WO2012150755A1 - Procédé, appareil et support d'enregistrement destinés à fournir un jeu tactile - Google Patents

Procédé, appareil et support d'enregistrement destinés à fournir un jeu tactile Download PDF

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Publication number
WO2012150755A1
WO2012150755A1 PCT/KR2012/000009 KR2012000009W WO2012150755A1 WO 2012150755 A1 WO2012150755 A1 WO 2012150755A1 KR 2012000009 W KR2012000009 W KR 2012000009W WO 2012150755 A1 WO2012150755 A1 WO 2012150755A1
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WIPO (PCT)
Prior art keywords
touch
guide marker
timing
touch input
game
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PCT/KR2012/000009
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English (en)
Korean (ko)
Inventor
신봉건
오민환
이준섭
백승철
Original Assignee
(주)네오위즈게임즈
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Application filed by (주)네오위즈게임즈 filed Critical (주)네오위즈게임즈
Priority to CN201280000104.1A priority Critical patent/CN102883784B/zh
Priority to JP2014509235A priority patent/JP2014517745A/ja
Publication of WO2012150755A1 publication Critical patent/WO2012150755A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/0486Drag-and-drop
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04883Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/646Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object

Definitions

  • the present invention relates to a game technology, and more particularly, to a method, an apparatus, and a recording medium for providing a touch game in which a user touches a touch screen by viewing a game screen configuration displayed on a game screen.
  • such a conventional game is operated by a user pressing a button assigned to a specific track in response to a time when the indicator moves along a specific track and reaches a specific point, and thus the configuration of the game screen such as the movement pattern of the indicator is monotonous. Therefore, the user only needs to operate in accordance with the timing without considering the operation position according to the position of the indicator, and the judgment of the user's operation may only consider the timing. In other words, in the conventional game, since the game screen configuration, the user operation and the determination method are very monotonous, the user can easily lose interest in the game.
  • an object of the present invention is to provide a variety of game screen configuration to match the touch-type game, and to provide a touch game that requires a variety of user operation method according to the various game screen configuration.
  • the present invention in the game screen displayed on the touch screen when the touch game is started, Timing Guide Marker (TGM) and Area Guide Marker (Area Guide Marker, A touch game controller for controlling the AGM) to appear apart and displayed, and controlling one or more of the timing guide marker and the region guide marker to meet the timing guide marker and the region guide marker; A touch input recognition unit recognizing a touch input through the touch screen; And a determination unit configured to determine the accuracy or success of the touch input based on the display information of the timing guide marker and the area guide marker and the recognition information of the touch input. to provide.
  • TGM Timing Guide Marker
  • Area Guide Marker A touch game controller for controlling the AGM to appear apart and displayed, and controlling one or more of the timing guide marker and the region guide marker to meet the timing guide marker and the region guide marker
  • a touch input recognition unit recognizing a touch input through the touch screen
  • a determination unit configured to determine the accuracy or success of the touch input based on the display information of the timing guide marker and the area guide marker and the recognition information
  • the present invention in the method for providing a touch game in the touch game device, when the touch game is started, in the game screen displayed on the touch screen, the timing guide marker and the area guide marker is controlled to appear to appear And moving at least one of the timing guide marker and the region guide marker to meet the timing guide marker and the region guide marker. Recognizing a touch input through the touch screen; And determining the accuracy or the success of the touch input based on the display information of the timing guide marker, the area guide marker, and the recognition information of the touch input. do.
  • the present invention in the recording medium recording a program for executing a method for providing a touch game, when the touch game is started, the timing guide marker and the area guide marker on the game screen displayed on the touch screen Control to appear and display apart, and control one or more of the timing guide marker and the region guide marker to move so that the timing guide marker and the region guide marker meet each other.
  • the present invention when the touch game is started, the timing consisting of a start timing indicator (STI) and hold timing indicator (HTI) on the game screen displayed on the touch screen
  • STI start timing indicator
  • HTI hold timing indicator
  • TGM guide marker
  • AGM area guide marker
  • a touch game controller for controlling a hold timing indicator to meet the area guide marker
  • a touch input recognition unit recognizing a touch input through the touch screen
  • a determination unit configured to determine the accuracy or success of the touch input based on the display information of the timing guide marker and the area guide marker and the recognition information of the touch input. to provide.
  • the present invention provides a touch game in the touch game device, when the touch game is started, the timing guide marker consisting of a start timing indicator and a hold timing indicator on the game screen displayed on the touch screen And controlling the region guide marker to appear apart and displayed, and controlling the timing guide marker to move toward the region guide marker so that the hold timing indicator meets the region guide marker following the start timing indicator. Recognizing a touch input through the touch screen; And determining the accuracy or the success of the touch input based on the display information of the timing guide marker, the area guide marker, and the recognition information of the touch input. do.
  • the present invention provides a recording medium on which a program for executing a method for providing a touch game is recorded, wherein when a touch game starts, a start timing indicator and a hold timing indicator are displayed on a game screen displayed on a touch screen. And a timing guide marker composed of a ruler and an area guide marker to be separated and displayed, and the timing guide marker moves toward the region guide marker so that the hold timing indicator meets the region guide marker following the start timing indicator.
  • a program for controlling a function of determining the accuracy or success of the touch input based on display information of the timing guide marker, the region guide marker, and recognition information of the touch input recognized through the touch screen. Readable by computer There is provided a recording medium.
  • the present invention in the game screen displayed on the touch screen when the touch game starts, the area consisting of a Start Area Indicator (SAI) and a Drag Area Indicator (Drag Area Indicator, DAI)
  • SAI Start Area Indicator
  • DAI Drag Area Indicator
  • a guide marker (AMG) and a timing guide marker (TGM) are controlled to be displayed apart from each other, and the timing guide marker is moved toward the area guide marker so that the timing guide marker moves the start area indicator.
  • a touch game controller configured to meet and move to be displayed while moving along the drag area indicator;
  • a touch input recognition unit recognizing a touch input through the touch screen;
  • a determination unit configured to determine the accuracy or success of the touch input based on the display information of the timing guide marker and the area guide marker and the recognition information of the touch input. to provide.
  • the present invention in the method for providing a touch game in the touch game device, when the touch game starts, the area guide marker consisting of a start area indicator and a drag area indicator on the game screen displayed on the touch screen And controlling the timing guide markers to be displayed apart, and controlling the timing guide markers to move toward the region guide markers so that the timing guide markers are displayed while meeting the start region indicators and moving along the drag region indicators; Recognizing a touch input through the touch screen; And determining the accuracy or success of the touch input based on the display information of the timing guide marker and the area guide marker and the recognition information of the touch input. to provide.
  • the present invention in the recording medium recording a program for executing a method for providing a touch game, when the touch game starts, on the game screen displayed on the touch screen, the start area indicator and drag area display
  • the region guide markers and the timing guide markers are separated from each other, and the timing guide markers are moved toward the region guide markers so that the timing guide markers are displayed while meeting the start region indicators and moving along the drag region indicators.
  • To the computer that recorded the Provides a recording medium that can.
  • the present invention when the touch game is started, in the game screen displayed on the touch screen, the arrow-shaped timing guide markers and the area guide markers pointing in the same direction is controlled to appear apart and displayed,
  • a touch game controller configured to control at least one of the timing guide marker and the region guide marker to move and meet each other;
  • a touch input recognition unit recognizing a touch input through the touch screen;
  • a determination unit configured to determine the accuracy or success of the touch input based on the display information of the timing guide marker and the area guide marker and the recognition information of the touch input. to provide.
  • the present invention provides a touch game in the touch game device, when the touch game is started, on the game screen displayed on the touch screen, the arrow-shaped timing guide markers pointing in the same direction and the same; Controlling an area guide marker to appear apart and displayed, and controlling at least one of the timing guide marker and the area guide marker to move and meet; Recognizing a touch input through the touch screen; And determining the accuracy or success of the touch input based on the display information of the timing guide marker and the area guide marker and the recognition information of the touch input. to provide.
  • the present invention in the recording medium recording a program for executing a method for providing a touch game, when the touch game is started, the arrow shape indicating the same direction on the game screen displayed on the touch screen equally Controlling the timing guide marker and the region guide marker to appear apart from each other, and controlling one or more of the timing guide marker and the region guide marker to move and meet each other, and displaying the timing guide marker and the region guide marker.
  • the present invention by providing a variety of game screen configuration according to the touch-type game, by providing a touch game that requires a variety of user operation method according to the various game screen configuration, the user can play the game You can enjoy a variety of fun without getting tired easily.
  • FIG. 1 is a block diagram of an apparatus for providing a touch game according to an embodiment of the present invention.
  • FIG. 2 is a diagram illustrating a game screen on which a touch input guide set including a timing guide marker and an area guide marker is displayed in a touch game according to an embodiment of the present invention.
  • FIG. 3 is a diagram exemplarily illustrating display control over time for a touch input guide set in a touch game according to an embodiment of the present invention.
  • FIG. 4 is a diagram illustrating a multi-touch input indicator connected to a plurality of region guide markers included in a plurality of touch input guide sets in a touch game according to an embodiment of the present invention.
  • FIG. 5 is an exemplary diagram for describing a touch input method and a determination method for display control according to time flow for a set of touch input guides in a touch game according to an embodiment of the present invention.
  • FIG. 6 is an exemplary diagram for explaining a shield function and a game time control function in a touch game according to an embodiment of the present invention.
  • FIG. 7 is a flowchart illustrating a method for providing a touch game according to an embodiment of the present invention.
