WO2013065350A1 - 情報処理システム、情報処理方法、情報処理プログラム、情報処理プログラムを記憶したコンピュータ読み取り可能な記録媒体、データ構造、情報処理サーバおよび情報処理端末 - Google Patents
情報処理システム、情報処理方法、情報処理プログラム、情報処理プログラムを記憶したコンピュータ読み取り可能な記録媒体、データ構造、情報処理サーバおよび情報処理端末 Download PDFInfo
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- WO2013065350A1 WO2013065350A1 PCT/JP2012/065547 JP2012065547W WO2013065350A1 WO 2013065350 A1 WO2013065350 A1 WO 2013065350A1 JP 2012065547 W JP2012065547 W JP 2012065547W WO 2013065350 A1 WO2013065350 A1 WO 2013065350A1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/30—Creation or generation of source code
- G06F8/38—Creation or generation of source code for implementing user interfaces
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/5533—Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Definitions
- the present invention relates to an information processing system, an information processing method, an information processing program, a computer-readable recording medium storing the information processing program, a data structure, an information processing server, and an information processing terminal.
- a technique for executing an application created to be executed by a dedicated device on a different device using an emulator is known.
- the user may want to easily select and play only the desired stage.
- the user may select a stage (for example, the last enemy character) In some cases, it is easy to select and play only (match).
- the present invention has been made in view of the above problems, and an information processing system, an information processing method, an information processing program for managing a plurality of pieces of execution state information representing execution states of execution means for executing an application as a group,
- An object is to provide a computer-readable recording medium storing an information processing program.
- An information processing system includes an execution unit that executes at least one application, a plurality of pieces of execution state information that respectively represent a plurality of execution states of the execution unit, and contents of the plurality of pieces of execution state information.
- Group information storage means for storing group information associated with a plurality of contents information to be represented, group identification information for identifying a group to which the plurality of execution state information and the plurality of contents information belong, and based on the group information
- Menu information generating means for generating menu information for displaying the content information included in at least one of the groups, wherein the execution means is associated with at least one of the content information included in the menu information. And executing the at least one application using the execution state information. And butterflies.
- the information processing system further includes an execution information acquisition unit that acquires execution information of the execution unit that acquires execution information based on execution of the at least one application, and the execution information acquisition Determination means for determining whether or not the execution information acquired by the means matches a predetermined condition, and the execution means executes the at least one application according to a determination result of the determination means. It is characterized by stopping.
- the execution information includes image information based on execution of the at least one application.
- the execution information acquired by the execution information acquisition unit includes execution state information indicating an execution state of the execution unit
- the plurality of execution state information includes the execution state information acquired by the execution information acquisition unit.
- the group information further includes a priority for identifying a priority order indicating an execution order of execution state information included in the group.
- Order identification information is associated, and the execution means acquires the execution state information based on the priority order information and executes the at least one application.
- the information processing system further includes a partial information acquisition unit that acquires partial information representing predetermined information among the execution information acquired by the execution information acquisition unit, The execution means further executes the at least one application using the partial information.
- the group information is further associated with application identification information for identifying an application to be executed using the execution state information.
- the execution means executes the application identified by the application identification information.
- An information processing program of the present invention represents an execution unit that executes at least one application, a plurality of pieces of execution state information representing a plurality of execution states of the execution unit, and contents of the plurality of pieces of execution state information, respectively.
- Group information storage means for storing group information in which a plurality of pieces of content information, group identification information for identifying a group to which the plurality of pieces of execution state information and the plurality of pieces of content information belong, and based on the group information
- An information processing program for causing a computer to function as menu information generation means for generating menu information for displaying the content information included in at least one of the groups, wherein the execution means is at least included in the menu information Using the execution state information associated with the content information of 1, Serial executing at least one application, characterized in that.
- a data structure a plurality of pieces of execution state information each representing a plurality of execution states of an execution unit that executes at least one application, a plurality of pieces of content information respectively representing contents of the plurality of pieces of execution state information, A plurality of execution state information and group identification information for identifying a group to which the plurality of content information belongs, and a data structure relating to group information for displaying the content information included in at least one of the groups.
- An information processing server which represents execution means for executing at least one application, a plurality of pieces of execution state information representing a plurality of execution states of the execution means, and contents of the plurality of pieces of execution state information, respectively.
