WO2011020219A1 - 人机接口装置及操纵方法 - Google Patents

人机接口装置及操纵方法 Download PDF

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Publication number
WO2011020219A1
WO2011020219A1 PCT/CN2009/000956 CN2009000956W WO2011020219A1 WO 2011020219 A1 WO2011020219 A1 WO 2011020219A1 CN 2009000956 W CN2009000956 W CN 2009000956W WO 2011020219 A1 WO2011020219 A1 WO 2011020219A1
Authority
WO
WIPO (PCT)
Prior art keywords
human
interface device
button
finger
user
Prior art date
Application number
PCT/CN2009/000956
Other languages
English (en)
French (fr)
Inventor
陈天桥
安利群
严正华
Original Assignee
盛大计算机(上海)有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 盛大计算机(上海)有限公司 filed Critical 盛大计算机(上海)有限公司
Priority to PCT/CN2009/000956 priority Critical patent/WO2011020219A1/zh
Priority to US13/261,186 priority patent/US20130027307A1/en
Publication of WO2011020219A1 publication Critical patent/WO2011020219A1/zh

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/219Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/014Hand-worn input/output arrangements, e.g. data gloves
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/038Indexing scheme relating to G06F3/038
    • G06F2203/0381Multimodal input, i.e. interface arrangements enabling the user to issue commands by simultaneous use of input devices of different nature, e.g. voice plus gesture on digitizer

Definitions

  • the present invention relates to the field of human-computer interaction, and more particularly to computer-based interactive entertainment, such as an interface device for interacting with a computer, a person, a video game machine, and the like in the fields of games, education, and the like, and the present invention also relates to such a person.
  • computer-based interactive entertainment such as an interface device for interacting with a computer, a person, a video game machine, and the like in the fields of games, education, and the like
  • the present invention also relates to such a person.
  • the method of operation of the machine interface device is referred to the field of human-computer interaction, and more particularly to computer-based interactive entertainment, such as an interface device for interacting with a computer, a person, a video game machine, and the like in the fields of games, education, and the like.
  • a well-known computer interface device is generally considered to be a computer mouse in which the mouse is moved by hand on a flat work surface to move the cursor on the computer monitor.
  • the mouse also includes an electrical switch that activates the electrical switch to cause input to the computer when the cursor is in the desired position.
  • mouse-type devices The problem with mouse-type devices is that the mouse is used on a fixed flat surface. When the user uses the mouse, the body must approach the flat surface, which greatly limits the use of the mouse. In addition, when the user performs an action such as a character input, it is necessary to rely on a keyboard, a tablet, or the like to fix the tool on a flat surface. This method is not only inefficient for the user but also prone to fatigue.
  • the technical problem to be solved by the present invention is to provide a human-machine interface device, which can better determine the position of the virtual three-dimensional, the user can operate conveniently and flexibly, and the process cost is low.
  • the technical solution of the human-machine interface device of the present invention comprises: a power source for power supply of the human-machine interface device;
  • a connecting portion for attaching the human interface device to the user's hand
  • a laser positioning device for accurately positioning a cursor in a display interface of the electronic host;
  • a mode switching button for switching three working modes of the human interface device: a touch mode, an air mouse mode, and an action remote mode;
  • a sensor device for sensing and capturing a motion signal of a user
  • a transmitting device configured to send the generated signal of the human interface device to the receiving device connected to the electronic host;
  • control module configured to convert a user action signal sensed and captured by the sensor device into a signal recognizable by the transmitting device, and transmit the signal to the transmitting device;
  • the touch point when the human interface device is in the touch mode, is used as the left button of the mouse; the button is used as the left or right button of the mouse;
  • the remote control function button is used to implement the existing remote control function.
  • the connecting portion is a hollowed out glove, including a back portion of the hand and a portion of the finger cot, and the finger cot is connected to the back portion of the hand through a wire.
  • the connection between the finger cot of the hollow glove and the back portion of the hand is a wire, and the length of the wire can be adjusted, so that the glove-shaped connecting portion can satisfy different sizes of hands and can adapt to various users.
  • the finger cot portion includes an index finger, or the finger cot portion further includes a finger sleeve of the middle finger, and the length of the connection between the finger cot and the back of the hand satisfies when the finger cot is detached from the user's finger
  • the sleeve can be placed on other devices.
  • the touch point used as the left mouse button in the touch mode is located at the end of the index finger cuff.
  • the button is disposed on a side of the index finger sleeve opposite to the thumb.
  • the human interface device When the human interface device is in the air mouse mode, it is used as a left button of the mouse, and the middle finger is also provided with a button, when the human interface device is in the air mouse. In mode, this button is used as the right button of the mouse.
  • the glove is a right hand glove or a left hand glove.
  • the back area of the connecting portion also includes an XYZ triaxial acceleration sensor and a YZ two-axis angular velocity sensor, which are used to obtain the user's spatial motion and are used as an air mouse and motion sensing controller.
