WO2018225983A1 - Fishing line driving device for screen fishing and screen fishing system including same device - Google Patents

Fishing line driving device for screen fishing and screen fishing system including same device Download PDF

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Publication number
WO2018225983A1
WO2018225983A1 PCT/KR2018/006245 KR2018006245W WO2018225983A1 WO 2018225983 A1 WO2018225983 A1 WO 2018225983A1 KR 2018006245 W KR2018006245 W KR 2018006245W WO 2018225983 A1 WO2018225983 A1 WO 2018225983A1
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WO
WIPO (PCT)
Prior art keywords
fishing
screen
line
fishing rod
fishing line
Prior art date
Application number
PCT/KR2018/006245
Other languages
French (fr)
Korean (ko)
Inventor
정한민
이민호
Original Assignee
주식회사 뉴딘플렉스
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by 주식회사 뉴딘플렉스 filed Critical 주식회사 뉴딘플렉스
Publication of WO2018225983A1 publication Critical patent/WO2018225983A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/818Fishing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/30Capturing games for grabbing or trapping objects, e.g. fishing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/30Capturing games for grabbing or trapping objects, e.g. fishing games
    • A63F9/305Fishing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8035Virtual fishing

Definitions

  • Embodiments disclosed herein relate to a fishing line driving device for a screen fishing and a screen fishing system including the device, and more particularly, is applied to a screen fishing system for providing a fishing image on a screen to draw traction to a user's fishing line.
  • the present invention relates to a fishing line driving device for screen fishing that simulates actual fishing while providing a screen fishing system including the device.
  • Such indoor sports facilities include screen baseball and screen golf, and recently, a screen fishing system has been developed that provides an indoor fishing environment.
  • the screen fishing system provides a fishing image through the screen while providing traction through a fishing line connected to the user's fishing rod, thereby providing a feeling of mouthfulness, hooking, and hand-feeling in the fight with meat.
  • Existing screen fishing system simulates actual fishing by winding in the direction of pulling the user's fishing line through the forward rotation of the motor or by unwinding the fishing line in the direction of the fishing rod through the reverse rotation of the motor.
  • the existing screen fishing system simulates the movement of the fish only through the operation of the forward or reverse rotation of the motor, so there is a limit in realizing the movement of the fish.
  • the existing screen fishing system is tow the fishing line by the forward rotation of the fishing line to the fishing line, and at the same time, when the fishing line is released to implement by the reverse rotation rather than the idling of the motor, the actual reel is released by the momentary movement of the fish There is a limit to providing the same feeling.
  • the prior art document is a technology that provides power to the fishing line at all times while the motor connected to the fishing line is rotated forward or reverse, there is a limit that can not implement the moment when the power is not provided to the fishing line.
  • the prior art document is a configuration that the fishing line is wound directly on the motor, there is a problem that tangling easily on the fishing line.
  • the fishing line in the prior art literature has a disadvantage that it is easily tangled as the winding and unwinding process is repeated to the motor because it is made of thin thickness with flexibility.
  • the background art described above is technical information that the inventors possess for the derivation of the present invention or acquired in the derivation process of the present invention, and is not necessarily a publicly known technique disclosed to the general public before the application of the present invention. .
  • An object of the present invention is to provide a fishing line driving device for a screen fishing and a screen fishing system including the device.
  • the embodiments disclosed herein provides a fishing line driving device for screen fishing and a screen fishing system including the device that can be connected to the fishing line to prevent the tangling of the traction line to pull the fishing line while winding or unwinding on the bobbin There is a purpose.
  • the embodiments disclosed in the present specification to provide a fishing line driving device for screen fishing that can implement the fine movement of the fish by providing a vibration to the fishing line in the process of pulling or unwinding the fishing line and a screen fishing system comprising the device There is a purpose.
  • a fishing line driving apparatus for screen fishing included in the screen fishing system for providing a fishing simulation image to the screen
  • a fishing line driving apparatus comprising: a main motor providing a driving force; A towing unit connected to a fishing line of a fishing rod and operated by a driving force of the main motor, and pulling the fishing line toward the screen or unwinding the fishing rod toward the fishing rod; And a clutch unit installed between the towing unit and the main motor to transmit or block a driving force of the main motor to the towing unit.
  • the screen fishing system including the fishing line drive, based on the information provided from the fishing rod according to the action or reeling of the fishing rod It further comprises a control server for controlling the operation of the main motor.
  • the screen fishing that can provide a taste similar to the movement of the actual fish by realizing the moment when the power line is not transmitted to the fishing line through the clutch part without directly transmitting the driving force of the main motor.
  • a fishing line driving device and a screen fishing system including the device can be provided.
  • the vibration is provided by the pressure of the vibrator to a portion of the traction line, the vibration is transmitted through the fishing line to drive the fishing line for fishing line fishing line can implement the action of the fishing line, such as fine movement of the fish A device and a screen fishing system including the device can be presented.
  • FIG. 1 and 2 is a configuration diagram showing the configuration of a screen fishing system to which the present invention is applied.
  • FIG. 3 is a front view showing the configuration of a fishing line driving apparatus according to an embodiment.
  • FIG. 4 is a plan view showing a fishing line driving apparatus according to an embodiment.
  • FIG. 5 is a front view illustrating the towing unit illustrated in FIG. 4.
  • FIG. 6 is a front view illustrating a fishing rod action unit of the screen fishing system according to an embodiment.
  • FIG. 7 is a flowchart illustrating a fishing line driving method according to an embodiment.
  • FIG. 1 and 2 is a configuration diagram showing the configuration of a screen fishing system to which the present invention is applied.
  • Screen fishing line driving device 10 is included in the screen fishing system (F) implemented in the room as shown in Figures 1 and 2, the quality of the hook or hook in the actual fishing situation, Provides simulated fighting with fish and capture.
  • the screen fishing system (F) is implemented by providing an image of the actual fishing place and the image suitable for the fishing situation through the projector (1a) to the screen (1) installed on one side of the indoor space by the simulation, the screen (1) A plurality of pedestals 2 are partitioned in front of the) and a plurality of fishing poles 7 are provided on each of the pedestals 2 to provide a fishing space for the user.
  • a fishing line driving device 10 connected to the fishing line 7a of the fishing rod 7 is installed for each fishing rod at the rear of the screen 1 corresponding to each pedestal 2 so as to provide the action information or reel of the fishing rod 7.
  • the fishing situation is simulated by pulling or unwinding the fishing line 7a according to the reeling information of 7b) or the simulation information of the game server 5.
  • each fishing line driving device 10 or each pedestal 2 the lighting device (3) is installed to simulate the change of weather conditions or time through the change in illumination, and events such as fishing success to the user When generated, the lighting device 3 provides a flashing effect and the like.
  • the lighting device 3 corresponding to the fishing line driving device 10 or the pedestal 2 may emit light based on an image provided through the screen 1, for example, the screen 1. It can illuminate the same or similar color as the fishing environment. In addition, the lighting device 3 may illuminate based on an event occurring in response to the fishing line driving device 10 or the pedestal 2, for example, an event such as a user's login, logout, and fishing success. Depending on the color can be illuminated with a different color than the existing light.
  • the lighting device 3 is controlled by the game server 5 or the control server 6 to be described later, and illuminates the lights corresponding to the simulation information or the simulation image.
  • the screen 1 is provided with a speaker 4 to provide a sound or background music corresponding to the simulated image of the screen (1).
  • the speaker 4 is controlled by the game server 5 or the control server 6, which will be described later, and may output sound corresponding to simulation information or a simulation image.
  • the game server 5 and the control server 6 may be installed together with the screen 1.
  • the game server 5 and the control server 6 may communicate with each other while being located outside, or may be implemented as an integrated device.
  • the game server 5 may be included in the control server 6 or may be implemented such that the control server 6 is included in the game server 5.
  • the game server 5 performs software processing for implementing screen fishing.
  • the game server 5 outputs a preset simulation image to the screen 1 through the projector 1a, or outputs a predetermined simulation image to the screen 1 through the projector 1a when a predetermined condition is satisfied.
  • a predetermined simulation image may be output at a predetermined time, or a randomly determined simulation image may be output.
  • the game server 5 receives the setting information such as the type of fishing, the place, the weather, the target fish species, and the like from the input console installed on the user's fishing rod 7 or the base 2 to simulate the input setting information.
  • the information is generated, and the generated simulation image based on the simulation information is output to the screen 1 through the projector 1a.
  • the game server 5 communicates with at least one of the fishing line driving device 10, the fishing rod 7 and the control server 6, information (operation state information), the fishing rod operating state of the fishing line driving device 10 Obtain and simulate at least one of the information (action information) regarding the action state (7) and the information about the reel state (reel information) of the reel 7b, and screen a simulation image generated based on the generated simulation information. Output to (1).
  • the game server 5 outputs a simulation image in which the fish caught in the fishing line moves along the direction of the mall fishing rod by acquiring action information having information about the direction of the fishing rod, or the reel of which the reel of the fishing rod is wound. By acquiring the information, it is possible to output a simulation image in which the fish caught in the fishing line moves toward the user.
  • the game server 5 may manage a user account for playing screen fishing, and may process the user's login or logout from an input console installed on the user's fishing rod 7 or the base 2.
  • control server 6 performs a hardware process for implementing screen fishing.
  • the control server 6 communicates with at least one of the fishing line driving device 10, the fishing rod 7, and the game server 5, the operation state information of the fishing line driving device 10, the action information or the reel of the fishing rod 7 ( At least one of the reeling information and the simulation information of 7b) may be obtained. Based on the obtained information, the control server 6 controls the fishing line driving device 10 to simulate the fishing situation.
  • control server 6 may control the driving device 10 by acquiring the reeling information of the fishing rod reel from the fishing rod 7, and also simulates the fish movement from the game server 5.
  • the driving device 10 can be controlled by acquiring the information.
  • control server 6 may preset various patterns for each fish and operate the fishing line driving device 10 according to the predetermined pattern. For example, in order to express the movement of the rock for three seconds, the RPM of the main motor 100 to be described later is 300, the strength of the clutch unit 400 to be described later is 200 (medium), the RPM of the vibrator 230 to be described later is 100 When set, the control server 6, the fishing line driving device 10 is operated for 3 seconds according to the preset value.
  • control server 6 communicates with the fishing line driving device 10, the fishing rod 7 and the game server 5, respectively, the operation state information, the action information and the obtained from the fishing line driving device 10 and the fishing rod 7 Reeling information can be provided to the game server (5).
  • the control server 6 described above may control the controller 300 to be described later, and control the driving device 10 by controlling the controller 300.
  • Figure 3 is a front view showing the configuration of a fishing line driving apparatus according to an embodiment
  • Figure 4 is a plan view showing a fishing line driving apparatus according to an embodiment.
  • FIG. 5 is a front view illustrating the tow unit illustrated in FIG. 4
  • FIG. 6 is a front view illustrating a fishing rod action unit of the screen fishing system according to an embodiment.
  • the driving device 10 installed on each pedestal 2 may include a main motor 100, a towing unit 200, and a clutch unit 400.
  • the driving device 10 may directly communicate with the control server 6, or additionally include a controller 300 to communicate with the control server 6 through the controller 300 and control the main motor 100. Can be.
  • the main motor 100 provides the driving force for towing the fishing line of the user while being operated by the controller 300 (or the control server 6) described above to the towing unit 200 to be described later.
  • the towing unit 200 is operated by the driving force of the main motor 100 while pulling the fishing line of the user in the direction of the screen (1) or unwinding in the direction of the fishing rod (7) of the user with the simulation of the fishing line winding or loosening It is a component that simulates the movement of.
  • the towing unit 200 may include, for example, a tow line 210 and a bobbin 220 as shown in FIG. 4.
  • Tow line 210 is a member that is connected to the fishing line (7a) as shown in Figure 3 is wound on the bobbin 220 or unwound from the bobbin 220, pulling or loosening the fishing line (7a).
  • the fishing line 7a of the user is connected to the traction line 210 in a state of being coupled to the fishing rod 7 while having a limited length, specifically, the state is not wound on the reel (7b) as shown in FIG.
  • the rear end portion may be connected to the furnace tension sensor unit 550.
  • the fishing line 7a is not wound on the reel 7b even when the user winds the reel 7b, and the reeling is simulated as the traction line 210 is wound on the bobbin 220.
  • the bobbin 220 is connected to the main motor 100 through the clutch unit 400 to be described later, and pulls or unwinds the tow line 210 while rotating forward or reverse according to the driving of the main motor 100.
  • the tow line 210 is formed in a band shape having a width wider than the thickness of the fishing line 7a, as shown in Figure 4, the bobbin 220 is preferably formed in a width corresponding to the tow line 210. .
  • the traction line 210 may be wound in a stacked state, thereby preventing entanglement.
  • the bobbin 220 is provided with a bobbin encoder 240 as shown in Figure 4 may be provided to the controller 300 (or control server 6) the number of revolutions and the direction of rotation.
