WO2018058811A1 - Procédé et dispositif de chargement de scène de réalité virtuelle - Google Patents

Procédé et dispositif de chargement de scène de réalité virtuelle Download PDF

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Publication number
WO2018058811A1
WO2018058811A1 PCT/CN2016/110924 CN2016110924W WO2018058811A1 WO 2018058811 A1 WO2018058811 A1 WO 2018058811A1 CN 2016110924 W CN2016110924 W CN 2016110924W WO 2018058811 A1 WO2018058811 A1 WO 2018058811A1
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WIPO (PCT)
Prior art keywords
virtual reality
scene
loading
resource
model resource
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PCT/CN2016/110924
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English (en)
Chinese (zh)
Inventor
邱涛
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歌尔科技有限公司
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Publication of WO2018058811A1 publication Critical patent/WO2018058811A1/fr

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces

Definitions

  • the present invention relates to the field of virtual reality technologies, and in particular, to a virtual reality scene loading method and device.
  • Virtual reality technology is a simulation environment for generating virtual reality through computer technology.
  • the interactive virtual 3D dynamic view and the simulated virtual behavior response virtual reality scene including multi-source information fusion are presented to the user, so that the user is immersed in the environment. in.
  • many manufacturers have launched virtual reality applications (for example, virtual reality games, virtual reality video playback applications, etc.) that can run on terminal devices such as mobile phones, wearable devices, and tablets based on virtual reality technology. Provide a virtual reality user experience.
  • a virtual reality scene loading method is provided:
  • the unique model resource in the current virtual reality scene, retaining the shared model resource and the scene camera, wherein the unique model resource is a unique model in the corresponding virtual reality scene, in response to the loading request to the target virtual reality scene
  • the resource, the shared model resource is a model resource included in all virtual reality scenarios involved in the current virtual reality application
  • a virtual reality scene loading device including:
  • a resource processing unit configured to delete a unique model resource in the current virtual reality scenario, and retain the shared model resource and the scene camera, in response to the loading request to the target virtual reality scenario,
  • the unique model resource is a unique model resource in a corresponding virtual reality scenario
  • the shared model resource is a model resource included in all virtual reality scenarios involved in the current virtual reality application;
  • a resource loading unit configured to load a unique model resource of the target virtual reality scene, for the unique model resource according to the target real scene, the shared model resource, and the scene camera to present the target virtual reality Scenes.
  • FIG. 1 is a block diagram showing an example of a hardware configuration of a computing system that can be used to implement an embodiment of the present invention
  • FIG. 2 is a flow chart showing a virtual reality scene loading method of an embodiment of the present invention
  • FIG. 3 is a block diagram showing a virtual reality scene loading device of an embodiment of the present invention.
  • FIG. 4 is a schematic diagram of an example of a virtual reality scene loading method according to an embodiment of the present invention.
  • FIG. 1 is a block diagram showing a hardware configuration of a computer system 1000 in which an embodiment of the present invention can be implemented.
  • computer system 1000 includes a computer 1110.
  • the computer 1110 includes a processing unit 1120, a system memory 1130, a fixed non-volatile memory interface 1140, a mobile non-volatile memory interface 1150, a user input interface 1160, a network interface 1170, a video interface 1190, and an output peripheral connected via a system bus 1121. Interface 1195.
  • the system memory 1130 includes a ROM (Read Only Memory) and a RAM (Random Access Memory).
  • the BIOS Basic Input Output System
  • Operating systems, applications, other program modules, and certain program data reside in RAM.
  • a fixed non-volatile memory such as a hard disk is connected to the fixed non-volatile memory interface 1140.
  • a fixed non-volatile memory can store, for example, an operating system, applications, other program modules, and certain program data.
  • a mobile non-volatile memory such as a floppy disk drive and a CD-ROM drive is connected to the mobile non-volatile memory interface 1150.
  • a floppy disk can be inserted into a floppy disk drive
  • a CD (disc) can be inserted into the CD-ROM drive.
  • Input devices such as a mouse and keyboard are connected to the user input interface 1160.
  • Computer 1110 can be coupled to remote computer 1180 via network interface 1170.
  • network interface 1170 can be connected to a remote computer via a local area network.
  • network interface 1170 can be coupled to a modem (modulator-demodulator) and the modem connected to remote computer 1180 via a wide area network.
  • Remote computer 1180 can include a memory, such as a hard disk, that can store remote applications.
