WO2017135006A1 - Information processing device and program - Google Patents

Information processing device and program Download PDF

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Publication number
WO2017135006A1
WO2017135006A1 PCT/JP2017/000895 JP2017000895W WO2017135006A1 WO 2017135006 A1 WO2017135006 A1 WO 2017135006A1 JP 2017000895 W JP2017000895 W JP 2017000895W WO 2017135006 A1 WO2017135006 A1 WO 2017135006A1
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WO
WIPO (PCT)
Prior art keywords
user
reward
support
game
unit
Prior art date
Application number
PCT/JP2017/000895
Other languages
French (fr)
Japanese (ja)
Inventor
亮作 野口
純 松永
友盛 柴尾
浅野 靖子
悠輔 宮原
Original Assignee
株式会社セガゲームス
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by 株式会社セガゲームス filed Critical 株式会社セガゲームス
Publication of WO2017135006A1 publication Critical patent/WO2017135006A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal

Definitions

  • the present invention relates to an information processing apparatus and a program.
  • Patent Document 1 An information processing apparatus that executes information processing related to a game in which a character possessed by another user participates is known as an assistant of the character possessed by the user (for example, Patent Document 1).
  • the main invention of the present invention to solve the above problems is A user information storage unit for storing a support user supporting the user in association with the user; A reward information storage unit for storing a reward that can be given to the user and the support user; A game play status notification unit for notifying a support user associated with the user of the game play status of the user; The notified support user gives the user the reward selected by the support user by performing a game operation to select a reward suitable for the game play situation of the user from a plurality of types of rewards, And a reward granting unit that gives a reward for the support of the support user to the support user when the user who has been given the reward performs a game play and satisfies a predetermined condition; Is an information processing apparatus.
  • a support user provides support by giving a reward while watching the game play situation of the user, and the user plays a game while receiving support from the support user, thereby solidarity between users. It is possible to increase the feeling and maintain the continuity of the game play.
  • the user information storage unit The user information storage unit The game content possessed by each of the user and the support user is stored in association with each user, When game content is given to the user as the reward by the support user's selection, the user and the game content are newly associated and stored without consuming the game content of the support user; and When the game content is given to the support user as the reward when the predetermined condition is satisfied in the user's game play, the support user and the game content are not consumed without consuming the user's game content. It is desirable to newly associate and store. Thereby, even if game content is given to the user as a reward, the game content of the support user is not consumed (decreased), so the support user can easily support the user. Further, even if game content is given as a reward to the support user, the user's game content is not consumed (decreased), so that the user can easily play the game.
  • the user information storage unit may release the association between the support user and the user when the user has played the game and satisfies the predetermined condition. Thereby, if it is a user who satisfy
  • the user information storage unit may associate the support user, which has been disassociated with the user, as a friend user of the user. Thereby, even if the association as a support user is canceled, the association is maintained as a friend user, so that a sense of solidarity among users can be enhanced.
  • the reward granting unit changes the reward that can be selected by the support user according to the game play situation of the user. Therefore, since it becomes possible to select a reward according to the game play situation of the user, the support user can perform more appropriate support.
  • the reward granting unit provides the user with the reward selected by the support user and also provides the user with a comment associated with the reward. Thereby, the support user can perform more appropriate support by giving the comment about the reward further to the user.
  • the computer User information storage means for storing a support user supporting the user in association with the user; Reward information storage means for storing a reward that can be given to the user and the support user; Game play status notifying means for notifying the support user associated with the user of the game play status of the user; The notified support user gives the user the reward selected by the support user by performing a game operation to select a reward suitable for the game play situation of the user from a plurality of types of rewards, And a reward giving means for giving the support user a reward for the support of the support user when the user who is given the reward performs a game play and satisfies a predetermined condition, It is a program to make it function as. As a result, it is possible to increase the sense of solidarity among users and maintain the continuity of game play.
  • the present invention can be widely applied to an information processing apparatus, a program, an information processing system, and the like that employ a game that can enhance a sense of solidarity among users.
  • FIG. 1 is a configuration diagram illustrating an example of an information processing system 1 according to the present embodiment. As shown in FIG. 1, in the information processing system 1 according to this embodiment, one or more client terminals 10 and a server device 20 are connected via a network N.
  • the client terminal 10 is a terminal device such as a PC, a smartphone, or a tablet that is operated by a user, or a terminal device such as a home or business dedicated game device.
  • the server device 20 performs management and control of the game performed by the user at the client terminal 10, charging processing in the game, and the like.
  • the network N is the Internet or the like, and includes mobile radio base stations.
  • the present invention can be applied to a single game device by separately providing a mechanism for performing billing processing in a game in addition to the client-server type information processing system 1 shown in FIG.
  • the information processing system 1 in FIG. 1 is an example, and it goes without saying that there are various system configuration examples depending on the application and purpose.
  • the server device 20 of FIG. 1 may be configured to be distributed among a plurality of computers.
  • FIG. 2 is a hardware configuration diagram illustrating an example of the computer 50 according to the present embodiment.
  • the client terminal 10 and the server device 20 according to the present embodiment are realized by, for example, a computer 50 having a hardware configuration illustrated in FIG.
  • the computer 50 is an example of an information processing apparatus.
  • the computer 50 includes a CPU 51, a RAM 52, a ROM 53, a communication interface 54, an input device 55, a display device 56, an external interface 57, an HDD 58, and the like. Has been.
  • the input device 55 and the display device 56 may be connected and used when necessary.
  • the CPU 51 is an arithmetic unit that realizes control and functions of the entire computer by reading a program and data from a storage device such as the ROM 53 and the HDD 58 onto the RAM 52 and executing various processes based on the read program and data.
  • the RAM 52 is an example of a volatile semiconductor memory (storage device) for temporarily storing programs and data, and is also used as a work area when the CPU 51 executes various processes.
  • the ROM 53 is an example of a nonvolatile semiconductor memory (storage device) that can retain programs and data even when the power is turned off.
  • the ROM 53 stores programs and data such as BIOS, OS settings, and network settings that are executed when the computer 50 is started up.
  • the communication interface 54 is an interface for connecting the computer 50 to the network N. Thus, the computer 50 can perform data communication via the communication interface 54.
  • the input device 55 is a device used by a user or administrator to input various signals.
  • the input device 55 is an operation device such as a touch panel, operation keys and buttons, a keyboard, and a mouse.
  • the display device 56 is a device for displaying various information on the screen to the user or the administrator.
  • the display device 56 is a display such as a liquid crystal or an organic EL, for example.
  • the external interface 57 is an interface for connecting to an external device so that data communication is possible. Thereby, the computer 50 can read and / or write the recording medium via the external interface 57.
  • the external device is a recording medium such as a flexible disk, a CD, a DVD, an SD memory card, and a USB memory.
  • the HDD 58 is an example of a nonvolatile storage device that stores programs and data.
  • the stored programs and data include an OS that is basic software for controlling the entire computer, and applications that provide various functions on the OS.
  • a drive device using a flash memory as a storage medium for example, a solid state drive: SSD may be used.
  • the client terminal 10 and the server device 20 according to the present embodiment can implement various processes as described later by executing a program on the computer 50 having the hardware configuration described above.
  • FIG. 3 is a functional block diagram illustrating an example of the server device 20 according to the present embodiment.
  • the server device 20 according to the present embodiment is realized by, for example, functional blocks illustrated in FIG.
  • the server device 20 implements a server control unit 200, a server storage unit 220, and a server communication unit 240 by executing a program.
  • the server control unit 200 has a function of executing processing related to a battle game, which will be described later.
  • the server control unit 200 includes a game progress unit 201, a game play status notification unit 202, a reward grant unit 203, and a display control unit 204.
  • the game progress unit 201 controls the progress of the battle game so that the user can play a game using his / her character or another character based on the game operation received by the client terminal 10 from the user.
  • the game play status notification unit 202 notifies the support user associated with the user of the game play status of the user. For example, when a support user logs in, the game play status of the user associated with the support user is notified.
  • the reward granting unit 203 is selected by the support user selecting a reward suitable for the notified game play status. Reward the user.
  • the reward granting unit 203 gives a reward for support to the support user when the user who is given the reward performs a game play and satisfies a predetermined condition.
  • the display control unit 204 controls the screen display of the client terminal 10 in accordance with the progress of the battle game by the game progression unit 201.
  • the server storage unit 220 has a function of storing information related to the battle game.
  • the server storage unit 220 includes a character information storage unit 221, an item information storage unit 222, a user information storage unit 223, a play situation information 224, a registered user information storage unit 225, a first reward information storage unit 226, and second reward information.
  • a storage unit 227 is included.
  • the character information storage unit 221 stores character information related to characters.
  • the character information stored in the character information storage unit 221 includes characters and enemy characters that can be used by the user in the battle game.
  • the item information storage unit 222 stores item information related to items as an example of reward.
  • the item information stored in the item information storage unit 222 includes items that each user can possess. It is also possible to set a rarity indicating a rarity for each item.
  • the user information storage unit 223 stores user information related to the user.
  • the user information stored in the user information storage unit 223 includes each user's teacher user and apprentice user, and characters, items, and points that are game contents possessed by each user.
  • the play status information storage unit 224 stores play status information related to the game play status.
  • the play situation information stored in the play situation information storage unit 224 includes a play situation for each user for a predetermined period.
  • the registered user information storage unit 225 stores registered user information related to users registered as teachers.
  • the registered user information stored in the registered user information storage unit 225 includes each user registered as a teacher user.
  • the first reward information storage unit 226 stores first reward information related to one or more rewards given to the platform user.
  • the first reward information stored in the first reward information storage unit 226 includes a reward from the teacher user for the continuous play and a comment associated with the reward.
  • the second reward information storage unit 227 stores second reward information related to one or more rewards given to the teacher user.
  • the second reward information stored in the second reward information storage unit 227 includes a reward that is a gratitude from the demander user for support.
  • the server communication unit 240 has a function of communicating with the client terminal 10 via the network N.
  • FIG. 4 is a functional block diagram illustrating an example of the client terminal 10 according to the present embodiment.
  • the client terminal 10 according to the present embodiment is realized by, for example, functional blocks illustrated in FIG.
  • the client terminal 10 implements a client control unit 100, a client storage unit 120, a client communication unit 140, an operation reception unit 150, and a screen display unit 160 by executing a program.
  • the client control unit 100 includes a request transmission unit 101 and a response reception unit 102.
  • the operation reception unit 150 receives an operation from a user who operates the client terminal 10.
  • the client control unit 100 performs processing related to a game on the client terminal 10.
  • the request transmission unit 101 transmits a request to the server device 20 based on the content of the operation received by the operation reception unit 150 from the user.
  • the response receiving unit 102 receives a response such as a processing result for the request transmitted from the request transmitting unit 101 to the server device 20.
  • the client storage unit 120 stores information necessary for the client terminal 10.
  • the client communication unit 140 communicates with the server device 20.
  • the screen display unit 160 displays the screen of the client terminal 10 in accordance with control from the server device 20.
  • the server device 20 performs game progress and display control, but may be performed by the client terminal 10.
  • the game progression unit and the display control unit may be configured not to be provided in the server control unit 200 of the server device 20, but may be configured to be provided in the client control unit 100 of the client terminal 10.
  • the client control unit 100 of the client terminal 10 receives page data written in HTML (Hyper Text Markup Language) or a script included in the page data from the server device 20, and performs processing related to the game. There is a type.
  • the client control unit 100 of the client terminal 10 includes an application type that performs processing related to a game based on an installed application.
  • the battle game in the present embodiment is a game in which an enemy character appears in a party composed of a plurality of characters, and an enemy character that has appeared and each character constituting the party are battled.
  • the user can form a party using characters owned by the user or characters possessed by others (friends, etc.) and challenge the enemy characters.
  • a user can select another user as a “master” and can become a “disciple” to form a mechanismship relationship.
  • the master user (support user) who becomes the “master” performs support while watching the game play situation of the
  • the modifier user plays the game while receiving support from the master user.
  • the master user when the master user is notified of the game play situation of the modifier user, the master user selects an item (reward) suitable for the game play situation of the modifier user.
  • the item selected by the master user is given to the tray user along with the comment.
  • the platform user plays a game using the given item.
  • an item (reward) for the support of the teacher user is given to the teacher user.
  • FIG. 5 is a flowchart for explaining an operation example of the information processing system 1 in the present embodiment.
  • the game progress unit 201 of the server device 20 receives login information including a user ID, a password, and the like from the client terminal 10 and performs a login process (step S11). ).
  • the play status information as shown in FIG. 6 stored in the play status information storage unit 224 is updated, and the login date and time of the user is added.
  • FIG. 6 is a block diagram showing an example of play status information.
  • the play status information shown in FIG. 6 includes items such as a user ID, login date / time, logout date / time, number of plays, number of wins, number of defeats, and the like.
  • the user ID is information for uniquely identifying the user.
  • the login date and time is information indicating the date and time when the user logged in.
  • the logout date and time is information indicating the date and time when the user logged out.
  • the number of times of play is information indicating the number of times the user has played the battle game.
  • the number of wins is information indicating the number of times the user has won the battle game.
  • the number of defeats is information indicating the number of times the user has lost in the battle game.
  • the game progression unit 201 of the server device 20 determines whether or not a logged-in user satisfies a teacher condition for becoming a teacher user (step S ⁇ b> 12).
  • This master condition is that the user's rank is a predetermined value or more. In the present embodiment, when the rank is 50 or more, it is possible to become a teacher user.
  • the game progression unit 201 acquires the rank associated with the logged-in user from the user information as shown in FIG. 7 stored in the user information storage unit 223. And the game progress part 201 determines whether the rank linked
  • FIG. 7 is a block diagram showing an example of user information.
  • the user information shown in FIG. 7 has items such as user ID, rank, points, possessed items, characters, teachers, times, friends, and the like.
  • the user ID is information for uniquely identifying the user.
  • the rank is information indicating the user's game level.
  • the point is information indicating the amount of points possessed by the user. Further, a predetermined amount of points is consumed when starting the battle game. The spent points can be recovered by stamina items.
  • the possessed item is information indicating an item possessed by the user.
  • the character is information indicating a character that fights against an enemy character.
  • the master is information indicating the user ID of the master user.
  • the discipline is information indicating the user ID of the modifier user.
  • the friend is information indicating the user ID of the friend.
  • step S12 if the master condition is not satisfied as a result of the determination in step S12, the process proceeds to step S18 described later. If the master condition is satisfied, the process proceeds to the next step S13.
  • the game progression unit 201 of the server device 20 determines whether or not the logged-in user is already a teacher user with reference to the user information shown in FIG. S13).
  • the user ID of the modifier user is set in the user information. If the logged-in user is not yet a master user, the user ID of the master user is not set in the user information.
  • step S13 If the result of determination in step S13 is that the logged-in user is already a teacher user, the process proceeds to step S15 described later. On the other hand, if the logged-in user is not yet a teacher user, the process proceeds to the next step S14.
  • the game progression unit 201 of the server device 20 performs a master registration process when the logged-in user is not yet a master user (step S14).
  • FIG. 8 is a flowchart for explaining the teacher registration process of the information processing system 1 in this embodiment.
  • the game progression unit 201 of the server device 20 requests the display control unit 204 to execute screen display control so that the master registration screen is displayed on the client terminal 10 (step S31).
