WO2013044724A1 - 一种枪型多功能移动电子设备游戏输入手柄 - Google Patents
一种枪型多功能移动电子设备游戏输入手柄 Download PDFInfo
- Publication number
- WO2013044724A1 WO2013044724A1 PCT/CN2012/081143 CN2012081143W WO2013044724A1 WO 2013044724 A1 WO2013044724 A1 WO 2013044724A1 CN 2012081143 W CN2012081143 W CN 2012081143W WO 2013044724 A1 WO2013044724 A1 WO 2013044724A1
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- WO
- WIPO (PCT)
- Prior art keywords
- mobile electronic
- electronic device
- gun
- game
- game input
- Prior art date
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
Definitions
- the invention relates to a multi-axis input device, belonging to the technical field of mobile electronic device control input, and particularly to a gun-type mobile electronic device input handle.
- the gravity sensor, gyroscope chip, button or touch screen on the mobile electronic device to control the aiming movement of the virtual character in the game while holding the gun, including the left and right movement and the up and down movement, the action of the virtual character itself (forward, backward, left shift) , right shift), jump, squat, change the virtual gun in the game, etc.
- the present invention is directed to solve the problem of the user's manipulation of playing a shooting game on a mobile electronic device, so that the user can play a shooting game on the mobile electronic device to obtain a better and more realistic control experience.
- the handle has a shape similar to a real gun, and the player can perform game operations through the handle and perform operations such as shooting in the game and replacing the magazine in the game.
- the invention has a casing with a shape main frame and a gun type, and a plurality of function buttons disposed on the outer casing and a main control circuit housed in the casing.
- the main control circuit is provided with a signal transmitter and a signal receiver, and the signal is provided.
- the transmitter and the signal receiver are connected in a wired or wireless data transmission, and the signal receiver is connected to the mobile electronic device in a wired or wireless manner.
- the function button is used to realize the operation of the virtual character in the game, such as firing, jumping, squatting, using virtual items in the game, etc.
- the direction manipulation joystick is used to control the realization of the virtual character in the game.
- the shape and distribution position of these buttons and joysticks can be specifically designed according to the operation requirements; the gyroscope chip is used to locate the movement of the electronic device and the handle to achieve the aiming and positioning operation in the game, the principle and the above market
- the electronic device has the same built-in gyro chip principle.
- the signal emitted by the gyro chip can also reflect the left and right movement and the up and down movement of the handle, and the signal can be used to control the movement of the virtual gun in the game, such as control.
- the virtual characters in the game look up, look down, look to the left, and look to the right. Since the gyro chip is built in the mobile electronic devices available on the market, it can be determined according to the requirements whether the gyro chip is to be set in the handle.
- the output signal of the button, the signal generated or received by the gyro chip unit and the sound effect speaker unit are received by the main circuit signal receiver, and the transmitted signal is transmitted by the main control circuit signal transmitter to the mobile electronic via the communication interface in a wired or wireless manner. device.
- the ground simulates the operational and shooting sense of the firearms in the game.
- the button includes an open fire button, a direction control rocker and a plurality of function buttons, and the direction control rocker is located above the grip of the gun-type outer casing to correspond to the natural touch position of the right thumb, and is used for the front, rear, left and right directions of the virtual character in the game.
- the movement operation, the shape of the fire button is similar to the shape of the trigger or the operation of a trigger-like structure, the button is placed in a suitable position, so that the player can operate it in a manner similar to the operation of a real firearm trigger, the fire button can be used The firing of the virtual gun in the game.
- a number of function buttons are provided in a suitable position on the gun-type housing for the convenience of the player's operation and game software, so that the player can easily operate the operations required in the game software, and several function buttons can be used for the virtual game. Character running, changing guns, etc.
- the mobile electronic device is a smart phone or a non-smart phone or tablet or any known mobile electronic device capable of playing a game, the communication mode being a mobile data device various data interfaces or any known available for the input handle Communication method.
