WO2018225981A1 - Procédé de fourniture de pêche sur écran et système associé - Google Patents

Procédé de fourniture de pêche sur écran et système associé Download PDF

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Publication number
WO2018225981A1
WO2018225981A1 PCT/KR2018/006235 KR2018006235W WO2018225981A1 WO 2018225981 A1 WO2018225981 A1 WO 2018225981A1 KR 2018006235 W KR2018006235 W KR 2018006235W WO 2018225981 A1 WO2018225981 A1 WO 2018225981A1
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WO
WIPO (PCT)
Prior art keywords
fishing
fighting
game object
fish species
screen
Prior art date
Application number
PCT/KR2018/006235
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English (en)
Korean (ko)
Inventor
최현진
이민호
Original Assignee
주식회사 뉴딘플렉스
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Priority claimed from KR1020170099217A external-priority patent/KR20180134269A/ko
Application filed by 주식회사 뉴딘플렉스 filed Critical 주식회사 뉴딘플렉스
Publication of WO2018225981A1 publication Critical patent/WO2018225981A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/818Fishing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/30Capturing games for grabbing or trapping objects, e.g. fishing games

Definitions

  • Embodiments disclosed herein are for a software process of a screen fishing system for catching fish and proceeds to a fighting mode upon successful hooking according to the quality of the fish species determined by fish selection and casting, to obtain the fish species in the fighting operation.
  • the present invention relates to a method and a system for providing screen fishing that provides a fighting gauge and provides a process of catching fish species when the fighting is performed according to the fighting gauge.
  • Screen fishing is a method of catching a fish by casting a bait into the sea visible on the screen, and then casting the fish into the cast.
  • the fish are drawn through reels controlling the reels, and a fighting event occurs according to a predetermined condition, and an advantage or a penalty is granted depending on the success of the fighting event.
  • Such a fishing system has a problem that the user can cast, but the user does not provide gameability after casting and casting as the fish moves to the fighting stage by biting the fish regardless of the user's action after casting.
  • Korean Patent Laid-Open Publication No. 10-2013-0043867 discloses a fishing experience system, but it does not solve the above-mentioned problems, and therefore, a technique for solving the above-mentioned problems is required.
  • the background art described above is technical information that the inventors possess for the derivation of the present invention or acquired in the derivation process of the present invention, and is not necessarily a publicly known technique disclosed to the general public before the application of the present invention. .
  • Embodiments disclosed herein are directed to a method and system for providing screen fishing that allows the same experience as real fishing through a screen.
  • Embodiments disclosed herein are aimed at presenting a method and system for providing screen fishing in which a user can predict a fish species that can emerge.
  • One embodiment of the present invention is to provide a method and system for providing a screen fishing for giving a user a choice to increase the probability of appearance of fish species desired to catch.
  • Embodiments disclosed herein are aimed at presenting a method and system for providing screen fishing that results in high grade fish based on a user's catch.
  • the fish species determined according to a predetermined probability among at least one fish that can appear
  • a controller for providing a fighting mode which is a process of catching the game object when a game object belonging to the game object appears and the game object appears to be hooked
  • a memory for storing the at least one fish species.
  • the screen fishing system may include: presenting a game object belonging to a fish species determined according to a predetermined probability among at least one fish that may appear; and hooking of the game object that appears. And providing a fighting mode, which is a process of catching the game object based on whether or not the game object is caught.
  • a computer-readable recording medium having recorded thereon a program for providing a screen fishing method, the method comprising: presenting a game object belonging to a fish species determined according to a predetermined probability among at least one fish that can appear; And providing a fighting mode that is a process of catching the game object based on whether a game object is hooked.
  • a computer program executed by a screen fishing system and stored in a recording medium for performing a screen fishing providing method, wherein a game object belonging to a fish species determined according to a predetermined probability among at least one fish that can appear appears.
  • Providing a fighting mode which is a process of catching the game object based on the step of hooking and whether or not the game object appears.
  • FIG. 1 and 2 is a block diagram showing a screen fishing system to which the present invention is applied.
  • FIG. 3 is a block diagram illustrating a game server included in a screen fishing system according to an embodiment.
  • FIG. 4 is a flowchart illustrating a screen fishing providing method according to an embodiment.
  • 5 to 10 is an exemplary view for explaining a screen fishing providing method according to an embodiment.
  • the screen fishing system F implemented indoors as shown in FIGS. 1 and 2 provides a fishing game that simulates mouthing, hooking, fighting with fish, and catching in an actual fishing situation.
  • the screen fishing system (F) is implemented by providing an image of the actual fishing place and the image suitable for the fishing situation through the projector (1a) to the screen (1) installed on one side of the indoor space by the simulation, the screen (1) A plurality of pedestals 2 are partitioned in front of the) and a plurality of fishing poles 7 are provided on each of the pedestals 2 to provide a fishing space for the user.
