WO2018225982A1 - Procédé de fourniture de pêche sur écran et système associé - Google Patents

Procédé de fourniture de pêche sur écran et système associé Download PDF

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Publication number
WO2018225982A1
WO2018225982A1 PCT/KR2018/006236 KR2018006236W WO2018225982A1 WO 2018225982 A1 WO2018225982 A1 WO 2018225982A1 KR 2018006236 W KR2018006236 W KR 2018006236W WO 2018225982 A1 WO2018225982 A1 WO 2018225982A1
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WO
WIPO (PCT)
Prior art keywords
suggestive
event
fish
fishing
providing
Prior art date
Application number
PCT/KR2018/006236
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English (en)
Korean (ko)
Inventor
조성대
이민호
Original Assignee
주식회사 뉴딘플렉스
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Priority claimed from KR1020170099218A external-priority patent/KR20180134270A/ko
Application filed by 주식회사 뉴딘플렉스 filed Critical 주식회사 뉴딘플렉스
Publication of WO2018225982A1 publication Critical patent/WO2018225982A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/818Fishing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/30Capturing games for grabbing or trapping objects, e.g. fishing games

Definitions

  • Embodiments disclosed herein relate to a software process of a screen fishing system for catching fish, and proceeds to a fighting operation upon successful hooking according to the species quality determined by fish selection and casting, and obtaining the fish species in the fighting operation. It provides a fighting guide for providing a screen fishing providing method and apparatus for providing a process of successful fishing when fighting proceeds according to the guide.
  • the fishing game is a game in which a fish appears in the sea shown on the screen and moves freely, and if it finds a bait, the fish is mouthed according to the intrinsic probability of fish belonging to the fish species to which the fish belong, and the user takes an action to catch the fish.
  • the user freely casts the bobber and then moves to the fighting phase by performing an action when a fish's mouth is randomly determined by probability.
  • the user pulled the fish through the reels controlling the reels during the fighting phase, and was given an advantage or penalty depending on the success of the fighting, and the fishing was terminated when the fish were pulled to the end.
  • Such a fishing system has a problem that when there is a fish that the user wants to catch through fishing, the difficulty of catching the fish species does not lead to continuous play of the user.
  • the playing method is monotonous in that the user merely performs the reeling in the fighting stage, which hinders the user's interest.
  • Korean Patent Laid-Open Publication No. 10-2013-0043867 discloses a fishing experience system, but it does not solve the above-mentioned problems, and therefore, a technique for solving the above-mentioned problems is required.
  • the background art described above is technical information that the inventors possess for the derivation of the present invention or acquired in the derivation process of the present invention, and is not necessarily a publicly known technique disclosed to the general public before the application of the present invention. .
  • One embodiment of the present invention is to provide a method and apparatus for providing a screen fishing.
  • One embodiment of the present invention is to provide a method and apparatus for implementing the screen fishing to simulate the actual fishing.
  • an object of the present invention in providing screen fishing, is to improve the interest of the game by providing a suggestive phenomenon that suggests an event of a fishing game to a user.
  • One embodiment of the present invention is to provide a screen fishing, to provide the user with various events corresponding to the suggestive phenomenon to improve the interest of the game.
  • a system for providing a screen fishing for providing a fishing simulation image on the screen storing one or more events for the progress of the fishing game
  • the occurrence of the event Disclosed may be a screen fishing system including a storage unit for matching and storing suggestive phenomena, and a control unit for selecting and providing one or more suggestive phenomena, and providing an event corresponding to the provided suggestive phenomena.
  • the screen fishing system selecting and providing a suggestive phenomenon that suggests the occurrence of an event for proceeding a fishing game Disclosing a screen fishing providing method comprising the step and providing an event corresponding to the suggestive phenomenon.
  • a computer-readable recording medium in which a program for performing the screen fishing providing method is recorded may include selecting and providing an suggestive phenomenon that suggests generation of an event for the progress of the fishing game, and providing an event corresponding to the suggestive phenomenon.
  • the screen fishing providing method may include selecting and providing an suggestive phenomenon that suggests generation of an event for proceeding a fishing game, and providing an event corresponding to the suggestive phenomenon.
  • an embodiment of the present invention can provide a method and apparatus for providing a screen fishing.
  • One embodiment of the present invention may provide a method and apparatus for implementing screen fishing that simulates actual fishing.
  • in providing screen fishing it is possible to improve the interest of the game by providing a suggestive phenomenon that suggests an event of the fishing game to the user.
  • FIG. 1 and 2 is a configuration diagram showing the configuration of a screen fishing system to which an embodiment of the present specification is applied.
  • FIG. 3 is a block diagram illustrating a game server included in a screen fishing system according to an embodiment.
  • 4 to 11 are diagrams for explaining a screen fishing providing method performed by a game server according to an embodiment.
  • 12 to 14 are flowcharts illustrating a screen fishing providing method according to an embodiment.
  • FIG. 1 and 2 is a block diagram showing an embodiment of a screen fishing system to which the present invention is applied.
  • the screen fishing system (F) implemented indoors provides a fishing game that simulates mouthing or hooking, fighting with fish, and catching in an actual fishing situation.
  • the screen fishing system (F) can be implemented by providing a simulation of the image of the actual fishing place and the image of the fishing situation through the projector (1a) on the screen (1) installed on one surface of the indoor space, the screen A plurality of rests 2 are partitioned in front of (1) and a plurality of fishing rods 7 are provided on each of the rests 2 to provide a fishing space for the user.
  • a fishing line driving device 10 connected to the fishing line 7a of the fishing rod 7 is installed for each fishing rod at the rear of the screen 1 corresponding to each pedestal 2 so as to provide action information or reel of the fishing rod 7. According to the reeling information of 7b) or the simulation information of the game server 5, the fishing situation can be simulated while towing or unwinding the fishing line 7a.
  • the reeling information may include a rotation direction or a rotation speed of the reel 7b
  • the fishing rod 7 may include a reel encoder (not shown) connected to the reel 7b to rotate the reel 7b.
