WO2020114275A1 - 虚拟道具转移方法、装置、电子设备及计算机存储介质 - Google Patents
虚拟道具转移方法、装置、电子设备及计算机存储介质 Download PDFInfo
- Publication number
- WO2020114275A1 WO2020114275A1 PCT/CN2019/120905 CN2019120905W WO2020114275A1 WO 2020114275 A1 WO2020114275 A1 WO 2020114275A1 CN 2019120905 W CN2019120905 W CN 2019120905W WO 2020114275 A1 WO2020114275 A1 WO 2020114275A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- prop
- electronic device
- virtual
- physical
- identifier
- Prior art date
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/34—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/44—Arrangements for executing specific programs
- G06F9/448—Execution paradigms, e.g. implementations of programming paradigms
- G06F9/4482—Procedural
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/44—Arrangements for executing specific programs
- G06F9/451—Execution arrangements for user interfaces
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/575—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for trading virtual items
Definitions
- This application relates to the field of network technology, and in particular to a method, device, electronic device, and computer storage medium for transferring virtual props.
- the way for players to transfer virtual props in the game may be as follows: the player clicks on the backpack to find the virtual props in the backpack, where the backpack carries all the virtual props obtained by the player. The player clicks on the target virtual prop in the backpack to determine the virtual prop to be transferred by the player. The virtual prop to be transferred by the player is the target virtual prop; the player performs a transfer operation on the target virtual prop, so that the The target virtual prop is transferred to the nearby ground.
- the player needs to perform multiple operations to transfer the target virtual props to the nearby ground.
- the operation is cumbersome, and there is a problem that the transfer efficiency of the virtual props is low.
- Embodiments of the present application provide a virtual prop transfer method, device, electronic equipment, and computer storage medium.
- a method for transferring virtual props is executed by the first electronic device.
- the method includes:
- the item transfer request carrying at least one physical item identifier recognized by the second electronic device and the number of each physical item identifier
- the at least one target virtual prop is transferred from the first position to the second position.
- a method for transferring virtual props is executed by a second electronic device.
- the method includes:
- the prop transfer request carrying at least one physical prop identification and the number of each physical prop identification recognized by the second electronic device;
- a virtual prop transfer device the device includes:
- a receiving module configured to receive an item transfer request of the second electronic device, where the item transfer request carries at least one physical item identifier recognized by the second electronic device and the number of each physical item identifier;
- a determining module configured to determine at least one target virtual prop according to at least one physical prop identifier and the number of each physical prop identifier, the at least one target virtual prop is associated with the at least one physical prop identifier and the number of each physical prop identifier ;
- the transfer module is configured to transfer the at least one target virtual prop from the first position to the second position in the target virtual environment.
- a virtual prop transfer device the device includes:
- An identification module configured to identify at least one physical item identifier within a preset range of the second electronic device, to obtain at least one physical item identifier and the number of each physical item identifier;
- a generating module configured to generate a prop transfer request, the prop transfer request carrying at least one physical prop identification and the number of each physical prop identification recognized by the second electronic device;
- the sending module is configured to send the item transfer request to the first electronic device, and the first electronic device transfers the virtual item corresponding to the item transfer request in the virtual environment.
- An electronic device includes a processor and a memory, and the memory stores computer-readable instructions, and when the computer-readable instructions are executed by the processor, the processor causes the processor to execute the virtual prop Steps of transfer method.
- a non-volatile computer-readable storage medium storing computer-readable instructions, which when executed by one or more processors, causes the one or more processors to execute the virtual props Steps of transfer method.
- FIG. 1 is a schematic diagram of an implementation environment provided by an embodiment of the present application.
- FIG. 2 is a schematic diagram of a user interface provided by an embodiment of the present application.
- 3(1) is a flowchart of a method for transferring virtual props provided by an embodiment of the present application
- FIG. 3(2) is a schematic flowchart of a step in which the second electronic device provided in the embodiment of the present application acquires at least one physical item identifier within a preset range and the number of each physical item identifier;
- FIG. 5 is a schematic diagram of a virtual prop transfer provided by an embodiment of the present application.
- FIG. 6 is a schematic structural diagram of a virtual prop transfer device provided by an embodiment of the present application.
- FIG. 7 is a schematic structural diagram of a virtual prop transfer device provided by an embodiment of the present application.
- FIG. 8 is a structural block diagram of an electronic device provided by an embodiment of the present application.
- the embodiments of the present application mainly relate to electronic games or simulated training scenarios.
- a user can operate on the electronic device in advance, and the electronic device can download a game configuration file of the electronic game after detecting the user's operation.
- the game configuration file may include the application program of the electronic game, interface display data or virtual environment data, etc., so that the user can call the game configuration file when logging in the electronic game on the electronic device to render and display the electronic game interface.
- the user can perform a touch operation on the electronic device. After detecting the touch operation, the electronic device can determine the game data corresponding to the touch operation and render the game data for display.
- the game data can include virtual environment data 3. Behavior data of virtual objects in the virtual environment.
- the virtual environment involved in this application may be used to simulate a three-dimensional virtual space or a two-dimensional virtual space.
- the three-dimensional virtual space or the two-dimensional virtual space may be an open space.
- the virtual environment can be used to simulate a real environment in reality, for example, the virtual environment can include sky, land, or ocean, etc.
- the land can include environmental elements such as deserts and cities, and the user can control virtual objects in the virtual environment
- the virtual object may be a virtual avatar used to represent the user in the virtual environment, and the avatar may be in any form, for example, human or animal, which is not limited in this application.
- the virtual environment may include multiple virtual objects, and each virtual object has its own shape and volume in the virtual environment, occupying a part of the space in the virtual environment.
- users can control virtual objects to freely fall, glide, or open parachutes to fall in the sky of the virtual environment. Running, jumping, crawling, or bending forward on land can also be controlled.
- the virtual object swims, floats, or dives in the ocean.
- the user can also control the virtual object to ride on the vehicle to move in the virtual environment.
- the weapon can be a cold weapon or a hot weapon, which is not specifically limited in this application.
- the virtual environment can be displayed in full screen.
- the electronic device can also display the virtual environment on the current display interface, and independently display the global map in the first preset area of the current display interface.
- the device may display the global map only when it detects the click operation on the preset button.
- the global map is used to display a thumbnail of the virtual environment, and the thumbnail is used to describe geographical features such as terrain, landform, or geographic location corresponding to the virtual environment.
- the electronic device can also display a thumbnail of the virtual environment within a certain distance around the current virtual object on the current display interface, and when a click operation on the global map is detected, display it in the second preset area of the current display interface of the electronic device Thumbnail of the overall virtual environment so that users can view not only the surrounding virtual environment but also the overall virtual environment.
- the electronic device detects the zoom operation on the complete thumbnail, it can also zoom and display the complete thumbnail.
- the specific display positions and shapes of the first preset area and the second preset area may be set according to user operation habits.
- the first preset area may be a rectangular area in the upper right corner, the lower right corner, the upper left corner, or the lower left corner of the current display interface
- the second preset area may be the current display The square area on the right or left side of the interface.
- the first preset area and the second preset area may also be circular areas or other shapes. The specific display position and shape of the preset area in the embodiments of the present application Not limited.
- FIG. 1 is a schematic diagram of an implementation environment provided by an embodiment of the present application.
- the implementation environment includes at least two first electronic devices, a second electronic device, and a server cluster.
- the first electronic device is an electronic device that can display a virtual environment, that is, an electronic device loaded with a game application, each first electronic device can control at least one virtual object, and multiple first The electronic device can control multiple virtual objects, and the user can control the virtual objects to fight in the virtual environment through the first electronic device.
- the first electronic device can be an electronic device such as a mobile phone, a tablet computer, and a notebook computer.
- the first electronic device can be configured There is a Bluetooth module to establish a connection with the Bluetooth module of other electronic devices.
