WO2020196999A1 - Experiential fishing game system and experiential fishing game method - Google Patents

Experiential fishing game system and experiential fishing game method Download PDF

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Publication number
WO2020196999A1
WO2020196999A1 PCT/KR2019/009579 KR2019009579W WO2020196999A1 WO 2020196999 A1 WO2020196999 A1 WO 2020196999A1 KR 2019009579 W KR2019009579 W KR 2019009579W WO 2020196999 A1 WO2020196999 A1 WO 2020196999A1
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WIPO (PCT)
Prior art keywords
fishing
motor
game
image
fishing rod
Prior art date
Application number
PCT/KR2019/009579
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French (fr)
Korean (ko)
Inventor
이헌우
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이헌우
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Publication of WO2020196999A1 publication Critical patent/WO2020196999A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/818Fishing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/30Capturing games for grabbing or trapping objects, e.g. fishing games
    • A63F9/305Fishing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8035Virtual fishing

Definitions

  • the invention relates to a tangible fishing game system and a tangible fishing game method, and more particularly, to a tangible fishing game system and a tangible fishing game method that provides a personal tangible 4D fishing game in the form of, for example, VR (Virtual Reality). About.
  • VR Virtual Reality
  • fishing refers to catching fish by placing a bait on a fishing hook
  • fishing tools and fishing methods such as fishing hooks or fishing rods have different characteristics depending on the type of fish to be caught.
  • For freshwater fishing rivers, reservoirs, and fish farms are used.
  • sea fishing people go to the sea and use them, but because they all have to go to a designated place, travel time is required. There is a limit to the free use of busy modern people because they have to be considered.
  • Patent Document 1 having a structure as shown in FIGS. 1 and 2 Screen fishing devices or fishing game devices using the screen of Patent Document 2 have been developed and applied for a patent.
  • Patent Document 1 Korean Patent Registration No. 10-1247330 (registered on March 19, 2013) Screen fishing device
  • Patent Document 2 Korean Laid-Open Patent Publication No. 10-2018-0135510 (published on December 21, 2018) Fishing game device using a screen
  • An object of the present invention is to provide a tangible fishing game system and a tangible fishing game method for providing a personal tangible 4D fishing game in a VR form.
  • the haptic fishing game system is combined with an image display device for displaying haptic fishing game images on a screen, a fishing rod including a controller for controlling the game image, and a footrest on which the user steps on.
  • the fishing rod includes a motor connected to the fishing line, and when an event occurs on the fishing rod during a fishing game, the motor is driven based on a motor control signal provided by the video display device according to the event, and the fishing rod is controlled by the fishing line. It includes a motor drive to vibrate.
  • the image display device may include a head mounting device that implements the game image while worn on the head, and an image providing device that provides the game image to the head mounting device.
  • the image display device may include a screen on which the game image is displayed, and a beam projector to administer the game image to the screen.
  • the video display device transmits a first motor control signal when a fish bites or bites a fishing hook as the event, and transmits a second motor control signal when a user moves the fishing rod together, thereby causing different vibrations from the fishing rod. You can make this feel.
  • the scaffolding unit includes a detection sensor for recognizing the fishing motion of the user, and the image display device may transmit a motor control signal for adjusting the vibration based on a sensing signal from the detection sensor.
  • the motor driving part may include the footrest part in contact with the bottom surface and a non-slip part made of a rubber material under the motor part.
  • the scaffolding unit includes a button for converting a game image implemented on the screen to a first direction, and the controller may convert the game image to a second direction.
  • the fishing rod further includes a motion detection sensor for detecting the movement of the fishing rod, and the image display device may change the screen of the game image based on motion information of the motion detection sensor.
  • a haptic fishing game method is a haptic fishing game method using a system including an image display device, a fishing rod, and a motor driving unit, wherein the haptic fishing game image is displayed on the screen. Displaying, controlling the game image with a controller provided on the fishing rod, and the motor driving unit having a motor connected to the fishing line of the fishing rod in combination with a footrest that the user stepped on, and an event on the fishing rod during a fishing game When is generated, driving the motor based on a motor control signal provided by the image display device according to the generated event, and vibrating the fishing rod by the fishing line.
  • the image display device may include a head mounting device that implements the game image while worn on the head, and an image providing device that provides the game image to the head mounting device.
  • the image display device may include a screen on which the game image is displayed, and a beam projector to administer the game image to the screen.
  • the image display device may include a computer, a smart TV, or a smart phone that provides the game image by mirroring to the smart TV.
  • the video display device transmits a first motor control signal when a fish bites or bites a fishing hook as the event, and transmits a second motor control signal when a user moves the fishing rod together, thereby causing different vibrations from the fishing rod. You can make this feel.
  • the scaffolding unit includes a detection sensor for recognizing the fishing motion of the user, and the image display device may transmit a motor control signal for adjusting the vibration based on a sensing signal from the detection sensor.
  • the motor driving part may include the footrest part in contact with the bottom surface and a non-slip part made of a rubber material under the motor part.
  • the scaffolding unit includes a button for converting a game image implemented on the screen to a first direction, and the controller may convert the game image to a second direction.
  • the fishing rod further includes a motion detection sensor for detecting the movement of the fishing rod, and the image display device may change the screen of the game image based on motion information of the motion detection sensor.
  • HMD head mounting display device
  • the embodiment of the present invention is composed only of a scaffolding unit including an HMD, a fishing rod, and a motor unit, it will be possible to implement it in any place without being limited by the place as a portable game device.
  • the motor unit and the fishing line located right in front of the user are connected to the motor unit, and the feeling transmitted through the fishing line according to the motor unit and vibration (e.g., bite or fish caught in fishing)
  • the feeling transmitted through the fishing line according to the motor unit and vibration e.g., bite or fish caught in fishing
  • the feeling of being bitten by the motor part and the sense of realism when the fish is caught on a fishing rod that is, the part that you feel when the fish is caught on a fishing rod
  • the feeling of being bitten by the motor part and the sense of realism when the fish is caught on a fishing rod that is, the part that you feel when the fish is caught on a fishing rod
  • the motor part in front of the footboard By doing so, you can enjoy the game easily.
  • the embodiment of the present invention prevents this phenomenon because the motor part is lifted up when the user pulls the fishing rod strongly (that is, the motor part is fixed to the floor), and a comfortable posture according to the fishing situation when the user is fishing To be able to take.
  • 1 and 2 are views showing a conventional fishing game device.
  • FIG. 3 is a view showing a tangible fishing game system according to an embodiment of the present invention.
  • FIG. 4 is a perspective view for explaining the motor driving unit of FIG. 3;
  • FIG. 5 is a view showing a fishing state using the system of FIG. 3,
  • FIG. 6 is a block diagram showing a detailed structure of the motor driving unit of FIG. 3;
  • FIG. 7 is a view showing a tangible fishing game process according to an embodiment of the present invention.
  • FIG. 8 is a flowchart showing an operation process of the motor driving unit of FIG. 3;
  • FIG. 9 is a diagram for explaining a modification example of the fishing rod of FIG. 3;
  • 10 to 24 are views for explaining an example of implementing a screen of fishing game content according to an embodiment of the present invention.
  • 25 to 30 are exemplary diagrams for explaining various additional services of the game service device of FIG. 3.
  • FIG. 3 is a view showing a tangible fishing game system according to an embodiment of the present invention
  • FIG. 4 is a perspective view for explaining the motor driving unit of FIG. 3
  • FIG. 5 is a view showing a fishing state using the system of FIG. 3 .
  • the tangible fishing game system 90 includes an image display device 100, a fishing rod 110, a motor drive unit 120, an image providing device 130, and It includes some or all of the game service device 140.
  • including some or all means that some components such as the image display device 100, the image providing device 130, and the game service device 140 are omitted to configure the system 90, or It means that some components such as the display device 100 may be integrated into other components such as the image providing device 130 to be configured, and will be described as including all components to aid a sufficient understanding of the invention.
  • the image display device 100 implements a fishing game image on a screen according to a user's request.
  • the fishing game image may be implemented in the form of VR (Virtual Reality) through a head mounting display device (HMD) as shown in FIG. 3.
  • HMD head mounting display device
  • FIG. 3 a game image is embodied in the image display device 100 through an HMD and an image providing device 130 such as a computer, but a method for a user who intends to play a fishing game to implement the game image Can vary.
  • HMD can be seen as just one way to experience the fishing game more thrillingly.
  • the image display device 100 may be any way in which a game image is projected on a smart TV, a laptop computer, a desktop computer, or even a screen in a home through a beam projector. Accordingly, when the image display device 100 of FIG. 3 is a screen, the image providing device 130 may be a beam projector.
  • the image display device 100 of FIG. 3 is a smart TV, a computer, or a smart phone, the image providing device 130 may be a communication relay device such as a set-top box or a wireless router. Therefore, it will not be specifically limited to any one form in the embodiment of the present invention.
  • the haptic fishing game image implemented on the screen of the image display device 100 may have various forms, but may be roughly divided into a general mode and an expert, that is, a professional mode. Also, single player or multiplayer may be possible. Furthermore, you can select and use the sea or freshwater play mode. You can also move to View My Info Window and Item Window. In addition, in the case of sea fishing, detailed selection may be possible. For example, rock fishing, breakwater fishing, and boat fishing may be possible. In addition, for example, if seaweed fishing is selected, you may be able to play the game by selecting a place in a specific area. Other examples of screens will be discussed later. These various services may be provided by the image providing device 130 in conjunction with the game service device 140.
  • the fishing game content provided by the video display device 100 or the video providing device 130 may be controlled by a separate control device (eg, a remote control), but by a controller provided on the fishing rod 110 of FIG. 3 It can also be controlled.
  • the controller may include a joystick for a user to manipulate an image when playing a game. For example, when a user bites a fish or intercepts a fish caught on a fishing rod, the movement of the fishing rod, that is, this is manipulated by a controller and the corresponding movement information is provided to the image providing device 130, the image providing device 130 ) Is to change the displayed image according to the information.
  • the vibration information matched with the corresponding fish and stored in the form of a control signal By transmitting to the motor driving unit 120 and driving the motor, the fishing line is operated according to the driving of the motor, so that the user has the feeling of biting or getting caught with a fishing rod.
  • the fishing rod 110 is not a joystick, but an operation button for controlling the direction, or a sensor provided inside the fishing rod 110, for example, to detect the movement of the fishing rod 110 such as a gyro sensor or an acceleration sensor. It could also be configured as a controller for detection sensors.
  • the user since the user can concentrate only on manipulating the fishing rod 110, he will be able to feel the realism of the fishing game more than manipulating the joystick.
  • the content scene may be changed by the motion information of the fishing rod 110.
  • the reel of the fishing rod 110 may be provided with a position sensor and a rotation sensor. Therefore, when the reel is wound, it can be detected and the image can be adjusted.
  • FIG 3 illustrates that the controller according to the embodiment of the present invention is coupled to the handle portion of the fishing rod 110 in the form of being fitted to the handle portion of the fishing rod 110, but in the case of mounting a sensor, it is possible to configure it to be integrated with the fishing rod 110.
  • the controller according to the embodiment of the present invention, it will not be specifically limited to any one form.
  • the fishing rod 110 operates in conjunction with the driving motor unit 120 to operate the fishing rod 110. That is, the vibration is transmitted to the fishing rod 110.
  • a fishing line can be inserted and coupled to the motor unit 210 attached to the front of the footrest, and the motor driving unit 120 drives the motor by receiving a signal linked to the content, and the user uses a controller mounted on the fishing rod 110, that is, a VR controller. It is to control the content, the fishing rod 110 and the motor unit.
  • the fishing rod 110 is the same as the function of the general fishing rod 110, except that a controller is attached and a dedicated fishing rod 110 suitable for real fishing zone content with a limited size in order to play in a limited space at home is manufactured and used. There is a difference.
  • the fishing rod 110 may have a shape capable of opening and closing the guide portion on which the fishing line is attached, and as a result, the type of fishing rod 110 can be changed according to the type of fish to enjoy the game. More on this later.
  • the motor driving unit 120 may include a footrest unit 200 and a motor unit 210 as shown in FIG. 4.
  • the footrest part 200 may include a pipe 202, and may be coupled to the motor part 210 by the pipe 202.
  • the motor unit 210 is lifted upward when the user pulls the fishing rod 110 hard, thus preventing this phenomenon. That is, it serves to fix the motor unit 210 to the floor. In addition, it helps the user to take a comfortable posture according to the fishing situation when fishing. It is preferable that the scaffolding is configured in a form that the user step on and play for safety or lifting of the motor during fishing.
  • the footrest of the footrest unit 200 constituting the motor driving unit 120 can be adjusted in consideration of a body type and a preferred distance, and has a shape that is wide open to the left and right, and the length can be adjusted up and down.
  • a safety rubber 201 is attached to the lower part of the footrest, and a tap sensor for recognizing a movement motion while walking may be installed at the end of the footrest.
  • the basic scaffolding is for fixing the motor part 210 so that it does not move during fishing, and for this purpose, the scaffolding serves to fix the motor part 210.
  • the footrest part 200 spreads to the left and right is that it is designed to fit a comfortable length for the user so that it can be used by adults to children in order to respond to all ages.In addition, according to the space held by the user, it is designed to be used by adjusting the size to the user's convenience. I can.
  • the pipe 202 of the motor driving unit 120 may also be folded or unfolded in a retracted form.
  • the pipe 201 is different in size, like the structure of the fishing rod 110, so that the size is adjusted according to storage and space. And it is possible to increase, and the longer the length is, the closer the hand taste felt in fishing is actually felt. In addition, it can be easily stored by folding the left and right sides and length to a minimum.
  • Safety rubber 201 is attached as a non-slip part below the footrest of the footrest part 200, that is, at a portion in contact with the floor surface. Since violent movements are included when fishing, a rubber material having good adhesion to the floor may be attached to the footboard to move or to prevent safety accidents, and this may serve to fix the motor unit 210, which is a driving unit. . According to an exemplary embodiment of the present invention, the safety rubber 201 may be formed on all portions of the lower surface of the motor driving unit 120 in contact with the floor surface in order to maximize frictional force with the floor surface. Of course, since it is possible to lay a separate rubber plate on the bottom surface and place the motor driving unit 120 on the rubber plate, it will not be specifically limited to any one shape.
  • a tap sensor for recognizing movement while walking is mounted on one side (eg, the end) of the footrest part 200. Therefore, based on the sensing signal of the corresponding tap sensor, whether the user is fishing while sitting or standing fishing as shown in FIG. 5 is recognized, and different vibrations may be provided from the motor unit 210 based on this. .
  • the motor driving unit 120 may transmit the sensing signal of the sensor to the image providing device 130 of FIG. 3, and the image providing device 130 is used to drive the motor of the motor unit 210 based on the sensing signal. You will be able to change the motor control signal. For example, when the user fishes in a sitting position and in a standing position, it can be regarded as controlling the feeling of the fishing rod 110.
  • lure fishing which is a form of fishing, walking and casting
  • a function like a forward button on the keyboard is formed on the front of the footboard so that movement while walking through a virtual fishing ground is formed on the front of the scaffold, and the left and right direction is controlled by a VR controller to enjoy fishing. Is to implement.
  • the motor unit 210 may include a motor and may include a DC motor such as a step motor.
  • a control module or a communication module for controlling the operation of the motor driving unit 120 as well as the motor unit may be further included.
  • the control module controls the motor based on this. That is, the driving shaft of the motor is rotated so that the fishing line of the fishing rod 110 connected to the driving shaft is operated.
  • the driving shaft and the fishing line of the fishing rod 110 may have a fixed form, but may be coupled to each other by a magnetic force strong magnet. Therefore, if it is too strong, it may be possible to make the fishing line deviate from the drive shaft of the motor in order to produce a scene where the fishing line breaks.
  • the magnetic force of the magnet is adjusted so that the separation occurs when a specific vibration occurs.
  • the magnetic force formed in the magnet is electrically controlled.
  • the magnetic force is reduced by controlling the intensity or amount of the current flowing along the wire. For example, if the current is strong or has a large amount, the magnetic force will increase, and vice versa, the magnetic force will decrease.
  • the connecting plate connected to the drive shaft of the motor reduces magnetic force by controlling the current, so that the fishing line falls and the feeling of breaking is transmitted. As such, various methods may be possible.
  • the image providing apparatus 130 illustrates a computer in FIG. 3.
  • the image providing device 130 may be a smartphone or a server that provides content.
  • the image providing device 130 such as a smartphone, a laptop computer, a desktop computer, or a tablet PC connects to a server device, that is, the game service device 140 in FIG. 3 through a communication network of a communication company, and downloads fishing game content. You will be able to receive it.
  • an operation is performed by executing a dedicated application or the like according to an embodiment of the present invention.
  • the image providing device 130 may provide the executed game image to the image display device 100 to enable VR.
  • the image display device 100 for VR is for having a feeling in a three-dimensional space, and supports a 360-degree all-round background. Since an image may be received from the image providing device 130 in advance, stored in a memory, and then executed, the present invention is not particularly limited to any one form in the embodiment of the present invention.
  • the game service device 140 includes the DB 140a as a kind of game server (eg, FTP server), and may provide various services related to content such as fishing games.
  • the DB 140a various data on a user or fish species are stored, and a fishing game may be played based on this.
  • the motor control signal may be stored in advance in the DB 140a in order to provide vibration to the fishing rod when a fish bites a fishing hook.
