WO2017173911A1 - Système de jeu en réseau d'utilisateur réel basé sur l'internet mobile - Google Patents
Système de jeu en réseau d'utilisateur réel basé sur l'internet mobile Download PDFInfo
- Publication number
- WO2017173911A1 WO2017173911A1 PCT/CN2017/076502 CN2017076502W WO2017173911A1 WO 2017173911 A1 WO2017173911 A1 WO 2017173911A1 CN 2017076502 W CN2017076502 W CN 2017076502W WO 2017173911 A1 WO2017173911 A1 WO 2017173911A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- player
- real
- information
- game
- virtual
- Prior art date
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/219—Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
Definitions
- the player's geographic location information is obtained through GPS, Beidou and other positioning sensors on the player's device, and displayed on the screen in combination with a map or satellite image.
- the program and system handle the location information of each player.
- the game design allows the player to display the position of himself, teammates, and opponents on the screen map, and also allows the player to reach the location set by the game to complete the task or obtain the item, or Players trigger special effects of game design in different areas.
- the weapons and A and C immediately launched an exchange of fire. All the players' equipments were shot at different volume distances. The screen also showed the muzzle flare, the arrow's flight path and the damage information of both sides. After 1 second, Player C is killed by Player A. All players receive the kill information. Player c's position becomes gray to indicate death, while Player C's bow is dropped and removed from its inventory. All players' maps. The "Bow and Arrow" icon appears again in the position where Player C dies. Player C enters the watch mode and continues to watch the battle between A and B.
- Player A With the death of Player C, the player A and B alliance relationship is invalid, Player A immediately turns to aim at Player B to open fire, thinking that with the remaining 4 rounds of ammunition enough to kill player B in armor. Player B also realized this and quickly rushed to player A. In the process, player A was hit 2 and grabbed the remaining 50 points. At this time, the distance between the two sides was 15m. Player A took the side-by-side path to avoid approaching. After player A 2 guns had 1 shot off target and used up all ammunition. At this point, player B has 25 remaining lives and player A has 30 remaining lives. Player B enters the range of 10m, player A tries to escape, but at this time player B immediately launches "poke" and kills player A. Like Player C's death, Player A dies into the watch mode, and a kill message appears on the map. The pistol icon appears in the A death position.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
L'invention concerne un système de jeu en réseau à multiples participants, qui comprend un appareil intelligent portable connecté à Internet, tel qu'un téléphone mobile ou une tablette. Le système de jeu combine des techniques se rapportant à l'Internet mobile, des appareils intelligents portables, l'Internet des objets et un jeu en réseau. L'invention permet de jouer à un jeu en réseau virtuel dans le monde réel, en réalisant ainsi une interaction entre un jeu virtuel et une activité réelle.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201610175614.2A CN105664487A (zh) | 2016-03-26 | 2016-03-26 | 基于移动互联网的现实真人网络游戏系统 |
CN201610175614.2 | 2016-03-26 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2017173911A1 true WO2017173911A1 (fr) | 2017-10-12 |
Family
ID=56223901
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/CN2017/076502 WO2017173911A1 (fr) | 2016-03-26 | 2017-03-13 | Système de jeu en réseau d'utilisateur réel basé sur l'internet mobile |
Country Status (2)
Country | Link |
---|---|
CN (1) | CN105664487A (fr) |
WO (1) | WO2017173911A1 (fr) |
Families Citing this family (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN105664487A (zh) * | 2016-03-26 | 2016-06-15 | 杨跃龙 | 基于移动互联网的现实真人网络游戏系统 |
CN106371603A (zh) * | 2016-09-18 | 2017-02-01 | 成都动鱼数码科技有限公司 | 基于位置服务和增强现实技术的角色定位捕捉方法 |
CN106598438A (zh) | 2016-12-22 | 2017-04-26 | 腾讯科技(深圳)有限公司 | 一种基于移动终端的场景切换方法及移动终端 |
CN108211353B (zh) * | 2016-12-22 | 2021-04-02 | 盛趣信息技术(上海)有限公司 | 在线游戏内观战控制方法 |
CN107970599A (zh) * | 2017-12-01 | 2018-05-01 | 李洪波 | 一种科学普及网络游戏的玩法及系统 |
CN108434743A (zh) * | 2018-03-09 | 2018-08-24 | 邹靖 | 鼓励外出、防沉迷的手机游戏系统及其游戏方法 |
CN108465243A (zh) * | 2018-03-09 | 2018-08-31 | 邹靖 | 鼓励社交的游戏方法及其系统 |
CN108525289B (zh) * | 2018-03-26 | 2020-08-04 | Oppo广东移动通信有限公司 | 图像处理方法、装置、存储介质及电子设备 |
CN109509025A (zh) * | 2018-11-01 | 2019-03-22 | 河南大网科技发展有限公司 | 一种基于户外协同的商业模式 |
Citations (5)
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US20100131530A1 (en) * | 2008-11-21 | 2010-05-27 | Stubhub, Inc. | System and methods for third-party access to a network-based system for providing location-based upcoming event information |
CN101732858A (zh) * | 2008-11-11 | 2010-06-16 | 盛乐信息技术(上海)有限公司 | 现实与虚拟结合的联网游戏系统及实现方法 |
CN102958573A (zh) * | 2010-06-24 | 2013-03-06 | 微软公司 | 虚拟和基于地点的多玩家游戏 |
US20140364227A1 (en) * | 2013-06-10 | 2014-12-11 | Microsoft Corporation | Locating and orienting device in space |
CN105664487A (zh) * | 2016-03-26 | 2016-06-15 | 杨跃龙 | 基于移动互联网的现实真人网络游戏系统 |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101261660A (zh) * | 2008-04-23 | 2008-09-10 | 广州国信达计算机网络通讯有限公司 | 一种在网络游戏中用真人影像实现游戏角色动作的方法 |
CN102542174B (zh) * | 2012-01-19 | 2015-12-16 | 马卡里 | 真人rpg游戏系统 |
CN204864897U (zh) * | 2015-08-24 | 2015-12-16 | 北京极速邦科技发展有限公司 | 真人情景游戏线上与线下数据交互设备 |
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2016
- 2016-03-26 CN CN201610175614.2A patent/CN105664487A/zh active Pending
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2017
- 2017-03-13 WO PCT/CN2017/076502 patent/WO2017173911A1/fr active Application Filing
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101732858A (zh) * | 2008-11-11 | 2010-06-16 | 盛乐信息技术(上海)有限公司 | 现实与虚拟结合的联网游戏系统及实现方法 |
US20100131530A1 (en) * | 2008-11-21 | 2010-05-27 | Stubhub, Inc. | System and methods for third-party access to a network-based system for providing location-based upcoming event information |
CN102958573A (zh) * | 2010-06-24 | 2013-03-06 | 微软公司 | 虚拟和基于地点的多玩家游戏 |
US20140364227A1 (en) * | 2013-06-10 | 2014-12-11 | Microsoft Corporation | Locating and orienting device in space |
CN105664487A (zh) * | 2016-03-26 | 2016-06-15 | 杨跃龙 | 基于移动互联网的现实真人网络游戏系统 |
Also Published As
Publication number | Publication date |
---|---|
CN105664487A (zh) | 2016-06-15 |
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