  • the display control unit 204 controls the screen display unit 160 of the client terminal 10 to display a teacher registration screen as shown in FIG. 9 when the game progress unit 201 requests execution of screen display control.
  • FIG. 9 is an image diagram showing an example of the master registration screen.
  • the master registration screen 550 shown in FIG. 9 displays a master registration explanation area 551, an operation button 552 for registering the master, and an operation button 553 for not registering the master.
  • a user who wishes to perform teacher registration performs an operation for selecting the operation button 552 on the client terminal 10 when the teacher registration screen 550 is displayed on the screen display unit 160 of the client terminal 10.
  • a user who does not wish to perform teacher registration performs an operation for selecting the operation button 553 on the client terminal 10 when the teacher registration screen 550 is displayed on the screen display unit 160 of the client terminal 10.
  • the operation accepting unit 150 of the client terminal 10 accepts an operation for performing the master registration or an operation for not performing the master registration from the user.
  • the request transmission unit 101 of the client terminal 10 makes a request to the server device 20 based on the operation content received by the operation reception unit 150 from the user.
  • the game progression unit 201 of the server device 20 receives the operation content from the client terminal 10 and determines whether or not an operation for performing the master registration is received (step S32).
  • step S33 when the game progression unit 201 of the server device 20 accepts an operation for performing the master registration, the game progress unit 201 updates the registered user information stored in the registered user information storage unit 225, and the master for the logged-in user. Registration is performed (step S33).
  • the game progression unit 201 of the server device 20 performs the modifier support process when it is determined that the logged-in user is already a master user in the process of step S13 described above (step S15).
  • FIG. 10 is a flowchart for explaining the mechanism support processing of the information processing system 1 in the present embodiment.
  • the game progress unit 201 of the server device 20 requests the game play status notification unit 202 to execute the game play status notification so that the client terminal 10 is notified of the play status (step S41).
  • the game play status notification unit 202 when requested to execute the game play status notification from the game progress unit 201, acquires the prepare user associated with the logged-in user from the user information shown in FIG. Then, the game play status notification unit 202 acquires the play status (number of plays, consumption stamina, etc.) of the platform user associated with the logged-in user from the play status information shown in FIG. At this time, the game play status of the platform user the day before login is acquired. Furthermore, the game play status notification unit 202 acquires candidate items that can be given to the discipline user associated with the logged-in user from the first reward information stored in the first reward information storage unit 226.
  • FIG. 11 is a configuration diagram showing an example of the first reward information.
  • the first reward information shown in FIG. 11 includes the number of plays, the types of candidate items, the number of candidate items, and comments as items. Matching comments are associated with candidate items. Therefore, the reward granting unit 203 can give the item selected by the teacher user to the discipline user and can give the member user a comment associated with the item. In addition, a luxurious reward is given as the number of plays increases. Therefore, the reward granting unit 203 can change the items that can be selected by the teacher user according to the play situation of the discipline user.
  • the game play status notification unit 202 notifies the game play status of the discipline user associated with the logged-in user.
  • notification is performed by a play status notification screen as shown in FIG. Therefore, when the display control unit 204 is requested by the game play status notification unit 202 to execute screen display control, the display control unit 204 performs control to display the play status notification screen on the screen display unit 160 of the client terminal 10.
  • FIG. 12 is an image diagram showing an example of the play status notification screen.
  • the play status notification screen 560 shown in FIG. 12 displays a play status display area 561, an item selection area 562, candidate items 563, an item selection button 564, and operation buttons 565.
  • the rank of the modifier user In the play status display area 561, the rank of the modifier user, the number of plays, the number of wins, and the number of defeats are displayed.
  • the item selection area 562 a plurality of candidate items 563 are displayed in a list.
  • the candidate item 563 the type and number of items that are selection candidates and comments corresponding to the items are displayed based on the first reward information shown in FIG.
  • the logged-in user can grasp the play status of the discipline user by looking at the play status display area 561. Then, an item suitable for the play situation of the discipline user is selected from among a plurality of candidate items 563 displayed in a list by the item selection button 564. Thereafter, the candidate item 563 selected by pressing the operation button 565 can be determined as an item to be sent to the tray user. There may be a plurality of types of items to be sent to the modifier user.
  • the operation reception unit 150 of the client terminal 10 receives an operation for supporting the discipline user from the logged-in user.
  • the request transmission unit 101 of the client terminal 10 makes a request to the server device 20 based on the operation content received by the operation reception unit 150 from the user.
  • the game progression unit 201 of the server device 20 receives the operation content from the client terminal 10 and determines whether or not an operation for supporting the tray user has been received (step S42).
  • the game progression unit 201 of the server device 20 receives an operation for supporting the modifier user, the game progression unit 201 requests the reward granting unit 203 to execute the item grant setting (step S43).
  • the reward granting unit 203 sets the candidate item 563 selected by the user on the play status notification screen 560 as an item to be granted to the platform user.
  • the game progression unit 201 of the server device 20 subsequently determines whether or not the tray user associated with the logged-in user has satisfied the predetermined condition (step S ⁇ b> 16).
  • the predetermined condition is that the rank of the member user associated with the logged-in user has reached any achievement rank set in the second reward information stored in the second reward information storage unit 227.
  • FIG. 13 is a configuration diagram showing an example of the second reward information.
  • the second reward information shown in FIG. 13 includes an achievement rank, an item type, and the number of items as items. It is set so that a luxurious reward is given as the achievement rank increases. Therefore, the reward granting unit 203 can change items that can be acquired by the teacher user according to the play situation of the discipline user. In addition, when the rank of thetechnik user reaches the graduation rank, the teacher-discipline relationship is set to be canceled. That is, the user information storage unit 223 cancels the association between the teacher user and the discipline user when the discipline user plays the game and satisfies a predetermined condition.
  • step S16 if the tray user associated with the logged-in user does not satisfy the predetermined condition, the process proceeds to the process of step S18 described later. On the other hand, if the tray user associated with the logged-in user satisfies the predetermined condition, the process proceeds to the next step S17.
  • the game progression unit 201 of the server device 20 performs a teacher reward granting process when a member user associated with the logged-in user establishes a predetermined condition (step S17).
  • FIG. 14 is a flowchart for explaining the teacher reward granting process of the information processing system 1 in the present embodiment.
  • the game progression unit 201 of the server device 20 requests the display control unit 204 to execute screen display control so as to display the teacher reward granting screen on the client terminal 10 (step S51).
  • the display control unit 204 controls the screen display unit 160 of the client terminal 10 to display a teacher reward granting screen as shown in FIG. 15 when the game progression unit 201 requests execution of screen display control.
  • FIG. 15 is an image diagram showing an example of a master reward granting screen.
  • the teacher reward granting screen 570 shown in FIG. 15 displays a teacher reward explanation area 571, a grant item 572, and a receiving button 573.
  • the logged-in user can grasp that the rank of the member user has reached the achievement rank set in the second reward information shown in FIG. 13 by looking at the teacher reward explanation area 571. Then, by pressing the receiving button 573, the granted item 572 can be acquired.
  • the operation reception unit 150 of the client terminal 10 receives an operation for receiving a teacher reward from the logged-in user.
  • the request transmission unit 101 of the client terminal 10 makes a request to the server device 20 based on the operation content received by the operation reception unit 150 from the user.
  • the game progression unit 201 of the server device 20 receives the operation content from the client terminal 10 and determines whether or not an operation for receiving a teacher reward has been received (step S52).
  • step S53 when the game progression unit 201 of the server device 20 receives an operation for receiving a teacher reward, the game progression unit 201 requests the reward granting unit 203 to execute item grant (step S53).
  • the reward granting unit 203 When the reward granting unit 203 is requested to execute item granting from the game progression unit 201, the reward granting unit 203 updates the user information stored in the user information storage unit 223 and adds the granted item 572 to the possessed item of the logged-in user. .
  • the user information storage unit 223 newly associates the teacher user with the item without releasing the association between the apprentice user and the item when the item is given to the teacher user when the predetermined condition of thetechnik user is satisfied. And store it in the user information. That is, when an item is given to the master user, the item held by the tray user is not reduced.
  • the game progression unit 201 of the server device 20 subsequently determines whether or not the logged-in user satisfies the tray condition for becoming a platform user (step S ⁇ b> 18).
  • This torque condition is that the rank of the user is below a predetermined value. In the present embodiment, when the rank is less than 50, it is possible to become an apprentice user.
  • the game progression unit 201 acquires the rank associated with the logged-in user from the user information as shown in FIG. 7 stored in the user information storage unit 223. Then, the game progression unit 201 determines whether or not the rank associated with the acquired user is less than the rank 50.
  • the game progression unit 201 of the server device 20 refers to the user information as shown in FIG. 7 and determines whether or not the logged-in user is already a modifier user (step). S19).
  • the user ID of the teacher user is set in the user information. If the logged-in user is not yet a platform user, the user ID of the teacher user is not set in the user information.
  • step S21 described later.
  • the process proceeds to the next step S20.
  • step S20 when the logged-in user is not yet a modifier user, the game progression unit 201 of the server device 20 performs a teacher-apprentice relationship setting process.
  • FIG. 16 is a flowchart for explaining the teacher-instruction relationship setting process of the information processing system 1 in the present embodiment.
  • the game progression unit 201 of the server device 20 requests the display control unit 204 to execute screen display control so that the teacher list screen is displayed on the client terminal 10 (step S61).
  • the display control unit 204 When requested to execute screen display control from the game progression unit 201, the display control unit 204 displays a teacher list screen as shown in FIG. 17 on the client terminal based on the registered user information stored in the registered user information storage unit 225. 10 is displayed on the screen display unit 160.
  • FIG. 17 is an image diagram showing an example of a teacher list screen.
  • the teacher list screen 580 shown in FIG. 17 includes a teacher selection explanation area 581, a teacher selection area 582, a teacher candidate user 583, a teacher selection button 584, a decision button 585, and an operation button for not selecting a teacher user. 586 is displayed.
  • the logged-in user selects a desired teacher user from among the plurality of teacher candidate users 583 displayed in a list by using the selection button 584.
  • the master candidate user 583 is a user who is registered as a teacher in the registered user information. Thereafter, the selected teacher candidate user 583 can be confirmed by pressing the enter button 585. It is also possible not to select the teacher user by pressing the operation button 586.
  • the operation reception unit 150 of the client terminal 10 receives an operation for selecting a teacher user from a logged-in user or an operation for not selecting a teacher user.
  • the request transmission unit 101 of the client terminal 10 makes a request to the server device 20 based on the operation content received by the operation reception unit 150 from the user.
  • the game progress unit 201 of the server device 20 receives the operation content from the client terminal 10, and determines whether or not an operation for selecting a teacher user or an operation for not selecting a teacher user has been received (step S62). ).
  • the game information updating unit 201 updates the user information stored in the user information storage unit 223 and selects the logged-in user and himself / herself.
  • the relation between the teacher and the student is set by associating with the master user who has performed (step S63).
  • the game progression unit 201 of the server device 20 performs a mechanism for modifying the game progression of step S19 described above (step S21).
  • FIG. 18 is a flowchart illustrating the mechanism reward awarding process of the information processing system 1 in the present embodiment.
  • the game progress unit 201 of the server device 20 requests the display control unit 204 to execute screen display control so that the modifier reward grant screen is displayed on the client terminal 10 (step S71).
  • the display control unit 204 When the game progression unit 201 requests execution of screen display control, the display control unit 204 performs control to display a prepare reward grant screen as shown in FIG. 19 on the screen display unit 160 of the client terminal 10.
  • FIG. 19 is an image diagram showing an example of an apprentice reward granting screen.
  • a teacher comment display area 591 On the apprentice reward granting screen 590 shown in FIG. 19, a teacher comment display area 591, a grant item 592, and a receiving button 593 are displayed.
  • the logged-in user can obtain support from the teacher user by viewing the master comment display area 591 and can grasp the usage method of the granted item. Then, by pressing a receiving button 593, a grant item 592 (that is, a grant item set as an item to be given to the discipline user by the teacher user looking at themé user's play status) is acquired. be able to.
  • the operation reception unit 150 of the client terminal 10 receives an operation for receiving a modifier reward from the logged-in user.
  • the request transmission unit 101 of the client terminal 10 makes a request to the server device 20 based on the operation content received by the operation reception unit 150 from the user.
  • the game progression unit 201 of the server device 20 receives the operation content from the client terminal 10 and determines whether or not an operation for receiving an apprentice reward has been received (step S72).
  • step S73 when the game progression unit 201 of the server device 20 receives an operation for receiving a modifiership reward, it requests the reward granting unit 203 to execute item grant (step S73).
  • the reward granting unit 203 updates the user information stored in the user information storage unit 223 and adds the grant item 592 to the possessed item of the logged-in user. .
  • the user information storage unit 223 newly associates the tray user with the item without releasing the association between the master user and the item. Store in user information. That is, when an item is given to a platform user, the item possessed by the master user is not reduced.
  • the game progression unit 201 of the server device 20 requests the display control unit 204 to execute screen display control so that the initial screen for playing the battle game is displayed on the client terminal 10 (step S ⁇ b> 22).
  • the display control unit 204 controls the screen display unit 160 of the client terminal 10 to display an initial screen for playing a battle game when the game progression unit 201 requests execution of screen display control.
  • the master user provides support while giving an item while watching the game play situation of the modifier user, and the platform user receives support from the master user.
  • the master user By playing the game, it is possible to increase the sense of solidarity among the users and maintain the continuity of the game play.
  • the rank 50 or more has been described as an example of the teacher condition, but the present invention is not limited to this.
  • it is good as a teacher condition that it is rank 30 or more, and it is good as a teacher condition that it is rank 60 or more.
  • the master condition may be eliminated. In this case, anyone can become a teacher user.
  • it is good also as one of the teacher conditions that the user has registered that it may become a teacher.
  • one of the conditions for the teacher may be that the user has applied for a master from a user who is a platform.
  • the predetermined condition may be that the teacher user has not logged in for a predetermined number of days. Then, when it is determined that the predetermined condition is satisfied based on the login date and time of the master user, the tray user may be able to perform an operation of canceling the master-student relationship. In addition, when it is determined that the predetermined condition is satisfied, the teacher-teacher relationship may be automatically canceled regardless of the operation of the platform user. In addition, you may perform the push notification and mail transmission for encouraging play with respect to the teacher user and discipline user whose last login date became more than fixed.
  • the predetermined condition may be that the game play is not performed for a predetermined number of days. Then, when it is determined that the predetermined condition is satisfied based on the number of times the teacher user plays, the modifier user may be able to perform an operation of canceling the teacher-apprentice relationship. In addition, when it is determined that the predetermined condition is satisfied, the teacher-teacher relationship may be automatically canceled regardless of the operation of the platform user. In addition, when there is an instruction to cancel the teacher / student from the teacher user or the modifier user, the teacher / sister relationship may be canceled.
  • the user information storage unit 223 may associate the teacher user who has been disassociated from the apprentice user as the friend user of the apprentice user.
  • the former teacher user or the former apprentice user may associate as a friend user by making a friend application, or may automatically associate as a friend user.
  • the reward may be game content such as characters or points, skills, attributes, or the like.
  • the case where the apprentice user possesses the predetermined condition and the item that the apprentice user possesses does not decrease is described as an example even though the item is given to the master user. It is not limited to.
  • an item to be given to the teacher user may be selected from items possessed by the platform user, and the selected item may be reduced from items possessed by the platform user.
