WO2013031585A1 - ゲーム装置及びコンピュータ読取可能な記録媒体 - Google Patents
ゲーム装置及びコンピュータ読取可能な記録媒体 Download PDFInfo
- Publication number
- WO2013031585A1 WO2013031585A1 PCT/JP2012/071102 JP2012071102W WO2013031585A1 WO 2013031585 A1 WO2013031585 A1 WO 2013031585A1 JP 2012071102 W JP2012071102 W JP 2012071102W WO 2013031585 A1 WO2013031585 A1 WO 2013031585A1
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- WIPO (PCT)
- Prior art keywords
- game
- resource
- bet
- payout rate
- payout
- Prior art date
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Classifications
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3288—Betting, e.g. on live events, bookmaking
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
- G07F17/3258—Cumulative reward schemes, e.g. jackpots
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3267—Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3272—Games involving multiple players
- G07F17/3276—Games involving multiple players wherein the players compete, e.g. tournament
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/329—Regular and instant lottery, e.g. electronic scratch cards
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/06—Lottos or bingo games; Systems, apparatus or devices for checking such games
- A63F3/0605—Lottery games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/06—Lottos or bingo games; Systems, apparatus or devices for checking such games
- A63F3/062—Bingo games, e.g. Bingo card games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/06—Lottos or bingo games; Systems, apparatus or devices for checking such games
- A63F3/0645—Electric lottos or bingo games
Definitions
- the present invention relates to a game device control technology.
- the total number of game media paid back by payout with respect to the total number of game media betted by the player is managed as a payout (PO) rate.
- the installer of the game device determines a payout rate (set payout rate) for each game device or for each store, and sets odds or the like so that the actual payout rate approaches the set payout rate.
- the present invention has been proposed in view of the above-described conventional problems, and an object of the present invention is to converge an actual payout rate to a set payout rate while fixing odds for a plurality of betting targets.
- the object is to provide a game device.
- the game device includes an operation receiving unit that receives a bet by a player on a betting target in a plurality of betting targets in which odds indicating the payout at the time of winning in the first game are individually set, A lottery means for drawing a first game, a payout means for paying out game media in accordance with a lottery result of the lottery means, a storage means for holding a target set payout rate of the game device, and a bet made by the player In consideration of the number of game media bet on the difference between the position payout rate that is the expected value of the payout at the time of winning per unit number of play media made for betting and the set payout rate held by the storage means, A resource calculating means for calculating resources for the second game having a payout rate of 1, a resource storing means for storing the resources calculated by the resource calculating means, If certain conditions are met, and a second game execution means for executing the second game on the basis of the accumulated funds in the funds storage means.
- a computer-readable recording medium is a bet on a plurality of betting targets in which odds indicating the payout at the time of winning in the first game are individually set in a computer constituting the game device.
- An operation accepting means for accepting a bet by the player on the target, a lottery means for performing the lottery of the first game, a payout means for paying out game media in accordance with the lottery result of the lottery means, and a target payout rate set as a game device The difference between the storage means to be held, the position payout rate that is the expected value of the payout at the time of winning per unit number of game media to be betted by the player, and the set payout rate to be held by the storage means,
- the resource calculation means for calculating the resource of the second game with a payout rate of 1 the resource calculation
- the fun of the game is improved by the sub game executed in parallel with the main game, and it is possible to expect a long game play without getting tired of the player.
- FIG. 1 is an external perspective view of a game apparatus 1 according to an embodiment of the present invention.
- the main game is a dice game and the sub game is a bingo game will be described as the game apparatus 1, it can be applied to other games as the main game and the sub game.
- the game apparatus 1 includes an operation casing 2 on the front side and a die blowing casing 10 on the back side, and three blowing pipes 16 are arranged in the die blowing casing 10. Is provided.
- the game apparatus 1 is provided with a vertically long game table display unit 3 on the upper surface of the operation housing 2.
- Four consoles 4 are provided so as to protrude above the upper edge of the operation housing 2 so as to surround the game table display unit 3.
- the die blowing casing 10 is vertically long, and the ceiling portion 12 supported by the pillars 11 on both sides of the die blowing casing 10 has a shape in which the front surface and the rear surface are inclined downward on each surface.
- a horizontally long history display unit 13 for liquid crystal display is provided, and on both sides of the history display unit 13, a blow-up housing speaker 14 is provided.
