201107018 六、發明說明: 【發明所屬之技術領域】 本發明係關於遊戲系統、遊戲裝置、中央裝置及程式 【先前技術】 先前,提供有鏈結型彩金(jackpot )·遊戲系統。此 係大略具備以下構造。亦即’第1具有複數遊戲裝置,第 2具有與該等複數遊戲裝置可通訊地連接之中央裝置。各 遊戲裝置係包含例如提供推幣遊戲(pusher game )、吃角 子老虎遊戲(slot game )、賽馬遊戲等之各種遊戲的1以 上之遊戲終端。在各遊戲終端,典型來說是等待玩家所致 之代幣的投入而提供各種遊戲。對於玩家,係因應遊戲結 果而支付因應投入之代幣數量的代幣,或者被給予投入之 代幣的沒收之處罰(sanction )。於本說明書中,所謂代 幣係代用幣(token coin)或被單稱爲硬幣之圓板形的物 體。 另一方面,前述中央裝置係具有無關於各遊戲終端之 遊戲結果如何,對於玩家來說不經意地賦予作爲優惠之代 幣的功能。作爲此優惠之代幣的支付之執行,係遵從抽選 機率,作爲接受此優惠的恩惠之終端,抽選並決定某特定 遊戲終端之後進行。又’作爲其優惠之代幣的數量’係因 應至今各玩家於各遊戲終端中消費之代幣的數量等而變化 。此係也是種包含對於該當遊戲系統的利用者之彩券要素 -5- 201107018 的回饋服務。 作爲此種遊戲系統,係公知有例如專利文獻1所揭示 者。 〔先前技術文獻〕 . 〔專利文獻〕 [專利文獻1]日本特開2009- 1 1 2733號公報 【發明內容】 〔發明所欲解決之課題〕 然而,於上述之遊戲系統中,有以下之問題。 首先,作爲上述之優惠之代幣的支付,係關於複數遊 戲裝置或構成該等之複數遊戲終端皆可以均等之可能性來 執行爲佳,但是,系統上,並不一定確保有此種保證。所 以,依據狀況,也有可能發生彩金當選會集中於某特定遊 戲終端產生等之狀況。 又,此種遊戲系統係如上述般,具備複數種類遊戲裝 置或遊戲終端,但是,其中有產生受歡迎機種•不受歡迎 機種的區別之可能性。此區別係因爲遊戲終端所提供之遊 戲本身沒有魅力或顧客之訴求力的不同所致之狀況、各遊 戲終端的店舖內之陳列上的不同所致之狀況(例如,在店 舖是兩層樓時,玩家時常遊玩設置於1樓的遊戲終端,不 太遊玩設置於2樓的遊戲終端等)等之各種情況而產生。 但是,作爲該當遊戲系統的管理者或是遊戲遊樂場(game arcade )的管理者,通常不喜歡此種傾向。此因作爲遊戲 201107018 系統或遊戲遊樂場整體,代幣被均等地消費在營運上較理 想。 本發明係有鑒於上述狀況而發明者,其課題爲提供可 適切地調整彩金當選的出現樣態,或者假設受歡迎機種· 不受歡迎機種的區別產生時’可藉由彩金當選的出現樣態 之變更來減低其狀況等,由整體來看可進行適切運用之遊 戲系統、遊戲裝置、中央裝置及程式。 〔用以解決課題之手段〕 關於本發明之遊戲系統,爲了解決上述課題,係包含 :複數遊戲裝置,係個別具有玩家進行藉由有形或被電性 或者磁性記錄之無形的第1遊戲媒體之消費來參加之遊戲 ,且爲支付因應該當遊戲之遊玩結果的該當遊戲之遊玩的 報酬之遊戲的一以上之遊戲終端;中央裝置,係與複數前 述遊戲裝置可通訊地連接,對於前述遊戲終端之任一以上 ,以支付獨立於前述報酬而作爲優惠之第1遊戲媒體或第 2遊戲媒體之方式進行指示;計數部,係依前述各遊戲裝 置的每一遊戲終端,來計算身爲從現在時間點回溯所定第 1期間內被消費之第1遊戲媒體的數量之被消費遊戲媒體 數;及判定部,係判定在前述各遊戲終端遊玩動作是否被 執行:其特徵爲:前述中央裝置係包含:支付決定部,係 於所定契機依據支付決定機率,決定是否指示作爲前述優 惠之第1或第2遊戲媒體的支付;設定部,係將連接於該 當中央裝置之前述各遊戲裝置所對應之當選率修正値設定 201107018 爲可變;及決定部,係在藉由前述支付決定部,決定指示 作爲前述優惠之第1或第2遊戲媒體的支付時,依據連接 於該當中央裝置之前述各遊戲裝置的各遊戲終端中針對藉 由前述判定部判定遊玩動作被執行之各遊戲終端的前述被 消費遊戲媒體數,與前述當選率修正値,來訂定被判定前 述遊玩動作被執行之各遊戲終端相關之當選率之同時,決 定藉由遵從該當當選率之抽選而應指示作爲前述優惠之第 I或第2遊戲媒體的支付之遊戲終端;藉由前述決定部決 定之遊戲終端,係支付作爲前述優惠之前述第1或第2遊 戲媒體。 依據本發明,於各遊戲終端中,在玩家進行遊玩遊戲 時,會支付因應遊玩結果的報酬。又,獨立於報酬,中央 裝置進行遵從當選率之抽選,以對於在抽選中當選之遊戲 終端支付“作爲優惠之第1遊戲媒體或作爲優惠之第2遊 戲媒體”之方式指示遊戲終端。在本發明中,提供鏈結型 彩金•遊戲系統。然後,於本發明中特別在訂定對於遊玩 動作被執行之各遊戲終端的當選率時,關於各遊戲裝置的 當選率修正値被設定爲可變,故對於各遊戲終端之當選率 也因應其而成爲可變》所以,從該當系統整體的觀點來看 ’有彩金當選僅集中於屬於某特定遊戲裝置之遊戲終端等 之不均衡的狀況等中,依據本發明,可藉由適切設定當選 率修正値,進行使該當不均衡成爲均衡等之適切的措施等 ’可進行系統適切的運用。 所謂「遊戲媒體」係具有在終端2 1與玩家之間交換 * 8 - 201107018 之價値的有形物或無形物。所謂交換之價値係藉由玩家消 費而賦予玩家參加遊戲之資格的性質、作爲遊玩結果而終 端2 1賦予玩家之報酬的性質、作爲終端2 1賦予進行遊玩 之玩家的優惠之性質中至少一種性質。 「第1遊戲媒體」係賦予玩家遊戲之參加資格的遊戲 媒體。例如,「第1遊戲媒體」係代幣或代額(credit ) 値。 「第2遊戲媒體」的「第2」係代表與「第1遊戲媒 體」型式不同。例如,「第1遊戲媒體」是代幣,「第2 遊戲媒體」是代額値亦可。「第1遊戲媒體」是代額値, 「第2遊戲媒體」是代幣亦可。「第1遊戲媒體」是代幣 或代額値,「第2遊戲媒體」是票券亦可。進而,「第1 遊戲媒體」是代幣或代額値,「第2遊戲媒體」是球亦可 〇 在本發明,作爲「優惠」,支付「第1遊戲媒體」或 「第2遊戲媒體」。此係代表被支付之「優惠」係作爲與 玩家爲了參加遊戲而消費之「第1遊戲媒體」相同型式的 遊戲媒體亦可,或作爲與其不同型式的「第2遊戲媒體」 亦可。例如,爲了遊戲的參加而消費代幣時,作爲優惠, 支付代額値亦可。爲了遊戲的參加而消費代幣或代額値時 ’作爲優惠,支付票券亦可。進而,爲了遊戲的參加而消 費代幣或代額値時,作爲優惠,支付球亦可。 獨立於「優惠」之遊玩的「報酬」係「第1遊戲媒體 j亦可,「第1遊戲媒體」亦可,進而作爲其他型式的遊 -9 - 201107018 戲媒體亦可。 於本發明中,「計數部」係在該當遊戲系統中,在物 理辨識上,如同獨立的要素般被設置,或者作爲構成前述 之「中央裝置」、「遊戲裝置」或「遊戲終端」之任一部 份者而設置亦可。而關於「判定部」亦相同。 又’關於規定本發明之各要素·各用語,係於之後的 實施形態中’切合一具體例,而更詳細地說明。尤其,關 於「被『消費』遊戲媒體」之狀況等的「消費」之意義等 ,請參照之後的實施形態中的說明。 在關於此發明之遊戲系統,亦可構成爲作爲前述優惠 而支付之第1或第2遊戲媒體的數量,係因應在前述各遊 戲裝置的各遊戲終端中被消費之第1遊戲媒體的數量且與 在所有遊戲終端中被消費之第1遊戲媒體的數量之總和相 關連之積存遊戲媒體數的一部份或全部;前述中央裝置係 更包含:控制部,係在作爲前述優惠之第1或第2遊戲媒 體被支付後,將前述積存遊戲媒體數更新爲從前述積存媒 體數減去被支付之遊戲媒體的數量之數或所定初始數。 依據此樣態,根據作爲應被支付之優惠之第1或第2 遊戲媒體的數量,因應在各遊戲終端被消費之第1遊戲媒 體的數量而累積增加,故可提升該當遊戲系統的被利用度 。此因作爲優惠之遊戲媒體的數量逐漸增加本身,會成爲 吸引玩家到遊戲終端的要因。所謂「遊戲媒體的數量」, 如果遊戲媒體是代幣的話則爲代幣的數量,如果遊戲媒體 是代額値的話則爲代額値,如果遊戲媒體是票券的話則爲 -10- 201107018 票券的數量或記載於票券之數値。 又,在關於本發明之遊戲系統,亦可構成爲前述支付 決定部之前述所定契機,係包含於前述各遊戲終端中第1 遊戲媒體被消費1以上時:前述支付決定部之前述支付決 定機率,係因應之前的第1遊戲媒體之消費中被消費之前 述第1遊戲媒體的數量而變化。 依據使樣態,可適切設定管理彩金當選之發生的支付 決定之契機及機率。 又,在關於本發明之遊戲系統,亦可構成爲前述設定 部,係以前述各遊戲終端之當選率接近相同値之方式,自 動設定關於前述各遊戲裝置的前述當選率修正値。 依據此樣態,可有效地降低上述之受歡迎機種•不受 歡迎機種的區別。此係因爲如果關於受歡迎機種之遊戲終 端的當選率與關於不受歡迎機種之遊戲終端的當選率,皆 接近幾近相同的話,在關於所有遊戲終端之彩金當選的出 現容易度之意義上的顧客吸引力相同。 又,在關於本發明之遊戲系統,亦可構成爲前述設定 部,係包含用以藉由外部操作來變更前述當選率修正値的 操作部。 依據此樣態,例如,該當遊戲系統的管理者在考慮有 上述之受歡迎機種•不受歡迎機種的區別等之各種狀況之 後,藉由手動變更當選率修正値,藉此可變更關於各遊戲 裝置的當選率,故可更有效地發揮關於本發明的效果,亦 即’該當遊戲系統的適切運用之效果。 -11 - 201107018 又,關於本發明之遊戲系統,亦可構成爲前述 置係更包含:顯示部,係在藉由前述設定部設定前 率修正値之後,顯示依據其設定後的當選率修正値 設定時之關於各遊戲終端的前述被消費遊戲媒體數 之關於前述各遊戲裝置的總合預測當選率。 依據此樣態,因爲可目視•確認依據設定部所 定後的當選率修正値來訂定之關於各遊戲裝置的總 當選率,例如,可取得易於處理之後的適切措施( 來說,例如,如果對設定後之値不滿,可進而進行 更)。 再者,關於本樣態之「總合預測當選率」的意 之後的實施形態中說明。 又,在關於本發明之遊戲系統,亦可構成爲前 部,係依據某遊戲終端在比從現在時間點回溯前述 1期間還短的第2期間內,被消費之第1遊戲媒體 是否是所定數以上,針對該當遊戲終端,判定遊玩 否被執行。 依據此樣態,可排除掠奪彩金當選之可惡的玩 於其理由等係於之後的實施形態之變形例的說明! 說明。 又’在關於本發明之遊戲系統,亦可構成爲在 戲終端中至少1個遊戲終端是推幣遊戲機,且應支 前述優惠之第1或第2遊戲媒體的遊戲終端是推幣 時’作爲該當優惠,將身爲有形物的第1或第2遊 中央裝 述當選 與該當 而訂定 致之設 合預測 更具體 設定變 義係於 述判定 所定第 的數量 動作是 家。關 "中 前述遊 付作爲 遊戲機 戲媒體 -12- 201107018 ’投入至該當推幣遊戲機的推幣台盤。 身爲投入至推幣遊戲機的推幣台盤 戲媒體係代幣,身爲投入至推幣台盤之 媒體係例如球。依據此樣態,根據作爲 遊戲媒體的支付樣態多元化,故可更提 系統的關心。 又’在關於本發明之遊戲系統,亦 優惠之第1或第2遊戲媒體的支付,係 端執行使應支付作爲該當優惠之第1或 戲終端之遊玩動作暫時無法進行之同時 進行作爲該當優惠之第1或第2遊戲媒 知’及對該當遊戲系統的管理者催促進 第1或第2遊戲媒體之親手直接傳遞的 依據此樣態,可未然地迴避例如作 2遊戲媒體的數量非常大時等,因作爲丨 第2遊戲媒體的從遊戲終端對玩家的直 種弊害之事態的發生。。 關於本發明的遊戲裝置,爲了解決 別具有玩家進行藉由有形或被電性或者 第1遊戲媒體之消費來參加之遊戲,且 戲之遊玩結果的該當遊戲之遊玩的報酬 遊戲終端的遊戲裝置,且爲遊戲系統中 戲系統係包含:中央裝置,係包含於所 定機率’決定是否對於前述遊戲終端之 之有形物的第1遊 有形物的第2遊戲 優惠之第1或第2 升玩家對該當遊戲 可構成爲作爲前述 包含:該當遊戲終 第2遊戲媒體的遊 ,對前述玩家催促 體之直接收受的通 行作爲該當優惠之 通知之至少一方。 爲優惠之第1或第 該當優惠之第1或 接支付,而產生某 上述之課題,係個 磁性記錄之無形的 爲支付因應該當遊 之遊戲的一以上之 之遊戲裝置;該遊 定契機依據支付決 任一以上,指示獨 -13- 201107018 立於前述報酬而作爲優惠之第1遊戲媒體或第2遊戲媒體 的支付之支付決定部:計數部,係依前述每一遊戲終端, 來計算身爲從現在時間點回溯所定第1期間內被消費之第 1遊戲媒體的數量之被消費遊戲媒體數;及判定部,係判 定在前述各遊戲終端遊玩動作是否被執行;其特徵爲:在 藉由前述判定部判定在包含於該當遊戲裝置之遊戲終端中 遊玩動作被執行時,且藉由遵從依據關於該當遊戲終端的 前述被消費遊戲媒體數,與藉由包含於前述中央裝置之設 定部而針對該當遊戲裝置被設定爲可變之當選率修正値所 訂定之當選率的抽選,該當遊戲終端被選上時,則該當遊 戯終端被指示作爲前述優惠之第1或第2遊戲媒體的支付 〇 本發明係以從構成該當遊戲系統的遊戲裝置作爲中心 的視點來掌握關於上述之本發明的遊戲系統之發明。所以 ,即使依據本發明,也可相同地發揮上述之關於本發明的 效果,亦即,該當遊戲系統的適切運用之效果。 關於本發明的中央裝置,爲了解決上述之課題,係構 成遊戲系統之同時,可通訊地連接複數前述遊戲裝置;該 遊戲系統係包含:複數遊戲裝置,係個別具有玩家進行藉 由有形或被電性或者磁性記錄之無形的第1遊戲媒體之消 費來參加之遊戲,且爲支付因應該當遊戲之遊玩結果的該 當遊戲之遊玩的報酬之遊戲的一以上之遊戲終端;計數部 ,係依前述各遊戲裝置的每一遊戲終端,來計算身爲從現 在時間點回溯所定第1期間內被消費之第1遊戲媒體的數 -14- 201107018 量之被消費遊戲媒體數;及判定部,係判定在前述各遊戲 終端遊玩動作是否被執行;其特徵爲包含:支付決定部, 係於所定契機依據支付決定機率,決定是否對於前述遊戲 終端之任一以上,指示獨立於前述報酬而作爲優惠之第1 遊戲媒體或第2遊戲媒體的支付;設定部,係將連接於該 當中央裝置之前述各遊戲裝置所對應之當選率修正値設定 爲可變;及決定部,係在藉由前述支付決定部,決定指示 作爲前述優惠之第1或第2遊戲媒體的支付時,依據連接 於該當中央裝置之前述各遊戲裝置的各遊戲終端中針對藉 由前述判定部判定遊玩動作被執行之各遊戲終端的前述被 消費遊戲媒體數,與前述當選率修正値,來訂定被判定前 述遊玩動作被執行之各遊戲終端相關之當選率之同時,決 定藉由遵從該當當選率之抽選而應指示作爲前述優惠之第 1或第2遊戲媒體的支付之遊戲終端。 本發明係以從構成該當遊戲系統的中央裝置作爲中心 的視點來掌握關於上述之本發明的遊戲系統之發明。所以 ’即使依據本發明,也可相同地發揮上述之關於本發明的 效果,亦即,該當遊戲系統的適切運用之效果。 關於本發明的中央裝置,爲了解決上述之課題,係用 於構成遊戲系統之同時,可通訊地連接複數前述遊戲裝置 之中央裝置的程式;該遊戲系統係包含:複數遊戲裝置, .係個別具有玩家進行藉由有形或被電性或者磁性記錄之無 形的第1遊戲媒體之消費來參加之遊戲,且爲支付因應該 當遊戲之遊玩結果的該當遊戲之遊玩的報酬之遊戲的一以 -15- 201107018 上之遊戲終端:計數部,係依前述各遊戲裝置的每 終端,來計算身爲從現在時間點回溯所定第1期間 費之第1遊戲媒體的數量之被消費遊戲媒體數:及 ,係判定在前述各遊戲終端遊玩動作是否被執行; 爲:以使前述中央裝置進行於所定契機依據支付決 ,決定是否對於前述遊戲終端之任一以上,指示獨 述報酬而作爲優惠之第1遊戲媒體或第2遊戲媒體 之支付決定,並將連接於該當中央裝置之前述各遊 所對應之當選率修正値設定爲可變,在藉由前述支 ,決定指示作爲前述優惠之第1或第2遊戲媒體的 ,依據連接於該當中央裝置之前述各遊戲裝置的各 端中針對藉由前述判定部判定遊玩動作被執行之各 端的前述被消費遊戲媒體數,與前述當選率修正値 定被判定前述遊玩動作被執行之各遊戲終端相關之 之同時,決定藉由遵從該當當選率之抽選而應指示 述優惠之第1或第2遊戲媒體的支付之遊戲終端之 制前述中央裝置。 本發明係以從用於構成該當遊戲系統的中央裝 式作爲中心的視點來掌握關於上述之本發明的遊戲 發明。所以,即使依據本發明,也可相同地發揮上 於本發明的效果,亦即,該當遊戲系統的適切運用 【實施方式】 一遊戲 內被消 判定部 其特徵 定機率 立於前 的支付 戲裝置 付決定 支付時 遊戲終 遊戲終 ,來訂 當選率 作爲前 方式控 置之程 系統之 述之關 之效果 -16- 201107018 以下,針對關於本發明的實施形態,一邊參照圖1及 圖2 —邊進行說明。 遊戲系統1 00係如圖1所示,具備彩金抽選裝置1 〇 及複數遊戲裝置20。再者,其中複數遊戲裝置20係如圖 示般爲複數遊戲裝置20A、20B、2 0C…,但是,指稱該當 之符號20 A ' 20B、20C…中附加文字的A、B、C…係在不 需要特別區分該等各遊戲裝置時省略。而關於作爲遊戲裝 置20的構成要素,之後進行說明之判定部22a、22B、 22C…或者終端21 A1、21 A2…等的附加文字也相同。 遊戲裝置20係包含遊戲終端2 1、判定部22、通訊部 23及控制部24的各種要素。201107018 VI. Description of the Invention: [Technical Field] The present invention relates to a game system, a game device, a center device, and a program. [Prior Art] Previously, a jackpot type game system was provided. This system roughly has the following structure. That is, the first has a plurality of game devices, and the second has a central device communicably connected to the plurality of game devices. Each game device includes, for example, one or more game terminals that provide various games such as a pusher game, a slot game, a horse racing game, and the like. In each game terminal, it is typical to wait for the input of the tokens by the player to provide various games. For the player, the token for the amount of the token to be invested is paid in response to the result of the game, or the sanction for the confiscation of the token to be invested is given. In the present specification, a token coin or a sheet is a disk-shaped object of a coin. On the other hand, the aforementioned central device has a function of inadvertently giving a token as a token to the player regardless of the game result of each game terminal. The execution of the payment as the token of this offer is in accordance with the probability of selection, as a terminal for accepting the offer, and after drawing and determining a particular game terminal. Further, the number of tokens as a discount is changed in accordance with the number of tokens that each player has consumed in each game terminal. This is also a kind of feedback service that includes the lottery element -5 - 201107018 for the user of the game system. As such a game system, for example, those disclosed in Patent Document 1 are known. [Prior Art Document] [Patent Document] [Patent Document 1] JP-A-2009-1 1 2733 SUMMARY OF INVENTION [Problems to be Solved by the Invention] However, in the game system described above, there are the following problems. . First, it is preferable that the payment of the above-mentioned preferential token is performed on the possibility that the plurality of game devices or the plurality of game terminals constituting the same can be equally performed, but the system does not necessarily ensure such a guarantee. Therefore, depending on the situation, it is also possible that the winnings will be concentrated in a particular game terminal. Further, such a game system has a plurality of kinds of game devices or game terminals as described above, but there is a possibility that a difference between a popular model and an unpopular model may occur. This difference is due to the fact that the game provided by the game terminal itself has no charm or the appeal of the customer, and the situation in the display of each game terminal is different (for example, when the store is two floors) In the case where the player frequently plays the game terminal installed on the 1st floor, and does not play the game terminal installed on the 2nd floor, etc.). However, as a manager of the game system or a manager of a game arcade, this tendency is generally not favored. This is because the game 201107018 system or game playground as a whole, tokens are equally consumed in terms of operation. The present invention has been made in view of the above circumstances, and an object of the present invention is to provide an appearance in which the selection of the winnings can be appropriately adjusted, or to assume that the difference between the popular model and the unpopular model is generated by the election of the winnings. A game system, a game device, a central device, and a program that can be appropriately used as a whole can be reduced by changing the state of the form. [Means for Solving the Problem] In order to solve the above problems, the game system of the present invention includes a plurality of game devices, each of which has an invisible first game medium recorded by a player by tangible or electrically or magnetically recorded. a game terminal that consumes a game that participates in the game and pays for the game of the game that is supposed to be the result of the game play; the central device is communicably connected to the plurality of game devices, for the aforementioned game terminal Any one or more of the first game medium or the second game medium that is paid as a discount, and the counting unit calculates the current time from each game terminal of each of the game devices. Pointing back to the number of consumed game media of the number of the first game media consumed in the first period; and determining whether or not the game play operation is performed in each of the game terminals: the central device includes: The payment decision department determines whether or not to indicate the above as a basis for determining the probability based on the payment decision rate. The payment of the first or second game medium of the offer; the setting unit is variable for the selection rate correction setting 201107018 corresponding to each of the game devices connected to the central device; and the determining unit is paid by the aforementioned When the determination unit determines the payment for the first or second game medium as the offer, the game is executed for each of the game terminals connected to the game device of the central device to determine the play operation by the determination unit. The number of the above-mentioned consumed game media of the terminal, together with the above-mentioned election rate correction, determines the election rate associated with each game terminal that is determined to be executed by the game play, and determines that the instruction should be indicated by following the selection of the election rate. A game terminal that pays for the first or second game media of the offer; and the game terminal determined by the determination unit pays the first game game or the second game media as the offer. According to the present invention, in each game terminal, when the player plays the game, the reward for the result of the play is paid. Further, independently of the reward, the central device performs a lottery in accordance with the selection rate to instruct the game terminal to pay "the first game medium as a discount or the second game media as a discount" for the game terminal selected in the drawing. In the present invention, a link type color gold game system is provided. Then, in the present invention, in particular, when the selection rate of each game terminal on which the game play is performed is set, the election rate correction 关于 for each game device is set to be variable, so that the election rate for each game terminal is also adapted to Therefore, from the point of view of the overall system, the fact that the winnings are only concentrated on the unbalanced state of the game terminal or the like belonging to a specific game device can be selected by appropriate setting according to the present invention. The rate correction is performed, and the appropriate measures such as making the imbalance into equalization are performed, and the system can be used appropriately. The so-called "game media" has a tangible or intangible material that exchanges the price of *8 - 201107018 between the terminal 21 and the player. The exchange price is the property of giving the player the qualification to participate in the game by the player's consumption, the nature of the reward given to the player by the terminal 21 as a result of the play, and the nature of the offer of the player who plays the game as the terminal 21. . "First Game Media" is a game media that gives players the qualification to participate in the game. For example, "1st game media" is a token or a credit. The "2nd" representative of "Second Game Media" is different from the "First