  • the control server 6 can monitor whether the simulation of the reel is made correctly, and can easily monitor whether or not a problem occurs in the winding or unwinding of the bobbin 220. For example, the control server 6, if the rotation speed of the bobbin 220 according to the control command input to the drive device 10 and the information about the rotation speed obtained by the bobbin encoder 240 does not match, the bobbin It may be determined that there is a problem at 220.
  • the clutch unit 400 is a component that allows idling of the bobbin 220 while transmitting or blocking power of the main motor 100 transmitted to the bobbin 220.
  • the clutch unit 400 is installed between the main motor 100 and the bobbin 220 as shown in FIG. 4 to control power transmission of the main motor 100 under the control of the controller 300.
  • the bobbin 220 is allowed to idle when power transmission is interrupted by the clutch unit 400 even when the main motor 100 is operated.
  • the traction line 210 is bobbin by the main motor 100. It is possible to provide a more free movement to the fishing line while being released from the bobbin 220 by the idling of the bobbin 220 instead of the reverse rotation of 220.
  • the clutch unit 400 may be configured of, for example, a powder clutch to interrupt power transmission between the driving motor 100 and the bobbin 220.
  • the powder clutch is composed of a driving body in which an excitation coil is built and connected to the output shaft of the main motor 100, a driven body connected to the bobbin 220, and a powder filled between the driving bodies.
  • the powder clutch When the powder clutch is excited by the control of the controller 300 described above, the powder clutch transmits the power of the driving body to the driven body while the powder is magnetized, and blocks the power in the non-excited state of the exciting coil.
  • the above-mentioned towing unit 200 is provided with a vibrator 230, as shown in Figure 4 and 5 may provide a vibration to the fishing line by pressing a portion of the tow line 210.
  • the vibrator 230 may include a pressure roller 231, a pressure rod 232, and a pressure motor 233.
  • the pressure roller 231 is rotatably installed in a state adjacent to the bobbin 220 while being in parallel with the above-described bobbin 220, the pressure motor 233 is a pressure roller 231 under the control of the controller (6). Rotate
  • the pressure rod 232 is composed of a plurality as shown in Figure 5 is fixed at a predetermined interval along the circumferential direction of the pressure roller 231, in close contact with the traction line 210 by the rotation of the pressure roller 231 While pressing the tow line 210 in the direction perpendicular to the longitudinal direction to generate a vibration.
  • the pressure bar 232 may provide a vibration because the pressure rod 232 is in close contact with the traction line 210 by the rotation of the pressure roller 231 in sequence, and may implement a fine hand taste by providing a vibration to the fishing line of the user. .
  • control server 6 and the game server 5 may obtain the action information and the reeling information by the fishing rod action unit 500 as shown in FIG. 6.
  • the fishing rod action unit 500 detects at least one of the action information of the fishing rod generated by detecting the action of the fishing rod 7 and the reeling of the reel 7b by the user and the fishing rod reeling information of the game server 5 and the control server ( 6) can be provided.
  • the fishing rod action unit 500 may provide resistance to the reeling of the reel 7b under the control of the game server 5 or the control server 6.
  • the rod action unit 500 may include a reel encoder 520, an IMU sensor unit 530, a reel brake 540, and a tension sensor unit 550, as shown in FIG. 6.
  • the reel 7b as described above, provides a feeling of actual reeling while the fishing line 7a is not wound but is rotated forward or reverse by the user.
  • the reel encoder 520 is connected to the reel 7b and detects the rotational direction or the number of revolutions of the reel 7b and provides it to the game server 5 and the control server 6. That is, the reel encoder 520 provides the reel of the reel of the reel (7b) and the rotational speed as the reeling information.
  • the reel encoder 520 detects that the fishing line is unwound five times, and provides the detected information to the game server 5 and the control server 6 as reeling information, and obtains the reeling information.
  • the game server 5 may generate and provide a simulation image in which fishing lines appear to be unwinding in the opposite direction to the fishing rod, and the control server 6 having obtained the reeling information causes the controller 300 to operate the main motor 100. It can be controlled so that the retraction unit 200 is wound around the fishing line so that the fishing line is drawn in the opposite direction to the fishing rod.
  • the IMU sensor unit 530 detects the action of the fishing rod 7 and provides the game server 5 and the control server 6 to detect the inclination or direction of the fishing rod 7 using the acceleration sensor and the gyro sensor. To the game server 5 and the control server 6 as action information. That is, the IMU sensor unit 530 generates and provides the action information of the fishing rod 7.
  • control server 6 provides the reel information of the reel 7b provided by the reel encoder 520, the action information of the fishing rod 7 provided by the IMU sensor unit 530, and the bobbin encoder 240. At least one of the operation state information and the simulation information provided by the game server 5 can be obtained, and the fishing situation is simulated by controlling the towing unit 200 based on the obtained information.
  • the game server 6 is provided with the reel information of the reel (7b) provided by the reel encoder 520, the action information of the fishing rod 7 provided by the IMU sensor unit 530 and the bobbin encoder (240) At least one of the operating state information is acquired to generate simulation information, and the generated simulation image is output to the screen 1 based on the simulation information.
  • the reel brake 540 may provide a resistance to rotation of the reel 7b based on the tension measured by the tension sensor unit 550.
  • Reel brake 540 may also provide resistance to rotation of reel 7b based on control of game server 5 or control server 6.
  • the reel brake 540 provides resistance to the rotation of the reel 7b according to the tension applied to the fishing line 7a, or rotates the reel 7b by the control of the game server 5 or the control server 6.
  • a component that provides resistance to Accordingly, the reel brake 540 may provide a different feeling depending on the action or reeling of the fishing rod 7, and may provide a different feeling of reeling depending on the weight or fish species of the fish.
  • the reel brake 540 is provided on the rotating shaft of the handle constituting the reel (7b) to operate under the control of the game server 5 or the control server 6 or fishing line 7a detected by the tension sensor unit 550 described later It is possible to provide electronic resistance while operating by tension of).
  • the tension sensor unit 550 may measure the tension applied to the fishing line 7a while forming the connection portion of the fishing line 7a and provide the measured tension value to the game server 5 and the control server 6 as action information. have.
  • the tension sensor unit 550 is a component for failing to catch when the tension applied to the fishing line (7a) by the excessive fishing rod or reeling exceeds the set value.
  • control server 6 detects the tension of the fishing line through the tension sensor unit 550 while the excessive reeling or the action of the fishing rod by idling the bobbin 220 through the clutch unit 400 during the action of the fishing rod to catch the failure situation
  • the game server 5 may output an image of the failure situation on the screen 1.
  • control server 6 operating the driving device 10 during user casting may stop the operation of the driving device 10 when a predetermined tension is detected through the tension sensor unit 550.
  • the fishing rod (7) is provided with an input console (8) as shown in Figure 6 may be selected the target fish species or menu selection and the like.
  • a voice chip (not shown) may be built in the reel 7b to provide a sound based on at least one of fishing rod action information and fishing rod reeling information.
  • the voice chip may output a casting sound corresponding to a casting movement of a fishing rod or a drag sound corresponding to the operation of the reel brake.
  • the reel (7b) has a built-in vibration motor (not shown) can implement the vibration when fighting.
  • the voice chip and the vibration motor may be operated by other components included in the fishing rod action part 500 or may be operated by the control of the game server 5 or the control server 6.
  • a driving method of a fishing line driving apparatus including the above components will be described with reference to FIG. 7.
  • control server 6 acquires at least one of operation state information, simulation information, action information, and reeling information while communicating with the game server 5, the driving device 10, and the fishing rod 7 ( S100).
  • the game server 5 is based on the setting information, such as the place, fishing type, target fish species, weather, etc. input through the input console 8 installed on the fishing rod (7) or the console not shown installed on the base (2)
  • the simulation information is generated and provided to the control server 6, and the fishing rod 7 generates the action information of the inclination or direction of the fishing rod through the IMU sensor unit 530 and provides it to the control server 6, or the reel encoder.
  • the reel information of the number of revolutions of the reel (7b) or the direction of rotation is generated and provided to the control server (6).
  • control server 6 simulates the movement of the fish by operating the fishing line driving device 10 based on the obtained information (S200).
  • the control server 6 provides the traction to the fishing line while winding or unwinding the tow line 210 to the bobbin 220 while controlling the main motor 100 through the controller 300 matched to the drive device 10, the main It transmits or cuts off the power of the motor 100 to simulate the movement of the fish while allowing instantaneous idling of the bobbin 220.
  • the tow line 210 is formed in a wide band form is wound in a laminated state on the bobbin 220, so that it is smoothly wound or unwound without tangling.
  • the excitation coil of the clutch unit 400 is excited to transfer the power of the driving body and the driven body by magnetizing the powder, or excitation of the excitation coil.
  • the power is cut off by enabling idling of the driven body.
  • control server 6 operates the vibrator 230 to press the portion of the tow line 210 in the vertical direction to provide vibration to the fishing line 7a.
  • the pressure roller 231 is vibrated to the connecting line 210 by pressing in the form of hitting the tow line 210 through the pressure rods 232 while rotating by the pressure motor 233 operated by the control server (6). Generates.
  • the user can feel the actual movement of the fish through the power control by the clutch unit 400 and the vibration by the vibrator 230.
  • the control server 6 detects the casting of the user and operates the driving device 10 according to the pattern before the mouth. For example, the control server 6 may cause the driving device 10 to simulate the movement of the fishing line according to the casting by winding the traction line, and may stop the operation of the driving device 10 when the tension according to the quality of the mouth is sensed. .
  • the control server 6 operates the drive device 10 in a fighting pattern with the drive device 10 fish.
  • the game server 5 and the control server 6 drives the reel brake 540, the vibration motor of the reel, and the voice chip according to the rotation speed of the reel encoder 520 or the measured value of the IMU sensor unit 530.
  • At least one of the game server 5 and the control server 6 may provide a reward to the user.
  • the fishing line driving method described above may also be implemented in the form of a computer-readable medium for storing instructions and data executable by a computer.
  • the command and data may be stored in the form of program code, and when executed by the processor, a predetermined program module may be generated to perform a predetermined operation.
  • computer readable media can be any available media that can be accessed by a computer and includes both volatile and nonvolatile media, removable and non-removable media.
  • the computer readable medium may be a computer recording medium, which is volatile and non-implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data. Both volatile, removable and non-removable media may be included.
  • computer recording media may be provided via magnetic storage media such as HDDs and SSDs, optical recording media such as CDs, DVDs and Blu-ray discs, or may be accessible via a network. It may be a memory included in the server.
  • the fishing line driving method described above may be implemented as a computer program (or computer program product) including instructions executable by a computer.
  • the computer program includes programmable machine instructions processed by the processor and may be implemented in a high-level programming language, an object-oriented programming language, an assembly language, or a machine language. .
  • the computer program may also be recorded on tangible computer readable media (eg, memory, hard disks, magnetic / optical media or solid-state drives, etc.).
  • the fishing line driving method described above may be implemented by executing the computer program as described above by the computing device.
  • the computing device may include at least a portion of a processor, a memory, a storage device, a high speed interface connected to the memory and a high speed expansion port, and a low speed interface connected to the low speed bus and the storage device.
  • a processor may include at least a portion of a processor, a memory, a storage device, a high speed interface connected to the memory and a high speed expansion port, and a low speed interface connected to the low speed bus and the storage device.
  • Each of these components are connected to each other using a variety of buses and may be mounted on a common motherboard or otherwise mounted in a suitable manner.
  • the processor may process instructions within the computing device, such as to display graphical information for providing a graphical user interface (GUI) on an external input, output device, such as a display connected to a high speed interface. Instructions stored in memory or storage. In other embodiments, multiple processors and / or multiple buses may be used with appropriately multiple memories and memory types.
  • the processor may also be implemented as a chipset consisting of chips comprising a plurality of independent analog and / or digital processors.
  • the memory also stores information within the computing device.
  • the memory may consist of a volatile memory unit or a collection thereof.
  • the memory may consist of a nonvolatile memory unit or a collection thereof.
  • the memory may also be other forms of computer readable media, such as, for example, magnetic or optical disks.
  • the storage device can provide a large amount of storage space to the computing device.
  • the storage device may be a computer readable medium or a configuration including such a medium, and may include, for example, devices or other configurations within a storage area network (SAN), and may include a floppy disk device, a hard disk device, an optical disk device, Or a tape device, flash memory, or similar other semiconductor memory device or device array.
  • SAN storage area network
  • ' ⁇ part' used in the above embodiments refers to software or a hardware component such as a field programmable gate array (FPGA) or an ASIC, and the ' ⁇ part' performs certain roles.
  • ' ⁇ ' is not meant to be limited to software or hardware.
  • ' ⁇ Portion' may be configured to be in an addressable storage medium or may be configured to play one or more processors.
  • ' ⁇ ' means components such as software components, object-oriented software components, class components, and task components, and processes, functions, properties, procedures, and the like. Subroutines, segments of program patent code, drivers, firmware, microcode, circuits, data, databases, data structures, tables, arrays, and variables.
  • the functionality provided within the components and 'parts' may be combined into a smaller number of components and 'parts' or separated from additional components and 'parts'.
  • the components and ' ⁇ ' may be implemented to play one or more CPUs in the device or secure multimedia card.
