WO2013047446A1 - Game system, and control method and computer program used therein - Google Patents

Game system, and control method and computer program used therein Download PDF

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Publication number
WO2013047446A1
WO2013047446A1 PCT/JP2012/074416 JP2012074416W WO2013047446A1 WO 2013047446 A1 WO2013047446 A1 WO 2013047446A1 JP 2012074416 W JP2012074416 W JP 2012074416W WO 2013047446 A1 WO2013047446 A1 WO 2013047446A1
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WO
WIPO (PCT)
Prior art keywords
player
relationship
user
information
game
Prior art date
Application number
PCT/JP2012/074416
Other languages
French (fr)
Japanese (ja)
Inventor
渡邊 健二
寛昭 ▲高▼橋
遠藤 貴広
仁志 伴
Original Assignee
株式会社コナミデジタルエンタテインメント
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Application filed by 株式会社コナミデジタルエンタテインメント filed Critical 株式会社コナミデジタルエンタテインメント
Priority to CN201280045892.6A priority Critical patent/CN103842040B/en
Publication of WO2013047446A1 publication Critical patent/WO2013047446A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/814Musical performances, e.g. by evaluating the player's ability to follow a notation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/556Player lists, e.g. online players, buddy list, black list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8047Music games

Definitions

  • the present invention relates to a game system capable of providing a special game to a specific player, a control method used therefor, and a computer program.
  • a notes bar corresponding to the rhythm sound is displayed along a predetermined route, and the operation time is moved by moving the notes bar toward the reference line so that the notes bar coincides with the reference line corresponding to the current time.
  • a music game to be guided is known (see, for example, Patent Document 1).
  • a game using music is provided.
  • the interest of the game depends on the music used. Therefore, the player has a need for music that can enhance the interest of the game. For this reason, for example, if there is music that can be used based on a predetermined condition such as a certain number of times of use or a certain score, the game can be motivated. Thereby, the interest of the game can be improved. That is, there is room for motivating the game or improving the fun of the game by using a special game that is permitted based on such predetermined conditions.
  • an object of the present invention is to provide a game system capable of prompting a relationship setting between players using a special game, a control method used therefor, and a computer program.
  • At least one game machine that provides a game opportunity to a player, player information storage means for storing player information for specifying each player, and a right to play a special game are granted.
  • Management data storage means for storing management data for managing the information of the granting player in association with the player information, and capable of providing the special game to the granting player as at least part of the game opportunity A setting terminal used for relationship setting including at least one of relationship registration for registering a relationship between players and cancellation of the relationship registration by a setting rights holder who is granted a setting authority; Relation data storage means for storing relation data describing the relation between the players in correspondence with the relation setting.
  • relationship determining means Based on the management data and the relationship data, relationship determining means for determining a link player related to the granting player by the relationship setting, and playing the link player based on the determination result of the relationship determining means
  • Right granting means for granting a right Based on the management data and the relationship data, relationship determining means for determining a link player related to the granting player by the relationship
  • a special game when a relational registration is made with a granting player who has been granted the right to play a special game, the right to play the special game is also given to the link player that has been registered for the relation.
  • a special game can be a motivation for the relationship setting. For this reason, it is possible to promote the relationship registration between the players using a special game.
  • the relationship setting is configured so that the relationship registration can be distinguished between a registration source and a registration destination, and the relationship data can identify a player whose relationship is registered as the registration destination.
  • the relationship determination means determines, as the link player, a player corresponding to the registration destination among the players related to the grant player by the relationship registration based on the relationship data. May be.
  • a special game can be used as a privilege when the relationship is set as a registration destination.
  • the relationship determination means may determine a player related to the link player by the relationship registration as the link player based on the relationship data.
  • the right to play a special game can be given to a player whose relationship with the link player is registered.
  • the right to play in a chain can be given by the relationship registration by the granting player.
  • the right granting unit is granted to the link player based on the relationship data.
  • the right to play may be granted in any way.
  • the special game a plurality of types of games having different right to play are prepared, and the right granting unit corresponds to the right to play given to the grant player.
  • the right to do may be given to the link player.
  • the at least one game machine includes a plurality of game machines and a server device connectable to the plurality of game machines via a network, and the management data storage means is
  • the server device may be provided.
  • the granting player can be centrally managed by the server device.
  • At least one game machine that provides a game opportunity to a player, player information storage means for storing player information for specifying each player, and a right to play a special game are granted.
  • Management data storage means for storing management data for managing the information of the granting player in association with the player information, and capable of providing the special game to the granting player as at least part of the game opportunity A setting terminal used for relationship setting including at least one of relationship registration for registering a relationship between players and cancellation of the relationship registration by a setting rights holder who is granted a setting authority; Relation data storage means for storing relation data describing the relation between the players in correspondence with the relation setting; Based on the management data and the relationship data, based on the determination result of the relationship determination step, the relationship determination step of determining the link player related to the grant player by the relationship setting, A right granting step for granting the right to play to the link player.
  • the computer program for a game system of the present invention includes at least one game machine that provides a game opportunity to a player, player information storage means for storing player information for specifying each player, and a right to play a special game.
  • Management data storage means for storing management data for managing the information of the granted player to which the grant is given in association with the player information, and providing the special game as at least part of the game opportunity to the given player. It is a game system that can be provided, and is used for relationship setting including at least one of relationship registration for registering a relationship between players and cancellation of the relationship registration by a setting right person who is given a setting authority.
  • Relationship data describing the relationship between the setting terminal and each player corresponding to the relationship setting A relationship determination unit for determining a link player related to the granting player by the relationship setting based on the management data and the relationship data; and Based on the determination result of the relationship determination unit, the link player is configured to function as a right grant unit that grants the right to play.
  • the special game when a relationship registration is made with a grant player who has been given the right to play a special game, the special game is also played to the link player that has been registered as a relationship. Rights are granted. For this reason, it is possible to promote the relationship registration between the players using a special game.
  • FIG. 1 is a diagram showing an outline of the overall configuration of a game system according to an embodiment of the present invention.
  • a plurality of game machines GM and a user information management server 3 as a server device are connected to a network 6 via a router 5.
  • the game machine GM is a commercial game machine that provides a single game opportunity in exchange for consumption of a predetermined price.
  • the game machine GM is configured as a music game machine that provides a music game as a game opportunity.
  • An appropriate number of game machines GM are installed in a commercial facility such as a store 7.
  • Each game machine GM has unique information that can be identified on the network 6. Thereby, each game machine GM can be identified on the game system 1. For example, an IP address may be used as such unique information.
  • the network 6 is a public network such as the Internet, a unique fixed address on the network 6 is set for each router 5.
  • a private address for uniquely recognizing the game machine GM on the network 6 is set as an IP address in combination with the fixed address.
  • a virtual private network (VPN) is established between the game machine GM and the user information management server 3, and each game machine GM is uniquely specified on the VPN using a private address.
  • VPN virtual private network
  • a MAC address or the like may be used as long as the information is unique to each game machine GM.
  • each game machine GM information that can identify each game machine GM is also managed for each store 7. That is, which game machine GM is arranged in each store 7 is managed. Such management is realized by, for example, a table (not shown) that associates a unique number for each store 7 with unique information for each game machine GM.
  • a local server may be installed between the game machine GM and the router 5, and the game machine GM may be connected to the user information management server 3 via the local server.
  • the user information management server 3 is not limited to an example configured by a single physical device.
  • one logical user information management server 3 may be configured by a server group as a plurality of physical devices.
  • cloud server technology may be used to construct the game system 1.
  • the game machine GM may function as a server.
  • the user information management server 3 authenticates the user of the game machine GM and provides a service for storing various information such as the name of the user.
  • the user information management server 3 also functions as a web server that provides various services to the user terminal 8 via the network 6.
  • the user information management server 3 provides a user information registration site that accepts registration of various types of information for specifying each user necessary for user authentication and the like via the network 6.
  • the user information registration site is configured to give a user ID as information for specifying a user to a user who has registered various information.
  • the user information registration site is configured to be able to refer to, for example, stored various types of information.
  • the user information registration site is configured to be able to set the relationship between users by classifying them into friends, groups, rivals, and the like.
  • the user information registration site is configured so that various kinds of stored information can be referred to between users set as rivals.
  • the user who has acquired the user ID through the user information registration site corresponds to the setting right person who is given the setting authority of the present invention.
  • the user information registration site may be configured to provide various information and services to registered users.
  • a personal computer 8a hereinafter sometimes referred to as a PC
  • a mobile phone 8b may be used as the user terminal 8a mobile phone 8b may be used.
  • various terminal devices capable of network connection may be used.
  • FIG. 2 is a functional block diagram of the game system 1.
  • a control unit 10 is provided in the game machine GM.
  • a monitor 12, an audio output device 16, and a card reader 17 are connected to the control unit 10.
  • the control unit 10 is configured as a computer unit combining a microprocessor and various peripheral devices such as an internal storage device (for example, ROM and RAM) necessary for the operation of the microprocessor.
  • the card reader 17 reads information on the card 18 possessed by the user and outputs a signal corresponding to the information to the control unit 10.
  • the card 18 is provided with a nonvolatile storage medium (not shown) such as an IC chip or a magnetic stripe.
  • the storage medium stores a unique ID for each card 18 (hereinafter sometimes referred to as a card ID).
  • the card ID may be recorded on the card 18 in the form of a barcode or the like.
  • a storage device 20 is further connected to the control unit 10.
  • a storage medium that can hold the storage without power supply such as an optical storage medium such as a DVDROM or a CDROM, or a nonvolatile semiconductor memory such as an EEPROM, is used.
  • the storage device 20 stores a game program 21 and game data 22.
  • the game program is a computer program necessary for the game machine GM to provide a music game.
  • the game data 22 is various data to be referred to when a music game is provided according to the game program 21.
  • the game program 21 is appropriately read into the control unit 15 and executed.
  • the game data 22 is appropriately read into the control unit 15 and referred to.
  • the storage device 20 further stores player information management data 23.
  • the player information management data 23 is data that is temporarily generated for the game machine GM to use various types of information stored in the user information management server 3. Therefore, the player information management data 23 includes various information stored through the user information management server 3. Details of the player information management data 23 will be described later.
  • various programs and various data are stored in the storage device 20, they are not shown.
  • a game providing unit 26 and a player information management unit 27 are provided inside the control unit 10.
  • the game providing unit 26 executes various processes necessary for the game machine GM to provide a music game.
  • the player information management unit 27 executes a process for managing the player information management data 23. This management includes generation of player information management data 23.
  • the game providing unit 26 and the player information management unit 27 are both logical devices realized by a combination of computer hardware and a computer program.
  • the control unit 10 may be provided with various other logical devices, but these are not shown.
  • the user information management server 3 is provided with a control unit 31.
  • the control unit 31 is configured as a computer unit that combines a microprocessor and various peripheral devices such as an internal storage device (for example, ROM and RAM) necessary for the operation of the microprocessor.
  • a storage device 32 is connected to the control unit 31.
  • the storage device 32 is configured by, for example, a hard disk, a Flash SSD (Solid State Drive), or the like so that the storage can be held even when power is not supplied.
  • the storage device 32 stores an information management program 34, user management data 35 as management data, and terminal management data 36.
  • the information management program 34 is a computer program necessary for managing the user management data 35 and the terminal management data 36. Further, the user information management server 3 is also used for providing services such as storage of various information, or for functioning as a web server.
  • the user management data 35 is data in which information necessary for specifying a user (or a player of the game machine GM) on the user information registration site is described. Moreover, in the user management data 35, the granting state of the right to play a special music piece is also managed for each user (player). That is, the user management data 35 is also data for managing the presence / absence of a right to play special music for each player. Details of the user management data 35 will be described later.
  • the terminal management data 36 is data in which information necessary for specifying each game machine GM is described.
  • the terminal management data 36 is used for identifying each game machine GM. Further, as information for specifying each game machine GM, for example, an IP address or the like is used in the terminal management data 36.
  • various programs and various data are stored in the storage device 32, the illustration thereof is omitted.
  • an information management unit 37 is provided inside the control unit 31.
  • the information management unit 37 executes processing for managing these data 35 and 36, such as updating of user management data 35 and terminal management data 36, for example.
  • the information management unit 37 may execute various processes necessary for the user information management server 3 to provide services such as storage of various types of information or to function as a web server.
  • the information management unit 37 is a logical device realized by a combination of computer hardware and a computer program.
  • the control unit 31 may be provided with various logical devices in addition to the information management unit 37, but these are not shown.
  • the game machine GM provides a music game that requires a player to perform an appropriate operation in accordance with the rhythm of music (music).
  • a music game for example, a game may be provided in which an appropriate operation is performed using an object corresponding to the operation time and a current time indicator indicating the current time. Specifically, the object displayed on the monitor 12 moves toward the current time sign so as to decrease the distance from the current time sign as time decreases, and the object and the current time sign coincide with each other. It is a game where an appropriate operation time is guided.
  • An input device that imitates an actual musical instrument, such as a guitar or a drum, may be used for such an appropriate operation input. Further, as an appropriate operation, an operation of playing these musical instruments may be employed, or an operation of simply pressing a button may be employed.
  • the game machine GM may provide various well-known music games.
  • a plurality of music pieces that can be used for play are prepared, and the music piece that is used for play is selected by the player. Furthermore, in a music game, when a predetermined condition is satisfied, special music as a special game is released to a predetermined player. That is, when a predetermined condition is satisfied, a predetermined player is given a right to use a special musical piece for playing a music game (hereinafter sometimes referred to as a special musical piece usage right). . Therefore, a player whose special music is banned (hereinafter sometimes referred to as a granting player) can select the special music as music used for play.
  • the ban on special music is used as a privilege for the player.
  • various conditions such as a number condition that is satisfied when the number of times of play reaches a certain level or a score condition that is satisfied when a score of a certain level or more is obtained may be employed.
  • the predetermined player corresponds to, for example, a player that satisfies the number of times condition, a player that satisfies the scoring condition, and the like.
  • a special music usage right is temporarily granted as follows.
  • users who have rival settings on the user information registration site are classified into users who have specified rivals as registration sources and users who have been specified as rivals as registration destinations.
  • a player corresponding to a user designated as a rival may be referred to as a link player below.
  • a player corresponding to a user who designates a rival may be referred to as an original player below.
  • the link player designated as the original player (hereinafter sometimes referred to as a first link player) is used.
  • the right to use special music is also granted.
  • the first link player is set as a rival
  • the use of special music for the link player designated as a rival for the first link player (hereinafter also referred to as a second link player).
  • Rights are granted.
  • a link player designated as a rival for the second link player a link player designated as a rival for the link player, and so on, specially linked to each player designated as a rival for the link player.
  • the right to use various music is granted. In other words, when the original player is positioned higher and the link player is positioned lower, if there is a given player at the higher level, the special music is banned in a chain manner for all the link players positioned lower than the given player.
  • the ban on special music for each player due to the granting player is also cancelled. That is, when the rival setting from the granting player is canceled, the release of special music to all link players due to the granting player lower than the granting player is cancelled. In this way, the granting player can temporarily grant the right to use a special music piece to the first link player and each link player lower than that by the rival setting. Also, the granting player can cancel the right to use the given special music piece by canceling the rival setting.
