WO2018150506A1 - Dispositif de jeu et procédé de commande de jeu - Google Patents

Dispositif de jeu et procédé de commande de jeu Download PDF

Info

Publication number
WO2018150506A1
WO2018150506A1 PCT/JP2017/005673 JP2017005673W WO2018150506A1 WO 2018150506 A1 WO2018150506 A1 WO 2018150506A1 JP 2017005673 W JP2017005673 W JP 2017005673W WO 2018150506 A1 WO2018150506 A1 WO 2018150506A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
displayed
reel
control unit
predetermined
Prior art date
Application number
PCT/JP2017/005673
Other languages
English (en)
Japanese (ja)
Inventor
藤田 俊一
Original Assignee
セガサミークリエイション株式会社
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by セガサミークリエイション株式会社 filed Critical セガサミークリエイション株式会社
Priority to PCT/JP2017/005673 priority Critical patent/WO2018150506A1/fr
Publication of WO2018150506A1 publication Critical patent/WO2018150506A1/fr

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F5/00Roulette games
    • A63F5/04Disc roulettes; Dial roulettes; Teetotums; Dice-tops

Definitions

  • the present invention relates to a game device and a game control method.
  • Patent Document 1 discloses a reel game (slot game). In the reel game, the taste changes greatly depending on the conditions under which the privilege is granted.
  • bonuses can be granted according to the total number of predetermined symbols displayed when reelspin is stopped in all games. It is. In that case, it is necessary to make it easier for the player to grasp how much the total number of the predetermined symbols displayed in the games played so far satisfies the privilege granting conditions.
  • the present invention has been made in view of the above, and the problem is that the player can determine how much the total number of predetermined symbols displayed in the play results of a plurality of reel games satisfies the privilege granting condition.
  • the purpose is to provide technology that makes it easier to understand.
  • a game device is a game device including a control unit and a storage unit, and the control unit executes a program stored in the storage unit, thereby executing a predetermined number of reel games. Controlling to display an image in which a predetermined illustration is completed step by step according to the predetermined number of symbols displayed in the result of each reel game, and the predetermined number of reel games When an image of the predetermined illustration completed at the end of execution is displayed, control is performed so as to grant the right to play the bonus game.
  • a game control method is a method implemented in a game device including a control unit and a storage unit, and the control unit executes a program stored in the storage unit, thereby executing a predetermined number of times. Controlling the execution of the reel game, controlling to display an image in which a predetermined illustration is completed step by step according to the predetermined number of symbols displayed in the result of each reel game, And controlling to give a right to play a bonus game when an image of the predetermined illustration completed at the end of execution of the predetermined number of reel games is displayed.
  • FIG. 1 is an external perspective view of a game device according to an embodiment.
  • a game device 100 illustrated in FIG. 1 is a game device installed in a casino, an amusement facility, or the like. In the present embodiment, the game device 100 allows the player to play a reel game (slot game).
  • the game device 100 has an appearance of a speaker 101, a plurality of display devices 102, a plurality of operation buttons (hereinafter referred to as “operation input device” 103), a card reader 104, A bill insertion device 105 and a ticket dispensing device 106 are provided.
  • the speaker 101 is sound output means for outputting voice guidance, sound effects, etc. of the game.
  • the display device 102 is a display unit that displays an image (for example, a still image, a moving image, or a video) for expressing or producing a game.
  • the operation input device 103 is composed of a plurality of buttons, and is a button for inputting an instruction from the player to the game device.
  • a touch panel as the operation input device 103 is provided integrally with the display device 102, and the touch panel corresponds to the coordinates of the position where the player touches the display unit of the display device 102.
  • the operation input device 103 is not limited to the above configuration, and may be any configuration as long as the player can input an instruction.
  • the card reader 104 is a card reader that reads information from cards owned by the player.
  • the bill insertion device 105 is a device that reads inserted bills and tickets.
  • the ticket payout device 106 is ticket output means for paying out a card to the player.
  • the card read by the card reader 104 is a medium in which player game information is stored.
  • the card can store, for example, information on addition or consumption of points acquired according to the game situation of the player.