- Group information in which a plurality of pieces of content information and group identification information for identifying a group to which the plurality of pieces of execution state information and the plurality of pieces of content information belong is acquired, and at least one of the groups is acquired based on the group information
- the at least one application is executed.
- An information processing terminal and a plurality of pieces of execution state information respectively representing a plurality of execution states of an execution unit that executes at least one application, and a plurality of pieces of content information respectively representing contents of the plurality of pieces of execution state information
- Menu information for displaying the content information included in at least one group based on the group information associated with the group identification information for identifying the group to which the plurality of pieces of execution state information and the plurality of pieces of content information belong.
- the at least one application is executed using the execution state information.
- An information processing method in which at least one application is executed by an execution unit, and a plurality of pieces of execution state information respectively representing a plurality of execution states of the execution unit and contents of the plurality of execution state information are respectively represented Storing group information in which a plurality of pieces of content information and group identification information for identifying a group to which the plurality of pieces of execution state information and the plurality of pieces of content information belong are stored, and at least one of the groups based on the group information Menu information for displaying the content information included in the menu information, and the execution means uses the execution state information associated with the at least one content information included in the menu information to execute the at least one application. It is characterized by performing.
- FIG. 1 It is a figure for demonstrating an example of the information processing system in embodiment of this invention. It is a figure for demonstrating the structure of the terminal shown in FIG. It is a figure which shows an example of the external appearance of the terminal shown in FIG. It is a figure for demonstrating the virtual machine shown in FIG. It is a figure for demonstrating an example of a functional structure of the information processing system in embodiment of this invention. It is a figure which shows an example of the game selection image delivered to the terminal in embodiment of this invention. An example of the content information showing the content of the some mini game in embodiment of this invention is shown. The other example of the content information showing the content of the some mini game in embodiment of this invention is shown. The other example of the content information showing the content of the some mini game in embodiment of this invention is shown.
- FIG. 1 is a diagram for explaining an example of an information processing system according to an embodiment of the present invention.
- the information processing system 110 according to the present embodiment includes a cloud platform 100 and one or more terminals 102.
- the cloud platform 100 and the terminal 102 are connected via the network 101.
- the cloud platform 100 includes a management server 103, one or more virtual machines (VM) 104, which will be described later, and one or more databases (DB) 105.
- the cloud platform 100 referred to here is a computer usage form based on the so-called network 101, and refers to a platform for a user to use computer processing as a service via the network.
- the terminal 102 includes a control unit 201, a communication unit 202, a storage unit 203, a display unit 204, and an operation unit 205 as shown in FIG.
- Each unit 201-205 is connected via a bus 206.
- the control unit 201 is, for example, a CPU or MPU, and operates according to a program stored in the storage unit 203.
- the storage unit 203 is an information recording medium configured by an information recording medium such as a hard disk, a ROM, or a RAM, and holds a program executed by the control unit 201.
- the storage unit 203 also operates as a work memory for the control unit 201.
- the program processed by the control unit 201 may be provided by being downloaded via the network 101, or various information that can be read by a computer such as a CD-ROM or DVD-ROM. It may be provided by a recording medium.
- the operation unit 205 includes, for example, an interface such as a keyboard, a mouse, a controller, and a button, and outputs the contents of the instruction operation to the control unit 201 in accordance with a user instruction operation.
- the display unit 204 is, for example, a liquid crystal display, a CRT display, an organic EL display, or the like, and displays information according to an instruction from the control unit 201.
- the configuration of the terminal 102 is an example and is not limited to this. Further, since the database 105 and the management server 103 are configured to include the same control unit 201, communication unit 202, and storage unit 203 as those described above, detailed description thereof will be omitted.
- FIG. 3 is a diagram showing an example of the appearance of the terminal.
- the terminal 102 includes, for example, a direction key 301, a plurality of buttons 302, an analog operation unit 303 as the operation unit 205, and a display screen 304 as the display unit 204.
- the direction key 301 has, for example, an up direction key, a down direction key, a right direction key, and a left direction key. With the direction key 301, for example, the user moves an object on the screen vertically and horizontally.
- Each of the plurality of buttons 302 has a mark such as a, b, c, d, for example. For example, by pressing these buttons 302, the user can execute processing corresponding to each button defined by the application to be executed.
- the plurality of buttons 302 may be so-called analog buttons that can execute processing according to the strength or distance at which the user has pressed these buttons.
- the analog operation unit 303 can be tilted from a predetermined reference position, and the user inputs input information corresponding to the amount of tilt and the tilt direction from the reference position of the analog operation unit 303.