  • FIG. 8 is a block diagram of an apparatus for providing a touch game according to another embodiment of the present invention.
  • FIG. 9 is a diagram illustrating a game screen on which a touch input guide set including a timing guide marker and an area guide marker including a start timing indicator and a hold timing indicator is illustrated in a touch game according to another embodiment of the present invention. .
  • FIG. 10 is a diagram illustrating display control according to time flow for a set of touch input guides in a touch game according to another embodiment of the present invention.
  • FIG. 11 is a diagram illustrating a multi-touch input indicator connected to a plurality of region guide markers included in a plurality of touch input guide sets in a touch game according to another embodiment of the present invention.
  • FIG. 12 is a diagram for describing a touch input method and a determination method for display control according to a time flow for a set of touch input guides in a touch game according to another embodiment of the present invention.
  • FIG. 13 is a diagram for describing a shield function and a game time control function in a touch game according to another embodiment of the present invention.
  • FIG. 14 is a flowchart illustrating a method for providing a touch game according to another embodiment of the present invention.
  • 15 is a block diagram of an apparatus for providing a touch game according to another embodiment of the present invention.
  • FIG. 16 is a view illustrating a game screen on which a touch input guide set including a timing guide marker and an area guide marker including a start area indicator and a drag area indicator in a touch game according to another embodiment of the present invention is illustrated.
  • FIG. 17 is a diagram illustrating display control according to time flow for a set of touch input guides in a touch game according to another embodiment of the present invention.
  • FIG. 18 is a diagram illustrating a multi-touch input indicator connected to a plurality of region guide markers included in a plurality of touch input guide sets in a touch game according to another embodiment of the present invention.
  • FIG. 19 is a diagram for describing a touch input method and a determination method for display control over time with respect to a touch input guide set in a touch game according to another embodiment of the present invention.
  • FIG. 20 is another exemplary diagram for describing a touch input method and a determination method for display control over time with respect to a set of touch input guides in a touch game according to another embodiment of the present invention.
  • 21 is a diagram for describing a shield function and a game time control function in a touch game according to another embodiment of the present invention.
  • FIG. 22 is a flowchart illustrating a method of providing a touch game according to another embodiment of the present invention.
  • FIG. 23 is a block diagram of an apparatus for providing a touch game according to another embodiment of the present invention.
  • FIG. 24 is a diagram illustrating a game screen on which a touch input guide set including an arrow-shaped timing guide marker and an area guide marker pointing in the same direction is illustrated in a touch game according to another embodiment of the present invention.
  • FIG. 25 is a diagram exemplarily illustrating display control over time for a touch input guide set in a touch game according to another embodiment of the present invention.
  • FIG. 26 is a diagram for describing a touch input method and a determination method for display control over time in a touch game set according to another embodiment of the present invention.
  • FIG. 27 is a diagram for describing a shield function and a game time control function in a touch game according to another embodiment of the present invention.
  • FIG. 28 is a flowchart illustrating a method of providing a touch game according to another embodiment of the present invention.
  • the "touch game” described in this specification is a game in which a user looks at markers on a game screen displayed on a touch screen and touches a specific position at a specific timing.
  • the markers displayed on the game screen for the touch game are screen components for guiding the timing and the position at which the user should touch the touch screen. Basically, an area guide marker for guiding an area of a touch input is provided. AGM) ", and” Timing Guide Marker (TGM) “for guiding the timing of the touch input.
  • the timing guide marker and the region guide marker are set in one set to guide the timing and position of the touch input. More specifically, the timing guide marker and the region guide marker are located at an arbitrary position on the game screen. Appears away at first, and after the appearance, one or more of the timing guide marker and the region guide marker are moved to meet at some point.
  • the timing at which the timing guide marker and the region guide marker meet is the timing at which the touch input is to be performed.
  • the position to be made is the position where the area guide marker is displayed.
  • the timing guide marker and the region guide marker appear at the "random position" and meet at any position, the position that the user must manipulate also becomes any position. This is possible because it is a touch game using a touch screen.
  • timing guide marker and the region guide marker are one set to guide the timing and the position of the touch input, the timing guide marker and the region guide marker are combined to form a "touch input guide set. Also known as "SET").
  • timing guide markers and area guide markers included in the touch input guide set and display control schemes, touch input schemes, and determination schemes described in the touch input guide set are described.
  • FIG. 1 is a block diagram of an apparatus 100 for providing a touch game (hereinafter, referred to as a "touch game apparatus") according to an embodiment of the present invention.
  • a touch game device 100 may include screen elements such as a touch input guide set (timing guide marker, area guide marker, etc.) in a game screen displayed on a touch screen.
  • Screens such as a touch game controller 110 that performs a display control function and various control functions related to a touch game, a touch input recognition unit 120 that recognizes a touch input through a touch screen, and a touch input guide set displayed on a game screen.
  • a determination unit 130 for determining the accuracy or success of the touch (manipulation) by the user using the display state of the component and the recognition result of the touch input.
  • the above-described touch game controller 110, the timing guide marker (TGM) and the area guide marker (AMG) appear apart from the game screen displayed on the touch screen.
  • the display is controlled to display and one or more of the timing guide marker and the region guide marker are moved to control the timing guide marker and the region guide marker.
  • the above-described touch recognition unit 120 recognizes the touch screen as a touch input to grasp the timing and location of the touch input.
  • the determination unit 130 described above may include display information (including time related information and position related information) of the timing guide marker and the area guide marker, recognition information of the touch input (time related information and position related information, etc. of the touch input). To determine the accuracy or success of the touch input.
  • the touch game apparatus 100 provides a touch game
  • a display control function of a screen element a user's touch input method, a determination method, and an additional function are illustrated in FIG. 2. It will be described in more detail with reference to Figure 6 to.
  • the screen components constituting the game screen include a timing guide marker (TGM), an area guide marker (AGM), and a multi-touch input indicator (MTI). .
  • TGM timing guide marker
  • AGM area guide marker
  • MTI multi-touch input indicator
  • FIG. 2 exemplarily illustrates a game screen 200 in which a touch input guide set SET including a timing guide marker TGM and an area guide marker AGM is displayed in a touch game according to an embodiment of the present invention.
  • the touch game controller 110 may include a timing guide marker TGM and an area guide marker AGM included in the touch input guide set SET as a range in which the entire game screen 200 may appear.
  • the timing guide marker TGM and the region guide marker AGM are controlled to appear apart from the random position of the game screen 200 to be displayed.
  • the timing guide marker TGM and the region guide marker AGM are not displayed only in a certain area (eg, a specific track) of the game screen 200, as in conventional similar games, but the game screen 200. Can be displayed in its entirety.
  • the timing guide marker TGM and the region guide marker AGM appear on the game screen 200 apart from each other so as not to overlap, as in conventional games.
  • the display may be controlled so that the timing guide marker TGM moves toward and meets the region guide marker AGM.
  • the area guide marker AGM may be displayed and controlled to move toward and meet the timing guide marker TGM, and both the timing guide marker TGM and the area guide marker AGM move, but one of the speeds is faster. It can also be a display control to meet.
  • the touch game controller 110 may include the timing guide marker TGM and the region guide marker so that the timing guide marker TGM and the region guide marker AGM appearing apart from the game screen 200 meet.
  • One or more of the movement trajectory and the movement speed of the AGM may be included.
  • the movement speed of one or more of the timing guide marker TGM and the area guide marker AGM may or may not be constant. For example, the closer to the area guide marker AGM, the faster the movement speed of the timing guide marker TGM may be.
  • the timing guide marker TGM controls one or more of a specific moving speed (one of v1, v2, and v3 in FIG. 2) and the like along a specific moving trajectory (the moving trajectory of one of P1, P2, and P3 in FIG. 2). can do.
  • timing guide marker TMG and the region guide marker AGM which appear several times during the progress of the touch game, may have different display methods, movement speeds, movement trajectories, and the like.
  • the display method, the moving speed, the moving trajectory, etc. of the timing guide marker TGM and the region guide marker AGM may vary according to the game difficulty, the setting value, and the music selection. .
  • the touch game controller 110 may control the shapes of the timing guide marker TGM and the area guide marker AGM.
  • the timing guide marker TGM may be a circular image
  • the region guide marker AGM may be a donut-shaped image. In addition to such a shape, it may be in any shape.
  • the region guide marker AGM has a donut shape.
  • FIG. 3 is a diagram illustrating display control according to a time flow t1 t2 t3 t4 for a touch input guide set SET in a touch game according to an embodiment of the present invention.
  • the touch game controller 110 moves the timing guide marker TGM and the area guide marker AGM to an arbitrary position in the entire game screen 200. Mark them as they appear, but do not overlap and appear apart.
  • the marker AGM may be controlled to disappear from the game screen 200.
  • the touch game controller 110 according to the movement of one or more of the timing guide marker (TGM) and the area guide marker (AGM), the difference between the size of the timing guide marker (TGM) and the size of the area guide marker (AGM). Can be controlled to reduce.
  • the timing guide marker TGM and the region guide marker AGM appear apart, and the timing guide marker TGM moves toward the region guide marker AGM, so that the timing guide marker TGM is the region guide marker.
  • the timing guide marker (TGM) is a circular shape
  • the area guide marker (AGM) is a donut shape, assuming that the diameter of the inner circle of the region guide marker (AGM) is 2r3, the size described above Control will be described by way of example with reference to FIG. 3.
  • the circle radius has a magnitude relationship of r1 ⁇ r2 ⁇ r3.
