WO2016185547A1 - Game device, method for controlling game, and program - Google Patents

Game device, method for controlling game, and program Download PDF

Info

Publication number
WO2016185547A1
WO2016185547A1 PCT/JP2015/064234 JP2015064234W WO2016185547A1 WO 2016185547 A1 WO2016185547 A1 WO 2016185547A1 JP 2015064234 W JP2015064234 W JP 2015064234W WO 2016185547 A1 WO2016185547 A1 WO 2016185547A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
jackpot
player
payout
rank
Prior art date
Application number
PCT/JP2015/064234
Other languages
French (fr)
Japanese (ja)
Inventor
裕之 宮野
真一 松井
長谷川 崇
藤本 大輔
Original Assignee
セガサミークリエイション株式会社
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by セガサミークリエイション株式会社 filed Critical セガサミークリエイション株式会社
Priority to PCT/JP2015/064234 priority Critical patent/WO2016185547A1/en
Publication of WO2016185547A1 publication Critical patent/WO2016185547A1/en

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F5/00Roulette games

Abstract

A game device for executing a normal game and a jackpot game, wherein feelings of anticipation about the game and desire to continue the game can be increased over those encountered the prior art. Individual station devices determine a "type" and "number" of a effective yield rank in accordance with the total number of bets made by a player after betting time has concluded. Each station device illuminates a lamp corresponding to the effective yield rank (step Sd3), whereby a player can be aware which rank has been set as the effective yield rank (the rank of the jackpot yield that it is possible for the player to gain).

Description

GAME DEVICE, GAME CONTROL METHOD, AND PROGRAM

The present invention relates to a game device, a game control method, and a program, and more particularly, to a game device using a plurality of wheels, a game control method, and a program.

The roulette game machine that plays games by predicting winning numbers is one of the oldest casino games with a history of more than 300 years, and it is still popular in casinos around the world because of its simplicity. . The roulette game device is provided with a pocket with identification numbers (for example, numerals “0”, “00”, “1” to “36”) provided on the wheel, and each player rolls the wheel. The player predicts in which pocket the ball to be placed will enter and bets a chip on a picture or number on the table to obtain a payout (see, for example, Patent Document 1 below).

JP 2012-157785 A

As described above, in the conventional roulette game device, a series of flows in which a ball is rolled with a wheel and a bet is predicted in anticipation of an identification number of a pocket in which the ball enters, and the game tends to be relatively monotonous. There was a problem that it was difficult to increase the willingness to continue the game.

The present invention has been made in view of the circumstances described above, and an object of the present invention is to provide a game device and the like that can increase the expectation of the game and the willingness to continue the game.

According to the present invention, it is possible to increase the sense of expectation for the game and the willingness to continue the game.

It is a schematic block diagram of the game device in one Embodiment of this invention. It is a system block diagram of a server computer. It is a system block diagram of a station apparatus. It is the figure which illustrated the storage area of ROM. It is the figure which illustrated the storage area of RAM. It is the figure which illustrated the operation screen of the touch panel. It is a flowchart which shows the game control process by the side of a master apparatus. It is a flowchart which shows the game control process by the side of a station apparatus. It is a flowchart which shows a facial expression production process. It is the figure which illustrated the change of the facial expression of a character. It is a flowchart which shows the determination process of an effective payout rank. It is the figure which illustrated the display mode of the lamp corresponding to an effective payout rank. It is the figure which illustrated the display mode of the lamp corresponding to an effective payout rank. It is the figure which illustrated the display mode of the lamp corresponding to an effective payout rank. It is the figure which illustrated the display mode of the lamp corresponding to an effective payout rank. It is the figure which illustrated the display mode of the lamp corresponding to an effective payout rank.

Hereinafter, embodiments of the present invention will be described in detail. The following embodiments are examples for explaining the present invention, and are not intended to limit the present invention only to the embodiments. The present invention can be variously modified without departing from the gist thereof. Furthermore, those skilled in the art can employ embodiments in which the elements described below are replaced with equivalent ones, and such embodiments are also included in the scope of the present invention. Furthermore, positional relationships such as up, down, left, and right shown as needed are based on the display shown unless otherwise specified. Furthermore, various dimensional ratios in the drawings are not limited to the illustrated ratios.

A. Embodiment A-1. Game Device FIG. 1 is a schematic configuration diagram showing a preferred embodiment of a game device according to the present invention.
The game apparatus 1000 includes a master device 200 that controls lottery in a lottery device (lottery unit, game control unit) 1 including three wheels 100a to 100c of small, medium, and large, and three wheels 100a to 100c, And a plurality of station devices 300 on which a player performs betting operations in a game. In the following description, when it is not necessary to specify each wheel, the wheel 100 may be simply referred to.

The master device 200 and each station device 300 are connected by a wired and / or wireless connection via a communication network such as a LAN (Local Area Network), a WAN (Wide Area Network), and the Internet. A player who participates in the game sits on a vacant station device 300. Then, the player predicts a winning number (winning symbol) by lottery and bets game media (game value) such as a chip on the corresponding identification number (identifying symbol). Then, when one or more winning identification numbers win the winning number, a normal game is played in which the player gets a payout corresponding to the winning identification number.

In this embodiment, in addition to the above-described normal game, the following jackpot game is performed. Specifically, when a predetermined condition is satisfied in the lottery, a jackpot is generated, and a progressive jackpot payout according to the jackpot is performed. The progressive jackpot payout means that a certain percentage of credits betted by each player is accumulated as jackpot resources, and a lottery is performed by satisfying participation conditions such as each player betting the minimum bet number, This means a jackpot payout that can be won by winning.

In the present embodiment, in particular, the types of ranks of jackpot payouts that the player can win (that is, win) (in this embodiment, “GRAND”, “MAJOR”, “MINOR”, 4 types of ranks of “MINI” are assumed) and the number thereof is determined by an internal lottery. In the following description, for convenience of explanation, the rank of the jackpot payout that the player may possibly acquire is appropriately referred to as an effective payout rank.