  • the platform user can convey a feeling of gratitude to the teacher user more, and the sense of solidarity among the users can be enhanced.
  • the example is described in which it is set so that a gorgeous reward is given as the number of times the platform's user plays, but the present invention is not limited to this.
  • the number and types of items that serve as rewards may be reduced. Thereby, even if it is a case where the number of plays of a platform user is small, subsequent play can be urged.
  • the number and types of items that are rewards may be changed based on other than the number of times the platform user plays. For example, consumption stamina, number of clears, etc. may be used as a reference.
  • the character images of the former apprentice users who have been released from the disciplineship relationship by reaching the graduation rank may be collected. Further, the character image of the former apprentice user may be viewed like a graduation album.
  • 1 information processing system 10 client terminal, 20 server device, 50 computer, 51 CPU, 52 RAM, 53 ROM, 54 communication interface, 55 input device, 56 display device, 57 external interface, 58 HDD, 100 client control unit, 101 Request transmission unit, 102 Response reception unit 120 Client storage unit, 140 Client communication unit, 150 Operation reception unit, 160 Screen display unit, 200 Server control unit, 201 Game progress unit, 202 Game play status notification unit, 203 Reward grant unit, 204 Display control unit, 220 Server storage unit, 221 Character information storage unit, 222 Item information storage unit, 223 User information storage unit, 224 Play status information storage unit, 225 Registration user -Information storage unit, 226, first reward information storage unit, 227, second reward information storage unit, 240 server communication unit, 550 teacher registration screen, 551 teacher registration explanation area, 552 operation buttons, 553 operation buttons, 560 play status notification screen , 561 Play status display area, 562 Item selection area, 563 Candidate item, 564 Item selection button, 565 Operation button, 570 Master reward

Abstract

In order to maintain continuity of gameplay by increasing the sense of solidarity between users, the present invention is provided with: a user information storage unit in which users are stored associated with support users who support said users; a reward information storage unit which stores rewards that can be given to users and to support users; a gameplay state notification unit which notifies a support user associated with a user about the gameplay state of said user; and a reward giving unit which gives the user a reward selected by the notified support user by performing a game operation for selecting, from multiple types of rewards, a reward suitable to the gameplay state of the user, and which gives the support user a reward corresponding to the support of the support user by the user, having been given the reward, engaging in gameplay so as to satisfy a prescribed condition.

Description

情報処理装置及びプログラムInformation processing apparatus and program
 本発明は、情報処理装置及びプログラムに関する。 The present invention relates to an information processing apparatus and a program.
 ユーザーが所持するキャラクターの助っ人として他のユーザーが所持するキャラクターを参戦させるゲームに関する情報処理を実行する情報処理装置が知られている(たとえば、特許文献1)。 2. Description of the Related Art An information processing apparatus that executes information processing related to a game in which a character possessed by another user participates is known as an assistant of the character possessed by the user (for example, Patent Document 1).
特開2014-198184号公報JP 2014-198184 A
 近年では、このようにユーザーと他のユーザーとの絆を強めることで、ユーザー間の連帯感を高めている。
 しかしながら、他のユーザーとのコミュニケーションが足りなかったり、他のユーザーからのサポートが足りなかったりすること等により、孤立感を感じながらゲームプレイを行うユーザーが存在している。そのようなユーザーは、ユーザー間の連帯感を十分に感じることができず、ゲームプレイを継続することなく中断してしまう傾向がある。
 本発明は、このよう事情に鑑みてなされたものであり、その目的とするところは、ユーザー間の連帯感を高めることでゲームプレイの継続性を保つことにある。
In recent years, solidarity between users has been enhanced by strengthening the bond between the user and other users.
However, there is a user who plays a game while feeling a sense of isolation due to lack of communication with other users or lack of support from other users. Such a user cannot fully feel a sense of solidarity among the users and tends to interrupt the game play without continuing.
This invention is made | formed in view of such a situation, The place made into the objective is to maintain the continuity of a game play by raising the sense of solidarity between users.
 上記課題を解決するための本発明の主たる発明は、
 ユーザーをサポートするサポートユーザーを前記ユーザーに関連付けて記憶するユーザー情報記憶部と、
 前記ユーザー及び前記サポートユーザーに与えることのできる報酬を記憶する報酬情報記憶部と、
 ユーザーのゲームプレイ状況を前記ユーザーに関連付けられたサポートユーザーに通知するゲームプレイ状況通知部と、
 通知された前記サポートユーザーが前記ユーザーの前記ゲームプレイ状況に適した報酬を複数種類の報酬の中から選択するゲーム操作を行うことによって、前記サポートユーザーによって選択された前記報酬を前記ユーザーに与え、且つ、前記報酬を与えられた前記ユーザーがゲームプレイを行って所定条件を満たしたことによって、前記サポートユーザーのサポートに対する報酬を前記サポートユーザーに与える報酬付与部と、
 を備える情報処理装置である。
 このような情報処理装置によれば、サポートユーザーはユーザーのゲームプレイ状況を見ながら報酬を与えることでサポートを行ない、ユーザーはサポートユーザーからのサポートを受けながらゲームプレイ行なうことによって、ユーザー間の連帯感を高め、ゲームプレイの継続性を保つことが可能となる。
The main invention of the present invention to solve the above problems is
A user information storage unit for storing a support user supporting the user in association with the user;
A reward information storage unit for storing a reward that can be given to the user and the support user;
A game play status notification unit for notifying a support user associated with the user of the game play status of the user;
The notified support user gives the user the reward selected by the support user by performing a game operation to select a reward suitable for the game play situation of the user from a plurality of types of rewards, And a reward granting unit that gives a reward for the support of the support user to the support user when the user who has been given the reward performs a game play and satisfies a predetermined condition;
Is an information processing apparatus.
According to such an information processing apparatus, a support user provides support by giving a reward while watching the game play situation of the user, and the user plays a game while receiving support from the support user, thereby solidarity between users. It is possible to increase the feeling and maintain the continuity of the game play.
 また、前記ユーザー情報記憶部は、
  前記ユーザー情報記憶部は、
 前記ユーザー及び前記サポートユーザーがそれぞれ所持するゲームコンテンツを各ユーザーに関連付けて記憶しており、
 前記サポートユーザーの選択によって前記報酬としてゲームコンテンツが前記ユーザーに与えられた場合に、前記サポートユーザーのゲームコンテンツを消費することなく、前記ユーザーと前記ゲームコンテンツを新たに関連付けて記憶し、且つ、
 前記ユーザーのゲームプレイで前記所定条件が満されたことによって前記報酬としてゲームコンテンツが前記サポートユーザーに与えられた場合に、前記ユーザーのゲームコンテンツを消費することなく、前記サポートユーザーと前記ゲームコンテンツを新たに関連付けて記憶することが望ましい。
 これにより、ユーザーに報酬としてゲームコンテンツが与えられたとしても、サポートユーザーのゲームコンテンツは消費される(減る)ことがないので、サポートユーザーが気軽にユーザーをサポートすることができる。また、サポートユーザーに報酬としてゲームコンテンツが与えられたとしても、ユーザーのゲームコンテンツは消費される(減る)ことがないので、ユーザーが気軽にゲームプレイを行なうことができる。
In addition, the user information storage unit
The user information storage unit
The game content possessed by each of the user and the support user is stored in association with each user,
When game content is given to the user as the reward by the support user's selection, the user and the game content are newly associated and stored without consuming the game content of the support user; and
When the game content is given to the support user as the reward when the predetermined condition is satisfied in the user's game play, the support user and the game content are not consumed without consuming the user's game content. It is desirable to newly associate and store.
Thereby, even if game content is given to the user as a reward, the game content of the support user is not consumed (decreased), so the support user can easily support the user. Further, even if game content is given as a reward to the support user, the user's game content is not consumed (decreased), so that the user can easily play the game.
 また、前記ユーザー情報記憶部は、前記ユーザーがゲームプレイを行って前記所定条件を満たしたことによって、前記サポートユーザーと前記ユーザーとの関連付けを解除することが望ましい。
 これにより、所定条件を満たしたユーザーであれば、サポートユーザーからのサポートがなくても、ゲームプレイの継続性を保つことができるようになる。
The user information storage unit may release the association between the support user and the user when the user has played the game and satisfies the predetermined condition.
Thereby, if it is a user who satisfy | filled predetermined conditions, even if there is no support from a support user, continuity of a game play can be maintained now.
 また、前記ユーザー情報記憶部は、前記ユーザーとの関連付けを解除された前記サポートユーザーを、前記ユーザーのフレンドユーザーとして関連付けることが望ましい。
 これにより、サポートユーザーとしての関連付けが解除されたとしても、フレンドユーザーとして関連付けが維持されるので、ユーザー間の連帯感を高めることができる。
The user information storage unit may associate the support user, which has been disassociated with the user, as a friend user of the user.
Thereby, even if the association as a support user is canceled, the association is maintained as a friend user, so that a sense of solidarity among users can be enhanced.
 また、前記ユーザーが前記フレンドユーザーのキャラクターを用いてプレイできるようにゲームの進行を制御するゲーム進行部を備えることが望ましい。
 これにより、フレンドユーザーのキャラクターを利用できることで、ユーザー間の連帯感を高めることが可能となる。
Moreover, it is desirable to provide a game progress unit that controls the progress of the game so that the user can play using the character of the friend user.
Thereby, it becomes possible to raise a sense of solidarity between users by using the character of the friend user.
 また、前記報酬付与部は、前記ユーザーの前記ゲームプレイ状況に応じて、前記サポートユーザーが選択できる前記報酬を変更することが望ましい。
 これにより、ユーザーのゲームプレイ状況に応じた報酬を選択できるようになるため、サポートユーザーはさらに適切なサポートを行うことができる。
Moreover, it is desirable that the reward granting unit changes the reward that can be selected by the support user according to the game play situation of the user.
Thereby, since it becomes possible to select a reward according to the game play situation of the user, the support user can perform more appropriate support.
 また、前記報酬付与部は、前記サポートユーザーによって選択された前記報酬を前記ユーザーに対して与えると共に、当該報酬に対応付けられたコメントを前記ユーザーに対して与えることが望ましい。
 これにより、ユーザーに対して報酬についてのコメントをさらに与えることで、サポートユーザーはより適切なサポートを行うことができる。
In addition, it is desirable that the reward granting unit provides the user with the reward selected by the support user and also provides the user with a comment associated with the reward.
Thereby, the support user can perform more appropriate support by giving the comment about the reward further to the user.
 また、コンピューターを、
 ユーザーをサポートするサポートユーザーを前記ユーザーに関連付けて記憶するユーザー情報記憶手段、
 前記ユーザー及び前記サポートユーザーに与えることのできる報酬を記憶する報酬情報記憶手段、
 ユーザーのゲームプレイ状況を、前記ユーザーに関連付けられたサポートユーザーに通知するゲームプレイ状況通知手段、
 通知された前記サポートユーザーが前記ユーザーの前記ゲームプレイ状況に適した報酬を複数種類の報酬の中から選択するゲーム操作を行うことによって、前記サポートユーザーによって選択された前記報酬を前記ユーザーに与え、且つ、前記報酬を与えられた前記ユーザーがゲームプレイを行って所定条件を満たしたことによって、前記サポートユーザーのサポートに対する報酬を前記サポートユーザーに与える報酬付与手段、
 として機能させるためのプログラムである。
 これにより、ユーザー間の連帯感を高め、ゲームプレイの継続性を保つことが可能となる。
Also, the computer
User information storage means for storing a support user supporting the user in association with the user;
Reward information storage means for storing a reward that can be given to the user and the support user;
Game play status notifying means for notifying the support user associated with the user of the game play status of the user;
The notified support user gives the user the reward selected by the support user by performing a game operation to select a reward suitable for the game play situation of the user from a plurality of types of rewards, And a reward giving means for giving the support user a reward for the support of the support user when the user who is given the reward performs a game play and satisfies a predetermined condition,
It is a program to make it function as.
As a result, it is possible to increase the sense of solidarity among users and maintain the continuity of game play.
 本発明によれば、ユーザー間の連帯感を高め、ゲームプレイの継続性を保つことが可能となる。 According to the present invention, it is possible to increase the sense of solidarity among users and maintain continuity of game play.
本実施形態に係る情報処理システムの一例を示す構成図である。It is a lineblock diagram showing an example of an information processing system concerning this embodiment. 本実施形態に係るコンピューターの一例を示すハードウェア構成図である。It is a hardware block diagram which shows an example of the computer which concerns on this embodiment. 本実施形態に係るサーバー装置の一例を示す機能ブロック図である。It is a functional block diagram which shows an example of the server apparatus which concerns on this embodiment. 本実施形態に係るクライアント端末の一例を示す機能ブロック図である。It is a functional block diagram which shows an example of the client terminal which concerns on this embodiment. 本実施形態における情報処理システムの動作例を説明するフローチャートである。It is a flowchart explaining the operation example of the information processing system in this embodiment. プレイ状況情報の一例を示す構成図である。It is a block diagram which shows an example of play status information. ユーザー情報の一例を示す構成図である。It is a block diagram which shows an example of user information. 本実施形態における情報処理システムの師匠登録処理を説明するフローチャートである。It is a flowchart explaining the teacher registration process of the information processing system in this embodiment. 師匠登録画面の一例を示すイメージ図である。It is an image figure which shows an example of a teacher registration screen. 本実施形態における情報処理システムの弟子サポート処理を説明するフローチャートである。It is a flowchart explaining the disciple support process of the information processing system in this embodiment. 第1報酬情報の一例を示す構成図である。It is a block diagram which shows an example of 1st reward information. プレイ状況通知画面の一例を示すイメージ図である。It is an image figure which shows an example of a play condition notification screen. 第2報酬情報の一例を示す構成図である。It is a block diagram which shows an example of 2nd reward information. 本実施形態における情報処理システムの師匠報酬付与処理を説明するフローチャートである。It is a flowchart explaining the teacher reward provision process of the information processing system in this embodiment. 師匠報酬付与画面の一例を示すイメージ図である。It is an image figure which shows an example of a teacher reward provision screen. 本実施形態における情報処理システムの師弟関係設定処理を説明するフローチャートである。It is a flowchart explaining the teacher and student relationship setting process of the information processing system in this embodiment. 師匠リスト画面の一例を示すイメージ図である。It is an image figure which shows an example of a teacher list screen. 本実施形態における情報処理システムの弟子報酬付与処理を説明するフローチャートである。It is a flowchart explaining the apprentice reward grant process of the information processing system in this embodiment. 弟子報酬付与画面の一例を示すイメージ図である。It is an image figure which shows an example of a disciple reward grant screen.
 以下では、本発明の実施形態に係る情報処理装置、プログラム及び情報処理システムについて詳細に説明する。なお、本発明はユーザー間の連帯感を高めることのできるゲームを採用する情報処理装置、プログラム及び情報処理システム等に広く適用できる。 Hereinafter, the information processing apparatus, the program, and the information processing system according to the embodiment of the present invention will be described in detail. The present invention can be widely applied to an information processing apparatus, a program, an information processing system, and the like that employ a game that can enhance a sense of solidarity among users.