  • the diameter of the timing guide marker TGM is the region guide marker. It is 2r1 smaller than the diameter 2r3 of the inner circle of (AGM). The difference between the diameter 2r1 of the timing guide marker TGM and the diameter 2r3 of the region guide marker AGM at this time is 2 (r3-r1).
  • timing guide marker TGM moves toward the region guide marker AGM, i.e., when t1 ⁇ t ⁇ t3, the diameter of the timing guide marker TGM begins to become larger than 2 r1 so that the area guide marker AGM It becomes large until it is not larger than 2r3 in diameter of an inner circle.
  • the diameter of the timing guide marker TGM is 2r2. As can be seen, it is larger than 2r1 (diameter at the time of appearance) and smaller than 2r3 (diameter of the inner circle of the area guide marker AGM). The difference between the diameter 2r2 of the timing guide marker TGM and the diameter 2r3 of the region guide marker AGM at this time is 2 (r3-r2).
  • the difference between the size of the timing guide marker TGM and the size of the area guide marker AGM is controlled to decrease.
  • the timing guide marker TGM may be displayed from the bottom up to have a graphical effect of approaching the region guide marker AGM.
  • a plurality of touch input guide sets including a timing guide marker TGM and an area guide marker AGM may be displayed on the game screen 200 instead of one, and in particular, a plurality of touch input guides may be displayed.
  • the timing guide markers TMG and the region guide markers AGM in each set are the same, the user must simultaneously touch a position where the plurality of region guide markers AGM included in the plurality of touch input guide sets are displayed. do. It is necessary to visually inform that such multi-touch input should be made.
  • the touch game controller 110 includes a plurality of touch input guide sets SET including a timing guide marker TGM and an area guide marker AGM, and a plurality of touch input guide sets SET1, SET2,. 7-8) If the timing guide markers TMG and the region guide markers AGM are the same, the multi-touch input indicators indicating that the multi-touch inputs should be made simultaneously are performed. MTI).
  • the multi-touch input indicator MTI may be an indicator for connecting the area guide markers AGM included in each of the plurality of touch input guide sets SET1, SET2,...
  • MTI multi-touch input indicator
  • MTI 4 is a multi-touch input indicator (MTI) connecting a plurality of area guide markers AGM1 and AGM2 included in a plurality of touch input guide sets SET1 and SET2 in a touch game according to an embodiment of the present invention. Illustrated as an example.
  • a touch input guide set SET1 including a timing guide marker TGM1 and an area guide marker AGM1 and a touch input guide set SET2 including a timing guide marker TGM2 and an area guide marker AGM2 are simultaneously displayed on the game screen 200.
  • the multi-touch input indicators connecting the region guide marker AGM1 and the region guide marker AGM2 are displayed. (MTI) is displayed to inform the user intuitively that multi-touch input should be made. Upon seeing this, the user must simultaneously touch the area where the area guide marker AGM1 is displayed and the area where the area guide marker AGM2 is displayed.
  • FIG. 5 is a diagram for describing a touch input method and a determination method for display control according to a time flow (t1 ⁇ t2 ⁇ t3 ⁇ t4) for a touch input guide set in a touch game according to an embodiment of the present invention.
  • the timing guide marker TGM and the area guide marker AGM are located at arbitrary positions in the entire game screen 200. Appear and appear.
  • the timing guide marker TGM is displayed while moving at a predetermined speed v along the predetermined trajectory (dashed line) toward the region guide marker AGM.
  • the timing guide marker TGM is displayed to meet the area guide marker AGM.
  • the user looks at the game screen 200, and when the timing guide marker TGM is determined to meet the area guide marker AGM, the area guide marker (You must touch the area or point where AGM) is displayed.
  • Check the recognition information including the information on the timing information, and the timing (t t3) where the timing guide marker (TGM) and the region guide marker (AGM) meet and the time when the touch input is recognized and the timing guide marker
  • the accuracy or success of the touch input may be determined based on the degree to which the TMGM and the region guide marker AMG meet and the position 530 where the touch input is recognized.
  • the information on the position where the timing guide marker TGM and the region guide marker AGM meet may be position information on the region where the region guide marker AGM is displayed.
  • the touch game apparatus 100 determines the determination effect output unit 140. ) May be further included.
  • the decision effect output unit 140 may output one or more of a decision sound effect as an acoustic decision effect and a decision effect graphic as a visual judgment effect, etc., based on the determination result of the accuracy or success of the touch input. Can be.
  • the determination effect graphic may display the determination result information and information for counting the number of the touch input guide set SET which the accuracy of the determination result is greater than a predetermined level or a successful touch input.
  • the determination unit 130 determines that the accuracy of the touch input is the highest level, the area 541 in which the corresponding area guide marker AGM is displayed. in the surrounding area (540), with the accuracy of the touch input and can do display the most was the determination results determined with a high level character called "PERFECT" information (images), with this touch typing accuracy is successful or above a certain level
  • the number of counting the touch input guide set SET (“ 45 " in FIG. 5 (d)) where the determination result is displayed can be displayed.
  • the timing guide marker TGM and the area guide marker AGM may disappear from the game screen 200, and when disappeared, a special graphic process may be performed.
  • a circular timing guide marker TGM such as a drop of water or a ball and a donut-shaped area guide marker AGM meet and overlap each other, they are shaped like a large drop of water or a large bead, and the determination effect output unit
  • the 140 may output a graphic effect, such as a large drop of water, a large ball, or the like, to explode or explode to the area 541 in which the corresponding area guide marker AGM is displayed.
  • the touch game apparatus 100 may further include a music manager 150 that receives music selection information by the user and plays the selected music at the start of the touch game.
  • the touch game controller 110 selects corresponding display pattern information according to the selected music, and according to the selected display pattern information, the timing guide marker TGM and the area guide marker are displayed. You can control the display of (AGM).
  • the display pattern information includes information on the timing and number of timing guide markers TMG and the region guide markers AGM, and the timing at which the timing guide markers TMG and the region guide markers AGM meet. There may be.
  • the display pattern information may include display control information of a timing guide marker and an area guide marker for outputting a determination effect sound as a production effect sound for generating at a specific reproduction point of the selected music. That is, the determination effect sound output according to the determination result of the touch input can act as a production effect sound for improving the beat (accent) or rhythm of the music sound. As a result, it is possible to further enhance the fun of watching and enjoying the touch game.
  • the touch game controller 110 allocates a preset gameable time shorter than the total playing time of the selected music, and counts while reducing the game available time when the touch game starts, and ends the touch game when it becomes zero. According to the determination result of the determination unit 130, it is possible to increase or decrease the game available time allocated to a specific event. For example, if the accuracy of the touch input is above a certain level or the determination result of success of the touch input is successive, or if the accuracy of the touch input for a set of special touch input guides that increases the game play time is higher than the predetermined level. If the determination result that the touch input is successful, the game available time can be increased.
  • the game available time allocated by the touch game controller 110 is, for example, 60 seconds
  • the game available time is displayed on the game screen 200 in the form of a bar, or as shown in FIG. 6.
  • one area 610 of the game screen 200 may be displayed in the form of numbers.
  • the touch game controller 110 may control the touch input guide set including the timing guide marker TGM and the area guide marker AGM to be displayed as a special touch input guide set for shield item acquisition.
  • the shield item means that if the accuracy of the touch input is less than a certain level or the determination result is that the touch input has failed, the accuracy of the touch input is higher than a certain level or the touch input is not processed without the determination result. It means an item that can be changed as a result of the determination of success.
  • the determination unit 130 generates shield item acquisition information when it is determined that the accuracy of the touch input is equal to or higher than a predetermined level or the touch input is successful as a result of the determination on the special touch input guide set.
  • the determination unit 130 when it is determined that the accuracy of the touch input is less than a predetermined level or the touch input fails as a result of the determination on another set of touch input guides, the determination unit 130 generates the shield item subtraction information, and then the accuracy of the touch input is The determination result is changed to determine that the predetermined level or more or the touch input is successful.
  • the touch game device 100 may be a mobile terminal such as a smart phone, a tablet PC, a mobile communication terminal, or a game device such as a portable game machine or an arcade game machine, and the like.
  • the electronic device can be implemented with any electronic device as long as it has a touch screen.
  • a method of providing a touch game by the touch game apparatus 100 according to an embodiment of the present invention described above will be briefly described with reference to FIG. 7.
  • FIG. 7 is a flowchart illustrating a method for providing a touch game according to an embodiment of the present invention.
  • the method for providing a touch game by the touch game apparatus 100 may include a timing guide marker (TGM) on a game screen displayed on a touch screen when a touch game is started. And the region guide marker AGM are separated from each other to control the display, and at least one of the timing guide marker TMG and the region guide marker AGM moves to meet the timing guide marker TGM and the region guide marker AGM.
  • Control based on the display unit (S700), recognizing a touch input through the touch screen (S702), and display based on the display information of the timing guide marker (TGM) and the area guide marker (AGM) and the recognition information of the touch input. Determining the accuracy or success of the input (S704);
  • the method for providing a touch game according to the embodiment of the present invention described above may be recorded in a computer-readable recording medium implemented as a program.
  • the program recorded on the recording medium for implementing the method for providing a touch game according to an embodiment of the present invention is a timing guide marker (TGM) and an area guide on a game screen displayed on a touch screen when a touch game is started.
  • the marker AGM is controlled to appear apart and displayed, and at least one of the timing guide marker TGM and the region guide marker AGM is moved to control the timing guide marker TGM and the region guide marker AGM to meet each other.
