WO2013076891A1 - Dispositif de commande de jeu, programme, procédé de commande de jeu et système de commande de jeu - Google Patents

Dispositif de commande de jeu, programme, procédé de commande de jeu et système de commande de jeu Download PDF

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Publication number
WO2013076891A1
WO2013076891A1 PCT/JP2012/005640 JP2012005640W WO2013076891A1 WO 2013076891 A1 WO2013076891 A1 WO 2013076891A1 JP 2012005640 W JP2012005640 W JP 2012005640W WO 2013076891 A1 WO2013076891 A1 WO 2013076891A1
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WO
WIPO (PCT)
Prior art keywords
function
game
player
executed
assigned
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Application number
PCT/JP2012/005640
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English (en)
Japanese (ja)
Inventor
隆司 山口
山口 健
貴樹 稲住
Original Assignee
株式会社コナミデジタルエンタテインメント
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Application filed by 株式会社コナミデジタルエンタテインメント filed Critical 株式会社コナミデジタルエンタテインメント
Publication of WO2013076891A1 publication Critical patent/WO2013076891A1/fr

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/023Arrangements for converting discrete items of information into a coded form, e.g. arrangements for interpreting keyboard generated codes as alphanumeric codes, operand codes or instruction codes
    • G06F3/0238Programmable keyboards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04886Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/828Managing virtual sport teams
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

L'invention concerne un dispositif de commande de jeu, un programme, un procédé de commande de jeu et un système de commande de jeu permettant aux joueurs de progresser efficacement dans un jeu à l'aide d'opérations simples. Le procédé par lequel un serveur de jeu (20) commande le jeu se déroule comme suit : de multiples menus, auxquels sont attribuées de multiples fonctions respectives, qui sont exécutées dans le jeu et pour lesquelles les points de jeu d'un joueur sont utilisés lorsque les différentes fonctions sont exécutées, sont d'abord affichés sur un terminal de communication (10) ; l'une parmi les multiples fonctions, qui peut être exécutée en utilisant les points, est sélectionnée selon un niveau de priorité établi précédemment dans le jeu ; la fonction sélectionnée est attribuée à un bouton de saisie d'instructions prescrit ou est attribuée à une position prescrite dans les multiples menus ; la forme affichée du menu auquel la fonction sélectionnée est attribuée est modifiée ; la fonction sélectionnée est exécutée en actionnant le bouton de saisie d'instructions attribué ou en indiquant la position attribuée.
PCT/JP2012/005640 2011-11-25 2012-09-06 Dispositif de commande de jeu, programme, procédé de commande de jeu et système de commande de jeu WO2013076891A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2011258173A JP5529106B2 (ja) 2011-11-25 2011-11-25 ゲーム制御装置、プログラム、ゲーム制御方法、ゲーム制御システム
JP2011-258173 2011-11-25

Publications (1)

Publication Number Publication Date
WO2013076891A1 true WO2013076891A1 (fr) 2013-05-30

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Application Number Title Priority Date Filing Date
PCT/JP2012/005640 WO2013076891A1 (fr) 2011-11-25 2012-09-06 Dispositif de commande de jeu, programme, procédé de commande de jeu et système de commande de jeu

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JP (1) JP5529106B2 (fr)
WO (1) WO2013076891A1 (fr)

Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6041353B2 (ja) * 2013-08-12 2016-12-07 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム装置、及びプログラム
JP5420792B1 (ja) * 2013-09-04 2014-02-19 グリー株式会社 景品設定方法、コンピュータ及び制御プログラム
JP5563712B1 (ja) * 2013-11-19 2014-07-30 グリー株式会社 抽選方法、コンピュータ及び制御プログラム
JP5658401B1 (ja) * 2014-06-11 2015-01-21 グリー株式会社 景品設定方法、コンピュータ及び制御プログラム
JP5752842B2 (ja) * 2014-11-27 2015-07-22 グリー株式会社 ゲーム媒体付与方法、コンピュータ及び制御プログラム
JP6371273B2 (ja) * 2015-12-28 2018-08-08 グリー株式会社 ゲーム媒体付与方法、コンピュータ及び制御プログラム

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH08234885A (ja) * 1995-02-23 1996-09-13 Disco Abrasive Syst Ltd 装置の操作方法
JP2011066850A (ja) * 2009-09-18 2011-03-31 Fujitsu Toshiba Mobile Communications Ltd 情報通信端末
JP2011104391A (ja) * 2011-01-21 2011-06-02 Square Enix Co Ltd ビデオゲーム処理装置およびビデオゲーム処理プログラム

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH08234885A (ja) * 1995-02-23 1996-09-13 Disco Abrasive Syst Ltd 装置の操作方法
JP2011066850A (ja) * 2009-09-18 2011-03-31 Fujitsu Toshiba Mobile Communications Ltd 情報通信端末
JP2011104391A (ja) * 2011-01-21 2011-06-02 Square Enix Co Ltd ビデオゲーム処理装置およびビデオゲーム処理プログラム

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JP2013111122A (ja) 2013-06-10
JP5529106B2 (ja) 2014-06-25

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