WO2017199322A1 - Dispositif de jeu et procédé de commande de jeu - Google Patents

Dispositif de jeu et procédé de commande de jeu Download PDF

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Publication number
WO2017199322A1
WO2017199322A1 PCT/JP2016/064554 JP2016064554W WO2017199322A1 WO 2017199322 A1 WO2017199322 A1 WO 2017199322A1 JP 2016064554 W JP2016064554 W JP 2016064554W WO 2017199322 A1 WO2017199322 A1 WO 2017199322A1
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WO
WIPO (PCT)
Prior art keywords
game
privilege
play
control unit
normal game
Prior art date
Application number
PCT/JP2016/064554
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English (en)
Japanese (ja)
Inventor
雄大 高原
太治 菅井
Original Assignee
セガサミークリエイション株式会社
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by セガサミークリエイション株式会社 filed Critical セガサミークリエイション株式会社
Priority to PCT/JP2016/064554 priority Critical patent/WO2017199322A1/fr
Publication of WO2017199322A1 publication Critical patent/WO2017199322A1/fr

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3209Input means, e.g. buttons, touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means

Definitions

  • the present invention relates to a game device and a game control method.
  • Patent Literature 1 discloses a game apparatus that can play a slot game by displaying a part of a virtual reel on a display unit and spinning it under the control of a computer.
  • the game apparatus spins a plurality of reels according to the operation of the player, sequentially stops each reel, and displays a combination of symbols on the reels on the display unit. Thereafter, the game device gives a privilege to the player based on the type and arrangement of the symbols displayed on the display unit.
  • the game preference is a major concern for the player, and the game preference varies greatly depending on what conditions are given what privileges.
  • the present invention has been made in view of the above, and an object thereof is to provide a technique related to a game with higher taste.
  • a game device is a game device including a control unit and a storage unit, and the control unit executes a program stored in the storage unit, thereby allowing a bet for each normal game play.
  • a storage function for storing the amount, a determination function for determining whether or not a predetermined condition is satisfied based on a plurality of play results of the normal game, and a predetermined plurality of normal games when it is determined that the predetermined condition is satisfied It is comprised so that the selection function which selects a privilege based on the said bet amount memorize
  • a game control method is a game control method implemented in a game device including a control unit and a storage unit, and the control unit executes a program stored in the storage unit.
  • a step of storing a bet amount for each play of the normal game, a step of determining whether or not a predetermined condition is satisfied based on a plurality of play results of the normal game, and a case where it is determined that the predetermined condition is satisfied Performing a selection step of selecting a privilege based on the bet amount stored for each predetermined plurality of plays of the normal game, and a granting step of granting the selected privilege.
  • FIG. 1 is an external perspective view of a game device according to the embodiment.
  • a game device 100 illustrated in FIG. 1 is a game device installed in a casino, an amusement facility, or the like.
  • the game device 100 allows a player to play a slot game (reel game).
  • the game device 100 has an appearance of a speaker 101, a plurality of display devices 102, a plurality of operation buttons (hereinafter referred to as “operation input device” 103), a card reader 104, A bill insertion device 105 and a ticket dispensing device 106 are provided.
  • the speaker 101 is sound output means for outputting voice guidance, sound effects, etc. of the game.
  • the display device 102 is a display unit that displays an image (for example, a still image, a moving image, or a video) for expressing or producing a game.
  • the operation input device 103 is composed of a plurality of buttons, and is a button for inputting an instruction from the player to the game device.
  • the operation input device 103 is not limited to such a configuration, and may be any configuration as long as the player can input an instruction.
  • the card reader 104 is a card reader that reads information from cards owned by the player.
  • the bill insertion device 105 is a device that reads inserted bills and tickets.
  • the ticket payout device 106 is ticket output means for paying out a card to the player.
  • the card read by the card reader 104 is a medium in which player game information is stored. For example, points acquired according to the game situation of the player can be additionally stored in the card. The player can obtain various services according to the information stored in the card, but the stored content of the card does not affect the game result.
