WO2017135006A1 - Dispositif et programme de traitement d'informations - Google Patents

Dispositif et programme de traitement d'informations Download PDF

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Publication number
WO2017135006A1
WO2017135006A1 PCT/JP2017/000895 JP2017000895W WO2017135006A1 WO 2017135006 A1 WO2017135006 A1 WO 2017135006A1 JP 2017000895 W JP2017000895 W JP 2017000895W WO 2017135006 A1 WO2017135006 A1 WO 2017135006A1
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WO
WIPO (PCT)
Prior art keywords
user
reward
support
game
unit
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Application number
PCT/JP2017/000895
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English (en)
Japanese (ja)
Inventor
亮作 野口
純 松永
友盛 柴尾
浅野 靖子
悠輔 宮原
Original Assignee
株式会社セガゲームス
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Application filed by 株式会社セガゲームス filed Critical 株式会社セガゲームス
Publication of WO2017135006A1 publication Critical patent/WO2017135006A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal

Definitions

  • the present invention relates to an information processing apparatus and a program.
  • Patent Document 1 An information processing apparatus that executes information processing related to a game in which a character possessed by another user participates is known as an assistant of the character possessed by the user (for example, Patent Document 1).
  • the main invention of the present invention to solve the above problems is A user information storage unit for storing a support user supporting the user in association with the user; A reward information storage unit for storing a reward that can be given to the user and the support user; A game play status notification unit for notifying a support user associated with the user of the game play status of the user; The notified support user gives the user the reward selected by the support user by performing a game operation to select a reward suitable for the game play situation of the user from a plurality of types of rewards, And a reward granting unit that gives a reward for the support of the support user to the support user when the user who has been given the reward performs a game play and satisfies a predetermined condition; Is an information processing apparatus.
  • a support user provides support by giving a reward while watching the game play situation of the user, and the user plays a game while receiving support from the support user, thereby solidarity between users. It is possible to increase the feeling and maintain the continuity of the game play.
  • the user information storage unit The user information storage unit The game content possessed by each of the user and the support user is stored in association with each user, When game content is given to the user as the reward by the support user's selection, the user and the game content are newly associated and stored without consuming the game content of the support user; and When the game content is given to the support user as the reward when the predetermined condition is satisfied in the user's game play, the support user and the game content are not consumed without consuming the user's game content. It is desirable to newly associate and store. Thereby, even if game content is given to the user as a reward, the game content of the support user is not consumed (decreased), so the support user can easily support the user. Further, even if game content is given as a reward to the support user, the user's game content is not consumed (decreased), so that the user can easily play the game.
  • the user information storage unit may release the association between the support user and the user when the user has played the game and satisfies the predetermined condition. Thereby, if it is a user who satisfy
  • the user information storage unit may associate the support user, which has been disassociated with the user, as a friend user of the user. Thereby, even if the association as a support user is canceled, the association is maintained as a friend user, so that a sense of solidarity among users can be enhanced.
  • the reward granting unit changes the reward that can be selected by the support user according to the game play situation of the user. Therefore, since it becomes possible to select a reward according to the game play situation of the user, the support user can perform more appropriate support.
  • the reward granting unit provides the user with the reward selected by the support user and also provides the user with a comment associated with the reward. Thereby, the support user can perform more appropriate support by giving the comment about the reward further to the user.
  • the computer User information storage means for storing a support user supporting the user in association with the user; Reward information storage means for storing a reward that can be given to the user and the support user; Game play status notifying means for notifying the support user associated with the user of the game play status of the user; The notified support user gives the user the reward selected by the support user by performing a game operation to select a reward suitable for the game play situation of the user from a plurality of types of rewards, And a reward giving means for giving the support user a reward for the support of the support user when the user who is given the reward performs a game play and satisfies a predetermined condition, It is a program to make it function as. As a result, it is possible to increase the sense of solidarity among users and maintain the continuity of game play.
  • the present invention can be widely applied to an information processing apparatus, a program, an information processing system, and the like that employ a game that can enhance a sense of solidarity among users.
  • FIG. 1 is a configuration diagram illustrating an example of an information processing system 1 according to the present embodiment. As shown in FIG. 1, in the information processing system 1 according to this embodiment, one or more client terminals 10 and a server device 20 are connected via a network N.