  • the above-described embodiments are for illustrative purposes, and those of ordinary skill in the art to which the above-described embodiments belong may easily change to other specific forms without changing the technical spirit or essential features of the above-described embodiments. I can understand. Therefore, it is to be understood that the above-described embodiments are illustrative in all respects and not restrictive. For example, each component described as a single type may be implemented in a distributed manner, and similarly, components described as distributed may be implemented in a combined form.

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Abstract

A fishing line driving device for screen fishing and a screen fishing system including the same device are provided. The fishing line driving device for screen fishing which is included in the screen fishing system for providing fishing simulation images on a screen comprises: a main motor for providing a driving force; a reeling unit, which is connected to a fishing line of a fishing rod and is operated by the driving force of the main motor, for pulling the fishing line in a direction of the screen or loosening the fishing line in a direction of the fishing rod; and a clutch unit installed between the reeling unit and the main motor for transmitting or blocking the driving force of the main motor to the reeling unit.

Description

스크린 낚시용 낚싯줄 구동장치 및 해당 장치를 포함하는 스크린 낚시 시스템Fishing line drive for screen fishing and screen fishing system comprising the device
본 명세서에서 개시되는 실시예들은 스크린 낚시용 낚싯줄 구동장치 및 해당 장치를 포함하는 스크린 낚시 시스템에 관한 것으로, 보다 상세하게는 스크린으로 낚시영상을 제공하는 스크린 낚시 시스템에 적용되어 사용자의 낚싯줄에 견인력을 제공하면서 실제 낚시를 모사하는 스크린 낚시용 낚싯줄 구동장치 및 해당 장치를 포함하는 스크린 낚시 시스템에 관한 것이다.Embodiments disclosed herein relate to a fishing line driving device for a screen fishing and a screen fishing system including the device, and more particularly, is applied to a screen fishing system for providing a fishing image on a screen to draw traction to a user's fishing line. The present invention relates to a fishing line driving device for screen fishing that simulates actual fishing while providing a screen fishing system including the device.
최근 들어 야외의 시설에 직접 가지 않고도 실내에서 간편하게 레포츠를 즐기기 위한 시설들이 개발되어 들어서고 있다.Recently, facilities have been developed for simply enjoying sports indoors without going directly to outdoor facilities.
이와 같은 실내 레포츠 시설로는 스크린 야구나 스크린 골프가 있으며, 최근에는 실내에서 실제 낚시와 같은 환경을 제공하는 스크린 낚시 시스템이 개발되고 있다.Such indoor sports facilities include screen baseball and screen golf, and recently, a screen fishing system has been developed that provides an indoor fishing environment.
스크린 낚시 시스템은 스크린을 통해 낚시 영상을 제공하면서, 사용자의 낚싯대에 연결된 낚싯줄을 통해 견인력을 제공함으로써 실제 낚시에서 느낄 수 있는 입질과 후킹, 고기와의 파이팅 과정에서의 손맛 등과 같은 느낌을 제공한다.The screen fishing system provides a fishing image through the screen while providing traction through a fishing line connected to the user's fishing rod, thereby providing a feeling of mouthfulness, hooking, and hand-feeling in the fight with meat.
기존의 스크린 낚시 시스템은 모터의 정회전을 통해 사용자의 낚싯줄을 당기는 방향으로 감거나 모터의 역회전을 통해 낚싯줄을 낚싯대 방향으로 풀면서 실제 낚시를 모사하고 있다.Existing screen fishing system simulates actual fishing by winding in the direction of pulling the user's fishing line through the forward rotation of the motor or by unwinding the fishing line in the direction of the fishing rod through the reverse rotation of the motor.
그런데, 기존의 스크린 낚시 시스템은 단순히 모터의 정회전 또는 역회전의 작동을 통해서만 물고기의 움직임을 모사하므로 실제 물고기의 움직임을 구현하는 데는 한계가 있다.However, the existing screen fishing system simulates the movement of the fish only through the operation of the forward or reverse rotation of the motor, so there is a limit in realizing the movement of the fish.
즉, 기존의 스크린 낚시 시스템은 낚싯줄에 모터의 정회전에 의해 낚싯줄을 감아서 견인하는 동시에, 낚싯줄을 풀 때에도 모터의 공회전이 아닌 역회전을 통해 구현하기 때문에 물고기의 순간적인 움직임에 의해 실제 릴이 풀리는 것과 같은 느낌을 제공하는 데는 한계가 있다.In other words, the existing screen fishing system is tow the fishing line by the forward rotation of the fishing line to the fishing line, and at the same time, when the fishing line is released to implement by the reverse rotation rather than the idling of the motor, the actual reel is released by the momentary movement of the fish There is a limit to providing the same feeling.
관련하여 선행기술 문헌인 대한민국 등록특허 제10-1679784호에는 스크린 낚시장치가 개시되어 있다.In connection with the prior art document Republic of Korea Patent No. 10-1679784 discloses a screen fishing device.
그런데 선행기술 문헌은 낚싯줄에 연결된 모터가 정회전 또는 역회전하면서 낚싯줄에 상시적으로 동력을 제공하는 기술이어서 낚싯줄에 동력이 제공되지 않는 순간을 구현할 수 없는 한계점이 있다.However, the prior art document is a technology that provides power to the fishing line at all times while the motor connected to the fishing line is rotated forward or reverse, there is a limit that can not implement the moment when the power is not provided to the fishing line.
한편, 선행기술 문헌은 낚싯줄을 모터에 직접 감는 구성이어서 낚싯줄에 엉킴이 쉽게 발생하는 문제점이 있다.On the other hand, the prior art document is a configuration that the fishing line is wound directly on the motor, there is a problem that tangling easily on the fishing line.
즉, 선행기술 문헌에서의 낚싯줄은 가요성을 가지면서 가는 굵기로 제작되므로 모터에 감기고 풀리는 과정이 반복되면서 쉽게 엉키게 되는 단점이 있다.That is, the fishing line in the prior art literature has a disadvantage that it is easily tangled as the winding and unwinding process is repeated to the motor because it is made of thin thickness with flexibility.
따라서 상술된 문제점을 해결하기 위한 기술이 필요하게 되었다.Therefore, there is a need for a technique for solving the above problems.
한편, 전술한 배경기술은 발명자가 본 발명의 도출을 위해 보유하고 있었거나, 본 발명의 도출 과정에서 습득한 기술 정보로서, 반드시 본 발명의 출원 전에 일반 공중에게 공개된 공지기술이라 할 수는 없다.On the other hand, the background art described above is technical information that the inventors possess for the derivation of the present invention or acquired in the derivation process of the present invention, and is not necessarily a publicly known technique disclosed to the general public before the application of the present invention. .
본 명세서에서 개시되는 실시예들은, 메인모터의 구동력을 통해 낚싯줄을 견인하여 실제 낚시를 모사하면서 메인모터의 동력전달을 단속함으로써 낚싯줄에 동력전달이 되지 않는 순간을 제공하여 물고기의 순간적인 움직임을 구현할 수 있는 스크린 낚시용 낚싯줄 구동장치 및 해당 장치를 포함하는 스크린 낚시 시스템을 제시하는 데 목적이 있다.Embodiments disclosed in the present specification, by driving the fishing line through the driving force of the main motor to simulate the actual fishing while providing power to the fishing line by interrupting the power transmission of the main motor to implement the momentary movement of the fish An object of the present invention is to provide a fishing line driving device for a screen fishing and a screen fishing system including the device.
또한, 본 명세서에서 개시되는 실시예들은 낚싯줄에 연결되어 보빈에 감기거나 풀리면서 낚싯줄을 견인하는 견인줄의 엉킴을 방지할 수 있는 스크린 낚시용 낚싯줄 구동장치 및 해당 장치를 포함하는 스크린 낚시 시스템을 제시하는 데 목적이 있다.In addition, the embodiments disclosed herein provides a fishing line driving device for screen fishing and a screen fishing system including the device that can be connected to the fishing line to prevent the tangling of the traction line to pull the fishing line while winding or unwinding on the bobbin There is a purpose.
또한, 본 명세서에서 개시되는 실시예들은 낚싯줄을 견인하거나 푸는 과정에서 낚싯줄에 진동을 제공함으로써 물고기의 미세한 움직임을 구현할 수 있는 스크린 낚시용 낚싯줄 구동장치 및 해당 장치를 포함하는 스크린 낚시 시스템을 제시하는 데 목적이 있다.In addition, the embodiments disclosed in the present specification to provide a fishing line driving device for screen fishing that can implement the fine movement of the fish by providing a vibration to the fishing line in the process of pulling or unwinding the fishing line and a screen fishing system comprising the device There is a purpose.
상술한 기술적 과제를 달성하기 위한 기술적 수단으로서, 본 발명의 하나의 양상을 이루는 스크린 낚시용 낚싯줄 구동장치의 일 실시예에 따르면, 스크린으로 낚시 시뮬레이션 영상을 제공하는 스크린 낚시 시스템에 포함되는 스크린 낚시용 낚싯줄 구동장치에 있어서, 구동력을 제공하는 메인모터; 낚싯대의 낚싯줄에 연결되어 상기 메인모터의 구동력에 의해 작동하고, 상기 낚싯줄을 상기 스크린 방향으로 당기거나 상기 낚싯대 방향으로 푸는 견인부; 및 상기 견인부와 상기 메인모터의 사이에 설치되어 상기 메인모터의 구동력을 상기 견인부에 전달하거나 차단하는 클러치부를 포함한다.As a technical means for achieving the above-described technical problem, according to an embodiment of a fishing line driving device for screen fishing forming an aspect of the present invention, for screen fishing included in the screen fishing system for providing a fishing simulation image to the screen A fishing line driving apparatus, comprising: a main motor providing a driving force; A towing unit connected to a fishing line of a fishing rod and operated by a driving force of the main motor, and pulling the fishing line toward the screen or unwinding the fishing rod toward the fishing rod; And a clutch unit installed between the towing unit and the main motor to transmit or block a driving force of the main motor to the towing unit.
또한, 본 발명의 다른 하나의 양상을 이루는 스크린 낚시 시스템의 일 실시예에 따르면, 상기 낚싯줄 구동장치를 포함하는 스크린 낚시 시스템에 있어서, 상기 낚싯대의 액션이나 릴링에 따라 상기 낚싯대로부터 제공받은 정보에 기초하여 상기 메인모터의 작동을 제어하는 컨트롤서버를 더 포함한다.In addition, according to an embodiment of the screen fishing system according to another aspect of the present invention, in the screen fishing system including the fishing line drive, based on the information provided from the fishing rod according to the action or reeling of the fishing rod It further comprises a control server for controlling the operation of the main motor.
전술한 과제 해결 수단 중 하나에 의하면, 메인모터의 구동력을 직접 전달하지 않고 클러치부의 단속을 통해 낚싯줄에 동력전달이 되지 않는 순간을 구현함으로써 실제 물고기의 움직임과 유사한 손맛을 제공할 수 있는 스크린 낚시용 낚싯줄 구동장치 및 해당 장치를 포함하는 스크린 낚시 시스템을 제시할 수 있다.According to one of the above-mentioned means for solving the problem, the screen fishing that can provide a taste similar to the movement of the actual fish by realizing the moment when the power line is not transmitted to the fishing line through the clutch part without directly transmitting the driving force of the main motor. A fishing line driving device and a screen fishing system including the device can be provided.
또한, 전술한 과제 해결 수단 중 하나에 의하면, 낚싯줄을 견인하는 견인줄이 넓은 폭을 갖는 밴드형태로 구성되어 보빈에 적층상태로 권취되므로 엉킴이 방지될 수 있는 스크린 낚시용 낚싯줄 구동장치 및 해당 장치를 포함하는 스크린 낚시 시스템을 제시할 수 있다.In addition, according to one of the above-mentioned means for solving the problem, the fishing line driving device for the fishing line and the device that can be prevented tangling because the traction line for pulling the fishing line is formed in a band shape having a wide width wound in a laminated state bobbin It can present a screen fishing system including.
또한, 전술한 과제 해결 수단 중 하나에 의하면, 견인줄의 일부분에 바이브레이터의 가압에 의한 진동이 제공되므로 낚싯줄을 통해 진동이 전달됨으로써 물고기의 미세한 움직임과 같은 낚싯줄의 액션을 구현할 수 있는 스크린 낚시용 낚싯줄 구동장치 및 해당 장치를 포함하는 스크린 낚시 시스템을 제시할 수 있다.In addition, according to one of the above-mentioned means for solving the problem, because the vibration is provided by the pressure of the vibrator to a portion of the traction line, the vibration is transmitted through the fishing line to drive the fishing line for fishing line fishing line can implement the action of the fishing line, such as fine movement of the fish A device and a screen fishing system including the device can be presented.
개시되는 실시예들에서 얻을 수 있는 효과는 이상에서 언급한 효과들로 제한되지 않으며, 언급하지 않은 또 다른 효과들은 아래의 기재로부터 개시되는 실시예들이 속하는 기술분야에서 통상의 지식을 가진 자에게 명확하게 이해될 수 있을 것이다.The effects obtainable in the disclosed embodiments are not limited to the effects mentioned above, and other effects not mentioned above are apparent to those skilled in the art to which the embodiments disclosed from the following description belong. Can be understood.
