JPH10314457A - Simulation fishing rod system - Google Patents

Simulation fishing rod system

Info

Publication number
JPH10314457A
JPH10314457A JP9161774A JP16177497A JPH10314457A JP H10314457 A JPH10314457 A JP H10314457A JP 9161774 A JP9161774 A JP 9161774A JP 16177497 A JP16177497 A JP 16177497A JP H10314457 A JPH10314457 A JP H10314457A
Authority
JP
Japan
Prior art keywords
fishing rod
player
fish
fishing
moving member
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP9161774A
Other languages
Japanese (ja)
Inventor
Takashi Odate
隆司 大館
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Namco Ltd
Original Assignee
Namco Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Namco Ltd filed Critical Namco Ltd
Priority to JP9161774A priority Critical patent/JPH10314457A/en
Publication of JPH10314457A publication Critical patent/JPH10314457A/en
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8005Athletics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8035Virtual fishing

Abstract

PROBLEM TO BE SOLVED: To provide a simulation fishing rod system which does not require any complicated scale without making the device into large scale when reproducing the bait direction and strength of fish. SOLUTION: A fishing rod 10 to be operated by a player is equipped with a fishline 12. The fishline 12 is linked through the guide of oscillation device 40 to a traction device 30. By controlling the tensile force of line through the traction device 30, the bait strength of fish is expressed. The direction where the fish tries to escape, is expressed by the movement of moving member 41 at the oscillation device 40. On the assumption that a fish escapes to the deep right side watched from the player, the moving member 41 of oscillation device 40 is moved to upper right. A reel 14 can be added as needed.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】この発明は、魚釣りのゲーム
装置に使用される、釣り竿に負荷を与え、プレイヤに魚
の引きの感触を体感させる模擬釣り竿装置に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a simulated fishing rod apparatus used in a game apparatus for fishing, which applies a load to a fishing rod and gives a player the feeling of pulling a fish.

【0002】[0002]

【従来の技術】模擬釣り竿に負荷を与えて、魚の引きを
プレイヤに体感させる装置は従来から多数提案されてい
る。その多くは、釣り竿の先端に一本の釣り糸(ライ
ン)を結び付け、その釣り糸を引くことで、魚の引きを
表現している。また、魚が水中を縦横無尽に走って逃げ
ようとする様を再現するために、ラインを複数の方向か
ら引っ張るように構成し、魚が引く力と方向を合成する
ことを特徴とした模擬釣り竿装置が特開平3−1548
8公報に提案されている。
2. Description of the Related Art There have been proposed a large number of devices for applying a load to a simulated fishing rod to allow a player to feel the pulling of a fish. In many cases, a single fishing line (line) is tied to the tip of a fishing rod, and the fishing line is drawn to express a fish pull. Also, in order to reproduce the appearance of fish running in and out of the water in all directions, a simulated fishing rod characterized by pulling the line from multiple directions and combining the force and direction of the fish pulling The apparatus is disclosed in JP-A-3-1548.
8 publication.

【0003】[0003]

【発明が解決しようとする課題】上記従来の模擬釣り竿
装置では、釣り竿を複数の方向から引っ張るようにする
ため、複数(実施例では3本)のラインが取り付けら
れ、そのそれぞれについて牽引装置が必要なため、装置
が大掛かりになり、設置場所が限られるという問題点が
あった。
In the above-mentioned conventional simulated fishing rod device, a plurality of (three in the embodiment) lines are attached in order to pull the fishing rod from a plurality of directions, and a traction device is required for each of the lines. For this reason, there is a problem that the device becomes large-scale and the installation place is limited.

【0004】また、牽引装置だけで魚の引きの方向およ
び強さを再現するため、制御が複雑になりがちであり、
また、複数のラインが存在するので、魚釣りの実感にも
欠けるものであった。
In addition, since the direction and strength of the fish pulling are reproduced only by the towing device, the control tends to be complicated,
In addition, since there are a plurality of lines, the fishing feeling is lacking.

【0005】[0005]

【課題を解決するための手段】以上の課題を解決するた
めに、本発明における模擬釣り竿装置は、プレイヤが操
作する釣り竿と、その釣り竿に取り付けられた釣り糸
と、釣り糸を揺動させる揺動装置を有する模擬釣り竿装
置であって、前記揺動装置には、ゲーム装置の制御装置
からの制御信号を受けて、位置制御される移動部材が備
え付けられ、前記移動部材には、前記釣り糸をプレイヤ
から遠ざかる方向に引っ張る牽引装置が備え付けられる
ことを特徴としている。
SUMMARY OF THE INVENTION In order to solve the above problems, a simulated fishing rod device according to the present invention comprises a fishing rod operated by a player, a fishing line attached to the fishing rod, and a rocking device for rocking the fishing line. A simulated fishing rod device having a moving member that is controlled in position by receiving a control signal from a control device of a game device, wherein the rocking device is provided with a moving member, A traction device for pulling away from the vehicle is provided.