[実施形態]
<システム構成>
 図1は、本実施形態に係る情報処理システム1の一例を示す構成図である。図1に示すように、本実施形態に係る情報処理システム1は、1台以上のクライアント端末10とサーバー装置20とがネットワークNを介して接続されている。
[Embodiment]
<System configuration>
FIG. 1 is a configuration diagram illustrating an example of an information processing system 1 according to the present embodiment. As shown in FIG. 1, in the information processing system 1 according to this embodiment, one or more client terminals 10 and a server device 20 are connected via a network N.
 クライアント端末10は、ユーザーが操作するPC、スマートフォン、タブレットなどの端末装置や、家庭用や業務用のゲーム専用機器などの端末装置である。サーバー装置20は、クライアント端末10でユーザーにより行われるゲームの管理や制御、ゲーム内での課金処理等を行う。ネットワークNは、インターネット等であって、移動無線基地局などを含む。 The client terminal 10 is a terminal device such as a PC, a smartphone, or a tablet that is operated by a user, or a terminal device such as a home or business dedicated game device. The server device 20 performs management and control of the game performed by the user at the client terminal 10, charging processing in the game, and the like. The network N is the Internet or the like, and includes mobile radio base stations.
 なお、本発明は図1に示すクライアント・サーバ型の情報処理システム1の他、ゲーム内での課金処理を行う仕組みを別途設けることで単体のゲーム装置においても適用可能である。図1の情報処理システム1は一例であって用途や目的に応じて様々なシステム構成例があることは言うまでもない。例えば、図1のサーバー装置20は複数のコンピューターに分散して構成してもよい。 Note that the present invention can be applied to a single game device by separately providing a mechanism for performing billing processing in a game in addition to the client-server type information processing system 1 shown in FIG. The information processing system 1 in FIG. 1 is an example, and it goes without saying that there are various system configuration examples depending on the application and purpose. For example, the server device 20 of FIG. 1 may be configured to be distributed among a plurality of computers.
<ハードウェア構成>
 《クライアント端末及びサーバー装置》
 図2は、本実施形態に係るコンピューター50の一例を示すハードウェア構成図である。本実施形態に係るクライアント端末10及びサーバー装置20は、例えば図2に示すハードウェア構成のコンピューター50により実現される。なお、コンピューター50は情報処理装置の一例である。
<Hardware configuration>
<Client terminal and server device>
FIG. 2 is a hardware configuration diagram illustrating an example of the computer 50 according to the present embodiment. The client terminal 10 and the server device 20 according to the present embodiment are realized by, for example, a computer 50 having a hardware configuration illustrated in FIG. The computer 50 is an example of an information processing apparatus.
 コンピューター50は、図2に示すように、CPU51、RAM52、ROM53、通信インタフェース54、入力装置55、表示装置56、外部インタフェース57、及びHDD58などを備えており、それぞれがバスラインBで相互に接続されている。なお、入力装置55及び表示装置56は必要なときに接続して利用する形態であってもよい。 As shown in FIG. 2, the computer 50 includes a CPU 51, a RAM 52, a ROM 53, a communication interface 54, an input device 55, a display device 56, an external interface 57, an HDD 58, and the like. Has been. The input device 55 and the display device 56 may be connected and used when necessary.
 CPU51は、ROM53やHDD58などの記憶装置からプログラムやデータをRAM52上に読み出し、読み出したプログラムやデータに基づく各種処理を実行することによって、コンピューター全体の制御や機能を実現する演算装置である。 The CPU 51 is an arithmetic unit that realizes control and functions of the entire computer by reading a program and data from a storage device such as the ROM 53 and the HDD 58 onto the RAM 52 and executing various processes based on the read program and data.
 RAM52は、プログラムやデータを一時保持するための揮発性の半導体メモリ(記憶装置)の一例であり、CPU51が各種処理を実行する際のワークエリアとしても利用される。 The RAM 52 is an example of a volatile semiconductor memory (storage device) for temporarily storing programs and data, and is also used as a work area when the CPU 51 executes various processes.
 ROM53は、電源を切ってもプログラムやデータを保持することができる不揮発性の半導体メモリ(記憶装置)の一例である。ROM53には、コンピューター50の起動時に実行されるBIOS、OS設定、及びネットワーク設定などのプログラムやデータが格納されている。 The ROM 53 is an example of a nonvolatile semiconductor memory (storage device) that can retain programs and data even when the power is turned off. The ROM 53 stores programs and data such as BIOS, OS settings, and network settings that are executed when the computer 50 is started up.
 通信インタフェース54は、コンピューター50をネットワークNに接続するためのインタフェースである。これにより、コンピューター50は通信インタフェース54を介してデータ通信を行うことができる。 The communication interface 54 is an interface for connecting the computer 50 to the network N. Thus, the computer 50 can perform data communication via the communication interface 54.
 入力装置55は、ユーザー又は管理者が各種信号を入力するのに用いる装置である。入力装置55は、例えば、タッチパネル、操作キーやボタン、キーボードやマウスなどの操作装置である。 The input device 55 is a device used by a user or administrator to input various signals. The input device 55 is an operation device such as a touch panel, operation keys and buttons, a keyboard, and a mouse.
 表示装置56は、ユーザー又は管理者に対して各種情報を画面表示するための装置である。表示装置56は、例えば、液晶や有機ELなどのディスプレイである。 The display device 56 is a device for displaying various information on the screen to the user or the administrator. The display device 56 is a display such as a liquid crystal or an organic EL, for example.
 外部インタフェース57は、外部装置とデータ通信可能に接続するためのインタフェースである。これにより、コンピューター50は外部インタフェース57を介して記録媒体の読み取り及び/又は書き込みを行うことができる。外部装置は、例えば、フレキシブルディスク、CD、DVD、SDメモリカード、USBメモリなどの記録媒体である。 The external interface 57 is an interface for connecting to an external device so that data communication is possible. Thereby, the computer 50 can read and / or write the recording medium via the external interface 57. The external device is a recording medium such as a flexible disk, a CD, a DVD, an SD memory card, and a USB memory.
 HDD58は、プログラムやデータを格納している不揮発性の記憶装置の一例である。格納されるプログラムやデータには、コンピューター全体を制御する基本ソフトウェアであるOS、及びOS上において各種機能を提供するアプリケーションなどがある。 The HDD 58 is an example of a nonvolatile storage device that stores programs and data. The stored programs and data include an OS that is basic software for controlling the entire computer, and applications that provide various functions on the OS.
 なお、HDD58に替えて、記憶媒体としてフラッシュメモリを用いるドライブ装置(例えばソリッドステートドライブ:SSD)を利用してもよい。 Note that, instead of the HDD 58, a drive device using a flash memory as a storage medium (for example, a solid state drive: SSD) may be used.
 本実施形態に係るクライアント端末10及びサーバー装置20は、上述したハードウェア構成のコンピューター50においてプログラムを実行することにより、後述するような各種処理を実現できる。 The client terminal 10 and the server device 20 according to the present embodiment can implement various processes as described later by executing a program on the computer 50 having the hardware configuration described above.
<ソフトウェア構成>
 《サーバー装置》
 図3は、本実施形態に係るサーバー装置20の一例を示す機能ブロック図である。本実施形態に係るサーバー装置20は、例えば図3に示す機能ブロックにより実現される。
<Software configuration>
<Server equipment>
FIG. 3 is a functional block diagram illustrating an example of the server device 20 according to the present embodiment. The server device 20 according to the present embodiment is realized by, for example, functional blocks illustrated in FIG.
 本実施形態に係るサーバー装置20は、プログラムを実行することにより、サーバー制御部200、サーバー記憶部220、及びサーバー通信部240を実現する。 The server device 20 according to the present embodiment implements a server control unit 200, a server storage unit 220, and a server communication unit 240 by executing a program.
 サーバー制御部200は、後述する対戦ゲームに関する処理を実行する機能を有する。このサーバー制御部200は、ゲーム進行部201、ゲームプレイ状況通知部202、報酬付与部203、及び表示制御部204を含む。 The server control unit 200 has a function of executing processing related to a battle game, which will be described later. The server control unit 200 includes a game progress unit 201, a game play status notification unit 202, a reward grant unit 203, and a display control unit 204.
 ゲーム進行部201は、クライアント端末10がユーザーから受け付けたゲーム操作に基づき、ユーザーが自分のキャラクターや他人のキャラクターを用いてゲームプレイできるように対戦ゲームの進行を制御する。 The game progress unit 201 controls the progress of the battle game so that the user can play a game using his / her character or another character based on the game operation received by the client terminal 10 from the user.
 ゲームプレイ状況通知部202は、ユーザーのゲームプレイ状況をそのユーザーに関連付けられたサポートユーザーに通知する。例えば、サポートユーザーがログインすると、そのサポートユーザーに関連付けられたユーザーのゲームプレイ状況が通知される。 The game play status notification unit 202 notifies the support user associated with the user of the game play status of the user. For example, when a support user logs in, the game play status of the user associated with the support user is notified.
 報酬付与部203は、ゲームプレイ状況通知部202によってユーザーのゲームプレイ状況がサポートユーザーに通知されると、サポートユーザーがその通知されたゲームプレイ状況に適した報酬を選択することによって、その選択された報酬をユーザーに与える。また、報酬付与部203は、その報酬を与えられたユーザーがゲームプレイを行って所定条件を満たしたことによって、サポートに対する報酬をサポートユーザーに与える。 When the game play status notification unit 202 notifies the support user of the user's game play status, the reward granting unit 203 is selected by the support user selecting a reward suitable for the notified game play status. Reward the user. In addition, the reward granting unit 203 gives a reward for support to the support user when the user who is given the reward performs a game play and satisfies a predetermined condition.
 表示制御部204は、ゲーム進行部201による対戦ゲームの進行に従い、クライアント端末10の画面表示を制御する。 The display control unit 204 controls the screen display of the client terminal 10 in accordance with the progress of the battle game by the game progression unit 201.
 サーバー記憶部220は、対戦ゲームに関する情報を記憶する機能を有する。このサーバー記憶部220は、キャラクター情報記憶部221、アイテム情報記憶部222、ユーザー情報記憶部223、プレイ状況情報224、登録ユーザー情報記憶部225、第1報酬情報記憶部226、及び第2報酬情報記憶部227を含む。 The server storage unit 220 has a function of storing information related to the battle game. The server storage unit 220 includes a character information storage unit 221, an item information storage unit 222, a user information storage unit 223, a play situation information 224, a registered user information storage unit 225, a first reward information storage unit 226, and second reward information. A storage unit 227 is included.
 キャラクター情報記憶部221は、キャラクターに関するキャラクター情報を記憶している。キャラクター情報記憶部221が記憶するキャラクター情報には、対戦ゲームでユーザーの利用できるキャラクターや敵キャラクターが含まれる。 The character information storage unit 221 stores character information related to characters. The character information stored in the character information storage unit 221 includes characters and enemy characters that can be used by the user in the battle game.
 アイテム情報記憶部222は、報酬の一例としてのアイテムに関するアイテム情報を記憶している。アイテム情報記憶部222が記憶するアイテム情報には、各ユーザーが所持できるアイテムが含まれる。なお、各アイテムに対して希少度を示すレアリティを設定することも可能である。 The item information storage unit 222 stores item information related to items as an example of reward. The item information stored in the item information storage unit 222 includes items that each user can possess. It is also possible to set a rarity indicating a rarity for each item.
 ユーザー情報記憶部223は、ユーザーに関するユーザー情報を記憶している。ユーザー情報記憶部223が記憶するユーザー情報には、各ユーザーの師匠ユーザーや弟子ユーザー、及び各ユーザーが所持しているゲームコンテンツであるキャラクター、アイテム、ポイントが含まれる。 The user information storage unit 223 stores user information related to the user. The user information stored in the user information storage unit 223 includes each user's teacher user and apprentice user, and characters, items, and points that are game contents possessed by each user.
 プレイ状況情報記憶部224は、ゲームプレイ状況に関するプレイ状況情報を記憶している。プレイ状況情報記憶部224が記憶するプレイ状況情報には、各ユーザーの所定期間分のプレイ状況が含まれる。 The play status information storage unit 224 stores play status information related to the game play status. The play situation information stored in the play situation information storage unit 224 includes a play situation for each user for a predetermined period.
 登録ユーザー情報記憶部225は、師匠登録されたユーザーに関する登録ユーザー情報を記憶している。登録ユーザー情報記憶部225が記憶する登録ユーザー情報には、師匠ユーザーとして登録された各ユーザーが含まれる。 The registered user information storage unit 225 stores registered user information related to users registered as teachers. The registered user information stored in the registered user information storage unit 225 includes each user registered as a teacher user.
 第1報酬情報記憶部226は、弟子ユーザーに与えられる一又は複数の報酬に関する第1報酬情報を記憶している。第1報酬情報記憶部226が記憶する第1報酬情報には、継続プレイに対する師匠ユーザーからの報酬と、その報酬に対応付けられたコメントが含まれている。 The first reward information storage unit 226 stores first reward information related to one or more rewards given to the disciple user. The first reward information stored in the first reward information storage unit 226 includes a reward from the teacher user for the continuous play and a comment associated with the reward.
 第2報酬情報記憶部227は、師匠ユーザーに与えられる一又は複数の報酬に関する第2報酬情報を記憶している。第2報酬情報記憶部227が記憶する第2報酬情報には、サポートに対する弟子ユーザーからのお礼となる報酬が含まれている。 The second reward information storage unit 227 stores second reward information related to one or more rewards given to the teacher user. The second reward information stored in the second reward information storage unit 227 includes a reward that is a gratitude from the disciple user for support.
 サーバー通信部240は、ネットワークNを介してクライアント端末10との通信を行う機能を有する。 The server communication unit 240 has a function of communicating with the client terminal 10 via the network N.
 《クライアント端末》
 図4は、本実施形態に係るクライアント端末10の一例を示す機能ブロック図である。本実施形態に係るクライアント端末10は、例えば図4に示す機能ブロックにより実現される。
<Client terminal>
FIG. 4 is a functional block diagram illustrating an example of the client terminal 10 according to the present embodiment. The client terminal 10 according to the present embodiment is realized by, for example, functional blocks illustrated in FIG.
 本実施形態に係るクライアント端末10は、プログラムを実行することにより、クライアント制御部100、クライアント記憶部120、クライアント通信部140、操作受付部150、画面表示部160を実現する。クライアント制御部100は、要求送信部101、応答受信部102を含む。 The client terminal 10 according to the present embodiment implements a client control unit 100, a client storage unit 120, a client communication unit 140, an operation reception unit 150, and a screen display unit 160 by executing a program. The client control unit 100 includes a request transmission unit 101 and a response reception unit 102.
 操作受付部150は、クライアント端末10を操作するユーザーからの操作を受け付ける。また、クライアント制御部100は、クライアント端末10におけるゲームに関する処理を行う。要求送信部101は、操作受付部150がユーザーから受け付けた操作の内容に基づき、サーバー装置20に対して要求を送信する。応答受信部102は、要求送信部101がサーバー装置20に対して送信した要求に対する処理結果などの応答を受信する。 The operation reception unit 150 receives an operation from a user who operates the client terminal 10. In addition, the client control unit 100 performs processing related to a game on the client terminal 10. The request transmission unit 101 transmits a request to the server device 20 based on the content of the operation received by the operation reception unit 150 from the user. The response receiving unit 102 receives a response such as a processing result for the request transmitted from the request transmitting unit 101 to the server device 20.