- the method of use of the invention is as follows:
- Combining and fixing the present invention with a mobile electronic device connecting the signal connection line (or wireless signal receiver) of the present invention to the mobile electronic device through an interface, turning on the mobile electronic device, and rotating the mobile electronic device
- the mobile electronic device screen is at a 90 degree angle to the gun-shaped grip of the present invention.
- the player moves the electronic device screen (or display) in front of the one-handed gun holding the handle.
- the game You can successfully aim at the virtual target in the screen (or display) by simply moving the handle or up or down or left or right.
- the player is aiming at the virtual target and needs to fire the aiming virtual fire, simply use the finger that is easy to operate to trigger the trigger on the handle, and the virtual gun in the game will also fire at the same time.
- the mobile joystick or function button corresponding to the action on the handle can be operated or pressed.
- the gun-type input handle of the present invention provides a novel, realistic, and natural manipulation method for the first-person shooter game of mobile electronic devices, which can improve the operability and game realism of the game.
- FIG. 1 is a schematic front view showing the structure of an embodiment of the present invention
- FIG. 2 is a schematic structural view of a rear side of an embodiment of the present invention.
- FIG. 3 is a schematic diagram of a main view structure of a game state according to an embodiment of the present invention.
- FIG. 4 is a schematic structural view of a rear side of a game state according to an embodiment of the present invention.
- FIG. 5 is a schematic diagram of the internal structure of an embodiment of the present invention.
- the game type input handle of the gun type multifunctional mobile electronic device of the invention has a shell with a shape main frame and a gun type, a plurality of buttons arranged on the casing, a main control circuit housed in the casing, and a package capable of being combined with a fixed mobile electronic device a housing, a rotary bearing connectable to the mobile electronic package enclosure and capable of rotating at a 90 degree angle, a telescopic support that can be telescoped, and an interface for communicating with a mobile electronic device running a game program; the function button and direction manipulation
- the joystick is used to control the action and action of the virtual character in the game
- the gyroscope chip is used to control the movement of the angle of the virtual character in the game.
- the signal generated or received by the above function is transmitted through the signal transmitter and the signal receiver of the main control circuit. Wired or wirelessly sent or reversed after processing Feed to mobile electronic devices.
- the basic structure of the present invention is a gun shape, and has a gun-shaped outer casing 1 as seen from the outer shape, and the trigger 8 is used for the firing operation of the virtual gun in the game.
- the player's right index finger (the opposite of the left-hander, the following similar) is placed in the trigger 8 position, and the firing of the virtual gun in the game is achieved by pulling the trigger 8;
- the direction manipulation joystick 5 controls the front, back, left of the virtual character, In the right direction, the direction manipulation joystick 5 is located on the left side of the pistol grip and is operated by the right thumb;
- the first function button 9 is arranged under the pistol grip and operated by the left hand, corresponding to the virtual character running and going to switch in the game.
- the second function button 10 is arranged above the pistol grip, and is operated by the right thumb or the left hand, corresponding to the virtual character switching the shooting angle operation in the game; the principle of the wheel 7 is the same as the mouse wheel, and is located in the left direction of the pistol grip.
- the handle is internally provided with a gyro chip 14, a main control circuit 15, a trigger key contact switch 16, a trigger hinge shaft 17, a trigger return spring 18, wherein the main control circuit 15 controls the receiving and transmitting of the photoelectric signal and the direction control rocker 5, the first function button 9, the second function button 10, and the wheel 7 trigger circuit.
- the trigger 8 is triggered by the rotation of the trigger hinge shaft 17 in contact with the trigger key contact switch 16, and is reset by the pulling force of the trigger return spring 18.
- the data interface 12 and the data line 13 are the connection medium between the handle and the mobile electronic device.
- the data line 13 is connected to the circuit board inside the handle and the other end is connected to the data interface 12.
- the purpose of data exchange between the handle and the mobile electronic device is achieved. Due to the variety of data interfaces of mobile electronic devices on the market, the data interface 12 can be changed correspondingly to different mobile electronic device interfaces.
- the communication method between the handle and the mobile electronic device can be connected by using a data line or by wireless transmission.