- the first electronic device displays a virtual environment on the current user interface, where virtual objects may be displayed, and a global map is displayed on the upper right corner of the current user display interface.
- the virtual objects controlled by the user may have certain virtual props, which may include weapons, such as sniper rifles, machetes, shotguns, etc., and may also include medicines.
- weapons such as sniper rifles, machetes, shotguns, etc.
- medicines such as sniper rifles, machetes, shotguns, etc.
- painkillers, energy drinks, medical boxes, etc. may also include apparel, such as tops, pants, hats, etc., and may also include backpacks, bullets of different models, and Geely suits.
- the virtual props are not specifically limited.
- each virtual object has certain restrictions on the virtual props. For example, a virtual object without a backpack can only have 5 virtual props, and a virtual level 1 backpack. Objects can have 8 virtual props, and virtual objects with level 2 backpacks can have 12 virtual props. Therefore, when the number of virtual props owned by the virtual object reaches the upper limit, the user corresponding to the virtual object wants to pick up other virtual props, then the user needs to transfer the virtual props owned by the virtual object to the virtual environment , So that the virtual object can pick up other virtual props. In addition, when the user’s teammate lacks virtual props, the user can transfer the virtual props of the corresponding virtual object to the virtual environment, so that the virtual object corresponding to the teammate The transferred virtual props can be picked up.
- the second electronic device may be placed on the ground to simulate the ground near the virtual object in the virtual environment, or the ground at another location in the virtual environment.
- the second electronic device may be configured with a Bluetooth module to establish a connection with the Bluetooth module of other electronic devices.
- the second electronic device may also be configured with an NFC (near field communication) chip or an NFC tag to communicate with Other items carrying NFC chips establish wireless connections.
- NFC near field communication
- NFC technology also known as short-range wireless communication
- short-range wireless communication is a short-range high-frequency wireless communication technology that allows non-contact point-to-point data transmission between electronic devices to exchange data.
- an electronic device with an NFC chip can exchange data with another electronic device with an NFC chip, or an electronic device with an NFC chip can obtain data from an NFC tag.
- the server cluster includes at least one server for providing a game configuration file of the electronic game, so that the first electronic device can download the game configuration file from the server cluster, so that the first electronic device can run the game corresponding to the game configuration file.
- FIG. 3(1) is a flowchart of a method for transferring virtual props provided by an embodiment of the present application. Referring to FIG. 3(1), it specifically includes the following steps:
- the first electronic device establishes a Bluetooth connection with the second electronic device.
- the Bluetooth module configured by the first electronic device and the Bluetooth module configured by the second electronic device can establish a Bluetooth connection, so that Bluetooth data communication can be achieved between the first electronic device and the second electronic device.
- the user can activate the Bluetooth module on the first electronic device, scan the Bluetooth devices within a certain range of the first electronic device, and then establish a second electronic device according to the user's selection or device information pre-matched by the first electronic device Bluetooth connection.
- the user places at least one physical prop on the second electronic device, and each physical prop carries a physical prop identifier.
- the physical item identifier is used to indicate the item type of the physical item, and the physical item identifier may be at least one character including numbers, letters, and symbols, for example, a number, or an ID (identification, identification number), this application
- the embodiment does not limit the representation method of the physical prop logo.
- the physical props can be equipped with an NFC chip to carry the physical prop identification, and can also carry the physical prop identification by pasting the NFC tag that stores the physical prop identification.
- Each physical prop corresponds to a virtual prop.
- the physical prop corresponding to the painkiller (virtual prop) in the virtual environment may be a medicine bottle, that is, each medicine bottle represents a painkiller in the virtual environment, and each medicine bottle is pasted with an NFC label.
- the physical prop identifier of the analgesic can be written in the NFC tag, so that other NFC devices can recognize the physical prop identifier from the NFC tag.
- the NFC tag can be programmed through NFC software, and then the physical item identification can be written in the NFC tag.
- the user can place at least one physical prop on the second electronic device, so that the second The electronic device recognizes the physical item identifier of the at least one physical item, and generates a prop transfer request based on the at least one physical item identifier. See step 204.
- the user takes one out of multiple medicine bottles near the user Medicine bottle, and place this medicine bottle on the base representing the nearby ground, that is, on the second electronic device.
- the second electronic device recognizes at least one physical item identifier within a preset range of the second electronic device, and obtains at least one physical item identifier and the number of each physical item identifier and the number of each physical item identifier.
- the preset range may be a range within a preset distance centered on the second electronic device.
- the embodiment of the present application does not limit the specific preset range.
- the second electronic device can identify the physical item ID and the number of each physical item ID in different ways, for example, the NFC chip is configured on the physical item
- the second electronic device can establish a connection with the NFC chip configured with the physical prop to identify the physical prop identifier sent by the NFC chip, and for example, the second electronic device can also establish with the NFC tag configured with the physical prop Connect to identify the physical prop identifier sent by the NFC chip.
- the process for the second electronic device to obtain at least one physical item identifier within the preset range and the number of each physical item identifier may be through the processes shown in steps S303A and S303B included in FIG. 3(2) below achieve.
- Step S303A The second electronic device recognizes at least one physical prop identifier within a preset range.
- the NFC chip configured in the second electronic device can generate a radio frequency field within the above-mentioned preset range, and when the NFC tag of the at least one physical prop is within the range of the radio frequency field, the NFC tag can utilize a full-wave rectification line to convert the radio frequency
- the energy of the field is converted into direct current, which can supply power to the circuit on the NFC tag, so that the NFC tag can use the circuit to send its own physical prop identification to the second electronic device, so that the electronic device can recognize To the at least one physical prop logo.
- Step S303B The second electronic device counts the number of the same physical item identifiers to obtain the number of each physical item identifier.
- the at least one physical prop identifier recognized by the second electronic device may be divided into multiple physical prop identifiers.
- the at least one physical prop identifier recognized by the second electronic device may include multiple physical prop identifiers of painkillers, multiple The physical item identification of the gun accessories and the physical item identification of multiple bullets.
- the way for the second electronic device to count the number of the same physical item identifiers may be as follows: When the second electronic device recognizes one physical item identifier, the number of such physical item identifiers is increased by 1, for example , When the second electronic device recognizes the physical prop identifier of the painkiller for the first time, the number of the physical prop identifier of the painkiller is recorded as 1, when the second electronic device recognizes the physical prop identifier of the painkiller again , Increase the number of physical props of the original analgesics by 1, that is, the current number of physical props of the analgesics are 2, and so on, when all the physical props of the analgesics are identified, The second electronic device will obtain the number of physical prop identifiers of the analgesics. Then, after identifying the at least one physical prop identifier, the second electronic device will obtain the number of each physical prop identifier.
- the second electronic device may also obtain pressure information of the pressure sensor of the second electronic device, when the pressure information is not When it is greater than the pressure threshold, the second electronic device discards the acquired physical item identification and the number of each physical item identification, and continues to acquire.
- the pressure information can also be used to judge At present, whether there are any physical props placed on the second electronic device to know whether the currently acquired physical prop identification is indeed the one the user wants to transfer, thereby improving the accuracy of the second electronic device acquiring the physical prop identification.
- the second electronic device generates an item transfer request, where the item transfer request carries at least one physical item identifier recognized by the second electronic device and the number of each physical item identifier.
- the item transfer request is used to instruct the first electronic device to transfer at least one virtual item, the at least one physical item identifier, and the number of each physical item identifier, used to indicate at least one target virtual item to be transferred.
- the second electronic device sends the item transfer request to the first electronic device through a Bluetooth connection with the first electronic device, and the first electronic device corresponds to the virtual item corresponding to the item transfer request in the virtual environment. Props are transferred.
- the first electronic device receives a request for transferring a prop from the second electronic device through a Bluetooth connection with the second electronic device.
- the first electronic device maps the at least one physical prop identifier to at least one virtual prop identifier.
