WO2020114275A1 - 虚拟道具转移方法、装置、电子设备及计算机存储介质 - Google Patents

虚拟道具转移方法、装置、电子设备及计算机存储介质 Download PDF

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Publication number
WO2020114275A1
WO2020114275A1 PCT/CN2019/120905 CN2019120905W WO2020114275A1 WO 2020114275 A1 WO2020114275 A1 WO 2020114275A1 CN 2019120905 W CN2019120905 W CN 2019120905W WO 2020114275 A1 WO2020114275 A1 WO 2020114275A1
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WIPO (PCT)
Prior art keywords
prop
electronic device
virtual
physical
identifier
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PCT/CN2019/120905
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English (en)
French (fr)
Inventor
仇蒙
潘佳绮
崔维健
张书婷
Original Assignee
腾讯科技(深圳)有限公司
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Priority to SG11202102142YA priority Critical patent/SG11202102142YA/en
Priority to JP2021531172A priority patent/JP7143007B2/ja
Priority to KR1020217009713A priority patent/KR102500722B1/ko
Publication of WO2020114275A1 publication Critical patent/WO2020114275A1/zh
Priority to US17/186,732 priority patent/US11628371B2/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/34Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/448Execution paradigms, e.g. implementations of programming paradigms
    • G06F9/4482Procedural
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/218Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/575Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for trading virtual items

Definitions

  • This application relates to the field of network technology, and in particular to a method, device, electronic device, and computer storage medium for transferring virtual props.
  • the way for players to transfer virtual props in the game may be as follows: the player clicks on the backpack to find the virtual props in the backpack, where the backpack carries all the virtual props obtained by the player. The player clicks on the target virtual prop in the backpack to determine the virtual prop to be transferred by the player. The virtual prop to be transferred by the player is the target virtual prop; the player performs a transfer operation on the target virtual prop, so that the The target virtual prop is transferred to the nearby ground.
  • the player needs to perform multiple operations to transfer the target virtual props to the nearby ground.
  • the operation is cumbersome, and there is a problem that the transfer efficiency of the virtual props is low.
  • Embodiments of the present application provide a virtual prop transfer method, device, electronic equipment, and computer storage medium.
  • a method for transferring virtual props is executed by the first electronic device.
  • the method includes:
  • the item transfer request carrying at least one physical item identifier recognized by the second electronic device and the number of each physical item identifier
  • the at least one target virtual prop is transferred from the first position to the second position.
  • a method for transferring virtual props is executed by a second electronic device.
  • the method includes:
  • the prop transfer request carrying at least one physical prop identification and the number of each physical prop identification recognized by the second electronic device;
  • a virtual prop transfer device the device includes:
  • a receiving module configured to receive an item transfer request of the second electronic device, where the item transfer request carries at least one physical item identifier recognized by the second electronic device and the number of each physical item identifier;
  • a determining module configured to determine at least one target virtual prop according to at least one physical prop identifier and the number of each physical prop identifier, the at least one target virtual prop is associated with the at least one physical prop identifier and the number of each physical prop identifier ;
  • the transfer module is configured to transfer the at least one target virtual prop from the first position to the second position in the target virtual environment.
  • a virtual prop transfer device the device includes:
  • An identification module configured to identify at least one physical item identifier within a preset range of the second electronic device, to obtain at least one physical item identifier and the number of each physical item identifier;
  • a generating module configured to generate a prop transfer request, the prop transfer request carrying at least one physical prop identification and the number of each physical prop identification recognized by the second electronic device;
  • the sending module is configured to send the item transfer request to the first electronic device, and the first electronic device transfers the virtual item corresponding to the item transfer request in the virtual environment.
  • An electronic device includes a processor and a memory, and the memory stores computer-readable instructions, and when the computer-readable instructions are executed by the processor, the processor causes the processor to execute the virtual prop Steps of transfer method.
  • a non-volatile computer-readable storage medium storing computer-readable instructions, which when executed by one or more processors, causes the one or more processors to execute the virtual props Steps of transfer method.
  • FIG. 1 is a schematic diagram of an implementation environment provided by an embodiment of the present application.
  • FIG. 2 is a schematic diagram of a user interface provided by an embodiment of the present application.
  • 3(1) is a flowchart of a method for transferring virtual props provided by an embodiment of the present application
  • FIG. 3(2) is a schematic flowchart of a step in which the second electronic device provided in the embodiment of the present application acquires at least one physical item identifier within a preset range and the number of each physical item identifier;
  • FIG. 5 is a schematic diagram of a virtual prop transfer provided by an embodiment of the present application.
  • FIG. 6 is a schematic structural diagram of a virtual prop transfer device provided by an embodiment of the present application.
  • FIG. 7 is a schematic structural diagram of a virtual prop transfer device provided by an embodiment of the present application.
  • FIG. 8 is a structural block diagram of an electronic device provided by an embodiment of the present application.
  • the embodiments of the present application mainly relate to electronic games or simulated training scenarios.
  • a user can operate on the electronic device in advance, and the electronic device can download a game configuration file of the electronic game after detecting the user's operation.
  • the game configuration file may include the application program of the electronic game, interface display data or virtual environment data, etc., so that the user can call the game configuration file when logging in the electronic game on the electronic device to render and display the electronic game interface.
  • the user can perform a touch operation on the electronic device. After detecting the touch operation, the electronic device can determine the game data corresponding to the touch operation and render the game data for display.
  • the game data can include virtual environment data 3. Behavior data of virtual objects in the virtual environment.
  • the virtual environment involved in this application may be used to simulate a three-dimensional virtual space or a two-dimensional virtual space.
  • the three-dimensional virtual space or the two-dimensional virtual space may be an open space.
  • the virtual environment can be used to simulate a real environment in reality, for example, the virtual environment can include sky, land, or ocean, etc.
  • the land can include environmental elements such as deserts and cities, and the user can control virtual objects in the virtual environment
  • the virtual object may be a virtual avatar used to represent the user in the virtual environment, and the avatar may be in any form, for example, human or animal, which is not limited in this application.
  • the virtual environment may include multiple virtual objects, and each virtual object has its own shape and volume in the virtual environment, occupying a part of the space in the virtual environment.
  • users can control virtual objects to freely fall, glide, or open parachutes to fall in the sky of the virtual environment. Running, jumping, crawling, or bending forward on land can also be controlled.
  • the virtual object swims, floats, or dives in the ocean.
  • the user can also control the virtual object to ride on the vehicle to move in the virtual environment.
  • the weapon can be a cold weapon or a hot weapon, which is not specifically limited in this application.
  • the virtual environment can be displayed in full screen.
  • the electronic device can also display the virtual environment on the current display interface, and independently display the global map in the first preset area of the current display interface.
  • the device may display the global map only when it detects the click operation on the preset button.
  • the global map is used to display a thumbnail of the virtual environment, and the thumbnail is used to describe geographical features such as terrain, landform, or geographic location corresponding to the virtual environment.
  • the electronic device can also display a thumbnail of the virtual environment within a certain distance around the current virtual object on the current display interface, and when a click operation on the global map is detected, display it in the second preset area of the current display interface of the electronic device Thumbnail of the overall virtual environment so that users can view not only the surrounding virtual environment but also the overall virtual environment.
  • the electronic device detects the zoom operation on the complete thumbnail, it can also zoom and display the complete thumbnail.
  • the specific display positions and shapes of the first preset area and the second preset area may be set according to user operation habits.
  • the first preset area may be a rectangular area in the upper right corner, the lower right corner, the upper left corner, or the lower left corner of the current display interface
  • the second preset area may be the current display The square area on the right or left side of the interface.
  • the first preset area and the second preset area may also be circular areas or other shapes. The specific display position and shape of the preset area in the embodiments of the present application Not limited.
  • FIG. 1 is a schematic diagram of an implementation environment provided by an embodiment of the present application.
  • the implementation environment includes at least two first electronic devices, a second electronic device, and a server cluster.
  • the first electronic device is an electronic device that can display a virtual environment, that is, an electronic device loaded with a game application, each first electronic device can control at least one virtual object, and multiple first The electronic device can control multiple virtual objects, and the user can control the virtual objects to fight in the virtual environment through the first electronic device.
  • the first electronic device can be an electronic device such as a mobile phone, a tablet computer, and a notebook computer.
  • the first electronic device can be configured There is a Bluetooth module to establish a connection with the Bluetooth module of other electronic devices.
  • the first electronic device displays a virtual environment on the current user interface, where virtual objects may be displayed, and a global map is displayed on the upper right corner of the current user display interface.
  • the virtual objects controlled by the user may have certain virtual props, which may include weapons, such as sniper rifles, machetes, shotguns, etc., and may also include medicines.
  • weapons such as sniper rifles, machetes, shotguns, etc.
  • medicines such as sniper rifles, machetes, shotguns, etc.
  • painkillers, energy drinks, medical boxes, etc. may also include apparel, such as tops, pants, hats, etc., and may also include backpacks, bullets of different models, and Geely suits.
  • the virtual props are not specifically limited.
  • each virtual object has certain restrictions on the virtual props. For example, a virtual object without a backpack can only have 5 virtual props, and a virtual level 1 backpack. Objects can have 8 virtual props, and virtual objects with level 2 backpacks can have 12 virtual props. Therefore, when the number of virtual props owned by the virtual object reaches the upper limit, the user corresponding to the virtual object wants to pick up other virtual props, then the user needs to transfer the virtual props owned by the virtual object to the virtual environment , So that the virtual object can pick up other virtual props. In addition, when the user’s teammate lacks virtual props, the user can transfer the virtual props of the corresponding virtual object to the virtual environment, so that the virtual object corresponding to the teammate The transferred virtual props can be picked up.
  • the second electronic device may be placed on the ground to simulate the ground near the virtual object in the virtual environment, or the ground at another location in the virtual environment.
  • the second electronic device may be configured with a Bluetooth module to establish a connection with the Bluetooth module of other electronic devices.
  • the second electronic device may also be configured with an NFC (near field communication) chip or an NFC tag to communicate with Other items carrying NFC chips establish wireless connections.
  • NFC near field communication
  • NFC technology also known as short-range wireless communication
  • short-range wireless communication is a short-range high-frequency wireless communication technology that allows non-contact point-to-point data transmission between electronic devices to exchange data.
  • an electronic device with an NFC chip can exchange data with another electronic device with an NFC chip, or an electronic device with an NFC chip can obtain data from an NFC tag.
  • the server cluster includes at least one server for providing a game configuration file of the electronic game, so that the first electronic device can download the game configuration file from the server cluster, so that the first electronic device can run the game corresponding to the game configuration file.
  • FIG. 3(1) is a flowchart of a method for transferring virtual props provided by an embodiment of the present application. Referring to FIG. 3(1), it specifically includes the following steps:
  • the first electronic device establishes a Bluetooth connection with the second electronic device.
  • the Bluetooth module configured by the first electronic device and the Bluetooth module configured by the second electronic device can establish a Bluetooth connection, so that Bluetooth data communication can be achieved between the first electronic device and the second electronic device.
  • the user can activate the Bluetooth module on the first electronic device, scan the Bluetooth devices within a certain range of the first electronic device, and then establish a second electronic device according to the user's selection or device information pre-matched by the first electronic device Bluetooth connection.
  • the user places at least one physical prop on the second electronic device, and each physical prop carries a physical prop identifier.
  • the physical item identifier is used to indicate the item type of the physical item, and the physical item identifier may be at least one character including numbers, letters, and symbols, for example, a number, or an ID (identification, identification number), this application
  • the embodiment does not limit the representation method of the physical prop logo.