  • the game device 100 includes a computing device 200, a speaker 101, a display device 102, an operation input device 103, a card reading device 104, a bill insertion device 105, as hardware configurations.
  • a ticket payout device 106 is shown in FIG. 2 in FIG. 2 in FIG. 2 in FIG. 2 in FIG. 2 in FIG. 2 in FIG. 2 in FIG. 2 in FIG. 2 in FIG. 2 in FIG. 2 in FIG. 2 in FIG. 2, the game device 100 includes a computing device 200, a speaker 101, a display device 102, an operation input device 103, a card reading device 104, a bill insertion device 105, as hardware configurations.
  • a ticket payout device 106 is shown in FIG. 2 in FIG. 2 in FIG. 2 in FIG. 2, the game device 100 includes a computing device 200, a speaker 101, a display device 102, an operation input device 103, a card reading device 104, a bill insertion device 105, as hardware configurations.
  • a ticket payout device 106 is shown
  • the computing device 200 is a control device that controls the game device 100 in an integrated manner.
  • the computing device 200 in this embodiment includes a control unit 201, a storage device 204, an audio processing unit 205, an image processing unit 206, a communication unit 207, and a peripheral device interface 208 as main hardware configurations. Including.
  • the control unit 201 includes a CPU (Central Processing Unit) 202 and a memory 203.
  • the CPU 202 executes a predetermined software program (for example, a game software program) stored in the memory 203, the storage device 204, or the like, thereby controlling processing and operations of other hardware configurations.
  • Functions as various function realizing means That is, the computing device 200 realizes a game function in cooperation with other hardware by executing a predetermined program under the control of the control unit 201.
  • FIG. 2 only shows a main configuration included in the computing device 200, and the computing device 200 also includes other configurations included in a general information processing apparatus.
  • the storage device 204 is composed of a hard disk or the like. Data is read from and written to the storage device 204 by the control unit 201. That is, data such as a software program necessary for processing in the computing device 200 is written in the storage device 204, and further, data as a result of the processing is written.
  • the sound processing unit 205 performs various sound processes under the control of the control unit 201.
  • the image processing unit 206 performs various graphics processing under the control of the control unit 201.
  • the communication unit 207 is an interface that enables communication with a server and other game devices.
  • the peripheral device interface 208 is an interface that enables the computing device 200 to communicate with peripheral devices such as the operation input device 103, the card reading device 104, the bill insertion device 105, and the ticket dispensing device 106.
  • Example of game contents Next, an example of the content of a game that can be played by the user with the game device 100 of the present embodiment will be described.
  • the game device 100 develops and executes a game software program stored in the storage device 204 or the like on the memory 203 under the control of the control unit 201, and various configurations of the game device 100 are controlled. This is realized.
  • the player inserts a card he possesses into the card reading device 104 of the game apparatus 100 and / or inserts a coin into the bill insertion apparatus 105.
  • the player can own a credit corresponding to the card balance or coin in the game.
  • the game device 100 causes the display device 102 to display a bet screen for the player to bet on the slot game.
  • the game apparatus 100 starts a slot game.
  • a game that can be played by inserting coins or the like and charging it will be referred to as a “normal game” in the following description.
  • a game that can be played for free without charging is referred to as a “free game” in the following description.
  • a virtual reel strip in which different symbols are arranged on the outer peripheral surface of a plurality of virtual reels (for example, five reels, hereinafter referred to simply as “reel”)).
  • it is simply referred to as “reel strip”).
  • the virtual reel can be independently moved in the circumferential direction, that is, “rotated”.
  • the image processing unit 206 displays a part of the outer peripheral surface of the plurality of reels. Specifically, in a normal game or a free game, first, the game device 100 rotates a plurality of virtual reels and stops the rotation at random timing for each reel. At the time of rotation, the display device 102 displays an image in which symbols of each reel are scrolled. After the stop, a part of the symbols of each reel is displayed on the display device 102 in a visible and resting state.