- Each physical item corresponds to a virtual item
- each virtual lane has a virtual item identifier, which is used to indicate the type of the virtual item, for example, the items corresponding to the physical item in the game shown in FIG. 4 x (the first item on the right in Figure 4) corresponds to the physical item A (the first item on the left in Figure 4).
- the at least one physical item identifier may be mapped to at least one virtual item identifier based on the corresponding relationship above, and then the first electronic device may according to the received at least one physical item identifier in the item transfer request and the identifier of each physical item identifier Quantity, the corresponding at least one virtual prop identifier and the number of each virtual prop identifier are obtained, and then the first electronic device can determine at least one target virtual prop to be transferred, see step 309.
- the first electronic device obtains a prop identifier and a number of virtual props in the account of the virtual object.
- the virtual object corresponds to the first electronic device.
- the virtual object is a virtual object controlled by the first electronic device, and the virtual object will obtain at least one virtual prop in the virtual environment, and these virtual props may be bound to the account of the virtual object to represent the virtual object With these virtual props, the virtual object can use or discard these virtual props.
- the first electronic device transfers the virtual props to the virtual environment, which can be achieved by discarding the virtual props in the virtual environment.
- the virtual props to be transferred by the first electronic device are some or all virtual props in the virtual props of the virtual object, then, the first electronic device may be based on the virtual props in the account of the obtained virtual object.
- the identifier and the number of virtual props to determine whether the existing virtual props of the first electronic device meet the transfer requirements for example, when the number of existing virtual props is greater than the number of virtual props required for the transfer, or the types of existing virtual props
- the virtual prop to be transferred meets the transfer demand.
- the number of existing virtual items is less than the number of virtual items required for transfer, or the type of existing virtual items does not satisfy the type of transfer requirements, the existing virtual items do not meet the transfer requirements.
- the first electronic device obtains from the existing virtual props at least one target virtual prop corresponding to at least one physical prop identifier and the number of each physical prop identifier and to be transferred, wherein the target virtual prop's prop The identifier and the number of each target virtual props do not exceed the number of props identifiers of the existing virtual props and the number of props of each virtual prop in the account of the virtual object.
- the virtual props can exist as a whole or individually. For example, if 10 painkillers are a whole, then when the user transfers 5, the 10 drugs need to be dismantled. Points, and if a painkiller can be seen as a whole independently, when the user transfers, there is no need to split it and transfer one or more directly.
- the first electronic device can obtain at least one target virtual prop to be transferred by splitting the existing virtual props of the virtual object, for example, the first electronic device relieves 10 pains in the virtual prop backpack
- the medicine is split into 5 to be used as analgesics to be transferred.
- the first electronic device may also directly obtain the at least one target virtual prop to be transferred from the existing virtual props of the virtual object, for example, the first electronic device may directly take 5 painkillers from the account of the virtual object
- the medicine acts as an analgesic to be transferred.
- the type of virtual props transferred by the first electronic device and the number of each virtual prop cannot exceed the type of virtual props owned by the virtual object and the number of each virtual prop, for example, the virtual objects controlled by the first electronic device
- the virtual props include 10 painkillers, 1 sniper rifle and 100 rounds of 5mm bullets, and the first electronic device obtains 11 physical props logos of painkillers and 1 physical prop logo of a level 2 helmet, then, because The virtual object only has 10 painkillers, 1 sniper rifle and 100 rounds of 5mm bullets.
- the first electronic device can transfer all the above virtual props owned by the virtual object at most, but not other, when the first electronic device When receiving the physical item identifier corresponding to the unowned virtual item, it does not respond, so the first electronic device can only transfer 10 painkillers, 11 painkillers, and 1 level 2 helmet.
- the first electronic device can transfer to the at least one physical item ID and each physical object only when the item ID and the number of items of the existing virtual item satisfy the at least one physical item ID and the number of each physical item ID At least one target virtual prop corresponding to the number of prop identifiers.
- the first electronic device needs to split the existing virtual item to obtain the At least one target virtual prop to be transferred, specifically, the first electronic device obtains 10 physical prop identifiers of painkillers, and obtains that the virtual object has 20 painkiller prop identifiers, then the first electronic device requires The 20 painkillers owned by the virtual object are split to obtain 10 painkillers to be transferred.
- the first electronic device uses all existing virtual items as at least to be transferred A target virtual prop, specifically, the first electronic device obtains 20 physical prop identifiers of 5 mm bullets, and obtains that the virtual object has prop identifiers of 20 5 mm bullets, because 20 physical props identifiers of 5 mm bullets If there is no more than 20 props of 5 mm bullets, the first electronic device may use 20 5 mm bullets owned by the virtual object as target virtual props to be transferred.
- the first electronic device uses all the existing virtual items as at least to be transferred A target virtual prop, specifically, the first electronic device obtains 25 physical prop identifiers of painkillers, and obtains that the virtual object has 20 painkiller prop identifiers, because the physical prop identifiers of the painkillers are greater than the virtual object props If the number of painkillers already exists in the account, the first electronic device uses the 20 painkillers owned by the virtual object as target virtual props to be transferred.
- steps S308 and S309 that is, the process of the first electronic device determining at least one target virtual prop according to at least one physical prop identifier and the number of each physical prop identifier.
- the user needs to click on the backpack in the user interface to open the backpack display interface, wherein the user interface and the backpack interface are displayed on the first electronic device, and then, click on the backpack display interface Virtual props to select virtual props, when the user needs to transfer part of the virtual props of the selected virtual props, the user also needs to click on the number of partial virtual props, so that the first electronic device can determine at least one target virtual prop to be transferred, The user clicks the discard virtual button on the backpack display interface, so that the virtual props to be transferred can be split from the virtual props selected by the user, so that the first electronic device can transfer the split virtual props.
- the user needs to perform multiple operations on the first electronic device before the first electronic device can determine at least one target virtual prop to be transferred and split out at least one target virtual prop to be transferred.
- the user only needs to place the physical props on the second electronic device to trigger the first electronic device to complete the transfer of the virtual props, thereby preventing the user from performing complicated operations.
- the first electronic device transfers the at least one target virtual prop from the first location to the second location.
- the target virtual environment is a virtual environment in which a virtual object controlled by the first electronic device is located.
- the target virtual environment may be displayed on the user interface displayed by the first electronic device, or may not be displayed on the first electronic device, for example In this way, the first electronic device can display the displayed user interface on other devices by means of screen projection.
- the first position is the current position of the at least one target virtual prop in the target virtual environment, for example, the first position may be the account of the virtual object, the body of the virtual object, or the back of the virtual object .
- the second position is a position where the at least one target virtual prop will be transferred.
- the second position is a surrounding position of the virtual object, the surrounding position is a position within a preset range centered on the virtual object, and the second position is It may be a backpack of other virtual objects, or a body of other virtual objects, or a position of a specific coordinate.
- the embodiment of the present application does not specifically limit the first position and the second position.
- the user wants to transfer at least one target virtual prop in the backpack of the virtual object controlled by the first electronic device to the surrounding position of the virtual object, for example, by the first electronic device
- An example of an analgesic see FIG. 5, when the first electronic device determines that the virtual prop to be transferred is an analgesic, the first electronic device will transfer an analgesic in the virtual object backpack to the virtual object Around the virtual object, then the first electronic device will display a painkiller around the virtual object in the user interface.
- the transferred painkiller is displayed in front of the virtual object in the user interface On the table, and the number of painkillers in the virtual object's backpack decreases by 1, that is, the one painkiller is transferred from the virtual object's backpack to the location around the virtual object. It should be noted that the embodiment of the present application does not specifically limit the surrounding location.