- the user can tilt the object displayed on the display screen 304 by a desired amount in a desired direction according to the tilt amount and the tilt direction using the analog operation unit 303.
- the display screen 304 corresponds to the display screen 304 of the display unit 204, and displays, for example, an image or the like according to the application.
- the appearance of the terminal 102 and the configuration of the operation unit 205 and the display unit 204 shown in FIG. 3 are merely examples, and the present invention is not limited to this.
- the operation unit 205 may be formed by a touch panel displayed on the display unit 204, or the display unit 204 may be a display screen such as a monitor formed by a CRT or a liquid crystal display device.
- the number of the direction key 301, the plurality of buttons 302, and the analog operation unit 303 may be other numbers or shapes, and the terminal 102 may include other buttons such as a start button and a select button (not shown), You may have an acceleration sensor etc.
- FIG. 4 is a diagram for explaining the virtual machine shown in FIG. As illustrated in FIG. 4, the cloud platform 100 includes a virtual machine control unit 401 and a group of physical machines 402 connected to the virtual machine control unit 401.
- a hypervisor 403 is provided on each physical machine 402, and one or a plurality of virtual machines (VM) 104 are started on the hypervisor 403.
- the hypervisor 403 is software that starts up and controls the virtual machine 104 on each physical machine 402 without requiring the help of a general-purpose OS.
- the virtual machine 104 is a virtually created set of CPU and memory as is well known.
- each physical machine 402 is a computer formed by a CPU, a memory, and the like.
- Each virtual machine 104 has an OS 404 and an application 405.
- the program processed by the virtual machine 104 corresponds to one of the applications 405.
- the virtual machine control unit 401 generates one or a plurality of virtual machines 104 on the physical machine 402. Specifically, this is performed by assigning and controlling the resources of the physical machine 402 (for example, resources such as CPU processing time and memory capacity) to the virtual machine 104 via the hypervisor 403.
- the installation and execution of the program in the virtual machine 104 described below is actually performed in the physical machine 402.
- a plurality of programs including the program in the present embodiment are stored in a storage unit configured by a memory or the like in the physical machine 402, and the program in the present embodiment is actually one or more of the physical machine 402.
- the CPU is executed.
- one or a plurality of CPUs of the physical machine 402 are also used for the plurality of programs.
- the processing time of the one or a plurality of CPUs is divided and a part of the processing time is executed in the present embodiment. Or the like.
- the configuration of the virtual machine or the like described above is an example, and the present invention is not limited to this.
- FIG. 5 is a diagram for explaining an example of a functional configuration of the information processing system according to the present embodiment.
- the information processing system 110 functionally includes a management server 103, each virtual machine 104, and a storage unit 514.
- the storage unit 514 is configured by the DB 105, for example.
- the functional configuration of the information processing system 110 shown below is merely an example, and the present invention is not limited to this.
- the terminal 102 is connected to the management server 103 and the corresponding virtual machine 104 although not shown in FIG.
- FIG. 6 shows an example of the game selection image distributed to the terminal.
- 7A to 7C show an example of content information representing the contents of a plurality of mini-games constituting the selected game displayed after a predetermined game is selected in the game selection image shown in FIG.
- the game selected in the game selection image shown in FIG. 6 is, for example, a mini-game group formed by a part of an existing one game (for example, a stage or a chapter), as will be described later.
- a group of mini-games formed by a part of each of a plurality of existing games for example, a battle with a specific enemy character).
- the management server 103 includes, for example, a game selection image distribution unit 501, a menu information generation unit 502, and a selection information acquisition unit 503.
- the game selection image distribution unit 501 distributes the game selection image to each corresponding terminal 102 in response to a game selection image distribution request from each terminal 102. Specifically, for example, as illustrated in FIG. 6, the game selection image distribution unit 501 displays a game selection image that displays related information such as a title name together with an image representing the content of the game (a group of mini games). Delivered to the terminal 102. Then, the user selects a desired game from the game selection image displayed on the terminal 102, and the selection information acquisition unit 503 acquires a game selection instruction from the terminal 102.
- the game selection instruction includes, for example, a group ID corresponding to the game selected in the game selection image. Details of the group ID will be described later.
- the game selection image is generated and distributed using, for example, selection image information stored in the selection image information storage unit 504.
- the selected image information storage unit 504 stores, for example, selected image information such as an initial image of each game displayed in the selected image and related information of the title name for each selected game (mini game group).