  • the physical props can be equipped with an NFC chip to carry the physical prop identification, and can also carry the physical prop identification by pasting the NFC tag that stores the physical prop identification.
  • Each physical prop corresponds to a virtual prop.
  • the physical prop corresponding to the painkiller (virtual prop) in the virtual environment may be a medicine bottle, that is, each medicine bottle represents a painkiller in the virtual environment, and each medicine bottle is pasted with an NFC label.
  • the physical prop identifier of the analgesic can be written in the NFC tag, so that other NFC devices can recognize the physical prop identifier from the NFC tag.
  • the NFC tag can be programmed through NFC software, and then the physical item identification can be written in the NFC tag.
  • the user can place at least one physical prop on the second electronic device, so that the second The electronic device recognizes the physical item identifier of the at least one physical item, and generates a prop transfer request based on the at least one physical item identifier. See step 204.
  • the user takes one out of multiple medicine bottles near the user Medicine bottle, and place this medicine bottle on the base representing the nearby ground, that is, on the second electronic device.
  • the second electronic device recognizes at least one physical item identifier within a preset range of the second electronic device, and obtains at least one physical item identifier and the number of each physical item identifier and the number of each physical item identifier.
  • the preset range may be a range within a preset distance centered on the second electronic device.
  • the embodiment of the present application does not limit the specific preset range.
  • the second electronic device can identify the physical item ID and the number of each physical item ID in different ways, for example, the NFC chip is configured on the physical item
  • the second electronic device can establish a connection with the NFC chip configured with the physical prop to identify the physical prop identifier sent by the NFC chip, and for example, the second electronic device can also establish with the NFC tag configured with the physical prop Connect to identify the physical prop identifier sent by the NFC chip.
  • the process for the second electronic device to obtain at least one physical item identifier within the preset range and the number of each physical item identifier may be through the processes shown in steps S303A and S303B included in FIG. 3(2) below achieve.
  • Step S303A The second electronic device recognizes at least one physical prop identifier within a preset range.
  • the NFC chip configured in the second electronic device can generate a radio frequency field within the above-mentioned preset range, and when the NFC tag of the at least one physical prop is within the range of the radio frequency field, the NFC tag can utilize a full-wave rectification line to convert the radio frequency
  • the energy of the field is converted into direct current, which can supply power to the circuit on the NFC tag, so that the NFC tag can use the circuit to send its own physical prop identification to the second electronic device, so that the electronic device can recognize To the at least one physical prop logo.
  • Step S303B The second electronic device counts the number of the same physical item identifiers to obtain the number of each physical item identifier.
  • the at least one physical prop identifier recognized by the second electronic device may be divided into multiple physical prop identifiers.
  • the at least one physical prop identifier recognized by the second electronic device may include multiple physical prop identifiers of painkillers, multiple The physical item identification of the gun accessories and the physical item identification of multiple bullets.
  • the way for the second electronic device to count the number of the same physical item identifiers may be as follows: When the second electronic device recognizes one physical item identifier, the number of such physical item identifiers is increased by 1, for example , When the second electronic device recognizes the physical prop identifier of the painkiller for the first time, the number of the physical prop identifier of the painkiller is recorded as 1, when the second electronic device recognizes the physical prop identifier of the painkiller again , Increase the number of physical props of the original analgesics by 1, that is, the current number of physical props of the analgesics are 2, and so on, when all the physical props of the analgesics are identified, The second electronic device will obtain the number of physical prop identifiers of the analgesics. Then, after identifying the at least one physical prop identifier, the second electronic device will obtain the number of each physical prop identifier.
  • the second electronic device may also obtain pressure information of the pressure sensor of the second electronic device, when the pressure information is not When it is greater than the pressure threshold, the second electronic device discards the acquired physical item identification and the number of each physical item identification, and continues to acquire.
  • the pressure information can also be used to judge At present, whether there are any physical props placed on the second electronic device to know whether the currently acquired physical prop identification is indeed the one the user wants to transfer, thereby improving the accuracy of the second electronic device acquiring the physical prop identification.
  • the second electronic device generates an item transfer request, where the item transfer request carries at least one physical item identifier recognized by the second electronic device and the number of each physical item identifier.
  • the item transfer request is used to instruct the first electronic device to transfer at least one virtual item, the at least one physical item identifier, and the number of each physical item identifier, used to indicate at least one target virtual item to be transferred.
  • the second electronic device sends the item transfer request to the first electronic device through a Bluetooth connection with the first electronic device, and the first electronic device corresponds to the virtual item corresponding to the item transfer request in the virtual environment. Props are transferred.
  • the first electronic device receives a request for transferring a prop from the second electronic device through a Bluetooth connection with the second electronic device.
  • the first electronic device maps the at least one physical prop identifier to at least one virtual prop identifier.
  • Each physical item corresponds to a virtual item
  • each virtual lane has a virtual item identifier, which is used to indicate the type of the virtual item, for example, the items corresponding to the physical item in the game shown in FIG. 4 x (the first item on the right in Figure 4) corresponds to the physical item A (the first item on the left in Figure 4).
  • the at least one physical item identifier may be mapped to at least one virtual item identifier based on the corresponding relationship above, and then the first electronic device may according to the received at least one physical item identifier in the item transfer request and the identifier of each physical item identifier Quantity, the corresponding at least one virtual prop identifier and the number of each virtual prop identifier are obtained, and then the first electronic device can determine at least one target virtual prop to be transferred, see step 309.
  • the first electronic device obtains a prop identifier and a number of virtual props in the account of the virtual object.
  • the virtual object corresponds to the first electronic device.
  • the virtual object is a virtual object controlled by the first electronic device, and the virtual object will obtain at least one virtual prop in the virtual environment, and these virtual props may be bound to the account of the virtual object to represent the virtual object With these virtual props, the virtual object can use or discard these virtual props.
  • the first electronic device transfers the virtual props to the virtual environment, which can be achieved by discarding the virtual props in the virtual environment.
  • the virtual props to be transferred by the first electronic device are some or all virtual props in the virtual props of the virtual object, then, the first electronic device may be based on the virtual props in the account of the obtained virtual object.
  • the identifier and the number of virtual props to determine whether the existing virtual props of the first electronic device meet the transfer requirements for example, when the number of existing virtual props is greater than the number of virtual props required for the transfer, or the types of existing virtual props
  • the virtual prop to be transferred meets the transfer demand.
  • the number of existing virtual items is less than the number of virtual items required for transfer, or the type of existing virtual items does not satisfy the type of transfer requirements, the existing virtual items do not meet the transfer requirements.
  • the first electronic device obtains from the existing virtual props at least one target virtual prop corresponding to at least one physical prop identifier and the number of each physical prop identifier and to be transferred, wherein the target virtual prop's prop The identifier and the number of each target virtual props do not exceed the number of props identifiers of the existing virtual props and the number of props of each virtual prop in the account of the virtual object.
  • the virtual props can exist as a whole or individually. For example, if 10 painkillers are a whole, then when the user transfers 5, the 10 drugs need to be dismantled. Points, and if a painkiller can be seen as a whole independently, when the user transfers, there is no need to split it and transfer one or more directly.
  • the first electronic device can obtain at least one target virtual prop to be transferred by splitting the existing virtual props of the virtual object, for example, the first electronic device relieves 10 pains in the virtual prop backpack
  • the medicine is split into 5 to be used as analgesics to be transferred.
  • the first electronic device may also directly obtain the at least one target virtual prop to be transferred from the existing virtual props of the virtual object, for example, the first electronic device may directly take 5 painkillers from the account of the virtual object
  • the medicine acts as an analgesic to be transferred.
  • the type of virtual props transferred by the first electronic device and the number of each virtual prop cannot exceed the type of virtual props owned by the virtual object and the number of each virtual prop, for example, the virtual objects controlled by the first electronic device
  • the virtual props include 10 painkillers, 1 sniper rifle and 100 rounds of 5mm bullets, and the first electronic device obtains 11 physical props logos of painkillers and 1 physical prop logo of a level 2 helmet, then, because The virtual object only has 10 painkillers, 1 sniper rifle and 100 rounds of 5mm bullets.
  • the first electronic device can transfer all the above virtual props owned by the virtual object at most, but not other, when the first electronic device When receiving the physical item identifier corresponding to the unowned virtual item, it does not respond, so the first electronic device can only transfer 10 painkillers, 11 painkillers, and 1 level 2 helmet.
  • the first electronic device can transfer to the at least one physical item ID and each physical object only when the item ID and the number of items of the existing virtual item satisfy the at least one physical item ID and the number of each physical item ID At least one target virtual prop corresponding to the number of prop identifiers.
  • the first electronic device needs to split the existing virtual item to obtain the At least one target virtual prop to be transferred, specifically, the first electronic device obtains 10 physical prop identifiers of painkillers, and obtains that the virtual object has 20 painkiller prop identifiers, then the first electronic device requires The 20 painkillers owned by the virtual object are split to obtain 10 painkillers to be transferred.
  • the first electronic device uses all existing virtual items as at least to be transferred A target virtual prop, specifically, the first electronic device obtains 20 physical prop identifiers of 5 mm bullets, and obtains that the virtual object has prop identifiers of 20 5 mm bullets, because 20 physical props identifiers of 5 mm bullets If there is no more than 20 props of 5 mm bullets, the first electronic device may use 20 5 mm bullets owned by the virtual object as target virtual props to be transferred.
  • the first electronic device uses all the existing virtual items as at least to be transferred A target virtual prop, specifically, the first electronic device obtains 25 physical prop identifiers of painkillers, and obtains that the virtual object has 20 painkiller prop identifiers, because the physical prop identifiers of the painkillers are greater than the virtual object props If the number of painkillers already exists in the account, the first electronic device uses the 20 painkillers owned by the virtual object as target virtual props to be transferred.
  • steps S308 and S309 that is, the process of the first electronic device determining at least one target virtual prop according to at least one physical prop identifier and the number of each physical prop identifier.
  • the user needs to click on the backpack in the user interface to open the backpack display interface, wherein the user interface and the backpack interface are displayed on the first electronic device, and then, click on the backpack display interface Virtual props to select virtual props, when the user needs to transfer part of the virtual props of the selected virtual props, the user also needs to click on the number of partial virtual props, so that the first electronic device can determine at least one target virtual prop to be transferred, The user clicks the discard virtual button on the backpack display interface, so that the virtual props to be transferred can be split from the virtual props selected by the user, so that the first electronic device can transfer the split virtual props.
  • the user needs to perform multiple operations on the first electronic device before the first electronic device can determine at least one target virtual prop to be transferred and split out at least one target virtual prop to be transferred.
  • the user only needs to place the physical props on the second electronic device to trigger the first electronic device to complete the transfer of the virtual props, thereby preventing the user from performing complicated operations.
  • the first electronic device transfers the at least one target virtual prop from the first location to the second location.
  • the target virtual environment is a virtual environment in which a virtual object controlled by the first electronic device is located.
  • the target virtual environment may be displayed on the user interface displayed by the first electronic device, or may not be displayed on the first electronic device, for example In this way, the first electronic device can display the displayed user interface on other devices by means of screen projection.
  • the first position is the current position of the at least one target virtual prop in the target virtual environment, for example, the first position may be the account of the virtual object, the body of the virtual object, or the back of the virtual object .
  • the second position is a position where the at least one target virtual prop will be transferred.
  • the second position is a surrounding position of the virtual object, the surrounding position is a position within a preset range centered on the virtual object, and the second position is It may be a backpack of other virtual objects, or a body of other virtual objects, or a position of a specific coordinate.
  • the embodiment of the present application does not specifically limit the first position and the second position.