도 1 및 도 2는 본 발명이 적용되는 스크린 낚시 시스템의 구성을 나타내는 구성도이다.1 and 2 is a configuration diagram showing the configuration of a screen fishing system to which the present invention is applied.
도 3은 일 실시예에 따른 낚싯줄 구동장치의 구성을 나타내는 정면도이다.3 is a front view showing the configuration of a fishing line driving apparatus according to an embodiment.
도 4는 일 실시예에 따른 낚싯줄 구동장치를 나타내는 평면도이다.4 is a plan view showing a fishing line driving apparatus according to an embodiment.
도 5는 도 4에 도시된 견인부를 나타내는 정면도이다.FIG. 5 is a front view illustrating the towing unit illustrated in FIG. 4.
도 6은 일 실시예에 따른 스크린 낚시 시스템의 낚싯대 액션부를 나타내는 정면도이다.6 is a front view illustrating a fishing rod action unit of the screen fishing system according to an embodiment.
도 7은 일 실시예에 따른 낚싯줄 구동방법을 나타내는 흐름도이다.7 is a flowchart illustrating a fishing line driving method according to an embodiment.
아래에서는 첨부한 도면을 참조하여 다양한 실시예들을 상세히 설명한다. 아래에서 설명되는 실시예들은 여러 가지 상이한 형태로 변형되어 실시될 수도 있다. 실시예들의 특징을 보다 명확히 설명하기 위하여, 이하의 실시예들이 속하는 기술분야에서 통상의 지식을 가진 자에게 널리 알려져 있는 사항들에 관해서 자세한 설명은 생략하였다. 그리고, 도면에서 실시예들의 설명과 관계없는 부분은 생략하였으며, 명세서 전체를 통하여 유사한 부분에 대해서는 유사한 도면 부호를 붙였다.Hereinafter, various embodiments will be described in detail with reference to the accompanying drawings. The embodiments described below may be embodied in various different forms. In order to more clearly describe the features of the embodiments, detailed descriptions of the matters well known to those skilled in the art to which the following embodiments belong are omitted. In the drawings, parts irrelevant to the description of the embodiments are omitted, and like reference numerals designate like parts throughout the specification.
명세서 전체에서, 어떤 구성이 다른 구성과 "연결"되어 있다고 할 때, 이는 '직접적으로 연결'되어 있는 경우뿐 아니라, '그 중간에 다른 구성을 사이에 두고 연결'되어 있는 경우도 포함한다. 또한, 어떤 구성이 어떤 구성을 "포함"한다고 할 때, 이는 특별히 반대되는 기재가 없는 한, 그 외 다른 구성을 제외하는 것이 아니라 다른 구성들을 더 포함할 수도 있음을 의미한다.Throughout the specification, when a configuration is "connected" to another configuration, this includes not only 'directly connected', but also 'connected with another configuration in the middle'. In addition, when a configuration "includes" a certain configuration, this means that, unless specifically stated otherwise, it may further include other configurations other than the other configuration.
이하 첨부된 도면을 참고하여 실시예들을 상세히 설명하기로 한다.Hereinafter, exemplary embodiments will be described in detail with reference to the accompanying drawings.
도 1 및 도 2는 본 발명이 적용되는 스크린 낚시 시스템의 구성을 나타내는 구성도이다.1 and 2 is a configuration diagram showing the configuration of a screen fishing system to which the present invention is applied.
본 발명의 일 실시예에 따른 스크린 낚시용 낚싯줄 구동장치(10)는 도 1 및 도 2에 도시된 바와 같이 실내에 구현되는 스크린 낚시 시스템(F)에 포함되어 실제 낚시 상황에서의 입질이나 후킹, 물고기와의 파이팅, 포획 등을 모사하여 제공한다.Screen fishing line driving device 10 according to an embodiment of the present invention is included in the screen fishing system (F) implemented in the room as shown in Figures 1 and 2, the quality of the hook or hook in the actual fishing situation, Provides simulated fighting with fish and capture.
구체적으로, 스크린 낚시 시스템(F)은 실내공간의 일면에 설치되는 스크린(1)에 프로젝터(1a)를 통해 실제 낚시 장소의 영상과 낚시상황에 맞는 영상을 시뮬레이션으로 구현하여 제공하며, 스크린(1)의 전방에 복수의 좌대(2)가 구획되고 좌대(2) 각각에 복수의 낚싯대(7)가 구비되어 사용자의 낚시공간을 제공한다.Specifically, the screen fishing system (F) is implemented by providing an image of the actual fishing place and the image suitable for the fishing situation through the projector (1a) to the screen (1) installed on one side of the indoor space by the simulation, the screen (1) A plurality of pedestals 2 are partitioned in front of the) and a plurality of fishing poles 7 are provided on each of the pedestals 2 to provide a fishing space for the user.
그리고, 각 좌대(2)에 대응하는 스크린(1)의 후방에는 낚싯대(7)의 낚싯줄(7a)에 연결되는 낚싯줄 구동장치(10)가 낚싯대 별로 설치되어 낚싯대(7)의 액션정보나 릴(7b)의 릴링정보 또는 게임서버(5)의 시뮬레이션 정보에 따라 낚싯줄(7a)을 견인하거나 풀면서 낚시상황을 모사한다.In addition, a fishing line driving device 10 connected to the fishing line 7a of the fishing rod 7 is installed for each fishing rod at the rear of the screen 1 corresponding to each pedestal 2 so as to provide the action information or reel of the fishing rod 7. The fishing situation is simulated by pulling or unwinding the fishing line 7a according to the reeling information of 7b) or the simulation information of the game server 5.
그리고, 각 낚시줄 구동장치(10) 또는 각 좌대(2)에는, 조명장치(3)가 설치되어 조도변화를 통해 날씨 상황이나 시간의 변화를 모사하여 제공하고, 사용자에게 어획 성공과 같은 이벤트가 발생했을 때 조명장치(3)가 점멸효과 등을 제공한다.In addition, each fishing line driving device 10 or each pedestal 2, the lighting device (3) is installed to simulate the change of weather conditions or time through the change in illumination, and events such as fishing success to the user When generated, the lighting device 3 provides a flashing effect and the like.
즉, 낚시줄 구동장치(10) 또는 좌대(2)에 대응되는 조명장치(3)는, 스크린(1)을 통해 제공되는 영상에 기초하여 조명을 비출 수 있으며, 예를 들어, 스크린(1)을 통해 나타나는 낚시환경과 동일하거나 유사한 색의 조명을 비출 수 있다. 또한 조명장치(3)는 낚시줄 구동장치(10) 또는 좌대(2)에 대응하여 발생하는 이벤트에 기초하여 조명을 비출 수 있으며, 예를 들어, 사용자의 로그인, 로그아웃, 어획 성공과 같은 이벤트에 따라 기존에 비추던 색과 상이한 색의 조명을 비출 수 있다.That is, the lighting device 3 corresponding to the fishing line driving device 10 or the pedestal 2 may emit light based on an image provided through the screen 1, for example, the screen 1. It can illuminate the same or similar color as the fishing environment. In addition, the lighting device 3 may illuminate based on an event occurring in response to the fishing line driving device 10 or the pedestal 2, for example, an event such as a user's login, logout, and fishing success. Depending on the color can be illuminated with a different color than the existing light.
이러한 조명장치(3)는 후술될 게임서버(5) 또는 컨트롤서버(6)에 의해 제어되며, 시뮬레이션 정보 또는 시뮬레이션 영상에 대응하는 조명을 비춘다. The lighting device 3 is controlled by the game server 5 or the control server 6 to be described later, and illuminates the lights corresponding to the simulation information or the simulation image.
또한, 스크린(1)에는 스피커(4)가 설치되어 스크린(1)의 시뮬레이션 영상에 대응하는 음향이나 배경음악 등을 제공한다.In addition, the screen 1 is provided with a speaker 4 to provide a sound or background music corresponding to the simulated image of the screen (1).
스피커(4)는 후술될 게임서버(5) 또는 컨트롤서버(6)에 의해 제어되며, 시뮬레이션 정보 또는 시뮬레이션 영상에 대응하는 음향을 출력할 수 있다.The speaker 4 is controlled by the game server 5 or the control server 6, which will be described later, and may output sound corresponding to simulation information or a simulation image.
한편, 스크린(1)과 함께 게임서버(5)와 컨트롤서버(6)가 설치될 수 있다. 이때, 도 1에서 도시된 바와 같이 게임서버(5)와 컨트롤서버(6)는 서로 외부에 위치하면서 통신할 수 있으며, 또는, 일체의 장치로서 구현될 수 있다. 또한, 게임서버(5)는 컨트롤서버(6)에 포함되거나 게임서버(5)에 컨트롤서버(6)가 포함되도록 구현될 수 있다. Meanwhile, the game server 5 and the control server 6 may be installed together with the screen 1. In this case, as shown in FIG. 1, the game server 5 and the control server 6 may communicate with each other while being located outside, or may be implemented as an integrated device. In addition, the game server 5 may be included in the control server 6 or may be implemented such that the control server 6 is included in the game server 5.
게임서버(5)는 스크린 낚시를 구현하기 위한 소프트웨어 처리를 한다. The game server 5 performs software processing for implementing screen fishing.
즉, 게임서버(5)는 기설정된 시뮬레이션 영상을 프로젝터(1a)를 통해 스크린(1)에 출력하거나, 기설정된 조건이 만족되면 소정의 시뮬레이션 영상을 프로젝터(1a)를 통해 스크린(1)에 출력할 수 있으며, 예를 들어, 소정의 시간에 정해진 시뮬레이션 영상을 출력하거나, 랜덤하게 결정된 시뮬레이션 영상을 출력할 수 있다.That is, the game server 5 outputs a preset simulation image to the screen 1 through the projector 1a, or outputs a predetermined simulation image to the screen 1 through the projector 1a when a predetermined condition is satisfied. For example, a predetermined simulation image may be output at a predetermined time, or a randomly determined simulation image may be output.
또한, 게임서버(5)는 사용자의 낚싯대(7)나 좌대(2)에 설치되는 입력콘솔로부터 낚시의 종류, 장소, 날씨, 대상어종 등의 설정정보를 입력받아 입력된 설정정보를 시뮬레이션하여 시뮬레이션 정보를 생성하고, 시뮬레이션 정보에 기초하여 생성된 시뮬레이션 영상을 프로젝터(1a)를 통해 스크린(1)에 출력한다.In addition, the game server 5 receives the setting information such as the type of fishing, the place, the weather, the target fish species, and the like from the input console installed on the user's fishing rod 7 or the base 2 to simulate the input setting information. The information is generated, and the generated simulation image based on the simulation information is output to the screen 1 through the projector 1a.
또한, 게임서버(5)는 낚싯줄 구동장치(10), 낚싯대(7) 및 컨트롤서버(6) 중 적어도 하나와 통신하면서 낚싯줄 구동장치(10)의 작동상태에 관한 정보(작동상태 정보), 낚싯대(7)의 액션상태에 관한 정보(액션정보) 및 릴(7b)의 릴링상태에 관한 정보(릴링정보) 중 적어도 하나를 획득하여 시뮬레이션하고, 생성된 시뮬레이션 정보에 기초하여 생성한 시뮬레이션 영상을 스크린(1)에 출력한다.In addition, the game server 5 communicates with at least one of the fishing line driving device 10, the fishing rod 7 and the control server 6, information (operation state information), the fishing rod operating state of the fishing line driving device 10 Obtain and simulate at least one of the information (action information) regarding the action state (7) and the information about the reel state (reel information) of the reel 7b, and screen a simulation image generated based on the generated simulation information. Output to (1).
예를 들어, 게임서버(5)는, 낚싯대의 방향에 관한 정보를 갖는 액션정보를 획득함으로써 상가 낚싯대의 방향에 따라 낚싯줄에 걸린 물고기가 이동하는 시뮬레이션 영상을 출력하거나, 낚싯대의 릴이 감기는 릴링정보를 획득함으로써 낚싯줄에 걸린 물고기가 사용자를 향해 이동하는 시뮬레이션 영상을 출력할 수 있다.For example, the game server 5 outputs a simulation image in which the fish caught in the fishing line moves along the direction of the mall fishing rod by acquiring action information having information about the direction of the fishing rod, or the reel of which the reel of the fishing rod is wound. By acquiring the information, it is possible to output a simulation image in which the fish caught in the fishing line moves toward the user.
또한 게임서버(5)는 스크린 낚시를 플레이하는 사용자 계정을 관리할 수 있으며, 사용자의 낚싯대(7)나 좌대(2)에 설치되는 입력콘솔로부터 사용자의 로그인 또는 로그아웃을 처리할 수 있다.In addition, the game server 5 may manage a user account for playing screen fishing, and may process the user's login or logout from an input console installed on the user's fishing rod 7 or the base 2.