  • the function of determining the accuracy or success of the touch input based on the display information of the timing guide marker TGM and the area guide marker AGM and the recognition information of the touch input recognized through the touch screen.
  • the program recorded on the recording medium can execute the above functions by being read from a computer and installed and executed.
  • the above-described program may be used by C, C ++ that the computer's processor (CPU) can read through the computer's device interface.
  • Code may be coded in a computer language such as JAVA, machine language, or the like.
  • Such code may include a function code associated with a function or the like that defines the above-described functions, and may include execution procedure-related control code necessary for a processor of the computer to execute the above-described functions according to a predetermined procedure.
  • the code may further include memory reference-related code for additional information or media required for a processor of the computer to execute the above-described functions at which location (address address) of the computer's internal or external memory. .
  • the code may be used to determine which computer the processor of the computer uses the communication module of the computer on the remote. It may further include communication-related codes such as how to communicate with other computers or servers, and what information or media should be transmitted and received during communication.
  • Examples of recording media that can be read by a computer recording a program as described above include, for example, ROM, RAM, CD-ROM, magnetic tape, floppy disk, optical media storage device, and the like. , Transmission through the Internet) may be included.
  • the computer readable recording medium can also be distributed over network coupled computer systems so that the computer readable code is stored and executed in a distributed fashion.
  • any one or more of the plurality of distributed computers may execute some of the functions presented above, and transmit the results to one or more of the other distributed computers, and receive the results.
  • the computer may also execute some of the functions presented above, and provide the results to other distributed computers as well.
  • codes and code segments associated therewith may be used in consideration of a system environment of a computer that reads a recording medium and executes the program. It may be easily inferred or changed by.
  • a computer that can read a recording medium that records a program for executing a method for providing a touch game according to an embodiment of the present invention may be a mobile terminal such as a smart phone, a tablet PC, a mobile communication terminal, or a portable device in addition to a general PC. It may be a computing device including a game machine such as a game machine, an arcade game machine, or the like. If the computer is a mobile terminal, the program for executing the method for providing a touch game according to an embodiment of the present invention may be an application installed in the mobile terminal through an app store server or a part thereof, and at this time, a recording medium.
  • a storage medium eg, a hard disk, etc.
  • FIG. 8 is a block diagram of a touch game device 800 according to another embodiment of the present invention.
  • a touch game device 800 may include screen elements such as a touch input guide set (timing guide marker, area guide marker, etc.) in a game screen displayed on a touch screen.
  • Screens such as a touch game controller 810 for performing a display control function and various control functions related to a touch game, a touch input recognition unit 820 for recognizing touch input through a touch screen, and a set of touch input guides displayed on a game screen.
  • a determination unit 830 for determining the accuracy or success of the touch (manipulation) by the user by using the display state of the component and the recognition result of the touch input.
  • the touch game controller 810 may include a timing guide marker TGM and an area guide marker including a start timing indicator STI and a hold timing indicator HTI on a game screen displayed on the touch screen.
  • the AGM is controlled to appear apart and displayed, and the timing guide marker TGM is moved toward the region guide marker AGM so that the start timing indicator STI is followed by the hold timing indicator HTI. Control to meet with AGM).
  • the touch input recognizing unit 820 recognizes the touch input as a touch input and grasps the timing (especially, the duration of the touch input) and the position of the touch input.
  • the determination unit 830 may include display information (including time related information and position related information) of the timing guide marker TGM and the area guide marker AGM, and recognition information of the touch input (time related information of the touch input). The accuracy or success of the touch input based on the location-related information).
  • the touch game apparatus 800 when the touch game apparatus 800 according to another embodiment of the present invention provides a touch game, a display control function of a screen element, a user's touch input method, a determination method, and an additional function are illustrated in FIG. 9. It will be described in more detail with reference to FIG. 13.
  • the screen components constituting the game screen include a timing guide marker (TGM), an area guide marker (AGM), and a multi-touch input indicator (MTI).
  • TGM timing guide marker
  • AGM area guide marker
  • MTI multi-touch input indicator
  • the timing guide marker TGM includes a start timing indicator STI and a hold timing indicator HTI having a predetermined length and a predetermined trajectory.
  • FIG. 9 illustrates a touch input including a timing guide marker TGM and an area guide marker AGM including a start timing indicator STI and a hold timing indicator HTI in a touch game according to another embodiment of the present invention.
  • the game screen 900 on which the guide set SET is displayed is illustrated.
  • the touch game controller 810 sets the entirety of the game screen 900 to a range in which the timing guide marker TGM and the region guide marker AGM can appear, and thus the timing guide marker TGM and the region.
  • the guide marker AGM is controlled to appear and display so as not to overlap at an arbitrary position on the game screen 900.
  • the touch game controller 810 may control an image having the same shape as the image of the start timing indicator STI to be displayed at the end of the hold timing indicator HTI having a predetermined length. In this way, the user may better recognize the end point of the timing guide marker TGM.
  • the touch game controller 810 may include the timing guide marker TGM as the timing guide marker TGM moves toward the region guide marker AGM at a predetermined speed v along a predetermined trajectory P.
  • the start timing indicator STI and the hold timing indicator HTI constituting the marker TMG may be controlled to sequentially meet the area guide marker AGM.
  • the touch game controller 810 may control one or more of the movement trajectory P and the movement speed v of each of the start timing indicator STI and the hold timing indicator HTI constituting the timing guide marker. .
  • the moving speed v of the timing guide marker TGM may or may not be constant. For example, the closer to the area guide marker AGM, the faster the movement speed of the timing guide marker TGM may be.
  • the movement trajectory P of the timing guide marker TGM may be changed into various shapes such as a straight line and a curved line.
  • timing guide marker TMG and the region guide marker AGM which appear several times during the progress of the touch game, may have different display methods, movement speeds, movement trajectories, and the like.
  • the display method, the moving speed, the moving trajectory, etc. of the timing guide marker TGM and the region guide marker AGM may vary according to the game difficulty, the setting value, and the music selection. .
  • the touch game controller 810 controls the start timing indicator STI after the start timing indicator STI of the timing guide marker TMG meets with the area guide marker AGM through the movement trajectory and the movement speed control.
  • the hold timing indicator HTI which is followed by a predetermined length, can be controlled to be displayed as if sucked into the area guide marker AGM.
  • the touch game controller 810 may control the shapes of the timing guide marker TGM and the area guide marker AGM.
  • the start timing indicator STI of the timing guide marker TGM may be a circular image
  • the region guide marker AGM may be a donut-shaped image. In addition to such a shape, it may be in any shape.
  • the start timing indicator STI of the timing guide marker TGM has a circular shape
  • the area guide marker AGM has a donut shape.
  • FIG. 10 is a diagram illustrating display control according to a time flow t1 ⁇ t2 ⁇ t3 ⁇ t4 ⁇ t5 for a touch input guide set SET in a touch game according to another embodiment of the present invention.
  • the guide marker AGM appears to be separated and controlled to be displayed on the game screen 900.
  • the touch game control unit 810 moves the movement trajectory determined toward the area guide marker AGM from which the timing guide marker TGM composed of the start timing indicator STI and the hold timing indicator HIT is separated.
  • the control is performed to move at a predetermined moving speed v along (P).
  • the touch game controller 810 may include a start timing indicator STI of the timing guide marker TGM. Control to meet.
  • the touch game control unit 810 switches to the start timing indicator STI and the hold timing indicator HIT, as shown in FIG.
  • the timing guide marker TGM and the region guide marker AGM are controlled to disappear.
  • the touch game controller 810 may adjust the size of the start timing indicator STI and the area guide marker AGM as the timing guide marker TGM moves toward the area guide marker AGM. Control to reduce the difference between
  • the timing guide marker TGM moves toward the region guide marker AGM, the timing guide is controlled by reducing the difference between the size of the start timing indicator STI and the size of the region guide marker AGM. As the marker TMG rises from the bottom up, it is possible to show a graphical effect of approaching the region guide marker AGM.
  • the touch game controller 810 may display different diameters of the start timing indicator STI and the inner circle of the area guide marker AGM when the game screen 900 appears.
  • the diameter of the start timing indicator STI is controlled to change gradually, and the start timing indicator STI meets the area guide marker AGM.
  • the diameter of the start timing indicator STI and the inner circle of the area guide marker AGM may be controlled to be the same.
  • the touch input guide set SET including the timing guide marker TGM and the region guide marker AGM may be displayed on the game screen 900 instead of one, and in particular,
  • the user may select an area in which the plurality of region guide markers AGM included in the plurality of touch input guide sets are displayed. You must touch it at the same time. It is necessary to visually inform that such multi-touch input should be made.
  • the touch game controller 810 includes a plurality of touch input guide sets SET including a timing guide marker TGM and an area guide marker AGM, and a plurality of touch input guide sets SET1, SET2,. 7-8) If the timing guide markers TMG and the region guide markers AGM are the same, the multi-touch input indicators indicating that the multi-touch inputs should be made simultaneously are performed. MTI).
  • the multi-touch input indicator MTI may be an indicator for connecting the area guide markers AGM included in each of the plurality of touch input guide sets SET1, SET2,...
  • MTI multi-touch input indicator
  • MTI multi-touch input indicator
  • a touch input guide set SET1 including a timing guide marker TGM1 and an area guide marker AGM1 and a touch input guide set SET2 including a timing guide marker TGM2 and an area guide marker AGM2 are simultaneously displayed on the game screen 900.