- selected image information storage unit 504 for example, content information of each mini game described later is stored in association with the content information ID.
- the menu information generation unit 502 For example, based on the game selection instruction acquired from the terminal 102, the group information stored in the group information storage unit 505, which will be described later, and the content information stored in the selected image information storage unit 504, the menu information generation unit 502, for example, 7A to 7C, content information (menu information) representing the contents of a plurality of mini-games constituting the selected game is generated.
- the menu information is transmitted to the terminal 102 by the game selection image distribution unit 501 and displayed on the display unit 204 of the terminal 102, for example. Then, the user refers to the content information and selects a desired mini game, and the selection information acquisition unit 503 acquires the mini game selection information. As a result, as shown in FIGS.
- each mini game is displayed together with its contents information (for example, the stage constituting the mini game and the character name of the opponent), so that the user can easily select the desired mini game.
- a game can be selected.
- the mini game selection information includes, for example, an execution state information ID (to be described later) corresponding to the selected mini game.
- the group information storage unit 505 stores a group ID, an execution state information ID, and a content information ID in association with each other as shown in FIG.
- the group information storage unit 505 may further store a game ID, priority order information, condition information ID, and the like, which will be described later, in association with each other.
- the group ID corresponds to, for example, identification information for identifying a group such as an execution state information ID, which will be described later, corresponding to each game (a set of mini games) selected in the game selection image.
- the content information ID corresponds to identification information for identifying the content information representing the content of each mini game, for example, the title name, stage name, battle character name, predetermined image information, etc. of the mini game. Therefore, the menu information generation unit 502 generates content information representing the content of each mini game with reference to the content information ID stored in association with the group ID included in the game selection instruction.
- the content information may be set in advance, or may be configured so that the user can set desired content information.
- the execution state information ID corresponds to identification information for identifying execution state information corresponding to each mini game.
- the execution state information includes game unit execution state information (memory, register, program counter values, etc.) reproduced by an execution unit 510, which will be described later, for example, an emulator or a simulator, or a game device. In this case, it corresponds to the memory, register, program counter value, etc. of the game device, and corresponds to so-called snapshot or save data.
- the execution state information for example, by executing a game program designed to be executed using an existing game program or a dedicated game device, a part of the existing game program or the like is predetermined. It is possible to configure a mini-game that can be executed from the position (for example, game stage or chapter) and a predetermined state (for example, a predetermined score or a predetermined level). That is, each mini game corresponds to each execution state information.
- the game ID corresponds to identification information for identifying the game program.
- the game program corresponds to, for example, an existing program as described above or a game program designed to be executed using a dedicated device.
- the priority information corresponds to priority information indicating the order in which each piece of execution state information is executed within the group identified by the group ID. That is, for example, when a game corresponding to a certain group is selected, when a plurality of mini games included in the game are sequentially executed, the mini games are sequentially executed according to the priority information. In addition, when comprised so that a user may select each mini game arbitrarily, you may comprise so that priority information may not be included or all priorities may become the same order.
- the condition information ID is, for example, a condition for executing a preset process during the end of each mini game or in the middle of each mini game (for example, a ranking that is not included in the game program that is the source of each mini game).
- identification information such as execution state information ID and condition information ID
- stored execution state information identified by execution state information ID, condition information ID, etc., condition information, etc. It may be stored directly.
- the execution state information, the condition information, and the like in the claims include a case where they are stored as identification information.
- the execution state information ID included in each group may overlap.
- different game IDs may be included in the execution state information ID included in each group.
- mini-games composed of game programs designed to be executed on a plurality of existing or dedicated game machines. Therefore, for example, it is possible to group a game composed of a set of a predetermined part of a series of game programs (for example, a battle with the last enemy character).
- each content information ID is associated with each execution state information, but other configurations such as one content information ID associated with each group may be used.
- FIG. 7A for example, when the selected game is composed of a group of mini-games at each stage, the name 702 of each stage such as stage A together with the title name 701 of the selected game. Is displayed. Then, for example, when a user selects and designates an arbitrary stage name 702 via the operation unit 205 of the terminal 102, execution of the mini game corresponding to the title name 702 is started.
- the selected game is an RPG game constituted by a so-called chapter-by-chapter mini-game
- the title name 703 indicating the contents of each chapter is displayed together with the title name 701 of the game. Is displayed.