  • the number of revolutions can be detected and provided to the game server 5 or the control server 6.
  • the fishing rod 7 can detect the movement of the fishing rod (operation direction, tilt, etc.), casting status, the tension of the fishing line, etc. and provide the detected information to the game server 5 or the control server 6 as action information. Can be.
  • each fishing line driving device 10 or each pedestal 2 is provided with a lighting device 3 to simulate and provide a change in weather conditions or time through changes in illuminance, and an event such as fishing success occurs to the user.
  • the lighting device 3 can provide a blinking effect.
  • the lighting device 3 corresponding to the fishing line driving device 10 or the pedestal 2 may emit light based on an image provided through the screen 1, for example, the screen 1 may be turned on. Can illuminate the same or similar color as the fishing environment.
  • the lighting device 3 may illuminate the light based on an event occurring in response to the fishing line driving device 10 or the pedestal 2, for example, to an event such as a user's login, logout, or fishing success. Therefore, it is possible to illuminate a color different from the existing color.
  • the lighting device 3 is controlled by the game server 5 or the control server 6 to be described later, and illuminates the illumination corresponding to the simulation information or the simulation image.
  • the screen 1 is provided with a speaker 4 to provide a sound or background music corresponding to the simulated image of the screen (1).
  • the speaker 4 is controlled by the game server 5 or the control server 6, which will be described later, and may output sound corresponding to simulation information or a simulation image.
  • the screen fishing system F may include a game server 5 and a control server 6 together with the screen 1.
  • the game server 5 and the control server 6 may communicate with each other while being located outside, or may be implemented as an integrated device.
  • the game server 5 may be included in the control server 6 or may be implemented such that the control server 6 is included in the game server 5.
  • the control server 6 communicates with at least one of the fishing line driving device 10, the fishing rod 7, and the game server 5 (information state information) and the fishing rod 7 regarding the operating state of the fishing line driving device 10. At least one of the information (action information) of the action state of the information), the information (reel information) of the reel state of the reel (7b) and the simulation information of the game server (5) can be obtained. Based on the obtained information, the control server 6 controls the fishing line driving device 10 to simulate the fishing situation.
  • control server 6 may control the driving device 10 to reel the fishing line connected to the fishing rod 7 by acquiring the reeling information from which the reel of the fishing rod is released from the fishing rod 7.
  • control server 6 may control the driving device 10 by obtaining simulation information according to fish movement from the game server 5.
  • control server 6 controls the driving device 10 to release the fishing line as if the fishing line is broken when a predetermined or more tension is applied to the fishing line of the fishing rod by acquiring action information including the tension value measured by the fishing rod 7. can do.
  • control server 6 communicates with the fishing line driving device 10, the fishing rod 7 and the game server 5, respectively, the operation state information, the action information and the obtained from the fishing line driving device 10 and the fishing rod 7 Reeling information can be provided to the game server (5).
  • the game server 5 is a device that performs a software process for implementing screen fishing.
  • the game server 5 may include a communication unit 501, a storage unit 502, and a control unit 503.
  • the communication unit 501 may perform wired or wireless communication with another device or a network.
  • the communication unit 501 communicates with at least one of the fishing line driving device 10, the fishing rod 7, and the control server 6, and the operation state information of the fishing line driving device 10 and the action information of the fishing rod 7. And obtaining at least one of the reeling information of the reel 7b and outputting the simulation image generated on the screen 1 based on the simulation information generated by simulating according to the obtained information.
  • the game server 5 outputs a simulation image of moving the fish caught in the fishing line according to the direction of the fishing rod by acquiring action information having information on the direction of the fishing rod through the communication unit 501, or By obtaining the reel winding reel information, it is possible to output a simulation image of the fish caught on the fishing line moving toward the user.
  • the game server 5 obtains the action information having information about the casting movement of the fishing rod through the communication unit 501 to determine whether the bobber is located at the seating point, generates simulation information corresponding thereto, and generates a simulation image. Can provide.
  • the game server 5 may generate simulation information for determining whether the user has performed the fighting by obtaining the action information of the fishing rod corresponding to the fighting mode and provide a simulation image.
  • the storage unit 502 may install and store various kinds of data such as files, applications, and programs for playing a fishing game.
  • the storage unit 502 may store information about a user account.
  • the user account is assigned to each user in order to identify the user and to manage information related to the user's game play.
  • the storage unit 502 corresponds to user information and game information performed by the user to each user account. Can be stored.
  • the game server 5 may receive a user account through an input console installed on the user's fishing rod 7 or the base 2, and process the user's login or logout.
  • the controller 503 controls the overall operation of the game server 5 and may include a processor such as a CPU.
  • the controller 503 may control other components included in the game server 5 or the screen fishing system F to perform an operation corresponding to the acquired operation state information, action information, reeling information, and the like.
  • the control unit 503 executes a program stored in the storage unit 502 or simulates a file stored in the storage unit 502, for example, an event that implies the occurrence of each event or event.
  • the information may be read or a new file may be stored in the storage unit 502.
  • the controller 503 may provide a point corresponding to the caught fish.
  • the point may have a value corresponding to the grade, size, weight, etc. of the fish caught.
  • the controller 503 may determine the rank of the user according to the points accumulated for each user.
  • the controller 503 may provide the fish species belonging to the target group corresponding to the base 2 to the screen 1 as shown in FIG. 4.
  • the target group is a fish group that a user can designate and catch as a target, and different fish species for each base 2 can be the target group.
  • the controller 503 may list the fish species to be the first target, and if one of them is selected by the user, the controller 503 may display the fish species to be targeted after the selected fish species. In this case, together with the fish species, a point corresponding to the fish species may be displayed together. Referring to FIG. 4, the first target group fish species, black sea bream, bushy and nolami, and if the user selects bushy, perch is displayed as the next target of bushy.
  • the controller 503 may receive a selection of fish species provided on the screen 1 from the user, and when a fish species is selected, a setting point for raising a catch probability of the selected fish species may be set and displayed.