  • the multi-touch input indicator connecting the region guide marker AGM1 and the region guide marker AGM2 is displayed. (MTI) is displayed to inform the user intuitively that multi-touch input should be made. Upon seeing this, the user must simultaneously touch the area where the area guide marker AGM1 is displayed and the area where the area guide marker AGM2 is displayed.
  • FIG. 12 illustrates a touch input method and a determination method for display control according to a time flow (t1 ⁇ t2 ⁇ t3 ⁇ t4 ⁇ t5) for a touch input guide set in a touch game according to another embodiment of the present invention. Exemplary drawing.
  • the timing guide marker TGM and the region guide marker AGM appear and appear at an arbitrary position in the entire game screen 900.
  • the timing guide marker TGM is displayed while moving at a predetermined speed v along the predetermined trajectory (dashed line) toward the region guide marker AGM.
  • the start timing indicator STI of the timing guide marker TGM is displayed to meet the area guide marker AGM. In this case, the user must touch a point 1200 of the area in which the area guide marker AGM is displayed.
  • the determination unit 130 determines whether the touch input is accurate or successful, and includes a start timing indicator STI and a hold timing indicator HTI. Display information including information on a time point t2 to t4 where the timing guide marker TGM meets the area guide marker AGM and a position (display area of the area guide marker AGM), and a time when the touch input is recognized. And the recognition information including the position information, and the touch timing is started to be recognized at the time and location where the start timing indicator STI meets the area guide marker AGM. It may be checked whether the recognition is continuously performed for the entire time of meeting with the guide marker AGM, and the accuracy or success of the touch input may be determined according to the verification result.
  • the determination unit 830 described above may generate the determination result by determining the accuracy or success of the touch input only once while the touch input is continued, and determine the accuracy or success of the touch input while the touch input is continued. It is also possible to generate a plurality of determination results by dividing the determination several times according to a predetermined criterion (eg, time change, position change, etc.).
  • a predetermined criterion eg, time change, position change, etc.
  • a start timing indicator e.g., time change, position change, etc.
  • STI start timing indicator
  • the touch game apparatus 100 unlike one determination result for one set of touch input guides, a different result according to another embodiment of the present invention is provided.
  • the touch game device 800 a plurality of determination results are output for one set of touch input guides.
  • the touch game device 800 based on the determination result of the accuracy or success of the touch input, which is an acoustic determination effect indicating the determination result
  • the apparatus may further include a determination effect output unit 840 for outputting at least one of a determination effect sound and a determination effect graphic that is a visual determination effect.
  • the determination effect graphic may display the determination result information and information that counts the number of the determination result determined by the touch input having a predetermined level or higher accuracy.
  • the determination effect output unit 840 is configured while the timing guide marker TMG meets the area guide marker AGM ( t2 to t4), it is then possible to determine the accuracy or success of the continuous touch input, and output the determination effect sound and the determination effect graphic based on the determination result.
  • the result of determining that the accuracy of the touch input is determined to be the highest level is " PERFECT " 59 ",” 60 ") can be displayed continuously.
  • the determination effect output unit 840 may continuously output the determination effect sound for a time during which the touch input is continuously recognized.
  • the timing guide marker TGM and the region guide marker AGM may disappear from the game screen 900. When it disappears, special graphics can be processed.
  • the determination effect output unit 840 displays a graphic effect that the large droplet or large bead is exploded or exploded.
  • AGM can be output to the area 1220 that was displayed.
  • the touch game device 800 may include a music manager that receives music selection information by a user and plays selected music at the start of the touch game ( 850).
  • the touch game controller 810 may select display pattern information according to the selected music and control the display of the timing guide marker TGM and the region guide marker AGM according to the selected display pattern information.
  • the display pattern information includes the timing and the number of timing guide markers TMG and the region guide markers AGM, the length and form of the hold timing indicators STI of the timing guide markers TGM, and the timing guide markers.
  • Information about a point in time at which the TMGM and the area guide marker AGM meet each other may be included.
  • the display pattern information may include display control information of a timing guide marker and an area guide marker for outputting a determination effect sound as a production effect sound for generating at a specific reproduction point of the selected music. That is, the determination effect sound output according to the determination result of the touch input can act as a production effect sound for improving the beat (accent) or rhythm of the music sound. As a result, it is possible to further enhance the fun of watching and enjoying the touch game.
  • the touch game controller 810 allocates a preset gameable time shorter than the total playing time of the selected music, and when the touch game starts, counts while reducing the game time and ends the touch game when it becomes zero. According to the determination result of the determination unit 830, it is possible to increase or decrease the game available time allocated to a specific event. For example, if the accuracy of the touch input is above a certain level or the determination result of success of the touch input is successive, or if the accuracy of the touch input for a set of special touch input guides that increases the game play time is higher than the predetermined level. If the determination result that the touch input is successful, the game available time can be increased.
  • the game available time allocated by the touch game controller 810 and increased or decreased is, for example, 150 seconds
  • the game available time is displayed on the game screen 900 in the form of a bar, or FIG. 13.
  • one area 1310 of the game screen 900 may be displayed in the form of numbers.
  • the touch game controller 810 may control the touch input guide set including the timing guide marker TGM and the area guide marker AGM to be displayed as a special touch input guide set for shield item acquisition.
  • the shield item means that if the accuracy of the touch input is less than a certain level or the determination result is that the touch input has failed, the accuracy of the touch input is higher than a certain level or the touch input is not processed without the determination result. It means an item that can be changed as a result of the determination of success.
  • the determination unit 830 generates shield item acquisition information when it is determined that the accuracy of the touch input is equal to or higher than a predetermined level or the touch input is successful.
  • the determination unit 830 when it is determined that the accuracy of the touch input is less than a predetermined level or the touch input has failed, the determination unit 830 generates the shield item subtraction information, and then the accuracy of the touch input is determined. The determination result is changed to determine that the predetermined level or more or the touch input is successful.
  • the touch game device 800 may be a mobile terminal such as a smart phone, a tablet PC, a mobile communication terminal, or a game device such as a portable game machine or an arcade game machine, and the like.
  • the electronic device can be implemented with any electronic device as long as it has a touch screen.
  • a method of providing a touch game by the touch game apparatus 800 according to another embodiment of the present invention described above will be briefly described with reference to FIG. 14.
  • FIG. 14 is a flowchart illustrating a method for providing a touch game according to another embodiment of the present invention.
  • STI start timing indicator
  • TGM timing guide marker
  • AGM area guide marker
  • the method for providing a touch game according to another embodiment of the present invention described above may be recorded in a computer-readable recording medium implemented as a program.
  • the program recorded on the recording medium for implementing the method for providing a touch game according to another embodiment of the present invention is a start timing indicator (STI) and hold on a game screen displayed on a touch screen when a touch game is started.
  • the timing guide marker TGM and the region guide marker AGM made of the timing indicator HTI are controlled to appear apart from each other, and the timing guide marker TGM is moved toward the region guide marker AGM to display the start timing.
  • a function of determining the accuracy or success of the touch input based on the recognized information of the touch input is implemented.
  • the program recorded on the recording medium can execute the above functions by being read from a computer and installed and executed.
  • the above-described program may be used by C, C ++ that the computer's processor (CPU) can read through the computer's device interface.
  • Code may be coded in a computer language such as JAVA, machine language, or the like.
  • Such code may include a function code associated with a function or the like that defines the above-described functions, and may include execution procedure-related control code necessary for a processor of the computer to execute the above-described functions according to a predetermined procedure.
  • the code may further include memory reference-related code for additional information or media required for a processor of the computer to execute the above-described functions at which location (address address) of the computer's internal or external memory. .
  • the code may be used to determine which computer the processor of the computer uses the communication module of the computer on the remote. It may further include communication-related codes such as how to communicate with other computers or servers, and what information or media should be transmitted and received during communication.
  • Examples of recording media that can be read by a computer recording a program as described above include, for example, ROM, RAM, CD-ROM, magnetic tape, floppy disk, optical media storage device, and the like. , Transmission through the Internet) may be included.
  • the computer readable recording medium can also be distributed over network coupled computer systems so that the computer readable code is stored and executed in a distributed fashion.
  • any one or more of the plurality of distributed computers may execute some of the functions presented above, and transmit the results to one or more of the other distributed computers, and receive the results.
  • the computer may also execute some of the functions presented above, and provide the results to other distributed computers as well.
  • codes and code segments associated therewith may be used in consideration of a system environment of a computer that reads a recording medium and executes the program. It may be easily inferred or changed by.
  • a computer capable of reading a recording medium having recorded thereon a program for executing a method for providing a touch game according to another embodiment of the present invention is a mobile terminal such as a smart phone, a tablet PC, a mobile communication terminal, or a portable device, in addition to a general PC. It may be a computing device including a game machine such as a game machine, an arcade game machine, or the like. If the computer is a mobile terminal, the program for executing the method for providing a touch game according to another embodiment of the present invention may be an application installed in the mobile terminal through an app store server or a part thereof, and at this time, a recording medium.
  • a storage medium eg, a hard disk, etc.
  • FIG. 15 is a block diagram of a touch game device 1500 according to another embodiment of the present invention.
  • the touch game device 1500 may include a screen configuration of a touch input guide set (timing guide marker, area guide marker, etc.) on a game screen displayed on a touch screen.
  • the touch game controller 1510 performing the display control function of the element and various control functions related to the touch game, a touch input recognition unit 1520 that recognizes touch input through the touch screen, and a touch input guide set displayed on the game screen.