Game Media" type. For example, "1st game media" is a token, and "2nd game media" is a token. The "first game media" is a lottery, and the "second game media" is a token. The "first game media" is a token or a quota, and the "second game media" is a ticket. Further, the "first game media" is a token or a quota, and the "second game media" is a ball. The present invention can also be used as a "concession" to pay "first game media" or "second game media". . This means that the "concession" to be paid may be the same as the "first game media" that the player consumes to participate in the game, or the "second game media" of a different type. For example, when the token is consumed for the participation of the game, the payment amount may be paid as a discount. For the participation of the game, the consumption of tokens or the amount of the vouchers can be used as a discount. Furthermore, when a token or a token is consumed for the participation of the game, the ticket can be paid as a discount. "Remuneration" which is independent of "Preferential" is "The first game media j can also be used, "The first game media" is also available, and it can also be used as a different type of game -9 - 201107018. In the present invention, the "counting unit" is provided in the game system as a separate element in physical identification, or as a "central device", "game device" or "game terminal". Some of them can be set up. The same is true for the "Decision Department". Further, the respective elements and terms used in the present invention are described in more detail in the following embodiments, and will be described in more detail. In particular, please refer to the description of the following embodiments for the meaning of "consumption" such as the status of "consumed" game media. In the game system according to the present invention, the number of the first or second game media that is paid as the offer may be the number of the first game media that are consumed in each game terminal of each of the game devices. a part or all of the number of accumulated game media associated with the sum of the number of first game media consumed in all game terminals; the central device further includes: a control unit, which is the first or After the second game medium is paid, the number of accumulated game media is updated to the number of the game media to be paid or the predetermined initial number from the number of accumulated media. According to this aspect, the number of the first or second game media as the offer to be paid is cumulatively increased in accordance with the number of the first game media consumed by each game terminal, so that the use of the game system can be improved. degree. This is due to the increasing number of game media as a discount, which will become a factor in attracting players to the game terminal. The so-called "number of game media", if the game media is a token, then the number of tokens, if the game media is a quota, then the amount is 代, if the game media is a ticket, then -10- 201107018 votes The number of coupons or the number of tickets is recorded. Further, in the game system of the present invention, the payment determining unit may be configured to include the payment determining unit of the payment determining unit when the first game medium is consumed by one or more of the game terminals. The change is based on the number of the aforementioned first game media consumed in the consumption of the first game media. According to the mode, it is possible to appropriately set the timing and probability of the payment decision that occurs when the management of the winnings is elected. Further, in the game system according to the present invention, the setting unit may be configured to automatically set the above-described selection rate correction for each of the game devices so that the selection ratio of each of the game terminals is close to the same. According to this aspect, the above popular models can be effectively reduced. This is because if the election rate of the game terminal of the popular model is close to the same as the election rate of the game terminal of the unpopular model, in the sense of the easiness of the election of all the game terminals. The customer has the same appeal. Further, in the game system of the present invention, the setting unit may be configured to include an operation unit for changing the selection rate correction target by an external operation. According to this aspect, for example, when the manager of the game system considers various situations such as the difference of the above-mentioned popular models and unwelcome models, the game can be changed by manually changing the election rate correction. The election rate of the device makes it possible to more effectively exert the effect of the present invention, that is, the effect of the proper use of the game system. -11 - 201107018 Further, in the game system of the present invention, the display unit may further include: a display unit that displays a correction rate after setting the pre-rate correction by the setting unit, and displays an accuracy of the selection rate according to the setting. The total predicted prediction winning rate for each of the aforementioned game devices with respect to the number of the aforementioned consumed game media for each game terminal at the time of setting. According to this aspect, since it is possible to visually confirm and confirm the total selection rate of each game device according to the selection rate correction set by the setting unit, for example, it is possible to obtain appropriate measures after easy handling (for example, if After the setting is dissatisfied, you can proceed further. In addition, it is explained in the embodiment after the meaning of "the total predicted prediction rate" of the present state. Further, the game system according to the present invention may be configured as a front portion, and whether or not the first game medium that is consumed is determined according to whether the game terminal is shorter than the period from the current time point to the first time. More than or equal to this, it is determined whether or not the game is executed for the game terminal. According to this aspect, the description of the modification of the embodiment after the plundering of the winning prize can be ruled out. Description. Further, in the game system according to the present invention, at least one of the game terminals in the game terminal may be a push-pull game machine, and the game terminal of the first or second game media that is to be provided with the above-mentioned offer is a push coin. As the preferential offer, the first or second tour center of the tangible object is selected and the set prediction is determined more specifically. The number of changes is determined by the number of actions determined by the determination. Off " In the above-mentioned travel as a game machine drama media -12- 201107018 ‘put into the push coin console of the push coin game machine. As a push-to-tap platform for putting into a coin-operated game machine, the drama media is a token, and it is a media system such as a ball that is put into a push-pull disk. According to this aspect, according to the diversity of payment modes as game media, the concern of the system can be further mentioned. In addition, in the game system of the present invention, the payment of the first or second game media is also preferentially performed, and the game is performed at the same time as the game of the first or the game terminal of the offer is temporarily unavailable. The first or second game media knows that, and the manager of the game system urges the direct transfer of the first or second game media directly, it is possible to avoid the fact that the number of game media is very large, for example. At the time, the occurrence of a situation in which the player's direct game is harmed from the game terminal as the second game medium. . In the game device of the present invention, in order to solve the game device of the game device that has the player playing the game that is tangible or electrically or consumed by the first game media, and that is the result of the game play, In the game system, the game system includes: a central device, which is a first or second liter player that is included in the second game discount of the first tangible object that determines whether or not the tangible object of the game terminal is determined. The game may be configured to include, as the foregoing, a game of the second game medium at the end of the game, and the passage of the player's urging body to receive the receipt as at least one of the notices of the offer. For the first or second payment of the first or the first offer, the above-mentioned problem is generated, and the magnetic record is invisible to pay more than one game device for the game that should be used as a tour; The payment determination unit that is the first game medium or the second game medium of the offer, which is based on the payment of the above-mentioned payment, is the one of the above-mentioned payment, and the counting unit calculates the body based on each of the aforementioned game terminals. The number of the consumed game media that is the number of the first game media that are consumed in the first period from the current time point; and the determination unit determines whether or not the game play operation is performed in each of the game terminals; When the determination unit determines that the play operation is performed in the game terminal included in the game device, and by following the setting unit included in the central device, the number of the game media to be consumed according to the game terminal is followed. For the lottery when the game device is set to a variable election rate correction, when the game terminal is selected, Then, the game terminal is instructed to pay for the first or second game medium as the offer. The present invention grasps the invention of the game system of the present invention described above from the viewpoint of the game device constituting the game system as a center. Therefore, even in accordance with the present invention, the above-described effects relating to the present invention, that is, the effects of the proper use of the game system, can be exerted in the same manner. In order to solve the above problems, the central device of the present invention is configured to communicably connect a plurality of game devices while configuring a game system. The game system includes: a plurality of game devices, each having a player performing tangible or powered One or more game terminals of the game in which the invisible first game media of the sex or magnetic record is consumed, and the game that pays for the play of the game due to the game play result; the counting unit is Each game terminal of the game device calculates the number of consumed game media that is the number of the first game media consumed in the first period from the current time point back to the current time period - and the determination unit determines that Whether or not each of the game terminal play operations is executed; and the payment determination unit is configured to determine whether or not to be one of the game terminals based on the probability of the payment determination, and to indicate whether or not the game is independent of the reward. Payment of game media or second game media; setting department, which will be connected to the center The selection rate correction corresponding to each of the game devices is set to be variable; and the determination unit determines whether to instruct the payment of the first or second game medium as the offer by the payment determination unit. In each of the game terminals of each of the game devices of the central device, the number of the consumed game media of each game terminal that is determined by the determination unit to determine the game play is determined, and the game rate correction is determined to determine that the game is determined. At the same time as the election rate associated with each game terminal to be executed, the game terminal that is to be instructed to pay for the first or second game media of the offer is determined by following the selection of the election rate. The present invention grasps the invention relating to the above-described game system of the present invention from a viewpoint centered on a central device constituting the game system. Therefore, even in accordance with the present invention, the above-described effects relating to the present invention, that is, the effects of the proper use of the game system, can be exerted in the same manner. In order to solve the above problems, the central device of the present invention is a program for communicatively connecting a central device of a plurality of game devices while constituting a game system; the game system includes: a plurality of game devices; The game is played by the player through the consumption of the invisible first game media that is tangible or electrically or magnetically recorded, and the game that pays for the play of the game that should be the result of the game play is -15- The game terminal of the 201107018: the counting unit calculates the number of the consumed game media that is the number of the first game media that is the first time period of the first time period from the current time point, based on each terminal of each of the game devices: It is determined whether or not the game operation of each of the game terminals is executed; and the first game medium is instructed to cause the remuneration to be the exclusive game for any one or more of the game terminals based on the predetermined payment basis. Or the payment of the second game media, and will be connected to the aforementioned clubs of the central device The selection rate correction is set to be variable, and the first or second game medium that is the designated offer is determined by the support, and is determined by the aforementioned end of each of the game devices connected to the central device. The determination unit determines that the number of the consumed game media at each end of the game play is determined in association with each of the game terminals in which the play rate correction determination is determined to be performed by the game play, and determines that the lottery is selected by following the election rate. The central device that manufactures the game terminal that pays for the first or second game media of the offer is described. The present invention grasps the game invention of the present invention described above with respect to a viewpoint centered on a central unit constituting the game system. Therefore, even in accordance with the present invention, the effect of the present invention can be similarly exerted, that is, the appropriate use of the game system [Embodiment] An in-game cancellation determination unit whose feature setting rate is prior to the payment device The effect of the end of the game at the end of the game, and the effect of the final selection rate as the system of the previous method control--16-201107018 Hereinafter, with reference to FIG. 1 and FIG. Be explained. As shown in FIG. 1, the game system 100 includes a lottery drawing device 1 and a plurality of game devices 20. Further, the plurality of game devices 20 are plural game devices 20A, 20B, 20C, etc. as shown in the figure, but A, B, C, etc., which are attached to the symbols 20 A '20B, 20C, ... It is omitted when it is not necessary to distinguish the game devices in particular. The constituent elements of the game device 20 are the same as the additional characters of the determination units 22a, 22B, 22C, ... or the terminals 21 A1, 21 A2, etc., which will be described later. The game device 20 includes various elements of the game terminal 21, the determination unit 22, the communication unit 23, and the control unit 24.