  • 5 is an exemplary view of an image displaying an indicator 51 indicating a seating point. In some embodiments, one or more indicators 51 may be displayed.
  • the control unit 503 may increase the granularity probability, which is a probability that the fish species selected by the user is sifted when the ground is settled at the seating point.
  • control unit 503 when the casting is performed by the user using the fishing rod 7 is detected, by calculating the casting angle and the flying distance of the user may calculate the point where the bobber will be seated.
  • the control unit 503 may process to fly horizontally while maintaining the maximum allowable angle.
  • the controller 503 may calculate the swing speed of the fishing rod 7 measured from the sensor attached to the fishing rod 7 to a value of 0 to 50 m, and determine the flying distance to 30 m when the value exceeds 30 m. And, for the remaining excess distance can be calculated as a correction distance by correcting to a value between 0 ⁇ 5m.
  • controller 503 may increase the granularity probability of the fish species selected by the user according to the location of the bobber.
  • controller 503 may set at least one fish group grouping fish species that can be caught by the user according to the characteristics of the fish species.
  • the controller 503 may create a basic group grouping fish species of which species value is less than or equal to a preset value among fish species that can appear in a specific region, and fish species of a boss grade having a high fish species value among species that can appear in a specific region. You can set the boss group grouped by.
  • the controller 503 may set a cooperative group grouping catchable fish species when a plurality of users among the fish species appearing in a specific region satisfy a preset condition.
  • the controller 503 may set a target group, which is a fish group that the user can designate and catch as a target, and may include a fish species having a higher species value than the basic group.
  • the fish group may be selected based on a predetermined condition, and the controller 503 may select a fish type to be provided according to a quality probability of each fish included in the selected fish group.
  • the controller 503 can determine whether each fish group can appear in the order of the boss group, the target group, and the basic group, starting with the cooperative group, and can determine the fish species to appear in the group where the condition is satisfied. If the condition is not satisfied, the fish species in the next group can be determined. For example, the controller 503 may determine whether the corresponding group may appear according to the existence of the available group, and if there is one of the one or more boss groups, the probability of quality of the fish in the corresponding boss group is checked. If a fish species in the boss group fails to enter, it can be determined that no fish species can appear in the boss group, and it can be determined whether a target group, which is the next group, can appear.
  • control unit 503 selects the fish species according to the basic granularity probability of each species in the selected fish group, but reflects the change in the granularity probability according to the sedimentation or the suggestive phenomenon of the sedimentation at the landing point of the bobber by casting
  • the probability of grain quality can be calculated for each species.
  • the implied phenomenon is a signal that implies that the user can notice the occurrence of the event in advance. That is, the controller 503 can predict the occurrence of the event by providing a suggestion to the user.
  • the environmental implications include, for example, changes in weather such as clouds, sky, precipitation, color, wave, or the appearance of gulls, the appearance of seagulls, the behavior of animals such as the appearance of fish, the appearance of cruise ships, the change of lighting, and the output of specific sounds.
  • the poke may include a hinting provided through the poke of the user, such as the generation of bubbles around the poke of the user, the change in the speed of the poke is submerged, the flow of the poke, the appearance of a small fish swarm around the poke.
  • the controller 503 may provide a suggestion based on the suggestion information stored in the storage unit 502.
  • the suggestion information may include a group of overlapping suggestion phenomenon, an occurrence condition, an event corresponding to the suggestion phenomenon, a duration of the event, an event providing time, an event providing object, and the like.
  • the event providing target may include a condition for which user to provide an event to when there are two or more users who play a fishing game.
  • the controller 503 may select and provide the suggestive phenomenon based on the occurrence condition that is a condition for generating the suggestive phenomenon.
  • the occurrence condition may include occurrence of other suggestion phenomena such as occurrence waiting time, occurrence probability of each suggestion, occurrence of a preceding suggestion phenomenon, and the like.
  • a prior suggestion is an suggestion that must occur before a certain suggestion occurs.
  • the controller 503 may randomly generate the suggestive phenomenon.
  • the controller 503 may determine whether the conditions of occurrence of the suggestion phenomenon are satisfied in units of 5 to 15 minutes after 10 minutes have elapsed after the start of fishing, and select the suggestion phenomenon according to the occurrence probability for each suggestion phenomenon. Can be provided.
  • the controller 503 may generate dark clouds or a gull swarm with a 15% probability when the play time of the user passes a preset time.
  • the controller 503 may set the number of occurrences of the suggestive phenomenon. For example, it may be set to occur up to 5 times based on 1 hour of play.
  • the controller 503 may provide two or more suggestive phenomena in duplicate.
  • the redundant provision of the suggestive phenomenon may include providing two or more suggestive phenomena simultaneously, and may include sequentially providing two or more suggestive phenomena according to an embodiment.
  • the controller 503 may provide two or more implicit phenomena based on a balance condition between the implicit phenomena.
  • the balance condition refers to a condition for the suggestive phenomenon that can be provided repeatedly. That is, the controller 503 may not provide the suggestive phenomenon classified as not provided duplicated, and provide the overlapped suggestion classified as possible.
  • the balance condition can be set so as not to provide.
  • a balance condition may be set to provide a suggestion phenomenon of different categories in duplicate.
  • the controller 503 may provide an event in response to the suggestive phenomenon.
  • the event may include the appearance of a particular fish species, the appearance of the fish species, etc., the effect may be any one of a good effect, a bad effect and a complex effect.
  • the controller 503 may control the appearance probability, granularity probability, hooking success rate, catch probability, etc. of a specific fish species in response to the suggestive phenomenon.
  • the controller 503 may selectively provide an event according to a probability.
  • a low crest 61 is shown as an illustration of implications corresponding to good effects.
  • the controller 503 may provide a low crest 61 suggestive phenomenon in which the rolling waves are sharply lowered.
  • the control unit 503 can provide an effect of increasing the granularity probability of fish species and allow a high grade of fish to be obtained.