A-2. Master Device A master device 200 shown in FIG. 1 includes a lottery device 1, a box 210 that supports the lottery device 1, a server computer 250 that centrally controls the progress of a game using the wheel 100, and a box 210. A jackpot meter 230 provided at the top, a central projector 235 provided at the center of the box 210, a side monitor 240 provided on both sides of the box 210, and the like are provided. The jackpot meter 230 displays a jackpot payout or the like (here, a GRAND JACKPOT payout described later). On the other hand, the central projector 235 and the side monitor 240 display the lottery status of the wheel 100, the lottery result, and the like.

A-3. Lottery device The lottery device 1 performs physical lottery under the control of the server computer 250 by rotating the wheels 100a to 100c and throwing the ball B along the outer periphery of the wheel. On the outer periphery of each wheel, there are provided equally spaced pockets into which the balls B can enter, and each wheel has a number of 1, 2, 5, 7, 10, etc. common to each wheel. Each of the wheels 100a to 100c is an annular body having a different diameter, and is driven to rotate around a virtual rotation axis oriented in the same horizontal and slightly oblique direction. The thrown ball B reciprocates along a guide rail along the outer peripheral surface of the wheel. While gradually reducing the reciprocating width, it enters one of the pockets. Specifically, first, the ball B is fired on the small wheel 100a, and the lottery on the small wheel 100a is started. Thereafter, when the ball B enters the pocket (hereinafter referred to as “number pocket”) Pn to which any number of the small wheel 100a is given, the winning number is fixed at that time, and the lottery process is ended. On the other hand, when the ball B enters the pocket other than the number pocket with the small wheel 100a, in the present embodiment, the pocket (hereinafter referred to as “GO pocket”) Pg in which the arrow (“→”) pointing outward is described, The small wheel 100a moves to the middle wheel 100b, and the ball B is fired at the middle wheel 100b. Thereafter, when the ball B enters one of the number pockets Pn of the middle wheel 100b, the winning number is determined at that time, and the lottery process is terminated. On the other hand, when the ball B enters the GO pocket Pg in the middle wheel 100b, the lottery process shifts from the middle wheel 100b to the large wheel 100c, and the ball is fired in the large wheel 100c. Further, as shown in FIG. 1, the middle wheel 100b and the large wheel 100c are provided with pockets (hereinafter referred to as “jackpot pockets”) Pj representing the occurrence of jackpots. As described above, in this embodiment, four ranks of jackpots (that is, four types of jackpot payout ranks) are set. Specifically, four payout ranks “GRAND”, “MAJOR”, “MINOR”, and “MINI” are set as jackpot payout ranks from the highest payout.

Specifically, the jackpot pocket Pj is provided with a plurality of jackpot pockets Pj representing “MINI” and “MINOR” as jackpot payout ranks in the middle wheel 100b, and the jackpot payout is provided in the large wheel 100c. Are provided with a plurality of jackpot pockets Pj representing “MAJOR” and “GRAND”.

A-4. Server Computer FIG. 2 is a system block diagram of a server computer 250 provided in the master device 200. The server computer 250 includes a main control unit 251, a communication control unit 252, a display 253, and an input unit 254.

On the display 253 of the server computer 250, in addition to the menu screen, a person who has specific authority regarding the game (for example, a game operator or a store clerk; hereinafter referred to as “operator etc.” as appropriate) performs maintenance work. The maintenance screen is displayed. An operator or the like operates a keyboard, a mouse, or the like provided in the input unit 254 to set each parameter in the wheel 100 or the ball launching device 220 (for example, the firing timing of the ball B on each wheel 100 or the rotation of the wheel body). Various maintenance operations such as setting and adjustment of speed, volume, display brightness, and the like can be performed.

The main control unit 251 has a function of centrally controlling the master device 200, and includes a CPU 251a, a ROM 251b, a RAM 251c, and the like. The CPU 251a is connected to a timer (not shown) or the like via a bus. The main control unit 251 exchanges data with each station device 300 and the lottery device 1 via the communication interface 252a.

More specifically, the CPU 251a performs various processes based on signals supplied from the station devices 300, data and programs stored in the ROM 251b and RAM 251c, and transmits various commands to the station devices 300 according to the results. To do. Thereby, the CPU 251a controls the station device 300 to lead the normal game and the jackpot game.

Furthermore, the CPU 251a controls the rotation speed and the like of the wheel body of each wheel 100 by adjusting the drive of a motor (not shown) provided on the back surface or the like of each wheel 100. The CPU (detector) 251a controls the ball B firing operation by the ball launchers 220a to 220c. Under the control of the CPU 251a, the ball launchers 220a to 220c release and launch the standby balls B onto the corresponding wheels 100a to 100c at the time of lottery.

Further, the CPU (detection unit) 251a determines which number pocket Pn the pocket containing the ball B is based on the output signals of the respective optical sensors output from the pocket detection devices 260a to 260c, using the GO pocket Pg. It is determined whether it is a jackpot pocket Pj. The pocket detection devices (detectors) 260a to 260c are sensors for detecting which pocket the ball B has entered, and are provided corresponding to the small wheel 100a, the middle wheel 100b, and the large wheel 100c, respectively. .

When the CPU 251a determines the type of the pocket containing the ball B based on the output signals of the optical sensors output from the pocket detection devices 260a to 260c, based on the determination result, the winning number (or jackpot), Alternatively, the fact that the lottery is performed using the next wheel is transmitted to each station device 300. Each station apparatus 300 (control unit) determines whether or not a winning is made (winning determination) based on a winning number transmitted from the server computer 250 and bet information input by the player, and the determination result The number of credits to be paid out to the player (that is, the payout) is calculated according to

The ROM 251b stores a program for realizing the basic functions of the master device 200, a program for controlling each station device 300, and the like. In this embodiment, a read-only ROM 251b is assumed, but a rewritable EEPROM may be used instead of the ROM 251b. When the EEPROM is used, an operator or the like can rewrite various programs and data stored in the EEPROM at an appropriate timing.