  • the player can obtain various services according to the information stored in the card, but the stored content of the card does not affect the game result.
  • the game apparatus 100 includes a computing device as a control device that controls the game apparatus 100 in an integrated manner.
  • the computing device 200 includes a control unit 201, a storage device 204, an audio processing unit 205, an image processing unit 206, a communication unit 207, and a peripheral device interface as main hardware configurations. 208.
  • the control unit 201 includes a CPU (Central Processing Unit) 202 and a memory 203.
  • the CPU 202 executes a predetermined software program (for example, a game software program) stored in the memory 203, the storage device 204, or the like, thereby controlling processing and operations of other hardware configurations.
  • Functions as various function realizing means That is, the computing device 200 realizes a game function in cooperation with other hardware by executing a predetermined program under the control of the control unit 201.
  • FIG. 2 only shows a main configuration included in the computing device 200, and the computing device 200 also includes other configurations included in a general information processing apparatus.
  • the storage device 204 includes a hard disk, a semiconductor storage device, and the like. Data is read from and written to the storage device 204 by the control unit 201. Data such as a software program necessary for processing in the computing device 200 is written in the storage device 204, and further, data of the processing result is written.
  • the sound processing unit 205 performs various sound processes under the control of the control unit 201, and outputs processing result data to the speaker 101.
  • the image processing unit 206 performs various graphics processing under the control of the control unit 201, and outputs processing result data to the display device 102.
  • the communication unit 207 is an interface that enables communication with a server and other game devices.
  • the peripheral device interface 208 is an interface that enables the computing device 200 to communicate with peripheral devices such as the operation input device 103, the card reading device 104, the bill insertion device 105, and the ticket dispensing device 106.
  • Example of game contents Next, an example of the contents of a game that can be played by the player using the game apparatus 100 of the present embodiment will be described.
  • the game device 100 develops and executes a game software program stored in the storage device 204 or the like on the memory 203 under the control of the control unit 201, and various operations of the game device 100 are performed. This is realized by being controlled.
  • the player inserts his / her card into the card reading device 104 of the game apparatus 100 and inserts a bill or a ticket into the bill insertion device 105.
  • the player can own credits corresponding to the inserted bill and ticket in the game.
  • the game device 100 causes the display device 102 to display a bet screen for the player to bet on the reel game.
  • the game apparatus 100 starts a slot game.
  • the reel game that can be played by inserting bills and charging in this way is referred to as a “normal game” in the following description.
  • a reel game that can be played for free without charging is referred to as a “free game” in the following description.
  • the game apparatus 100 spins (rotates) a plurality of virtual reels (for example, nine reels.
  • the virtual reels are also simply referred to as “reels”). Stop spinning at random timing every time. After the stop, a part of each reel is displayed on the display device 102.
  • FIG. 3 shows an exemplary screen 30 displayed on the display device 102.
  • areas 31 to 39 are shown.
  • Each of the areas 31 to 39 shows an example of display of symbols (pictures) shown on a part of each reel after the reel spin is stopped.
  • one of the plurality of symbols shown on each reel is displayed in each of the areas 31 to 39.
  • Privileges are not particularly limited, but for example, credits and the right to play free games are granted.
  • benefits of various values are set from big hits to small hits according to the arrangement and type (or accumulated points) of the displayed symbols. For example, the number of playable free games in the right to play a free game given as a privilege can be changed according to the arrangement and type of the displayed symbols, or according to the value of accumulated points.
  • the game device 100 shifts to a state in which a free game can be played when the arrangement and type of symbols displayed on the display device 102 satisfy a predetermined condition when the spinning of reels is stopped in a normal game. That is, the player is given the right to play a free game when the arrangement of the displayed symbols and the points accumulated as described above satisfy a predetermined condition. Thereafter, the player can play the free game continuously a predetermined number of times (for example, 5 times). Even in free games, various benefits such as credits and the right to play bonus games depending on how symbols are arranged after reel spin stops, the arrangement of predetermined symbols, or whether a predetermined number or more of predetermined symbols are displayed. Is given to the player.