其中,控制部 24係包含未圖示之 CPU ( central processing unit ) 、RAM ( random access memory ) 、ROM (read only memory)等,以該當之遊戲裝置20整體調和 作動之方式,直接•間接地控制其他各種要素。 終端2 1係一邊接受玩家所致之直接操作,一邊用以 使該玩家遂行遊戲的機器。所謂「遊戲」例如可爲吃角子 老虎遊戲、解謎遊戲、推幣遊戲、賽馬遊戲、麻將遊戲等 ’在本發明並不特別拘泥於其種類。玩家於終端2 1中應 進行之操作,係因應此種遊戲的種類別。 於1個遊戲裝置20係設置有一以上之此種終端21。 例如’遊戲裝置20A係如圖1所示,包含4個終端21A1 〜21A4。如上所述,因爲本發明不拘泥於遊戲的種類,遊 戲系統100係以在其中可遂行複數種類遊戲之方式構成即 -17- 201107018 可。不過,通常提供同種類遊戲的終端21 1 整合性的遊戲裝置20。 將以上內容切合於圖1的話,例如,遊j 包含提供吃角子老虎遊戲之4個終端2 1 A 1 裝置20C係包含提供推幣遊戲之兩個終端2 〇 再者,於圖1中,於1個遊戲裝置20 有兩個以上的終端2 1,但是,1個遊戲裝置 個終端2 1時當然也包含於本發明的範圍內。 又,以上內容中,針對遊戲系統100由 類別的遊戲裝置20A、20B、20C…所構成之 ,但是,本發明係該等遊戲裝置20A、20B、 (此係亦即指終端2 1的全部)或一部份並 相同種類之遊戲的狀況。 於本實施形態中,對於玩家爲了參加於 開之遊戲,會被要求將身爲第1遊戲媒體的 )物理投入至該當終端2 1的所定吃角子老 )。例如,在推幣遊戲,代幣的投入代表獲 參加資格之同時,也關聯進行遊戲本身。又 結果中取得一定成績之玩家,通常會支付因 幣的數量,且多於其之數量的代幣。 如此,於本實施形態中,“代幣”相當於 1遊戲媒體」,但是,本發明並不限定於相 「遊戲媒體」係如上述般,具有在遊戲或終 ί屬於1個有 戮裝置20Α係 〜21 Α4,遊戲 1C1 、 21C2 等 中,一定設置 2 0僅包含1 對應遊戲之種 範例加以說明 20C…的全部 不會積極排除 終端2 1中展 代幣(不圖示 虎盤(不圖示 得作爲玩家的 ,對於在遊戲 應其投入之代 本發明之「第 關形態。所謂 端21與玩家 -18- 201107018 之間交換之價値的有形物或無形物。「第1遊戲媒體」係 具有作爲藉由玩家消費而賦予玩家遊戲之參加資格的性質 之被交換的價値。如果具備此種性質的話,基本上任何物 體都可成爲「遊戲媒體」。例如,記錄於1C卡或預付卡 之觀念上的“代幣餘額(或者單稱爲餘額或者代額値)”等 也可相當於「遊戲媒體」。本發明所稱「被電性或磁性記 錄之無形的第1遊戲媒體」係具體假設此種「第1遊戲媒 體」。 各終端21係將遊戲的遊玩提供給玩家。又,各終端 21係支付因應該當遊戲之遊玩結果的該當遊戲之遊玩報酬 。例如,將代幣支付至設置於終端21之袋口(支付出口 )0 判定部22係如圖1所示,依每一遊戲裝置20設置, 並依包含於該當遊戲裝置20之每一終端21,判定遊玩動 作是否被執行。此遊玩動作是否被執行係現在時間點與於 由現在時間點回溯一定時間之時間點之間的第2期間中, 針對該當之終端21,藉由是否有包含代幣之投入行爲的該 當代幣之消費(被消費之代幣的數量是否是所定數,例如 是否是1以上)來判斷(再者,關於在此所稱代幣的「消 費」之意義,係在之後說明「計數部1 6」時進行說明)。 如果將前述第2期間設定爲比較短的話,即可判明“現在” 玩家是否於該當終端21中進行遊戲。 再者,於本實施形態中,尤其,判定部22係不僅針 對前述第2期間中之代幣投入的消費,也針對其枚數進行 -19- 201107018 計算。例如,遊戲裝置20A的判定部22A係於各終端 21A1〜21A4中將前述第2期間內被投入之代幣的枚數, 計算爲50枚、20枚、10枚、0枚等。 判定部22係例如可藉由控制部24之CPU的功能或 與控制部24不同之其他CPU的功能來達成。再者,於本 實施形態中,判定部22構成各遊戲裝置20之一部份,但 是,本發明係不限定於相關形態。也就是說,根據只要可 掌握遊戲系統1 00所致之各終端2 1之遊玩動作是否被執 行即可,故採用相當於判定部‘ 22之要素,具備於各終端 21或彩金抽選裝置10之構造等亦可。 通訊部23係用以與彩金抽選裝置10進行通訊的介面 。從遊戲裝置20介由通訊部23傳送至彩金抽選裝置10 的通訊內容,係可包含前述之判定部22所致之每一終端 2 1的遊玩動作是否被執行之判定結果,或每一終端2 1的 投入代幣枚數的通知等。從彩金抽選裝置1〇介由通訊部 23傳送至遊戲裝置20 (進而傳送至終端21)的通訊內容 ,係可包含朝彩金當選之終端21發出之代幣支付命令。 於本實施形態中,此通訊部23係主要因應來自彩金抽選 裝置10的通訊要求命令而動作。但是,即使採用可從遊 戲裝置20側進行自發性通訊之構造也沒有問題。實際上 ,於本實施形態中’如後述般,針對於各終端2 1中被消 費之代幣的數量’遊戲裝置20開始自發性通訊。 另一方面,彩金抽選裝置係包含支付決定部11、 彩金値記憶體1 2、當選率修正値設定部1 3、操作•顯示 -20- 201107018 部1 3 1、終端決定部1 4、通訊部1 5、計數部1 6及控制部 19等之各種要素。支付決定部11、當選率修正値設定部 1 3、終端決定部1 4及計數部1 6係例如藉由控制部1 9執 行後述之程式來達成之功能亦可。 其中,控制部19係包含未圖示之CPU、RAM、ROM 等,以彩金抽選裝置10整體或遊戲系統100整體調和作 動之方式’直接•間接地控制其他各種要素。於本實施形 態中,控制部1 9係特別在藉由支付決定部1 1產生彩金當 選時,朝接受其恩惠的終端2 1發出代幣的支付命令(關 於此點係於後詳述)。又,通訊部1 5係與前述之遊戲裝 置20的通訊部23進行通訊之要素,用以與各遊戲裝置20 進行通訊的介面。 計數部1 6係依構成前述之遊戲裝置20的每一終端2 1 ,來計算身爲從現在時間點回溯所定第1期間內被消費之 代幣的數量(以下,略稱爲「被消費遊戲媒體數」)。 在此,針對代幣的「消費」之意義加以詳細說明。 於本實施形態中,「消費」之用語係區別爲對終端2 1 之代幣的“投入”,與僅爲代幣的“使用”之用語。所謂代幣 的「消費」係指投入至終端21之代幣其本身對於該當玩 家來說無法取回,而確定參加該當遊戲的事象。此種事象 (亦即,稱爲「消費」之事象)係如下所述般,藉由1個 以上具體事時的累積來認定。 以下,將可稱爲代幣被「消費」之狀況(或者其時間 點)一邊切合具體例一邊說明。 -21 - 201107018 (i )終端21提供「賽馬遊戲」之狀況 如前述般,於本實施形態的遊戲裝置20中可遂行各 種類的遊戲,但是,「消費」槪念係因應其遊戲的種類而 不同。 例如,於賽馬遊戲中,僅代幣被投入至該當終端2 1, 並未發生「消費」之事象。一般來說,在賽馬遊戲中,代 幣的投入係相當於在現實世界的賽馬之馬券購入前,對馬 券販賣處提示費用的行爲,僅爲表示參加遊戲的意思。競 賽馬進入閘門爲止,代幣隨時都可取回。在此種賽馬遊戲 中,需等待代幣的投入後,預測勝利馬的投票、競賽馬進 入閘門之時間點爲止之取消的不發生之兩個具體事實(如 包含代幣投入行爲的話,則爲3個具體事實)的經過,才 會成爲代幣被「消費」之狀況。 (ii )終端21提供「推幣遊戲」之狀況 在終端21是推幣遊戲機時,代幣的投入代表代幣的 「消費」。在推幣遊戲中,對受到推幣遊戲機的硬幣推擠 器(代幣推擠器)的往返運動等之影響的區域,亦即,$ 幣台盤(場域)之代幣的投入行爲本身就是確定遊戲參加 的行爲,又,因爲在其時間點已無法取回代幣。 (iii) 「第1遊戲媒體」是代額値之狀況 如前述般,雖然本實施形態之「第1遊戲媒體」是‘ -22- 201107018 代幣” ’但是並不限於此。「消費」槪念係因應此 遊戲媒體」的種類別而不同。 例如,「第1遊戲媒體」是記錄於預付卡等 代額値)時,就已經沒有“代幣的投入”存在的於 所致之該當預付卡的投入行爲及從其殘度數之終 所致之扣除,成爲代替“代幣的投入”之具體事實 況亦有「第1遊戲媒體」是記錄於中央伺服器之 玩家之餘額記錄帳戶等所記錄之餘額(代額値) 。關於本實施形態之遊戲系統1 〇〇係雖然未具備 服器」,但是,彩金抽選裝置10具相當於其之 〇 此種被電性或磁性記錄之「第1遊戲媒體」 況係因應遊戲的種類別,相當於「消費」槪念之 重疊於不同情況。例如,在利用預付卡來享受賽 ,預付卡的投入、預測勝利馬的投票及競賽馬的 時爲止取消的不發生、被記錄於預付卡之餘額( 的扣除之具體事實的經過係相當於「消費」之狀 此種「消費」的有無係根據各終端21之代 有無及其枚數,與控制部24所致之終端21之所 例如,如賽馬遊戲則爲前述預測勝利馬的投票操 有無之確認等的各種情況來總合性判斷。是否有 的判斷本身係以遊戲裝置20的控制部24進行亦 金抽選裝置10的控制部1 9進行亦可,又,以; 等進行亦可。在本實施形態,也考慮說明的便利 種「第1 之餘額( 第,玩家 端2 1等 。相同狀 關於該當 之狀況等 「中央伺 功能亦可 相關之情 具體事實 馬遊戲時 進入閘門 代額値) 兄。 幣投入的 定操作( 作等)的 「消費j 可,以彩 ;IJ定部22 ,「消費 -23- 201107018 j的有無係於判定部2 2中判斷》 不管如何’計數部1 6計算之被消費代幣數(特別是 其中的「消費」)係作爲以上所述之意思中,或具有以上 之背景的用語來解釋(關於申請專利範圍內所記載之「消 費」或「被消費遊戲媒體數」之用語也相同)。 然後’計數部1 6係依構成遊戲裝置20的每一終端2 1 ’作爲從現在時間點回溯所定第1期間內被消費之代幣的 數量’計算此種被消費代幣數。 更具體來說,首先’前述「所定第1期間」係例如可 設定爲60分鐘等。 又,此時’作爲計數的方法,例如,可採用作爲計數 部16的一部份而準備記錄每1分鐘的被消費代幣數之6〇 個記憶體之同時,關於該等,一邊伴隨每1分鐘的更新作 業’一邊藉由加算前述60個記憶體所記錄之値的全部來 求出第1期間整體(60分鐘)的被消費代幣數等之方法。 此時的「1分鐘」係作爲判定部22在判定代幣消費之有無 時設爲“第2期間”而可採用(參照前述之關於判定部22 ) 〇 於之後參照之圖4或圖5中,表現藉由計數部1 6計 算之各終端21的被消費代幣數之一例(於圖5中,參照 取名爲「被消費代幣數」之正中列的各欄)。 再者,於本實施形態中,計數部16是彩金抽選裝置 1 0之一部份,但是,本發明係不限定於相關形態。也就是 說,只要可掌握彩金抽選裝置10所致之在各終端的被消 -24- 201107018 費代幣數即可。所以,採用使相當於計數部1 6之要素具 備於各遊戲裝置20或各終端21之同時,其計數結果介由 通訊部23及15而通知彩金抽選裝置10的構造等即可。 支付決定部11係於所定契機依據支付決定機率,決 定是否指示作爲優惠之代幣(以下,略稱爲「優惠代幣」 )的支付命令。在本實施形態,將此支付決定的結果、出 現當選之狀況(決定指示優惠的支付)稱爲「彩金當選」 。此係無關於各終端2 1之遊戲結果的如何,對於玩家來 說驚奇地賦予之優惠,包含對於該當遊戲系統100的利用 者之彩券要素的回饋服務。支付決定部1 1係具有此種優 惠賦予執行之有無的決定權。支付決定部1 1所致之「支 付決定」係作爲優惠,決定是否指示遊戲媒體的支付,不 包含決定應支付優惠之遊戲終端。後述之當選終端決定部 1 4係決定應支付優惠之遊戲終端。 支付決定部1 1執行支付決定之「所定契機」係於本 實施形態中“代幣被消費1枚以上時”。在此所謂「消費」 係與之前詳細敘述之「消費」相同意義。亦即,於各終端 21中,玩家確定參加遊戲,失去(就算是暫時)投入之代 幣時,則進行關於彩金當選之有無的支付決定。換句話說 ,每於在遊戲系統100之任一終端21中代幣被消費時, 彩金抽選裝置1 0的支付決定部Π則進行支付決定。 又,執行相關之支付決定時之「支付決定機率」(支 付決定部Π決定指示代幣之支付的機率)係於本實施形 態中,與前述之「契機」(支付決定之前的1以上之代幣 -25- 201107018 的消費)中被消費之代幣的數量成正比。亦即,在支付決 定部11之支付決定的階段中,雖然並未決定對哪個遊戲 終端1 1支付優惠,但是,支付決定機率係因應支付決定 之前在任一遊戲終端11中被消費之代幣的數量而變化。 例如,在支付決定之前1次被消費之代幣的數量是10時 之支付決定機率,係在支付決定之前1次被消費之代幣的 數量是2時之支付決定機率的5倍。所以,如果玩家1次 消費多數的代幣的話,之後某人(也許是該玩家,也許不 是)接受彩金之恩惠的機率較高。 支付決定部11依據支付決定機率來決定是否指示支 付命令的具體處理係例如以下所述。於此處理中,支付決 定部11係作爲虛擬亂數產生器而作用,產生1個亂數( 亦即虛擬亂數)。此虛擬亂數產生器可產生之亂述的個數 有限(例如1 〇〇〇 )。虛擬亂數產生器產生1個亂數之前, 支付決定部11係遵從支付決定機率,將虛擬亂數產生器 可產生之亂數區分爲兩個群組。例如可產生之亂數是1000 個,支付決定機率是1 %的話,將1 〇個亂數分類爲支付之 群組,將其他990個亂數分類爲不支付的群組。虛擬亂數 產生器產生1個亂數之後,支付決定部1 1係判斷被產生 之亂數屬於哪個群組。被產生之亂數屬於支付的群組的話 ,支付決定部11係指示優惠代幣的支付命令。被產生之 亂數屬於不支付的群組的話,支付決定部1 1係不指示優 惠代幣的支付命令。 彩金値記億體1 2係記憶在彩金當選產生時應支付之 -26- 201107018 優惠代幣的數量(在此實施形態係彩金値)。在本實施形 態,尤其,彩金値係因應在各終端2 1之被消費代幣數的 總和(在所有終端2 1被消費之代幣的數量總和)而訂定 ,更具體來說,被消費代幣數的總和越大,優惠代幣的數 量也越增加。具體來說,例如,作爲優惠代幣的數量而訂 定被消費代幣數的總和之2%的代幣數量等。此時,被消 費代幣數的總和是25萬枚的話,彩金値(積存遊戲媒體 數)則爲5000枚( = 250000x0.02)。再者,以下,將被消費 代幣數的總和與彩金値之間的比例(現在的說明爲「2%」 )稱爲「集積率」。集積率係只要超過0%,1 00以下的話 作爲任何値皆可。 正確來說,彩金値(積存遊戲媒體數)係以彩金當選 產生時可支付優惠之方式被保留(reserve)的數値》因此 ,在彩金當選產生時應支付之優惠代幣的數量,係與彩金 値(積存遊戲媒體數)的全部(100%)不一致亦可。亦即 ,應支付之優惠代幣數量係彩金値(積存遊戲媒體數)的 一部份(例如30% )亦可。在此實施形態,在彩金當選產 生時應支付之優惠代幣的數量,係彩金値的全部(1 0 0 % ) 〇 如上述般,彩金値係在所有遊戲終端中被消費之第1 遊戲媒體的數量總和(被消費代幣數的總和)與集積率之 積。對於計算彩金値來說,合計在各終端之被消費代幣數 而求出被消費代幣數的總和,將其被消費代幣數乘以集積 率亦可,以其他方法求出亦可。例如,將在各終端的被消 -27- 201107018 費代幣數乘以集積率,合計該等乘算結果來計算彩金値亦 可。或者,每於在各終端的代幣消費時,累積相當於集積 率之數値(例如0. 〇 2 )之狀況中,累積結果是彩金値。 再者,無關於上述狀況,依據狀況,彩金値係通常固 定爲一定値(例如,前述5000枚)亦可。 當選率修正値設定部13係設定對應各遊戲裝置20之 當選率修正値。在此,所謂當選率修正値係屬於遊戲裝置 20之終端21當選彩金之機率,亦即,成爲用以左右彩金 當選率的指標之値。 此當選率修正値係具體來說例如以圖2所示之形態賦 予。於此圖2中,當選率修正値係由上依序各減少1 .4、 1.2.....〇. 6與0.2。圖中左欄的「係數値」係分別對應 該等當選率修正値,方便上所訂定之値。於本實施形態中 ,當選率修正値越大,則關於屬於該當遊戲裝置20之終 端21的彩金當選越容易出現,關於此點係於後詳述。 再者,針對成爲此種具體形態之當選率修正値的利用 方法,之後會重新說明。 又,針對關於本實施形態之當選率修正値,需要若干 注意的是雖然接受彩金當選之恩惠的是各終端2 1,但是, 在此所述之當選率修正値係並不是依每一終端2 1,而是將 各遊戲裝置20作爲1個單位來訂定。 被設定之當選率修正値係例如之後所參照之圖8所示 ,可於彩金抽選裝置1〇的操作•顯示部131的顯示器 131A上,作爲對應各遊戲裝置20A、20B、…者而顯示( -28- 201107018 參照同圖中取名爲「當選率修正値」之正中之列的各欄等 )。再者,關於此圖8的詳細係之後重新說明。 當選終端決定部1 4係在藉由支付決定部1 1而彩金當 選產生時,決定接受其恩惠的終端2 1。關於終端2 1的決 定係大略如以下所述般進行。 首先,第1,根據藉由遊戲裝置20的判定部22進行 之各終端2 1之遊玩動作是否被執行的判定,被判定現在 正在進行遊玩(亦即,遊玩動作被執行)之終端2 1係從 所有終端21中被選出。該等遊玩中的終端21係成爲可接 受彩金當選之恩惠的候補。 第2,求出關於包含於該等遊玩中之終端21之各個終 端21的前述被消費代幣數(如上述般,例如60分鐘間的 被消費代幣數)相對於該當遊玩中所有終端21相關之被 消費代幣數的總和之比例。在此比例較高之終端2 1,相較 於其他終端21,進行消費更多代幣之積極遊戲的可能性較 高。再者,以下,方便上將此比例稱爲「遊玩率」。 第3,如此,依據依每一遊玩中的終端2 1求出之遊玩 率,與針對該當終端21所屬之遊戲裝置20所訂定之前述 當選率修正値’訂定關於各終端21之彩金當選率。 第4’藉由遵從此各終端21相關之彩金當選率的抽選 ’某特定終端21被作爲接受彩金當選之恩惠的終端(應 支付優惠代幣之終端)而決定。 遵從彩金當選率之抽選的順序係例如以下所述。於此 順序中,當選終端決定部1 4係作爲虛擬亂數產生器而作 -29- 201107018 用,產生1個亂數(亦即虛擬亂數)。此虛擬亂數產生器 可產生之亂述的數量有限(例如1 〇〇〇〇 )。虛擬亂數產生 器產生1個亂數之前,當選終端決定部1 4係遵從支付決 定機率,將虛擬亂數產生器可產生之亂數區分爲複數群組 «群組的個數係遊玩中之終端2 1 (可接受彩金當選之恩惠 的候補)的個數,各群組係被分配至該當終端2 1。屬於各 群組之亂數的個數係遵從彩金當選率來配分。例如,可產 生之亂數是1 0000個,某終端的彩金當選率是1.2%的話 ,將1 20個亂數配分至被分派至其終端的群組,其他終端 的彩金當選率是1.5%的話,則將150個亂數配分至被分 派至其終端的群組。虛擬亂數產生器產生1個亂數之後, 當選終端決定部1 4係判斷被產生之亂數屬於哪個群組。 分派有被產生之亂數所屬之群組的終端會接受彩金當選的 恩惠。亦即,對此終端支付優惠代幣。 針對如以上所述之終端2 1的決定順序(包含遊玩率 、彩金當選率的計算方法),於之後馬上開始之遊戲系統 1 〇〇的動作說明中,進行更詳細的說明。 具有以上所述之構造之本實施形態相關之遊戲系統 1 〇〇係如下所述般作動。以下,除了已參照之圖1及圖2 之外,一邊參照圖3以後之各圖面一邊說明。再者,在關 於本實施形態之遊戲系統100,可同時實施終端21之遊戲 遂行處理等之各種處理,但是,以下,爲了易於說明,僅 針對本發明特別有關聯之處理來進行說明。 首先,於本實施形態中,針對彩金當選相關之處理如 -30- 201107018 何進行來說明。再者,以下所述之中央裝置10執 處理,係遵從記憶於中央裝置1 0的控制部1 9內;; 或ROM的資訊記錄媒體內之程式來執行。資訊記 係 CD ( compact disc) 、DVD ( digital versatile d 其他型式的媒體亦可。 在彩金當選相關之處理,如圖3所示,遊戲g 係朝彩金抽選裝置10,進行針對於遊戲裝置20的 21中代幣是否被消費,被消費的話其枚數是幾枚的 圖3的步驟S2 1)。此時,彩金抽選裝置1〇的通! 與各遊戲裝置20的通訊部23以適切時機作動,遊 2〇的控制部24係依據代幣投入之基礎•具體事實 是否有代幣的「消費」’判定部22係進行前述之 判斷。 在有前述的通知時’則接下來,彩金抽選裝置 計數部1 6進行被消費代幣數的計數(圖3的步驟 〇 計數部1 6所致之被消費代幣數的計數係如前 例如’可對於以1分鐘單位而涵蓋過去60分鐘之 間來進行。圖4係揭示構成遊戲裝置2〇a之終端 2 1 A 4相關之6 0分鐘間的被消費代幣數之一例。在 終端2 1 A 1〜2 1 A4的被消費代幣數可知分別爲7 5 〇 3 50、50。又,由此圖,可讀取最近6〇分鐘之間 2 1 A 1〜2 1 A 4的被利用度。例如,關於終端2〗a 1, 當6 0分鐘之期間的開始當初很多代幣被消費,但 行之各 匕RAM 錄媒體 isc )或 妾置20 各終端 通知( 界部15 戲裝置 ,針對 總合性 10的 S32 ) 述般, 間的期 2 1 A 1 ~ 此圖, 、500、 之終端 儘管該 是現在 • 31 - 201107018 時間點附近幾乎沒有代幣被消費等。 如此計算每一終端2 1的被消費代幣數時,控制部1 9 係更新記憶於彩金値記憶體1 2之彩金値(在此實施形態 ’係在彩金當選產生時應支付之優惠代幣的數量)(圖3 的步驟S3 3 )。假設,被消費代幣數僅有圖4所示,且集 積率是10%的話,彩金値則成爲1 65 ( = (75 0 + 5 00 + 3 5 0 + 5 0)χ 〇· 1 )。此値係成爲較現在時間點的1分鐘前之彩金値1 57 多出8之數値(因爲最近1分鐘之間之被消費代幣數是 0+30+50+0=80 > 參照圖 4)。 於本實施形態中,因爲將“代幣被消費1枚以上時”作 爲契機,針對是否進行優惠代幣的支付相關之與否,亦即 ,彩金當選的有無之支付決定,支付決定部11係因應前 述的通知(步驟S21),進行該當支付決定(圖3的步驟 S32)。此時,其支付決定機率係與在之前步驟S21中通 知之被消費之代幣枚數成正比。在此,彩金當選未產生時 ,則彩金當選處理相關之處理結束(圖3的步驟S 3 4 ;從 NO 移至 END )。 相對於此,彩金當選產生時(圖3的步驟S34; YES ),彩金抽選裝置10係對於各遊戲裝置20,訊問該等各 遊戲裝置20具有之各終端21之遊玩動作是否被執行(圖 3的步驟S35)。各遊戲裝置20接受此詢問,各自的判定 部22係判定屬於該當遊戲裝置20之各終端21之遊玩動 作是否被執行(圖3的步驟S23 )。 成爲用以判斷遊玩動作是否被執行的指標,係如前述 -32- 201107018 般,代幣的「消費」之有無。圖4係因爲如上所述表現被 消費代幣數,此時也可利用此圖。亦即,切合圖4來說, 可知最近1分鐘之間有代幣的消費之終端21 A2及21 A3 可判定爲現在正在遊玩中(遊玩動作被執行)。判定部22 係將此種判定結果通知彩金抽選裝置10。 彩金抽選裝置10的當選終端決定部14係接受各終端 21之遊玩動作被執行的通知時,依據此事實與藉此被判定 爲遊玩中之終端2 1相關之前述被消費代幣數,計算出前 述遊玩率(圖3的步驟S36)。如已敘述之內容,所謂遊 玩率係於本實施形態中,關於包含於遊玩中之終端2 1之 各個終端2 1的被消費代幣數相對於該當遊玩中所有終端 2 1相關之被消費代幣數的總和之比例。 在圖5,以視覺表現此遊玩率的計算例之一例。在此 例’首先’現在遊玩中之終端21係構成遊戲裝置2 0 Α之 終端21A1〜A4中終端21A2及21A3,與構成遊戲裝置 20B之終端21B1〜B4中終端21B1及21B2。然後,關於 該等各終端21A2、21A3、21B1、21B2的被消費代幣數, 係分別是5 0 0、3 5 0、1 0 0、5 0,所以,其總和是1 0 0 0。由 上所述’該等各終端21A2、21A3、21B1、21B2的遊玩率 ,係分別求出爲 500/1000、 350/1000、 100/1000、 50/1000 (圖中的箭頭係視覺表現遊玩率的分母之由來)。 接著,彩金抽選裝置10的當選終端決定部14係依據 前述遊玩率與關於各遊戲裝置20之當選率修正値,訂定 關於各終端21的彩金當選率(圖3的步驟S37)。 -33- 201107018 以下,使用圖6,針對此彩金當選率的計算方法之一 例加以說明。 在此圖6的範例,首先,關於遊玩中之終端21的遊 玩率之分子乘以當選率修正値。例如,針對終端2 1 B 1及 21 B2所屬之遊戲裝置20B訂定之當選率修正値,因爲如 圆6所示般爲丨.2,故該等各終端21B1及21B2的遊玩率 之分子 100 及 50,係分別爲 120(=1〇〇χ1.2)及 60( = 5〇χ1·2) (參照圖6)。關於終端21Α2及21 A3,係因爲遊戲裝置 2 0Α的當選率修正値爲1.0,該等各終端21Α2及21Α3的 遊玩率之分子不會變動。再者,當選率修正値係從當選率 修正値設定部讀取出。 接著,不管此種遊玩率的分子之變動,爲了將所有終 端21之彩金當選率之和設爲1,將各終端21的遊玩率之 分母,加上藉由之前分子的變動操作而增加或減少之變動 份量。在圖6的範例,此變動份量係如先前所述,僅針對 遊戲裝置20Β產生’其値係因爲爲+30( = (1 20-1 00) + (60- 5 0)),故此會加算至遊玩中的終端21相關之遊玩率的分母 (參照圖6 )。 進行如以上之運算的遊玩率亦即彩金當選率。在圖6 的範例,遊玩中的終端21Α2、2〗Α3、21Β1、21Β2的彩金 當選率,係分別爲 500/1030、35 0/ 1030、12 0/ 1030、 6 0/ 1 0 3 0。依據百分比顯示,分別爲約4 8 · 5 %、約3 4.0 %、 約 1 1 . 7 %、約 5.8 %。 接著,彩金抽選裝置1 0的當選終端決定部1 4係藉由 -34- 201107018 執行遵從如上所計算出之彩金當選率的抽選,決定接受優 惠代幣之恩惠的終端21 (圖3的步驟s 3 8 )。因此,彩金 抽選裝置10的控制部19係對於被決定之終端21,發出優 惠代幣的支付命令(圖3的步驟S 3 9 )。具有該當終端2 1 的遊戲裝置2 0係從該當終端2 1,進行優惠代幣的支付( 圖3的步驟S34)。此時,被支付之優惠代幣的數量係因 應在其時間點被記憶於彩金値記憶體1 2之彩金値。 再者,在圖1,藉由同圖中所示之虛線箭頭來表現屬 於遊戲裝置20B的終端21B1作爲接收彩金當選之恩惠的 終端而被決定之範例。此虛線箭頭係被描繪來連接以上說 明之優惠代幣的支付相關之各種要素。亦即,控制部19 係於藉由當選終端決定部1 4決定之終端2 1 B 1中,以支付 一致於記億於彩金値記憶體12之彩金値的優惠代幣之方 式,介由通訊部15及23B,命令遊戲裝置20B的控制部 2 4B,終端21B1係接受其命令而支付該當優惠代幣。 再者,此時之優惠代幣的支付係包含以下各種樣態。 第1,單純地終端2 1對使用其之玩家直接支付代幣之 樣態。此時,與玩家在該當終端2 1所提供之遊戲中獲勝 時相同,對與在其勝利時作爲遊戲的遊玩報酬而進行代幣 的支付之袋口(支付口)相同之袋口,直接進行優惠代幣 的支付。 第2,在終端21是推幣遊戲機時,將優惠代幣投入至 該當推幣遊戲機的推幣台盤(場域)之樣態。此時,雖然 玩家不會直接取得優惠代幣,但是,因爲藉由將相當數量 -35 - 201107018 的優惠代幣投入至推幣台盤,該當遊戲之勝機會增加,玩 家係因此間接受到恩惠。 第3,該當終端21執行使終端2 1之遊戲的遊玩暫時 無法進行之同時,對玩家催促直接接受優惠代幣之樣態。 此時,與前述第1狀況相同,雖然玩家取得優惠代幣,但 是’其優惠代幣的轉移不是從終端21直接對玩家進行, 而是從遊戲系統100的管理者或遊戲裝置20的管理者對 接受終端21的通知之玩家進行(前述的「直接接受」係 假設此種管理者與玩家彼此的收授)。依據此樣態,例如 ,可未然地迴避在優惠代幣的數量非常多而藉由前述第1 狀況的方法來支付此種大量代幣,該當終端2 1長期間停 止之各種問題的發生。 第4,該當終端2 1執行使終端2 1之遊戲的遊玩暫時 無法進行之同時,對該當遊戲系統1〇〇的管理者或遊戲裝 置20的管理者催促直接親手傳遞優惠代幣之樣態。其要 旨係與前述之第3狀況相同。此第4狀況可與前述之第3 狀況倂用。 再者,對於前述之第3及第4狀況之「通知」係可利 用聲音、映像等之各種手法。 在以上所述之優惠代幣的支付結束時’則重設彩金値 記憶體1 2。在此,所謂重設係例如第1 ’從該當記憶體12 記憶之彩金値減去現在支付之優惠代幣數之狀況,或者第 2,設定爲0以上之所定初使數之狀況等。初始數可任意 設定亦可。 -36- 201107018 以上係本實施形態之彩金當選相關之處理。 在本實施形態,以進行此種處理作爲前提,基本上時 常可進行前述之當選率修正値的變更。以下,一邊參照圖 7及圖8 —邊說明此觀點。 當選率修正値係可遵從圖8所示之設定畫面來變更。 於圖8中,操作•顯示部131的顯示器131A是觸控面板 方式,在系統管理者(administrator )的手指頭接觸顯示 於畫面上所定位置之負値•按鍵131a、正値•按鍵131b 時,可變更關於對應該當按鍵131a或131b之遊戲裝置20 的當選率修正値。 再者,於此圖8中,「實績當選率」及「總合預測當 選率」係分別具有以下所述之意義。 首先,所謂「實績當選率」係到現在時間點爲止,針 對各終端21實際發生之彩金當選的產生數量依每一遊戲 裝置20集計之値的相對於在遊戲系統1〇〇整體之彩金當 選產生數的比例。例如,圖8中,作爲遊戲裝置20A的實 績當選率而揭示之「1 5%」係表示假設彩金當選到現在時 間點爲止在遊戲系統1 0 0整體發生1 0 〇次的話,其中1 5 次份是在終端2 1 A 1〜2 1 A4產生。 又’所謂「總合預測當選率」係代表將針對各終端2 1 之預測彩金當選率’依每一遊戲裝置20平均化之値》所 謂「總合預測當選率」的「總合」係表現各終端21的預 測彩金當選率以1個遊戲裝置2 0作爲單位而整合。例如 ,遊戲裝置20C的總合預測當選率係將終端21Ci及21C2 -37- 201107018 的預測彩金當選率加以平均化者(參照圖1) ° 「預測彩 金當選率」係與參照圖5及圖6進行說明所求出之各終端 2 1的彩金當選率類似’ 「預測彩金當選率」的「預測」之 意義係馬上於後詳述。針對「總合預測當選率」時的「預 測」之意義,也與預測彩金當選率的意義一起在之後詳細 說明。 在圖8,表現接觸關於遊戲裝置20B之負値•按鍵 1 3 1 a的結果,身爲從前之實績當選率的^ 4 2 %」成爲總合 預測當選率「2 6 %」(當然’根據關於兩當選率之前述定 義,該等兩者單純的比較不太有意義)。更正確來說’因 應負値•按鍵131a的接觸(圖7的步驟Sll; YES) ’關 於遊戲裝置20B的當選率修正値會改變(圖7的步驟 S112),進而因應其,藉由關於各終端21B1〜21B4之彩 金當選率改變,而使關於該當遊戲裝置20B的總合預測當 選率改變。 此時,包含前述之「預測彩金當選率」的意義,以下 各點需要注意。 第1,於本實施形態中,如已參照之圖2所示,當選 率修正値係可具有5階段之値。將當選率修正値變更爲哪 個階段係可採用依存於負値•按鍵1 3 1 a及正値•按鍵 1 3 1 b的接觸次數(亦即,系統管理者的手指接觸1次的話 ,當選率修正値變化1階段)等。 第2,對於適用變更後之當選率修正値而爲了求出彩 金當選率,正確來說係支付決定部11所致之彩金當選的 -38- 201107018 產生(支付優惠代幣的決定)爲前提,又,必須訂定其時 間點之「遊玩率」(參照前述之圖3、圖6及該等相關之 說明)。然而,當然,不限於當選率修正値的變更時間點 達成此種前提條件(亦即,不限於彩金當選產生時)。所 以,圖8所示之「總合預測當選率」係“假設於現在時間 點中彩金當選產生的話”,彩金當選率被訂定爲應有之値 ,結果,針對各遊戲裝置20平均化之當選率係被訂定爲 應有之値,始終需要注意是假定之値。此時之“訂定爲應 有之値的彩金當選率”係前述之「彩金當選率」。當選率 修正値的變更後,現實中彩金當選產生時,因爲依據其時 間點之遊玩率,重新計算彩金當選率,故此時現實應適用 之彩金當選率係通常有可能變更爲當選率修正値變更時間 點之預測彩金當選率或總合預測當選率。 「總合預測當選率」(或者「預測彩金當選率」)之 「預測」係表現以上之要旨。