WO2018225983A1 - Dispositif d'entraînement de ligne de pêche pour pêche à l'écran et système de pêche à l'écran comprenant ledit dispositif - Google Patents

Dispositif d'entraînement de ligne de pêche pour pêche à l'écran et système de pêche à l'écran comprenant ledit dispositif Download PDF

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Publication number
WO2018225983A1
WO2018225983A1 PCT/KR2018/006245 KR2018006245W WO2018225983A1 WO 2018225983 A1 WO2018225983 A1 WO 2018225983A1 KR 2018006245 W KR2018006245 W KR 2018006245W WO 2018225983 A1 WO2018225983 A1 WO 2018225983A1
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WO
WIPO (PCT)
Prior art keywords
fishing
screen
line
fishing rod
fishing line
Prior art date
Application number
PCT/KR2018/006245
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English (en)
Korean (ko)
Inventor
정한민
이민호
Original Assignee
주식회사 뉴딘플렉스
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Application filed by 주식회사 뉴딘플렉스 filed Critical 주식회사 뉴딘플렉스
Publication of WO2018225983A1 publication Critical patent/WO2018225983A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/818Fishing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/30Capturing games for grabbing or trapping objects, e.g. fishing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/30Capturing games for grabbing or trapping objects, e.g. fishing games
    • A63F9/305Fishing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8035Virtual fishing

Definitions

  • Embodiments disclosed herein relate to a fishing line driving device for a screen fishing and a screen fishing system including the device, and more particularly, is applied to a screen fishing system for providing a fishing image on a screen to draw traction to a user's fishing line.
  • the present invention relates to a fishing line driving device for screen fishing that simulates actual fishing while providing a screen fishing system including the device.
  • Such indoor sports facilities include screen baseball and screen golf, and recently, a screen fishing system has been developed that provides an indoor fishing environment.
  • the screen fishing system provides a fishing image through the screen while providing traction through a fishing line connected to the user's fishing rod, thereby providing a feeling of mouthfulness, hooking, and hand-feeling in the fight with meat.
  • Existing screen fishing system simulates actual fishing by winding in the direction of pulling the user's fishing line through the forward rotation of the motor or by unwinding the fishing line in the direction of the fishing rod through the reverse rotation of the motor.
  • the existing screen fishing system simulates the movement of the fish only through the operation of the forward or reverse rotation of the motor, so there is a limit in realizing the movement of the fish.
  • the existing screen fishing system is tow the fishing line by the forward rotation of the fishing line to the fishing line, and at the same time, when the fishing line is released to implement by the reverse rotation rather than the idling of the motor, the actual reel is released by the momentary movement of the fish There is a limit to providing the same feeling.
  • the prior art document is a technology that provides power to the fishing line at all times while the motor connected to the fishing line is rotated forward or reverse, there is a limit that can not implement the moment when the power is not provided to the fishing line.
  • the prior art document is a configuration that the fishing line is wound directly on the motor, there is a problem that tangling easily on the fishing line.
  • the fishing line in the prior art literature has a disadvantage that it is easily tangled as the winding and unwinding process is repeated to the motor because it is made of thin thickness with flexibility.
  • the background art described above is technical information that the inventors possess for the derivation of the present invention or acquired in the derivation process of the present invention, and is not necessarily a publicly known technique disclosed to the general public before the application of the present invention. .
  • An object of the present invention is to provide a fishing line driving device for a screen fishing and a screen fishing system including the device.
  • the embodiments disclosed herein provides a fishing line driving device for screen fishing and a screen fishing system including the device that can be connected to the fishing line to prevent the tangling of the traction line to pull the fishing line while winding or unwinding on the bobbin There is a purpose.
  • the embodiments disclosed in the present specification to provide a fishing line driving device for screen fishing that can implement the fine movement of the fish by providing a vibration to the fishing line in the process of pulling or unwinding the fishing line and a screen fishing system comprising the device There is a purpose.
  • a fishing line driving apparatus for screen fishing included in the screen fishing system for providing a fishing simulation image to the screen
  • a fishing line driving apparatus comprising: a main motor providing a driving force; A towing unit connected to a fishing line of a fishing rod and operated by a driving force of the main motor, and pulling the fishing line toward the screen or unwinding the fishing rod toward the fishing rod; And a clutch unit installed between the towing unit and the main motor to transmit or block a driving force of the main motor to the towing unit.
