WO2017056736A1 - Dispositif et programme de jeu - Google Patents

Dispositif et programme de jeu Download PDF

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Publication number
WO2017056736A1
WO2017056736A1 PCT/JP2016/073291 JP2016073291W WO2017056736A1 WO 2017056736 A1 WO2017056736 A1 WO 2017056736A1 JP 2016073291 W JP2016073291 W JP 2016073291W WO 2017056736 A1 WO2017056736 A1 WO 2017056736A1
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WO
WIPO (PCT)
Prior art keywords
game
real
card
article
virtual
Prior art date
Application number
PCT/JP2016/073291
Other languages
English (en)
Japanese (ja)
Inventor
樋口 亘
Original Assignee
株式会社バンダイ
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社バンダイ filed Critical 株式会社バンダイ
Priority to CN201680053977.7A priority Critical patent/CN108025214B/zh
Publication of WO2017056736A1 publication Critical patent/WO2017056736A1/fr
Priority to HK18108191.0A priority patent/HK1248637A1/zh

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode

Definitions

  • the present invention relates to a game device and a program, and more particularly to a game in which operation input is performed using a real object article.
  • Patent Document 1 discloses a game device that allows a player to perform a game operation according to the position of a card by moving the card of a real object placed on a panel.
  • the present invention has been made in view of the above-described problems, and an object thereof is to provide a game device and a program that provide a wider game experience.
  • a game apparatus is a game apparatus having control means for controlling execution of a game in which appearance objects including characters or items appearing in the game are determined in advance.
  • Display means for displaying a screen related to the display, the display means configured to be able to place a real game object having information indicating any of the appearance objects, and the appearance included in the screen related to the game
  • detecting means for detecting a moving operation on any one of the virtual article game article and the real object game article placed on the display means.
  • the block diagram which showed the function structure of the game device 100 which concerns on embodiment of this invention.
  • the figure for demonstrating the structure of the display part 106 of the game device 100 which concerns on embodiment of this invention.
  • the figure for demonstrating the structure of the display apparatus which concerns on the 1st display area 201 which concerns on embodiment of this invention.
  • Configuration example of game screen displayed in first display area 201 according to the embodiment of the present invention The figure for demonstrating the production
  • the flowchart which illustrated the game process performed in the game device 100 which concerns on embodiment of this invention.
  • real object refers to an object having a physical entity in the real world
  • virtual object refers to a program that has no physical entity in the real world.
  • the electronic object is treated as being equivalent to a real object.
  • the game article is a card
  • the electronic information (object) that is treated as a real card and a virtual object game article is a virtual card.
  • the description will be simply made as “card” without referring to “real” and “virtual”. It will be easily understood that the game article is not limited to a card but may be a predetermined toy body such as a figure, piece, or medal. *
  • FIG. 1 is a block diagram showing a functional configuration of a game device 100 according to an embodiment of the present invention. *
  • the control unit 101 is, for example, a CPU, and controls the operation of each block included in the game apparatus 100.
  • the control unit 101 controls the operation of each block by developing the operation program for each block stored in the recording medium 102 and various programs related to the game application to be executed in the memory 103 and executing the program.
  • the recording medium 102 is a recording device that permanently records information, such as a built-in memory or HDD, and may be connected to the game device 100 in a built-in or detachable manner.
  • the recording medium 102 stores various information such as parameters and display images necessary for the operation of each block in addition to the operation program for each block of the game apparatus 100.
  • the memory 103 is a volatile storage device such as a RAM.
  • the memory 103 may be used not only as a development area for the operation program of each block, but also as a storage area for intermediate data output in the operation of each block and a work area related to the operation of each block. *
  • the character DB 104 is a database that manages various information of characters registered in advance for a game that the game apparatus 100 according to the present embodiment makes the player capable of playing.
  • a character name 702 various parameters in the game (characters that define superiority in game progress) are associated with a character ID 701 indicating which character is the character.
  • Unique numerical values (physical strength, attack power, defensive power, etc.), various abilities and their activation conditions, etc.) 703, display information 704 indicating images and model data used for displaying the character on the game screen, and the like
  • display information 704 indicating images and model data used for displaying the character on the game screen, and the like
  • a derived character ID 705 for identifying a character to be displayed as a new virtual card is managed for each predetermined character.
  • the real card corresponds to any of the pre-registered characters appearing in the game, information such as symbols and parameters indicating the character, and information for identifying the character (for example, a predetermined character) (Pattern (marker)) capable of obtaining a character ID by the above calculation.
  • the former is shown in a visible state so that the owner can see the corresponding character, but the latter is an aspect that can identify which character the actual card corresponds to in the game apparatus 100. It may be visible or invisible (printed with invisible ink, filled with a material corresponding to the inside, or stored in a built-in IC chip).
  • a specific pattern indicating a character ID is printed on the card surface with invisible ink having infrared light reflection characteristics. *
  • the appearance object appearing in the game corresponding to the real card is a character, but the appearance object corresponding to each real card is not limited to the character and appears in the game. There may be an item indicating an item to be performed.
  • the character DB 104 is described as having a functional configuration of the game apparatus 100.
  • the character DB 104 is not limited to this, and functions of an external apparatus that can be connected via the communication unit 108 described below. It may be provided as a configuration.