  • the power source is a battery, and the battery is located at the wrist position of the hollow glove, and the size of the wrist portion of the hollow glove can be adjusted.
  • the connecting portion further includes a ring sensor disposed at the wrist of the other hand of the user, the ring sensor is an XYZ three-axis linear acceleration sensor for capturing a user's spatial motion, and the finger grip of the other hand is also When the human interface device is in the action remote control mode, it is used to implement the function of the motion sensing controller.
  • the ring sensor is connected to the back portion of the hand by a patch cord, and can be separated from each other, and further includes a portion for adjusting the length of the patch cord, so that the glove-shaped connecting portion can satisfy different sizes of hands, and can be adapted to various users.
  • the transmitting device is connected to the connecting portion provided on the other hand of the user for transmitting the signal generated by the portion to the receiving device connected to the electronic host.
  • the plug wire is an electric wire.
  • the finger cot includes an index finger cot and a middle finger cot.
  • the circumference of the ring sensor can be adjusted to suit different users.
  • the index finger sleeve is provided with a rocker and a button, and the rocker is provided with a controller for controlling the direction for directly controlling the direction movement, the button is located at the end of the index finger sleeve, and can be connected to any contact surface. Contact, the end of the middle finger sleeve or the side opposite the thumb is provided with a button.
  • the transmitting device and the receiving device comprise a cryptographic module, and the receiving device is provided with a button for a wireless communication pair code.
  • the wrist position of the connecting portion is further provided with a roller button for implementing the roller function of the mouse.
  • the non-contact movement of the touch point above the contact surface closer to the distance may form a corresponding cursor movement in the display interface of the electronic host, but not in the display interface.
  • the moving track of the touch point, the contact movement of the touch point on the contact surface may form a moving track of the cursor in the display interface of the electronic host, which is equivalent to the moving state in which the left button of the mouse is pressed all the time, the middle finger finger sleeve
  • the upper button touches the contact surface it means that the right button of the mouse is pressed.
  • the human interface device When the human interface device is in the air mouse mode, the user moves the cursor in the air by moving or turning the wrist, while the button on the side of the index finger is used as the left button of the mouse, and the button on the middle finger is used as the right button of the mouse.
  • the control module converts the user action signal sensed and captured by the sensor device into a signal recognizable by the transmitting device, and transmits the signal to the transmission.
  • Device for motion sensing control System function.
  • the human-machine interface device When the human-machine interface device is in the action remote control mode, combined with the sensors on both hands of the user, the sensing of the two-hand motion can be realized, and the function of sensing the two-hand motion of the user can be realized.
  • the invention also provides a method for manipulating a human-machine interface device, comprising the following steps - a first step, determining a usage mode of the product;
  • the control module converts the user motion signal sensed and captured by the sensor device into a signal that the transmitting device can recognize, and transmits the signal to the signal Launching device
  • the transmitting device transmits the signal to the receiving device
  • the receiving device transmits a signal to the electronic host, and the electronic host operates according to the signal.
  • the human-machine interface device of the invention adopts a connecting portion that can be carried on the user's hand, so that the invention is convenient to carry and flexible to use by the user, and the laser positioning device makes the positioning of the invention accurate, and the plurality of sensors used in the invention can sense each of the users.
  • the action enables the different maneuvering requirements for the electronic host to be achieved by the human interface device of the present invention.
  • the man-machine interface device maneuvering method of the present invention realizes the function of accurately positioning the human-machine interface device of the present invention in the air and on any surface, and capable of capturing user actions in the air.
  • FIG. 1 is a schematic flow chart of a manipulating method of a human-machine interface device according to the present invention.
  • the human interface device of the present invention includes a power source, the power source is a battery, and the battery is located at the wrist position of the hollowed out glove.
  • the human interface device of the present invention further includes a connecting portion for attaching the human interface device to the user's hand.
  • the connecting portion appears as a hollowed out glove, including the back portion of the hand and the portion of the finger cot and other key areas.
  • the other buttons that are used as remote control function buttons are located in the stenciled hand except for the back of the hand and other parts of the finger cot (such as the wrist position).
  • the wrist position of the stenciled glove also includes other components required for the remote control such as the battery compartment where the power is placed.
  • the back portion of the hand is in full contact with the back of the user's hand through the connecting portion of the palm, and the connection is sufficiently ergonomic to make the user feel comfortable and free to move.
  • the connecting portion further includes a finger cot which is connected to the back portion of the hand by a wire.
  • the link between the finger finger cuff and the back portion of the hand can be a wire, and the length of the wire can be adjusted, so that the glove-shaped connecting portion can satisfy different sizes of hands and can be adapted to various users.
  • the finger cot portion includes an index finger and can be detached from the finger for use with other peripheral devices, for example, can be placed on the pen holder, and the user can use the device like a pen.
  • the finger cot portion includes a laser positioning device for accurately positioning the position of the cursor on the display interface.
  • the laser positioning device is disposed on the index finger portion of the connecting portion.