  • the screen fishing system including the fishing line drive, based on the information provided from the fishing rod according to the action or reeling of the fishing rod It further comprises a control server for controlling the operation of the main motor.
  • the screen fishing that can provide a taste similar to the movement of the actual fish by realizing the moment when the power line is not transmitted to the fishing line through the clutch part without directly transmitting the driving force of the main motor.
  • a fishing line driving device and a screen fishing system including the device can be provided.
  • the vibration is provided by the pressure of the vibrator to a portion of the traction line, the vibration is transmitted through the fishing line to drive the fishing line for fishing line fishing line can implement the action of the fishing line, such as fine movement of the fish A device and a screen fishing system including the device can be presented.
  • FIG. 1 and 2 is a configuration diagram showing the configuration of a screen fishing system to which the present invention is applied.
  • FIG. 3 is a front view showing the configuration of a fishing line driving apparatus according to an embodiment.
  • FIG. 4 is a plan view showing a fishing line driving apparatus according to an embodiment.
  • FIG. 5 is a front view illustrating the towing unit illustrated in FIG. 4.
  • FIG. 6 is a front view illustrating a fishing rod action unit of the screen fishing system according to an embodiment.
  • FIG. 7 is a flowchart illustrating a fishing line driving method according to an embodiment.
  • FIG. 1 and 2 is a configuration diagram showing the configuration of a screen fishing system to which the present invention is applied.
  • Screen fishing line driving device 10 is included in the screen fishing system (F) implemented in the room as shown in Figures 1 and 2, the quality of the hook or hook in the actual fishing situation, Provides simulated fighting with fish and capture.
  • the screen fishing system (F) is implemented by providing an image of the actual fishing place and the image suitable for the fishing situation through the projector (1a) to the screen (1) installed on one side of the indoor space by the simulation, the screen (1) A plurality of pedestals 2 are partitioned in front of the) and a plurality of fishing poles 7 are provided on each of the pedestals 2 to provide a fishing space for the user.
  • a fishing line driving device 10 connected to the fishing line 7a of the fishing rod 7 is installed for each fishing rod at the rear of the screen 1 corresponding to each pedestal 2 so as to provide the action information or reel of the fishing rod 7.
  • the fishing situation is simulated by pulling or unwinding the fishing line 7a according to the reeling information of 7b) or the simulation information of the game server 5.
  • each fishing line driving device 10 or each pedestal 2 the lighting device (3) is installed to simulate the change of weather conditions or time through the change in illumination, and events such as fishing success to the user When generated, the lighting device 3 provides a flashing effect and the like.
  • the lighting device 3 corresponding to the fishing line driving device 10 or the pedestal 2 may emit light based on an image provided through the screen 1, for example, the screen 1. It can illuminate the same or similar color as the fishing environment. In addition, the lighting device 3 may illuminate based on an event occurring in response to the fishing line driving device 10 or the pedestal 2, for example, an event such as a user's login, logout, and fishing success. Depending on the color can be illuminated with a different color than the existing light.
  • the lighting device 3 is controlled by the game server 5 or the control server 6 to be described later, and illuminates the lights corresponding to the simulation information or the simulation image.
  • the screen 1 is provided with a speaker 4 to provide a sound or background music corresponding to the simulated image of the screen (1).
  • the speaker 4 is controlled by the game server 5 or the control server 6, which will be described later, and may output sound corresponding to simulation information or a simulation image.
  • the game server 5 and the control server 6 may be installed together with the screen 1.
  • the game server 5 and the control server 6 may communicate with each other while being located outside, or may be implemented as an integrated device.
  • the game server 5 may be included in the control server 6 or may be implemented such that the control server 6 is included in the game server 5.
  • the game server 5 performs software processing for implementing screen fishing.
  • the game server 5 outputs a preset simulation image to the screen 1 through the projector 1a, or outputs a predetermined simulation image to the screen 1 through the projector 1a when a predetermined condition is satisfied.
  • a predetermined simulation image may be output at a predetermined time, or a randomly determined simulation image may be output.
  • the game server 5 receives the setting information such as the type of fishing, the place, the weather, the target fish species, and the like from the input console installed on the user's fishing rod 7 or the base 2 to simulate the input setting information.
  • the information is generated, and the generated simulation image based on the simulation information is output to the screen 1 through the projector 1a.