  • the client terminal 10 is a terminal device such as a PC, a smartphone, or a tablet that is operated by a user, or a terminal device such as a home or business dedicated game device.
  • the server device 20 performs management and control of the game performed by the user at the client terminal 10, charging processing in the game, and the like.
  • the network N is the Internet or the like, and includes mobile radio base stations.
  • the present invention can be applied to a single game device by separately providing a mechanism for performing billing processing in a game in addition to the client-server type information processing system 1 shown in FIG.
  • the information processing system 1 in FIG. 1 is an example, and it goes without saying that there are various system configuration examples depending on the application and purpose.
  • the server device 20 of FIG. 1 may be configured to be distributed among a plurality of computers.
  • FIG. 2 is a hardware configuration diagram illustrating an example of the computer 50 according to the present embodiment.
  • the client terminal 10 and the server device 20 according to the present embodiment are realized by, for example, a computer 50 having a hardware configuration illustrated in FIG.
  • the computer 50 is an example of an information processing apparatus.
  • the computer 50 includes a CPU 51, a RAM 52, a ROM 53, a communication interface 54, an input device 55, a display device 56, an external interface 57, an HDD 58, and the like. Has been.
  • the input device 55 and the display device 56 may be connected and used when necessary.
  • the CPU 51 is an arithmetic unit that realizes control and functions of the entire computer by reading a program and data from a storage device such as the ROM 53 and the HDD 58 onto the RAM 52 and executing various processes based on the read program and data.
  • the RAM 52 is an example of a volatile semiconductor memory (storage device) for temporarily storing programs and data, and is also used as a work area when the CPU 51 executes various processes.
  • the ROM 53 is an example of a nonvolatile semiconductor memory (storage device) that can retain programs and data even when the power is turned off.
  • the ROM 53 stores programs and data such as BIOS, OS settings, and network settings that are executed when the computer 50 is started up.
  • the communication interface 54 is an interface for connecting the computer 50 to the network N. Thus, the computer 50 can perform data communication via the communication interface 54.
  • the input device 55 is a device used by a user or administrator to input various signals.
  • the input device 55 is an operation device such as a touch panel, operation keys and buttons, a keyboard, and a mouse.
  • the display device 56 is a device for displaying various information on the screen to the user or the administrator.
  • the display device 56 is a display such as a liquid crystal or an organic EL, for example.
  • the external interface 57 is an interface for connecting to an external device so that data communication is possible. Thereby, the computer 50 can read and / or write the recording medium via the external interface 57.
  • the external device is a recording medium such as a flexible disk, a CD, a DVD, an SD memory card, and a USB memory.
  • the HDD 58 is an example of a nonvolatile storage device that stores programs and data.
  • the stored programs and data include an OS that is basic software for controlling the entire computer, and applications that provide various functions on the OS.
  • a drive device using a flash memory as a storage medium for example, a solid state drive: SSD may be used.
  • the client terminal 10 and the server device 20 according to the present embodiment can implement various processes as described later by executing a program on the computer 50 having the hardware configuration described above.
  • FIG. 3 is a functional block diagram illustrating an example of the server device 20 according to the present embodiment.
  • the server device 20 according to the present embodiment is realized by, for example, functional blocks illustrated in FIG.
  • the server device 20 implements a server control unit 200, a server storage unit 220, and a server communication unit 240 by executing a program.
  • the server control unit 200 has a function of executing processing related to a battle game, which will be described later.
  • the server control unit 200 includes a game progress unit 201, a game play status notification unit 202, a reward grant unit 203, and a display control unit 204.
  • the game progress unit 201 controls the progress of the battle game so that the user can play a game using his / her character or another character based on the game operation received by the client terminal 10 from the user.
  • the game play status notification unit 202 notifies the support user associated with the user of the game play status of the user. For example, when a support user logs in, the game play status of the user associated with the support user is notified.
  • the reward granting unit 203 is selected by the support user selecting a reward suitable for the notified game play status. Reward the user.
  • the reward granting unit 203 gives a reward for support to the support user when the user who is given the reward performs a game play and satisfies a predetermined condition.
  • the display control unit 204 controls the screen display of the client terminal 10 in accordance with the progress of the battle game by the game progression unit 201.
  • the server storage unit 220 has a function of storing information related to the battle game.
  • the server storage unit 220 includes a character information storage unit 221, an item information storage unit 222, a user information storage unit 223, a play situation information 224, a registered user information storage unit 225, a first reward information storage unit 226, and second reward information.