  • the fishing rod 7 In connection with the fishing rod 7 is provided with a reel encoder (not shown) connected to the reel (7b) to detect the rotational direction or the number of revolutions of the reel (7b) to provide to the game server (5) or control server (6) Can be. That is, the fishing rod 7 can provide the reel rotation direction and the rotation speed of the reel 7b as reeling information. In addition, the fishing rod 7 can detect the movement of the fishing rod (operation direction, tilt, etc.), casting status, the tension of the fishing line, etc. and provide the detected information to the game server 5 or the control server 6 as action information. Can be.
  • a fishing line driving device 10 connected to the fishing line 7a of the fishing rod 7 is installed for each fishing rod at the rear of the screen 1 corresponding to each pedestal 2 so as to provide the action information or reel of the fishing rod 7.
  • the fishing situation is simulated by pulling or unwinding the fishing line 7a according to the reeling information of 7b) or the simulation information of the game server 5. Therefore, for example, the fishing rod 7 detects that the fishing line is unrolled five times, and provides the detected information to the game server 5 and the control server 6 as the reeling information, and obtains the reeling information.
  • the server 5 may generate and provide a simulation image that seems to loosen the fishing line in the opposite direction to the fishing rod, and the control server 6 that obtains the reeling information may have the fishing line driving device 10 to be described later in the opposite direction of the fishing rod.
  • the fishing line can be rolled up so that it
  • Each fishing line driving device 10 or each pedestal 2 is provided with a lighting device 3 that simulates and provides changes in weather conditions and time through changes in illuminance, and provides events such as fishing success to the user. When generated, the lighting device 3 provides a flashing effect and the like.
  • the lighting device 3 corresponding to the fishing line driving device 10 or the pedestal 2 may emit light based on an image provided through the screen 1, for example, the screen 1. It can illuminate the same or similar color as the fishing environment. In addition, the lighting device 3 may illuminate based on an event occurring in response to the fishing line driving device 10 or the pedestal 2, for example, an event such as a user's login, logout, and fishing success. Depending on the color can be illuminated with a different color than the existing light.
  • the lighting device 3 is controlled by the game server 5 or the control server 6 to be described later, and illuminates the lights corresponding to the simulation information or the simulation image.
  • the screen 1 is provided with a speaker 4 to provide a sound or background music corresponding to the simulated image of the screen (1).
  • the speaker 4 is controlled by the game server 5 or the control server 6, which will be described later, and may output sound corresponding to simulation information or a simulation image.
  • the game server 5 and the control server 6 may be installed together with the screen 1.
  • the game server 5 and the control server 6 may communicate with each other while being located outside, or may be implemented as an integrated device.
  • the game server 5 may be included in the control server 6 or may be implemented such that the control server 6 is included in the game server 5.
  • the control server 6 is connected to a fishing line of a fishing rod 7, a fishing rod 7, and a fishing line driving device 10 for pulling the fishing line toward the screen 1 or unwinding in the direction of the fishing rod 7, and a game server ( 5) information regarding the operating state of the fishing line driving device 10 (operation state information), information about the action state of the fishing rod 7 (action information) and the reeling state of the reel 7b while communicating with at least one of At least one of the information (reeling information) and simulation information of the game server 5 may be obtained.
  • operation state information information regarding the operating state of the fishing line driving device 10
  • action information information about the action state of the fishing rod 7
  • reeling state of the reel 7b while communicating with at least one of At least one of the information (reeling information) and simulation information of the game server 5 may be obtained.
  • the control server 6 can simulate the fishing situation by controlling the fishing line driving device 10, for example, the movement of the game object (whether the movement or shaking of the game object, the direction of movement, the movement) Speed, etc.), the fishing line driving device 10 can be controlled to operate.
  • control server 6 may control the driving device 10 to reel the fishing line connected to the fishing rod 7 by acquiring the reeling information from which the reel of the fishing rod is released from the fishing rod 7.
  • control server 6 may control the driving device 10 by obtaining simulation information according to fish movement from the game server 5.
  • control server 6 obtains the action information including the tension value (that is, the tension of the fishing line) measured by the fishing rod (7), if a predetermined or more tension is applied to the fishing line of the fishing rod, the fishing line is loosened as if the fishing line was broken.
  • the driving device 10 can be controlled.
  • control server 6 communicates with the fishing line driving device 10, the fishing rod 7 and the game server 5, respectively, the operation state information, the action information and the obtained from the fishing line driving device 10 and the fishing rod 7 Reeling information can be provided to the game server (5).
  • control server 6 may determine the movement of the fishing rod and the tension of the fishing line by obtaining at least one of the action information and the reeling information, and may provide the determined movement and tension to the game server 5.
  • the game server 5 performs a software process for implementing screen fishing.
  • the game server 5 outputs a preset simulation image to the screen 1 through the projector 1a, or outputs a predetermined simulation image to the screen 1 through the projector 1a when predetermined conditions are satisfied.
  • a predetermined simulation image may be output at a predetermined time, or a randomly determined simulation image may be output.