  • the game service device 140 transmits data such as a motor control signal matched to the event and stored in the image providing device 130 It is to be transmitted to the motor drive unit 120 to provide.
  • the game service device 140 may provide a function to store and enjoy fish in a fish tank, and for this purpose, a fish tank, for example, a medium-sized fish tank or a large fish tank may be purchased through a fishing coin. . You can also buy a variety of ornaments to decorate your fish tank. Selling ornaments and decorating them in a fish tank. Thus, it is possible to provide an editing function.
  • the game service device 140 may form a My Page through a user's service subscription, and display various information on items purchased with a phishing coin or the like on the My Page.
  • the game service device 140 may hold a fishing game competition, that is, a fishing competition, so that anglers from all over the country can participate in the competition, and through this, events such as presenting fishing equipment may be conducted.
  • the competition can be held monthly or quarterly. In this way, it will be possible to generate public announcement profits by attracting PPL advertisements from fishing companies.
  • FIG. 6 is a block diagram showing a detailed structure of the motor driving unit of FIG. 3.
  • the motor driving unit 120 of FIG. 3 may have the same driving mechanism as in FIG. 6, and for this purpose, the motor unit 400, the communication unit 410, the control unit 420, and the sensor unit ( 430), the encoder 440, and a part or all of the power supply unit 450, and may further include a storage unit.
  • the motor unit 400 may include a main motor 401 and a sub motor 403, and the motor may be configured in various forms.
  • the main motor 401 may generate a main driving force
  • the submotor 403 may generate an auxiliary driving force to assist the main driving force.
  • the main motor 401 is a rotating motor
  • the sub-motor 403 may be a linear motor performing a straight movement. Therefore, it may be possible to generate a driving force by moving the fishing line straight, and it may be possible to drive by a rotational force. Since the method of controlling winding or pressure for each fish pattern by using a plurality of motors such as the main motor 401 and the sub motor 403 may be various, the embodiment of the present invention is not particularly limited to any one form. will be.
  • the main motor 401 can control the speed, and the sub motor 403 You may be able to assist with pressure regulation.
  • the communication unit 410 includes a communication module and may operate under the control of the control unit 420.
  • the communication unit 410 is a motor control signal for controlling the main motor 401 and the sub-motor 403 of the motor unit 400 from an image providing device 130 such as a computer, a smart phone, or a smart TV located nearby. May be received and transmitted to the controller 420.
  • the control signal provided by the control unit 420 may be received based on the sensing signal of the sensor unit 430 and transmitted to the image providing apparatus 130.
  • the communication unit 410 may include a short-range communication module to perform communication with the image providing apparatus 130 located nearby. Communication such as Bluetooth, ZigBee, and Wi-Fi can be performed.
  • the communication unit 410 exemplifies short-range communication based on the assumption that the image providing device 130 is nearby, but through an access point (AP) such as a wireless router in the house (eg, femto, pico AP, etc.) It is also possible to provide an image by accessing a server operated by a game service company, for example, the game service apparatus 140 of FIG. 3 via a communication network of a communication company. To this end, the communication unit 401 accesses the access point through a short-range communication module, but it is possible to directly access the communication company's main communication network through communication such as TCP/IP, WCDMA, LTE, and 5G. Since it may vary depending on the intention of the system designer on how to operate the game service, it will not be specifically limited to any one type.
  • AP access point
  • a wireless router in the house eg, femto, pico AP, etc.
  • the communication unit 401 accesses the access point through a short-range communication module, but it
  • the control unit 420 may use the motor unit 400 Although it is possible to directly control the driving force to be adjusted, it is possible to control the motor unit 400 based on a motor control signal that is transmitted to the image providing apparatus 130 through the communication unit 410 and is provided accordingly. For example, since there is a need to change the fishing game image when standing and fishing while sitting, the sensor unit 430 may be understood as providing such a situation to the image providing device 130 will be.
  • the control unit 420 is in charge of the overall control operation of the motor unit 400, the communication unit 410, the sensor unit 430, the encoder 440 and the power supply unit 450 constituting the motor driving unit 120 ′ of FIG. 6. .
  • power may be provided from the power supply unit 450 to operate the motor driving unit 120 ′.
  • a motor in the case of a DC motor, various DC power sources can be used, so that the voltage thereof can be provided, and in the case of the sensor unit 430, a lower voltage than the motor may be required.
  • 420 provides voltages of various levels to each component.
  • the controller 420 is a device provided by the image display device 110 so that the user can feel the vibration of the fishing rod 110 based on a corresponding signal when the user moves through the fishing rod 110 or manipulates it through a controller.
  • the set motor control signal is received through the communication unit 410, and the motor unit 400 is controlled based on the received motor control signal.
  • the controller 420 may control the communication unit 410 to transmit the sensing signal of the sensor unit 430 to, for example, the image providing device 130 as mentioned above.
  • the sensor unit 430 includes a sensor, and may include a tap sensor and/or a tension sensor.
  • the tap sensor may be configured on the scaffold to determine whether the user is fishing in a sitting position or standing fishing in order to play a fishing game.
  • the signal is not transmitted when stepped on or taken off, but it is possible to recognize it through a camera or the like, so it will not be specifically limited to any one.
  • the sensor unit 430 may be changed in various forms.
  • the controller 420 may control the motor based on this.
  • the encoder 440 may form part of the motor unit 400, but may be configured separately.
  • the encoder 440 may be added and configured.
  • the feature of stepper motors is, above all, that they are convenient in implementing accurate control as digital signals. In other words, it rotates precisely just by sending a pulse. Of course, a circuit that amplifies the power of this pulse signal is also required.
  • the rotation angle of the motor and the number of input pulses are completely proportional. Angle error per step is small, errors do not accumulate, start-stop, forward/reverse rotation response is good, and it has self-holding power, so it can maintain the stop position without using brakes.
  • a rotational speed proportional to the frequency of the pulse signal is obtained, and a wide range of speed changes is possible.
  • the disadvantage is that it is difficult to be used for a large-capacity drive system that requires a large force, and the motor itself does not have a feedback mechanism, so when a feedback signal is required, an optical encoder, etc., or a precision potentiometer must be attached to the rotation axis of the motor. I can see the distance.
  • the principle that the stepper motor rotates is that when the electromagnets centered on the axis become magnets one by one in a clockwise or counterclockwise direction, the movement of the axis of the motor to approach the specific magnet becomes rotation. Therefore, electricity is applied to each of the wires outside the stepper motor in the form of pulses in a specific order. Then, according to this pulse, the stepper motor moves only a certain angle. If you want to run the stepper motor quickly, you can increase the frequency of this pulse. However, if the frequency suddenly increases, the motor shaft may not keep up with this change, give up and stop in place.
  • the encoder 440 may play a role of generating an accurate voltage according to a motor control signal provided by the control unit 420 and providing it to the motor unit 400. .
  • an operation such as PWM (Pulse Width Modulation) control may be further performed.
  • the power supply unit 450 may receive commercial power of 220V/110V from the outside and convert it to DC voltage, but in an embodiment of the present invention, it may be possible to use DC power through a battery. Accordingly, when a voltage of 9V to 15V is provided, for example, it can be leveled up or leveled down through a DC/DC converter to generate various voltages for use in the motor unit 400 or the sensor unit 430. Of course, the generated voltage may be provided to each component under the control of the controller 420.
  • FIG. 7 is a view showing a tangible fishing game process according to an embodiment of the present invention.
  • the image display device 100 may display a fishing game image on the screen of the image display device 100 according to a user request (S500). ).
  • the image display device 100 here is not limited to the HMD in FIG. 3, and may include various types of image display devices 100.
  • an image may be implemented in 3D on a smart TV, or an image may be implemented on a smart TV by a mirroring operation by interlocking a smart TV with a nearby smart phone.
  • a TV since various methods of implementing a 2D image and a 3D image through the improvement of the panel itself are possible, there will be no particular limitation on how the TV is implemented.
  • 3D glasses are sometimes worn, but there are devices that allow a 3D image to be displayed on the screen through the TV panel (eg, LED panel or LCD panel, etc.) itself.
  • the TV panel eg, LED panel or LCD panel, etc.
  • the sensation index may be higher.
  • the user can respond appropriately when a bite or fish is caught while moving the fishing rod 110 (S510, S520).
  • the fishing rod 110 when a wave occurs in the water, the motion of the fishing rod 110 can be sensed because it can be implemented in an image.
  • this will not be particularly limited to any one since various sensors such as motion detection sensors can be used, and may be performed through a fishing controller such as a joystick.
  • the image display device 100 for example, in FIG. 3, the image providing device 130 is a motor control signal (or vibration control signal). Is transmitted to the motor driving unit 120 (S120).
  • the fishing game image may be pre-stored by matching a motor control signal for causing a vibration to be felt by a fishing rod when a fish caught on a specific image screen or a rock is caught.
  • the image providing device 130 displays the current position and location of the fishing hook.
  • the fishing line is controlled by driving a motor so that the vibration for the fish A is felt by the fishing rod 110. It allows vibration to be transmitted to the fishing rod.
  • the motor driving unit 120 drives the motor based on the received vibration control signal (S530).
  • the user can fully enjoy the fishing experience through the fishing rod 110.
  • a very enjoyable fishing game by allowing appropriate vibrations to be transmitted to the fishing rod 110 according to various situations, such as when standing and fishing, when sitting and fishing, what kind of fish bite or bite a fishing hook. You will be able to enjoy it.
  • FIG. 8 is a flowchart illustrating an operation process of the motor driving unit of FIG. 3.
  • the motor driving unit 120 is an image display device 100 when an event occurs on the fishing rod 110 of the user in the fishing game image. ), or receives a vibration control signal from the image providing device 130 (S600).
  • the occurrence of the event may typically include when a fish bites or bites a fishing hook.
  • the motor driving unit 120 drives the motor constituting the motor driving unit 120 based on the received vibration control signal (S610).
  • the motor operates according to the vibration control signal to rotate the drive shaft or make a linear motion to move the fishing line connected to the drive shaft.
  • the motor driving unit 120 transmits the vibration to the fishing rod 110 through the fishing line according to the motor driving (S620).
  • a vibration in which a user moves the fishing rod 110 and a vibration in which a fish moves may be different from each other.
  • the fishing rod 110 is capable of including a main motor 401 and a sub-motor 403 as shown in FIG. 6 in order to feel all forces moving in different directions.
  • Various situations can be produced by using a plurality of motors, and the embodiment of the present invention will not be particularly limited to any one form.
  • FIG. 9 is a diagram for describing a modified example of the fishing rod shown in FIG. 3.
  • the fishing rod 110 of FIG. 3 may include a guide 700 having a slightly different shape, as in FIG. 9.
  • the guide 700 of FIG. 9 has a shape that can be opened. Therefore, a part 710 (e.g., a red part) of the fishing rod 110' can be replaced and divided into soft, medium, hard, etc. for each type of fish, so that fishing can be selected for each type of fish.
  • a part 710 e.g., a red part
  • only the guide 700 may be opened so that it can be easily replaced with another fishing rod 110'.
  • the part 710 of the fishing rod 110' has, for example, even if the same vibration is transmitted from the motor driving unit 120 of FIG. 3, the vibration or feeling felt by the fishing rod 110' is different. do. Therefore, through this, the system can be implemented so that different types of fish can have different feelings.
  • 10 to 24 are views for explaining an example of implementing a screen of fishing game content according to an embodiment of the present invention.
  • fishing game content implemented in the image display device 100 of FIG. 3 may operate in a general mode and a pro mode as shown in FIG. 10.
  • a screen for selecting a multi or single player mode may be displayed as shown in FIG. 11.
  • a screen for selecting the sea or freshwater play mode may be displayed again as shown in FIG. 12.
  • a view of my information window or an item window may be displayed on one side of the screen, and the screen may be moved to the corresponding screen.
  • sea fishing as shown in the screen of FIG. 13, detailed contents in various places such as sea fishing or breakwater fishing can be selected.
  • the user may further select fishing in a specific place among seawater fishing.
  • the fishing image at such a specific place may be produced based on an image captured by visiting the corresponding place in advance.
  • guide information for guiding regional characteristics or fish species may be displayed on the screen as shown in FIG. 15. And it can be automatically changed to the screen of Fig. 10G.
  • images implemented in the image display device 100 such as the HMD of FIG. 3 may take various forms. For example, in normal times, all people are shown fishing, but when there is a bite or a fish bites a fishing hook and a fish is caught, only the image display device 100 shows the image of itself. In other words, since the person A has selected where he is fishing, the user is classified based on the selection information, and the image corresponding to him/her only to a specific person is provided. Of course, how to display an image to a plurality of users may vary according to the intention of the system designer, so further description will be omitted.
  • a screen for selecting a casting position may appear or an automatic casting or throwing mode may be implemented when the screen is changed to the left or right through a controller or the like.
  • automatic casting the system automatically controls the fishing hook to be thrown into the sea, but the throwing mode detects that the fishing rod is thrown by detecting the movement of the fishing rod 110 or by control from the controller, and based on that, the motor drive unit ( You can control the motor of 120) to generate a preset vibration.
  • the screen of FIG. 19 is a screen that waits after casting. Before casting, the motor string is loosened, and if a float is standing after casting, the string is wound to maintain tension. It can be seen that it is controlled through a motor. Based on the sensing signal from the reel sensor, you can sequentially change the screen to the screen where the string is in a tight state.
  • a screen for checking the poke signal may be implemented.
  • a weak signal is transmitted to the fishing rod 110 by the motor.
  • the user pulls the fishing rod 110 and hits as shown in the screen of FIG. 21. It is pulled with a force such as 2 or 3 times strong, medium, and weak through the motor.
  • the fishing rod 110 and the reel are controlled left and right to wind, and at this time, the motor is moved left or right or wound.
  • the left and right movement of the motor may be possible by further using a sector gear that is connected to the drive shaft.
  • a battle mode as an online multiplayer game. For example, it is a mode where you can create a (game) room that can open up to 6 people, invite friends, and play with FC for each individual. Depending on the number of people, the total amount or the number of digits is differentially paid. For example, 6 players will be able to win 1500 coins for 1st place, 1000 coins for 2nd place, 500 coins for 3rd place, and 200 coins for 4th, 5th and 6th place.
  • 25 to 30 are exemplary diagrams for explaining various additional services of the game service device of FIG. 3.
  • the game service device 140 may have various functions other than the above-described fishing game or fishing competition, and is representatively a fishing port. It is applicable to buying and decorating a fish tank and generating advertising revenue through fishing competitions.
  • the screen as in FIG. 25 may be displayed on the screen.
  • this may be referred to as a boasting function.
  • Fish can be stored and viewed in a fish tank, or if they exceed a certain amount, they cannot be stored, so they can be automatically deleted. It makes it possible to award prizes.
  • the caught fish storage box that is, a fish tank, may be medium or large as shown in FIG. 26. For example, it is possible to provide fish tanks of about 10Kg in the beginning, and purchase medium-sized (eg 50Kg) and large (eg 300Kg) fish tanks with phishing coins.
  • the game service device 140 may provide various products that can be purchased by phishing coins on a screen as shown in FIG. 27 so as to decorate a fish tank. Accordingly, the game service device 140 may provide an editing function so that it is possible to decorate a fish tank that has been purchased or provided for free. You could include an editor for this.
  • a screen for checking my information may be displayed as shown in FIG. 28. It shows various information on the equipment he has purchased in a designated screen format as shown in FIG. 28. Of course, these products are those purchased with phishing coins. Accordingly, in order to purchase a product, it is possible to move to a shop by clicking a product purchase button or the like, and in this case, products may be arranged and displayed on the screen as shown in FIG. 29. Users can purchase certain items with phishing coins.
  • the game service device 140 may provide a service that allows anglers across the country to compete by holding a fishing competition monthly or quarterly. This is shown in Fig. 30.
  • a fishing competition actual fishing equipment can be provided as a gift, and fishing equipment can be supported with sponsorship.
  • advertising revenue can be generated by displaying advertisements in the middle of the game by posting advertisements while providing services. have.
  • a designated program may be operated to provide the corresponding service.
  • the service provided by the game service device 140 according to an embodiment of the present invention and the layout of the design screen may vary. Therefore, the embodiment of the present invention will not be specifically limited to any one form.
  • first and second are used to distinguish one component from other components, and the scope of rights is not limited by these terms.
  • a first component may be referred to as a second component, and similarly, a second component may be referred to as a first component.

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Abstract

The invention relates to an experiential fishing game system and a fishing game method using the experiential fishing game system. The experiential fishing game system according to an embodiment of the present invention comprises: an image display device displaying an experiential fishing game image on a screen; a fishing rod having a controller controlling a game image; and a motor driving unit having a motor to which a fishing line of the fishing rod is connected in combination with a footrest portion on which a user steps and, when an event occurs on the fishing rod during a fishing game, driving the motor on the basis of a motor control signal provided by the image display device according to the event that occurred, so as to vibrate the fishing rod by the fishing line.

Description

체감형 낚시 게임 시스템 및 체감형 낚시 게임 방법A tangible fishing game system and a tangible fishing game method
발명은 체감형 낚시 게임 시스템 및 체감형 낚시 게임 방법에 관한 것으로서, 더 상세하게는 가령 VR(Virtual Reality) 형태로 개인 실감형 4D 낚시 게임을 제공하는 체감형 낚시 게임 시스템 및 체감형 낚시 게임 방법에 관한 것이다. The invention relates to a tangible fishing game system and a tangible fishing game method, and more particularly, to a tangible fishing game system and a tangible fishing game method that provides a personal tangible 4D fishing game in the form of, for example, VR (Virtual Reality). About.