  • the laser positioning function is opened, and the touch point of the index finger tip is equivalent to the left mouse button.
  • the state of the pen down and the pen up is switched by the contact or separation of the touch point and the reflective surface.
  • the reflective surface can be any reflective surface, including a variety of reflective material surfaces such as clothes, hands, table tops (except transparent glass), books, sofa armrests, and the like.
  • the finger can be moved in a similar manner to write, and the plane coordinate data (mouse position) is transmitted to the electronic host through the radio frequency signal transmission, so as to realize a mouse drag and drop function, such as precise movement on a plane such as writing and drawing.
  • Positioning control When lifting off the plane (not too far from the plane), the laser is reflected, you can move the cursor, but leave the brush nine traces, realize the cursorless movement of the cursor, and use a touch pen that feels similar to the art.
  • the user can also remove the index finger sleeve and put it on the pen holder for use as a touch pen. Since the sensitive laser can achieve precise positioning operation in any plane, the laser positioning device can accurately position the user's motion.
  • the finger cot of the connecting portion further includes a finger cot of the middle finger, and when the button on the middle finger finger contacts the contact surface, the right button of the mouse is pressed.
  • the link section can also include finger cots of other fingers and set buttons for other functions.
  • the button is disposed on the side of the finger sleeve opposite to the thumb.
  • the human interface device When the human interface device is in the air mouse mode, it is used as the left button of the mouse, and the middle finger is also provided with the button, when the human interface device is in the air. In mouse mode, this button acts as the right button for the mouse.
  • the wheel button is also provided at the wrist position of the hollowed out glove, and the user realizes the function of the wheel mouse, so that the user can conveniently turn the page and browse the information conveniently.
  • the sensing device of the present invention further includes an XYZ triaxial acceleration sensor and a YZ two-axis angular velocity sensor provided in the back region of the connecting portion, and the two sensors are used to obtain a user's spatial motion as Air mouse use.
  • These two sensor and laser positioning devices as well as touch points and buttons can be placed on the user's left or right hand.
  • the human interface device When the human interface device is in the air mouse mode, the human interface device is equivalent to the 3D air mouse function. In this state, the user can move the cursor in space by moving or turning the wrist, and use the button on the index finger as the left mouse button.
  • the middle finger button is used as the right mouse button. For example in chess games When you select the card by hand movement, press the left mouse button on the thumb to select the card to be played, release the thumb and play the card to achieve the most realistic simulation of the chess operation.
  • a ring sensor can be disposed at the wrist, and a transmitter for transmitting the generated signal of the human interface device to the receiving device disposed on the electronic host, the ring sensor is XYZ III
  • An axial acceleration sensor for capturing a user's spatial motion
  • an index finger sleeve of the other hand the middle finger finger sleeve is also added when the game requires it, and the index finger sleeve is provided with a rocker and a Button
  • the joystick is provided with a controller for controlling the direction for direct control of the direction movement
  • the button is located at the end of the index finger sleeve, and can be in contact with any reflective surface
  • the fingertip or finger side portion of the middle finger sleeve is provided button.
  • the ring sensor and the index finger cuff are connected by a wire
  • the wire includes a portion for adjusting the length of the wire, and the ring sensor and the index finger can be separated from each other
  • the ring sensor and the middle finger sleeve Connected by a patch cord
  • the patch cord includes a portion for adjusting the length of the patch cord, and the ring sensor and the middle finger finger sleeve can be separated from each other.
  • the human interface device When the human interface device is in the action remote control mode, the user generates motion information by moving or turning the wrist, and the control module converts the user motion signal sensed and captured by the sensor device into a signal that the transmitter can recognize, and transmits the signal to the transmission.
  • the device realizes the function of motion sensing control, and combines the sensors on both hands of the user to realize the sensing detection of the two-hand motion and realize the function of sensing the motion of the user's two hands.
  • the human-machine interface device of the present invention is equivalent to the dynamic handle function, and the user can realize some big action games in this state, such as playing tennis, table tennis, boxing, dancing, and stirring, cutting vegetables, and stir-fry during cooking. Wait for the action.
  • the human interface device of the present invention may not be limited to the above structure and includes a plurality of expanded structures.
  • the connecting part can not only set the button on the index finger and the middle finger, but the finger sleeve on the finger can be removed and inserted.
  • the product becomes a product form in the form of a pen; the index finger is placed over the pistol gun head to become a pistol-like product; and various steering wheels or joysticks, rackets, baseball bats, fishing rods, golf balls Ball-shaped sticks, doll shapes, wheel-shaped objects such as bicycles or skateboards, etc.
  • the method for manipulating the human interface device of the present invention comprises the following steps: First, determining a usage mode of the product;
  • the control module converts the user motion signal sensed and captured by the sensor device into a signal that the transmitting device can recognize, and transmits the signal to the signal Launching device
  • the transmitting device transmits the signal to the receiving device
  • the receiving device transmits a signal to the electronic host, and the electronic host operates according to the signal.