한편 컨트롤서버(6)는 스크린 낚시를 구현하기 위한 하드웨어적 처리를 수행한다. On the other hand, the control server 6 performs a hardware process for implementing screen fishing.
컨트롤서버(6)는 낚싯줄 구동장치(10), 낚싯대(7) 및 게임서버(5) 중 적어도 하나와 통신하면서 낚싯줄 구동장치(10)의 작동상태 정보, 낚싯대(7)의 액션정보나 릴(7b)의 릴링정보 및 시뮬레이션 정보 중 적어도 하나를 획득할 수 있다. 획득한 정보를 기반으로 컨트롤서버(6)는 낚싯줄 구동장치(10)를 제어하여 낚시상황을 모사한다. The control server 6 communicates with at least one of the fishing line driving device 10, the fishing rod 7, and the game server 5, the operation state information of the fishing line driving device 10, the action information or the reel of the fishing rod 7 ( At least one of the reeling information and the simulation information of 7b) may be obtained. Based on the obtained information, the control server 6 controls the fishing line driving device 10 to simulate the fishing situation.
예를 들어, 컨트롤서버(6)는 낚싯대(7)로부터 낚싯대의 릴이 감기는 릴링정보를 획득함으로써 구동장치(10)를 제어할 수 있으며, 또한, 게임서버(5)로부터 물고기 이동에 따른 시뮬레이션 정보를 획득함으로써 구동장치(10)를 제어할 수 있다.For example, the control server 6 may control the driving device 10 by acquiring the reeling information of the fishing rod reel from the fishing rod 7, and also simulates the fish movement from the game server 5. The driving device 10 can be controlled by acquiring the information.
또한 컨트롤서버(6)는 물고기마다 여러 가지 패턴을 기설정하고 기설정된 패턴에 따라 낚싯줄 구동장치(10)를 동작시킬 수 있다. 예컨대, 3초간 우럭의 움직임을 표현하기 위해, 후술될 메인모터(100)의 RPM은 300, 후술될 클러치부(400)의 세기는 200(중간정도), 후술될 바이브레이터(230)의 RPM이 100으로 설정할 수 있으며, 우럭을 잡았을 때 컨트롤서버(6)는 기설정된 값에 따라 낚싯줄 구동장치(10)가 3초 동안 작동하게 한다.In addition, the control server 6 may preset various patterns for each fish and operate the fishing line driving device 10 according to the predetermined pattern. For example, in order to express the movement of the rock for three seconds, the RPM of the main motor 100 to be described later is 300, the strength of the clutch unit 400 to be described later is 200 (medium), the RPM of the vibrator 230 to be described later is 100 When set, the control server 6, the fishing line driving device 10 is operated for 3 seconds according to the preset value.
또한 컨트롤서버(6)는 낚싯줄 구동장치(10), 낚싯대(7) 및 게임서버(5) 각각과 통신하면서, 낚싯줄 구동장치(10) 및 낚싯대(7)로부터 획득한 작동상태 정보, 액션정보 및 릴링정보를 게임서버(5)로 제공할 수 있다.In addition, the control server 6 communicates with the fishing line driving device 10, the fishing rod 7 and the game server 5, respectively, the operation state information, the action information and the obtained from the fishing line driving device 10 and the fishing rod 7 Reeling information can be provided to the game server (5).
상술된 컨트롤서버(6)는 후술될 컨트롤러(300)를 제어할 수 있으며, 컨트롤러(300)를 제어함에 따라 구동장치(10)를 제어할 수 있다.The control server 6 described above may control the controller 300 to be described later, and control the driving device 10 by controlling the controller 300.
한편, 도 3은 일 실시예에 따른 낚싯줄 구동장치의 구성을 나타내는 정면도이며, 도 4는 일 실시예에 따른 낚싯줄 구동장치를 나타내는 평면도이다. 도 5는 도 4에 도시된 견인부를 나타내는 정면도이고, 도 6은 일 실시예에 따른 스크린 낚시 시스템의 낚싯대 액션부를 나타내는 정면도이다.On the other hand, Figure 3 is a front view showing the configuration of a fishing line driving apparatus according to an embodiment, Figure 4 is a plan view showing a fishing line driving apparatus according to an embodiment. FIG. 5 is a front view illustrating the tow unit illustrated in FIG. 4, and FIG. 6 is a front view illustrating a fishing rod action unit of the screen fishing system according to an embodiment.
도 3 및 도 4에서 도시된 바와 같이, 각 좌대(2)에 설치된 구동장치(10)는 메인모터(100), 견인부(200) 및 클러치부(400)를 포함하여 구성될 수 있다. As shown in FIGS. 3 and 4, the driving device 10 installed on each pedestal 2 may include a main motor 100, a towing unit 200, and a clutch unit 400.
또한 구동장치(10)는 컨트롤서버(6)와 직접 통신할 수 있으며, 또는 추가적으로 컨트롤러(300)를 포함하여 컨트롤러(300)를 통해 컨트롤서버(6)와 통신하며 메인모터(100)를 제어할 수 있다. In addition, the driving device 10 may directly communicate with the control server 6, or additionally include a controller 300 to communicate with the control server 6 through the controller 300 and control the main motor 100. Can be.
즉 메인모터(100)는 전술한 컨트롤러(300)(또는 컨트롤서버(6))에 의해 작동하면서 사용자의 낚싯줄을 견인하기 위한 구동력을 후술되는 견인부(200)에 제공한다.That is, the main motor 100 provides the driving force for towing the fishing line of the user while being operated by the controller 300 (or the control server 6) described above to the towing unit 200 to be described later.
상기 견인부(200)는 메인모터(100)의 구동력에 의해 작동하면서 사용자의 낚싯줄을 스크린(1) 방향으로 당기거나 사용자의 낚싯대(7) 방향으로 풀면서 낚싯줄의 감김이나 풀림의 모사와 함께 물고기의 움직임을 모사하는 구성요소이다.The towing unit 200 is operated by the driving force of the main motor 100 while pulling the fishing line of the user in the direction of the screen (1) or unwinding in the direction of the fishing rod (7) of the user with the simulation of the fishing line winding or loosening It is a component that simulates the movement of.
이러한 견인부(200)는 예컨대, 도 4에 도시된 바와 같이 견인줄(210) 및 보빈(220)을 포함하여 구성될 수 있다.The towing unit 200 may include, for example, a tow line 210 and a bobbin 220 as shown in FIG. 4.
견인줄(210)은 도 3에 도시된 바와 같이 낚싯줄(7a)에 연결되어 보빈(220)에 권취되거나 보빈(220)에서 권출되면서, 낚싯줄(7a)을 당기거나 푸는 부재이다. Tow line 210 is a member that is connected to the fishing line (7a) as shown in Figure 3 is wound on the bobbin 220 or unwound from the bobbin 220, pulling or loosening the fishing line (7a).
즉, 사용자의 낚싯줄(7a)은 제한된 길이를 가지면서 낚싯대(7)에 결합된 상태로 견인줄(210)에 연결되며, 구체적으로는 도 6에 도시된 바와 같이 릴(7b)에 감기지 않은 상태로 장력센서부(550)에 후단부가 연결될 수 있다.That is, the fishing line 7a of the user is connected to the traction line 210 in a state of being coupled to the fishing rod 7 while having a limited length, specifically, the state is not wound on the reel (7b) as shown in FIG. The rear end portion may be connected to the furnace tension sensor unit 550.
따라서, 낚싯줄(7a)은 사용자가 릴(7b)을 감을 경우에도 릴(7b)에 감기지 않으며, 견인줄(210)이 보빈(220)에 감김에 따라 릴링이 모사된다.Therefore, the fishing line 7a is not wound on the reel 7b even when the user winds the reel 7b, and the reeling is simulated as the traction line 210 is wound on the bobbin 220.
보빈(220)은 후술되는 클러치부(400)를 매개로 메인모터(100)에 연결되어 메인모터(100)의 구동에 따라 정회전하거나 역회전하면서 견인줄(210)을 귄취 또는 권출한다.The bobbin 220 is connected to the main motor 100 through the clutch unit 400 to be described later, and pulls or unwinds the tow line 210 while rotating forward or reverse according to the driving of the main motor 100.
여기서, 견인줄(210)은 도 4에 도시된 바와 같이 낚싯줄(7a)의 두께보다 넓은 폭을 갖는 밴드형태로 형성되고, 보빈(220)은 견인줄(210)에 대응하는 폭으로 형성되는 것이 바람직하다.Here, the tow line 210 is formed in a band shape having a width wider than the thickness of the fishing line 7a, as shown in Figure 4, the bobbin 220 is preferably formed in a width corresponding to the tow line 210. .
이에 따라, 견인줄(210)은 보빈(220)에 권취될 경우 겹겹이 적층상태로 감길 수 있어서 엉킴이 방지될 수 있다.Accordingly, when the tow line 210 is wound around the bobbin 220, the traction line 210 may be wound in a stacked state, thereby preventing entanglement.
한편, 보빈(220)에는 도 4에 도시된 바와 같이 보빈 엔코더(240)가 구비되어 회전수 및 회전방향이 컨트롤러(300)(또는 컨트롤서버(6))에 제공될 수 있다.On the other hand, the bobbin 220 is provided with a bobbin encoder 240 as shown in Figure 4 may be provided to the controller 300 (or control server 6) the number of revolutions and the direction of rotation.
이에 따라, 컨트롤서버(6)는 릴링의 모사가 정확히 이루어지는지 모니터링할 수 있고, 보빈(220)의 권취 또는 권출에 문제가 발생하지 않았는지를 용이하게 모니터링할 수 있다. 예를 들어 컨트롤서버(6)는 구동장치(10)에 입력한 제어명령에 따른 보빈(220)의 회전수와, 보빈 엔코더(240)에 의해 획득된 회전수에 관한 정보가 일치하지 않으면, 보빈(220)에 문제가 생겼다고 판단할 수 있다.Accordingly, the control server 6 can monitor whether the simulation of the reel is made correctly, and can easily monitor whether or not a problem occurs in the winding or unwinding of the bobbin 220. For example, the control server 6, if the rotation speed of the bobbin 220 according to the control command input to the drive device 10 and the information about the rotation speed obtained by the bobbin encoder 240 does not match, the bobbin It may be determined that there is a problem at 220.
한편 클러치부(400)는 보빈(220)에 전달되는 메인모터(100)의 동력을 전달 또는 차단하면서 보빈(220)의 공회전을 허용하는 구성요소이다.Meanwhile, the clutch unit 400 is a component that allows idling of the bobbin 220 while transmitting or blocking power of the main motor 100 transmitted to the bobbin 220.
즉, 클러치부(400)는 도 4에 도시된 바와 같이 메인모터(100)와 보빈(220)의 사이에 설치되어 컨트롤러(300)의 제어에 따라 메인모터(100)의 동력전달을 단속한다.That is, the clutch unit 400 is installed between the main motor 100 and the bobbin 220 as shown in FIG. 4 to control power transmission of the main motor 100 under the control of the controller 300.
따라서, 보빈(220)은 메인모터(100)가 작동할 때에도 클러치부(400)에 의해 동력전달이 차단될 경우에는 공회전이 허용되며, 이때, 견인줄(210)은 메인모터(100)에 의한 보빈(220)의 역회전이 아닌 보빈(220)의 공회전에 의해 보빈(220)에서 풀리면서 좀 더 자유로운 움직임을 낚싯줄에 제공할 수 있다.Accordingly, the bobbin 220 is allowed to idle when power transmission is interrupted by the clutch unit 400 even when the main motor 100 is operated. In this case, the traction line 210 is bobbin by the main motor 100. It is possible to provide a more free movement to the fishing line while being released from the bobbin 220 by the idling of the bobbin 220 instead of the reverse rotation of 220.
이러한 클러치부(400)는 예컨대 파우더 클러치로 구성되어 구동모터(100)와 보빈(220) 사이의 동력전달을 단속할 수 있다.The clutch unit 400 may be configured of, for example, a powder clutch to interrupt power transmission between the driving motor 100 and the bobbin 220.
파우더 클러치는 여자코일이 내장되어 메인모터(100)의 출력축과 연결되는 구동체와, 보빈(220)에 연결되는 피구동체와, 구동체들의 사이에 충전되는 파우더로 구성된다.The powder clutch is composed of a driving body in which an excitation coil is built and connected to the output shaft of the main motor 100, a driven body connected to the bobbin 220, and a powder filled between the driving bodies.
이러한 파우더 클러치는 전술한 컨트롤러(300)의 제어에 의해 여자코일이 여자될 경우 파우더가 자화되면서 구동체의 동력을 피구동체로 전달하며, 여자코일의 무여자상태에서는 동력을 차단한다.When the powder clutch is excited by the control of the controller 300 described above, the powder clutch transmits the power of the driving body to the driven body while the powder is magnetized, and blocks the power in the non-excited state of the exciting coil.
한편, 전술한 견인부(200)는 도 4 및 도 5에 도시된 바와 같이 바이브레이터(230)가 구비되어 견인줄(210)의 일부분을 가압함으로써 낚싯줄에 진동을 제공할 수 있다.On the other hand, the above-mentioned towing unit 200 is provided with a vibrator 230, as shown in Figure 4 and 5 may provide a vibration to the fishing line by pressing a portion of the tow line 210.