【0006】この構成によれば、牽引装置で釣り糸を巻
きとることに加え、ガイドを平面上で移動させることに
より、簡易に水中を縦横無尽に泳ぎ抵抗する魚の引きの
感触を、プレイヤに体感させることが、コンパクトな構
成で可能となる。
[0006] According to this configuration, in addition to winding the fishing line with the traction device, the player can easily feel the feeling of pulling the fish, which swims in the water in all directions, by moving the guide in a plane. This is possible with a compact configuration.

【0007】また、請求項2の発明における模擬釣り竿
装置は、プレイヤが操作する釣り竿には、プレイヤが操
作する、釣り糸を巻きとるためのリールを備えることを
特徴としている。
In the simulation fishing rod apparatus according to the second aspect of the present invention, the fishing rod operated by the player is provided with a reel operated by the player for winding a fishing line.

【0008】この構成によれば、リールを操作すること
によって、プレイヤは魚を釣り上げる醍醐味をよりリア
ルに味わうことができる。
[0008] According to this configuration, by operating the reel, the player can more realistically enjoy the real pleasure of catching a fish.

【0009】また、請求項3の発明における模擬釣り竿
装置は、請求項1乃至2に記載の模擬釣り竿装置であっ
て、前記移動部材は、モーターによって駆動される、タ
イミングベルトと、そのタイミングベルトに直交方向に
取り付けられた、スライドガイドの組み合わせによっ
て、位置制御されることを特徴としている。
A simulated fishing rod device according to a third aspect of the present invention is the simulated fishing rod device according to any one of the first to second aspects, wherein the moving member includes a timing belt driven by a motor, and a timing belt. The position is controlled by a combination of slide guides mounted in the orthogonal direction.

【0010】これらの構成によれば、2つの動力源(D
Cモータ、ステッピングモータ等)の制御をすること
で、移動部材の位置制御が可能となり、位置制御が容易
となる。
According to these configurations, two power sources (D
By controlling the C motor, the stepping motor, and the like, the position of the moving member can be controlled, and the position can be easily controlled.

【0011】[0011]

【発明の実施の形態】次に本発明の好適な実施例の形態
を、図面に基づき詳細に説明する。
DESCRIPTION OF THE PREFERRED EMBODIMENTS Next, preferred embodiments of the present invention will be described in detail with reference to the drawings.

【0012】図1は、本発明による模擬釣り竿装置の略
図である。プレイヤの操作する釣り竿10には、釣り糸
12とリール14が備え付けられている。牽引装置30
が糸を引っ張る力を制御することにより、魚の引きの強
さを表現する。例えば、魚の抵抗が徐々に弱まっていく
様を表現する場合、牽引装置30が糸を引く力を徐々に
弱めるように制御する。魚の逃げようとする方向は揺動
装置40の移動部材41の動きで再現される。仮に、魚
がプレイヤから向かって右奥に逃げるならば、揺動装置
40の移動部材41を右上に移動することになる。
FIG. 1 is a schematic diagram of a simulated fishing rod device according to the present invention. The fishing rod 10 operated by the player is provided with a fishing line 12 and a reel 14. Traction device 30
By controlling the force that pulls the string, it expresses the strength of the fish pull. For example, when expressing that the resistance of the fish gradually decreases, control is performed so that the pulling force of the traction device 30 gradually decreases. The direction in which the fish tries to escape is reproduced by the movement of the moving member 41 of the rocking device 40. If the fish escapes to the far right from the player, the moving member 41 of the rocking device 40 moves to the upper right.

【0013】次に揺動装置について、詳しく説明する。
図2は、揺動装置の図である。図中46は可動レールで
ある。可動レール46の上端は、タイミングベルト48
と一体となって左右に駆動され、下端は、スライドガイ
ド47に取り付けられ、滑らかに移動可能である。揺動
装置40の移動部材41には、ステッピングモーター3
2及び、ピニオンギア34が取り付けられており、可動
レール46上のラック50と組み合わせることにより、
可動レール46上を上下動することができる。
Next, the swing device will be described in detail.
FIG. 2 is a diagram of the swing device. In the figure, reference numeral 46 denotes a movable rail. The upper end of the movable rail 46 is a timing belt 48
The lower end is attached to a slide guide 47 and can move smoothly. The moving member 41 of the rocking device 40 includes a stepping motor 3
2 and a pinion gear 34 are attached, and by combining with a rack 50 on a movable rail 46,
It can move up and down on the movable rail 46.

