WO2018205102A1 - Système de compétition intelligent et robot - Google Patents

Système de compétition intelligent et robot Download PDF

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Publication number
WO2018205102A1
WO2018205102A1 PCT/CN2017/083484 CN2017083484W WO2018205102A1 WO 2018205102 A1 WO2018205102 A1 WO 2018205102A1 CN 2017083484 W CN2017083484 W CN 2017083484W WO 2018205102 A1 WO2018205102 A1 WO 2018205102A1
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WO
WIPO (PCT)
Prior art keywords
robot
information
game system
state
intelligent game
Prior art date
Application number
PCT/CN2017/083484
Other languages
English (en)
Chinese (zh)
Inventor
李卓泉
Original Assignee
深圳市大疆创新科技有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 深圳市大疆创新科技有限公司 filed Critical 深圳市大疆创新科技有限公司
Priority to PCT/CN2017/083484 priority Critical patent/WO2018205102A1/fr
Priority to CN201780004595.XA priority patent/CN108521764B/zh
Publication of WO2018205102A1 publication Critical patent/WO2018205102A1/fr

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    • BPERFORMING OPERATIONS; TRANSPORTING
    • B25HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
    • B25JMANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
    • B25J11/00Manipulators not otherwise provided for
    • B25J11/003Manipulators for entertainment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/30Details of the playing surface, e.g. obstacles; Goal posts; Targets; Scoring or pocketing devices; Playing-body-actuated sensors, e.g. switches; Tilt indicators; Means for detecting misuse or errors
    • A63F7/32Apparatus for varying scoring values
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B25HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
    • B25JMANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
    • B25J11/00Manipulators not otherwise provided for
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B25HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
    • B25JMANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
    • B25J9/00Programme-controlled manipulators
    • B25J9/16Programme controls
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B25HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
    • B25JMANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
    • B25J9/00Programme-controlled manipulators
    • B25J9/16Programme controls
    • B25J9/1602Programme controls characterised by the control system, structure, architecture
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B25HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
    • B25JMANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
    • B25J9/00Programme-controlled manipulators
    • B25J9/16Programme controls
    • B25J9/1694Programme controls characterised by use of sensors other than normal servo-feedback from position, speed or acceleration sensors, perception control, multi-sensor controlled systems, sensor fusion
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04BTRANSMISSION
    • H04B5/00Near-field transmission systems, e.g. inductive or capacitive transmission systems

Definitions

  • the invention relates to robot competition technology, in particular to an intelligent competition system and a robot.
  • the invention provides an intelligent game system and a robot.
  • an intelligent game system for interacting with a robot, the smart game system comprising:
  • At least one prop device disposed on the platform, the platform being provided with an area for the robot to move,
  • the prop device is communicatively coupled to the system server and interacts with the robot, and transmits the interaction information to the system server to trigger the system server to indicate a corresponding prop device according to the interaction information and/or Or the robot performs the specified operation.
  • a robot comprising:
  • the power device is configured to provide mobile power to the robot body, and the interaction device is configured to interact with a system server in the smart game system;
  • the interaction device is further configured to interact with the prop device in the smart game system to trigger the prop device to generate interaction information to be sent to the system server, where the interaction device is further configured to receive the system server according to the interaction The execution instruction returned by the information to perform the specified operation.
  • the present invention provides an interactive device for the robot, sets a prop device for the intelligent game system, and interacts with the prop device through the interaction device, thereby guiding the robot to complete a specific task, and then performing the specific task for the player.
  • Technology guidance to achieve the purpose of robot education practice; and, the interaction of the interactive device and the prop device can also improve the intelligence and interest of the robot in the game.
  • FIG. 1 is a schematic structural view of an intelligent game system according to an embodiment of the present invention.
  • FIG. 2 is a schematic structural diagram of an intelligent game system according to another embodiment of the present invention.
  • FIG. 3 is a partial perspective view of an intelligent game system according to an embodiment of the present invention.
  • FIG. 4 is a schematic structural view of a lifting mechanism of an intelligent game system according to an embodiment of the present invention.
  • FIG. 5A is a schematic structural diagram of an organ of an intelligent game system according to an embodiment of the present invention.
  • 5B is a schematic structural diagram of an organ of an intelligent game system according to another embodiment of the present invention.
  • FIG. 6 is a schematic structural diagram of a positioning component of an intelligent game system according to an embodiment of the present invention.
  • FIG. 7 is a schematic structural diagram of a visual game mechanism of an intelligent game system according to an embodiment of the present invention.
  • FIG. 8 is a schematic structural view of a robot according to an embodiment of the present invention.
  • FIG. 9 is a schematic structural diagram of an interaction device of a robot according to an embodiment of the present invention.
  • 20 prop device; 21: lifting mechanism; 211: first controller: 212: first motor; 213: lifting plate; 22: mechanism; 221: identification unit; 222: operation button; 223: first display module; 23: positioning member; 231: sensor; 232: second display module; 24: visual game mechanism; 241: striking area; 242: second pressure sensor; 243: second controller; 25: second projectile replenishing mechanism;
  • 201 robot body; 202: power device; 203: interaction device; 2031: robot arm; 2032: positioning mechanism; 2033: launching mechanism; 2034: identification mechanism; 2035: pick-up mechanism.