  • the user wants to transfer at least one target virtual prop in the backpack of the virtual object controlled by the first electronic device to the surrounding position of the virtual object, for example, by the first electronic device
  • An example of an analgesic see FIG. 5, when the first electronic device determines that the virtual prop to be transferred is an analgesic, the first electronic device will transfer an analgesic in the virtual object backpack to the virtual object Around the virtual object, then the first electronic device will display a painkiller around the virtual object in the user interface.
  • the transferred painkiller is displayed in front of the virtual object in the user interface On the table, and the number of painkillers in the virtual object's backpack decreases by 1, that is, the one painkiller is transferred from the virtual object's backpack to the location around the virtual object. It should be noted that the embodiment of the present application does not specifically limit the surrounding location.
  • the user wants to transfer at least one target virtual prop on the virtual object controlled by the first electronic device to the surrounding position of the virtual object, for example, to transfer a 98K with the first electronic device
  • the first electronic device determines that the virtual prop to be transferred is a 98K sniper rifle, and the 98K sniper rifle owned by the virtual object is displayed on the virtual object in the user interface
  • the first electronic device The 98K sniper rifle on the virtual object will be transferred to the surrounding position of the virtual object
  • the first electronic device will display the 98K sniper rifle on the surrounding position of the virtual object in the user interface, and the virtual object in the user interface
  • the 98K sniper rifle will no longer be displayed on the body, that is, the 98K sniper rifle on the virtual object is transferred from the virtual object to the surrounding position of the virtual object.
  • the user wants to transfer at least one target virtual prop on the virtual object controlled by the first electronic device to the teammate's virtual object to arm the teammate's virtual object, for example, with the first
  • An electronic device transfers a 98K sniper rifle as an example, when the first electronic device determines that the virtual prop to be transferred is a 98K sniper rifle, and the 98K sniper rifle owned by the virtual object is displayed on the virtual object in the user interface , The 98K sniper rifle is not displayed on the teammate’s virtual object, the first electronic device will transfer the 98K sniper rifle from the virtual object to the teammate’s virtual object, then the first electronic device will The 98K sniper rifle is displayed on the virtual object of the teammate to indicate that the virtual object of the teammate now owns the 98K sniper rifle, and the 98K sniper rifle will no longer be displayed on the virtual object in the user interface, that is, the virtual object The 98K sniper rifle was transferred from the virtual
  • the user wants to transfer at least one target virtual prop on the virtual object controlled by the first electronic device to a position of a specific coordinate, for example, taking the first electronic device to transfer 1 bomb as an example .
  • the first electronic device determines that the virtual prop to be transferred is a bomb, and a bomb owned by the virtual object is displayed on the virtual object in the user interface, the first electronic device will 1 bomb is transferred to the location of the specific coordinate, then the first electronic device will display the one bomb at the location of the specific coordinate in the user interface, and the displayed bomb may also have an explosive effect, while the user interface The one bomb will no longer be displayed on the virtual object, that is, the one bomb on the virtual object will be transferred from the virtual object to a specific coordinate position.
  • the second electronic device in the embodiment of the present application may send the identified physical item identification and the number of each physical item identification to the first electronic device, so that the first electronic device can identify each physical item according to the physical item identification
  • the number of item identifiers determines the virtual item to be transferred, and displays the virtual item to be transferred in the user interface, so that the first electronic device can complete the transfer of the virtual item.
  • the user only needs to place the physical prop with the physical prop logo on the second electronic device, and the second electronic device can recognize the physical prop logo and the number of each physical prop logo, so that the first An electronic device can transfer the corresponding target virtual item to be transferred from the first position to the second position according to the physical item identifier sent by the second electronic device and the number of each physical item identifier, so that the user does not need to An electronic device performs any operation, and only needs a placement action in real life to trigger the first electronic device to complete the transfer of virtual props, thereby simplifying the user's control of the transfer of virtual props by the first electronic device operating.
  • Bluetooth can be used to wirelessly transmit data between the first electronic device and the second electronic device.
  • the second electronic device can also use pressure information to determine whether there are currently physical items placed on the second electronic device to know whether the currently acquired physical item identification is indeed the user wants to transfer, thereby improving The accuracy of the second electronic device in acquiring the identification of the physical props.
  • FIG. 6 is a schematic structural diagram of a virtual prop transfer device provided by an embodiment of the present application.
  • the device includes a receiving module 601, a determination module 602, and a transfer module 603.
  • the receiving module 601 is connected to the determining module 602 for receiving a prop transfer request of the second electronic device, the prop transfer request carrying at least one physical prop identifier recognized by the second electronic device and the number of each physical prop identifier .
  • the determination module 602 is connected to the transfer module 603, and is used to determine at least one target virtual prop according to at least one physical prop identification and the number of each physical prop identification, the at least one target virtual prop and the at least one physical prop identification and the each The number of physical item identifiers is related.
  • the transfer module 603 is configured to transfer the at least one target virtual prop from the first position to the second position in the target virtual environment.
  • the determination module 602 is used to: obtain the item identifier and the number of items of the existing virtual item in the account of the virtual object, the virtual object corresponds to the first electronic device; obtain from the existing virtual item At least one target virtual item corresponding to at least one physical item identification and the number of each physical item identification and to be transferred, wherein the item identification of the target virtual item and the number of each target virtual item do not exceed the virtual object's
  • the account ID of the virtual items and the number of items of each virtual item are already in the account.
  • the device further includes a mapping module, configured to map the at least one physical prop identifier to at least one virtual prop identifier.
  • the receiving module 601 is used to receive a prop transfer request of the second electronic device through a Bluetooth connection with the second electronic device.
  • the transfer module 603 is used to display the at least one target virtual prop on the surrounding position of the virtual object in the target virtual environment displayed on the user interface.
  • FIG. 7 is a schematic structural diagram of a virtual prop transfer device provided by an embodiment of the present application.
  • the device includes an identification module 701, a generation module 702, and a sending module 703.
  • the obtaining module 701 is connected to the generating module 702, and is used to identify at least one physical item identifier within a preset range of the second electronic device, to obtain at least one physical item identifier and the number of each physical item identifier.
  • the generating module 702 is connected to the sending module 703, and is used to generate a prop transfer request, where the prop transfer request carries at least one physical item identifier recognized by the second electronic device and the number of each physical item identifier.
  • the sending module 703 is configured to send the item transfer request to the first electronic device, and the first electronic device transfers the virtual item corresponding to the item transfer request in the virtual environment.
  • a near field communication chip is configured in the second electronic device.
  • the identification module 701 is used to: identify at least one physical prop identifier; count the number of identical physical prop identifiers to obtain the number of each physical prop identifier.
  • the sending module 703 is configured to send the prop transfer request to the first electronic device through a Bluetooth connection with the first electronic device.
  • the apparatus further includes: a discarding module, configured to acquire pressure information of the pressure sensor of the second electronic device when at least one physical item identifier and the number of each physical item identifier are identified, when the pressure When the information is not greater than the pressure threshold, the acquired physical item identifiers and the number of each physical item identifier are discarded, and the acquisition is continued.
  • a discarding module configured to acquire pressure information of the pressure sensor of the second electronic device when at least one physical item identifier and the number of each physical item identifier are identified, when the pressure When the information is not greater than the pressure threshold, the acquired physical item identifiers and the number of each physical item identifier are discarded, and the acquisition is continued.
  • the virtual prop transfer device provided in the above embodiment transfers virtual props
  • the above functional modules are used as an example for illustration.
  • the above functions can be allocated by different functional modules according to needs. That is, the internal structure of the device is divided into different functional modules to complete all or part of the functions described above.
  • the embodiments of the method for transferring virtual props provided in the above embodiments belong to the same concept. For the specific implementation process, see the method embodiments, and details are not described here.
  • FIG. 8 shows a structural block diagram of an electronic device 800 provided by an exemplary embodiment of the present application.
  • the electronic device 800 may be: a smartphone, a tablet computer, an MP3 player (moving picture experts group audio audio layer III, motion picture expert compression standard audio level 3), MP4 (moving picture experts group Aadio layer IV, motion picture expert compression standard Audio level 4) Player, laptop or desktop computer.
  • the electronic device 800 may also be referred to as user equipment, portable electronic device, laptop electronic device, desktop electronic device, and other names.
  • the electronic device 800 includes a processor 801 and a memory 802.
  • the processor 801 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and so on.
  • the processor 801 can adopt at least one hardware form of DSP (digital signal processing), FPGA (field-programmable gate array), PLA (programmable Lplogic array). achieve.
  • the processor 801 may also include a main processor and a coprocessor.
  • the main processor is a processor for processing data in a wake-up state, also known as a CPU (central processing unit).
  • the coprocessor is A low-power processor for processing data in the standby state.
  • the processor 801 may be integrated with a GPU (graphics processing unit, image processor), and the GPU is used to render and draw content that needs to be displayed on the display screen.
  • the processor 801 may further include an artificial intelligence (AI) processor, which is used to process computational operations related to machine learning.
  • AI artificial intelligence
  • the memory 802 may include one or more computer-readable storage media, which may be non-transitory.
  • the memory 802 may also include high-speed random access memory, as well as non-volatile memory, such as one or more disk storage devices and flash storage devices.
  • the non-transitory computer-readable storage medium in the memory 802 is used to store at least one instruction that is executed by the processor 801 to implement the virtual prop provided by the method embodiment in the present application Transfer method.
  • the electronic device 800 may optionally further include: a peripheral device interface 803 and at least one peripheral device.
  • the processor 801, the memory 802, and the peripheral device interface 803 may be connected by a bus or a signal line.
  • Each peripheral device may be connected to the peripheral device interface 803 through a bus, a signal line, or a circuit board.
  • the peripheral device includes: at least one of a radio frequency circuit 804, a touch display screen 805, a camera 806, an audio circuit 807, a positioning component 808, and a power supply 809.
  • the peripheral device interface 803 may be used to connect at least one peripheral device related to I/O (input/output) to the processor 801 and the memory 802.
  • the processor 801, the memory 802, and the peripheral device interface 803 are integrated on the same chip or circuit board; in some other embodiments, any one of the processor 801, the memory 802, and the peripheral device interface 803 or Both can be implemented on a separate chip or circuit board, which is not limited in this embodiment.
  • the radio frequency circuit 804 is used to receive and transmit RF (radio frequency) signals, also called electromagnetic signals.
  • the radio frequency circuit 804 communicates with the communication network and other communication devices through electromagnetic signals.
  • the radio frequency circuit 804 converts the electrical signal into an electromagnetic signal for transmission, or converts the received electromagnetic signal into an electrical signal.
  • the radio frequency circuit 804 includes: an antenna system, an RF transceiver, one or more amplifiers, a tuner, an oscillator, a digital signal processor, a codec chipset, a user resource type module card, and so on.
  • the radio frequency circuit 804 can communicate with other electronic devices through at least one wireless communication protocol.
  • the wireless communication protocol includes but is not limited to: metropolitan area networks, various generations of mobile communication networks (2G, 3G, 4G, and 5G), wireless local area networks, and/or WiFi (wireless fidelity, wireless fidelity) networks.
  • the radio frequency circuit 804 may further include NFC (near field communication) related circuits, which is not limited in this application.
  • the display screen 805 is used to display a UI (user interface, user interface).
  • the UI may include graphics, text, icons, video, and any combination thereof.
  • the display screen 805 also has the ability to collect touch signals on or above the surface of the display screen 805.
  • the touch signal may be input to the processor 801 as a control signal for processing.
  • the display screen 805 can also be used to provide virtual buttons and/or virtual keyboards, also called soft buttons and/or soft keyboards.