On the other hand, the RAM 251c is a bet information transmitted in real time from each station device 300, an accumulated value in each jackpot payout from a certain ratio of the bet information, a winning number representing a lottery result in the lottery device 1, or a jackpot symbol. Furthermore, various data transferred from the ROM 251b, processing results executed by the CPU 251a, and the like are stored.

The main controller 251 is connected to the jackpot meter 230, the central projector 235, and the side monitor 240 via the communication interface 252a. For example, when a winning number or the like (for example, “7”) is determined in the small wheel 100a, the main control unit 251 enlarges and displays the determined winning number or the like on the central projector 235 or the like.

On the other hand, for example, the winning number is displayed on the side monitor 240, and lottery result information indicating the result of lottery for the past Q times (for example, Q = “20”) is displayed. In the following description, when there is no need to particularly distinguish between the plurality of ball shooting devices and the pocket detection devices, they may be simply referred to as the ball shooting device 220 and the pocket detection device 260.

A-5. Station Device FIG. 3 is a system block diagram of the station device 300.
As illustrated in FIG. 3, the station control unit 310 includes a CPU 311, a ROM 312, a RAM 313, and the like. The CPU 311 centrally controls each unit of the station device 300 by using various control programs and control data stored in the ROM 312 and the RAM 313. The ROM 312 and the RAM 313 store an algorithm necessary for calculation of a payout in each station device 300, data for displaying the payout, and the like.

The display device 350 displays various screens including an operation screen under the control of the station control unit 310. An image processing unit 351 connected to the display device 350 processes the image data according to an image control program (not shown), and then records the processed image data in a frame memory or the like. The image data recorded in the frame memory is converted into a video signal at a predetermined synchronization timing and output to the display device 350. Thereby, various image displays are possible.

Further, a touch panel (accepting unit, input unit) 352 is provided on the front surface of the display device 350. The touch panel 352 is used to perform various operations related to the game (such as a chip betting operation) (details will be described later).

The musical sound processing unit 370 reads out musical sound data and the like stored in various memories and storage media, and reproduces the reproduced musical sound data, thereby generating sound effects and music for performing various effects. The generated musical sounds such as sound effects are output to the outside via the speaker 371.

The operation button group 380 includes a call button 381 for calling a store clerk when a trouble or the like occurs, a payout button 382 for requesting payout of a ticket according to credit. All of these operation buttons can be operated by the player.

The setting key group 390 includes an Audit key 391 for performing a trial run of the station device 300, a reset key 392 that is operated when a store clerk pays out a ticket, and the like. Can be set.

The bill validator 393 is a device that identifies the type and amount of bills (for example, Japanese yen bills or Hong Kong dollar bills) inserted through a cash slot when a player participates in a game. The printer 394 is a device for printing a ticket to be paid out after the game ends.

FIG. 4A is a diagram illustrating a storage area of the ROM 312.
As shown in FIG. 4A, the ROM 312 has a table storage area 312A for storing a payout rate table indicating the relationship between the winning number and the payout rate (for example, “1win 1”), and participation for participating in the jackpot. "Participation condition storage area 312B where conditions are stored" and "effective payout ranks related to jackpots (that is, jackpot payout ranks that a player may possibly obtain from a plurality of jackpot payout ranks prepared in advance)" An algorithm storage area 312C is provided in which an algorithm (FIG. 10) for determining the type (“GRAND”, “MAJOR”, “MINOR”, “MINI”) and its “number” is stored.

In this embodiment, it is set as a participation condition that a player has bet at least M (≧ 10) bets in one game (that is, the minimum number of bets for jackpot participation = M).

On the other hand, an algorithm for determining the “type” and “number” of effective payout ranks is executed in each station apparatus 300 for each game. This algorithm is set so that the higher the total number of bets placed by the player, the easier it is to select a higher payout rank (for example, “GRAND”) and the higher the number of ranks to be selected. On the other hand, depending on the betting situation of the player, a state where no effective payout rank is determined, that is, “losing” may be selected (details will be described later).

Thus, by selecting the “type” and “number” of effective payout ranks according to the betting situation of the player, it becomes possible to further enhance the interest of the game. When each station device 300 determines the “type” and “number” of effective payout ranks by executing the above algorithm, the station device 300 notifies the master device 200 of the determination result.

Here, in this embodiment, a read-only ROM 312 is assumed, but a rewritable EEPROM may be used instead of the ROM 312. By using the EEPROM, the operator or the like can rewrite the registration contents of the payout rate table (that is, the payout rate) stored in the EEPROM using each station device 300 at an appropriate timing. . For example, when a payout rate rewrite command is input to each station apparatus 300 by an operator or the like, the CPU 311 rewrites the payout rate table stored in the EEPROM according to the rewrite command.

FIG. 4B is a diagram illustrating a storage area of the RAM 313.
As shown in FIG. 4B, the RAM 313 stores a bet information storage area 313A for storing bet information of the player who is currently playing, a winning number storage area 313B for storing winning numbers detected by the respective pocket detecting devices 260, A jackpot storage area 313C for storing the “type” and “number” of the determined effective payout ranks (“jackpot related information” in FIG. 4B) is provided. Here, the “bet information” is information relating to a bet operation performed by the player using the station apparatus 300, such as an identification number bet by the player and the number of credits bet on the identification number (the number of bets). Say.
Hereinafter, the basic operation of the game device according to the present embodiment will be described.

A-6. Explanation of basic operation When the game is started and betting operation is possible, each player predicts the winning number determined by lottery, and operates the touch panel 352 to respond to the betting area according to the predicted result. Bet chips at the locations.

FIG. 5 is a diagram illustrating an operation screen of the touch panel. In the bet area Ab, identification numbers 1, 2, 5, 7, 10, 30, and 50, which are numbers given to the wheels, are shown. This shows a state in which the player bets only “10” chips on the identification number “7”. When the player's bet number exceeds the minimum bet number M (M = “10”) for jackpot participation, participation in the jackpot becomes possible. In the present embodiment, the number of remaining bets in which jackpot participation is possible, the fact that jackpot participation is possible, and the like are displayed on the display device 350 as text messages.

