WO2018157374A1 - Procédé et appareil d'apprentissage de soustraction - Google Patents
Procédé et appareil d'apprentissage de soustraction Download PDFInfo
- Publication number
- WO2018157374A1 WO2018157374A1 PCT/CN2017/075555 CN2017075555W WO2018157374A1 WO 2018157374 A1 WO2018157374 A1 WO 2018157374A1 CN 2017075555 W CN2017075555 W CN 2017075555W WO 2018157374 A1 WO2018157374 A1 WO 2018157374A1
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- WO
- WIPO (PCT)
- Prior art keywords
- monster
- determined
- game
- subtraction
- module
- Prior art date
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Classifications
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B5/00—Electrically-operated educational appliances
- G09B5/06—Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
Definitions
- the embodiments of the present invention relate to the technical field of mobile terminals, and in particular, to a method and an apparatus for learning subtraction.
- the purpose of embodiments of the present invention is to provide a method and apparatus for learning subtraction, which aims to solve the problem of how to make a child learn the subtraction in a simple manner.
- the embodiment of the present invention adopts the following technical solutions:
- a method of learning subtraction comprising:
- the method further includes:
- the method further includes:
- the method further includes:
- the method further includes:
- the method further includes:
- an apparatus for learning subtraction comprising:
- a first determining module configured to determine whether to play the game scenario, and if it is determined that the game scenario is not played, determine whether the game scenario ends;
- a display module if the game story ends, initializing a game scene, a battery, a monster, and displaying a projectile to a corresponding position of the battery, the monster slowly descending;
- a second determining module configured to determine whether the monster hits the battery, and if not, determine whether to pull the lever
- the determining module is configured to determine that the monster is destroyed and play a voice if it is determined to pull the lever, and the voice is used to prompt the user for the total number of monsters, the number of the monsters, and the remaining number.
- the device further comprises:
- a third judging module configured to determine whether the projectile is filled after displaying a projectile to the corresponding position of the turret
- the first returning module is configured to, if it is determined that the projectile is filled, return to perform execution to determine whether to pull the lever.
- the device further comprises:
- a fourth determining module configured to determine whether to click the skip button if it is determined to play the game scenario
- the execution module is configured to, if it is determined that the skip key is not clicked, execute the step of determining whether the game scenario ends.
- the device further comprises:
- the exit module is configured to exit the process of learning subtraction if it is determined that the monster hits the battery.
- the device further comprises:
- a fifth determining module configured to determine whether to clear the customs
- a second returning module if not, returning to perform the steps of initializing the game scene, the battery, and the monster;
- the embodiment of the present invention provides a method and apparatus for learning subtraction, determining whether to play a game scenario, and if it is determined that the game scenario is not played, determining whether the game scenario ends; if the game scenario ends, initializing the game scenario , the turret, the monster, showing a cannonball dragged to the corresponding turret position, the monster slowly landing; determining whether the monster hits the turret, if not, then determining whether to pull the lever; if it is determined to pull the lever, then determine The monster is destroyed and the voice is played. The voice is used to remind the user of the total number of monsters, the number of monsters and the remaining number.
- FIG. 1 is a schematic flow chart of a first embodiment of a method for learning subtraction according to an embodiment of the present invention
- FIG. 2 is a schematic flow chart of a second embodiment of a method for learning subtraction according to an embodiment of the present invention
- FIG. 3 is a schematic flow chart of a third embodiment of a method for learning subtraction according to an embodiment of the present invention.
- FIG. 4 is a schematic flow chart of a fourth embodiment of a method for learning subtraction according to an embodiment of the present invention.
- FIG. 5 is a schematic diagram of functional modules of an apparatus for learning subtraction according to an embodiment of the present invention.
- FIG. 1 is a schematic flowchart diagram of a first embodiment of a method for learning subtraction according to an embodiment of the present invention.
- the method for learning subtraction includes:
- Step 101 Determine whether to play the game scenario, and if it is determined that the game scenario is not played, determine whether the game scenario ends;
- Step 102 If the game story ends, initialize the game scene, the battery, the monster, and display a projectile to the corresponding position of the battery, and the monster slowly descends;
- Step 103 determining whether the monster hits the battery, and if not, determining whether to pull the lever;
- Step 104 If it is determined that the pull rod is pulled, it is determined that the monster is destroyed, and the voice is played, and the voice is used to prompt the user for the total number of monsters, the number of erasures, and the remaining number.