  • the game server 5 receives the setting information such as the type of fishing, the place, the weather, the species of the candidate group, and the like from the input console installed on the user's fishing rod 7 or the base 2, and simulates the input setting information. To generate the simulation information and output the generated simulation image on the screen 1 through the projector 1a.
  • the game server 5 communicates with at least one of the fishing line driving device 10, the fishing rod 7 and the control server 6, the operation state information of the fishing line driving device 10, the action information of the fishing rod 7 and At least one of the reel information of the reel 7b is acquired and simulated, and a simulation image generated based on the generated simulation information is output to the screen 1.
  • the game server 5 outputs a simulation image in which a fish caught in a fishing line moves according to the movement of the fishing rod by acquiring action information having information about the movement of the fishing rod, or the reel of which the reel of the fishing rod is wound. By acquiring the information, it is possible to output a simulation image in which the fish caught in the fishing line moves toward the user.
  • the game server 5 may determine whether the bobber is located at the seating point by acquiring action information having information about the casting movement of the fishing rod, thereby generating simulation information corresponding thereto and providing a simulation image. In addition, the game server 5 may generate simulation information for determining whether the user has performed the fighting by obtaining the action information of the fishing rod corresponding to the fighting and provide a simulation image.
  • the game server 5 may manage a user account for playing screen fishing, and may process the user's login or logout from an input console installed on the user's fishing rod 7 or the base 2.
  • the game server 5 may include a controller 110, a communication unit 120, and a memory 130.
  • the controller 110 controls the overall operation of the game server 5 and may include a processor such as a CPU.
  • the controller 110 may control other components included in the game server 5 to perform an operation corresponding to the action of the user obtained through the fishing rod 7.
  • the controller 110 may execute a program stored in the memory 130, read a file stored in the memory 130, or store a new file in the memory 130.
  • the controller 110 may present a game object belonging to any one fish species according to a predetermined probability among at least one fish species that may appear in the fishing, based on whether or not the bobber of a fishing rod cast by the user is seated.
  • the controller 110 may detect seating of the user with respect to the pedestal 2 and provide the screen 1 with fish species belonging to the candidate group corresponding to the detected pedestal 2. Alternatively, for example, the controller 110 may detect whether the user logs in to the specific seat 2 and may provide a candidate group to the bed 2 where the login is performed.
  • the controller 110 may set at least one fish group grouping fish species that can be caught by the user according to the value of the fish species based on the fish species DB, which is information about the fish species stored in the memory 130. .
  • the controller 110 may set a basic group grouping fish species having a fish species value less than or equal to a preset value among fish species appearing in a specific region, and grouping fish species of a boss grade having a high fish species value appearing in a specific region. Boss group can be set.
  • the controller 110 may set a cooperative group grouping catchable fish species when a plurality of users among predetermined fish species appearing in a specific region satisfy a predetermined condition. May be included.
  • the controller 110 may generate a target group, which is a fish group that the user may designate and catch as a target.
  • the target group may be divided into at least one class according to the appearance probability or the fish value of each species, and fish having a similar fish value or appearance probability may be grouped for each class, and may include fish species having a higher fish species value than the basic group. .
  • the fish species value is a value representing the rareness of the fish species obtained through fishing, for example, may be set based on the size, catch conditions or appearance conditions.
  • controller 110 may select the fish group according to a predetermined condition, and select the fish species to be provided according to the granularity probability of each fish species included in the selected fish group.
  • the controller 110 can determine whether each fish group is a condition that can appear in the order of the boss group, the target group, and the basic group, starting with the cooperative group, and can determine the fish species that will appear in the group where the condition is satisfied. If the condition is not satisfied, the fish species in the next group can be determined.
  • the controller 110 may determine whether the corresponding group may appear according to the existence of the available group, and if there is one of the one or more boss groups, the probability of quality of the fish in the boss group may be checked. If a fish species in the boss group fails to enter, it can be determined that no fish species can appear in the boss group, and it can be determined whether a target group, which is the next group, can appear.
  • the controller 110 may provide a user with a candidate group including a fish species that the user can select as a target among fish species included in the target group.
  • the controller 110 may group the fish species included in the target group according to the fish species value to form a candidate group.
  • the controller 110 may select a fish species based on a selection ratio included in a preset probability table when selecting a preset number of fish species in the target group according to the value of the fish species.
  • the controller 110 may maintain a table relating to a plurality of candidate groups, and for example, may maintain a candidate table composed of two rows as two candidate groups.
  • the controller 110 may provide the user with the fish species of the candidate group included in the first row of the candidate table.
  • the controller 110 may provide information about a fish species to replace the selected fish species after catching the selected fish species by selecting any one of the fish species in the candidate group while providing the candidate group. It may be a species of a candidate group included in the second row of the candidate table.
  • the controller 110 may select four species having the same species value according to the species value in the target group when the screen fishing is first executed.