【0014】釣り竿から伸びる釣り糸は、ガイド42を
通って、牽引装置30へとつながっている。移動部材4
1が、平面上を自在に移動することで、魚の移動方向を
表現し、牽引装置30からの張力で、魚の引きを表現す
る。
The fishing line extending from the fishing rod passes through a guide 42 to the traction device 30. Moving member 4
1 expresses the moving direction of the fish by freely moving on a plane, and expresses the pulling of the fish by the tension from the towing device 30.

【0015】[0015]

【実施例】次に、本発明による模擬釣り竿装置を用いた
釣りのゲーム装置について記述する。図3は、本発明を
用いた釣りゲーム装置の概要図である。座席110の下
方には座席振動装置が設置されている。座席110の前
方には、テレビモニター130およびスピーカー132
が備えられ、制御部の指令により、状況に応じた映像お
よび音声を出力するようになっている。プレイヤ側の入
力は、図3に示す、釣り竿を模したコントローラー12
0から行う。コントローラー120には、竿本体10、
リール122およびスタートボタン124、セレクトボ
タン126等が備えられている。2つのボタンは照光ス
イッチであり、プレイヤからの入力を受け付ける時だ
け、明かりが照らされるように構成されている。プレイ
ヤが座席に着席し、コインを投入後、スタートボタン1
24を押下することによりシミュレーションは開始され
る。
Next, a fishing game apparatus using a simulated fishing rod apparatus according to the present invention will be described. FIG. 3 is a schematic diagram of a fishing game apparatus using the present invention. A seat vibration device is installed below the seat 110. In front of the seat 110, a television monitor 130 and a speaker 132
And outputs video and audio according to the situation according to a command from the control unit. The player's input is a controller 12 simulating a fishing rod shown in FIG.
Start from 0. The controller 120 includes the rod body 10,
A reel 122, a start button 124, a select button 126, and the like are provided. The two buttons are illuminated switches, and are configured to illuminate only when an input from the player is received. After the player sits in the seat and inserts a coin, the start button 1
Pressing 24 starts the simulation.

【0016】プレイヤが第一に行うことは、ポイントの
選定である。モニター画面上に釣り場の地図が示され、
その地図上には複数のポイントが示されている。プレイ
ヤは、その中から一つのポイントを選定することにな
る。セレクトボタンを一回押下するごとに、カーソルが
次のポイントへ移動するので、希望のポイントにカーソ
ルをあわせて、スタートボタンを押下すれば、ポイント
が選定されたことになる。
The first thing the player does is to select points. A map of the fishing spot is shown on the monitor screen,
A plurality of points are shown on the map. The player selects one point from among them. Each time the select button is pressed once, the cursor moves to the next point. Therefore, if the cursor is moved to the desired point and the start button is pressed, the point is selected.

【0017】ポイントが選定されれば、そのポイントへ
の移動は自動的に行われる。プレイヤは特に何も操作す
る必要はなく、自動的にモニター画面上の風景が移り変
わり、それにあわせるように座席が振動する。
When a point is selected, movement to that point is automatically performed. The player does not need to perform any operation, and the scene on the monitor screen changes automatically, and the seat vibrates to match.

【0018】ポイントに到着したならば、いよいよ釣り
の開始である。モニター画面上に、複数の釣り餌が示さ
れるので、セレクトボタンで使用する餌を選択し、スタ
ートボタンで決定する。するとモニター画面が切り替わ
り、プレイヤの姿をしたキャラクターが釣り舟の上で、
餌を仕掛けている様子が映し出される。そして、該キャ
ラクターが、「ぼちぼちはじめますか。」との音声を発
すると、釣りが開始される。
When the point is reached, it is time to start fishing. Since a plurality of fishing baits are displayed on the monitor screen, the bait to be used is selected with the select button, and determined with the start button. Then the monitor screen switches, and the character in the form of a player is on the fishing boat,
The appearance of baiting is shown. Then, when the character utters a voice saying "Do you want to start wobbly?", Fishing is started.