- the game begins, and the monster slowly descends from the top of the screen, and the monster attacks the turret and fails. At the same time, the shells roll out from the exit port. The player needs to drag the shells into the designated cannons. After all the shells are dragged to the designated position, the voice prompts to pull the rods of the guns, pull the rods and the monsters do not attack the battery. The number of monsters corresponding to the shells will be destroyed. There will be a voice prompt "Total X Monsters". At this point all monsters including the fallen monster will flash a hint. Then play the "To destroy a total of Y monsters.” At this point, the monster that fell down will fly out of the screen to indicate that it was driven away. Finally, the "Z remaining monsters" will be played. The remaining ones will flash. These voices will give the child a buffer space for the child to understand. Finally, the level is over.
- the embodiment of the present invention provides a method for learning subtraction, determining whether to play a game story, and if it is determined that the game story is not played, determining whether the game story ends; if the game story ends, initializing the game scene and the battery a monster that displays a cannonball to the corresponding turret position, the monster slowly descends; determines whether the monster hits the turret, and if not, determines whether to pull the lever; if it is determined to pull the lever, the monster is determined Destroy, play the voice, the voice is used to remind the user of the total number of monsters, the number of extinctions and the remaining number.
- FIG. 2 is a schematic flowchart diagram of a first embodiment of a method for learning subtraction according to an embodiment of the present invention.
- the method for learning subtraction includes:
- Step 201 determining whether the game scenario is played, and if it is determined that the game scenario is not played, determining whether the game scenario ends;
- Step 202 If the game story ends, initialize the game scene, the battery, the monster, and display a projectile to the corresponding position of the battery, and the monster slowly descends;
- Step 203 determining whether the monster hits the battery, and if not, determining whether to pull the lever
- Step 204 After displaying that a projectile is dragged to the corresponding position of the battery, it is determined whether the projectile is filled; if it is determined that the projectile is filled, it returns to execute to determine whether to pull the lever.
- Step 205 If it is determined that the pull rod is pulled, it is determined that the monster is destroyed, and the voice is played, and the voice is used to prompt the user for the total number of monsters, the number of erasures, and the remaining number.
- FIG. 3 is a schematic flowchart diagram of a third embodiment of a method for learning subtraction according to an embodiment of the present invention.
- the method for learning subtraction includes:
- Step 301 determining whether to play the game scenario, and if it is determined that the game scenario is not played, determining whether the game scenario ends;
- Step 302 if it is determined that the game story is played, it is determined whether to click the skip button;
- Step 303 if it is determined that the skip button is clicked, the game story is ended;
- Step 304 if it is determined that the skip key is not clicked, performing a step of determining whether the game story is over;
- Step 305 if the game story ends, initialize the game scene, the battery, the monster, and display a projectile to the corresponding position of the battery, the monster slowly descends;
- Step 306 determining whether the monster hits the battery, and if not, determining whether to pull the lever
- Step 307 If it is determined that the pull rod is pulled, it is determined that the monster is destroyed, and the voice is played, and the voice is used to prompt the user for the total number of monsters, the number of erasures, and the remaining number.
- FIG. 4 is a schematic flowchart diagram of a fourth embodiment of a method for learning subtraction according to an embodiment of the present invention.
- the method for learning subtraction includes:
- Step 401 Determine whether to play the game scenario, and if it is determined that the game scenario is not played, determine whether the game scenario ends;
- Step 402 If the game story ends, initialize the game scene, the battery, the monster, and display a projectile to the corresponding position of the battery, and the monster slowly descends;
- Step 403 determining whether the monster hits the battery, and if not, determining whether to pull the lever;
- Step 404 If it is determined that the pull rod is pulled, it is determined that the monster is destroyed, and the voice is played, and the voice is used to prompt the user to count the total number of monsters, the number of the monsters, and the remaining number;
- Step 405 determining whether to clear the customs
- Step 406 if no, returning to perform the steps of initializing the game scene, the battery, and the monster;
- Step 407 if yes, exit the process of learning subtraction.
- Step 408 if it is determined that the monster hits the battery, the process of learning subtraction is exited.
- FIG. 5 is a schematic diagram of functional modules of an apparatus for learning subtraction according to an embodiment of the present invention.
- the learning subtraction device comprises:
- the first determining module 501 is configured to determine whether to play the game scenario, and if it is determined that the game scenario is not played, determine whether the game scenario ends;
- the display module 502 is configured to initialize a game scene, a battery, and a monster if the game story ends, and display a projectile to the corresponding position of the battery, and the monster slowly descends;
- a second determining module 503, configured to determine whether the monster hits the battery, and if not, determine whether to pull the lever
- the determining module 504 is configured to determine that the monster is destroyed and play a voice if the pull lever is determined to be used, and the voice is used to prompt the user for the total number of monsters, the number of the monsters, and the remaining number.