이러한 바이브레이터(230)는 가압롤러(231), 가압봉(232) 및 가압모터(233)를 포함하여 구성될 수 있다.The vibrator 230 may include a pressure roller 231, a pressure rod 232, and a pressure motor 233.
가압롤러(231)는 전술한 보빈(220)과 나란한 상태를 이루면서 견인줄(210)에 인접상태로 회전가능하게 설치되며, 가압모터(233)는 컨트롤러(6)의 제어에 따라 가압롤러(231)를 회전시킨다.The pressure roller 231 is rotatably installed in a state adjacent to the bobbin 220 while being in parallel with the above-described bobbin 220, the pressure motor 233 is a pressure roller 231 under the control of the controller (6). Rotate
가압봉(232)은 도 5에 발췌 도시된 바와 같이 복수로 구성되어 가압롤러(231)의 원주방향을 따라 소정의 간격으로 고정되며, 가압롤러(231)의 회전에 의해 견인줄(210)에 밀착되면서 견인줄(210)을 길이방향에 직교하는 방향으로 가압하여 진동을 발생시킨다.The pressure rod 232 is composed of a plurality as shown in Figure 5 is fixed at a predetermined interval along the circumferential direction of the pressure roller 231, in close contact with the traction line 210 by the rotation of the pressure roller 231 While pressing the tow line 210 in the direction perpendicular to the longitudinal direction to generate a vibration.
즉, 가압봉(232)은 복수를 이루면서 가압롤러(231)의 회전에 의해 순차적으로 견인줄(210)에 밀착되므로 진동을 제공할 수 있으며, 사용자의 낚싯줄로 진동을 제공함으로써 미세한 손맛을 구현할 수 있다.That is, the pressure bar 232 may provide a vibration because the pressure rod 232 is in close contact with the traction line 210 by the rotation of the pressure roller 231 in sequence, and may implement a fine hand taste by providing a vibration to the fishing line of the user. .
한편, 컨트롤서버(6) 및 게임서버(5)는 도 6에 도시된 바와 같이 낚싯대 액션부(500)에 의해 액션정보와 릴링정보를 획득할 수 있다.Meanwhile, the control server 6 and the game server 5 may obtain the action information and the reeling information by the fishing rod action unit 500 as shown in FIG. 6.
낚싯대 액션부(500)는 사용자에 의한 낚싯대(7)의 액션과 릴(7b)의 릴링을 감지하여 생성한 낚싯대의 액션정보 및 낚싯대의 릴링정보 중 적어도 하나를 게임서버(5) 및 컨트롤서버(6)에 제공할 수 있다. 또한, 낚싯대 액션부(500)는 게임서버(5) 또는 컨트롤서버(6)의 제어에 따라 릴(7b)의 릴링에 저항력을 제공할 수도 있다.The fishing rod action unit 500 detects at least one of the action information of the fishing rod generated by detecting the action of the fishing rod 7 and the reeling of the reel 7b by the user and the fishing rod reeling information of the game server 5 and the control server ( 6) can be provided. In addition, the fishing rod action unit 500 may provide resistance to the reeling of the reel 7b under the control of the game server 5 or the control server 6.
이러한 낚싯대 액션부(500)는 도 6에 도시된 바와 같이 릴엔코더(520), IMU센서부(530), 릴브레이크(540) 및 장력센서부(550)를 포함하여 구성될 수 있다.The rod action unit 500 may include a reel encoder 520, an IMU sensor unit 530, a reel brake 540, and a tension sensor unit 550, as shown in FIG. 6.
여기서, 릴(7b)은 전술한 바와 같이 낚싯줄(7a)이 감기지는 않으면서 사용자에 의해 정회전 또는 역회전하면서 실제 릴링하는 느낌을 제공한다.Here, the reel 7b, as described above, provides a feeling of actual reeling while the fishing line 7a is not wound but is rotated forward or reverse by the user.
이를 위해 릴엔코더(520)는 릴(7b)에 연결되어 릴(7b)의 회전방향이나 회전수를 감지하여 게임서버(5) 및 컨트롤서버(6)에 제공한다. 즉, 릴엔코더(520)는 릴(7b)의 릴의 회전방향 및 회전수를 릴링정보로서 제공한다. 따라서 예를 들어 릴엔코더(520)는 낚싯줄이 5번 회전하여 권출됨을 감지하여 감지된 정보를 릴링정보로서 게임서버(5) 및 컨트롤서버(6)에 제공할 수 있고, 상기 릴링정보를 획득한 게임서버(5)는 낚싯대 반대 방향으로 낚시줄이 풀리는 듯한 시뮬레이션 영상을 생성하여 제공할 수 있으며, 상기 릴링정보를 획득한 컨트롤서버(6)는 컨트롤러(300)로 하여금 메인모터(100)가 동작하도록 제어할 수 있고 그 결과 낚싯줄이 낚싯대 반대 방향으로 끌려가도록 견인부(200)가 낚싯줄을 권취한다.To this end, the reel encoder 520 is connected to the reel 7b and detects the rotational direction or the number of revolutions of the reel 7b and provides it to the game server 5 and the control server 6. That is, the reel encoder 520 provides the reel of the reel of the reel (7b) and the rotational speed as the reeling information. Thus, for example, the reel encoder 520 detects that the fishing line is unwound five times, and provides the detected information to the game server 5 and the control server 6 as reeling information, and obtains the reeling information. The game server 5 may generate and provide a simulation image in which fishing lines appear to be unwinding in the opposite direction to the fishing rod, and the control server 6 having obtained the reeling information causes the controller 300 to operate the main motor 100. It can be controlled so that the retraction unit 200 is wound around the fishing line so that the fishing line is drawn in the opposite direction to the fishing rod.
IMU센서부(530)는 낚싯대(7)의 액션을 감지하여 게임서버(5) 및 컨트롤서버(6)에 제공하는 것으로, 가속도센서와 자이로센서를 이용하여 낚싯대(7)의 경사나 방향을 감지하여 액션정보로서 게임서버(5) 및 컨트롤서버(6)에 제공한다. 즉, IMU센서부(530)는 낚싯대(7)의 액션정보를 생성하여 제공한다.The IMU sensor unit 530 detects the action of the fishing rod 7 and provides the game server 5 and the control server 6 to detect the inclination or direction of the fishing rod 7 using the acceleration sensor and the gyro sensor. To the game server 5 and the control server 6 as action information. That is, the IMU sensor unit 530 generates and provides the action information of the fishing rod 7.
이에 따라, 컨트롤서버(6)는 릴엔코더(520)에서 제공되는 릴(7b)의 릴링정보와, IMU센서부(530)에서 제공되는 낚싯대(7)의 액션정보, 보빈 엔코더(240)에서 제공되는 작동상태 정보 및 게임서버(5)에서 제공되는 시뮬레이션 정보 중 적어도 하나를 획득할 수 있으며 획득한 정보를 기반으로 견인부(200)를 제어하여 낚시상황을 모사한다.Accordingly, the control server 6 provides the reel information of the reel 7b provided by the reel encoder 520, the action information of the fishing rod 7 provided by the IMU sensor unit 530, and the bobbin encoder 240. At least one of the operation state information and the simulation information provided by the game server 5 can be obtained, and the fishing situation is simulated by controlling the towing unit 200 based on the obtained information.
또한, 게임서버(6)는 릴엔코더(520)에서 제공되는 릴(7b)의 릴링정보와, IMU센서부(530)에서 제공되는 낚싯대(7)의 액션정보 및 보빈 엔코더(240)에서 제공되는 작동상태 정보 중 적어도 하나를 획득하여 시뮬레이션 정보를 생성하고, 시뮬레이션 정보에 기초하여 생성한 시뮬레이션 영상을 스크린(1)에 출력한다.In addition, the game server 6 is provided with the reel information of the reel (7b) provided by the reel encoder 520, the action information of the fishing rod 7 provided by the IMU sensor unit 530 and the bobbin encoder (240) At least one of the operating state information is acquired to generate simulation information, and the generated simulation image is output to the screen 1 based on the simulation information.
한편 릴브레이크(540)는 장력센서부(550)에 의해 측정된 장력에 기초하여 릴(7b)의 회전에 저항을 제공할 수 있다. 또한 릴브레이크(540)는 게임서버(5) 또는 컨트롤서버(6)의 제어에 기초하여 릴(7b)의 회전에 저항을 제공할 수 있다.Meanwhile, the reel brake 540 may provide a resistance to rotation of the reel 7b based on the tension measured by the tension sensor unit 550. Reel brake 540 may also provide resistance to rotation of reel 7b based on control of game server 5 or control server 6.
즉, 릴브레이크(540)는 낚싯줄(7a)에 걸리는 장력에 따라 릴(7b)의 회전에 저항을 제공하거나, 게임서버(5) 또는 컨트롤서버(6)의 제어에 의해 릴(7b)의 회전에 저항을 제공하는 구성요소이다. 그에 따라 릴브레이크(540)는 낚싯대(7)의 액션이나 릴링에 따라 다른 느낌을 제공할 수 있으며, 물고기의 중량이나 어종에 따라 다른 릴링의 느낌을 제공할 수 있다.That is, the reel brake 540 provides resistance to the rotation of the reel 7b according to the tension applied to the fishing line 7a, or rotates the reel 7b by the control of the game server 5 or the control server 6. A component that provides resistance to Accordingly, the reel brake 540 may provide a different feeling depending on the action or reeling of the fishing rod 7, and may provide a different feeling of reeling depending on the weight or fish species of the fish.
이러한 릴브레이크(540)는 릴(7b)을 이루는 핸들의 회전축에 구비되어 게임서버(5) 또는 컨트롤서버(6)의 제어에 따라 작동하거나 후술되는 장력센서부(550)에 감지되는 낚싯줄(7a)의 장력에 의해 작동하면서 전자적인 저항을 제공할 수 있다.The reel brake 540 is provided on the rotating shaft of the handle constituting the reel (7b) to operate under the control of the game server 5 or the control server 6 or fishing line 7a detected by the tension sensor unit 550 described later It is possible to provide electronic resistance while operating by tension of).
장력센서부(550)는 낚싯줄(7a)의 연결부위를 이루면서 낚싯줄(7a)에 가해지는 장력을 측정하여 측정한 장력값을 액션정보로서 게임서버(5) 및 컨트롤서버(6)에 제공할 수 있다.The tension sensor unit 550 may measure the tension applied to the fishing line 7a while forming the connection portion of the fishing line 7a and provide the measured tension value to the game server 5 and the control server 6 as action information. have.
이러한 장력센서부(550)는 과도한 낚싯대의 움직임이나 릴링에 의해 낚싯줄(7a)에 걸리는 장력이 설정값을 초과할 경우 어획을 실패하도록 하기 위한 구성요소이다.The tension sensor unit 550 is a component for failing to catch when the tension applied to the fishing line (7a) by the excessive fishing rod or reeling exceeds the set value.
즉, 컨트롤서버(6)는 장력센서부(550)를 통해 낚싯줄의 장력을 감지하면서 사용자의 과도한 릴링이나 낚싯대의 액션시 클러치부(400)를 통해 보빈(220)을 공회전시킴으로써 어획의 실패상황을 구현할 수 있으며, 게임서버(5)는 실패상황의 영상을 스크린(1)에 출력할 수 있다. 또한 사용자 캐스팅 시 구동장치(10)를 동작시키던 컨트롤서버(6)는 장력센서부(550)를 통해 소정의 장력이 감지되면 구동장치(10)의 동작을 중단시킬 수 있다.That is, the control server 6 detects the tension of the fishing line through the tension sensor unit 550 while the excessive reeling or the action of the fishing rod by idling the bobbin 220 through the clutch unit 400 during the action of the fishing rod to catch the failure situation The game server 5 may output an image of the failure situation on the screen 1. In addition, the control server 6 operating the driving device 10 during user casting may stop the operation of the driving device 10 when a predetermined tension is detected through the tension sensor unit 550.
한편, 낚싯대(7)에는 도 6에 도시된 바와 같이 입력콘솔(8)이 구비되어 대상어종을 선택하거나 메뉴선택 등이 입력될 수 있다.On the other hand, the fishing rod (7) is provided with an input console (8) as shown in Figure 6 may be selected the target fish species or menu selection and the like.
또한, 릴(7b)에는 보이스칩(미도시)이 내장되어 낚싯대의 액션정보 및 상기 낚싯대의 릴링정보 중 적어도 하나에 기초하여 음향을 제공할 수 있다. 예를 들어, 보이스칩은 낚싯대의 캐스팅 움직임에 대응되는 캐스팅 소리나, 릴브레이크의 동작에 대응되어 드렉 소리 등을 출력할 수 있다.In addition, a voice chip (not shown) may be built in the reel 7b to provide a sound based on at least one of fishing rod action information and fishing rod reeling information. For example, the voice chip may output a casting sound corresponding to a casting movement of a fishing rod or a drag sound corresponding to the operation of the reel brake.