- the mini-game is further divided into character level units or clause units
- information indicating the level and the content 704 of the clause may be displayed.
- the user instructs to select an arbitrary title name 703 or information 704 indicating a level via the operation unit 205 of the terminal 102, information indicating a mini game or level corresponding to the arbitrary title name 703. Execution of the mini game corresponding to 704 is started.
- the selected game is composed of a part of a plurality of games in a series (for example, a battle with the last enemy character)
- a series for example, a battle with the last enemy character
- content representing the part for example, content 706 including the name of the enemy character
- a subtitle for example, a boss battle in the above example
- the contents of the group title name 705 and the like may be configured to be set by an administrator in advance, may be configured to be set by a user or a user representative, or may be configured in advance. If set by a program, the set contents may be used.
- the menu information shown in FIGS. 7A to 7C is an example, and various modifications can be made. For example, related information such as information related to the scores of other users' mini games may be displayed.
- each virtual machine 104 includes, for example, a group information acquisition unit 509, an execution unit 510, an execution control unit 511, a compression unit 512, and a transmission unit 513. Although only one virtual machine 104 is shown in FIG. 5, the number of virtual machines 104 corresponding to the number of terminals 102 connected to the information processing system 110 is included. Further, in the following, for simplification of explanation, when a game corresponding to the group ID and G1 shown in FIG. 8 is selected on the game selection screen, and menu information indicating the contents of each mini game is displayed. Next, a case where a mini game corresponding to the execution state information ID and SA is selected will be described as an example.
- the group information acquisition unit 509 acquires the group ID and the execution state information ID acquired by the management server 103 when the game (group) and the mini game are selected as described above from the management server 103, and Group information including the group ID and execution state information ID is acquired from the group information acquisition unit 509. Specifically, in the case of the above example, group information including the group ID, the execution state information ID associated with G1, the game ID, etc. is acquired together with the group ID, G1, execution state information ID, and SA. is there.
- the execution unit 510 is, for example, an emulator or a simulator, and executes a game program based on a control signal from an execution control unit 511 described later. For example, in the case of the above example, since the game corresponding to the group ID G1 is selected and the mini game corresponding to the execution state information ID SA is selected, the game program identified by the game ID g1 is selected. And execution using the execution state information ID and SA.
- the execution control unit 511 acquires a game program from the game storage unit 506 based on the game ID and the execution state information ID included in the acquired group information, and executes the execution state information indicated by the execution state information ID. Obtained from the status information storage unit 507. Then, the execution unit 510 is caused to execute the acquired game program using the acquired execution state information.
- the game storage unit 506 and the execution state information storage unit 507 store, for example, each game program and each execution state information in association with each game ID and each execution state information ID shown in FIG.
- the execution control unit 511 includes, for example, a game acquisition unit 901, an execution state information acquisition unit 902, an execution information acquisition unit 903, a determination unit 904, and a condition information acquisition unit 905, as shown in FIG.
- the game acquisition unit 901 acquires, for example, a game program identified by the acquired game ID.
- the game corresponding to the group ID G1 is selected, the mini game corresponding to the execution state information ID, SA is selected, and the game ID, g1 is stored in association with the execution state information ID, SA. Therefore, the game program identified by the game ID g1 is acquired from the game storage unit 506.
- the execution state information acquisition unit 902 acquires the execution state information indicated by the acquired execution state information ID. For example, in the case of the above example, the execution state information corresponding to the execution state information ID and SA is acquired from the execution state information storage unit 507.
- the execution information acquisition unit 903 acquires game execution information (game execution information) generated by the execution unit 510, for example, image information, sound information, execution state information of the execution unit 510, and the like generated by game execution.
- the execution state information is, as described above, game state execution state information (memory, register, program counter value, etc.) reproduced by the execution unit 510, for example, an emulator or a simulator, When mounted, this corresponds to execution state information of the game device.
- the execution information acquisition unit 903 executes an image based on the execution of the game when the game program with the game ID and g1 is executed using the execution state information ID and SA. Information, voice information, execution state information of the execution unit 510, and the like are acquired.
- the condition information acquisition unit 905 acquires the condition information identified by the condition information ID stored in association with the acquired execution state information ID from the condition information storage unit 508, for example.
- the condition information corresponds to information representing various conditions such as the end condition of each mini game as described above.
