un support de jeu est utilisé pour des jeux par un ou plusieurs utilisateurs et dans lequel des récompenses correspondant aux résultats des jeux sont accordées aux utilisateurs. Le système de jeu est pourvu : d'une unité d'identification d'indice qui identifie un indice d'équilibre correspondant à la différence entre la quantité d'utilisation correspondant à la quantité du support de jeu utilisé par le ou les utilisateurs pendant une période unitaire et la quantité d'octroi correspondant à la quantité des récompenses accordées au ou aux utilisateurs pendant la période unitaire; et d'une unité de traitement de règlement qui met à jour, conformément à l'indice d'équilibre, les points détenus par un administrateur du jeu afin de fournir le jeu.
PCT/JP2020/021786 2019-06-28 2020-06-02 Système de jeu, procédé de commande de système de jeu et programme WO2020261895A1 (fr)

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Citations (2)

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JPS5820777B2 (ja) * 1974-06-03 1983-04-25 レ−ベンユ−テイリテイ カブシキガイシヤ ヒカリコウカセイジユシノセツチヤクホウホウ
JP2009213735A (ja) * 2008-03-12 2009-09-24 Namco Bandai Games Inc 課金システム、サーバシステム及びローカルサーバ

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Publication number Priority date Publication date Assignee Title
TWI498144B (zh) * 2011-03-03 2015-09-01 Shu Hua Chao Card game system
GB2505158A (en) * 2012-06-29 2014-02-26 Pridefield Ltd System for rake allocation in an online multiplayer game
JP5820777B2 (ja) * 2012-07-02 2015-11-24 株式会社コナミデジタルエンタテインメント ゲームシステム及びその利用制御方法

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5820777B2 (ja) * 1974-06-03 1983-04-25 レ−ベンユ−テイリテイ カブシキガイシヤ ヒカリコウカセイジユシノセツチヤクホウホウ
JP2009213735A (ja) * 2008-03-12 2009-09-24 Namco Bandai Games Inc 課金システム、サーバシステム及びローカルサーバ

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