  • the bonus game is a game (for example, a reel game with a high winning rate) in which a privilege is given under a more advantageous condition depending on the game result.
  • a free game is continuously played a predetermined number of times (for example, 5 times)
  • the predetermined number of symbols (hereinafter referred to as “bonus symbols”) is greater than or equal to a predetermined number in the play result of the five free games.
  • bonus symbols When displayed, the player is given the right to play the bonus game.
  • the game device 100 When the play of all free games (or bonus games) is completed, the game device 100 again shifts to a state in which a normal game can be played. It is defined that one game unit is from when the bet or start instruction can be given by the player to when the presence / absence of a privilege is determined according to the reel stop position. That is, the player can issue a bet or start instruction in the second game following the first game after it is determined whether or not a privilege is provided in the first game.
  • FIG. 4 is a block diagram showing a functional configuration of the game apparatus 100.
  • the game apparatus 100 mainly includes a database 410, a progress control unit 420, a reel control unit 430, a status display control unit 440, and a game result display control unit 450 as functional configurations.
  • the control unit 201 develops a game software program stored in a storage unit such as the storage device 204 in the memory 203 and executes the program (software) included in the game device 100. Realized by cooperation with hardware.
  • the game apparatus 100 has other functions of a general game apparatus in addition to the functions shown in FIG. 4, but description thereof is omitted here.
  • the database 410 stores various information such as information necessary for processing executed in the game apparatus 100 and information generated by the processing.
  • the database 410 includes, for example, a control software program for controlling the progress of the game, image (for example, still image, moving image, video, etc.) data and sound data for expressing or rendering the game, and the state of the game in progress The data etc. are memorized.
  • the progress control unit 420 performs a process of controlling the progress of the game in accordance with an operation on the game device 100 by a game player and a control software program stored in the database 410.
  • the progress control unit 420 controls the progress of the normal game as described above, controls the switching from the normal game to the free game, controls the progress of the free game, controls the switching from the free game to the bonus game, Further, switching from the free game (or bonus game) to the normal game is controlled.
  • the progress control unit 420 starts a normal game or a free game in response to an instruction from the player, and instructs the reel control unit 430 to control reel spin.
  • the progress control unit 420 performs control so as to determine a game result corresponding to the arrangement and type of symbols displayed when the spinning of the reels is stopped.
  • the progress control unit 420 performs control so as to determine the presence / absence of a privilege to be given to the player and the type of privilege to be given according to the game result.
  • the progress control unit 420 is in a state in which a free game can be played when parameters or the like accumulated according to symbols displayed on the display device 102 after the reel spin is stopped in a normal game satisfies a predetermined condition. In such a manner, the player is given the right to play the free game at a desired timing.
  • the progress control unit 420 performs control so that a predetermined number of reel games (for example, five times) are continuously executed. At this time, the progress control unit 420 functions as a reel game execution control unit.
  • the granting of the right to play the free game to the player specifically refers to, for example, data indicating that the target player can play the free game in accordance with the control of the progress control unit 420. 410 to store.
  • data indicating the number of times that a free game can be played in association with the data is stored in the database 410. The same processing as described above is performed in the processing for granting other rights.
  • the progress control unit 420 refers to the database 410, specifies whether or not the target player can play the free game based on the data, and controls the play of the free game if possible.