- the mobile electronic package package 2 is used to bond mobile electronic devices, similar to the mobile phone case on the market. Due to the variety of mobile electronic devices on the market, the mobile electronic device package housing 2 is a separate unit, which can be changed according to the shape of different mobile electronic devices.
- the rotating bearing 3 is a 2-body structure wrapped with the mobile electronic device, and is connected through a socket on the telescopic bracket 4 to integrate the mobile electronic device with the handle. And the rotating bearing 3 can make a 90 degree turn, making the screen of the mobile electronic device at a 90 degree angle to the handle. It is convenient for users to watch the screen while playing.
- the back reinforcing plate 11 is an integral structure with the rotary bearing 3 for supporting the mobile electronic device after the mobile electronic device rotates by 90 degrees.
- the telescopic bracket 4 can be used for long and short telescopic operation. Due to the variety of mobile electronic devices on the market, the telescopic rod 4 allows the user to freely adjust the length of the telescopic bracket 4 for user convenience.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Position Input By Displaying (AREA)
Abstract
一种枪形多功能移动电子设备游戏输入手柄,包括枪形外壳(1),与枪形外壳(1)固定的用于控制移动电子设备游戏中虚拟人物的动作与行动的按钮(9、10)和方向操控摇杆(5)、内置于枪形外壳(1)内的主控电路(15),以及用于与移动电子设备进行通讯的数据接口(12)。数据接口(12)以有线或无线方式向移动电子设备发送信号。该手柄在外形结构上与枪形类似,可以满足第一人称射击游戏在游戏输入方面的特殊要求,提高游戏操作的真实性。
Description
一种枪型多功能移动电子设备游戏输入手柄 技术领域
本发明是一种多轴输入装置, 属于移动电子设备控制输入技术领域, 具体 涉及一种枪型移动电子设备输入手柄。
背景技术
随着电子虚拟技术的不断发展, 电子游戏设备也需要不断的更新。新的游 戏类型的出现往往需要新的游戏输入设备来满足输入方的不同需求。例如, 赛车 类型的游戏的出现后就诞生了方向盘式的输入设备,有的还不但有方向盘, 还有 脚踏板、变速手档等样式的输入手柄设备; 飞行模拟类型游戏的出现也随后诞生 了飞行摇杆式的输入手柄。现如今移动电子设备平台已成为游戏的一个成熟的游 戏平台,但传统的移动电子设备输入设备是通过移动电子设备本身上按键或者触 摸屏来实现输入操作的。用移动电子设备本身上重力感应器、 陀螺仪芯片、 按键 或者触摸屏来控制游戏中虚拟人物持枪时的瞄准移动,还包括左右移动和上下移 动、 虚拟人物自身的行动 (前进、 后退、 左移、 右移)、 跳跃、 下蹲、 更换游戏 中的虚拟枪等操作。