  • the display screen 805 may be one, and the front panel of the electronic device 800 is provided; in other embodiments, the display screen 805 may be at least two, respectively disposed on different surfaces of the electronic device 800 or in a folded design In still other embodiments, the display screen 805 may be a flexible display screen, which is disposed on the curved surface or folding surface of the electronic device 800. Even, the display screen 805 can also be set as a non-rectangular irregular figure, that is, a special-shaped screen.
  • the display screen 805 may be prepared by using materials such as LCD (liquid crystal), liquid crystal display (OLED), organic light-emitting diode (organic light-emitting diode) and the like.
  • the camera component 806 is used to collect images or videos.
  • the camera assembly 806 includes a front camera and a rear camera.
  • the front camera is set on the front panel of the electronic device, and the rear camera is set on the back of the electronic device.
  • the camera assembly 806 may also include a flash.
  • the flash can be a single-color flash or a dual-color flash. Dual color temperature flash refers to the combination of warm light flash and cold light flash, which can be used for light compensation at different color temperatures.
  • the audio circuit 807 may include a microphone and a speaker.
  • the microphone is used to collect sound waves of the user and the environment, and convert the sound waves into electrical signals and input them to the processor 801 for processing, or input them to the radio frequency circuit 804 to implement voice communication.
  • the microphone can also be an array microphone or an omnidirectional acquisition microphone.
  • the speaker is used to convert the electrical signal from the processor 801 or the radio frequency circuit 804 into sound waves.
  • the speaker can be a traditional thin-film speaker or a piezoelectric ceramic speaker.
  • the speaker When the speaker is a piezoelectric ceramic speaker, it can not only convert electrical signals into sound waves audible by humans, but also convert electrical signals into sound waves inaudible to humans for distance measurement and other purposes.
  • the audio circuit 807 may also include a headphone jack.
  • the positioning component 808 is used to locate the current geographic location of the electronic device 800 to implement navigation or LBS (location based service).
  • the positioning component 808 may be a positioning component based on the GPS (global positioning system) of the United States, the Beidou system of China, the Grenas system of Russia, or the Galileo system of the European Union.
  • the power supply 809 is used to supply power to various components in the electronic device 800.
  • the power supply 809 may be alternating current, direct current, disposable batteries, or rechargeable batteries.
  • the rechargeable battery may support wired charging or wireless charging.
  • the rechargeable battery can also be used to support fast charging technology.
  • the electronic device 800 further includes one or more sensors 810.
  • the one or more sensors 810 include, but are not limited to: an acceleration sensor 811, a gyro sensor 812, a pressure sensor 813, a fingerprint sensor 814, an optical sensor 815, and a proximity sensor 816.
  • the acceleration sensor 811 can detect the magnitude of acceleration on the three coordinate axes of the coordinate system established by the electronic device 800.
  • the acceleration sensor 811 can be used to detect the components of gravity acceleration on three coordinate axes.
  • the processor 801 may control the touch screen 805 to display the user interface in a landscape view or a portrait view according to the gravity acceleration signal collected by the acceleration sensor 811.
  • the acceleration sensor 811 can also be used for game or user movement data collection.
  • the gyro sensor 812 can detect the body direction and rotation angle of the electronic device 800, and the gyro sensor 812 can cooperate with the acceleration sensor 811 to collect a 3D action of the user on the electronic device 800.
  • the processor 801 can realize the following functions according to the data collected by the gyro sensor 812: motion sensing (such as changing the UI according to the user's tilt operation), image stabilization during shooting, game control, and inertial navigation.
  • the pressure sensor 813 may be disposed on the side frame of the electronic device 800 and/or the lower layer of the touch display screen 805.
  • the pressure sensor 813 can detect the user's grip signal on the electronic device 800, and the processor 801 can perform left-right hand recognition or shortcut operation according to the grip signal collected by the pressure sensor 813.
  • the processor 801 controls the operability control on the UI interface according to the user's pressure operation on the touch display screen 805.
  • the operability control includes at least one of a button control, a scroll bar control, an icon control, and a menu control.
  • the fingerprint sensor 814 is used to collect the user's fingerprint, and the processor 801 identifies the user's identity according to the fingerprint collected by the fingerprint sensor 814, or the fingerprint sensor 814 identifies the user's identity based on the collected fingerprint.
  • the processor 801 authorizes the user to perform related sensitive operations, including unlocking the screen, viewing encrypted information, downloading software, paying, and changing settings.