  • the fish species of low species value can be selected and placed, and the fish species arranged in the first row of the candidate group can be displayed on the screen (1). Can provide.
  • the controller 110 replaces' Bibbolak' when the user catches' Bibbolak 'and' bass is used as a fish species of the candidate group. 'Can be displayed together on the screen 1.
  • Such a candidate group may be maintained until all species are caught after it has been constructed, or each time the fish is caught, periodically or at random times, the placed species may change or the number or arrangement of slots may change. Can be reconstructed.
  • the candidate table composed of candidate groups in the example of Table 1 is composed of 4X2 slots, but the number of rows and columns constituting the candidate group table is not limited to the above-described example, and the number of rows and columns may be the same. The number of columns may be greater than the number of rows, and the number of rows may be greater than the number of columns.
  • the controller 110 may configure a candidate group for each of the seats 2 differently.
  • the controller 110 may receive one of the fish species included in the candidate group from the user, and provide at least one casting point, which is a target point for inducing settlement of the bob, based on the selected fish species.
  • the controller 110 randomly determines three casting points at which the quality probability of the grainfish rock is increased, the predetermined casting point is determined based on the determined casting point.
  • An indicator having an area containing a range can be displayed.
  • the controller 110 may determine the casting point so that at least one of the distance and the direction does not overlap.
  • the controller 110 may determine the location of the casting point for each distance by dividing the castable distance section into a short distance of 10m or more and less than 18m, a medium distance of more than 18m and less than 26m, and a far distance of more than 27m.
  • the control unit 110 has three user angle ranges By dividing into intervals, it is possible to determine that casting points are generated in different intervals.
  • the controller 110 may determine the angle range by correcting the angle range in front of the casting minimum distance of 10m in order to increase the angle range that can be cast based on the user's field of view.
  • the controller 110 may detect whether the user performs casting by using the fishing rod 7 by acquiring the action information of the fishing rod 7, and calculates the point at which the bobber is seated by calculating the casting angle and the flying distance of the user. Can be.
  • the controller 110 may process to fly horizontally while maintaining the maximum allowable angle.
  • the controller 110 may calculate the swing speed of the fishing rod 7 measured from the sensor attached to the fishing rod 7 to a value of 0 to 50 m, and if the value exceeds 30 m, the flying distance is 30 m. The remaining excess distance may be corrected to a value between 0 and 5 m and calculated as a correction distance.
  • the controller 110 may change the granularity probability, which is a probability that the game object belonging to the fish species selected by the user is caught by the bobber.
  • the controller 110 may increase the quality probability of the fish selected by the user, and output a “NICE” effect and sound effect. Can be.
  • the control unit 110 is the mouth of the fish selected by the user The probability can be increased.
  • the control unit 110 reels the reel 7b and the fishing rod. It is possible to adjust the granularity probability while acquiring at least one of the action information of (7) and outputting the simulation image in which the position of the bobber moves to the screen 1, and the control server 6 further controls the reel information of the reel 7b.
  • the control unit 10 By acquiring the control unit 10, the user unwinds the reel and causes the drive unit 10 to wind the fishing line 7a. When the user winds up the reel, the drive unit 10 causes the fishing line 7a. Can be solved.
  • the controller 110 may determine the property of the game object and provide the game object according to the granularity probability determined based on the determined property of the game object, wherein the property of the game object is provided to the user as a catch target.
  • Information for classifying game objects to be used may include, for example, fish species, size, weight, etc. of the game object.
  • the controller 110 may randomly determine a property of a game object, and when the size of the determined game object is '1m', a game having a size of '1m' according to the granularity probability determined based on a preset probability table. Can provide an object
  • the controller 110 may determine whether the game object is hooked based on the user's action on the game object located in the predetermined area from the seated bobber.
  • the controller 110 may determine the shape of the game object through probability calculation.
  • the shape of the mouth can be controlled by reflecting the effects of weather, wave height, etc. affecting the quality of the mouth of the game object and the probability change according to the use of the item.
  • the controller 110 may determine a catch probability according to a user's action according to hooking and fighting, which is a process of acquiring a corresponding game object.
  • control unit 110 may detect whether the user has taken a hooking action by moving the fishing rod 7 to a unique hooking timing for each type of mouth type in the hooking step of determining the catch probability, and at the timing of the hooking action. You can decide whether to switch to fighting mode.
  • the controller 110 may provide a fighting gauge that displays at least one of the movement of the fishing rod 7 and the tension of the fishing line of the fishing rod 7 to catch the hooked game object.
  • the fighting gauge may be configured as an indicator for indicating the movement of the user's fishing rod 7 together with the fighting guide indicating the direction in which the user should pull the fishing rod 7.
  • the controller 110 may rotate the fighting guide to a position symmetrical with the game object, but vary the rotation angle according to the distance that the game object moves.
  • the controller 110 may rotate the fighting guide located at the center of the game screen 22.5 degrees clockwise, and 2m to the right from the point at which the game object is hooked.