  • a storage unit 227 is included.
  • the character information storage unit 221 stores character information related to characters.
  • the character information stored in the character information storage unit 221 includes characters and enemy characters that can be used by the user in the battle game.
  • the item information storage unit 222 stores item information related to items as an example of reward.
  • the item information stored in the item information storage unit 222 includes items that each user can possess. It is also possible to set a rarity indicating a rarity for each item.
  • the user information storage unit 223 stores user information related to the user.
  • the user information stored in the user information storage unit 223 includes each user's teacher user and apprentice user, and characters, items, and points that are game contents possessed by each user.
  • the play status information storage unit 224 stores play status information related to the game play status.
  • the play situation information stored in the play situation information storage unit 224 includes a play situation for each user for a predetermined period.
  • the registered user information storage unit 225 stores registered user information related to users registered as teachers.
  • the registered user information stored in the registered user information storage unit 225 includes each user registered as a teacher user.
  • the first reward information storage unit 226 stores first reward information related to one or more rewards given to the platform user.
  • the first reward information stored in the first reward information storage unit 226 includes a reward from the teacher user for the continuous play and a comment associated with the reward.
  • the second reward information storage unit 227 stores second reward information related to one or more rewards given to the teacher user.
  • the second reward information stored in the second reward information storage unit 227 includes a reward that is a gratitude from the demander user for support.
  • the server communication unit 240 has a function of communicating with the client terminal 10 via the network N.
  • FIG. 4 is a functional block diagram illustrating an example of the client terminal 10 according to the present embodiment.
  • the client terminal 10 according to the present embodiment is realized by, for example, functional blocks illustrated in FIG.
  • the client terminal 10 implements a client control unit 100, a client storage unit 120, a client communication unit 140, an operation reception unit 150, and a screen display unit 160 by executing a program.
  • the client control unit 100 includes a request transmission unit 101 and a response reception unit 102.
  • the operation reception unit 150 receives an operation from a user who operates the client terminal 10.
  • the client control unit 100 performs processing related to a game on the client terminal 10.
  • the request transmission unit 101 transmits a request to the server device 20 based on the content of the operation received by the operation reception unit 150 from the user.
  • the response receiving unit 102 receives a response such as a processing result for the request transmitted from the request transmitting unit 101 to the server device 20.
  • the client storage unit 120 stores information necessary for the client terminal 10.
  • the client communication unit 140 communicates with the server device 20.
  • the screen display unit 160 displays the screen of the client terminal 10 in accordance with control from the server device 20.
  • the server device 20 performs game progress and display control, but may be performed by the client terminal 10.
  • the game progression unit and the display control unit may be configured not to be provided in the server control unit 200 of the server device 20, but may be configured to be provided in the client control unit 100 of the client terminal 10.
  • the client control unit 100 of the client terminal 10 receives page data written in HTML (Hyper Text Markup Language) or a script included in the page data from the server device 20, and performs processing related to the game. There is a type.
  • the client control unit 100 of the client terminal 10 includes an application type that performs processing related to a game based on an installed application.
  • the battle game in the present embodiment is a game in which an enemy character appears in a party composed of a plurality of characters, and an enemy character that has appeared and each character constituting the party are battled.
  • the user can form a party using characters owned by the user or characters possessed by others (friends, etc.) and challenge the enemy characters.
  • a user can select another user as a “master” and can become a “disciple” to form a mechanismship relationship.
  • the master user (support user) who becomes the “master” performs support while watching the game play situation of the
  • the modifier user plays the game while receiving support from the master user.
  • the master user when the master user is notified of the game play situation of the modifier user, the master user selects an item (reward) suitable for the game play situation of the modifier user.
  • the item selected by the master user is given to the tray user along with the comment.
  • the platform user plays a game using the given item.
  • an item (reward) for the support of the teacher user is given to the teacher user.
  • FIG. 5 is a flowchart for explaining an operation example of the information processing system 1 in the present embodiment.
  • the game progress unit 201 of the server device 20 receives login information including a user ID, a password, and the like from the client terminal 10 and performs a login process (step S11). ).
  • the play status information as shown in FIG. 6 stored in the play status information storage unit 224 is updated, and the login date and time of the user is added.
  • FIG. 6 is a block diagram showing an example of play status information.