- FIG. 2 is a block diagram showing a configuration example of the control system of the game apparatus 1.
- the game apparatus 1 includes a control unit 50, a game table display unit 3, an operation unit 5, a medal detection unit 6a, a console speaker 7, a medal payout hopper 8, a history display unit 13, a blowing case.
- a body speaker 14, a stepping motor 35, a DC axial fan 36, a camera 46, and an infrared LED 47 are provided.
- the game table display unit 3, the operation unit 5, the operation console speaker 7, the medal payout hopper 8, the history display unit 13, and the blowing housing speaker 14 are those shown in FIG.
- the medal detection unit 6a detects the insertion of the medals into the medal insertion slot 6 and the number of inserted medals.
- the DC axial flow fan 36 is for generating an air flow through a shutter of an air intake port below the blow-up pipe 16.
- the camera 46 is for photographing the movement of the dice from below in the blowing pipe 16.
- the output is detected from the image of the output of the dice falling on the lower part of the blowing pipe 16, and the upper surface is detected based on the rule that the sum of the opposite dice of the dice is "7". can do.
- the infrared LED 47 is for illuminating a die for photographing by the camera 46.
- the control unit 50 includes a CPU (Central Processing Unit), a memory (RAM (Random Access Memory), ROM (Read Only Memory)), and the like.
- the control unit 50 includes a storage unit 60 and executes the game program 61 stored in the storage unit 60 to realize various functions and control the entire game apparatus 1.
- the game program 61 may be recorded in a hard disk device (HDD) (recording medium) in the storage unit 60.
- Examples of functions realized in the control unit 50 include a main game control unit 51, a sub game control unit 52, a blow-up control unit 53, an appearance detection processing unit 54, a display control unit 55, and a sound control unit 56.
- the storage unit 60 stores a game program 61, control data 62, and the like.
- the sub game control unit 52 is a part that controls a bingo game that is a sub game.
- the blow-up control unit 53 is a part that controls the blow-up of the die, and controls the stepping motor 35, the DC axial flow fan 36, and the like.
- the output detection processing unit 54 is a part that detects the output of the dice, and controls the camera 46, the infrared LED 47, and the like.
- the sound control unit 56 controls the console speaker 7, the blow-up housing speaker 14, and the like.
- control data 62 includes a set payout rate 101, a bet possible time 102, a winning probability 103 for each betting object, odds 104 for each betting object, a position payout rate 105 for each betting object, a jackpot payout rate.
- 106 resource allocation rate at bet 107, resource allocation rate at dividend 108, maximum value 109 of scale value for each grade, initial value / maximum value 110 of jackpot value for each grade, and sub game winning value allocation 111 Yes.
- the control data 62 includes a bet number 121, a betting object 122, a winning betting object 123, a sub game starting point 124, a current scale value 125, a current grade 126, a jackpot value 127 for each grade, a sub game. It has status data 128 and sub game result data 129.
- the bet possible time 102 is a time for accepting a bet after a new game starts in the dice game as the main game. For example, “50 s” is set.
- the winning probability 103 for each betting object is calculated based on the betting object (for example, the total of the outcomes of three dice is “4” “5” “6” “7” “8” “9” “10 “11” “12” “13” “14” “15” “16” “17” “Low” in the range of 3 to 10 and “High” in the range of 11 to 18 ,
- One of the three dice rolls is “1”, “2”, “3”, “4”, “5”, “6”, and the three dice are “1”, “2”, “3”, “4” "5"”6" is the winning probability.
- the odds 104 for each betting object is the odds corresponding to the betting object (a multiplication factor of how many times the game medium such as a bet is returned as a payout by winning). This is a fixed fixed value determined in advance by the designer in consideration of the probability and the set payout rate. Therefore, the operator of the game apparatus 1 does not need to change this odds.
- the odds are determined so that the position payout rate is lower than the set payout rate.
- odds are determined for each of the cases where the total of the three dice rolls is 3 to 9 and 10 according to the lottery result. Is to be applied.
- odds are determined for each of the cases where the total of the dice of the three dice is 11 and 12 to 18, and any odds is applied according to the lottery result. It is like that.
- the position payout rate 105 for each betting object is an expected value of a payout per unit number of game media such as medals (for example, one medal) when the betting object is won. Probability multiplied by odds. It may be obtained by calculation each time, or may be stored as a table. In the illustrated example, a plurality of winning probabilities and odds are set for the betting objects “Low” and “High”, and the position layout ratio is calculated by adding the products of the winning probabilities and odds for each pattern. .
