WO2013179893A1 - Dispositif de commande d'un jeu, procédé de commande d'un jeu, support d'enregistrement et système de jeu - Google Patents

Dispositif de commande d'un jeu, procédé de commande d'un jeu, support d'enregistrement et système de jeu Download PDF

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Publication number
WO2013179893A1
WO2013179893A1 PCT/JP2013/063526 JP2013063526W WO2013179893A1 WO 2013179893 A1 WO2013179893 A1 WO 2013179893A1 JP 2013063526 W JP2013063526 W JP 2013063526W WO 2013179893 A1 WO2013179893 A1 WO 2013179893A1
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WO
WIPO (PCT)
Prior art keywords
user
game
lottery
communication terminal
event
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PCT/JP2013/063526
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English (en)
Japanese (ja)
Inventor
正能 鈴木
暢也 北村
浩之 冨田
Original Assignee
株式会社コナミデジタルエンタテインメント
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Publication of WO2013179893A1 publication Critical patent/WO2013179893A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/828Managing virtual sport teams
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5573Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location

Definitions

  • the present invention relates to a technique for controlling execution of a game by a user.
  • Non-Patent Document 1 a digital card game (Dragon Collection (registered trademark)) disclosed in Non-Patent Document 1 is known.
  • a menu for performing a quest process in which a user searches various areas and acquires a new card or item is provided.
  • Such social games include, for example, cooperative play with other users (friends), information exchange by communicating with friends such as greetings and contacts with friends, gifts of items on the game with friends Or items are exchanged.
  • Patent Document 1 discloses a game configured such that a user can acquire items on the game by moving a predetermined area in the real world while carrying a communication terminal equipped with a GPS function. Yes.
  • Patent Document 1 The game described in Patent Document 1 is a game in which a user can acquire a virtual item by moving a predetermined area in the real world with a portable terminal equipped with a GPS function. However, this is performed by one user alone, and can simply recognize whether or not an item has been acquired, and is less interesting and social.
  • the present invention has been made in view of the above-described viewpoints, and a game control device, a game control method, a program, and a recording that can realize a highly entertaining and social game when using location information of a communication terminal.
  • An object is to provide a medium and a game system.
  • a first aspect of the present invention is a game control device.
  • the game control device An association means for relating users, Obtaining means for obtaining position information indicating the position of the user's communication terminal; Determining means for determining whether or not the user's communication terminal exists in a predetermined area where the event is performed within an event period in which the predetermined event is performed, based on the acquired position information; Lottery means for performing a lottery on the game for the user; When it is determined that the communication terminal of the first user is present in the predetermined area within the event period, the first user in the lottery is based on information about the second user related to the first user. Lottery control means for controlling the lottery means so that the winning probability of one user varies; When the first user wins the lottery, granting means for granting a privilege on the game to the first user; Is provided.
  • the “event” may be any event or the like held for a predetermined period, but may be, for example, a real-world event simulated in a game.
  • the real-world event simulated in the game may be, for example, a baseball game in the case of a baseball game, a soccer game in the case of a soccer game, or a music game. It can be a music concert.
  • the “predetermined area” may be, for example, a stadium where a baseball game, soccer game, American football game, or the like is held, a game center, a racetrack, a concert hall, or a venue where a predetermined event is held. May be.
  • the “predetermined area” can be arbitrarily set as long as it is an area where events such as sales and exhibitions are performed, regardless of whether or not the area is related to a game.
  • the “predetermined area” may be a game facility such as a game center, a store that sells games, an exhibition hall that displays games, or a local area such as “Akasaka 9-chome, Minato-ku, Tokyo”. It may be a partition or the like.
  • “to perform a lottery on the game for the user” may be, for example, to perform a lottery on the game with user identification information (user ID) for identifying the user as a lottery target.
  • user ID user identification information
  • a lottery on the game may be performed using terminal identification information unique to the communication terminal held by the user as a lottery target.
  • the “information about the second user” may be, for example, the number of second users, or information associated with the second user (for example, the second user holds in the game). The amount of points and the number of items, the number of games played by the second user, the number of wins or defeats of the second user in the game, the second user's game progress or second Or the skill level of the user in the game).
  • the “privilege on the game” may be, for example, a point or item on the game or an advantageous effect on the game.
  • the item may be, for example, what the user can hold on the game, what the user needs to collect on the game, or advantageous for the user on the game. The thing etc. which can obtain an advantageous effect may be used.
  • the item may be a recovery drug that recovers a character's parameters or points, a chemical that increases the character's ability, or a weapon or armor that the character uses.
  • the character is, for example, a virtual person, a creature, a monster, or the like on the game, and includes those displayed on a card or the like.
  • the advantageous effect on the game may be, for example, increasing the parameter of the item held by the user in the game, or improving the character's ability without using the item.
  • the user may be able to obtain special items.
  • the advantageous effect on the game may be that the setting is adjusted so as to facilitate the progress of the scenario in the game. The amount may be reduced more than usual, or points may be obtained.
  • the advantageous effect on the game may be adjusting a setting on the game so that the game can be advantageously promoted indirectly.
  • an advantageous effect on the game may be to generate an event that allows the user to acquire a special item, or to increase the probability that the parameter of the item will increase significantly.
  • the “privilege on game” may be a privilege on the same game as the game executed by the user, or may be a privilege on another game different from the game executed by the user.
  • different different games for example, in the case of one game series, where the game configuration and genre are almost the same but the game titles are different (for example, “Game A (2011 version)” and “ Game A (2012 version) "and the like.
  • the winning probability of the first user in the lottery on the game is related to the first user when it is determined that the communication terminal of the first user exists in the predetermined area within the event period. It fluctuates based on information about the friend user (second user). Thereby, the first user is motivated to relate (become a friend) with another user in order to increase the possibility of winning the lottery, that is, the possibility of obtaining a privilege on the game. For this reason, the exchange between users can be promoted and a highly social game can be realized. In addition, the first user is motivated to go to a predetermined area (that is, participate in an event) within the event period, for example, in order to increase the possibility of winning a lottery, that is, the possibility of obtaining a privilege on the game.
  • the said game control apparatus WHEREIN The said lottery means may perform the said lottery with respect to the user who discriminate
  • the users who are subject to the lottery are limited to users who have been determined that their communication terminals are present in the predetermined area within the event period.
  • the user if the user does not go to the predetermined area within the event period (that is, if he / she does not participate in the event), he / she cannot obtain an opportunity to receive a privilege on the game. For this reason, the first user is motivated to participate in the event in order to obtain an opportunity to receive a privilege on the game.
  • the lottery control unit is configured to determine the first lottery based on information about a communication terminal that is determined to exist in the predetermined area within the event period among the communication terminals of the second user.
  • the lottery means may be controlled so that the winning probability of the user changes. For example, among the communication terminals of fellow users (second users) associated with the first user, the larger the number of communication terminals that are determined to be in the predetermined area within the event period, the first in the lottery You may be comprised so that a user's winning probability may become high. That is, it may be configured such that the greater the number of fellow users participating in the event, the higher the winning probability of the first user.
  • the first user is motivated to participate in an event with a fellow user in order to increase the possibility of winning the lottery, that is, the possibility of obtaining a privilege on the game.
  • the exchange between users on the game and in the real world can be promoted, it is possible to realize a game with further enhanced sociality.
  • the granting unit is determined that the first user wins the lottery and the first user's communication terminal exists in the predetermined area at the end of the event period.
  • the privilege may be granted to the first user.
  • the first user who wins the lottery based on participation in the event is configured so that the first user is immediately granted a privilege on the game. It is conceivable that the user leaves the predetermined area where the event is performed as soon as the privilege is granted. Such an action is not preferable for the event management side because the first user participates in the event only for the purpose of obtaining his / her own profit.
  • this game control device by determining the position of the first user's communication terminal at the end time of the event period, for example, the first user's communication terminal enters the predetermined area at the end time of the event period.
  • a mechanism that does not give a privilege to the first user can be employed.
  • the first user is motivated to stay in the predetermined area during the event period in order to obtain a privilege. Therefore, the above action can be suppressed.
  • a game that is beneficial to the event management side can be realized by having the user sufficiently participate in the event, watch the game, and the like.
  • an effective period is set for the privilege, and when the privilege is granted based on a first event, the end time of the valid period of the privilege is after the grant of the privilege May be set to a time before the start of the second event performed after the first event.
  • the “second event” may be the same event as the “first event”, or may be a different event.
  • the first event is a baseball game
  • the second event may be a baseball game, a soccer game, or a music concert.
  • the validity period of the privilege granted to the first user is the time before the start of the second event. Will end.
  • the first user is motivated to participate in the second event in order to increase the possibility of continuously obtaining the privilege.
  • the event management side a system that further enhances the incentive to bring the user to the event venue is constructed. can do.
  • the granting unit may vary the privilege according to the event status.
  • the “event status” may be, for example, the number of participants in the event or the degree of progress of the event.
  • the “event situation” may be, for example, a competition result (for example, a game result) or a competition time when the event is a competition such as baseball or soccer.
  • it may be configured such that the greater the number of participants in an event, the greater the benefits granted by winning the lottery.
  • the user who wins the lottery can obtain a feeling that the event and the game are strongly linked because the privilege to be given varies depending on the number of participants in the event. For this reason, the interest property of a game can further be improved.
  • the granting unit is configured such that when it is determined that the communication terminals of the first user and the second user exist in the predetermined area within the event period, the first user Or when the said 2nd user wins the said lottery, you may provide the privilege on a game with respect to a said 1st user and a said 2nd user.
  • this game control device for example, when the first user and the second user (a fellow user) of the first user participate in the event, the first user or the fellow user is won by lottery. In this case, a privilege is given to both. In this case, even if the first user does not win the lottery, the first user can obtain a privilege if the fellow user wins. Thereby, the first user is motivated to participate in the event with the fellow user in order to increase the possibility of obtaining the privilege. Thereby, construction of friendship is activated, and further improvement of social property can be expected.
  • a second aspect of the present invention is a game control method.
  • the game control method is as follows: The steps to relate users to each other; Obtaining location information indicating the location of the user's communication terminal; Determining whether the user's communication terminal exists in a predetermined area where the event is performed within an event period where the predetermined event is performed, based on the acquired position information; When it is determined that the communication terminal of the first user is present in the predetermined area within the event period, the first user in the lottery is based on information related to the second user related to the first user. Performing the lottery so that the winning probability of the user of the user fluctuates, When the first user wins the lottery, a step of giving a privilege on the game to the first user; Is provided.
  • a third aspect of the present invention provides a computer for controlling the execution of a game.
  • the ability to relate users to each other A function of acquiring position information indicating the position of the communication terminal of the user; A function for determining whether or not the user's communication terminal exists in a predetermined area where the event is performed within an event period in which the predetermined event is performed based on the acquired position information; The ability to draw users on the game
  • the second user in the lottery is based on information about the second user related to the first user.