  • the human-machine interface device of the invention can be applied not only to the interaction between a person and a computer, for example, the user can replace the laptop mouse function with the product in the touch mode and the air mouse mode, and in the air mouse mode, the product is an air mouse function. In touch mode, the user can use this product to operate the laptop mouse more accurately on any reflective surface.
  • the user can also use the human interface device of the present invention to perform various games, such as a board game - using the air mouse mode, when playing mahjong, the user moves the finger on the mahjong card (the mouse on the screen is also moving), when needed Stay on the playing card and use the thumb and forefinger to "take” this mahjong card (this time the screen shows that the card is selected), lift it, release your finger, mahjong That is to say, when playing cards, the card is also selected by moving the finger, "take” the card to be selected, and release the finger to play; the chess is also the movement of the chess piece.
  • games such as a board game - using the air mouse mode
  • the human-machine interface device of the present invention can also operate a game such as a kitchen mom: when a menu item is selected, the game sends a controller mode command, and the controller switches to a touch mode, and the user can move the cursor on the coffee table with the finger, and touch The menu icon realizes the selection of the menu item.
  • the game sends a command to the controller mode, and the controller switches to the action remote control mode.
  • the controller switches to the action remote control mode.
  • the touch mode can be used to write on the left hand palm with the right finger tip: "dark fragrance", after pressing the OK button, the "dark fragrance” song is searched, the user You can download songs.
  • the user can also perform games such as shooting, dancing, and boxing through the human interface device of the present invention.