  • the play status information shown in FIG. 6 includes items such as a user ID, login date / time, logout date / time, number of plays, number of wins, number of defeats, and the like.
  • the user ID is information for uniquely identifying the user.
  • the login date and time is information indicating the date and time when the user logged in.
  • the logout date and time is information indicating the date and time when the user logged out.
  • the number of times of play is information indicating the number of times the user has played the battle game.
  • the number of wins is information indicating the number of times the user has won the battle game.
  • the number of defeats is information indicating the number of times the user has lost in the battle game.
  • the game progression unit 201 of the server device 20 determines whether or not a logged-in user satisfies a teacher condition for becoming a teacher user (step S ⁇ b> 12).
  • This master condition is that the user's rank is a predetermined value or more. In the present embodiment, when the rank is 50 or more, it is possible to become a teacher user.
  • the game progression unit 201 acquires the rank associated with the logged-in user from the user information as shown in FIG. 7 stored in the user information storage unit 223. And the game progress part 201 determines whether the rank linked
  • FIG. 7 is a block diagram showing an example of user information.
  • the user information shown in FIG. 7 has items such as user ID, rank, points, possessed items, characters, teachers, times, friends, and the like.
  • the user ID is information for uniquely identifying the user.
  • the rank is information indicating the user's game level.
  • the point is information indicating the amount of points possessed by the user. Further, a predetermined amount of points is consumed when starting the battle game. The spent points can be recovered by stamina items.
  • the possessed item is information indicating an item possessed by the user.
  • the character is information indicating a character that fights against an enemy character.
  • the master is information indicating the user ID of the master user.
  • the discipline is information indicating the user ID of the modifier user.
  • the friend is information indicating the user ID of the friend.
  • step S12 if the master condition is not satisfied as a result of the determination in step S12, the process proceeds to step S18 described later. If the master condition is satisfied, the process proceeds to the next step S13.
  • the game progression unit 201 of the server device 20 determines whether or not the logged-in user is already a teacher user with reference to the user information shown in FIG. S13).
  • the user ID of the modifier user is set in the user information. If the logged-in user is not yet a master user, the user ID of the master user is not set in the user information.
  • step S13 If the result of determination in step S13 is that the logged-in user is already a teacher user, the process proceeds to step S15 described later. On the other hand, if the logged-in user is not yet a teacher user, the process proceeds to the next step S14.
  • the game progression unit 201 of the server device 20 performs a master registration process when the logged-in user is not yet a master user (step S14).
  • FIG. 8 is a flowchart for explaining the teacher registration process of the information processing system 1 in this embodiment.
  • the game progression unit 201 of the server device 20 requests the display control unit 204 to execute screen display control so that the master registration screen is displayed on the client terminal 10 (step S31).
  • the display control unit 204 controls the screen display unit 160 of the client terminal 10 to display a teacher registration screen as shown in FIG. 9 when the game progress unit 201 requests execution of screen display control.
  • FIG. 9 is an image diagram showing an example of the master registration screen.
  • the master registration screen 550 shown in FIG. 9 displays a master registration explanation area 551, an operation button 552 for registering the master, and an operation button 553 for not registering the master.
  • a user who wishes to perform teacher registration performs an operation for selecting the operation button 552 on the client terminal 10 when the teacher registration screen 550 is displayed on the screen display unit 160 of the client terminal 10.
  • a user who does not wish to perform teacher registration performs an operation for selecting the operation button 553 on the client terminal 10 when the teacher registration screen 550 is displayed on the screen display unit 160 of the client terminal 10.
  • the operation accepting unit 150 of the client terminal 10 accepts an operation for performing the master registration or an operation for not performing the master registration from the user.
  • the request transmission unit 101 of the client terminal 10 makes a request to the server device 20 based on the operation content received by the operation reception unit 150 from the user.
  • the game progression unit 201 of the server device 20 receives the operation content from the client terminal 10 and determines whether or not an operation for performing the master registration is received (step S32).
  • step S33 when the game progression unit 201 of the server device 20 accepts an operation for performing the master registration, the game progress unit 201 updates the registered user information stored in the registered user information storage unit 225, and the master for the logged-in user. Registration is performed (step S33).
  • the game progression unit 201 of the server device 20 performs the modifier support process when it is determined that the logged-in user is already a master user in the process of step S13 described above (step S15).