  • the fingerprint sensor 814 can be set to increase the display brightness of the touch display 805 when the front, back, or side A of the electronic device 800 is high; when the ambient light intensity is low, decrease the display brightness of the touch display 805.
  • the processor 801 can also dynamically adjust the shooting parameters of the camera assembly 806 according to the ambient light intensity collected by the optical sensor 815.
  • the proximity sensor 816 also called a distance sensor, is usually provided on the front panel of the electronic device 800.
  • the proximity sensor 816 is used to collect the distance between the user and the front of the electronic device 800.
  • the processor 801 controls the touch display 805 to switch from the bright screen state to the breathing state; when the proximity sensor 816 When it is detected that the distance between the user and the front of the electronic device 800 gradually becomes larger, the processor 801 controls the touch display screen 805 to switch from the breath-hold state to the bright-screen state.
  • FIG. 7 does not constitute a limitation on the electronic device 800, and may include more or fewer components than shown, or combine certain components, or adopt different component arrangements.
  • a computer-readable storage medium is also provided, for example, a memory including instructions, which can be executed by a processor in the terminal to complete the virtual item transfer method in the foregoing embodiments.
  • the computer-readable storage medium may be ROM (read-only memory), RAM (random access memory), CD-ROM (compact disc read-only memory), magnetic tape , Floppy disks and optical data storage devices, etc.
  • a person of ordinary skill in the art may understand that all or part of the steps for implementing the above-mentioned embodiments may be completed by hardware, or may be completed by a program instructing related hardware.
  • the program may be stored in a computer-readable storage medium, as mentioned above
  • the storage medium can be read-only memory, magnetic disk or optical disk.

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Abstract

一种虚拟道具转移方法,包括:接收第二电子设备的道具转移请求,所述道具转移请求携带所述第二电子设备识别到的至少一个实物道具标识以及每个实物道具标识的数量;根据至少一个实物道具标识以及每个实物道具标识的数量,确定至少一个目标虚拟道具,所述至少一个目标虚拟道具与所述至少一个实物道具标识以及所述每个实物道具标识的数量关联;及在目标虚拟环境中,将所述至少一个目标虚拟道具从第一位置转移到第二位置。

Description

虚拟道具转移方法、装置、电子设备及计算机存储介质
本申请要求于2018年12月07日提交中国专利局,申请号为201811498083.6、发明名称为“虚拟道具转移方法、装置、电子设备及计算机存储介质”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本申请涉及网络技术领域,特别涉及一种虚拟道具转移方法、装置、电子设备及计算机存储介质。
背景技术
在生活中,人们会接触到各种各样的游戏,例如,射击游戏、体育竞技类游戏以及音乐游戏等。其中,在一些射击游戏中,玩家会获得虚拟道具,来武装游戏中的虚拟对象,以提高虚拟对象的战斗力。随着游戏的进行,玩家可能需要将部分虚拟道具转移至虚拟对象的周围位置上,来减轻虚拟对象的负重,或者是,以便队友的虚拟对象拾取转移的虚拟道具,来武装队友的虚拟对象。
目前,在游戏中玩家转移虚拟道具的方式可以是下述方式:玩家点击背包,以查找背包中的虚拟道具,其中,背包中携带该玩家获取的所有虚拟道具。该玩家点击背包中的目标虚拟道具,以确定该玩家要转移的虚拟道具,该玩家要转移的虚拟道具即是目标虚拟道具;该玩家对该目标虚拟道具进行转移操作,从而使得将背包中的目标虚拟道具转移至附近地面。
在上述玩家转移虚拟道具的方式中,玩家需要进行多次操作,才能将目标虚拟道具转移至附近地面,操作比较繁琐,存在虚拟道具转移效率低的问题。
发明内容
本申请实施例提供了一种虚拟道具转移方法、装置、电子设备及计算机 存储介质。
一种虚拟道具转移方法,由第一电子设备执行,该方法包括:
接收第二电子设备的道具转移请求,该道具转移请求携带该第二电子设备识别到的至少一个实物道具标识以及每个实物道具标识的数量;
根据至少一个实物道具标识以及每个实物道具标识的数量,确定至少一个目标虚拟道具,该至少一个目标虚拟道具与该至少一个实物道具标识以及该每个实物道具标识的数量关联;及
在目标虚拟环境中,将该至少一个目标虚拟道具从第一位置转移到第二位置。
一种虚拟道具转移方法,由第二电子设备执行,该方法包括:
识别该第二电子设备的预设范围内的至少一个实物道具标识,得到至少一个实物道具标识以及每个实物道具标识的数量;
生成道具转移请求,该道具转移请求携带该第二电子设备识别到的至少一个实物道具标识以及每个实物道具标识的数量;及
向第一电子设备发送该道具转移请求,由该第一电子设备在虚拟环境中对该道具转移请求对应的虚拟道具进行转移。
一种虚拟道具转移装置,该装置包括:
接收模块,用于接收第二电子设备的道具转移请求,该道具转移请求携带该第二电子设备识别到的至少一个实物道具标识以及每个实物道具标识的数量;
确定模块,用于根据至少一个实物道具标识以及每个实物道具标识的数量,确定至少一个目标虚拟道具,该至少一个目标虚拟道具与该至少一个实物道具标识以及该每个实物道具标识的数量关联;及
转移模块,用于在目标虚拟环境中,将该至少一个目标虚拟道具从第一位置转移到第二位置。
一种虚拟道具转移装置,该装置包括:
识别模块,用于识别该第二电子设备的预设范围内的至少一个实物道具标识,得到至少一个实物道具标识以及每个实物道具标识的数量;
生成模块,用于生成道具转移请求,该道具转移请求携带该第二电子设备识别到的至少一个实物道具标识以及每个实物道具标识的数量;及
发送模块,用于向第一电子设备发送该道具转移请求,由该第一电子设备在虚拟环境中对该道具转移请求对应的虚拟道具进行转移。
一种电子设备,所述电子设备包括处理器和存储器,所述存储器中存储有计算机可读指令,所述计算机可读指令被所述处理器执行时,使得所述处理器执行所述虚拟道具转移方法的步骤。
一种非易失性的计算机可读存储介质,存储有计算机可读指令,所述计算机可读指令被一个或多个处理器执行时,使得所述一个或多个处理器执行所述虚拟道具转移方法的步骤。
附图说明
为了更清楚地说明本申请实施例中的技术方案,下面将对实施例描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本申请的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。
图1是本申请实施例提供的一种实施环境的示意图;
图2是本申请实施例提供的一种用户界面示意图;
图3(1)是本申请实施例提供的一种虚拟道具转移方法流程图;
图3(2)是本申请实施例提供的第二电子设备获取预设范围内的至少一个实物道具标识以及每个实物道具标识的数量步骤的流程示意图;
图4是本申请实施例提供的一种道具的说明图;
图5是本申请实施例提供的一种虚拟道具转移示意图;
图6是本申请实施例提供的一种虚拟道具转移装置结构示意图;
图7是本申请实施例提供的一种虚拟道具转移装置结构示意图;
图8是本申请实施例提供的一种电子设备结构框图。
具体实施方式
为使本申请的目的、技术方案和优点更加清楚,下面将结合附图对本申请实施方式作进一步地详细描述。
本申请实施例主要涉及电子游戏或者模拟训练场景,以电子游戏场景为例,用户可以提前在该电子设备上进行操作,该电子设备检测到用户的操作 后,可以下载电子游戏的游戏配置文件,该游戏配置文件可以包括该电子游戏的应用程序、界面显示数据或虚拟环境数据等,以使得该用户在该电子设备上登录电子游戏时可以调用该游戏配置文件,对电子游戏界面进行渲染显示。用户可以在电子设备上进行触控操作,该电子设备检测到触控操作后,可以确定该触控操作所对应的游戏数据,并对该游戏数据进行渲染显示,该游戏数据可以包括虚拟环境数据、该虚拟环境中虚拟对象的行为数据等。
本申请涉及到的虚拟环境可以用于模拟一个三维虚拟空间,也可以用于模拟一个二维虚拟空间,该三维虚拟空间或二维虚拟空间可以是一个开放空间。该虚拟环境可以用于模拟现实中的真实环境,例如,该虚拟环境中可以包括天空、陆地、或海洋等,该陆地可以包括沙漠、城市等环境元素,用户可以控制虚拟对象在该虚拟环境中进行移动,该虚拟对象可以是该虚拟环境中的一个虚拟的用于代表用户的虚拟形象,该虚拟形象可以是任一种形态,例如,人或动物等,本申请对此不限定。该虚拟环境中可以包括多个虚拟对象,每个虚拟对象在虚拟环境中具有自身的形状和体积,占据虚拟环境中的一部分空间。
以射击类游戏为例,用户可以控制虚拟对象在该虚拟环境的天空中自由下落、滑翔或者打开降落伞进行下落等,在陆地上跑动、跳动、爬行、或弯腰前行等,也可以控制虚拟对象在海洋中游泳、漂浮或者下潜等,当然,用户也可以控制虚拟对象乘坐载具在该虚拟环境中进行移动,在此仅以上述场景进行举例说明,本申请实施例对此不作具体限定。用户也可以控制虚拟对象通过兵器与其他虚拟对象进行战斗,该兵器可以是冷兵器,也可以是热兵器,本申请对此不作具体限定。
电子设备在对上述虚拟环境进行渲染显示时,可以全屏显示该虚拟环境,电子设备还可以在当前显示界面显示虚拟环境的同时,在该当前显示界面的第一预设区域独立显示全局地图,电子设备也可以在检测到对预设按钮的点击操作时,才对该全局地图进行显示。其中,该全局地图用于显示该虚拟环境的缩略图,该缩略图用于描述该虚拟环境对应的地形、地貌、或地理位置等地理特征。当然,电子设备还可以在当前显示界面显示当前虚拟对象周边一定距离内的虚拟环境的缩略图,在检测到对该全局地图的点击操作时,在电子设备当前显示界面的第二预设区域显示整体虚拟环境的缩略图,以便于 用户不仅可以查看其周围的虚拟环境,也可以查看整体虚拟环境。电子设备在检测到对该完整缩略图的缩放操作时,也可以对完整缩略图进行缩放显示。该第一预设区域和第二预设区域的具体显示位置和形状可以根据用户操作习惯来设定。例如,为了不对虚拟环境造成过多的遮挡,该第一预设区域可以为该当前显示界面右上角、右下角、左上角或左下角的矩形区域等,该第二预设区域可以为当前显示界面的右边或者左边的正方形区域,当然,该第一预设区域和第二预设区域也可以是圆形区域或其他形状的区域,本申请实施例对该预设区域的具体显示位置和形状不作限定。
图1是本申请实施例提供的一种实施环境的示意图,参见图1,该实施环境中包括至少两个第一电子设备、第二电子设备以及服务器集群。