일반적으로 낚시는 낚싯바늘에 미끼를 꿰어 물고기를 낚는 것을 말하며, 낚으려는 물고기의 종류에 따라 낚싯바늘이나 낚싯대와 같은 낚시 용구 및 낚시 방법이 각각 다른 특징을 갖는다. 낚시를 하기 위해서는 민물낚시의 경우, 강가나 저수지, 양어장을 이용하게 되며, 바다낚시의 경우, 바다를 찾아가 이용하게 되는데, 모두 정해진 장소를 찾아가야 하기 때문에 이동 시간이 필요하게 되며, 주변환경이나 날씨 등을 고려해야 하므로 바쁜 현대인이 자유롭게 이용하기에는 한계가 있다.In general, fishing refers to catching fish by placing a bait on a fishing hook, and fishing tools and fishing methods such as fishing hooks or fishing rods have different characteristics depending on the type of fish to be caught. For freshwater fishing, rivers, reservoirs, and fish farms are used. In case of sea fishing, people go to the sea and use them, but because they all have to go to a designated place, travel time is required. There is a limit to the free use of busy modern people because they have to be considered.
최근에는 골프나 야구 등을 간편하게 이용하기 위하여 실내에서 스크린을 이용하여 즐기는 경우가 많으며, 이러한 스크린을 이용한 골프나 야구 등은 접근성이 용이하고, 상대적으로 비용을 절감시킬 수 있어 점차 증가하고 있는 추세이다.Recently, in order to conveniently use golf or baseball, there are many cases of enjoying using a screen indoors, and golf or baseball using such a screen is a trend that is gradually increasing because it is easy to access and can reduce costs relatively. .
이에 따라 낚시 또한 실내에서 스크린 등을 통해 시간과 비용을 절약하면서 낚시의 즐거움을 느낄 수 있도록 하는 낚시 게임장치의 필요성이 제기됨에 따라 도 1 및 도 2에 도시된 바와 같은 구조를 갖는 특허문헌 1의 스크린 낚시장치나 또는 특허문헌 2의 스크린을 이용한 낚시 게임 장치들이 개발되어 특허출원된 바 있다.Accordingly, as the necessity of a fishing game device that allows you to feel the joy of fishing while saving time and money while fishing is also indoors through a screen, etc., Patent Document 1 having a structure as shown in FIGS. 1 and 2 Screen fishing devices or fishing game devices using the screen of Patent Document 2 have been developed and applied for a patent.
(선행기술문헌)(Prior technical literature)
(특허문헌)(Patent Document)
(특허문헌 1) 한국등록특허공보 제10-1247330호(2013.03.19. 등록) 스크린 낚시장치(Patent Document 1) Korean Patent Registration No. 10-1247330 (registered on March 19, 2013) Screen fishing device
(특허문헌 2) 한국공개특허공보 제10-2018-0135510호(2018.12.21. 공개) 스크린을 이용한 낚시 게임 장치(Patent Document 2) Korean Laid-Open Patent Publication No. 10-2018-0135510 (published on December 21, 2018) Fishing game device using a screen
본 발명은 가령 VR 형태로 개인 실감형 4D 낚시 게임을 제공하는 체감형 낚시 게임 시스템 및 체감형 낚시 게임 방법을 제공함에 그 목적이 있다.An object of the present invention is to provide a tangible fishing game system and a tangible fishing game method for providing a personal tangible 4D fishing game in a VR form.
본 발명의 실시예에 따른 체감형 낚시 게임 시스템은, 체감형 낚시 게임 영상을 화면에 표시하는 영상표시장치, 상기 게임 영상을 제어하는 컨트롤러를 구비하는 낚싯대, 및 사용자가 밟는 발판부와 결합하여 상기 낚싯대의 낚싯줄이 연결된 모터를 구비하며, 낚시 게임 중 상기 낚싯대에 이벤트가 발생하면 상기 발생한 이벤트에 따라 상기 영상표시장치에서 제공하는 모터 제어신호를 근거로 상기 모터를 구동하여 상기 낚싯줄에 의해 상기 낚싯대를 진동시키는 모터 구동부를 포함한다.The haptic fishing game system according to an embodiment of the present invention is combined with an image display device for displaying haptic fishing game images on a screen, a fishing rod including a controller for controlling the game image, and a footrest on which the user steps on. The fishing rod includes a motor connected to the fishing line, and when an event occurs on the fishing rod during a fishing game, the motor is driven based on a motor control signal provided by the video display device according to the event, and the fishing rod is controlled by the fishing line. It includes a motor drive to vibrate.
상기 영상표시장치는, 머리에 착용한 상태로 상기 게임 영상을 구현하는 헤드마운팅장치, 및 상기 헤드마운팅장치로 상기 게임 영상을 제공하는 영상제공장치를 포함할 수 있다.The image display device may include a head mounting device that implements the game image while worn on the head, and an image providing device that provides the game image to the head mounting device.
상기 영상표시장치는, 상기 게임 영상이 표시되는 스크린, 및 상기 스크린에 상기 게임 영상을 투여하는 빔프로젝터를 포함할 수 있다.The image display device may include a screen on which the game image is displayed, and a beam projector to administer the game image to the screen.
상기 영상표시장치는, 상기 이벤트로서 물고기가 낚싯바늘을 입질 또는 물었을 때 제1 모터 제어신호를 전송하고, 사용자가 상기 낚싯대를 함께 움직일 때 제2 모터 제어신호를 전송하여 상기 낚싯대에서 서로 다른 진동이 느껴지도록 할 수 있다.The video display device transmits a first motor control signal when a fish bites or bites a fishing hook as the event, and transmits a second motor control signal when a user moves the fishing rod together, thereby causing different vibrations from the fishing rod. You can make this feel.
상기 발판부는, 상기 사용자의 낚시 동작을 인식하는 감지센서를 포함하며, 상기 영상표시장치는, 상기 감지센서의 센싱신호를 근거로 상기 진동을 조절하기 위한 모터 제어신호를 전송할 수 있다.The scaffolding unit includes a detection sensor for recognizing the fishing motion of the user, and the image display device may transmit a motor control signal for adjusting the vibration based on a sensing signal from the detection sensor.
상기 모터 구동부는, 바닥면과 맞닿는 상기 발판부와 상기 모터부의 하부에 고무 재질의 미끄럼 방지부를 포함할 수 있다.The motor driving part may include the footrest part in contact with the bottom surface and a non-slip part made of a rubber material under the motor part.
상기 발판부는, 상기 화면에 구현되는 게임 영상을 제1 방향으로 전환시키는 버튼을 포함하며, 상기 컨트롤러는 상기 게임 영상을 제2 방향으로 전환시킬 수 있다.The scaffolding unit includes a button for converting a game image implemented on the screen to a first direction, and the controller may convert the game image to a second direction.
상기 낚싯대는, 상기 낚싯대의 움직임을 감지하기 위한 움직임 감지센서를 더 포함하며, 상기 영상표시장치는 상기 움직임 감지센서의 움직임 정보를 근거로 상기 게임 영상의 화면을 변경할 수 있다.The fishing rod further includes a motion detection sensor for detecting the movement of the fishing rod, and the image display device may change the screen of the game image based on motion information of the motion detection sensor.
또한, 본 발명의 실시예에 따른 체감형 낚시 게임 방법은, 영상표시장치, 낚싯대 및 모터 구동부를 포함하는 시스템을 이용한 체감형 낚시 게임 방법으로서, 상기 영상표시장치에서 체감형 낚시 게임 영상을 화면에 표시하는 단계, 상기 낚싯대에 구비되는 컨트롤러로 상기 게임 영상을 제어하는 단계, 및 사용자가 밟는 발판부와 결합하여 상기 낚싯대의 낚싯줄이 연결된 모터를 구비하는 상기 모터 구동부가, 낚시 게임 중 상기 낚싯대에 이벤트가 발생하면 상기 발생한 이벤트에 따라 상기 영상표시장치에서 제공하는 모터 제어신호를 근거로 상기 모터를 구동하여 상기 낚싯줄에 의해 상기 낚싯대를 진동시키는 단계를 포함한다.In addition, a haptic fishing game method according to an embodiment of the present invention is a haptic fishing game method using a system including an image display device, a fishing rod, and a motor driving unit, wherein the haptic fishing game image is displayed on the screen. Displaying, controlling the game image with a controller provided on the fishing rod, and the motor driving unit having a motor connected to the fishing line of the fishing rod in combination with a footrest that the user stepped on, and an event on the fishing rod during a fishing game When is generated, driving the motor based on a motor control signal provided by the image display device according to the generated event, and vibrating the fishing rod by the fishing line.
상기 영상표시장치는, 머리에 착용한 상태로 상기 게임 영상을 구현하는 헤드마운팅장치, 및 상기 헤드마운팅장치로 상기 게임 영상을 제공하는 영상제공장치를 포함할 수 있다.The image display device may include a head mounting device that implements the game image while worn on the head, and an image providing device that provides the game image to the head mounting device.
상기 영상표시장치는, 상기 게임 영상이 표시되는 스크린, 및 상기 스크린에 상기 게임 영상을 투여하는 빔프로젝터를 포함할 수 있다.The image display device may include a screen on which the game image is displayed, and a beam projector to administer the game image to the screen.
상기 영상표시장치는, 컴퓨터, 스마트TV 또는 상기 스마트TV로 미러링에 의해 상기 게임 영상을 제공하는 스마트폰을 포함할 수 있다.The image display device may include a computer, a smart TV, or a smart phone that provides the game image by mirroring to the smart TV.
상기 영상표시장치는, 상기 이벤트로서 물고기가 낚싯바늘을 입질 또는 물었을 때 제1 모터 제어신호를 전송하고, 사용자가 상기 낚싯대를 함께 움직일 때 제2 모터 제어신호를 전송하여 상기 낚싯대에서 서로 다른 진동이 느껴지도록 할 수 있다.The video display device transmits a first motor control signal when a fish bites or bites a fishing hook as the event, and transmits a second motor control signal when a user moves the fishing rod together, thereby causing different vibrations from the fishing rod. You can make this feel.
상기 발판부는, 상기 사용자의 낚시 동작을 인식하는 감지센서를 포함하며, 상기 영상표시장치는, 상기 감지센서의 센싱신호를 근거로 상기 진동을 조절하기 위한 모터 제어신호를 전송할 수 있다.The scaffolding unit includes a detection sensor for recognizing the fishing motion of the user, and the image display device may transmit a motor control signal for adjusting the vibration based on a sensing signal from the detection sensor.
상기 모터 구동부는, 바닥면과 맞닿는 상기 발판부와 상기 모터부의 하부에 고무 재질의 미끄럼 방지부를 포함할 수 있다.The motor driving part may include the footrest part in contact with the bottom surface and a non-slip part made of a rubber material under the motor part.
상기 발판부는, 상기 화면에 구현되는 게임 영상을 제1 방향으로 전환시키는 버튼을 포함하며, 상기 컨트롤러는 상기 게임 영상을 제2 방향으로 전환시킬 수 있다.The scaffolding unit includes a button for converting a game image implemented on the screen to a first direction, and the controller may convert the game image to a second direction.
상기 낚싯대는, 상기 낚싯대의 움직임을 감지하기 위한 움직임 감지센서를 더 포함하며, 상기 영상표시장치는 상기 움직임 감지센서의 움직임 정보를 근거로 상기 게임 영상의 화면을 변경할 수 있다.The fishing rod further includes a motion detection sensor for detecting the movement of the fishing rod, and the image display device may change the screen of the game image based on motion information of the motion detection sensor.
본 발명의 실시예에 따르면 일정한 공간을 확보하여 실시 가능한 스크린 낚시 게임에서도 가능하지만, 가령 헤드마운팅디스플레이장치(HMD) 및 구동모터를 사용함에 따라 집과 같은 좁은 공간에서도 게임이 가능하게 될 것이다.According to an embodiment of the present invention, it is possible to play a screen fishing game by securing a certain space, but by using a head mounting display device (HMD) and a driving motor, the game will be possible in a narrow space such as a house.
또한, 본 발명의 실시예는 가령 HMD, 낚싯대, 모터부를 구비한 발판부로만 구성되어 있으므로, 휴대 가능한 게임 장치로서 장소의 제한을 받지 아니하고 어느 장소에서나 실시가 가능하게 될 것이다.In addition, since the embodiment of the present invention is composed only of a scaffolding unit including an HMD, a fishing rod, and a motor unit, it will be possible to implement it in any place without being limited by the place as a portable game device.
나아가, 본 발명의 실시예는 사용자가 바로 앞에 위치해 있는 모터부와 낚싯줄이 모터부와 연결되어 있고, 모터부와 진동에 따라 낚싯줄을 통해 전달되는 느낌(예: 입질 또는 물고기가 낚시에 걸린 감촉)을 낚싯대로 전달하여 실감나는 낚시 게임을 즐길 수 있게 될 것이다. 예를 들어, 모터부에 의해 입질 느낌을 느끼고, 고기가 낚싯대에 걸렸을 때 느끼는 실체감, 즉 고기가 낚싯대에 걸리고 느끼는 부분은 VR을 통한 콘텐츠와 낚싯대, 발판 앞에 달린 모터부에서만 느끼고 작동할 수 있도록 함으로써 간편하게 게임을 즐길 수 있게 된다.Further, in an embodiment of the present invention, the motor unit and the fishing line located right in front of the user are connected to the motor unit, and the feeling transmitted through the fishing line according to the motor unit and vibration (e.g., bite or fish caught in fishing) You will be able to enjoy a realistic fishing game by passing it to a fishing rod. For example, the feeling of being bitten by the motor part and the sense of realism when the fish is caught on a fishing rod, that is, the part that you feel when the fish is caught on a fishing rod, can be felt and operated only by the contents through VR, the fishing rod, and the motor part in front of the footboard. By doing so, you can enjoy the game easily.
뿐만 아니라, 본 발명의 실시예는 사용자가 낚싯대를 세게 끌어당길 경우 모터부가 위로 들리게 되므로 이러한 현상을 방지하고(즉, 모터부를 바닥에 고정시켜 줌), 사용자가 낚시할 때 낚시 상황에 따라 편안한 자세를 취할 수 있도록 한다.In addition, the embodiment of the present invention prevents this phenomenon because the motor part is lifted up when the user pulls the fishing rod strongly (that is, the motor part is fixed to the floor), and a comfortable posture according to the fishing situation when the user is fishing To be able to take.
도 1 및 도 2는 종래의 낚시용 게임장치를 나타낸 도면.1 and 2 are views showing a conventional fishing game device.
도 3은 본 발명의 실시예에 따른 체감형 낚시 게임 시스템을 나타내는 도면,3 is a view showing a tangible fishing game system according to an embodiment of the present invention,
도 4는 도 3의 모터 구동부를 설명하기 위한 사시도,4 is a perspective view for explaining the motor driving unit of FIG. 3;
도 5은 도 3의 시스템을 이용한 낚시 모습을 보여주는 도면,5 is a view showing a fishing state using the system of FIG. 3,
도 6는 도 3의 모터 구동부의 세부 구조를 나타내는 블럭다이어그램,6 is a block diagram showing a detailed structure of the motor driving unit of FIG. 3;
도 7는 본 발명의 실시예에 따른 체감형 낚시 게임 과정을 나타나는 도면, 7 is a view showing a tangible fishing game process according to an embodiment of the present invention,
도 8은 도 3의 모터 구동부의 동작 과정을 나타내는 흐름도, 8 is a flowchart showing an operation process of the motor driving unit of FIG. 3;
도 9은 도 3의 낚싯대의 변형 예를 설명하기 위한 도면,9 is a diagram for explaining a modification example of the fishing rod of FIG. 3;
도 10 내지 도 24는 본 발명의 실시예에 따른 낚시 게임 콘텐츠의 화면 구현 예를 설명하기 위한 도면, 그리고10 to 24 are views for explaining an example of implementing a screen of fishing game content according to an embodiment of the present invention, and
도 25 내지 도 30은 도 3의 게임서비스장치의 다양한 부가서비스를 설명하기 위한 예시도이다.25 to 30 are exemplary diagrams for explaining various additional services of the game service device of FIG. 3.
이하, 도면을 참조하여 본 발명의 실시예에 대하여 상세히 설명한다.Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the drawings.
도 3은 본 발명의 실시예에 따른 체감형 낚시 게임 시스템을 나타내는 도면이고, 도 4는 도 3의 모터 구동부를 설명하기 위한 사시도이며, 도 5은 도 3의 시스템을 이용한 낚시 모습을 보여주는 도면이다.3 is a view showing a tangible fishing game system according to an embodiment of the present invention, FIG. 4 is a perspective view for explaining the motor driving unit of FIG. 3, and FIG. 5 is a view showing a fishing state using the system of FIG. 3 .
도 3에 도시된 바와 같이, 본 발명의 실시예에 따른 체감형 낚시 게임 시스템(90)은, 영상표시장치(100), 낚싯대(110), 모터 구동부(120), 영상제공장치(130) 및 게임서비스장치(140)의 일부 또는 전부를 포함한다.As shown in FIG. 3, the tangible fishing game system 90 according to the embodiment of the present invention includes an image display device 100, a fishing rod 110, a motor drive unit 120, an image providing device 130, and It includes some or all of the game service device 140.