再者,預測彩金當選率與總 合預測當選率都在其「預測」之性質上,不同於現在彩金 當選產生之狀況,不需要特別拘泥於終端2 1現在是否是 遊玩中的區別。所以,也從圖8可知,該等各當選率係與 圖5及圖6不同,關於所有終端21可求出。 以上說明係關於剩下之遊戲裝置20F、20C、20D及 2 0E也可同樣適用,於圖8中表現系統管理者以手指接觸 關於遊戲裝置2 0F之負値•按鍵i31a之結果,身爲先前 的實績當選率之「2 1 %」成爲總合預測當選率「i 8 %」, 接觸關於遊戲裝置20C、20D及20E之正値•按鍵131b -39- 201107018 之結果,身爲先前的實績當選率之「6 %」、「5 %」及「 1 1 %」分別成爲總合預測當選率「1 2%」、「1 0%」及「 1 7 %」。其詳細內容或注意點也與前述相同。 又,某遊戲裝置20相關之負値·按鍵131a及正値· 按鍵131b沒被接觸時(圖7的步驟Sll; NO),該當遊 戲裝置20的當選率修正値係以先前之狀況被維持(圖7 的步驟S 1 1 1 ),但是,該當遊戲裝置20的總合預測當選 率係有伴隨關於其以外的遊戲裝置20的預測彩金當選率 及總合預測當選率之變更,而被變更之可能性。此係爲了 將關於各終端2 1的預測彩金當選率之和設爲1,無法避免 地產生之現象(參照前述之圖6及其相關之說明)》 再者,總合預測當選率係如上述般,求出各終端2 1 的預測彩金當選率之後,藉由取得關於該當當選率之各遊 戲裝置20相關之平均之方法來求出之外,不經預測彩金 當選率的計算,可依據當選率修正値變更時間點之各終端 2 1的被消費代幣數,更直接求得。於本發明中,因爲總合 預測當選率係依據設定後之當選率修正値與其變更時間點 之被消費代幣數來求出即可,以上所述之樣態當然包含於 本發明的範圍內(再者,根據預測彩金當選率係由依據當 選率修正値的設定時間點之被消費代幣數來訂定之遊玩率 所計算出,上述之方法當然也在本發明的範圍內)。 依據具有以上所述之構造,且作動之本實施形態相關 之遊戲系統1 00,可發揮以下效果。 首先,依據本實施形態的遊戲系統1 〇〇,萬一即使發 -40- 201107018 生針對某特定終端21 ’彩金當選的產生偏頗之現象(例如 ’極端來說,遊戲裝置20A的「實績當選率」是「1〇〇% 」之狀況等)’可改正其偏頗。其理由係如上述內容可知 ,因爲可藉由將關於各終端21的當選率修正値設定爲適 切之値’來變更該當各終端21的彩金當選率。因此,本 實施形態的遊戲系統1 00係提供由可實現整體觀點來看適 切的運用之環境。 又’依據本實施形態的遊戲系統1 00,可減低關於各 終端21或各遊戲裝置20而可能產生之受歡迎機種•不受 歡迎機種的區別。 如上述般,關於本實施形態之各終端21或各遊戲裝 置20係能以可提供各種種類的遊戲之方式構成,但是, 此時,因各種遊戲本身的魅力或對顧客的訴求力之不同, 有產生玩家經常進行遊玩之終端2 1與並不是如此之終端 21的區別之狀況。又,假設即使所有遊戲裝置20提供之 相同種類遊戲之狀況,因各遊戲裝置20的店舖內之陳列 上的不同,也有產生相同區別的可能性(例如,在店舖是 兩層樓時,玩家時常遊玩設置於1樓的遊戲終端,不太遊 玩設置於2樓的遊戲終端等)。 但是,作爲該當遊戲系統100的管理者或是遊戲裝置 20的管理者,通常不喜歡此種傾向。此因作爲遊戲系統 100整體,代幣被均等地消費在營運上較理想。 依據本實施形態,在此種狀況,藉由以相當於不受歡 迎機種之終端21的彩金當選率高於先前之値之方式,來 -41 - 201107018 變更當選率修正値,可降低前述區別。亦即,以亦於產生 彩金當選作爲吸引要因,吸引玩家遊玩身爲不受歡迎機種 之終端21或遊戲裝置20。 本實施形態的遊戲系統1〇〇係於此意義中也提供由可 實現整體觀點來看適切的運用之環境。 再者,以上所述之各狀況之當選率修正値的變更,係 於本實施形態中已敘述般,可藉由伴隨圖8所示之負値· 按鍵131a或正値•按鍵131b的適切按壓之遊戲系統100 的管理者所致之手動操作來實現。 當然,本發明的範圍也包含將此種手動作設爲自動化 。例如,如上述般缺乏魅力•訴求力之終端2 1存在時, 該當終端21之被消費代幣數係相較於其他終端2 1應該較 少,故中央裝置1 0係以關於此種終端2 1之彩金當選率高 於先前之値之方式,自動設定關於各遊戲裝置20之當選 率修正値。此時,遵從一定規則來觀察各終端2 1之被消 費代幣數的推移,或適當訂定用以執行此種自動設定的契 機(例如,觀察到某終端2 1的被消費代幣數是最低時, 其値與具有最接近該當値之被消費代幣數的終端21之該 當被消費代幣數的差,偏離所定數以上時等)爲佳。The control unit 24 includes a CPU (central processing unit), a RAM (random access memory), a ROM (read only memory), and the like (not shown), and directly/indirectly controls the game device 20 as a whole. Various other elements. The terminal 2 1 is a machine for accepting the direct operation of the player while the player is playing the game. The "game" may be, for example, a slot game, a puzzle game, a push coin game, a horse racing game, a mahjong game, etc., and the present invention is not particularly limited in its kind. The operation that the player should perform in terminal 2 is in response to the type of game. One or more such terminals 21 are provided in one game device 20. For example, the game device 20A includes four terminals 21A1 to 21A4 as shown in Fig. 1 . As described above, since the present invention is not limited to the type of game, the game system 100 is constructed in such a manner that a plurality of types of games can be played therein, that is, -17-201107018. However, the game device 20 in which the terminal 21 1 of the same kind of game is integrated is usually provided. The above content is adapted to FIG. 1. For example, the tour j includes four terminals for providing a slot machine game. 2 1 A 1 The device 20C includes two terminals 2 for providing a push coin game. In FIG. 1, in FIG. One game device 20 has two or more terminals 2 1, but it is a matter of course that one game device terminal 21 is included in the scope of the present invention. Further, in the above description, the game system 100 is constituted by the game devices 20A, 20B, 20C, ... of the category, but the present invention is the game devices 20A, 20B, and (this means that all of the terminal 2 1) Or the condition of a part and the same kind of game. In the present embodiment, the player is required to physically put the first game medium into the predetermined slot of the terminal 2 in order to participate in the game. For example, in the push coin game, the token input represents the qualification of the game, and the game itself is also associated. Players who have achieved a certain result in the results usually pay the amount of coins and more than their tokens. As described above, in the present embodiment, the "token" is equivalent to one game medium. However, the present invention is not limited to the "game medium" as described above, and has a defective device 20 in the game or in the end. Department ~21 Α4, game 1C1, 21C2, etc., must be set to 2 0 only contains 1 corresponding game examples to illustrate 20C... all will not actively exclude the terminal 2 1 in the show token (not shown tiger disk (not shown Demonstrated as a player, for the game in which it is invested in the "the first form of the invention. The so-called end 21 and the player -18- 201107018 exchange between the price of the tangible or intangibles. "The first game media" There is an exchange price of the nature of the qualification to participate in the game by the player's consumption. If this property is provided, basically any object can become a "game medium". For example, recorded on a 1C card or a prepaid card. The concept of "token balance (or simply referred to as balance or quota)" can also be equivalent to "game media". The invisible first tour of the "electrical or magnetic record" The "media" is specifically assumed to be such a "first game medium." Each terminal 21 provides a game play to the player. Further, each terminal 21 pays for the game play of the game due to the game play result. For example, The money is paid to the pocket (disbursement exit) provided in the terminal 21. The determining unit 22 is provided for each game device 20 as shown in FIG. 1, and is determined by each terminal 21 of the game device 20 to determine the play action. Whether it is executed. Whether the play action is executed in the second period between the current time point and the time point when the current time point is traced back to a certain time, for the terminal 21, whether or not there is an input behavior including the token The consumption of the contemporary currency (whether the number of tokens consumed is a fixed number, for example, whether it is 1 or more) is judged (further, the meaning of the "consumption" of the token referred to here is explained later" In the case of the counting unit 1 6 ′′), if the second period is set to be relatively short, it can be determined whether the “now” player plays the game in the terminal 21 . In the embodiment, the determination unit 22 calculates not only the consumption of the tokens in the second period but also the number of the -19-201107018. For example, the determination unit 22A of the game device 20A is connected to each terminal 21A1. In the case of the 21A4, the number of tokens to be input in the second period is calculated as 50, 20, 10, 0, etc. The determination unit 22 can be, for example, a function of the CPU of the control unit 24 or In addition, in the present embodiment, the determination unit 22 constitutes one of the game devices 20, but the present invention is not limited to the related embodiment. As long as it is possible to grasp whether or not the play operation of each terminal 21 caused by the game system 100 is executed, the element corresponding to the determination unit 22 can be used, and the structure of each terminal 21 or the lottery drawing device 10 can be used. . The communication unit 23 is an interface for communicating with the lottery drawing device 10. The communication content transmitted from the game device 20 to the lottery drawing device 10 via the communication unit 23 may include the determination result of whether or not the play action of each terminal 21 caused by the determination unit 22 is executed, or each terminal. 2 1 notification of the number of tokens invested. The communication content transmitted from the color drawing apparatus 1 to the game apparatus 20 (and further to the terminal 21) via the communication unit 23 may include a token payment order issued by the terminal 21 selected by the jackpot. In the present embodiment, the communication unit 23 operates mainly in response to a communication request command from the lottery lottery device 10. However, there is no problem even if a configuration capable of spontaneous communication from the side of the game device 20 is employed. Actually, in the present embodiment, the game device 20 starts spontaneous communication with respect to the number of tokens consumed in each terminal 21 as will be described later. On the other hand, the lottery lottery apparatus includes a payment determination unit 11, a color money memory 1, a selection rate correction setting unit 13, an operation/display -20-201107018 part 1 3 1 , and a terminal determination unit 1 4, Various elements such as the communication unit 15, the counting unit 16 and the control unit 19. The payment determination unit 11, the selection rate correction setting unit 113, the terminal determination unit 14 and the counting unit 16 may be realized by, for example, executing a program to be described later by the control unit 19. Here, the control unit 19 includes a CPU, a RAM, a ROM, and the like (not shown), and directly or indirectly controls other various elements in such a manner that the entire lottery drawing device 10 or the entire game system 100 is mobilized. In the present embodiment, the control unit 9 issues a payment order for the token to the terminal 21 that receives the favor, especially when the payment determining unit 11 generates the winnings (this point is described in detail later). . Further, the communication unit 15 is an interface for communicating with the communication unit 23 of the game device 20 described above for communication with each game device 20. The counting unit 16 calculates the number of tokens that are consumed in the first period from the current time point in accordance with each terminal 2 1 constituting the game device 20 described above (hereinafter, abbreviated as "consumed game" Number of media"). Here, the meaning of the "consumption" of the token is explained in detail. In the present embodiment, the term "consumption" is distinguished by the "input" to the token of the terminal 2 1 and the term "use" of only the token. The term "consumption" of a token refers to the fact that the token invested in the terminal 21 itself cannot be retrieved for the player and is determined to participate in the game. Such an event (that is, an image called "consumption") is identified by the accumulation of one or more specific events as described below. Hereinafter, the case where the token can be referred to as "consumption" (or its time point) will be described with reference to a specific example. -21 - 201107018 (i) The situation in which the terminal 21 provides the "horse racing game" As described above, various types of games can be played in the game device 20 of the present embodiment. However, the "consumption" mourning depends on the type of the game. different. For example, in a horse racing game, only the token is put into the terminal 2 1, and no "consumption" occurs. Generally speaking, in a horse racing game, the investment of the token is equivalent to the behavior of prompting the fee to the ticket seller before the purchase of the horse racing ticket in the real world, and only means to participate in the game. The tokens can be retrieved at any time until the horse enters the gate. In this kind of horse racing game, after waiting for the input of the token, it is predicted that the victory of the horse and the cancellation of the horse at the time of entering the gate are two specific facts (if the token investment behavior is included) The passage of the three specific facts will become the situation in which the tokens are "consumed". (ii) The situation in which the terminal 21 provides the "truger game" When the terminal 21 is a push-pull game machine, the input of the token represents the "consumption" of the token. In the push-pull game, the area affected by the round-trip movement of the coin pusher (token pusher) of the push-pull game machine, that is, the input behavior of the token of the currency counter (field) It is itself a behavior to determine the participation of the game, and because it is no longer possible to retrieve the token at its point in time. (iii) The "first game media" is a condition of a lottery. As described above, the "first game media" in the present embodiment is '-22-201107018 tokens'. However, it is not limited to this. "Consumption"槪The genre differs depending on the type of game media. For example, when the "first game media" is recorded in a prepaid card or the like, there is no "input of the token", and the investment behavior of the prepaid card and the end of the residual amount are caused. The deduction is a specific fact that replaces the "input of the token". The "first game media" is the balance (distribution 値) recorded in the balance record account of the player recorded on the central server. The game system 1 of the present embodiment does not have a server. However, the lottery lottery device 10 has a "first game media" corresponding to such electrical or magnetic recording. The kind of category is equivalent to the overlap of "consumption" mourning in different situations. For example, the use of a prepaid card to enjoy the game, the input of the prepaid card, the prediction of the victory of the horse and the cancellation of the horse, the occurrence of the deduction of the prepaid card (the deduction of the specific facts of the deduction) is equivalent to The presence or absence of such consumption is based on the presence or absence of each terminal 21 and its number, and the terminal 21 caused by the control unit 24, for example, such as a horse racing game, is the voting operation of the aforementioned predicted victory horse. The various conditions such as the confirmation are used to determine the totality. Whether or not the determination is made by the control unit 24 of the game device 20 may be performed by the control unit 19 of the gold extraction device 10, or may be performed. In the present embodiment, the convenience of the first type is also considered (the first player's balance, etc.). The same is true for the situation, such as the situation, etc. The central server function may also be related to the fact that the horse game enters the gate proxy.