- the user wants to transfer at least one target virtual prop on the virtual object controlled by the first electronic device to the surrounding position of the virtual object, for example, to transfer a 98K with the first electronic device
- the first electronic device determines that the virtual prop to be transferred is a 98K sniper rifle, and the 98K sniper rifle owned by the virtual object is displayed on the virtual object in the user interface
- the first electronic device The 98K sniper rifle on the virtual object will be transferred to the surrounding position of the virtual object
- the first electronic device will display the 98K sniper rifle on the surrounding position of the virtual object in the user interface, and the virtual object in the user interface
- the 98K sniper rifle will no longer be displayed on the body, that is, the 98K sniper rifle on the virtual object is transferred from the virtual object to the surrounding position of the virtual object.
- the user wants to transfer at least one target virtual prop on the virtual object controlled by the first electronic device to the teammate's virtual object to arm the teammate's virtual object, for example, with the first
- An electronic device transfers a 98K sniper rifle as an example, when the first electronic device determines that the virtual prop to be transferred is a 98K sniper rifle, and the 98K sniper rifle owned by the virtual object is displayed on the virtual object in the user interface , The 98K sniper rifle is not displayed on the teammate’s virtual object, the first electronic device will transfer the 98K sniper rifle from the virtual object to the teammate’s virtual object, then the first electronic device will The 98K sniper rifle is displayed on the virtual object of the teammate to indicate that the virtual object of the teammate now owns the 98K sniper rifle, and the 98K sniper rifle will no longer be displayed on the virtual object in the user interface, that is, the virtual object The 98K sniper rifle was transferred from the virtual
- the user wants to transfer at least one target virtual prop on the virtual object controlled by the first electronic device to a position of a specific coordinate, for example, taking the first electronic device to transfer 1 bomb as an example .
- the first electronic device determines that the virtual prop to be transferred is a bomb, and a bomb owned by the virtual object is displayed on the virtual object in the user interface, the first electronic device will 1 bomb is transferred to the location of the specific coordinate, then the first electronic device will display the one bomb at the location of the specific coordinate in the user interface, and the displayed bomb may also have an explosive effect, while the user interface The one bomb will no longer be displayed on the virtual object, that is, the one bomb on the virtual object will be transferred from the virtual object to a specific coordinate position.
- the second electronic device in the embodiment of the present application may send the identified physical item identification and the number of each physical item identification to the first electronic device, so that the first electronic device can identify each physical item according to the physical item identification
- the number of item identifiers determines the virtual item to be transferred, and displays the virtual item to be transferred in the user interface, so that the first electronic device can complete the transfer of the virtual item.
- the user only needs to place the physical prop with the physical prop logo on the second electronic device, and the second electronic device can recognize the physical prop logo and the number of each physical prop logo, so that the first An electronic device can transfer the corresponding target virtual item to be transferred from the first position to the second position according to the physical item identifier sent by the second electronic device and the number of each physical item identifier, so that the user does not need to An electronic device performs any operation, and only needs a placement action in real life to trigger the first electronic device to complete the transfer of virtual props, thereby simplifying the user's control of the transfer of virtual props by the first electronic device operating.
- Bluetooth can be used to wirelessly transmit data between the first electronic device and the second electronic device.
- the second electronic device can also use pressure information to determine whether there are currently physical items placed on the second electronic device to know whether the currently acquired physical item identification is indeed the user wants to transfer, thereby improving The accuracy of the second electronic device in acquiring the identification of the physical props.
- FIG. 6 is a schematic structural diagram of a virtual prop transfer device provided by an embodiment of the present application.
- the device includes a receiving module 601, a determination module 602, and a transfer module 603.
- the receiving module 601 is connected to the determining module 602 for receiving a prop transfer request of the second electronic device, the prop transfer request carrying at least one physical prop identifier recognized by the second electronic device and the number of each physical prop identifier .
- the determination module 602 is connected to the transfer module 603, and is used to determine at least one target virtual prop according to at least one physical prop identification and the number of each physical prop identification, the at least one target virtual prop and the at least one physical prop identification and the each The number of physical item identifiers is related.
- the transfer module 603 is configured to transfer the at least one target virtual prop from the first position to the second position in the target virtual environment.
- the determination module 602 is used to: obtain the item identifier and the number of items of the existing virtual item in the account of the virtual object, the virtual object corresponds to the first electronic device; obtain from the existing virtual item At least one target virtual item corresponding to at least one physical item identification and the number of each physical item identification and to be transferred, wherein the item identification of the target virtual item and the number of each target virtual item do not exceed the virtual object's
- the account ID of the virtual items and the number of items of each virtual item are already in the account.
- the device further includes a mapping module, configured to map the at least one physical prop identifier to at least one virtual prop identifier.
- the receiving module 601 is used to receive a prop transfer request of the second electronic device through a Bluetooth connection with the second electronic device.
- the transfer module 603 is used to display the at least one target virtual prop on the surrounding position of the virtual object in the target virtual environment displayed on the user interface.
- FIG. 7 is a schematic structural diagram of a virtual prop transfer device provided by an embodiment of the present application.
- the device includes an identification module 701, a generation module 702, and a sending module 703.
- the obtaining module 701 is connected to the generating module 702, and is used to identify at least one physical item identifier within a preset range of the second electronic device, to obtain at least one physical item identifier and the number of each physical item identifier.
- the generating module 702 is connected to the sending module 703, and is used to generate a prop transfer request, where the prop transfer request carries at least one physical item identifier recognized by the second electronic device and the number of each physical item identifier.
- the sending module 703 is configured to send the item transfer request to the first electronic device, and the first electronic device transfers the virtual item corresponding to the item transfer request in the virtual environment.
- a near field communication chip is configured in the second electronic device.
- the identification module 701 is used to: identify at least one physical prop identifier; count the number of identical physical prop identifiers to obtain the number of each physical prop identifier.
- the sending module 703 is configured to send the prop transfer request to the first electronic device through a Bluetooth connection with the first electronic device.
- the apparatus further includes: a discarding module, configured to acquire pressure information of the pressure sensor of the second electronic device when at least one physical item identifier and the number of each physical item identifier are identified, when the pressure When the information is not greater than the pressure threshold, the acquired physical item identifiers and the number of each physical item identifier are discarded, and the acquisition is continued.
- a discarding module configured to acquire pressure information of the pressure sensor of the second electronic device when at least one physical item identifier and the number of each physical item identifier are identified, when the pressure When the information is not greater than the pressure threshold, the acquired physical item identifiers and the number of each physical item identifier are discarded, and the acquisition is continued.
- the virtual prop transfer device provided in the above embodiment transfers virtual props
- the above functional modules are used as an example for illustration.
- the above functions can be allocated by different functional modules according to needs. That is, the internal structure of the device is divided into different functional modules to complete all or part of the functions described above.
- the embodiments of the method for transferring virtual props provided in the above embodiments belong to the same concept. For the specific implementation process, see the method embodiments, and details are not described here.
- FIG. 8 shows a structural block diagram of an electronic device 800 provided by an exemplary embodiment of the present application.
- the electronic device 800 may be: a smartphone, a tablet computer, an MP3 player (moving picture experts group audio audio layer III, motion picture expert compression standard audio level 3), MP4 (moving picture experts group Aadio layer IV, motion picture expert compression standard Audio level 4) Player, laptop or desktop computer.
- the electronic device 800 may also be referred to as user equipment, portable electronic device, laptop electronic device, desktop electronic device, and other names.
- the electronic device 800 includes a processor 801 and a memory 802.
- the processor 801 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and so on.
- the processor 801 can adopt at least one hardware form of DSP (digital signal processing), FPGA (field-programmable gate array), PLA (programmable Lplogic array). achieve.
- the processor 801 may also include a main processor and a coprocessor.
- the main processor is a processor for processing data in a wake-up state, also known as a CPU (central processing unit).
- the coprocessor is A low-power processor for processing data in the standby state.
- the processor 801 may be integrated with a GPU (graphics processing unit, image processor), and the GPU is used to render and draw content that needs to be displayed on the display screen.