  • a user information reference screen for referring to the stored information on each user is provided for each user.
  • the user information reference screen is classified into a self information reference screen for the user to manage his / her information and another user information reference screen for referring to information of other users.
  • FIG. 3 is a diagram showing an example of the self-information reference screen.
  • the self-information reference screen SS includes a profile indicating personal information such as the date of birth, a belonging group list, a friend list, and a rival list.
  • the profile includes an indication of the user ID of the user.
  • the rival list displays information such as the user ID or icon of each user who is designated and set as a rival.
  • “patent” is displayed as the user ID of the user in the profile.
  • each user having each user ID such as “QRS” and “TUV” is displayed as a rival.
  • a rival user ID or icon displayed in the rival list may be provided with a link to each other user information reference screen corresponding to each rival.
  • a search unit SP is provided in the self information reference screen SS. Further, the search unit SP is provided with a user search unit US that links to a user search screen (not shown). Each user can search for other users registered in the user information registration site using the user search unit US.
  • the self-information reference screen SS is configured to be able to search for each user who should set a rival and the like and to refer to the other user information reference screen for the searched user through the user search unit US.
  • the user search screen may be a well-known screen that is configured to be searchable based on a user ID or information on a public profile.
  • FIG. 4 is a diagram showing an example of the other user information reference screen.
  • the other user information reference screen AS is referred to by using, for example, the user ID displayed on the rival list in FIG. 3, an icon link, or the user search unit US.
  • the other user information reference screen AS includes a user profile and a rival list corresponding to the other user information reference screen AS.
  • the other user information reference screen AS also includes a rival setting unit RP for executing registration or cancellation of rival settings.
  • “TM” is displayed in the profile as the user ID corresponding to the other user information reference screen AS. That is, the other user information reference screen AS of FIG. 4 indicates that the user has the user ID “TM”.
  • the rival setting unit RP is configured to display “rival registration / deletion application” and link to a rival registration / deletion application screen (not shown).
  • the rival registration / deletion application screen is configured to apply to other users who are referring to the other user information reference screen AS for rival registration or rival registration deletion. In other words, through the rival registration / deletion application screen, the user with the user ID “TM” is requested permission for rival registration or deletion. If the other user is allowed to apply for registration, the competitor is registered and placed in the rival list of FIG.
  • the rival registration is canceled and the rival list in FIG. 3 is deleted.
  • the registration and deletion permission is executed, for example, through an application permission screen (not shown) for registering permission or non-permission.
  • the application permission screen may be configured to notify the applicant of the registration result.
  • the rival setting unit RP may not be configured to accept the permission of another user. That is, it may be configured to be unilaterally registered / deleted without permission from other users.
  • the right to use special music that is canceled by releasing the rival setting is limited to the right to use caused by the rival setting by the original player. That is, regardless of the rival setting by the original player, if the link player is a grant player in the first place, even if the rival setting is canceled, the link player's right to use special music is not revoked.
  • “FFG” among the users specified as rivals in the user ID “TM” is the granting player regardless of the rival setting by the user ID “patent”.
  • the rival setting is canceled by the user ID “TM”
  • the user ID “TM” and “GGH” registered as a rival for the user with the user ID “TM” Is canceled.
  • the right to use the special music of the user with the user ID “FFG” who has been the granting player before the rival setting by the user ID “patent” is not canceled.
  • a music game is executed in which the number of players who ban the special music can be increased or decreased in a chain using the rival setting of the user information registration site.
  • FIG. 5 is a diagram illustrating an example of the contents of the user management data 35.
  • the user management data 35 includes information such as a user ID as player information, an active card ID, a music ban flag, a rival user ID, and a maximum score.
  • the user management data 35 is configured as a set of a plurality of records in which these pieces of information are associated with each other.
  • the user management data 35 is necessary for the management of the user or the player, for example, information on the first creation date and time indicating the date and time when the user ID was first acquired, and information on the date and time when various information associated with the user ID was last updated. Various other information may be included.
  • User ID is information necessary for specifying each user.
  • This user ID corresponds to, for example, a user ID given at the user information registration site.
  • a predetermined number of alphabet combinations such as “patent” and “TM” corresponding to the examples of FIGS. 3 and 4 are used.
  • a number with a predetermined number of digits or a combination of a number and an alphabet may be used.
  • the active card ID is information indicating the card ID of the card 18 being used by each user.
  • a plurality of card IDs may be associated with one user ID. Further, the correspondence between the user ID and the card ID of the card 18 is set by each user through a user information registration site, for example.
  • the music ban flag is information indicating whether or not the special music is banned, that is, whether or not the user has the right to use the special music. For example, “1” is used as information indicating that the music is banned, and “0” is used as information indicating that the music is not banned, as information corresponding to the music ban flag.
  • the music release flag may function as information indicating the type of special music. In this case, for example, as information corresponding to the music ban flag, numbers such as “2” and “3” may be used according to the music to be banned. Alternatively, a symbol such as an alphabet may be used as information corresponding to the music ban flag. Further, a music ban flag may be provided for each banned music.
  • the rival user ID is information indicating a user ID of a user set as a rival.
  • each user ID listed in the rival list of the self-information reference screen SS is described as a rival user ID in the user ID of the user corresponding to the self-information reference screen SS in the example of FIG.
  • the user ID “TM” is described as the rival user ID in the user ID “patent”.
  • the rival user ID information is described using the user ID.
  • a plurality of rival user IDs can be associated with one user ID.
  • the rival user ID does not include the user ID of the user designated as a rival.
  • the user management data 35 is configured to be able to identify the registration destination player.
  • the highest score is information indicating the highest score ever recorded by the user corresponding to the user ID of the record in the music game.
  • Each information of the user management data 35 is registered through, for example, a user information registration site. Then, each information of the user management data 35 reflects the registered content.
  • the user management data 35 functions as the management data of the present invention.
  • the user management data 35 also functions as relational data of the present invention. It should be noted that various information such as game results may be reflected in the user management data 35 in accordance with a predetermined condition in which special music is released in order to update the music release flag information.
  • the user management data 35 may include various information necessary for managing the user or the player.
  • FIG. 6 is a diagram showing an example of the contents of the player information management data 23.
  • the player information management data 23 is prepared for each player as an example.
  • the player information management data 23 is generated using user management data 35. Therefore, the same information as the user management data 35 is included.
  • the player information management data 23 includes information such as a user ID, an active card ID, a music ban flag, and a maximum score, like the user management data 35.
  • the player information management data 23 is configured as a set of a plurality of records in which these pieces of information are associated with each other.
  • the user ID is information necessary to identify each user
  • the active card ID is information corresponding to the card ID of the card 18 being used by each user
  • the music ban flag is the use of special music
  • the information on whether or not he / she has the right, the highest score indicates the highest score information, respectively.
  • the music ban flag in the player information management data 23 is also used to determine whether or not a special music can be provided in the game machine GM. Specifically, when information indicating that a special music piece is released (for example, “1”, etc.) is described in the information of the music release flag, the special music piece is selected by the game machine GM. It becomes possible.
  • the game machine GM does not provide the special music. That is, the music ban flag in the player information management data 23 is used to determine whether or not special music can be provided to the player.
  • the user who is registered as a rival to the user who has the right to use the special music on the user management data 35 also indicates that the special music such as “1” is released from the music release flag. Information is described. That is, in the user management data 35, “1” is also banned in the record of the user ID described as the rival user ID in the user ID having the ban on music ban flag “1” (indicating the ban on special music). Described as flag information. As described above, the music ban flag in the player information management data 23 is used to determine whether or not special music can be provided to the player.
  • the player information management data 23 information on the music ban flag is managed so that a special music use right is also given to a user who is set as a rival to the granting player.
  • the player information management data 23 may include various information necessary for the music game.
  • the player information management data 23 is not limited to a form prepared for each player.
  • the player information management data 23 may include information on a plurality of players.
  • FIG. 7 is a flowchart illustrating an example of a rival setting reflection processing routine executed by the control unit 31 of the user information management server 3.
  • the control unit 31 executes the routine of FIG. 7 through the information management unit 37.
  • the information management unit 37 executes the routine of FIG. 7 every time an application for rival registration or cancellation is permitted. Whether or not the application is permitted is determined using registration on the application permission screen, for example.
  • step S11 the content management unit 37 acquires the content of the rival setting set through the rival setting unit RP of the other user information reference screen AS. Specifically, information corresponding to rival registration or deletion, the user ID of the user who specified the rival, and the user ID information of the user specified as the rival are acquired.
  • the information management unit 37 updates the user management data 35 so that the setting content acquired in step S11 is reflected.
  • the user management data 35 is updated so that the user ID of the user designated as the rival is associated with the user ID of the user who designated the rival as the rival user ID.
  • the rival designation is deleted, the user management is performed so that the user ID of the user whose rival designation is deleted is deleted from the rival user ID associated with the user ID of the user who has deleted the rival designation.
  • Data 35 is updated. As a result, the contents of rival registration and deletion are reflected in the user management data 35.
  • FIG. 8 is a diagram showing an example of a flowchart of a player information generation processing routine executed by the control unit 10 of the game machine GM.
  • the control unit 10 executes the routine of FIG. 8 through the player information management unit 27. Further, the player information management unit 27 executes the routine of FIG. 8 every time a predetermined price for providing a music game is consumed, or each time the card reader 17 reads the card 18.
  • the player information management unit 27 first acquires user management data 35 from the storage device 32 of the user information management server 3 via the network 6 in step S21.
  • the player information management unit 27 specifies a player who uses the card 18 based on the user management data 35 acquired in step S21. Specifically, first, the active card ID in the user management data 35 corresponding to the card ID included in the card 18 is specified. Next, the player who uses the card 18 is specified by specifying the user ID corresponding to the specified active card ID.
  • step S21 may be configured to acquire from the user management data 35 only information corresponding to the user ID specified based on the information of the card ID of the card 18 used. In this case, step S22 may be omitted.
  • the player information management unit 27 determines a user ID in which the identified user ID is registered as a rival user. This determination is performed as follows, for example. First, the player information management unit 27 determines a user ID associated with the identified user ID as a rival user ID based on the acquired user management data 35. That is, a user ID including the user ID specified on the user management data 35 as rival user ID information is determined. Further, for the determined user ID, that is, the user ID for which the specified user ID is set as a rival, the user ID in which the determined user ID is registered as a rival is determined. This determination is performed until a user ID that is not registered as a rival is reached.
  • each determined user ID that is, a user ID in which the specified user ID is set as a rival and a user ID in which the user ID is registered as a rival. .
  • each determined user ID is associated with a music ban flag indicating that the user has the right to use a special music.
  • a music ban flag indicating that the user has the right to use a special music
  • none of the determined user IDs is associated with a music ban flag indicating that the user has the right to use a special music, it is determined that the granting player is not included.
  • step S23 the player information management unit 27 does not register the user who registered the player using the card 18 as a rival and the user who registered the user as a rival as a rival. Determine until the user is reached. Then, the player information management unit 27 further determines whether or not each of those users is a granting player.
  • step S21 is configured to acquire only part of the user management data 35
  • the player information management unit 27 refers to the user management data 35 in the storage device 32 via the network 6. Step S23 may be executed.
  • the player information management unit 27 In subsequent step S24, the player information management unit 27 generates the player information management data 23 of the player using the card 18 by using the necessary information of the user management data 35 acquired in step S21. At this time, the player information management unit 27 reflects the determination result of step S23. Specifically, when it is determined in step S23 that the player who has registered the player who uses the card 18 as a rival includes the granted player, a special number such as “1” is set as the music release flag. The player information management data 23 is generated so that information indicating the ban on the release of a simple song is described.
  • step S23 if it is determined in step S23 that the user who registered the player using the card 18 as a rival does not include the granted player, the information in the user management data 35 is described as it is as the music ban flag. As described above, the player information management data 23 is generated. When the process of step S24 is completed, the player information management unit 27 ends the current routine. As a result, player information management data 23 in which the right to use special music possessed by the original player is also reflected in the link player is generated.
  • the player information management data 23 generated in the routine of FIG. 8 is used to determine whether or not to provide special music to the player who uses the card 18. Specifically, referring to the music ban flag in the player information management data 23, the control unit 10 of the game machine GM performs a well-known process for determining whether or not to provide special music to the player who uses the card 18. Execute. Thereby, the right to use the special music of the original player is also given to the link player, and the link player can use the special music. That is, a special music use right is also temporarily given to the link player. On the other hand, when the rival registration is canceled, the player's right to use the special music using the card 18 is used as it is for the music ban flag of the player information management data 23.
  • the game system 1 executes various other well-known processes such as a process for providing a service for storing various information, a process for providing a site, and a process for providing a music game. However, explanation of these details is omitted.
  • the rival setting is used for temporarily releasing special music. Specifically, if the link player designated as a rival on the user information registration site is designated by the granting player, special music is also lifted for the link player. Thereby, the link player in which special music is not lifted can also use special music through rival setting. The special music is used as a privilege for the player. Therefore, it is possible to prompt a rival setting between the players using a special music piece.
  • the effect of banning by the rival setting extends to the link player designated as a rival by the link player. That is, it is possible to increase the number of players whose special music is banned in a chain by the rival setting by the granting player. Accordingly, motivation for rival setting can be further increased, and special music is banned by many players, so that more players can be led to play the music game. Thereby, consumption of a predetermined value can be further increased.
  • control unit 10 of the game machine GM functions as a relationship determination unit, a right grant unit, and a right cancellation unit by executing the routine of FIG.
  • the storage device 32 of the user information management server 3 stores the user management data 35, thereby functioning as player information storage means, management data storage means, and relational data storage means.
  • the present invention is not limited to the above-described form, and can be implemented in an appropriate form.
  • a special music use right is granted to a player designated as a rival, that is, a player designated as a registration destination.
  • the present invention is not limited to such a form.
  • a registration-destination player that is, a player designated as a rival
  • a special music use right may be granted to a registration-source player, that is, a player designated as a rival.
  • the right to play when registered as a rival to the granting player, a special right to use the music is also granted to the second link player registered as a rival to the first link player.
  • the present invention is not limited to such a form.
  • the right to play may be given up to the first link player. Alternatively, it may be up to a predetermined link destination such as a third link player.
  • the relationship registration when the relationship registration is canceled, the right to play given by the relationship registration is also cancelled.
  • the present invention is not limited to such a form.
  • the right to play may remain even after the relationship registration is canceled, or may be canceled when a predetermined cancellation condition is satisfied, such as being canceled after a certain number of plays after the relationship registration is canceled. Good.
  • a right corresponding to the right to play granted to the granting player may be granted to the link player by a rival setting from the granting player.
  • the link player can easily understand the relationship between the right to play and the rival setting.
  • a music game is provided as a game opportunity, and the use of a special musical piece is used as a special game.
  • the present invention is not limited to such a form.
  • an appropriate game such as a sports game, a role playing game, or an action game may be employed.
  • Various games related to these games may be applied as special games.
  • the configuration corresponding to the game system may be realized by a game machine alone.
  • the user management data 35 and the like are stored in the storage device of the game machine.