 また、クライアント記憶部120は、クライアント端末10において必要となる情報を記憶する。クライアント通信部140は、サーバー装置20との通信を行う。画面表示部160は、サーバー装置20からの制御に従い、クライアント端末10の画面表示を行う。 Further, the client storage unit 120 stores information necessary for the client terminal 10. The client communication unit 140 communicates with the server device 20. The screen display unit 160 displays the screen of the client terminal 10 in accordance with control from the server device 20.
 なお、上述したように、本実施形態に係る情報処理システム1では、サーバー装置20がゲームの進行や表示制御を行うが、クライアント端末10が行ってもよい。具体的には、ゲーム進行部及び表示制御部を、サーバー装置20のサーバー制御部200に設けない構成にする一方で、クライアント端末10のクライアント制御部100に設ける構成にしてもよい。 As described above, in the information processing system 1 according to the present embodiment, the server device 20 performs game progress and display control, but may be performed by the client terminal 10. Specifically, the game progression unit and the display control unit may be configured not to be provided in the server control unit 200 of the server device 20, but may be configured to be provided in the client control unit 100 of the client terminal 10.
 また、クライアント端末10のクライアント制御部100は、HTML(Hyper Text Markup Language)等で記載されたページデータやページデータ内に含まれるスクリプトなどをサーバー装置20から受信して、ゲームに関する処理を行うブラウザ型がある。また、クライアント端末10のクライアント制御部100は、インストールされたアプリケーションに基づいて、ゲームに関する処理を行うアプリケーション型がある。 The client control unit 100 of the client terminal 10 receives page data written in HTML (Hyper Text Markup Language) or a script included in the page data from the server device 20, and performs processing related to the game. There is a type. The client control unit 100 of the client terminal 10 includes an application type that performs processing related to a game based on an installed application.
<対戦ゲームの概要>
 ここでは、本実施形態における対戦ゲームの概要について説明する。本実施形態における対戦ゲームは、複数キャラクターから構成されるパーティに対して敵キャラクターを出現させ、出現した敵キャラクターとパーティを構成する各キャラクターとを対戦させるゲームである。ユーザーは、自らが所持するキャラクターや他人(フレンド等)が所持するキャラクターを用いてパーティを結成し、敵キャラクターとの対戦に挑むことができる。
<Outline of the fighting game>
Here, an outline of the battle game in the present embodiment will be described. The battle game in the present embodiment is a game in which an enemy character appears in a party composed of a plurality of characters, and an enemy character that has appeared and each character constituting the party are battled. The user can form a party using characters owned by the user or characters possessed by others (friends, etc.) and challenge the enemy characters.
 この対戦ゲームでは、ユーザーが他のユーザーを「師匠」として選択し、自らがその「弟子」になることによって師弟関係を形成することができる。「師匠」となる師匠ユーザー(サポートユーザー)は、「弟子」となる弟子ユーザーのゲームプレイ状況を見ながらサポートを行なう。弟子ユーザーは、その師匠ユーザーからのサポートを受けながらゲームプレイを行なう。 In this battle game, a user can select another user as a “master” and can become a “disciple” to form a discipleship relationship. The master user (support user) who becomes the “master” performs support while watching the game play situation of the disciple user who becomes the “disciple”. The disciple user plays the game while receiving support from the master user.
 本実施形態では、師匠ユーザーは、弟子ユーザーのゲームプレイ状況が通知されると、弟子ユーザーのゲームプレイ状況に適したアイテム(報酬)を選択する。師匠ユーザーによって選択されたアイテムがコメントと共に弟子ユーザーに与えられる。弟子ユーザーは、その与えられたアイテムを用いてゲームプレイを行なう。そして、弟子ユーザーがゲームプレイを行って所定条件を満たすと、師匠ユーザーのサポートに対するアイテム(報酬)が師匠ユーザーに与えられる。 In this embodiment, when the master user is notified of the game play situation of the disciple user, the master user selects an item (reward) suitable for the game play situation of the disciple user. The item selected by the master user is given to the disciple user along with the comment. The disciple user plays a game using the given item. When the disciple user plays a game and satisfies a predetermined condition, an item (reward) for the support of the teacher user is given to the teacher user.
 このようにしてユーザー間の連帯感を高めることで、弟子ユーザーと師匠ユーザーとの絆を強めることができ、ゲームプレイの継続性を保つことが可能となる。 In this way, by increasing the sense of solidarity among users, it is possible to strengthen the bond between the disciple user and the teacher user, and to maintain the continuity of the game play.
<動作>
 図5は、本実施形態における情報処理システム1の動作例を説明するフローチャートである。
<Operation>
FIG. 5 is a flowchart for explaining an operation example of the information processing system 1 in the present embodiment.
 まず、ユーザーがクライアント端末10を用いてサーバー装置20にログインすると、サーバー装置20のゲーム進行部201はクライアント端末10からユーザーIDやパスワード等を含むログイン情報を受信してログイン処理を行う(ステップS11)。 First, when a user logs in to the server device 20 using the client terminal 10, the game progress unit 201 of the server device 20 receives login information including a user ID, a password, and the like from the client terminal 10 and performs a login process (step S11). ).
 このログイン処理では、プレイ状況情報記憶部224が記憶する図6に示すようなプレイ状況情報の更新が行われ、そのユーザーのログイン日時が追加される。 In this login process, the play status information as shown in FIG. 6 stored in the play status information storage unit 224 is updated, and the login date and time of the user is added.
 図6は、プレイ状況情報の一例を示す構成図である。図6に示すプレイ状況情報は、項目としてユーザーID、ログイン日時、ログアウト日時、プレイ回数、勝利回数、敗北回数等を有する。ユーザーIDは、ユーザーを一意に識別するための情報である。ログイン日時は、ユーザーがログインした日時を示す情報である。ログアウト日時は、ユーザーがログアウトした日時を示す情報である。プレイ回数は、ユーザーが対戦ゲームをプレイした回数を示す情報である。勝利回数は、ユーザーが対戦ゲームで勝利した回数を示す情報である。敗北回数は、ユーザーが対戦ゲームで敗北した回数を示す情報である。 FIG. 6 is a block diagram showing an example of play status information. The play status information shown in FIG. 6 includes items such as a user ID, login date / time, logout date / time, number of plays, number of wins, number of defeats, and the like. The user ID is information for uniquely identifying the user. The login date and time is information indicating the date and time when the user logged in. The logout date and time is information indicating the date and time when the user logged out. The number of times of play is information indicating the number of times the user has played the battle game. The number of wins is information indicating the number of times the user has won the battle game. The number of defeats is information indicating the number of times the user has lost in the battle game.
 図5に戻り、サーバー装置20のゲーム進行部201は、ログインしたユーザーが師匠ユーザーとなるための師匠条件を満たすか否かを判定する(ステップS12)。 Returning to FIG. 5, the game progression unit 201 of the server device 20 determines whether or not a logged-in user satisfies a teacher condition for becoming a teacher user (step S <b> 12).
 この師匠条件は、ユーザーのランクが所定値以上であることである。本実施形態では、ランク50以上である場合には、師匠ユーザーになることができる。 This master condition is that the user's rank is a predetermined value or more. In the present embodiment, when the rank is 50 or more, it is possible to become a teacher user.
 そのため、ゲーム進行部201は、ユーザー情報記憶部223が記憶する図7に示すようなユーザー情報から、ログインしたユーザーに関連付けられたランクを取得する。そして、ゲーム進行部201は、その取得したユーザーに関連付けられたランクがランク50以上であるか否かを判定する。 Therefore, the game progression unit 201 acquires the rank associated with the logged-in user from the user information as shown in FIG. 7 stored in the user information storage unit 223. And the game progress part 201 determines whether the rank linked | related with the acquired user is rank 50 or more.
 図7は、ユーザー情報の一例を示す構成図である。図7に示すユーザー情報は、項目としてユーザーID、ランク、ポイント、所持アイテム、キャラクター、師匠、弟子、フレンド等を有する。ユーザーIDは、ユーザーを一意に識別するための情報である。ランクは、ユーザーのゲームレベルを示す情報である。ポイントは、ユーザーが所持するポイント量を示す情報である。またポイントは、対戦ゲームを開始するときに所定のポイント量が消費される。消費されたポイントはスタミナアイテム等によって回復できる。所持アイテムは、ユーザーが所持するアイテムを示す情報である。キャラクターは、敵キャラクターと対戦するキャラクターを示す情報である。師匠は、師匠ユーザーのユーザーIDを示す情報である。弟子は、弟子ユーザーのユーザーIDを示す情報である。フレンドは、フレンドのユーザーIDを示す情報である。 FIG. 7 is a block diagram showing an example of user information. The user information shown in FIG. 7 has items such as user ID, rank, points, possessed items, characters, teachers, disciples, friends, and the like. The user ID is information for uniquely identifying the user. The rank is information indicating the user's game level. The point is information indicating the amount of points possessed by the user. Further, a predetermined amount of points is consumed when starting the battle game. The spent points can be recovered by stamina items. The possessed item is information indicating an item possessed by the user. The character is information indicating a character that fights against an enemy character. The master is information indicating the user ID of the master user. The disciple is information indicating the user ID of the disciple user. The friend is information indicating the user ID of the friend.
 図5に戻り、ステップS12の処理による判定の結果、師匠条件が成立していない場合は、後述するステップS18の処理に進む。師匠条件が成立した場合は、次のステップS13の処理に進む。 Returning to FIG. 5, if the master condition is not satisfied as a result of the determination in step S12, the process proceeds to step S18 described later. If the master condition is satisfied, the process proceeds to the next step S13.
 次に、サーバー装置20のゲーム進行部201は、師匠条件が成立した場合に、図7に示すようなユーザー情報を参照して、ログインしたユーザーが既に師匠ユーザーである否かを判定する(ステップS13)。 Next, the game progression unit 201 of the server device 20 determines whether or not the logged-in user is already a teacher user with reference to the user information shown in FIG. S13).
 本実施形態では、ログインしたユーザーが既に師匠ユーザーである場合には、そのユーザー情報に弟子ユーザーのユーザーIDが設定されている。また、ログインしたユーザーが未だ師匠ユーザーでない場合には、そのユーザー情報に師匠ユーザーのユーザーIDが設定されていないことになる。 In this embodiment, when the logged-in user is already a teacher user, the user ID of the disciple user is set in the user information. If the logged-in user is not yet a master user, the user ID of the master user is not set in the user information.
 ステップS13の処理による判定の結果、ログインしたユーザーが既に師匠ユーザーである場合は、後述するステップS15の処理に進む。その一方で、ログインしたユーザーが未だ師匠ユーザーでない場合には、次のステップS14の処理に進む。 If the result of determination in step S13 is that the logged-in user is already a teacher user, the process proceeds to step S15 described later. On the other hand, if the logged-in user is not yet a teacher user, the process proceeds to the next step S14.
 次に、サーバー装置20のゲーム進行部201は、ログインしたユーザーが未だ師匠ユーザーでない場合に、師匠登録処理を行なう(ステップS14)。 Next, the game progression unit 201 of the server device 20 performs a master registration process when the logged-in user is not yet a master user (step S14).
 図8は、本実施形態における情報処理システム1の師匠登録処理を説明するフローチャートである。 FIG. 8 is a flowchart for explaining the teacher registration process of the information processing system 1 in this embodiment.
 サーバー装置20のゲーム進行部201は、師匠登録画面をクライアント端末10に表示させるように表示制御部204に画面表示制御の実行を要求する(ステップS31)。 The game progression unit 201 of the server device 20 requests the display control unit 204 to execute screen display control so that the master registration screen is displayed on the client terminal 10 (step S31).
 表示制御部204は、ゲーム進行部201から画面表示制御の実行を要求されると、図9に示すような師匠登録画面をクライアント端末10の画面表示部160に表示させる制御を行なう。 The display control unit 204 controls the screen display unit 160 of the client terminal 10 to display a teacher registration screen as shown in FIG. 9 when the game progress unit 201 requests execution of screen display control.
 図9は、師匠登録画面の一例を示すイメージ図である。図9に示す師匠登録画面550には、師匠登録説明領域551と、師匠登録するための操作ボタン552、師匠登録しないための操作ボタン553が表示されている。 FIG. 9 is an image diagram showing an example of the master registration screen. The master registration screen 550 shown in FIG. 9 displays a master registration explanation area 551, an operation button 552 for registering the master, and an operation button 553 for not registering the master.
 師匠登録を希望するユーザーは、クライアント端末10の画面表示部160に師匠登録画面550が表示されているときに、操作ボタン552を選択する操作をクライアント端末10に対して行う。 A user who wishes to perform teacher registration performs an operation for selecting the operation button 552 on the client terminal 10 when the teacher registration screen 550 is displayed on the screen display unit 160 of the client terminal 10.
 師匠登録を希望しないユーザーは、クライアント端末10の画面表示部160に師匠登録画面550が表示されているときに、操作ボタン553を選択する操作をクライアント端末10に対して行う。 A user who does not wish to perform teacher registration performs an operation for selecting the operation button 553 on the client terminal 10 when the teacher registration screen 550 is displayed on the screen display unit 160 of the client terminal 10.
 クライアント端末10の操作受付部150は、ユーザーから師匠登録を行うための操作又は師匠登録を行わないための操作を受け付ける。クライアント端末10の要求送信部101は、操作受付部150がユーザーから受け付けた操作内容に基づき、サーバー装置20に要求を行う。 The operation accepting unit 150 of the client terminal 10 accepts an operation for performing the master registration or an operation for not performing the master registration from the user. The request transmission unit 101 of the client terminal 10 makes a request to the server device 20 based on the operation content received by the operation reception unit 150 from the user.
 次に、サーバー装置20のゲーム進行部201は、クライアント端末10から操作内容を受け付け、師匠登録を行うための操作を受け付けたか否かを判定する(ステップS32)。 Next, the game progression unit 201 of the server device 20 receives the operation content from the client terminal 10 and determines whether or not an operation for performing the master registration is received (step S32).
 師匠登録を行うための操作が受け付けられた場合には、次のステップS33の処理に進み、師匠登録を行わないための操作が受け付けられた場合には、この処理を終了する。 If an operation for performing the master registration is accepted, the process proceeds to the next step S33, and if an operation for not performing the master registration is accepted, the process is terminated.
 次に、サーバー装置20のゲーム進行部201は、師匠登録を行うための操作を受け付けた場合には、登録ユーザー情報記憶部225が記憶する登録ユーザー情報の更新を行って、ログインしたユーザーについて師匠登録を行なう(ステップS33)。 Next, when the game progression unit 201 of the server device 20 accepts an operation for performing the master registration, the game progress unit 201 updates the registered user information stored in the registered user information storage unit 225, and the master for the logged-in user. Registration is performed (step S33).
 図5に戻り、サーバー装置20のゲーム進行部201は、前述したステップS13の処理によってログインしたユーザーが既に師匠ユーザーであると判定された場合に、弟子サポート処理を行なう(ステップS15)。 Returning to FIG. 5, the game progression unit 201 of the server device 20 performs the disciple support process when it is determined that the logged-in user is already a master user in the process of step S13 described above (step S15).
 図10は、本実施形態における情報処理システム1の弟子サポート処理を説明するフローチャートである。 FIG. 10 is a flowchart for explaining the disciple support processing of the information processing system 1 in the present embodiment.
 サーバー装置20のゲーム進行部201は、プレイ状況をクライアント端末10に通知させるようにゲームプレイ状況通知部202にゲームプレイ状況通知の実行を要求する(ステップS41)。 The game progress unit 201 of the server device 20 requests the game play status notification unit 202 to execute the game play status notification so that the client terminal 10 is notified of the play status (step S41).