  • the embodiment of the present invention provides an intelligent game system 100 and a robot 200, wherein the smart game system 100 and the robot 200 can interact with each other.
  • the robot 200 is communicatively coupled to a portion of the devices in the smart game system 100.
  • the robot 200 directly operates some of the devices in the smart game system 100.
  • At least two teams of 200 robots are included.
  • at least two groups of bots 200 can perform tasks at the smart game system 100 until a winning team is scored, the field ending game.
  • the smart game system 100 and the robot 200 are respectively explained by the first embodiment and the second embodiment.
  • the embodiment provides an intelligent game system 100.
  • the smart game system 100 includes a platform 10, an item device 20, and a system server 30.
  • the platform 10 is provided with an area for the robot 200 to move.
  • the system server 30 is in interactive communication with the robot 200 and is communicatively coupled to the prop device 20.
  • the prop device 20 interacts with the robot 200 and sends the interaction information to the system server 30 to trigger the system server 30 to instruct the corresponding prop device 20 and/or according to the interaction information.
  • the robot 200 performs a specified operation.
  • the system server 30 instructs the corresponding item device 20 to perform a specified operation based on the interaction information.
  • the system server 30 instructs the corresponding robot 200 to perform a specified operation based on the interaction information.
  • the system service The device 30 instructs the corresponding prop device 20 and the robot 200 to perform corresponding operations according to the interaction information.
  • the robot 200 and the prop device 20 interact to guide the robot 200 to complete a specific task, thereby guiding the entrants to achieve the purpose of the robot 200 educational practice; Moreover, the cooperation of the robot 200 and the prop device 20 can also improve the intelligence and interest of the robot 200 in the competition.
  • the specifying operation may include at least one of extending the life cycle of the robot 200, increasing the defense capability of the robot 200, enhancing the attacking power of the robot 200, and performing bolus replenishment on the robot 200, thereby causing the robot 200 to confront
  • the game is more interesting.
  • the parameters involved in the specified operation can be dynamically set by the system server 30, thereby enhancing the entertainment and viewing of the game.
  • all the props devices 20 on the platform 10 are in communication connection with the system server 30, so that the system server 30 can control the work of each prop device 20, and can acquire the status of each prop device 20 and the props in real time.
  • the prop device 20 is communicably connected to the system server 30 by wireless communication, so that the prop device 20 can conveniently feed back the interaction information between the props device 20 and the robot 200 to the system server 30 in real time.
  • the task completion status of the server robot 200 is notified at the same time.
  • the wireless communication method may be a wireless communication method such as wifi (wifi is a technology for allowing an electronic device to connect to a wireless local area network), Bluetooth, etc., thereby reducing cables in the platform 10 to reduce the mobile robot 200 on the platform 10.
  • the external interference creates a better environment for the robot 200 match.
  • the prop device 20 is wirelessly connected to the system server 30 via a router.
  • the prop device 20 and the system server 30 may also be communicatively connected by wired communication.
  • the system server 30 can determine each team that wins against the game or the robot 200 that is out of the game according to a preset game rule.
  • the rules of the game can be set according to actual needs.
  • the game rule may include at least one of the following: when the number of strikes received by the robot 200 is greater than or equal to a preset number of times, determining that the robot 200 is out; when the strike force received by the robot 200 is greater than or equal to a preset threshold Determining that the robot 200 is out; when the number of the props device 20 occupied by the same team reaches a preset threshold, it is determined that the team wins; when the remaining number of the robot 200 of a certain team is less than or equal to the preset number To make sure the team is out.
  • the rules of the game may also determine the victory or defeat of the robot 200 out or the team in other ways.
  • the platform 10 may include a target area 11, and the smart game system 100 further includes a first projectile replenishing mechanism 13 disposed in the target area 11, the first projectile replenishing mechanism 13 for moving to The robot 200 of the target area 11 replenishes the projectiles, thereby increasing the interest in the game.
  • the prop device 20 may include a lifting mechanism 21, and the target area 11 is provided around The blocking area 12 and the lifting mechanism 21 are blocked.
  • the blocking area 12 and the lifting mechanism 21 enclose a circle to form the target area 11.
  • the blocking area 12 is configured to prevent the robot 200 from entering the target area 11 via the blocking area 12.
  • the blocking area 12 may be provided with a forbidden identification to more intuitively alert the robot 200 from entering the target area 11 from the blocking area 12 to obtain a projectile.
  • the lifting mechanism 21 is connected to the target area 11 for the robot 200 to enter or leave the target area 11. After the lifting mechanism 21 is disconnected from the target area 11, the robot 200 cannot enter or leave the target area 11. That is, the robot 200 can only enter the target area 11 via the elevating mechanism 21 after the elevating mechanism 21 is connected to the target area 11 to obtain the projectile of the first projectile replenishing mechanism 13.