  • a process for managing this is also executed by the control unit of the game machine.
  • the game machine may be configured to be able to register information corresponding to player information and the like. Further, the game machine may function as a setting terminal.
  • the game machine GM is configured as a business game machine, but is not limited to such a game machine.
  • various game machines may be applied as game machines such as a home-use game machine and a portable game machine.

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Abstract

Provided is a game system capable of encouraging the establishment of relationships between various players using a particular game. The game system (1) presents a music game and is provided with: at least one game machine (GM); user terminals (8) that are used for establishing relationships between various users; and a storage device (32), which is used for managing authorized players who have been granted the right to use a particular musical composition and which stores user management data (35) describing the relationships between various players in response to the establishment of a relationship using a user terminal (8). Based on the user management data (35), the game system (1) determines linked players who are associated with an authorized player by establishment of a relationship and, based on the results of the determination, grants the right to use the particular musical composition to the linked players.

Description

ゲームシステム、それに用いられる制御方法及び、コンピュータプログラムGAME SYSTEM, CONTROL METHOD USED FOR THE SAME, AND COMPUTER PROGRAM
 本発明は、特定のプレイヤに特別のゲームを提供可能なゲームシステム、それに用いられる制御方法及び、コンピュータプログラムに関する。 The present invention relates to a game system capable of providing a special game to a specific player, a control method used therefor, and a computer program.
 所定の経路に沿ってリズム音に対応するノーツバーを表示させるとともに、このノーツバーが操作時期に現在時刻に対応する基準線と一致するように、ノーツバーを基準線に向かって移動させることにより操作時期を案内する音楽ゲームが知られている(例えば、特許文献1参照)。 A notes bar corresponding to the rhythm sound is displayed along a predetermined route, and the operation time is moved by moving the notes bar toward the reference line so that the notes bar coincides with the reference line corresponding to the current time. A music game to be guided is known (see, for example, Patent Document 1).
特開2001-96061号公報JP 2001-96061 A
 特許文献1のゲーム装置では、音楽を使用するゲームが提供される。このようなゲームでは、使用される音楽によりゲームの興趣性が左右される。従って、プレイヤには、よりゲームの興趣性を高めることができる音楽へのニーズがある。このため、例えば、一定の回数以上の利用、一定の得点の獲得といった所定の条件に基づいて使用が可能になる音楽が存在すれば、ゲームへの動機づけになり得る。また、これにより、ゲームの興趣性を向上させることができる。つまり、このような所定の条件に基づいて許可される特別のゲームを利用して、ゲームへの動機づけ或いは、ゲームの興趣性を向上させる余地がある。 In the game device of Patent Document 1, a game using music is provided. In such a game, the interest of the game depends on the music used. Therefore, the player has a need for music that can enhance the interest of the game. For this reason, for example, if there is music that can be used based on a predetermined condition such as a certain number of times of use or a certain score, the game can be motivated. Thereby, the interest of the game can be improved. That is, there is room for motivating the game or improving the fun of the game by using a special game that is permitted based on such predetermined conditions.
 一方で、ウェブサイト等を通じて、ゲーム結果等を保管等するサービスも存在する。この場合、ウェブサイトでは、プレイヤを特定するためのユーザIDが付与され、そのユーザIDを利用して各プレイヤが識別される。また、このようなサービスの一つとして、ウェブサイト上で、ライバル等、プレイヤ間の関係を設定するサービスが提供されている。そして、例えば、関係登録されたプレイヤ間では、保管されたゲーム結果等の情報が共有されるというサービスも存在する。 On the other hand, there are services that store game results, etc. through websites. In this case, on the website, a user ID for specifying a player is given, and each player is identified using the user ID. As one of such services, a service for setting a relationship between players, such as rivals, is provided on a website. For example, there is a service in which information such as stored game results is shared between players who have been registered in relation.
 そこで、本発明は、特別のゲームを利用して、各プレイヤ間の関係設定を促すことができるゲームシステム、それに用いられる制御方法及び、コンピュータプログラムを提供することを目的とする。 Therefore, an object of the present invention is to provide a game system capable of prompting a relationship setting between players using a special game, a control method used therefor, and a computer program.
 本発明のゲームシステムは、プレイヤにゲーム機会を提供する少なくとも一つのゲーム機と、各プレイヤを特定するためのプレイヤ情報を記憶するプレイヤ情報記憶手段と、特別のゲームをプレイする権利が付与された付与プレイヤの情報を前記プレイヤ情報と関連付けて管理するための管理データを記憶する管理データ記憶手段と、を備え、前記付与プレイヤに前記ゲーム機会の少なくとも一部として前記特別のゲームを提供可能なゲームシステムであって、設定権限を付与された設定権利者により、各プレイヤ間の関係を登録する関係登録及び、当該関係登録の解除の少なくともいずれか一方を含む関係設定に利用される設定端末と、前記関係設定に対応して各プレイヤ間の関係が記述された関係データを記憶する関係データ記憶手段と、前記管理データ及び前記関係データに基づいて、前記関係設定により前記付与プレイヤと関係するリンクプレイヤを判別する関係判別手段と、前記関係判別手段の判別結果に基づいて、前記リンクプレイヤに前記プレイする権利を付与する権利付与手段と、を備えている。 In the game system of the present invention, at least one game machine that provides a game opportunity to a player, player information storage means for storing player information for specifying each player, and a right to play a special game are granted. Management data storage means for storing management data for managing the information of the granting player in association with the player information, and capable of providing the special game to the granting player as at least part of the game opportunity A setting terminal used for relationship setting including at least one of relationship registration for registering a relationship between players and cancellation of the relationship registration by a setting rights holder who is granted a setting authority; Relation data storage means for storing relation data describing the relation between the players in correspondence with the relation setting. Based on the management data and the relationship data, relationship determining means for determining a link player related to the granting player by the relationship setting, and playing the link player based on the determination result of the relationship determining means Right granting means for granting a right.
 本発明によれば、特別のゲームをプレイする権利が付与された付与プレイヤと関係登録がされた場合には、関係登録されたリンクプレイヤにも特別のゲームをプレイする権利が付与される。従って、特別のゲームが関係設定への動機づけとなり得る。このため、特別のゲームを利用して、各プレイヤ間の関係登録を促すことができる。 According to the present invention, when a relational registration is made with a granting player who has been granted the right to play a special game, the right to play the special game is also given to the link player that has been registered for the relation. Thus, a special game can be a motivation for the relationship setting. For this reason, it is possible to promote the relationship registration between the players using a special game.
 本発明のゲームシステムの一態様において、前記関係設定は、前記関係登録を登録元と登録先とに区別可能に構成され、前記関係データは、前記登録先として関係が登録されたプレイヤを識別可能な情報を含むように構成され、前記関係判別手段は、前記関係データに基づいて、前記関係登録により前記付与プレイヤと関係するプレイヤのうちの前記登録先に対応するプレイヤを前記リンクプレイヤとして判別してもよい。この場合、特別のゲームを登録先として関係が設定された場合の特典として利用することができる。 In one aspect of the game system of the present invention, the relationship setting is configured so that the relationship registration can be distinguished between a registration source and a registration destination, and the relationship data can identify a player whose relationship is registered as the registration destination. The relationship determination means determines, as the link player, a player corresponding to the registration destination among the players related to the grant player by the relationship registration based on the relationship data. May be. In this case, a special game can be used as a privilege when the relationship is set as a registration destination.
 本発明のゲームシステムの一態様において、前記関係判別手段は、前記関係データに基づいて、前記関係登録により前記リンクプレイヤと関係するプレイヤも当該リンクプレイヤとして判別してもよい。この場合、リンクプレイヤと関係が登録されたプレイヤにも特別のゲームをプレイする権利を付与することができる。これにより、付与プレイヤによる関係登録により、連鎖的にプレイする権利を付与することができる。 In one aspect of the game system of the present invention, the relationship determination means may determine a player related to the link player by the relationship registration as the link player based on the relationship data. In this case, the right to play a special game can be given to a player whose relationship with the link player is registered. Thereby, the right to play in a chain can be given by the relationship registration by the granting player.
 本発明のゲームシステムの一態様において、前記関係データに基づいて、前記関係登録の解除により前記付与プレイヤと前記リンクプレイヤとの関係が解除された場合に、前記リンクプレイヤに前記権利付与手段が付与した前記プレイする権利を取り消す権利取消手段を、更に備えていてもよい。この場合、関係登録に解除により、プレイする権利が取り消され、取り消されたプレイヤは特別のゲームをプレイできなくなる。これにより、関係設定による特典が強調されるので、関係設定をより促すことができる。 In one aspect of the game system of the present invention, when the relationship between the grant player and the link player is released by releasing the relationship registration, the right granting unit is granted to the link player based on the relationship data. You may further provide the right cancellation means to cancel the right to play. In this case, by canceling the relationship registration, the right to play is canceled, and the canceled player cannot play a special game. Thereby, since the privilege by relationship setting is emphasized, relationship setting can be prompted more.
 プレイする権利はどのように付与されてもよい。例えば、本発明のゲームシステムの一態様において、前記特別のゲームとして、互いにプレイする権利が異なる複数種類のゲームが用意され、前記権利付与手段は、前記付与プレイヤに付与されたプレイする権利に対応する権利を前記リンクプレイヤに付与してもよい。 -The right to play may be granted in any way. For example, in one aspect of the game system of the present invention, as the special game, a plurality of types of games having different right to play are prepared, and the right granting unit corresponds to the right to play given to the grant player. The right to do may be given to the link player.
 本発明のゲームシステムの一態様において、前記少なくとも一つのゲーム機として、複数のゲーム機と、前記複数のゲーム機にネットワークを介して接続可能なサーバ装置と、を備え、前記管理データ記憶手段は、前記サーバ装置に設けられていてもよい。この場合、付与プレイヤをサーバ装置にて一元管理することができる。 In one aspect of the game system of the present invention, the at least one game machine includes a plurality of game machines and a server device connectable to the plurality of game machines via a network, and the management data storage means is The server device may be provided. In this case, the granting player can be centrally managed by the server device.
 本発明の制御方法は、プレイヤにゲーム機会を提供する少なくとも一つのゲーム機と、各プレイヤを特定するためのプレイヤ情報を記憶するプレイヤ情報記憶手段と、特別のゲームをプレイする権利が付与された付与プレイヤの情報を前記プレイヤ情報と関連付けて管理するための管理データを記憶する管理データ記憶手段と、を備え、前記付与プレイヤに前記ゲーム機会の少なくとも一部として前記特別のゲームを提供可能なゲームシステムであって、設定権限を付与された設定権利者により、各プレイヤ間の関係を登録する関係登録及び、当該関係登録の解除の少なくともいずれか一方を含む関係設定に利用される設定端末と、前記関係設定に対応して各プレイヤ間の関係が記述された関係データを記憶する関係データ記憶手段と、を備えるゲームシステムが有するコンピュータに、前記管理データ及び前記関係データに基づいて、前記関係設定により前記付与プレイヤと関係するリンクプレイヤを判別する関係判別工程と、前記関係判別工程の判別結果に基づいて、前記リンクプレイヤに前記プレイする権利を付与する権利付与工程と、を実行させるものである。 In the control method of the present invention, at least one game machine that provides a game opportunity to a player, player information storage means for storing player information for specifying each player, and a right to play a special game are granted. Management data storage means for storing management data for managing the information of the granting player in association with the player information, and capable of providing the special game to the granting player as at least part of the game opportunity A setting terminal used for relationship setting including at least one of relationship registration for registering a relationship between players and cancellation of the relationship registration by a setting rights holder who is granted a setting authority; Relation data storage means for storing relation data describing the relation between the players in correspondence with the relation setting; Based on the management data and the relationship data, based on the determination result of the relationship determination step, the relationship determination step of determining the link player related to the grant player by the relationship setting, A right granting step for granting the right to play to the link player.
 本発明のゲームシステム用のコンピュータプログラムは、プレイヤにゲーム機会を提供する少なくとも一つのゲーム機と、各プレイヤを特定するためのプレイヤ情報を記憶するプレイヤ情報記憶手段と、特別のゲームをプレイする権利が付与された付与プレイヤの情報を前記プレイヤ情報と関連付けて管理するための管理データを記憶する管理データ記憶手段と、を備え、前記付与プレイヤに前記ゲーム機会の少なくとも一部として前記特別のゲームを提供可能なゲームシステムであって、設定権限を付与された設定権利者により、各プレイヤ間の関係を登録する関係登録及び、当該関係登録の解除の少なくともいずれか一方を含む関係設定に利用される設定端末と、前記関係設定に対応して各プレイヤ間の関係が記述された関係データを記憶する関係データ記憶手段と、を備えるゲームシステムが有するコンピュータを、前記管理データ及び前記関係データに基づいて、前記関係設定により前記付与プレイヤと関係するリンクプレイヤを判別する関係判別手段、及び、前記関係判別手段の判別結果に基づいて、前記リンクプレイヤに前記プレイする権利を付与する権利付与手段として機能させるように構成されたものである。本発明の制御方法或いは、コンピュータプログラムが実行されることにより、本発明のネットワークシステムを実現することができる。 The computer program for a game system of the present invention includes at least one game machine that provides a game opportunity to a player, player information storage means for storing player information for specifying each player, and a right to play a special game. Management data storage means for storing management data for managing the information of the granted player to which the grant is given in association with the player information, and providing the special game as at least part of the game opportunity to the given player. It is a game system that can be provided, and is used for relationship setting including at least one of relationship registration for registering a relationship between players and cancellation of the relationship registration by a setting right person who is given a setting authority. Relationship data describing the relationship between the setting terminal and each player corresponding to the relationship setting A relationship determination unit for determining a link player related to the granting player by the relationship setting based on the management data and the relationship data; and Based on the determination result of the relationship determination unit, the link player is configured to function as a right grant unit that grants the right to play. By executing the control method or the computer program of the present invention, the network system of the present invention can be realized.
 以上、説明したように、本発明によれば、特別のゲームをプレイする権利が付与された付与プレイヤと関係登録がされた場合には、関係登録されたリンクプレイヤにも特別のゲームをプレイする権利が付与される。このため、特別のゲームを利用して、各プレイヤ間の関係登録を促すことができる。 As described above, according to the present invention, when a relationship registration is made with a grant player who has been given the right to play a special game, the special game is also played to the link player that has been registered as a relationship. Rights are granted. For this reason, it is possible to promote the relationship registration between the players using a special game.
本発明の一形態に係るゲームシステムの全体構成の概要を示す図。The figure which shows the outline | summary of the whole structure of the game system which concerns on one form of this invention. ゲームシステムの機能ブロック図。The functional block diagram of a game system. 自己情報参照画面の一例を示す図。The figure which shows an example of a self-information reference screen. 他ユーザ情報参照画面の一例を示す図。The figure which shows an example of another user information reference screen. ユーザ管理データの内容の一例を示す図。The figure which shows an example of the content of user management data. プレイヤ情報管理データの内容の一例を示す図。The figure which shows an example of the content of player information management data. ライバル設定反映処理ルーチンのフローチャートの一例を示す図。The figure which shows an example of the flowchart of a rival setting reflection process routine. プレイヤ情報生成処理ルーチンのフローチャートの一例を示す図。The figure which shows an example of the flowchart of a player information generation process routine.