 ゲームプレイ状況通知部202は、ゲーム進行部201からゲームプレイ状況通知の実行を要求されると、ログインしたユーザーに関連付けられた弟子ユーザーを図7に示すユーザー情報から取得する。そして、ゲームプレイ状況通知部202は、ログインしたユーザーに関連付けられた弟子ユーザーのプレイ状況(プレイ回数、消費スタミナ等)を、図6に示すプレイ状況情報から取得する。この際、ログイン前日の弟子ユーザーのゲームプレイ状況を取得する。さらに、ゲームプレイ状況通知部202は、ログインしたユーザーに関連付けられた弟子ユーザーに付与できる候補アイテムを、第1報酬情報記憶部226が記憶する第1報酬情報から取得する。 The game play status notification unit 202, when requested to execute the game play status notification from the game progress unit 201, acquires the disciple user associated with the logged-in user from the user information shown in FIG. Then, the game play status notification unit 202 acquires the play status (number of plays, consumption stamina, etc.) of the disciple user associated with the logged-in user from the play status information shown in FIG. At this time, the game play status of the disciple user the day before login is acquired. Furthermore, the game play status notification unit 202 acquires candidate items that can be given to the disciple user associated with the logged-in user from the first reward information stored in the first reward information storage unit 226.
 図11は、第1報酬情報の一例を示す構成図である。図11に示す第1報酬情報は、項目としてプレイ回数、候補アイテムの種類、候補アイテムの個数、コメントを有する。候補アイテムには、適合するコメントが対応付けられている。従って、報酬付与部203は、師匠ユーザーによって選択されたアイテムを弟子ユーザーに対して与えると共に、当該アイテムに対応付けられたコメントを弟子ユーザーに対して与えることができる。また、プレイ回数が多くなるにつれて豪華な報酬が与えられるように設定されている。従って、報酬付与部203は、弟子ユーザーのプレイ状況に応じて師匠ユーザーが選択できるアイテムを変更することができる。 FIG. 11 is a configuration diagram showing an example of the first reward information. The first reward information shown in FIG. 11 includes the number of plays, the types of candidate items, the number of candidate items, and comments as items. Matching comments are associated with candidate items. Therefore, the reward granting unit 203 can give the item selected by the teacher user to the disciple user and can give the disciple user a comment associated with the item. In addition, a luxurious reward is given as the number of plays increases. Therefore, the reward granting unit 203 can change the items that can be selected by the teacher user according to the play situation of the disciple user.
 その後、ゲームプレイ状況通知部202は、ログインしたユーザーに関連付けられた弟子ユーザーのゲームプレイ状況を通知する。本実施形態では、図12に示すようなプレイ状況通知画面によって通知が行われる。そのため、表示制御部204は、ゲームプレイ状況通知部202から画面表示制御の実行を要求されると、プレイ状況通知画面をクライアント端末10の画面表示部160に表示させる制御を行なう。 Thereafter, the game play status notification unit 202 notifies the game play status of the disciple user associated with the logged-in user. In the present embodiment, notification is performed by a play status notification screen as shown in FIG. Therefore, when the display control unit 204 is requested by the game play status notification unit 202 to execute screen display control, the display control unit 204 performs control to display the play status notification screen on the screen display unit 160 of the client terminal 10.
 図12は、プレイ状況通知画面の一例を示すイメージ図である。図12に示すプレイ状況通知画面560には、プレイ状況表示領域561と、アイテム選択領域562、候補アイテム563、アイテム選択ボタン564、操作ボタン565が表示されている。 FIG. 12 is an image diagram showing an example of the play status notification screen. The play status notification screen 560 shown in FIG. 12 displays a play status display area 561, an item selection area 562, candidate items 563, an item selection button 564, and operation buttons 565.
 プレイ状況表示領域561には、弟子ユーザーのランク、プレイ回数、勝利回数、敗北回数が表示されている。アイテム選択領域562には、複数の候補アイテム563が一覧表示されている。候補アイテム563には、図11に示す第1報酬情報に基づいて、選択候補となるアイテムの種類・個数、そのアイテムに対応するコメントが表示されている。 In the play status display area 561, the rank of the disciple user, the number of plays, the number of wins, and the number of defeats are displayed. In the item selection area 562, a plurality of candidate items 563 are displayed in a list. In the candidate item 563, the type and number of items that are selection candidates and comments corresponding to the items are displayed based on the first reward information shown in FIG.
 ログインしたユーザーは、プレイ状況表示領域561を見ることで、弟子ユーザーのプレイ状況を把握することができる。そして、一覧表示された複数の候補アイテム563の中から、弟子ユーザーのプレイ状況に適したアイテムをアイテム選択ボタン564によって選択する。その後、操作ボタン565を押すことによって選択した候補アイテム563を弟子ユーザーに送るアイテムとして確定させることができる。なお、弟子ユーザーに送るアイテムは複数種類であっても良い。 The logged-in user can grasp the play status of the disciple user by looking at the play status display area 561. Then, an item suitable for the play situation of the disciple user is selected from among a plurality of candidate items 563 displayed in a list by the item selection button 564. Thereafter, the candidate item 563 selected by pressing the operation button 565 can be determined as an item to be sent to the disciple user. There may be a plurality of types of items to be sent to the disciple user.
 このようにしてクライアント端末10の操作受付部150は、ログインしたユーザーから弟子ユーザーをサポートするための操作を受け付ける。クライアント端末10の要求送信部101は、操作受付部150がユーザーから受け付けた操作内容に基づき、サーバー装置20に要求を行う。 In this way, the operation reception unit 150 of the client terminal 10 receives an operation for supporting the disciple user from the logged-in user. The request transmission unit 101 of the client terminal 10 makes a request to the server device 20 based on the operation content received by the operation reception unit 150 from the user.
 次に、サーバー装置20のゲーム進行部201は、クライアント端末10から操作内容を受け付け、弟子ユーザーをサポートするための操作を受け付けたか否かを判定する(ステップS42)。 Next, the game progression unit 201 of the server device 20 receives the operation content from the client terminal 10 and determines whether or not an operation for supporting the disciple user has been received (step S42).
 次に、サーバー装置20のゲーム進行部201は、弟子ユーザーをサポートするための操作を受け付けた場合には、報酬付与部203にアイテム付与設定の実行を要求する(ステップS43)。 Next, when the game progression unit 201 of the server device 20 receives an operation for supporting the disciple user, the game progression unit 201 requests the reward granting unit 203 to execute the item grant setting (step S43).
 報酬付与部203は、ゲーム進行部201からアイテム付与設定の実行を要求されると、プレイ状況通知画面560にてユーザーが選択した候補アイテム563を弟子ユーザーに付与するアイテムに設定する。 When the game granting unit 201 requests execution of item granting settings, the reward granting unit 203 sets the candidate item 563 selected by the user on the play status notification screen 560 as an item to be granted to the disciple user.
 図5に戻り、続いてサーバー装置20のゲーム進行部201は、ログインしたユーザーに関連付けられた弟子ユーザーが所定条件を成立させたか否かを判定する(ステップS16)。 Returning to FIG. 5, the game progression unit 201 of the server device 20 subsequently determines whether or not the disciple user associated with the logged-in user has satisfied the predetermined condition (step S <b> 16).
 この所定条件とは、ログインしたユーザーに関連付けられた弟子ユーザーのランクが、第2報酬情報記憶部227が記憶する第2報酬情報に設定されたいずれかの達成ランクに到達したことである。 The predetermined condition is that the rank of the disciple user associated with the logged-in user has reached any achievement rank set in the second reward information stored in the second reward information storage unit 227.
 図13は、第2報酬情報の一例を示す構成図である。図13に示す第2報酬情報は、項目として達成ランク、アイテムの種類、アイテムの個数を有する。達成ランクが上がるにつれて豪華な報酬が与えられるように設定されている。従って、報酬付与部203は、弟子ユーザーのプレイ状況に応じて師匠ユーザーが獲得できるアイテムを変更することができる。また、弟子ユーザーのランクが卒業ランクに到達すると、師弟関係が解除されるように設定されている。すなわち、ユーザー情報記憶部223は、弟子ユーザーがゲームプレイを行って所定条件を満たしたことによって、師匠ユーザーと弟子ユーザーとの関連付けを解除する。 FIG. 13 is a configuration diagram showing an example of the second reward information. The second reward information shown in FIG. 13 includes an achievement rank, an item type, and the number of items as items. It is set so that a luxurious reward is given as the achievement rank increases. Therefore, the reward granting unit 203 can change items that can be acquired by the teacher user according to the play situation of the disciple user. In addition, when the rank of the disciple user reaches the graduation rank, the teacher-discipline relationship is set to be canceled. That is, the user information storage unit 223 cancels the association between the teacher user and the disciple user when the disciple user plays the game and satisfies a predetermined condition.
 ステップS16の処理による判定の結果、ログインしたユーザーに関連付けられた弟子ユーザーが所定条件を成立させていない場合は、後述するステップS18の処理に進む。その一方で、ログインしたユーザーに関連付けられた弟子ユーザーが所定条件を成立させた場合には、次のステップS17の処理に進む。 As a result of the determination by the process of step S16, if the disciple user associated with the logged-in user does not satisfy the predetermined condition, the process proceeds to the process of step S18 described later. On the other hand, if the disciple user associated with the logged-in user satisfies the predetermined condition, the process proceeds to the next step S17.
 次に、サーバー装置20のゲーム進行部201は、ログインしたユーザーに関連付けられた弟子ユーザーが所定条件を成立させた場合に、師匠報酬付与処理を行なう(ステップS17)。 Next, the game progression unit 201 of the server device 20 performs a teacher reward granting process when a disciple user associated with the logged-in user establishes a predetermined condition (step S17).
 図14は、本実施形態における情報処理システム1の師匠報酬付与処理を説明するフローチャートである。 FIG. 14 is a flowchart for explaining the teacher reward granting process of the information processing system 1 in the present embodiment.
 サーバー装置20のゲーム進行部201は、師匠報酬付与画面をクライアント端末10に表示させるように表示制御部204に画面表示制御の実行を要求する(ステップS51)。 The game progression unit 201 of the server device 20 requests the display control unit 204 to execute screen display control so as to display the teacher reward granting screen on the client terminal 10 (step S51).
 表示制御部204は、ゲーム進行部201から画面表示制御の実行を要求されると、図15に示すような師匠報酬付与画面をクライアント端末10の画面表示部160に表示させる制御を行なう。 The display control unit 204 controls the screen display unit 160 of the client terminal 10 to display a teacher reward granting screen as shown in FIG. 15 when the game progression unit 201 requests execution of screen display control.
 図15は、師匠報酬付与画面の一例を示すイメージ図である。図15に示す師匠報酬付与画面570には、師匠報酬説明領域571と、付与アイテム572、受取ボタン573が表示されている。 FIG. 15 is an image diagram showing an example of a master reward granting screen. The teacher reward granting screen 570 shown in FIG. 15 displays a teacher reward explanation area 571, a grant item 572, and a receiving button 573.
 ログインしたユーザーは、師匠報酬説明領域571を見ることで、弟子ユーザーのランクが図13に示す第2報酬情報に設定された達成ランクに到達したことを把握することができる。そして、受取ボタン573を押すことによって付与アイテム572を獲得することができる。 The logged-in user can grasp that the rank of the disciple user has reached the achievement rank set in the second reward information shown in FIG. 13 by looking at the teacher reward explanation area 571. Then, by pressing the receiving button 573, the granted item 572 can be acquired.
 このようにしてクライアント端末10の操作受付部150は、ログインしたユーザーから師匠報酬を受け取るための操作を受け付ける。クライアント端末10の要求送信部101は、操作受付部150がユーザーから受け付けた操作内容に基づき、サーバー装置20に要求を行う。 In this way, the operation reception unit 150 of the client terminal 10 receives an operation for receiving a teacher reward from the logged-in user. The request transmission unit 101 of the client terminal 10 makes a request to the server device 20 based on the operation content received by the operation reception unit 150 from the user.
 次に、サーバー装置20のゲーム進行部201は、クライアント端末10から操作内容を受け付け、師匠報酬を受け取るための操作を受け付けたか否かを判定する(ステップS52)。 Next, the game progression unit 201 of the server device 20 receives the operation content from the client terminal 10 and determines whether or not an operation for receiving a teacher reward has been received (step S52).
 次に、サーバー装置20のゲーム進行部201は、師匠報酬を受け取るための操作を受け付けた場合には、報酬付与部203にアイテム付与の実行を要求する(ステップS53)。 Next, when the game progression unit 201 of the server device 20 receives an operation for receiving a teacher reward, the game progression unit 201 requests the reward granting unit 203 to execute item grant (step S53).
 報酬付与部203は、ゲーム進行部201からアイテム付与の実行を要求されると、ユーザー情報記憶部223が記憶するユーザー情報の更新を行って、ログインしたユーザーの所持アイテムに付与アイテム572を追加する。 When the reward granting unit 203 is requested to execute item granting from the game progression unit 201, the reward granting unit 203 updates the user information stored in the user information storage unit 223 and adds the granted item 572 to the possessed item of the logged-in user. .
 なお、ユーザー情報記憶部223は、弟子ユーザーの所定条件成立によってアイテムが師匠ユーザーに与えられた際に、弟子ユーザーとそのアイテムとの関連付けを解除することなく、師匠ユーザーとそのアイテムを新たに関連付けてユーザー情報に記憶する。すなわち、アイテムが師匠ユーザーに与えられたことによって、弟子ユーザーが所持するそのアイテムが減ることはない。 The user information storage unit 223 newly associates the teacher user with the item without releasing the association between the apprentice user and the item when the item is given to the teacher user when the predetermined condition of the disciple user is satisfied. And store it in the user information. That is, when an item is given to the master user, the item held by the disciple user is not reduced.
 図5に戻り、続いてサーバー装置20のゲーム進行部201は、ログインしたユーザーが弟子ユーザーとなるための弟子条件を満たすか否かを判定する(ステップS18)。 Returning to FIG. 5, the game progression unit 201 of the server device 20 subsequently determines whether or not the logged-in user satisfies the disciple condition for becoming a disciple user (step S <b> 18).
 この弟子条件は、ユーザーのランクが所定値以下であることである。本実施形態では、ランク50未満である場合には、弟子ユーザーになることができる。 This discipleship condition is that the rank of the user is below a predetermined value. In the present embodiment, when the rank is less than 50, it is possible to become an apprentice user.
 そのため、ゲーム進行部201は、ユーザー情報記憶部223が記憶する図7に示すようなユーザー情報から、ログインしたユーザーに関連付けられたランクを取得する。そして、ゲーム進行部201は、その取得したユーザーに関連付けられたランクがランク50未満であるか否かを判定する。 Therefore, the game progression unit 201 acquires the rank associated with the logged-in user from the user information as shown in FIG. 7 stored in the user information storage unit 223. Then, the game progression unit 201 determines whether or not the rank associated with the acquired user is less than the rank 50.
 判定の結果、弟子条件が成立していない場合は、後述するステップS22の処理に進む。その一方で、弟子条件が成立した場合は、次のステップS19の処理に進む。 As a result of the determination, if the disciple condition is not satisfied, the process proceeds to step S22 described later. On the other hand, if the disciple condition is satisfied, the process proceeds to the next step S19.