  • a determination unit 1530 for determining the accuracy or success of the touch (manipulation) by the user by using the display state of the screen element and the recognition result of the touch input.
  • the touch game controller 1510 may include an area guide including a start area indicator (SAI) and a drag area indicator (DAI) on a game screen displayed on the touch screen.
  • SAI start area indicator
  • DAI drag area indicator
  • the marker AGM and the timing guide marker TGM are controlled to be displayed apart from each other, and the timing guide marker TGM is moved toward the region guide marker AGM so that the timing guide marker TGM moves the start region indicator SAI. Control to display while meeting and moving along the drag area indicator (DAI).
  • SAI start area indicator
  • DAI drag area indicator
  • the touch input recognition unit 1520 recognizes the touch input as a touch input and grasps a time point of the touch input (especially, a duration of the touch input) and a position (especially, a drag position of the touch input).
  • the determination unit 1530 determines the accuracy or success of the touch input based on the display information of the timing guide marker TGM and the area guide marker AGM and the recognition information of the touch input.
  • the touch game device 1500 when the touch game device 1500 according to another embodiment of the present invention provides a touch game, a display control function of a screen element, a user's touch input method, a determination method, and an additional function may also be described. It will be described in more detail with reference to 16 to 21.
  • the screen components constituting the game screen include a timing guide marker (TGM), an area guide marker (AGM), and a multi-touch input indicator (MTI), and the area guide marker (AGM) is a start area indicator (SAI). ) And a drag area indicator (DAI).
  • TGM timing guide marker
  • AGM area guide marker
  • MTI multi-touch input indicator
  • SAI start area indicator
  • DAI drag area indicator
  • FIG. 16 includes a timing guide marker TGM and an area guide marker AGM including a start area indicator SAI and a drag area indicator DAI in a touch game according to another embodiment of the present invention.
  • FIG. 3 is a diagram illustrating a game screen 1600 on which a touch input guide set SET is displayed.
  • the touch game controller 1510 sets the entirety of the game screen 1600 to a range in which the timing guide marker TGM and the region guide marker AGM may appear, and thus the timing guide marker TGM and the region.
  • the guide marker AGM may be controlled to appear to be displayed apart from an arbitrary position on the game screen.
  • the touch game controller 1510 controls one or more of the movement trajectory P, the movement speed v, and the like of the timing guide marker TGM, and the trajectory of the drag region indicator DAI of the region guide marker AGM.
  • the shape can be controlled.
  • the moving speed v of the timing guide marker TGM may or may not be constant. For example, the closer to the area guide marker AGM, the faster the movement speed of the timing guide marker TGM may be.
  • the movement trajectory P of the timing guide marker TGM may be changed into various shapes such as a straight line and a curved line.
  • timing guide marker TMG and the region guide marker AGM which appear several times during the progress of the touch game, may have different display methods, movement speeds, movement trajectories, and the like.
  • the display method, the moving speed, the moving trajectory, etc. of the timing guide marker TGM and the region guide marker AGM may vary according to the game difficulty, the setting value, and the music selection. .
  • the touch game controller 1510 may control the shapes of the timing guide marker TGM and the area guide marker AGM.
  • the timing guide marker TGM may be a circular-shaped image
  • the start region indicator SAI of the region guide marker AGM may be a donut-shaped image.
  • it may be in any shape.
  • the timing guide marker TGM has a circular shape
  • the start region indicator SAI of the region guide marker AGM is a donut shape.
  • FIG. 17 is a diagram illustrating display control according to a time flow (t1 ⁇ t2 ⁇ t3 ⁇ t4 ⁇ t5 ⁇ t6) for a touch input guide set in a touch game according to another embodiment of the present invention.
  • the touch game controller 1510 displays only the start area indicator SAI when the area guide marker AGM first appears on the game screen 1600, and the drag area indicator DAI is determined according to the passage of time. It may be controlled to be displayed while being stretched (unfolded) to a predetermined length along the trajectory.
  • the timing guide marker TGM is an area guide marker ( In order to move toward the start area indicator SAI of the AGM, the touch game controller 1510 controls the display of the timing guide marker TGM and the area guide marker AGM.
  • the touch game controller 1510 controls the start area indicator SAI to disappear from the game screen 1600 when the timing guide marker TGM passes the start area indicator SAI, and the drag area indicator DAI.
  • the excessive portion of the timing guide marker TGM can be controlled to disappear from the game screen 1600.
  • the touch game controller 1510 may control differently according to the determination result. Can be. If the accuracy of the touch input is higher than a certain level or the determination result of the successful touch input, only the excessive portion of the timing guide marker TGM disappears from the entire drag area indicator DAI, and the accuracy of the touch input is constant. If it is less than the level or the determination result that the touch input fails, not only the excessive portion of the timing guide marker TGM of the drag area indicator DAI, but also the corresponding touch input guide set may disappear.
  • the touch game controller 1510 may have a difference between the size of the timing guide marker TGM and the size of the start region indicator SAI. Can be controlled to reduce.
  • the touch input guide set SET including the timing guide marker TGM and the area guide marker AGM may be displayed on the game screen 1600 instead of one, and in particular,
  • the user may select the plurality of region guide markers AGM included in the plurality of touch input guide sets. You must touch and drag the marked area at the same time. It is necessary to visually inform that such multi-touch input should be made.
  • the touch game controller 810 includes a plurality of touch input guide sets SET including a timing guide marker TGM and an area guide marker AGM, and a plurality of touch input guide sets SET1, SET2,. .
  • Multi-touch input indicator indicating that multi-touch input (drag) should be made at the same time when the timing guide marker (TGM) and the area guide marker (AGM) at each point and the total time are the same. (MTI) can be displayed.
  • the multi-touch input indicator MTI connects the start area indicator DAI of the plurality of area guide markers AGM included in the plurality of touch input guide sets SET1, SET2,... May be an indicator.
  • MTI multi-touch input indicator
  • FIG. 18 illustrates a multi-touch input indicator MTI connecting a plurality of area guide markers AGM1 and AGM2 included in a plurality of touch input guide sets SET1 and SET2 in a touch game according to another embodiment of the present invention. Illustrated as an example.
  • a touch input guide set SET1 including a timing guide marker TGM1 and an area guide marker AGM1 and a touch input guide set SET2 including a timing guide marker TGM2 and an area guide marker AGM2 are simultaneously displayed on the game screen 900.
  • the start point of the region guide marker AGM1 and the region guide marker AGM2 are displayed.
  • the multi-touch input indicator (MTI) for connecting the area indicator SAI2 is displayed to intuitively inform the user that multi-touch input should be made.
  • the user must touch and drag the area where the area guide marker AGM1 is displayed (including the area marked SAI1 and the area marked with DAI1) and the area where the area guide marker AGM2 is displayed (including the area marked SAI2 and the area marked DAI2). do.
  • FIG. 19 illustrates a touch input method and a determination method for display control according to a time flow (t1 ⁇ t2 ⁇ t3 ⁇ t4 ⁇ t5 ⁇ t6) for a touch input guide set in a touch game according to another embodiment of the present invention.
  • a time flow t1 ⁇ t2 ⁇ t3 ⁇ t4 ⁇ t5 ⁇ t6
  • FIG. 19 is a diagram illustrating a situation in which the accuracy of the touch input is greater than or equal to a predetermined level or the touch result is successful during t1 to t6.
  • the determination unit 1530 may include a start area indicator SAI and a drag area indicator DAI in which the timing guide marker TGM forms the area guide marker AGM.
  • Display information including information on a meeting time point t3 to t5 and a location (a location where the SAI is displayed and a location where the DAI is displayed), and recognition information including information on the time and location at which the touch input is recognized.
  • the touch game device 1500 is an acoustic decision effect indicating a determination result based on a determination result of the accuracy or success of the touch input.
  • the apparatus may further include a determination effect output unit 1530 for outputting one or more of an effect sound and a determination effect graphic that is a visual determination effect.
  • the determination unit 1530 may generate a determination result by determining the accuracy or success of the touch input only once while the touch input is continued, and determine whether the touch input is accurate or successful while the touch input is continued. It is also possible to generate a plurality of determination results by dividing the determination several times according to a predetermined criterion (eg, time change, position change, etc.).
  • a predetermined criterion eg, time change, position change, etc.
  • the determination unit 1530 If the determination unit 1530 generates a plurality of determination results by determining the accuracy or success of the touch input while the touch input is continued by dividing the touch input several times according to a predetermined criterion (eg, a time change, a position change, etc.).
  • the number of determination results determining whether the touch input is accurate or successful may be proportional to the length of the drag area indicator.
  • the determination unit 1530 When the determination unit 1530 generates a plurality of determination results by determining the accuracy or success of the touch input while the touch input is continued by dividing the touch input several times according to a predetermined criterion (eg, a time change or a position change). As shown in 19, the determination effect output unit 1530 may output the determination effect sound and the determination effect graphic for each of the plurality of determination results generated by the determination unit 1530.
  • a predetermined criterion eg, a time change or a position change.
  • the above-described determination effect output unit 1540 may include determination result information (for example, PERFECT ) and information that counts the number of determination results determined as a touch input having a certain level or higher accuracy or success (for example, 61, 69, 75, and 76 may be output to the peripheral area 1970 of the area guide marker AMG corresponding to the position where the touch input is recognized.
  • determination result information for example, PERFECT
  • information that counts the number of determination results determined as a touch input having a certain level or higher accuracy or success for example, 61, 69, 75, and 76 may be output to the peripheral area 1970 of the area guide marker AMG corresponding to the position where the touch input is recognized.