  • the invention can realize precise positioning on any reflective surface, and can be used on a variety of reflective material planes such as clothes, hands, and tables (except glass surfaces). At the same time, it realizes the mouse control positioning through the capture of the aerial action, satisfies the user's interactive game control, text input and other requirements, and provides users with a more exciting and more realistic experience.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Health & Medical Sciences (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biophysics (AREA)
  • Cardiology (AREA)
  • General Health & Medical Sciences (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Position Input By Displaying (AREA)

Description

人机接口装置及操纵方法
技术领域
本发明涉及人机互动领域, 尤其涉及基于计算机的互动娱乐, 比如 游戏、教育等领域的一种人与计算机、人与视频游戏机以及类似装置进行 互动的接口装置, 本发明还涉及这种人机接口装置的操纵方法。
背景技术
在计算机领域中,已知可使用手动操作的且连同键盘一起使用的远程 计算机接口装置。 众所周知的计算机接口装置通常被认为是计算机鼠标, 其中用手使鼠标在平坦工作面上移动, 从而移动计算机监控器上的光标。 通常地, 鼠标也包括有电开关,当光标位于所要求的位置时可激活该电开 关从而引起计算机的输入。
由鼠标类型装置所产生的问题在于鼠标要在一个固定的平坦表面上 使用,用户使用鼠标时,身体必须接近这个平坦表面,这就大大限定了鼠 标的使用场所。另外,当用户在进行如文字输入等动作时,必须依靠键盘、 手写板等固定在一个平坦表面的工具,这种方式对用户来说不但效率低下 而且容易今人疲劳。
现有技术对上述欠缺做了一些改进,但是不能以较低的成本实现这样 一种人机接口装置, 它能够精确的感应用的动作, 能够控制灵活、并且其 操作不受空间和平面限制。 发明内容
本发明所要解决的技术问题是提供一种人机接口装置, 它能够较好 的确定虚拟三维的位置, 用户可以方便灵活的操作, 并且工艺成本较低。
为解决上述技术问题,本发明一种人机接口装置的技术方案是,包括 电源, 用于人机接口装置的供电;
连接部分, 用于将人机接口装置缚系在用户手上;
激光定位装置, 用于准确定位光标在电子主机的显示界面中的位置; 模式切换键, 用于切换人机接口装置的三种工作模式: 触摸模式、 空中鼠标模式、 动作遥控模式;
传感器装置, 用于感应和捕获用户的动作信号;
发射装置, 用于将人机接口装置的产生的信号发送至与电子主机相 连接的接收装置上;
控制模块, 用于将传感器装置感应和捕获到的用户动作信号转化为 发射装置能够识别的信号, 并将该信号传送至发射装置;
触控点, 当人机接口装置处于触摸模式下时, 用作鼠标的左键; 按键, 用作鼠标的左键或右键;
遥控器功能按键, 用以实现现有的遥控器功能。
所述的连接部分为一个镂空的手套, 包括手背部分和手指指套部分, 手指指套通过连线与手背部分连接。
所述的镂空手套的手指指套与手背部分的连线为电线,连线的长短能 够调节,使得该手套形状的连接部分能够满足不同大小的手,能够适应各 种用户。 所述的手指指套部分包括食指,或者所述的手指指套部分还包括中指 的指套,手指指套与手背之间的连线的长度满足当指套从用户手指上卸下 时, 指套能够套在其他设备上。
所述的用作触摸模式下鼠标左键的触控点位于食指指套的端部。 所述按键设置在食指指套侧面与拇指相对的部位,当人机接口装置处 于空中鼠标模式时,用作鼠标的左键, 中指指套上也设有按键, 当人机接 口装置处于空中鼠标模式时, 该按键用作鼠标的右键。
所述的手套为右手手套, 或者为左手手套。
连接部分的手背区域还包括具备 XYZ三轴线性加速度传感器和 YZ两 轴角速度传感器,这两个传感器用于获得用户的空间动作,作为空中鼠标 和动作感应控制器使用。
所述的电源为电池, 所述的电池位于镂空手套的手腕位置, 该镂空 手套的手腕部分的大小能够调节。
连接部分还包括配设于用户另一只手手腕处的环形传感器, 该环形 传感器为 XYZ三轴线性加速度传感器,用于捕获用户的空间动作,还包括 该另一只手的手指指套,当人机接口装置处于动作遥控模式时,用以实现 动作感应控制器的功能。
所述的环形传感器与手背部分以插线相连接, 能够相互拆分, 并且 还包括一个调整插线长短的部分,使得该手套形状的连接部分能够满足不 同大小的手, 能够适应各种用户。
包括与设于用户另一只手上的连接部分相连接的发射装置, 用于将 该部分产生的信号发送至与电子主机相连接的接收装置上。 所述的插线为电线。
所述的手指指套包括食指指套和中指指套。
所述的环形传感器周长能够调节, 以适应不同用户。
所述的食指指套上设有一个摇杆和一个按键, 该摇杆上设有控制方 向的控制器,用于直接控制方向移动,按键位于食指指套的端部, 并能够 与任意接触面接触, 中指指套的端部或者与拇指相对的侧面设有按键。