  • FIG. 3 shows an exemplary screen 30 displayed on the display device 102.
  • the screen 30 includes an area 30a and an area 30b.
  • an example of the display of symbols (pictures) shown on a part of each reel after the rotation of the reels is stopped is shown.
  • the display device 102 displays five reels 31 to 35 in the area b.
  • Four symbols are displayed on each reel.
  • a plurality of types of symbols are displayed on the reel, and in this example, symbols S1, S2, S3, and S4 are displayed.
  • the area 30a is an area for displaying parameter values accumulated according to the number of predetermined symbols displayed in the area 30b after the reel rotation is stopped.
  • Gauges 36, 37, and 38 are displayed in the region 30a.
  • Each of the gauges 36, 37, and 38 is a gauge for indicating an accumulated value for each of different parameters.
  • Each of the gauges 36, 37, and 38 is associated with the display number of a predetermined symbol when the reel rotation is stopped in the region 30b.
  • the gauge 36 is a gauge indicating the value of a parameter that accumulates (increases) when five symbols S1 are displayed in the region 30b.
  • the gauge 37 is a gauge indicating the value of a parameter that is accumulated (increased) when four symbols S1 are displayed in the region 30b.
  • the gauge 38 is a gauge that indicates the value of a parameter that is accumulated (increased) when three symbols S1 are displayed in the region 30b.
  • the star value symbol is additionally displayed on the gauge 36 in the region 30a, thereby increasing the parameter value. That is, the gauge 36 indicates the accumulated parameter value by the number of star-shaped symbols.
  • a privilege is given to the player. The privilege given depends on which parameter value has reached the predetermined value.
  • Privileges include, but are not limited to, the right to execute credits, scores, free games, etc., for example.
  • benefits of various values are set from big hits to small hits according to the arrangement and type of displayed symbols.
  • the game device 100 shifts to a state in which a free game can be played when the arrangement and type of symbols displayed on the display device 102 satisfy a predetermined condition when the reel spin is stopped in the normal game. That is, the player is given the right to play a free game when the arrangement of the displayed symbols and the points accumulated as described above satisfy a predetermined condition.
  • the predetermined condition will be described later. Thereafter, the player can play the free game continuously a predetermined number of times (for example, 5 times).
  • various benefits such as credits and retriggers are given to the player according to the arrangement of symbols after the reel rotation stops and the arrangement of predetermined symbols.
  • the retrigger is a privilege that allows the free game to be played a predetermined number of times (for example, five times).
  • the privilege that allows the free game to be played a predetermined number of times in the present embodiment, depending on which parameter value of the parameters shown in the gauges 36, 37, and 38 of the region 30a has reached a predetermined value, The number of times that play is possible is set differently. For example, when the parameter value of the gauge 36 reaches a predetermined value (when six star-shaped symbols are displayed), five free games can be played, and the parameter value of the gauge 37 reaches the predetermined value. The game is set so that two free games can be played, and when the parameter value of the gauge 38 reaches a predetermined value, one free game can be played.
  • the content of the free game is changed according to the amount bet by the player in the normal game (bet amount). For example, the higher the bet amount for each of the normal games played until the parameter value reaches a predetermined value, the higher the privilege acquisition rate can be set to be able to be played. Specifically, the benefit when the total bet amount is 2500 credits than when the total bet amount is 500 credits for the normal game played until the parameter value reaches the predetermined value. It is possible to set so that a free game with a higher acquisition rate can be played.
  • FIG. 4 exemplarily shows virtual reel strips 4A, 4B, and 4C used in the free game of the slot game.
  • a plurality of symbols “7” are displayed on the reel strip, and blanks are provided at random intervals between the symbols “7”.