 以下、本発明に係るゲームシステムの一形態について説明する。図1は、本発明の一形態に係るゲームシステムの全体構成の概要を示す図である。図1に示すように、ゲームシステム1においては、複数のゲーム機GMと、サーバ装置としてのユーザ情報管理用サーバ3とがルータ5を介してネットワーク6にそれぞれ接続されている。ゲーム機GMは、所定の対価の消費と引き換えに1回のゲーム機会を提供する業務用のゲーム機である。また、ゲーム機GMは、ゲーム機会として音楽ゲームを提供する音楽用のゲーム機として構成されている。ゲーム機GMは、店舗7等の商業施設に適当な台数ずつ設置される。 Hereinafter, an embodiment of the game system according to the present invention will be described. FIG. 1 is a diagram showing an outline of the overall configuration of a game system according to an embodiment of the present invention. As shown in FIG. 1, in the game system 1, a plurality of game machines GM and a user information management server 3 as a server device are connected to a network 6 via a router 5. The game machine GM is a commercial game machine that provides a single game opportunity in exchange for consumption of a predetermined price. The game machine GM is configured as a music game machine that provides a music game as a game opportunity. An appropriate number of game machines GM are installed in a commercial facility such as a store 7.
 各ゲーム機GMには、ネットワーク6上でそれぞれを識別可能なユニークな情報が付されている。これにより、ゲームシステム1上では、各ゲーム機GMを識別可能である。このようなユニークな情報として、例えば、IPアドレスが利用されてよい。ネットワーク6がインターネットのように公開性のあるネットワークであれば、各ルータ5にネットワーク6上でユニークな固定アドレスが設定される。そして、各ゲーム機GMには、その固定アドレスとの組み合わせによってネットワーク6上でゲーム機GMを一意に認識するためのプライベートアドレスがIPアドレスとして設定される。また、この場合、ゲーム機GMとユーザ情報管理用サーバ3との間には仮想プライベートネットワーク(VPN)が構築され、そのVPN上で各ゲーム機GMがプライベートアドレスを用いて一意に特定される。なお、ユニークな情報として、その他にも各ゲーム機GMに固有に設定される情報であれば、MACアドレス等が利用されてもよい。 Each game machine GM has unique information that can be identified on the network 6. Thereby, each game machine GM can be identified on the game system 1. For example, an IP address may be used as such unique information. If the network 6 is a public network such as the Internet, a unique fixed address on the network 6 is set for each router 5. In each game machine GM, a private address for uniquely recognizing the game machine GM on the network 6 is set as an IP address in combination with the fixed address. In this case, a virtual private network (VPN) is established between the game machine GM and the user information management server 3, and each game machine GM is uniquely specified on the VPN using a private address. In addition, as unique information, a MAC address or the like may be used as long as the information is unique to each game machine GM.
 また、各ゲーム機GMを識別可能な情報は、店舗7毎にも管理されている。つまり、各店舗7にいずれのゲーム機GMが配置されているかが管理されている。このような管理は、例えば、店舗7毎にユニークな番号とゲーム機GM毎にユニークな情報とを対応付けるテーブル(不図示)により実現される。 Further, information that can identify each game machine GM is also managed for each store 7. That is, which game machine GM is arranged in each store 7 is managed. Such management is realized by, for example, a table (not shown) that associates a unique number for each store 7 with unique information for each game machine GM.
 なお、ゲーム機GMとルータ5との間にローカルサーバが設置され、そのローカルサーバを介してゲーム機GMがユーザ情報管理用サーバ3と通信可能に接続されていてもよい。また、ユーザ情報管理用サーバ3は、一台の物理的装置によって構成されている例に限らない。例えば、複数の物理的装置としてのサーバ群によって一台の論理的なユーザ情報管理用サーバ3が構成されてもよい。更に、ゲームシステム1の構築に、クラウドサーバ技術が利用されてもよい。ゲーム機GMがサーバとして機能してもよい。また、ネットワーク6として、例えば、インターネットが利用される。ネットワークは、有線、無線(携帯電話網含む)のいずれが利用されてもよい。 Note that a local server may be installed between the game machine GM and the router 5, and the game machine GM may be connected to the user information management server 3 via the local server. Further, the user information management server 3 is not limited to an example configured by a single physical device. For example, one logical user information management server 3 may be configured by a server group as a plurality of physical devices. Furthermore, cloud server technology may be used to construct the game system 1. The game machine GM may function as a server. As the network 6, for example, the Internet is used. Either a wired network or a wireless network (including a mobile phone network) may be used.
 ユーザ情報管理用サーバ3は、一例として、ゲーム機GMのユーザを認証し、そのユーザの名前等の各種情報を保管するサービスを提供する。また、ユーザ情報管理用サーバ3は、ネットワーク6を介してユーザ端末8に各種サービスを提供するウェブサーバとしても機能する。例えば、ユーザ情報管理用サーバ3は、ネットワーク6を通じて、ユーザの認証等に必要な各ユーザを特定するための各種情報の登録等を受け付けるユーザ情報登録サイトを提供する。 As an example, the user information management server 3 authenticates the user of the game machine GM and provides a service for storing various information such as the name of the user. The user information management server 3 also functions as a web server that provides various services to the user terminal 8 via the network 6. For example, the user information management server 3 provides a user information registration site that accepts registration of various types of information for specifying each user necessary for user authentication and the like via the network 6.
 ユーザ情報登録サイトは、各種情報が登録されたユーザに対して、ユーザを特定するための情報としてユーザIDを付与するように構成されている。また、ユーザ情報登録サイトは、例えば、保管された自己の各種情報等を参照可能に構成されている。更に、ユーザ情報登録サイトは、友達、グループ、ライバル等に分類することにより、各ユーザ間の関係を設定可能に構成されている。そして、例えば、ユーザ情報登録サイトは、ライバルとして設定されたユーザ間では、保管されたお互いの各種情報等が参照可能になるように構成されている。ユーザ情報登録サイトを通じて、ユーザIDを取得したユーザが本発明の設定権限を付与された設定権利者に該当する。なお、ユーザ情報登録サイトは、その他にも登録されたユーザに対して各種の情報やサービスが提供されるように構成されていてもよい。ユーザ端末8として、例えば、パーソナルコンピュータ8a(以下、PCと呼ぶことがある)或いは、携帯電話8bが利用されてよい。他にも、ユーザ端末8として、ネットワーク接続が可能な各種の端末装置が利用されてよい。 The user information registration site is configured to give a user ID as information for specifying a user to a user who has registered various information. In addition, the user information registration site is configured to be able to refer to, for example, stored various types of information. Furthermore, the user information registration site is configured to be able to set the relationship between users by classifying them into friends, groups, rivals, and the like. For example, the user information registration site is configured so that various kinds of stored information can be referred to between users set as rivals. The user who has acquired the user ID through the user information registration site corresponds to the setting right person who is given the setting authority of the present invention. The user information registration site may be configured to provide various information and services to registered users. As the user terminal 8, for example, a personal computer 8a (hereinafter sometimes referred to as a PC) or a mobile phone 8b may be used. In addition, as the user terminal 8, various terminal devices capable of network connection may be used.
 図2を参照して、ゲームシステム1の構成を更に説明する。図2は、ゲームシステム1の機能ブロック図である。図2に示すように、ゲーム機GMには、制御ユニット10が設けられている。制御ユニット10には、モニタ12と、音声出力装置16と、カードリーダ17とが接続されている。制御ユニット10は、マイクロプロセッサと、そのマイクロプロセッサの動作に必要な内部記憶装置(一例としてROM及びRAM)等の各種周辺装置とを組み合わせたコンピュータユニットとして構成されている。 The configuration of the game system 1 will be further described with reference to FIG. FIG. 2 is a functional block diagram of the game system 1. As shown in FIG. 2, a control unit 10 is provided in the game machine GM. A monitor 12, an audio output device 16, and a card reader 17 are connected to the control unit 10. The control unit 10 is configured as a computer unit combining a microprocessor and various peripheral devices such as an internal storage device (for example, ROM and RAM) necessary for the operation of the microprocessor.
 カードリーダ17は、ユーザが所持するカード18の情報を読み取ってその情報に対応した信号を制御ユニット10に出力する。カード18には、ICチップ、磁気ストライプといった不揮発性記憶媒体(不図示)が設けられている。そして、その記憶媒体には、カード18毎にユニークなID(以下、カードIDと呼ぶことがある。)等が記憶されている。なお、カードIDは、カード18にバーコード等の形態で記録されていてもよい。 The card reader 17 reads information on the card 18 possessed by the user and outputs a signal corresponding to the information to the control unit 10. The card 18 is provided with a nonvolatile storage medium (not shown) such as an IC chip or a magnetic stripe. The storage medium stores a unique ID for each card 18 (hereinafter sometimes referred to as a card ID). The card ID may be recorded on the card 18 in the form of a barcode or the like.
 制御ユニット10には、更に、記憶装置20が接続されている。記憶装置20には、DVDROM、CDROM等の光学式記憶媒体、或いはEEPROM等の不揮発性半導体メモリといった、電源の供給がなくても記憶を保持可能な記憶媒体が使用される。記憶装置20には、ゲームプログラム21と、ゲーム用データ22とが記憶されている。ゲームプログラムは、ゲーム機GMが音楽ゲームを提供するために必要なコンピュータプログラムである。ゲーム用データ22は、ゲームプログラム21に従って音楽ゲームが提供される際に参照されるべき各種のデータである。ゲームプログラム21は、制御ユニット15に適宜読み込まれて実行される。ゲーム用データ22は、制御ユニット15に適宜読み込まれて参照される。 A storage device 20 is further connected to the control unit 10. As the storage device 20, a storage medium that can hold the storage without power supply, such as an optical storage medium such as a DVDROM or a CDROM, or a nonvolatile semiconductor memory such as an EEPROM, is used. The storage device 20 stores a game program 21 and game data 22. The game program is a computer program necessary for the game machine GM to provide a music game. The game data 22 is various data to be referred to when a music game is provided according to the game program 21. The game program 21 is appropriately read into the control unit 15 and executed. The game data 22 is appropriately read into the control unit 15 and referred to.
 記憶装置20には、更に、プレイヤ情報管理データ23が記憶される。プレイヤ情報管理データ23は、ユーザ情報管理用サーバ3が保管する各種情報をゲーム機GMが使用するために、一時的に生成されるデータである。従って、プレイヤ情報管理データ23には、ユーザ情報管理用サーバ3を通じて保管された各種情報が含まれる。プレイヤ情報管理データ23の詳細は、後述する。なお、記憶装置20には、その他にも各種プログラム及び各種データが記憶されているが、それらの図示は省略した。 The storage device 20 further stores player information management data 23. The player information management data 23 is data that is temporarily generated for the game machine GM to use various types of information stored in the user information management server 3. Therefore, the player information management data 23 includes various information stored through the user information management server 3. Details of the player information management data 23 will be described later. In addition, although various programs and various data are stored in the storage device 20, they are not shown.
 制御ユニット10がゲームプログラム21を読み取って実行することにより、制御ユニット10の内部には、ゲーム提供部26及び、プレイヤ情報管理部27が設けられる。ゲーム提供部26は、ゲーム機GMが音楽ゲームを提供するために必要な各種処理を実行する。一方、プレイヤ情報管理部27は、プレイヤ情報管理データ23を管理するための処理を実行する。この管理には、プレイヤ情報管理データ23の生成も含まれる。ゲーム提供部26及び、プレイヤ情報管理部27は、いずれもコンピュータハードウェアとコンピュータプログラムとの組み合わせにより実現される論理的装置である。なお、制御ユニット10には、その他にも各種の論理的装置が設けられ得るが、それらの図示は省略した。 When the control unit 10 reads and executes the game program 21, a game providing unit 26 and a player information management unit 27 are provided inside the control unit 10. The game providing unit 26 executes various processes necessary for the game machine GM to provide a music game. On the other hand, the player information management unit 27 executes a process for managing the player information management data 23. This management includes generation of player information management data 23. The game providing unit 26 and the player information management unit 27 are both logical devices realized by a combination of computer hardware and a computer program. The control unit 10 may be provided with various other logical devices, but these are not shown.
 一方、ユーザ情報管理用サーバ3には、制御ユニット31が設けられている。制御ユニット31は、マイクロプロセッサと、そのマイクロプロセッサの動作に必要な内部記憶装置(一例としてROM及びRAM)等の各種周辺装置とを組み合わせたコンピュータユニットとして構成されている。また、制御ユニット31には、記憶装置32が接続されている。記憶装置32は、電源の供給がなくても記憶を保持可能なように、例えば、ハードディスク、Flash SSD(Solid State Drive)などにより構成されている。記憶装置32には、情報管理用プログラム34と、管理データとしてのユーザ管理データ35と、端末管理データ36と、が記憶されている。 On the other hand, the user information management server 3 is provided with a control unit 31. The control unit 31 is configured as a computer unit that combines a microprocessor and various peripheral devices such as an internal storage device (for example, ROM and RAM) necessary for the operation of the microprocessor. A storage device 32 is connected to the control unit 31. The storage device 32 is configured by, for example, a hard disk, a Flash SSD (Solid State Drive), or the like so that the storage can be held even when power is not supplied. The storage device 32 stores an information management program 34, user management data 35 as management data, and terminal management data 36.
 情報管理用プログラム34は、ユーザ管理データ35及び、端末管理データ36を管理するために必要なコンピュータプログラムである。また、ユーザ情報管理用サーバ3が各種情報の保管等のサービスを提供するため、或いは、ウェブサーバとして機能するためにも利用される。ユーザ管理データ35は、ユーザ情報登録サイトのユーザ(或いは、ゲーム機GMのプレイヤ)を特定するために必要な情報が記述されたデータである。また、ユーザ管理データ35では、特別な楽曲をプレイする権利の付与状態もユーザ(プレイヤ)毎に管理される。つまり、ユーザ管理データ35は、特別な楽曲をプレイする権利の有無をプレイヤ毎に管理するためのデータでもある。ユーザ管理データ35の詳細は、後述する。 The information management program 34 is a computer program necessary for managing the user management data 35 and the terminal management data 36. Further, the user information management server 3 is also used for providing services such as storage of various information, or for functioning as a web server. The user management data 35 is data in which information necessary for specifying a user (or a player of the game machine GM) on the user information registration site is described. Moreover, in the user management data 35, the granting state of the right to play a special music piece is also managed for each user (player). That is, the user management data 35 is also data for managing the presence / absence of a right to play special music for each player. Details of the user management data 35 will be described later.
 一方、端末管理データ36は、各ゲーム機GMの特定に必要な情報が記述されたデータである。端末管理データ36は、各ゲーム機GMの識別に使用される。また、各ゲーム機GMを特定するための情報として、端末管理データ36では、例えば、IPアドレス等が利用されている。なお、記憶装置32には、その他にも各種プログラム及び各種データが記憶されているが、それらの図示は省略した。 On the other hand, the terminal management data 36 is data in which information necessary for specifying each game machine GM is described. The terminal management data 36 is used for identifying each game machine GM. Further, as information for specifying each game machine GM, for example, an IP address or the like is used in the terminal management data 36. In addition, although various programs and various data are stored in the storage device 32, the illustration thereof is omitted.