  • the game server 5 communicates with at least one of the fishing line driving device 10, the fishing rod 7 and the control server 6, information (operation state information), the fishing rod operating state of the fishing line driving device 10 Obtain and simulate at least one of the information (action information) regarding the action state (7) and the information about the reel state (reel information) of the reel 7b, and screen a simulation image generated based on the generated simulation information. Output to (1).
  • the game server 5 outputs a simulation image in which the fish caught in the fishing line moves along the direction of the mall fishing rod by acquiring action information having information about the direction of the fishing rod, or the reel of which the reel of the fishing rod is wound. By acquiring the information, it is possible to output a simulation image in which the fish caught in the fishing line moves toward the user.
  • the game server 5 may manage a user account for playing screen fishing, and may process the user's login or logout from an input console installed on the user's fishing rod 7 or the base 2.
  • control server 6 performs a hardware process for implementing screen fishing.
  • the control server 6 communicates with at least one of the fishing line driving device 10, the fishing rod 7, and the game server 5, the operation state information of the fishing line driving device 10, the action information or the reel of the fishing rod 7 ( At least one of the reeling information and the simulation information of 7b) may be obtained. Based on the obtained information, the control server 6 controls the fishing line driving device 10 to simulate the fishing situation.
  • control server 6 may control the driving device 10 by acquiring the reeling information of the fishing rod reel from the fishing rod 7, and also simulates the fish movement from the game server 5.
  • the driving device 10 can be controlled by acquiring the information.
  • control server 6 may preset various patterns for each fish and operate the fishing line driving device 10 according to the predetermined pattern. For example, in order to express the movement of the rock for three seconds, the RPM of the main motor 100 to be described later is 300, the strength of the clutch unit 400 to be described later is 200 (medium), the RPM of the vibrator 230 to be described later is 100 When set, the control server 6, the fishing line driving device 10 is operated for 3 seconds according to the preset value.
  • control server 6 communicates with the fishing line driving device 10, the fishing rod 7 and the game server 5, respectively, the operation state information, the action information and the obtained from the fishing line driving device 10 and the fishing rod 7 Reeling information can be provided to the game server (5).
  • the control server 6 described above may control the controller 300 to be described later, and control the driving device 10 by controlling the controller 300.
  • Figure 3 is a front view showing the configuration of a fishing line driving apparatus according to an embodiment
  • Figure 4 is a plan view showing a fishing line driving apparatus according to an embodiment.
  • FIG. 5 is a front view illustrating the tow unit illustrated in FIG. 4
  • FIG. 6 is a front view illustrating a fishing rod action unit of the screen fishing system according to an embodiment.
  • the driving device 10 installed on each pedestal 2 may include a main motor 100, a towing unit 200, and a clutch unit 400.
  • the driving device 10 may directly communicate with the control server 6, or additionally include a controller 300 to communicate with the control server 6 through the controller 300 and control the main motor 100. Can be.
  • the main motor 100 provides the driving force for towing the fishing line of the user while being operated by the controller 300 (or the control server 6) described above to the towing unit 200 to be described later.
  • the towing unit 200 is operated by the driving force of the main motor 100 while pulling the fishing line of the user in the direction of the screen (1) or unwinding in the direction of the fishing rod (7) of the user with the simulation of the fishing line winding or loosening It is a component that simulates the movement of.
  • the towing unit 200 may include, for example, a tow line 210 and a bobbin 220 as shown in FIG. 4.
  • Tow line 210 is a member that is connected to the fishing line (7a) as shown in Figure 3 is wound on the bobbin 220 or unwound from the bobbin 220, pulling or loosening the fishing line (7a).
  • the fishing line 7a of the user is connected to the traction line 210 in a state of being coupled to the fishing rod 7 while having a limited length, specifically, the state is not wound on the reel (7b) as shown in FIG.
  • the rear end portion may be connected to the furnace tension sensor unit 550.
  • the fishing line 7a is not wound on the reel 7b even when the user winds the reel 7b, and the reeling is simulated as the traction line 210 is wound on the bobbin 220.
  • the bobbin 220 is connected to the main motor 100 through the clutch unit 400 to be described later, and pulls or unwinds the tow line 210 while rotating forward or reverse according to the driving of the main motor 100.