여기서, "일부 또는 전부를 포함한다"는 것은 영상표시장치(100)나 영상제공장치(130), 그리고 게임서비스장치(140)와 같은 일부 구성요소가 생략되어 시스템(90)이 구성되거나, 영상표시장치(100)와 같은 일부 구성요소가 영상제공장치(130)와 같은 다른 구성요소에 통합되어 구성될 수 있는 것 등을 의미하는 것으로서, 발명의 충분한 이해를 돕기 위하여 전부 포함하는 것으로 설명한다.Here, "including some or all" means that some components such as the image display device 100, the image providing device 130, and the game service device 140 are omitted to configure the system 90, or It means that some components such as the display device 100 may be integrated into other components such as the image providing device 130 to be configured, and will be described as including all components to aid a sufficient understanding of the invention.
영상표시장치(100)는 사용자의 요청에 따라 낚시 게임 영상을 화면에 구현한다. 예를 들어, 낚시 게임 영상은 도 3에서와 같이 헤드마운팅디스플레이장치(HMD)를 통해 VR(Virtual Reality) 형태로 구현될 수 있다. 즉 VR을 기반으로 한 360도 전방위 배경을 지원할 수 있게 되는 것이다. 물론 도 3에서는 HMD와 가령 컴퓨터와 같은 영상제공장치(130)를 통해 게임 영상이 영상표시장치(100)에 구현되는 것을 예시하여 나타내었지만, 낚시 게임을 진행하려는 사용자가 게임 영상을 구현하기 위한 방법은 다양할 수 있다. 다시 말해, HMD는 낚시 게임을 좀더 스릴있게 체감하기 위한 하나의 방법에 불과하다고 볼 수 있다.The image display device 100 implements a fishing game image on a screen according to a user's request. For example, the fishing game image may be implemented in the form of VR (Virtual Reality) through a head mounting display device (HMD) as shown in FIG. 3. In other words, it is possible to support 360-degree all-round background based on VR. Of course, in FIG. 3, a game image is embodied in the image display device 100 through an HMD and an image providing device 130 such as a computer, but a method for a user who intends to play a fishing game to implement the game image Can vary. In other words, HMD can be seen as just one way to experience the fishing game more thrillingly.
예를 들어, 영상표시장치(100)는 가정 내의 스마트TV나 노트북, 데스크탑컴퓨터, 나아가서는 스크린(screen)상에 빔프로젝터를 통해 게임 영상을 투영하여 이루어지는 방식도 얼마든지 가능할 수 있다. 따라서, 도 3의 영상표시장치(100)가 스크린인 경우, 영상제공장치(130)는 빔프로젝터가 될 수 있는 것이다. 물론 도 3의 영상표시장치(100)가 스마트TV나 컴퓨터, 스마트폰 등이 되는 경우에는 영상제공장치(130)는 셋탑박스나 무선공유기 등과 같이 통신중계장치가 될 수도 있다. 따라서 본 발명의 실시예에서는 어느 하나의 형태에 특별히 한정하지는 않을 것이다.For example, the image display device 100 may be any way in which a game image is projected on a smart TV, a laptop computer, a desktop computer, or even a screen in a home through a beam projector. Accordingly, when the image display device 100 of FIG. 3 is a screen, the image providing device 130 may be a beam projector. Of course, when the image display device 100 of FIG. 3 is a smart TV, a computer, or a smart phone, the image providing device 130 may be a communication relay device such as a set-top box or a wireless router. Therefore, it will not be specifically limited to any one form in the embodiment of the present invention.
영상표시장치(100)의 화면에 구현되는 체감형 낚시 게임 영상은 다양한 형태를 가질 수 있지만, 대략 일반 모드와 전문가 즉 프로 모드로 구분될 수 있다. 또한, 싱글 플레이나 멀티 플레이가 가능할 수 있다. 나아가, 바다나 민물 플레이 모드를 선택하여 이용할 수도 있다. 내 정보창 보기 및 아이템창 등으로 이동할 수도 있을 것이다. 또한, 바다낚시의 경우에도 세부 선택이 가능할 수 있다. 예를 들어, 갯바위낚시, 방파제낚시 및 배낚시 등이 가능할 수 있다. 또한, 가령 갯바위낚시가 선택되면 특정 지역의 장소를 선택하여 게임을 할 수도 있을 것이다. 기타 화면의 구현 예와 관련해서는 이후에 좀더 살펴보기로 한다. 이러한 다양한 서비스는 영상제공장치(130)가 게임서비스장치(140)와 연동하여 제공할 수 있을 것이다.The haptic fishing game image implemented on the screen of the image display device 100 may have various forms, but may be roughly divided into a general mode and an expert, that is, a professional mode. Also, single player or multiplayer may be possible. Furthermore, you can select and use the sea or freshwater play mode. You can also move to View My Info Window and Item Window. In addition, in the case of sea fishing, detailed selection may be possible. For example, rock fishing, breakwater fishing, and boat fishing may be possible. In addition, for example, if seaweed fishing is selected, you may be able to play the game by selecting a place in a specific area. Other examples of screens will be discussed later. These various services may be provided by the image providing device 130 in conjunction with the game service device 140.
영상표시장치(100)나 영상제공장치(130)에서 제공되는 낚시 게임 콘텐츠는 별도의 제어장치(예: 리모컨 등)에 의해 제어될 수 있지만, 도 3의 낚싯대(110)에 구비되는 컨트롤러에 의해 제어될 수도 있다. 컨트롤러는 게임을 수행할 때 사용자가 영상을 조작하기 위한 조이스틱을 포함할 수 있다. 예를 들어, 사용자는 물고기가 입질을 하거나, 또는 낚싯대에 걸리는 물고기를 가로챌 때 낚싯대의 움직임, 즉 이는 컨트롤러에 의해 조작되어 해당 움직임 정보가 영상제공장치(130)로 제공되면 영상제공장치(130)는 해당 정보에 따라 표시되는 영상을 변경하게 되는 것이다. 이때, 영상표시장치(100)는 낚시 게임 영상이 화면에 표시될 때, 어떠한 물고기가 표시되는지에 대하여는 사전에 데이터를 기저장하고 있기 때문에 해당 물고기에 매칭되어 저장되어 있는 진동 정보를 제어신호의 형태로 모터 구동부(120)로 전송하여 모터를 구동함으로써 모터의 구동에 따라 낚싯줄이 작동하여 낚싯대로 입질이나 고기가 걸렸을 때의 느낌을 사용자가 가지게 되는 것이다.The fishing game content provided by the video display device 100 or the video providing device 130 may be controlled by a separate control device (eg, a remote control), but by a controller provided on the fishing rod 110 of FIG. 3 It can also be controlled. The controller may include a joystick for a user to manipulate an image when playing a game. For example, when a user bites a fish or intercepts a fish caught on a fishing rod, the movement of the fishing rod, that is, this is manipulated by a controller and the corresponding movement information is provided to the image providing device 130, the image providing device 130 ) Is to change the displayed image according to the information. At this time, since the image display device 100 has previously stored data about which fish is displayed when the fishing game image is displayed on the screen, the vibration information matched with the corresponding fish and stored in the form of a control signal By transmitting to the motor driving unit 120 and driving the motor, the fishing line is operated according to the driving of the motor, so that the user has the feeling of biting or getting caught with a fishing rod.
이와 같이, 낚싯대(110)는 조이스틱이 아니라, 방향조작을 하는 조작버튼, 또는 낚싯대(110)의 내부에 구비되는 센서, 예를 들어 자이로센서나 가속도센서와 같은 낚싯대(110)의 움직임을 감지하기 위한 감지센서를 컨트롤러로서 구성할 수도 있을 것이다. 이의 경우 사용자는 낚싯대(110)를 조작하는 것에만 집중할 수 있으므로, 조이스틱을 조작하는 것보다는 낚시 게임의 실감을 더욱 느낄 수 있게 될 것이다. 물론 낚싯대(110)의 움직임 정보에 의해 콘텐츠가 장면이 변경될 수 있다. 또한, 낚싯대(110)의 릴에는 위치센서와 회전감지센서가 구비될 수 있다. 따라서, 릴이 감기거나 할 때 이를 감지하여 영상이 조절되도록 할 수 있다. 본 발명의 실시예에 따른 컨트롤러는 낚싯대(110)의 손잡이 부위에 끼는 형태로 결합되는 것을 도 3에 예시하였지만, 센서를 장착하는 경우에는 낚싯대(110)에 일체화시켜 구성하는 것도 얼마든지 가능하므로, 본 발명의 실시예에서는 어느 하나의 형태에 특별히 한정하지는 않을 것이다.In this way, the fishing rod 110 is not a joystick, but an operation button for controlling the direction, or a sensor provided inside the fishing rod 110, for example, to detect the movement of the fishing rod 110 such as a gyro sensor or an acceleration sensor. It could also be configured as a controller for detection sensors. In this case, since the user can concentrate only on manipulating the fishing rod 110, he will be able to feel the realism of the fishing game more than manipulating the joystick. Of course, the content scene may be changed by the motion information of the fishing rod 110. In addition, the reel of the fishing rod 110 may be provided with a position sensor and a rotation sensor. Therefore, when the reel is wound, it can be detected and the image can be adjusted. 3 illustrates that the controller according to the embodiment of the present invention is coupled to the handle portion of the fishing rod 110 in the form of being fitted to the handle portion of the fishing rod 110, but in the case of mounting a sensor, it is possible to configure it to be integrated with the fishing rod 110. In the embodiment of the present invention, it will not be specifically limited to any one form.
좀더 설명하면, 낚싯대(110)는 구동 모터부(120)에 연동하여 낚싯대(110)가 작동한다. 즉 낚싯대(110)에 진동이 전달되도록 한다. 발판 전면부에 달린 모터부(210)로 낚싯줄이 들어가서 결합될 수 있으며, 모터 구동부(120)는 콘텐츠와 연동된 신호를 받아 모터를 구동시키며, 사용자는 낚싯대(110) 위에 달린 컨트롤러 즉 VR 컨트롤러로 콘텐츠와 낚싯대(110) 및 모터부를 제어하게 되는 것이다. 낚싯대(110)는 일반적인 낚싯대(110)의 기능과 동일하며 다만 컨트롤러를 부착하고 가정에서 한정된 공간에서 플레이를 하기 위해 크기가 제한된 리얼피싱존 콘텐츠에 적합한 전용 낚싯대(110)를 제작하여 사용한다는 점에서 차이가 있다. 또한, 본 발명의 실시예에 따른 낚싯대(110)는 낚싯줄을 거는 가이드 부분을 열고 닫을 수 있는 형태를 가질 수 있고, 그 결과 어종에 따라 낚싯대(110)의 종류를 갈아 끼워 게임을 즐길 수 있다. 이와 관련해서는 이후에 좀더 다루기로 한다.In more detail, the fishing rod 110 operates in conjunction with the driving motor unit 120 to operate the fishing rod 110. That is, the vibration is transmitted to the fishing rod 110. A fishing line can be inserted and coupled to the motor unit 210 attached to the front of the footrest, and the motor driving unit 120 drives the motor by receiving a signal linked to the content, and the user uses a controller mounted on the fishing rod 110, that is, a VR controller. It is to control the content, the fishing rod 110 and the motor unit. The fishing rod 110 is the same as the function of the general fishing rod 110, except that a controller is attached and a dedicated fishing rod 110 suitable for real fishing zone content with a limited size in order to play in a limited space at home is manufactured and used. There is a difference. In addition, the fishing rod 110 according to the embodiment of the present invention may have a shape capable of opening and closing the guide portion on which the fishing line is attached, and as a result, the type of fishing rod 110 can be changed according to the type of fish to enjoy the game. More on this later.
모터 구동부(120)는 도 4에 도시된 바와 같이 발판부(200)와 모터부(210)를 포함할 수 있다. 발판부(200)는 파이프(202)를 포함할 수 있으며, 파이프(202)에 의해 모터부(210)와 결합될 수 있다. 발판은 도 4에서 볼 수 있는 바와 같이 사용자가 낚싯대(110)를 세게 끌어당길 겨우 모터부(210)가 위로 들리게 되므로 이러한 현상을 방지한다. 즉 모터부(210)를 바닥에 고정시켜주는 작용을 한다. 또한, 사용자가 낚시할 때 낚시 상황에 따라 편안한 자세를 취할 수 있도록 도와준다. 발판은 낚시시에 모터의 들림이나 안전을 위해 사용자가 밟고 플레이하는 형태로 구성되는 것이 바람직하다.The motor driving unit 120 may include a footrest unit 200 and a motor unit 210 as shown in FIG. 4. The footrest part 200 may include a pipe 202, and may be coupled to the motor part 210 by the pipe 202. As can be seen in FIG. 4, the motor unit 210 is lifted upward when the user pulls the fishing rod 110 hard, thus preventing this phenomenon. That is, it serves to fix the motor unit 210 to the floor. In addition, it helps the user to take a comfortable posture according to the fishing situation when fishing. It is preferable that the scaffolding is configured in a form that the user step on and play for safety or lifting of the motor during fishing.
모터 구동부(120)를 구성하는 발판부(200)의 발판은 신체 유형과 선호 거리를 감안하여 조절이 가능하며 크게 좌, 우로 벌어지는 형태를 가지며, 상하로 길이 조절도 가능하다. 발판 아래쪽은 안전고무(201)가 부착되며, 발판 끝에는 걸으며 이동하는 동작 인식을 위한 탭 센서가 장착될 수 있다. 좀더 살펴보면 기본 발판은 모터부(210)가 낚시 행위시 움직이지 않도록 고정하기 위한 것이며, 이를 위해 발판은 모터부(210)를 고정하기 위한 역할을 한다. 발판부(200)의 좌우로 벌어지는 이유는 전 연령에 대응하기 위해 어른부터 아이까지 사용할 수 있도록 사용자가 편한 길이를 맞춰 사용하도록 설계되며, 또한 사용자가 보유한 공간에 따라 자기가 편한 크기로 조절하여 사용할 수 있다. 낚싯대(110)를 접는 것과 마찬가지로 모터 구동부(120)의 파이프(202)도 인입되는 형태로 접혔다 혹은 펼쳤다할 수 있다.The footrest of the footrest unit 200 constituting the motor driving unit 120 can be adjusted in consideration of a body type and a preferred distance, and has a shape that is wide open to the left and right, and the length can be adjusted up and down. A safety rubber 201 is attached to the lower part of the footrest, and a tap sensor for recognizing a movement motion while walking may be installed at the end of the footrest. Looking more closely, the basic scaffolding is for fixing the motor part 210 so that it does not move during fishing, and for this purpose, the scaffolding serves to fix the motor part 210. The reason that the footrest part 200 spreads to the left and right is that it is designed to fit a comfortable length for the user so that it can be used by adults to children in order to respond to all ages.In addition, according to the space held by the user, it is designed to be used by adjusting the size to the user's convenience. I can. Like folding the fishing rod 110, the pipe 202 of the motor driving unit 120 may also be folded or unfolded in a retracted form.
먼저, 상하로 길이를 조절하거나 공간의 구조에 따라 조절가능한 것과 관련해 보면, 낚싯대(110)의 구조처럼 파이프(201)의 크기를 각각 다르게 하여 보관 및 공간에 따라 크기를 조절하여 사용하도록 하기 위해 인입 및 늘리는 것이 가능하며, 길이가 길어질수록 낚시에서 느끼는 손맛이 좀더 실제로 가깝게 느껴지는 효과가 있게 된다. 또한 보관시 좌우 및 길이를 최소한으로 접어 용이하게 물건을 보관토록 할 수 있다.First, in relation to the vertical length adjustment or adjustable according to the structure of the space, the pipe 201 is different in size, like the structure of the fishing rod 110, so that the size is adjusted according to storage and space. And it is possible to increase, and the longer the length is, the closer the hand taste felt in fishing is actually felt. In addition, it can be easily stored by folding the left and right sides and length to a minimum.
발판부(200)의 발판 아래쪽 즉 바닥면과 접촉하는 부위에는 미끄럼 방지부로서 안전고무(201)가 부착된다. 낚시를 할 때 격하게 움직이는 동작들이 포함되므로 발판이 움직이거나 안전사고 예방을 위해 바닥과 밀착력이 좋은 고무 재질을 부착할 수 있으며, 이는 구동부인 모터부(210)를 고정시키는 역할을 수행할 수도 있다. 본 발명의 실시예에 따라 안전고무(201)는 바닥면과의 마찰력을 최대한 증가시키기 위해 모터 구동부(120)의 하부면이 바닥면과 맞닿는 부위에 모두 형성될 수 있다. 물론 별도의 고무판을 바닥면에 깔고 모터 구동부(120)를 그 고무판 위에 놓는 것도 얼마든지 가능하므로 어느 하나의 형태에 특별히 한정하지는 않을 것이다. Safety rubber 201 is attached as a non-slip part below the footrest of the footrest part 200, that is, at a portion in contact with the floor surface. Since violent movements are included when fishing, a rubber material having good adhesion to the floor may be attached to the footboard to move or to prevent safety accidents, and this may serve to fix the motor unit 210, which is a driving unit. . According to an exemplary embodiment of the present invention, the safety rubber 201 may be formed on all portions of the lower surface of the motor driving unit 120 in contact with the floor surface in order to maximize frictional force with the floor surface. Of course, since it is possible to lay a separate rubber plate on the bottom surface and place the motor driving unit 120 on the rubber plate, it will not be specifically limited to any one shape.