  • FIG. 10 is a flowchart for explaining the mechanism support processing of the information processing system 1 in the present embodiment.
  • the game progress unit 201 of the server device 20 requests the game play status notification unit 202 to execute the game play status notification so that the client terminal 10 is notified of the play status (step S41).
  • the game play status notification unit 202 when requested to execute the game play status notification from the game progress unit 201, acquires the prepare user associated with the logged-in user from the user information shown in FIG. Then, the game play status notification unit 202 acquires the play status (number of plays, consumption stamina, etc.) of the platform user associated with the logged-in user from the play status information shown in FIG. At this time, the game play status of the platform user the day before login is acquired. Furthermore, the game play status notification unit 202 acquires candidate items that can be given to the discipline user associated with the logged-in user from the first reward information stored in the first reward information storage unit 226.
  • FIG. 11 is a configuration diagram showing an example of the first reward information.
  • the first reward information shown in FIG. 11 includes the number of plays, the types of candidate items, the number of candidate items, and comments as items. Matching comments are associated with candidate items. Therefore, the reward granting unit 203 can give the item selected by the teacher user to the discipline user and can give the member user a comment associated with the item. In addition, a luxurious reward is given as the number of plays increases. Therefore, the reward granting unit 203 can change the items that can be selected by the teacher user according to the play situation of the discipline user.
  • the game play status notification unit 202 notifies the game play status of the discipline user associated with the logged-in user.
  • notification is performed by a play status notification screen as shown in FIG. Therefore, when the display control unit 204 is requested by the game play status notification unit 202 to execute screen display control, the display control unit 204 performs control to display the play status notification screen on the screen display unit 160 of the client terminal 10.
  • FIG. 12 is an image diagram showing an example of the play status notification screen.
  • the play status notification screen 560 shown in FIG. 12 displays a play status display area 561, an item selection area 562, candidate items 563, an item selection button 564, and operation buttons 565.
  • the rank of the modifier user In the play status display area 561, the rank of the modifier user, the number of plays, the number of wins, and the number of defeats are displayed.
  • the item selection area 562 a plurality of candidate items 563 are displayed in a list.
  • the candidate item 563 the type and number of items that are selection candidates and comments corresponding to the items are displayed based on the first reward information shown in FIG.
  • the logged-in user can grasp the play status of the discipline user by looking at the play status display area 561. Then, an item suitable for the play situation of the discipline user is selected from among a plurality of candidate items 563 displayed in a list by the item selection button 564. Thereafter, the candidate item 563 selected by pressing the operation button 565 can be determined as an item to be sent to the tray user. There may be a plurality of types of items to be sent to the modifier user.
  • the operation reception unit 150 of the client terminal 10 receives an operation for supporting the discipline user from the logged-in user.
  • the request transmission unit 101 of the client terminal 10 makes a request to the server device 20 based on the operation content received by the operation reception unit 150 from the user.
  • the game progression unit 201 of the server device 20 receives the operation content from the client terminal 10 and determines whether or not an operation for supporting the tray user has been received (step S42).
  • the game progression unit 201 of the server device 20 receives an operation for supporting the modifier user, the game progression unit 201 requests the reward granting unit 203 to execute the item grant setting (step S43).
  • the reward granting unit 203 sets the candidate item 563 selected by the user on the play status notification screen 560 as an item to be granted to the platform user.
  • the game progression unit 201 of the server device 20 subsequently determines whether or not the tray user associated with the logged-in user has satisfied the predetermined condition (step S ⁇ b> 16).
  • the predetermined condition is that the rank of the member user associated with the logged-in user has reached any achievement rank set in the second reward information stored in the second reward information storage unit 227.
  • FIG. 13 is a configuration diagram showing an example of the second reward information.
  • the second reward information shown in FIG. 13 includes an achievement rank, an item type, and the number of items as items. It is set so that a luxurious reward is given as the achievement rank increases. Therefore, the reward granting unit 203 can change items that can be acquired by the teacher user according to the play situation of the discipline user. In addition, when the rank of thetechnik user reaches the graduation rank, the teacher-discipline relationship is set to be canceled. That is, the user information storage unit 223 cancels the association between the teacher user and the discipline user when the discipline user plays the game and satisfies a predetermined condition.
  • step S16 if the tray user associated with the logged-in user does not satisfy the predetermined condition, the process proceeds to the process of step S18 described later. On the other hand, if the tray user associated with the logged-in user satisfies the predetermined condition, the process proceeds to the next step S17.