  • the tow line 210 is formed in a band shape having a width wider than the thickness of the fishing line 7a, as shown in Figure 4, the bobbin 220 is preferably formed in a width corresponding to the tow line 210. .
  • the traction line 210 may be wound in a stacked state, thereby preventing entanglement.
  • the bobbin 220 is provided with a bobbin encoder 240 as shown in Figure 4 may be provided to the controller 300 (or control server 6) the number of revolutions and the direction of rotation.
  • the control server 6 can monitor whether the simulation of the reel is made correctly, and can easily monitor whether or not a problem occurs in the winding or unwinding of the bobbin 220. For example, the control server 6, if the rotation speed of the bobbin 220 according to the control command input to the drive device 10 and the information about the rotation speed obtained by the bobbin encoder 240 does not match, the bobbin It may be determined that there is a problem at 220.
  • the clutch unit 400 is a component that allows idling of the bobbin 220 while transmitting or blocking power of the main motor 100 transmitted to the bobbin 220.
  • the clutch unit 400 is installed between the main motor 100 and the bobbin 220 as shown in FIG. 4 to control power transmission of the main motor 100 under the control of the controller 300.
  • the bobbin 220 is allowed to idle when power transmission is interrupted by the clutch unit 400 even when the main motor 100 is operated.
  • the traction line 210 is bobbin by the main motor 100. It is possible to provide a more free movement to the fishing line while being released from the bobbin 220 by the idling of the bobbin 220 instead of the reverse rotation of 220.
  • the clutch unit 400 may be configured of, for example, a powder clutch to interrupt power transmission between the driving motor 100 and the bobbin 220.
  • the powder clutch is composed of a driving body in which an excitation coil is built and connected to the output shaft of the main motor 100, a driven body connected to the bobbin 220, and a powder filled between the driving bodies.
  • the powder clutch When the powder clutch is excited by the control of the controller 300 described above, the powder clutch transmits the power of the driving body to the driven body while the powder is magnetized, and blocks the power in the non-excited state of the exciting coil.
  • the above-mentioned towing unit 200 is provided with a vibrator 230, as shown in Figure 4 and 5 may provide a vibration to the fishing line by pressing a portion of the tow line 210.
  • the vibrator 230 may include a pressure roller 231, a pressure rod 232, and a pressure motor 233.
  • the pressure roller 231 is rotatably installed in a state adjacent to the bobbin 220 while being in parallel with the above-described bobbin 220, the pressure motor 233 is a pressure roller 231 under the control of the controller (6). Rotate
  • the pressure rod 232 is composed of a plurality as shown in Figure 5 is fixed at a predetermined interval along the circumferential direction of the pressure roller 231, in close contact with the traction line 210 by the rotation of the pressure roller 231 While pressing the tow line 210 in the direction perpendicular to the longitudinal direction to generate a vibration.
  • the pressure bar 232 may provide a vibration because the pressure rod 232 is in close contact with the traction line 210 by the rotation of the pressure roller 231 in sequence, and may implement a fine hand taste by providing a vibration to the fishing line of the user. .
  • control server 6 and the game server 5 may obtain the action information and the reeling information by the fishing rod action unit 500 as shown in FIG. 6.
  • the fishing rod action unit 500 detects at least one of the action information of the fishing rod generated by detecting the action of the fishing rod 7 and the reeling of the reel 7b by the user and the fishing rod reeling information of the game server 5 and the control server ( 6) can be provided.
  • the fishing rod action unit 500 may provide resistance to the reeling of the reel 7b under the control of the game server 5 or the control server 6.
  • the rod action unit 500 may include a reel encoder 520, an IMU sensor unit 530, a reel brake 540, and a tension sensor unit 550, as shown in FIG. 6.
  • the reel 7b as described above, provides a feeling of actual reeling while the fishing line 7a is not wound but is rotated forward or reverse by the user.
  • the reel encoder 520 is connected to the reel 7b and detects the rotational direction or the number of revolutions of the reel 7b and provides it to the game server 5 and the control server 6. That is, the reel encoder 520 provides the reel of the reel of the reel (7b) and the rotational speed as the reeling information.
  • the reel encoder 520 detects that the fishing line is unwound five times, and provides the detected information to the game server 5 and the control server 6 as reeling information, and obtains the reeling information.