  • the drawing unit 105 is, for example, a GPU, and generates a game screen related to a game executed on the game device 100.
  • the display unit 106 of the present embodiment has two types of display devices that display a game screen as shown in FIG. 2A, and the drawing unit 105 generates a game screen for each of them. I do.
  • a game screen for card movement operation as shown in FIG. 4 is displayed in the first display area 201.
  • a game screen reflecting the movement operation as shown in FIG. 2B for example, a game screen drawn with respect to the viewpoint overlooking the character corresponding to the card is displayed. Is done. *
  • the display unit 106 includes a display device for each of the first display region 201 and the second display region 202 and displays the game screen generated by the drawing unit 105.
  • the display device according to the first display area 201 is configured with a top plate (mounting surface) so that an actual card can be placed on the first display area 201.
  • the display device according to the second display area 202 is arranged such that its display surface is inclined (for example, approximately 90 degrees) with respect to the display surface of the first display area 201, and is a general-purpose device such as an LCD.
  • Various display devices may be used. *
  • the display device according to the first display area 201 is not a general-purpose display device so that a moving operation with respect to a real card and a virtual card is possible.
  • a display device having a laminated structure as shown is employed. *
  • the actual card is placed on the top board, the placed real card is recognized and detected, the game screen display for the card moving operation, and the game
  • touch operation detection layer 301 touch operation detection layer 301, tempered glass layer 302, liquid crystal panel layer 303, so as to enable detection of movement operation input to the virtual card included in the screen
  • a light guide layer 304 is provided.
  • the touch operation detection layer 301 is a layer configured such that a touch operation performed on the layer by a player's finger or the like can be detected by a touch operation detection unit 111 described later.
  • the touch operation detection layer 301 is an optical path from the infrared LED group provided in a line on the outer frame 305 provided around the first display region 201 as shown in FIG. It is a formed layer, and it is detected that a touch operation is performed when the optical path is blocked by a finger or the like.
  • such an infrared blocking method is adopted as a touch operation detection method.
  • the present invention is not limited to this, and various methods such as a resistance film method, a capacitance method, and an ultrasonic method are used. A method may be adopted. *
  • the tempered glass layer 302 is provided in order to secure the strength of protecting the liquid crystal panel layer 303 and allowing the moving operation related to the real card and virtual card.
  • the touch operation detection layer 301 performs touch operation detection by the infrared blocking method as described above
  • the tempered glass layer 302 is substantially the top plate of the display device related to the first display region 201. Therefore, the tempered glass layer 302 is a surface on which the placed real card is supported and the real card is moved.
  • the top plate of the display device according to the first display area 201 does not need to be the tempered glass layer 302, and may be the touch operation detection layer 301 depending on the touch operation detection method. *
  • the liquid crystal panel layer 303 includes a liquid crystal panel that controls the light emission amount of each pixel for each color component in accordance with the game screen displayed in the first display area 201. Although the display control of the liquid crystal panel is not described in detail, the control is performed according to the corresponding game screen generated by the character DB 104. *
  • the light guide layer 304 is composed of a member that emits light so as to irradiate the entire surface of the liquid crystal panel layer 303 by light emission of a group of white LEDs provided in a line on the outer frame 306.
  • the display device has at least a tempered glass layer 302, a liquid crystal panel layer 303, and an invisible pattern attached to an actual card placed on the tempered glass layer 302.
  • the light guide layer 304 is configured to transmit infrared light. Therefore, the bottom surface of the display device, that is, the bottom surface of the light guide layer 304 (inside the game device 100) does not have a casing serving as a shield, and is placed by the infrared camera provided inside the game device 100. The pattern attached to the actual card can be photographed.
  • the display device according to the first display area 201 since information indicating which character the real card corresponds to is printed as an invisible pattern, the display device according to the first display area 201 has such a stacked structure. However, it will be easily understood that the structure of the display device may be different depending on the recognition method of the actual card. *
  • the operation input unit 107 is a user interface included in the game apparatus 100, detects an operation input made by the player, and outputs a corresponding control signal to the control unit 101.
  • the operation input unit 107 also detects an operation input for an operation member of a real object such as a button (not shown) included in the game apparatus 100.
  • the operation input unit 107 according to this embodiment includes a touch operation detection unit 111 that detects a touch operation performed on the first display area 201, and an identification of an actual card placed on the first display area 201. And a card recognition unit 112 for detecting the position of the real card.
  • the touch operation detection unit 111 detects that infrared light shielding has occurred on the touch operation detection layer 301, the touch operation detection unit 111 outputs information on the position where the shielding is performed as information on the detected touch operation. Further, the card recognition unit 112 acquires whether or not an actual card is placed in the first display area 201 by acquiring an image captured by an infrared camera and performing predetermined image processing. In this case, the character ID related to the actual card and information on the position and direction of the card are output.
  • the communication unit 108 is a communication interface included in the game apparatus 100 that realizes transmission and reception of information with an external device.
  • the communication unit 108 may be configured to be communicably connected to another game device 100 having a similar configuration via a predetermined network, for example. *
  • the player can move the game by moving the real card placed on the first display area 201 or the virtual card included in the game screen displayed on the first display area 201. Can be controlled.