  • the progress control unit 420 is configured to continuously execute a predetermined number of free games of the reel game, and a bonus symbol (for example, included in a symbol displayed as a result of each game (when the reel spin is stopped)) , The number of symbols (“BONUS”) is counted, and the player is given the right to play a bonus game when the number of displayed bonus symbols is a predetermined number (for example, 10) or more. can do.
  • the progress control unit 420 functions as a granting unit that controls the granting of the right to play the bonus game.
  • the progress control unit 420 displays, for example, an image of a completed illustration, which will be described later, at the start of the first free game of a predetermined number of times, while the free game is played. Or at the end of playing a predetermined number of free games, the type of bonus game that grants the right to play can be determined.
  • the type of bonus game to be granted may be determined randomly or according to a predetermined condition.
  • control by the progress control unit 420 is performed according to processing results by a reel control unit 430, a status display control unit 440, and a game result display control unit 450, which will be described later.
  • the reel control unit 430 controls the spinning and stopping of the reel in the virtual space and the reproduction display of the video of the reel on the display device 102 in the reel game. An image of a plurality of one or more types of symbols is shown on the surface of the reel, and the reel control unit 430 controls to display a part of the plurality of symbols on the display device 102.
  • the reel control unit 430 displays the symbols shown at the position corresponding to the spin among the plurality of symbols shown on the reel while sequentially scrolling them on the display device 102.
  • the display on the device 102 is sequentially changed.
  • the reel control unit 430 controls to stop the scrolling of the display by stopping the spinning of the reel at a predetermined timing.
  • the reel control unit 430 can randomly determine the reel stop position.
  • An example of symbols displayed on the display device 102 when the reel spin is stopped is as shown in FIG.
  • the reel control unit 430 controls the spinning and stopping of each of the nine reels.
  • one symbol is displayed on the display device 102 among the plurality of symbols shown on one reel. Therefore, in this example, a total of nine symbols are displayed on the display device 102 among the plurality of symbols shown on the nine reels under the control of the reel control unit 430.
  • the reel control unit 430 changes the display of the symbols in the plurality of display areas by sequentially displaying different symbols in each of the plurality of display areas (areas 31 to 39) provided in the display device 102. To control. Thereafter, the reel control unit 430 performs control so as to stop the change of the symbol display at a predetermined timing. Thereby, the reel control unit 430 functions as a symbol display control unit.
  • the reel control unit 430 can simultaneously stop changing the display of symbols for each of the plurality of display areas, and can stop changing the display at different timings.
  • the status display control unit 440 describes a bonus symbol (for example, “BONUS”) as a symbol displayed in the display area of the display device 102 in the result of each reel game (for example, free game) (when the reel spin is stopped).
  • the display device 102 is controlled to display an image (hereinafter, also referred to as “status image”) in which a predetermined illustration is completed each time a (symbol) is included.
  • the progress control unit 420 counts the number of displayed bonus symbols, and the player has the right to play a bonus game when the number of displayed bonus symbols is a predetermined number (for example, 10) or more.
  • the status display control unit 440 controls the display device 102 to display a completed illustration image when the predetermined number (for example, 10) of bonus symbols is displayed.
  • the status display control unit 440 functions as a display control unit that controls the display on the display device 102 of an illustration image (status image) representing a state corresponding to the count number of bonus symbols displayed after the spin is stopped.
  • the progress control unit 420 also functions as a granting unit that grants the right to play a bonus game when the status image displayed on the display device 102 represents a completed illustration.
  • the right to play the free game ten times in a row is granted to the player, the player is playing the free game, and the number of displayed bonus symbols is a predetermined number (6 in this example) or more. In this case, it is assumed that the right to play the bonus game is given after the end of the 10 free games.
  • FIG. 5 shows an exemplary screen 50 displayed on the display device 102 after the spinning of the reel in the first free game is stopped.
