WO2018157374A1 - Procédé et appareil d'apprentissage de soustraction - Google Patents

Procédé et appareil d'apprentissage de soustraction Download PDF

Info

Publication number
WO2018157374A1
WO2018157374A1 PCT/CN2017/075555 CN2017075555W WO2018157374A1 WO 2018157374 A1 WO2018157374 A1 WO 2018157374A1 CN 2017075555 W CN2017075555 W CN 2017075555W WO 2018157374 A1 WO2018157374 A1 WO 2018157374A1
Authority
WO
WIPO (PCT)
Prior art keywords
monster
determined
game
subtraction
module
Prior art date
Application number
PCT/CN2017/075555
Other languages
English (en)
Chinese (zh)
Inventor
张文广
Original Assignee
小天才科技有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 小天才科技有限公司 filed Critical 小天才科技有限公司
Priority to PCT/CN2017/075555 priority Critical patent/WO2018157374A1/fr
Publication of WO2018157374A1 publication Critical patent/WO2018157374A1/fr

Links

Classifications

    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/06Electrically-operated educational appliances with both visual and audible presentation of the material to be studied

Definitions

  • the embodiments of the present invention relate to the technical field of mobile terminals, and in particular, to a method and an apparatus for learning subtraction.
  • the purpose of embodiments of the present invention is to provide a method and apparatus for learning subtraction, which aims to solve the problem of how to make a child learn the subtraction in a simple manner.
  • the embodiment of the present invention adopts the following technical solutions:
  • a method of learning subtraction comprising:
  • the method further includes:
  • the method further includes:
  • the method further includes:
  • the method further includes:
  • the method further includes:
  • an apparatus for learning subtraction comprising:
  • a first determining module configured to determine whether to play the game scenario, and if it is determined that the game scenario is not played, determine whether the game scenario ends;
  • a display module if the game story ends, initializing a game scene, a battery, a monster, and displaying a projectile to a corresponding position of the battery, the monster slowly descending;
  • a second determining module configured to determine whether the monster hits the battery, and if not, determine whether to pull the lever
  • the determining module is configured to determine that the monster is destroyed and play a voice if it is determined to pull the lever, and the voice is used to prompt the user for the total number of monsters, the number of the monsters, and the remaining number.
  • the device further comprises:
  • a third judging module configured to determine whether the projectile is filled after displaying a projectile to the corresponding position of the turret
  • the first returning module is configured to, if it is determined that the projectile is filled, return to perform execution to determine whether to pull the lever.
  • the device further comprises:
  • a fourth determining module configured to determine whether to click the skip button if it is determined to play the game scenario
  • the execution module is configured to, if it is determined that the skip key is not clicked, execute the step of determining whether the game scenario ends.
  • the device further comprises:
  • the exit module is configured to exit the process of learning subtraction if it is determined that the monster hits the battery.
  • the device further comprises:
  • a fifth determining module configured to determine whether to clear the customs
  • a second returning module if not, returning to perform the steps of initializing the game scene, the battery, and the monster;
  • the embodiment of the present invention provides a method and apparatus for learning subtraction, determining whether to play a game scenario, and if it is determined that the game scenario is not played, determining whether the game scenario ends; if the game scenario ends, initializing the game scenario , the turret, the monster, showing a cannonball dragged to the corresponding turret position, the monster slowly landing; determining whether the monster hits the turret, if not, then determining whether to pull the lever; if it is determined to pull the lever, then determine The monster is destroyed and the voice is played. The voice is used to remind the user of the total number of monsters, the number of monsters and the remaining number.
  • FIG. 1 is a schematic flow chart of a first embodiment of a method for learning subtraction according to an embodiment of the present invention
  • FIG. 2 is a schematic flow chart of a second embodiment of a method for learning subtraction according to an embodiment of the present invention
  • FIG. 3 is a schematic flow chart of a third embodiment of a method for learning subtraction according to an embodiment of the present invention.
  • FIG. 4 is a schematic flow chart of a fourth embodiment of a method for learning subtraction according to an embodiment of the present invention.
  • FIG. 5 is a schematic diagram of functional modules of an apparatus for learning subtraction according to an embodiment of the present invention.
  • FIG. 1 is a schematic flowchart diagram of a first embodiment of a method for learning subtraction according to an embodiment of the present invention.
  • the method for learning subtraction includes:
  • Step 101 Determine whether to play the game scenario, and if it is determined that the game scenario is not played, determine whether the game scenario ends;
  • Step 102 If the game story ends, initialize the game scene, the battery, the monster, and display a projectile to the corresponding position of the battery, and the monster slowly descends;
  • Step 103 determining whether the monster hits the battery, and if not, determining whether to pull the lever;
  • Step 104 If it is determined that the pull rod is pulled, it is determined that the monster is destroyed, and the voice is played, and the voice is used to prompt the user for the total number of monsters, the number of erasures, and the remaining number.
  • the game begins, and the monster slowly descends from the top of the screen, and the monster attacks the turret and fails. At the same time, the shells roll out from the exit port. The player needs to drag the shells into the designated cannons. After all the shells are dragged to the designated position, the voice prompts to pull the rods of the guns, pull the rods and the monsters do not attack the battery. The number of monsters corresponding to the shells will be destroyed. There will be a voice prompt "Total X Monsters". At this point all monsters including the fallen monster will flash a hint. Then play the "To destroy a total of Y monsters.” At this point, the monster that fell down will fly out of the screen to indicate that it was driven away. Finally, the "Z remaining monsters" will be played. The remaining ones will flash. These voices will give the child a buffer space for the child to understand. Finally, the level is over.