  • the provided game realizes a battle game between an enemy character selected based on a predetermined condition and the player character corresponding to the card operated by the player. Progress while changing sequentially. *
  • the game screen displayed in the first display area 201 is a character that mainly participates in the attack during the attack turn, and places cards of characters that are the attack targets of the enemy character during the defensive turn. It includes a card field 401 having an area 402 (attack area) and an area 403 (support / recovery area) in which a card of a character that basically does not participate in an attack and performs recovery or support actions is placed.
  • the attack area 402 the game parameters of the corresponding character are changed and controlled according to the position of the card (for example, the school-garde (upper part of the attack area 402 in FIG. 4) and the rear guard (the attack area in FIG. 4).
  • the amount of damage given in the attack is larger in the former, and the amount of damage received by the attack of the enemy character is smaller in the latter).
  • the player can change the action and change the game progress by moving the card to one of the card fields 401. More specifically, the position of the card on the card field 401 corresponds to the arrangement relationship of the characters facing the enemy character in the game field where the battle game is performed, and the player intuitively performs the character movement operation. be able to.
  • the control unit 101 when a card movement operation is performed, the control unit 101 performs various processes related to the state update of the provided game, and a game screen drawn on the state after the update is displayed in the second display area 202. .
  • the corresponding character is not related to the card display mode as in the first display area 201, and the corresponding character is related to the battle game according to the card movement operation performed by the player.
  • the player is presented with an action.
  • the player makes a virtual operation by putting a plurality of real cards placed in the first display area 201 into a predetermined mode during or before the battle game.
  • the card can be generated on the game screen displayed in the first display area 201 and can be used in the game play.
  • the player may perform a predetermined movement operation on a plurality of real cards in the card field 401 to obtain a predetermined arrangement mode.
  • the generation of the virtual card may be performed on condition that, for example, as shown in FIG. 5A, two real cards are brought into contact with each other in the card field 401 by a moving operation.
  • the generation condition is that the two real cards are in a positional relationship that is separated by a predetermined distance, that the generation is possible by a predetermined operation input, etc.
  • the determination may be made on the premise of the positional relationship (or transition of position change of each real card) or a predetermined operation input.
  • a character that is newly generated when the generation conditions are satisfied, for example, a character that is different from the character related to the underlying real card is generated.
  • Information may be determined in the character DB 104 in advance.
  • a virtual card has been generated and can be used can be determined, for example, after the real card has changed to the mode shown in FIG. 5A, as shown in FIG. 5B. May be notified by the sequential transition of the display of the first display area 201 to the game screen shown in FIG. *
  • the virtual card may be displayed in the first display area 201 as an image of a corresponding character, but in this embodiment, the virtual card is a real card so that the player can recognize it as a game article equivalent to the real card. It is assumed that it is displayed in the first display area 201 with the same external appearance.
  • the external appearance similar to that of a real card means that the first display area 201 is configured to have the same size, shape, and description item configuration as the real card.
  • an image of a real card issued for a character generated as a virtual card or an image printed when issued as a real card is displayed on the game screen as a virtual card having the same appearance as the real card. It may be done.
  • the game object of the real object is a predetermined toy body other than the card
  • the game object of the virtual object also has the same appearance as the toy body.
  • the newly generated virtual card will be described as being usable in addition to the card already in the card field 401. That is, when three virtual cards are placed in the first display area 201 and one virtual card is displayed, a new virtual card is generated from the two real cards.
  • the usable cards are assumed to be three real cards and two virtual cards. However, in order to be able to generate unlimited virtual cards, it may impede a suitable game experience such as so-called game balance collapse, so the number of real cards that can be placed by the player and the number of cards that can be used in one game play An upper limit may be set for the total number. *
  • the embodiment of the present invention need not be limited to this, and it may be controlled such that the actual card that is the basis for generating the virtual card cannot be used in the provided game (the character disappears).
  • the generation of a virtual card is not necessarily limited to that based on two real cards having a predetermined form, and three or more real cards have a predetermined form, or the position of one real card
  • a virtual card may be generated based on one real card when the change becomes a predetermined trajectory or when the corresponding character has a specific status.
  • the number of generated virtual cards does not have to be one as shown in FIG. 5B, but one or more virtual cards are generated, for example, a plurality of virtual cards are generated from one real card.
  • a card may be generated. *
  • the character corresponding to the card faces the opponent character from any one of a plurality of types of game fields such as land, sea, and sky. Can be configured. This is in consideration of improvement in the capture of the provided game. For example, a game field where the game progresses preferentially for each character is set in advance, or each enemy character has a different amount of damage for each game field.
  • the provided game of this embodiment includes not only card operations but also game field changes as strategy elements.
  • the game field may be configured to be changeable up to a predetermined number of times during the battle game or only when the game progress is in a predetermined state, and the game screen displayed on the first display area 201 by the player
  • a predetermined operation input touch operation
  • the game field can be changed by a touch operation on the field switching unit 404 different from the card field 401, but the present invention is not limited to this.