  • the specifying operation includes: instructing the lifting mechanism 21 to rise The operation is such that the lifting mechanism 21 is connected to the target area 11. In this embodiment, before the lifting mechanism 21 performs the lifting operation, the lifting mechanism 21 is disconnected from the target area 11, and the robot 200 cannot enter the target area 11 via the lifting mechanism 21. .
  • the specifying operation includes instructing the lifting mechanism 21 to perform a lowering operation to cause the lifting mechanism 21 to be connected to the target area 11.
  • the lifting mechanism 21 before the lifting mechanism 21 performs the lowering operation, the lifting mechanism 21 is disconnected from the target area 11, and at this time, the robot 200 cannot enter the target area 11 via the lifting mechanism 21. .
  • the prop device 20 further includes an organ 22 in cooperation with the elevating mechanism 21, the interaction information including a trigger signal.
  • the mechanism 22 generates a trigger signal to the system server 30 after detecting that the component 22 is in a triggered state, to trigger the system server 30 to generate the first control signal to
  • the lifting mechanism 21 is configured to instruct the lifting mechanism 21 to perform a rising operation to cause the lifting mechanism 21 to be connected to the target area 11.
  • the system server 30 after receiving the change of the mechanism component 22 from the trigger state to the non-trigger state, the system server 30 generates a second control signal to the lifting mechanism 21 to instruct the lifting mechanism 21 to perform a lowering operation, so that The elevating mechanism 21 is disconnected from the target area 11.
  • the trigger signal carries the robot 200 team information that the trigger mechanism 22 causes the mechanism member 22 to be in the triggered state, which facilitates the control of the game by the system server 30, thereby ensuring the fairness of the game.
  • the specifying operation may further include: a specified duration of the state after the raising operation of the lifting mechanism 21 (ie, the lifting mechanism 21 is turned on with the target area 11).
  • the system server 30 sends a first control signal to the lifting mechanism 21 to instruct the lifting mechanism 21 to perform a rising operation, so that the lifting mechanism 21 is connected to the target area 11. through.
  • a second control signal is sent to the elevator.
  • the structure 21 is configured to instruct the lifting mechanism 21 to perform a lowering operation, so that the lifting mechanism 21 is disconnected from the target area 11, thereby increasing the difficulty and interest in playing against the game.
  • the lifting mechanism 21 includes a first controller 211, a first motor 212, and a lifting plate 213.
  • the first controller 211 is connected to the system server 30, thereby implementing a communication connection between the system server 30 and the elevating mechanism 21.
  • the first motor 212 is connected to the first controller 211, and the motor is connected to the lifting plate 213, so that the lifting plate 213 is controlled to rise or fall by the first controller 211 and the first motor 212.
  • the operation is such that the lift plate 213 is turned on with the target area 11 so that the robot 200 can enter the target area 11 through the lift plate 213.
  • the first controller 211 after receiving the first control signal sent by the system server 30, the first controller 211 triggers the first motor 212 to output a signal for controlling the lifting plate 213 to perform a rising operation, so that the The lift plate 213 is connected to the target area 11.
  • the first controller 211 After receiving the second control signal sent by the system server 30, the first controller 211 triggers the first motor 212 to output a signal for controlling the lifting plate 213 to perform a lowering operation, so that the lifting plate 213 and the The target area 11 is disconnected.
  • the mechanism 22 may include a first activation state and a first inactive state, and the first activation state and the first inactive state of the embodiment are opposite status.
  • the first activation state is used to indicate that the mechanism 22 can interact with the robot 200.
  • the mechanism member 22 is in the first activated state, the operation of the robot 200 on the current mechanism member 22 is considered to be valid.
  • the mechanism member 22 is in the first inactive state, the operation of the robot 200 on the current mechanism 22 is considered invalid or illegal.
  • the mechanism component 22 switches between the first activation state and the first inactive state according to the preset first time interval, further increasing the difficulty against the game.
  • the mechanism The piece 22 is also provided with a first display module 223.
  • the first display module 223 displays the first information when the mechanism member 22 is in the first inactive state, and the first display module 223 displays the first information when the mechanism member 22 is in the first activated state.
  • the first display module 223 is a first display light, and the first information and the second information may include a color of the light and/or a second time interval of the light display, etc., to distinguish the first activation state. And the first inactive state.
  • the first information is that the first indicator light emits white light that is blinking at a certain time interval
  • the second information is that the first indicator light emits a solid green light. It should be noted that the present invention does not specifically limit the form of the first information and the second information, and only needs to have a difference between the first information and the second information.
  • the detecting of the mechanism member 22 in the triggering state means that the mechanism member 22 receives the input information of the robot 200 in the first activation state, that is, guiding the robot 200 to complete the triggering of the mechanism member 22, so that The mechanism member 22 is in a triggered state.
  • the non-trigger state of the mechanism member 22 means that the mechanism member 22 is in the first inactive state or the mechanism member 22 is in the first activation state but the input information of the robot 200 is not received.
  • the mechanism member 22 is provided with an identification unit 221, and the identification unit 221 is disposed in the first designated area.