 次に、サーバー装置20のゲーム進行部201は、弟子条件が成立した場合に、図7に示すようなユーザー情報を参照して、ログインしたユーザーが既に弟子ユーザーである否かを判定する(ステップS19)。 Next, when the discipleship condition is satisfied, the game progression unit 201 of the server device 20 refers to the user information as shown in FIG. 7 and determines whether or not the logged-in user is already a disciple user (step). S19).
 本実施形態では、ログインしたユーザーが既に弟子ユーザーである場合には、そのユーザー情報に師匠ユーザーのユーザーIDが設定されている。また、ログインしたユーザーが未だ弟子ユーザーでない場合には、そのユーザー情報に師匠ユーザーのユーザーIDが設定されていないことになる。 In this embodiment, when the logged-in user is already a disciple user, the user ID of the teacher user is set in the user information. If the logged-in user is not yet a disciple user, the user ID of the teacher user is not set in the user information.
 判定の結果、ログインしたユーザーが既に弟子ユーザーである場合は、後述するステップS21の処理に進む。その一方で、ログインしたユーザーが未だ弟子ユーザーでない場合には、次のステップS20の処理に進む。 As a result of the determination, if the logged-in user is already a disciple user, the process proceeds to step S21 described later. On the other hand, if the logged-in user is not yet an apprentice user, the process proceeds to the next step S20.
 次に、サーバー装置20のゲーム進行部201は、ログインしたユーザーが未だ弟子ユーザーでない場合に、師弟関係設定処理を行なう(ステップS20)。 Next, when the logged-in user is not yet a disciple user, the game progression unit 201 of the server device 20 performs a teacher-apprentice relationship setting process (step S20).
 図16は、本実施形態における情報処理システム1の師弟関係設定処理を説明するフローチャートである。 FIG. 16 is a flowchart for explaining the teacher-instruction relationship setting process of the information processing system 1 in the present embodiment.
 サーバー装置20のゲーム進行部201は、師匠リスト画面をクライアント端末10に表示させるように表示制御部204に画面表示制御の実行を要求する(ステップS61)。 The game progression unit 201 of the server device 20 requests the display control unit 204 to execute screen display control so that the teacher list screen is displayed on the client terminal 10 (step S61).
 表示制御部204は、ゲーム進行部201から画面表示制御の実行を要求されると、登録ユーザー情報記憶部225が記憶する登録ユーザー情報に基づいて、図17に示すような師匠リスト画面をクライアント端末10の画面表示部160に表示させる制御を行なう。 When requested to execute screen display control from the game progression unit 201, the display control unit 204 displays a teacher list screen as shown in FIG. 17 on the client terminal based on the registered user information stored in the registered user information storage unit 225. 10 is displayed on the screen display unit 160.
 図17は、師匠リスト画面の一例を示すイメージ図である。図17に示す師匠リスト画面580には、師匠選択説明領域581と、師匠選択領域582と、師匠候補ユーザー583と、師匠選択ボタン584と、決定ボタン585と、師匠ユーザーを選択しないための操作ボタン586が表示されている。 FIG. 17 is an image diagram showing an example of a teacher list screen. The teacher list screen 580 shown in FIG. 17 includes a teacher selection explanation area 581, a teacher selection area 582, a teacher candidate user 583, a teacher selection button 584, a decision button 585, and an operation button for not selecting a teacher user. 586 is displayed.
 ログインしたユーザーは、一覧表示された複数の師匠候補ユーザー583の中から、希望の師匠ユーザーを選択ボタン584によって選択する。なお、師匠候補ユーザー583は、登録ユーザー情報において師弟登録されたユーザーである。その後、決定ボタン585を押すことによって選択した師匠候補ユーザー583を確定させることができる。また、操作ボタン586を押すことによって、師匠ユーザーを選択しないことも可能である。 The logged-in user selects a desired teacher user from among the plurality of teacher candidate users 583 displayed in a list by using the selection button 584. The master candidate user 583 is a user who is registered as a teacher in the registered user information. Thereafter, the selected teacher candidate user 583 can be confirmed by pressing the enter button 585. It is also possible not to select the teacher user by pressing the operation button 586.
 このようにしてクライアント端末10の操作受付部150は、ログインしたユーザーから師匠ユーザーを選択するための操作又は師匠ユーザーを選択しないための操作を受け付ける。クライアント端末10の要求送信部101は、操作受付部150がユーザーから受け付けた操作内容に基づき、サーバー装置20に要求を行う。 In this way, the operation reception unit 150 of the client terminal 10 receives an operation for selecting a teacher user from a logged-in user or an operation for not selecting a teacher user. The request transmission unit 101 of the client terminal 10 makes a request to the server device 20 based on the operation content received by the operation reception unit 150 from the user.
 次に、サーバー装置20のゲーム進行部201は、クライアント端末10から操作内容を受け付け、師匠ユーザーを選択するための操作又は師匠ユーザーを選択しないための操作を受け付けたか否かを判定する(ステップS62)。 Next, the game progress unit 201 of the server device 20 receives the operation content from the client terminal 10, and determines whether or not an operation for selecting a teacher user or an operation for not selecting a teacher user has been received (step S62). ).
 師匠ユーザーを選択するための操作が受け付けられた場合には、次のステップS63の処理に進み、師匠ユーザーを選択しないための操作が受け付けられた場合には、この処理を終了する。 If an operation for selecting a teacher user is accepted, the process proceeds to the next step S63, and if an operation for not selecting a teacher user is accepted, the process is terminated.
 次に、サーバー装置20のゲーム進行部201は、師匠ユーザーを選択するための操作を受け付けた場合には、ユーザー情報記憶部223が記憶するユーザー情報の更新を行ない、ログインしたユーザーと自らが選択した師匠ユーザーとを関連付けることによって師弟関係の設定を行なう(ステップS63)。 Next, when the game progress unit 201 of the server device 20 accepts an operation for selecting a teacher user, the game information updating unit 201 updates the user information stored in the user information storage unit 223 and selects the logged-in user and himself / herself. The relation between the teacher and the student is set by associating with the master user who has performed (step S63).
 図5に戻り、サーバー装置20のゲーム進行部201は、前述したステップS19の処理によってログインしたユーザーが既に弟子ユーザーであると判定された場合に、弟子報酬付与処理を行なう(ステップS21)。 Returning to FIG. 5, the game progression unit 201 of the server device 20 performs a disciple reward awarding process when it is determined that the logged-in user is already a disciple user by the process of step S19 described above (step S21).
 図18は、本実施形態における情報処理システム1の弟子報酬付与処理を説明するフローチャートである。 FIG. 18 is a flowchart illustrating the disciple reward awarding process of the information processing system 1 in the present embodiment.
 サーバー装置20のゲーム進行部201は、弟子報酬付与画面をクライアント端末10に表示させるように表示制御部204に画面表示制御の実行を要求する(ステップS71)。 The game progress unit 201 of the server device 20 requests the display control unit 204 to execute screen display control so that the disciple reward grant screen is displayed on the client terminal 10 (step S71).
 表示制御部204は、ゲーム進行部201から画面表示制御の実行を要求されると、図19に示すような弟子報酬付与画面をクライアント端末10の画面表示部160に表示させる制御を行なう。 When the game progression unit 201 requests execution of screen display control, the display control unit 204 performs control to display a disciple reward grant screen as shown in FIG. 19 on the screen display unit 160 of the client terminal 10.
 図19は、弟子報酬付与画面の一例を示すイメージ図である。図19に示す弟子報酬付与画面590には、師匠コメント表示領域591と、付与アイテム592、受取ボタン593が表示されている。 FIG. 19 is an image diagram showing an example of an apprentice reward granting screen. On the apprentice reward granting screen 590 shown in FIG. 19, a teacher comment display area 591, a grant item 592, and a receiving button 593 are displayed.
 ログインしたユーザーは、師匠コメント表示領域591を見ることで、師匠ユーザーからのサポートを得ることができ、付与アイテムの利用方法を把握することができる。そして、受取ボタン593を押すことによって、自分のプレイ状況に適した付与アイテム592(つまり、師匠ユーザーが弟子ユーザーのプレイ状況を見て、弟子ユーザーに付与するアイテムに設定した付与アイテム)を獲得することができる。 The logged-in user can obtain support from the teacher user by viewing the master comment display area 591 and can grasp the usage method of the granted item. Then, by pressing a receiving button 593, a grant item 592 (that is, a grant item set as an item to be given to the disciple user by the teacher user looking at the disciple user's play status) is acquired. be able to.
 このようにしてクライアント端末10の操作受付部150は、ログインしたユーザーから弟子報酬を受け取るための操作を受け付ける。クライアント端末10の要求送信部101は、操作受付部150がユーザーから受け付けた操作内容に基づき、サーバー装置20に要求を行う。 In this way, the operation reception unit 150 of the client terminal 10 receives an operation for receiving a disciple reward from the logged-in user. The request transmission unit 101 of the client terminal 10 makes a request to the server device 20 based on the operation content received by the operation reception unit 150 from the user.
 次に、サーバー装置20のゲーム進行部201は、クライアント端末10から操作内容を受け付け、弟子報酬を受け取るための操作を受け付けたか否かを判定する(ステップS72)。 Next, the game progression unit 201 of the server device 20 receives the operation content from the client terminal 10 and determines whether or not an operation for receiving an apprentice reward has been received (step S72).
 次に、サーバー装置20のゲーム進行部201は、弟子匠報酬を受け取るための操作を受け付けた場合には、報酬付与部203にアイテム付与の実行を要求する(ステップS73)。 Next, when the game progression unit 201 of the server device 20 receives an operation for receiving a discipleship reward, it requests the reward granting unit 203 to execute item grant (step S73).
 報酬付与部203は、ゲーム進行部201からアイテム付与の実行を要求されると、ユーザー情報記憶部223が記憶するユーザー情報の更新を行って、ログインしたユーザーの所持アイテムに付与アイテム592を追加する。 When the game granting unit 201 requests execution of item grant, the reward granting unit 203 updates the user information stored in the user information storage unit 223 and adds the grant item 592 to the possessed item of the logged-in user. .
 なお、ユーザー情報記憶部223は、師匠ユーザーによって選択されたアイテムが弟子ユーザーに与えられた際に、師匠ユーザーとそのアイテムとの関連付けを解除することなく、弟子ユーザーとそのアイテムを新たに関連付けてユーザー情報に記憶する。すなわち、アイテムが弟子ユーザーに与えられたことによって、師匠ユーザーが所持するそのアイテムが減ることはない。 In addition, when the item selected by the teacher user is given to the disciple user, the user information storage unit 223 newly associates the disciple user with the item without releasing the association between the master user and the item. Store in user information. That is, when an item is given to a disciple user, the item possessed by the master user is not reduced.
 図5に戻り、サーバー装置20のゲーム進行部201は、対戦ゲームを行なうための初期画面をクライアント端末10に表示させるように表示制御部204に画面表示制御の実行を要求する(ステップS22)。 Returning to FIG. 5, the game progression unit 201 of the server device 20 requests the display control unit 204 to execute screen display control so that the initial screen for playing the battle game is displayed on the client terminal 10 (step S <b> 22).
 表示制御部204は、ゲーム進行部201から画面表示制御の実行を要求されると、対戦ゲームを行なうための初期画面をクライアント端末10の画面表示部160に表示させる制御を行なう。 The display control unit 204 controls the screen display unit 160 of the client terminal 10 to display an initial screen for playing a battle game when the game progression unit 201 requests execution of screen display control.
<まとめ>
 以上のとおり、本実施形態に係る情報処理システム1によれば、師匠ユーザーはで弟子ユーザーのゲームプレイ状況を見ながらアイテムを与えることでサポートを行ない、弟子ユーザーは師匠ユーザーからのサポートを受けながらゲームプレイ行なうことによって、ユーザー間の連帯感を高め、ゲームプレイの継続性を保つことができるようになる。
<Summary>
As described above, according to the information processing system 1 according to the present embodiment, the master user provides support while giving an item while watching the game play situation of the disciple user, and the disciple user receives support from the master user. By playing the game, it is possible to increase the sense of solidarity among the users and maintain the continuity of the game play.
[その他の実施形態]
 前述の実施形態は、本発明の理解を容易にするためのものであり、本発明を限定して解釈するためのものではない。本発明は、その趣旨を逸脱することなく、変更、改良され得ると共に、本発明にはその等価物も含まれる。特に、以下に述べる実施形態であっても、本発明に含まれるものである。
[Other Embodiments]
The above-described embodiments are for facilitating understanding of the present invention, and are not intended to limit the present invention. The present invention can be changed and improved without departing from the gist thereof, and the present invention includes equivalents thereof. In particular, the embodiments described below are also included in the present invention.
<師匠条件>
 前述の実施形態では、ランク50以上であることを師匠条件の例として説明したが、本発明はこれに限定されるものではない。例えば、ランク30以上であることを師匠条件としてよいし、ランク60以上であることを師匠条件としてよい。また例えば、師匠条件を無くしてもよい。この場合は、だれでも師匠ユーザーになれることになる。さらに、師匠となってもよいことをユーザーが登録していることを師匠条件の一つとしてもよい。また、ユーザーに対して、弟子となるユーザーから師匠申請がされたことを師匠条件の一つとしてもよい。
<Master conditions>
In the above-described embodiment, the rank 50 or more has been described as an example of the teacher condition, but the present invention is not limited to this. For example, it is good as a teacher condition that it is rank 30 or more, and it is good as a teacher condition that it is rank 60 or more. Further, for example, the master condition may be eliminated. In this case, anyone can become a teacher user. Furthermore, it is good also as one of the teacher conditions that the user has registered that it may become a teacher. In addition, one of the conditions for the teacher may be that the user has applied for a master from a user who is a disciple.
<弟子ユーザーの人数>
 前述の実施形態では、師匠ユーザーが1名の弟子ユーザーをサポートする場合を例に挙げて説明したが、本発明はこれに限定されるものではない。例えば、師匠ユーザーが2名以上の弟子ユーザーをサポートしてもよい。
<Number of disciples users>
In the above-described embodiment, the case where the teacher user supports one apprentice user has been described as an example, but the present invention is not limited to this. For example, a teacher user may support two or more apprentice users.
<師弟関係を解除>
 前述の実施形態では、弟子ユーザーのランクが卒業ランクに到達することを所定条件として、師匠ユーザーと弟子ユーザーとの関連付けを解除する場合を説明したが、本発明はこれに限定されるものではない。
<Cancellation of the discipline>
In the above-described embodiment, the case where the association between the teacher user and the disciple user is canceled on the condition that the rank of the disciple user reaches the graduation rank is described, but the present invention is not limited to this. .
 例えば、師匠ユーザーが所定日数ログインしていないことを所定条件としてもよい。そして、師匠ユーザーのログイン日時に基づき、この所定条件が成立したと判定されたときに、弟子ユーザーが師弟関係を解除する操作を行なえるようにしても良い。また、この所定条件が成立したと判定されたときに、弟子ユーザーの操作によらず、自動的に師弟関係を解除してもよい。なお、最終ログイン日時が一定以上となった師匠ユーザー及び弟子ユーザーに対して、プレイを促すためのプッシュ通知やメール送信を行ってもよい。 For example, the predetermined condition may be that the teacher user has not logged in for a predetermined number of days. Then, when it is determined that the predetermined condition is satisfied based on the login date and time of the master user, the disciple user may be able to perform an operation of canceling the master-student relationship. In addition, when it is determined that the predetermined condition is satisfied, the teacher-teacher relationship may be automatically canceled regardless of the operation of the disciple user. In addition, you may perform the push notification and mail transmission for encouraging play with respect to the teacher user and disciple user whose last login date became more than fixed.