Furthermore, if the minimum bet number M is exceeded and participation in the jackpot becomes possible, the character display area Ach switches from the inactive state to the active state. In the character display area Ach, the “type” and “number” of the effective payout ranks are displayed together with the character (here, wealth) ch after the betting time. For example, when “MINI” and “MAJOR” are selected as the effective payout ranks by internal lottery, the areas corresponding to “MINI” and “MAJOR” are lit and displayed (other areas are not lit). On the other hand, when none of the payout ranks is set as an effective payout rank, that is, when “losing” is selected, “GRAND”, “MAJOR”, “MINOR”, and “MINI” are all unlit. It becomes a state. By checking the illuminated area, the player can grasp the rank of the jackpot payout that he or she can possibly acquire (details will be described later). Next, details of the betting operation will be described with reference to FIG.

<Bet operation>
The player operates one of the identification numbers set in the betting area Ab (in the present embodiment, “1”, “2”, “5”, “7”, “7”) by operating the touch panel 352 with a finger or the like. 10 ”,“ 30 ”,“ 50 ”) and a bet operation is performed. Specifically, the player first selects a chip to bet from among chips of credit units “10”, “25”, “50”, “100”, and “500” displayed on the touch panel 352. After the touch operation, the touch operation is performed on the identification number (for example, “7”) to be betted. By appropriately operating the chip switching buttons bc1 to bc5 shown in FIG. 5, the player places chips betted by one betting operation between “10”, “25”, “50”, “100”, and “500”. It is possible to switch with. By repeating the betting area touch operation, the number of bets can be increased as “100” → “200” → “300”. The player can bet a large amount of chips easily and quickly by appropriately operating the chip switching buttons bc1 to bc5.

A-7. Game Control Processing Next, the master device side game control processing executed by the main control unit 251 and the station side game control processing executed by the station control unit 310 will be described with reference to FIGS. 6 and 7, respectively. 6 and 7 are stored in the ROM 251b and RAM 251c of the server computer 250, and the ROM 312 and RAM 313 of the station device 300, respectively.

A-7-1. Master device side (see Fig. 6)
First, when the start timing of the game arrives, the main control unit 251 starts betting time measurement using a timer (not shown) so that the player can accept betting operations (step Sa1). At the same time, the main control unit 251 notifies the station device 300 that the measurement of the bet time has started, and starts notifying the bet time measured by the timer. The main control unit 251 determines whether or not the bet time measured by the timer has reached a predetermined bet time end time (for example, 30 (s)) (step Sa2). When the main control unit 251 determines that the bet time end time has not been reached (step Sa2: NO), the main control unit 251 repeatedly executes the process of step Sa2 while determining that the bet time end time has been reached. (Step Sa2: YES), the process proceeds to Step Sa3, and the start timing of the lottery by the small wheel 100a (that is, the ball firing timing in the small wheel 100a) is determined (Step Sa3). In accordance with the lottery start timing, the main control unit 251 sends a ball B firing instruction to the ball launcher 220a of the small wheel 100a, and starts a small lottery (step Sa4). When the ball launching device 220a of the small wheel 100a receives the firing instruction of the ball B, it fires the ball B according to this instruction. The fired ball B is accommodated in any pocket of the small wheel 100a.

The pocket detection device 260a of the small wheel 100a is provided with an optical sensor (not shown) corresponding to each pocket. The main control unit 251 identifies the pocket in which the ball B is accommodated by detecting the displacement signal output from each sensor. The main control unit 251 determines whether or not the winning number has been determined by determining the type of the pocket in which the ball B is stored (step Sa5). Specifically, the main control unit 251 determines whether the pocket containing the ball B is the number pocket Pn or the GO pocket Pg based on the output signal of each optical sensor output from the pocket detection device 260a. Determine. When the main control unit 251 determines that the winning number has been confirmed since the pocket containing the ball B is the number pocket Pn (step Sa5: YES), the main controlling unit 251 transmits the confirmed winning number to each station device 300 as lottery information. (Step Sa13), and the process ends.

On the other hand, if the main control unit 251 determines that the winning number has not been determined since the pocket containing the ball B is the GO pocket Pg (step Sa5: NO), the main control unit 251 proceeds to step Sa6, and the lottery After transmitting a notification (wheel lottery transfer notification) indicating that the vehicle has shifted from 100a to the middle wheel 100b to each station device 300, the process proceeds to step Sa7. In step Sa7, the main control unit 251 starts the middle lottery in the same manner as the small lottery described above. The details of the medium lottery are omitted because they can be explained in substantially the same manner as the small lottery. When the main control unit 251 determines in step Sa8 that the pocket containing the ball B is the number pocket Pn, and determines that the winning number has been determined, the main control unit 251 transmits the determined winning number to each station device 300 as lottery information ( Step Sa13), the process is terminated.

On the other hand, when the main control unit 251 detects in step Sa8 that the ball B has entered the jackpot pocket Pj, which rank of the jackpot has occurred (in this embodiment, “MINI” or “MINOR”). ). Then, the main control unit 251 transmits jackpot information indicating the rank of the jackpot to each station device 300 (step Sa12), and ends the process.

Furthermore, when the main control unit 251 determines in step Sa8 that the pocket containing the ball B is the GO pocket Pg, the main control unit 251 proceeds to step Sa9 when determining that the winning number (or occurrence of a jackpot) has not been determined. In the lottery, a notification (wheel lottery transition notification) indicating that the middle wheel 100b has shifted to the large wheel 100c is transmitted to each station device 300, and then the process proceeds to step Sa10. In step Sa10, the main control unit 251 starts a large lottery in the same manner as the above-described medium lottery.

The main control unit 251 determines the result of the large lottery. Specifically, when the ball B enters the number pocket Pn, the main control unit 251 transmits the winning number as lottery information to each station device 300 (step Sa11 → step Sa13), and ends the process. . On the other hand, when the ball B enters the jackpot pocket Pj, the main control unit 251 determines which rank of the jackpot has occurred (in this embodiment, “MAJOR” or “GRAND”). Then, the main control unit 251 transmits jackpot information indicating the rank of the jackpot to each station device 300 (step Sa12), and ends the process.