- the jackpot payout rate 106 is a rate of how many times the payout of the game medium such as the number of medals used as a source is made at the time of jackpot (big hit) in the sub-game bingo game. For example, “10” is set.
- the bet-time resource allocation ratio 107 is a ratio that is allocated to the bingo game, which is a sub game, when collecting resources proportional to the difference between the set payout ratio and the position payout ratio when betting in the dice game, which is the main game. Is shown. For example, “0.5” is set.
- the distribution resource allocation rate 108 is a ratio of allocation to the bingo game, which is a sub game, when collecting resources proportional to the difference between the set payout rate and the position payout rate at the time of a dividend in the dice game, which is the main game. Is shown. For example, “0.5” is set. It is assumed that the sum of the resource allocation rate 107 for betting and the resource allocation rate 108 for dividends is “1.0”.
- the maximum value 109 of the scale value for each grade indicates the maximum value of the scale value corresponding to each grade of the grade meter indicating the stock accumulation state of the bingo game as the sub game.
- the grades of the grade meter are divided into, for example, “MINI”, “BIG”, “MEGA”, and “PARADiCE” from the bottom.
- the scale value of the lowest grade “MINI” in the initial state is full, and the current grade is “MINI”.
- the length of the gauge (bar) increases in accordance with the increase in the scale value in the next grade “BIG”.
- the scale value reaches the maximum value “100” corresponding to the grade “BIG”, the current grade becomes “BIG”.
- the highest grade “PARADiCE” can be changed.
- the sub-game winning value allocation 111 shows the allocation of the winning value of the bingo game as a sub game, and the jackpot (JP) value of the current grade according to the number of winning lines arranged in the bingo game.
- the magnification for is defined. All-line wins (8 x wins in a 3x3 9 square bingo game) will result in a jackpot, and the jackpot value will be paid out. If the number of winning lines is less, the payout will be lower. It becomes.
- the bet number 121 is the number of play media such as medals bet on the betting target 122 by the corresponding player in the dice game as the main game.
- the betting object 122 is a betting object bet by the corresponding player in the dice game that is the main game, and is data that the main game control unit 51 determines and holds according to a signal from the operation unit 5.
- the winning betting object 123 is a betting object that is won as a result of the lottery in the dice game as the main game, and is data that the main game control unit 51 determines and holds from the result of the dice.
- the sub game activation point 124 is data for determining the start of the bingo game as the sub game. For example, the sub game activation point 124 starts from the initial value “100” and decreases, and when it reaches “0”, the bingo game starts. . The process of controlling the value of the sub game starting point 124 will be described later.
- the current scale value 125 is the current scale value of the grade meter. The process of controlling the current scale value 125 will be described later.
- the current grade 126 is the current grade of the grade meter.
- the initial value is “MINI”. The process for controlling the value of the current grade 126 will be described later.
- the jackpot value 127 for each grade is a jackpot value set for each grade of the grade meter. Control processing of the value of the jackpot value 127 for each grade will be described later.
- the sub game state data 128 is data indicating the state of the bingo game managed by the sub game control unit 52, and the outcome of the dice randomly assigned to each square (for example, 9 squares of 3 ⁇ 3). (Each square may have one outcome, or multiple outcomes that only need to match) and one of the squares of the dice game whose outcome is the main game. It includes data indicating that it has become a line component for winning (generally “collapsed” or “opened”) by matching the outcome.
- FIG. 4 is a flowchart showing a processing example of the above embodiment.
- FIG. 4 first, the main game control unit 51 starts accepting a bet on the main game in step S1.
- FIG. 5 shows an example of a display screen during bet reception in the game table display unit 3.
- a plurality of betting objects are displayed together with odds, and areas of each player are displayed on the left and right sides of the upper and lower ends of the screen. Further, on both sides in the longitudinal direction of the screen, the remaining time during which bets can be received is displayed between the areas of the respective players.
- step S ⁇ b> 2 the main game control unit 51 determines whether or not the time defined by the possible betting time 102 (FIG. 3A) has elapsed since the start of betting acceptance.
- step S3 the main game control unit 51 determines whether or not a bet has been placed by the player.
- step S3 When the main game control unit 51 determines that a bet has not been made (NO in step S3), the main game control unit 51 returns to the determination of the elapse of the betting time (step S2).