在一种可能实现方式中,第一电子设备为可以显示虚拟环境的电子设备,也即是,装载游戏应用的电子设备,每个第一电子设备可以控制至少一个虚拟对象,而多个第一电子设备可以控制多个虚拟对象,用户可以通过第一电子设备控制虚拟对象在虚拟环境中作战,该第一电子设备可以为手机、平板电脑以及笔记本电脑等电子设备,该第一电子设备可以配置有蓝牙模块,用以与其他电子设备的蓝牙模块建立连接。
例如,在图2中,第一电子设备在当前用户界面显示虚拟环境,在该虚拟环境中可以显示有虚拟对象,在当前用户显示界面的右上角显示有全局地图。在该虚拟环境中,用户控制的虚拟对象可以拥有一定的虚拟道具,该虚拟道具可以包括是兵器类,例如,狙击枪、砍刀以及霰弹枪等,还可以包括药品类。例如,止痛药、能量饮料以及医疗箱等,还可以包括服饰类,例如,上衣、裤子以及帽子等,还可以包括背包、不同型号的子弹以及吉利服等,本申请实施例对该虚拟环境中的虚拟道具不做具体限定。
由于虚拟道具本身功能的关系以及游戏设定的关系,每个虚拟对象拥有的虚拟道具都有一定的限制,例如,没有背包的虚拟对象,只能拥有5个虚拟道具,拥有1级背包的虚拟对象,可以拥有8个虚拟道具,拥有2级背包的虚拟对象,可以拥有12个虚拟道具。所以,当该虚拟对象拥有的虚拟道具数量达到上限时,与该虚拟对象对应的用户又想拾取其他的虚拟道具,那么,该用户则需要将该虚拟对象拥有的虚拟道具转移到该虚拟环境中,以便该虚拟对象可以拾取其他虚拟道具,另外,当该用户的队友缺乏虚拟道具时,该 用户可以将其对应的虚拟对象的虚拟道具转移到该虚拟环境中,以便与该队友对应的虚拟对象可以拾取该转移的虚拟道具。
第二电子设备,其具体形态可以为底座,可以被放置于地面上,用于模拟虚拟环境中虚拟对象的附近地面,或者是虚拟环境中其他位置的地面。该第二电子设备可以配置有蓝牙模块,用以与其他电子设备的蓝牙模块建立连接,该第二电子设备还可以配置有NFC(near field communication,近场通讯)芯片或者NFC标签,用以与其他携带NFC芯片的物品建立无线连接。
NFC技术又称近距离无线通信,是一种短距离的高频无线通信技术,允许电子设备之间进行非接触式点对点数据传输来交换数据。例如,在限定范围内,带有NFC芯片的电子设备可以与另一个带有NFC芯片的电子设备进行数据交换,或者是,带有NFC芯片的电子设备可以从NFC标签中获取数据。
服务器集群包括至少一个服务器,用于提供电子游戏的游戏配置文件,使得第一电子设备可以从该服务器集群中下载游戏配置文件,以便该第一电子设备可以运行该游戏配置文件对应的游戏。
在图2所示的用户界面中显示的虚拟环境中,用户如果想要将其对应的虚拟对象的虚拟道具转移至该虚拟环境中,可以通过下述过程来实现,具体描述如图3(1)所示,图3(1)是本申请实施例提供的一种虚拟道具转移方法的流程图,参见图3(1),具体包括以下步骤:
S301、第一电子设备与第二电子设备建立蓝牙连接。
该第一电子设备配置的蓝牙模块与第二电子设备配置的蓝牙模块可以建立蓝牙连接,以便第一电子设备与第二电子设备之间可以实现蓝牙数据通信。例如,用户可以在第一电子设备上启动蓝牙模块,扫描第一电子设备一定范围内的蓝牙设备,再根据用户的选择或是第一电子设备预先匹配的设备信息,来与第二电子设备建立蓝牙连接。
S302、用户将至少一个实物道具放置在该第二电子设备上,每个实物道具携带实物道具标识。
该实物道具标识用于表示该实物道具的道具类型,该实物道具标识可以是包括数字、字母和符号中至少一种字符,例如,一个编号,或者一个ID(identification,身份标识号),本申请实施例对该实物道具标识的表示方式 不做具有限定。实物道具可以通过配置NFC芯片,来携带实物道具标识,还可以通过粘贴存储有实物道具标识的NFC标签,来携带实物道具标识。
每个实物道具与一个虚拟道具相对应。具体地,虚拟环境中的止痛药(虚拟道具)对应的实物道具可以是一个药瓶,也即是,每一个药瓶代表虚拟环境中的一个止痛药,每个药瓶上粘贴有NFC标签,该NFC标签内可以被写入止痛药的实物道具标识,以便其他NFC设备可以从该NFC标签中识别到实物道具标识。在上述通过NFC标签来携带实物道具标识的情况下,可以通过NFC软件对该NFC标签进行编程,进而可以在该NFC标签内写入实物道具标识。
当游戏中该用户当前拥有的虚拟道具达到上限时,或者,该用户想将自己的虚拟道具分给队友时,该用户可以将至少一个实物道具放置在该第二电子设备上,以便该第二电子设备识别到该至少一个实物道具的实物道具标识,并基于至少一个实物道具标识生成道具转移请求,参见步骤204,如图4所示,用户从该用户附近的多个药瓶中拿出一个药瓶,并将这个药瓶放置在代表附近地面的底座上,也即是,放置在第二电子设备上。
S303、该第二电子设备识别该第二电子设备的预设范围内的至少一个实物道具标识,得到至少一个实物道具标识以及每个实物道具标识的数量以及每个实物道具标识的数量。
在本申请实施例中,该预设范围可以是以该第二电子设备为中心的预设距离内的范围,本申请实施例对具体的预设范围不做限制。
基于实物道具上是配置了NFC芯片还是配置了NFC标签的不同,该第二电子设备可以通过不同的方式来识别实物道具标识以及每个实物道具标识的数量,例如,在实物道具配置了NFC芯片的情况下,该第二电子设备可以与实物道具所配置的NFC芯片建立连接,从而识别该NFC芯片发送的实物道具标识,又例如,第二电子设备还可以与实物道具所配置的NFC标签建立连接,从而识别该NFC芯片发送的实物道具标识。
例如,第二电子设备获取预设范围内的至少一个实物道具标识以及每个实物道具标识的数量的过程,可以是通过图3(2)所包括的下述步骤S303A和S303B所示的过程来实现。
步骤S303A、该第二电子设备识别预设范围内的至少一个实物道具标识。
该第二电子设备中配置的NFC芯片可以在上述预设范围内产生射频场,当该至少一个实物道具的NFC标签在该射频场范围内时,该NFC标签可以利用全波整流线路将该射频场的能量转换为直流电,该直流电可以为该NFC标签上的电路供电,从而该NFC标签可以利用该电路,将其自身存储的实物道具标识发送给该第二电子设备,使得该电子设备可以识别到该至少一个实物道具标识。
步骤S303B、该第二电子设备对相同实物道具标识的个数进行统计,得到该每个实物道具标识的数量。
该第二电子设备识别到的至少一个实物道具标识可能分为多种实物道具标识,例如,该第二电子设备识别到的至少一个实物道具标识可以包括多个止痛药的实物道具标识、多个枪械配件的实物道具标识以及多个子弹的实物道具标识。
该第二电子设备统计相同实物道具标识的个数的方式,可以是下述方式:当该第二电子设备每识别到一个实物道具标识时,将这种实物道具标识的个数增加1,例如,当该第二电子设备第一次识别到止痛药的实物道具标识时,将止痛药的实物道具标识的个数记为1,当该第二电子设备再一次识别到止痛药的实物道具标识时,将原有的止痛药的实物道具标识的个数增加1,即,当前止痛药的实物道具标识的个数为2,以此类推,当识别到所有的止痛药的实物道具标识时,该第二电子设备就会得到止痛药的实物道具标识的数量,那么,当识别到该至少一个实物道具标识后,该第二电子设备就会得到每个实物道具标识的数量。
在一种可能实现方式中,当识别得到至少一个实物道具标识以及每个实物道具标识的数量时,第二电子设备还可以获取该第二电子设备的压力传感器的压力信息,当该压力信息不大于压力阈值时,该第二电子设备丢弃获取到的实物道具标识以及每个实物道具标识的数量,持续进行获取。当实物道具距离该第二电子设备比较近,可能会导致该第二电子设备错误的获取到该实物道具的实物道具标识,那么也有可能造成错误的转移,因此,还可以通过压力信息,来判断目前是否有实物道具放置在第二电子设备上,来获知到底当前所获取到的实物道具标识是否确实是用户想要转移的,从而提高了该第二电子设备获取实物道具标识的准确度。
S304、该第二电子设备生成道具转移请求,该道具转移请求携带所述第二电子设备识别到的至少一个实物道具标识以及每个实物道具标识的数量。
该道具转移请求用于指示该第一电子设备转移至少一个虚拟道具,该至少一个实物道具标识以及每个实物道具标识的数量,用于指示待转移的至少一个目标虚拟道具。
S305、该第二电子设备通过与该第一电子设备之间的蓝牙连接,向该第一电子设备发送该道具转移请求,由该第一电子设备在虚拟环境中对该道具转移请求对应的虚拟道具进行转移。
S306、该第一电子设备通过与该第二电子设备之间的蓝牙连接,接收该第二电子设备的道具转移请求。
S307、该第一电子设备将该至少一个实物道具标识映射为至少一个虚拟道具标识。
每个实物道具与一个虚拟道具相对应,每个虚拟道具有一个虚拟道具标识,该虚拟道具标识用于指示该虚拟道具的道具类型,例如,图4所示的游戏内与实物道具对应的物品x(图4中右边第一个物品)与实物道具A(图4中左边第一个物品)相对应。那么,该至少一个实物道具标识可以基于上述对应关系,映射为至少一个虚拟道具标识,进而该第一电子设备可以根据接收的该道具转移请求中的至少一个实物道具标识以及每个实物道具标识的数量,得到对应的至少一个虚拟道具标识以及每个虚拟道具标识的数量,进而该第一电子设备可以确定待转移的至少一个目标虚拟道具,参见步骤309。
S308、该第一电子设备获取虚拟对象的账户中已有虚拟道具的道具标识和道具数量,该虚拟对象与该第一电子设备对应。
该虚拟对象为该第一电子设备所控制的虚拟对象,该虚拟对象会在虚拟环境中获取到至少一个虚拟道具,这些虚拟道具可以绑定在该虚拟对象的账户中,用于表示该虚拟对象拥有这些虚拟道具,该虚拟对象可以使用或者丢弃这些虚拟道具,该第一电子设备将虚拟道具转移至虚拟环境,可以通过该虚拟对象将虚拟道具丢弃在虚拟环境来实现。
该第一电子设备要转移的虚拟道具为该虚拟对象已有虚拟道具中的部分虚拟道具或者全部虚拟道具,那么,该第一电子设备可以基于获取到的该虚拟对象的账户中已有虚拟道具标识和虚拟道具数量,来确定该第一电子设备 已有的虚拟道具是否满足转移需求,例如,当已有虚拟道具的数量大于转移需求的虚拟道具数量时,或者,已有虚拟道具的类型包括转移需求的类型时,则该待转移的虚拟道具满足转移需求。当已有虚拟道具的数量小于转移需求的虚拟道具数量,或者,已有虚拟道具的类型不满足转移需求的类型时,则已有虚拟道具不满足转移需求。
S309、该第一电子设备从该已有虚拟道具中获取与至少一个实物道具标识以及每个实物道具标识的数量相对应的、且待转移的至少一个目标虚拟道具,其中,目标虚拟道具的道具标识以及每个目标虚拟道具的数量,不超出虚拟对象的账户中已有虚拟道具的道具标识以及每个虚拟道具的道具数量。
对于虚拟对象的账户来说,其虚拟道具的存在形态可以为整体或者单独,例如,如果10个止痛药是一个整体,则当用户转移的是5个时,则需要对该10个药进行拆分,而如果1个止痛药可以独立看做一个整体时,当用户转移的时候,则不需要拆分,直接转移一个或多个。相应地,该第一电子设备可以通过对该虚拟对象的已有虚拟道具进行拆分,来获取待转移的至少一个目标虚拟道具,例如,第一电子设备将该虚拟道具背包内的10个止痛药拆分出5个来作为待转移的止痛药。该第一电子设备还可以直接从该虚拟对象的已有虚拟道具中直接获取该待转移的至少一个目标虚拟道具,例如,该第一电子设备可以直接从该虚拟对象的账户中取出5个止痛药作为待转移的止痛药。
该第一电子设备转移的虚拟道具的类型以及每个虚拟道具的数量,不能超出该虚拟对象拥有的虚拟道具的类型以及每个虚拟道具的数量,例如,该第一电子设备控制的虚拟对象拥有的虚拟道具包括10个止痛药、1条狙击枪以及100发5毫米子弹,而该第一电子设备获取到11个止痛药的实物道具标识以及1个2级头盔的实物道具标识,那么,由于该虚拟对象仅拥有10个止痛药、1条狙击枪以及100发5毫米子弹,该第一电子设备最多可以转移该虚拟对象拥有的上述全部虚拟道具,而不能转移其他,当该第一电子设备接收到未拥有的虚拟道具对应的实物道具标识时,则不响应,所以该第一电子设备只能转移10个止痛药,不能转移11个止痛药,也不能转移1个2级头盔。
那么,只有当该已有虚拟道具的道具标识和道具数量满足该至少一个实 物道具标识以及每个实物道具标识的数量时,该第一电子设备才能转移与该至少一个实物道具标识以及每个实物道具标识的数量相对应的至少一个目标虚拟道具。
例如,当该已有虚拟道具的道具标识和道具数量大于该至少一个实物道具标识以及每个实物道具标识的数量时,该第一电子设备需要对该已有的虚拟道具进行拆分,得到该待转移的至少一个目标虚拟道具,具体地,该第一电子设备获取到10个止痛药的实物道具标识,获取到该虚拟对象拥有20个止痛药的道具标识,那么,该第一电子设备需要对该虚拟对象拥有的20个止痛药进行拆分,得到10待转移的10个止痛药。
再例如,当该已有虚拟道具的道具标识和道具数量等于该至少一个实物道具标识以及每个实物道具标识的数量时,该第一电子设备将该已有的所有虚拟道具作为待转移的至少一个目标虚拟道具,具体地,该第一电子设备获取到20个5毫米子弹的实物道具标识,获取到该虚拟对象拥有20个5毫米子弹的道具标识,由于20个5毫米子弹的实物道具标识没有超过20个5毫米子弹的道具标识,则该第一电子设备可以将该虚拟对象拥有的20个5毫米子弹作为待转移的目标虚拟道具。