- the processor 801 may further include an artificial intelligence (AI) processor, which is used to process computational operations related to machine learning.
- AI artificial intelligence
- the memory 802 may include one or more computer-readable storage media, which may be non-transitory.
- the memory 802 may also include high-speed random access memory, as well as non-volatile memory, such as one or more disk storage devices and flash storage devices.
- the non-transitory computer-readable storage medium in the memory 802 is used to store at least one instruction that is executed by the processor 801 to implement the virtual prop provided by the method embodiment in the present application Transfer method.
- the electronic device 800 may optionally further include: a peripheral device interface 803 and at least one peripheral device.
- the processor 801, the memory 802, and the peripheral device interface 803 may be connected by a bus or a signal line.
- Each peripheral device may be connected to the peripheral device interface 803 through a bus, a signal line, or a circuit board.
- the peripheral device includes: at least one of a radio frequency circuit 804, a touch display screen 805, a camera 806, an audio circuit 807, a positioning component 808, and a power supply 809.
- the peripheral device interface 803 may be used to connect at least one peripheral device related to I/O (input/output) to the processor 801 and the memory 802.
- the processor 801, the memory 802, and the peripheral device interface 803 are integrated on the same chip or circuit board; in some other embodiments, any one of the processor 801, the memory 802, and the peripheral device interface 803 or Both can be implemented on a separate chip or circuit board, which is not limited in this embodiment.
- the radio frequency circuit 804 is used to receive and transmit RF (radio frequency) signals, also called electromagnetic signals.
- the radio frequency circuit 804 communicates with the communication network and other communication devices through electromagnetic signals.
- the radio frequency circuit 804 converts the electrical signal into an electromagnetic signal for transmission, or converts the received electromagnetic signal into an electrical signal.
- the radio frequency circuit 804 includes: an antenna system, an RF transceiver, one or more amplifiers, a tuner, an oscillator, a digital signal processor, a codec chipset, a user resource type module card, and so on.
- the radio frequency circuit 804 can communicate with other electronic devices through at least one wireless communication protocol.
- the wireless communication protocol includes but is not limited to: metropolitan area networks, various generations of mobile communication networks (2G, 3G, 4G, and 5G), wireless local area networks, and/or WiFi (wireless fidelity, wireless fidelity) networks.
- the radio frequency circuit 804 may further include NFC (near field communication) related circuits, which is not limited in this application.
- the display screen 805 is used to display a UI (user interface, user interface).
- the UI may include graphics, text, icons, video, and any combination thereof.
- the display screen 805 also has the ability to collect touch signals on or above the surface of the display screen 805.
- the touch signal may be input to the processor 801 as a control signal for processing.
- the display screen 805 can also be used to provide virtual buttons and/or virtual keyboards, also called soft buttons and/or soft keyboards.
- the display screen 805 may be one, and the front panel of the electronic device 800 is provided; in other embodiments, the display screen 805 may be at least two, respectively disposed on different surfaces of the electronic device 800 or in a folded design In still other embodiments, the display screen 805 may be a flexible display screen, which is disposed on the curved surface or folding surface of the electronic device 800. Even, the display screen 805 can also be set as a non-rectangular irregular figure, that is, a special-shaped screen.
- the display screen 805 may be prepared by using materials such as LCD (liquid crystal), liquid crystal display (OLED), organic light-emitting diode (organic light-emitting diode) and the like.
- the camera component 806 is used to collect images or videos.
- the camera assembly 806 includes a front camera and a rear camera.
- the front camera is set on the front panel of the electronic device, and the rear camera is set on the back of the electronic device.
- the camera assembly 806 may also include a flash.
- the flash can be a single-color flash or a dual-color flash. Dual color temperature flash refers to the combination of warm light flash and cold light flash, which can be used for light compensation at different color temperatures.
- the audio circuit 807 may include a microphone and a speaker.
- the microphone is used to collect sound waves of the user and the environment, and convert the sound waves into electrical signals and input them to the processor 801 for processing, or input them to the radio frequency circuit 804 to implement voice communication.
- the microphone can also be an array microphone or an omnidirectional acquisition microphone.
- the speaker is used to convert the electrical signal from the processor 801 or the radio frequency circuit 804 into sound waves.
- the speaker can be a traditional thin-film speaker or a piezoelectric ceramic speaker.
- the speaker When the speaker is a piezoelectric ceramic speaker, it can not only convert electrical signals into sound waves audible by humans, but also convert electrical signals into sound waves inaudible to humans for distance measurement and other purposes.
- the audio circuit 807 may also include a headphone jack.
- the positioning component 808 is used to locate the current geographic location of the electronic device 800 to implement navigation or LBS (location based service).
- the positioning component 808 may be a positioning component based on the GPS (global positioning system) of the United States, the Beidou system of China, the Grenas system of Russia, or the Galileo system of the European Union.
- the power supply 809 is used to supply power to various components in the electronic device 800.
- the power supply 809 may be alternating current, direct current, disposable batteries, or rechargeable batteries.
- the rechargeable battery may support wired charging or wireless charging.
- the rechargeable battery can also be used to support fast charging technology.
- the electronic device 800 further includes one or more sensors 810.
- the one or more sensors 810 include, but are not limited to: an acceleration sensor 811, a gyro sensor 812, a pressure sensor 813, a fingerprint sensor 814, an optical sensor 815, and a proximity sensor 816.
- the acceleration sensor 811 can detect the magnitude of acceleration on the three coordinate axes of the coordinate system established by the electronic device 800.
- the acceleration sensor 811 can be used to detect the components of gravity acceleration on three coordinate axes.
- the processor 801 may control the touch screen 805 to display the user interface in a landscape view or a portrait view according to the gravity acceleration signal collected by the acceleration sensor 811.
- the acceleration sensor 811 can also be used for game or user movement data collection.
- the gyro sensor 812 can detect the body direction and rotation angle of the electronic device 800, and the gyro sensor 812 can cooperate with the acceleration sensor 811 to collect a 3D action of the user on the electronic device 800.
- the processor 801 can realize the following functions according to the data collected by the gyro sensor 812: motion sensing (such as changing the UI according to the user's tilt operation), image stabilization during shooting, game control, and inertial navigation.
- the pressure sensor 813 may be disposed on the side frame of the electronic device 800 and/or the lower layer of the touch display screen 805.
- the pressure sensor 813 can detect the user's grip signal on the electronic device 800, and the processor 801 can perform left-right hand recognition or shortcut operation according to the grip signal collected by the pressure sensor 813.
- the processor 801 controls the operability control on the UI interface according to the user's pressure operation on the touch display screen 805.
- the operability control includes at least one of a button control, a scroll bar control, an icon control, and a menu control.
- the fingerprint sensor 814 is used to collect the user's fingerprint, and the processor 801 identifies the user's identity according to the fingerprint collected by the fingerprint sensor 814, or the fingerprint sensor 814 identifies the user's identity based on the collected fingerprint.
- the processor 801 authorizes the user to perform related sensitive operations, including unlocking the screen, viewing encrypted information, downloading software, paying, and changing settings.
- the fingerprint sensor 814 can be set to increase the display brightness of the touch display 805 when the front, back, or side A of the electronic device 800 is high; when the ambient light intensity is low, decrease the display brightness of the touch display 805.
- the processor 801 can also dynamically adjust the shooting parameters of the camera assembly 806 according to the ambient light intensity collected by the optical sensor 815.
- the proximity sensor 816 also called a distance sensor, is usually provided on the front panel of the electronic device 800.
- the proximity sensor 816 is used to collect the distance between the user and the front of the electronic device 800.
- the processor 801 controls the touch display 805 to switch from the bright screen state to the breathing state; when the proximity sensor 816 When it is detected that the distance between the user and the front of the electronic device 800 gradually becomes larger, the processor 801 controls the touch display screen 805 to switch from the breath-hold state to the bright-screen state.