所述的发射装置和接收装置包含密码模块, 并且接收装置上设有无 线通信对码的按键。
所述连接部分的手腕位置还设有滚轮按键, 用以实现鼠标的滚轮作 用。
当人机接口装置处于触摸模式状态时, 所述触控点在距离较近的接 触面上方的非接触式的移动会在电子主机的显示界面中形成相应的光标 移动,但不在显示界面中留下移动的轨迹,所述触控点在接触面上进行接 触式的移动会在电子主机的显示界面中相应的形成光标的移动轨迹,相当 于鼠标左键被一直按压的移动状态, 中指指套上的按键接触到接触面时, 表示鼠标的右键被按下。
当人机接口装置处于空中鼠标模式时, 用户通过移动或转动手腕在 空中移动光标,同时食指指套侧面的按键作为鼠标的左键,中指指套上的 按键作为鼠标的右键。
当人机接口装置处于动作遥控模式时, 用户通过移动或转动手腕产 生运动信息,控制模块将传感器装置感应和捕获到的用户动作信号转化为 发射装置能够识别的信号,并将该信号传送至发射装置,实现动作感应控 制的功能。
当人机接口装置处于动作遥控模式时, 结合用户两只手上的传感器, 能够实现对双手动作的感应探测, 实现对用户双手动作感应控制的功能。
本发明还提供一种人机接口装置的操纵方法, 包括以下步骤- 第一步, 确定产品的使用模式;
第二步, 通过传感器和激光定位装置以及按键获得用户的动作信息; 第三步, 控制模块将传感器装置感应和捕获到的用户动作信号转化 为发射装置能够识别的信号, 并将该信号传送至发射装置;
第四步, 发射装置将信号发射到接收装置;
第五步,接收装置将信号传送给电子主机,电子主机根据该信号进行 操作。
本发明人机接口装置采用可以携带在用户手上的连接部分, 使得本 发明便于携带并且用户使用灵活, 而激光定位装置使得本发明定位准确, 另外本发明采用的多个传感器可以感应用户的各种动作,从而能通过本发 明的人机接口装置实现对电子主机的不同操纵要求。本发明的人机接口装 置操纵方法实现了本发明人机接口装置在空中和任意面上精确定位,并能 够在空中捕获用户动作的功能。 附图说明
下面结合附图和实施例对本发明作进一步详细的说明:
图 1为本发明人机接口装置操纵方法流程示意图。 本发明的实施方式
本发明的人机接口装置包括电源,所述的电源为电池,所述的电池位 于镂空手套的手腕位置。
本发明的人机接口装置还包括连接部分,用于将人机接口装置缚系在 用户手上。所述的连接部分表现为一个镂空的手套,包括手背部分和手指 指套部分以及其他按键区域。作为遥控器功能按键的其他按键位于镂空手 套除手背部分和手指指套部分的其他部位 (如手腕位置), 镂空手套的手 腕位置还包括放置电源的电池仓等遥控器所需的其他部件。手背部分通过 手掌的连接部分与用户的手背充分接触,并且该连接充分符合人体工学的 要求,使用户感到舒适且活动自由。连接部分还包括手指指套,该手指指 套通过连线与手背部分连接。该链接手指指套与手背部分的连线可以为电 线,并且该连线的长短可以调节,这样使得该手套形状的连接部分能够满 足不同大小的手, 能够适应各种用户。
所述的手指指套部分包括食指, 且能从手指脱卸下来, 与其他周边 设备配合使用, 例如可套在笔杆上, 用户可以像用笔一样地使用该装置。
所述的手指指套部分包括激光定位装置,用于准确定位光标在显示界 面的位置。该激光定位装置设置在连接部分的食指部分,当人机接口装置 处于触摸模式时,该激光定位功能打开,食指尖的触控点相当于鼠标左键。 通过触控点与反射面的接触或者分开来进行落笔和抬笔的状态切换。该反 射面可以为任意的反射面, 包括可在衣服、手、桌面(透明玻璃面除外)、 书本、沙发扶手等多种反光材质面。当触控点接触反射面时,触控点被触 发,可以在任意反射面上留下笔画轨迹。在该模式下,相当于通常的鼠标 左键被按下,可用类似写字的方式移动手指,通过射频信号传输把平面坐 标数据(鼠标位置)传输到电子主机中, 实现类似鼠标拖拽的功能, 如写 字、 绘画等平面上的精确移动定位控制。 当抬离平面时 (不能距离平面太 远), 激光被反射, 可以移动光标, 但不留下画笔九迹, 实现光标的无轨 迹移动, 使用感受类似美工用的触摸笔。用户也可把食指套取下,套在笔 杆上,作触摸笔形式使用。由于灵敏的激光可实现在任意平面的精确定位 操作, 因此该激光定位装置可以使用户的动作得到精确的定位。
所述连接部分的手指指套还包括中指的指套,当中指指套上的按键接 触到接触面时,表示鼠标的右键被按下。根据用户的需要, 该链接部分还 可以包括其他手指的指套, 并设置其他功能的按键。
所述按键设置在实指指套侧面与拇指相对的部位,当人机接口装置处 于空中鼠标模式时,用作鼠标的左键, 中指指套上也设有按键, 当人机接 口装置处于空中鼠标模式时, 该按键用作鼠标的右键。
在镂空手套的手腕位置还设有滚轮按键, 用户实现滚轮鼠标的功能, 使得用户可以方便的实现快速翻页和浏览信息。
除了上述的传感装置,本发明的传感装置还包括在连接部分的手背区 域所具备的 XYZ三轴线性加速度传感器和 YZ两轴角速度传感器, 这两个 传感器用于获得用户的空间动作,作为空中鼠标使用。这两个传感器和激 光定位装置以及触控点和按键可以设置在用户的左手或者右手上。
当人机接口装置处于空中鼠标模式时, 人机接口装置相当于 3D空中 鼠标功能, 用户在这种状态下可以通过移动或转动手腕在空间移动光标, 用食指上的按键作为鼠标左键,用中指按键作鼠标右键。例如在棋牌游戏 时,通过手的移动选牌,通过拇指点按鼠标左键来选中要出的牌,松开拇 指打出牌, 实现最逼真的模拟棋牌操作效果。