Note that the main control unit 251 grasps the betting status of each player (that is, the betting status at each station device 300) based on the bet information transmitted from each station device 300 in real time. In 300, it is possible to instantaneously determine which rank (type) of jackpot has occurred. When the main control unit 251 determines that a jackpot has occurred in any of the station devices 300, the main control unit 251 notifies the players and spectators (viewers) participating in the game of the occurrence of the jackpot. A flashy action video for notifying the occurrence of a jackpot is displayed on the display 253, and after performing an effect (so-called jackpot effect) for generating a sound effect or the like via a speaker (not shown), the game is ended. .

A-7-2. Station device side (see Fig. 7)
Upon receiving a notification from the master device 200 that the betting time measurement has started, the station control unit 310 starts accepting betting operations by the player (betting start) and places a betting time (specifically, at a predetermined location on the touch panel 352). Is displayed (step Sb1). At the same time, the station controller 310 returns to the master device 200 that it has started accepting betting operations. In this way, the bet start synchronization confirmation between the master device 200 and the station device 300 is performed.

Then, the station control unit 310 uses a bet time transmitted from the master device 200 in real time (or a bet time measured by using a timer or the like built in the station device 300), and performs a predetermined bet. It is determined whether or not a time end time (for example, 30 seconds) has been reached (step Sb2). When the station control unit 310 determines that the bet time end time has not been reached (step Sb2: NO), the station control unit 310 repeatedly executes the process of step Sb2 while determining that the bet time end time has been reached. (Step Sb2: YES), the process proceeds to Step Sb3, and it is determined whether or not the lottery information of the small wheel 100a from the master device 200 or the wheel lottery transition notification from the small wheel 100a to the middle wheel 100b has been received. If the station control unit 310 determines that the lottery information of the small wheel 100a has been received, the station control unit 310 compares the winning number indicated in the lottery information with the identification number designated by the player through the betting operation, and determines whether or not there is a winning (step) Sb10). If the station control unit 310 determines that at least one is won, the station control unit 310 performs an effect of notifying the player that the player has won (for example, causing a chip bet on the corresponding part to emit light) and ends the process. .

On the other hand, if the station control unit 310 determines that the wheel lottery transition notification has been received, the station control unit 310 displays a text message such as “GO TO NEXT WHEEL” on the display device 350 in order to inform the player of this state (step Sb4). Then, the station control unit 310 proceeds to step Sb5, and has received the lottery information on the middle wheel 100b from the master device 200 or the wheel lottery transition notification from the middle wheel 100b to the large wheel 100c, as in the case of the small wheel 100a. It is determined whether or not jackpot information has been received. Here, the operation when the lottery information of the middle wheel 100b is received from the master device 200 (step Sb5 → step Sb10), or the operation when the wheel lottery transition notification to the large wheel 100c is received (step Sb5 → step Sb6). Since it can be described in the same manner as in the case of the small wheel 100a, description thereof is omitted.

On the other hand, when the station control unit (jackpot game unit) 310 determines in step Sb5 that the jackpot information has been received from the master device 200, the station control unit 310 proceeds to step Sb8, and the rank (for example, jackpot) indicated in the jackpot information (for example, It is determined whether or not “MAJOR”) matches any rank (for example, “MAJOR” and “MINI”) set as the effective payout rank (that is, whether or not the jackpot is won). When the station control unit (jackpot game unit) 310 determines that one of the jackpots has been won, a jackpot effect (for example, a coin comes down from above) according to the rank of the selected jackpot. An effect such as displaying an image on the display device 350 is performed (step Sb9), and the process ends.

On the other hand, when the station control unit 310 receives the wheel lottery transfer notification to the large wheel 100c and displays a text message such as “GO TO NEXT WHEEL” on the display device 350 (step Sb6), the process proceeds to step Sb7. Then, the station control unit 310 determines whether the lottery information of the large wheel 100c or the jackpot information has been received from the master device 200. The subsequent operation, that is, the operation when the lottery information of the large wheel 100c is received from the master device 200 (step Sb7 → step Sb10), or the operation when the jackpot information is received (step Sb7 → step Sb8). Since can be described in the same manner as in the case of the middle wheel 100b, description thereof is omitted.

A-8. Character Expression Expression Processing by Character FIG. 8 is a flowchart showing expression expression processing by character ch, which is executed in each station apparatus 300 during the betting time, and FIG. 9 schematically shows how the expression of character ch changes. FIG.

The expression effect process is a process of changing the expression of the character (character image) ch according to the total bet number (bet situation) of the player. First, when the start of the bet time is detected based on the notification from the master device 200 (step Sc1), the station control unit 310 starts counting the number of bets using a counter or the like (step Sc2). The station control unit 310 determines whether or not the total bet number of the player is equal to or greater than the minimum bet number = M (for example, “10”). For example, when the total bet number of the player is changed from “0” to “10”, the station control unit 310 determines that the total bet number of the player is equal to or greater than the minimum bet number = M and displays the character ch in a lit state. The active state is set (see the character ch of Level 0 → the character ch of Level 1 shown in FIG. 9).

Thereafter, the station control unit (display control unit) 310 sequentially detects the total bet number of the player, and changes the facial expression of the character ch according to the total bet number (step Sc3). For example, when the total bet number of the player changes from “10” to “700”, the station control unit 310 changes the facial expression of the character ch displayed in the character display area Ach so as to smile more violently (see FIG. 9, refer to a character ch of Level 1 → a character ch of Level 10). In this embodiment, as the total bet number of the player increases, the probability that each of the jackpot ranks becomes an effective payout rank increases. Therefore, the increase in the probability is notified to the player by a change in the expression of the character ch. . Of course, not only the expression of the character ch may be changed, but the color (for example, flushing) of the character ch, brightness, and the like may be changed. Thereafter, the station control unit 310 determines whether or not the betting time has ended based on the notification from the master device 200 (step Sc4). If the station control unit 310 determines that the bet time has not ended (step Sc4: NO), the station control unit 310 returns to step Sc2 and repeatedly executes the series of steps described above, while detecting that the bet time has ended ( Step Sc4: YES), the facial expression effect processing by the character described above is terminated.