- the determination unit 904 acquires the game execution information acquired by the execution information acquisition unit 903 and the condition information acquired by the condition information acquisition unit 905. For example, the determination unit 904 determines whether or not the game execution information (for example, image information or the like) matches a predetermined condition represented by the condition information. More specifically, for example, the determination unit 904 uses so-called image recognition, character recognition, voice recognition, and the like, and the execution unit 510 uses images, characters, voice information, and execution state information that are set in advance as condition information. By comparing the generated execution information (for example, image information, character information, audio information, and execution state information), it is determined whether or not the condition information is met.
- the generated execution information for example, image information, character information, audio information, and execution state information
- condition information is a condition related to the end of the mini game
- the condition information is a condition related to the end of the mini game
- the corresponding mini For example, it is determined whether or not a game end condition is met.
- the execution control unit 511 determines, for example, a score from the execution state information at the end of the one mini game.
- Execution information information corresponding to the next mini game acquired by the execution state information acquisition unit 902, and the partial information corresponding to the score or the like is acquired by the execution information acquisition unit 903.
- the execution state information corresponding to the next mini game may be used.
- the execution result of the previous mini game can be taken over.
- a user, a game (group) designer, or the like can set whether or not to shift to the next mini game after the end of one mini game in the group or whether or not to take over the game result. Configure as follows.
- the compression unit 512 compresses image information (including moving image information), audio information, and the like generated by the execution of the mini game of the execution unit 510.
- the transmission unit 513 transmits the compressed image information and the like to the corresponding terminal 102. Then, the terminal 102 decompresses the compressed image information and displays it on the display unit 204. In other words, each mini game is played by so-called streaming delivery to the terminal 102.
- the functional configuration of the information processing system 110 described above is an example, and the present invention is not limited to this.
- the flow of the information processing system 110 in the embodiment is not limited to this.
- it may be another flow such that the user selects the next mini game again after the one mini game is selected.
- it may be another flow such that the user selects the next mini game again after the one mini game is selected.
- FIG. 10 is a diagram showing an outline of a processing flow of the information processing system 110 when the selected game (mini game group) is set to be executed in a preset order. It is. Note that the game selected in this case is described as equivalent to the game identified by the group ID G1 shown in FIG.
- the game selection image distribution unit 501 distributes the game selection image in response to the game selection image distribution request from the terminal 102 (S101). Then, the user selects a desired game (group) (S102). Here, it is assumed that the game corresponding to the group ID G1 is selected as described above.
- the menu information generation unit 502 generates menu information representing the content information identified by the content information ID associated with the group ID G1.
- the menu information is distributed to the corresponding terminal 102 and displayed on the display unit 204 of the terminal 102 (S103).
- the displayed menu information corresponds to, for example, FIG. 7A.
- the group information acquisition unit 509 of the virtual machine 104 corresponding to the terminal 102 acquires the group ID, G1 (S104). Then, the execution control unit 511 refers to the group ID G1 acquired in S104, and acquires the execution state information ID, SA, and condition information ID R1, which are stored in association with the game ID having the priority order 1. To do. Then, using the execution state information identified by the execution state information ID and SA, the execution unit 510 causes the execution unit 510 to execute the game program identified by the game ID and g1 having the priority. As a result, the execution of the mini game having the priority order 1 in the group corresponding to the group ID G1 is started (S105).
- the execution information acquisition unit 903 acquires execution information including image information generated by the execution of the game program. Then, the determination unit 904 determines whether or not the acquired execution information matches the condition information identified by the condition information ID (in this case, it is described as corresponding to the end condition) ( S106). If it is determined that the end condition is not met, the mini game continues to be executed.
- the present embodiment it is possible to manage a group of mini-games composed of a part of one or a plurality of game programs as a group. It is also possible to display content information indicating the contents of each mini game and display the contents of each mini game as a table of contents. Therefore, by referring to the content information, the user can make a mini game (for example, a predetermined stage, a predetermined level or score state, a predetermined enemy character, or the like, which includes a desired part of one or more game programs. Can easily grasp, select and play. Furthermore, one group (game) can also be composed of a mini-game group composed of a part of a plurality of series games executed on an existing or dedicated device.
- a so-called series of RPG games or the like it is possible to form one game in which the battles with only the last enemy character are grouped, and so on, and can answer various needs of users. Further, it may be configured such that mini-games can be grouped on the user side, and in this case, a grouped game (for example, a name scene collection of games) configured by a plurality of stages desired by the user is created. You can also
- part or all of the configuration of the management server 103 may be provided in the virtual machine 104, or conversely, part or all of the configuration of the virtual machine 104 may be provided in the management server 103.