【0019】プレイヤは、実際の釣りのような釣り竿の
投入操作を行うことはできない。釣り竿の向きを決めた
後、スタートボタンを押下することにより、その方向に
釣り竿が投入されたとみなされる。その際モニター画面
上のキャラクターは、釣り竿を大きく振りかぶり投入す
る動作を行う。
The player cannot perform a fishing rod insertion operation as in actual fishing. After the orientation of the fishing rod has been determined, pressing the start button deems that the fishing rod has been inserted in that direction. At that time, the character on the monitor screen performs an operation of swinging and throwing a fishing rod.

【0020】しばらくすると、牽引装置30が釣り糸を
引きはじめる。これは、魚がかかった事を意味してい
る。画面上でも、キャラクターが「おおっ、かかっ
た。」といった音声を発し、魚に引かれて竿がしなる様
を映し出す。プレイヤは、リールを巻き、釣り竿を左右
に揺り動かして、魚を釣り上げる操作に入る。牽引装置
からの引きの力に対して、適正な力でリールを巻くこと
が要求される。リールを巻く力が強すぎると制御部が判
断したならば、釣り糸が切れることもある。その場合、
牽引装置が釣り糸を引く力を強くしていき、ピークに達
した後、急に釣り糸を引く力をオフにすることで、糸が
切れた事を表現できる。その時、画面上には、切れた糸
を巻き上げてがっかりするキャラクターの姿があらわれ
る。
After a while, the towing device 30 starts to pull the fishing line. This means that the fish was caught. On the screen, the character also emits a sound such as "Oh, it took." The player winds a reel, swings a fishing rod left and right, and enters an operation of catching a fish. It is required that the reel be wound with an appropriate force with respect to the pulling force from the traction device. If the control unit determines that the reel winding force is too strong, the fishing line may break. In that case,
By increasing the force of the traction device to pull the fishing line and, after reaching the peak, suddenly turning off the fishing line pulling force, it can be expressed that the line has broken. At that time, a disappointed character appears on the screen, winding up the broken thread.

【0021】適正な力でリールを巻き、魚が釣れたと制
御部が判断した場合には、モニター画面上に、水面から
魚が釣り上げられる映像が映し出される。最後に、釣果
を発表しシミュレーション終了となる。その際、釣り上
げられた魚の種類や大きさによって、ランキングが決定
される。上位にランキングされた場合、ネームエントリ
ー画面に移行する。セレクトボタンでアルファベットを
選択して、スタートボタンでイニシャルを入力すること
になる。ゲーム装置の利用者がいないときに流されるア
ドバータイズ画面には、魚を釣り上げ満足げな表情を浮
かべるキャラクターの姿や、釣り上げた魚の映像、及び
データ(重量、魚の種類等)と共にその魚を釣り上げた
人のイニシャルが、繰り返し上映される。
When the control unit determines that the fish is caught by winding the reel with an appropriate force, an image of the fish caught from the water surface is displayed on the monitor screen. Finally, the fishing results are announced and the simulation is over. At that time, the ranking is determined according to the type and size of the fish caught. When ranked higher, the screen shifts to a name entry screen. Select the alphabet with the select button and enter the initials with the start button. The advertisement screen displayed when there is no user of the game device displays the figure of a character with a satisfying expression after catching a fish, an image of the fish caught, and data (weight, type of fish, etc.) of the fish caught. People's initials are screened repeatedly.

【0022】[0022]

【発明の効果】このような構成にすることにより、従来
のゲーム装置よりもコンパクトな形で、かつ、容易な制
御で、魚の逃げる方向や、引きの強さをプレイヤに体験
させることができる。加えて、使用する釣り糸も一本で
済むため、糸の絡まる可能性が低減され、メンテナンス
を容易にならしめる効果も持ち合わせている。
By adopting such a configuration, the player can experience the direction in which the fish escapes and the strength of the pull in a more compact form than the conventional game apparatus and with easy control. In addition, since only one fishing line needs to be used, the possibility of the line becoming entangled is reduced, and the effect that maintenance can be easily performed is also provided.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明による模擬釣り竿装置の略図である。FIG. 1 is a schematic diagram of a simulated fishing rod device according to the present invention.

【図2】2つの送りねじを使用した揺動装置の略図であ
る。
FIG. 2 is a schematic view of a rocking device using two feed screws.

【図3】本発明を用いた釣りゲーム装置の概要図であ
る。
FIG. 3 is a schematic diagram of a fishing game apparatus using the present invention.