  • a bonus is given to the player when a plurality of symbols “7” are displayed side by side after the rotation of the plurality of reels is stopped. Therefore, the narrower the interval between each of the plurality of symbols “7” displayed on the reel strip of each reel (that is, the more symbols “7” are displayed), the higher the bonus acquisition rate for the player. A high free game.
  • the number of display of the symbol “7” is the highest in the reel strip 4A compared to the other reel strips.
  • more symbols “7” are displayed on the reel strip 4B than on the reel strip 4C. Therefore, in the example of FIG. 4, the slot game using the reel strip 4A has the highest privilege acquisition rate, and the slot game using the reel strip 4C has the lowest privilege acquisition rate. That is, for each of the plurality of game contents having different privilege acquisition rates, the reel strip symbol arrangement used in the slot game is different from the reel strip symbol arrangement in the other game contents.
  • the game apparatus 100 determines the content of the free game by selecting a reel strip to be used from the reel strips 4A, 4B, and 4C in accordance with the bet amount by the player in the normal game.
  • the game device 100 gives the player the right to play the free game with the determined content.
  • the game apparatus 100 again shifts to a state in which the normal game can be played. It is defined that one game unit is from when the bet or start instruction can be given by the player to when the presence / absence of a privilege is determined according to the reel stop position. The player can issue a bet or start instruction in the second game following the first game after it is determined whether or not a privilege is given in the first game.
  • FIG. 5 is a block diagram showing a functional configuration of the game apparatus 100 of the present embodiment.
  • the game apparatus 100 mainly includes a database 410, a progress control unit 420, a reel control unit 430, a parameter control unit 440, a condition determination unit 450, a game content selection unit 460, and a privilege grant as functional configurations. Part 470.
  • the control unit 201 develops a game software program stored in a storage unit such as the storage device 204 in the memory 203 and executes the program (software) included in the game device 100. Realized by cooperation with hardware.
  • the game apparatus 100 has other functions of a general game apparatus in addition to the functions shown in FIG.
  • the database 410 stores various information such as information necessary for processing executed in the game apparatus 100 and information generated by the processing.
  • the database 410 includes, for example, a control software program for controlling the progress of the game, image (for example, still image, moving image, video, etc.) data and sound data for expressing or rendering the game, and the state of the game in progress Related data (including parameters).
  • the database 410 stores a bet amount and a game result for each play of the normal game. The bet amount is stored in association with the identifier of the betting player. The identifier of the player is read from the card possessed by the player via the card reading device 104, for example.
  • the progress control unit 420 performs a process of controlling the progress of the game in accordance with an operation on the game device 100 by a game player and a control software program stored in the database 410.
  • the progress control unit 420 controls the progress of the normal game in the slot as described above, the control of switching from the normal game to the free game, the control of the progress of the free game, and the switching from the free game to the normal game.
  • the display control of the image to the display apparatus 102 according to progress of control and a game is performed.
  • the progress control unit 420 is in a state in which a free game can be played when parameters or the like accumulated according to symbols displayed on the display device 102 after the reel rotation stops in a normal game satisfies a predetermined condition.
  • the privilege granting unit 470 described later is controlled so as to give the player the right to play the free game at a desired timing.
  • the progress control unit 420 performs control so that the free game is continuously executed a predetermined number of times (for example, 5 times).
  • the granting of the right to play the free game to the player is specifically, for example, in accordance with the control of the progress control unit 420, the privilege granting unit 470 allows the target player to play the free game. Is stored in the database 410.
  • the progress control unit 420 refers to the database 410 at a predetermined timing, identifies whether or not the target player can play the free game based on the data, and if possible, plays the free game. Control. Further, the above-described control by the progress control unit 420 is performed according to processing results by a reel control unit 430, a parameter control unit 440, and a privilege granting unit 470, which will be described later.
  • the reel control unit 430 controls the spinning and stopping of the reel in the slot game and the display of the video of the reel on the display device 102.
  • An image of a plurality of symbols is shown on the surface of the reel, and the reel control unit 430 controls to display a part of the plurality of symbols on the display device 102.