또한, 릴(7b)에는 진동모터(미도시)가 내장되어 파이팅 시의 진동을 구현할 수 있다. In addition, the reel (7b) has a built-in vibration motor (not shown) can implement the vibration when fighting.
이러한 보이스칩과 진동모터는 낚싯대 액션부(500)에 포함된 다른 구성요소에 의해 작동하거나, 게임서버(5) 또는 콘트롤서버(6)의 제어에 의해 작동할 수 있다. The voice chip and the vibration motor may be operated by other components included in the fishing rod action part 500 or may be operated by the control of the game server 5 or the control server 6.
상기와 같은 구성요소를 포함하는 본 발명의 일 실시예에 따른 낚싯줄 구동장치의 구동방법을 도 7과 함께 설명한다.A driving method of a fishing line driving apparatus according to an embodiment of the present invention including the above components will be described with reference to FIG. 7.
도 7을 참조하면, 컨트롤서버(6)는 게임서버(5), 구동장치(10) 및 낚싯대(7)와 통신하면서 작동상태 정보, 시뮬레이션 정보, 액션정보 및 릴링정보 중 적어도 하나를 획득한다(S100).Referring to FIG. 7, the control server 6 acquires at least one of operation state information, simulation information, action information, and reeling information while communicating with the game server 5, the driving device 10, and the fishing rod 7 ( S100).
이때, 게임서버(5)는 낚싯대(7)에 설치된 입력콘솔(8)이나 좌대(2)에 설치되는 미도시된 콘솔을 통해 입력되는 장소, 낚시종류, 대상어종, 날씨 등과 같은 설정정보를 기초로 시뮬레이션 정보를 생성하여 컨트롤서버(6)에 제공하며, 낚싯대(7)는 IMU센서부(530)를 통해 낚싯대의 경사나 방향의 액션정보를 생성하여 컨트롤서버(6)에 제공하거나, 릴엔코더(520)를 통해 릴(7b)의 회전수나 회전방향의 릴링정보를 생성하여 컨트롤서버(6)에 제공한다.At this time, the game server 5 is based on the setting information, such as the place, fishing type, target fish species, weather, etc. input through the input console 8 installed on the fishing rod (7) or the console not shown installed on the base (2) The simulation information is generated and provided to the control server 6, and the fishing rod 7 generates the action information of the inclination or direction of the fishing rod through the IMU sensor unit 530 and provides it to the control server 6, or the reel encoder. Through 520, the reel information of the number of revolutions of the reel (7b) or the direction of rotation is generated and provided to the control server (6).
그리고, 컨트롤서버(6)는 획득된 정보를 기반으로 낚싯줄 구동장치(10)를 작동시켜 물고기의 움직임을 모사한다(S200).Then, the control server 6 simulates the movement of the fish by operating the fishing line driving device 10 based on the obtained information (S200).
컨트롤서버(6)는 구동장치(10)에 매칭되는 컨트롤러(300)를 통해 메인모터(100)를 제어하면서 견인줄(210)을 보빈(220)에 권취하거나 권출시키면서 낚싯줄에 견인력을 제공하며, 메인모터(100)의 동력을 전달하거나 차단하여 순간적인 보빈(220)의 공회전을 허용하면서 물고기의 움직임을 모사한다.The control server 6 provides the traction to the fishing line while winding or unwinding the tow line 210 to the bobbin 220 while controlling the main motor 100 through the controller 300 matched to the drive device 10, the main It transmits or cuts off the power of the motor 100 to simulate the movement of the fish while allowing instantaneous idling of the bobbin 220.
이때, 견인줄(210)은 밴드형태로 넓게 형성되어 보빈(220)에 적층상태로 권취되므로 엉킴이 없이 원활하게 권취 또는 권출된다.At this time, the tow line 210 is formed in a wide band form is wound in a laminated state on the bobbin 220, so that it is smoothly wound or unwound without tangling.
컨트롤서버(6)는 메인모터(100)의 동력을 단속할 경우, 클러치부(400)의 여자코일을 여자시켜서 파우더를 자화시킴으로써 구동체와 피구동체의 동력을 전달시키거나, 여자코일을 무여자시킴으로써 피구동체의 공회전을 가능하게 함으로써 동력을 차단한다.When the control server 6 controls the power of the main motor 100, the excitation coil of the clutch unit 400 is excited to transfer the power of the driving body and the driven body by magnetizing the powder, or excitation of the excitation coil. The power is cut off by enabling idling of the driven body.
그리고, 컨트롤서버(6)는 바이브레이터(230)를 작동시켜서 견인줄(210)의 일부분을 수직방향으로 가압하여 낚싯줄(7a)에 진동을 제공한다.In addition, the control server 6 operates the vibrator 230 to press the portion of the tow line 210 in the vertical direction to provide vibration to the fishing line 7a.
이때, 가압롤러(231)는 컨트롤서버(6)에 의해 작동하는 가압모터(233)에 의해 회전하면서 가압봉(232)들을 통해 견인줄(210)을 타격하는 형태로 가압함으로써 연결줄(210)에 진동을 발생시킨다.At this time, the pressure roller 231 is vibrated to the connecting line 210 by pressing in the form of hitting the tow line 210 through the pressure rods 232 while rotating by the pressure motor 233 operated by the control server (6). Generates.
이에 따라, 사용자는 클러치부(400)에 의한 동력단속과 바이브레이터(230)에 의한 진동을 통해 실제와 같은 물고기의 움직임을 느낄 수 있게 된다.Accordingly, the user can feel the actual movement of the fish through the power control by the clutch unit 400 and the vibration by the vibrator 230.
상기와 같은 낚싯줄 구동장치 및 스크린 낚시 시스템에 의해 이루어지는 스크린 낚시 게임을 설명하면 다음과 같다.Referring to the screen fishing game made by the fishing line drive and the screen fishing system as described above are as follows.
사용자가 캐스팅을 하면, 컨트롤서버(6)가 사용자의 캐스팅을 감지하여 구동장치(10)를 입질 전 패턴에 따라 작동시킨다. 예를 들어 컨트롤서버(6)는 구동장치(10)로 하여금 견인줄을 권취하여 캐스팅에 따른 낚싯줄의 이동을 모사하도록 하고, 입질에 따른 장력이 감지되면 구동장치(10)의 동작을 중단시킬 수 있다.When the user casts, the control server 6 detects the casting of the user and operates the driving device 10 according to the pattern before the mouth. For example, the control server 6 may cause the driving device 10 to simulate the movement of the fishing line according to the casting by winding the traction line, and may stop the operation of the driving device 10 when the tension according to the quality of the mouth is sensed. .
그리고, 후킹이 이루어지면, 컨트롤서버(6)가 구동장치(10)를 물고기와의 파이팅 패턴으로 구동장치(10)를 작동시킨다. 이때, 게임서버(5) 및 컨트롤서버(6)는 릴엔코더(520)의 회전수나 IMU센서부(530)의 측정값에 따라 릴브레이크(540), 릴의 진동모터, 보이스칩을 구동시키면서 실제낚시와 유사한 환경을 제공한다.And, if the hook is made, the control server 6 operates the drive device 10 in a fighting pattern with the drive device 10 fish. At this time, the game server 5 and the control server 6 drives the reel brake 540, the vibration motor of the reel, and the voice chip according to the rotation speed of the reel encoder 520 or the measured value of the IMU sensor unit 530. Provide a similar environment to fishing.
파이팅이 종료되고 사용자가 물고기를 어획하였다면 게임서버(5) 및 컨트롤서버(6) 중 적어도 하나는 사용자에게 보상을 제공할 수 있다.If the fighting is over and the user has caught the fish, at least one of the game server 5 and the control server 6 may provide a reward to the user.
상기와 같이 설명된 낚싯줄 구동방법은 컴퓨터에 의해 실행 가능한 명령어 및 데이터를 저장하는, 컴퓨터로 판독 가능한 매체의 형태로도 구현될 수 있다. 이때, 명령어 및 데이터는 프로그램 코드의 형태로 저장될 수 있으며, 프로세서에 의해 실행되었을 때, 소정의 프로그램 모듈을 생성하여 소정의 동작을 수행할 수 있다. 또한, 컴퓨터로 판독 가능한 매체는 컴퓨터에 의해 액세스될 수 있는 임의의 가용 매체일 수 있고, 휘발성 및 비휘발성 매체, 분리형 및 비분리형 매체를 모두 포함한다. 또한, 컴퓨터로 판독 가능한 매체는 컴퓨터 기록 매체일 수 있는데, 컴퓨터 기록 매체는 컴퓨터 판독 가능 명령어, 데이터 구조, 프로그램 모듈 또는 기타 데이터와 같은 정보의 저장을 위한 임의의 방법 또는 기술로 구현된 휘발성 및 비휘발성, 분리형 및 비분리형 매체를 모두 포함할 수 있다.예를 들어, 컴퓨터 기록 매체는 HDD 및 SSD 등과 같은 마그네틱 저장 매체, CD, DVD 및 블루레이 디스크 등과 같은 광학적 기록 매체, 또는 네트워크를 통해 접근 가능한 서버에 포함되는 메모리일 수 있다. The fishing line driving method described above may also be implemented in the form of a computer-readable medium for storing instructions and data executable by a computer. In this case, the command and data may be stored in the form of program code, and when executed by the processor, a predetermined program module may be generated to perform a predetermined operation. In addition, computer readable media can be any available media that can be accessed by a computer and includes both volatile and nonvolatile media, removable and non-removable media. In addition, the computer readable medium may be a computer recording medium, which is volatile and non-implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data. Both volatile, removable and non-removable media may be included. For example, computer recording media may be provided via magnetic storage media such as HDDs and SSDs, optical recording media such as CDs, DVDs and Blu-ray discs, or may be accessible via a network. It may be a memory included in the server.
상기와 같이 설명된 낚싯줄 구동방법은 컴퓨터에 의해 실행 가능한 명령어를 포함하는 컴퓨터 프로그램(또는 컴퓨터 프로그램 제품)으로 구현될 수도 있다. 컴퓨터 프로그램은 프로세서에 의해 처리되는 프로그래밍 가능한 기계 명령어를 포함하고, 고레벨 프로그래밍 언어(High-level Programming Language), 객체 지향 프로그래밍 언어(Object-oriented Programming Language), 어셈블리 언어 또는 기계 언어 등으로 구현될 수 있다. 또한 컴퓨터 프로그램은 유형의 컴퓨터 판독가능 기록매체(예를 들어, 메모리, 하드디스크, 자기/광학 매체 또는 SSD(Solid-State Drive) 등)에 기록될 수 있다. The fishing line driving method described above may be implemented as a computer program (or computer program product) including instructions executable by a computer. The computer program includes programmable machine instructions processed by the processor and may be implemented in a high-level programming language, an object-oriented programming language, an assembly language, or a machine language. . The computer program may also be recorded on tangible computer readable media (eg, memory, hard disks, magnetic / optical media or solid-state drives, etc.).
상기와 같이 설명된 낚싯줄 구동방법은 상술한 바와 같은 컴퓨터 프로그램이 컴퓨팅 장치에 의해 실행됨으로써 구현될 수 있다. 컴퓨팅 장치는 프로세서와, 메모리와, 저장 장치와, 메모리 및 고속 확장포트에 접속하고 있는 고속 인터페이스와, 저속 버스와 저장 장치에 접속하고 있는 저속 인터페이스 중 적어도 일부를 포함할 수 있다. 이러한 성분들 각각은 다양한 버스를 이용하여 서로 접속되어 있으며, 공통 머더보드에 탑재되거나 다른 적절한 방식으로 장착될 수 있다.The fishing line driving method described above may be implemented by executing the computer program as described above by the computing device. The computing device may include at least a portion of a processor, a memory, a storage device, a high speed interface connected to the memory and a high speed expansion port, and a low speed interface connected to the low speed bus and the storage device. Each of these components are connected to each other using a variety of buses and may be mounted on a common motherboard or otherwise mounted in a suitable manner.
여기서 프로세서는 컴퓨팅 장치 내에서 명령어를 처리할 수 있는데, 이런 명령어로는, 예컨대 고속 인터페이스에 접속된 디스플레이처럼 외부 입력, 출력 장치상에 GUI(Graphic User Interface)를 제공하기 위한 그래픽 정보를 표시하기 위해 메모리나 저장 장치에 저장된 명령어를 들 수 있다. 다른 실시예로서, 다수의 프로세서 및(또는) 다수의 버스가 적절히 다수의 메모리 및 메모리 형태와 함께 이용될 수 있다. 또한 프로세서는 독립적인 다수의 아날로그 및(또는) 디지털 프로세서를 포함하는 칩들이 이루는 칩셋으로 구현될 수 있다. Here, the processor may process instructions within the computing device, such as to display graphical information for providing a graphical user interface (GUI) on an external input, output device, such as a display connected to a high speed interface. Instructions stored in memory or storage. In other embodiments, multiple processors and / or multiple buses may be used with appropriately multiple memories and memory types. The processor may also be implemented as a chipset consisting of chips comprising a plurality of independent analog and / or digital processors.