目前,用于移动电子设备游戏使用的控制手柄,在市场上还属于空白产品。 对于移动电子设备上进行游戏因移动电子设备本身的设计限制而不能使游戏者 在操控上的很好的体验。本发明就是针对这一问题而发明解决用户在移动电子设 备上玩射击游戏的操控问题,使用户在移动电子设备上玩射击游戏得到更好、更 逼真的操控体验。
发明内容
有鉴于此, 针对上述技术问题, 该手柄具有类似真枪的外形, 游戏者可通 过该手柄进行游戏操作以及和完成游戏中如游戏中开枪、 更换弹匣等操作动作。
本发明具有外形主框架成枪型的外壳以及设置于该外壳体上的多个功能 按钮以及收容于壳体内的主控电路组成,主控电路设有信号发射器与信号接收器, 所述信号发射器与信号接收器以有线或无线方式数据传输连接,所述信号接收器 与移动电子设备以有线或无线方式数据传输连接。
其结构特点在于功能按钮用于实现游戏中虚拟人物的操作,如开火、跳跃、 下蹲、使用游戏中虚拟物品等, 方向操控摇杆用于控制实现游戏中虚拟人物的行
动, 这些按钮和摇杆的外形结构和分布位置可以根据操作需要做具体设计; 陀螺 仪芯片, 是用来定位电子设备和本手柄的移动从而达到游戏中的瞄准定位操作, 原理和上述市面上的电子设备内置陀螺仪芯片原理相同。由于该手柄的左右移动 和上下移动能够引起上述移动,因此陀螺仪芯片发射的信号也能够反映该手柄所 发生的左右移动和上下移动, 该信号可用于控制游戏中虚拟枪的的移动, 如控制 游戏中虚拟人物向上看, 向下看, 向左看, 向右看。 因市面上有的移动电子设备 中已内置了陀螺仪芯片,所以可以根据需求来确定本手柄是否要内设置陀螺仪芯 片。
按钮的输出信号、陀螺仪芯片单元和音效喇叭单元产生或接收的信号经过 主控电路信号接收器接收,发送的信号由主控电路信号发射器经通讯接口以有线 方式或无线方式传递给移动电子设备。
本发明的目的在于提供一种枪型多功能移动电子设备游戏输入手柄,以克 服现有产品的上述缺陷,以达到使操作者能更好地控制移动电子设备游戏中的人 物的运动以及更逼真地模拟出游戏中枪械的操作感和射击感。
根据上述方案:
所述按钮包括开火按钮、方向操控摇杆和若干个功能按钮, 方向操控摇杆位于枪 型外壳的握把上方能对应右手拇指自然触控的位置,用于游戏中虚拟人物前后左 右四个方向的移动操作,开火按钮的外形结构为类似扳机的外形结构或操作类似 扳机的外形结构, 该按钮设置于合适的位置, 使得游戏者能够以类似操作真实枪 械扳机的方式操作它, 开火按钮可用于游戏中虚拟枪的开火操作。若干个功能按 钮为方便与游戏者操作和游戏软件的要求设置于枪式外壳上合适的位置,使得游 戏者能够方便地对游戏软件中要求的操作作出操作,若干个功能按钮可用于游戏 中虚拟人物跑步, 换枪等操作。
所述移动电子设备为智能手机或非智能手机或平板电脑或任何已知的能 够运游戏的移动电子设备,所述通讯方式为移动电子设备各种数据接口或任何已 知的可用于该输入手柄的通讯方式。
本发明使用方法如下:
将本发明与移动电子设备结合并固定,将本发明的讯号连接线(或无线讯号接受 器)通过接口连接到移动电子设备, 打开移动电子设备, 转动移动电子设备, 使
移动电子设备屏幕与本将本发明的枪形握把成 90度角。
进入游戏后, 游戏者移动电子设备屏幕(或显示器)正前方在单手按持枪 状手持该手柄, 当游戏者需要瞄准屏幕(或显示器) 中的虚拟目标时, 根据陀螺 仪芯片原理,游戏者只需操作移动本手柄或上或下或左或右的位移操作即可成功 瞄准屏幕(或显示器) 中的虚拟目标。 当游戏者瞄准虚拟目标后, 需要对瞄准虚 拟开火时, 只需用方便操作的手指扣动本手柄上的扳机, 游戏中的虚拟枪也同时 开火。
当游戏中虚拟枪上弹匣的子弹打完或要更换虚拟枪上弹匣时,游戏者需按 下手柄上的更换弹匣按钮,游戏中的虚拟枪也相应的完成了弹匣填装和上膛的操 作。
当游戏者要完成游戏中虚拟人物的一些动作时, 比如: 移动、 跑步、 跳跃 等, 可操作或按下本手柄上的对应该动作的移动遥杆或功能按键。
本发明的枪式输入手柄为移动电子设备第一人称射击游戏提供了一种新 颖的、 真实的、 自然的操纵方式, 可提高游戏的可操作性和游戏真实感。
附图说明:
图 1为本发明实施例主视结构示意图;
图 2为本发明实施例后侧结构示意图;
图 3为本发明实施例游戏状态主视结构示意图;
图 4为本发明实施例游戏状态后侧结构示意图;
图 5为本发明实施例内部结构示意图。
具体实施方式
下面结合附图详细说明本发明的实施。