  • the reel control unit 430 displays the symbols shown at the position corresponding to the spin among the plurality of symbols shown on the reel while sequentially scrolling them on the display device 102.
  • the display on the device 102 is sequentially changed.
  • the reel control unit 430 controls to stop the scrolling of the display by stopping the spinning of the reel at a predetermined timing. For example, the reel control unit 430 can randomly determine the reel stop position.
  • the reel control unit 430 controls the spinning and stopping of each of the five reels. Further, in FIG. 3, four symbols are displayed on the display device 102 among a plurality of symbols shown on one reel. Therefore, in this example, a total of 20 symbols are displayed on the display device 102 among a plurality of symbols shown on the five reels under the control of the reel control unit 430. That is, the reel control unit 430 functions as a symbol display control unit for controlling the display device 102 to randomly display one or more symbols.
  • a reel reel strip whose spin and stop are controlled by the reel control unit 430 in the free game (that is, a reel strip used in the free game) is selected based on a processing result by the game content selection unit 460 described later.
  • the parameter control unit 440 determines whether or not the symbol display result for each game (normal game or free game) by the reel control unit 430 satisfies a predetermined condition (for example, a condition for the number of display of a predetermined symbol). To do. When the condition is satisfied, the parameter control unit 440 performs control so as to increase the value of the parameter previously associated with the display number of the predetermined symbol among the plurality of parameters described above according to the display result. As described above with reference to FIG. 3, a plurality of parameters are provided (in FIG. 3, the number of displays is 3, 4, and 5). Among the plurality of parameters, a predetermined symbol is displayed in the region 30b after the reel rotation is stopped. The value of the parameter of the gauge 38, 37 or 36 corresponding to the number is accumulated. Each of the plurality of parameters is associated with a different display number (for example, display numbers 3, 4 and 5) of a predetermined symbol when the reel rotation is stopped.
  • a predetermined condition for example, a condition for the number of display of a
  • the parameter control unit 440 is associated with the display number 5.
  • the amount of increase in the parameter value by the parameter control unit 440 may be constant or may be determined by lottery. For example, a lottery is performed each time the reel rotation is stopped, and an increase amount of the parameter value can be determined according to the result of the lottery.
  • the condition determination unit 450 determines whether or not a predetermined condition for giving a player the right to play a free game is satisfied based on a plurality of play results of the normal game.
  • the predetermined condition is that six star symbols are displayed on any of the gauges 36, 37, and 38 (the value of the parameter indicated on any gauge reaches a predetermined value). That is). That is, in a plurality of game results of a normal game, when a game result in which five symbols S1 are displayed is generated six times, a game result in which four symbols S1 are displayed is generated six times, or a symbol S1 is three. When the displayed game result is generated six times, the above predetermined condition is satisfied.
  • the game content selection unit 460 has a plurality of different bonus acquisition rates based on the bet amounts stored in the database 410 for a plurality of normal game plays.
  • the game content (privilege) selected from the game content is selected.
  • the game content selection unit 460 selects one reel strip to be used from the reel strips 4A, 4B, and 4C shown in FIG. 4 according to the bet amount by the player in the normal game. Determine the content. As described above, the slot game using the reel strip 4A has the highest privilege acquisition rate, and the slot game using the reel strip 4C has the lowest privilege acquisition rate.
  • the game content selection unit 460 is used so that the higher the bet amount for each of the normal games played until the parameter value reaches the predetermined value, the higher the bonus acquisition rate becomes, Select the reel strip (ie game content) to play.
  • the game content selection unit 460 may refer to the database 410 to select the game content based on the total bet amount by the target player for a plurality of normal game plays. it can. For example, as the total bet amount is higher, the game content of a free game with a higher privilege acquisition rate can be selected.