  • the embodiment of the present invention provides a method for learning subtraction, determining whether to play a game story, and if it is determined that the game story is not played, determining whether the game story ends; if the game story ends, initializing the game scene and the battery a monster that displays a cannonball to the corresponding turret position, the monster slowly descends; determines whether the monster hits the turret, and if not, determines whether to pull the lever; if it is determined to pull the lever, the monster is determined Destroy, play the voice, the voice is used to remind the user of the total number of monsters, the number of extinctions and the remaining number.
  • FIG. 2 is a schematic flowchart diagram of a first embodiment of a method for learning subtraction according to an embodiment of the present invention.
  • the method for learning subtraction includes:
  • Step 201 determining whether the game scenario is played, and if it is determined that the game scenario is not played, determining whether the game scenario ends;
  • Step 202 If the game story ends, initialize the game scene, the battery, the monster, and display a projectile to the corresponding position of the battery, and the monster slowly descends;
  • Step 203 determining whether the monster hits the battery, and if not, determining whether to pull the lever
  • Step 204 After displaying that a projectile is dragged to the corresponding position of the battery, it is determined whether the projectile is filled; if it is determined that the projectile is filled, it returns to execute to determine whether to pull the lever.
  • Step 205 If it is determined that the pull rod is pulled, it is determined that the monster is destroyed, and the voice is played, and the voice is used to prompt the user for the total number of monsters, the number of erasures, and the remaining number.
  • FIG. 3 is a schematic flowchart diagram of a third embodiment of a method for learning subtraction according to an embodiment of the present invention.
  • the method for learning subtraction includes:
  • Step 301 determining whether to play the game scenario, and if it is determined that the game scenario is not played, determining whether the game scenario ends;
  • Step 302 if it is determined that the game story is played, it is determined whether to click the skip button;
  • Step 303 if it is determined that the skip button is clicked, the game story is ended;
  • Step 304 if it is determined that the skip key is not clicked, performing a step of determining whether the game story is over;
  • Step 305 if the game story ends, initialize the game scene, the battery, the monster, and display a projectile to the corresponding position of the battery, the monster slowly descends;
  • Step 306 determining whether the monster hits the battery, and if not, determining whether to pull the lever
  • Step 307 If it is determined that the pull rod is pulled, it is determined that the monster is destroyed, and the voice is played, and the voice is used to prompt the user for the total number of monsters, the number of erasures, and the remaining number.
  • FIG. 4 is a schematic flowchart diagram of a fourth embodiment of a method for learning subtraction according to an embodiment of the present invention.
  • the method for learning subtraction includes:
  • Step 401 Determine whether to play the game scenario, and if it is determined that the game scenario is not played, determine whether the game scenario ends;
  • Step 402 If the game story ends, initialize the game scene, the battery, the monster, and display a projectile to the corresponding position of the battery, and the monster slowly descends;
  • Step 403 determining whether the monster hits the battery, and if not, determining whether to pull the lever;
  • Step 404 If it is determined that the pull rod is pulled, it is determined that the monster is destroyed, and the voice is played, and the voice is used to prompt the user to count the total number of monsters, the number of the monsters, and the remaining number;
  • Step 405 determining whether to clear the customs
  • Step 406 if no, returning to perform the steps of initializing the game scene, the battery, and the monster;
  • Step 407 if yes, exit the process of learning subtraction.
  • Step 408 if it is determined that the monster hits the battery, the process of learning subtraction is exited.
  • FIG. 5 is a schematic diagram of functional modules of an apparatus for learning subtraction according to an embodiment of the present invention.
  • the learning subtraction device comprises:
  • the first determining module 501 is configured to determine whether to play the game scenario, and if it is determined that the game scenario is not played, determine whether the game scenario ends;
  • the display module 502 is configured to initialize a game scene, a battery, and a monster if the game story ends, and display a projectile to the corresponding position of the battery, and the monster slowly descends;
  • a second determining module 503, configured to determine whether the monster hits the battery, and if not, determine whether to pull the lever
  • the determining module 504 is configured to determine that the monster is destroyed and play a voice if the pull lever is determined to be used, and the voice is used to prompt the user for the total number of monsters, the number of the monsters, and the remaining number.
  • the device further comprises:
  • a third judging module configured to determine whether the projectile is filled after displaying a projectile to the corresponding position of the turret
  • the first returning module is configured to, if it is determined that the projectile is filled, return to perform execution to determine whether to pull the lever.
  • the device further comprises:
  • a fourth determining module configured to determine whether to click the skip button if it is determined to play the game scenario
  • the execution module is configured to, if it is determined that the skip key is not clicked, execute the step of determining whether the game scenario ends.
  • the device further comprises:
  • the exit module is configured to exit the process of learning subtraction if it is determined that the monster hits the battery.
  • the device further comprises:
  • a fifth determining module configured to determine whether to clear the customs
  • a second returning module if not, returning to perform the steps of initializing the game scene, the battery, and the monster;
  • the embodiment of the present invention provides a learning subtraction device for determining whether to play a game scenario, and if it is determined that the game scenario is not played, determining whether the game scenario ends; if the game scenario ends, initializing the game scenario and the battery a monster that displays a cannonball to the corresponding turret position, the monster slowly descends; determines whether the monster hits the turret, and if not, determines whether to pull the lever; if it is determined to pull the lever, the monster is determined Destroy, play the voice, the voice is used to remind the user of the total number of monsters, the number of extinctions and the remaining number.