  • the screen 50 has a region A and a region B.
  • both the area A and the area B of the screen 50 are displayed on the display device 102, but each of the area A and the area B may be displayed on different display devices.
  • a status image a1 is displayed in the area A.
  • the status image a1 is an illustration image of the moon.
  • regions 51 to 59 are shown.
  • Each of the areas 51 to 59 shows an example of the display of symbols shown on a part of each reel after the reel spin is stopped.
  • one of the plurality of symbols shown on each reel is displayed in each of the areas 51 to 59.
  • bonus symbols are displayed. Since the bonus symbol is displayed in the area 55 among the areas 51 to 59, the month of the status image a1 is drawn in a state that is slightly filled from the state of the new moon.
  • FIG. 6 shows area A when a free game is played and bonus symbols are displayed after the state of area A in FIG.
  • the status image a2 displayed in the area A of FIG. 6 shows the moon that is more full than the status image a1.
  • a status image (for example, status image a3 in FIG. 7 and status image a4 in FIG. 8) representing a month whose age changes every time a bonus symbol is displayed (after the spin is stopped) is displayed in the result of each reel game. Is done. That is, in the area A, an image in which the illustration is completed (the moon is full) is displayed.
  • the status image a4 in FIG. 8 is a status image displayed when the number of displayed bonus symbols satisfies 6, and the full moon is shown as a completed illustration. When the status image a4 is displayed, the player is given the right to play the bonus game.
  • a predetermined number of reel games are played, and the right to play a bonus game is granted when the number of displayed predetermined symbols (bonus symbols) is equal to or greater than a predetermined number.
  • predetermined symbols bonus symbols
  • an image status image
  • a right to play a bonus game is given.
  • the player can determine how much the total number of the predetermined symbols displayed in the results of the multiple reel games played so far satisfies the condition for granting the privilege (right to play the bonus game). It can be grasped intuitively from the illustration, making it easier to grasp.
  • the status display control unit 440 determines the color of the status image according to the type of bonus game determined by the progress control unit 420 to grant the right to play. Can be displayed.
  • the color of the status image is, for example, at the start of the first game of a predetermined number of free games, during the play of the free game, when a completed illustration image to be described later is displayed, or at the end of the predetermined number of free game play It is determined according to the type of bonus game determined at random.
  • the progress control unit 420 can determine the type of Bose game that grants the right to play according to the color of the displayed illustration image.
  • the progress control unit 420 determines a higher-value type bonus. It can be controlled to grant the right to play the game. For example, when the right to play a bonus game is granted when the number of displayed bonus symbols is 6 or more, and the number of displayed bonus symbols is 7, a higher-value type of bonus The right to play the game is granted.
  • the higher-value type bonus game is, for example, a bonus game that is easier to win and / or a bonus game that is given a higher-value privilege.
  • the status display control unit 440 can randomly change the stage at which the illustration of the status image is completed each time a bonus symbol is included in the symbols displayed in the result of each free game (reel game). .
  • the status display control unit 440 displays the status image a2 shown in FIG. 6 by lottery, or FIG.
  • the status image a3 shown can be displayed.
  • the game result display control unit 450 controls the display device 102 to display the game result.
  • a result of the game for example, whether or not a privilege is granted or the content of the privilege to be granted is displayed.
  • the result of the game is, for example, whether or not the arrangement of symbols displayed in each of the plurality of display areas of the display device 102 after the reel spin is stopped follows a preset (or selected) line (payline), Alternatively, the progress control unit 420 determines whether the total number of predetermined symbols displayed in a plurality of game results satisfies the condition. When the arrangement of symbols follows a preset payline, or when the total number of predetermined symbols displayed in a plurality of game results satisfies a condition, a preset privilege is given to the player.
  • the right to play the free game 10 times is given to the player, the player is playing the free game, and the number of displayed bonus symbols is a predetermined number (6 in this example) or more. In this case, it is assumed that the right to play the bonus game is given after the end of the 10 free games.