  • the determination effect output unit 1540 described above may continuously output the determination effect sound for a time when the touch input is continuously recognized.
  • the timing guide marker TGM and the area guide marker AGM may disappear from the game screen 1600. When it disappears, special graphics can be processed.
  • the determination effect output unit 1540 is a graphic in which a large droplet or large bead bursts or explodes. The effect can be output to the area 1960 where the timing guide marker TGM was last displayed.
  • FIG. 20 is another exemplary diagram for describing a touch input method and a determination method for display control over time with respect to a set of touch input guides in a touch game according to another embodiment of the present invention.
  • the determination unit 1530 described above may detect the touch input while the timing guide marker TGM moves along the drag area indicator DAI, and thus the recognition position may be determined by the trajectory DAI of the drag area indicator DAI. It is determined that the change has not been made according to the displayed area trajectory), and it is determined that the touch input has failed.
  • the determination effect output unit 1540 outputs the determination result information FAIL to the area 2000.
  • the touch game device 1500 according to another embodiment of the present invention, as shown in Figure 15, the music management unit for receiving the music selection information by the user to play the selected music with the start of the touch game 1550 may be further included.
  • the touch game controller 1510 may select display pattern information according to the selected music and control the display of the timing guide marker TGM and the area guide marker AGM according to the selected display pattern information.
  • the display pattern information includes the timing and number of the timing guide marker TGM and the region guide marker AGM, the length and the shape of the drag region indicator DAI of the region guide marker AGM, and the timing guide marker.
  • Information about a point in time at which the TMGM and the area guide marker AGM meet each other may be included.
  • the display pattern information may include display control information of the timing guide marker TGM and the region guide marker AGM to output the determination effect sound as a production effect sound for generating at a specific reproduction point of the selected music. That is, the determination effect sound output according to the determination result of the touch input can act as a production effect sound for improving the beat (accent) or rhythm of the music sound. As a result, it is possible to further enhance the fun of watching and enjoying the touch game.
  • the touch game controller 1510 allocates a preset gameable time shorter than the total playing time of the selected music, and when the touch game starts, counts while reducing the game time and ends the touch game when it becomes zero. According to the determination result of the determination unit 1530, it is possible to increase or decrease the game available time allocated to a specific event. For example, if the accuracy of the touch input is above a certain level or the determination result of success of the touch input is successive, or if the accuracy of the touch input for a set of special touch input guides that increases the game play time is higher than the predetermined level. If the determination result that the touch input is successful, the game available time can be increased.
  • the game available time allocated by the touch game controller 1510 and increased or decreased is, for example, 180 seconds
  • the game available time is displayed on the game screen 1600 in the form of a bar, or FIG. 21.
  • the area 2010 of the game screen 1600 may be displayed in the form of numbers.
  • the touch game controller 1510 may control the touch input guide set including the timing guide marker TGM and the region guide marker AGM to be displayed as a special touch input guide set for shield item acquisition.
  • the shield item means that if the accuracy of the touch input is less than a certain level or the determination result is that the touch input has failed, the accuracy of the touch input is higher than a certain level or the touch input is not processed without the determination result. It means an item that can be changed as a result of the determination of success.
  • the determination unit 1530 generates shield item acquisition information when it is determined that the accuracy of the touch input is equal to or higher than a predetermined level or the touch input is successful as a result of the determination on the special touch input guide set.
  • the determination unit 1530 when it is determined that the accuracy of the touch input is less than a predetermined level or the touch input fails as a result of the determination on another set of touch input guides, the determination unit 1530 generates the shield item subtraction information, and then the accuracy of the touch input is increased. The determination result is changed to determine that the predetermined level or more or the touch input is successful.
  • the touch game device 1500 may be a mobile terminal such as a smart phone, a tablet PC, a mobile communication terminal, or a game device such as a portable game machine or an arcade game machine.
  • the present invention is not limited thereto, and any electronic device may be implemented as long as the touch screen is provided.
  • a method of providing a touch game by the touch game device 1500 according to another embodiment of the present invention described above will be briefly described with reference to FIG. 22.
  • FIG. 22 is a flowchart illustrating a method of providing a touch game according to another embodiment of the present invention.
  • a start area indicator eg The area guide marker AGM and the timing guide marker TGM composed of the SAI and the drag area indicator DAI are controlled to be displayed apart from each other, and the timing guide marker TGM is moved toward the area guide marker AGM to perform timing.
  • the method for providing a touch game according to another embodiment of the present invention described above may be recorded in a computer-readable recording medium implemented as a program.
  • the program recorded on the recording medium for implementing the method for providing a touch game according to another embodiment of the present invention is a start area indicator (SAI) and a game screen displayed on the touch screen when the touch game starts;
  • SAI start area indicator
  • DAI drag area indicator
  • the region guide marker AGM and the timing guide marker TGM made of the drag region indicator DAI are controlled to be displayed apart from each other, and the timing guide marker TGM is moved toward the region guide marker AGM to display the timing guide marker ( TGM) meets the start area indicator (SAI) and moves along the drag area indicator (DAI) so as to be displayed, and display information of the timing guide marker (TGM) and area guide marker (AGM) and the touch screen.
  • a function of determining the accuracy or success of the touch input is implemented based on the recognition information of the touch input recognized through the touch input.
  • the program recorded on the recording medium can execute the above functions by being read from a computer and installed and executed.
  • the above-described program may be used by C, C ++ that the computer's processor (CPU) can read through the computer's device interface.
  • Code may be coded in a computer language such as JAVA, machine language, or the like.
  • Such code may include a function code associated with a function or the like that defines the above-described functions, and may include execution procedure-related control code necessary for a processor of the computer to execute the above-described functions according to a predetermined procedure.
  • the code may further include memory reference-related code for additional information or media required for a processor of the computer to execute the above-described functions at which location (address address) of the computer's internal or external memory. .
  • the code may be used to determine which computer the processor of the computer uses the communication module of the computer on the remote. It may further include communication-related codes such as how to communicate with other computers or servers, and what information or media should be transmitted and received during communication.
  • Examples of recording media that can be read by a computer recording a program as described above include, for example, ROM, RAM, CD-ROM, magnetic tape, floppy disk, optical media storage device, and the like. , Transmission through the Internet) may be included.
  • the computer readable recording medium can also be distributed over network coupled computer systems so that the computer readable code is stored and executed in a distributed fashion.
  • any one or more of the plurality of distributed computers may execute some of the functions presented above, and transmit the results to one or more of the other distributed computers, and receive the results.
  • the computer may also execute some of the functions presented above, and provide the results to other distributed computers as well.
  • codes and code segments associated therewith may be used in consideration of a system environment of a computer that reads a recording medium and executes the program. It may be easily inferred or changed by.
  • a computer capable of reading a recording medium having recorded thereon a program for executing a method of providing a touch game may be a mobile terminal such as a smart phone, a tablet PC, a mobile communication terminal, or the like, in addition to a general PC. It may be a computing device including a game machine such as a portable game machine, an arcade game machine, or the like. If the computer is a mobile terminal, the program for executing the method for providing a touch game according to another embodiment of the present invention may be an application installed in the mobile terminal through an app store server or a part thereof, and recording at this time.
  • the medium may be an app store server storing a program for executing a method for providing a touch game according to another embodiment of the present invention, or a storage medium (eg, a hard disk, etc.) of another server connected to the app store server, or an app store server. Or it could be another server connected to the app store server itself.
  • a storage medium eg, a hard disk, etc.
  • FIG. 23 is a block diagram of an apparatus for providing a touch game according to another embodiment of the present invention.
  • FIG. 23 illustrates a touch game device 2300 according to another embodiment of the present invention, such as a touch input guide set (timing guide marker (TGM), area guide marker (AGM), etc.) on a game screen displayed on a touch screen.
  • a touch game controller 2310 that performs a display control function of a screen component of the touch screen and various control functions related to a touch game, a touch input recognizer 2320 that recognizes a touch input through a touch screen, and a touch input guide displayed on a game screen.
  • a determination unit 2330 for determining the accuracy or success of the touch (manipulation) by the user using the display state of the screen elements such as a set, etc., and the recognition result of the touch input.
  • the touch game controller 2310 displays an arrow-shaped timing guide marker TGM and an area guide marker AGM that appear in the same direction on the game screen displayed on the touch screen.
  • the control is performed so that at least one of the timing guide marker TGM and the area guide marker AGM moves to meet.
  • the touch input recognition unit 2320 recognizes the touch input as a touch input and grasps the timing and location of the touch input.
  • the determination unit 2330 determines the accuracy or success of the touch input based on the display information of the timing guide marker TGM and the area guide marker AGM and the recognition information of the touch input.
  • the touch game apparatus 100 when the touch game apparatus 100 according to another embodiment of the present invention provides a touch game, a display control function of a screen element, a user's touch input method, a determination method, and an additional function may also be described. It will be described in more detail with reference to 24 to 27.
  • the screen elements constituting the game screen include a timing guide marker (TGM) and an area guide marker (AGM).
  • TGM timing guide marker
  • AGM area guide marker
  • FIG. 24 illustrates a game screen 2400 in which a touch input guide set including a timing guide marker TGM and an area guide marker AGM pointing in the same direction is displayed in a touch game according to another embodiment of the present invention. Illustrated as an example.
  • the above-described touch game controller 2310 uses the timing guide marker TGM and the timing guide marker TGM and the region guide marker AGM as a range in which the entirety of the game screen 2400 may appear.