 また例えば、師匠ユーザーがログインしていても、所定日数ゲームプレイを行なっていないことを所定条件としてもよい。そして、師匠ユーザーのプレイ回数に基づき、この所定条件が成立したと判定されたときに、弟子ユーザーが師弟関係を解除する操作を行なえるようにしてもよい。また、この所定条件が成立したと判定されたときに、弟子ユーザーの操作によらず、自動的に師弟関係を解除してもよい。その他にも、師匠ユーザーまたは弟子ユーザーから師弟解除の指示があった場合は、師弟関係を解除してもよい。 For example, even if the teacher user is logged in, the predetermined condition may be that the game play is not performed for a predetermined number of days. Then, when it is determined that the predetermined condition is satisfied based on the number of times the teacher user plays, the disciple user may be able to perform an operation of canceling the teacher-apprentice relationship. In addition, when it is determined that the predetermined condition is satisfied, the teacher-teacher relationship may be automatically canceled regardless of the operation of the disciple user. In addition, when there is an instruction to cancel the teacher / student from the teacher user or the disciple user, the teacher / sister relationship may be canceled.
<フレンドユーザー>
 前述の実施形態では、ユーザー情報記憶部223は、弟子ユーザーとの関連付けを解除された師匠ユーザーを、その弟子ユーザーのフレンドユーザーとして関連付けてもよい。この際、元師匠ユーザー又は元弟子ユーザーがフレンド申請を行なうことによってフレンドユーザーとして関連付けてもよいし、自動的にフレンドユーザーとして関連付けてもよい。
<Friend user>
In the above-described embodiment, the user information storage unit 223 may associate the teacher user who has been disassociated from the apprentice user as the friend user of the apprentice user. At this time, the former teacher user or the former apprentice user may associate as a friend user by making a friend application, or may automatically associate as a friend user.
<報酬>
 前述の実施形態では、報酬の一例としてのアイテムについて説明したが、本発明はこれに限定されるものではない。報酬は、キャラクターやポイント等のゲームコンテンツや、スキル、属性等であってもよい。
<Reward>
In the above-described embodiment, an item as an example of reward has been described, but the present invention is not limited to this. The reward may be game content such as characters or points, skills, attributes, or the like.
 また前述の実施形態では、弟子ユーザーに与えるアイテムを師匠ユーザーが選択したとしても、師匠ユーザーの所持するアイテムが減らない場合を例に挙げて説明したが、本発明はこれに限定されるものではない。例えば、師匠ユーザーが所持するアイテムの中から弟子ユーザーに付与するアイテムを選択させ、その選択されたアイテムを師匠ユーザーの所持するアイテムから減らしてもよい。これにより、師匠ユーザーが弟子ユーザーの成長をより実感することができ、ユーザー間の連帯感を高めることができる。 Further, in the above-described embodiment, even when the teacher user selects an item to be given to the disciple user, the case where the item possessed by the teacher user is not reduced has been described as an example, but the present invention is not limited to this. Absent. For example, an item to be given to the disciple user may be selected from the items possessed by the teacher user, and the selected item may be reduced from the items possessed by the teacher user. Thereby, the master user can feel the growth of the disciple user more, and the solidarity among users can be enhanced.
 また前述の実施形態では、弟子ユーザーが所定条件を満たすことで師匠ユーザーにアイテムが付与されたとしても、弟子ユーザーの所持するアイテムが減らない場合を例に挙げて説明したが、本発明はこれに限定されるものではない。例えば、弟子ユーザーが所持するアイテムの中から師匠ユーザーに付与するアイテムを選択させ、その選択されたアイテムを弟子ユーザーの所持するアイテムから減らしてもよい。これにより、弟子ユーザーは師匠ユーザーに対して感謝の気持ちをより伝えることができ、ユーザー間の連帯感を高めることができる。 Further, in the above-described embodiment, the case where the apprentice user possesses the predetermined condition and the item that the apprentice user possesses does not decrease is described as an example even though the item is given to the master user. It is not limited to. For example, an item to be given to the teacher user may be selected from items possessed by the disciple user, and the selected item may be reduced from items possessed by the disciple user. Thereby, the disciple user can convey a feeling of gratitude to the teacher user more, and the sense of solidarity among the users can be enhanced.
 また前述の実施形態では、弟子ユーザーのプレイ回数が多くなるにつれて豪華な報酬が与えられるように設定されていることを例に挙げて説明したが、本発明はこれに限定されるものではない。例えば、弟子ユーザーのプレイ回数が多くなるにつれて、報酬となるアイテムの数や種類を減らしてもよい。これにより、弟子ユーザーのプレイ回数が少ない場合であっても、その後のプレイを促すことができる。また、弟子ユーザーのプレイ回数以外を基準として、報酬となるアイテムの数や種類を変化させてもよい。例えば、消費スタミナ、クリア回数などを基準としてもよい。 In the above-described embodiment, the example is described in which it is set so that a gorgeous reward is given as the number of times the disciple's user plays, but the present invention is not limited to this. For example, as the number of times the disciple's user plays increases, the number and types of items that serve as rewards may be reduced. Thereby, even if it is a case where the number of plays of a disciple user is small, subsequent play can be urged. Further, the number and types of items that are rewards may be changed based on other than the number of times the disciple user plays. For example, consumption stamina, number of clears, etc. may be used as a reference.
<卒業ランクに到達した元弟子ユーザー>
 前述の実施形態では、弟子ユーザーのランクが卒業ランクに到達することで師弟関係が解除された元弟子ユーザーのキャラクター画像をコレクションできるようにしてもよい。また、元弟子ユーザーのキャラクター画像を卒業アルバムのようにして閲覧できるようにしてもよい。
<Former disciple users who have reached graduation rank>
In the above-described embodiment, the character images of the former apprentice users who have been released from the discipleship relationship by reaching the graduation rank may be collected. Further, the character image of the former apprentice user may be viewed like a graduation album.
1 情報処理システム、10 クライアント端末、20 サーバー装置、50 コンピューター、51 CPU、52 RAM、53 ROM、54 通信インタフェース、55 入力装置、56 表示装置、57 外部インタフェース、58 HDD、100 クライアント制御部、101 要求送信部、102 応答受信部120 クライアント記憶部、140 クライアント通信部、150 操作受付部、160 画面表示部、200 サーバー制御部、201 ゲーム進行部、202 ゲームプレイ状況通知部、203 報酬付与部、204 表示制御部、220 サーバー記憶部、221 キャラクター情報記憶部、222 アイテム情報記憶部、223 ユーザー情報記憶部、224 プレイ状況情報記憶部、225 登録ユーザー情報記憶部、226 第1報酬情報記憶部、227 第2報酬情報記憶部、240 サーバー通信部、550 師匠登録画面、551 師匠登録説明領域、552 操作ボタン、553 操作ボタン、560 プレイ状況通知画面、561 プレイ状況表示領域、562 アイテム選択領域、563 候補アイテム、564 アイテム選択ボタン、565 操作ボタン、570 師匠報酬付与画面、571 師匠報酬説明領域、572 付与アイテム、573 受取ボタン、580 師匠リスト画面、581 師匠選択説明領域、582 師匠選択領域、583 師匠候補ユーザー、584 師匠選択ボタン、585 決定ボタン、586 操作ボタン、590 弟子報酬付与画面、591 師匠コメント表示領域、592 付与アイテム、593 受取ボタン、B バスライン、N ネットワーク 1 information processing system, 10 client terminal, 20 server device, 50 computer, 51 CPU, 52 RAM, 53 ROM, 54 communication interface, 55 input device, 56 display device, 57 external interface, 58 HDD, 100 client control unit, 101 Request transmission unit, 102 Response reception unit 120 Client storage unit, 140 Client communication unit, 150 Operation reception unit, 160 Screen display unit, 200 Server control unit, 201 Game progress unit, 202 Game play status notification unit, 203 Reward grant unit, 204 Display control unit, 220 Server storage unit, 221 Character information storage unit, 222 Item information storage unit, 223 User information storage unit, 224 Play status information storage unit, 225 Registration user -Information storage unit, 226, first reward information storage unit, 227, second reward information storage unit, 240 server communication unit, 550 teacher registration screen, 551 teacher registration explanation area, 552 operation buttons, 553 operation buttons, 560 play status notification screen , 561 Play status display area, 562 Item selection area, 563 Candidate item, 564 Item selection button, 565 Operation button, 570 Master reward reward screen, 571 Master reward explanation area, 572 Grant item, 573 Receive button, 580 Master list screen, 581 Master selection explanation area, 582 Master selection area, 583 Master candidate user, 584 Master selection button, 585 decision button, 586 operation button, 590 apprentice reward granting screen, 591 master comment display area, 592 grant item , 593 receive button, B bus line, N network

Claims (8)

  1.  ユーザーをサポートするサポートユーザーを前記ユーザーに関連付けて記憶するユーザー情報記憶部と、
     前記ユーザー及び前記サポートユーザーに与えることのできる報酬を記憶する報酬情報記憶部と、
     ユーザーのゲームプレイ状況を前記ユーザーに関連付けられたサポートユーザーに通知するゲームプレイ状況通知部と、
     通知された前記サポートユーザーが前記ユーザーの前記ゲームプレイ状況に適した報酬を複数種類の報酬の中から選択するゲーム操作を行うことによって、前記サポートユーザーによって選択された前記報酬を前記ユーザーに与え、且つ、前記報酬を与えられた前記ユーザーがゲームプレイを行って所定条件を満たしたことによって、前記サポートユーザーのサポートに対する報酬を前記サポートユーザーに与える報酬付与部と、
     を備える情報処理装置。
    A user information storage unit for storing a support user supporting the user in association with the user;
    A reward information storage unit for storing a reward that can be given to the user and the support user;
    A game play status notification unit for notifying a support user associated with the user of the game play status of the user;
    The notified support user gives the user the reward selected by the support user by performing a game operation to select a reward suitable for the game play situation of the user from a plurality of types of rewards, And a reward granting unit that gives a reward for the support of the support user to the support user when the user who has been given the reward performs a game play and satisfies a predetermined condition;
    An information processing apparatus comprising:
  2.  請求項1に記載の情報処理装置であって、
     前記ユーザー情報記憶部は、
     前記ユーザー及び前記サポートユーザーがそれぞれ所持するゲームコンテンツを各ユーザーに関連付けて記憶しており、
     前記サポートユーザーの選択によって前記報酬としてゲームコンテンツが前記ユーザーに与えられた場合に、前記サポートユーザーのゲームコンテンツを消費することなく、前記ユーザーと前記ゲームコンテンツを新たに関連付けて記憶し、且つ、
     前記ユーザーのゲームプレイで前記所定条件が満されたことによって前記報酬としてゲームコンテンツが前記サポートユーザーに与えられた場合に、前記ユーザーのゲームコンテンツを消費することなく、前記サポートユーザーと前記ゲームコンテンツを新たに関連付けて記憶する、
     ことを特徴とする情報処理装置。
    The information processing apparatus according to claim 1,
    The user information storage unit
    The game content possessed by each of the user and the support user is stored in association with each user,
    When game content is given to the user as the reward by the support user's selection, the user and the game content are newly associated and stored without consuming the game content of the support user; and
    When the game content is given to the support user as the reward when the predetermined condition is satisfied in the user's game play, the support user and the game content are not consumed without consuming the user's game content. Newly associated and memorized,
    An information processing apparatus characterized by that.
  3.  請求項1又は請求項2に記載の情報処理装置であって、
     前記ユーザー情報記憶部は、前記ユーザーがゲームプレイを行って前記所定条件を満たしたことによって、前記サポートユーザーと前記ユーザーとの関連付けを解除する、
     ことを特徴とする情報処理装置。
    The information processing apparatus according to claim 1 or 2,
    The user information storage unit cancels the association between the support user and the user when the user performs a game play and satisfies the predetermined condition.
    An information processing apparatus characterized by that.
  4.  請求項3に記載の情報処理装置であって、
     前記ユーザー情報記憶部は、前記ユーザーとの関連付けを解除された前記サポートユーザーを、前記ユーザーのフレンドユーザーとして関連付ける、
     ことを特徴とする情報処理装置。
    The information processing apparatus according to claim 3,
    The user information storage unit associates the support user released from the association with the user as a friend user of the user.
    An information processing apparatus characterized by that.
  5.  請求項4に記載の情報処理装置であって、
     前記ユーザーが前記フレンドユーザーのキャラクターを用いてプレイできるようにゲームの進行を制御するゲーム進行部と、
     を備えたことを特徴とする情報処理装置。
    The information processing apparatus according to claim 4,
    A game progress unit for controlling the progress of the game so that the user can play using the character of the friend user;
    An information processing apparatus comprising:
  6.  請求項1乃至請求項5のいずれか1項に記載の情報処理装置であって、
     前記報酬付与部は、前記ユーザーの前記ゲームプレイ状況に応じて、前記サポートユーザーが選択できる前記報酬を変更する、
     ことを特徴とする情報処理装置。
    An information processing apparatus according to any one of claims 1 to 5,
    The reward granting unit changes the reward that can be selected by the support user according to the game play situation of the user.
    An information processing apparatus characterized by that.
  7.  請求項1乃至請求項6のいずれか1項に記載の情報処理装置であって、
     前記報酬付与部は、前記サポートユーザーによって選択された前記報酬を前記ユーザーに対して与えると共に、当該報酬に対応付けられたコメントを前記ユーザーに対して与える、
     ことを特徴とする情報処理装置。
    An information processing apparatus according to any one of claims 1 to 6,
    The reward granting unit gives the user the reward selected by the support user, and gives the user a comment associated with the reward,
    An information processing apparatus characterized by that.
  8.  コンピューターを、
     ユーザーをサポートするサポートユーザーを前記ユーザーに関連付けて記憶するユーザー情報記憶手段、
     前記ユーザー及び前記サポートユーザーに与えることのできる報酬を記憶する報酬情報記憶手段、
     ユーザーのゲームプレイ状況を前記ユーザーに関連付けられたサポートユーザーに通知するゲームプレイ状況通知手段、
     通知された前記サポートユーザーが前記ユーザーの前記ゲームプレイ状況に適した報酬を複数種類の報酬の中から選択するゲーム操作を行うことによって、前記サポートユーザーによって選択された前記報酬を前記ユーザーに与え、且つ、前記報酬を与えられた前記ユーザーがゲームプレイを行って所定条件を満たしたことによって、前記サポートユーザーのサポートに対する報酬を前記サポートユーザーに与える報酬付与手段、
     として機能させるためのプログラム。
    Computer
    User information storage means for storing a support user supporting the user in association with the user;
    Reward information storage means for storing a reward that can be given to the user and the support user;
    Game play status notifying means for notifying a support user associated with the user of the game play status of the user;
    The notified support user gives the user the reward selected by the support user by performing a game operation to select a reward suitable for the game play situation of the user from a plurality of types of rewards, And a reward giving means for giving the support user a reward for the support of the support user when the user who is given the reward performs a game play and satisfies a predetermined condition,
    Program to function as.
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