In this way, the larger the total number of bets, the more the player's sense of expectation is changed by changing the facial expression so that the character's laughter becomes more intense (refer to the character ch corresponding to “Level 1” to “Level 10” in FIG. 9). It is possible to enhance the performance and produce a realistic experience.

A-9. Effective Payout Rank Determination Process FIG. 10 is a flowchart showing the effective payout rank determination process executed in each station apparatus 300. FIGS. 11A to 11E are based on the determination result of the effective payout rank. It is the figure which illustrated the lamp | ramp whose lighting is controlled.
In the effective payout rank determination process, after the betting time ends, the “type” and “number” of the effective payout rank (that is, the rank of the jackpot payout that the player can possibly acquire) are determined according to the total bet number of the player. It is a process to decide.

The station control unit 310 determines whether or not the betting time has ended based on the notification from the master device 200. If the bet time has not ended (step Sd1: NO), the station control unit (participation determination unit) 310 repeatedly executes step Sd1, while determining that the bet time has ended (step Sd1: YES). Then, the process proceeds to step Sd2, whether or not the conditions for participating in the jackpot game are satisfied, that is, whether or not the total bet number of the player is equal to or greater than the minimum bet number M (for example, M = “10”) (the minimum bet number). Or not). If the total bet number of the player is not equal to or greater than the minimum bet number M (step Sd2: NO), the station control unit 310 skips step Sd3 because the participation condition for the jackpot game is not satisfied in the game. Proceed to Sd4. In this case, the station control unit 310 transmits to the master device 200 that it is not participating in the jackpot game in the game (step Sd4), and ends the process. As described above, when not participating in the jackpot game, the characters ch and the lamps e1 to e4 of the items held by the character ch remain unlit (inactive state) (see FIG. 11A).

On the other hand, when the station control unit (determination unit) 310 determines that the total bet number of the player has reached the minimum bet number M or more (step Sd2: YES), an effective payout is made by an internal lottery based on the total bet number of the player. Determine the “type” and “number” of ranks. Then, the station control unit (effective payout rank display unit) lights the corresponding lamps (images corresponding to the effective payout rank) e1 to e4 based on the determined effective payout rank (step Sd3). Thereafter, the station control unit 310 transmits the determination result of the effective payout rank (for example, “GRAND” is set as the effective payout rank) to the master device 200 (step Sd4), and ends the process.

Here, in this embodiment, the higher the total bet number of players in one game, the higher the rate of appearance of “GRAND” and “MAJOR” with higher payout rates (that is, the probability set as the effective payout rank). Is set higher, and the appearance rate of “MINOR” and “MINI” having a low payout rate (that is, the probability set as the effective payout rank) is set lower. On the other hand, when the total number of bets of the player in one game is small, the appearance rate of “GRAND” or “MAJOR” having a high payout rate is set low, and “MINOR” or “MINI” having a low payout rate is set. The appearance rate is set high. Depending on the case, it is set so that “losing” that does not win any jackpot also appears. With the appearance rate of each rank set based on the total bet number of the player, the station control unit 310 performs an internal lottery to determine the “type” and “number” of effective payout ranks. For example, when the total bet number greatly exceeds the minimum bet number (M = “10”) (such as “700”), all types of payout ranks “GRAND”, “MAJOR”, “MINOR”, “ When “MINI” is set as the effective payout rank and the corresponding lamps e1 to e4 are turned on (see FIG. 11B), the total bet number is the minimum bet number (M = “10”) (“10”). Only “MINI” is set as the effective payout rank, and the corresponding lamp e4 is turned on (see FIG. 11C).

However, it should be noted that even if the appearance rate of the payout rank is set low, a payout rank having a high payout rate (for example, “GRAND”) can be set as the effective payout rank by the internal lottery. That is, even if the minimum bet number (M = “10”) is betted per game, a payout rank having a low payout rate such as “MINI” or “MINOR” can always be set as an effective payout rank. As shown in FIG. 11D, “GRAND” and “MAJOR” are set as effective payout ranks, and the corresponding lamps e1 and e2 are turned on. Of course, when the appearance rate of the payout rank is set low, any payout rank may not be set as the effective payout rank by the internal lottery. In this case, as shown in FIG. 11E, none of the lamps e1 to e4 is lit. By performing such display control, it becomes possible for the player to increase a sense of expectation for the jackpot, and to improve the interest of the game.

A progressive jackpot payout is assigned to each of the payout ranks “GRAND”, “MAJOR”, “MINOR”, and “MINI”. The progressive jackpot payout assigned to each rank is sequentially notified from the master device 200 to each station device 300. Each station control unit 310 appropriately updates the progressive jackpot payout displayed on the display device 350 based on the notification from the master device 200. As an example, if the player bets 100 each on the identification numbers “5” and “7” (total number of bets = “200”), “20” is used as a resource to be used for the jackpot, and each progressive jackpot payout “6” is added as a resource used for the increment (when the jackpot resource is set to 10% and the increment rate is set to 3%). Thereafter, when the acquisition of the jackpot is confirmed, the station control unit 310 gives the player a progressive jackpot payout assigned to the rank of the jackpot (for example, “GRAND” on the player side) at this time. Become.

As described above, the “type” and “number” of the effective payout rank (that is, the jackpot payout rank that the player can possibly acquire) are determined according to the total bet number (bet situation) of the player. Therefore, it is possible to further enhance the fun of the jackpot as compared with the conventional technique in which the number of effective payout ranks is always limited to one.

In addition, since the probability that each rank is set as an effective payout rank (that is, the appearance rate as an effective payout rank) is different for each player (that is, according to the total bet number of each player), the reaction of each player is observed. By doing so, the audience can also enjoy the game together.