  • the computer may be, for example, a network server or a large computer. Further, this program may be stored in a computer-readable information storage medium such as a DVD-ROM or a CD-ROM. That is, a fourth aspect of the present invention is a computer-readable recording medium in which the program is recorded.
  • a fifth aspect of the present invention is a game system including a communication terminal and a server accessed from the communication terminal, An association means for relating users, Acquisition means for acquiring position information indicating a position of the user's communication terminal; A determination unit that determines whether or not the communication terminal of the user exists in a predetermined area where the event is performed within an event period in which the predetermined event is performed based on the acquired position information; Lottery means for performing a lottery on the game for the user; When it is determined that the communication terminal of the first user is present in the predetermined area within the event period, the first user in the lottery is based on information about the second user related to the first user. Lottery control means for controlling the lottery means so that the winning probability of one user varies; A granting means for granting a privilege on the game to the first user when the first user wins the lottery; Any one of the communication terminal and the server is provided with each means.
  • the communication terminal may be, for example, a mobile terminal, a smartphone, a PDA (Personal Digital Assistant), a personal computer, a television receiver having a bidirectional communication function, a game device with a communication function, or the like.
  • a mobile terminal a smartphone, a PDA (Personal Digital Assistant), a personal computer, a television receiver having a bidirectional communication function, a game device with a communication function, or the like.
  • a sixth aspect of the present invention is a game control device.
  • the game control device An association means for relating users, Obtaining means for obtaining position information indicating the position of the user's communication terminal; Determining means for determining whether or not the user's communication terminal exists in a predetermined area where the event is performed within an event period in which the predetermined event is performed, based on the acquired position information; Lottery means for performing a lottery on the game for a first user determined to have a communication terminal in the predetermined area within the event period and a second user related to the first user; , A granting unit for granting a privilege on a game to a user who is determined to have a communication terminal in the predetermined area within the event period among a winning user who has won the lottery and a user related to the winning user; , Is provided.
  • the figure which shows the basic composition of the game system of embodiment The figure which shows an example of the external appearance of the communication terminal of embodiment.
  • the figure which shows the other example of the external appearance of the communication terminal of embodiment The block diagram which shows the structure of the communication terminal of embodiment.
  • the block diagram which shows the structure of the game server of embodiment The block diagram which shows the structure of the database server of embodiment.
  • the functional block diagram for demonstrating the function to play main roles with the game control apparatus of embodiment The figure which shows an example of the display screen of the communication terminal which displays a top page.
  • the figure which shows the structural example of privilege provision data The figure for demonstrating the example of a setting of the privilege provided to a user.
  • the flowchart which shows an example of the main processes of the game control apparatus of a modification.
  • the figure which shows the structural example of each function in each of a communication terminal and a game server.
  • the present invention relates to a patent application of Japanese Patent Application No. 2012-122786 filed with the Japan Patent Office on May 30, 2012, the contents of which are incorporated herein by reference.
  • FIG. 1 shows a system configuration example of a game system according to the embodiment.
  • the game system includes communication terminals 10a, 10b, 10c,... That can be connected to a communication network NW (network) such as the Internet, a game server 20 connected to the communication network NW,
  • NW network
  • the database server 30 is configured.
  • Each of the communication terminals 10a, 10b, 10c,... Is a terminal operated by an individual user, for example, a mobile terminal, a smartphone, a PDA (Personal Digital Assistant), a personal computer, a television having a bidirectional communication function.
  • a communication terminal such as a John receiver (including a so-called multi-function smart TV).
  • the game server 20 is configured to be able to communicate with the communication terminal 10 that is a client, and provides a gaming service to the communication terminal 10.
  • the game server 20 has a program for generating a document that can be interpreted on a web browser as a game program.
  • the database server 30 stores various information to be described later in executing the game, and is connected to the game server 20 by, for example, a wire for reading and writing the information.
  • the communication terminal 10 includes a web browser capable of displaying a web page provided by the game server 20, and the user executes the game by performing an operation on the web page using the communication terminal 10.
  • an authentication server for authenticating the user of each communication terminal 10 may be provided separately from the game server 20. Further, when a plurality of game servers 20 are provided in order to accept access from many communication terminals 10, a load balancer for adjusting a load between the plurality of game servers 20 may be provided.
  • the game server 20 may be configured as a single server device, but may be configured as a plurality of server devices having distributed functions.
  • FIGS. 2A and 2B are diagrams each illustrating an example of the appearance of the communication terminal 10.
  • FIG. 2A illustrates a button input type communication terminal such as a foldable mobile terminal (mobile phone).
  • FIG. 2B illustrates a communication terminal of a touch panel input method such as a smartphone.
  • FIG. 3 is a block diagram showing an internal configuration of the communication terminal 10. As shown in FIG.
  • the communication terminal 10 includes a CPU (Central Processing Unit) 11, a ROM (Read Only Memory) 12, a RAM (Random Access Memory) 13, an image processing unit 14, an instruction input unit 15, a display unit 16, A communication interface unit 17 and a GPS (Global Positioning System) positioning unit 18 are provided, and a bus 19 for transmitting control signals or data signals between the units is provided.
  • a CPU Central Processing Unit
  • ROM Read Only Memory
  • RAM Random Access Memory
  • an instruction input unit 15 a display unit 16
  • a communication interface unit 17 and a GPS (Global Positioning System) positioning unit 18 are provided, and a bus 19 for transmitting control signals or data signals between the units is provided.
  • GPS Global Positioning System
  • the CPU 11 loads the web browser in the ROM 12 into the RAM 13 and executes it. And CPU11 is based on the appropriate designation
  • the communication terminal 10 may be mounted with various plug-ins for extending the browser function of the web browser. In acquiring the HTML data, the CPU 11 sends an access request message including a user ID (user identification information) registered in advance or a user ID input via the instruction input unit 15 via the communication interface unit 17. The game server 20 is notified.
  • the web browser displays the web page provided from the game server 20 on the display unit 16 based on the acquired HTML data via the image processing unit 14.
  • the web browser transmits new HTML data for displaying the web page according to the selection. (That is, update of the web page) is requested to the game server 20.
  • the image processing unit 14 displays a web page on the display unit 16 based on the display image data given from the CPU 11 as the analysis result of the HTML data.
  • the display unit 16 is, for example, an LCD (Liquid-Cristal-Display) monitor including thin film transistors arranged in units of pixels in a matrix, and displays an image of a web page by driving the thin film transistors based on display image data. To display.
  • LCD Liquid-Cristal-Display
  • the instruction input unit 15 includes a plurality of instruction input buttons such as a direction instruction button and a decision button for accepting a user operation input.
  • a button group 15b including a group 15a and a plurality of instruction input buttons such as a numeric keypad is provided, and an interface circuit for recognizing a pressing (operation) input of each button and outputting it to the CPU 11 is included.
  • the direction instruction button is provided to instruct the CPU 11 to scroll and display the web page displayed on the display unit 16.
  • the determination button allows the user to select one hyperlink or menu that is actively displayed (for example, highlighted). It is provided to instruct the CPU 11 to select.
  • these buttons are provided on the front surface of the communication terminal 10 so that the user can easily operate (click) with the thumb while holding the communication terminal 10 with one hand. It is preferable to arrange
  • the button group 15b is arranged below the button group 15a and includes a plurality of instruction input buttons on which “0” to “9”, “*”, and “#” (ten keys) are written. .
  • the instruction input unit 15 mainly accepts touch panel type input by touching the display screen 16a with a fingertip or a pen.
  • the touch panel input method may be a known method such as a capacitance method.
  • the button group 15a may be provided even when the communication terminal 10 is a touch panel input method.
  • the menu selection operation on the web page displayed on the communication terminal 10 is selected by pressing the direction instruction button and selecting by pressing the enter button. This is done by confirming the selected menu.
  • the selection operation is performed by instructing (touch operation) a menu position on the display screen 16a on which the web page is displayed with a finger or a pen.
  • the GPS positioning unit 18 measures the current position of the communication terminal 10 by receiving a positioning radio signal from a GPS satellite. For example, when receiving a position information transmission request message from the game server 20, the CPU 11 causes the GPS positioning unit 18 to measure the current position of the communication terminal 10, and the position information (latitude obtained by the positioning of the GPS positioning unit 18. , Longitude, positioning time, etc.) are stored in a storage device such as the RAM 13. For example, the CPU 11 may cause the GPS positioning unit 18 to measure the current position of the communication terminal 10 when a predetermined operation input is performed by the user or at a predetermined cycle.
  • the CPU 11 when receiving a position information transmission request message from the game server 20 via the communication interface unit 17, uses the position information stored in the storage device as a user ID (or terminal identification information unique to the communication terminal 10). Correspondingly, the information is transmitted to the game server 20 via the communication interface unit 17. Further, the CPU 11 associates the position information stored in the storage device with the user ID (or terminal identification information unique to the communication terminal 10), for example, when a predetermined operation input is performed by the user or at a predetermined cycle. Then, it may be transmitted to the game server 20 via the communication interface unit 17.
  • the configuration of the game server 20 will be described with reference to FIG.
  • the game server 20 manages a game website including a plurality of hierarchical web pages, for example, and provides a game web service to the communication terminal 10.
  • the game server 20 includes a CPU 21, a ROM 22, a RAM 23, a database (DB) access unit 24, and a communication interface unit 25, for transmitting control signals or data signals between the units.
  • a bus 26 is provided.
  • the game server 20 can take the same structure as a general-purpose web server regarding hardware.
  • the ROM 22 stores an application program that provides a service for displaying an object such as an HTML document or an image (displaying a web page) to the web browser of the communication terminal 10 that is a client.
  • the ROM 22 stores various data referred to by the CPU 21 in addition to the application program.
  • the CPU 21 loads the game program in the ROM 22 to the RAM 23 and executes it, and performs various processes via the communication interface unit 25.
  • the CPU 21 transmits HTML data to the communication terminal 10 via the communication interface unit 25.
  • the CPU 21 performs the authentication process.
  • the CPU 21 performs processing according to the hyperlink or menu selected by the user on the web page displayed on the communication terminal 10.
  • the processing includes, for example, transmission of new HTML data, arithmetic processing in the game server 20 or data processing.
  • the database access unit 24 is an interface when the CPU 21 reads / writes data from / to the database server 30.
  • the database server 30 can be realized by a general-purpose storage such as a large-capacity hard disk device or a storage device such as RAID (Redundant Arrays of Inexpensive Disks). Each database in the database server 30 is configured to be able to read and write data from the CPU 21 via the database access unit 24 of the game server 20.
  • FIG. 5 shows an example of the configuration of the database server 30. As shown in FIG. 5, the database server 30 includes a user database 31 and a game database 32.
  • the type of game that is executed and controlled by the game server 20 of the present embodiment is not particularly limited, but in the following, for convenience of explanation of the embodiment, as an example of the game of the present embodiment, a digital card game of baseball format (Hereinafter simply referred to as “game” or “game of the present embodiment” as appropriate).