  • the game content selection unit 460 can select the game content of the free game based on a value obtained by weighting at least a part of the bet amount by the target player for a plurality of plays of the normal game with reference to the database 410. . For example, the game content selection unit 460 weights a bet amount in a normal game immediately before satisfying a predetermined condition for granting a player the right to play a free game (heavier or lighter the bet amount). Based on a value calculated by further using the bet amount in another normal game (for example, the total bet amount), the game content of the free game with a higher or lower privilege acquisition rate can be selected.
  • the game content selection unit 460 can select the game content according to the lottery result based on the bet amount by the target player for the plurality of plays of the normal game with reference to the database 410. For example, the game content selection unit 460 can select a game content by performing a lottery in which the game content of a free game having a higher privilege acquisition rate is selected as the bet amount is higher. Specifically, when the bet amount is equal to or greater than a predetermined value, the game content selection unit 460 has an expected value of 70% for the reel strip 4A, 20% for the reel strip 4B, and 10% for the reel strip 4A. It is possible to carry out a lottery.
  • the game content selection unit 460 has an expected value of 10% for the reel strip 4A, an expected value of 20% for the reel strip 4B, and an expected value of 70% for the reel strip 4A. A lottery can be conducted.
  • the privilege granting unit 470 gives various privileges to the player depending on whether or not the arrangement of symbols displayed on the display device 102 for each game follows a preset (or selected) line (payline). Control to grant. In addition, when the value of the parameter increased according to the result of each game by the parameter control unit 440 reaches a predetermined value, the privilege granting unit 470 receives a privilege previously associated with the parameter that has reached the predetermined value. Control to grant. Further, when the privilege granting unit 470 grants the right to play a free game as a privilege because the parameter value increased according to the result of each game by the parameter control unit 440 reaches a predetermined value, The right to play a free game with the game content selected by the selection unit 460 is given to the player.
  • the privilege granting unit 470 stores data indicating that the player who receives the privilege can use the privilege in the database 410. For example, in addition to the right to play a free game, a credit can be given to the player as a privilege.
  • the present embodiment in addition to the case where the arrangement of symbols displayed on the display device 102 for each game follows a preset (or selected) line (payline), it depends on the result of each game.
  • a privilege corresponding to the bet amount is assigned in advance to the parameter that has reached the predetermined value.
  • the player's expectation for the privilege can be raised step by step over a plurality of games. Therefore, a game with higher taste can be realized.
  • the privilege granting unit 470 can control to give a privilege with higher value as the number of display of a predetermined symbol associated with a parameter that has reached a predetermined value increases.
  • the values of the parameters shown in the gauges 36, 37, and 38 are associated in advance with the display numbers 5, 4, and 3, respectively, of the symbol S1.
  • a privilege having a higher value than when the value of the parameter associated with the display number 4 or 3 reaches the predetermined value is obtained. It can be controlled to be given.
  • the privilege is a right to play a free game
  • the more the number of symbols S1 displayed in advance associated with a parameter that has reached a predetermined value the more the right to play the free game as a privilege.
  • the parameter shown on the gauge 36 reaches a predetermined value (when six stars are accumulated)
  • the right to play the free game five times is given to the player
  • the gauge 37 shows The player is given the right to play the free game twice when the given parameter reaches the predetermined value, and the player has the right to play the free game once when the parameter shown on the gauge 38 reaches the predetermined value. It can be controlled to be given to.
  • the parameter control unit 440 clears the value of the parameter that has reached the predetermined value, and maintains the values of the other parameters.
  • the accumulation of stars can be made zero and the accumulation of stars of other parameters can be maintained.
  • the privilege is granted, only the values of some parameters are cleared and the accumulation of the values of other parameters is maintained, so that the player can maintain motivation for play. That is, even after a privilege is granted, the player can maintain motivation for play by further accumulating values for parameters for which values are accumulated and expecting to obtain other privileges. As a result, a more interesting game can be realized.
  • This processing is executed by the cooperation of the program (software) included in the game apparatus 100 and hardware, for example, by the control unit 201 developing and executing a software program stored in the storage device 204 or the like in the memory 203. Is done.