【符号の説明】[Explanation of symbols]

10 模擬釣り竿 14 リール 30 牽引装置 40 揺動装置 41 移動部材 100 ゲーム装置 Reference Signs List 10 simulation fishing rod 14 reel 30 traction device 40 rocking device 41 moving member 100 game device

Claims (3)

【特許請求の範囲】[Claims] 【請求項1】プレイヤが操作する釣り竿と、 その釣り竿に取り付けられた釣り糸と、 釣り糸を揺動させる揺動装置を有する模擬釣り竿装置で
あって、 前記揺動装置には、 ゲーム装置の制御装置からの制御信号を受けて、位置制
御される移動部材が備え付けられ、 前記移動部材には、前記釣り糸をプレイヤから遠ざかる
方向に引っ張る牽引装置が備え付けられることを特徴と
する模擬釣り竿装置。
1. A simulated fishing rod device having a fishing rod operated by a player, a fishing line attached to the fishing rod, and a rocking device for rocking the fishing line, wherein the rocking device includes a control device for a game device. A moving member whose position is controlled in response to a control signal from the player, and a towing device that pulls the fishing line away from a player is provided on the moving member.
【請求項2】請求項1に記載の模擬釣り竿装置であっ
て、 プレイヤが操作する釣り竿には、プレイヤが操作する、
釣り糸を巻きとるためのリールを備えることを特徴とす
る、模擬釣り竿装置。
2. The simulated fishing rod device according to claim 1, wherein the fishing rod operated by the player is operated by the player.
A simulated fishing rod device comprising a reel for winding a fishing line.
【請求項3】請求項1乃至2に記載の模擬釣り竿装置で
あって、前記移動部材は、 モーターによって駆動される、タイミングベルトと、 そのタイミングベルトに直交方向に取り付けられた、ス
ライドガイドの組み合わせによって、位置制御されるこ
とを特徴とする、模擬釣り竿装置。
3. The simulated fishing rod device according to claim 1, wherein the moving member is a combination of a timing belt driven by a motor, and a slide guide attached to the timing belt in a direction perpendicular to the timing belt. A simulated fishing rod device characterized in that the position is controlled by:
JP9161774A 1997-05-16 1997-05-16 Simulation fishing rod system Pending JPH10314457A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP9161774A JPH10314457A (en) 1997-05-16 1997-05-16 Simulation fishing rod system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP9161774A JPH10314457A (en) 1997-05-16 1997-05-16 Simulation fishing rod system

Publications (1)

Publication Number Publication Date
JPH10314457A true JPH10314457A (en) 1998-12-02

Family

ID=15741658

Family Applications (1)

Application Number Title Priority Date Filing Date
JP9161774A Pending JPH10314457A (en) 1997-05-16 1997-05-16 Simulation fishing rod system

Country Status (1)

Country Link
JP (1) JPH10314457A (en)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2852524A1 (en) * 2003-03-17 2004-09-24 Biousse Big game fishing simulating device, has seat of fight and winding drum driven by motor fitted with speed regulator and horizontal arm mounted in free rotation around vertical axis, where arm is turned in rotation by driving unit
JP5584347B1 (en) * 2013-12-17 2014-09-03 慎司 西村 Simulated experience remote control button for computer games
KR20200058984A (en) * 2018-11-20 2020-05-28 주식회사 익센트릭게임그루 Apparatus for virtual fishing simulation
WO2020196999A1 (en) * 2019-03-28 2020-10-01 이헌우 Experiential fishing game system and experiential fishing game method
KR20210094237A (en) * 2020-01-21 2021-07-29 (주)디즈콘 Virtual fishing experience system

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2852524A1 (en) * 2003-03-17 2004-09-24 Biousse Big game fishing simulating device, has seat of fight and winding drum driven by motor fitted with speed regulator and horizontal arm mounted in free rotation around vertical axis, where arm is turned in rotation by driving unit
WO2004082771A3 (en) * 2003-03-17 2004-10-28 Biousse Sas Device for simulation of big-game fishing
JP5584347B1 (en) * 2013-12-17 2014-09-03 慎司 西村 Simulated experience remote control button for computer games
WO2015093084A1 (en) * 2013-12-17 2015-06-25 慎司 西村 Simulated experience remote control button for computer game
JP5849270B2 (en) * 2013-12-17 2016-01-27 慎司 西村 Simulated experience remote control button for computer games
KR20200058984A (en) * 2018-11-20 2020-05-28 주식회사 익센트릭게임그루 Apparatus for virtual fishing simulation
WO2020196999A1 (en) * 2019-03-28 2020-10-01 이헌우 Experiential fishing game system and experiential fishing game method
KR20210094237A (en) * 2020-01-21 2021-07-29 (주)디즈콘 Virtual fishing experience system

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