 制御ユニット31が情報管理用プログラム34を読み取って実行することにより、制御ユニット31の内部には、情報管理部37が設けられる。情報管理部37は、例えば、ユーザ管理データ35及び、端末管理データ36の更新等、これらのデータ35、36を管理するための処理を実行する。また、情報管理部37は、ユーザ情報管理用サーバ3が各種情報の保管等のサービスを提供するため、或いは、ウェブサーバとして機能するために必要な各種処理を実行してもよい。情報管理部37は、コンピュータハードウェアとコンピュータプログラムとの組み合わせにより実現される論理的装置である。なお、制御ユニット31には、情報管理部37の他にも各種の論理的装置が設けられ得るが、それらの図示は省略した。 When the control unit 31 reads and executes the information management program 34, an information management unit 37 is provided inside the control unit 31. The information management unit 37 executes processing for managing these data 35 and 36, such as updating of user management data 35 and terminal management data 36, for example. The information management unit 37 may execute various processes necessary for the user information management server 3 to provide services such as storage of various types of information or to function as a web server. The information management unit 37 is a logical device realized by a combination of computer hardware and a computer program. The control unit 31 may be provided with various logical devices in addition to the information management unit 37, but these are not shown.
 次に、ゲーム機GMにて提供される音楽ゲームの一例について、簡単に説明する。例えば、ゲーム機GMでは、音楽(楽曲)のリズムに合わせて、プレイヤに適切な操作が要求される音楽ゲームが提供される。このような音楽ゲームとして、例えば、操作時期に対応するオブジェクトと現在時刻を示す現在時刻標識とを利用して、適切な操作を実行すべき時期が案内されるゲームが提供されてよい。具体的には、モニタ12上に表示されたオブジェクトが現在時刻標識に向かって時間の減少に伴って現在時刻標識との距離を減少させるように移動し、そのオブジェクトと現在時刻標識との一致により、適切な操作時期が案内されるゲームである。また、このような適切な操作の入力に、ギターやドラム等、実際の楽器を模した入力装置が利用されてもよい。また、適切な操作として、これらの楽器を演奏するような操作が採用されてもよいし、単にボタンを押す操作が採用されてもよい。このように、ゲーム機GMでは、周知な各種の音楽ゲームが提供されてよい。 Next, an example of a music game provided by the game machine GM will be briefly described. For example, the game machine GM provides a music game that requires a player to perform an appropriate operation in accordance with the rhythm of music (music). As such a music game, for example, a game may be provided in which an appropriate operation is performed using an object corresponding to the operation time and a current time indicator indicating the current time. Specifically, the object displayed on the monitor 12 moves toward the current time sign so as to decrease the distance from the current time sign as time decreases, and the object and the current time sign coincide with each other. It is a game where an appropriate operation time is guided. An input device that imitates an actual musical instrument, such as a guitar or a drum, may be used for such an appropriate operation input. Further, as an appropriate operation, an operation of playing these musical instruments may be employed, or an operation of simply pressing a button may be employed. As described above, the game machine GM may provide various well-known music games.
 また、ゲーム機GMにて提供される音楽ゲームでは、プレイに使用可能な楽曲が複数用意され、それらのうちからプレイに使用される楽曲がプレイヤによって選択される。更に、音楽ゲームにおいて、所定の条件を満たした場合には、所定のプレイヤに特別のゲームとしての特別な楽曲が解禁される。つまり、所定の条件が満たされた場合には、所定のプレイヤには、特別な楽曲を音楽ゲームのプレイに使用する権利(以下、特別な楽曲の使用権と呼ぶことがある)が付与される。従って、特別な楽曲が解禁されたプレイヤ(以下、付与プレイヤと呼ぶことがある)は、プレイに使用する楽曲として、特別な楽曲を選択することができる。一方、特別な楽曲が解禁されていないプレイヤ、つまり特別な楽曲をプレイに使用する権利が付与されていないプレイヤ(以下、未付与プレイヤと呼ぶことがある)がゲームをプレイする場合、この特別な楽曲は使用可能な楽曲の選択肢に含まれない。つまり、この特別な楽曲を音楽ゲームでプレイに使用できない。これにより、特別な楽曲の解禁がプレイヤへの特典として利用されている。なお、所定の条件として、プレイ回数が一定以上になった場合に満たされる回数条件、一定以上の得点を獲得した場合に満たされる得点条件等、各種の条件が採用されてよい。また、所定のプレイヤには、例えば、回数条件を満たしたプレイヤ、得点条件を満たしたプレイヤ等が該当する。 Further, in the music game provided by the game machine GM, a plurality of music pieces that can be used for play are prepared, and the music piece that is used for play is selected by the player. Furthermore, in a music game, when a predetermined condition is satisfied, special music as a special game is released to a predetermined player. That is, when a predetermined condition is satisfied, a predetermined player is given a right to use a special musical piece for playing a music game (hereinafter sometimes referred to as a special musical piece usage right). . Therefore, a player whose special music is banned (hereinafter sometimes referred to as a granting player) can select the special music as music used for play. On the other hand, when a player whose special music is not lifted, that is, a player who is not granted the right to use special music for playing (hereinafter sometimes referred to as an unassigned player) plays the game. Music is not included in the available music choices. In other words, this special music cannot be used for playing in a music game. Thereby, the ban on special music is used as a privilege for the player. As the predetermined condition, various conditions such as a number condition that is satisfied when the number of times of play reaches a certain level or a score condition that is satisfied when a score of a certain level or more is obtained may be employed. Further, the predetermined player corresponds to, for example, a player that satisfies the number of times condition, a player that satisfies the scoring condition, and the like.
 更に、ゲーム機GMの音楽ゲームでは、ユーザ情報登録サイトのライバル設定を利用して、ライバル設定されたプレイヤにも一時的に特別な楽曲が解禁される。具体的には、ユーザ情報登録サイトのライバル設定を利用して、次のように特別な楽曲の使用権が一時的に付与される。まず、ユーザ情報登録サイト上でライバル設定を有するユーザは、登録元としてのライバルを指定したユーザと、登録先としてのライバルとして指定されたユーザと、に分類される。なお、ライバルとして指定されたユーザに対応するプレイヤを以下にて、リンクプレイヤと呼ぶことがある。また、ライバルを指定したユーザに対応するプレイヤを以下では、オリジナルプレイヤと呼ぶことがある。 Furthermore, in the music game of the game machine GM, special music is temporarily lifted for the rival-set player using the rival setting of the user information registration site. Specifically, using the rival setting of the user information registration site, a special music usage right is temporarily granted as follows. First, users who have rival settings on the user information registration site are classified into users who have specified rivals as registration sources and users who have been specified as rivals as registration destinations. A player corresponding to a user designated as a rival may be referred to as a link player below. Further, a player corresponding to a user who designates a rival may be referred to as an original player below.
 ユーザ情報登録サイトにて、ライバル設定(関係登録)がされている場合、オリジナルプレイヤが付与プレイヤであれば、そのオリジナルプレイヤに指定されたリンクプレイヤ(以下、第1リンクプレイヤという場合がある)にも特別な楽曲の使用権が付与される。更に、その第1リンクプレイヤがライバル設定をしている場合には、その第1リンクプレイヤにライバルとして指定されたリンクプレイヤ(以下、第2リンクプレイヤという場合がある)にも特別な楽曲の使用権が付与される。以下、同様に、その第2リンクプレイヤにライバルとして指定されたリンクプレイヤ、そのリンクプレイヤにライバルとして指定されたリンクプレイヤといった具合に、リンクプレイヤにライバルとして指定されている各プレイヤに連鎖的に特別な楽曲の使用権が付与される。つまり、オリジナルプレイヤを上位、リンクプレイヤを下位と位置付けた場合、上位に付与プレイヤが存在すれば、その付与プレイヤの下位に位置する全リンクプレイヤに連鎖的に特別な楽曲が解禁される。 When rival setting (relationship registration) is performed on the user information registration site, if the original player is a granting player, the link player designated as the original player (hereinafter sometimes referred to as a first link player) is used. The right to use special music is also granted. Further, when the first link player is set as a rival, the use of special music for the link player designated as a rival for the first link player (hereinafter also referred to as a second link player). Rights are granted. Hereinafter, similarly, a link player designated as a rival for the second link player, a link player designated as a rival for the link player, and so on, specially linked to each player designated as a rival for the link player. The right to use various music is granted. In other words, when the original player is positioned higher and the link player is positioned lower, if there is a given player at the higher level, the special music is banned in a chain manner for all the link players positioned lower than the given player.
 一方、付与プレイヤからのライバル設定が解除された場合には、その付与プレイヤに起因する各プレイヤへの特別な楽曲の解禁も解除される。つまり、付与プレイヤからのライバル設定が解除されれば、その付与プレイヤよりも下位のその付与プレイヤに起因する全リンクプレイヤへの特別な楽曲の解禁が解除される。このように、付与プレイヤは、ライバル設定により、特別な楽曲の使用権を第1リンクプレイヤ及び、それよりも下位の各リンクプレイヤに一時的に付与することができる。また、付与プレイヤは、ライバル設定の解除により、付与した特別な楽曲の使用権を取り消すこともできる。 On the other hand, when the rival setting from the granting player is cancelled, the ban on special music for each player due to the granting player is also cancelled. That is, when the rival setting from the granting player is canceled, the release of special music to all link players due to the granting player lower than the granting player is cancelled. In this way, the granting player can temporarily grant the right to use a special music piece to the first link player and each link player lower than that by the rival setting. Also, the granting player can cancel the right to use the given special music piece by canceling the rival setting.
 図3及び図4を参照して、ライバル設定を利用した特別な楽曲の解禁について具体的に説明する。ユーザ情報登録サイトでは、保管されている各ユーザの情報を参照するためのユーザ情報参照画面がユーザ毎に提供される。また、ユーザ情報参照画面は、ユーザが自己の情報を管理するための自己情報参照画面と、他のユーザの情報を参照するための他ユーザ情報参照画面とに分類される。 Referring to FIG. 3 and FIG. 4, the ban on special music using rival settings will be specifically described. In the user information registration site, a user information reference screen for referring to the stored information on each user is provided for each user. The user information reference screen is classified into a self information reference screen for the user to manage his / her information and another user information reference screen for referring to information of other users.
 図3は、自己情報参照画面の一例を示す図である。図3に示すように、自己情報参照画面SSには、生年月日等の自己の個人情報等を示すプロフィールと、所属グループリストと、フレンドリストと、ライバルリストとが含まれている。プロフィールには、自己のユーザIDの表示が含まれる。また、ライバルリストには、自己が指定してライバルとして設定した各ユーザのユーザID或いはアイコンといった情報が表示されている。図3の例では、プロフィールに、自己のユーザIDとして“patent”が表示されている。また、ライバルリストには、“QRS”、“TUV”といった各ユーザIDを有する各ユーザがライバルとして表示されている。更に、ライバルリストに表示されるライバルのユーザID或いはアイコンには、それらの各ライバルに対応する各他ユーザ情報参照画面へのリンクが設けられていてよい。 FIG. 3 is a diagram showing an example of the self-information reference screen. As shown in FIG. 3, the self-information reference screen SS includes a profile indicating personal information such as the date of birth, a belonging group list, a friend list, and a rival list. The profile includes an indication of the user ID of the user. The rival list displays information such as the user ID or icon of each user who is designated and set as a rival. In the example of FIG. 3, “patent” is displayed as the user ID of the user in the profile. In the rival list, each user having each user ID such as “QRS” and “TUV” is displayed as a rival. Furthermore, a rival user ID or icon displayed in the rival list may be provided with a link to each other user information reference screen corresponding to each rival.
 また、自己情報参照画面SSには、検索部SPが設けられている。更に、検索部SPには、ユーザ検索画面(不図示)にリンクするユーザ検索部USが設けられている。各ユーザは、ユーザ検索部USを利用して、ユーザ情報登録サイトにユーザ登録された他のユーザの検索が可能である。自己情報参照画面SSは、このユーザ検索部USを通じて、ライバル設定等をすべき各ユーザの検索及び、その検索したユーザの他ユーザ情報参照画面の参照が可能に構成されている。なお、ユーザ検索画面には、ユーザID、或いは公開されているプロフィールの情報等に基づいて検索可能に構成された周知の画面が利用されてよい。 In addition, a search unit SP is provided in the self information reference screen SS. Further, the search unit SP is provided with a user search unit US that links to a user search screen (not shown). Each user can search for other users registered in the user information registration site using the user search unit US. The self-information reference screen SS is configured to be able to search for each user who should set a rival and the like and to refer to the other user information reference screen for the searched user through the user search unit US. The user search screen may be a well-known screen that is configured to be searchable based on a user ID or information on a public profile.
 一方、図4は、他ユーザ情報参照画面の一例を示す図である。他ユーザ情報参照画面ASは、例えば、図3のライバルリストに表示されたユーザID或いは、アイコンのリンク又は、ユーザ検索部USを利用して、参照される。図4に示すように、他ユーザ情報参照画面ASには、この他ユーザ情報参照画面ASに対応するユーザのプロフィールと、ライバルリストと、が含まれている。また、他ユーザ情報参照画面ASには、ライバル設定の登録又は解除を実行するためのライバル設定部RPも含まれている。 On the other hand, FIG. 4 is a diagram showing an example of the other user information reference screen. The other user information reference screen AS is referred to by using, for example, the user ID displayed on the rival list in FIG. 3, an icon link, or the user search unit US. As shown in FIG. 4, the other user information reference screen AS includes a user profile and a rival list corresponding to the other user information reference screen AS. The other user information reference screen AS also includes a rival setting unit RP for executing registration or cancellation of rival settings.
 図4の例では、プロフィールには、この他ユーザ情報参照画面ASに対応するユーザIDとして“TM”が表示されている。つまり、図4の他ユーザ情報参照画面ASが、ユーザID“TM”を有するユーザのものであることを示している。また、ライバル設定部RPは、“ライバル登録/削除申請”と表示され、ライバル登録/削除申請画面(不図示)にリンクするように構成されている。ライバル登録/削除申請画面は、他ユーザ情報参照画面ASを参照中の他ユーザにライバル登録或いは、ライバル登録の削除を申請するように構成されている。つまり、ライバル登録/削除申請画面を通じて、ユーザID“TM”のユーザに、ライバル登録或いは削除の許可が求められる。そして、登録の申請がその他ユーザに許可されれば、ライバル登録がされ、図3のライバルリストに掲載される。一方、削除の申請が許可されれば、ライバル登録が解除され、図3のライバルリストから削除される。また、登録及び削除の許可は、例えば、許可或いは不許可を登録するための申請許可画面(不図示)を通じて実行される。また、申請許可画面は、その登録結果を申請者に通知するように構成されていてよい。なお、ライバル設定部RPは、他のユーザの許可を受け付けるように構成されていなくてもよい。つまり、他のユーザの許可なく、一方的にライバルとして登録/削除可能に構成されていてもよい。 In the example of FIG. 4, “TM” is displayed in the profile as the user ID corresponding to the other user information reference screen AS. That is, the other user information reference screen AS of FIG. 4 indicates that the user has the user ID “TM”. The rival setting unit RP is configured to display “rival registration / deletion application” and link to a rival registration / deletion application screen (not shown). The rival registration / deletion application screen is configured to apply to other users who are referring to the other user information reference screen AS for rival registration or rival registration deletion. In other words, through the rival registration / deletion application screen, the user with the user ID “TM” is requested permission for rival registration or deletion. If the other user is allowed to apply for registration, the competitor is registered and placed in the rival list of FIG. On the other hand, if the application for deletion is permitted, the rival registration is canceled and the rival list in FIG. 3 is deleted. The registration and deletion permission is executed, for example, through an application permission screen (not shown) for registering permission or non-permission. The application permission screen may be configured to notify the applicant of the registration result. Note that the rival setting unit RP may not be configured to accept the permission of another user. That is, it may be configured to be unilaterally registered / deleted without permission from other users.