値) Brother. The "consumption of the input of the coin (for the equivalent) can be used for coloring; IJ Department 22, "Consumer-23-201107018 j is judged by the judgment department 2 2" no matter how ' The number of consumed tokens (especially "consumption") calculated by the number of sections 16 is explained in the above-mentioned meanings or terms with the above background (on the "consumption" stated in the scope of patent application) The term "the number of the game media to be consumed" is also the same. Then, the "counting unit 16" is based on each terminal 2 1 ' constituting the game device 20 as the token that is consumed in the first period from the current time point. The number 'calculates the number of such used tokens. More specifically, the first "predetermined first period" is set to, for example, 60 minutes, etc. Further, at this time, the method of counting is, for example, countable as a count. A part of the part 16 is prepared to record 6 pieces of memory of the number of used tokens per minute, and the above-mentioned 60 pieces of memory are added along with the update operation every 1 minute. The method of determining the number of used tokens in the entire first period (60 minutes), etc., is determined by the determination unit 22 at the time of the determination of the presence or absence of the token consumption. 2 period" In the case of FIG. 4 or FIG. 5 which will be referred to later, the number of consumed tokens of each terminal 21 calculated by the counting unit 16 is shown (in FIG. 5, In the present embodiment, the counting unit 16 is a part of the color drawing device 10, but the present invention is not limited. In other words, as long as the number of coins to be cancelled at each terminal by the lottery lottery device 10 can be grasped, the factor corresponding to the counter portion 16 is used. At the same time as the game device 20 or each terminal 21, the count result is notified to the structure of the lottery lottery device 10 via the communication units 23 and 15. The payment determination unit 11 determines whether or not to instruct the payment order as the token of the offer (hereinafter, abbreviated as "concession token" based on the probability of the payment determination. In the present embodiment, the result of the payment decision and the status of the election (the decision to instruct the offer) are referred to as "the winning of the prize". This is a feedback service for the lottery elements of the user of the game system 100, regardless of the game result of each terminal 21, and the offer that the player gives surprisingly. The payment determination unit 1 1 has the right to decide whether or not to give the execution. The "payment decision" by the payment determination unit 1 1 determines whether or not to instruct the payment of the game medium as a discount, and does not include the game terminal that determines the offer to be paid. The elected terminal determining unit 1 described later determines the gaming terminal to which the offer is to be paid. The "determined opportunity" for the payment determination unit 1 to execute the payment determination is "when the token is consumed by one or more" in the present embodiment. The term "consumption" is synonymous with "consumption" as detailed above. That is, in each terminal 21, when the player determines to participate in the game and loses (even if it is temporarily) the token, the payment decision is made as to whether or not the winnings are selected. In other words, each time the token is consumed in any of the terminals 21 of the game system 100, the payment decision unit of the lottery lottery apparatus 10 makes a payment decision. In addition, the "payment determination probability" (the probability that the payment determination unit determines the payment of the token) is executed in the present embodiment, and the above-mentioned "opportunity" (one or more generations before the payment decision) The amount of tokens consumed in the currency - 25 - 201107018 is proportional to the amount of tokens consumed. That is, in the stage of the payment decision of the payment determining unit 11, although it is not decided which game terminal 11 pays the offer, the payment decision probability is the token that is consumed in any of the gaming terminals 11 before the payment decision is made. The quantity changes. For example, the number of tokens that are consumed one time before the payment decision is 10 o'clock, and the probability of payment determination is five times that of the number of tokens that are consumed one time before the payment decision is 2 o'clock. Therefore, if the player spends most of the tokens once, then someone (perhaps the player, maybe not) has a higher chance of accepting the favor of the winnings. The specific processing for determining whether or not to instruct the payment command based on the probability of payment determination by the payment determination unit 11 is as follows, for example. In this process, the payment determination unit 11 functions as a virtual random number generator, and generates one random number (i.e., virtual random number). The number of scribbles that this virtual random number generator can produce is limited (for example, 1 〇〇〇 ). Before the virtual random number generator generates one random number, the payment determining unit 11 follows the payment determination probability and divides the random number that can be generated by the virtual random number generator into two groups. For example, the number of random numbers that can be generated is 1000, and if the probability of payment determination is 1%, 1 乱 random numbers are classified into payment groups, and the other 990 random numbers are classified as unpaid groups. After the virtual random number generator generates one random number, the payment determining unit 1 1 determines which group the generated random number belongs to. When the generated random number belongs to the group to be paid, the payment determining unit 11 instructs the payment order of the preferential token. If the generated random number belongs to a group that does not pay, the payment determining unit 1 1 does not instruct the payment order of the premium token. Color gold 値 亿 亿 体 1 2 2 2 2 2 -26 -26 -26 -26 -26 -26 -26 -26 -26 -26 -26 -26 -26 -26 -26 -26 -26 -26 -26 -26 -26 -26 -26 -26 -26 -26 -26 -26 -26 -26 -26 -26 -26 In the present embodiment, in particular, the color card is determined in accordance with the sum of the number of tokens consumed in each terminal 21 (the sum of the tokens consumed in all terminals 21), and more specifically, The greater the sum of the consumption tokens, the greater the number of coupons. Specifically, for example, the number of tokens of 2% of the sum of the number of coins to be consumed is determined as the number of the coupons. At this time, if the total number of tokens to be consumed is 250,000, the number of prizes (the number of accumulated game media) is 5,000 (= 250000x0. 02). In addition, hereinafter, the ratio between the sum of the number of coins to be consumed and the lottery (the current description is "2%") is called "accumulation rate". The accumulation rate is as long as it exceeds 0%, and if it is less than 100%, it can be used as any. To be sure, the amount of the prize money (the number of game media accumulated) is the number of coupons that can be reserved in the form of a discount when the lottery is elected. Therefore, the number of coupons that should be paid when the lottery is elected is generated. It is also inconsistent with all (100%) of the lottery (the number of accumulated game media). That is, the amount of the coupons to be paid is a part of the lottery (the number of accumulated game media) (for example, 30%). In this embodiment, the number of discount tokens that should be paid when the winnings are elected is all (100%) of the winnings. As mentioned above, the winnings are consumed in all gaming terminals. 1 The sum of the total number of game media (the sum of the number of coins consumed) and the accumulation rate. For the calculation of the lottery, the total number of coins to be consumed is calculated by the number of tokens consumed in each terminal, and the number of coins to be consumed is multiplied by the accumulation rate. . For example, it is also possible to calculate the lottery amount by multiplying the number of the gambling -27-201107018 tokens at each terminal by the accumulation rate. Or, for each token consumption at each terminal, the cumulative amount is equal to the number of accumulations (for example, 0. In the case of 〇 2), the cumulative result is a lottery. Further, irrespective of the above situation, depending on the situation, the bonus system is usually fixed to a certain size (for example, the above 5,000 pieces). The selection rate correction setting unit 13 sets the selection rate correction 对应 corresponding to each game device 20. Here, the so-called election rate correction is the probability that the terminal 21 of the game device 20 is elected to the lottery, that is, it is used as an indicator for the right and left winnings. This election rate correction is specifically given, for example, in the form shown in Fig. 2. In Figure 2, the correction rate is reduced by 1 from the top. 4, 1. 2. . . . . Hey. 6 and 0. 2. The "coefficients" in the left column of the figure correspond to the corrections of the election rates, respectively, to facilitate the setting. In the present embodiment, the larger the selection rate correction ,, the easier it is to select the winnings belonging to the terminal 21 of the game device 20, and this point will be described in detail later. Furthermore, the method of using the correction rate of the specificity as the specific form will be described again. Further, with regard to the correction rate correction regarding the present embodiment, it is necessary to pay attention to the fact that although the acceptance of the winnings of the winnings is the terminal 2 1, the selection rate correction system described herein is not based on each terminal. 2, each game device 20 is set as one unit. The set selection rate correction system is displayed on the display 131A of the operation/display unit 131 of the color drawing apparatus 1A as shown in FIG. 8 which is referred to later, as the corresponding game apparatus 20A, 20B, ... ( -28- 201107018 Refer to the column in the middle of the figure named "Revised Rate Correction", etc.). Furthermore, the details of this FIG. 8 will be re-described later. When the winning terminal determining unit 14 generates the winnings by the payment determining unit 1 1 , the terminal determining unit 14 determines the terminal 2 1 that accepts the favor. The decision regarding the terminal 2 1 is roughly performed as follows. First, in the first, based on the determination as to whether or not the play operation of each terminal 21 by the determination unit 22 of the game device 20 is executed, it is determined that the terminal 2 is currently playing (that is, the play operation is executed). It is selected from all terminals 21. The terminal 21 in the play is a candidate for accepting the favor of winning the prize. Second, the number of the consumed tokens (for example, the number of consumed tokens in the above-described 60 minutes) for each terminal 21 of the terminal 21 included in the game is obtained with respect to all the terminals 21 in the game. The ratio of the total number of related tokens consumed. In this case, the terminal 2 having a higher ratio is more likely to consume an active game of more tokens than the other terminals 21. Furthermore, in the following, it is convenient to refer to this ratio as "play rate". Thirdly, in accordance with the play rate determined by the terminal 21 in each play, and the aforementioned correction rate correction 订 set for the game device 20 to which the terminal 21 belongs, the winnings for each terminal 21 are selected. rate. The 4th's selection by the selection of the lottery winning rate associated with each of the terminals 21 is determined as a terminal that accepts the favor of the winnings (the terminal that should pay the discount token). The order in which the lottery is selected in accordance with the winning rate is, for example, the following. In this order, the elected terminal determining unit 14 is used as a virtual random number generator for -29-201107018, and generates one random number (i.e., virtual random number). This virtual random number generator can produce a limited amount of narration (for example, 1 〇〇〇〇). Before the virtual random number generator generates one random number, the elected terminal determining unit 14 follows the payment determining probability, and divides the random number that can be generated by the virtual random number generator into a plurality of groups «the number of groups in the play The number of terminals 2 1 (candidates for receiving favors of winning the winnings) is assigned to the terminal 21 . The number of random numbers belonging to each group is assigned according to the winning rate of the winnings. For example, the number of chaos that can be generated is 1 0000, and the winning rate of a certain terminal is 1. 