  • the controller 101 can rotate the fighting guide clockwise to an angle of 45 degrees.
  • the controller 110 may rotate the fighting guide clockwise by 90 degrees.
  • the controller 110 may rotate the fighting guide up to 90 degrees.
  • controller 110 may display an indicator for checking the left and right angles of the fishing rod 7 in accordance with the movement of the fishing rod 7 by overlapping the fighting guide.
  • the controller 110 may control the size of the fighting guide or control the size of the fighting area, which is an area where the indicator should be located in the fighting guide.
  • the controller 110 may reduce the size of the fighting guide or reduce the size of the fighting area when the game object having high catching difficulty is caught, thereby making it difficult for the indicator to be located in the fighting area of the fighting guide.
  • controller 110 may display the tension applied to the fishing line of the fishing rod 7 through the color, thickness, or transparency of the fighting gauge. For example, the controller 110 may change the color of the fighting gauge from blue to red as the fishing line of the fishing rod 7 becomes stronger.
  • the controller 110 may control the physical force of the game object based on the position of the indicator indicating the operation direction of the fishing rod 7 on the fighting gauge.
  • the controller 110 lowers the stamina of the game object based on the reeling. Can be.
  • the controller 110 may decrease the stamina of the fish by one rotation of the reel 1 while the indicator is located in the fighting region of the fighting guide regardless of the fish species value.
  • the controller 110 may increase the stamina of the game object, for example, increase the stamina of the game object by 0.5 per second.
  • the controller 110 may provide an action guide for instructing a user of a certain action by replacing the fighting gauge.
  • the controller 110 may provide an action guide for removing a fighting gauge and instructing a user of a specific action, and the user may perform a specific action according to the action guide.
  • you do this you can reduce the health of the game object by 10.
  • the controller 110 may replace the action guide and provide the fighting gauge.
  • the controller 110 may control the distance from the user to the game object based on the physical strength of the game object.
  • the controller 110 controls the game object to move left and right without changing the distance until the remaining health of the game object is 60%, but if the health is less than 60%
  • the distance to the user may be reduced in proportion to the reduced stamina.
  • the control server 6 may also implement the fishing line tremor according to the left and right movement of the game object, or control the operation of the driving device 10 to unwind the fishing line according to the distance change.
  • the controller 110 may control the distance to be reduced in proportion to the stamina which is reduced when the remaining stamina of the game object is 60% or less.
  • the controller 110 may change the representation of the game object at the surface or the water depth according to the distance from the game object.
  • control unit 110 can produce the movement of the game object underwater. If the distance to the game object is less than 20m, the controller 110 may expose the game object to the water surface to produce an enhanced motion of moving some images of the game object on the water surface.
  • control unit 110 may produce an enhanced surface output and a movement of the game object by the wave as the distance increases. For example, as the distance from the game object gets closer, the controller 110 may perform sleep output such as the game object jumping.
  • the controller 110 may produce a game object floating still on the surface of the water. For example, when the distance to the game object is within 3m, the controller 110 may produce a state in which the game object is still floating sideways on the surface of the water.
  • the controller 110 may provide a reward to the user.
  • the controller 110 may provide a user with a point corresponding to the captured game object simultaneously with the catch of the game object, and may be stored in the user account.
  • the controller 110 may pay 50% of the provided points as temporary points.
  • the temporary point is a point stored temporarily until the user logs out.
  • controller 110 may provide the captured game object to the user and update the fish species belonging to the candidate group.
  • the controller 110 may use the catched species among the fish species included in the candidate group to be the same as the grade to which the catched fish species belongs. It may be replaced by a fish belonging to the following classes.
  • the controller 110 when the user catches a 'tibolak' included in the candidate group in row 1 of Table 1, the controller 110 includes a fish species belonging to a group having a higher grade value than 'tibolak'. Substituting 'perch' can form a candidate group as shown in row 1 of Table 2.
  • the controller 110 may select a fish species from the grade.
  • the number of attempts may be set for each type of fish belonging to the candidate group. If the game object of the fish species selected by the user cannot be caught within the number of attempts, the controller 110 converts the fish in the candidate group to another fish type. Can be replaced.
  • the controller 110 is included in the candidate group of the user. It may be replaced by a fish of a lower grade than the class in which the perch belongs.
  • the communication unit 120 may perform wired or wireless communication with another device or a network.
  • the communication unit 120 may include a communication module supporting at least one of various wired and wireless communication methods.
  • the communication module may be implemented in the form of a chipset.
  • Wireless communication supported by the communication unit 120 may be, for example, Wi-Fi (Wireless Fidelity), Wi-Fi Direct, Bluetooth, UWB (Ultra Wide Band), or NFC (Near Field Communication).
  • the wired communication supported by the communication unit 120 may be, for example, USB or High Definition Multimedia Interface (HDMI).
  • HDMI High Definition Multimedia Interface
  • the controller 110 may access and use data stored in the memory 130 or store new data in the memory 130.