  • the game according to the present embodiment is a game in which a user collects player cards corresponding to baseball players to create his own team and play baseball matches with other users' teams. This game includes the following processes to be executed by the user. ⁇ Scout processing: This is a process of searching for player cards in order to build up their own team. Executing a scout consumes action points (described later), but increases reinforcement points (described later).
  • ⁇ Strengthening process It is a process of increasing the ability of a specific player card by merging two or more player cards by consuming reinforcement points. In this case, the ability of a specific player card increases, but the player card used for integration disappears. That is, the number of players is reduced by the number of player cards used for integration.
  • Game processing This is a process of playing a baseball game with another user's team. Management points (to be described later) are consumed by playing the game, but if you win the game, the points will increase.
  • ⁇ Order processing This is a process for the user to change the order of a player card, to replace a player card with a copy, and the like.
  • Item lottery processing It is a process of consuming an ale point (described later) and obtaining an item (for example, a player card) on the game by lottery.
  • Lottery registration process This is a process for a user to register (entry) in a lottery performed on the game (a lottery different from the item lottery performed in the item lottery process). The lottery is performed for the user who performed the lottery registration process, and a privilege on the game is given to the user who has won the lottery. Note that the lottery may be performed periodically or at an arbitrarily set timing.
  • FIG. 6 shows an example of a user database 31 applied in the baseball-format digital card game described above.
  • the user database 31 includes, for each user ID (user identification information), user name / display image, skill level, action point, action point, management point, number of players, fellow user ID, and possessed card data. Contains information about the item. Information included in the user database 31 can be updated sequentially by the game server 20.
  • data for each user ID included in the user database 31 is collectively referred to as user data.
  • the data of each item constituting the user data is as follows.
  • User name / display image The user name is a name displayed on the communication terminal 10 when the game is executed in order to identify the user.
  • the user name is, for example, a text having a predetermined length or less designated in advance by the user.
  • the user name is a name that identifies the user on the network environment (or game community) provided by the game server 20.
  • the display image is an image displayed on the communication terminal 10 when the game is executed in order to identify the user.
  • the display image is an avatar image selected in advance by the user, for example. Skill level This is data indicating the skill level of the user on the game.
  • the level value is in a range from Lv1 (level 1) to Lv100 (level 100).
  • the above-described scout process may be continuously executed to increase the skill level sequentially.
  • -Action point It is a point required in performing the scout process in the game of this embodiment.
  • the action point is a value that decreases, for example, by a certain amount by performing a search in the scout process, and recovers (increases) each time a predetermined time elapses.
  • -Management point In the game of this embodiment, it is a point required when performing a game process.
  • the management point is a value that is reduced by playing a game with another user and recovered (increased) every time a predetermined time elapses.
  • -Strengthening point In the game of this embodiment, it is a point required when performing a reinforcement
  • the reinforcement point is a value that is reduced by strengthening the player card and increased by winning a game with another user or by searching in the scout process.
  • -Ale point In the game of this embodiment, it is a point which a user acquires by transmitting a support message to other users (for example, fellow user related with a user).
  • -Number of players This is the number of player cards held by the user. The number of players is increased or decreased by the execution of scout processing and strengthening processing. The maximum number of players (for example, 60) is defined in advance.
  • ⁇ Friend's user ID It is the data of the user ID of the fellow user linked
  • -Data of possessed cards For each player card possessed by the user, for example, image data of the player, parameters indicating the ability of the player (for example, a value indicating batting power, running power, defensive power, pitcher if a fielder) Data such as ball speed, ball control, stamina). For example, it may be set to indicate that the capability is higher as the value of the capability included in the parameter is larger.
  • the player card data may include “rare degree”.
  • the “rare degree” is a value indicating the degree of the rarity value of the player card, and the higher the value, the lower the probability of appearing in the game may be set.
  • the rarity of the player card corresponding to a player with outstanding technical ability or a popular player may be set high (for example, 4 or 5).
  • the player card data includes the player's team, position (such as pitcher, catcher, first baseman, left winger) and the degree of influence the player card has on the game (typically positive). May be.
  • the game database 32 stores and updates information related to the progress of the game executed by the game server 20 based on the access from the game server 20.
  • Information relating to the progress of the game may include various information depending on the nature of the game. Taking the case of the game of the present embodiment as an example, the information related to the progress of the game includes information indicating the progress status of the scout process for each user, the result (score, etc.) of the game between the users.
  • FIG. 7 is a functional block diagram for explaining functions that play a main role in the game control apparatus of the present embodiment.
  • the association means 53, the lottery means 54, the acquisition means 55, the determination means 56, the lottery control means 57, and the grant means 58 correspond to the main configuration of the present invention.
  • Other means are not necessarily indispensable structures, but they are structures for making the present invention more preferable.
  • menus, marks, and the like displayed on the web page displayed on the communication terminal 10 are arranged at desired positions on the web page, and are menus visually recognized on the communication terminal 10.
  • the position on the display screen of the mark and the like can be changed by scrolling the web page by the user's direction instruction button or touch panel operation.
  • the registration unit 51 has a function of recognizing a user request based on an appropriate operation input to the communication terminal 10 on a web page provided to the communication terminal 10, for example, and performing a registration process (user registration). Note that the registration means 51 is not an essential component of the present invention, but is a component for making the present invention more preferable.
  • the function of the registration means 51 is implement
  • the CPU 21 of the game server 20 receives a registration request message from the communication terminal 10 via the communication interface unit 25.
  • the registration request message is automatically generated by a predetermined operation on the communication terminal 10 on the web page provided from the game server 20 (for example, a predetermined menu selection operation or a text input such as a user ID or password specified by the user). Web pages may be configured to be generated automatically.
  • the registration request message may include information for identifying the communication terminal 10 as the transmission source (for example, individual identification information of a terminal such as a UID (Unique Identifier), an IP address, a mail address, etc.), or If the user has already used another game by the same service provider, the user ID may be included.
  • UID Unique Identifier
  • the CPU 21 When the CPU 21 receives the registration request message and the registration request message does not include the user ID, the CPU 21 issues a new user ID and performs registration processing of the user ID, and then the registration processing is completed. Is sent to the communication terminal 10.
  • the CPU 21 receives the registration request message and the registration request message includes a user ID, the CPU 21 performs registration processing of the user ID, and then transmits a registration completion message indicating that the registration processing is completed to the communication terminal. 10 to send.
  • the CPU 21 When the registration is completed, the CPU 21 generates user data corresponding to the user ID and stores it in the user database 31.
  • the user can execute the game of the present embodiment.
  • the game execution means 52 has a function of executing a game.
  • the game execution means 52 receives an HTTP request in response to a user's selection operation on the web page with respect to the communication terminal 10, and HTML data (that is, HTTP data for sequentially updating the web page displayed on the communication terminal 10. By transmitting (response), the game of this embodiment is executed by the web service.
  • the game execution means 52 is not an essential component for the present invention, but is a component for making the present invention more preferable.
  • the game execution means 52 may have a function of executing an authentication process at the time of user login when the user executes the game of the present embodiment. This function is realized as follows.
  • the CPU 21 of the game server 20 acquires the individual identification information or the user ID and password from the HTTP request, and acquires the individual identification information or the user ID and password.
  • the authentication process is performed by collating with data recorded in the user database 31.
  • the game execution means 52 causes the communication terminal 10 to display a plurality of menus each assigned a plurality of processes executed in the game. Specifically, the CPU 21 generates HTML data for displaying a web page including a plurality of menus, and transmits the HTML data to the communication terminal 10. Then, when the menu on the web page is selected in the communication terminal 10, the CPU 21 receives information about the selected menu from the communication terminal 10, and is assigned to the selected menu based on the received information. Execute the process.
  • FIG. 8 An example of a game top page displayed on the communication terminal 10 by the game execution means 52 is shown in FIG.
  • This top page is composed of web pages corresponding to individual user IDs.
  • the top page illustrated in FIG. 8 includes a user data display area, a player image display area, and a menu display area.
  • skill level, action point, management point, strengthening point, yell point, number of players, and data of each item of fellows included in the user data of the target user ID are displayed.
  • Area It should be noted that in the items displayed in the user data display area, the point or number written in the X / Y format is that X is the point or number held by the user, and Y is the maximum value of the point or number. Indicates that there is.
  • the player image display area is an area in which image data of a player card previously selected by the user is displayed.
  • the menu display area is a basic menu corresponding to a plurality of processes (scout process, reinforcement process, game process, order process, item lottery process, lottery process) provided in the game of the present embodiment.
  • “Game”, “order”, “item lottery”, and “lottery registration” menus m1 to m6 are displayed. That is, a plurality of menus to which a plurality of processes executed in the game are assigned are respectively arranged at predetermined positions on the web page displayed on the communication terminal 10.
  • the order process is a process of executing an exchange of player card orders, replacement with a reserved player card, or the like under the instruction of the user.
  • the game execution means 52 executes processing corresponding to the user's selection operation for the menu displayed on the communication terminal 10.
  • each process is executed hierarchically such that a new web page including a plurality of menus subdivided for each process is displayed.
  • the function of the game execution means 52 is realized as follows.
  • the CPU 21 of the game server 20 accesses the user database 31 via the database access unit 24, and reads the data of each item included in the user data display area and the player card image data to be displayed in the player image display area.
  • the CPU 21 generates HTML data so that the top page shown in FIG. 8 is configured, and transmits it to the communication terminal 10.
  • the generated HTML data is different for each user (that is, for each user ID).
  • the communication terminal 10 interprets the received HTML data and displays the top page image on the display unit 16 (display screen 16a).
  • the game execution means 52 executes a scout process that allows the user to search for player cards in order to build up his / her team.
  • FIG. 9 shows an example of a web page displayed on the communication terminal 10 when the scout process is executed.
  • FIG. 9 is a display example of a web page when the scout menu (menu m1 in FIG. 8) is selected on the top page.
  • the Japan map divided into a plurality of regions (areas) is displayed in the display region 100 with the area to be searched highlighted.
  • the user has a menu labeled “Search” provided for each area to be searched (in the example of FIG. 9, area 9 (subareas 9-1, 9-2,...)).
  • Select m10 With this operation as a trigger, a search for an area to be searched is performed, and when a player is excavated, the player card of the player is displayed in the display area 102.
  • the value of “search rate” (%) displayed in the display area 101 increases.
  • the value of the action force required for one search (“5” in the example of FIG. 9), and the value of the reinforcement point obtained by one search (“10” in the example of FIG. 9). Is displayed. For each search, the action points are decreased by the value of the displayed action force, and the displayed amount of reinforcement points is increased.
  • the CPU 21 accesses the user database 31 and updates the values of action points and reinforcement points of the target user ID.
  • the CPU 21 of the game server 20 recognizes a selection operation for the menu m10, the CPU 21 performs a lottery with a predetermined or random probability from a plurality of players provided in advance for the scout.