2%, the score of 1 20 random numbers is assigned to the group assigned to its terminal, and the winning rate of the other terminals is 1. In 5%, 150 random numbers are assigned to the group assigned to their terminal. After the virtual random number generator generates one random number, the selected terminal determining unit 14 determines which group the random number generated belongs to. A terminal that has a group to which the generated random number belongs will receive the favor of the winning prize. That is, the terminal pays a discount token. The order of determination of the terminal 21 (including the calculation method of the play rate and the winning rate of the winnings) as described above will be described in more detail in the description of the operation of the game system 1 开始 which is started immediately thereafter. The game system 1 according to the present embodiment having the above-described configuration operates as follows. Hereinafter, the drawings will be described with reference to FIG. 3 and FIG. 2, with reference to FIG. 1 and FIG. Further, in the game system 100 of the present embodiment, various processes such as game chopping processing of the terminal 21 can be simultaneously performed. However, for the sake of convenience of explanation, only the processes particularly relevant to the present invention will be described below. First, in the present embodiment, the processing related to the winning of the winnings is described as -30-201107018. Further, the central device 10 to be processed as described below is executed in accordance with a program stored in the control unit 1 of the central device 10; or a program in the information recording medium of the ROM. Information CD (compact disc), DVD (digital versatile d other types of media may also be. In the process of winning the winnings, as shown in Figure 3, the game g is directed to the lottery drawing device 10, for the game device If the 21st token of 20 is consumed, if it is consumed, the number of the tokens is several, and step S2 of FIG. 3). At this time, the lottery lottery device 1 〇 pass! The communication unit 23 of each game device 20 operates at an appropriate timing, and the control unit 24 of the game unit is based on the basis of the token input. The specific fact is whether or not the "consumption" determination unit 22 of the token performs the above-described determination. When there is the above-mentioned notification, then, the lottery lottery counting unit 16 counts the number of coins to be consumed (the number of coins to be consumed due to the step 〇 counting unit 16 of Fig. 3 is as before For example, 'can be performed in a range of 1 minute and covers the past 60 minutes. Fig. 4 shows an example of the number of consumed tokens between 60 minutes of the terminal 2 1 A 4 constituting the game device 2A. The number of consumed tokens of the terminal 2 1 A 1~2 1 A4 is 7 5 〇 3 50, 50 respectively. Again, this figure can be read between the last 6 minutes 2 1 A 1~2 1 A 4 For example, regarding the terminal 2 a1, when the beginning of the 60-minute period, many tokens are consumed, but each of the RAM recording media isc) or the device 20 is notified by each terminal (Department 15 The drama device, for the totality of 10 S32), the period between 2 1 A 1 ~ this picture, 500, the terminal, although it is now • 31 - 201107018 near the time point, almost no tokens are consumed. When the number of consumed tokens of each terminal 21 is calculated in this way, the control unit 9 updates the color money stored in the color memory 1 (in this embodiment, the payment is made when the winnings are elected). The number of discount tokens) (step S3 3 of Figure 3). Assume that the number of coins to be consumed is only shown in Figure 4, and the accumulation rate is 10%, then the color 値 成为 becomes 1 65 ( = (75 0 + 5 00 + 3 5 0 + 5 0) χ 〇 · 1 ) . This is the number of prizes 1 minute before the current time point 1 57 more than 8 (because the number of tokens consumed between the last 1 minute is 0+30+50+0=80 > Figure 4). In the present embodiment, the payment determination unit 11 determines whether or not the payment of the discount token is related to whether or not the payment of the token is related to the payment. In response to the foregoing notification (step S21), the payment decision is made (step S32 of Fig. 3). At this time, the probability of payment determination is proportional to the number of tokens that are consumed in the previous step S21. Here, when the winning of the winnings is not generated, the processing related to the processing of the winnings is ended (step S 3 4 of Fig. 3; moving from NO to END). On the other hand, when the winnings are elected (step S34; YES in FIG. 3), the winning device 10 checks whether the play operations of the respective terminals 21 of the respective game devices 20 are executed for each of the game devices 20 ( Step S35) of Fig. 3 . Each of the game devices 20 receives the inquiry, and the respective determination unit 22 determines whether or not the play operation belonging to each of the terminals 21 of the game device 20 is executed (step S23 of Fig. 3). It is an indicator for judging whether or not the play action is executed. As in the above-mentioned -32-201107018, the "consumption" of the token is available. Fig. 4 is a diagram in which the map can be utilized at this time because the number of tokens consumed is expressed as described above. That is, as can be seen from Fig. 4, it can be seen that the terminals 21 A2 and 21 A3 in which the tokens are consumed in the last minute can be judged to be currently playing (playing is performed). The determination unit 22 notifies the lottery lottery apparatus 10 of such a determination result. When the elected terminal determining unit 14 of the lottery lottery device 10 receives the notification that the play operation of each terminal 21 is executed, the elected terminal determining unit 14 calculates the number of the consumed tokens associated with the terminal 21 that is determined to be in play based on the fact. The aforementioned play rate is obtained (step S36 of FIG. 3). As described above, the so-called play rate is in the present embodiment, and the number of consumed tokens of each terminal 2 1 of the terminal 2 1 included in the play is related to the consumed generation associated with all the terminals 2 1 in the play. The ratio of the sum of the coins. In Fig. 5, an example of a calculation example in which this play rate is visually expressed. In this example, the terminal 21 currently in play constitutes the terminals 21A2 and 21A3 of the terminals 21A1 to A4 of the game device 20, and the terminals 21B1 and 21B2 of the terminals 21B1 to B4 constituting the game device 20B. Then, the number of consumed tokens for each of the terminals 21A2, 21A3, 21B1, and 21B2 is 500, 350, 100, and 5, respectively, so the sum thereof is 1 0 0 0. From the above description, the play rates of the terminals 21A2, 21A3, 21B1, and 21B2 are respectively determined to be 500/1000, 350/1000, 100/1000, and 50/1000 (the arrow is visually displayed in the figure). The origin of the denominator). Then, the elected terminal determining unit 14 of the lottery lottery apparatus 10 determines the lottery winning rate for each terminal 21 based on the aforementioned play rate and the correction rate correction for each game device 20 (step S37 of Fig. 3). -33- 201107018 Hereinafter, an example of the calculation method of the winning rate of the winnings will be described using FIG. In the example of Fig. 6, first, the numerator of the play rate of the terminal 21 in play is multiplied by the election rate correction 値. For example, the selection rate correction 订 is set for the game device 20B to which the terminals 2 1 B 1 and 21 B2 belong, because it is 丨 as shown by the circle 6. 2. Therefore, the numerators 100 and 50 of the play rates of the terminals 21B1 and 21B2 are 120 (=1〇〇χ1. 2) and 60 (= 5〇χ1·2) (refer to Figure 6). Regarding the terminals 21Α2 and 21A3, the correction rate of the game device is 0. 0, the numerator of the play rates of the terminals 21 Α 2 and 21 Α 3 does not change. Furthermore, the election rate correction system is read from the election rate correction setting unit. Then, regardless of the numerator change of the play rate, in order to set the sum of the lottery winning ratios of all the terminals 21 to 1, the denominator of the play rate of each terminal 21 is added by the change operation of the previous numerator or Reduce the amount of change. In the example of FIG. 6, the variation is as described above, and only for the game device 20, the system is generated as +30 (= (1 20-1 00) + (60- 50)), so this will be added. The denominator of the play rate associated with the terminal 21 in play (see Fig. 6). The play rate as described above is also the winning rate of the winnings. In the example of FIG. 6, the winning rates of the terminals 21Α2, 2Α3, 21Β1, and 21Β2 in the play are 500/1030, 35 0/1030, 12 0/1030, and 6 0/1 0 3 0, respectively. According to the percentage display, it is about 4 8 · 5 %, about 3 4. 0 %, about 1 1 . 7 %, about 5. 8 %. Next, the elected terminal determining unit 14 of the lottery lottery device 10 performs the lottery that follows the lottery winning rate calculated as described above by -34-201107018, and determines the terminal 21 that accepts the favor of the preferential token (Fig. 3 Step s 3 8). Therefore, the control unit 19 of the lottery lottery apparatus 10 issues a payment order for the premium token to the determined terminal 21 (step S3 9 of Fig. 3). The game device 20 having the terminal 2 1 performs payment of the discount token from the terminal 2 1 (step S34 of Fig. 3). At this time, the amount of the discounted tokens to be paid is due to the color of the prize money at the time of the prize. Further, in Fig. 1, an example in which the terminal 21B1 belonging to the game device 20B is determined as a terminal for receiving the favor of the winning prize is represented by the dotted arrow shown in the same figure. This dashed arrow is depicted to connect the various elements associated with the payment of the promotional tokens described above. In other words, the control unit 19 is based on the terminal 2 1 B 1 determined by the elected terminal determining unit 14 to pay the discount tokens that are consistent with the winnings of the color money 値 memory 12 The communication units 15 and 23B instruct the control unit 24B of the game device 20B, and the terminal 21B1 accepts the order and pays the discount token. Furthermore, the payment of the preferential token at this time includes the following various forms. First, simply the terminal 2 1 pays the token directly to the player who uses it. At this time, in the same manner as when the player wins in the game provided by the terminal 21, the bag opening which is the same as the bag (paying port) for the payment of the token as the game play compensation at the time of the victory is directly performed. Payment of discount tokens. Secondly, when the terminal 21 is a push-pull game machine, the discount token is put into the form of the push-tray table (field) of the push-pull game machine. At this time, although the player does not directly obtain the preferential token, but because the amount of the -35 - 201107018 discount token is put into the push counter, the chance of winning the game is increased, and the player is indirectly benefited. Thirdly, the terminal 21 performs a game in which the game of the terminal 21 is temporarily disabled, and urges the player to directly accept the offer token. At this time, similarly to the first situation described above, although the player acquires the discount token, the transfer of the coupon is not performed directly from the terminal 21 to the player, but from the manager of the game system 100 or the manager of the game device 20. The player who has received the notification from the terminal 21 (the above-mentioned "direct acceptance" assumes that the manager and the player are instructed each other). According to this aspect, for example, it is possible to avoid the occurrence of various problems in which the number of the preferential tokens is very large and the above-mentioned first condition is used to pay such a large number of tokens, which are stopped by the terminal 21 for a long period of time. Fourthly, the terminal 2 1 performs the game of making the game of the terminal 2 1 temporarily impossible, and urges the manager of the game system 1 or the manager of the game device 20 to directly transfer the preferential token to the hand. The purpose is the same as the third condition described above. This fourth condition can be used in conjunction with the third condition described above. Further, in the "notification" of the third and fourth conditions described above, various methods such as voice and video can be utilized. At the end of the payment of the preferential token described above, the color memory 1 memory 12 is reset. Here, the reset is, for example, a state in which the first one is subtracted from the lottery money stored in the memory 12, or the number of the preferential tokens currently paid, or the second is set to a predetermined number of zeros or more. The initial number can be set arbitrarily. -36- 201107018 The above is the processing related to the winning of this embodiment. In the present embodiment, on the premise of performing such processing, the above-described selection rate correction 基本上 can be basically changed. Hereinafter, this point will be described with reference to Figs. 7 and 8 . The selection rate correction system can be changed in accordance with the setting screen shown in FIG. In FIG. 8, the display 131A of the operation/display unit 131 is a touch panel method, and when the finger of the system administrator contacts the negative button 131a and the button 131b displayed at a predetermined position on the screen, The selection rate correction 关于 regarding the game device 20 corresponding to the button 131a or 131b can be changed. Furthermore, in Fig. 8, the "achievement rate of success rate" and the "summation rate of aggregate forecast" have the meanings described below. First, the "achievement rate of actual performance" is the current amount of the winnings for each terminal 21, and the number of the winnings for each terminal 21 is calculated based on the total amount of games in the game system. The proportion of the number produced is elected. For example, in FIG. 8, the "1 5%" revealed as the actual performance selection rate of the game device 20A indicates that if the game system 100 is selected as a whole at the current time point, it is 1 0 times. The second is generated at the terminal 2 1 A 1~2 1 A4. In addition, the so-called "sum total forecasting election rate" represents the "combination" system of the so-called "sum total forecasting election rate" for the forecasting lottery selection rate of each terminal 2 1 'averaged per game device 20'. The predicted lottery winning rate representing each terminal 21 is integrated by one game device 20 as a unit. For example, the aggregate prediction prediction rate of the game device 20C is to average the predicted lottery winning rates of the terminals 21Ci and 21C2 -37-201107018 (refer to FIG. 1) ° "Predicted winnings selection rate" and FIG. 5 The meaning of the "prediction" in which the winning rate of each terminal 2 1 obtained by the terminal 2 1 is similar to that of "predicting the winning rate of the winning lot" will be described later in detail. The meaning of the "predictive" for the "integrated forecasting rate" is also explained in detail later with the meaning of the forecasting winning rate. In Fig. 8, the result of contacting the negative button 1 3 1 a with respect to the game device 20B, as the previous performance rate of the election rate ^ 4 2 %" becomes the aggregate predicted election rate "2 6 %" (of course 'based Regarding the aforementioned definitions of the two election rates, the simple comparison of the two is less meaningful). More precisely, 'in response to the contact of the button 131a (step S11 of FIG. 7; YES) 'the correction rate of the game device 20B is changed (step S112 of FIG. 7), and in response to this, The winning rate of the jacks of the terminals 21B1 to 21B4 is changed, and the total predicted discriminating rate with respect to the game device 20B is changed. In this case, the following points need to be noted in the meaning of the above-mentioned "predictive winnings selection rate". First, in the present embodiment, as shown in Fig. 2 which has already been referred to, the selectivity correction system can have five stages. When the selection rate is changed to which stage, the number of contacts depending on the negative button 1 3 1 a and the positive button 1 3 1 b can be used (that is, the system manager's finger touches once, the election rate is