- a part or all of the configuration of the storage unit 514 may be provided in the management server 103 or the virtual machine 104.
- all or part of the configuration of the virtual machine 104 or the storage unit 514 may be provided in the terminal 102.
- the configuration of the virtual machine 104 and the configuration of the group information storage unit 505 are also provided in the terminal 102, and the menu information depends on whether the management server 103 or the virtual machine 104 and the terminal 102 are connected. You may comprise so that the information contained in may differ. Specifically, for example, content information about a mini game that cannot be played when offline is included in the menu information when online, but may not be included when offline. Further, in this case, the mini game condition (for example, the condition for determining the end) may be changed between online and offline.
- a mini game can be simply played when offline, and score information and ranking information at the end of the game are registered in the management server 103 when online, and points and medals are assigned to the mini game according to the score information and the like.
- May be provided to the user that is, for example, information indicating points or medals may be associated with the user identification information and registered.
- the points and medals may be configured to be used for, for example, purchase or play of a mini game.
- the information processing system 110 is configured using the so-called cloud platform 100 has been described as an example.
- the present invention is not limited to this, and may be configured by a normal server system, for example.
- the determination unit 904 sets a game result (score, time, etc.) set for each mini-game. Only when it is determined that has fulfilled a predetermined condition, it may be configured to advance to the next priority mini-game. Further, in the above flow, the case where mini-games are executed in the order of priority order information has been described, but each mini-game included in the game (mini-game group) selected by the user can be arbitrarily selected. It goes without saying. Alternatively, only a part of the mini-games in the group can be selected at first, and only when a predetermined condition is satisfied, another part of the mini-games may be selected. Further, the priority order may be dynamically changed according to the game result of the mini game, or may be executed next according to the game result of the currently executed mini game. You may comprise so that the order and number of mini games can be changed.
- each execution state information corresponding to each mini-game included in the game (group) has been stored in advance, but the execution state information that is the user's own game result is grouped.
- the execution state information may be configured to be usable by other users.
- the execution state information to be grouped is not limited to the above, and may be, for example, a part or all of the execution state information owned by one user or a predetermined group of users, or a part of the execution state information stored in the system or All execution state information may be grouped.