발판부(200)의 발판 일측(예: 끝)에는 걸으며 이동하는 동작 인식을 위한 탭 센서가 장착된다. 따라서, 해당 탭 센서의 센싱신호를 근거로 사용자가 도 5에서와 같이 앉아서 낚시를 하는지 서서 낚시를 하는지 낚시 형태를 인식하고 이를 근거로 서로 다른 진동이 모터부(210)에서 제공되도록 제어할 수 있다. 가령 모터 구동부(120)는 센서의 센싱신호를 도 3의 영상제공장치(130)로 전송할 수 있고, 영상제공장치(130)는 해당 센싱신호를 근거로 모터부(210)의 모터를 구동하기 위한 모터 제어신호를 변경할 수 있을 것이다. 예를 들어, 사용자가 앉은 자세에서와 선 자세에서 낚시를 할 때, 낚싯대(110)의 느낌을 조절하는 것이라 볼 수 있다. 이는 낚시의 한 형태인 걸어다니며 캐스팅하는 루어낚시를 위해 가상의 낚시터를 걸으면서 이동이 가능하도록 키보드의 전진버튼과 같은 기능을 발판 전면에 형성하고 좌우 방향 전환은 VR 컨트롤러로 제어하며 낚시를 즐기는 형태를 구현하기 위한 것이다.A tap sensor for recognizing movement while walking is mounted on one side (eg, the end) of the footrest part 200. Therefore, based on the sensing signal of the corresponding tap sensor, whether the user is fishing while sitting or standing fishing as shown in FIG. 5 is recognized, and different vibrations may be provided from the motor unit 210 based on this. . For example, the motor driving unit 120 may transmit the sensing signal of the sensor to the image providing device 130 of FIG. 3, and the image providing device 130 is used to drive the motor of the motor unit 210 based on the sensing signal. You will be able to change the motor control signal. For example, when the user fishes in a sitting position and in a standing position, it can be regarded as controlling the feeling of the fishing rod 110. For lure fishing, which is a form of fishing, walking and casting, a function like a forward button on the keyboard is formed on the front of the footboard so that movement while walking through a virtual fishing ground is formed on the front of the scaffold, and the left and right direction is controlled by a VR controller to enjoy fishing. Is to implement.
모터부(210)는 모터를 포함하여, 스텝모터 등의 DC 모터를 포함할 수 있다. 모터부는 물론 모터 구동부(120)의 동작을 제어하기 위한 제어모듈이나 통신모듈을 더 포함할 수 있다. 다시 말해, 가령 영상제공장치(130)로부터 모터를 제어하기 위한 모터 제어신호(혹은 진동 제어신호)가 전송되면, 제어모듈은 이를 근거로 모터를 제어한다. 즉 모터의 구동축을 회전시켜 그 구동축에 연결되어 있는 낚싯대(110)의 낚싯줄이 동작하도록 하는 것이다. 물론 이러한 구동축과 낚싯대(110)의 낚싯줄은 고정된 형태를 이룰 수 있지만, 자기력이 강한 자석에 의해 서로 결합되도록 할 수 있다. 따라서, 너무 강한 경우에는 낚싯줄이 끊어지는 장면을 연출하기 위하여 낚실줄이 모터의 구동축에서 이탈하도록 할 수도 있을 것이다.The motor unit 210 may include a motor and may include a DC motor such as a step motor. A control module or a communication module for controlling the operation of the motor driving unit 120 as well as the motor unit may be further included. In other words, when, for example, a motor control signal (or vibration control signal) for controlling the motor is transmitted from the image providing device 130, the control module controls the motor based on this. That is, the driving shaft of the motor is rotated so that the fishing line of the fishing rod 110 connected to the driving shaft is operated. Of course, the driving shaft and the fishing line of the fishing rod 110 may have a fixed form, but may be coupled to each other by a magnetic force strong magnet. Therefore, if it is too strong, it may be possible to make the fishing line deviate from the drive shaft of the motor in order to produce a scene where the fishing line breaks.
예를 들어, 이탈이 이루어지도록 하는 방식은 다양할 수 있는데, 자석을 설계할 때, 특정 진동이 발생할 때 이탈이 이루어지도록 자석의 자기력을 조절하는 것이다. 물론 이의 경우가 아니라 하더라도 자석에 형성되는 자기력을 전기적으로 조절되도록 하는 것이다. 다시 말해, 전선을 따라 흐르는 전류의 세기나 양을 조절하여 자기력을 줄이도록 하는 것이다. 가령 전류의 세기가 세거나 양이 많으면 자기력은 증가할 것이고, 그 반대이면 자기력을 감소할 것이다. 이에 따라 모터의 구동축에 연결되어 있는 연결판이 전류의 조절에 의해 자기력이 줄어들도록 함으로써 낚싯줄이 떨어지도록 하여 끊어지는 것과 같은 느낌이 전달되도록 하는 것이다. 이와 같이 다양한 방식이 가능할 수 있다.For example, there may be various ways to make the separation. When designing the magnet, the magnetic force of the magnet is adjusted so that the separation occurs when a specific vibration occurs. Of course, even if this is not the case, the magnetic force formed in the magnet is electrically controlled. In other words, the magnetic force is reduced by controlling the intensity or amount of the current flowing along the wire. For example, if the current is strong or has a large amount, the magnetic force will increase, and vice versa, the magnetic force will decrease. Accordingly, the connecting plate connected to the drive shaft of the motor reduces magnetic force by controlling the current, so that the fishing line falls and the feeling of breaking is transmitted. As such, various methods may be possible.
영상제공장치(130)는 도 3에서는 컴퓨터를 예시하였다. 그러나, 영상제공장치(130)는 스마트폰이 될 수 있으며, 콘텐츠를 제공하는 서버가 될 수도 있다. 예를 들어, 스마트폰, 랩탑컴퓨터나 데스크탑컴퓨터, 태블릿PC와 같은 영상제공장치(130)는 통신사의 통신망을 통해 서버장치 즉 도 3에서의 게임서비스장치(140)에 접속하여 낚시 게임 콘텐츠를 다운로드받을 수 있을 것이다. 그리고, 가령 본 발명의 실시예에 따른 전용 어플리케이션 등을 실행시켜 동작이 이루어지도록 하는 것이다. 예를 들어, 컴퓨터나 스마트폰에서 어플리케이션을 통해 특정 게임 콘텐츠를 실행하면, 영상제공장치(130)는 실행되는 게임 영상을 영상표시장치(100)에 제공하여 VR이 가능하도록 할 수 있다. 물론 VR을 위한 영상표시장치(100)는 3차원 공간에서의 느낌을 갖도록 하기 위한 것이고, 360도 전방위 배경을 지원한다. 사전에 영상제공장치(130)로부터 영상을 제공받아 메모리에 저장한 후 이를 실행시키는 등의 방식으로 얼마든지 이루어질 수 있으므로, 본 발명의 실시예에서는 어느 하나의 형태에 특별히 한정하지는 않을 것이다.The image providing apparatus 130 illustrates a computer in FIG. 3. However, the image providing device 130 may be a smartphone or a server that provides content. For example, the image providing device 130 such as a smartphone, a laptop computer, a desktop computer, or a tablet PC connects to a server device, that is, the game service device 140 in FIG. 3 through a communication network of a communication company, and downloads fishing game content. You will be able to receive it. And, for example, an operation is performed by executing a dedicated application or the like according to an embodiment of the present invention. For example, when a specific game content is executed through an application on a computer or a smartphone, the image providing device 130 may provide the executed game image to the image display device 100 to enable VR. Of course, the image display device 100 for VR is for having a feeling in a three-dimensional space, and supports a 360-degree all-round background. Since an image may be received from the image providing device 130 in advance, stored in a memory, and then executed, the present invention is not particularly limited to any one form in the embodiment of the present invention.
또한, 게임서비스장치(140)는 일종의 게임 서버(예: FTP 서버)로서 DB(140a)를 포함하며, 낚시 게임 등의 콘텐츠와 관련한 다양한 서비스를 제공할 수 있다. DB(140a)에는 사용자나 어종 등에 대한 다양한 데이터가 저장되고, 이를 근거로 낚시 게임이 진행되도록 할 수 있다. 예를 들어, 물고기가 낚싯바늘을 물었을 때의 진동을 낚싯대로 제공하기 위하여 모터 제어신호는 DB(140a)에 사전에 저장될 수 있다. 게임이 진행되는 상황을 실시간으로 모니터링하고 이의 과정에서 낚싯대(110)에 이벤트가 발생하게 되면 게임서비스장치(140)는 해당 이벤트에 매칭하여 저장되는 모터 제어신호와 같은 데이터를 영상제공장치(130)로 전송하여 모터 구동부(120)로 제공하도록 하는 것이다. In addition, the game service device 140 includes the DB 140a as a kind of game server (eg, FTP server), and may provide various services related to content such as fishing games. In the DB 140a, various data on a user or fish species are stored, and a fishing game may be played based on this. For example, the motor control signal may be stored in advance in the DB 140a in order to provide vibration to the fishing rod when a fish bites a fishing hook. When an event occurs in the fishing rod 110 in real-time monitoring of the game progress, the game service device 140 transmits data such as a motor control signal matched to the event and stored in the image providing device 130 It is to be transmitted to the motor drive unit 120 to provide.
게임서비스장치(140)는 위의 동작 이외에도 물고기를 어항에 넣어 보관하고 감상할 수 있도록 하는 기능을 제공할 수 있으며, 이를 위하여 어항, 가령 중형어항이나 대형어항을 피싱코인을 통해 구입하도록 할 수 있다. 또한, 어항을 꾸기기 위한 다양한 장식품들을 구매하도록 할 수도 있다. 장식품을 판매하고, 어항에 꾸미도록 하는 것이다. 따라서, 편집 기능을 제공할 수 있다. 뿐만 아니라, 게임서비스장치(140)는 사용자의 서비스 가입을 통해 마이페이지를 형성하고, 그 마이페이지에는 피싱코인 등으로 구매한 물품 등에 대한 다양한 정보를 보여줄 수 있다. 뿐만 아니라, 게임서비스장치(140)는 낚시 게임 대전 즉 낚시 대회를 열어 전국의 낚시꾼들이 대회에 참여할 수 있도록 하고, 이를 통해 낚시 장비를 선물하는 등의 행사를 진행할 수 있다. 대회는 월, 분기별로 진행할 수 있다. 이와 같이 대전을 진행하면서 낚시 관련 업체의 PPL 광고를 유치하여 공고 수익을 낼 수 있을 것이다.In addition to the above operations, the game service device 140 may provide a function to store and enjoy fish in a fish tank, and for this purpose, a fish tank, for example, a medium-sized fish tank or a large fish tank may be purchased through a fishing coin. . You can also buy a variety of ornaments to decorate your fish tank. Selling ornaments and decorating them in a fish tank. Thus, it is possible to provide an editing function. In addition, the game service device 140 may form a My Page through a user's service subscription, and display various information on items purchased with a phishing coin or the like on the My Page. In addition, the game service device 140 may hold a fishing game competition, that is, a fishing competition, so that anglers from all over the country can participate in the competition, and through this, events such as presenting fishing equipment may be conducted. The competition can be held monthly or quarterly. In this way, it will be possible to generate public announcement profits by attracting PPL advertisements from fishing companies.
도 6는 도 3의 모터 구동부의 세부 구조를 나타내는 블럭다이어그램이다.6 is a block diagram showing a detailed structure of the motor driving unit of FIG. 3.
도 6에 도시된 바와 같이, 도 3의 모터 구동부(120)는 도 6에서와 같은 구동 메커니즘을 가질 수 있으며, 이를 위하여 모터부(400), 통신부(410), 제어부(420), 센서부(430), 인코더(440) 및 전원부(450)의 일부 또는 전부를 포함하며, 저장부를 더 포함할 수도 있다.As shown in FIG. 6, the motor driving unit 120 of FIG. 3 may have the same driving mechanism as in FIG. 6, and for this purpose, the motor unit 400, the communication unit 410, the control unit 420, and the sensor unit ( 430), the encoder 440, and a part or all of the power supply unit 450, and may further include a storage unit.
여기서, "일부 또는 전부를 포함한다"는 것은 인코더(440)와 같은 일부 구성요소가 생략되어 구성되거나 인코더(440)와 같은 일부 구성요소가 모터부(400)와 통합되어 구성되거나 전원부(450)와 같은 일부 구성요소가 제어부(420)와 같은 다른 구성요소에 통합되어 구성될 수 있는 것 등을 의미하는 것으로서, 발명의 충분한 이해를 돕기 위하여 전부 포함하는 것으로 설명한다.Here, "including some or all" means that some components such as the encoder 440 are omitted, or some components such as the encoder 440 are integrated with the motor unit 400, or the power supply unit 450 Some components such as are meant to be integrated and configured with other components such as the control unit 420, and will be described as including all components to aid a sufficient understanding of the invention.
모터부(400)는 메인모터(401)와 서브모터(403)를 포함할 수 있으며, 모터는 다양한 형태로 구성될 수 있다. 예를 들어, 메인모터(401)는 메인 구동력을 발생시키고, 서브모터(403)는 메인 구동력을 보조하기 위한 보조 구동력을 발생시킬 수 있다. 또는 메인모터(401)가 회전 모터이면 서브모터(403)는 직진 운동을 수행하는 리니어 모터일 수도 있다. 따라서, 낚시줄을 직진으로 구동력을 발생시킬 수 있고, 회전력에 의해 구동시키는 것도 가능할 수 있을 것이다. 메인모터(401)와 서브모터(403)와 같이 복수의 모터를 사용하여 물고기 패턴별로 감기나 압력을 조절하는 방법은 다양할 수 있으므로, 본 발명의 실시예에서는 어느 하나의 형태에 특별히 한정하지는 않을 것이다. 예를 들어, 낚싯대(110)의 릴에 구비되는 릴 센서의 센싱 신호를 근거로 릴의 감기 압력을 조절해야 하는데, 이때 메인모터(401)는 속도를 제어할 수 있고, 서브모터(403)은 압력 조절을 위해 보조할 수 있을 것이다.The motor unit 400 may include a main motor 401 and a sub motor 403, and the motor may be configured in various forms. For example, the main motor 401 may generate a main driving force, and the submotor 403 may generate an auxiliary driving force to assist the main driving force. Alternatively, if the main motor 401 is a rotating motor, the sub-motor 403 may be a linear motor performing a straight movement. Therefore, it may be possible to generate a driving force by moving the fishing line straight, and it may be possible to drive by a rotational force. Since the method of controlling winding or pressure for each fish pattern by using a plurality of motors such as the main motor 401 and the sub motor 403 may be various, the embodiment of the present invention is not particularly limited to any one form. will be. For example, it is necessary to adjust the winding pressure of the reel based on a sensing signal from a reel sensor provided on the reel of the fishing rod 110, at this time, the main motor 401 can control the speed, and the sub motor 403 You may be able to assist with pressure regulation.
통신부(410)는 통신모듈을 포함하며, 제어부(420)의 제어하에 동작할 수 있다. 통신부(410)는 주변에 위치하는 컴퓨터나 스마트폰, 또는 스마트TV와 같은 영상제공장치(130)로부터 모터부(400)의 메인모터(401) 및 서브모터(403)를 제어하기 위한 모터제어신호를 수신하여 제어부(420)로 전달할 수 있다. 또한, 센서부(430)의 센싱신호를 근거로 제어부(420)에서 제공하는 제어신호를 수신하여 영상제공장치(130)로 전송할 수도 있다. 통신부(410)는 주변에 위치하는 영상제공장치(130)와 통신을 수행하기 위하여 근거리 통신모듈을 포함할 수 있다. 블루투스, 지그비, 와이파이 등의 통신을 수행할 수 있다.The communication unit 410 includes a communication module and may operate under the control of the control unit 420. The communication unit 410 is a motor control signal for controlling the main motor 401 and the sub-motor 403 of the motor unit 400 from an image providing device 130 such as a computer, a smart phone, or a smart TV located nearby. May be received and transmitted to the controller 420. In addition, the control signal provided by the control unit 420 may be received based on the sensing signal of the sensor unit 430 and transmitted to the image providing apparatus 130. The communication unit 410 may include a short-range communication module to perform communication with the image providing apparatus 130 located nearby. Communication such as Bluetooth, ZigBee, and Wi-Fi can be performed.
물론 통신부(410)는 영상제공장치(130)가 주변에 있는 것을 전제로 근거리 통신을 수행하는 것을 예시하였지만, 집안의 무선공유기 등의 액세스포인트(AP)(예: 펨토, 피코 AP 등)를 통해 통신사의 통신망을 경유하여 게임 서비스 업체가 운영하는 서버, 가령 도 3의 게임서비스장치(140)에 접속하여 영상을 제공받을 수 있도록 할 수도 있다. 이를 위하여, 통신부(401)는 근거리 통신모듈을 통해서는 액세스포인트에 접속하지만, TCP/IP, WCDMA, LTE, 5G 등의 통신을 통해 통신사의 기간 통신망에 바로 접속하는 것도 얼마든지 가능하고 이는 어디까지나 게임 서비스를 어떻게 운영할지에 대한 시스템 설계자의 의도에 따라 다양할 수 있는 것이므로 어느 하나의 형태에 특별히 한정하지는 않을 것이다.Of course, the communication unit 410 exemplifies short-range communication based on the assumption that the image providing device 130 is nearby, but through an access point (AP) such as a wireless router in the house (eg, femto, pico AP, etc.) It is also possible to provide an image by accessing a server operated by a game service company, for example, the game service apparatus 140 of FIG. 3 via a communication network of a communication company. To this end, the communication unit 401 accesses the access point through a short-range communication module, but it is possible to directly access the communication company's main communication network through communication such as TCP/IP, WCDMA, LTE, and 5G. Since it may vary depending on the intention of the system designer on how to operate the game service, it will not be specifically limited to any one type.