selected. Fixed 値 change 1 phase) and so on. In the second place, in order to obtain the winning rate of the change, and to determine the winning rate of the winnings, it is correct that the winnings from the payment determining unit 11 are -38-201107018 (the decision to pay the discount token) Premise, in addition, the "play rate" of the time point must be determined (refer to Figure 3, Figure 6 above and related descriptions). However, of course, it is not limited to the change time point of the correction of the election rate to achieve such a precondition (that is, not limited to when the winnings are elected). Therefore, the "sum total forecasting election rate" shown in Fig. 8 is "assuming that the winnings are elected at the current time point", the winning rate of the winnings is determined to be due, and as a result, the average for each game device 20 is 20 The election rate is set to be the right thing to do, and it is always necessary to pay attention to the assumptions. At this time, the “election rate of the winnings that is set to be the right” is the aforementioned “winning rate of winnings”. After the change of the election rate is revised, when the real lottery is elected, the winning rate is recalculated according to the play rate of the time point. Therefore, the actual winning rate of the winning gold is usually changed to the election rate. Corrected the forecasted winnings' winning rate or the aggregated forecasted winning rate at the time of change. The "predict" of "the aggregate forecasting rate" (or "predictive winnings' election rate") is the keynote of the above. Furthermore, it is predicted that the winning rate of the winnings and the total forecasting rate of the winnings are in the nature of their "predictions". Unlike the current situation in which the winnings are elected, there is no need to be particularly particular about whether the terminal is now a play. Therefore, as can be seen from Fig. 8, these respective election rates are different from those of Figs. 5 and 6, and can be obtained for all terminals 21. The above description is equally applicable to the remaining game devices 20F, 20C, 20D, and 20E. In FIG. 8, the system administrator expresses the result of the negative button 311 i31a with respect to the game device 20F as a previous The "2 1%" of the performance rate of the election was the total forecasting rate of "i 8 %", and the result of the contact with the game devices 20C, 20D and 20E, the button 131b -39-201107018, was selected as the previous performance. The “6%”, “5%” and “11%” rates of the aggregates are the “12%”, “10%” and “17%” of the aggregate forecast. The details or points of attention are also the same as described above. When the negative button 113a and the button 113b associated with the game device 20 are not touched (step S11; NO in FIG. 7), the correction rate of the game device 20 is maintained in the previous state ( Step S 1 1 1 ) of FIG. 7, however, the total predicted prediction rate of the game device 20 is changed by the change of the predicted lottery winning rate and the aggregated predicted winning rate of the game device 20 other than the game device 20 The possibility. In order to set the sum of the predicted lottery winning rates for each terminal 21 to 1, it is inevitable (see the above-mentioned FIG. 6 and its related description). Furthermore, the aggregate forecasting rate is as follows. As described above, after obtaining the predicted lottery winning rate of each terminal 2 1 and obtaining the average of the game devices 20 corresponding to the winning rate, the calculation of the winning rate of the winning lottery is not performed. The number of consumed tokens of each terminal 21 of the change time point can be corrected according to the election rate, and more directly obtained. In the present invention, since the total predicted prediction rate is determined based on the set election rate correction and the number of consumed tokens at the time of change, the above-described manner is of course included in the scope of the present invention. (Further, according to the predicted lottery winning rate, which is calculated from the play rate determined by the number of consumed tokens at the set time point of the correction rate, the above method is of course within the scope of the present invention). According to the game system 100 according to the present embodiment having the above-described configuration and being activated, the following effects can be exhibited. First of all, according to the game system 1 of the present embodiment, even if the hair is issued to the specific terminal 21', the phenomenon of the winning of the color is limited (for example, 'extremely, the performance of the game device 20A is elected. The rate is "1%%", etc.) 'The deviation can be corrected. The reason is as described above, because the winning rate of each of the terminals 21 can be changed by setting the correction rate correction 値 for each terminal 21 to be appropriate. Therefore, the game system 100 of the present embodiment provides an environment in which an appropriate operation can be realized from the viewpoint of the overall viewpoint. Further, according to the game system 100 of the present embodiment, it is possible to reduce the difference between the popular models and the unwelcome models that may occur with respect to each terminal 21 or each game device 20. As described above, each of the terminals 21 or the game devices 20 of the present embodiment can be configured to provide various types of games. However, in this case, depending on the charm of the various games themselves or the appealing power of the customers, There is a situation in which the terminal 21 that the player frequently plays is different from the terminal 21 which is not so. Further, it is assumed that even if the situation of the same type of game provided by all the game devices 20 is different, there is a possibility that the same difference occurs in the display of each game device 20 in the store (for example, when the store is two floors, the player often It is a game terminal installed on the 1st floor, and it is not a game terminal set on the 2nd floor, etc.). However, as the manager of the game system 100 or the manager of the game device 20, such a tendency is generally not preferred. This is because the game system 100 as a whole, the tokens are equally consumed in terms of operation. According to this embodiment, in the case where the winning rate of the lottery equivalent to the terminal 21 of the undesired model is higher than the previous one, the selection rate correction is changed by -41 - 201107018, and the difference can be reduced. . That is, the player 21 is also attracted to play the terminal 21 or the game device 20 which is an undesired model. The game system 1 of the present embodiment also provides an environment in which the application is suitable from the viewpoint of the overall viewpoint. Further, the change of the correction rate 値 of each of the above-described conditions is as described in the present embodiment, and can be appropriately pressed by the negative button 113a or the positive button 131b shown in FIG. The manual operation by the administrator of the game system 100 is implemented. Of course, the scope of the invention also includes automating such hand movements. For example, when the terminal 2 1 lacking the charm and appealing power as described above exists, the number of consumed tokens of the terminal 21 should be less than that of the other terminals 21, so the central device 10 is related to the terminal 2 The winning rate of 1 is higher than the previous one, and the correction rate for each game device 20 is automatically set. At this time, the transition of the number of consumed tokens of each terminal 21 is observed in accordance with a certain rule, or an opportunity to perform such automatic setting is appropriately set (for example, it is observed that the number of consumed tokens of a terminal 21 is At the lowest level, it is preferable that the difference between the number of consumed tokens of the terminal 21 having the number of consumed tokens closest to the order is less than the predetermined number.
又,在進行此種當選率修正値的自動設定時,訂定如 設定後之値成爲所定値的某種目標亦可。例如,以關於圖 8所示之各遊戲裝置20的總合預測當選率分別接近相同値 之方式,自動設定當選率修正値亦可。此時,「接近相同 値」係以圖8的範例來說,例如,代表6個遊戲裝置20A -42- 201107018 〜20F的總合預測當選率分別成爲約16.7% »再者,因爲 100[%]本來就無法以6除盡,上述之「接近相同値」係如 同其字義,並不是僅代表嚴密意義之「相同値」的實現。 又,本來「接近相同値」係並不是代表僅將6個遊戲裝置 20A〜20F的總合預測當選率(就算沒辦法除盡,針對各 遊戲裝置設爲“均等比例”)設爲約1 6.7%。例如,遊戲裝 置20A的實績當選率是90%,遊戲裝置20F的實績當選率 是10%時,將前者設爲70%,後者設爲30%也包含於「接 近相同値(在此例之狀況係可假設爲「50%」)」。 於本實施形態中,可將以關於某遊戲裝置20的總合 預測當選率上升之方式設定當選率修正値,與以使包含於 該當遊戲裝置20之終端21相關之彩金當選率從先前的狀 態上升之方式設定當選率修正値視爲幾近相同。當然,現 實的彩金當選率係如前述般,根據現在彩金當選產生之時 間點之遊玩中的終端21相關之被消費代幣數或遊玩率的 內容來訂定(參照圖5及圖6),如當初的企圖,並不限 於其現實的彩金當選率大於之前的彩金當選產生時之彩金 當選率。所以,於本實施形態中,以總合預測當選率上升· 之方式設定當選率修正値,更正確來說是代表使彩金當選 率隱藏增加之可能性。 以上,已針對本發明相關之實施形態加以說明,但是 ,本發明相關之遊戲系統係不限定於上述之形態,可進行 各種變形。 於前述實施形態中,判定部22所致之遊玩動作是否 •43- 201107018 執行的判定係依據代幣的「消費」之有無來進行,但是, 本發明係不被限定於相關形態。例如,依據狀況,遊玩動 作是否被執行,以伴隨代幣的消費而開始之一連串的遊戲 動作(包含玩家對於終端2 1所致之操作等)是否持續作 爲基準來判定亦可。 又’在上述實施形態,遊玩動作是否被執行係依據代 幣消費單純之「有無」來判定,但是,對於此點係施加以 下所述之處理爲佳。亦即,本實施形態的遊戲系統1 00係 在支付決定部11中彩金當選產生時,能以將其要旨伴隨 所定表演(例如,一邊伴隨所定音響產生一邊各終端2 1 具有之各種發光部閃爍)而通知涵蓋該當遊戲系統100整 體之各玩家之方式構成。此表演係到玩家知道接受彩金當 選之恩惠的終端2 1是哪個爲止之間,爲了炒熱現場氣氛 ,醞釀出盛大場面而持續一定時間來進行。但是,此時, 有發生至今未進行任何遊戲者突然僅以進行少數代幣消費 ,而掠取彩金當選之事態的可能性。尤其,在利用於此種 目的之終端2 1的被消費代幣數較大時,且如本實施形態 ,接受彩金當選之恩惠的終端21之決定被前述遊玩率左 右時,此種弊害發生之可能性會變更高(例如,圖示所示 之終端21A1係最近幾乎並未被利用,可是因爲被消費代 幣數最大,會擔心可能發生此種弊害)。 在此,爲了迴避此種事態的發生,在判定遊玩動作是 否被執行時,於從現在時間點回溯所定期間,將被消費代 幣的數量是否是一定數以上作爲判斷基準之一爲佳。例如 -44- 201107018 ,如已參照之圖4 一倂表示般,於最近兩分鐘之間’被消 費之代幣的數量是5 0枚以上時,其終端2 1被判定爲遊玩 中等。如此一來,在經過最近兩分鐘前之後,可排除消費 少數的代幣而掠取彩金當選的可惡者(例如,參照圖4所 示之終端21A1相關之欄中的「2」)。 於上述實施形態中,支付決定部1 1進行用以決定彩 金當選之有無的支付決定之契機,係“代幣被消費1枚以 上時”,又,支付決定機率雖然是此時被消費之代幣的數 量,但是,本發明係並不限定於相關形態。 例如,「所定契機」係不限於在各終端21之代幣的 消費「1枚」時,可設爲在各終端21之一定期間內的代幣 之消費枚數達到預先訂定之消費枚數時,或者無關於代幣 的消費之有無或其枚數,作爲預先訂定之特定時間(例如 ,「下午1 1點30分」等)亦可。 「支付決定機率」係並不是因應該等各契機之被消費 之代幣的數量而變化’作爲因應前述之規定的代幣消費數 的固定値亦可。又’在此所謂「因爲」之狀況,在前述實 施形態,針對支付決定機率與被消費之代幣的數量成「正 比」之例加以說明’但是’包含「指數增加」或依據狀況 是「減少」等來代替其亦可。 於BU述實施形態中’黎照圖5針對遊玩率的訂定方法 之一例加以說明’參照圖6針對彩金當選率的訂定方法之 一例加以說明’但是’本發明並不限定於相關形態。 例如,在本貫施形態,根據被消費代幣數來求出遊玩 -45- 201107018 率,根據此遊玩率與當選率修正値來求出彩金當選率(或 者預測彩金當選率),但是,其中遊玩率的計算並不一定 必要。例如,設爲圖1所示之遊戲裝置20A的終端21A2 及21 A3個別的被消費代幣數是MA2及MA3,遊戲裝置 2 0B的終端21B1及21B2個別的被消費代幣數是MB1及 MB2,在彩金當選產生時,遊玩中狀態者限於該等終端 21A2、21A3、21B1及21B2的話(與圖5及圖6所示之狀 況相同之狀況),其中終端2 1 A2相關之彩金當選率J係 能以 J = (MA2 · RA)/(MA2 · RA + MA3 . RA + MB 1 · RB + MB2 • RB)來求出。但是,在此RA及RB係分別關於遊戲裝置 20A及20B的當選率修正値。如此,求出彩金當選率時, 不一定需要經過「遊玩率」的計算。 又,相關於此,於前述實施形態中,針對求出當選率 修正値之方法(參照圖2 )或彩金當選率(或者預測彩金 當選率)時之其利用方法(亦即也可稱爲“彩金當選率的 訂定方法”,參照圖6 )之一例加以說明,但是,本發明也 不限定於相關形態。 例如,在前述實施形態,當選率修正値係可說爲作爲 用以變更遊玩率之分子大小的「倍率値」而作用(亦即, 作爲對於遊玩率的乘算對象來處理),但是,在本發明, 利用將當選率修正値作爲對於遊玩率的加算對象來處理( 亦即,藉由「遊玩率+當選率修正値」求出彩金當選率) 而取代亦可。或者,將當選率修正値作爲對於遊玩率的乘 算對象之項的指數來處理(亦即,藉由「遊玩率XQR」( -46- 201107018 但Q是適切之定數,R是當選率修正値)來求出彩金當 率)亦可。 即使於該等狀況中,假設當選率修正値如圖2所示 話,也有前者的狀況(加算的狀況)相較於前述實施形 ,彩金當選率更緩慢變化,後者的狀況(指數部的狀況 更激烈變化之可能性。 再者,該等各種手法係可適切地與以總合預測當選 接近相同値之方式進行當選率修正値的自動設定倂用。 如,在前述「遊玩率+當選率修正値」所致之手法,且 行當選率修正値的自動設定時,基本上,僅利用將關於 遊戲裝置20的當選率修正値設定爲逐漸提升,可較爲 單地實現使總合預測當選率成爲相同値。例如簡單來說 假設各遊戲裝置20僅分別包含1個終端21之狀況,將 等各終端21的遊玩率設爲PA、PB、PC、…的話,該等 終端21的預測彩金當選率係依據PA + RA、PB + RB PC + RC、…(但是’ RA、RB、RC、…係關於各遊戲裝 20的當選率修正値)來求出,但是,該等各計算式中 RA、RB、RC、…越變越大的話,因爲必須將所有事象 和設爲1 (= 1 〇 〇 %)的關係,關於各終端2 1或各遊戲裝置 的總合預測當選率係必須逐漸越接近相同値。亦即,當 率修正値RA、RB、RC、…越變越大的話,總合預測當 率係逐漸接近該當相同値。 於前述實施形態中’作爲遊玩的「報酬」及「優惠 ’終端21支付代幣給玩家。但是,作爲遊玩的「報酬 選 的 態 ) 率 例 進 各 簡 9 該 各 、 置 的 之 20 選 選 -47- 201107018 及「優惠」,終端21支付其他遊戲媒體給玩家亦可。 關於彩金當選之「優惠」係例如將表示優惠代幣之數 量的數値(與優惠代幣的數量等値之數値)加算至玩家所 持有之在遊戲的遊玩時被終端2 1讀寫之卡片所記錄之代 額値(代幣餘額),以此來代替複數優惠代幣的支付亦可 β或者,將表示優惠代幣之數量的數値加算至設置於遊戲 系統1 〇〇之任一裝置(例如彩金抽選裝置1 1 )的計數器、 RAM或其他記憶裝置所記錄之餘額記錄帳戶的代額値(代 幣餘額)亦可。或者,將表示優惠代幣之數量的數値加算 至設置於終端21之計數器、RAM或其他記憶裝置所暫時 記錄的代額値(代幣餘額)亦可。 又,關於「優惠」係從終端21支付記載有複數票券 或與複數代幣等値之數値的1張票券來代替複數代幣的支 付亦可。 在終端21是推幣遊戲機時,將作爲優惠之球投入至 該當推幣遊戲機的推幣台盤(場域)來代替優惠代幣亦可 。例如,球受到代幣推擠器的往返運動等的影響而從推幣 台盤落下時,會被搬送至球抽選裝置。在球抽選裝置,進 行被搬送來之球是否進入所定當選口的物理抽選。在此物 理抽選中當選(球進入所定當選口)時,進而進行代幣、 代額値或票券的支付。 玩家從其他人直接接受作爲優惠的票券或是其他人親 手將作爲優惠的票券傳遞給玩家,以此來代替前述之「優 惠代幣的直接收受」或「優惠代幣的直接親手傳遞」亦可 -48- 201107018 如上所述,作爲「優惠」的遊戲媒體係 了參加遊戲而消費之「第1遊戲媒體」相同 作爲不同型式的「第2遊戲媒體」亦可。 關於獨立於「優惠」之遊玩的「報酬」 作爲報酬的代幣之數量的數値(與作爲報酬 等値之數値)加算至玩家所持有之在遊戲的 2 1讀寫之卡片所記錄之代額値(代幣餘額) 複數代幣的支付亦可。或者,將表示作爲報 量的數値加算至設置於遊戲系統1 〇〇之任一 金抽選裝置11)的計數器、RAM或其他記 之餘額記錄帳戶的代額値(代幣餘額)亦可 示報酬的代幣之數量的數値加算至設置於終 器、RAM或其他記憶裝置所暫時記錄的代額 )亦可。 或者,作爲報酬從終端2 1支付票券亦瓦 在終端2 1是推幣遊戲機時,將作爲報 該當推幣遊戲機的推幣台盤(場域)亦可。 如上所述,作爲遊玩的「報酬」係作爲 加遊戲而消費之「第1遊戲媒體」相同型式 可,或作爲不同型式的「第2遊戲媒體」亦 玩的「報酬」係作爲與「優惠」相同型式的 ,或作爲與其不同型式的遊戲媒體亦可。例 參加遊戲而消費之「第1遊戲媒體」是代幣 作爲與玩家爲 型式亦可,或 係例如將表示 的代幣之數量 遊玩時被終端 ,以此來代替 酬的代幣之數 裝置(例如彩 憶裝置所記錄 。或者,將表 端21之計數 値(代幣餘額 酬之球投入至 與玩家爲了參 的遊戲媒體亦 可。進而,遊 遊戲媒體亦可 如,玩家爲了 ,作爲「優惠 -49- 201107018 」的「第2遊戲媒體」是球,而「報酬」是球亦可。 【圖式簡單說明】 [圖1 Π揭示關於本發明之實施形態的遊戲系統100之 構造的區塊圖。 [匮1 2]揭示當選率修正値之具體例的說明圖。 [圖3]揭示彩金當選處理相關處理之流程的流程圖。 [圖4]揭示關於構成遊戲裝置20之各終端21的被消 费代幣數之計算例的說明圖。 [圖5]揭示依據關於各終端21的被消費代幣數與各終 端21的遊玩動作是否被執行來計算出遊玩率之範例的說 明圖。 [圖6]揭示依據關於各終端21的遊玩率與當選率修正 値來計算出彩金當選率之範例的說明圖。 [圖7]揭示當選率修正値的設定處理之流程的流程圖 〇 [圖8]揭示圖1所示之操作·顯示部131之具體例的 說明圖。 【主要元件符號說明】 :遊戲系統 10 :彩金抽選裝置 11 :支付決定部 1 2 :彩金値記憶體 -50- 201107018 1 3 :當選率修正値設定部 1 3 1 :操作·顯示部 1 3 1 A :顯示器 1 3 1 a :負値.