  • the CPU 21 obtains (excavates) a player by lottery, the CPU 21 accesses the user database 31 and adds the data of the newly discovered player to the data of the target user ID. Is increased by one.
  • CPU21 produces
  • the HTML data is configured such that search rate data in the display area 101 is updated.
  • the action points required for one search may be different for each area to be searched. That is, the amount of action points that are reduced (consumed) in one search may be different for each area to be searched. For example, each time the skill level of the user increases, the amount of action points consumed may be increased. In the scout process, the action points decrease each time the selection operation is performed on the menu m10. Therefore, when the top page is displayed immediately after the scout process is executed, the action points displayed on the top page are It will be displayed in a reduced manner than before the scout process. If the action point possessed by the user becomes 0, the search cannot be executed any further. However, since the action points are recovered (increased) by one point each time a predetermined time (for example, 3 minutes) elapses, for example, the search can be performed again after the predetermined time elapses.
  • a predetermined time for example, 3 minutes
  • the game executing means 52 executes a strengthening process that unifies two or more player cards and increases the ability of a specific player card. In this game, a certain amount of strengthening points is required for the user to execute the strengthening process.
  • This integration process may be performed as follows, for example.
  • the player card to be strengthened (the remaining player card specified by the user) is the player card of player A, and the player card that is integrated with the player card of player A and disappears is the player card of player B.
  • the CPU 21 sets the “batting force” of the player card of the player B against the parameters indicating the ability values of the “batting force”, “running ability”, and “defense ability” of the player A player card.
  • the parameters of the player card of the new player A may be calculated by adding a certain ratio of the parameters indicating the ability values of “”, “running ability”, and “defense ability”.
  • the characteristic features of the player B's player card are reflected in the player A's player card.
  • the CPU 21 accesses the user database 31 after the strengthening process, deletes the player card data of the player B from the user data of the target user ID, decreases the value of the number of players by 1,
  • the parameter of the player card of A is rewritten, and the reinforcement point of the target user ID is reduced by a predetermined amount.
  • strengthening point increases by performing the said scout process or performing the game process demonstrated below.
  • the game execution means 52 has a function of executing a game process for playing a baseball game with another user's team, triggered by an operation input of the communication terminal 10 by the user.
  • management points are required to execute the game process, and strengthening points can be obtained by winning the game. That is, the value of the management point and reinforcement
  • the management point required (consumed) in one game is a value determined by the order formed by the user's team. The user can rearrange the player cards he / she wants to participate in the game from among the player cards held by the user by order processing, but the consumption of management points is determined by the predetermined number of player cards he / she wants to participate in the game. .
  • a cost (necessary points) necessary for one game is assigned in advance for each player card, and the total of necessary points of a predetermined number of players who want to participate in the game becomes the management point.
  • the management points are recovered (increased) by one point each time a predetermined time (for example, 1 minute) elapses, for example.
  • the function for the game execution means 52 to execute the game process is realized as follows, for example.
  • the CPU 21 of the game server 20 selects a plurality of candidate opponents of the user ID as the user. Randomly determined from other user IDs included in the database 31.
  • the skill level of the match candidate is preferably the same skill level as the user who selected and operated the menu m3.
  • CPU21 transmits the HTML data for displaying the web page which can select any candidate from the list
  • a web page including a menu for prompting the start of the match is displayed together with the opponent (the opponent).
  • This web page may include, for example, a menu labeled “start game” for instructing the start of the game.
  • the CPU 21 performs a process of determining the game result. In determining the game result, the CPU 21 accesses the user database 31 of the database server 30 via the database access unit 24, and the management point of the target user ID is greater than or equal to a predetermined amount required for the execution of the game. In addition, the predetermined amount is decreased from the management point, and a parameter indicating the ability of the plurality of player cards associated with the two user IDs as the opponents is read out. And CPU21 determines the game result between users based on the read parameter.
  • the game result can be determined by any method as long as the ability value of the player card affects the winning or losing. For example, by comparing the total values of the parameters of a plurality of player cards held by two users who are opponents, the user with the larger total value has a higher probability (for example, a predetermined probability within the range of 60 to 90%) ) May be set to win. The win rate may be higher as the difference in ability values is larger.
  • a predetermined weighting for example, “batting force” is set to 0 for the parameter value of each item as a value representative of the parameter of each player card. .4, “Running power” is set to 0.2, “Defensive power” is set to a weight of 0.4, etc.).
  • the mobile terminal 10 of the user who has selected the HTML data for displaying the web page including the game result of the “start game” menu Send to Since the time until the web page including the game result is displayed after the operation for selecting the “start game” menu is performed is extremely short (for example, several seconds), the user can perform extremely simple operations. You can know the game results in a short period of time.
  • the game execution means 52 executes an item lottery process that enables an item (for example, a player card) to be obtained by lottery.
  • the item lottery process is preferably executed through an effect of taking out (drawing) one player card from the lottery box.
  • the player cards that appear in the item lottery process are basically random, but the probability that a player card with a high degree of rarity (for example, a rare degree of 4 or 5) (so-called rare card) will appear in the lottery is set very low.
  • the item lottery process may be performed in exchange for a predetermined amount of ale points.
  • the game executing means 52 executes a lottery registration process for the user to register (entry) a lottery performed on the game. This lottery is different from the item lottery process described above.
  • the function for the game execution means 52 to execute the lottery registration process is realized as follows, for example.
  • the selection operation of the menu m6 (see FIG. 8) written as “lottery registration” is performed on the top page of the user communication terminal 10, and the selection result is received, the CPU 21 of the game server 20 is illustrated in FIG. HTML data for displaying the web page to be generated is generated and transmitted to the communication terminal 10 of the user. In this case, the web page shown in FIG. 10 is displayed on the communication terminal 10 of the user. In the example of the web page in FIG.
  • FIG. 10 shows a configuration example of entry data.
  • the entry data is data in which the user ID of the user who has performed the lottery registration process (the user has performed the selection operation of the menu m11) and the winning probability associated with the user ID are described. is there.
  • a default value (30% in the example in the figure) is recorded as the winning probability corresponding to the user ID.
  • the winning adjusted by the adjustment value of the user's winning probability (30% increase or 70% increase in the example in the figure).
  • the value of the probability is recorded in the item of the winning probability corresponding to the user ID of the user in the entry data. Note that the user ID and the winning probability recorded in the entry data may be updated every time a lottery is performed, for example, or may be updated every time a predetermined number of lotteries are performed.
  • the lottery registration process is not an essential function. In other words, all users who can execute the game (users who performed the game registration process) may be automatically set as the lottery targets. In this case, the menu m6 labeled “Lottery Registration” does not have to be provided on the top page shown in FIG.
  • the communication terminal 10 is present in a stadium (predetermined area) in which the game is played during a game time zone (within the event period) in which the baseball game (event) is played
  • a lottery will be held, such as “Thank you for watching the stadium.
  • Today ’s gift lottery will be held only for those coming to the stadium.
  • Text or the like notifying that it will be displayed may be displayed on the top page.
  • the main functions (scout process, reinforcement process, game process, item lottery process and lottery registration process) of the game execution means 52 have been described above. Whether or not the game execution means 52 can further execute functions (scout processing, strengthening processing, game processing, and item lottery processing) according to the menu selected by the user based on each point or the number of players held by the user. If the function corresponding to the selected menu cannot be executed, a page including text for notifying the user that the function cannot be executed is displayed on the communication terminal 10. For example, when the game progress is limited when the points are lower than a predetermined threshold, specifically, the scout process is performed for an area where the action power is required to be “5” for one search.
  • the associating means 53 has a function of associating users with each other.
  • the associating unit 53 may register the user ID in association with another user ID when triggered by an application based on the user ID. That is, the associating unit 53 registers another user ID as a “mate” with an application based on the user ID as a trigger.
  • the user ID is in a friend relationship and that the corresponding user is in a friend relationship.
  • the function of the correlation means 53 is realizable as follows, for example.
  • the CPU 21 of the game server 20 sends an application message (application) specifying a user ID (or a corresponding user name) to be a friend from the communication terminal 10 of the user corresponding to a certain user ID via the communication interface unit 25.
  • Transmission of this application message is preset as a function of a web page provided to the user's communication terminal 10.
  • the CPU 21 approves an application based on another user ID to the communication terminal 10 corresponding to the user ID at the timing when the access is based on the user ID included in the application message. HTML data for displaying a web page for requesting the reply is transmitted. If it is replied that the application is approved, the CPU 21 registers both as friends. Specifically, the CPU 21 writes the data in the location (see FIG. 6) of “friend user ID” of the user data of the corresponding two user IDs in the user database 31.
  • the conditions for relating users are not limited to the forms that require application and approval as described above, and the user who executes the stage on the same game or the user who played the game is related to the user in the game.
  • You may register as an attached user, that is, a friend.
  • users who transmit a predetermined number of messages may be automatically registered as friends, or when there is a game mode in which a game or a match between users exists, the predetermined number of times. Users who have played a match or battle may be automatically registered as friends.
  • the users in the group may be associated with each other by associating the users with the same group (guild or the like).
  • the user A can apply for the specific user B in the user associated with the predetermined group and obtain the approval of the specific user B, the predetermined group and Associate user A.
  • the predetermined group and Associate user A.
  • achieves by registering data in the user database 31 by registering the friendship relationship between users was shown, it is not restricted to this example.
  • the data regarding the friendship may be written in an external storage device on the network accessible from the game server 20.
  • the lottery means 54 has a function of performing a lottery on the game for the user.
  • “to perform a lottery on the game for the user” may be, for example, to perform a lottery on the game with user identification information (user ID) for identifying the user as a lottery target.
  • a lottery on the game may be performed with the terminal identification information unique to the communication terminal held by the user as a lottery target.
  • the function of the lottery means 54 can be realized as follows, for example. When the CPU 21 of the game server 20 recognizes that a predetermined lottery time has arrived, for example, by a timer built in the CPU 21, a lottery process for a user corresponding to the user ID recorded in the entry data illustrated in FIG. I do.
  • the lottery time may be arbitrarily set.
  • the lottery time may be set to a predetermined time in a game time zone (within an event period) described later.
  • a well-known method may be used as the lottery method. For example, when the lottery is performed so that the winning probability of the user is 30%, the CPU 21 sets 0.1 within a range of 0.1 to 1.0 for each user ID of the entry data shown in FIG. A random number of intervals may be generated, and a user corresponding to a user ID having a generated number of 0.3 or less may be determined as a winner. In addition, when the winning probability corresponding to the user ID of the entry data is set to a value other than the default value (30% in the example of FIG. 11), the CPU 21 adjusts the winning probability based on the recorded value.
  • a lottery process is performed.
  • the CPU 21 increases the winning probability of the user with the user ID “112233” by 30%. That is, the lottery process is executed after adjusting the winning probability of the user to be 60%.