 図3及び図4の例では、ユーザID“TM”のユーザがライバルリストに掲載された場合には、図3の自己情報参照画面SSに対応するユーザ、つまりユーザID“patent”のユーザがオリジナルプレイヤに該当する。一方、ユーザID“patent”のユーザに、ライバルとして指定され、ユーザID“patent”のライバルリストに掲載されるユーザID“TM”のユーザがリンクプレイヤに該当する。そして、ユーザID“patent”のユーザが特別な楽曲の使用権を付与されたユーザ、つまり付与プレイヤに該当すれば、ユーザID“TM”のユーザにも特別な楽曲の使用権が一時的に付与される。更に、ユーザID“TM”のユーザのライバルリストに掲載される各ユーザ、例えば、“FFG”、“GGH”等のユーザIDを有する各ユーザにも特別な楽曲の使用権が一時的に付与される。 In the example of FIGS. 3 and 4, when the user with the user ID “TM” is listed on the rival list, the user corresponding to the self-information reference screen SS of FIG. 3, that is, the user with the user ID “patent” is the original. Corresponds to the player. On the other hand, a user with the user ID “TM” that is designated as a rival for the user with the user ID “patent” and is listed on the rival list with the user ID “patent” corresponds to the link player. If the user with the user ID “patent” corresponds to the user who has been granted the right to use the special music, that is, the granting player, the user with the user ID “TM” is also temporarily given the right to use the special music. Is done. Furthermore, special music use rights are also temporarily granted to each user listed in the rival list of the user with the user ID “TM”, for example, each user having a user ID such as “FFG” or “GGH”. The
 これに対して、ユーザID“patent”のユーザがライバルリストからユーザID“TM”のユーザを削除した場合、つまり、ユーザID“TM”のユーザのライバル登録を解除した場合には、ユーザID“TM”のユーザに付与された特別な楽曲の使用権が取り消される。つまり、ユーザID“TM”のユーザは、特別な楽曲を使用できなくなる。ユーザID“TM”のユーザにライバルとして登録されている“FFG”、“GGH”等のユーザIDを有する各ユーザも同様に特別な楽曲の使用権が取り消され、特別な楽曲を使用できなくなる。 On the other hand, when the user with the user ID “patent” deletes the user with the user ID “TM” from the rival list, that is, when the rival registration of the user with the user ID “TM” is canceled, the user ID “ The right to use the special music given to the user of “TM” is revoked. That is, the user with the user ID “TM” cannot use special music. Similarly, each user having a user ID such as “FFG” or “GGH” registered as a rival for the user with the user ID “TM” is revoked from using the special music, and the special music cannot be used.
 但し、ライバル設定の解除により、取り消される特別な楽曲の使用権は、オリジナルプレイヤによるライバル設定に起因して生じた使用権に限定される。つまり、オリジナルプレイヤによるライバル設定に関係なく、そもそもリンクプレイヤが付与プレイヤである場合には、ライバル設定が解除されてもそのリンクプレイヤの特別な楽曲の使用権は取り消されない。例えば、ユーザID“TM”にライバルとして指定されているユーザのうち“FFG”が、ユーザID“patent”によるライバル設定に関係なく付与プレイヤである場合を説明する。この場合、ユーザID“TM”によってライバル設定が解除されれば、ユーザID“TM”及び、ユーザID“TM”のユーザにライバルとして登録されている“GGH”などは、特別な楽曲の使用権が取り消される。一方、ユーザID“patent”によるライバル設定以前から付与プレイヤであったユーザID“FFG”のユーザの特別な楽曲の使用権は、取り消されない。このように、ゲーム機GMでは、ユーザ情報登録サイトのライバル設定を利用して、特別な楽曲を解禁する各プレイヤを連鎖的に増減させることができる音楽ゲームが実行される。 However, the right to use special music that is canceled by releasing the rival setting is limited to the right to use caused by the rival setting by the original player. That is, regardless of the rival setting by the original player, if the link player is a grant player in the first place, even if the rival setting is canceled, the link player's right to use special music is not revoked. For example, a case will be described in which “FFG” among the users specified as rivals in the user ID “TM” is the granting player regardless of the rival setting by the user ID “patent”. In this case, if the rival setting is canceled by the user ID “TM”, the user ID “TM” and “GGH” registered as a rival for the user with the user ID “TM” Is canceled. On the other hand, the right to use the special music of the user with the user ID “FFG” who has been the granting player before the rival setting by the user ID “patent” is not canceled. As described above, in the game machine GM, a music game is executed in which the number of players who ban the special music can be increased or decreased in a chain using the rival setting of the user information registration site.
 次に、ユーザ管理データ35及び、プレイヤ情報管理データ23の詳細を説明する。図5は、ユーザ管理データ35の内容の一例を示す図である。図5に示すように、ユーザ管理データ35には、プレイヤ情報としてのユーザID、アクティブカードID、楽曲解禁フラグ、ライバルユーザID、最高得点といった情報が含まれている。ユーザ管理データ35は、これらの情報を互いに対応付けた複数のレコードの集合として構成されている。なお、ユーザ管理データ35には、例えば、ユーザIDを初めて取得した日時を示す初回作成日時の情報、ユーザIDに関連付けられる各種情報を最後に更新した日時の情報といったユーザ或いは、プレイヤの管理に必要な各種のその他の情報が含まれていても良い。 Next, details of the user management data 35 and the player information management data 23 will be described. FIG. 5 is a diagram illustrating an example of the contents of the user management data 35. As shown in FIG. 5, the user management data 35 includes information such as a user ID as player information, an active card ID, a music ban flag, a rival user ID, and a maximum score. The user management data 35 is configured as a set of a plurality of records in which these pieces of information are associated with each other. The user management data 35 is necessary for the management of the user or the player, for example, information on the first creation date and time indicating the date and time when the user ID was first acquired, and information on the date and time when various information associated with the user ID was last updated. Various other information may be included.
 ユーザIDは、各ユーザを特定するために必要な情報である。このユーザIDは、例えば、ユーザ情報登録サイトで付与されるユーザIDに対応する。このユーザIDとして、例えば、図3及び図4の例に対応する“patent”、“TM”等の所定の数のアルファベットの組合せが使用される。その他にも、所定の桁数の数字、或いは数字とアルファベットの組合せ等が使用されてもよい。アクティブカードIDは、各ユーザが使用中のカード18のカードIDを示す情報である。一つのユーザIDに対して複数のカードIDが対応付けられる場合がある。また、ユーザIDとカード18のカードIDとの対応関係は、例えば、ユーザ情報登録サイトを通じて、各ユーザにより設定される。 User ID is information necessary for specifying each user. This user ID corresponds to, for example, a user ID given at the user information registration site. As this user ID, for example, a predetermined number of alphabet combinations such as “patent” and “TM” corresponding to the examples of FIGS. 3 and 4 are used. In addition, a number with a predetermined number of digits or a combination of a number and an alphabet may be used. The active card ID is information indicating the card ID of the card 18 being used by each user. A plurality of card IDs may be associated with one user ID. Further, the correspondence between the user ID and the card ID of the card 18 is set by each user through a user information registration site, for example.
 楽曲解禁フラグは、特別な楽曲の解禁の有無、つまり特別な楽曲の使用権を有しているか否かを示す情報である。例えば、楽曲が解禁されていることを示す情報として“1”が、楽曲が解禁されていないことを示す情報として“0”が、楽曲解禁フラグに対応する情報として利用される。なお、解禁される楽曲が複数存在する場合には、楽曲解禁フラグは特別な楽曲の種類を示す情報として機能してもよい。この場合、例えば、楽曲解禁フラグに対応する情報として、“2”、“3”等の数字が解禁される楽曲に応じて使用されてもよい。或いは、楽曲解禁フラグに対応する情報としてアルファベット等の記号が使用されてもよい。また、解禁される楽曲毎に楽曲解禁フラグが設けられていてもよい。 The music ban flag is information indicating whether or not the special music is banned, that is, whether or not the user has the right to use the special music. For example, “1” is used as information indicating that the music is banned, and “0” is used as information indicating that the music is not banned, as information corresponding to the music ban flag. When there are a plurality of pieces of music to be lifted, the music release flag may function as information indicating the type of special music. In this case, for example, as information corresponding to the music ban flag, numbers such as “2” and “3” may be used according to the music to be banned. Alternatively, a symbol such as an alphabet may be used as information corresponding to the music ban flag. Further, a music ban flag may be provided for each banned music.
 ライバルユーザIDは、ライバルとして設定されているユーザのユーザIDを示す情報である。例えば、図3の例の自己情報参照画面SSに対応するユーザのユーザIDに、当該自己情報参照画面SSのライバルリストに掲載されている各ユーザIDがライバルユーザIDとして記述される。より具体的には、図3の例では、“patent”のユーザIDに“TM”のユーザID等がライバルユーザIDとして記述される。従って、ライバルユーザIDの情報は、ユーザIDを利用して記述される。また、一つのユーザIDに複数のライバルユーザIDが関連付けられ得る。ライバルユーザIDには、ライバルを指定されたユーザのユーザIDは含まれない。これにより、ユーザ管理データ35は、登録先のプレイヤを識別可能に構成されている。 The rival user ID is information indicating a user ID of a user set as a rival. For example, each user ID listed in the rival list of the self-information reference screen SS is described as a rival user ID in the user ID of the user corresponding to the self-information reference screen SS in the example of FIG. More specifically, in the example of FIG. 3, the user ID “TM” is described as the rival user ID in the user ID “patent”. Accordingly, the rival user ID information is described using the user ID. A plurality of rival user IDs can be associated with one user ID. The rival user ID does not include the user ID of the user designated as a rival. Thereby, the user management data 35 is configured to be able to identify the registration destination player.
 最高得点は、当該レコードのユーザIDに対応するユーザが音楽ゲームにて獲得した過去最高の得点を示す情報である。ユーザ管理データ35の各情報は、例えば、ユーザ情報登録サイトを通じて登録される。そして、ユーザ管理データ35の各情報には、その登録内容が反映される。ユーザID毎に楽曲解禁フラグの情報を含むことにより、ユーザ管理データ35が本発明の管理データとして機能する。また、ライバルユーザIDの情報を含むことにより、ユーザ管理データ35が本発明の関係データとしても機能する。なお、楽曲解禁フラグの情報を更新するために、特別な楽曲が解禁される所定の条件に応じて、ユーザ管理データ35には、その他にもゲーム結果等、各種の情報が反映されてよい。また、ユーザ管理データ35には、その他にもユーザ或いは、プレイヤの管理に必要な各種の情報が含まれていてよい。 The highest score is information indicating the highest score ever recorded by the user corresponding to the user ID of the record in the music game. Each information of the user management data 35 is registered through, for example, a user information registration site. Then, each information of the user management data 35 reflects the registered content. By including the music ban flag information for each user ID, the user management data 35 functions as the management data of the present invention. In addition, by including information on the rival user ID, the user management data 35 also functions as relational data of the present invention. It should be noted that various information such as game results may be reflected in the user management data 35 in accordance with a predetermined condition in which special music is released in order to update the music release flag information. In addition, the user management data 35 may include various information necessary for managing the user or the player.
 一方、図6は、プレイヤ情報管理データ23の内容の一例を示す図である。プレイヤ情報管理データ23は、一例として、プレイヤ毎に用意される。また、プレイヤ情報管理データ23は、ユーザ管理データ35を利用して生成される。従って、ユーザ管理データ35と同様の情報を含む。具体的には、図6に示すように、プレイヤ情報管理データ23には、ユーザ管理データ35と同様に、ユーザID、アクティブカードID、楽曲解禁フラグ、最高得点といった情報が含まれている。プレイヤ情報管理データ23は、これらの情報を互いに対応付けた複数のレコードの集合として構成されている。 On the other hand, FIG. 6 is a diagram showing an example of the contents of the player information management data 23. The player information management data 23 is prepared for each player as an example. The player information management data 23 is generated using user management data 35. Therefore, the same information as the user management data 35 is included. Specifically, as shown in FIG. 6, the player information management data 23 includes information such as a user ID, an active card ID, a music ban flag, and a maximum score, like the user management data 35. The player information management data 23 is configured as a set of a plurality of records in which these pieces of information are associated with each other.
 これらの各情報は、ユーザ管理データ35と同様の情報を示す。具体的には、ユーザIDは各ユーザを特定するために必要な情報を、アクティブカードIDは各ユーザが使用中のカード18のカードIDに対応する情報を、楽曲解禁フラグは特別な楽曲の使用権を有しているか否かの情報を、最高得点は過去最高の得点の情報を、それぞれ示している。また、プレイヤ情報管理データ23の楽曲解禁フラグは、ゲーム機GMにて、特別な楽曲を提供し得るか否かの判断にも使用される。具体的には、楽曲解禁フラグの情報に特別な楽曲が解禁されていることを示す情報(例えば、“1”等)が記述されている場合には、ゲーム機GMにて特別な楽曲が選択可能になる。一方、楽曲解禁フラグの情報に特別な楽曲が解禁されていないことを示す情報(例えば、“0”等)が記述されている場合には、ゲーム機GMでは特別な楽曲は提供されない。つまり、プレイヤ情報管理データ23の楽曲解禁フラグは、プレイヤへの特別な楽曲の提供の可否の判断に利用される。 These pieces of information indicate the same information as the user management data 35. Specifically, the user ID is information necessary to identify each user, the active card ID is information corresponding to the card ID of the card 18 being used by each user, and the music ban flag is the use of special music The information on whether or not he / she has the right, the highest score indicates the highest score information, respectively. Further, the music ban flag in the player information management data 23 is also used to determine whether or not a special music can be provided in the game machine GM. Specifically, when information indicating that a special music piece is released (for example, “1”, etc.) is described in the information of the music release flag, the special music piece is selected by the game machine GM. It becomes possible. On the other hand, when information (for example, “0” or the like) indicating that the special music is not released is described in the information on the music release flag, the game machine GM does not provide the special music. That is, the music ban flag in the player information management data 23 is used to determine whether or not special music can be provided to the player.