本发明的枪型多功能移动电子设备游戏输入手柄, 具有外形主框架成枪 型的外壳, 设于壳体上的多个按钮、 收容于壳体内的主控电路、 可结合固定移动 电子设备包裹外壳、 可与移动电子设备包裹外壳连接并可转动 90度角的转动轴 承、可以进行伸縮的伸縮支架, 以及用于与运行游戏程序的移动电子设备进行通 讯的接口;所述功能按钮和方向操控摇杆用于控制游戏中虚拟人物的动作与行动, 陀螺仪芯片用于控制游戏中虚拟人物的视角移动,以上所述功能所产生或接受的 信号经主控电路的信号发射器和信号接收器处理后以有线或无线方式送往或反
馈给移动电子设备。
首先, 如图 1、 2所示, 在本实施例中, 本发明的基本结构为枪形, 从外 形看, 其具有枪形外壳 1, 扳机 8用于游戏中虚拟枪的开火操作, 操作时, 游戏 者的右手食指(左撇子相反, 以下类同)置于扳机 8位置, 通过扣动扳机 8来实 现游戏中虚拟枪的开火操作; 方向操控摇杆 5控制虚拟人物的前、 后、 左、 右方 向的移动, 方向操控摇杆 5位于手枪握把左侧上方, 由右手拇指来操作; 第一功 能按钮 9设置在手枪握把下方, 由左手来操作, 对应游戏中虚拟人物跑、走切换 操作; 第二功能按钮 10设置在手枪握把上方, 由右手拇指或左手来操作, 对应 游戏中虚拟人物切换射击视角操作; 滚轮 7的原理和鼠标滚轮一样, 位于手枪握 把左侧方向操控摇杆 5上方位置, 由右手拇指来操作, 用于实现游戏中的换枪操 作或其他操作; 弹匣释放按钮 6置于手枪握把左侧方向操控摇杆 5下方位置, 由 右手拇指来操作, 用于实现游戏中虚拟枪上的弹匣释放和填装操作。
对于该手柄的内部结构, 如图 5 所示, 该手柄内部则设置有陀螺仪芯片 14、 主控电路 15、 扳机键触点开关 16、 扳机铰轴 17、 扳机复位弹簧 18、 其中主 控电路 15控制光电信号的接收与发射以及方向操控摇杆 5、第一功能按钮 9、第 二功能按钮 10、 滚轮 7触发电路。 扳机 8通过扳机铰轴 17的转动与扳机键触点 开关 16接触进行触发, 再通过扳机复位弹簧 18 的拉力进行复位。
数据接口 12和数据线 13是本手柄与移动电子设备联接媒介, 数据线 13 一头连接到本手柄内部的电路板上, 另一头连接到数据接口 12。 数据接口 12再 与移动电子设备上的数据接口连接后,达到本手柄与移动电子设备数据交换的目 的。 因市面上移动电子设备数据接口多种多样, 数据接口 12可以对应不同的移 动电子设备接口做出相应改变。本手柄与移动电子设备的通讯方式可以是用数据 线连通, 也可用无线传输的方式连通。
移动电子设备包裹外壳 2用于结合固定移动电子设备,类似市面上的手机 外壳。因市面上移动电子设备外形多种多样, 移动电子设备包裹外壳 2为独立单 元, 可以根据不同移动电子设备外形进行相应改变。
转动轴承 3是与移动电子设备包裹外壳 2—体结构,通过伸縮支架 4上的 插口连接, 使移动电子设备与本手柄成为一体。 并且转动轴承 3可以进行 90度 的转向, 使移动电子设备屏幕与手柄成 90度角。 方便用户游戏时观看屏幕。
背部加固板 11是与转动轴承 3为一体结构,用于移动电子设备转 90度角 后支撑移动电子设备。
伸縮支架 4可以进行长短伸縮操作,因市面上移动电子设备外形尺寸多种 多样, 伸縮杆 4可以让用户自由调整伸縮支架 4长度, 方便用户使用。
作为其他形式的枪型外壳,其控制按键的设置与枪内部基本结构设置与前 述类似, 只是根据实际情况可以略做调整。
总之, 上述的实施方式是本发明的一种实施方式, 并不代表本发明的所有 实施方式, 凡是结构上与本发明类似, 具有本发明的设计思路, 并具有相同或类 似的技术效果, 理由本发明说明书及附图内容所作的等效结构或等效流程变换, 均同理包括在本发明的专利保护范围内。
Claims
1. 一种枪型多功能移动电子设备游戏输入手柄, 包括外壳, 设于壳体上的多个 按钮以及收容于壳体内的主控电路,所述按钮与主控电路电性连接,其特征在于: 外形主框架成枪型的外形;所述主控电路设有信号发射器, 所述信号发射器与信 号接收器以有线或无线方式数据传输连接,所述信号接收器与移动电子设备以有 线或无线方式数据传输连接。
2. 如权利要求 1 所述的一种枪型多功能移动电子设备游戏输入手柄, 其特征在 于: 所述按钮包括具有扳机形状的开火按钮、 功能按钮以及方向操控摇杆。
3. 如权利要求 1 所述的一种枪型多功能移动电子设备游戏输入手柄, 其特征在 于: 所述枪形外壳体设有一个握把。