而在用户的另一只手上可以在手腕处设置环形传感器,以及用于将人 机接口装置的产生的信号发送至设置在电子主机上的接收装置上的发射 器,该环形传感器为 XYZ三轴线性加速度传感器,用于捕获用户的空间动 作, 还包括该另一只手的食指指套, 当游戏需要时也可增加中指指套,所 述的食指指套上设有一个摇杆和一个按键,该摇杆上设有控制方向的控制 器, 用于直接控制方向移动,按键位于食指指套的端部,并能够与任意反 射面接触, 中指指套的指尖或指侧部位设有按键。并且,所述的环形传感 器与食指指套通过插线相连接,该插线包括一个调整插线长短的部分,并 且环形传感器与食指指套可以相互拆分,所述的环形传感器与中指指套通 过插线相连接,该插线包括一个调整插线长短的部分,并且环形传感器与 中指指套可以相互拆分。
当人机接口装置处于动作遥控模式时,用户通过移动或转动手腕产生 运动信息,控制模块将传感器装置感应和捕获到的用户动作信号转化为发 射装置能够识别的信号,并将该信号传送至发射装置,实现动作感应控制 的功能, 并且, 结合用户两只手上的传感器,可以实现对双手动作的感应 探测, 实现对用户双手动作感应控制的功能。此时,本发明的人机接口装 置相当于动感手柄功能,用户在这种状态下可以实现一些大动作游戏,如 打网球、 乒乓、 拳击、 跳舞、 以及炒菜时的搅拌、 切菜、 翻炒等动作。
本发明人机接口装置可以不限于上述结构,包含多种扩展结构。如连 接部分可以不仅仅在食指和中指上设置按键,手指上的指套可以取下,插 在有合适大小接口的笔杆上,产品成为笔杆形式的产品形态;把食指指套 套在手枪枪头上,成为手枪形态的产品;以及各种方向盘或操纵杆、球拍、 棒球棒、鱼竿、高尔夫球棍、玩偶形状、 自行车或滑板等轮子形状物体等 等。
如图所示, 对本发明的人机接口装置操纵的方法, 包括以下步骤: 第一步, 确定产品的使用模式;
第二步, 通过传感器和激光定位装置以及按键获得用户的动作信息; 第三步,控制模块将传感器装置感应和捕获到的用户动作信号转化为 发射装置能够识别的信号, 并将该信号传送至发射装置;
第四步, 发射装置将信号发射到接收装置;
第五步,接收装置将信号传送给电子主机, 电子主机根据该信号进行 操作。
本发明的人机接口装置不仅仅可以适用于人和电脑的交互,如用户可 以在触摸模式和空中鼠标模式下用此产品代替笔记本电脑鼠标功能,在空 中鼠标模式下,产品是空中鼠标功能,触摸模式下,用户在任何反射面上 都能用此产品更加精准地操作笔记本电脑鼠标。 工业实用性
用户还可以利用本发明的人机接口装置进行各种游戏, 例如棋牌游 戏- 使用空中鼠标模式, 打麻将时, 用户在麻将牌上移动手指(此时屏幕 上的鼠标也在移动), 在需要打出的牌上停留, 并用拇指和食指 "拿"住 这张麻将牌(此时屏幕上显示这张牌被选中), 提起后, 松开手指, 麻将 即被打出; 同样, 打纸牌时也是通过移动手指选牌, "拿"住纸牌选中, 松开手指打出; 下棋是也是如此实现棋子的移动。
利用本发明的人机接口装置还可以操作厨房妈妈这类的游戏:选择菜 单项时,游戏发给控制器模式指令,控制器切换为触摸模式,用户可以用 指头在茶几上移动光标,点触菜单图标实现菜单项的选择,进入烹调过程 时,游戏发给控制器模式指令,控制器切换为动作遥控模式,在切菜时直 接用手在空中做切菜动作,搅拌鸡蛋,用手在空中做搅拌动作,加酱油时, 用手 "拿起"酱油瓶在空中做倾倒动作, 等等, 这样游戏会非常逼真。
当用户利用本发明的人机接口装置通过计算机进行音乐搜索时,可用 触摸模式, 用右手指尖在左手手掌上写字: "暗香", 按确定键后, 搜索出 "暗香"歌曲, 用户即可下载歌曲。还可以通过计算机进行绘画: 用触摸 模式,把右手指套套在笔杆上,在绘画纸上直接画线条, 屏幕上会出现相 应的线条轨迹(比如绿色线条), 笔尖离开纸面, 可以移动光标, 在颜色 条上停留,用笔尖点选红色颜色, 可换画笔颜色成为红色,此时重新在绘 画纸上画线条,会画出红色的线条。用户还可以通过本发明的人机接口装 置进行射击、 舞蹈及拳击等游戏。
通过本发明可以实现在任意反射面的精确定位,可以在衣服、手、桌 面(玻璃面除外)等多种反光材质平面上使用。 同时, 它通过对空中动作 的捕获, 实现了鼠标控制定位,满足用户的互动游戏操控、文字输入等需 求, 为用户提供更新奇剌激更真实的体验。

Claims

权利要求书
1.一种人机接口装置, 其特征在于, 包括
电源, 用于人机接口装置的供电;
连接部分, 用于将人机接口装置缚系在用户手上;
激光定位装置, 用于准确定位光标在电子主机的显示界面中的位置; 模式切换键, 用于切换人机接口装置的三种工作模式: 触摸模式、 空 中鼠标模式、 动作遥控模式;
传感器装置, 用于感应和捕获用户的动作信号,·
发射装置, 用于将人机接口装置的产生的信号发送至与电子主机相连 接的接收装置上;
控制模块, 用于将传感器装置感应和捕获到的用户动作信号转化为发 射装置能够识别的信号, 并将该信号传送至发射装置;
触控点, 当人机接口装置处于触摸模式下时, 用作鼠标的左键; 按键, 用作鼠标的左键或右键;
遥控按键, 实现遥控功能。
2. 根据权利要求 1所述的一种人机接口装置, 其特征在于, 所述的连 接部分为一个镂空的手套, 包括手背部分和手指指套部分, 手指指套通过 连线与手背部分连接。