  • the processing steps included in the processing flow described below can be executed in any order or in parallel as long as the processing contents do not contradict each other. Further, other steps may be added between the respective processing steps as long as the processing contents do not contradict each other. Further, a step described as one step for convenience can be executed by being divided into a plurality of steps, while a step described as being divided into a plurality of steps for convenience can be grasped as one step. The details of the process steps have already been described, and are omitted here.
  • step S11 the control unit 201 starts execution of the normal game of the slot game in accordance with the insertion of a game premium to the game apparatus 100 and an operation instruction by the player, and proceeds with the game. That is, the control unit 201 manages the execution of the normal game. Further, the control unit 201 writes data on the bet amount for each play of the normal game in the storage device 204. Thereafter, the process proceeds to step S12.
  • step S12 the control unit 201 controls the display device 102 to display a video in which a plurality of reels (for example, five reels) are spun and the spinning is stopped at a predetermined timing. A plurality of symbols are shown on each reel.
  • the control unit 201 displays the symbols shown at the position corresponding to the spin state on the display device 102 among the plurality of symbols shown on the reel while sequentially scrolling the symbols.
  • the display scrolling is controlled to stop at the timing.
  • the control unit 201 determines the result of the game being played according to the display content when the scrolling is stopped.
  • the control unit 201 writes play result data in the storage device 204. Thereafter, the process proceeds to step S13.
  • step S13 the control unit 201 determines that the display number of a predetermined symbol (for example, the symbol S1 in the example of FIG. 3) displayed on the display device 102 after the stop of symbol display scrolling (reel spinning) satisfies a predetermined condition. Judge whether to meet or not.
  • a predetermined condition in the present embodiment, for example, a condition that the number of displayed predetermined symbols is 5, 4 or 3 can be set. If the condition is satisfied (Yes in step S13), the process proceeds to step S14. If the condition is not satisfied (No in step S13), the process proceeds to step S19.
  • step S14 the control unit 201 performs control so as to increase the value of the parameter associated in advance with the display number of the predetermined symbol specified in the display result after stopping the scroll among the plurality of parameters.
  • the value of the parameter indicated by the gauge 36 associated with the display number 5 is increased. Thereafter, the process proceeds to step S15.
  • step S15 the control unit 201 reads the game result data from the storage device 204, and as a result of the normal game played so far, the value of the plurality of parameters has reached a predetermined value (for example, 6 stars). It is determined whether there are any parameters that have been accumulated. That is, the control unit 201 determines whether or not a predetermined condition for granting a player the right to play a free game is satisfied based on a plurality of play results of the normal game (the value among the plurality of parameters is a predetermined value). Whether there is a parameter reached. If there is a parameter that has reached the predetermined value (Yes in step S15), the process proceeds to step S16. In other cases (No in step S15), the process proceeds to step S18.
  • a predetermined value for example, 6 stars.
  • step S16 the control unit 201 reads the bet amount from the storage device 204 in order to give the player the right to play the free game, and based on the bet amounts for a plurality of previous plays of the normal game, A game content (privilege) selected from a plurality of game content having different acquisition rates is selected.
  • step S17 the control unit 201 performs control so as to give the player the right to play the free game a predetermined number of times as a privilege previously associated with the parameter determined to have reached the predetermined value in step S15.
  • the control unit 201 writes, in the storage device 204, flag data indicating that the player receiving the privilege can play the free game. Can do.
  • the control unit 201 determines whether or not the target player can play the free game based on the flag data written in the storage device 204, and determines that it is possible , Start running free games.
  • step S18 the control unit 201 clears the value of the parameter that has reached a predetermined value, and maintains the values of the other parameters. For example, in the example of FIG. 3, for a parameter in which six stars are accumulated, the accumulation of stars is set to zero and the accumulation of stars of other parameters is maintained.
  • step S19 the control unit 201 performs a predetermined process for ending the game.