  • control unit 503 may provide a suggestive phenomenon in which the shark 71 appears and orbits for about 3 minutes.
  • the controller 503 may provide an effect of reducing the probability of quality of the fish species or the success rate of hooking.
  • the controller 503 may provide a suggestive phenomenon in which the phenomenon that gradually disappears after the dark clouds 81 are slowly driven in the sky lasts for 5 minutes.
  • the control unit 503 may provide a good effect that the probability of catching the boss fish and a bad effect that the fish does not recognize the bait well.
  • the controller 503 may sequentially provide two or more suggestive effects. For example, as shown in FIG. 8, the dark cloud 81 may provide a suggestive effect of being driven and lifted, and then, as shown in FIG. 9, a bubble 91 may be intermittently generated around the bobber. In response, the controller 503 may provide an effect of improving the probability of catching a bait when the boss fish appears, and an effect of improving the probability of catching miscellaneous goods such as slippers and bags.
  • the controller 503 may control at least one of the probability of appearance and the probability of catching fish based on the suggestive phenomenon.
  • control unit 503 may increase the probability of appearance of the boss fish species to 35% when the sea gull appears. In addition, if bubbles are formed around the tailings, the probability of occurrence of boss fish can be increased to 45%.
  • the controller 503 may control the quality of fish species appearing according to the suggestive phenomenon. For example, the controller 503 may determine the granularity of the emerging fish species based on the suggestive phenomenon. At this time, the shape of the granules, for example, touch, cut, swallow, bite, there is a gradually bite form.
  • the control unit 503 may provide some of the granulation forms only during or after the suggestive phenomenon. For example, the controller 503 may gradually provide water only when a certain suggestive phenomenon is provided.
  • the controller 503 may determine the granularity probability based on the suggestive phenomenon. For example, it is possible to increase the probability of grain quality when providing suggestive phenomena such as rain, low digging, clear water color, the appearance of seagulls, the appearance of small fishes, the movement of cruise ships, the change of lighting, the change of background sounds, the bubbles around the bobber, It can increase or decrease the probability of grain quality depending on the species of fish when providing a complex suggestion of overlapping dark clouds, high digging, turbid color change, and the appearance of a few gulls.
  • suggestive phenomena such as rain, low digging, clear water color, the appearance of seagulls, the appearance of small fishes, the movement of cruise ships, the change of lighting, the change of background sounds, the bubbles around the bobber.
  • the controller 503 may control the probability of occurrence of a particular fish species, the grade of the species being appeared, and the granularity probability according to the type of suggestive phenomenon. For example, it is possible to increase the probability that the fish species respond to the bait by increasing the granularity probability. Alternatively, when dark clouds are generated, the controller 503 may increase the probability of appearance of the boss fish but decrease the number of mouthfuls.
  • controller 503 may separately set the suggestion phenomenon and the event providing time. For example, the controller 503 may provide an event during the provision of the suggestion, or provide an event after the suggestion ends. In addition, when the suggestion phenomenon ends, the controller 503 may end the event or may continue the event after the suggestion phenomenon ends.
  • the termination condition for the event may be preset.
  • the controller 503 may determine whether to terminate by determining whether the termination condition for the event is satisfied. For example, when a suggestion phenomenon corresponding to an event in which a specific fish species appears is provided, the controller 503 may end the suggestion phenomenon when a specific fish species appears to any user.
  • controller 503 may generate an event according to the suggestive phenomenon when the suggestive phenomenon is repeatedly provided.
  • the controller 503 may generate an event corresponding to the dark cloud and an event corresponding to the bubble.
  • controller 503 may provide each event at the same time or at the same time when each event is provided for two or more suggestive phenomena.
  • the providing time point and the end time point of each event may be set independently.
  • the event corresponding to the prior suggestion may continue for a predetermined time even when the provision of the suggestion suggests.
  • the control unit 503 may terminate the event for the prior hinting when the event for the subsequent suggestion occurs.
  • the controller 503 may provide an event corresponding to the duplicated suggestion set. That is, the controller 503 may provide an event for each of the duplicated suggestive phenomena. However, according to an exemplary embodiment, when the overlapped suggestive phenomena forms a set, the controller 503 may provide an event corresponding to the set. In addition, the controller 503 may provide an event corresponding to a set of suggestive phenomena sequentially provided.
  • the controller 503 may provide the dark clouds and the seagulls in duplicate, and correspondingly increase the probability of appearance of the boss fish species to 35%. Thereafter, the control unit 503 may provide environmental hints, and after five minutes have elapsed, provide the surrounding perilla froth and increase the probability of appearance of the boss fish to 85%.
  • the controller 503 may provide a fog and a low crest overlapping, and increase the catch probability of the black sea bream to 45%.
  • the controller 503 may control at least one of a probability of occurrence and a catch probability of a specific fish species based on events corresponding to two or more suggestion events.
  • the controller 503 may determine at least one of the grade, weight, and length of the fish to be sieved in response to the suggestive phenomenon. For example, the controller 503 determines a fish species group in response to the suggestive phenomenon, determines a fish class based on at least one of the fish species group determined, and determines at least one of the length and weight of the fish based on the fish class determined. One can decide. For example, the controller 503 may determine the fish length by applying weights according to the grade to the fish basic length. Also, for example, the controller 503 may apply weights according to the grade to the basic weight of the fish, and determine the weight of the fish by adding additional weight when the length of the previously determined fish exceeds a predetermined length. In the above embodiment, the fish's weight and length are determined after determining the fish's grade, but in another embodiment, the fish's grade can be determined after the fish's weight and length are determined first.
  • the control unit 503 can control the bobber settled on the sea surface according to the movement while detecting the movement of the fishing rod 7 of the user, when the bobber goes down the sea surface according to the mouth quality of the fish Can be hooked by moving or reeling the fishing rod (7).
  • the controller 503 may determine whether the hooking is made within the granules maintaining time, and may determine that the hooking is successful when the hooking is made within the granules holding time.