예를 들어, 앞서 언급한 대로 센서부(430)의 신호를 통해 사용자가 서서 낚시를 진행하는지 아니면 서서 낚시를 진행하는지에 대한 신호를 전송하면, 제어부(420)는 이를 근거로 모터부(400)를 직접 제어하여 구동력을 조절할 수 있겠지만, 통신부(410)를 통해 영상제공장치(130)로 전송하고, 그에 따라 다시 제공되는 모터 제어신호를 근거로 모터부(400)를 제어할 수 있다. 예를 들어, 서서 낚시를 진행할 때와 앉아서 낚시를 진행할 때는 낚시 게임 영상을 변경해야 할 필요성이 있으므로, 센서부(430)는 이러한 상황을 영상제공장치(130)로 제공해 주기 위한 것으로 이해될 수도 있을 것이다.For example, as mentioned above, when a signal indicating whether the user is standing or fishing through a signal from the sensor unit 430 is transmitted, the control unit 420 may use the motor unit 400 Although it is possible to directly control the driving force to be adjusted, it is possible to control the motor unit 400 based on a motor control signal that is transmitted to the image providing apparatus 130 through the communication unit 410 and is provided accordingly. For example, since there is a need to change the fishing game image when standing and fishing while sitting, the sensor unit 430 may be understood as providing such a situation to the image providing device 130 will be.
제어부(420)는 도 6의 모터 구동부(120')를 구성하는 모터부(400), 통신부(410), 센서부(430), 인코더(440) 및 전원부(450)의 전반적인 제어동작을 담당한다. 예를 들어, 모터 구동부(120')를 작동시키기 위하여 전원부(450)에서 전원이 제공되도록 할 수 있다. 가령, 모터의 경우에는 DC 모터의 경우, 다양한 DC 전원이 사용될 수 있으므로, 이의 전압을 제공할 수 있고, 또 센서부(430)의 경우에는 모터보다 더 낮은 전압을 필요로 할 수 있으므로, 제어부(420)는 다양한 레벨의 전압을 각 구성요소로 제공하게 된다.The control unit 420 is in charge of the overall control operation of the motor unit 400, the communication unit 410, the sensor unit 430, the encoder 440 and the power supply unit 450 constituting the motor driving unit 120 ′ of FIG. 6. . For example, power may be provided from the power supply unit 450 to operate the motor driving unit 120 ′. For example, in the case of a motor, in the case of a DC motor, various DC power sources can be used, so that the voltage thereof can be provided, and in the case of the sensor unit 430, a lower voltage than the motor may be required. 420 provides voltages of various levels to each component.
또한, 제어부(420)는 사용자가 낚싯대(110)를 통해 움직이는 또는 컨트롤러를 통해 조작할 때 해당 신호에 근거하여 사용자가 낚싯대(110)의 진동을 느낄 수 있도록 영상표시장치(110)에서 제공하는 기설정된 모터 제어신호를 통신부(410)를 통해 수신하여 수신한 모터 제어신호를 근거로 모터부(400)를 제어한다. 이외에도 제어부(420)는 앞서 언급한 대로 센서부(430)의 센싱신호를 가령 영상제공장치(130)로 전송하도록 통신부(410)를 제어할 수 있다.In addition, the controller 420 is a device provided by the image display device 110 so that the user can feel the vibration of the fishing rod 110 based on a corresponding signal when the user moves through the fishing rod 110 or manipulates it through a controller. The set motor control signal is received through the communication unit 410, and the motor unit 400 is controlled based on the received motor control signal. In addition, the controller 420 may control the communication unit 410 to transmit the sensing signal of the sensor unit 430 to, for example, the image providing device 130 as mentioned above.
센서부(430)는 센서를 포함하며, 탭 센서 및/또는 장력센서를 포함할 수 있다. 다시 말해, 탭 센서는 사용자가 낚시 게임을 하기 위해 앉은 자세로 낚시를 하는지 또는 서서 낚시를 하는지 낚시 상황을 판별하기 위하여 발판에 구성될 수 있다. 발로 밟아 혹은 발을 뗄 때 신호를 전송하는 것이 아니라, 카메라 등을 통해 이를 인식하는 것도 얼마든지 가능하므로, 어느 하나에 특별히 한정하지는 않을 것이다. 예를 들어, 비콘장치를 구성하는 경우, 사용자의 움직임을 비콘장치로부터 전송되는 비콘신호를 확인해 위치정보를 판단하여 이를 제어하는 것도 얼마든지 가능할 수 있기 때문이다. 따라서, 센서부(430)는 다양한 형태로 변경될 수 있을 것이다. 반면, 장력 센서는 모터에 연결된 낚시줄을 사용자가 잡아 당기는 힘을 센싱하여 센싱 데이터를 제공하면, 제어부(420)는 이를 근거로 모터를 제어할 수 있다.The sensor unit 430 includes a sensor, and may include a tap sensor and/or a tension sensor. In other words, the tap sensor may be configured on the scaffold to determine whether the user is fishing in a sitting position or standing fishing in order to play a fishing game. The signal is not transmitted when stepped on or taken off, but it is possible to recognize it through a camera or the like, so it will not be specifically limited to any one. For example, in the case of configuring a beacon device, it is possible to control the location information by checking the beacon signal transmitted from the beacon device for user movement. Accordingly, the sensor unit 430 may be changed in various forms. On the other hand, when the tension sensor senses the force that the user pulls the fishing line connected to the motor and provides the sensing data, the controller 420 may control the motor based on this.
인코더(440)는 모터부(400)의 일부를 구성할 수 있지만, 분리되어 구성될 수 있다. 가령, 모터부(400)가 스텝 모터(혹은 스텝핑 모터)로 구성되는 경우, 인코더(440)가 추가되어 구성될 수 있다. 스텝 모터의 특징은 무엇보다도 디지털신호로서 정확한 제어를 구현하는 데에 있어서 편리하다는 것이다. 즉 단지 펄스를 보내는 것만으로 정확하게 회전하는 것이다. 물론 이 펄스신호를 전력 증폭해 주는 회로도 필요하다. 모터의 회전각도와 입력펄스의 수가 완전히 비례한다. 한 스텝당 각도오차가 적고, 오차는 누적되지 않고 기동정지, 정/역회전의 응답성이 좋으며 자기 유지력이 있어서 브레이크 등을 사용하지 않고도 정지 위치를 유지할 수 있다. 펄스신호의 주파수에 비례한 회전속도가 얻어지며, 광범위한 변속이 가능하다. 다만, 단점은 큰 힘이 필요한 대용량의 구동계에 사용되기는 어렵다는 것과 모터 자체에는 피드백 메커니즘이 없어서 피드백 신호가 필요할 때는 모터의 회전축에 광학 인코더 등을 부착하거나 정밀 가변저항(potentiometer)을 부착하여야만 실제로 움직인 거리를 알 수 있다.The encoder 440 may form part of the motor unit 400, but may be configured separately. For example, when the motor unit 400 is configured as a step motor (or stepping motor), the encoder 440 may be added and configured. The feature of stepper motors is, above all, that they are convenient in implementing accurate control as digital signals. In other words, it rotates precisely just by sending a pulse. Of course, a circuit that amplifies the power of this pulse signal is also required. The rotation angle of the motor and the number of input pulses are completely proportional. Angle error per step is small, errors do not accumulate, start-stop, forward/reverse rotation response is good, and it has self-holding power, so it can maintain the stop position without using brakes. A rotational speed proportional to the frequency of the pulse signal is obtained, and a wide range of speed changes is possible. However, the disadvantage is that it is difficult to be used for a large-capacity drive system that requires a large force, and the motor itself does not have a feedback mechanism, so when a feedback signal is required, an optical encoder, etc., or a precision potentiometer must be attached to the rotation axis of the motor. I can see the distance.
스텝 모터의 내부에는 축을 중심으로 여러 개의 코일들이 전자석들의 조각들을 형성하고 있다. 또한 모터의 외부로 나와 있는 전선들의 개수도 여러 가닥이다. 즉 스텝 모터가 돌아가는 원리는 축을 중심으로 한 전자석들이 하나씩 시계방향이나 반시계 방향으로 자석이 될 때 모터의 축이 그 특정 자석 쪽으로 다가가기 위하여 움직이는 것이 곧 회전이 되는 것이다. 그러므로 스텝 모터의 바깥에 나와 있는 전선들에 전기를 각각 특정 순서대로 펄스 형태로 인가시켜 준다. 그러면 이 펄스에 따라서 스텝 모터는 특정 각도만 움직인다. 스텝 모터를 빠르게 돌리고 싶으면 이 펄스의 주파수를 빠르게 하면 된다. 그런데 주파수가 갑자기 빨라지면 모터축이 이 변화를 따라가지 못하고 포기하고서 제자리에 멈춰있는 현상이 생길 수 있다.Inside the stepper motor, several coils around an axis form pieces of electromagnets. In addition, the number of wires that come out of the motor is also several strands. In other words, the principle that the stepper motor rotates is that when the electromagnets centered on the axis become magnets one by one in a clockwise or counterclockwise direction, the movement of the axis of the motor to approach the specific magnet becomes rotation. Therefore, electricity is applied to each of the wires outside the stepper motor in the form of pulses in a specific order. Then, according to this pulse, the stepper motor moves only a certain angle. If you want to run the stepper motor quickly, you can increase the frequency of this pulse. However, if the frequency suddenly increases, the motor shaft may not keep up with this change, give up and stop in place.
상기한 내용에 근거하여 본 발명의 실시예에 따른 인코더(440)는 제어부(420)에서 제공하는 모터 제어신호에 따라 정확한 전압을 생성하여 모터부(400)로 제공하기 위한 역할을 수행할 수도 있다. 이러한 과정에서 PWM(Pulse Width Modulation) 제어와 같은 동작을 더 수행할 수도 있을 것이다.Based on the above, the encoder 440 according to the embodiment of the present invention may play a role of generating an accurate voltage according to a motor control signal provided by the control unit 420 and providing it to the motor unit 400. . In this process, an operation such as PWM (Pulse Width Modulation) control may be further performed.
전원부(450)는 외부로부터 220V/110V의 상용전원을 제공받아 이를 DC 전압으로 변환하여 사용할 수도 있겠지만, 본 발명의 실시예에서는 배터리를 통해 DC 전원을 사용하는 것도 얼마든지 가능할 수 있다. 따라서, 9V ~ 15V 전압이 가령 제공되는 경우, 이를 DC/DC 변환기를 통해 레벨업 또는 레벨다운시켜 모터부(400)나 센서부(430) 등에 사용하기 위한 다양한 전압을 생성할 수 있다. 물론 그 생성되는 전압은 제어부(420)의 제어에 의해 각 구성요소에 제공될 수 있을 것이다.The power supply unit 450 may receive commercial power of 220V/110V from the outside and convert it to DC voltage, but in an embodiment of the present invention, it may be possible to use DC power through a battery. Accordingly, when a voltage of 9V to 15V is provided, for example, it can be leveled up or leveled down through a DC/DC converter to generate various voltages for use in the motor unit 400 or the sensor unit 430. Of course, the generated voltage may be provided to each component under the control of the controller 420.
도 7는 본 발명의 실시예에 따른 체감형 낚시 게임 과정을 나타나는 도면이다.7 is a view showing a tangible fishing game process according to an embodiment of the present invention.
설명의 편의상 도 7를 도 3과 함께 참조하면, 본 발명의 실시예에 따른 영상표시장치(100)는 사용자 요청에 따라 영상표시장치(100)의 화면에 낚시 게임 영상을 표시할 수 있다(S500). 물론 여기서의 영상표시장치(100)는 도 3에서의 HMD에 한정하지 않으며, 다양한 형태의 영상표시장치(100)를 포함할 수 있다. 예를 들어, 스마트TV에서 3D로 영상이 구현되도록 하거나, 주변의 스마트폰과 스마트 TV가 연동되도록 하여, 미러링 동작에 의해 스마트TV에 영상이 구현되도록 할 수 있다. TV의 경우, TV 자체적으로 패널의 개선을 통해 2D 영상과 3D 영상이 구현되도록 하는 다양한 방법이 가능하므로, 어떠한 방식으로 구현하는지에 특별히 한정하지는 않을 것이다. 다시 말해, 스마트TV의 경우에는 3D 안경을 착용하는 경우도 있지만, TV의 패널(예: LED패널이나 LCD패널 등) 자체를 통해 3D 영상이 화면에 표현되도록 하는 장치들도 있고, 또 본 발명의 실시예는 낚시 영상을 2D로 구현하여도 크게 문제되지는 않는다. 다만, 3D로 구현하는 경우 체감지수는 더욱 높을 수 있다.For convenience of explanation, referring to FIG. 7 along with FIG. 3, the image display device 100 according to an embodiment of the present invention may display a fishing game image on the screen of the image display device 100 according to a user request (S500). ). Of course, the image display device 100 here is not limited to the HMD in FIG. 3, and may include various types of image display devices 100. For example, an image may be implemented in 3D on a smart TV, or an image may be implemented on a smart TV by a mirroring operation by interlocking a smart TV with a nearby smart phone. In the case of a TV, since various methods of implementing a 2D image and a 3D image through the improvement of the panel itself are possible, there will be no particular limitation on how the TV is implemented. In other words, in the case of a smart TV, 3D glasses are sometimes worn, but there are devices that allow a 3D image to be displayed on the screen through the TV panel (eg, LED panel or LCD panel, etc.) itself. In the embodiment, even if the fishing image is implemented in 2D, it is not a problem. However, if implemented in 3D, the sensation index may be higher.
이어, 사용자는 영상표시장치(100)에 게임 영상이 구현되면 낚싯대(110)를 움직이면서 입질이나 물고기가 잡혔을 때에 적절히 대응할 수 있다(S510, S520). 예를 들어, 낚싯대(110)를 들어, 물에 물결이 발생하게 되면 이를 영상에 구현해 줄 수 있기 때문에 이때 낚싯대(110)의 움직임을 센싱하게 된다. 물론 앞서 이는 움직임감지센서 등의 다양한 센서를 이용할 수 있고, 조이스틱과 같이 낚시 컨트롤러를 통해 이루어질 수도 있으므로 어느 하나에 특별히 한정하지는 않을 것이다.Subsequently, when the game image is implemented on the image display device 100, the user can respond appropriately when a bite or fish is caught while moving the fishing rod 110 (S510, S520). For example, for the fishing rod 110, when a wave occurs in the water, the motion of the fishing rod 110 can be sensed because it can be implemented in an image. Of course, this will not be particularly limited to any one since various sensors such as motion detection sensors can be used, and may be performed through a fishing controller such as a joystick.
이를 위하여 구체적으로 낚싯대(110)의 이벤트 발생 상황으로서 물고기가 입질을 하거나 물고기가 잡혔을 때, 영상표시장치(100), 가령 도 3에서는 영상제공장치(130)가 모터 제어신호(혹은 진동 제어신호)를 모터 구동부(120)로 전송한다(S120). 예를 들어, 낚시 게임 영상은 특정 영상 화면에서 잡히는 물고기나 또는 바윗돌에 낚시가 걸렸을 때, 낚싯대에 이에 대한 진동이 느껴지도록 하기 위한 모터 제어신호를 매칭시켜 기저장할 수 있다. 예를 들어, 낚싯대(110)를 바다나 강에 드리운 상태에서 물고기들이 움직이다가 어떤 한 마리가 입질을 하고, 낚싯바늘을 물었을 때, 영상제공장치(130)는 현재 낚싯바늘의 위치와 거기로 이동하는 물고기를 이미 알 수 있기 때문에 이를 자동으로 인식하고, 가령 A라는 물고기가 낚싯바늘을 물었으면 해당 A라는 물고기에 대한 진동이 낚싯대(110)에 느껴지도록 모터의 구동에 의해 낚싯줄을 제어하여 진동이 낚싯대로 전달되도록 하는 것이다.For this purpose, specifically, as an event occurrence situation of the fishing rod 110, when a fish bites or catches a fish, the image display device 100, for example, in FIG. 3, the image providing device 130 is a motor control signal (or vibration control signal). Is transmitted to the motor driving unit 120 (S120). For example, the fishing game image may be pre-stored by matching a motor control signal for causing a vibration to be felt by a fishing rod when a fish caught on a specific image screen or a rock is caught. For example, when fish are moving while the fishing rod 110 is hung in the sea or a river, when a certain one bites and bites a fishing hook, the image providing device 130 displays the current position and location of the fishing hook. Because the fish moving to is already known, it is automatically recognized. For example, if the fish A bites the fishing hook, the fishing line is controlled by driving a motor so that the vibration for the fish A is felt by the fishing rod 110. It allows vibration to be transmitted to the fishing rod.
이와 같이, 모터 구동부(120)는 영상표시장치(100)나 도 3의 영상제공장치(130)로부터 진동 제어신호가 수신되면 수신된 진동 제어신호에 근거하여 모터를 구동시킨다(S530).In this way, when a vibration control signal is received from the image display device 100 or the image providing device 130 of FIG. 3, the motor driving unit 120 drives the motor based on the received vibration control signal (S530).