B. In addition, as above-mentioned, this invention is not limited to said embodiment, A various deformation | transformation is possible in the limit which does not change the summary.
The effect display of the determination result of the effective payout rank is not limited to the lighting / non-lighting of the lamp shown in FIG. For example, in order to display the determination result, a slot machine reel effect may be performed to display the effective payout rank.

Furthermore, in the present embodiment, the “type” and “number” of effective payout ranks are determined by internal lottery according to the total number of bets, but the present invention is not limited to this. In other words, how to determine the “type” and “number” of effective payout ranks according to the total number of bets, and how to set the appearance rate of each payout rank depends on the design of the decision algorithm, etc. It can be set accordingly. As an example, in the present embodiment, as the total number of bets increases, the appearance rates of “GRAND” and “MAJOR” with high payout rates are set high, and the appearance rates of “MINOR” and “MINI” with low payout rates are set. Is set low, but the appearance rates of all ranks “GRAND”, “MAJOR”, “MINOR”, and “MINI” may be set high.

Further, in this embodiment, the condition for participating in the jackpot game is that the bet is made for the minimum bet number M or more, but the participation condition is arbitrary. For example, participation conditions may be such that if one bet is placed in one game, the player can automatically participate in a jackpot game, and bet history of past games (for example, 20 or more bets per game have been betted, etc.) ) May be set in consideration of

Furthermore, in the present embodiment, it is assumed that the facial expression changes in all LEVEL steps (LEVEL 0 to LEVEL 10) in the change of the facial expression of the character according to the total bet number. Can be set / changed.

Moreover, although this embodiment demonstrated the case where the three wheels of the small wheel 100a, the middle wheel 100b, and the large wheel 100c were provided, two or more wheels (For example, the small wheel 100a, the middle wheel 100b, the middle wheel 100b, and Of course, it may be a combination of the large wheel 100c, the small wheel 100a and the large wheel 100c).

Also, how many jackpot pockets Pj are provided on each wheel can be set and changed as appropriate. Of course, jackpot pockets representing the same jackpot payout rank (for example, “MINI”) may be provided on different wheels (for example, the middle wheel 100b and the large wheel 100c). Any jackpot pocket Pj may be provided.

Furthermore, the arrangement and number of various pockets can be set and changed as appropriate according to the game management. For example, the arrangement of the GO pockets Pg is changed for each wheel (for example, in the small wheel 100a, three or more GO pockets Pg are arranged side by side, while in the middle wheel 100b, a plurality of GO pockets Pg are randomly arranged without being adjacent to each other). You may make it do.

Further, although the configuration of the server computer 250 and the station device 300 shown in FIG. 1 is different in processing capability, it is possible to use a mobile computer, a portable terminal, a game machine, or the like that can be connected to a communication network. In other words, various communication devices connected via the communication network can function as the server computer 250 and the station device 300. *

Furthermore, the network interface in the master device 200 and the station device 300 may be either a wireless LAN device or a wired LAN device, which may be mounted inside or of an external device type such as a LAN card.

Further, in the present embodiment and the like, the game apparatus 1000 that physically draws using a roulette (wheel) is illustrated, but the game device 1000 that physically draws using a dice is not limited to this. The present invention can also be applied to a device or a game device that physically performs lottery using a plurality of lottery balls with numbers. Further, the present invention can be applied to a game device that virtually draws by computer control instead of physically drawing. For example, it may be a lottery device that expresses a lottery state of a plurality of wheels (lottery units) as a video such as CG (Computer Graphics). In this case, the lottery device 1 can be omitted by installing the lottery function in the master device 200. In addition, if the lottery function is installed in each station apparatus 300, the game apparatus of the present invention can be realized only by the station apparatus 300 (that is, in a stand-alone form).

As described above, the game device or the like of the present invention can significantly enhance the fun, interest and interest of a game using a wheel or the like as compared with a conventional game device or the like, and the player's awareness of participation in the game Can be used for a wide range of software and hardware related technologies related to the provision and implementation of games, as well as their design, manufacturing, and sales activities. Can do.

DESCRIPTION OF SYMBOLS 1000 ... Game device, 200 ... Master device, 1 ... Lottery device, 210 ... Box, 230 ... Jackpot meter, 235 ... Central projector, 250 ... Server computer, 100a ... small wheel, 100b ... medium wheel, 100c ... large wheel, 251 ... main control unit, 251a ... CPU, 251b ... ROM, 251c ... RAM, 252, ... Communication control unit, 252a ... communication interface, 253 ... display, 254 ... input unit, 220 ... ball launching device, 260 ... pocket detection device, 300 ... station device, 310 ..Station control unit, 311 ... CPU, 312 ... ROM, 313 ... RAM, 350 ... display device, 35 ... Touch panel, 370 ... Musical sound processing unit, 371 ... Speaker, 380 ... Operation button group, 381 ... Call button, 382 ... Discharge button, 390 ... Setting key group, 391 ... Audit key, 392 ... Reset key, 393 ... Bill discriminator, 394 ... Printer, bc1 to bc5 ... Chip switching button, Pn ... Number pocket, Pg ... GO pocket , Pj ... jackpot pocket, ch ... character, Ach ... character display area, Ab ... bet area.