  • controller 503 may generate simulation information in which the fish moves according to the fish movement pattern, and provide the simulation image to the screen 1.
  • the controller 503 may allow the control server 6 to control the driving device 10 or the like to simulate the movement of the fish by winding or unwinding the fishing line.
  • control unit 503 can be switched to the fighting mode by providing a fighting gauge indicating at least one of the movement of the fishing rod 7 for catching the hooked fish and the tension of the fishing line.
  • the fighting gauge 101 is a fighting guide 102 indicating a direction in which the fishing rod 7 should be moved according to the direction of the fish and an indicator 103 indicating the movement of the fishing rod 7 of the user.
  • the fighting guide 102 may be composed of a fighting area 104 and a fish escape point 105 and 106 to reduce the stamina of the fish.
  • the controller 503 may rotate the fighting guide 102 based on the moving direction of the fish. For example, in the example of FIG. 10, when the fish moves to the right, the fighting guide 102 may rotate clockwise based on the position of the initial fish. At this time, referring to Figure 11 is shown the appearance of the fighting guide 112 rotated clockwise as the fish moves to the right. Also, when the fish moves to the left, the fighting guide 102 may rotate counterclockwise.
  • the controller 503 may rotate the fighting guide 102 in response to the moving distance of the fish. For example, as the distance of the fish increases, it rotates more, but can rotate according to the maximum rotation angle.
  • the fighting guide 102 may be set to rotate up to 90 degrees.
  • controller 503 may superimpose and display the indicator 103 on the fighting guide 102 so that the user can check the movement of the fishing rod (7).
  • control unit 503 controls the size of the fighting guide 102 according to the difficulty of the hooked fish or the area of the fighting area 104 that is the area where the indicator 103 should be located in the fighting guide 102. You can control the size.
  • controller 503 may display the tension applied to the fishing line of the fishing rod 7 through the color, thickness, or transparency of the fighting gauge 101.
  • the controller 503 may change the color of the fighting gauge 101 from blue to red as the fishing line of the fishing rod 7 becomes stronger.
  • controller 503 may control the stamina of the fish based on the position of the indicator 103.
  • the controller 503 reels. You can lower the stamina of your fish.
  • the controller 503 may decrease the stamina of the fish by one rotation of the reel 1 while the indicator 103 is located in the fighting region 104 of the fighting guide 102 regardless of the fish species value. have.
  • the controller 503 may increase the stamina of the fish. For example, you can increase your fish's health by 0.5 per second.
  • the controller 503 may provide an action guide indicating a certain action to the user by replacing the fighting gauge 101.
  • the controller 503 may remove the fighting gauge 101 and provide an action guide for instructing a user of a specific action. At this time, if the user performs a specific action according to the action guide can reduce the health of the fish.
  • the controller 503 may end the action guide and provide the fighting gauge 101 again.
  • the controller 503 may control the distance from the user to the fish based on the physical strength of the fish.
  • the controller 503 controls the fish to move left and right without changing the distance until the remaining health of the fish reaches 60%, but decreases when the health falls below 60%.
  • the distance from the user may be reduced in proportion to the physical strength.
  • the control server 6 may implement the fishing line shaking according to the left and right movement of the fish, or control the operation of the driving device 10 to unwind the fishing line in accordance with the distance change.
  • the controller 503 may control the distance to decrease in proportion to the stamina is reduced when the remaining stamina of the fish is less than 60%.
  • the controller 503 may vary the representation of the fish on the surface or in the water according to the distance to the fish.
  • the controller 503 can produce a motion of the fish moving underwater. If the distance to the fish is less than 20 m, the controller 503 may expose the fish to the water surface to produce an enhanced motion of moving some images of the fish over the water surface.
  • control unit 503 may reinforce the direction of the surface of the wave as the distance increases, and may enhance the direction of the movement of the fish. For example, as the distance between the fish and the user gets closer, the controller 503 may perform a sleep direction such as the fish jumping.
  • the controller 503 can produce the appearance of the fish still floating on the surface of the water. For example, when the distance to the fish is within 3m, the controller 503 may produce a state in which the fish floats sideways on the water surface.
  • FIG. 11 is an exemplary diagram of an embodiment in which a fighting mode is performed.
  • the fighting guide 112 rotates clockwise and the indicator 113 is positioned at the end of the fighting guide 112. It is.
  • the control unit 503 May move the indicator 115 into the fighting region 114.
  • the controller 503 may control the physical strength of the fish based on the position of the indicator 113 indicating the movement of the fishing rod 7 on the fighting guide 112.
  • the controller 503 increases the fish's stamina. You can.
  • the controller 503 controls the fish according to the number of times the user winds the reel of the fishing rod 7. Can reduce your stamina.
  • the controller 503 may display the change in the tension of the fishing line due to the fighting between the fish and the user in the fighting mode through the transparency, color, and thickness of the fighting gauge.
  • the controller 503 may determine a catch based on a distance between the fish and the user, and provide a reward to the user when the fish are caught.
  • the reward may be provided as a point according to an embodiment.
  • the controller 503 may provide the user with points corresponding to the fish caught at the same time as the fish is caught, and may be stored in the user account. In addition, the controller 503 may pay 50% of the provided points as temporary points. In this case, the temporary point is a point stored temporarily until the user logs out.
  • the controller 503 may store the fish caught in the virtual aquarium of the user through an app installed in the user's terminal, or may generate the fish caught.
  • controller 503 may provide various modes of events to the user according to the suggestive phenomenon.
  • the controller 503 may provide a cooperative event.
  • the cooperative event refers to an event in which two or more users catch a fish together in a fighting mode.
  • each fishing rod 7 used by two or more users who are provided with a cooperative event may be matched to a cooperative event.
  • the controller 503 may determine whether to provide a cooperative event. At this time, if it is determined that the control unit 503 provides the cooperative event, the controller 503 may provide the suggestive phenomenon and provide the cooperative event corresponding to the provided suggestive phenomenon.