  • the controller 110 may execute a program installed in the memory 130.
  • a screen fishing program for performing screen fishing may be installed in the memory 130.
  • the memory 130 may store information on fish species that may appear in screen fishing.
  • controller 110 the communication unit 120, and the memory 130 are described as being implemented in the game server 5, but at least some of the above components are also implemented on the control server 6. Can be.
  • FIG. 4 is a flowchart illustrating a screen fishing providing method according to an embodiment.
  • the screen fishing providing method according to the embodiment shown in FIG. 4 includes steps that are processed in time series in the game server 5 included in the screen fishing system F shown in FIG. 3. Therefore, even if omitted below, the above description of the game server 5 shown in FIG. 3 may be applied to the screen fishing providing method according to the embodiment shown in FIG. 4.
  • FIG. 5 to 10 will be described below with reference to FIG. 5 to 10 are exemplary views for explaining the screen fishing providing method according to an embodiment, and shows an example of a screen displayed through the screen 1 in which the screen fishing system F is implemented.
  • the screen fishing system (F) is divided into at least one grade according to the fish species value of each species, and includes a predetermined number of fish species among the species included in the target group grouped fish having similar fish species value for each grade.
  • the candidate group may be configured (S3001).
  • the screen fishing system F may generate a target group in which grades are divided according to the fish species value by grouping fish species having similar species values based on the species value of each species from the fish species DB.
  • a candidate group may be formed by selecting a predetermined number of fish species within the same class.
  • the screen fishing system F may configure at least one fish species among fish species in the target group based on a selection ratio included in the stored probability table to form a candidate group.
  • the screen fishing system F may generate different candidate groups for each pedestal 2 used by the user.
  • the candidate group when the user using the base 2 logs out or stops using the screen fishing, the candidate group may be changed into another candidate group.
  • the candidate group may be maintained for each base 2 so that the candidate group corresponding to the base 2 may be maintained even if the user logs out or the user using the base 2 is changed to another user. .
  • the screen fishing system F may provide the candidate group to the user through the screen 1, and may select one fish species from the user (S3002).
  • the screen fishing system F may display, on the screen 1, a fish species included in the candidate group selected in step S3001, 'sensibility dong, bushley, and noraemi', and the fish species that the user wants to select is 'bushiri'.
  • the user can know that the 'perch' 402 having a higher fish species value can be displayed together with the 'bushiri' 401, and after the 'bushiri' is caught, the perch can be caught. .
  • the screen fishing system F may determine at least one casting point based on the selected type of fish and provide an indicator (S3003).
  • the screen fishing system F may be determined by dispersing at least one casting point according to the distance and direction of the castable area.
  • the screen fishing system F may divide the castable distance at regular intervals, and may divide the direction section in which the user can cast, based on the angle.
  • the screen fishing system (F) can determine the casting direction by correcting the center angle for the casting.
  • FIG. 6 is an exemplary view showing a casting region at each point.
  • the users U1 and U2 may be larger than the first area 501 that may be cast based on the projector 1a.
  • the second area 502 castable at the position of U3 is wider than the first area 501 by the third area 503, so that the screen fishing system F is configured to include the first and third users U1, The casting direction of U3) can be corrected.
  • the screen fishing system F may determine the casting point so that the distance or direction does not overlap.
  • FIG. 7 is an exemplary view showing the casting point at a location where the casting point is displayed.
  • the screen fishing system F may include three casting points 601, 602, and 603 in the first section 604 and the second. One of each of the sections 605 and the third section 606 may be determined, but another casting point may not be positioned on a straight line connecting the user and the casting point.
  • the screen fishing system F may display an indicator having a predetermined radius based on the casting point through the screen 1.
  • the screen fishing system F may change the granularity probability of the game object belonging to the selected fish species (S3004).
  • the screen fishing system (F) can set the probability of quality of the fish species as the default grain probability, but if the user moves the bobber in the indicator by moving the fishing rod (7) the screen fishing system (F) Can increase the quality of fish.
  • the screen fishing system F may determine a property of a game object to be provided to the user, and may determine a preset default granularity probability based on the determined property of the game object.
  • the screen fishing system F determines the property of a game object as a game object of '2m' size, the screen fishing system F determines a granularity probability of a game object having a size of '2m'. You can decide on the basis.
  • the screen fishing system F may determine whether the game object is hooked based on the action of the user on the game object located in the predetermined area from the seated bob (S3005).
  • the screen fishing system (F) can determine the hooking success by detecting whether the user takes the hooking action by moving the fishing rod (7) to the unique hooking timing for each type of fish type, and if the hooking is successful, the screen fishing system (F) may provide a fighting mode, which is a process of catching a game object, to the user (S3006).
  • the screen fishing system (F) may provide a fighting gauge that displays at least one of the movement of the fishing rod and the tension of the fishing line to catch the hooked game object, and constitutes a fighting gauge based on the difficulty of catching the game object. At least one of the size of the fighting guide and the size of the fighting area on the fighting guide can be controlled.