- step S4 the sub game control unit 52 performs a resource distribution process at the time of betting for each betted player.
- the resource distribution process is performed by the sub game control unit 52 from the viewpoint that it is for the sub game, but the main game control unit 51 may perform the resource distribution process.
- the resource distribution process at the time of betting is performed according to the following procedure.
- (A) Calculate the amount of funds earned per bet from (set payout rate-position payout rate) x bet resource allocation rate.
- the set payout rate is acquired from the set payout rate 101 (FIG. 3A).
- the position payout rate is acquired from the position payout rate 105 (FIG. 3B) for each betting object based on the betting object 122 (FIG. 3A).
- the bet time resource allocation rate is acquired from the bet time resource allocation rate 107 (FIG. 3A).
- the position payout rate is lower than the set payout rate, so the value of the above formula is positive. However, if the position payout rate is exceptionally larger than the set payout rate, the above formula is used. The value of is assumed to be “0”.
- (B) Calculate the necessary resources for increasing the graduation value of the grade meter by 1 / jackpot payout rate.
- the jackpot payout rate is acquired from the jackpot payout rate 106 (FIG. 3A).
- FIG. 6 shows a display screen in a state where the current grade is changed from “MINI” to “BIG” and the bar of grade “MEGA” starts to grow due to the player betting at the lower left (at the horizontal position of the screen). An example is shown.
- step S4 after the resource distribution process at the time of betting (step S4), the process returns to the determination of the elapse of the betting time (step S2).
- step S6 the main game control unit 51 draws a dice game as the main game. That is, blow up 3 dies and drop them.
- FIG. 7 shows an example of a display screen during lottery. On the display screen, “Dice lottery is in progress” is displayed in the area of the player who bet, and “Please wait for the next game” is displayed in the area of the player who has not bet.
- step S10 the main game control unit 51 provides a payout according to the outcome of the main game. That is, when a bet object is won, a payout determined by multiplying the odds set for the bet object by the number of bets is paid out.
- FIG. 8 shows an example of a display screen in a state where a payout of “40” has been made to the lower left player.
- step S ⁇ b> 11 the sub game control unit 52 performs a resource distribution process at the time of payout for each player.
- the resource distribution process is performed by the sub game control unit 52 from the viewpoint that it is for the sub game, but the main game control unit 51 may perform the process.
- the set payout rate is acquired from the set payout rate 101 (FIG. 3A).
- the position payout rate is acquired from the position payout rate 105 (FIG. 3B) for each betting object based on the winning bet object 123 (FIG. 3A).
- the winning probability is acquired from the winning probability 103 (FIG. 3B) for each betting object based on the winning betting object 123 (FIG. 3A).
- the resource allocation ratio at the time of dividend is acquired from the resource allocation ratio at the time of dividend 108 (FIG. 3A).
- the position payout rate is lower than the set payout rate, so the value of the above formula is positive. However, if the position payout rate is exceptionally larger than the set payout rate, the above formula is used. The value of is assumed to be “0”.
- (B) Calculate necessary resources from 1 / jackpot payout ratio.
- the jackpot payout rate is acquired from the jackpot payout rate 106 (FIG. 3A).
- FIG. 10 shows an example of a display screen in a state in which the sub-game starting point is decreased to “96” by “4” by winning two betting targets with odds “2” for the player on the lower left. ing.
- step S12 the main game control unit 51 determines whether or not the sub game start condition is satisfied.
- the sub game start point has not reached “0” as the sub game start condition.
- the sub game start point becomes “0” by repeating the above-described main game processing, Meet.
- FIG. 11 shows an example of a display screen in a state where the sub game start point of the lower left player is “0” and the sub game start condition is satisfied.
- step S13 after the sub-game is started (step S13), the process returns to the main game bet reception start (step S1). If the main game control unit 51 determines that the sub game start condition is not satisfied (NO in step S12), the process returns to the bet acceptance start of the main game (step S1) without starting the sub game.
- step S7 when the outcome of the main game is confirmed (step S7), it is determined that the sub game is being executed (YES in step S8). Reflect in the game. That is, the outcome assigned to each square of the bingo game is compared with the outcome of the main game. If the outcome of the main game matches the outcome of any square, that square is selected for winning. Line components (generally “crushed” and “open”). Then, when three squares that are line constituent elements are continuously arranged in the vertical, horizontal, and diagonal directions, the continuous line is determined as the winning line.