  • the change to the game field in the sky is made intuitively by performing a predetermined movement operation such as once lowering the screen to the lower side of the screen and then pulling it upward, for example, for the card group used in the card field 401. There may be. *
  • step S601 the control unit 101 accepts selection of an enemy character playing a battle game and a game field facing the enemy character at the start of the game.
  • the control unit 101 moves the process to S602, and when it is determined that the enemy character and the game field have not been selected, the control unit 101 repeats the process of this step.
  • step S602 the control unit 101 determines whether registration of a card used for the battle game is completed.
  • the control unit 101 determines that the registration of the actual card to be used is completed, the control unit 101 moves the process to S603, and if it determines that the registration is not completed, the control unit 101 repeats the process of this step. If the registration of the actual card to be used is completed before the specified number is reached (a completion instruction is input), the character obtained by the lottery process from the character group determined in advance to be the specified number A virtual card may be registered as a card used for a battle game. *
  • step S ⁇ b> 603 the control unit 101 starts processing related to the battle game based on the selected game field and the registered card.
  • step S604 the control unit 101 determines whether a card moving operation has been performed.
  • the cards to be determined in this step include not only real cards but also virtual cards.
  • the movement operation of the real card may be determined based on the change in the position of the invisible marker detected for each real card as described above.
  • the movement operation of the virtual card is based on whether or not the change in the position where the detected touch operation is performed is performed on the area corresponding to the virtual card image on the game screen. It may be determined. If the control unit 101 determines that the card movement operation has been performed, the process proceeds to S605. If the control unit 101 determines that the card movement operation has not been performed, the control unit 101 proceeds to S608.
  • step S ⁇ b> 605 the control unit 101 determines whether the movement operation performed is a movement operation related to generation of a new virtual card.
  • the determination as to whether or not the movement operation is related to the generation of a new virtual card includes the determination that the combination of the target real cards is a combination that generates a new virtual card as described above.
  • the control unit 101 moves the process to S606 when determining that the moved operation is a move operation related to generation of a new virtual card, and moves the process to S607 when determining that the moved operation is a normal card moving operation. Transfer. *
  • control unit 101 generates a new virtual card based on the target real card and registers it as a card that can be used by the player in the battle game.
  • step S ⁇ b> 607 the control unit 101 performs state update processing according to the card movement operation, and performs drawing control of the game screen related to the second display area 202. If the card on which the movement operation has been performed is a virtual card, the control unit 101 also performs drawing control of the game screen related to the first display area 201. *
  • step S ⁇ b> 608 the control unit 101 determines whether an operation input related to a game field change has been made. If the control unit 101 determines that an operation input related to the change of the game field has been made, the control unit 101 moves the process to S609, and if it determines that the operation input has not been made, returns the process to S604. *
  • step S ⁇ b> 609 the control unit 101 changes the game field based on the operation input made, and performs drawing control of the game screen related to the first display area 201.
  • a real card that is a game article having a physical entity in the real world, and a virtual card that is a game article that is treated as equivalent to a real object on the program Can be provided as a target for receiving a moving operation by the player in the provided game. Therefore, the player can play the game with the same operation as if both the real card and the virtual card are real cards.
  • the virtual card can be generated by setting the real card in a predetermined mode.
  • the embodiment of the present invention is not limited to this.
  • the game apparatus 100 is configured to be able to acquire information related to the provided game from an item of a type different from the card, when it is selected to combine different types of items for one real card, As a change caused by the article, a virtual card may be generated.
  • a virtual card of a character different from the character of the real card is generated.
  • a plurality of virtual cards are generated for the same character so that the character of the real card is split. It may be a thing.
  • adjustment is made for the parameters of a plurality of virtual cards to be used as a substitute (in one virtual card unit, the character progresses more difficult than the parameters described in the real card). (Changed in the direction). *
  • the generation of the virtual card has been described as being based on the real card, but in order to provide a wider game experience, the generation of the virtual card is based on the combination of the real card and the virtual card, and further, the combination of the virtual cards. It may be configured to be performed. This is particularly effective when cooperative play is performed between a plurality of game devices via the communication unit 108. Specifically, when cooperative play is performed by sharing the card field 401, the actual card used by the cooperative player is placed in the first display area 201 of another game device. It will be displayed as a virtual card. At this time, when a combination of real cards satisfying the virtual card generation condition is realized between different game devices, the virtual card can be generated based on the real card and the virtual card. Can be increased. In order to secure the game experience of each player, the virtual card generated according to the combination may be configured so that both players can move and operate. *
  • the present invention is not limited to the above-described embodiments, and various changes and modifications can be made without departing from the spirit and scope of the present invention.
  • the game device according to the present invention can also be realized by a program that causes one or more computers to function as the game device.
  • the program can be provided / distributed by being recorded on a computer-readable recording medium or through a telecommunication line.