  • the fighting gauge 701 is a fighting guide 702 indicating the direction in which the fishing rod 7 should be moved in accordance with the direction of the game object and the user. It may be composed of an indicator 703 indicating the movement of the fishing rod (7), the fighting guide 702 is composed of a fighting area 704 and a game object departure point (705, 706) to reduce the stamina of the game object Can be.
  • the game object escape point (705, 706) is a limit point that the indicator 703 can move in the fighting guide 702, when the indicator 703 is out of the game object escape point (705, 706) hooked game object Deviates from the bobber;
  • At least one of the size of the fighting guide constituting the fighting gauge and the size of the fighting area on the fighting guide may be controlled based on the difficulty of catching the game object.
  • the catching difficulty can be increased by narrowing or reducing the fighting area 704, and the catching difficulty can be raised by increasing the straight line distance between the game object escape points 705 and 706 or by expanding the fighting area 704.
  • the screen fishing system F may rotate the fighting guide left and right along the movement path of the preset fighting guide based on the moving direction of the game object.
  • the screen fishing system (F) can rotate the fighting guide clockwise 22.5 degrees, and if the game object moves to the right 2m from the hooked point, , The screen fishing system (F) can rotate the fighting guide clockwise to an angle of 45 degrees. And if the game object moves to the right 3m from the hooked point, the screen fishing system (F) can rotate the fighting guide clockwise by 90 degrees.
  • the screen fishing system F may rotate the fighting guide up to 90 degrees according to the moving distance of the game object.
  • the screen fishing system F may control the rotation speed of the fighting guide according to the moving speed of the game object.
  • the screen fishing system F may rotate the position of the fighting guide to the right at a speed of 1.5 ms.
  • the screen fishing system F may move the fighting guide 802 to the left.
  • the indicator 805 may be moved into the fighting area 804 of the fighting guide 802.
  • the screen fishing system F may control the stamina of the game object based on the position of the indicator indicating the movement of the fishing rod on the fighting guide.
  • the screen fishing system F may play a game. You can increase the health of the object. If the user moves the fishing rod 804 to the left and the indicator 805 is located within the fighting area 804 of the fighting guide 802, the screen fishing system F plays the game according to the number of times the user winds the fishing line. You can reduce the health of an object.
  • the screen fishing system F may display a change in the tension of the fishing line due to the fighting between the game object and the user through the fighting gauge during the fighting mode.
  • FIG 10 is an exemplary view showing a state in which the transparency of the fighting gauge is changed according to the tension of the fishing line.
  • the screen fishing system F
  • the fighting gauge 901 transparent. If the fishing line has a strong tension and the reels need to be released, the fighting gauge 902 may be opaque.
  • the screen fishing system (F) can provide an action guide for instructing the user a certain action by replacing the fighting gauge, based on the user's action according to the action guide To control the health of the game object.
  • the screen fishing system (F) may provide an action guide to remove the fighting gauge and pull the rod to the front, and the user may pull the rod to the front to guide the action. If you do, it can reduce the stamina of the game object.
  • the screen fishing system F may replace the action guide and provide the fighting gauge.
  • the screen fishing system F may provide a reward for the acquired game object (S4007).
  • the screen fishing system F may determine that the user has caught the game object based on the distance between the user and the game object.
  • the screen fishing system (F) can accumulate a predetermined point in the user's account according to the grade of the game object that the user caught, and the user logs out a portion of the accumulated points as a temporary point Until it is displayed on the screen 1.
  • the catch group may update the candidate group by substituting the fish caught in the candidate group with a fish belonging to a grade higher than the catch fish species (S4008). ).
  • the screen fishing system (F) if the user catches the 'jeolbolak' included in the candidate group, it can be replaced with 'salmon' fish species belonging to the group higher than the "jeolbolak" species value.
  • the screen fishing system F may initialize the candidate group of the pedestal 2.
  • ' ⁇ ' refers to software or a hardware component such as a field programmable gate array (FPGA) or an ASIC, and ' ⁇ ' serves a part.
  • ' ⁇ ' is not meant to be limited to software or hardware.
  • ' ⁇ Portion' may be configured to be in an addressable storage medium or may be configured to play one or more processors.
  • ' ⁇ ' means components such as software components, object-oriented software components, class components, and task components, and processes, functions, properties, procedures, and the like. Subroutines, segments of program patent code, drivers, firmware, microcode, circuits, data, databases, data structures, tables, arrays, and variables.
  • the functionality provided within the components and 'parts' may be combined into a smaller number of components and 'parts' or separated from additional components and 'parts'.
  • components and ' ⁇ ' may be implemented to play one or more CPUs in the device or secure multimedia card.
  • the screen fishing providing method may also be implemented in the form of a computer readable medium for storing instructions and data executable by a computer.
  • the command and data may be stored in the form of program code, and when executed by the processor, a predetermined program module may be generated to perform a predetermined operation.