4. 如权利要求 1 所述的一种枪型多功能移动电子设备游戏输入手柄, 其特征在 于: 所述枪形外壳体上有一个伸縮支架。
5. 如权利要求 4所述的一种枪型多功能移动电子设备游戏输入手柄, 其特征在 于: 所述的伸縮支架上有一个与手机外壳活动连接的插口。
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US14/347,571 US20140213365A1 (en) | 2011-09-29 | 2012-09-07 | Gun-shaped game input handle of multi-functional mobile electronic device |
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CN2012101400074A CN103028248A (zh) | 2011-09-29 | 2012-05-09 | 一种枪型多功能移动电子设备游戏输入手柄 |
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EP2902082A1 (en) | 2013-10-16 | 2015-08-05 | Paul Weatherstone | Video games input device |
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CN106799045A (zh) * | 2015-11-26 | 2017-06-06 | 大连奥马科技有限公司 | 游戏枪的发射设备 |
CN105521604A (zh) * | 2016-01-22 | 2016-04-27 | 深圳市思萌科技有限公司 | 一种枪形游戏控制装置 |
CN108810214A (zh) * | 2017-05-01 | 2018-11-13 | (株)U欢乐世界 | 多功能自拍枪 |
JP7381572B2 (ja) * | 2018-06-15 | 2023-11-15 | アルブーゾフ,イワン | 高度ゲーミング視覚化システム |
US10773172B2 (en) * | 2018-12-18 | 2020-09-15 | Fixture Gaming, LLC | Video game controller adapter for holding a display of a portable video game system |
CN109758762A (zh) * | 2019-03-14 | 2019-05-17 | 马宁 | 一种模拟vr虚拟射击系统及方法 |
TWI767155B (zh) * | 2019-04-09 | 2022-06-11 | 仁寶電腦工業股份有限公司 | 遊戲裝置與遊戲控制器 |
US10946272B2 (en) | 2019-07-26 | 2021-03-16 | Arkade, Inc. | PC blaster game console |
US10773157B1 (en) | 2019-07-26 | 2020-09-15 | Arkade, Inc. | Interactive computing devices and accessories |
US10893127B1 (en) | 2019-07-26 | 2021-01-12 | Arkade, Inc. | System and method for communicating interactive data between heterogeneous devices |
CN112843714A (zh) * | 2020-12-31 | 2021-05-28 | 上海米哈游天命科技有限公司 | 拍摄图像的方法、装置、电子设备及存储介质 |
USD920436S1 (en) * | 2021-01-21 | 2021-05-25 | Dongguan Chokway Co., Ltd. | Handgun shaped game board |
CN114146404A (zh) * | 2021-12-16 | 2022-03-08 | 广州市番禺宝联实业有限公司 | 一种模组化多功能游戏操控装置 |
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