  • the game progression unit 201 of the server device 20 performs a teacher reward granting process when a member user associated with the logged-in user establishes a predetermined condition (step S17).
  • FIG. 14 is a flowchart for explaining the teacher reward granting process of the information processing system 1 in the present embodiment.
  • the game progression unit 201 of the server device 20 requests the display control unit 204 to execute screen display control so as to display the teacher reward granting screen on the client terminal 10 (step S51).
  • the display control unit 204 controls the screen display unit 160 of the client terminal 10 to display a teacher reward granting screen as shown in FIG. 15 when the game progression unit 201 requests execution of screen display control.
  • FIG. 15 is an image diagram showing an example of a master reward granting screen.
  • the teacher reward granting screen 570 shown in FIG. 15 displays a teacher reward explanation area 571, a grant item 572, and a receiving button 573.
  • the logged-in user can grasp that the rank of the member user has reached the achievement rank set in the second reward information shown in FIG. 13 by looking at the teacher reward explanation area 571. Then, by pressing the receiving button 573, the granted item 572 can be acquired.
  • the operation reception unit 150 of the client terminal 10 receives an operation for receiving a teacher reward from the logged-in user.
  • the request transmission unit 101 of the client terminal 10 makes a request to the server device 20 based on the operation content received by the operation reception unit 150 from the user.
  • the game progression unit 201 of the server device 20 receives the operation content from the client terminal 10 and determines whether or not an operation for receiving a teacher reward has been received (step S52).
  • step S53 when the game progression unit 201 of the server device 20 receives an operation for receiving a teacher reward, the game progression unit 201 requests the reward granting unit 203 to execute item grant (step S53).
  • the reward granting unit 203 When the reward granting unit 203 is requested to execute item granting from the game progression unit 201, the reward granting unit 203 updates the user information stored in the user information storage unit 223 and adds the granted item 572 to the possessed item of the logged-in user. .
  • the user information storage unit 223 newly associates the teacher user with the item without releasing the association between the apprentice user and the item when the item is given to the teacher user when the predetermined condition of thetechnik user is satisfied. And store it in the user information. That is, when an item is given to the master user, the item held by the tray user is not reduced.
  • the game progression unit 201 of the server device 20 subsequently determines whether or not the logged-in user satisfies the tray condition for becoming a platform user (step S ⁇ b> 18).
  • This torque condition is that the rank of the user is below a predetermined value. In the present embodiment, when the rank is less than 50, it is possible to become an apprentice user.
  • the game progression unit 201 acquires the rank associated with the logged-in user from the user information as shown in FIG. 7 stored in the user information storage unit 223. Then, the game progression unit 201 determines whether or not the rank associated with the acquired user is less than the rank 50.
  • the game progression unit 201 of the server device 20 refers to the user information as shown in FIG. 7 and determines whether or not the logged-in user is already a modifier user (step). S19).
  • the user ID of the teacher user is set in the user information. If the logged-in user is not yet a platform user, the user ID of the teacher user is not set in the user information.
  • step S21 described later.
  • the process proceeds to the next step S20.
  • step S20 when the logged-in user is not yet a modifier user, the game progression unit 201 of the server device 20 performs a teacher-apprentice relationship setting process.
  • FIG. 16 is a flowchart for explaining the teacher-instruction relationship setting process of the information processing system 1 in the present embodiment.
  • the game progression unit 201 of the server device 20 requests the display control unit 204 to execute screen display control so that the teacher list screen is displayed on the client terminal 10 (step S61).
  • the display control unit 204 When requested to execute screen display control from the game progression unit 201, the display control unit 204 displays a teacher list screen as shown in FIG. 17 on the client terminal based on the registered user information stored in the registered user information storage unit 225. 10 is displayed on the screen display unit 160.
  • FIG. 17 is an image diagram showing an example of a teacher list screen.
  • the teacher list screen 580 shown in FIG. 17 includes a teacher selection explanation area 581, a teacher selection area 582, a teacher candidate user 583, a teacher selection button 584, a decision button 585, and an operation button for not selecting a teacher user. 586 is displayed.
  • the logged-in user selects a desired teacher user from among the plurality of teacher candidate users 583 displayed in a list by using the selection button 584.