  • the receiving of the input information of the robot 200 by the mechanism member 22 includes: detecting that the obstacle specified by the robot 200 is placed in the first designated area of the mechanism member 22, and guiding the robot 200 to grasp the obstacle And placing obstacles to the first designated area increases the difficulty of playing against the game.
  • the mechanism member 22 is a column having a certain height, and the first designated area is a specific area on the top of the mechanism member 22.
  • the trigger signal includes team information of the robot 200, and the team information of the robot 200 is saved in the obstacle.
  • the identification unit 221 is configured to identify the team information in the obstacle and send the identified team information to the system server 30.
  • the robot 200 team of the trigger mechanism 22 is identified by the recognition unit 221, and the system server 30 can perform a reward or penalty operation on the robot 200 of the corresponding team based on the recognition result.
  • the identification unit 221 is a control chip having a radio frequency identification function
  • the obstacle includes The IC card (Integrated Circuit Card) or other electronic tag that matches the control chip is used to store the team information of the corresponding robot 200.
  • each team of robots 200 may include a preset number of obstacles that hold the team's team information, so that each team robot 200 can trigger the mechanism member 22 through its own obstacles to facilitate its connection to the lifting mechanism. 21 and the target area 11, thereby acquiring the projectile from the target area 11.
  • the mechanism member 22 is provided with an operation button 222.
  • the receiving of the input information of the robot 200 by the mechanism member 22 includes: detecting that the operation button 222 is pressed by the robot 200. under.
  • the guiding robot 200 presses the operation button 222 to cause the mechanism member 22 to be in a triggered state, thereby implementing technical guidance.
  • the mechanism member 22 further includes a first occupational state and a first non-occupied state.
  • the first occupation state refers to that the first duration of the mechanism member 22 in the first trigger state is equal to or greater than a first preset duration (eg, 10 seconds), and the first non-occupation state refers to the The first duration of the first triggering state of the mechanism member 22 is less than the first preset duration or the mechanism member 22 is in the non-trigger state, wherein the non-triggering state means that the first designated area of the mechanism member 22 does not exist with the team The identified obstacle or the operation button 222 is not pressed.
  • the robot 200 places the grasped obstacle in a first designated area of the mechanism member 22 and the first duration of the obstacle in the first designated area is equal to or greater than the For the first preset duration, the organ piece 22 is occupied by the corresponding robot 200 team. However, the obstacle is removed from the first designated area of the mechanism member 22, and the mechanism member 22 is restored to the first non-occupied state. In addition, in order to visually indicate whether the organ 22 is occupied, the organ 22 is in the first occupation state, and the first display module 223 switches the displayed second information to the third information, wherein the third information is different. The first information and the second information.
  • the first display module 223 is a first display light
  • the third information includes a color of the light and/or a second time interval of the light display.
  • the mechanism member 22 is in a first inactive state, and the first indicator light emits white light that flashes at regular intervals.
  • Organ 22 is in the first active state, and the first indicator light emits a steady green light.
  • the organ 22 is in the first occupation state, and the first indicator light emits a steady blue light.
  • the mechanism member 22 includes a plurality (for example, six), and the plurality of the mechanism members 22 are distributed around the target area 11, thereby facilitating different operations of the robot 200 of different teams. Organs 22 increase the diversity of the match.
  • the system server 30 is in the first occupation state after detecting that the preset number of the mechanism members 22 are triggered by the robot 200 of the same team, and generates a signal that the robot 200 of the corresponding team obtains the game victory.
  • the system server 30 receives the trigger signals sent by the five mechanism members 22, and directly It is judged that the robot 200 team has obtained a signal for the victory of the game and announces the end of the game.
  • the system server 30 can directly use the form of voice or a pop-up dialog box as a signal for the victory of the game.
  • the projectiles are taken into the target area 11, and the lifting mechanism 21 is plural (for example, two).
  • the mechanism member 22 is respectively disposed on each side of each lifting mechanism 21, and the organ members 22 located on both sides of the same lifting mechanism 21 are in the first occupied state and the first
  • the system server 30 When the occupation state is triggered by the robot 200 of the same team, the system server 30 generates a first control signal to the corresponding lifting mechanism 21, so that the corresponding lifting mechanism 21 is connected to the target area 11, and the pair of robots 200 can The corresponding lifting mechanism 21 enters the target area 11 to obtain a projectile.
  • At least one of the mechanism members 22 located on both sides of the same lifting mechanism 21 changes from the first occupational state to the first non-occupied state and changes to the non-occupied state for a second predetermined period of time.
  • the lifting mechanism 21 receives the lifting mechanism 21 corresponding to the second control signal sent by the system server 30 to control the lifting mechanism 21 to disconnect from the target area 11 and block the robot 200 from entering the target area 11.
  • the props device 20 further includes a positioning member 23 for guiding the robot 200 to complete the positioning operation.
  • the positioning member 23 includes total blood volume and second The area is specified and the sensor 231.