Abstract

Le problème décrit par la présente invention est de fournir une expérience de jeu plus élargie. La solution selon l'invention concerne un dispositif de jeu, auquel est connecté un dispositif d'affichage qui affiche un écran qui se rapporte à un jeu, ledit dispositif d'affichage étant configuré pour permettre de placer des objets de jeu physique sur celui-ci, lesdits objets de jeu physique présentant des informations d'identification qui désignent un parmi une pluralité d'objets intrajeu qui comprennent des personnages prédéterminés ou des articles qui apparaissent dans le jeu. Le dispositif de jeu commande l'exécution du jeu, et détecte les opérations de mouvements sur soit les objets de jeu virtuel se rapportant à l'un quelconque des objets intrajeu qui sont inclus dans l'écran qui se rapporte au jeu, soit les objets de jeu physique qui sont placés sur le moyen d'affichage.
PCT/JP2016/073291 2015-10-02 2016-08-08 Dispositif et programme de jeu WO2017056736A1 (fr)

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Application Number Priority Date Filing Date Title
CN201680053977.7A CN108025214B (zh) 2015-10-02 2016-08-08 游戏装置及程序
HK18108191.0A HK1248637A1 (zh) 2015-10-02 2018-06-26 遊戲裝置及程序

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JP2015196941A JP6058101B1 (ja) 2015-10-02 2015-10-02 ゲーム装置及びプログラム
JP2015-196941 2015-10-02

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WO (1) WO2017056736A1 (fr)

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JP6326101B2 (ja) * 2016-08-24 2018-05-16 株式会社バンダイ ゲーム装置、ゲーム用物品及びプログラム
JP6170602B1 (ja) 2016-08-31 2017-07-26 株式会社バンダイ ゲーム装置、ゲームシステム及びプログラム
JP2018126391A (ja) * 2017-02-09 2018-08-16 株式会社セガゲームス ゲーム装置、プログラム及びゲームシステム
JP6447701B1 (ja) * 2017-11-21 2019-01-09 株式会社セガゲームス ゲーム装置、携帯デバイスおよびゲームプログラム
JP6585761B1 (ja) * 2018-03-30 2019-10-02 株式会社バンダイ ゲーム装置、ゲームシステム及びプログラム
JP6913733B2 (ja) * 2019-12-05 2021-08-04 株式会社バンダイ ゲーム装置、プログラム及びゲームシステム
JP7162974B1 (ja) 2022-03-31 2022-10-31 株式会社バンダイ プログラム、ゲーム装置及びゲームシステム

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