그러면, 그 모터에 연결되어 있는 낚싯줄을 통해 낚싯대(110)로 모터의 구동에 의한 움직임이 낚싯대로 전달되게 된다(S540).Then, the movement by the driving of the motor is transmitted to the fishing rod 110 through the fishing line connected to the motor (S540).
이를 통해 사용자는 낚싯대(110)를 통해 낚시의 체험을 마음껏 누릴 수 있게 되는 것이다. 예를 들어, 서서 낚시를 할 때와, 앉아서 낚시를 할 때, 또 어떠한 물고기가 입질을 하고, 낚시바늘을 물었는지 등 다양한 상황에 따라 적절한 진동이 낚싯대(110)에 전달되도록 하여 아주 즐거운 낚시 게임을 즐길 수 있게 된다.Through this, the user can fully enjoy the fishing experience through the fishing rod 110. For example, a very enjoyable fishing game by allowing appropriate vibrations to be transmitted to the fishing rod 110 according to various situations, such as when standing and fishing, when sitting and fishing, what kind of fish bite or bite a fishing hook. You will be able to enjoy it.
도 8은 도 3의 모터 구동부의 동작 과정을 나타내는 흐름도이다.8 is a flowchart illustrating an operation process of the motor driving unit of FIG. 3.
설명의 편의상 도 8을 도 3의 모터 구동부(120)와 함께 참조하면, 본 발명의 실시예에 따른 모터 구동부(120)는 낚시 게임 영상에서 사용자의 낚싯대(110)에 이벤트 발생시 영상표시장치(100), 혹은 영상제공장치(130)로부터 진동 제어신호를 수신한다(S600). 여기서, 이벤트의 발생은 대표적으로 물고기가 입질을 하거나 낚싯바늘을 물었을 때를 포함할 수 있다.For convenience of explanation, referring to FIG. 8 together with the motor driving unit 120 of FIG. 3, the motor driving unit 120 according to the embodiment of the present invention is an image display device 100 when an event occurs on the fishing rod 110 of the user in the fishing game image. ), or receives a vibration control signal from the image providing device 130 (S600). Here, the occurrence of the event may typically include when a fish bites or bites a fishing hook.
이어 모터 구동부(120)는 수신된 진동 제어신호를 근거로 모터 구동부(120)를 구성하는 모터를 구동시킨다(S610). 진동 제어신호에 따라 모터가 동작하여 구동축을 회전시키거나 직진운동을 시키는 등에 의해 구동축에 연결되어 있는 낚싯줄을 움직이게 한다.Then, the motor driving unit 120 drives the motor constituting the motor driving unit 120 based on the received vibration control signal (S610). The motor operates according to the vibration control signal to rotate the drive shaft or make a linear motion to move the fishing line connected to the drive shaft.
이와 같이 모터 구동부(120)는 모터 구동에 따라 낚싯줄을 통해 낚싯대(110)로 진동을 전달시키게 된다(S620). 예를 들어, 사용자가 낚싯대(110)를 움직이는 진동과 물고기가 움직이는 진동은 서로 다를 수 있다. 따라서, 낚싯대(110)는 서로 다른 방향으로 움직이는 힘이 모두 느껴지도록 하기 위해, 모터 구동부(120)는 도 6에서와 같이 메인모터(401)와 서브모터(403)를 포함할 수 있게 되는 것이다. 복수의 모터를 사용하여 다양한 상황을 연출할 수 있으며, 본 발명의 실시예에서는 어느 하나의 형태에 특별히 한정하지는 않을 것이다.In this way, the motor driving unit 120 transmits the vibration to the fishing rod 110 through the fishing line according to the motor driving (S620). For example, a vibration in which a user moves the fishing rod 110 and a vibration in which a fish moves may be different from each other. Accordingly, the fishing rod 110 is capable of including a main motor 401 and a sub-motor 403 as shown in FIG. 6 in order to feel all forces moving in different directions. Various situations can be produced by using a plurality of motors, and the embodiment of the present invention will not be particularly limited to any one form.
도 9은 도 3에 나타낸 낚싯대의 변형 예를 설명하기 위한 도면이다.9 is a diagram for describing a modified example of the fishing rod shown in FIG. 3.
도 9에 도시된 바와 같이, 도 3의 낚싯대(110)는 도 9에서와 같이, 모양이 다소 다른 가이드(700)를 포함할 수 있다.As shown in FIG. 9, the fishing rod 110 of FIG. 3 may include a guide 700 having a slightly different shape, as in FIG. 9.
다시 말해, 도 9의 가이드(700)는 열릴 수 있는 형태를 갖는다. 따라서, 낚싯대(110')의 일부 부위(710)(예, 빨간색 부위)를 갈아 끼울 수 있는 형태로 어종별로 연질대, 중질대, 경질대 등으로 나눠 어종별로 골라서 낚시를 할 수 있도록 할 수 있다. 낚싯대(110')를 갈아 끼울 때 가이드(700)만 열어서 손쉽게 다른 낚싯대(110')와 갈아 끼울 수 있는 형태가 될 수도 있다.In other words, the guide 700 of FIG. 9 has a shape that can be opened. Therefore, a part 710 (e.g., a red part) of the fishing rod 110' can be replaced and divided into soft, medium, hard, etc. for each type of fish, so that fishing can be selected for each type of fish. When changing the fishing rod 110', only the guide 700 may be opened so that it can be easily replaced with another fishing rod 110'.
다시 말해, 낚싯대(110')의 일부 부위(710)가 어떠한 유연성을 가지도록 하느냐에 따라 가령 도 3의 모터 구동부(120)로부터 동일한 진동이 전달되더라도 낚싯대(110')에서 느껴지는 진동 또는 느낌은 서로 다르게 된다. 따라서, 이를 통해 어종별로 서로 다른 느낌을 가질 수 있도록 시스템을 구현할 수 있게 되는 것이다.In other words, depending on what kind of flexibility the part 710 of the fishing rod 110' has, for example, even if the same vibration is transmitted from the motor driving unit 120 of FIG. 3, the vibration or feeling felt by the fishing rod 110' is different. do. Therefore, through this, the system can be implemented so that different types of fish can have different feelings.
도 10 내지 도 24는 본 발명의 실시예에 따른 낚시 게임 콘텐츠의 화면 구현 예를 설명하기 위한 도면이다.10 to 24 are views for explaining an example of implementing a screen of fishing game content according to an embodiment of the present invention.
설명의 편의상 도 10 내지 도 24를 도 3과 함께 참조하면, 도 3의 영상표시장치(100)에서 구현되는 낚시 게임 콘텐츠는 도 10에서와 같이 일반 모드와 프로 모드의 동작이 가능할 수 있다.For convenience of explanation, referring to FIGS. 10 to 24 together with FIG. 3, fishing game content implemented in the image display device 100 of FIG. 3 may operate in a general mode and a pro mode as shown in FIG. 10.
도 10의 화면에서 사용자가 가령 프로 모드를 선택하면, 도 11에서와 같이 멀티 또는 싱글 플레이 모드를 선택하기 위한 화면이 표시될 수 있다. 다시 말해, 혼자 낚시 게임을 진행하느냐 또는 여러 명이 낚시 게임을 즐기려는지를 선택하도록 하는 것이다.When the user selects, for example, the pro mode on the screen of FIG. 10, a screen for selecting a multi or single player mode may be displayed as shown in FIG. 11. In other words, you can choose whether you want to play the fishing game alone or have several people enjoy the fishing game.
도 11의 화면에서 멀티 플레이를 선택하면 도 12에서와 같이 화면이 구현되면 다시 도 12에서와 같이 바다나 민물 플레이 모드를 선택하기 위한 화면이 표시될 수 있다. 이때, 화면의 일측에는 내 정보창 보기나 아이템창 등이 표시될 수 있고 이를 통해 해당 화면으로 이동시킬 수 있을 것이다.When multiplayer is selected on the screen of FIG. 11, when the screen is implemented as shown in FIG. 12, a screen for selecting the sea or freshwater play mode may be displayed again as shown in FIG. 12. At this time, a view of my information window or an item window may be displayed on one side of the screen, and the screen may be moved to the corresponding screen.
또한, 도 13의 화면에서와 같이 바다낚시의 경우에도 갯바위 낚시나, 방파제 낚시 등 다양한 장소에서의 세부 내용을 선택할 수 있다.Also, in the case of sea fishing as shown in the screen of FIG. 13, detailed contents in various places such as sea fishing or breakwater fishing can be selected.
뿐만 아니라, 사용자는 도 14의 화면에서와 같이, 갯바위 낚시 중에서도 특정 장소에서의 낚시를 더 선택할 수 있다. 이와 같은 특정 장소에서의 낚시 영상은 사전에 해당 장소를 방문하여 촬영된 영상을 기반으로 제작된 것일 수 있다.In addition, as shown in the screen of FIG. 14, the user may further select fishing in a specific place among seawater fishing. The fishing image at such a specific place may be produced based on an image captured by visiting the corresponding place in advance.
예를 들어, 도 10E의 화면에서 특정 장소에서의 낚시를 선택하면, 도 15에서와 같이 로딩 화면에서 지역적인 특징이나 어종 등을 안내하기 위한 안내 정보를 화면에 표시해 줄 수 있다. 그리고 도 10G의 화면으로 자동 변경될 수 있다.For example, when fishing in a specific place is selected on the screen of FIG. 10E, guide information for guiding regional characteristics or fish species may be displayed on the screen as shown in FIG. 15. And it can be automatically changed to the screen of Fig. 10G.
그리고, 도 16의 화면에서와 같이, 선택된 갯바위 포인트를 사용자가 선정하도록 하여 멀티 시합 모드는 시간별 로테이션 모드로 동작할 수 있도록 할 수 있다. 예를 들어, 멀티 모드로 동작할 때, 도 3의 HMD와 같은 영상표시장치(100)에 구현되는 영상은 다양한 형태가 될 수 있다. 예를 들어, 평상시에는 모든 사람들이 낚시하는 모습을 보여주다가 입질이 있거나 물고기가 낚시바늘을 물어 물고기가 잡혔을 때에는 자신의 모습만 영상표시장치(100)에 보여지도록 하는 것이다. 다시 말해, A라는 사람이 어느 장소에서 낚시를 하는지 선택했으므로 그 선택정보를 근거로 사용자를 구분하여 특정 사람에게만 자신에게 해당하는 영상을 제공하는 것이다. 물론 복수의 사용자들에게 어떠한 방식으로 영상을 보여줄지는 시스템 설계자의 의도에 따라 다양할 수 있으므로 더 이상의 설명은 생략하도록 한다.In addition, as shown in the screen of FIG. 16, the user selects the selected gongbawi point, so that the multi-match mode can operate in a rotation mode by time. For example, when operating in a multi-mode, images implemented in the image display device 100 such as the HMD of FIG. 3 may take various forms. For example, in normal times, all people are shown fishing, but when there is a bite or a fish bites a fishing hook and a fish is caught, only the image display device 100 shows the image of itself. In other words, since the person A has selected where he is fishing, the user is classified based on the selection information, and the image corresponding to him/her only to a specific person is provided. Of course, how to display an image to a plurality of users may vary according to the intention of the system designer, so further description will be omitted.
이외에도, 영상표시장치(100)에는 도 17 및 도 18에서와 같이 컨트롤러 등을 통해 좌우로 돌리면 즉 화면을 변경하면 캐스팅 위치를 선정하기 위한 화면이 나타나거나 자동 캐스팅 혹은 던지는 모드가 구현될 수 있다. 자동 캐스팅은 시스템에서 자동으로 낚싯바늘을 바다로 던져지도록 제어하는 것이지만, 던지는 모드는 낚싯대(110)의 움직임을 감지하여 또는 컨트롤러로부터의 제어에 의해 낚싯바늘을 던지는 것을 인지하고 그를 근거로 모터 구동부(120)의 모터를 제어하여 기설정된 진동이 발생되도록 하면 된다.In addition, as shown in FIGS. 17 and 18, in the image display device 100, a screen for selecting a casting position may appear or an automatic casting or throwing mode may be implemented when the screen is changed to the left or right through a controller or the like. In automatic casting, the system automatically controls the fishing hook to be thrown into the sea, but the throwing mode detects that the fishing rod is thrown by detecting the movement of the fishing rod 110 or by control from the controller, and based on that, the motor drive unit ( You can control the motor of 120) to generate a preset vibration.
또한, 도 19의 화면은 캐스팅 후 대기하는 화면으로, 캐스팅 전 모터 줄을 느슨하게 풀어주고, 캐스팅 후 찌가 서 있으면 줄을 감아서 텐션을 유지한다. 이는 모터를 통해 제어된다고 볼 수 있다. 릴 센서의 센싱 신호를 근거로 줄이 팽팽한 상태가 되는 화면으로 순차적으로 변경시켜 주면 된다.In addition, the screen of FIG. 19 is a screen that waits after casting. Before casting, the motor string is loosened, and if a float is standing after casting, the string is wound to maintain tension. It can be seen that it is controlled through a motor. Based on the sensing signal from the reel sensor, you can sequentially change the screen to the screen where the string is in a tight state.
뿐만 아니라, 도 20의 화면에서와 같이 찌 신호를 확인하는 화면이 구현될 수 있다. 모터에 의해 약한 신호가 낚싯대(110)로 전달되도록 하는 것이다.In addition, as shown in the screen of FIG. 20, a screen for checking the poke signal may be implemented. A weak signal is transmitted to the fishing rod 110 by the motor.
나아가, 물고기가 낚싯바늘을 물었을 경우에는 도 21의 화면에서와 같이 사용자가 낚싯대(110)를 당겨서 힛팅하는 모습이 구현될 수 있다. 모터를 통해 2 ~ 3번 강, 중, 약 등의 힘으로 당기는 것이다.Furthermore, when the fish bites the fishing needle, the user pulls the fishing rod 110 and hits as shown in the screen of FIG. 21. It is pulled with a force such as 2 or 3 times strong, medium, and weak through the motor.
또한, 도 22의 화면에서와 같이 물고기와 힘겨루기를 할 때에는 낚싯대(110) 및 릴을 좌우 제어하여 감기를 하고, 이때 모터를 좌우 이동이나 감기가 이루어지도록 하게 되는 것이다. 모터의 좌우 이동은 구동축에 연결되어 있는 부채꼴 모양의 기어 즉 섹터 기어를 더 이용함으로써 가능할 수 있다.In addition, as shown in the screen of FIG. 22, when competing with a fish, the fishing rod 110 and the reel are controlled left and right to wind, and at this time, the motor is moved left or right or wound. The left and right movement of the motor may be possible by further using a sector gear that is connected to the drive shaft.
이의 과정에서 가령 물고기가 잡혔을 때, 즉 낚시에 성공했을 때 도 23의 화면에서와 같이 게임이 끝난 후 퇴장 전에 주변을 살피고 갯바위 청소가 이루어지는 화면이 표시되도록 하고, 포인트도 지급한다. 이때 모터에서는 낚싯줄을 풀어준다.In this process, for example, when a fish is caught, that is, when fishing is successful, as shown in the screen of FIG. 23, after the game is over, before leaving, a screen where a screen where a seaweed cleaning is performed is displayed and points are paid. At this time, the motor releases the fishing line.
이외에도 다양한 동작의 게임이 가능할 수 있는데, 베틀 넷 형식의 방을 만들고 무작위 혹은 비번기능으로 친구와 대전 즉 대회를 즐기는 영상을 구현할 수 있다. 각 갯바위의 지형을 돌아가며 균등하게 게임을 약 15분 6라운드 정도로 진행되도록 하는 것이다. 도 24는 온라인 멀티 게임으로서 대전 모드를 보여주고 있다. 가령 최대 6명까지 개설가능한 (게임) 방을 만들고 친구들을 초대하며, 각 개인당 FC를 걸고 게임가능한 모드이다. 명수에 따라 총량, 혹은 마릿수 등으로 차등 지급한다. 가령, 6명이 대전하여 1등은 1500 코인을 획득하도록 하고, 2등은 1000 코인, 3등은 500 코인, 4, 5, 6등은 200 코인을 부여할 수 있을 것이다.In addition, games of various movements can be possible. You can create a loom net-type room and create a video that enjoys a match with a friend, that is, a tournament with random or off-call functions. The game is evenly played around 15 minutes and 6 rounds by rotating the terrain of each seashore. 24 shows a battle mode as an online multiplayer game. For example, it is a mode where you can create a (game) room that can open up to 6 people, invite friends, and play with FC for each individual. Depending on the number of people, the total amount or the number of digits is differentially paid. For example, 6 players will be able to win 1500 coins for 1st place, 1000 coins for 2nd place, 500 coins for 3rd place, and 200 coins for 4th, 5th and 6th place.
도 25 내지 도 30은 도 3의 게임서비스장치의 다양한 부가서비스를 설명하기 위한 예시도이다.25 to 30 are exemplary diagrams for explaining various additional services of the game service device of FIG. 3.
