WO2013076891A1 - Dispositif de commande de jeu, programme, procédé de commande de jeu et système de commande de jeu - Google Patents
Dispositif de commande de jeu, programme, procédé de commande de jeu et système de commande de jeu Download PDFInfo
- Publication number
- WO2013076891A1 WO2013076891A1 PCT/JP2012/005640 JP2012005640W WO2013076891A1 WO 2013076891 A1 WO2013076891 A1 WO 2013076891A1 JP 2012005640 W JP2012005640 W JP 2012005640W WO 2013076891 A1 WO2013076891 A1 WO 2013076891A1
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Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/02—Input arrangements using manually operated switches, e.g. using keyboards or dials
- G06F3/023—Arrangements for converting discrete items of information into a coded form, e.g. arrangements for interpreting keyboard generated codes as alphanumeric codes, operand codes or instruction codes
- G06F3/0238—Programmable keyboards
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/0482—Interaction with lists of selectable items, e.g. menus
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04886—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/828—Managing virtual sport teams
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
L'invention concerne un dispositif de commande de jeu, un programme, un procédé de commande de jeu et un système de commande de jeu permettant aux joueurs de progresser efficacement dans un jeu à l'aide d'opérations simples. Le procédé par lequel un serveur de jeu (20) commande le jeu se déroule comme suit : de multiples menus, auxquels sont attribuées de multiples fonctions respectives, qui sont exécutées dans le jeu et pour lesquelles les points de jeu d'un joueur sont utilisés lorsque les différentes fonctions sont exécutées, sont d'abord affichés sur un terminal de communication (10) ; l'une parmi les multiples fonctions, qui peut être exécutée en utilisant les points, est sélectionnée selon un niveau de priorité établi précédemment dans le jeu ; la fonction sélectionnée est attribuée à un bouton de saisie d'instructions prescrit ou est attribuée à une position prescrite dans les multiples menus ; la forme affichée du menu auquel la fonction sélectionnée est attribuée est modifiée ; la fonction sélectionnée est exécutée en actionnant le bouton de saisie d'instructions attribué ou en indiquant la position attribuée.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2011258173A JP5529106B2 (ja) | 2011-11-25 | 2011-11-25 | ゲーム制御装置、プログラム、ゲーム制御方法、ゲーム制御システム |
JP2011-258173 | 2011-11-25 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2013076891A1 true WO2013076891A1 (fr) | 2013-05-30 |
Family
ID=48469363
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2012/005640 WO2013076891A1 (fr) | 2011-11-25 | 2012-09-06 | Dispositif de commande de jeu, programme, procédé de commande de jeu et système de commande de jeu |
Country Status (2)
Country | Link |
---|---|
JP (1) | JP5529106B2 (fr) |
WO (1) | WO2013076891A1 (fr) |
Families Citing this family (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6041353B2 (ja) * | 2013-08-12 | 2016-12-07 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム装置、及びプログラム |
JP5420792B1 (ja) * | 2013-09-04 | 2014-02-19 | グリー株式会社 | 景品設定方法、コンピュータ及び制御プログラム |
JP5563712B1 (ja) * | 2013-11-19 | 2014-07-30 | グリー株式会社 | 抽選方法、コンピュータ及び制御プログラム |
JP5658401B1 (ja) * | 2014-06-11 | 2015-01-21 | グリー株式会社 | 景品設定方法、コンピュータ及び制御プログラム |
JP5752842B2 (ja) * | 2014-11-27 | 2015-07-22 | グリー株式会社 | ゲーム媒体付与方法、コンピュータ及び制御プログラム |
JP6371273B2 (ja) * | 2015-12-28 | 2018-08-08 | グリー株式会社 | ゲーム媒体付与方法、コンピュータ及び制御プログラム |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH08234885A (ja) * | 1995-02-23 | 1996-09-13 | Disco Abrasive Syst Ltd | 装置の操作方法 |
JP2011066850A (ja) * | 2009-09-18 | 2011-03-31 | Fujitsu Toshiba Mobile Communications Ltd | 情報通信端末 |
JP2011104391A (ja) * | 2011-01-21 | 2011-06-02 | Square Enix Co Ltd | ビデオゲーム処理装置およびビデオゲーム処理プログラム |
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2011
- 2011-11-25 JP JP2011258173A patent/JP5529106B2/ja active Active
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2012
- 2012-09-06 WO PCT/JP2012/005640 patent/WO2013076891A1/fr active Application Filing
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH08234885A (ja) * | 1995-02-23 | 1996-09-13 | Disco Abrasive Syst Ltd | 装置の操作方法 |
JP2011066850A (ja) * | 2009-09-18 | 2011-03-31 | Fujitsu Toshiba Mobile Communications Ltd | 情報通信端末 |
JP2011104391A (ja) * | 2011-01-21 | 2011-06-02 | Square Enix Co Ltd | ビデオゲーム処理装置およびビデオゲーム処理プログラム |
Also Published As
Publication number | Publication date |
---|---|
JP2013111122A (ja) | 2013-06-10 |
JP5529106B2 (ja) | 2014-06-25 |
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