- FIG. 13 shows an example of a display screen in a state where three squares in the upper left corner, the upper center, and the left center are opened for the sub game of the lower left player.
- FIG. 14 shows an example of a display screen in a state where five winning lines are generated for the sub-game of the lower left player.
- FIG. 15 shows an example of a display screen in a state where a jackpot (eight winning lines are generated) is obtained for the sub-game of the lower left player.
- the sub game ends when it reaches a predetermined number of times (the number of comparisons with the outcome of the main game), and a payout is made according to the number of winning lines generated at that time.
- the grade meter state returns to the initial state as a rule, but the scale value that has been accumulated halfway to the upper grade of the current grade that was determined immediately before is carried over to the next sub game. Furthermore, the portion of the jackpot value exceeding the maximum value of each grade is carried over to the next subgame.
- the actual payout rate of the entire game device converges to the set payout rate set by the operator. Therefore, it is possible to pay out the game medium fairly regardless of the odds of the betting object bet by the player.
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Abstract
Description
図1は本発明の一実施形態にかかるゲーム装置1の外観斜視図である。なお、ゲーム装置1として、メインゲームをダイスゲームとし、サブゲームをビンゴゲームとした場合について説明するが、メインゲームおよびサブゲームとして他のゲームに適用できる。
0.46%×2+37.04%×2+12.50%×1=87.50%
となり、ベット対象「High」については、
12.50%×1+37.04%×2+0.46%×2=87.50%
となる。
図4は上記の実施形態の処理例を示すフローチャートである。
(設定ペイアウト率 - ポジションペイアウト率)× ベット時原資配分率
から計算する。設定ペイアウト率は設定ペイアウト率101(図3A)から取得する。ポジションペイアウト率はベット対象122(図3A)に基づいてベット対象毎のポジションペイアウト率105(図3B)から取得する。ベット時原資配分率はベット時原資配分率107(図3A)から取得する。なお、原則としてポジションペイアウト率は設定ペイアウト率よりも低い値としているため上記の式の値は正となるが、例外的にポジションペイアウト率が設定ペイアウト率よりも大きい値である場合、上記の式の値は「0」とする。
1 / ジャックポット配当倍率
から計算する。ジャックポット配当倍率はジャックポット配当倍率106(図3A)から取得する。
1ベット当たりの獲得原資 / グレードメータの1目盛値増加のための必要原資
から計算する。
((設定ペイアウト率 - ポジションペイアウト率)/当選確率)
× 配当時原資配分率
から計算する。設定ペイアウト率は設定ペイアウト率101(図3A)から取得する。ポジションペイアウト率は当選ベット対象123(図3A)に基づいてベット対象毎のポジションペイアウト率105(図3B)から取得する。当選確率は当選ベット対象123(図3A)に基づいてベット対象毎の当選確率103(図3B)から取得する。配当時原資配分率は配当時原資配分率108(図3A)から取得する。なお、原則としてポジションペイアウト率は設定ペイアウト率よりも低い値としているため上記の式の値は正となるが、例外的にポジションペイアウト率が設定ペイアウト率よりも大きい値である場合、上記の式の値は「0」とする。
1 / ジャックポット配当倍率
から計算する。ジャックポット配当倍率はジャックポット配当倍率106(図3A)から取得する。
獲得原資 / 必要原資
から計算する。
以上説明したように、本実施形態によれば、次のような利点がある。
2 操作用筐体