  • the controller 503 may provide a cooperative event corresponding to the suggestive phenomenon, and may provide a cooperative event when a user play of a predetermined number or more is detected.
  • the controller 503 may provide a cooperative event corresponding to the suggestive phenomenon when it is detected that two or more users are playing a fishing game. Whether to play the fishing game can be detected based on whether the user is logged in, the movement of the fishing rod 7 and the manipulation of the reel, and can provide a cooperative event to two or more users corresponding to the detected play.
  • the controller 503 may proceed with the game based on the information determined by the control server 6 as information on the state of the two or more fishing rods 7 matched to the cooperative event. That is, the controller 503 may collect action information and reeling information from two or more fishing rods 7, and reflect the same to proceed with a cooperative event.
  • controller 503 may provide a fighting gauge corresponding to the cooperative event with respect to two or more users who receive the cooperative event. That is, two or more users may perform a fighting mode corresponding to a cooperative event based on the fighting gauge.
  • one fighting gauge may be provided for two or more users, or may be provided for two or more users, respectively.
  • the indicator when one indicator is displayed on one fighting gauge, the indicator may move to reflect all the movements of the fishing rods of two or more users.
  • the controller 503 may calculate an average of fishing rod movements of two or more users, and adjust the indicator based on the calculated average.
  • two or more indicators corresponding to fishing rods of two or more users may be displayed on one fighting gauge.
  • each fighting guide included in the fighting gauge may move in the same pattern according to the movement of the fish.
  • control unit 503 may provide a cooperative event when the number of users in the sector is three and the bobber or lure of all users in the sector is cast and seated after providing the suggestion corresponding to the cooperative event. Can be.
  • controller 503 may generate one of the fish species included in the cooperative group while generating a form of nibbling bite of all users participating in the cooperative event at one time and may be a boss grade.
  • the controller 503 may display a visual effect at the location where the marlin included in the cooperative group appears, and the screen 1 may appear with the appearance of the marlin. May display the message 'Spearfish has appeared'.
  • the controller 503 may switch all users to the fighting mode. For example, the controller 503 may provide a fighting guide that moves in the same pattern to all users, or may provide a fighting guide that moves in a different pattern for each user.
  • controller 503 may display the distance from the cooperative event fish species on the screen 1 of each user, and display the distance reduced when fighting.
  • control unit 503 should make the distance to the fish species within a predetermined distance within a predetermined time, and if the distance to the fish species within a predetermined distance after successful fighting, fish or points of the cooperative event caught by a plurality of users Compensation may be provided.
  • the controller 503 may determine whether the cooperative event is successful based on whether the state of the two or more fishing rods 7 matched with the cooperative event corresponds to the fighting gauge. For example, when the fish's stamina becomes less than a predetermined value or the distance between the fish and the user becomes less than or equal to the predetermined distance according to the movement of the fishing rod 7, it is determined that the fighting is successful and the reward can be provided.
  • the indicator is positioned in the fighting area of the fighting guide for a predetermined time, and when the fish's stamina is less than a predetermined value, the fighting may be determined to be successful and the reward may be provided.
  • the controller 503 may provide a boss event for providing a fish class of a boss grade to a user fishing in a general mode in response to the suggestive phenomenon.
  • control unit 503 may provide suggestive phenomena such as dark clouds or flying seagulls, increase the probability of occurrence of boss species according to the suggestive suggestion, and appear when bubbles are formed around the user's bobber. It is possible to increase the probability of quality of one boss species.
  • control unit 503 may switch the user to the fighting mode, and detect whether the fishing rod 7 of the user moves according to the fighting pattern.
  • control unit 503 may provide a catched boss fish species to the user.
  • the controller 503 may provide the boss species with a certain probability based on the user input through the input console provided in the fishing rod 7.
  • the controller 503 may provide a game of providing a suggestive phenomenon and determining a ranking among users according to play of a fish species that appeared based on an event provided correspondingly.
  • the ranking game may be determined among users grouped into a predetermined group, and according to an embodiment, the predetermined group may be set for a user who satisfies a predetermined condition in a store space where the screen fishing system F is installed. have.
  • the controller 503 may set a group for a user who is playing a fishing game in a store where the screen fishing system F is installed.
  • the controller 503 may set a group including not only a user logged in with a user account but also a user logged in with a guest account (an account temporarily provided without identifying a user).
  • a group may be set including a user who plays a separate mini game provided for two or more users who enter the group.
  • the controller 503 may set various items to generate the ranking game. For example, the controller 503 may set a ranking start time, a required time, a number of provisions, a reward, a condition for providing a reward, a ranking condition, and the like.
  • the controller 503 may set various items for the ranking game based on preset items or receive input from a store manager.
  • the controller 503 may receive a ranking game in which various matters are preset from the control server 6 or an external server.
  • the external server may include a central server communicating with game servers 5 or control servers 6 of various stores. The central server can transmit and receive various data required for fishing games provided by various stores.
  • control unit 503 may receive a plurality of ranking games in which various items are preset from a central server, and select some of them from a store manager. The controller 503 may proceed with the ranking game selected by the store manager.
  • the controller 503 may proceed with a predetermined ranking game, but may receive an input from a store manager about a start time of the ranking game. That is, the ranking game may be started after a time input by the store manager or a predetermined time set by the store manager, or immediately after the store manager inputs a start.
  • the controller 503 may prevent two or more ranking games from being simultaneously played. For example, the control unit 503 calculates the running time from the start time and the time required of the ranking game to be provided, and displays a guide message for this if the other ranking game is scheduled at the calculated progress time. You may not register. In addition, the controller 503 may set two or more ranking games to proceed simultaneously.
  • the controller 503 may set the start time of the ranking game in units of hours and minutes, and set whether to repeat the game.
  • the controller 503 may provide a release button for the ranking game set to repeat.
  • the controller 503 may provide a start button when the ranking game set to not repeat is finished after the progress. That is, the ranking game set as not repeated may be set not to repeat unless the store manager inputs it.