 また、プレイヤ情報管理データ23では、ユーザ管理データ35上で特別な楽曲の使用権を有するユーザにライバルとして登録されているユーザにも楽曲解禁フラグに“1”等の特別な楽曲の解禁を示す情報が記述される。つまり、ユーザ管理データ35にて、楽曲解禁フラグが“1”(特別な楽曲の解禁を示す)のユーザIDにライバルユーザIDとして記述されているユーザIDのレコードにも、“1”が楽曲解禁フラグの情報として記述される。上述のように、プレイヤ情報管理データ23の楽曲解禁フラグは、プレイヤへの特別な楽曲の提供の可否の判断に利用される。従って、プレイヤ情報管理データ23では、付与プレイヤにライバルとして設定されているユーザにも特別な楽曲の使用権が付与されるように、楽曲解禁フラグの情報が管理されている。なお、プレイヤ情報管理データ23には、その他にも音楽ゲームで必要とされる各種の情報が含まれていてよい。また、プレイヤ情報管理データ23は、プレイヤ毎に用意される形態に限定されない。例えば、プレイヤ情報管理データ23には、複数のプレイヤの情報が含まれていいてもよい。 Further, in the player information management data 23, the user who is registered as a rival to the user who has the right to use the special music on the user management data 35 also indicates that the special music such as “1” is released from the music release flag. Information is described. That is, in the user management data 35, “1” is also banned in the record of the user ID described as the rival user ID in the user ID having the ban on music ban flag “1” (indicating the ban on special music). Described as flag information. As described above, the music ban flag in the player information management data 23 is used to determine whether or not special music can be provided to the player. Therefore, in the player information management data 23, information on the music ban flag is managed so that a special music use right is also given to a user who is set as a rival to the granting player. In addition, the player information management data 23 may include various information necessary for the music game. The player information management data 23 is not limited to a form prepared for each player. For example, the player information management data 23 may include information on a plurality of players.
 次に、図7及び、図8を参照して、ライバル設定をユーザ管理データ35に反映するための処理、及び、その設定内容をプレイヤ情報管理データ23に反映するための処理について説明する。図7は、ユーザ情報管理用サーバ3の制御ユニット31が実行するライバル設定反映処理ルーチンのフローチャートの一例を示す図である。制御ユニット31は、情報管理部37を通じて、図7のルーチンを実行する。また、情報管理部37は、例えば、図7のルーチンをライバル登録或いは解除の申請が許可される毎に実行する。申請が許可されたか否かは、例えば、申請許可画面への登録を利用して判断される。 Next, a process for reflecting the rival setting in the user management data 35 and a process for reflecting the setting content in the player information management data 23 will be described with reference to FIGS. FIG. 7 is a flowchart illustrating an example of a rival setting reflection processing routine executed by the control unit 31 of the user information management server 3. The control unit 31 executes the routine of FIG. 7 through the information management unit 37. For example, the information management unit 37 executes the routine of FIG. 7 every time an application for rival registration or cancellation is permitted. Whether or not the application is permitted is determined using registration on the application permission screen, for example.
 情報管理部37は、図7のルーチンを開始すると、まずステップS11において、他ユーザ情報参照画面ASのライバル設定部RPを通じて設定されたライバル設定の内容を取得する。具体的には、ライバル登録或いは削除に対応する情報、並びに、ライバルを指定したユーザのユーザID及び、ライバルとして指定されたユーザのユーザIDの情報を取得する。 When the information management unit 37 starts the routine of FIG. 7, first, in step S11, the content management unit 37 acquires the content of the rival setting set through the rival setting unit RP of the other user information reference screen AS. Specifically, information corresponding to rival registration or deletion, the user ID of the user who specified the rival, and the user ID information of the user specified as the rival are acquired.
 次のステップS12において、情報管理部37は、ステップS11で取得した設定内容が反映されるように、ユーザ管理データ35を更新する。具体的には、ライバル登録がされた場合には、ライバルとして指定されたユーザのユーザIDが、ライバルユーザIDとしてライバルを指定したユーザのユーザIDに対応付けられるように、ユーザ管理データ35を更新する。一方、ライバルの指定が削除された場合には、ライバルの指定を削除したユーザのユーザIDに対応付けられるライバルユーザIDからライバルの指定が削除されたユーザのユーザIDを消去するように、ユーザ管理データ35を更新する。これにより、ユーザ管理データ35にライバル登録及び削除の内容が反映される。 In the next step S12, the information management unit 37 updates the user management data 35 so that the setting content acquired in step S11 is reflected. Specifically, when the rival registration is performed, the user management data 35 is updated so that the user ID of the user designated as the rival is associated with the user ID of the user who designated the rival as the rival user ID. To do. On the other hand, when the rival designation is deleted, the user management is performed so that the user ID of the user whose rival designation is deleted is deleted from the rival user ID associated with the user ID of the user who has deleted the rival designation. Data 35 is updated. As a result, the contents of rival registration and deletion are reflected in the user management data 35.
 一方、図8は、ゲーム機GMの制御ユニット10が実行するプレイヤ情報生成処理ルーチンのフローチャートの一例を示す図である。制御ユニット10は、プレイヤ情報管理部27を通じて、図8のルーチンを実行する。また、プレイヤ情報管理部27は、例えば、音楽ゲームを提供するための所定の対価が消費される毎、或いは、カードリーダ17がカード18の読み取りを実行する毎に図8のルーチンを実行する。 On the other hand, FIG. 8 is a diagram showing an example of a flowchart of a player information generation processing routine executed by the control unit 10 of the game machine GM. The control unit 10 executes the routine of FIG. 8 through the player information management unit 27. Further, the player information management unit 27 executes the routine of FIG. 8 every time a predetermined price for providing a music game is consumed, or each time the card reader 17 reads the card 18.
 プレイヤ情報管理部27は、図8のルーチンを開始すると、まずステップS21において、ネットワーク6を介して、ユーザ情報管理用サーバ3の記憶装置32からユーザ管理データ35を取得する。続くステップS22において、プレイヤ情報管理部27は、ステップS21で取得したユーザ管理データ35に基づいて、カード18を使用したプレイヤを特定する。具体的には、まずカード18に含まれるカードIDと対応するユーザ管理データ35中のアクティブカードIDを特定する。次に、特定したアクティブカードIDに対応するユーザIDを特定することにより、カード18を使用したプレイヤを特定する。なお、ステップS21は、使用されたカード18のカードIDの情報に基づいて特定されたユーザIDに対応する情報のみをユーザ管理データ35から取得するように、構成されていてもよい。この場合、ステップS22は、省略されてよい。 When the routine of FIG. 8 is started, the player information management unit 27 first acquires user management data 35 from the storage device 32 of the user information management server 3 via the network 6 in step S21. In subsequent step S22, the player information management unit 27 specifies a player who uses the card 18 based on the user management data 35 acquired in step S21. Specifically, first, the active card ID in the user management data 35 corresponding to the card ID included in the card 18 is specified. Next, the player who uses the card 18 is specified by specifying the user ID corresponding to the specified active card ID. Note that step S21 may be configured to acquire from the user management data 35 only information corresponding to the user ID specified based on the information of the card ID of the card 18 used. In this case, step S22 may be omitted.
 次のステップS23において、プレイヤ情報管理部27は、特定したユーザIDがライバルユーザとして登録されているユーザIDを判別する。この判別は、例えば、次のようにして実行される。まず、プレイヤ情報管理部27は、取得したユーザ管理データ35に基づいて、特定したユーザIDがライバルユーザIDとして対応付けられているユーザIDを判別する。つまり、ユーザ管理データ35上で特定したユーザIDをライバルユーザIDの情報として含むユーザIDを判別する。更に、判別したユーザID、つまり特定したユーザIDがライバルとして設定されているユーザIDについても、その判別したユーザIDがライバルとして登録されているユーザIDを判別する。この判別は、ライバルとして登録されていないユーザIDに到達するまで実行される。 In the next step S23, the player information management unit 27 determines a user ID in which the identified user ID is registered as a rival user. This determination is performed as follows, for example. First, the player information management unit 27 determines a user ID associated with the identified user ID as a rival user ID based on the acquired user management data 35. That is, a user ID including the user ID specified on the user management data 35 as rival user ID information is determined. Further, for the determined user ID, that is, the user ID for which the specified user ID is set as a rival, the user ID in which the determined user ID is registered as a rival is determined. This determination is performed until a user ID that is not registered as a rival is reached.
 次に、判別した各ユーザID、つまり特定したユーザIDがライバルとして設定されているユーザID及び、そのユーザIDがライバルとして登録されているユーザID等に、付与プレイヤが含まれるか否か判別する。具体的には、まず、判別した各ユーザIDが、特別な楽曲の使用権を有することを示す楽曲解禁フラグと対応付けられているか否かを判別する。ここでは、判別した各ユーザIDのいずれかが特別な楽曲の使用権を有することを示す楽曲解禁フラグと対応付けられている場合に、付与プレイヤが含まれると判別される。一方、判別した各ユーザIDのいずれもが特別な楽曲の使用権を有することを示す楽曲解禁フラグと対応付けられていない場合には、付与プレイヤは含まれないと判別される。このように、プレイヤ情報管理部27は、ステップS23にて、カード18を使用したプレイヤをライバルとして登録しているユーザ及び、そのユーザをライバルとして登録しているユーザを、ライバルとして登録されていないユーザに到達するまで判別する。そして、プレイヤ情報管理部27は、更に、それらの各ユーザが付与プレイヤか否かも判別する。なお、ステップS21がユーザ管理データ35の一部のみを取得するように構成されている場合には、プレイヤ情報管理部27は、ネットワーク6を介して記憶装置32のユーザ管理データ35を参照しつつ、ステップS23を実行してよい。 Next, it is determined whether or not a given player is included in each determined user ID, that is, a user ID in which the specified user ID is set as a rival and a user ID in which the user ID is registered as a rival. . Specifically, first, it is determined whether or not each determined user ID is associated with a music ban flag indicating that the user has the right to use a special music. Here, if any of the determined user IDs is associated with a music ban flag indicating that the user has the right to use a special music, it is determined that the granting player is included. On the other hand, if none of the determined user IDs is associated with a music ban flag indicating that the user has the right to use a special music, it is determined that the granting player is not included. Thus, in step S23, the player information management unit 27 does not register the user who registered the player using the card 18 as a rival and the user who registered the user as a rival as a rival. Determine until the user is reached. Then, the player information management unit 27 further determines whether or not each of those users is a granting player. When step S21 is configured to acquire only part of the user management data 35, the player information management unit 27 refers to the user management data 35 in the storage device 32 via the network 6. Step S23 may be executed.
 続くステップS24において、プレイヤ情報管理部27は、ステップS21で取得したユーザ管理データ35の必要な情報を利用して、カード18を使用したプレイヤのプレイヤ情報管理データ23を生成する。この際、プレイヤ情報管理部27は、ステップS23の判別結果を反映する。具体的には、ステップS23にて、カード18を使用したプレイヤをライバルとして登録しているユーザ等に付与プレイヤが含まれていると判別した場合には、楽曲解禁フラグとして“1”等の特別な楽曲の解禁を示す情報が記述されるように、プレイヤ情報管理データ23を生成する。一方、ステップS23にて、カード18を使用したプレイヤをライバルとして登録しているユーザ等に付与プレイヤが含まれないと判別した場合には、楽曲解禁フラグとしてユーザ管理データ35の情報がそのまま記述されるように、プレイヤ情報管理データ23を生成する。ステップS24の処理を終えると、プレイヤ情報管理部27は、今回のルーチンを終了する。これにより、オリジナルプレイヤが有する特別な楽曲を使用する権利がリンクプレイヤにも反映されたプレイヤ情報管理データ23が生成される。 In subsequent step S24, the player information management unit 27 generates the player information management data 23 of the player using the card 18 by using the necessary information of the user management data 35 acquired in step S21. At this time, the player information management unit 27 reflects the determination result of step S23. Specifically, when it is determined in step S23 that the player who has registered the player who uses the card 18 as a rival includes the granted player, a special number such as “1” is set as the music release flag. The player information management data 23 is generated so that information indicating the ban on the release of a simple song is described. On the other hand, if it is determined in step S23 that the user who registered the player using the card 18 as a rival does not include the granted player, the information in the user management data 35 is described as it is as the music ban flag. As described above, the player information management data 23 is generated. When the process of step S24 is completed, the player information management unit 27 ends the current routine. As a result, player information management data 23 in which the right to use special music possessed by the original player is also reflected in the link player is generated.
 上述のように、図8のルーチンにて、生成されたプレイヤ情報管理データ23は、カード18を使用したプレイヤに特別な楽曲を提供するか否かの判断に使用される。具体的には、プレイヤ情報管理データ23の楽曲解禁フラグを参照して、ゲーム機GMの制御ユニット10は、カード18を使用したプレイヤに特別な楽曲を提供するか否か判断する周知な処理を実行する。これにより、オリジナルプレイヤの特別な楽曲の使用権がリンクプレイヤにも付与され、リンクプレイヤは特別な楽曲の使用が可能になる。つまり、リンクプレイヤにも特別な楽曲の使用権が一時的に付与される。一方、ライバル登録が解除された場合には、プレイヤ情報管理データ23の楽曲解禁フラグには、カード18を使用したプレイヤの特別な楽曲の使用権がそのまま利用される。つまり、ライバル設定が解除された場合には、オリジナルプレイヤが存在しなくなるため、プレイヤ情報管理データ23の楽曲解禁フラグは、オリジナルプレイヤの影響を受けない。従って、オリジナルプレイヤの影響により、特別な楽曲を使用出来ていた場合には、そのプレイヤは、ライバル設定の解除により、特別な楽曲の使用ができなくなる。なお、ゲームシステム1では、その他にも各種情報を保存するサービスを提供するための処理、サイトを提供するための処理、音楽ゲームを提供するための処理等、各種の周知な処理が実行されるが、これらの詳細の説明は省略する。 As described above, the player information management data 23 generated in the routine of FIG. 8 is used to determine whether or not to provide special music to the player who uses the card 18. Specifically, referring to the music ban flag in the player information management data 23, the control unit 10 of the game machine GM performs a well-known process for determining whether or not to provide special music to the player who uses the card 18. Execute. Thereby, the right to use the special music of the original player is also given to the link player, and the link player can use the special music. That is, a special music use right is also temporarily given to the link player. On the other hand, when the rival registration is canceled, the player's right to use the special music using the card 18 is used as it is for the music ban flag of the player information management data 23. That is, when the rival setting is canceled, the original player does not exist, so the music ban flag in the player information management data 23 is not affected by the original player. Therefore, when a special music piece can be used due to the influence of the original player, the player cannot use the special music piece by canceling the rival setting. Note that the game system 1 executes various other well-known processes such as a process for providing a service for storing various information, a process for providing a site, and a process for providing a music game. However, explanation of these details is omitted.