  • the master candidate user 583 is a user who is registered as a teacher in the registered user information. Thereafter, the selected teacher candidate user 583 can be confirmed by pressing the enter button 585. It is also possible not to select the teacher user by pressing the operation button 586.
  • the operation reception unit 150 of the client terminal 10 receives an operation for selecting a teacher user from a logged-in user or an operation for not selecting a teacher user.
  • the request transmission unit 101 of the client terminal 10 makes a request to the server device 20 based on the operation content received by the operation reception unit 150 from the user.
  • the game progress unit 201 of the server device 20 receives the operation content from the client terminal 10, and determines whether or not an operation for selecting a teacher user or an operation for not selecting a teacher user has been received (step S62). ).
  • the game information updating unit 201 updates the user information stored in the user information storage unit 223 and selects the logged-in user and himself / herself.
  • the relation between the teacher and the student is set by associating with the master user who has performed (step S63).
  • the game progression unit 201 of the server device 20 performs a mechanism for modifying the game progression of step S19 described above (step S21).
  • FIG. 18 is a flowchart illustrating the mechanism reward awarding process of the information processing system 1 in the present embodiment.
  • the game progress unit 201 of the server device 20 requests the display control unit 204 to execute screen display control so that the modifier reward grant screen is displayed on the client terminal 10 (step S71).
  • the display control unit 204 When the game progression unit 201 requests execution of screen display control, the display control unit 204 performs control to display a prepare reward grant screen as shown in FIG. 19 on the screen display unit 160 of the client terminal 10.
  • FIG. 19 is an image diagram showing an example of an apprentice reward granting screen.
  • a teacher comment display area 591 On the apprentice reward granting screen 590 shown in FIG. 19, a teacher comment display area 591, a grant item 592, and a receiving button 593 are displayed.
  • the logged-in user can obtain support from the teacher user by viewing the master comment display area 591 and can grasp the usage method of the granted item. Then, by pressing a receiving button 593, a grant item 592 (that is, a grant item set as an item to be given to the discipline user by the teacher user looking at themé user's play status) is acquired. be able to.
  • the operation reception unit 150 of the client terminal 10 receives an operation for receiving a modifier reward from the logged-in user.
  • the request transmission unit 101 of the client terminal 10 makes a request to the server device 20 based on the operation content received by the operation reception unit 150 from the user.
  • the game progression unit 201 of the server device 20 receives the operation content from the client terminal 10 and determines whether or not an operation for receiving an apprentice reward has been received (step S72).
  • step S73 when the game progression unit 201 of the server device 20 receives an operation for receiving a modifiership reward, it requests the reward granting unit 203 to execute item grant (step S73).
  • the reward granting unit 203 updates the user information stored in the user information storage unit 223 and adds the grant item 592 to the possessed item of the logged-in user. .
  • the user information storage unit 223 newly associates the tray user with the item without releasing the association between the master user and the item. Store in user information. That is, when an item is given to a platform user, the item possessed by the master user is not reduced.
  • the game progression unit 201 of the server device 20 requests the display control unit 204 to execute screen display control so that the initial screen for playing the battle game is displayed on the client terminal 10 (step S ⁇ b> 22).
  • the display control unit 204 controls the screen display unit 160 of the client terminal 10 to display an initial screen for playing a battle game when the game progression unit 201 requests execution of screen display control.
  • the master user provides support while giving an item while watching the game play situation of the modifier user, and the platform user receives support from the master user.
  • the master user By playing the game, it is possible to increase the sense of solidarity among the users and maintain the continuity of the game play.
  • the rank 50 or more has been described as an example of the teacher condition, but the present invention is not limited to this.
  • it is good as a teacher condition that it is rank 30 or more, and it is good as a teacher condition that it is rank 60 or more.
  • the master condition may be eliminated. In this case, anyone can become a teacher user.
  • it is good also as one of the teacher conditions that the user has registered that it may become a teacher.
  • one of the conditions for the teacher may be that the user has applied for a master from a user who is a platform.
  • the predetermined condition may be that the teacher user has not logged in for a predetermined number of days. Then, when it is determined that the predetermined condition is satisfied based on the login date and time of the master user, the tray user may be able to perform an operation of canceling the master-student relationship. In addition, when it is determined that the predetermined condition is satisfied, the teacher-teacher relationship may be automatically canceled regardless of the operation of the platform user. In addition, you may perform the push notification and mail transmission for encouraging play with respect to the teacher user and discipline user whose last login date became more than fixed.