再例如,当该已有虚拟道具的道具标识和道具数量小于该至少一个实物道具标识以及每个实物道具标识的数量时,该第一电子设备将该已有的所有虚拟道具作为待转移的至少一个目标虚拟道具,具体地,该第一电子设备获取到25个止痛药的实物道具标识,获取到该虚拟对象拥有20个止痛药的道具标识,由于止痛药的实物道具标识大于该虚拟对象的账户中已有止痛药的数量,则该第一电子设备将该虚拟对象拥有的20个止痛药作为待转移的目标虚拟道具。
其中,步骤S308和S309所示的过程,也即是,该第一电子设备根据至少一个实物道具标识以及每个实物道具标识的数量,确定至少一个目标虚拟道具的过程。
需要说明的是,在相关传统技术中,用户需要点击用户界面中的背包,以打开背包显示界面,其中,该用户界面以及背包界面显示在第一电子设备上,然后,在背包显示界面上点击虚拟道具,以选中虚拟道具,当用户需要转移选中的虚拟道具的部分虚拟道具时,该用户还需要点击部分虚拟道具的 数量,以使得第一电子设备可以确定待转移的至少一个目标虚拟道具,用户点击背包显示界面上的丢弃虚拟按钮,可以使得待转移的虚拟道具从用户选中的虚拟道具中拆分出来,以便第一电子设备可以对拆分出的虚拟道具进行转移。在上述过程中,用户需要对第一电子设备进行多次操作,第一电子设备才能确定待转移的至少一个目标虚拟道具以及拆分出待转移的至少一个目标虚拟道具。而在本申请实施例中,用户只需将实物道具放置在第二电子设备上,就可以触发第一电子设备来完成虚拟道具的转移,从而可以避免用户进行复杂的操作。
S310、在目标虚拟环境中,该第一电子设备将该至少一个目标虚拟道具从第一位置转移到第二位置。
该目标虚拟环境为该第一电子设备控制的虚拟对象所处的虚拟环境,该目标虚拟环境可以在该第一电子设备显示的用户界面上显示,也可以不在该第一电子设备上显示,例如,通过投屏的方式,该第一电子设备可以将显示的用户界面在其他设备上显示。
该第一位置为该至少一个目标虚拟道具目前在目标虚拟环境中所处的位置,例如,该第一位置可以是虚拟对象的账户,还可以是虚拟对象的身上,还可以是虚拟对象的背中。第二位置为该至少一个目标虚拟道具将要转移的位置,例如,第二位置为该虚拟对象的周围位置,该周围位置以该虚拟对象为中心的预设范围内的位置,该第二位置还可以是其他虚拟对象的背包,还可以是其他虚拟对象的身上,还可以是特定坐标的位置,本申请实施例对该第一位置和第二位置不做具体限定。
在一种可能的实现方式中,用户想将该第一电子设备控制的虚拟对象的背包中的至少一个目标虚拟道具,转移至该虚拟对象的周围位置上,例如,以该第一电子设备转移一个止痛药为例,参见图5,当该第一电子设备确定待转移的虚拟道具为1个止痛药时,该第一电子设备会将虚拟对象背包中的1个止痛药转移到该虚拟对象的周围位置,那么,该第一电子设备会在用户界面中该虚拟对象的周围位置上显示1个止痛药,在图5中,这个被转移的止痛药显示在用户界面中该虚拟对象前方的桌子上,并且该虚拟对象背包中的止痛药的数量减少1,也即是,这1个止痛药从该虚拟对象的背包中被转移到该虚拟对象的周围位置上。需要说明的是,本申请实施例对该周围位置 不做具体限定。
在一种可能的实现方式中,用户想将该第一电子设备控制的虚拟对象身上的至少一个目标虚拟道具,转移至该虚拟对象的周围位置上,例如,以该第一电子设备转移一个98K狙击枪为例,当该第一电子设备确定待转移的虚拟道具为一个98K狙击枪时,且该虚拟对象拥有的98K狙击枪显示在用户界面内的该虚拟对象的身上,该第一电子设备会将虚拟对象身上的98K狙击枪转移到该虚拟对象的周围位置,那么,该第一电子设备会在用户界面中该虚拟对象的周围位置上显示该98K狙击枪,且用户界面中该虚拟对象身上将不再显示该98K狙击枪,也即是,该虚拟对象身上的98K狙击枪从该虚拟对象的身上被转移到该虚拟对象的周围位置上。
在一种可能的实现方式中,用户想将该第一电子设备控制的虚拟对象身上的至少一个目标虚拟道具,转移至队友的虚拟对象的身上,以武装队友的虚拟对象,例如,以该第一电子设备转移一个98K狙击枪为例,当该第一电子设备确定待转移的虚拟道具为一个98K狙击枪时,且该虚拟对象拥有的98K狙击枪显示在用户界面内的该虚拟对象的身上,队友的虚拟对象的身上不显示98K狙击枪,该第一电子设备会将虚拟对象身上的98K狙击枪转移到该队友的虚拟对象的身上,那么,该第一电子设备会在用户界面中该队友的虚拟对象的身上显示该98K狙击枪,以表示该队友的虚拟对象现在拥有该98K狙击枪,且用户界面中该虚拟对象身上将不再显示该98K狙击枪,也即是,该虚拟对象身上的98K狙击枪从该虚拟对象的身上被转移到该队友的虚拟对象的身上。
在一种可能的实现方式中,用户想将该第一电子设备控制的虚拟对象身上的至少一个目标虚拟道具,转移至特定坐标的位置,例如,以该第一电子设备转移1个炸弹为例,当该第一电子设备确定待转移的虚拟道具为1个炸弹时,且该虚拟对象拥有的1个炸弹显示在用户界面内的该虚拟对象的身上,该第一电子设备会将虚拟对象身上的1个炸弹转移到该特定坐标的位置,那么,该第一电子设备会在用户界面中该特定坐标的位置上显示该一个炸弹,且显示的炸弹还可以具有爆炸效果,而用户界面中该虚拟对象身上将不再显示该1个炸弹,也即是,该虚拟对象身上的1个炸弹从该虚拟对象的身上被转移到特定坐标的位置上。
本申请实施例中的第二电子设备可以将识别得到的实物道具标识以及每个实物道具标识的数量,发送给第一电子设备,使得该第一电子设备可以根据该实物道具标识以及每个实物道具标识的数量,来确定待转移的虚拟道具,并将该待转移的虚拟道具显示在用户界面中,从而使得该第一电子设备可以完成虚拟道具的转移。在上述道具转移过程中,用户只需将带有实物道具标识的实物道具放置在第二电子设备上,第二电子设备就可以识别得到实物道具标识以及每个实物道具标识的数量,使得该第一电子设备可以根据该第二电子设备发送的实物道具标识以及每个实物道具标识的数量,将对应的待转移的目标虚拟道具从第一位置转移到第二位置,从而该用户无需对该第一电子设备进行任何操作,只需要通过在现实生活中的一个放置动作,就可以触发第一电子设备来完成虚拟道具的转移,进而简化了该用户在控制该第一电子设备转移虚拟道具时的操作。并且,该第一电子设备与第二电子设备之间可以利用蓝牙来实现数据的无线传输。并且,该第二电子设备还可以通过压力信息,来判断目前是否有实物道具放置在第二电子设备上,来获知到底当前所获取到的实物道具标识是否确实是用户想要转移的,从而提高了该第二电子设备获取实物道具标识的准确度。
上述所有可选技术方案,可以采用任意结合形成本申请的可选实施例,在此不再一一赘述。
图6是本申请实施例提供的一种虚拟道具转移装置结构示意图,参见图6,该装置包括接收模块601、确定模块602以及转移模块603。
其中,接收模块601与确定模块602相连接,用于接收第二电子设备的道具转移请求,该道具转移请求携带该第二电子设备识别到的至少一个实物道具标识以及每个实物道具标识的数量。
确定模块602与转移模块603相连接,用于根据至少一个实物道具标识以及每个实物道具标识的数量,确定至少一个目标虚拟道具,该至少一个目标虚拟道具与该至少一个实物道具标识以及该每个实物道具标识的数量关联。
转移模块603,用于在目标虚拟环境中,将所述至少一个目标虚拟道具从第一位置转移到第二位置。
在一个实施例中,该确定模块602用于:获取该虚拟对象的账户中已有虚拟道具的道具标识和道具数量,该虚拟对象与该第一电子设备对应;从该已有虚拟道具中获取与至少一个实物道具标识以及每个实物道具标识的数量相对应的、且待转移的至少一个目标虚拟道具,其中,目标虚拟道具的道具标识以及每个目标虚拟道具的数量,不超出虚拟对象的账户中已有虚拟道具的道具标识以及每个虚拟道具的道具数量。
在一个实施例中,该装置还包括映射模块,用于将该至少一个实物道具标识映射为至少一个虚拟道具标识。
在一个实施例中,该接收模块601用于通过与第二电子设备之间的蓝牙连接,接收该第二电子设备的道具转移请求。
在一个实施例中,该转移模块603用于在该用户界面所显示的目标虚拟环境中该虚拟对象的周围位置上,显示该至少一个目标虚拟道具。
图7是本申请实施例提供的一种虚拟道具转移装置结构示意图,参见图7,该装置包括识别模块701、生成模块702以及发送模块703。
其中,获取模块701与生成模块702相连接,用于识别该第二电子设备的预设范围内的至少一个实物道具标识,得到至少一个实物道具标识以及每个实物道具标识的数量。
生成模块702与发送模块703相连接,用于生成道具转移请求,该道具转移请求携带该第二电子设备识别到的至少一个实物道具标识以及每个实物道具标识的数量。
发送模块703,用于向第一电子设备发送该道具转移请求,由该第一电子设备在虚拟环境中对该道具转移请求对应的虚拟道具进行转移。
在一个实施例中,该第二电子设备中配置有近场通讯芯片。
在一个实施例中,该识别模块701用于:识别至少一个实物道具标识;对相同实物道具标识的个数进行统计,得到该每个实物道具标识的数量。
在一个实施例中,该发送模块703用于通过与第一电子设备之间的蓝牙连接,向该第一电子设备发送该道具转移请求。
在一个实施例中,该装置还包括:丢弃模块,用于当识别得到至少一个实物道具标识以及每个实物道具标识的数量时,获取该第二电子设备的压力 传感器的压力信息,当该压力信息不大于压力阈值时,丢弃获取到的实物道具标识以及每个实物道具标识的数量,持续进行获取。
需要说明的是:上述实施例提供的虚拟道具转移装置在转移虚拟道具时,仅以上述各功能模块的划分进行举例说明,实际应用中,可以根据需要而将上述功能分配由不同的功能模块完成,即将装置的内部结构划分成不同的功能模块,以完成以上描述的全部或者部分功能。另外,上述实施例提供的虚拟道具转移方法实施例属于同一构思,其具体实现过程详见方法实施例,这里不再赘述。
图8示出了本申请一个示例性实施例提供的电子设备800的结构框图。该电子设备800可以是:智能手机、平板电脑、MP3播放器(moving picture experts group audio layer III,动态影像专家压缩标准音频层面3)、MP4(moving picture experts group Aadio layer IV,动态影像专家压缩标准音频层面4)播放器、笔记本电脑或台式电脑。电子设备800还可能被称为用户设备、便携式电子设备、膝上型电子设备、台式电子设备等其他名称。
通常,电子设备800包括有:处理器801和存储器802。
处理器801可以包括一个或多个处理核心,比如4核心处理器、8核心处理器等。处理器801可以采用DSP(digital signal processing,数字信号处理)、FPGA(field-programmable gate array,现场可编程门阵列)、PLA(programmable Lplogic array,可编程逻辑阵列)中的至少一种硬件形式来实现。处理器801也可以包括主处理器和协处理器,主处理器是用于对在唤醒状态下的数据进行处理的处理器,也称CPU(central processing unit,中央处理器);协处理器是用于对在待机状态下的数据进行处理的低功耗处理器。在一些实施例中,处理器801可以在集成有GPU(graphics processing unit,图像处理器),GPU用于负责显示屏所需要显示的内容的渲染和绘制。一些实施例中,处理器801还可以包括AI(artificial intelligence,人工智能)处理器,该AI处理器用于处理有关机器学习的计算操作。
存储器802可以包括一个或多个计算机可读存储介质,该计算机可读存储介质可以是非暂态的。存储器802还可包括高速随机存取存储器,以及非易失性存储器,比如一个或多个磁盘存储设备、闪存存储设备。在一些实施 例中,存储器802中的非暂态的计算机可读存储介质用于存储至少一个指令,该至少一个指令用于被处理器801所执行以实现本申请中方法实施例提供的虚拟道具转移方法。
在一些实施例中,电子设备800还可选包括有:外围设备接口803和至少一个外围设备。处理器801、存储器802和外围设备接口803之间可以通过总线或信号线相连。各个外围设备可以通过总线、信号线或电路板与外围设备接口803相连。具体地,外围设备包括:射频电路804、触摸显示屏805、摄像头806、音频电路807、定位组件808和电源809中的至少一种。
外围设备接口803可被用于将I/O(input/output,输入/输出)相关的至少一个外围设备连接到处理器801和存储器802。在一些实施例中,处理器801、存储器802和外围设备接口803被集成在同一芯片或电路板上;在一些其他实施例中,处理器801、存储器802和外围设备接口803中的任意一个或两个可以在单独的芯片或电路板上实现,本实施例对此不加以限定。
射频电路804用于接收和发射RF(radio frequency,射频)信号,也称电磁信号。射频电路804通过电磁信号与通信网络以及其他通信设备进行通信。射频电路804将电信号转换为电磁信号进行发送,或者,将接收到的电磁信号转换为电信号。可选地,射频电路804包括:天线系统、RF收发器、一个或多个放大器、调谐器、振荡器、数字信号处理器、编解码芯片组、用户资源类型模块卡等等。射频电路804可以通过至少一种无线通信协议来与其它电子设备进行通信。该无线通信协议包括但不限于:城域网、各代移动通信网络(2G、3G、4G及5G)、无线局域网和/或WiFi(wireless fidelity,无线保真)网络。在一些实施例中,射频电路804还可以包括NFC(near field communication,近距离无线通信)有关的电路,本申请对此不加以限定。