설명의 편의상 도 25 내지 도 30을 도 3과 함께 참조하면, 본 발명의 실시예에 따른 게임서비스장치(140)는 앞서 설명한 바 있는 낚시 게임이나 낚시 대회 이외에도 다양한 기능을 가질 수 있으며, 대표적으로 어항을 구매하여 어항 꾸미기, 또 낚시 대회를 통해 광고수익을 발생시키는 것이 해당된다.For convenience of explanation, referring to FIGS. 25 to 30 together with FIG. 3, the game service device 140 according to an embodiment of the present invention may have various functions other than the above-described fishing game or fishing competition, and is representatively a fishing port. It is applicable to buying and decorating a fish tank and generating advertising revenue through fishing competitions.
예를 들어, 사용자가 서비스에 접속하여 내 어항보기나 물고기 보기 등의 항목을 클릭했을 때 화면에 도 25에서와 같은 화면이 표시될 수 있다. 본 발명의 실시예에서는 이를 자랑하기 기능이라 명명할 수 있다. 물고기들을 어항에 넣어 보관하고 감상하거나 일정 용량 이상이 되면 보관이 불가하여 자동 삭제가 가능하고 갯바위에서 잡았을 때 바로 판매나 캐치엔 릴리즈 즉 방생이 가능할 수 있도록 하고, 또 방생 수치가 높아지면 쿠폰 획득 및 상품 수여가 가능하도록 하는 것이다. 잡은 물고기 보관함 즉 어항은 도 26에서와 같이 중형이나 대형이 가능할 수 있다. 가령, 초기에는 10Kg 정도의 어항을 제공하고, 중형(예: 50Kg), 대형(예: 300Kg)의 어항은 피싱코인 등으로 구매하도록 할 수 있다.For example, when a user accesses a service and clicks an item such as View My Fish Tank or View Fish, the screen as in FIG. 25 may be displayed on the screen. In an embodiment of the present invention, this may be referred to as a boasting function. Fish can be stored and viewed in a fish tank, or if they exceed a certain amount, they cannot be stored, so they can be automatically deleted. It makes it possible to award prizes. The caught fish storage box, that is, a fish tank, may be medium or large as shown in FIG. 26. For example, it is possible to provide fish tanks of about 10Kg in the beginning, and purchase medium-sized (eg 50Kg) and large (eg 300Kg) fish tanks with phishing coins.
이외에도 게임서비스장치(140)는 어항 꾸미기를 할 수 있도록 도 27에서와 같이 피싱코인에 의해 구매할 수 있는 다양한 상품을 화면으로 제공할 수 있다. 따라서, 게임서비스장치(140)는 구입한 혹은 무료로 제공된 어항에 어항 꾸미기를 수행할 수 있는 있도록 편집 기능을 부여할 수 있다. 이를 위하여 편집기를 포함할 수 있을 것이다.In addition, the game service device 140 may provide various products that can be purchased by phishing coins on a screen as shown in FIG. 27 so as to decorate a fish tank. Accordingly, the game service device 140 may provide an editing function so that it is possible to decorate a fish tank that has been purchased or provided for free. You could include an editor for this.
또한, 서비스에 접속하여 사용자가 가령 마이페이지 항목 등을 클릭하는 경우에는 도 28에서와 같이, 나의 정보를 확인하기 위한 화면이 표시될 수 있다. 자신이 구입한 장비들에 다양한 정보를 도 28에서와 같이 지정된 화면 포맷으로 보여준다. 물론 이러한 상품들은 피싱코인으로 구매된 상품들이다. 따라서, 상품을 구매하기 위하여 상품구매하기 버튼 등을 클릭하여 샵(shop)으로 이동할 수 있으며, 이의 경우 도 29에서와 같이 상품들이 정렬되어 화면에 표시될 수 있다. 사용자는 특정 물건을 피싱코인으로 구매할 수 있게 되는 것이다.In addition, when a user accesses the service and clicks a My Page item, for example, a screen for checking my information may be displayed as shown in FIG. 28. It shows various information on the equipment he has purchased in a designated screen format as shown in FIG. 28. Of course, these products are those purchased with phishing coins. Accordingly, in order to purchase a product, it is possible to move to a shop by clicking a product purchase button or the like, and in this case, products may be arranged and displayed on the screen as shown in FIG. 29. Users can purchase certain items with phishing coins.
나아가, 게임서비스장치(140)는 낚시 대회를 월별 또는 분기별로 개최하여 전국의 낚시꾼들이 시합할 수 있는 서비스를 제공할 수 있다. 이는 도 30에 나타내고 있다. 낚시 대회를 통해 실제 낚시장비를 선물로 지급할 수 있고, 이때 낚시장비는 협찬받아 지원할 수 있으며, 이외에도 서비스를 제공하면서 광고를 게재하여 게임 중간중간에 광고를 보여줌으로써 이에 의해 광고수익을 창출할 수 있다. 다시 말해, 광고는 시스템 설계자의 의도에 따라 광고화면을 게임 영상의 중간에 삽입하거나 하는 등에 의해 이루어지는 것이므로, 해당 서비스를 제공하기 위하여 지정된 프로그램이 가동될 수 있을 것이다.Furthermore, the game service device 140 may provide a service that allows anglers across the country to compete by holding a fishing competition monthly or quarterly. This is shown in Fig. 30. Through a fishing competition, actual fishing equipment can be provided as a gift, and fishing equipment can be supported with sponsorship. In addition, advertising revenue can be generated by displaying advertisements in the middle of the game by posting advertisements while providing services. have. In other words, since the advertisement is made by inserting an advertisement screen in the middle of the game image according to the intention of the system designer, a designated program may be operated to provide the corresponding service.
상기한 바와 같이, 본 발명의 실시예에 따른 게임서비스장치(140)에서 제공하는 서비스와 설계 화면의 레이아웃은 다양할 수 있을 것이다. 따라서, 본 발명의 실시예에서는 어느 하나의 형태에 특별히 한정하지는 않을 것이다.As described above, the service provided by the game service device 140 according to an embodiment of the present invention and the layout of the design screen may vary. Therefore, the embodiment of the present invention will not be specifically limited to any one form.
한편 본 명세서에 개시된 기술에 관한 설명은 단지 구조적 내지 기능적 설명을 위한 실시예에 불과하므로, 개시된 기술의 권리범위는 본문에 설명된 실시예에 의하여 제한되는 것으로 해석되어서는 아니 된다.Meanwhile, since the description of the technology disclosed in this specification is merely an embodiment for structural or functional description, the scope of the rights of the disclosed technology should not be construed as being limited by the embodiments described in the text.
즉, 실시예는 다양한 변경이 가능하고 여러 가지 형태를 가질 수 있으므로 개시된 기술의 권리범위는 기술적 사상을 실현할 수 있는 균등물들을 포함하는 것으로 이해되어야 한다. 또한, 개시된 기술에서 제시된 목적 또는 효과는 특정 실시예가 이를 전부 포함하여야 한다거나 그러한 효과만을 포함하여야 한다는 의미는 아니므로, 개시된 기술의 권리범위는 이에 의하여 제한되는 것으로 이해되어서는 아니 될 것이다.That is, since the embodiments can be variously changed and have various forms, the scope of the rights of the disclosed technology should be understood to include equivalents capable of realizing the technical idea. In addition, since the object or effect presented in the disclosed technology does not mean that a specific embodiment should include all or only such effects, it should not be understood that the scope of the rights of the disclosed technology is limited thereby.
또한, 본 발명에서 서술되는 용어의 의미는 다음과 같이 이해되어야 할 것이다. "제1", "제2" 등의 용어는 하나의 구성요소를 다른 구성요소로부터 구별하기 위한 것으로, 이들 용어들에 의해 권리범위가 한정되어서는 아니 된다. 예를 들어, 제1 구성요소는 제2 구성요소로 명명될 수 있고, 유사하게 제2 구성요소로 제1구성요소로 명명될 수 있다.In addition, the meaning of the terms described in the present invention should be understood as follows. Terms such as "first" and "second" are used to distinguish one component from other components, and the scope of rights is not limited by these terms. For example, a first component may be referred to as a second component, and similarly, a second component may be referred to as a first component.
나아가 어떤 구성요소가 다른 구성요소에 "연결되어" 있다고 언급된 때에는, 그 다른 구성요소에 직접적으로 연결될 수도 있지만, 중간에 다른 구성요소가 존재할 수도 있다고 이해되어야 할 것이다. 반면에, 어떤 구성요소가 존재하지 않는 것으로 이해되어야 할 것이다. 한편, 구성요소들 간의 관계를 설명하는 다른 표현들, 즉 "~사이에"와 "~사이에" 또는 "~에 이웃하는" 과 "~에 직접 이웃하는" 등도 마찬가지로 해석되어야 한다.Furthermore, when a component is referred to as being "connected" to another component, it should be understood that although it may be directly connected to the other component, another component may exist in the middle. On the other hand, it should be understood that some components do not exist. On the other hand, other expressions describing the relationship between the constituent elements, that is, "between" and "between" or "neighboring to" and "directly neighboring to" should be interpreted as well.
단수의 표현은 문맥상 명백하게 다르게 뜻하지 않은 한 복수의 표현을 포함하는 것으로 이해되어야 하고, "포함하다" 또는 "가지다" 등의 용어는 설시된 특징, 숫자, 단계, 동작, 구성요소, 부분품 또는 이들을 조합한 것이 존재함을 지정하려는 것이며, 하나 또는 그 이상의 다른 특징이나 숫자, 단계, 동작, 구성요소, 부분품 또는 이들을 조합한 것들의 존재 또는 부가 가능성을 미리 배제하지 않는 것으로 이해되어야 한다.Singular expressions are to be understood as including plural expressions unless the context clearly indicates otherwise, and terms such as "comprises" or "have" refer to specified features, numbers, steps, actions, components, parts, or It is to be understood that it is intended to designate that a combination exists and does not preclude the presence or addition of one or more other features or numbers, steps, actions, components, parts, or combinations thereof.
이상과 같이 본 발명은 비록 한정된 실시예와 도면에 의해 설명되었으나, 본 발명은 상기의 실시예에 한정되는 것은 아니며, 이는 본 발명이 속하는 분야에서 통상의 지식을 가진 자라면 이러한 기재로부터 다양한 수정 및 변형이 가능하다. 따라서, 본 발명 사상은 아래에 기재된 특허청구범위에 의해서만 파악되어야 하고, 이의 균등 또는 등가적 변형 모두는 본 발명 사상의 범주에 속한다고 할 것이다.As described above, although the present invention has been described by the limited embodiments and drawings, the present invention is not limited to the above embodiments, which is various modifications and variations from these descriptions to those of ordinary skill in the field to which the present invention belongs. Transformation is possible. Accordingly, the idea of the present invention should be grasped only by the scope of the claims set forth below, and all equivalent or equivalent modifications thereof will be said to belong to the scope of the idea of the present invention.
* 부호의 설명* Explanation of the sign
100: 영상표시장치 110, 110': 낚싯대100: image display device 110, 110': fishing rod
120, 120': 모터 구동부 130: 영상제공장치120, 120': motor drive unit 130: image providing device
200: 발판부 210, 400: 모터부200: footrest part 210, 400: motor part
410: 통신부 420: 제어부410: communication unit 420: control unit
430: 센서부 440: 인코더430: sensor unit 440: encoder
450: 전원부 700: 가이드450: power supply 700: guide

Claims (9)

  1. 체감형 낚시 게임 영상을 화면에 표시하는 영상표시장치;An image display device for displaying a tangible fishing game image on a screen;
    상기 게임 영상을 제어하는 컨트롤러를 구비하는 낚싯대; 및A fishing rod having a controller for controlling the game image; And
    사용자가 밟는 발판부와 결합하여 상기 낚싯대의 낚싯줄이 연결된 모터를 구비하며, 낚시 게임 중 상기 낚싯대에 이벤트가 발생하면 상기 발생한 이벤트에 따라 상기 영상표시장치에서 제공하는 모터 제어신호를 근거로 상기 모터를 구동하여 상기 낚싯줄에 의해 상기 낚싯대를 진동시키는 모터 구동부;를 포함하는 체감형 낚시 게임 시스템.A motor connected to the fishing line of the fishing rod is provided in combination with a footrest that the user stepped on, and when an event occurs on the fishing rod during a fishing game, the motor is controlled based on a motor control signal provided by the image display device according to the event. A tangible fishing game system comprising a; motor driving unit that drives and vibrates the fishing rod by the fishing line.
  2. 제1항에 있어서,The method of claim 1,
    상기 영상표시장치는,The video display device,
    머리에 착용한 상태로 상기 게임 영상을 구현하는 헤드마운팅장치; 및A head mounting device that implements the game image while worn on the head; And
    상기 헤드마운팅장치로 상기 게임 영상을 제공하는 영상제공장치;를 포함하는 체감형 낚시 게임 시스템.An image providing device for providing the game image to the head mounting device.
  3. 제1항에 있어서,The method of claim 1,
    상기 영상표시장치는,The video display device,
    상기 게임 영상이 표시되는 스크린; 및A screen on which the game image is displayed; And
    상기 스크린에 상기 게임 영상을 투여하는 빔프로젝터;를 포함하는 체감형 낚시 게임 시스템.A tangible fishing game system comprising a; beam projector for administering the game image to the screen.
  4. 제2항 내지 제3항 중 어느 한 항에 있어서,The method according to any one of claims 2 to 3,
    상기 영상표시장치는, 상기 이벤트로서 물고기가 낚싯바늘을 입질 또는 물었을 때 제1 모터 제어신호를 전송하고, 사용자가 상기 낚싯대를 함께 움직일 때 제2 모터 제어신호를 전송하여 상기 낚싯대에서 서로 다른 진동이 느껴지도록 하는 체감형 낚시 게임 시스템.The video display device transmits a first motor control signal when a fish bites or bites a fishing hook as the event, and transmits a second motor control signal when a user moves the fishing rod together, thereby causing different vibrations from the fishing rod. A tangible fishing game system that allows you to feel this.
  5. 제1항에 있어서,The method of claim 1,
    상기 발판부는, 상기 사용자의 낚시 동작을 인식하는 감지센서를 포함하며,The scaffolding unit includes a detection sensor for recognizing the fishing motion of the user,
    상기 영상표시장치는, 상기 감지센서의 센싱신호를 근거로 상기 진동을 조절하기 위한 모터 제어신호를 전송하는 체감형 낚시 게임 시스템.The video display device is a tangible fishing game system that transmits a motor control signal for adjusting the vibration based on a sensing signal from the detection sensor.
  6. 제5항에 있어서,The method of claim 5,
    상기 모터 구동부는, 바닥면과 맞닿는 상기 발판부와 상기 모터부의 하부에 고무 재질의 미끄럼 방지부를 포함하는 체감형 낚시 게임 시스템.The motor driving part, a tangible fishing game system comprising a non-slip part made of rubber material under the footrest part in contact with the bottom surface and the motor part.
  7. 제5항에 있어서,The method of claim 5,
    상기 발판부는, 상기 화면에 구현되는 게임 영상을 제1 방향으로 전환시키는 버튼을 포함하며, 상기 컨트롤러는 상기 게임 영상을 제2 방향으로 전환시키는 체감형 낚시 게임 시스템.The scaffolding unit includes a button for converting a game image implemented on the screen to a first direction, and the controller converts the game image to a second direction.
  8. 제1항에 있어서,The method of claim 1,
    상기 낚싯대의 움직임을 감지하기 위한 움직임 감지센서;를 더 포함하며, Further comprising a; motion detection sensor for detecting the movement of the fishing rod,
    상기 영상표시장치는 상기 움직임 감지센서의 움직임 정보를 근거로 상기 게임 영상의 화면을 변경하는 체감형 낚시 게임 시스템.The image display device is a tangible fishing game system that changes the screen of the game image based on motion information of the motion detection sensor.
  9. 영상표시장치, 낚싯대 및 모터 구동부를 포함하는 시스템을 이용한 체감형 낚시 게임 방법으로서,As a tangible fishing game method using a system including an image display device, a fishing rod and a motor drive,
    상기 영상표시장치에서 체감형 낚시 게임 영상을 화면에 표시하는 단계;Displaying a tangible fishing game image on a screen in the image display device;
    상기 낚싯대에 구비되는 컨트롤러로 상기 게임 영상을 제어하는 단계; 및Controlling the game image with a controller provided on the fishing rod; And
    사용자가 밟는 발판부와 결합하여 상기 낚싯대의 낚싯줄이 연결되는 모터를 구비하는 상기 모터 구동부가, 낚시 게임 중 상기 낚싯대에 이벤트가 발생하면 상기 발생한 이벤트에 따라 상기 영상표시장치에서 제공하는 모터 제어신호를 근거로 상기 모터를 구동하여 상기 낚싯줄에 의해 상기 낚싯대를 진동시키는 단계;를 포함하는 체감형 낚시 게임 방법.When an event occurs on the fishing rod during a fishing game, the motor driving unit, which includes a motor coupled with a footrest part that a user stepped on, to which the fishing line of the fishing rod is connected, provides a motor control signal provided by the image display device according to the event Vibrating the fishing rod by the fishing line by driving the motor based on the; tangible fishing game method comprising a.
PCT/KR2019/009579 2019-03-28 2019-07-31 Experiential fishing game system and experiential fishing game method WO2020196999A1 (en)

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KR102611203B1 (en) * 2021-08-10 2023-12-08 (주)피닉스스튜디오 Simulation service method for trolling fishing
KR102413939B1 (en) * 2021-08-13 2022-06-29 (주)피닉스스튜디오 Home simulation system for trolling fishing
KR102524117B1 (en) * 2022-10-04 2023-04-20 주식회사 포텐츠 Reel fishing game apparatus

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