  • Video interface 1190 is connected to the monitor.
  • the output peripheral interface 1195 is connected to the printer and the speaker.
  • the computer system 1000 illustrated in Figure 1 is merely illustrative and is in no way intended to limit the invention, its application or use.
  • the memory 1120 of the computer 1100 is configured to store an instruction for controlling the processor 1110 to perform any one of the virtual reality scene loading methods provided by the embodiments of the present invention.
  • the present invention may relate only to some of the devices therein, for example, the web server 1100 relates only to the processor 1110 and the storage device 1120 and the like.
  • a technician can design instructions in accordance with the disclosed aspects of the present invention. How the instructions control the processor for operation is well known in the art and will not be described in detail herein.
  • a virtual reality scene loading method including:
  • step S2100 in response to the loading request for the target virtual reality scenario, the unique model resource in the current virtual reality scenario is deleted, and the shared model resource and the scene camera are reserved, wherein the unique model resource is unique in the corresponding virtual reality scenario.
  • the shared model resource is a model resource included in all virtual reality scenarios involved in the current virtual reality application.
  • the virtual reality scene is a scene presented to the user by the current virtual reality application through a display device (eg, a display screen of the virtual reality device, etc.).
  • the virtual reality application is an application that can be run on a terminal device such as a mobile phone, a wearable device, a tablet computer, or the like, for example, a virtual reality game, a virtual reality video playback application, and can provide a feeling of the user's virtual reality.
  • the virtual reality scene is generally generated according to various scene development tool platforms, including various model resources and a scene camera (Camera), which is a variety of buildings, people, vegetation, and virtual reality scenes that may be involved in the virtual reality scene.
  • scene development tool platform can be Unity3D, a multi-platform integrated game development developed by Unity Technologies that allows users to easily create interactive content such as 3D video games, architectural visualizations, real-time 3D animations, and more.
  • the tool is a fully integrated professional game engine.
  • various model resources included in the virtual reality scenario may be divided into a shared model resource and a unique model resource according to actual application requirements.
  • the unique mode The type resource is a unique model resource in the corresponding virtual reality scenario
  • the shared model resource is a model resource included in all virtual reality scenarios involved in the current virtual reality application. Therefore, in one example, the virtual reality scene loading method provided in this embodiment further includes: classifying model resources included in all virtual reality scenarios involved in the current virtual reality application to determine the shared model resource and All unique model resources contained in each virtual reality scenario involved in current virtual reality applications.
  • the model resources included in all the virtual reality scenarios involved in the current virtual reality application are marked as common model resources by tags, and other models are Resources are tagged as unique model resources by tag.
  • step S2100 the unique model resource in the current virtual reality scene is deleted, and the shared model resource and the scene camera are reserved.
  • a mechanism different from the scene life cycle mechanism defined by the virtual reality scene in the prior art may be defined.
  • the scene life cycle mechanism in the prior art defines that the model resource included in the virtual reality scene and the scene camera have the same scene life cycle.
  • the scene life cycle arrives, for example, the current virtual reality scene needs to be ended, and the target virtual reality scene is loaded.
  • the model resources and scene cameras included in the current virtual reality scene are all destroyed.
  • the target virtual reality scene is loaded, all the model resources included in the target virtual reality scene need to be reloaded, which may be limited.
  • the scene life cycle mechanism is an inherent mechanism of the development tool platform (for example, Unity3D) of the current virtual reality scenario.
  • the model resource may be divided into the shared model resource and the unique model resource in the target virtual reality scenario. Then, the mechanism for the shared model resource and the scene camera is no longer implemented in the scene life cycle, so that when the scene jump is performed on the target virtual reality scene, the shared model resource and the scene camera can be reserved, thereby avoiding repeated loading of the shared model resource and shortening the scene. Load time, keep the scene camera to avoid black screen.
  • step S2100 After step S2100, proceeding to step S2200, loading a unique model resource of the target virtual reality scene, for presenting the unique model resource according to the target real scene, the shared model resource, and the scene camera Target virtual reality scene.