  • the predetermined condition may be that the game play is not performed for a predetermined number of days. Then, when it is determined that the predetermined condition is satisfied based on the number of times the teacher user plays, the modifier user may be able to perform an operation of canceling the teacher-apprentice relationship. In addition, when it is determined that the predetermined condition is satisfied, the teacher-teacher relationship may be automatically canceled regardless of the operation of the platform user. In addition, when there is an instruction to cancel the teacher / student from the teacher user or the modifier user, the teacher / sister relationship may be canceled.
  • the user information storage unit 223 may associate the teacher user who has been disassociated from the apprentice user as the friend user of the apprentice user.
  • the former teacher user or the former apprentice user may associate as a friend user by making a friend application, or may automatically associate as a friend user.
  • the reward may be game content such as characters or points, skills, attributes, or the like.
  • the case where the apprentice user possesses the predetermined condition and the item that the apprentice user possesses does not decrease is described as an example even though the item is given to the master user. It is not limited to.
  • an item to be given to the teacher user may be selected from items possessed by the platform user, and the selected item may be reduced from items possessed by the platform user.
  • the platform user can convey a feeling of gratitude to the teacher user more, and the sense of solidarity among the users can be enhanced.
  • the example is described in which it is set so that a gorgeous reward is given as the number of times the platform's user plays, but the present invention is not limited to this.
  • the number and types of items that serve as rewards may be reduced. Thereby, even if it is a case where the number of plays of a platform user is small, subsequent play can be urged.
  • the number and types of items that are rewards may be changed based on other than the number of times the platform user plays. For example, consumption stamina, number of clears, etc. may be used as a reference.
  • the character images of the former apprentice users who have been released from the disciplineship relationship by reaching the graduation rank may be collected. Further, the character image of the former apprentice user may be viewed like a graduation album.
  • 1 information processing system 10 client terminal, 20 server device, 50 computer, 51 CPU, 52 RAM, 53 ROM, 54 communication interface, 55 input device, 56 display device, 57 external interface, 58 HDD, 100 client control unit, 101 Request transmission unit, 102 Response reception unit 120 Client storage unit, 140 Client communication unit, 150 Operation reception unit, 160 Screen display unit, 200 Server control unit, 201 Game progress unit, 202 Game play status notification unit, 203 Reward grant unit, 204 Display control unit, 220 Server storage unit, 221 Character information storage unit, 222 Item information storage unit, 223 User information storage unit, 224 Play status information storage unit, 225 Registration user -Information storage unit, 226, first reward information storage unit, 227, second reward information storage unit, 240 server communication unit, 550 teacher registration screen, 551 teacher registration explanation area, 552 operation buttons, 553 operation buttons, 560 play status notification screen , 561 Play status display area, 562 Item selection area, 563 Candidate item, 564 Item selection button, 565 Operation button, 570 Master reward

Abstract

Afin de maintenir la continuité d'un jeu par augmentation de la sensation de solidarité entre utilisateurs, la présente invention est pourvue de : une unité de stockage d'informations d'utilisateur dans laquelle des utilisateurs sont stockés associés à des utilisateurs d'assistance qui apportent une assistance auxdits utilisateurs ; une unité de stockage d'informations de récompense qui stocke des récompenses qui peuvent être données aux utilisateurs et aux utilisateurs d'assistance ; une unité de notification d'état de jeu qui notifie un utilisateur d'assistance associé à un utilisateur sur l'état de jeu dudit utilisateur; et une unité de remise de récompense qui donne à l'utilisateur une récompense sélectionnée par l'utilisateur d'assistance notifié en effectuant une opération de jeu pour sélectionner, parmi plusieurs types de récompenses, une récompense adaptée pour l'état de jeu de l'utilisateur, et qui donne à l'utilisateur d'assistance une récompense correspondant à l'assistance de l'utilisateur d'assistance par l'utilisateur, ayant reçu la récompense, participant au jeu de manière à satisfaire à une condition prescrite.
PCT/JP2017/000895 2016-02-02 2017-01-12 Dispositif et programme de traitement d'informations WO2017135006A1 (fr)

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JP7428545B2 (ja) * 2020-03-06 2024-02-06 株式会社バンダイナムコエンターテインメント コンピュータシステム及びゲームシステム
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