  • the game server 5 may generate and provide a simulation image in which fishing lines appear to be unwinding in the opposite direction to the fishing rod, and the control server 6 having obtained the reeling information causes the controller 300 to operate the main motor 100. It can be controlled so that the retraction unit 200 is wound around the fishing line so that the fishing line is drawn in the opposite direction to the fishing rod.
  • the IMU sensor unit 530 detects the action of the fishing rod 7 and provides the game server 5 and the control server 6 to detect the inclination or direction of the fishing rod 7 using the acceleration sensor and the gyro sensor. To the game server 5 and the control server 6 as action information. That is, the IMU sensor unit 530 generates and provides the action information of the fishing rod 7.
  • control server 6 provides the reel information of the reel 7b provided by the reel encoder 520, the action information of the fishing rod 7 provided by the IMU sensor unit 530, and the bobbin encoder 240. At least one of the operation state information and the simulation information provided by the game server 5 can be obtained, and the fishing situation is simulated by controlling the towing unit 200 based on the obtained information.
  • the game server 6 is provided with the reel information of the reel (7b) provided by the reel encoder 520, the action information of the fishing rod 7 provided by the IMU sensor unit 530 and the bobbin encoder (240) At least one of the operating state information is acquired to generate simulation information, and the generated simulation image is output to the screen 1 based on the simulation information.
  • the reel brake 540 may provide a resistance to rotation of the reel 7b based on the tension measured by the tension sensor unit 550.
  • Reel brake 540 may also provide resistance to rotation of reel 7b based on control of game server 5 or control server 6.
  • the reel brake 540 provides resistance to the rotation of the reel 7b according to the tension applied to the fishing line 7a, or rotates the reel 7b by the control of the game server 5 or the control server 6.
  • a component that provides resistance to Accordingly, the reel brake 540 may provide a different feeling depending on the action or reeling of the fishing rod 7, and may provide a different feeling of reeling depending on the weight or fish species of the fish.
  • the reel brake 540 is provided on the rotating shaft of the handle constituting the reel (7b) to operate under the control of the game server 5 or the control server 6 or fishing line 7a detected by the tension sensor unit 550 described later It is possible to provide electronic resistance while operating by tension of).
  • the tension sensor unit 550 may measure the tension applied to the fishing line 7a while forming the connection portion of the fishing line 7a and provide the measured tension value to the game server 5 and the control server 6 as action information. have.
  • the tension sensor unit 550 is a component for failing to catch when the tension applied to the fishing line (7a) by the excessive fishing rod or reeling exceeds the set value.
  • control server 6 detects the tension of the fishing line through the tension sensor unit 550 while the excessive reeling or the action of the fishing rod by idling the bobbin 220 through the clutch unit 400 during the action of the fishing rod to catch the failure situation
  • the game server 5 may output an image of the failure situation on the screen 1.
  • control server 6 operating the driving device 10 during user casting may stop the operation of the driving device 10 when a predetermined tension is detected through the tension sensor unit 550.
  • the fishing rod (7) is provided with an input console (8) as shown in Figure 6 may be selected the target fish species or menu selection and the like.
  • a voice chip (not shown) may be built in the reel 7b to provide a sound based on at least one of fishing rod action information and fishing rod reeling information.
  • the voice chip may output a casting sound corresponding to a casting movement of a fishing rod or a drag sound corresponding to the operation of the reel brake.
  • the reel (7b) has a built-in vibration motor (not shown) can implement the vibration when fighting.
  • the voice chip and the vibration motor may be operated by other components included in the fishing rod action part 500 or may be operated by the control of the game server 5 or the control server 6.
  • a driving method of a fishing line driving apparatus including the above components will be described with reference to FIG. 7.
  • control server 6 acquires at least one of operation state information, simulation information, action information, and reeling information while communicating with the game server 5, the driving device 10, and the fishing rod 7 ( S100).
  • the game server 5 is based on the setting information, such as the place, fishing type, target fish species, weather, etc. input through the input console 8 installed on the fishing rod (7) or the console not shown installed on the base (2)
  • the simulation information is generated and provided to the control server 6, and the fishing rod 7 generates the action information of the inclination or direction of the fishing rod through the IMU sensor unit 530 and provides it to the control server 6, or the reel encoder.
  • the reel information of the number of revolutions of the reel (7b) or the direction of rotation is generated and provided to the control server (6).
  • control server 6 simulates the movement of the fish by operating the fishing line driving device 10 based on the obtained information (S200).