Claims (8)

  1. A game device that executes a normal game and a jackpot game,
    A reception unit for receiving a bet operation on the base game;
    A jackpot game unit for grasping a player's betting situation based on the input betting operation and playing the jackpot game;
    A determination unit configured to determine an effective payout rank that the player may be able to obtain from among a plurality of jackpot payout ranks set in the jackpot game unit and having different payouts;
    The determination unit is a game device that determines the type and number of the effective payout ranks according to the betting situation of the player.
  2. A participation determination unit that determines to participate in the jackpot game when the total bet number of the player in the base game of the player is equal to or greater than a set minimum bet number;
    The game device according to claim 1, wherein the determination unit determines the type and number of the effective payout ranks when the participation determination unit determines to participate in the jackpot game.
  3. 3. The game apparatus according to claim 1, further comprising an effective payout rank display unit that displays the effective payout rank determined by the determination unit to the player before the jackpot game is performed.
  4. 4. The claim according to claim 1, wherein the determination unit increases the probability that each of the plurality of jackpot payout ranks becomes the effective payout rank as the number of bets by the player increases. The game device according to item.
  5. 5. The game apparatus according to claim 4, further comprising a display control unit that displays an image corresponding to the degree of increase in probability among a plurality of corresponding images in accordance with an increase in probability that the effective payout rank is assumed.
  6. A lottery with multiple wheels;
    A detection unit for detecting a lottery result of the lottery unit;
    An input unit for receiving a bet operation input by a player for the lottery unit lottery;
    A jackpot identification symbol provided on the wheel and indicating a plurality of jackpots with different payouts;
    A game control unit for drawing a winning symbol by the wheel;
    A determination unit that grasps the betting status of the player based on the input betting operation and determines an effective payout rank that the player can possibly acquire from a plurality of jackpot payout ranks with different payouts. And
    A game device that pays out a jackpot when the jackpot identification symbol having the effective payout rank is selected as the winning symbol by lottery by the game control unit.
  7. A program for causing a computer to execute a normal game and a jackpot game,
    The computer,
    A reception unit for receiving a bet operation on the base game;
    A jackpot game unit for grasping a player's betting situation based on the input betting operation and playing the jackpot game;
    Functioning as a determining unit for determining an effective payout rank that the player may be able to obtain from among a plurality of jackpot payout ranks set in the jackpot game unit, each of which has a different payout,
    The determination unit is a program for causing a function to determine the type and number of the effective payout ranks according to the betting situation of the player.
  8. A game control method for executing a normal game and a jackpot game,
    An accepting step for accepting a bet operation on the base game;
    A determination step of determining an effective payout rank that the player can possibly acquire from a plurality of jackpot payout ranks each having a different payout before the jackpot game is performed;
    A step of grasping the betting situation of the player based on the inputted betting operation and performing the jackpot game,
    In the determining step, a game control method of determining the type and number of the effective payout ranks according to the betting situation of the player.
PCT/JP2015/064234 2015-05-18 2015-05-18 Game device, method for controlling game, and program WO2016185547A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
PCT/JP2015/064234 WO2016185547A1 (en) 2015-05-18 2015-05-18 Game device, method for controlling game, and program

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/JP2015/064234 WO2016185547A1 (en) 2015-05-18 2015-05-18 Game device, method for controlling game, and program

Publications (1)

Publication Number Publication Date
WO2016185547A1 true WO2016185547A1 (en) 2016-11-24

Family

ID=57319629

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2015/064234 WO2016185547A1 (en) 2015-05-18 2015-05-18 Game device, method for controlling game, and program

Country Status (1)

Country Link
WO (1) WO2016185547A1 (en)

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007075593A (en) * 2005-08-19 2007-03-29 Aruze Corp Game device
JP2008253402A (en) * 2007-04-02 2008-10-23 Aruze Corp Gaming machine awarding special payout starting from asterisk and playing method thereof
JP2009072589A (en) * 2007-09-24 2009-04-09 Konami Digital Entertainment:Kk Jackpot system
JP2011505207A (en) * 2006-12-05 2011-02-24 ヨーロピアン レインボー ルーレット,エルエルシー Floor name roulette game and method by floor name casting
JP2011045650A (en) * 2009-08-28 2011-03-10 Konami Digital Entertainment Co Ltd Game system, game device, central device, and program
WO2015037091A1 (en) * 2013-09-11 2015-03-19 セガサミークリエイション株式会社 Lottery roulette device

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007075593A (en) * 2005-08-19 2007-03-29 Aruze Corp Game device
JP2011505207A (en) * 2006-12-05 2011-02-24 ヨーロピアン レインボー ルーレット,エルエルシー Floor name roulette game and method by floor name casting
JP2008253402A (en) * 2007-04-02 2008-10-23 Aruze Corp Gaming machine awarding special payout starting from asterisk and playing method thereof
JP2009072589A (en) * 2007-09-24 2009-04-09 Konami Digital Entertainment:Kk Jackpot system
JP2011045650A (en) * 2009-08-28 2011-03-10 Konami Digital Entertainment Co Ltd Game system, game device, central device, and program
WO2015037091A1 (en) * 2013-09-11 2015-03-19 セガサミークリエイション株式会社 Lottery roulette device

Similar Documents

Publication Publication Date Title
US8113939B2 (en) Gaming device and method providing relatively large awards with variable player participation levels
US7976372B2 (en) Gaming system having multiple player simultaneous display/input device
AU2001255294B8 (en) Parallel games on a gaming device
US6102798A (en) Slot machine game-find the prize
AU2013201972B2 (en) Gaming system and method providing a bonus opportunity when a designated relationship exists between a plurality of randomly determined elements
US7465226B2 (en) Multi-station game machine
US7270604B2 (en) Gaming device with offer/acceptance game having offer chosen from multiple formed offers
JP5487394B2 (en) Game machine
US6793575B2 (en) Racing game
AU2010201436B2 (en) Multi-game system
JP4203243B2 (en) Game device
JP4362774B2 (en) Revolving machine
ES2309871T3 (en) Roulette playing machine and method to select a constant speed rotation period.
AU2004212558A1 (en) Game machine, recording medium for game machine and game system
WO2009062148A1 (en) Method, apparatus, and program product for producing and applying a graphic simulation across multiple gaming machines
JP2005218764A (en) Rotary game machine
JP2006320515A (en) Game machine, program for game machine, and computer-readable recording medium with the program recorded thereon
KR20060117245A (en) Roulette board and method for controlling the same
JP2006068066A (en) Game machine
JP2007215605A (en) Slot machine
US9208644B2 (en) Wagering game system with pausing feature
US20060046829A1 (en) Gaming machine having a game outcome determined in response to an audio cue
JP5552676B2 (en) Game machine
JP2008220431A (en) Game system and game method
US8845410B2 (en) Multi-station game machine

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 15892547

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase in:

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 15892547

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase in:

Ref country code: JP