3 ゲームテーブル表示部
4 操作卓
5 操作部
6 メダル投入口
6a メダル検出部
7 操作卓スピーカ
8 メダル払出しホッパ
9 メダル払出し口
10 ダイス吹上げ筐体
11 支柱
12 天井部
13 履歴表示部
14 吹上げ筐体スピーカ
15 基台
16 吹上げパイプ
20 ゲームフィールド
35 ステッピングモータ
36 DC軸流ファン
46 カメラ
47 赤外線LED
50 制御部
51 メインゲーム制御部
52 サブゲーム制御部
53 吹上げ制御部
54 出目検出処理部
55 表示制御部
56 サウンド制御部
60 記憶部
61 ゲームプログラム
62 制御データ
Claims (12)
- 第1ゲームにおける当選時の配当を示すオッズが個々に設定された複数のベット対象におけるベット対象へのプレイヤによるベットを受け付ける操作受付手段と、
前記第1ゲームの抽選を行う抽選手段と、
前記抽選手段の抽選結果に応じて遊戯媒体を払い出す配当手段と、
ゲーム装置の目標とする設定ペイアウト率を保持する記憶手段と、
前記プレイヤによりベットが行われたベット対象の遊戯媒体の単位数あたりの当選時の配当の期待値であるポジションペイアウト率と前記記憶手段の保持する設定ペイアウト率との差に、ベットした遊戯媒体数を考慮して、ペイアウト率が1の第2ゲームの原資を算出する原資算出手段と、
前記原資算出手段により算出された原資を蓄積する原資蓄積手段と、
所定の条件が満たされた場合に、前記原資蓄積手段に蓄積された原資に基づいて前記第2ゲームを実行する第2ゲーム実行手段と
を備えたことを特徴とするゲーム装置。 - 請求項1に記載のゲーム装置において、
前記原資蓄積手段の蓄積する原資の量を表示する表示手段
を備えたことを特徴とするゲーム装置。 - 請求項1に記載のゲーム装置において、
前記原資算出手段は、
前記プレイヤによるベット時に、前記プレイヤによりベットが行われたベット対象のポジションペイアウト率と前記記憶手段の保持する設定ペイアウト率との差にベットした遊戯媒体数およびベット時原資配分率を乗じて求められる第1の原資を算出する第1原資算出手段と、
抽選結果に応じた配当時に、前記プレイヤによりベットが行われ当選したベット対象のポジションペイアウト率と前記記憶手段の保持する設定ペイアウト率との差をベット対象の当選確率で除して求められる値にベットした遊戯媒体数および配当時原資配分率を乗じて求められる第2の原資を算出する第2原資算出手段と
を備えたことを特徴とするゲーム装置。 - 請求項3に記載のゲーム装置において、
前記原資蓄積手段は、
算出された前記第1の原資を、前記第2ゲームの原資蓄積状態を示すグレードメータの目盛値として蓄積し、
算出された前記第2の原資を、前記第2ゲームの大当たり時の配当を示すジャックポット値として蓄積する
ことを特徴とするゲーム装置。 - 請求項4に記載のゲーム装置において、
前記グレードメータは、
複数段階のグレードを有し、グレード毎に定められた最大値に前記目盛値が達した場合に上位のグレードに遷移し、
グレード毎に最大値が規定されたジャックポット値を保持する
ことを特徴とするゲーム装置。 - 請求項5に記載のゲーム装置において、
前記第2ゲーム実行手段は、前記第2ゲームの開始時において前記目盛値がグレードの最大値に達しているグレードを基準に前記第2ゲームを実行する
ことを特徴とするゲーム装置。 - 請求項6に記載のゲーム装置において、
前記第2ゲームの終了時において前記グレードメータに残っている目盛値を次回の前記第2ゲームに繰り越す
ことを特徴とするゲーム装置。 - 請求項6に記載のゲーム装置において、
前記第2ゲームの終了時において前記グレードメータのジャックポット値の最大値を超えたジャックポット値を次回の前記第2ゲームに繰り越す
ことを特徴とするゲーム装置。 - 請求項1に記載のゲーム装置において、
前記第2ゲーム実行手段は、所定の初期値から開始するポイント値から当選したベット対象のオッズを減算し、前記ポイント値がゼロになった場合に前記第2ゲームを開始する
ことを特徴とするゲーム装置。 - 請求項1に記載のゲーム装置において、
前記ポジションペイアウト率が前記設定ペイアウト率よりも低い値となるように複数のベット対象のオッズが設定される
ことを特徴とするゲーム装置。 - 請求項1に記載のゲーム装置において、
一のベット対象に事象を細分化した複数のオッズが設定されている場合、細分化された事象の当選確率と対応するオッズの積を加算することにより前記ポジションペイアウト率を算出する
ことを特徴とするゲーム装置。 - ゲーム装置を構成するコンピュータに、
第1ゲームにおける当選時の配当を示すオッズが個々に設定された複数のベット対象におけるベット対象へのプレイヤによるベットを受け付ける操作受付手段、
前記第1ゲームの抽選を行う抽選手段、
前記抽選手段の抽選結果に応じて遊戯媒体を払い出す配当手段、
ゲーム装置の目標とする設定ペイアウト率を保持する記憶手段、
前記プレイヤによりベットが行われたベット対象の遊戯媒体の単位数あたりの当選時の配当の期待値であるポジションペイアウト率と前記記憶手段の保持する設定ペイアウト率との差に、ベットした遊戯媒体数を考慮して、ペイアウト率が1の第2ゲームの原資を算出する原資算出手段、
前記原資算出手段により算出された原資を蓄積する原資蓄積手段、及び
所定の条件が満たされた場合に、前記原資蓄積手段に蓄積された原資に基づいて前記第2ゲームを実行する第2ゲーム実行手段、
を実現させる実行可能なプログラムを記録したコンピュータ読取可能な記録媒体。