  • the CPU 21 generates random numbers at intervals of 0.1 within a range of 0.1 to 1.0, and when the generated number is 0.6 or less, the user with the user ID “112233” is selected by lottery. You may make it decide as a winner.
  • the CPU 21 when performing the lottery for the user with the user ID “000123”, the CPU 21 performs the lottery process after adjusting the winning probability of the user to increase by 70%, that is, the winning probability of the user becomes 100%. To do. In this case, the CPU 21 may determine the user whose user ID is “000123” as the winner of the lottery. In the present embodiment, the lottery is automatically executed when the predetermined lottery time arrives. For example, when the number of users registered in the lottery in the lottery registration process reaches a predetermined number, A lottery may be executed.
  • the process which fluctuates the winning probability of the said user in a lottery is performed. This process is executed by the acquisition unit 55, the determination unit 56, and the lottery control unit 57.
  • the acquisition unit 55 has a function of acquiring position information indicating the current position (position) of the user's communication terminal 10.
  • the function of the acquisition means 55 is implement
  • the CPU 11 of the communication terminal 10 When receiving the position information transmission request message, the CPU 11 of the communication terminal 10 causes the GPS positioning unit 18 to measure the current position of the communication terminal 10. Then, the CPU 11 transmits the position information obtained by the positioning of the GPS positioning unit 18 to the game server 20 in association with the user ID. The CPU 21 of the game server 20 records the acquired position information in the current position data in the game database 32 every time it receives (acquires) the position information.
  • FIG. 12 shows a configuration example of the current position data. As shown in FIG. 12, in the current position data, the acquisition date and time (positioning time included in the position information) of the position information and the latitude and longitude included in the position information are described for each of a plurality of users (user IDs). Data.
  • the acquisition date, latitude, and longitude corresponding to each of the plurality of users may be added each time the CPU 21 receives position information. Then, when the position information is recorded in the current position data, the CPU 21 generates HTML data for displaying a web page corresponding to the menu selected by the user and transmits it to the communication terminal 10.
  • the CPU 21 of the game server 20 requests the transmission of position information when any of the menus m1 to m6 is selected on the top page shown in FIG.
  • the message is to be transmitted, but this is not a limitation.
  • the CPU 21 of the game server 20 presets a menu for transmitting a position information transmission request message (for example, the position information transmission request message is transmitted only when the menu m1 is selected).
  • the position information transmission request message may be transmitted every time the number of selections of the menus m1 to m6 reaches a predetermined number (for example, five times).
  • the CPU 21 of the game server 20 may transmit a position information transmission request message, for example, when receiving a transmission request message of HTML data for displaying the top page shown in FIG.
  • a position information transmission request message may be transmitted.
  • the CPU 21 of the game server 20 may automatically transmit a position information transmission request message at a predetermined time, or may transmit it at predetermined time intervals during login.
  • the determining means 56 determines whether or not the user's communication terminal 10 exists in the stadium (predetermined area) where the game is played during the game time zone (within the event period) where the baseball game (predetermined event) is performed.
  • a function is provided for discrimination based on position information.
  • the game time zone may include not only the time from the start of the game to the end of the game but also, for example, the practice time before the start of the game, the time of the fan service after the end of the game, and the like.
  • the “predetermined event” may be any event or the like held during a predetermined period, but may be a real-world event simulated in a game, for example.
  • the real-world event simulated in the game may be, for example, a baseball game in the case of a baseball game, a soccer game in the case of a soccer game, or a music game. It can be a music concert.
  • the “predetermined area” may be, for example, a stadium where baseball, soccer, American football games, etc. are played, a game center, a racetrack, a concert hall, or other venue where a predetermined event is held. May be. Further, the “predetermined area” can be arbitrarily set as long as it is an area where events such as sales and exhibitions are performed, regardless of whether or not the area is related to a game.
  • the “predetermined area” may be a game facility such as a game center, a store that sells games, an exhibition hall that displays games, or a local area such as “Akasaka 9-chome, Minato-ku, Tokyo”. It may be a partition or the like.
  • the function of the determination means 56 is realizable as follows.
  • the CPU 21 of the game server 20 acquires the position information of the user's communication terminal 10 and records the acquired position information in the current position data in the game database 32
  • the user's communication terminal 10 determines that the game time of the baseball game Determine whether the belt is in the stadium.
  • the CPU 21 accesses the game database 32 and refers to current position data corresponding to the user ID of the user.
  • the CPU 21 determines whether the latitude and longitude of the latest position information among the position information recorded in the current position data is included in the stadium, and the acquisition date and time of the latest position information is in the baseball game time zone. It is determined whether or not it is included.
  • the latitude and longitude of the outer edge of the stadium may be recorded in advance in the game database 32 in order to determine whether or not the current position of the communication terminal 10 exists in the stadium.
  • information such as baseball game time zones (for example, practice start time, game start time, start and end times of each inning, game end time, start and end times of events after the game (for example, fan service, etc.), etc. ) May be sequentially recorded in the game database 32.
  • the CPU 21 causes the user communication terminal 10 to play the stadium in the game time zone. It is determined that it exists inside.
  • the lottery control unit 57 When it is determined that the communication terminal 10 of the user (first user) exists in the stadium (predetermined area) in the game time zone (within the event period), the lottery control unit 57 is a fellow user associated with the user. Based on the information on the (second user), the lottery means 54 is controlled so that the winning probability of the user (first user) in the lottery varies.
  • the information regarding the fellow users may be, for example, the number of fellow users or information associated with the fellow users.
  • the information associated with the fellow user includes, for example, the number of points and items that the fellow user has in the game, the number of games played by the fellow user, the number of wins of the fellow user in the game fight Or the number of defeats, the progress degree of a game of a fellow user, or the skill level on the game of a fellow user.
  • the function of the lottery control means 57 is realized as follows.
  • the winning probability of the user in the lottery is increased (varied) as the number of fellow users of the user increases.
  • the case will be described as an example.
  • the number of fellow users is an example of information about fellow users.
  • the CPU 21 of the game server 20 may store the lottery control data illustrated in FIG. 13 in the game database 32 in advance.
  • FIG. 13 shows a configuration example of the lottery control data. As shown in FIG. 13, the lottery control data includes an adjustment value of the winning probability according to the number of fellow users (the number of fellow users).
  • the adjustment value of the winning probability may be set such that the winning probability increases as the number of fellow users increases, for example. If it demonstrates with reference to FIG. 13, for example, when the number of fellow users of a user is one, the winning probability of the said user in a lottery will increase by 30%. Further, when the number of fellow users of the user is 2-5, the winning probability of the user in the lottery increases by 40%, and when the number of fellow users of the user is 6-10, The winning probability of the user is increased by 50%. Furthermore, when the number of fellow users of the user is 10 or more, the winning probability of the user in the lottery increases by 70%. That is, when the default value of the winning probability in the lottery is set to 30%, the winning probability in the lottery for users having 10 or more fellow users is 100%.
  • the adjustment value of the winning probability may be obtained by applying the number of fellow users to the arithmetic expression using a predetermined arithmetic expression or the like.
  • the CPU 21 acquires the number of fellow users of the user from the user database 31 and adjusts the winning probability with reference to the lottery control data. Determine the value.
  • the CPU 21 adds the determined winning probability adjustment value to the winning probability value corresponding to the user ID of the user in the entry data.
  • the lottery means 54 is configured to perform the lottery process after adjusting the winning probability with reference to the winning probability in the entry data. For this reason, the lottery means 54 is controlled so that the winning probability of the user in the lottery varies as the value of the winning probability in the entry data is updated by the function of the lottery control means 57.
  • the winning probability of the user in the lottery increases as the number of fellow users of the user increases.
  • the variation pattern of the winning probability is not limited to this case.
  • the winning probability of the user in the lottery may be reduced as the number of fellow users increases. According to this structure, it can be set as the mechanism which does not impair fairness between other users, because a user's winning probability becomes very high with the increase in the number of fellow users.
  • the winning probability of the user in the lottery may be set to be higher or lower as the number of points, items, and the like that the fellow user of the user holds on the game, for example, You may set so that it may become high or low, so that the number of the battle
  • the CPU 21 enters the next lottery, and the communication terminal 10 of the user exists in the stadium during the match time zone. When determined, the winning probability may be adjusted to be increased.
  • the CPU 21 determines that the user has won the second lottery. And when it is determined in the second lottery that the communication terminal 10 of the user exists in the stadium during the match time period, the winning probability of the user may be set to 60%, for example. In addition, when the user does not win the second lottery, the CPU 21 enters the third lottery, and the communication terminal 10 of the user enters the game time zone in the third lottery. When it is determined that the user exists in the stadium, the winning probability of the user may be set to 100%, for example. When the user wins the lottery, the CPU 21 returns the lottery probability of the user to the default value.
  • a default value for example, 30%
  • the granting unit 58 has a function of granting a privilege on the game to the user.
  • “giving a privilege on a game to a user” means a predetermined storage device (for example, the user database 31) in a state in which information on the privilege (for example, points, items, etc.) is associated with the user ID of the user. Or the like may be stored in a storage device or the like configured.
  • the predetermined storage device may be provided in the game server 20, for example, or may be provided in the user's communication terminal 10 or the like.
  • the “game privilege” may be, for example, a point or item on the game, an advantageous effect on the game, or the like.
  • the item may be, for example, what the user can hold on the game, what the user needs to collect on the game, or advantageous for the user on the game.
  • the thing etc. which can obtain an advantageous effect may be used.
  • the item may be a recovery drug that recovers a character's parameters or points, a chemical that increases the character's ability, or a weapon or armor that the character uses.
  • the character is, for example, a virtual person, a creature, a monster, or the like on the game, and includes characters displayed on a card or the like as in the present embodiment.
  • points or items on the game are given as a privilege, the points or items have a large amount or a rare value compared to those available in normal play on the game. It is preferable.
  • a rare card that is difficult to obtain in the item lottery process described above may be given.
  • an item for example, a special lottery ticket
  • a user to whom a special lottery ticket is given can obtain a rare card by using the lottery ticket on the game at an arbitrary timing.
  • the advantageous effect on the game may be, for example, increasing the parameter of an item (for example, player card) that the user holds in the game, or improving the ability of the character without using the item. It may be that the user can obtain a special item.
  • the advantageous effect on the game may be that the setting is adjusted so as to facilitate the progress of the scenario in the game. For example, various points on the game that are consumed according to the user's operation (for example, , Action points, management points, reinforcement points, etc.) may be reduced more than usual, or the user may be able to obtain the various points described above.
  • various points on the game that are consumed according to the user's operation for example, Action points, management points, reinforcement points, etc.
  • the structure which can acquire a point by making a friend is already provided, what is necessary is just to make it possible to acquire more points than the point.
  • the advantageous effect on the game may be that the setting on the game is adjusted so that the game can be indirectly advantageous, for example, an event that allows the user to acquire a special item is generated.
  • the “privilege on the game” may be a privilege on the same game as the game executed by the user, or may be a privilege on another game different from the game executed by the user.