  • the shared model resource and the scene camera may be saved in the corresponding virtual reality application or in the terminal device running the corresponding virtual reality application, or may be stored in the remote server or the cloud server.
  • the target virtual reality scene is the initial virtual reality scene of the current virtual reality application
  • the shared model resource and the scene camera need to be loaded. Therefore, in an example, the virtual reality scene loading method provided in this embodiment further includes dynamically loading the shared model resource and the scene camera when loading the initial virtual reality scene.
  • step S2100 may be performed, and step S2200 may be performed to implement a unique model resource in a target virtual reality scene of the target virtual reality scene that the user requests to load when the user performs an interaction operation on the virtual reality scene.
  • the asynchronous load backup is performed in a multi-threaded manner to further shorten the load time of the target virtual reality scene, and the user experience of realizing the scene jump without waiting. Therefore, the method for loading the virtual reality scene provided in this embodiment may further include: performing the step of loading the unique model resource of the target virtual reality scene by asynchronous loading.
  • the virtual reality scene loading method provided in the embodiment may further include: before performing the step of loading the target virtual reality scene, all virtual reality scenes involved in the current virtual reality application.
  • the model resources included in the scene and the scene camera are Prefab encapsulated.
  • the model resources included in the virtual reality scene and the scene camera (Camera) are Prefab encapsulated by Unit3D. This can simplify the loading process of the virtual reality scene and shorten the loading time of the virtual reality scene.
  • the shared model resource and the scene camera may not be repeatedly loaded, and the time for loading the target virtual reality scene is shortened, and the time is retained.
  • the scene camera can avoid black screen phenomenon. Improve the user experience.
  • a virtual reality scene loading device 3000 is further provided, as shown in FIG. 3, including a resource processing unit 3100 and a resource loading unit 3200.
  • the method further includes an initial loading unit 3300, a resource classification unit 3400, and Resource encapsulation unit 3500 for implementing the implementation Any of the virtual reality scene loading methods provided in the example will not be described here.
  • the virtual reality scene loading device 3000 includes:
  • the resource processing unit 3100 is configured to delete the unique model resource in the current virtual reality scenario, and reserve the shared model resource and the scene camera, where the unique model resource is a corresponding virtual, in response to the loading request to the target virtual reality scenario.
  • a resource loading unit 3200 configured to load a unique model resource of the target virtual reality scenario, for the unique model resource according to the target real scene, the shared model resource, and the scene camera to render the target virtual Realistic scene.
  • the virtual reality scene loading device 3000 further includes:
  • the initial loading unit 3300 is configured to dynamically load the shared model resource and the scene camera when loading the initial virtual reality scene.
  • the virtual reality scene loading device 3000 further includes:
  • the resource classification unit 3400 is configured to classify the model resources included in all the virtual reality scenarios involved in the current virtual reality application to determine the shared model resources and the virtual reality scenarios included in the current virtual reality application. All unique model resources.
  • the virtual reality scene loading device 3000 further includes:
  • the resource encapsulating unit 3400 is configured to perform Prefab encapsulation on the model resources included in all the virtual reality scenarios involved in the current virtual reality application and the scene camera before performing the step of loading the target virtual reality scenario.
  • the resource loading unit 3200 is configured to perform the step of loading the unique model resource of the target virtual reality scenario by means of asynchronous loading.
  • the virtual reality scene loading device 3000 may have multiple physical device formats, for example, may be included as a functional unit in a virtual reality application, or may be included as a functional unit in a virtual operation of the virtual reality application. In the real device, it is also possible that some of the functional units are included in the virtual reality application and the remaining functional units are included in the virtual reality device running the virtual reality application.
  • the physical device disclosed in the embodiment of the present invention is protected as long as the physical device of the virtual reality scene loading device 3000 is implemented in this embodiment. In the range.