- the menu information acquisition unit and the display unit described in the claims correspond to, for example, the control unit 201 and the display unit 204.
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Abstract
Description
Claims (13)
- 少なくとも1のアプリケーションを実行する実行手段と、
前記実行手段の複数の実行状態をそれぞれ表す複数の実行状態情報と、前記複数の実行状態情報の内容をそれぞれ表す複数の内容情報と、前記複数の実行状態情報及び複数の内容情報の属するグループを識別するグループ識別情報と、が関連付けられたグループ情報を記憶するグループ情報記憶手段と、
前記グループ情報に基づいて、少なくとも1の前記グループに含まれる前記内容情報を表示するメニュー情報を生成するメニュー情報生成手段と、を含み、
前記実行手段は、前記前記メニュー情報に含まれる少なくとも1の前記内容情報に関連付けられた前記実行状態情報を用いて、前記少なくとも1のアプリケーションを実行する、
ことを特徴とする情報処理システム。 - 前記情報処理システムは、更に、
前記少なくとも1のアプリケーションの実行に基づく実行情報を取得する前記実行手段の実行情報を取得する実行情報取得手段と、
前記実行情報取得手段により取得された実行情報が、所定の条件に合致するか否かを判定する判定手段と、を含み、
前記判定手段の判定結果に応じて、前記実行手段による前記少なくとも1のアプリケーションの実行を停止することを特徴とする請求項1記載の情報処理システム。 - 前記実行情報は、前記少なくとも1のアプリケーションの実行に基づく画像情報を含むことを特徴とする請求項2記載の情報処理システム。
- 前記実行情報取得手段により取得される実行情報は、前記実行手段の実行状態を表す実行状態情報を含み、
前記複数の実行状態情報は、前記実行情報取得手段により取得された実行状態情報を含むことを特徴とする請求項1に記載の情報処理システム。 - 前記グループ情報には、更に、前記グループに含まれる実行状態情報の実行の順序を表す優先順位を識別する優先順位識別情報が関連付けられ、
前記実行手段は、前記優先順位情報に基づいて、前記実行状態情報を取得し、前記少なくとも1のアプリケーションを実行することを特徴とする請求項1に記載の情報処理システム。 - 前記情報処理システムは、更に、
前記実行情報取得手段により取得された前記実行情報のうち、所定の情報を表す部分情報を取得する部分情報取得手段を含み、
前記実行手段は、更に、前記部分情報を用いて、前記少なくとも1のアプリケーションを実行することを特徴とする請求項4に記載の情報処理システム。 - 前記グループ情報には、更に、前記各実行状態情報を用いて実行されるアプリケーションを識別するアプリケーション識別情報が関連付けられ、
前記実行手段は、前記各アプリケーション識別情報で識別されるアプリケーションを実行することを特徴とする請求項1に記載の情報処理システム。 - 少なくとも1のアプリケーションを実行する実行手段、
前記実行手段の複数の実行状態をそれぞれ表す複数の実行状態情報と、前記複数の実行状態情報の内容をそれぞれ表す複数の内容情報と、前記複数の実行状態情報及び複数の内容情報の属するグループを識別するグループ識別情報と、が関連付けられたグループ情報を記憶するグループ情報記憶手段、及び、
前記グループ情報に基づいて、少なくとも1の前記グループに含まれる前記内容情報を表示するメニュー情報を生成するメニュー情報生成手段、としてコンピュータを機能させる情報処理プログラムであって、
前記実行手段は、前記前記メニュー情報に含まれる少なくとも1の前記内容情報に関連付けられた前記実行状態情報を用いて、前記少なくとも1のアプリケーションを実行する、
ことを特徴とする情報処理プログラム。 - 請求項8に記載の情報処理プログラムを記憶したコンピュータ読み取り可能な記録媒体。
- 少なくとも1のアプリケーションを実行する実行手段の複数の実行状態をそれぞれ表す複数の実行状態情報と、
前記複数の実行状態情報の内容をそれぞれ表す複数の内容情報と、
前記複数の実行状態情報及び複数の内容情報の属するグループを識別するグループ識別情報と、
を含み、少なくとも1の前記グループに含まれる前記内容情報を表示するためのグループ情報に関するデータ構造。 - 少なくとも1のアプリケーションを実行する実行手段と、
前記実行手段の複数の実行状態をそれぞれ表す複数の実行状態情報と、前記複数の実行状態情報の内容をそれぞれ表す複数の内容情報と、前記複数の実行状態情報及び複数の内容情報の属するグループを識別するグループ識別情報と、が関連付けられたグループ情報を取得し、該グループ情報に基づいて、少なくとも1の前記グループに含まれる前記内容情報を表示するメニュー情報を生成するメニュー情報生成手段と、を含み、
前記実行手段は、前記メニュー情報に含まれる少なくとも1の前記内容情報に関連付けられた前記実行状態情報を用いて、前記少なくとも1のアプリケーションを実行する、
ことを特徴とする情報処理サーバ。 - 少なくとも1のアプリケーションを実行する実行手段の複数の実行状態をそれぞれ表す複数の実行状態情報と、前記複数の実行状態情報の内容をそれぞれ表す複数の内容情報と、前記複数の実行状態情報及び複数の内容情報の属するグループを識別するグループ識別情報と、が関連付けられたグループ情報に基づいて、少なくとも1の前記グループに含まれる前記内容情報を表示するメニュー情報を取得するメニュー情報取得手段と、
前記取得したメニュー情報に基づいて、前記内容情報を表示する表示手段と、を含み、
前記実行手段は、前記メニュー情報に含まれる少なくとも1の前記内容情報に関連付けられた前記実行状態情報を用いて、前記少なくとも1のアプリケーションを実行する、
ことを特徴とする情報処理端末。 - 実行手段により少なくとも1のアプリケーションを実行し、
前記実行手段の複数の実行状態をそれぞれ表す複数の実行状態情報と、前記複数の実行状態情報の内容をそれぞれ表す複数の内容情報と、前記複数の実行状態情報及び複数の内容情報の属するグループを識別するグループ識別情報と、が関連付けられたグループ情報を記憶し、
前記グループ情報に基づいて、少なくとも1の前記グループに含まれる前記内容情報を表示するメニュー情報を生成し、
前記実行手段は、前記前記メニュー情報に含まれる少なくとも1の前記内容情報に関連付けられた前記実行状態情報を用いて、前記少なくとも1のアプリケーションを実行する、
ことを特徴とする情報処理方法。
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