Landscapes

  • Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Electrically Operated Instructional Devices (AREA)

Abstract

L'invention concerne un procédé et un appareil pour l'apprentissage de soustraction. Pendant le processus de frappe de monstres au moyen de balles, il est plus facile pour les enfants de comprendre le concept de soustraction dans les formes de parole et d'animation, ce qui permet de résoudre efficacement le problème selon lequel les enfants se sentent confus lorsqu'ils apprennent pour la première fois le concept de soustraction. Les modes de réalisation sont différents des modèles d'apprentissage classiques, et peuvent permettre à des enfants d'apprendre et de maîtriser des connaissances pertinentes en peu de temps, au moyen de jeux étant le thème central et la compréhension de la soustraction étant le but principal d'apprentissage, ce qui permet de poser une fondation solide pour des calculs de soustraction plus avancés.
PCT/CN2017/075555 2017-03-03 2017-03-03 Procédé et appareil d'apprentissage de soustraction WO2018157374A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
PCT/CN2017/075555 WO2018157374A1 (fr) 2017-03-03 2017-03-03 Procédé et appareil d'apprentissage de soustraction

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/CN2017/075555 WO2018157374A1 (fr) 2017-03-03 2017-03-03 Procédé et appareil d'apprentissage de soustraction

Publications (1)

Publication Number Publication Date
WO2018157374A1 true WO2018157374A1 (fr) 2018-09-07

Family

ID=63370558

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/CN2017/075555 WO2018157374A1 (fr) 2017-03-03 2017-03-03 Procédé et appareil d'apprentissage de soustraction

Country Status (1)