  • this processing is performed by the control unit 201 developing the software program stored in the storage device 204 or the like in the memory 203 and executing the program, etc. It is executed by.
  • the processing steps included in the processing flow described below can be executed in any order or in parallel as long as the processing contents do not contradict each other. Further, other steps may be added between the respective processing steps as long as the processing contents do not contradict each other. Further, a step described as one step for convenience can be executed by being divided into a plurality of steps, while a step described as being divided into a plurality of steps for convenience can be grasped as one step. The details of the process steps have already been described, and are omitted here.
  • This process starts when the right to play a free game 10 times is granted to the player and the free game can be played.
  • the control unit 201 starts a free game (step S11) and starts spinning a reel (step S12). Specifically, the control unit 201 sequentially displays a plurality of different symbols on a plurality of display areas provided in the display device 102 based on data read from the storage device 204, thereby displaying a plurality of displays. Change the display of symbols in the region.
  • control unit 201 stops changing the display of symbols in each display area at a predetermined timing (step S13), and displays the game result on the display device 102 (step S14).
  • the control unit 201 writes the symbol data displayed in each of the plurality of display areas in the storage device 204 when the display change is stopped.
  • the control unit 201 determines whether or not a bonus symbol is included in the symbols displayed when the display change is stopped in step S13 (step S15). If it is included (Yes in step S15), the control unit 201 reads the data from the storage device 204, and increases the count of the number of bonus symbols displayed by the number including the bonus symbol. Is written in the storage device 204 (step S16). Thereafter, the control unit 201 displays the status image so that the illustration indicated by the status image displayed on the display device 102 is close to completion based on the count of the number of bonus symbols displayed and the data read from the storage device 204. Is changed (step S17). For example, the control unit 201 can perform control so that a status image indicating a completed illustration is displayed when the number of bonus symbols displayed is six. Examples of status image display control are as described with reference to FIGS. Thereafter, the process proceeds to step S18.
  • step S15 If it is determined that it is not included in step S15 (No in step S15), the process proceeds to step S18.
  • step S18 the control unit 201 decrements the count of the number of possible free game play by one.
  • the initial value of the free game playable number is 10. Thereafter, when the free game playable number is 0 (Yes in step S19), the process proceeds to step S20, and in other cases (No in step S19), the process proceeds to step S11.
  • step S20 the control unit 201 determines whether or not the bonus grant condition is satisfied depending on whether or not the status image displayed on the display device 102 indicates a completed illustration.
  • the control unit 201 writes data indicating that the player has the right to play the bonus game in the storage device 204 (step S21), and the process shown in FIG. The process shown ends.
  • step S20 If it is determined in step S20 that the condition is not satisfied (No in step S20), the process illustrated in FIG. 9 ends.
  • a predetermined number of reel games are played, and the right to play a bonus game is granted when the number of displayed predetermined symbols (bonus symbols) is equal to or greater than a predetermined number.
  • predetermined symbols bonus symbols
  • the reel game every time a predetermined symbol is displayed, an image (status image) in which the illustration is completed is displayed. Also, when the completed illustration image is displayed, the player is given the right to play the bonus game.
  • the player can determine how much the total number of the predetermined symbols displayed in the results of the multiple reel games played so far satisfies the condition for granting the privilege (right to play the bonus game). It can be grasped intuitively from the illustration, making it easier to grasp.
  • the program for realizing each embodiment of the present invention described above may be stored in a recording medium. If this recording medium is used, the above-mentioned program can be installed in the computer.
  • the recording medium storing the program may be a non-transitory recording medium.
  • the non-transitory recording medium is not particularly limited, but may be a recording medium such as a CD-ROM.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