  • Step S401 Perform Prefab encapsulation on the model resources and the scene camera included in all the virtual reality scenarios involved in the current virtual reality application, for example, Prefab encapsulation of the model resources and the scene camera by Unity3D, and the scene camera may be a Camera in Unity3D.
  • Prefab encapsulation of the model resources and the scene camera by Unity3D for example, Prefab encapsulation of the model resources and the scene camera by Unity3D, and the scene camera may be a Camera in Unity3D.
  • step S402 the tag (label) included in the model resource included in all the virtual reality scenarios involved in the current virtual reality application is classified, and the model resources included in all the virtual reality scenarios involved in the current virtual reality application are tagged by the tag.
  • other model resources are marked as unique model resources by tag, and then proceeds to step S403;
  • step S403 it is determined whether the target virtual reality scenario needs to be loaded: if the user receives the request to load the target virtual reality scenario, the process proceeds to step S404; otherwise, if the request to stop loading the virtual reality scenario is received, for example, the user operates to exit the current virtual reality application, End;
  • Step S404 determining whether the loaded target virtual reality scene is the initial virtual reality scene of the current virtual application, and if yes, proceeding to step S405, otherwise, proceeding to step S406;
  • Step S405 dynamically loading the shared model resource and the scene camera, step S407;
  • Step S406 deleting the unique model resource in the current virtual reality scene, retaining the shared model resource and the scene camera, and proceeding to step S407;
  • step S407 the unique model resource of the target virtual reality scene is asynchronously loaded. Therefore, step S407 may be performed simultaneously with step S405 or step S406.
  • the target real scene may be The unique model resource, the shared model resource, and the scene camera present the target virtual reality scene. Then, the process returns to step S403 to determine whether the next target virtual reality scene needs to be loaded, and if necessary, continue to perform the subsequent steps. Otherwise, it ends.
  • the Prefab encapsulation of the model resources and the scene camera included in the virtual reality scene involved in the current virtual reality application can simplify the loading of the virtual reality scene.
  • the process is to shorten the time for loading the virtual reality scene, and by dividing the shared model resource and the unique model resource into the model resources included in the virtual reality scene involved in the current virtual reality application, only the current.
  • the unique model resources of the virtual reality scene while retaining the shared model resources and the scene camera, can eliminate the need to repeatedly load the shared model resources and the scene camera, shorten the time of loading the target virtual reality scene, and avoid the black screen phenomenon.
  • the time for loading the target virtual reality scene can be further shortened, and the user can be loaded with the jumped target virtual reality scene without waiting.
  • the unique model resource in the current virtual reality scene is deleted, and the shared model resource and the scene camera are reserved, so that the The shared model resource and the scene camera are repeatedly loaded to shorten the time for loading the target virtual reality scene, and the scene camera is retained to avoid the black screen phenomenon. Improve the user experience.
  • the virtual reality scene loading device 3000 can be implemented in various ways.
  • the virtual reality scene loading device 3000 can be implemented by an instruction configuration processor.
  • the instructions may be stored in the ROM, and when the device is booted, the instructions are read from the ROM into the programmable device to implement the virtual reality scene loading device 3000.
  • the virtual reality scene loading device 3000 can be cured into a dedicated device (eg, an ASIC).
  • the virtual reality scene loading device 3000 can be divided into mutually independent units, or they can be implemented together.
  • the virtual reality scene loading device 3000 may be implemented by one of the various implementations described above, or may be implemented by a combination of two or more of the various implementations described above.

Abstract

L'invention concerne un procédé et un dispositif de chargement de scène de réalité virtuelle. Le procédé consiste : à supprimer une ressource de modèle exclusif dans une scène de réalité virtuelle courante et à conserver une ressource de modèle partagé et une caméra de scène en réponse à une demande de chargement d'une scène de réalité virtuelle cible (S2100); et à charger la ressource de modèle exclusif de la scène de réalité virtuelle cible afin de présenter la scène de réalité virtuelle cible selon la ressource de modèle exclusif de la scène de réalité virtuelle cible, la ressource de modèle partagé et la caméra de scène (S2200). La présente invention peut raccourcir le temps de chargement d'une scène de réalité virtuelle, éviter un écran vierge et améliorer l'expérience utilisateur.
PCT/CN2016/110924 2016-09-30 2016-12-20 Procédé et dispositif de chargement de scène de réalité virtuelle WO2018058811A1 (fr)

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