- FIG. 7 does not constitute a limitation on the electronic device 800, and may include more or fewer components than shown, or combine certain components, or adopt different component arrangements.
- a computer-readable storage medium is also provided, for example, a memory including instructions, which can be executed by a processor in the terminal to complete the virtual item transfer method in the foregoing embodiments.
- the computer-readable storage medium may be ROM (read-only memory), RAM (random access memory), CD-ROM (compact disc read-only memory), magnetic tape , Floppy disks and optical data storage devices, etc.
- a person of ordinary skill in the art may understand that all or part of the steps for implementing the above-mentioned embodiments may be completed by hardware, or may be completed by a program instructing related hardware.
- the program may be stored in a computer-readable storage medium, as mentioned above
- the storage medium can be read-only memory, magnetic disk or optical disk.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Software Systems (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Health & Medical Sciences (AREA)
- Child & Adolescent Psychology (AREA)
- User Interface Of Digital Computer (AREA)
- Information Transfer Between Computers (AREA)
Abstract
Description
Claims (20)
- 一种虚拟道具转移方法,其特征在于,由第一电子设备执行,所述方法包括:接收第二电子设备的道具转移请求,所述道具转移请求携带所述第二电子设备识别到的至少一个实物道具标识以及每个实物道具标识的数量;根据至少一个实物道具标识以及每个实物道具标识的数量,确定至少一个目标虚拟道具,所述至少一个目标虚拟道具与所述至少一个实物道具标识以及所述每个实物道具标识的数量关联;及在目标虚拟环境中,将所述至少一个目标虚拟道具从第一位置转移到第二位置。
- 根据权利要求1所述的方法,其特征在于,所述根据至少一个实物道具标识以及每个实物道具标识的数量,确定至少一个目标虚拟道具包括:获取虚拟对象的账户中已有虚拟道具的道具标识和道具数量,所述虚拟对象与所述第一电子设备对应;从所述已有虚拟道具中获取与所述至少一个实物道具标识以及每个实物道具标识的数量相对应的、且待转移的至少一个目标虚拟道具,其中,所述目标虚拟道具的道具标识以及每个目标虚拟道具的数量,不超出所述虚拟对象的账户中已有虚拟道具的道具标识以及每个虚拟道具的道具数量。
- 根据权利要求2所述的方法,其特征在于,所述方法还包括:将所述至少一个实物道具标识映射为至少一个虚拟道具标识。
- 根据权利要求1所述的方法,其特征在于,所述接收第二电子设备的道具转移请求包括:通过与第二电子设备之间的蓝牙连接,接收所述第二电子设备的道具转移请求。
- 根据权利要求1所述的方法,其特征在于,所述在目标虚拟环境中,将所述至少一个目标虚拟道具从第一位置转移到第二位置包括:在用户界面所显示的目标虚拟环境中所述虚拟对象的周围位置上,显示所述至少一个目标虚拟道具。
- 一种虚拟道具转移方法,其特征在于,由第二电子设备执行,所述方法包括:识别所述第二电子设备的预设范围内的至少一个实物道具标识,得到至少一个实物道具标识以及每个实物道具标识的数量;生成道具转移请求,所述道具转移请求携带所述第二电子设备识别到的至少一个实物道具标识以及每个实物道具标识的数量;及向第一电子设备发送所述道具转移请求,由所述第一电子设备在虚拟环境中对所述道具转移请求对应的虚拟道具进行转移。
- 根据权利要求6所述的方法,其特征在于,所述第二电子设备中配置有近场通讯芯片。
- 根据权利要求6所述的方法,其特征在于,所述识别所述第二电子设备的预设范围内的至少一个实物道具标识,得到至少一个实物道具标识以及每个实物道具标识的数量,包括:识别所述第二电子设备的预设范围内的至少一个实物道具标识;及对相同实物道具标识的个数进行统计,得到所述每个实物道具标识的数量。
- 根据权利要求6所述的方法,其特征在于,所述向第一电子设备发送所述道具转移请求,包括:通过与第一电子设备之间的蓝牙连接,向所述第一电子设备发送所述道具转移请求。
- 根据权利要求6所述的方法,其特征在于,所述方法还包括:当识别得到至少一个实物道具标识以及每个实物道具标识的数量时,获取所述第二电子设备的压力传感器的压力信息,当所述压力信息不大于压力阈值时,丢弃获取到的实物道具标识以及每个实物道具标识的数量,持续进行获取。
- 一种虚拟道具转移装置,其特征在于,所述装置包括:接收模块,用于接收第二电子设备的道具转移请求,所述道具转移请求携带所述第二电子设备识别到的至少一个实物道具标识以及每个实物道具标识的数量;确定模块,用于根据至少一个实物道具标识以及每个实物道具标识的数量,确定至少一个目标虚拟道具,所述至少一个目标虚拟道具与所述至少一 个实物道具标识以及所述每个实物道具标识的数量关联;及转移模块,用于在目标虚拟环境中,将所述至少一个目标虚拟道具从第一位置转移到第二位置。
- 根据权利要求11所述的装置,其特征在于,所述确定模块用于:获取虚拟对象的账户中已有虚拟道具的道具标识和道具数量,所述虚拟对象与所述第一电子设备对应;从所述已有虚拟道具中获取与所述至少一个实物道具标识以及每个实物道具标识的数量相对应的、且待转移的至少一个目标虚拟道具,其中,所述目标虚拟道具的道具标识以及每个目标虚拟道具的数量,不超出所述虚拟对象的账户中已有虚拟道具的道具标识以及每个虚拟道具的道具数量。
- 根据权利要求12所述的装置,其特征在于,所述装置还包括映射模块,用于将所述至少一个实物道具标识映射为至少一个虚拟道具标识。
- 根据权利要求11所述的装置,其特征在于,所述接收模块还用于通过与第二电子设备之间的蓝牙连接,接收所述第二电子设备的道具转移请求。
- 根据权利要求11所述的装置,其特征在于,所述转移模块还用于在用户界面所显示的目标虚拟环境中所述虚拟对象的周围位置上,显示所述至少一个目标虚拟道具。
- 一种虚拟道具转移装置,其特征在于,应用于第二电子设备,所述装置包括:识别模块,用于识别所述第二电子设备的预设范围内的至少一个实物道具标识,得到至少一个实物道具标识以及每个实物道具标识的数量;生成模块,用于生成道具转移请求,所述道具转移请求携带所述第二电子设备识别到的至少一个实物道具标识以及每个实物道具标识的数量;及发送模块,用于向第一电子设备发送所述道具转移请求,由所述第一电子设备在虚拟环境中对所述道具转移请求对应的虚拟道具进行转移。
- 根据权利要求16所述的装置,其特征在于,所述识别模块还用于识别所述第二电子设备的预设范围内的至少一个实物道具标识;及对相同实物道具标识的个数进行统计,得到所述每个实物道具标识的数量。
- 根据权利要求16所述的装置,其特征在于,所述装置还包括丢弃模 块,用于当识别得到至少一个实物道具标识以及每个实物道具标识的数量时,获取所述第二电子设备的压力传感器的压力信息,当所述压力信息不大于压力阈值时,丢弃获取到的实物道具标识以及每个实物道具标识的数量,持续进行获取。
- 一种电子设备,其特征在于,所述电子设备包括处理器和存储器,所述存储器中存储有计算机可读指令,所述计算机可读指令被所述处理器执行时,使得所述处理器执行如权利要求1至10中任一项所述的方法的步骤。
- 一种非易失性的计算机可读存储介质,其特征在于,存储有计算机可读指令,所述计算机可读指令被一个或多个处理器执行时,使得所述一个或多个处理器执行如权利要求1至10中任一项所述的方法的步骤。
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
SG11202102142YA SG11202102142YA (en) | 2018-12-07 | 2019-11-26 | Virtual prop transfer method and apparatus, and electronic device and computer storage medium |
JP2021531172A JP7143007B2 (ja) | 2018-12-07 | 2019-11-26 | 仮想アイテム転送方法、装置、電子デバイスおよびコンピュータプログラム |
KR1020217009713A KR102500722B1 (ko) | 2018-12-07 | 2019-11-26 | 가상 프롭 이전 방법 및 장치와, 전자 기기 및 컴퓨터 저장 매체 |
US17/186,732 US11628371B2 (en) | 2018-12-07 | 2021-02-26 | Method, apparatus, and storage medium for transferring virtual items |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201811498083.6 | 2018-12-07 | ||
CN201811498083.6A CN109614171B (zh) | 2018-12-07 | 2018-12-07 | 虚拟道具转移方法、装置、电子设备及计算机存储介质 |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US17/186,732 Continuation US11628371B2 (en) | 2018-12-07 | 2021-02-26 | Method, apparatus, and storage medium for transferring virtual items |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2020114275A1 true WO2020114275A1 (zh) | 2020-06-11 |
Family
ID=66006798