3.根据权利要求 2所述的人机接 装置, 其特征在于, 所述的镂空手 套的手指指套与手背部分的连线为电线, 连线的长短能够调节, 使得该手 套形状的连接部分能够满足不同大小的手, 能够适应各种用户。
4. 根据权利要求 2所述的人机接口装置,其特征在于,所述的手指指 套部分包括食指, 或者所述的手指指套部分还包括中指的指套, 手指指套 与手背之间的连线的长度满足当指套从用户手指上卸下时, 指套能够套在 其他设备上。
5. 根据权利要求 4所述的人机接口装置,其特征在于,所述的用作触 摸模式下鼠标左键的触控点位于食指指套的端部。
6. 根据权利要求 4所述的人机接口装置,其特征在于,所述按键设置 在食指指套侧面与拇指相对的部位,当人机接口装置处于空中鼠标模式时, 用作鼠标的左键, 中指指套上也设有按键, 当人机接口装置处于空中鼠标 模式时, 该按键用作鼠标的右键。
7.根据权利要求 2所述的人机接口装置, 其特征在于, 所述的手套为 右手手套, 或者为左手手套。
8.根据权利要求 1所述的人机接口装置, 其特征在于, 连接部分的手 背区域还包括具备 XYZ三轴线性加速度传感器和 YZ两轴角速度传感器,这 两个传感器用于获得用户的空间动作, 作为空中鼠标和动作感应控制器使 用。
9. 根据权利要求 2所述的人机接口装置,其特征在于,所述的电源为 电池, 所述的电池位于镂空手套的手腕位置, 该镂空手套的手腕部分的大 小能够调节。
10. 根据权利要求 8所述的人机接口装置, 其特征在于, 连接部分还 包括配设于用户另一只手手腕处的环形传感器, 该环形传感器为 XYZ三轴 线性加速度传感器, 用于捕获用户的空间动作, 还包括该另一只手的手指 指套, 当人机接口装置处于动作遥控模式时, 用以实现动作感应控制器的 功能。
11. 根据权利要求 10所述的人机接口装置,其特征在于,所述的环形 传感器与手背部分以插线相连接, 能够相互拆分, 并且还包括一个调整插 线长短的部分, 使得该手套形状的连接部分能够满足不同大小的手, 能够 适应各种用户。
12. 根据权利要求 10所述的人机接口装置,其特征在于,包括与设于 用户另一只手上的连接部分相连接的发射装置, 用于将该部分产生的信号 发送至与电子主机相连接的接收装置上。
13. 根据权利要求 11所述的人机接口装置,其特征在于,所述的插线 为电线。
14. 根据权利要求 10所述的人机接口装置,其特征在于,所述的手指 指套包括食指指套和中指指套。
15. 根据权利要求 10所述的人机接口装置,其特征在于,所述的环形 传感器周长能够调节, 以适应不同用户。
16. 根据权利要求 14所述的人机接口装置,其特征在于,所述的食指 指套上设有一个摇杆和一个按键, 该摇杆上设有控制方向的控制器, 用于 直接控制方向移动, 按键位于食指指套的端部, 并能够与任意接触面接触, 中指指套的端部或者与拇指相对的侧面设有按键。
17. 根据权利要求 1所述的人机接口装置, 其特征在于, 所述的发射 装置和接收装置包含密码模块,并且接收装置上设有无线通信对码的按键。
18. 根据权利要求 1所述的人机接口装置, 其特征在于, 所述连接部 分的手腕位置还设有滚轮按键, 用以实现鼠标的滚轮作用。
19. 根据权利要求 6所述的人机接口装置, 其特征在于, 当人机接口 装置处于触摸模式状态时, 所述触控点在距离较近的接触面上方的非接触 式的移动会在电子主机的显示界面中形成相应的光标移动, 但不在显示界 面中留下移动的轨迹, 所述触控点在接触面上进行接触式的移动会在电子 主机的显示界面中相应的形成光标的移动轨迹, 相当于鼠标左键被一直按 压的移动状态, 中指指套上的按键接触到接触面时, 表示鼠标的右键被按 下。
20. 根据权利要求 8所述的人机接口装置, 其特征在于, 当人机接口 装置处于空中鼠标模式时, 用户通过移动或转动手腕在空中移动光标, 同 时食指指套侧面的按键作为鼠标的左键, 中指指套上的按键作为鼠标的右 键。
21. 根据权利要求 8所述的人机接口装置, 其特征在于, 当人机接口 装置处于动作遥控模式时, 用户通过移动或转动手腕产生运动信息, 控制 模块将传感器装置感应和捕获到的用户动作信号转化为发射装置能够识别 的信号, 并将该信号传送至发射装置, 实现动作感应控制的功能。
22. 根据权利要求 16所述的人机接口装置,其特征在于, 当人机接口 装置处于动作遥控模式时, 结合用户两只手上的传感器, 能够实现对双手 动作的感应探测, 实现对用户双手动作感应控制的功能。
23. 一种对权利要求 1所述的人机接口装置操纵的方法,其特征在于, 包括以下步骤:
第一步, 确定产品的使用模式;
第二步, 通过传感器和激光定位装置以及按键获得用户的动作信息; 第三步, 控制模块将传感器装置感应和捕获到的用户动作信号转化为 发射装置能够识别的信号, 并将该信号传送至发射装置;
第四步, 发射装置将信号发射到接收装置;
第五步, 接收装置将信号传送给电子主机, 电子主机根据该信号进行操作。
PCT/CN2009/000956 2009-08-20 2009-08-20 人机接口装置及操纵方法 WO2011020219A1 (zh)

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