  • the total blood volume is used to extend the life cycle of the robot 200
  • the second designated area is a position for the robot 200 to land
  • the sensor 231 is configured to detect whether the second designated area has a landing robot. 200
  • the sensor 231 is disposed on the second designated area.
  • the interaction information includes a landing state of the robot 200
  • the specified operation is to instruct the robot 200 to extend its life cycle.
  • the sensor 231 After detecting the presence of the landing robot 200 in the second designated area, the sensor 231 sends the landing state of the landing robot 200 to the system server 30 to trigger the system server 30 to return a blood return command according to the landing state to Each of the robots 200 corresponding to the team corresponding to the landing robot 200 causes each of the robots 200 to extend the life cycle according to the first preset rule, thereby increasing the competitive taste during the game.
  • the landing state carries the team information of the landing robot 200, which facilitates the control of the game by the system server 30, thereby ensuring the fairness of the game.
  • the system server 30 may also instruct the landing robot 200 or each of the robots 200 in the team of the robot 200 to perform other specified operations, such as replenishing the projectile, enhancing the attack strength, or increasing the defense capability.
  • the sensor 231 is a first pressure sensor 231.
  • the detecting that the second designated area has a landing of the robot 200 includes detecting that the weight of the landing robot 200 is a preset weight and lasts for a third preset duration.
  • the weight of the robot 200 that has landed in the second designated area is detected by the first pressure sensor 231, thereby determining whether or not there is a robot 200 that has landed in the second designated area.
  • the third preset duration it is determined whether the robot 200 landing in the second designated area is stopped, thereby further determining whether the robot 200 completes the positioning task, and increasing the technical difficulty while ensuring the fun of the game.
  • the preset weight may be the weight of the landing robot 200 itself or a specified weight.
  • the second sensor 231 is a position sensor 231 for sensing whether the landing robot 200 is located in the second designated area.
  • the position sensor 231 is a landing gear The ratio of the contact area of the person 200 to the second designated area to the area of the second designated area is used to determine whether the robot 200 that has landed in the second designated area is stopped.
  • the first preset rule includes: the landing robot 200 is in a state of being in a falling state, and all the robots in the corresponding team extend the blood volume consumed by the life cycle thereof and are smaller than the positioning member 23 Total blood volume to increase the fun of the game.
  • the first predetermined rule includes: each robot 200 extends the amount of blood consumed per unit time of the life cycle, thereby increasing the interest of the game.
  • the positioning member 23 includes a second activation state and a second inactive state, and the second activation state and the second inactivation state of the embodiment are opposite states.
  • the second activation state is used to indicate that the positioning component 23 can interact with the robot 200.
  • the operation of the robot 200 on the current positioning member 23 is considered to be effective when the positioning member 23 is in the second activated state.
  • the operation of the robot 200 on the current positioning member 23 is considered invalid or illegal.
  • the positioning component 23 switches between the second active state and the second inactive state according to a preset third time interval, further increasing the difficulty against the game.
  • the positioning member 23 is further provided with a second display module 232.
  • the second display module 232 displays the fourth information when the positioning member 23 is in the second inactive state, and the second display module 232 displays the second information when the positioning member 23 is in the second activated state.
  • Five information In some examples, the second display module 232 is a second display light, and the fourth information and the fifth information may include a color of the light and/or a fourth time interval of the light display, etc., to distinguish the second activation state. And a second inactive state.
  • the fourth information is that the second indicator light emits white light that is blinking at a certain time interval
  • the fifth information is that the second indicator light emits solid green light. It should be noted that the present invention does not specifically limit the forms of the fourth information and the fifth information, and only needs to have a difference between the fourth information and the fifth information.
  • the positioning member 23 further includes a second occupation state and a second non-occupation state.
  • the second occupation state refers to that the duration of the robot 200 landing on the corresponding positioning component 23 is equal to or greater than a third preset duration (for example, 1 second), and the second non-occupied state refers to the robot 200 landing.
  • the landing robot 200 is present in a second designated area in which the duration of the corresponding positioning member 23 is less than the third predetermined time length or the sensor 231 of the positioning member 23 does not detect the positioning member 23.
  • the positioning member 23 is in the second occupation state, and the second display module 232 switches the displayed fifth information into the sixth information, wherein the sixth information is different from the first information.
  • Four information and fifth information are examples of the sixth information.
  • the second display module 232 is a second display light
  • the sixth information includes a color of the light and/or a fourth time interval of the light display.
  • the positioning member 23 is in a second inactive state, and the second indicator light emits white light that is blinking at a certain time interval.
  • the positioning member 23 is in the second activation state, and the first indicator light emits a solid green light.
  • the positioning member 23 is in the second occupation state, and the first indicator lamp emits a steady blue light.
  • the number, size, and position of the positioning members 23 on the platform 10 can be set as needed, thereby designing the intelligent game system 100 of different difficulty to meet different needs.
  • the props device 20 further includes a visual game mechanism 24 that is similar to a game in the form of a "hammer" to increase the fun of the game.
  • the interaction information includes a success information
  • the specifying operation includes instructing the robot 200 to increase the attack strength.