  • different different games for example, in the case of one game series, where the game configuration and genre are almost the same but the game titles are different (for example, “Game A (2011 version)” and “ Game A (2012 version) "and the like.
  • the function of the giving means 58 can be realized as follows.
  • the process which provides a privilege may be the process which associates the user ID of the user who becomes a grant object of a privilege, and the privilege (for example, a point, an item, etc.) provided.
  • the CPU 21 may perform a process of rewriting the strengthening points in the user data of the user ID of the user to be given (a process of adding a predetermined amount of strengthening points).
  • an item, a point, etc. are provided to a user as a privilege
  • an item, a point, etc. may be provided in multiple times within a predetermined privilege provision period.
  • the privilege given to the user is the amount of various points (behavior points, management points, reinforcement points, ale points) given during a given privilege grant period (that is, in a state where no privilege is granted). It may be increased. Here, you may make it the provision amount of at least 1 type of points increase among various points.
  • the user can advantageously advance the game by obtaining a privilege. For example, when the privilege is to increase the amount of action points given, the behavior points are recovered (increased) by one point every time a predetermined time (for example, 3 minutes) elapses. Within the grant period, action points may be recovered (increased) by 3 points. In this case, when executing the scout process, the user can obtain action points necessary for performing one search earlier than usual, so that the progress of the game can be increased earlier than usual. The advantage that you can do it.
  • CPU21 when a privilege is raising the parameter of the player card which a user holds during a privilege provision period, CPU21 possesses the user who becomes a grant object during a privilege provision period as a process which provides a privilege.
  • the card parameters may be added by a predetermined ratio. For example, when the result of the game in the game process is determined based on the parameters of the player card, the user can increase the possibility of winning a game with another user in the game process within the privilege grant period. Since it is possible, the game can be advanced more advantageously than other users.
  • CPU21 returns the parameter of a possession card
  • the CPU 21 has a user ID of a user who is a privilege grant target, a message for notifying that the privilege is granted, and the like. May be transmitted to a game server that controls the execution of another game.
  • the game server that controls the execution of other games may be configured similarly to the game server 20 in the present embodiment.
  • a game server that controls the execution of another game may be configured to execute a process in which a privilege is given to a user corresponding to the user ID when the user ID and the message are received. Good.
  • the granting unit 58 may grant a predetermined amount of points, items, and the like to a user who has not won the lottery.
  • points, items, and the like given to users who have not won the lottery are smaller than the privilege.
  • a point or item is given as a privilege
  • a point for example, 1000 strengthened points
  • the point amount of the privilege for example, 10,000 strengthened points
  • a privilege item for example, An item having a rarity value (for example, a player card with a rare degree of 1 or 2) may be awarded.
  • CPU21 should just perform the process similar to the process which provides the privilege mentioned above.
  • FIG. 14 is a flowchart showing an example of processing contents in the game lottery registration processing of the present embodiment.
  • the menu m6 is selected on the top page of the user's communication terminal 10 on the top page shown in FIG. 8 (step S100: YES), and when the selection result is received, the CPU 21 of the game server 20 displays FIG. HTML data for displaying the web page illustrated in (1) is generated and transmitted to the communication terminal 10 of the user. In this case, the web page shown in FIG. 10 is displayed on the user's communication terminal 10 (step S110).
  • the CPU 21 of the game server 20 records the user ID of the user who performed the selection operation on the menu m11 in entry data in the game database 32. (Step S130).
  • the CPU 21 records NULL data in the item of the winning probability corresponding to the recorded user ID. That is, when the user enters the lottery, the winning probability in the lottery is set to a default value (for example, 30%). Note that, in the process of step S120, when a predetermined time has elapsed without performing the selection operation of the menu m11 (step S120: NO), the CPU 21 may end the lottery registration process. In this case, the CPU 21 may generate HTML data for displaying the top page shown in FIG. 8 and transmit it to the user's communication terminal 10.
  • FIG. 15 is a flowchart illustrating an example of processing contents when a lottery is performed in the game of the present embodiment.
  • a lottery is performed at a predetermined time (lottery time) in a baseball game time zone (event period) in a baseball game time zone (event period) will be described as an example.
  • the CPU 21 of the game server 20 recognizes that a predetermined lottery time has arrived, for example, by a timer built in the CPU 21 (step S200: YES), the user corresponding to the user ID recorded in the entry data illustrated in FIG.
  • the lottery process for the target is started. Further, at the start of the lottery process, the CPU 21 transmits a position information transmission request message to the user communication terminal 10 corresponding to the user ID recorded in the entry data (step S210).
  • the terminal identification information unique to the user's communication terminal 10 may be recorded in the user data in a state associated with the user ID, for example, during registration processing (user registration).
  • the CPU 11 of the communication terminal 10 causes the GPS positioning unit 18 to measure the current position of the communication terminal 10. Then, the CPU 11 transmits the position information obtained by the positioning of the GPS positioning unit 18 to the game server 20 in association with the user ID. On the other hand, when the CPU 21 of the game server 20 receives (acquires) the position information from the communication terminal 10, the CPU 21 records the acquired position information in the current position data in the game database 32 (step S220).
  • the CPU 21 of the game server 20 causes the communication terminal 10 to play a stadium (predetermined area) during the baseball game (event) game time zone (within the event period). ) Are extracted (step S230). Specifically, the CPU 21 includes, for each user ID recorded in the entry data, the latitude and longitude of the latest position information corresponding to the user ID in the current position data in the stadium, and the user It is determined whether or not the acquisition date and time of the latest position information corresponding to the ID is included in the baseball game time zone.
  • the CPU 21 communicates with the user corresponding to the user ID. It is determined that the terminal 10 exists in the stadium during the game time zone. Then, the CPU 21 extracts from the entry data the user ID corresponding to the communication terminal 10 determined to be present in the stadium during the match time period.
  • the CPU 21 changes the winning probability according to the number of extracted user companions (step S240). Specifically, the CPU 21 refers to the user data of the user ID extracted in step S230, and acquires the number of fellow users corresponding to the user ID. And CPU21 determines the adjustment value of the winning probability of the user corresponding to the said user ID with reference to lottery control data. Then, the CPU 21 adds the determined winning probability adjustment value to the winning probability value corresponding to the user ID in the entry data.
  • the CPU 21 performs a lottery process for each user corresponding to the user ID recorded in the entry data (step S250).
  • the lottery method in the lottery process is as described above. In this case, if the winning probability corresponding to the user ID of the entry data is set to a value other than the default value (30% in the example of FIG. 11), the CPU 21 calculates the winning probability based on the recorded value. A lottery process is performed after adjustment.
  • the CPU21 provides a privilege with respect to the user who won the lottery (step S260). For example, when a predetermined amount of strengthening points is given as a privilege, the CPU 21 may perform a process of rewriting the strengthening points in the user data of the user ID of the user to be given (a process of adding a predetermined amount of strengthening points). . In addition, the CPU 21 generates HTML data for displaying a web page for notifying the user who entered the lottery of the lottery result, and transmits it to the communication terminals 10 of all the users who entered the lottery (step S270). . Here, when the CPU 21 notifies the lottery result to the user who has won the lottery, for example, “Congratulations. Since the lottery has been won, a present will be given” on the notification web page.
  • a message may be included.
  • CPU21 may provide a predetermined amount of points, items, etc. with respect to the user who did not win the lottery as a reward for having entered the lottery, for example.
  • the user's winning probability in the lottery on the game is determined when the user's communication terminal 10 is determined to exist in the stadium during the match time period. It fluctuates based on information about fellow users.
  • the user in order to increase the possibility that the user wins the lottery, that is, the possibility of obtaining a privilege on the game, for example, the user is motivated to relate to another user (that is, become a friend). For this reason, the exchange between users can be promoted and a highly social game can be realized.
  • the user is motivated to go to the stadium (that is, watch a baseball game) during the match time period, for example, in order to increase the possibility of winning a lottery, that is, the possibility of obtaining a privilege on the game .
  • an incentive system that allows a user to visit an event venue (for example, a stadium, a game center, a racetrack, a concert hall, etc.).
  • the lottery means 54 may perform a lottery for a user who is determined that the communication terminal 10 exists in the stadium (predetermined area) during the game time zone (within the event period).
  • the users who are subject to the lottery are limited to users who have been determined that their communication terminal 10 exists in the stadium during the match time zone.
  • the user cannot get an opportunity to receive a privilege on the game unless he / she goes to the stadium during the match time period (unless he / she watches a baseball game at the stadium).
  • the user is motivated to watch a baseball game at the stadium in order to obtain an opportunity to receive a privilege on the game.
  • the function of the lottery means 54 in this modification is implement
  • the CPU 21 of the game server 20 corresponds to the user ID extracted in step S230 of the flow shown in FIG. 15 among the user IDs recorded in the entry data in step S250 of the flow shown in FIG.
  • CPU21 does not perform the lottery process with respect to the user corresponding to the user ID not extracted in step S230 among the user IDs recorded in the entry data.
  • CPU21 may be comprised so that the lottery registration process by the said user may be performed when a user's communication terminal 10 exists in a stadium in a game time slot
  • the CPU 21 when the CPU 21 recognizes that the menu m11 has been selected and operated in step S120 of the flow shown in FIG. 14, the CPU 21 sends a location information transmission request message to the communication of the user who performed the selection operation of the menu m11. Transmit to the terminal 10. And CPU21 will discriminate
  • the CPU 21 determines that the communication terminal 10 does not exist in the stadium during the game time zone, the CPU 21 does not record the user ID of the user in the entry data. In this case, the CPU 21 may perform lottery for the user corresponding to the user ID recorded in the entry data.
  • the lottery control means 57 is the information regarding the communication terminal 10 determined to exist in the stadium (predetermined area) in the match time zone (within the event period) among the communication terminals 10 of the fellow users (second users). Based on the above, the lottery means 54 may be controlled so that the winning probability of the user (first user) in the lottery varies. For example, among the communication terminals 10 of fellow users associated with the user, the greater the number of communication terminals 10 that are determined to exist in the stadium during the match time period, the higher the probability of winning the user in the lottery. May be. That is, you may be comprised so that a user's winning probability may become high, so that there are many fellow users who watch a baseball game in a stadium.
  • the user is motivated to watch baseball at a stadium with a fellow user in order to increase the possibility of winning a lottery, that is, the possibility of obtaining a privilege on the game.
  • the exchange between users on the game and in the real world can be promoted, it is possible to realize a game with further enhanced sociality.
  • the function of the lottery control means 57 in the present modification is realized as follows.
  • the CPU 21 of the game server 20 may store the lottery control data illustrated in FIG. 16 in the user database 31 in advance, for example.
  • FIG. 16 shows a configuration example of the lottery control data in this modification.
  • the configuration of the lottery control data illustrated in FIG. 16 is different from the configuration of the lottery control data illustrated in FIG. 13 in the stadium (predetermined area) in the match time zone (within the event period) among the user's fellow users.