  • the control unit 503 may start immediately after receiving the start of the ranking game from the store manager, and may also set the starting time of the ranking game to be set after a predetermined time from the time of setting. For example, it may be set to be at least 5 minutes after the setting time to have a preparation time such as a preliminary guidance before starting the ranking game.
  • the controller 503 may set the time required for the ranking game or the end time in units of hours and minutes. Alternatively, the controller 503 may calculate and set the end time of the ranking game after a predetermined time from the preset start time. For example, the controller 503 may set the ranking game to end 30 minutes after the input start time. If the end time is less than a predetermined time from the start time, the controller 503 may display a guide message for this to the store manager.
  • the controller 503 may set a reward to be provided to the user in response to the ranking game, and if the ranking game includes content competing for the ranking of the user, may set the reward corresponding to the ranking of the user, respectively.
  • the reward may include, for example, points, game money, or the like, and may be a real product according to a setting.
  • the points may be a reference for determining game rankings other than ranking games.
  • the controller 503 may provide a reward at the end of the ranking game.
  • the controller 503 may set several ranking games. For example, up to 20 ranking games can be set at different times. At this time, the controller 503 displays the set ranking game as a list, and deletes some or all of them according to the input of the store manager.
  • the controller 503 may provide a start button when all items necessary for the progress of the ranking game are set, and may provide a release button before the start time after receiving the input for the start button. In this case, the controller 503 may display the ranking game guide. In addition, the controller 503 may provide an end button after the ranking game starts at the start time. If the input for the end button is received, the ongoing ranking game may be forcibly terminated even before the end time. The controller 503 may control the setting items not to be changed while the ranking game is in progress.
  • the controller 503 may display the user ranking in real time during the ranking game when the ranking game includes content that competes with the ranking of the user. If there is a change in the user ranking, the controller 503 may reflect and display it in real time. In addition, the controller 503 may display the final user ranking when the ranking game ends, is forced to end, or ends by satisfying other termination conditions.
  • the controller 503 does not store a record of the logged out user, and may exclude the logged out user from the ranking. In this case, the controller 503 may reflect and display in real time the change due to the ranking exclusion of the logged out user.
  • the controller 503 may display the result of the ranking game such as user ranking.
  • the result may be reflected to reflect the result.
  • the controller 503 may determine the ranking according to the ranking determination condition and provide the compensation according to the provision condition of the compensation. In this case, the controller 503 may variously set the condition of the ranking and the condition of the compensation.
  • the controller 503 may provide a reward based on the determined ranking.
  • the controller 530 may provide high reward in order of high ranking.
  • rewards may be provided for users from first to third place.
  • the controller 503 may provide a reward for a user having a designated rank.
  • rewards may be provided for users in the first, third and fifth positions.
  • the controller 503 may determine a ranking based on the size or weight of the fish caught by the user and provide a reward. That is, rewards may be provided to users who catch the largest fish or rewards may be provided in the order of catching the largest fish. Alternatively, rewards may be provided to users who catch the smallest fish, or rewards may be provided in the order of catching the smallest fish.
  • the controller 503 may provide a reward based on the number corresponding to the fish caught by the user. For example, the controller 503 may assign a ranking to a user who catches a fish corresponding to a known number and provide a reward according to the assigned ranking. For example, a user who catches a fish corresponding to 3, 7, or 10 may be given a priority and a reward may be set, and the number may be set for each fish or set according to the fish species or the size and weight of the fish. Can be set accordingly.
  • the controller 503 may announce a number corresponding to each rank, and may assign a corresponding rank to a user who catches a fish corresponding to the known number. In this case, the controller 503 may provide a compensation corresponding to the ranking.
  • the controller 503 may determine the rank in the order of catching the fish first and may provide a reward. For example, the user who catches the fish first can be given a priority and reward can be given. In addition, the controller 503 may determine a ranking according to the number of fish caught and provide a reward. For example, rewards can be provided for users who catch the most fish. The controller 503 may assign a ranking to a user who catches a specific fish species and provide a reward.
  • the communication unit 501, the storage unit 502, and the control unit 503 are implemented in the game server 5, at least some of the above-described components may be used on the control server 6 as well. Can be implemented.
  • Figure 12 is a flow chart for explaining the screen fishing providing method according to an embodiment.
  • the screen fishing providing method according to the embodiment shown in FIGS. 12 to 14 includes steps that are processed in time series in the screen fishing system F shown in FIG. 1. Therefore, even if omitted below, the above description about the screen fishing system F shown in FIG. 1 may be applied to the screen fishing providing method according to the embodiment shown in FIGS. 12 to 14.
  • the screen fishing system F may select and provide an suggestive phenomenon that suggests an event of a fishing game (S121), and may provide an event of a fishing game corresponding to the provided suggestive phenomenon (S122).
  • the screen fishing system F may provide two or more suggestive phenomena based on the balance condition between the suggestive phenomena.
  • the screen fishing system F may provide an event corresponding to the suggestive phenomenon provided in duplicate in providing an event (S122).
  • the screen fishing system F may provide an event corresponding to each of the overlapping suggestive phenomena, or may provide an event corresponding to the set when the overlapping suggestive phenomena forms a set.
  • the screen fishing system (F) is an event corresponding to the suggestive phenomenon, can control the probability of appearance of a specific fish species, the probability of granularity of appearance fish, etc., the cooperative event to perform a cooperative play between a plurality of users, It may also provide a boss event in which boss species appear.
  • the screen fishing system F may determine whether to provide a cooperative event before providing a suggestive phenomenon (S121) (S131). In this case, if it is determined that the cooperative event is provided, the screen fishing system F may provide a suggestive phenomenon corresponding to the cooperative event (S121). Thereafter, the screen fishing system F may provide a cooperative event corresponding to the suggestive phenomenon (S122).
  • the screen fishing system F may further include providing ranks between users according to play of the emergent fish species based on the provided event (S123).
  • the rank between users may be determined for one or more users grouped into a predetermined group.