  • computer readable media can be any available media that can be accessed by a computer and includes both volatile and nonvolatile media, removable and non-removable media.
  • the computer readable medium may be a computer recording medium, which is volatile and non-implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data. Both volatile, removable and non-removable media may be included.
  • computer recording media may be provided via magnetic storage media such as HDDs and SSDs, optical recording media such as CDs, DVDs and Blu-ray discs, or may be accessible via a network. It may be a memory included in the server.
  • the screen fishing providing method according to the embodiment described with reference to FIG. 4 may be implemented as a computer program (or computer program product) including instructions executable by a computer.
  • the computer program includes programmable machine instructions processed by the processor and may be implemented in a high-level programming language, an object-oriented programming language, an assembly language, or a machine language. .
  • the computer program may also be recorded on tangible computer readable media (eg, memory, hard disks, magnetic / optical media or solid-state drives, etc.).
  • the screen fishing providing method may be implemented by executing the computer program as described above by the computing device.
  • the computing device may include at least a portion of a processor, a memory, a storage device, a high speed interface connected to the memory and a high speed expansion port, and a low speed interface connected to the low speed bus and the storage device.
  • a processor may include at least a portion of a processor, a memory, a storage device, a high speed interface connected to the memory and a high speed expansion port, and a low speed interface connected to the low speed bus and the storage device.
  • Each of these components are connected to each other using a variety of buses and may be mounted on a common motherboard or otherwise mounted in a suitable manner.
  • the processor may process instructions within the computing device, such as to display graphical information for providing a graphical user interface (GUI) on an external input, output device, such as a display connected to a high speed interface. Instructions stored in memory or storage. In other embodiments, multiple processors and / or multiple buses may be used with appropriately multiple memories and memory types.
  • the processor may also be implemented as a chipset consisting of chips comprising a plurality of independent analog and / or digital processors.
  • the memory also stores information within the computing device.
  • the memory may consist of a volatile memory unit or a collection thereof.
  • the memory may consist of a nonvolatile memory unit or a collection thereof.
  • the memory may also be other forms of computer readable media, such as, for example, magnetic or optical disks.
  • the storage device can provide a large amount of storage space to the computing device.
  • the storage device may be a computer readable medium or a configuration including such a medium, and may include, for example, devices or other configurations within a storage area network (SAN), and may include a floppy disk device, a hard disk device, an optical disk device, Or a tape device, flash memory, or similar other semiconductor memory device or device array.
  • SAN storage area network
  • the present invention relates to a method for providing screen fishing and a system therefor.
  • the present invention is directed to a fighting mode upon successful hooking according to the quality of a fish species determined by selecting and casting a fish, and thus providing a fighting gauge for obtaining the fish species in a fighting operation.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)

Abstract

L'invention concerne un procédé de fourniture de pêche sur écran et un système associé. Le système de fourniture de pêche sur écran destiné à fournir des images de simulation de pêche sur un écran peut comprendre : une unité de commande destinée à faire apparaître un objet de jeu appartenant à une espèce de poisson déterminée selon une probabilité prédéterminée parmi au moins une espèce de poisson possible et à fournir un mode de combat, qui est un processus destiné à capturer l'objet de jeu lorsque l'objet de jeu apparu est accroché ; et une mémoire destinée à stocker la ou les espèces de poisson pouvant apparaître.
PCT/KR2018/006235 2017-06-08 2018-05-31 Procédé de fourniture de pêche sur écran et système associé WO2018225981A1 (fr)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
KR20170071811 2017-06-08
KR10-2017-0071811 2017-06-08
KR10-2017-0099217 2017-08-04
KR1020170099217A KR20180134269A (ko) 2017-06-08 2017-08-04 스크린 낚시 제공 방법 및 이를 위한 시스템

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WO2018225981A1 true WO2018225981A1 (fr) 2018-12-13

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KR20100121912A (ko) * 2009-05-11 2010-11-19 정승재 낚시 게임기
KR20120022025A (ko) * 2010-08-31 2012-03-09 (주)네오위즈게임즈 루어 낚시 게임에서 인카운터 기능을 구현하는 방법, 장치, 및 기록매체
KR20120050118A (ko) * 2010-11-10 2012-05-18 삼성전자주식회사 모바일 프로젝터를 이용한 낚시 게임 장치 및 방법
KR20160122004A (ko) * 2015-04-13 2016-10-21 (주)지디아이코리아 스크린 낚시 장치

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KR20100121912A (ko) * 2009-05-11 2010-11-19 정승재 낚시 게임기
KR20120022025A (ko) * 2010-08-31 2012-03-09 (주)네오위즈게임즈 루어 낚시 게임에서 인카운터 기능을 구현하는 방법, 장치, 및 기록매체
KR20120050118A (ko) * 2010-11-10 2012-05-18 삼성전자주식회사 모바일 프로젝터를 이용한 낚시 게임 장치 및 방법
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