  • the adjustment value of the winning probability of the user is set according to the number of fellow users. If it demonstrates with reference to FIG.
  • the winning probability of the user in a lottery will increase by 30%.
  • the winning probability of the user in the lottery increases by 40%.
  • the winning probability of the user in the lottery increases by 50%.
  • the winning probability of the user in the lottery increases by 70%.
  • the adjustment value of the winning probability may be obtained by applying the number of fellow users present in the stadium during the match time among the fellow users to the computation formula using a predetermined computation formula or the like.
  • CPU21 transmits the transmission request message of a positional information with respect to the communication terminal 10 of the said fellow user, when it is discriminate
  • the case has been described in which, as the number of fellow users present in the stadium during the match time period increases, the winning probability of the user in the lottery increases.
  • the pattern is not limited to this case. For example, if the number of fellow users present in the stadium during the match time zone is equal to or greater than a predetermined threshold, the more the number of fellow users present in the stadium during the match time zone, the more likely the user's winning probability in the lottery will be reduced. May be configured. According to this configuration, due to the fact that the winning probability of the user becomes extremely high with the increase in the number of fellow users present in the stadium during the match time period, the fairness with other users may be impaired. There can be no mechanism.
  • the winning probability of the user in the lottery is set to be higher or lower as the total number of points, items, etc. that the fellow users existing in the stadium in the stadium have on the game increases, for example. It is also possible to set it to be higher or lower as the total number of battles on the game executed by the fellow users existing in the stadium during the match time period or the total number of wins or defeats of the fellow users in the game battles increases. May be.
  • the granting means 58 is present in the stadium (predetermined area) when the user (first user) wins the lottery and the communication terminal 10 of the user is at the end of the match time period (event period). Then, when it is determined, a privilege may be given to the user. For example, when the user wins the lottery, if the user is configured to be immediately granted a game privilege, the user who won the lottery based on watching a baseball game at the stadium, It is possible to leave the stadium as soon as the privilege is granted. Such an action is not preferable for the management side of the baseball game because the user views the baseball game at the stadium only for the purpose of obtaining his / her own profit.
  • this modification by determining the position of the user's communication terminal 10 at the end time of the game time zone, for example, it is determined that the user's communication terminal 10 is not present in the stadium at the end time of the game time zone. In such a case, it is possible to adopt a mechanism that does not give a privilege to the user. Thereby, in order to obtain a privilege, the user is motivated to stay in the stadium during the game time zone. Therefore, the above action can be suppressed.
  • a game useful for the event management side can be realized by having the user sufficiently participate in the event, watch the game, and the like.
  • the function of the providing means 58 in this modification is implement
  • the CPU 21 of the game server 20 gives a special benefit to the user until the end time of the match time period comes. It is not necessary to perform the process of giving.
  • CPU21 transmits the transmission request message of a positional information with respect to the said communication terminal 10 of the said user, when the end time of a game time zone comes.
  • CPU21 performs the process which provides a privilege with respect to the said user, when it determines with the communication terminal 10 of the said user existing in a stadium.
  • Information regarding the end time of the game time zone (for example, the end time of the game and the end time of the fan service after the end of the game) may be sequentially recorded in the game database 32.
  • the end time of the effective period of the said privilege is the time after grant of the said privilege. And it may be set at the time before the start of the baseball game B to be played after the game A.
  • the game A is an example of a first event
  • the game B is an example of a second event.
  • the “second event” may be the same event as the “first event”, or may be a different event.
  • the first event is a baseball game
  • the second event may be a baseball game, a soccer game, or a music concert. Good.
  • the validity period of the privilege granted to the user ends at a time before the start of the match B. It will be.
  • the user is motivated to watch the game B at the stadium in order to increase the possibility of continuously obtaining the privilege.
  • a system that further enhances the incentive to bring the user to the event venue is constructed. can do.
  • the CPU 21 of the game server 20 may store the privilege grant data illustrated in FIG. 17 in the game database 32 in advance, for example.
  • FIG. 17 shows a configuration example of the privilege grant data.
  • the privilege grant data is data including a privilege validity period for each user ID of a user who is a privilege grant target (a user who has won the lottery).
  • the data described in the effective period may be, for example, the date and time when the privilege is given as the start time of the effective period, and the start date and time of the match B as the end time of the effective period.
  • step S260 of the flow shown in FIG. 15 the CPU 21 performs a process of granting a privilege to the user who has won the lottery, and records the user ID of the user and the validity period of the privilege in the privilege grant data.
  • the CPU 21 refers to the privilege grant data when the user uses the item or point granted as a privilege on the game. It is determined whether or not the item or point to be used is within the valid period range corresponding to the user ID of the user. And CPU21 may perform the process which uses the said item or a point, when it determines with it being in the range of an effective period. On the other hand, if the CPU 21 determines that the item is out of the valid period range, the CPU 21 may not perform the process of using the item or point. Moreover, CPU21 may perform the process which erases the item or point for which the valid period was complete
  • every time predetermined time for example, 1 minute
  • the granting unit 58 may vary the privilege according to the situation of the baseball game (event).
  • the “event status” may be, for example, the number of participants in the event or the degree of progress of the event.
  • the “event situation” may be, for example, a competition result (for example, a game result) or a competition time when the event is a competition such as baseball or soccer.
  • the number of visitors to the stadium increases, the number of benefits granted by winning the lottery may be increased.
  • the user who wins the lottery can obtain a feeling that the baseball game and the game are strongly linked since the privilege to be given varies according to the number of visitors to the stadium. For this reason, the interest property of a game can further be improved.
  • the function of the providing means 58 in this modification is implement
  • a case where the privilege varies according to the game result (event situation) of a team based on the stadium where the user visited (hereinafter referred to as a home team) will be described as an example.
  • the CPU 21 of the game server 20 may store setting data configured based on the setting example shown in FIG.
  • different benefits the amount of strengthening points in the example in the figure
  • the benefit is, for example, when the home team loses with a large difference (more than 5 points difference in the example in the figure), and the home team has a small difference (5000 enhancement points in the example in the figure).
  • the home team if the team loses by 1 to 4 points), if the home team draws, if the home team wins by a small difference (1 to 4 points in the example in the figure), the home team greatly differs (in the example in the figure) It is set so as to increase in the order of winning in the case of 5 points difference or more. In this case, the game can be advanced more advantageously for the user by giving a larger privilege (more strengthening points).
  • the granting unit 58 is configured such that each communication terminal 10 of the user (first user) and the fellow user (second user) is present in the stadium (predetermined area) during the game time zone (within the event period). If it is determined that the user or fellow user wins the lottery, a privilege on the game may be given to the user and fellow user.
  • a privilege on the game may be given to the user and fellow user.
  • this modification for example, when a user and a fellow user are watching a baseball game in a stadium, if the user or the fellow user wins a lottery, a privilege is given to both. In this case, even if the user does not win the lottery, the user can obtain a privilege if the fellow user wins. This motivates the user to watch a baseball game at a stadium with a fellow user in order to increase the possibility of obtaining a privilege. Thereby, construction of friendship is activated, and further improvement of social property can be expected.
  • step S260 of the flow shown in FIG. 15 the CPU 21 of the game server 20 performs a process of giving a privilege to the selected user, and the entry data among the user IDs of the fellow users corresponding to the user IDs of the selected users.
  • a fellow user ID recorded that is, a lottery registration process is performed) is extracted from the user data.
  • the CPU 21 transmits a position information transmission request message to the communication terminal 10 of the fellow user corresponding to the extracted user ID.
  • the CPU 21 receives the position information from the communication terminal 10 of the fellow user, the communication terminal 10 of the fellow user enters the stadium during the game time based on the latitude and longitude of the position information and the acquisition date and time of the position information. Determine if it exists.
  • CPU21 performs the process which provides a privilege with respect to the said fellow user, when it determines with the communication terminal 10 of a fellow user existing in a stadium in a game time slot
  • FIG. 19 shows a functional block diagram of Modification 7 of the game control apparatus of the above embodiment. As shown in FIG. 19, this functional block diagram is different from that shown in FIG. 7 in that the lottery control means 57 is not provided.
  • the lottery means 54 is associated with a user (first user) who is determined that the communication terminal 10 exists in the stadium (predetermined area) during the match time period (within the event period) and the user. It has a function to perform a lottery on the game for fellow users (second users). Here, the fellow user (second user) does not need to be in the stadium, and it does not matter where the location is.
  • the number of users to be drawn in one lottery substantially increases according to the number of fellow users who entered the lottery, so to speak, the lottery ticket for one lottery This means that a large number of sheets is realized in a pseudo manner.
  • the granting unit 58 is in the stadium (predetermined area) during the game time period (within the event period) among the winning users who have won the lottery and the users (friend users) associated with the winning users.
  • a function of giving a privilege on a game to a user who is determined that the communication terminal 10 exists is provided.
  • the users who are subject to the lottery service not only the users who are determined to have the communication terminal 10 in the stadium during the match time period, but also the fellow users related to the users.
  • the privilege on a game is provided with respect to the user who discriminate
  • a user who goes to the stadium during the match time period can get a bonus on the game even if the fellow user wins the lottery even if he / she does not win the lottery even if the fellow user is not in the stadium. Can do.
  • the greater the number of fellow users the higher the possibility that at least one of himself or his fellow users will win the lottery, and in turn obtains a bonus on the game.
  • the possibility can be increased. For this reason, the user is motivated to watch a baseball game at the stadium and become friends with many other users in order to increase the possibility of obtaining a privilege on the game.
  • the function of the lottery means 54 in this modification is implement
  • the CPU 21 of the game server 20 may store the entry data illustrated in FIG. 20 in the game database 32 instead of the entry data illustrated in FIG. 11.
  • the entry data shown in FIG. 20 is data in which the user ID of the user who has performed the lottery registration process (performed the selection operation of the menu m11) and the fellow user ID associated with the user ID are described. .
  • the CPU 21 records, in the entry data, the user ID of the user who performed the selection operation on the menu m11 and the fellow user ID corresponding to the user ID.
  • the CPU 21 recognizes that a predetermined lottery time has arrived, for example, by a timer built in the CPU 21, the CPU 21 corresponds to the user corresponding to the user ID recorded in the entry data illustrated in FIG. 20 and the user ID.
  • a lottery process for a fellow user corresponding to the fellow user ID is performed.
  • the CPU 21 excludes, from among the users corresponding to the user ID recorded in the entry data, the user who is determined that the communication terminal 10 does not exist in the stadium during the match time period and the fellow user of the user from the lottery target. Also good.
  • the lottery process is performed by, for example, extracting a predetermined number of user IDs randomly or based on a predetermined rule from the user ID recorded in the entry data and the fellow user ID corresponding to the user ID.
  • the user corresponding to each of the predetermined number of extracted user IDs becomes the winning user.
  • fellow users whose closeness indicating the degree of relationship with the user may be a lottery target.