  • ' ⁇ ' refers to software or a hardware component such as a field programmable gate array (FPGA) or an ASIC, and ' ⁇ ' serves a part.
  • ' ⁇ ' is not meant to be limited to software or hardware.
  • ' ⁇ Portion' may be configured to be in an addressable storage medium or may be configured to play one or more processors.
  • ' ⁇ ' means components such as software components, object-oriented software components, class components, and task components, and processes, functions, properties, procedures, and the like. Subroutines, segments of program patent code, drivers, firmware, microcode, circuits, data, databases, data structures, tables, arrays, and variables.
  • the functionality provided within the components and 'parts' may be combined into a smaller number of components and 'parts' or separated from additional components and 'parts'.
  • components and ' ⁇ ' may be implemented to play one or more CPUs in the device or secure multimedia card.
  • the screen fishing providing method may be implemented in the form of a computer readable medium for storing instructions and data executable by a computer.
  • the command and data may be stored in the form of program code, and when executed by the processor, a predetermined program module may be generated to perform a predetermined operation.
  • computer readable media can be any available media that can be accessed by a computer and includes both volatile and nonvolatile media, removable and non-removable media.
  • the computer readable medium may be a computer recording medium, which is volatile and non-implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data. It can include both volatile, removable and non-removable media.
  • the computer recording medium may be a magnetic storage medium such as HDD and SSD, an optical recording medium such as CD, DVD and Blu-ray Disc, or a memory included in a server accessible through a network.
  • the screen fishing providing method may be implemented as a computer program (or computer program product) including instructions executable by a computer.
  • the computer program includes programmable machine instructions processed by the processor and may be implemented in a high-level programming language, an object-oriented programming language, an assembly language, or a machine language.
  • the computer program may also be recorded on tangible computer readable media (eg, memory, hard disks, magnetic / optical media or solid-state drives, etc.).
  • the screen fishing providing method may be implemented by executing the computer program as described above by the computing device.
  • the computing device may include at least a portion of a processor, a memory, a storage device, a high speed interface connected to the memory and a high speed expansion port, and a low speed interface connected to the low speed bus and the storage device.
  • a processor may include at least a portion of a processor, a memory, a storage device, a high speed interface connected to the memory and a high speed expansion port, and a low speed interface connected to the low speed bus and the storage device.
  • Each of these components are connected to each other using a variety of buses and may be mounted on a common motherboard or otherwise mounted in a suitable manner.
  • the processor may process instructions within the computing device, such as to display graphical information for providing a graphical user interface (GUI) on an external input, output device, such as a display connected to a high speed interface. Instructions stored in memory or storage. In other embodiments, multiple processors and / or multiple buses may be used with appropriately multiple memories and memory types.
  • the processor may also be implemented as a chipset consisting of chips comprising a plurality of independent analog and / or digital processors.
  • the memory also stores information within the computing device.
  • the memory may consist of a volatile memory unit or a collection thereof.
  • the memory may consist of a nonvolatile memory unit or a collection thereof.
  • the memory may also be other forms of computer readable media, such as, for example, magnetic or optical disks.
  • the storage device can provide a large amount of storage space to the computing device.
  • the storage device may be a computer readable medium or a configuration including such a medium, and may include, for example, devices or other configurations within a storage area network (SAN), and may include a floppy disk device, a hard disk device, an optical disk device, Or a tape device, flash memory, or similar other semiconductor memory device or device array.
  • SAN storage area network

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Abstract

Des modes de réalisation de la présente invention concernent un procédé logiciel d'un système de pêche sur écran destiné à capturer des poissons et, plus particulièrement, un procédé et un dispositif destinés à fournir une pêche sur écran qui fournit un processus destiné à sélectionner une espèce de poisson, à lancer et à procéder à une opération de combat lorsque l'accrochage est réussi en fonction d'une morsure de l'espèce de poisson déterminée, un guide de combat étant prévu pour capturer l'espèce de poisson correspondante lors de l'opération de combat, et si l'opération de combat est effectuée selon le guide, une capture réussie est obtenue.
PCT/KR2018/006236 2017-06-08 2018-05-31 Procédé de fourniture de pêche sur écran et système associé WO2018225982A1 (fr)

Applications Claiming Priority (4)

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KR20170071812 2017-06-08
KR10-2017-0071812 2017-06-08
KR10-2017-0099218 2017-08-04
KR1020170099218A KR20180134270A (ko) 2017-06-08 2017-08-04 스크린낚시제공방법 및 이를 위한 시스템

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Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002292131A (ja) * 2001-03-30 2002-10-08 Konami Co Ltd ゲームシステム、ゲーム機、及び、ゲーム用プログラム、
KR101207621B1 (ko) * 2010-12-02 2012-12-03 (주)네오위즈게임즈 카드 시스템에 기반하여 낚시 게임을 제공하는 방법, 장치, 및 기록매체
KR20160099926A (ko) * 2015-02-13 2016-08-23 한국전자통신연구원 낚시 시뮬레이션 시스템 및 방법
KR20160122004A (ko) * 2015-04-13 2016-10-21 (주)지디아이코리아 스크린 낚시 장치
KR20170046254A (ko) * 2015-10-20 2017-05-02 주식회사 넥슨코리아 게임 제공 장치 및 방법

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002292131A (ja) * 2001-03-30 2002-10-08 Konami Co Ltd ゲームシステム、ゲーム機、及び、ゲーム用プログラム、
KR101207621B1 (ko) * 2010-12-02 2012-12-03 (주)네오위즈게임즈 카드 시스템에 기반하여 낚시 게임을 제공하는 방법, 장치, 및 기록매체
KR20160099926A (ko) * 2015-02-13 2016-08-23 한국전자통신연구원 낚시 시뮬레이션 시스템 및 방법
KR20160122004A (ko) * 2015-04-13 2016-10-21 (주)지디아이코리아 스크린 낚시 장치
KR20170046254A (ko) * 2015-10-20 2017-05-02 주식회사 넥슨코리아 게임 제공 장치 및 방법

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