 以上に説明したように、この形態によれば、特別な楽曲の一時的な解禁に、ライバル設定が利用されている。具体的には、ユーザ情報登録サイトにて、ライバルとして指定されたリンクプレイヤには、それが付与プレイヤによる指定であれば、そのリンクプレイヤにも特別な楽曲が解禁される。これにより、特別な楽曲が解禁されていないリンクプレイヤも、ライバル設定を通じて特別な楽曲を使用することができる。特別な楽曲は、プレイヤへの特典として利用されている。従って、特別な楽曲を利用して、各プレイヤ間のライバル設定を促すことができる。 As described above, according to this embodiment, the rival setting is used for temporarily releasing special music. Specifically, if the link player designated as a rival on the user information registration site is designated by the granting player, special music is also lifted for the link player. Thereby, the link player in which special music is not lifted can also use special music through rival setting. The special music is used as a privilege for the player. Therefore, it is possible to prompt a rival setting between the players using a special music piece.
 更に、ライバル設定による解禁の効果は、リンクプレイヤによりライバルとして指定されたリンクプレイヤにも及ぶ。つまり、付与プレイヤによるライバル設定により、連鎖的に特別な楽曲が解禁されるプレイヤを増やすことができる。従って、ライバル設定への動機づけをより高めることができるとともに、多くのプレイヤに特別な楽曲が解禁されるため、より多くのプレイヤを音楽ゲームのプレイに導くことができる。これにより、所定の対価の消費をより増加させることができる。 Furthermore, the effect of banning by the rival setting extends to the link player designated as a rival by the link player. That is, it is possible to increase the number of players whose special music is banned in a chain by the rival setting by the granting player. Accordingly, motivation for rival setting can be further increased, and special music is banned by many players, so that more players can be led to play the music game. Thereby, consumption of a predetermined value can be further increased.
 以上の形態において、ゲーム機GMの制御ユニット10が図8のルーチンを実行することにより、関係判別手段、権利付与手段及び、権利取消手段として機能する。また、ユーザ情報管理用サーバ3の記憶装置32がユーザ管理データ35を記憶することにより、プレイヤ情報記憶手段、管理データ記憶手段及び、関係データ記憶手段として機能する。 In the above embodiment, the control unit 10 of the game machine GM functions as a relationship determination unit, a right grant unit, and a right cancellation unit by executing the routine of FIG. Further, the storage device 32 of the user information management server 3 stores the user management data 35, thereby functioning as player information storage means, management data storage means, and relational data storage means.
 本発明は上述の形態に限定されず、適宜の形態にて実施することができる。上述の形態では、ライバルとして指定されたプレイヤ、つまり登録先として指定されたプレイヤに特別な楽曲の使用権が付与されるように構成されている。しかし、本発明は、このような形態に限定されない。例えば、登録先のプレイヤ、つまりライバルとして指定されたプレイヤが付与プレイヤの場合に、登録元のプレイヤ、つまりライバルを指定したプレイヤに特別な楽曲の使用権が付与されてもよい。 The present invention is not limited to the above-described form, and can be implemented in an appropriate form. In the above-described form, a special music use right is granted to a player designated as a rival, that is, a player designated as a registration destination. However, the present invention is not limited to such a form. For example, when a registration-destination player, that is, a player designated as a rival is a granting player, a special music use right may be granted to a registration-source player, that is, a player designated as a rival.
 また、上述の形態では、付与プレイヤにライバルとして登録された場合、第1リンクプレイヤにライバルとして登録された第2リンクプレイヤにも特別な楽曲の使用権が付与されている。しかし、本発明は、このような形態に限定されない。例えば、プレイする権利が付与されるのは、第1リンクプレイヤまででもよい。或いは、第3リンクプレイヤまで等、所定のリンク先まででもよい。更に、上述の形態では、関係登録が解除された場合には、関係登録により付与されたプレイする権利も取り消されている。しかし、本発明は、このような形態に限定されない。例えば、関係登録が解除された後もプレイする権利が残ってもよいし、関係登録が解除された後から一定のプレイ回数後に取り消される等、所定の取消条件を満たした場合に取り消されてもよい。 Also, in the above-described form, when registered as a rival to the granting player, a special right to use the music is also granted to the second link player registered as a rival to the first link player. However, the present invention is not limited to such a form. For example, the right to play may be given up to the first link player. Alternatively, it may be up to a predetermined link destination such as a third link player. Furthermore, in the above-described form, when the relationship registration is canceled, the right to play given by the relationship registration is also cancelled. However, the present invention is not limited to such a form. For example, the right to play may remain even after the relationship registration is canceled, or may be canceled when a predetermined cancellation condition is satisfied, such as being canceled after a certain number of plays after the relationship registration is canceled. Good.
 特別な楽曲は、複数種類存在してよい。また、それらは、互いに異なる権利にて、プレイ可能になるように、構成されていてもよい。この場合、例えば、付与プレイヤに付与されたプレイする権利に対応する権利が、その付与プレイヤからのライバル設定によりリンクプレイヤに付与されてもよい。この場合、付与されるプレイする権利とライバル設定との関係をリンクプレイヤに容易に把握させることができる。 There may be multiple types of special music. Moreover, they may be configured to be playable with different rights. In this case, for example, a right corresponding to the right to play granted to the granting player may be granted to the link player by a rival setting from the granting player. In this case, the link player can easily understand the relationship between the right to play and the rival setting.
 上述の形態では、ゲーム機会として、音楽ゲームが提供され、特別のゲームとして特別な楽曲の使用が利用されているが、このような形態に限定されない。例えば、ゲーム機会として、スポーツゲーム、ロールプレイングゲーム、アクションゲーム、等の適宜なゲームが採用されてよい。また、特別のゲームとして、それらのゲームに関連した各種のゲームが適用されてよい。 In the above-described form, a music game is provided as a game opportunity, and the use of a special musical piece is used as a special game. However, the present invention is not limited to such a form. For example, as a game opportunity, an appropriate game such as a sports game, a role playing game, or an action game may be employed. Various games related to these games may be applied as special games.
 上述の形態では、ネットワークを利用したゲームシステムとして構成されているが、このような形態に限定されない。例えば、当該ゲームシステムに対応する構成は、ゲーム機単独にて実現されてもよい。この場合、ユーザ管理データ35等は、ゲーム機の記憶装置に記憶される。また、これを管理するための処理もゲーム機の制御ユニットにて実行される。更に、ゲーム機は、プレイヤ情報等に対応する情報を登録可能に構成されていてもよい。また、ゲーム機が設定端末として機能してもよい。 In the above-described form, it is configured as a game system using a network, but is not limited to such form. For example, the configuration corresponding to the game system may be realized by a game machine alone. In this case, the user management data 35 and the like are stored in the storage device of the game machine. A process for managing this is also executed by the control unit of the game machine. Furthermore, the game machine may be configured to be able to register information corresponding to player information and the like. Further, the game machine may function as a setting terminal.
 上述の形態では、ゲーム機GMは、業務用のゲーム機として構成されているが、このようなゲーム機に限定されない。例えば、家庭用の据置型ゲーム機、携帯型のゲーム機等、ゲーム機として、各種のゲーム機が適用されてもよい。 In the above-described form, the game machine GM is configured as a business game machine, but is not limited to such a game machine. For example, various game machines may be applied as game machines such as a home-use game machine and a portable game machine.

Claims (8)

  1.  プレイヤにゲーム機会を提供する少なくとも一つのゲーム機と、各プレイヤを特定するためのプレイヤ情報を記憶するプレイヤ情報記憶手段と、特別のゲームをプレイする権利が付与された付与プレイヤの情報を前記プレイヤ情報と関連付けて管理するための管理データを記憶する管理データ記憶手段と、を備え、前記付与プレイヤに前記ゲーム機会の少なくとも一部として前記特別のゲームを提供可能なゲームシステムであって、
     設定権限を付与された設定権利者により、各プレイヤ間の関係を登録する関係登録及び、当該関係登録の解除の少なくともいずれか一方を含む関係設定に利用される設定端末と、
     前記関係設定に対応して各プレイヤ間の関係が記述された関係データを記憶する関係データ記憶手段と、
     前記管理データ及び前記関係データに基づいて、前記関係設定により前記付与プレイヤと関係するリンクプレイヤを判別する関係判別手段と、
     前記関係判別手段の判別結果に基づいて、前記リンクプレイヤに前記プレイする権利を付与する権利付与手段と、
    を備える、ゲームシステム。
    Information of at least one game machine for providing a game opportunity to the player, player information storage means for storing player information for specifying each player, and information on the granted player to which a right to play a special game is given to the player Management data storage means for storing management data for management in association with information, and a game system capable of providing the special game as at least part of the game opportunity to the granting player,
    A setting terminal used for relationship setting including at least one of relationship registration for registering a relationship between players and cancellation of the relationship registration by a setting right person who is given setting authority;
    Relationship data storage means for storing relationship data in which the relationship between the players is described corresponding to the relationship setting;
    Relationship determining means for determining a link player related to the grant player by the relationship setting based on the management data and the relationship data;
    A right granting unit for granting the right to play to the link player based on a determination result of the relationship determination unit;
    A game system comprising:
  2.  前記関係設定は、前記関係登録を登録元と登録先とに区別可能に構成され、
     前記関係データは、前記登録先として関係が登録されたプレイヤを識別可能な情報を含むように構成され、
     前記関係判別手段は、前記関係データに基づいて、前記関係登録により前記付与プレイヤと関係するプレイヤのうちの前記登録先に対応するプレイヤを前記リンクプレイヤとして判別する、請求項1のゲームシステム。
    The relationship setting is configured such that the relationship registration is distinguishable between a registration source and a registration destination,
    The relation data is configured to include information capable of identifying a player whose relation is registered as the registration destination,
    The game system according to claim 1, wherein the relationship determination unit determines, as the link player, a player corresponding to the registration destination among the players related to the grant player by the relationship registration based on the relationship data.
  3.  前記関係判別手段は、前記関係データに基づいて、前記関係登録により前記リンクプレイヤと関係するプレイヤも当該リンクプレイヤとして判別する、請求項1又は2のゲームシステム。 3. The game system according to claim 1 or 2, wherein the relationship determination means also determines a player related to the link player by the relationship registration as the link player based on the relationship data.
  4.  前記関係データに基づいて、前記関係登録の解除により前記付与プレイヤと前記リンクプレイヤとの関係が解除された場合に、前記リンクプレイヤに前記権利付与手段が付与した前記プレイする権利を取り消す権利取消手段を、更に備える、請求項1~3のいずれか一項のゲームシステム。 Based on the relation data, when the relation between the grant player and the link player is canceled by canceling the relation registration, a right cancellation means for canceling the right to play given to the link player by the right grant means. The game system according to any one of claims 1 to 3, further comprising:
  5.  前記特別のゲームとして、互いにプレイする権利が異なる複数種類のゲームが用意され、
     前記権利付与手段は、前記付与プレイヤに付与されたプレイする権利に対応する権利を前記リンクプレイヤに付与する、請求項1~4のいずれか一項のゲームシステム。
    As the special game, a plurality of types of games with different rights to play are prepared,
    The game system according to any one of claims 1 to 4, wherein the right granting unit grants the link player a right corresponding to a right to play given to the grant player.
  6.  前記少なくとも一つのゲーム機として、複数のゲーム機と、
     前記複数のゲーム機にネットワークを介して接続可能なサーバ装置と、を備え、
     前記管理データ記憶手段は、前記サーバ装置に設けられている、請求項1~5のいずれか一項のゲームシステム。
    A plurality of game machines as the at least one game machine,
    A server device connectable to the plurality of game machines via a network,
    The game system according to any one of claims 1 to 5, wherein the management data storage means is provided in the server device.
  7.  プレイヤにゲーム機会を提供する少なくとも一つのゲーム機と、各プレイヤを特定するためのプレイヤ情報を記憶するプレイヤ情報記憶手段と、特別のゲームをプレイする権利が付与された付与プレイヤの情報を前記プレイヤ情報と関連付けて管理するための管理データを記憶する管理データ記憶手段と、を備え、前記付与プレイヤに前記ゲーム機会の少なくとも一部として前記特別のゲームを提供可能なゲームシステムであって、設定権限を付与された設定権利者により、各プレイヤ間の関係を登録する関係登録及び、当該関係登録の解除の少なくともいずれか一方を含む関係設定に利用される設定端末と、前記関係設定に対応して各プレイヤ間の関係が記述された関係データを記憶する関係データ記憶手段と、を備えるゲームシステムが有するコンピュータに、
     前記管理データ及び前記関係データに基づいて、前記関係設定により前記付与プレイヤと関係するリンクプレイヤを判別する関係判別工程と、
     前記関係判別工程の判別結果に基づいて、前記リンクプレイヤに前記プレイする権利を付与する権利付与工程と、を実行させる制御方法。
    Information of at least one game machine for providing a game opportunity to the player, player information storage means for storing player information for specifying each player, and information on the granted player to which a right to play a special game is given to the player Management data storage means for storing management data for management in association with information, and a game system capable of providing the special game to the granting player as at least a part of the game opportunity, And a setting terminal used for relationship setting including at least one of relationship registration and cancellation of the relationship registration by a setting right holder to which A game system comprising relationship data storage means for storing relationship data describing a relationship between players; On a computer that,
    A relationship determination step of determining a link player related to the grant player by the relationship setting based on the management data and the relationship data;
    A control method for executing a right granting step of granting the right to play to the link player based on a discrimination result of the relationship discrimination step.
  8.  プレイヤにゲーム機会を提供する少なくとも一つのゲーム機と、各プレイヤを特定するためのプレイヤ情報を記憶するプレイヤ情報記憶手段と、特別のゲームをプレイする権利が付与された付与プレイヤの情報を前記プレイヤ情報と関連付けて管理するための管理データを記憶する管理データ記憶手段と、を備え、前記付与プレイヤに前記ゲーム機会の少なくとも一部として前記特別のゲームを提供可能なゲームシステムであって、設定権限を付与された設定権利者により、各プレイヤ間の関係を登録する関係登録及び、当該関係登録の解除の少なくともいずれか一方を含む関係設定に利用される設定端末と、前記関係設定に対応して各プレイヤ間の関係が記述された関係データを記憶する関係データ記憶手段と、を備えるゲームシステムが有するコンピュータを、
     前記管理データ及び前記関係データに基づいて、前記関係設定により前記付与プレイヤと関係するリンクプレイヤを判別する関係判別手段、及び、前記関係判別手段の判別結果に基づいて、前記リンクプレイヤに前記プレイする権利を付与する権利付与手段として機能させるように構成されたゲームシステム用のコンピュータプログラム。
    Information of at least one game machine for providing a game opportunity to the player, player information storage means for storing player information for specifying each player, and information on the granted player to which a right to play a special game is given to the player Management data storage means for storing management data for management in association with information, and a game system capable of providing the special game as at least part of the game opportunity to the granting player, And a setting terminal used for relationship setting including at least one of relationship registration and cancellation of the relationship registration by a setting right holder to which A game system comprising relationship data storage means for storing relationship data describing a relationship between players; A computer that,
    Based on the management data and the relationship data, relationship determining means for determining a link player related to the granting player by the relationship setting, and playing to the link player based on a determination result of the relationship determining means A computer program for a game system configured to function as a right granting means for granting a right.
PCT/JP2012/074416 2011-09-30 2012-09-24 Game system, and control method and computer program used therein WO2013047446A1 (en)

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