- the device further comprises:
- a third judging module configured to determine whether the projectile is filled after displaying a projectile to the corresponding position of the turret
- the first returning module is configured to, if it is determined that the projectile is filled, return to perform execution to determine whether to pull the lever.
- the device further comprises:
- a fourth determining module configured to determine whether to click the skip button if it is determined to play the game scenario
- the execution module is configured to, if it is determined that the skip key is not clicked, execute the step of determining whether the game scenario ends.
- the device further comprises:
- the exit module is configured to exit the process of learning subtraction if it is determined that the monster hits the battery.
- the device further comprises:
- a fifth determining module configured to determine whether to clear the customs
- a second returning module if not, returning to perform the steps of initializing the game scene, the battery, and the monster;
- the embodiment of the present invention provides a learning subtraction device for determining whether to play a game scenario, and if it is determined that the game scenario is not played, determining whether the game scenario ends; if the game scenario ends, initializing the game scenario and the battery a monster that displays a cannonball to the corresponding turret position, the monster slowly descends; determines whether the monster hits the turret, and if not, determines whether to pull the lever; if it is determined to pull the lever, the monster is determined Destroy, play the voice, the voice is used to remind the user of the total number of monsters, the number of extinctions and the remaining number.
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- Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- Educational Administration (AREA)
- Educational Technology (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Electrically Operated Instructional Devices (AREA)
Abstract
L'invention concerne un procédé et un appareil pour l'apprentissage de soustraction. Pendant le processus de frappe de monstres au moyen de balles, il est plus facile pour les enfants de comprendre le concept de soustraction dans les formes de parole et d'animation, ce qui permet de résoudre efficacement le problème selon lequel les enfants se sentent confus lorsqu'ils apprennent pour la première fois le concept de soustraction. Les modes de réalisation sont différents des modèles d'apprentissage classiques, et peuvent permettre à des enfants d'apprendre et de maîtriser des connaissances pertinentes en peu de temps, au moyen de jeux étant le thème central et la compréhension de la soustraction étant le but principal d'apprentissage, ce qui permet de poser une fondation solide pour des calculs de soustraction plus avancés.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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PCT/CN2017/075555 WO2018157374A1 (fr) | 2017-03-03 | 2017-03-03 | Procédé et appareil d'apprentissage de soustraction |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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PCT/CN2017/075555 WO2018157374A1 (fr) | 2017-03-03 | 2017-03-03 | Procédé et appareil d'apprentissage de soustraction |
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WO2018157374A1 true WO2018157374A1 (fr) | 2018-09-07 |
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PCT/CN2017/075555 WO2018157374A1 (fr) | 2017-03-03 | 2017-03-03 | Procédé et appareil d'apprentissage de soustraction |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
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CN113304481A (zh) * | 2021-05-26 | 2021-08-27 | 广东新学未科技有限公司 | 游戏化的教学方法、装置、设备及存储介质 |
Citations (4)
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US6729884B1 (en) * | 2001-11-13 | 2004-05-04 | Metavante Corporation | E-Critter game for teaching personal values and financial responsibility to a child |
CN1897068A (zh) * | 2006-06-19 | 2007-01-17 | 杨道坤 | 数学学习游戏卡 |
CN101894486A (zh) * | 2009-05-18 | 2010-11-24 | 国立云林科技大学 | 多重表征辅助几何证明的交互式数字学习系统与方法 |
CN105976650A (zh) * | 2016-06-30 | 2016-09-28 | 小天才科技有限公司 | 一种学习减法的方法及装置 |
-
2017
- 2017-03-03 WO PCT/CN2017/075555 patent/WO2018157374A1/fr active Application Filing
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
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US6729884B1 (en) * | 2001-11-13 | 2004-05-04 | Metavante Corporation | E-Critter game for teaching personal values and financial responsibility to a child |
CN1897068A (zh) * | 2006-06-19 | 2007-01-17 | 杨道坤 | 数学学习游戏卡 |
CN101894486A (zh) * | 2009-05-18 | 2010-11-24 | 国立云林科技大学 | 多重表征辅助几何证明的交互式数字学习系统与方法 |
CN105976650A (zh) * | 2016-06-30 | 2016-09-28 | 小天才科技有限公司 | 一种学习减法的方法及装置 |
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Publication number | Priority date | Publication date | Assignee | Title |
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CN113304481A (zh) * | 2021-05-26 | 2021-08-27 | 广东新学未科技有限公司 | 游戏化的教学方法、装置、设备及存储介质 |
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