  • the intimacy may be a numerical value of the degree of relationship between fellow users based on a certain standard.
  • the frequency of sending or receiving a support message between users support frequency
  • the familiarity may be set higher as the support frequency or the number of presents increases.
  • the user in order to increase the possibility that the user wins the lottery, the user is motivated to increase the number of fellow users who can be a lottery target (that is, a close friend). Thereby, since the exchange between users can further be promoted, social property can be improved.
  • the function of the providing means 58 in the present modification is realized as follows, for example.
  • the CPU 21 of the game server 20 transmits a position information transmission request message to the communication terminal 10 of the winning user and the fellow user of the winning user.
  • CPU21 performs the process which provides a privilege with respect to the user determined that the communication terminal 10 exists in a stadium among a winning user and the fellow user of the said winning user.
  • the relationship between the winning user and the user to whom the privilege is given will be described with reference to the entry data in FIG. For example, when a user with a user ID “002244” is visiting a stadium during a match time period, at least one of the user and the user's fellow user (user ID is “121212,...”) Is a winning user.
  • a privilege is given to a user whose user ID is “002244”. In this case, even if the fellow user becomes a winning user, if the fellow user does not go to the stadium during the match time period, the privilege is not given to the fellow user.
  • FIG. 21 is a flowchart showing an example of processing contents when a lottery on the game is performed.
  • a lottery is performed at a predetermined time (lottery time) in a baseball game time zone (event period) will be described as an example.
  • the CPU 21 of the game server 20 recognizes that a predetermined lottery time has arrived, for example, by a timer built in the CPU 21 (step S300: YES), the user corresponding to the user ID recorded in the entry data illustrated in FIG. And the lottery process for the fellow user of the user is started.
  • the CPU 21 transmits a position information transmission request message to the communication terminal 10 of the user corresponding to the user ID recorded in the entry data (step S310).
  • the terminal identification information unique to the user's communication terminal 10 may be recorded in the user data in a state associated with the user ID, for example, during registration processing (user registration).
  • the CPU 11 of the communication terminal 10 causes the GPS positioning unit 18 to measure the current position of the communication terminal 10. Then, the CPU 11 transmits the position information obtained by the positioning of the GPS positioning unit 18 to the game server 20 in association with the user ID. On the other hand, when the CPU 21 of the game server 20 receives (acquires) the position information from the communication terminal 10, it records the acquired position information in the current position data in the game database 32 (step S320).
  • the CPU 21 of the game server 20 determines that the communication terminal 10 exists in the stadium (predetermined area) in the match time zone (within the event period) among the users corresponding to the user IDs recorded in the entry data. And the lottery process on a game is performed for the fellow user of the said user (step S330). As a result of the lottery process, for example, a predetermined number of users become the winning users.
  • the CPU 21 gives a privilege to a user who is determined that the communication terminal 10 exists in the stadium (predetermined area) in the game time zone (within the event period) among the winning user and the fellow user of the winning user. Is performed (step S340).
  • the CPU 21 generates HTML data for displaying a web page for notifying the user who entered the lottery of the lottery result, and transmits it to the communication terminals 10 of all the users who entered the lottery (step S350).
  • the CPU 21 notifies the lottery result to the user who has won the lottery and the privilege is given, for example, on the web page for notification, “Congratulations. You have won the lottery. A message such as “Give a present” may be included.
  • the notification web page includes, for example, A message such as "Congratulations. Your friend has won the lottery and will give you a present" may be included.
  • CPU21 when the CPU 21 notifies the user who has not won the lottery, the CPU 21 notifies the notification web page, for example, “I'm sorry. May be included. Moreover, CPU21 may provide a predetermined amount of points, items, etc. with respect to the user who did not win a lottery, for example as a reward for having entered into the lottery.
  • the user and the communication terminal 10 have a one-to-one relationship has been described.
  • the present invention is not limited to this.
  • the user may use another communication terminal (for example, a communication terminal that is shared and used by a plurality of users) different from the communication terminal owned by the user. That is, in the above-described embodiment, since the current position data is managed in association with the user ID, the position information measured by the other communication terminal even when the user uses another communication terminal. Can be associated with the user ID of the user to recognize the current position of the user.
  • the GPS positioning part 18 of the communication terminal 10 has shown the structural example which acquires the positional information on the communication terminal 10 in embodiment mentioned above, it is not limited to this.
  • the base station identification information of the wireless telephone base station is used as the position information of the communication terminal 10.
  • each base station of a mobile phone or a PHS is arranged in a cell shape with a predetermined communication area, and based on the base station identification information received from each base station, It can be recognized that the communication terminal 100 exists.
  • the base station identification information can be used as the position information, although the accuracy as the position information is lower than when the GPS positioning unit 18 is used.
  • the communication terminal 10 has a wireless LAN communication function such as Wi-Fi (wireless fidelity, registered trademark), identification information (for example, MAC) of the wireless communication master (wireless LAN access point or router, etc.) (Media Access Control address or IP (Internet Protocol) address) can also be used as position information.
  • a wireless communication master device one or a plurality of wireless LAN access points or routers having a predetermined area as a wireless communication range is installed, and the user uses the communication terminal 10 as a wireless communication master device such as a wireless LAN access point.
  • the communication terminal 10 is configured to acquire the identification information of the wireless communication master as position information.
  • the game server 20 can recognize that the communication terminal 10 exists in the communication area of the wireless communication parent device based on the acquired identification information of the wireless communication parent device. Can be used as position information.
  • the acquisition unit 55 uses, as position information, image information or barcode information that cannot be captured unless the user exists in a predetermined location. You may get it. For example, when the predetermined place is a stadium, image information or barcode information is displayed on a display device such as a monitor or an electric bulletin board installed in a predetermined area in the stadium, and the user can display the image information or barcode. Information or the like may be captured. Further, the acquisition means 55 may acquire, as position information, characters, numbers, symbol information such as passwords and passwords that cannot be confirmed unless the user exists at a predetermined location.
  • the user may be configured to be able to manually input or voice input character / number / symbol information or the like instead of the above imaging.
  • image information or the like that cannot be captured or confirmed unless the user exists at a predetermined location may be transferred to another user by the user who acquired the image information or the like. In this case, it becomes possible for another user who does not exist at the predetermined location to obtain the image information and the like, so that it is difficult to acquire the accurate current position of the communication terminal 10. Therefore, the image information that can be captured or confirmed at a predetermined location may be changed every predetermined time (for example, every minute), and an expiration date may be provided for the captured image information or the like.
  • a wireless communication master unit (one or a plurality of wireless LAN access points or routers) including an information generation unit that generates image information or the like that changes at predetermined time intervals and having an area including a predetermined location as a wireless communication range
  • image information that changes every predetermined time can be acquired from an information generation unit connected to the wireless LAN access point or the like. May be.
  • the information generation unit and the game server 20 are time-synchronized, and it is preferable that both generate the image information and the like while changing the image information every predetermined time using the same algorithm.
  • the predetermined operation input by the user to the communication terminal is an input of a pressing operation of a predetermined operation button on the user's communication terminal or an input of a touch operation on the display screen to the communication terminal having a touch panel function.
  • the operation input may be an operation input by shaking a communication terminal provided with an acceleration sensor, or an operation input by gesture (gesture input).
  • gesture input by performing a predetermined gesture on a communication terminal having an imaging function, the communication terminal recognizes an image of the gesture and recognizes an operation input previously associated with the gesture.
  • the operation input may be performed by inputting voice.
  • the game of the present invention is not limited to this, and can be applied to any game.
  • a lottery on a game is performed in a game of various genres such as a role playing game, a table game, a puzzle game, a sports game, a racing game, a shooting game, an action game, an adventure game, and a simulation game
  • the present invention is used. It can be suitably applied.
  • the functions of the association unit 53, the lottery unit 54, the acquisition unit 55, the determination unit 56, the lottery control unit 57, and the grant unit 58 are realized by the game server 20 and the database server 30 on the network.
  • the present invention is not limited to this configuration. All these means may be realized by the communication terminal 10, or at least a part of the means may be realized by the communication terminal 10. Since the communication terminal 10 and the game server 20 can have substantially the same hardware configuration, each function can be realized by the communication terminal 10 as described in the above embodiment.
  • FIG. 22A and FIG. 22B show examples of function sharing between the communication terminal 10, the game server 20, and the database server 30 for each function in the functional block diagram shown in FIG.
  • the database server 30 stores various data (for example, entry data and lottery control data).
  • the data is stored in the storage device in the communication terminal 10. May be.
  • the storage device may be a RAM 13 in the communication terminal 10, a large-capacity storage device such as an HDD (Hard Disk Drive) (not shown), a flash memory, or the like.

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  • Engineering & Computer Science (AREA)
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  • Human Computer Interaction (AREA)
  • Environmental & Geological Engineering (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

L'invention concerne un dispositif de commande d'un jeu, ledit dispositif comprenant : un moyen d'association qui permet d'associer des utilisateurs ; un moyen d'acquisition qui permet d'acquérir des informations de position qui indiquent la position du terminal de communication d'un utilisateur ; un moyen de distinction qui permet de distinguer sur la base des informations de position, lorsqu'un évènement est en train de se produire, si le terminal de communication de l'utilisateur est présent dans une région prédéterminée dans laquelle l'évènement est en train de se produire pendant la durée de l'évènement ; un moyen de tirage au sort qui permet de procéder dans le jeu à un tirage au sort pour les utilisateurs ; un dispositif de commande du tirage au sort qui permet de commander le moyen de tirage au sort de telle manière que, lorsque le terminal de communication d'un premier utilisateur est présent dans la région prédéterminée pendant la durée de l'évènement, la probabilité qu le premier utilisateur soit sélectionné par le tirage au sort change sur la base d'informations concernant un second utilisateur associé au premier utilisateur ; et un moyen d'attribution qui permet d'attribuer dans le jeu un privilège au premier utilisateur si le second utilisateur est sélectionné par le tirage au sort.
PCT/JP2013/063526 2012-05-30 2013-05-15 Dispositif de commande d'un jeu, procédé de commande d'un jeu, support d'enregistrement et système de jeu WO2013179893A1 (fr)

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JP2017108956A (ja) * 2015-12-17 2017-06-22 株式会社スクウェア・エニックス ビデオゲーム処理プログラム、及びビデオゲーム処理システム
JP6910775B2 (ja) * 2016-09-23 2021-07-28 株式会社タイトー ゲームサーバ、電子機器、及びプログラム
JP2018079250A (ja) * 2016-11-18 2018-05-24 株式会社セガゲームス ゲームサーバおよびゲームプログラム
JP7184505B2 (ja) * 2017-08-01 2022-12-06 株式会社コロプラ ゲームプログラム、方法及び情報処理装置
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JP6703074B2 (ja) * 2018-10-04 2020-06-03 株式会社バンダイナムコエンターテインメント プログラム及びコンピュータシステム
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