  • the visual game mechanism 24 may include a plurality of striking regions 241 and a second controller 243 arranged according to a preset arrangement rule.
  • the striking area 241 is used for the robot 200 to launch a projectile for shooting.
  • each striking area 241 is provided with a second pressure sensor 242 connected to the second controller 243.
  • the second pressure sensor 242 is used by the robot 200 on the platform 10 in the corresponding striking area 241.
  • a hit signal corresponding to the striking area 241 is generated and sent to the second controller 243.
  • the second controller 243 After detecting that the striking area 241 to be shot is hit in a preset order, the second controller 243 generates a success information to the system server 30 to trigger the attack that the system server 30 returns according to the successful information.
  • the force enhancement command is to each robot 200 in the team corresponding to the successful robot 200, so that each of the teams 200 increases the attack strength according to the second preset rule.
  • the system server 30 may also instruct the landing robot 200 or each of the robots 200 in which the robot 200 is located to perform other specified operations, such as replenishing the projectile, extending the life cycle, or increasing the defense capability.
  • the visual game mechanism 24 also includes a display unit coupled to the second controller 243.
  • the second controller 243 is further configured to generate a striking area 241 to be shot and a corresponding shooting sequence and display by the display unit, and intelligently generate a striking area 241 to be shot by the second controller 243 for the robot 200 Shoot the projectile.
  • the striking area 241 is nine, and an array of 3*3 is arranged on the display unit, and the second controller 243 generates the striking area 241 to be designed and the corresponding shooting sequence.
  • the striking area 241 to be fired is controlled to sequentially emit light for a certain period of time according to the shooting order, and the second sensor 231 that controls the light-emitting striking area 241 is in an active state, and the second sensor 231 of the other striking area 241 is in a non-operating state.
  • the robot 200 needs to hit the striking area 241 when the striking area 241 emits light, and the second pressure sensor 242 of the striking area 241 generates a hit signal and transmits it to the second controller 243.
  • the system server 30 presets the number of each striking area 241 and sends it to the second controller 243, and the second controller 243 randomly generates the number of the striking area 241 to be shot and the corresponding shooting order. And displayed by the display unit, the robot 200 can perform the task of the gate.
  • the second preset rule includes a multiple of the attack power of the robot 200. For example, each of the teams 200 in the team increases their attack power by twice their current attack power.
  • the visual game mechanism 24 performs a switch between start and stop at a fifth time interval (eg, 5 minutes). Wherein, after the visual game mechanism 24 is turned on, the interaction between the robot 200 and the visual game mechanism 24 (the robot 200 hits the striking area 241 to be fired) is deemed to be valid. After the visual game mechanism 24 is closed, the interaction between the robot 200 and the visual game mechanism 24 is deemed invalid, and the robot 200 can be penalized accordingly.
  • a fifth time interval eg, 5 minutes
  • the number, size, and position of the visual game mechanism 24 and the arrangement of the plurality of the striking regions can be set as needed, thereby designing the intelligent game system 100 with different difficulty levels. To meet different needs.
  • the prop device 20 further includes a second projectile replenishing mechanism 25 that supplies the projectile to the robot 200 in accordance with preset time information and a preset number. Different from the first projectile replenishing mechanism 13, the second projectile replenishing mechanism 25 supplies the projectile to the robot 200 according to the preset time information and the preset number, and the first projectile mechanism requires the robot 200 to enter the target zone to be able to access the robot 200.
  • the projectile supply is performed, that is, the second projectile replenishing mechanism 25 of the present embodiment is disposed outside the target region 11.
  • the time information includes a shot delivery time. In an embodiment, the time information includes a shot feeding time interval.
  • the second shot replenishing mechanism 25 performs the shot supply every 10 minutes and the number of the supplied shots is a preset number, further increasing the difficulty and interest of the game.
  • the second projectile replenishing mechanism 25 includes a second motor, and the robot 200 is quantitatively replenished by the second motor.
  • the type of projectile provided by the first projectile replenishing mechanism 13 and the second projectile replenishing mechanism 25 is different.
  • the projectile attacking force supplied by the first projectile replenishing mechanism 13 is stronger than that of the projectile supplied by the second projectile replenishing mechanism 25, thereby increasing the interest of the game.
  • the projectile supplied by the first projectile replenishing mechanism 13 is a heavier golf ball
  • the projectile supplied by the second projectile replenishing mechanism 25 is a lighter ping pong ball, thereby attracting the robot 200 to perform a related task to enter the target area 11 Get a golf ball with a strong attack.
  • the number of the second projectile replenishing mechanism 25 and the position set on the platform 10 can be set as needed, thereby designing the intelligent game system 100 of different difficulty to meet different needs.
  • the embodiment provides a robot 200 , which may include a robot body 201 , a power device 202 , and an interaction device 203 .
  • the power device 202 and the interaction device 203 are both disposed on the robot body 201.
  • the power device 202 is configured to provide moving power to the robot body 201 to cause the robot 200 to move.
  • the interaction device 203 is configured to interact with the system server 30 in the smart game system 100 to implement data transmission between the robot 200 and the system server 30.