Country Link
WO (1) WO2018157374A1 (fr)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113304481A (zh) * 2021-05-26 2021-08-27 广东新学未科技有限公司 游戏化的教学方法、装置、设备及存储介质

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6729884B1 (en) * 2001-11-13 2004-05-04 Metavante Corporation E-Critter game for teaching personal values and financial responsibility to a child
CN1897068A (zh) * 2006-06-19 2007-01-17 杨道坤 数学学习游戏卡
CN101894486A (zh) * 2009-05-18 2010-11-24 国立云林科技大学 多重表征辅助几何证明的交互式数字学习系统与方法
CN105976650A (zh) * 2016-06-30 2016-09-28 小天才科技有限公司 一种学习减法的方法及装置

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6729884B1 (en) * 2001-11-13 2004-05-04 Metavante Corporation E-Critter game for teaching personal values and financial responsibility to a child
CN1897068A (zh) * 2006-06-19 2007-01-17 杨道坤 数学学习游戏卡
CN101894486A (zh) * 2009-05-18 2010-11-24 国立云林科技大学 多重表征辅助几何证明的交互式数字学习系统与方法
CN105976650A (zh) * 2016-06-30 2016-09-28 小天才科技有限公司 一种学习减法的方法及装置

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113304481A (zh) * 2021-05-26 2021-08-27 广东新学未科技有限公司 游戏化的教学方法、装置、设备及存储介质

Similar Documents

Publication Publication Date Title
WO2017135632A1 (fr) Dispositif de mise en correspondance de joueurs et procédé de mise en correspondance de joueurs
EP2405980A2 (fr) Dispositif de simulation de golf virtuel et son procédé
WO2013115529A1 (fr) Appareil de simulation de golf virtuel et procédé de support de génération de vert virtuel
WO2018225983A1 (fr) Dispositif d'entraînement de ligne de pêche pour pêche à l'écran et système de pêche à l'écran comprenant ledit dispositif
WO2012091514A2 (fr) Appareil et procédé de simulation de golf virtuel fournissant un mode de coup roulé
WO2011081476A2 (fr) Appareil et procédé de simulation de golf virtuel représentant une mini-carte
WO2020191934A1 (fr) Procédé de commande et dispositif pour haut-parleur de terminal, et support de stockage lisible par ordinateur
EP2482941A2 (fr) Appareil et procédé de simulation de golf virtuelle
WO2010104355A2 (fr) Dispositif de simulation de golf virtuel et son procédé
WO2018016748A1 (fr) Appareil de simulation de golf virtuel et procédé de service d'informations l'utilisant
JP2002528045A (ja) ソフトウエアエージェント
WO2016006832A1 (fr) Procédé, appareil et support lisible par ordinateur pour mettre en place un mode de rencontre de jeu de fléchettes
WO2018157374A1 (fr) Procédé et appareil d'apprentissage de soustraction
WO2013094820A1 (fr) Appareil et procédé d'apprentissage de type sensoriel
WO2021010686A2 (fr) Procédé de traitement de simulation de golf virtuel et système de golf sur écran l'utilisant
WO2020213784A1 (fr) Système d'exécution de contenu interactif de sport pour induire un exercice
US20110081968A1 (en) Apparatus and Systems for Adding Effects to Video Game Play
WO2012013007A1 (fr) Procédé d'échange interactif de données de jeu en direct et hors connexion basé sur une communication de données
WO2020027347A1 (fr) Procédé et dispositif de commande d'espace virtuel de jeu
WO2011122907A2 (fr) Appareil et procédé de traitement d'image et appareil de simulation de golf virtuel utilisant le procédé
EP2807623A1 (fr) Système et procédé permettant de fournir un jeu de balle
WO2022071659A1 (fr) Dispositif de simulation de golf virtuel et procédé de simulation de golf virtuel
WO2023054890A1 (fr) Appareil et procédé destinés à fournir une liste de parcours de golf
WO2021010684A1 (fr) Système de golf virtuel, procédé de génération d'image d'introduction de golf virtuel, et procédé d'évaluation d'informations concernant un joueur de golf virtuel
KR20090077019A (ko) 스포츠 진행 시뮬레이터

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 17899028

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 17899028

Country of ref document: EP

Kind code of ref document: A1