  • the control server 6 provides the traction to the fishing line while winding or unwinding the tow line 210 to the bobbin 220 while controlling the main motor 100 through the controller 300 matched to the drive device 10, the main It transmits or cuts off the power of the motor 100 to simulate the movement of the fish while allowing instantaneous idling of the bobbin 220.
  • the tow line 210 is formed in a wide band form is wound in a laminated state on the bobbin 220, so that it is smoothly wound or unwound without tangling.
  • the excitation coil of the clutch unit 400 is excited to transfer the power of the driving body and the driven body by magnetizing the powder, or excitation of the excitation coil.
  • the power is cut off by enabling idling of the driven body.
  • control server 6 operates the vibrator 230 to press the portion of the tow line 210 in the vertical direction to provide vibration to the fishing line 7a.
  • the pressure roller 231 is vibrated to the connecting line 210 by pressing in the form of hitting the tow line 210 through the pressure rods 232 while rotating by the pressure motor 233 operated by the control server (6). Generates.
  • the user can feel the actual movement of the fish through the power control by the clutch unit 400 and the vibration by the vibrator 230.
  • the control server 6 detects the casting of the user and operates the driving device 10 according to the pattern before the mouth. For example, the control server 6 may cause the driving device 10 to simulate the movement of the fishing line according to the casting by winding the traction line, and may stop the operation of the driving device 10 when the tension according to the quality of the mouth is sensed. .
  • the control server 6 operates the drive device 10 in a fighting pattern with the drive device 10 fish.
  • the game server 5 and the control server 6 drives the reel brake 540, the vibration motor of the reel, and the voice chip according to the rotation speed of the reel encoder 520 or the measured value of the IMU sensor unit 530.
  • At least one of the game server 5 and the control server 6 may provide a reward to the user.
  • the fishing line driving method described above may also be implemented in the form of a computer-readable medium for storing instructions and data executable by a computer.
  • the command and data may be stored in the form of program code, and when executed by the processor, a predetermined program module may be generated to perform a predetermined operation.
  • computer readable media can be any available media that can be accessed by a computer and includes both volatile and nonvolatile media, removable and non-removable media.
  • the computer readable medium may be a computer recording medium, which is volatile and non-implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data. Both volatile, removable and non-removable media may be included.
  • computer recording media may be provided via magnetic storage media such as HDDs and SSDs, optical recording media such as CDs, DVDs and Blu-ray discs, or may be accessible via a network. It may be a memory included in the server.
  • the fishing line driving method described above may be implemented as a computer program (or computer program product) including instructions executable by a computer.
  • the computer program includes programmable machine instructions processed by the processor and may be implemented in a high-level programming language, an object-oriented programming language, an assembly language, or a machine language. .
  • the computer program may also be recorded on tangible computer readable media (eg, memory, hard disks, magnetic / optical media or solid-state drives, etc.).
  • the fishing line driving method described above may be implemented by executing the computer program as described above by the computing device.
  • the computing device may include at least a portion of a processor, a memory, a storage device, a high speed interface connected to the memory and a high speed expansion port, and a low speed interface connected to the low speed bus and the storage device.
  • a processor may include at least a portion of a processor, a memory, a storage device, a high speed interface connected to the memory and a high speed expansion port, and a low speed interface connected to the low speed bus and the storage device.
  • Each of these components are connected to each other using a variety of buses and may be mounted on a common motherboard or otherwise mounted in a suitable manner.
  • the processor may process instructions within the computing device, such as to display graphical information for providing a graphical user interface (GUI) on an external input, output device, such as a display connected to a high speed interface. Instructions stored in memory or storage. In other embodiments, multiple processors and / or multiple buses may be used with appropriately multiple memories and memory types.
  • the processor may also be implemented as a chipset consisting of chips comprising a plurality of independent analog and / or digital processors.
  • the memory also stores information within the computing device.
  • the memory may consist of a volatile memory unit or a collection thereof.
  • the memory may consist of a nonvolatile memory unit or a collection thereof.
  • the memory may also be other forms of computer readable media, such as, for example, magnetic or optical disks.
  • the storage device can provide a large amount of storage space to the computing device.
  • the storage device may be a computer readable medium or a configuration including such a medium, and may include, for example, devices or other configurations within a storage area network (SAN), and may include a floppy disk device, a hard disk device, an optical disk device, Or a tape device, flash memory, or similar other semiconductor memory device or device array.