  • the interaction device 203 is further configured to interact with the prop device 20 in the smart game system 100 to trigger the prop device 20 to generate interaction information to be sent to the system server 30, and the interaction device 203 is further configured to receive the The system server 30 executes the specified operation based on the execution instruction returned by the interaction information.
  • the robot 200 includes a robot 200 of a type such as a flying robot 200, an engineering robot 200, a defense robot 200, and a shooting robot 200 to increase the interest of the game.
  • the flying robot 200 can be used for functions such as aerial positioning and image transmission.
  • the engineering robot 200 can be used for grasping obstacles, operating buttons 222 and the like.
  • the defense robot 200 is used to defend against enemy attacks, and the shooting robot 200 can be used to launch projectiles. Shoot the target.
  • the specifying operation may include at least one of: extending the robot 200
  • the life cycle increases the defensive ability of the robot 200, enhances the attack power of the robot 200, and performs bolus replenishment on the robot 200, thereby making the robot 200 more interesting in the confrontation game.
  • the parameters involved in the specified operation can be dynamically set by the system server 30, thereby enhancing the entertainment and viewing of the game.
  • the execution instruction may include at least one of: a blood return instruction for instructing extending the life cycle of the robot 200, a defense increase instruction for instructing the robot 200 to increase its defense capability, for instructing the robot 200 to increase its attack strength.
  • the attack power enhancement command is for instructing at least one of the projectile supply commands for the robot 200 to supply the projectile.
  • the interaction device 203 is communicatively coupled to the system server 30 by wireless communication to facilitate control of the robot 200 by the system server 30.
  • the wireless communication mode may be a wireless communication mode such as wifi or Bluetooth, thereby reducing the obstacle of the cable to the movement of the robot 200.
  • the interaction device 203 is in wireless communication connection with the system server 30 through a router.
  • the interaction device 203 and the system server 30 can also be connected by wired communication.
  • the interaction device 203 may include at least one of the following: a robot arm 2031, a positioning mechanism 2032, a launching mechanism 2033, an identification mechanism 2034, and a pick-up mechanism 2035.
  • the mechanical arm 2031 is configured to input information into the mechanism member 22 in the intelligent game system 100, thereby triggering the mechanism member 22, so that the mechanism member 22 is in a triggered state to trigger the smart game system 100.
  • the lifting mechanism 21 is connected to the target area 11, thereby facilitating the robot 200 to acquire the projectile of the first projectile replenishing mechanism 13 located in the target area 11.
  • the interaction information includes a trigger signal.
  • the robot arm 2031 is configured to grasp an obstacle and place the grasped obstacle in a first designated area of the mechanism member 22 in the smart game system 100 to trigger the mechanism member 22 to be triggered.
  • the state triggers the mechanism 22 to send a trigger signal to the system server 30, thereby notifying the system server 30 that the mechanism 22 completes the competition of the trigger mechanism 22 Business.
  • the mechanism member 22 is a column having a certain height, and the first designated area is a specific area on the top of the mechanism member 22.
  • the trigger signal includes team information of the robot 200, and the team information of the robot 200 is saved in the obstacle.
  • the recognition unit 221 in the positioning member 23 recognizes the team information of the obstacle placed in the specific area on the top of the mechanism member 22 by the robot 200, thereby judging whether or not the robot 200 completes the game task of the trigger mechanism 22.
  • the robot arm 2031 places the grasped obstacle in the first designated area of the mechanism member 22 after the mechanism member 22 is in the first activation state.
  • the first activation state is used to indicate the mechanism member 22 that can interact with the robot 200. That is, when the mechanism member 22 is in the first activation state, the operation of the robot 200 on the current mechanism 22 is considered to be valid; otherwise, the operation of the robot 200 on the current mechanism 22 is considered invalid or illegal.
  • the robot arm 2031 is used to press an operation button 222 on the mechanism member 22 in the smart game system 100 to trigger the mechanism member 22 to be in a triggered state and trigger the mechanism member 22 to send a trigger signal to
  • the system server 30 notifies the system server 30 that the robot 200 completes the game task of the trigger mechanism 22.
  • the positioning mechanism 2032 is configured to control the robot body 201 to be positioned to a second designated area on the positioning component 23 in the smart game system 100 to trigger the positioning component 23 to send the landing state of the robot body 201 to the system server. 30, in order to trigger the system server 30 to return a blood return command to all the robots 200 in the team corresponding to the landing robot 200 according to the landing state, so that all the robots 200 in the corresponding team delay their respective life cycles according to the first preset rule, thereby increasing Competitive fun during the game.
  • the interaction information includes a landing state of the robot 200, the specified operation is to instruct the robot 200 to extend its life cycle. It should be noted that the landing state carries the team information of the landing robot 200, which facilitates the control of the game by the system server 30, thereby ensuring the fairness of the game.
  • the first preset rule includes: the landing robot 200 is in a maintenance time of the landing state, and all the robots 200 in the corresponding team The amount of blood consumed by extending the life cycle is less than the total amount of blood of the positioning member 23 in the smart game system 100.