L'invention concerne un dispositif de jeu qui comprend une unité de commande et une unité de stockage. L'unité de commande est configurée de façon à exécuter un programme stocké dans l'unité de stockage, moyennant quoi : l'exécution d'un nombre prescrit de parties de roulette est commandée ; l'unité de commande effectue une commande de façon à afficher une image dans laquelle une illustration prescrite est découverte progressivement en fonction d'un nombre prescrit de symboles affichés, obtenus après chaque partie de roulette ; l'unité de commande effectue une commande de sorte que, lorsque l'image de l'illustration prescrite est affichée, l'illustration prescrite ayant été découverte à la fin de l'exécution du nombre prescrit de parties de roulette, le droit de jouer à une partie bonus est attribué.
PCT/JP2017/005673 2017-02-16 2017-02-16 Dispositif de jeu et procédé de commande de jeu WO2018150506A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
PCT/JP2017/005673 WO2018150506A1 (fr) 2017-02-16 2017-02-16 Dispositif de jeu et procédé de commande de jeu

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/JP2017/005673 WO2018150506A1 (fr) 2017-02-16 2017-02-16 Dispositif de jeu et procédé de commande de jeu

Publications (1)

Publication Number Publication Date
WO2018150506A1 true WO2018150506A1 (fr) 2018-08-23

Family

ID=63170168

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2017/005673 WO2018150506A1 (fr) 2017-02-16 2017-02-16 Dispositif de jeu et procédé de commande de jeu

Country Status (1)

Country Link
WO (1) WO2018150506A1 (fr)

Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002119637A (ja) * 2000-10-16 2002-04-23 Takasago Electric Ind Co Ltd 遊技機
JP2003325757A (ja) * 2002-05-14 2003-11-18 Aruze Corp 遊技機
JP2006034722A (ja) * 2004-07-28 2006-02-09 Aruze Corp 遊技機
JP2007029567A (ja) * 2005-07-28 2007-02-08 Newgin Corp 遊技機
JP2009017977A (ja) * 2007-07-10 2009-01-29 Aruze Corp 遊技機
US20100056249A1 (en) * 2008-09-04 2010-03-04 Aruze Corp. Gaming machine for varying number of trigger symbols and control method thereof
US20150099571A1 (en) * 2007-08-09 2015-04-09 Igt Gaming system and method providing simultaneous gaming with linked paytable events
JP2016052380A (ja) * 2014-09-03 2016-04-14 株式会社オリンピア 遊技機

Patent Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002119637A (ja) * 2000-10-16 2002-04-23 Takasago Electric Ind Co Ltd 遊技機
JP2003325757A (ja) * 2002-05-14 2003-11-18 Aruze Corp 遊技機
JP2006034722A (ja) * 2004-07-28 2006-02-09 Aruze Corp 遊技機
JP2007029567A (ja) * 2005-07-28 2007-02-08 Newgin Corp 遊技機
JP2009017977A (ja) * 2007-07-10 2009-01-29 Aruze Corp 遊技機
US20150099571A1 (en) * 2007-08-09 2015-04-09 Igt Gaming system and method providing simultaneous gaming with linked paytable events
US20100056249A1 (en) * 2008-09-04 2010-03-04 Aruze Corp. Gaming machine for varying number of trigger symbols and control method thereof
JP2016052380A (ja) * 2014-09-03 2016-04-14 株式会社オリンピア 遊技機

Similar Documents

Publication Publication Date Title
JP6423095B2 (ja) ゲーム装置及びゲーム制御方法
US10546451B2 (en) Game machine, and control method of controlling computer and computer program used therefor
US20150348374A1 (en) Methods and apparatus for manipulating a display of reels in a reel-spinning wagering game
WO2020234970A1 (fr) Dispositif de jeu, procédé de commande de jeu et support d'enregistrement
JP5051712B2 (ja) 遊技機
WO2015125925A1 (fr) Machine de jeu, méthode de jeu et support d'enregistrement
WO2017199322A1 (fr) Dispositif de jeu et procédé de commande de jeu
WO2018150506A1 (fr) Dispositif de jeu et procédé de commande de jeu
JP2008125615A (ja) スロットマシン
WO2017149691A1 (fr) Dispositif de jeu et procédé de commande de jeu
US10796527B2 (en) Gaming apparatus and gaming method
US11100749B2 (en) Gaming device and game control method
US20230135969A1 (en) Game device, game control method, and recording medium
WO2017199321A1 (fr) Dispositif de jeu et procédé de commande de jeu
WO2018016020A1 (fr) Dispositif de jeu et procédé de commande de jeu
WO2022107186A1 (fr) Dispositif de jeu et procédé de commande de jeu
WO2017149769A1 (fr) Dispositif de jeu et procédé de commande de jeu
WO2017098647A1 (fr) Dispositif de jeu, procédé de jeu et programme
WO2018225147A1 (fr) Dispositif de jeu de cartes, et procédé de jeu de cartes
US20200302735A1 (en) Providing wagering games with multiple resolution options at gaming devices, and related systems and methods
JP2006158553A (ja) スロットマシン
US20150072755A1 (en) Game machine & method using play line indicators

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 17896919

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 17896919

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: JP