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US14/342,319 US9196128B2 (en) | 2011-09-01 | 2012-08-21 | Game apparatus and computer-readable recording medium |
KR1020147005297A KR101461361B1 (ko) | 2011-09-01 | 2012-08-21 | 게임 장치 및 컴퓨터 판독 가능한 기록 매체 |
CN201280042303.9A CN103998105B (zh) | 2011-09-01 | 2012-08-21 | 游戏装置及计算机可读取的记录介质 |
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WO2015063941A1 (ja) * | 2013-11-01 | 2015-05-07 | セガサミークリエイション株式会社 | 遊技機、ダイスゲームシステム、及び遊技機の制御方法 |
JP5785651B1 (ja) * | 2014-11-20 | 2015-09-30 | 株式会社バンダイ | 物品排出装置 |
EP3432848A4 (en) * | 2016-03-23 | 2019-07-31 | Vgw Holdings Limited | COMPUTER IMPLEMENTED PROCESS AND SYSTEM FOR PROVIDING GAME SERVICES |
US20190266851A1 (en) * | 2016-10-21 | 2019-08-29 | Sega Sammy Creation Inc. | Game system, management apparatus, and game apparatus |
CN108283810A (zh) * | 2018-03-01 | 2018-07-17 | 北京奇虎科技有限公司 | 一种操作游戏对象的方法及电子终端 |
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JP2008173479A (ja) * | 2007-01-22 | 2008-07-31 | Aruze Gaming America Inc | 遊技機 |
JP2009189802A (ja) * | 2008-02-13 | 2009-08-27 | Aruze Corp | 累積的に貯留された遊技媒体を支払うことが可能なゲーム装置及びそのコントロール方法 |
JP4373476B2 (ja) * | 2008-02-04 | 2009-11-25 | 株式会社コナミデジタルエンタテインメント | ジャックポット抽選装置を備えたゲームシステム |
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JP2575738B2 (ja) * | 1987-10-07 | 1997-01-29 | 株式会社タイトー | ダイスゲーム機 |
US6688597B2 (en) * | 2000-03-15 | 2004-02-10 | Mark Hamilton Jones | Casino style game of chance apparatus |
JP3605721B2 (ja) | 2000-09-25 | 2004-12-22 | コナミ株式会社 | ゲーム装置 |
JP4199762B2 (ja) * | 2005-11-11 | 2008-12-17 | 株式会社コナミデジタルエンタテインメント | アーケードゲーム機及びゲームシステム |
JP2008104570A (ja) | 2006-10-24 | 2008-05-08 | Aruze Corp | ダイスゲーム方法、及びダイスゲーム機 |
JP5325459B2 (ja) | 2008-05-26 | 2013-10-23 | 株式会社タイトー | ゲーム装置 |
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JP2008173479A (ja) * | 2007-01-22 | 2008-07-31 | Aruze Gaming America Inc | 遊技機 |
JP4373476B2 (ja) * | 2008-02-04 | 2009-11-25 | 株式会社コナミデジタルエンタテインメント | ジャックポット抽選装置を備えたゲームシステム |
JP2009189802A (ja) * | 2008-02-13 | 2009-08-27 | Aruze Corp | 累積的に貯留された遊技媒体を支払うことが可能なゲーム装置及びそのコントロール方法 |
JP2011160985A (ja) * | 2010-02-09 | 2011-08-25 | Sega Corp | ゲーム装置 |
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US20140349730A1 (en) | 2014-11-27 |
CN103998105A (zh) | 2014-08-20 |
KR20140035536A (ko) | 2014-03-21 |
CN103998105B (zh) | 2016-05-04 |
JP2013052034A (ja) | 2013-03-21 |
KR101461361B1 (ko) | 2014-11-14 |
US9196128B2 (en) | 2015-11-24 |
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