按鍵 1 3 1 b :正値•按鍵 1 4 :當選終端決定部 1 5 :通訊部 1 6 :計數部 1 9 :控制部 20(20A,20B,20C,···,20F):遊戲裝置 21(21A1 〜21A4,21B1 〜21B4,2 1 C 1,21C2):終端 22(22A,22B,22C):判定部 23 ( 23 A > 23B > 23C):通訊部 24 ( 24A > 24B, 24C):控制部 -51 -Further, when the automatic setting of such a selection rate correction is performed, it is also possible to set a target to be a predetermined target after the setting. For example, the selection rate correction may be automatically set in such a manner that the collective selection prediction rates of the respective game devices 20 shown in Fig. 8 are close to the same 値. At this time, "close to the same 値" is in the example of FIG. 8, for example, the total predicted burn-in rate representing the six game devices 20A-42-201107018 to 20F becomes about 16.7%, respectively, because 100% is ] It is impossible to divide by 6, and the above-mentioned "close to the same 値" is like its meaning, and it is not the realization of the "same 値" that only represents the strict meaning. In addition, the "close to the same 値" system does not mean that only the total predicted driving rate of the six game devices 20A to 20F (even if it is impossible to divide, the "equal ratio" for each game device) is set to about 1 6.7. %. For example, when the actual performance selection rate of the game device 20A is 90%, and the actual performance selection rate of the game device 20F is 10%, the former is set to 70%, and the latter is set to 30%, which is also included in "close to the same 値 (in this case) The system can be assumed to be "50%"). In the present embodiment, the selection rate correction may be set in such a manner that the total selection prediction rate of the game device 20 is increased, and the winning rate associated with the terminal 21 included in the game device 20 is changed from the previous one. The way the state rises is set to be the same as the correction rate correction. Of course, the actual winning rate of the winnings is as described above, and is determined according to the content of the consumed tokens or the playing rate associated with the terminal 21 in the game at the time when the winnings are elected (refer to FIGS. 5 and 6). ), such as the original attempt, is not limited to its actual lottery winning rate is greater than the previous winnings when the winnings were elected. Therefore, in the present embodiment, the selection rate correction is set in such a manner that the total selection predicts that the election rate is increased, and more accurately, it represents the possibility of hiding the winning rate of the winning prize. Although the embodiments of the present invention have been described above, the game system according to the present invention is not limited to the above-described embodiments, and various modifications can be made. In the above-described embodiment, whether or not the game operation by the determination unit 22 is performed is determined based on the presence or absence of the "consumption" of the token. However, the present invention is not limited to the related aspect. For example, depending on the situation, whether or not the play action is executed, it is also possible to determine whether or not a series of game actions (including the player's operation by the terminal 21), etc., continue to be used as a reference with the consumption of the token. Further, in the above embodiment, whether or not the play operation is performed is determined based on the "presence or absence" of the token consumption. However, it is preferable to apply the following processing to this point. In other words, in the game system 100 of the present embodiment, when the payout determination unit 11 generates a lottery, the game can be accompanied by a predetermined performance (for example, various light-emitting units of each terminal 2 1 accompanying the predetermined sound generation). The notification is made to cover the manner in which each player of the game system 100 as a whole is constituted. This performance is based on the fact that the player knows which terminal 2 1 to accept the favor of the winnings, in order to sizzle the atmosphere, and to create a grand scene for a certain period of time. However, at this time, there is a possibility that the player who has not performed any game so far suddenly takes only a few tokens to consume, and the plundering of the winnings is elected. In particular, when the number of consumed tokens of the terminal 21 used for such a purpose is large, and in the present embodiment, when the decision of the terminal 21 that accepts the favor of the winning prize is affected by the aforementioned play rate, such a defect occurs. The possibility is changed high (for example, the terminal 21A1 shown in the figure is almost not used recently, but because the number of coins consumed is the largest, there is a fear that such a drawback may occur). Here, in order to avoid the occurrence of such a situation, it is preferable to determine whether or not the number of consumed tokens is a predetermined number or more as a criterion for judging whether or not the play operation is executed during the period from the current time point. For example, -44-201107018, as shown in Fig. 4, as shown in Fig. 4, when the number of tokens that have been consumed is more than 50 in the last two minutes, the terminal 21 is judged to be medium in play. In this way, after the last two minutes or so, it is possible to eliminate the consumption of a small number of tokens and plunder the winners of the winnings (for example, refer to "2" in the column related to the terminal 21A1 shown in FIG. 4). In the above-described embodiment, the payment determination unit 11 performs a decision to determine the payment of the winnings of the winnings, which is "when the token is consumed by one or more", and the probability of payment determination is consumed at this time. The number of tokens, however, the present invention is not limited to the related embodiments. For example, when the number of tokens in a predetermined period of each terminal 21 reaches a predetermined number of consumptions, the number of tokens to be used in each terminal 21 is not limited to the one of the consumption of the tokens in each terminal 21 Or, whether or not there is no consumption of tokens or the number of them, as a predetermined time (for example, "1:30 pm"). The "payment decision probability" is not changed by the number of tokens that should be consumed by each opportunity. As a fixed amount of token consumption in response to the above-mentioned regulations. In the above-mentioned embodiment, the above-mentioned embodiment is described as an example in which the probability of payment determination is proportional to the number of tokens to be consumed. 'But' includes "exponential increase" or the situation is "decrease". I can wait for it instead. In the embodiment of the present invention, a description will be given of an example of the method for determining the play rate in the case of the "Luo Zhao Figure 5". An example of the method for determining the winning rate of the color gold will be described with reference to FIG. 6 'But the present invention is not limited to the related form. . For example, in the basic form, the game-45-201107018 rate is calculated based on the number of coins to be consumed, and the winning rate (or the predicted winning rate) is determined based on the game rate and the correction rate. , in which the calculation of the play rate is not necessarily necessary. For example, it is assumed that the number of consumed tokens of the terminals 21A2 and 21A3 of the game device 20A shown in FIG. 1 is MA2 and MA3, and the number of consumed tokens of the terminals 21B1 and 21B2 of the game device 20B is MB1 and MB2. When the winnings are elected, the state of the game is limited to the terminals 21A2, 21A3, 21B1, and 21B2 (the same conditions as those shown in FIGS. 5 and 6), wherein the color associated with the terminal 2 1 A2 is elected. The rate J system can be obtained by J = (MA2 · RA) / (MA2 · RA + MA3 . RA + MB 1 · RB + MB2 • RB). However, in this case, the RA and RB are corrected for the election rates of the game devices 20A and 20B, respectively. In this way, when determining the winning percentage of the winnings, it is not necessary to go through the calculation of the "play rate". Further, in the above-described embodiment, the method of using the method of determining the correction rate (see FIG. 2) or the winning rate of the lottery (or the winning rate of the winning lottery) is also known (that is, it can also be called The "method of determining the winning rate of the winnings" will be described with reference to an example of Fig. 6). However, the present invention is not limited to the related embodiments. For example, in the above-described embodiment, the selection rate correction system can be said to function as a "magnification 値" for changing the molecular size of the play rate (that is, as a multiplication target for the play rate), but The present invention can be replaced by using the correction rate correction 値 as the addition target for the play rate (that is, the "play rate + the election rate correction 値" is used to determine the winning rate). Alternatively, the election rate correction is treated as an index of the item of the multiplication target of the play rate (that is, by "play rate XQR" (-46-201107018 but Q is a suitable number, R is the election rate correction)値) to find the rate of the winnings)). Even in these situations, assuming that the election rate correction is as shown in Fig. 2, there is also a situation in which the former (additional situation) is changed more slowly than the aforementioned embodiment, and the latter is in a slower state. The possibility of more drastic changes. In addition, these various tactics can be used to automatically select the correctness of the election rate in the same way that the total forecast is elected. For example, in the above-mentioned "play rate + election" When the method of rate correction is used, and the automatic setting of the correction rate is performed, basically, only the correction rate 当 regarding the game device 20 is set to be gradually increased, and the total prediction can be selected relatively simply. For example, it is assumed that each game device 20 includes only one terminal 21, and if the play rate of each terminal 21 is PA, PB, PC, ..., the predicted color of the terminals 21 is assumed. The gold election rate is obtained based on PA + RA, PB + RB PC + RC, ... (but 'RA, RB, RC, ... is related to the correction rate of each game pack 20'), but these calculation formulas are calculated. RA, R B, RC, ... become larger and larger, because it is necessary to set the relationship of all events to 1 (= 1 〇〇%), and the total prediction prediction rate of each terminal 21 or each game device must gradually approach The same is true. That is, when the rate correction 値RA, RB, RC, ... becomes larger, the aggregate prediction rate is gradually approaching the same 値. In the above embodiment, 'as a reward and a discount 'Terminal 21 pays the token to the player. However, as the "reward selection status" of the game, the rate is entered into each of the nines. The selection of the 20th selection -47-201107018 and "offer", the terminal 21 pays other game media. Can also be given to players. For the "concession" of the winnings, for example, the number of the tokens (the number of the tokens, etc.) will be added to the game held by the player when the game is played by the terminal 2 1 The written amount (token balance) recorded in the written card, in order to replace the payment of the plurality of preferential tokens, or the number of the tokens representing the amount of the coupons to be added to the game system 1 The counter 値 (token balance) of the balance record account recorded by the counter, RAM or other memory device of any device (for example, the lottery lottery device 1 1) may also be used. Alternatively, the number indicating the number of the coupons may be added to the counter (token balance) temporarily recorded by the counter, RAM or other memory device provided in the terminal 21. Further, the "concession" is a payment of a ticket in which a plurality of tickets or a plurality of tokens are included in the terminal 21, instead of the plurality of tokens. When the terminal 21 is a push-pull game machine, the coin as a discount is put into the push-tray table (field) of the push-pull game machine instead of the coupon. For example, when the ball is dropped from the pusher table by the reciprocating movement of the token pusher, etc., the ball is transported to the ball drawing device. In the ball drawing device, whether the ball to be transported enters the physical drawing of the designated port. When the physical selection is elected (the ball enters the designated election), the payment of the token, the denomination, or the ticket is performed. The player directly accepts the ticket as a discount from other people or the other person personally passes the ticket as a discount to the player, instead of the above-mentioned "direct receipt of the preferential token" or "direct hand-delivery of the preferential token" It is also possible to use the same as the "second game media" of the different types of the "first game media" that is used for the game. About the "remuneration" of the game that is independent of the "offer". The number of tokens (as a reward, etc.) is added to the card held by the player in the game. The amount of the vouchers (token balance) can also be paid for multiple tokens. Alternatively, the amount of the counter (the token balance) added to the counter, RAM, or other note balance account set to any of the gold lottery devices 11) of the game system 1) may be added. The number of rewarded tokens is added to the amount of the temporary record set in the terminal, RAM or other memory device. Alternatively, the payment of the ticket from the terminal 2 1 as a reward is also possible. When the terminal 2 1 is a push-to-play game machine, it may be used as a push-to-tap (field) for the push-to-play game machine. As mentioned above, the "remuneration" of the game is the same as the "first game media" that is consumed by the game, or the "remuneration" that is played by the "second game media" of the different types. The same type, or as a different type of game media. The "first game media" that is consumed by participating in the game is a token type that can be used as a type of player, or for example, when the number of tokens to be played is used by the terminal, thereby replacing the paid token device ( For example, the color recall device records. Or, the count of the watch end 21 (the token balance pays the ball to the game media for the player to participate in. Further, the game media can also be, as the player wants, as a "offer" "Second game media" of -49-201107018 is a ball, and "reward" is a ball. [Simplified description of the drawings] [Fig. 1 Π A block showing the structure of the game system 100 according to the embodiment of the present invention is disclosed. Fig. 1 is an explanatory diagram showing a specific example of the correction rate correction. [Fig. 3] A flowchart showing the flow of processing related to the winning process of the winnings. [Fig. 4] Revealing the respective terminals 21 constituting the game device 20. [Fig. 5] An explanatory diagram for explaining an example of calculating the play rate based on whether or not the number of consumed tokens of each terminal 21 and the play action of each terminal 21 are executed. [Figure 6] An explanatory diagram for calculating an example of the winning ratio of the winnings based on the play rate and the correction rate of each terminal 21 [FIG. 7] A flowchart showing the flow of the setting process of the correction rate correction 〇 [FIG. 8] revealing FIG. Explanation of a specific example of the operation/display unit 131 shown in the drawing. [Description of main component symbols]: Game system 10: Lottery lottery apparatus 11: Payment determination section 1 2: Lottery 値 Memory-50 - 201107018 1 3 : Selection rate correction setting unit 1 3 1 : Operation and display unit 1 3 1 A : Display 1 3 1 a : Negative 値. Button 1 3 1 b : 値 按键 • Button 1 4 : Elected terminal determination unit 1 5 : Communication unit 1 6 : counting unit 1 9 : control unit 20 (20A, 20B, 20C, ..., 20F): game device 21 (21A1 to 21A4, 21B1 to 21B4, 2 1 C 1, 21C2): terminal 22 (22A, 22B, 22C): determination unit 23 (23 A > 23B > 23C): communication unit 24 (24A > 24B, 24C): control unit -51 -