  • step S20 the control unit 201 determines whether or not the game device 100 is charged by the player and whether there is an operation instruction. It is determined whether or not to end the game play. When it is determined that the process is to be ended (Yes in step S20), the process illustrated in FIG. 6 is ended. In other cases (No in step S20), the process proceeds to step S11.
  • the value of a parameter accumulated according to the result of each game reaches a predetermined value, it is associated in advance with the parameter that has reached the predetermined value, and the bet amount Benefits according to the are granted.
  • the player's expectation for the privilege can be raised step by step over a plurality of games. Therefore, a game with higher taste can be realized.
  • the slot game is adopted as a game that can be played on the game apparatus 100, but the present invention is not limited to this, and any game such as baccarat or blackjack can be adopted.

Abstract

La présente invention concerne un dispositif de jeu équipé d'une unité de commande et d'une unité de stockage, l'unité de commande étant conçue de façon à effectuer : une fonction de stockage pour stocker un montant de pari par partie d'un jeu normal, en exécutant un programme stocké dans l'unité de stockage ; une fonction de détermination pour déterminer si des conditions prescrites sont satisfaites ou non, sur la base d'une pluralité de résultats de jeu normaux ; une fonction de sélection pour sélectionner un avantage sur la base du montant de pari stocké pour chacune du nombre prescrit de parties du jeu normal, lorsqu'il est déterminé que les conditions prescrites sont satisfaites ; et une fonction d'attribution pour attribuer le bénéfice sélectionné. Ainsi, le dispositif de jeu est capable de fournir un jeu plus intéressant.
PCT/JP2016/064554 2016-05-17 2016-05-17 Dispositif de jeu et procédé de commande de jeu WO2017199322A1 (fr)

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Publication number Priority date Publication date Assignee Title
WO2020234970A1 (fr) * 2019-05-20 2020-11-26 セガサミークリエイション株式会社 Dispositif de jeu, procédé de commande de jeu et support d'enregistrement
WO2021079492A1 (fr) * 2019-10-25 2021-04-29 サミー株式会社 Machine de jeu

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JP2003019254A (ja) * 2001-05-01 2003-01-21 Olympia:Kk 遊技機、遊技機用プログラム、及び遊技機用プログラムを記録したコンピュータ読み取り可能な記録媒体
JP2005304857A (ja) * 2004-04-22 2005-11-04 Aruze Corp 遊技機
JP2008068075A (ja) * 2006-09-13 2008-03-27 Aruze Corp スロットマシンを含むゲームシステム及びゲーム制御方法
JP2009095455A (ja) * 2007-10-16 2009-05-07 Aruze Corp ゲーミングマシン
JP2013034731A (ja) * 2011-08-09 2013-02-21 Universal Entertainment Corp ゲーミングマシン、及び、そのゲーム制御方法

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Publication number Priority date Publication date Assignee Title
JP2003019254A (ja) * 2001-05-01 2003-01-21 Olympia:Kk 遊技機、遊技機用プログラム、及び遊技機用プログラムを記録したコンピュータ読み取り可能な記録媒体
JP2005304857A (ja) * 2004-04-22 2005-11-04 Aruze Corp 遊技機
JP2008068075A (ja) * 2006-09-13 2008-03-27 Aruze Corp スロットマシンを含むゲームシステム及びゲーム制御方法
JP2009095455A (ja) * 2007-10-16 2009-05-07 Aruze Corp ゲーミングマシン
JP2013034731A (ja) * 2011-08-09 2013-02-21 Universal Entertainment Corp ゲーミングマシン、及び、そのゲーム制御方法

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2020234970A1 (fr) * 2019-05-20 2020-11-26 セガサミークリエイション株式会社 Dispositif de jeu, procédé de commande de jeu et support d'enregistrement
WO2021079492A1 (fr) * 2019-10-25 2021-04-29 サミー株式会社 Machine de jeu

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