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/CN2019/120905 WO2020114275A1 (zh) | 2018-12-07 | 2019-11-26 | 虚拟道具转移方法、装置、电子设备及计算机存储介质 |
Country Status (6)
Country | Link |
---|---|
US (1) | US11628371B2 (zh) |
JP (1) | JP7143007B2 (zh) |
KR (1) | KR102500722B1 (zh) |
CN (1) | CN109614171B (zh) |
SG (1) | SG11202102142YA (zh) |
WO (1) | WO2020114275A1 (zh) |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN111659119A (zh) * | 2020-07-02 | 2020-09-15 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、设备及存储介质 |
CN112516583A (zh) * | 2020-12-11 | 2021-03-19 | 网易(杭州)网络有限公司 | 游戏中的数据处理方法、装置以及电子终端 |
WO2022252748A1 (zh) * | 2021-06-03 | 2022-12-08 | 网易(杭州)网络有限公司 | 虚拟物品的处理方法、装置、设备及存储介质 |
WO2022257516A1 (zh) * | 2021-06-10 | 2022-12-15 | 网易(杭州)网络有限公司 | 一种游戏中信息处理方法、装置、电子设备及存储介质 |
Families Citing this family (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN109614171B (zh) * | 2018-12-07 | 2021-09-14 | 腾讯科技(深圳)有限公司 | 虚拟道具转移方法、装置、电子设备及计算机存储介质 |
CN112274928A (zh) * | 2020-11-18 | 2021-01-29 | 网易(杭州)网络有限公司 | 一种消息发送的方法、装置、计算机设备和介质 |
CN112711458B (zh) * | 2021-01-15 | 2022-08-30 | 腾讯科技(深圳)有限公司 | 虚拟场景中道具资源的展示方法及装置 |
CN113413598B (zh) * | 2021-07-01 | 2024-08-30 | 网易(杭州)网络有限公司 | 一种虚拟物品的获取方法、装置、计算机设备及存储介质 |
CN113546418B (zh) * | 2021-08-02 | 2024-09-03 | 网易(杭州)网络有限公司 | 游戏控制的方法、装置、终端设备及存储介质 |
CN113617035A (zh) * | 2021-08-04 | 2021-11-09 | 网易(杭州)网络有限公司 | 一种物资的转移方法、装置、电子设备及可读存储介质 |
WO2023034010A1 (en) * | 2021-09-01 | 2023-03-09 | Snap Inc. | Physical action-based augmented reality communication exchanges |
CN114130028A (zh) * | 2021-12-01 | 2022-03-04 | 网易(杭州)网络有限公司 | 一种虚拟物品分享方法和装置 |
CN114840285B (zh) * | 2022-03-17 | 2023-08-11 | 网易(杭州)网络有限公司 | 游戏中的处理方法、装置、终端设备及存储介质 |
CN116832454A (zh) * | 2022-03-25 | 2023-10-03 | 腾讯科技(深圳)有限公司 | 虚拟道具转移方法、装置、终端、存储介质及程序产品 |
CN117122921A (zh) * | 2022-05-20 | 2023-11-28 | 腾讯科技(深圳)有限公司 | 虚拟道具的分享方法、装置、设备及计算机可读存储介质 |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN103368824A (zh) * | 2013-04-08 | 2013-10-23 | 广州华多网络科技有限公司 | 虚拟道具传送方法及装置,虚拟演播厅的控制方法及装置 |
CN107390875A (zh) * | 2017-07-28 | 2017-11-24 | 腾讯科技(上海)有限公司 | 信息处理方法、装置、终端设备和计算机可读存储介质 |
CN107886576A (zh) * | 2017-10-31 | 2018-04-06 | 广东小天才科技有限公司 | 一种ar交互方法及终端设备 |
US20180267600A1 (en) * | 2017-03-14 | 2018-09-20 | Beijing Xiaomi Mobile Software Co., Ltd. | Method and device for controlling virtual reality helmets |
CN109614171A (zh) * | 2018-12-07 | 2019-04-12 | 腾讯科技(深圳)有限公司 | 虚拟道具转移方法、装置、电子设备及计算机存储介质 |
Family Cites Families (31)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS5134152B2 (zh) | 1972-10-04 | 1976-09-24 | ||
JPS571438B2 (zh) | 1973-10-02 | 1982-01-11 | ||
US6290565B1 (en) * | 1999-07-21 | 2001-09-18 | Nearlife, Inc. | Interactive game apparatus with game play controlled by user-modifiable toy |
JP3892842B2 (ja) * | 2003-10-28 | 2007-03-14 | 新日本製鐵株式会社 | 薄鋼板の水素脆化評価装置およびその評価方法 |
US8864589B2 (en) * | 2009-10-27 | 2014-10-21 | Activision Publishing, Inc. | Video game with representative physical object related content |
US9381430B2 (en) * | 2011-05-17 | 2016-07-05 | Activision Publishing, Inc. | Interactive video game using game-related physical objects for conducting gameplay |
US10315119B2 (en) * | 2011-05-17 | 2019-06-11 | Activision Publishing, Inc. | Video game with concurrent processing of game-related physical objects |
CN102323985A (zh) * | 2011-09-08 | 2012-01-18 | 盛乐信息技术(上海)有限公司 | 真实与虚拟的转换系统及方法 |
CN102298499A (zh) * | 2011-09-15 | 2011-12-28 | 盛乐信息技术(上海)有限公司 | 确定虚拟道具的方法及系统 |
CN102323988A (zh) * | 2011-09-15 | 2012-01-18 | 盛乐信息技术(上海)有限公司 | 虚拟道具的转化方法及系统 |
US9649565B2 (en) * | 2012-05-01 | 2017-05-16 | Activision Publishing, Inc. | Server based interactive video game with toys |
JP5134152B1 (ja) | 2012-06-29 | 2013-01-30 | 株式会社 ディー・エヌ・エー | サーバー装置、プログラム、及び、ゲームシステム |
CN103854218A (zh) * | 2012-12-06 | 2014-06-11 | 腾讯科技(深圳)有限公司 | 线上应用虚拟资源移转方法、装置及系统 |
US9457263B2 (en) * | 2012-12-26 | 2016-10-04 | Disney Enterprises, Inc. | Unlocking virtual items in a virtual space responsive to physical token detection |
US9517404B2 (en) * | 2012-12-26 | 2016-12-13 | Disney Enterprises, Inc. | Apparatus, system, and method for effectuating modifications to a virtual space responsive to token detection |
US8726172B1 (en) * | 2012-12-26 | 2014-05-13 | Disney Enterprises, Inc. | Managing an environment of a virtual space based on characters made accessible responsive to corresponding tokens being detected |
JP5701438B1 (ja) | 2014-07-25 | 2015-04-15 | 株式会社バンダイ | ゲーム装置、ゲームシステム及びプログラム |
US10143919B2 (en) * | 2015-05-06 | 2018-12-04 | Disney Enterprises, Inc. | Dynamic physical agent for a virtual game |
US20170106273A1 (en) * | 2015-10-16 | 2017-04-20 | Daniel M. Doptis | Interactive videogame using a physical object with multiple machine-readable components |
US9868059B2 (en) * | 2015-10-21 | 2018-01-16 | Activision Publishing, Inc. | Interactive videogame using game-related physical objects |
US10603580B2 (en) * | 2015-12-09 | 2020-03-31 | Activision Publishing, Inc. | Videogame portal game play |
CN106914017A (zh) * | 2015-12-28 | 2017-07-04 | 上海冰眼科技有限公司 | 密室逃脱类真人游戏的场景系统 |