또한 메모리는 컴퓨팅 장치 내에서 정보를 저장한다. 일례로, 메모리는 휘발성 메모리 유닛 또는 그들의 집합으로 구성될 수 있다. 다른 예로, 메모리는 비휘발성 메모리 유닛 또는 그들의 집합으로 구성될 수 있다. 또한 메모리는 예컨대, 자기 혹은 광 디스크와 같이 다른 형태의 컴퓨터 판독 가능한 매체일 수도 있다. The memory also stores information within the computing device. In one example, the memory may consist of a volatile memory unit or a collection thereof. As another example, the memory may consist of a nonvolatile memory unit or a collection thereof. The memory may also be other forms of computer readable media, such as, for example, magnetic or optical disks.
그리고 저장장치는 컴퓨팅 장치에게 대용량의 저장공간을 제공할 수 있다. 저장 장치는 컴퓨터 판독 가능한 매체이거나 이런 매체를 포함하는 구성일 수 있으며, 예를 들어 SAN(Storage Area Network) 내의 장치들이나 다른 구성도 포함할 수 있고, 플로피 디스크 장치, 하드 디스크 장치, 광 디스크 장치, 혹은 테이프 장치, 플래시 메모리, 그와 유사한 다른 반도체 메모리 장치 혹은 장치 어레이일 수 있다.In addition, the storage device can provide a large amount of storage space to the computing device. The storage device may be a computer readable medium or a configuration including such a medium, and may include, for example, devices or other configurations within a storage area network (SAN), and may include a floppy disk device, a hard disk device, an optical disk device, Or a tape device, flash memory, or similar other semiconductor memory device or device array.
이상의 실시 예들에서 사용되는 '~부'라는 용어는 소프트웨어 또는 FPGA(field programmable gate array) 또는 ASIC 와 같은 하드웨어 구성요소를 의미하며, '~부'는 어떤 역할들을 수행한다. 그렇지만 '~부'는 소프트웨어 또는 하드웨어에 한정되는 의미는 아니다. '~부'는 어드레싱할 수 있는 저장 매체에 있도록 구성될 수도 있고 하나 또는 그 이상의 프로세서들을 재생시키도록 구성될 수도 있다. 따라서, 일 예로서 '~부'는 소프트웨어 구성요소들, 객체지향 소프트웨어 구성요소들, 클래스 구성요소들 및 태스크 구성요소들과 같은 구성요소들과, 프로세스들, 함수들, 속성들, 프로시저들, 서브루틴들, 프로그램특허 코드의 세그먼트들, 드라이버들, 펌웨어, 마이크로코드, 회로, 데이터, 데이터베이스, 데이터 구조들, 테이블들, 어레이들, 및 변수들을 포함한다.The term '~ part' used in the above embodiments refers to software or a hardware component such as a field programmable gate array (FPGA) or an ASIC, and the '~ part' performs certain roles. However, '~' is not meant to be limited to software or hardware. '~ Portion' may be configured to be in an addressable storage medium or may be configured to play one or more processors. Thus, as an example, '~' means components such as software components, object-oriented software components, class components, and task components, and processes, functions, properties, procedures, and the like. Subroutines, segments of program patent code, drivers, firmware, microcode, circuits, data, databases, data structures, tables, arrays, and variables.
구성요소들과 '~부'들 안에서 제공되는 기능은 더 작은 수의 구성요소들 및 '~부'들로 결합되거나 추가적인 구성요소들과 '~부'들로부터 분리될 수 있다.The functionality provided within the components and 'parts' may be combined into a smaller number of components and 'parts' or separated from additional components and 'parts'.
뿐만 아니라, 구성요소들 및 '~부'들은 디바이스 또는 보안 멀티미디어카드 내의 하나 또는 그 이상의 CPU 들을 재생시키도록 구현될 수도 있다. 상술된 실시예들은 예시를 위한 것이며, 상술된 실시예들이 속하는 기술분야의 통상의 지식을 가진 자는 상술된 실시예들이 갖는 기술적 사상이나 필수적인 특징을 변경하지 않고서 다른 구체적인 형태로 쉽게 변형이 가능하다는 것을 이해할 수 있을 것이다. 그러므로 상술된 실시예들은 모든 면에서 예시적인 것이며 한정적이 아닌 것으로 이해해야만 한다. 예를 들어, 단일형으로 설명되어 있는 각 구성 요소는 분산되어 실시될 수도 있으며, 마찬가지로 분산된 것으로 설명되어 있는 구성 요소들도 결합된 형태로 실시될 수 있다.In addition, the components and '~' may be implemented to play one or more CPUs in the device or secure multimedia card. The above-described embodiments are for illustrative purposes, and those of ordinary skill in the art to which the above-described embodiments belong may easily change to other specific forms without changing the technical spirit or essential features of the above-described embodiments. I can understand. Therefore, it is to be understood that the above-described embodiments are illustrative in all respects and not restrictive. For example, each component described as a single type may be implemented in a distributed manner, and similarly, components described as distributed may be implemented in a combined form.
본 명세서를 통해 보호 받고자 하는 범위는 상기 상세한 설명보다는 후술하는 특허청구범위에 의하여 나타내어지며, 특허청구범위의 의미 및 범위 그리고 그 균등 개념으로부터 도출되는 모든 변경 또는 변형된 형태를 포함하는 것으로 해석되어야 한다.The scope to be protected by the present specification is represented by the following claims rather than the above description, and should be construed to include all changes or modifications derived from the meaning and scope of the claims and their equivalents. .

Claims (15)

  1. 스크린으로 낚시 시뮬레이션 영상을 제공하는 스크린 낚시 시스템에 포함되는 스크린 낚시용 낚싯줄 구동장치에 있어서,In the fishing line drive device for screen fishing included in the screen fishing system for providing a fishing simulation image on the screen,
    구동력을 제공하는 메인모터;A main motor providing a driving force;
    낚싯대의 낚싯줄에 연결되어 상기 메인모터의 구동력에 의해 작동하고, 상기 낚싯줄을 상기 스크린 방향으로 당기거나 상기 낚싯대 방향으로 푸는 견인부; 및A towing unit connected to a fishing line of a fishing rod and operated by a driving force of the main motor, and pulling the fishing line toward the screen or unwinding the fishing rod toward the fishing rod; And
    상기 견인부와 상기 메인모터의 사이에 설치되어 상기 메인모터의 구동력을 상기 견인부에 전달하거나 차단하는 클러치부를 포함하는 스크린 낚시용 낚싯줄 구동장치.The fishing line driving device for a screen fishing is provided between the traction unit and the main motor including a clutch unit for transmitting or blocking the driving force of the main motor to the traction unit.
  2. 제1항에 있어서,The method of claim 1,
    상기 견인부는,The towing unit,
    상기 낚싯대의 낚싯줄에 일단부가 연결된 상태로 타단부가 상기 스크린 쪽으로 연장되는 견인줄; 및A tow line having one end connected to the fishing line of the fishing rod and the other end extending toward the screen; And
    상기 클러치부를 매개로 상기 메인모터에 연결되어 상기 메인모터의 구동에 따라 정회전 또는 역회전하면서 상기 견인줄을 권취하거나 권출하는 보빈을 포함하는 스크린 낚시용 낚싯줄 구동장치.And a bobbin connected to the main motor via the clutch unit and including a bobbin which winds or unwinds the tow line while rotating forward or reverse according to the driving of the main motor.
  3. 제2항에 있어서,The method of claim 2,
    상기 견인줄은,The tow line is,
    상기 낚싯줄의 두께에 비해 넓은 폭을 갖는 밴드형태로 형성되어 상기 보빈에 권취되는 스크린 낚시용 낚싯줄 구동장치.The fishing line driving device for screen fishing is formed in the form of a band having a wider width than the thickness of the fishing line wound on the bobbin.
  4. 상기 보빈은,The bobbin,
    상기 견인줄의 폭에 대응하도록 권취면이 형성되어 상기 견인줄을 적층상태로 권취하는 낚시용 낚싯줄 구동장치.A fishing line driving device for fishing, wherein a winding surface is formed so as to correspond to the width of the traction line and the traction line is wound in a stacked state.
  5. 제2항에 있어서,The method of claim 2,
    상기 견인부는,The towing unit,
    상기 견인줄의 일부분에 밀착되어 진동을 제공하는 바이브레이터를 더 포함하는 스크린 낚시용 낚싯줄 구동장치.The fishing line driving device for a screen fishing further comprises a vibrator in close contact with a portion of the tow line to provide a vibration.
  6. 제5항에 있어서,The method of claim 5,
    상기 바이브레이터는,The vibrator,
    상기 견인줄에 인접한 상태로 회전가능하게 설치되어 회전하는 가압롤러;A pressure roller rotatably installed in a state adjacent to the tow line;
    상기 가압롤러의 원주방향을 따라 방사상태로 고정되고, 상기 가압롤러의 회전에 의해 상기 견인줄에 순차적으로 밀착되면서 상기 견인줄을 수직방향으로 가압하는 복수의 가압봉; 및A plurality of pressure rods fixed in a radial state along the circumferential direction of the pressure roller and pressurizing the tow line in a vertical direction while being closely adhered to the tow line by rotation of the pressure roller; And
    상기 가압롤러를 회전시키는 가압모터를 포함하는 스크린 낚시용 낚싯줄 구동장치.Fishing line driving device for a screen fishing including a pressure motor for rotating the pressure roller.
  7. 제2항에 있어서,The method of claim 2,
    상기 견인부는,The towing unit,
    상기 보빈의 회전수 및 회전방향을 감지하는 보빈 엔코더를 더 포함하는 스크린 낚시용 낚싯줄 구동장치.A fishing line driving device for a screen fishing further comprising a bobbin encoder for detecting the rotational speed and the rotation direction of the bobbin.
  8. 제1항의 낚싯줄 구동장치를 포함하는 스크린 낚시 시스템에 있어서,In the screen fishing system comprising a fishing line drive of claim 1,
    상기 낚싯대의 액션이나 릴링에 따라 상기 낚싯대로부터 제공받은 정보에 기초하여 상기 메인모터의 작동을 제어하는 컨트롤서버를 더 포함하는 스크린 낚시 시스템.And a control server for controlling the operation of the main motor based on information provided from the fishing rod according to the action or reeling of the fishing rod.
  9. 제8항에 있어서,The method of claim 8,
    상기 낚시줄 구동장치에 대응되며, 상기 스크린을 통해 제공되는 영상에 기초한 조명을 비추는 조명장치를 더 포함하는 스크린 낚시 시스템.And a lighting device corresponding to the fishing line driving device and illuminating the light based on the image provided through the screen.
  10. 제8항에 있어서,The method of claim 8,
    상기 낚싯대에 구비되며, 상기 낚싯대의 액션정보 및 상기 낚싯대 릴의 릴링정보 중 적어도 하나를 상기 컨트롤서버에 제공하는 낚싯대 액션부를 더 포함하는 스크린 낚시 시스템.The fishing rod is provided on the fishing rod, and further comprising a fishing rod action unit for providing at least one of the action information of the fishing rod and the reeling information of the fishing rod reel to the control server.
  11. 제10항에 있어서,The method of claim 10,
    상기 낚싯대 액션부는,The fishing rod action unit,
    상기 릴의 회전방향 및 회전수를 감지하여 상기 릴링정보로서 상기 컨트롤서버에 제공하는 릴엔코더를 포함하는 스크린 낚시 시스템.And a reel encoder for detecting the rotational direction and the rotational speed of the reel and providing the reel information to the control server.
  12. 제10항에 있어서,The method of claim 10,
    상기 낚싯대 액션부는,The fishing rod action unit,
    상기 낚싯대의 경사와 방향을 감지하여 상기 액션정보로서 상기 컨트롤서버에 제공하는 IMU센서부를 포함하는 스크린 낚시 시스템.Screen fishing system including an IMU sensor for detecting the inclination and the direction of the fishing rod to provide to the control server as the action information.
  13. 제10항에 있어서,The method of claim 10,
    상기 낚싯대 액션부는,The fishing rod action unit,
    상기 낚싯줄에 가해지는 장력을 측정하는 장력센서부를 포함하는 스크린 낚시 시스템.Screen fishing system including a tension sensor unit for measuring the tension applied to the fishing line.
  14. 제13항에 있어서,The method of claim 13,
    상기 낚싯대 액션부는,The fishing rod action unit,
    측정된 장력에 기초하여 상기 릴의 회전에 저항을 제공하는 릴브레이크를 더 포함하는 스크린 낚시 시스템.And a reel brake that provides resistance to rotation of the reel based on the measured tension.
  15. 제10항에 있어서,The method of claim 10,
    상기 낚싯대 액션부는,The fishing rod action unit,
    상기 낚싯대의 액션정보 및 상기 낚싯대의 릴링정보 중 적어도 하나에 기초하여 음향을 제공하는 보이스칩을 포함하는 스크린 낚시 시스템.And a voice chip providing sound based on at least one of the action information of the fishing rod and the reeling information of the fishing rod.
PCT/KR2018/006245 2017-06-08 2018-05-31 Fishing line driving device for screen fishing and screen fishing system including same device WO2018225983A1 (en)

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