显示屏805用于显示UI(user interface,用户界面)。该UI可以包括图形、文本、图标、视频及其它们的任意组合。当显示屏805是触摸显示屏时,显示屏805还具有采集在显示屏805的表面或表面上方的触摸信号的能力。该触摸信号可以作为控制信号输入至处理器801进行处理。此时,显示屏805还可以用于提供虚拟按钮和/或虚拟键盘,也称软按钮和/或软键盘。在一些实施例中,显示屏805可以为一个,设置电子设备800的前面板;在另一些实施例中,显示屏805可以为至少两个,分别设置在电子设备800的不同表面 或呈折叠设计;在再一些实施例中,显示屏805可以是柔性显示屏,设置在电子设备800的弯曲表面上或折叠面上。甚至,显示屏805还可以设置成非矩形的不规则图形,也即异形屏。显示屏805可以采用LCD(liquid crystal display,液晶显示屏)、OLED(organic light-emitting diode,有机发光二极管)等材质制备。
摄像头组件806用于采集图像或视频。可选地,摄像头组件806包括前置摄像头和后置摄像头。通常,前置摄像头设置在电子设备的前面板,后置摄像头设置在电子设备的背面。在一些实施例中,后置摄像头为至少两个,分别为主摄像头、景深摄像头、广角摄像头、长焦摄像头中的任意一种,以实现主摄像头和景深摄像头融合实现背景虚化功能、主摄像头和广角摄像头融合实现全景拍摄以及VR(virtual reality,虚拟现实)拍摄功能或者其它融合拍摄功能。在一些实施例中,摄像头组件806还可以包括闪光灯。闪光灯可以是单色温闪光灯,也可以是双色温闪光灯。双色温闪光灯是指暖光闪光灯和冷光闪光灯的组合,可以用于不同色温下的光线补偿。
音频电路807可以包括麦克风和扬声器。麦克风用于采集用户及环境的声波,并将声波转换为电信号输入至处理器801进行处理,或者输入至射频电路804以实现语音通信。出于立体声采集或降噪的目的,麦克风可以为多个,分别设置在电子设备800的不同部位。麦克风还可以是阵列麦克风或全向采集型麦克风。扬声器则用于将来自处理器801或射频电路804的电信号转换为声波。扬声器可以是传统的薄膜扬声器,也可以是压电陶瓷扬声器。当扬声器是压电陶瓷扬声器时,不仅可以将电信号转换为人类可听见的声波,也可以将电信号转换为人类听不见的声波以进行测距等用途。在一些实施例中,音频电路807还可以包括耳机插孔。
定位组件808用于定位电子设备800的当前地理位置,以实现导航或LBS(location based service,基于位置的服务)。定位组件808可以是基于美国的GPS(global positioning system,全球定位系统)、中国的北斗系统、俄罗斯的格雷纳斯系统或欧盟的伽利略系统的定位组件。
电源809用于为电子设备800中的各个组件进行供电。电源809可以是交流电、直流电、一次性电池或可充电电池。当电源809包括可充电电池时,该可充电电池可以支持有线充电或无线充电。该可充电电池还可以用于支持 快充技术。
在一些实施例中,电子设备800还包括有一个或多个传感器810。该一个或多个传感器810包括但不限于:加速度传感器811、陀螺仪传感器812、压力传感器813、指纹传感器814、光学传感器815以及接近传感器816。
加速度传感器811可以检测以电子设备800建立的坐标系的三个坐标轴上的加速度大小。比如,加速度传感器811可以用于检测重力加速度在三个坐标轴上的分量。处理器801可以根据加速度传感器811采集的重力加速度信号,控制触摸显示屏805以横向视图或纵向视图进行用户界面的显示。加速度传感器811还可以用于游戏或者用户的运动数据的采集。
陀螺仪传感器812可以检测电子设备800的机体方向及转动角度,陀螺仪传感器812可以与加速度传感器811协同采集用户对电子设备800的3D动作。处理器801根据陀螺仪传感器812采集的数据,可以实现如下功能:动作感应(比如根据用户的倾斜操作来改变UI)、拍摄时的图像稳定、游戏控制以及惯性导航。
压力传感器813可以设置在电子设备800的侧边框和/或触摸显示屏805的下层。当压力传感器813设置在电子设备800的侧边框时,可以检测用户对电子设备800的握持信号,由处理器801根据压力传感器813采集的握持信号进行左右手识别或快捷操作。当压力传感器813设置在触摸显示屏805的下层时,由处理器801根据用户对触摸显示屏805的压力操作,实现对UI界面上的可操作性控件进行控制。可操作性控件包括按钮控件、滚动条控件、图标控件、菜单控件中的至少一种。
指纹传感器814用于采集用户的指纹,由处理器801根据指纹传感器814采集到的指纹识别用户的身份,或者,由指纹传感器814根据采集到的指纹识别用户的身份。在识别出用户的身份为可信身份时,由处理器801授权该用户执行相关的敏感操作,该敏感操作包括解锁屏幕、查看加密信息、下载软件、支付及更改设置等。指纹传感器814可以被设置电子设备800的正面、背面或侧面A高时,调高触摸显示屏805的显示亮度;当环境光强度较低时,调低触摸显示屏805的显示亮度。在另一个实施例中,处理器801还可以根据光学传感器815采集的环境光强度,动态调整摄像头组件806的拍摄参数。
接近传感器816,也称距离传感器,通常设置在电子设备800的前面板。 接近传感器816用于采集用户与电子设备800的正面之间的距离。在一个实施例中,当接近传感器816检测到用户与电子设备800的正面之间的距离逐渐变小时,由处理器801控制触摸显示屏805从亮屏状态切换为息屏状态;当接近传感器816检测到用户与电子设备800的正面之间的距离逐渐变大时,由处理器801控制触摸显示屏805从息屏状态切换为亮屏状态。
本领域技术人员可以理解,图7中示出的结构并不构成对电子设备800的限定,可以包括比图示更多或更少的组件,或者组合某些组件,或者采用不同的组件布置。
在示例性实施例中,还提供了一种计算机可读存储介质,例如包括指令的存储器,上述指令可由终端中的处理器执行以完成上述实施例中的虚拟道具转移方法。例如,该计算机可读存储介质可以是ROM(read-only memory,只读存储器)、RAM(random access memory,随机存取存储器)、CD-ROM(compact discread-only memory,只读光盘)、磁带、软盘和光数据存储设备等。
本领域普通技术人员可以理解实现上述实施例的全部或部分步骤可以通过硬件来完成,也可以通过程序来指令相关的硬件完成,该程序可以存储于一种计算机可读存储介质中,上述提到的存储介质可以是只读存储器,磁盘或光盘等。
上述仅为本申请的较佳实施例,并不用以限制本申请,凡在本申请的精神和原则之内,所作的任何修改、等同替换、改进等,均应包含在本申请的保护范围之内。

Claims (20)

  1. 一种虚拟道具转移方法,其特征在于,由第一电子设备执行,所述方法包括:
    接收第二电子设备的道具转移请求,所述道具转移请求携带所述第二电子设备识别到的至少一个实物道具标识以及每个实物道具标识的数量;
    根据至少一个实物道具标识以及每个实物道具标识的数量,确定至少一个目标虚拟道具,所述至少一个目标虚拟道具与所述至少一个实物道具标识以及所述每个实物道具标识的数量关联;及
    在目标虚拟环境中,将所述至少一个目标虚拟道具从第一位置转移到第二位置。
  2. 根据权利要求1所述的方法,其特征在于,所述根据至少一个实物道具标识以及每个实物道具标识的数量,确定至少一个目标虚拟道具包括:
    获取虚拟对象的账户中已有虚拟道具的道具标识和道具数量,所述虚拟对象与所述第一电子设备对应;
    从所述已有虚拟道具中获取与所述至少一个实物道具标识以及每个实物道具标识的数量相对应的、且待转移的至少一个目标虚拟道具,其中,所述目标虚拟道具的道具标识以及每个目标虚拟道具的数量,不超出所述虚拟对象的账户中已有虚拟道具的道具标识以及每个虚拟道具的道具数量。
  3. 根据权利要求2所述的方法,其特征在于,所述方法还包括:将所述至少一个实物道具标识映射为至少一个虚拟道具标识。
  4. 根据权利要求1所述的方法,其特征在于,所述接收第二电子设备的道具转移请求包括:
    通过与第二电子设备之间的蓝牙连接,接收所述第二电子设备的道具转移请求。
  5. 根据权利要求1所述的方法,其特征在于,所述在目标虚拟环境中,将所述至少一个目标虚拟道具从第一位置转移到第二位置包括:
    在用户界面所显示的目标虚拟环境中所述虚拟对象的周围位置上,显示所述至少一个目标虚拟道具。
  6. 一种虚拟道具转移方法,其特征在于,由第二电子设备执行,所述方法包括:
    识别所述第二电子设备的预设范围内的至少一个实物道具标识,得到至少一个实物道具标识以及每个实物道具标识的数量;
    生成道具转移请求,所述道具转移请求携带所述第二电子设备识别到的至少一个实物道具标识以及每个实物道具标识的数量;及
    向第一电子设备发送所述道具转移请求,由所述第一电子设备在虚拟环境中对所述道具转移请求对应的虚拟道具进行转移。
  7. 根据权利要求6所述的方法,其特征在于,所述第二电子设备中配置有近场通讯芯片。
  8. 根据权利要求6所述的方法,其特征在于,所述识别所述第二电子设备的预设范围内的至少一个实物道具标识,得到至少一个实物道具标识以及每个实物道具标识的数量,包括:
    识别所述第二电子设备的预设范围内的至少一个实物道具标识;及
    对相同实物道具标识的个数进行统计,得到所述每个实物道具标识的数量。
  9. 根据权利要求6所述的方法,其特征在于,所述向第一电子设备发送所述道具转移请求,包括:
    通过与第一电子设备之间的蓝牙连接,向所述第一电子设备发送所述道具转移请求。
  10. 根据权利要求6所述的方法,其特征在于,所述方法还包括:
    当识别得到至少一个实物道具标识以及每个实物道具标识的数量时,获取所述第二电子设备的压力传感器的压力信息,当所述压力信息不大于压力阈值时,丢弃获取到的实物道具标识以及每个实物道具标识的数量,持续进行获取。
  11. 一种虚拟道具转移装置,其特征在于,所述装置包括:
    接收模块,用于接收第二电子设备的道具转移请求,所述道具转移请求携带所述第二电子设备识别到的至少一个实物道具标识以及每个实物道具标识的数量;
    确定模块,用于根据至少一个实物道具标识以及每个实物道具标识的数量,确定至少一个目标虚拟道具,所述至少一个目标虚拟道具与所述至少一 个实物道具标识以及所述每个实物道具标识的数量关联;及
    转移模块,用于在目标虚拟环境中,将所述至少一个目标虚拟道具从第一位置转移到第二位置。
  12. 根据权利要求11所述的装置,其特征在于,所述确定模块用于:
    获取虚拟对象的账户中已有虚拟道具的道具标识和道具数量,所述虚拟对象与所述第一电子设备对应;
    从所述已有虚拟道具中获取与所述至少一个实物道具标识以及每个实物道具标识的数量相对应的、且待转移的至少一个目标虚拟道具,其中,所述目标虚拟道具的道具标识以及每个目标虚拟道具的数量,不超出所述虚拟对象的账户中已有虚拟道具的道具标识以及每个虚拟道具的道具数量。
  13. 根据权利要求12所述的装置,其特征在于,所述装置还包括映射模块,用于将所述至少一个实物道具标识映射为至少一个虚拟道具标识。
  14. 根据权利要求11所述的装置,其特征在于,所述接收模块还用于通过与第二电子设备之间的蓝牙连接,接收所述第二电子设备的道具转移请求。
  15. 根据权利要求11所述的装置,其特征在于,所述转移模块还用于在用户界面所显示的目标虚拟环境中所述虚拟对象的周围位置上,显示所述至少一个目标虚拟道具。
  16. 一种虚拟道具转移装置,其特征在于,应用于第二电子设备,所述装置包括:
    识别模块,用于识别所述第二电子设备的预设范围内的至少一个实物道具标识,得到至少一个实物道具标识以及每个实物道具标识的数量;
    生成模块,用于生成道具转移请求,所述道具转移请求携带所述第二电子设备识别到的至少一个实物道具标识以及每个实物道具标识的数量;及
    发送模块,用于向第一电子设备发送所述道具转移请求,由所述第一电子设备在虚拟环境中对所述道具转移请求对应的虚拟道具进行转移。
  17. 根据权利要求16所述的装置,其特征在于,所述识别模块还用于识别所述第二电子设备的预设范围内的至少一个实物道具标识;及对相同实物道具标识的个数进行统计,得到所述每个实物道具标识的数量。
  18. 根据权利要求16所述的装置,其特征在于,所述装置还包括丢弃模 块,用于当识别得到至少一个实物道具标识以及每个实物道具标识的数量时,获取所述第二电子设备的压力传感器的压力信息,当所述压力信息不大于压力阈值时,丢弃获取到的实物道具标识以及每个实物道具标识的数量,持续进行获取。
  19. 一种电子设备,其特征在于,所述电子设备包括处理器和存储器,所述存储器中存储有计算机可读指令,所述计算机可读指令被所述处理器执行时,使得所述处理器执行如权利要求1至10中任一项所述的方法的步骤。
  20. 一种非易失性的计算机可读存储介质,其特征在于,存储有计算机可读指令,所述计算机可读指令被一个或多个处理器执行时,使得所述一个或多个处理器执行如权利要求1至10中任一项所述的方法的步骤。
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