JP6122521B2 (ja) | 2016-02-15 | 2017-04-26 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システムおよび情報処理装置の制御方法 |
US10096204B1 (en) * | 2016-02-19 | 2018-10-09 | Electronic Arts Inc. | Systems and methods for determining and implementing platform specific online game customizations |
JP6783541B2 (ja) * | 2016-03-30 | 2020-11-11 | 株式会社バンダイナムコエンターテインメント | プログラム及び仮想現実体験提供装置 |
US9962614B1 (en) * | 2016-06-16 | 2018-05-08 | Activision Publishing, Inc. | Validating toy genuineness |
JP2019522219A (ja) * | 2016-06-22 | 2019-08-08 | コダマ リミテッド | 物体追跡システムおよび方法 |
CN107645481B (zh) * | 2016-07-21 | 2021-01-15 | 腾讯科技(深圳)有限公司 | 一种数据处理方法、系统以及装置 |
WO2018179872A1 (ja) * | 2017-03-28 | 2018-10-04 | ソニー株式会社 | 情報処理装置、情報処理システムおよびプログラム |
CN108459811B (zh) * | 2018-01-09 | 2021-03-16 | 网易(杭州)网络有限公司 | 虚拟道具的处理方法、装置、电子设备及存储介质 |
CN108401014A (zh) * | 2018-02-01 | 2018-08-14 | 网易(杭州)网络有限公司 | 游戏中虚拟资源的转移方法和存储介质 |
-
2018
- 2018-12-07 CN CN201811498083.6A patent/CN109614171B/zh active Active
-
2019
- 2019-11-26 KR KR1020217009713A patent/KR102500722B1/ko active IP Right Grant
- 2019-11-26 JP JP2021531172A patent/JP7143007B2/ja active Active
- 2019-11-26 WO PCT/CN2019/120905 patent/WO2020114275A1/zh active Application Filing
- 2019-11-26 SG SG11202102142YA patent/SG11202102142YA/en unknown
-
2021
- 2021-02-26 US US17/186,732 patent/US11628371B2/en active Active
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN103368824A (zh) * | 2013-04-08 | 2013-10-23 | 广州华多网络科技有限公司 | 虚拟道具传送方法及装置,虚拟演播厅的控制方法及装置 |
US20180267600A1 (en) * | 2017-03-14 | 2018-09-20 | Beijing Xiaomi Mobile Software Co., Ltd. | Method and device for controlling virtual reality helmets |
CN107390875A (zh) * | 2017-07-28 | 2017-11-24 | 腾讯科技(上海)有限公司 | 信息处理方法、装置、终端设备和计算机可读存储介质 |
CN107886576A (zh) * | 2017-10-31 | 2018-04-06 | 广东小天才科技有限公司 | 一种ar交互方法及终端设备 |
CN109614171A (zh) * | 2018-12-07 | 2019-04-12 | 腾讯科技(深圳)有限公司 | 虚拟道具转移方法、装置、电子设备及计算机存储介质 |
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN111659119A (zh) * | 2020-07-02 | 2020-09-15 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、设备及存储介质 |
CN111659119B (zh) * | 2020-07-02 | 2023-03-21 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、设备及存储介质 |
CN112516583A (zh) * | 2020-12-11 | 2021-03-19 | 网易(杭州)网络有限公司 | 游戏中的数据处理方法、装置以及电子终端 |
CN112516583B (zh) * | 2020-12-11 | 2024-05-14 | 网易(杭州)网络有限公司 | 游戏中的数据处理方法、装置以及电子终端 |
WO2022252748A1 (zh) * | 2021-06-03 | 2022-12-08 | 网易(杭州)网络有限公司 | 虚拟物品的处理方法、装置、设备及存储介质 |
WO2022257516A1 (zh) * | 2021-06-10 | 2022-12-15 | 网易(杭州)网络有限公司 | 一种游戏中信息处理方法、装置、电子设备及存储介质 |
Also Published As
Publication number | Publication date |
---|---|
US11628371B2 (en) | 2023-04-18 |
KR102500722B1 (ko) | 2023-02-16 |
US20210178278A1 (en) | 2021-06-17 |
SG11202102142YA (en) | 2021-04-29 |
JP2021532967A (ja) | 2021-12-02 |
CN109614171A (zh) | 2019-04-12 |
KR20210045485A (ko) | 2021-04-26 |
CN109614171B (zh) | 2021-09-14 |
JP7143007B2 (ja) | 2022-09-28 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
WO2020114275A1 (zh) | 虚拟道具转移方法、装置、电子设备及计算机存储介质 | |
US11221726B2 (en) | Marker point location display method, electronic device, and computer-readable storage medium | |
JP7264993B2 (ja) | 仮想対象と投擲物とのインタラクションを制御する方法及びその装置、並びにコンピュータプログラム | |
US11224810B2 (en) | Method and terminal for displaying distance information in virtual scene | |
CN112494955B (zh) | 虚拟对象的技能释放方法、装置、终端及存储介质 | |
US20220164159A1 (en) | Method for playing audio, terminal and computer-readable storage medium | |
JP7191210B2 (ja) | 仮想環境の観察方法、デバイス及び記憶媒体 | |
US11954200B2 (en) | Control information processing method and apparatus, electronic device, and storage medium | |
WO2021017783A1 (zh) | 视角转动的方法、装置、设备及存储介质 | |
CN112704883A (zh) | 虚拟环境中虚拟对象的组队方法、装置、终端及存储介质 | |
CN108744510A (zh) | 虚拟物品显示方法、装置及存储介质 | |
CN109806583B (zh) | 用户界面显示方法、装置、设备及系统 | |
CN113198178B (zh) | 虚拟对象的位置提示方法、装置、终端及存储介质 | |
US20240100434A1 (en) | Virtual object control method, apparatus, device, and computer-readable storage medium | |
US12061773B2 (en) | Method and apparatus for determining selected target, device, and storage medium | |
WO2022237076A1 (zh) | 虚拟对象的控制方法、装置、设备及计算机可读存储介质 | |
CN110152309B (zh) | 语音通信方法、装置、电子设备及存储介质 | |
CN114566064B (zh) | 停车位的位置确定方法、装置、设备及存储介质 | |
CN113633978B (zh) | 虚拟技能的配置方法、装置、设备及介质 | |
CN112057861B (zh) | 虚拟对象控制方法、装置、计算机设备及存储介质 | |
CN114011073A (zh) | 控制载具的方法、装置、设备及计算机可读存储介质 | |
CN113633976A (zh) | 操作控制方法、装置、设备及计算机可读存储介质 |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
121 | Ep: the epo has been informed by wipo that ep was designated in this application |
Ref document number: 19893927 Country of ref document: EP Kind code of ref document: A1 |
|
ENP | Entry into the national phase |
Ref document number: 2021531172 Country of ref document: JP Kind code of ref document: A |
|
ENP | Entry into the national phase |
Ref document number: 20217009713 Country of ref document: KR Kind code of ref document: A |
|
NENP | Non-entry into the national phase |
Ref country code: DE |
|
122 | Ep: pct application non-entry in european phase |
Ref document number: 19893927 Country of ref document: EP Kind code of ref document: A1 |