  • SAN storage area network
  • ' ⁇ part' used in the above embodiments refers to software or a hardware component such as a field programmable gate array (FPGA) or an ASIC, and the ' ⁇ part' performs certain roles.
  • ' ⁇ ' is not meant to be limited to software or hardware.
  • ' ⁇ Portion' may be configured to be in an addressable storage medium or may be configured to play one or more processors.
  • ' ⁇ ' means components such as software components, object-oriented software components, class components, and task components, and processes, functions, properties, procedures, and the like. Subroutines, segments of program patent code, drivers, firmware, microcode, circuits, data, databases, data structures, tables, arrays, and variables.
  • the functionality provided within the components and 'parts' may be combined into a smaller number of components and 'parts' or separated from additional components and 'parts'.
  • the components and ' ⁇ ' may be implemented to play one or more CPUs in the device or secure multimedia card.
  • the above-described embodiments are for illustrative purposes, and those of ordinary skill in the art to which the above-described embodiments belong may easily change to other specific forms without changing the technical spirit or essential features of the above-described embodiments. I can understand. Therefore, it is to be understood that the above-described embodiments are illustrative in all respects and not restrictive. For example, each component described as a single type may be implemented in a distributed manner, and similarly, components described as distributed may be implemented in a combined form.

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  • Human Computer Interaction (AREA)
  • Fishing Rods (AREA)

Abstract

L'invention concerne un dispositif d'entraînement de ligne de pêche pour pêche à l'écran et un système de pêche à l'écran comprenant ledit dispositif. Le dispositif d'entraînement de ligne de pêche pour pêche à l'écran qui est inclus dans le système de pêche à l'écran pour fournir des images de simulation de pêche sur un écran comprend : un moteur principal pour fournir une force d'entraînement ; une unité d'enroulement, qui est reliée à une ligne de pêche d'une canne à pêche et qui est actionnée par la force d'entraînement du moteur principal, pour tirer la ligne de pêche dans une direction de l'écran ou relâcher la ligne de pêche dans une direction de la canne à pêche ; et une unité d'embrayage installée entre l'unité d'enroulement et le moteur principal pour transmettre ou bloquer la force d'entraînement du moteur principal à l'unité d'enroulement.
PCT/KR2018/006245 2017-06-08 2018-05-31 Dispositif d'entraînement de ligne de pêche pour pêche à l'écran et système de pêche à l'écran comprenant ledit dispositif WO2018225983A1 (fr)

Applications Claiming Priority (2)

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KR10-2017-0071810 2017-06-08
KR1020170071810A KR101948148B1 (ko) 2017-06-08 2017-06-08 스크린 낚시용 낚싯줄 구동장치 및 해당 장치를 포함하는 스크린 낚시 시스템

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KR102114820B1 (ko) 2019-03-25 2020-05-25 김진수 낚시게임용 구동제어장치
KR102042157B1 (ko) * 2019-05-15 2019-11-07 김형준 Vr 게임스틱 및 크레인 기기를 이용한 레저게임 서비스 제공 시스템 및 방법
KR102422204B1 (ko) 2019-10-25 2022-07-19 주식회사 피엔아이컴퍼니 낚시 시뮬레이션 장치
KR102318769B1 (ko) * 2019-12-23 2021-10-28 주식회사 바로텍시너지 낚시 시뮬레이터
KR102453790B1 (ko) * 2020-04-17 2022-10-12 주식회사포텐츠 낚싯대 및 스크린 낚시 시스템
KR20210129287A (ko) 2020-04-17 2021-10-28 주식회사포텐츠 스크린 낚시 시스템
KR20210131732A (ko) 2020-04-24 2021-11-03 김진수 낚시게임 플랫폼을 제공하는 서버
KR20210131735A (ko) 2020-04-24 2021-11-03 김진수 낚시게임을 실행하는 사용자 단말
KR102591817B1 (ko) * 2020-10-15 2023-10-20 주식회사 포텐츠 낚시 게임 장치
KR102413939B1 (ko) * 2021-08-13 2022-06-29 (주)피닉스스튜디오 홈 트롤링 낚시 시뮬레이션 시스템
KR102422272B1 (ko) * 2021-12-08 2022-07-19 김진수 시뮬레이션 낚시 시스템

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