  • the first predetermined rule includes each robot 200 extending the amount of blood consumed per unit time of the life cycle.
  • the launching mechanism 2033 is configured to fire a projectile to fire a target.
  • the shooting target of the launching mechanism 2033 is an enemy robot.
  • the shooting target of the launching mechanism 2033 is the striking area 241 to be fired displayed by the visual game mechanism 24 in the smart game system 100.
  • the interaction information includes a success information
  • the execution instruction includes an attack power enhancement instruction for instructing the robot 200 to increase the attack strength thereof, and the designation operation includes instructing the robot 200 to increase its attack strength.
  • the visual game mechanism 24 is triggered to generate the success information to
  • the system server 30 is configured to trigger the system server 30 to return an attack power enhancement command according to the success information to each robot 200 corresponding to the successful robot 200, so that each robot 200 in the team follows the
  • the second preset rule increases the attack strength.
  • the preset sequence is generated by the visual game mechanism 24 or generated by the system server 30.
  • the second preset rule includes a multiple of the attack power of the robot 200. For example, each of the teams 200 in the team increases their attack power by twice their current attack power.
  • the identification mechanism 2034 is configured to collect an image of the visual game mechanism 24 in the smart game system 100 and identify a striking area 241 to be fired and a corresponding shooting sequence displayed by the visual game mechanism 24 according to the image, the transmitting The mechanism 2033 fires the projectiles to the corresponding striking regions 241 in accordance with the striking regions 241 to be fired and the corresponding firing order.
  • the visual game mechanism 24 sequentially controls the striking area 241 to be shot to emit bright light according to the shooting sequence, and the recognizing mechanism 2034 identifies the brightness of the striking area 241 to be shot in the collected image, thereby determining the location.
  • the firing mechanism 2033 currently requires a firing zone 241 to be fired, thereby enhancing the depth of the technical guidance.
  • the display unit of the visual game mechanism 24 displays the number of the striking area 241 to be shot in the shooting order, and the recognizing mechanism 2034 pairs the captured image.
  • the number of the area to be struck 241 displayed by the middle display unit and the corresponding shooting order are identified to inform the firing mechanism 2033 of the striking area 241 to be fired and the corresponding shooting order to enhance the depth of the technical guidance.
  • the ballistic mechanism 2035 is configured to receive the projectiles required by the first projectile replenishing mechanism 13 or the second projectile replenishing mechanism 25 in the smart game system 100 to increase the interest of the game.
  • the type of projectile provided by the first projectile replenishing mechanism 13 and the second projectile replenishing mechanism 25 is different.
  • the projectile attacking force supplied by the first projectile replenishing mechanism 13 is stronger than that of the projectile supplied by the second projectile replenishing mechanism 25, thereby increasing the interest of the game.
  • the projectile supplied by the first projectile replenishing mechanism 13 is a heavier golf ball
  • the projectile supplied by the second projectile replenishing mechanism 25 is a lighter ping pong ball, thereby attracting the robot 200 to perform a related task to enter the target area 11 Get a golf ball with a strong attack.
  • the structure of the intelligent game system 100 is the same as that of the first embodiment, and can be further explained by referring to the pair of embodiments.

Landscapes

  • Engineering & Computer Science (AREA)
  • Robotics (AREA)
  • Mechanical Engineering (AREA)
  • Automation & Control Theory (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Toys (AREA)
  • Manipulator (AREA)

Abstract

L'invention concerne un système de compétition intelligent et un robot. Le système de compétition intelligent (100) comprend : un serveur de système (30) qui est utilisé pour effectuer une communication interactive avec un robot (200) ; et au moins un appareil de soutien (20) qui est disposé sur une plateforme (10), la plateforme (10) étant pourvue d'une zone dans laquelle le robot (200) se déplace ; et l'appareil de soutien (20) est en liaison de communication avec le serveur de système (30), interagit avec le robot (200) et envoie des informations d'interaction au serveur de système (30) de façon à amener le serveur de système (30) à ordonner, selon les informations d'interaction, à l'appareil de soutien correspondant (20) et/ou au robot (200) d'exécuter une opération spécifiée. Grâce à la fourniture d'un appareil d'interaction (203) pour le robot (200), et à l'agencement de l'appareil de soutien (20) pour le système de compétition intelligent (100), et grâce à l'interaction entre l'appareil d'interaction (203) et l'appareil de soutien (20), le robot (200) est guidé afin d'exécuter une tâche spécifique, ce qui permet de fournir aux participants un guidage technique de façon à atteindre le but de la pratique éducative au moyen d'un robot. De plus, grâce à la mise en correspondance de l'appareil d'interaction (203) et de l'appareil de soutien (20), il est possible d'améliorer davantage le développement de l'intelligence et le caractère intéressant dans une compétition de confrontation.
PCT/CN2017/083484 2017-05-08 2017-05-08 Système de compétition intelligent et robot WO2018205102A1 (fr)

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CN201780004595.XA CN108521764B (zh) 2017-05-08 2017-05-08 智能比赛系统及机器人

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