  • the area guide marker AGM is controlled to appear and appear apart from an arbitrary position on the game screen.
  • the above-described touch game controller 2310 may move one or more of the timing guide marker TGM and the region guide marker that appear apart so that the timing guide marker TGM and the region guide marker meet.
  • the touch game control unit 2310 may control display so that the timing guide marker TGM moves toward and meets the area guide marker AGM, and the area guide marker AGM is directed toward the timing guide marker TGM.
  • the display may be controlled to move and meet, or the display may be controlled such that both the timing guide marker TGM and the region guide marker AGM are moved, but the speed of one of them is faster.
  • the above-described touch game controller 2310 may include a timing guide marker (TIM) in order to control one or more of the timing guide marker TGM and the region guide marker that appear apart from each other so that the timing guide marker TGM and the region guide marker meet.
  • TIM timing guide marker
  • TGM and one or more of the movement trajectory P and the movement speed v of one or more of the region guide markers AGM.
  • the movement speed v of one or more of the timing guide marker TGM and the area guide marker AGM may or may not be constant. For example, the closer to the area guide marker AGM, the faster or slower the movement speed v of the timing guide marker TGM may be.
  • the timing guide marker TGM is displayed and controlled to move toward and meet the region guide marker AGM, as shown in FIG. 24.
  • the timing guide marker TGM may control one or more of a specific moving speed v and the like along the specific moving trajectory P.
  • timing guide marker TGM and the region guide marker AGM are images having an arrow shape pointing in the same direction in a specific direction.
  • the touch game controller 2310 includes the timing guide marker TGM and the region guide marker AGM. You can control the specific direction of this same pointing.
  • timing guide marker TGM and the region guide marker AGM which appear several times during the progress of the touch game, may have different display methods, movement speeds, movement trajectories, and pointing directions.
  • the display method, the moving speed, the moving trajectory, etc. of the timing guide marker TGM and the region guide marker AGM may vary according to the game difficulty, the setting value, and the music selection. .
  • FIG. 25 is a diagram illustrating display control according to a time flow (t1 ⁇ t2 ⁇ t3 ⁇ t4) of a touch input guide set in a touch game according to another embodiment of the present invention.
  • the timing guide marker TGM and the region guide marker AGM appear, and the timing guide marker TGM is the region guide marker AGM.
  • the touch game controller 2310 adjusts the size and area guide of the timing guide marker TGM according to the movement of at least one of the timing guide marker TGM and the region guide marker AGM. The difference between the sizes of the markers AGM may be reduced.
  • the timing guide marker TGM may be displayed from the bottom up to have a graphical effect of approaching the region guide marker AGM.
  • FIG. 26 is a view for explaining a touch input method and a determination method for display control according to a time flow (t1 ⁇ t2 ⁇ t3 ⁇ t4) for a touch input guide set in a touch game according to another embodiment of the present invention Drawing.
  • an arrow-shaped timing guide marker TGM and an area guide marker AGM are displayed on the game screen 2400. And appear at any position in the entirety).
  • the timing guide marker TGM is displayed while moving at a predetermined speed v along the predetermined trajectory (dashed line) toward the region guide marker AGM.
  • the timing guide marker TGM is displayed to meet the area guide marker AGM.
  • the user looks at the game screen 2400, and when the timing guide marker TGM is determined to meet the area guide marker AGM, the area guide marker ( You must touch the area or point where AGM) is displayed. At this time, the user should not touch as if pressing and releasing, but should have a flicking touch in the same direction as the timing guide marker TGM looks at the direction indicated by the region guide marker AGM.
  • the touch input recognition unit 2320 recognizes a viewpoint, a position, and a direction (flicking direction) of the touch input with respect to the touch input by the user.
  • the determination unit 2330 may provide information on the timing and location of the timing guide marker TGM and the region guide marker AGM, and information on a specific direction pointed by the timing guide marker TGM and the region guide marker AGM. Checking the display information, including the information on the time and location at which the touch input is recognized, and the recognition information including information on the flicking direction of the touch input, wherein the timing guide marker (TGM) and the area guide marker are checked.
  • the touch game device 2300 based on the determination result of the accuracy or success of the touch input, the acoustic determination indicating the determination result
  • the apparatus may further include a determination effect output unit 2340 for outputting at least one of a determination effect sound as an effect, a determination effect graphic as a visual determination effect, and the like.
  • the touch game device 2300 receives a music selection information by a user and plays a selected music at the beginning of a touch game 2350. ) May be further included.
  • the touch game controller 2310 selects display pattern information according to music selected by the user, and according to the selected display pattern information, the timing guide marker TGM and the area guide marker ( AGM) can be controlled.
  • the display pattern information includes information on the timing and number of timing guide markers TMG and the region guide markers AGM, and the timing at which the timing guide markers TMG and the region guide markers AGM meet. There may be.
  • the display pattern information may include display control information of a timing guide marker and an area guide marker for outputting a determination effect sound as a production effect sound for generating at a specific reproduction point of the selected music. That is, the determination effect sound output according to the determination result of the touch input can act as a production effect sound for improving the beat (accent) or rhythm of the music sound. As a result, it is possible to further enhance the fun of watching and enjoying the touch game.
  • the touch game controller 2310 allocates a preset gameable time shorter than the total playing time of the selected music, and counts while reducing the game available time when the touch game starts, and ends the touch game when it becomes zero. According to the determination result of the determination unit 2330, it is possible to increase or decrease the game available time allocated to a specific event. For example, if the accuracy of the touch input is above a certain level or the determination result of success of the touch input is successive, or if the accuracy of the touch input for a set of special touch input guides that increases the game play time is higher than the predetermined level. If the determination result that the touch input is successful, the game available time can be increased.
  • the game time is displayed on the game screen 2400 in the form of a bar, or as shown in FIG. 27.
  • the area 2710 of the game screen 2400 may be displayed in the form of numbers.
  • the touch game controller 2310 may control the touch input guide set including the timing guide marker TGM and the area guide marker AGM to be displayed as a special touch input guide set for shield item acquisition.
  • the shield item means that if the accuracy of the touch input is less than a certain level or the determination result is that the touch input has failed, the accuracy of the touch input is higher than a certain level or the touch input is not processed without the determination result. It means an item that can be changed as a result of the determination of success.
  • the determination unit 2330 generates shield item acquisition information when it is determined that the accuracy of the touch input is equal to or higher than a predetermined level or the touch input is successful as a result of the determination on the special touch input guide set.
  • the determination unit 2330 when it is determined that the accuracy of the touch input is less than a predetermined level or the touch input has failed, the determination unit 2330 generates the shield item subtraction information, and then the accuracy of the touch input is determined. The determination result is changed to determine that the predetermined level or more or the touch input is successful.
  • the touch game device 2300 may be a mobile terminal such as a smart phone, a tablet PC, a mobile communication terminal, or a game device such as a portable game machine or an arcade game machine.
  • the present invention is not limited thereto, and any electronic device may be implemented as long as the touch screen is provided.
  • a method of providing a touch game by the touch game apparatus 2300 according to another embodiment of the present invention described above will be briefly described with reference to FIG. 28.
  • FIG. 28 is a flowchart illustrating a method of providing a touch game according to another embodiment of the present invention.
  • the specific direction is the same on the game screen displayed on the touch screen.
  • Controlling the timing guide marker TGM and the region guide marker AGM in the shape of a pointing arrow to appear apart and displayed, and controlling one or more of the timing guide marker TMG and the region guide marker AGM to move and meet. (S2800), recognizing the touch input through the touch screen (S2802), and the accuracy of the touch input based on the display information of the timing guide marker TGM and the area guide marker AGM and the recognition information of the touch input. Or determining success or failure (S2804).
  • the method for providing a touch game according to another embodiment of the present invention described above may be recorded in a computer-readable recording medium implemented as a program.
  • the program recorded on the recording medium for implementing the method for providing a touch game according to another embodiment of the present invention when the touch game is started, the arrow shape indicating the same direction on the game screen displayed on the touch screen.
  • the timing guide marker TGM and the region guide marker AGM are controlled to appear apart and displayed, and the timing guide marker TGM and the region guide marker AGM are controlled to move and meet each other, and timing Based on the display information of the guide marker TGM and the area guide marker AGM and the recognition information of the touch input recognized through the touch screen, a function of determining the accuracy or success of the touch input may be implemented.
  • the program recorded on the recording medium can execute the above functions by being read from a computer and installed and executed.
  • the above-described program may be used by C, C ++ that the computer's processor (CPU) can read through the computer's device interface.
  • Code may be coded in a computer language such as JAVA, machine language, or the like.
  • Such code may include a function code associated with a function or the like that defines the above-described functions, and may include execution procedure-related control code necessary for a processor of the computer to execute the above-described functions according to a predetermined procedure.
  • the code may further include memory reference-related code for additional information or media required for a processor of the computer to execute the above-described functions at which location (address address) of the computer's internal or external memory. .
  • the code may be used to determine which computer the processor of the computer uses the communication module of the computer on the remote. It may further include communication-related codes such as how to communicate with other computers or servers, and what information or media should be transmitted and received during communication.
  • Examples of recording media that can be read by a computer recording a program as described above include, for example, ROM, RAM, CD-ROM, magnetic tape, floppy disk, optical media storage device, and the like. , Transmission through the Internet) may be included.
  • the computer readable recording medium can also be distributed over network coupled computer systems so that the computer readable code is stored and executed in a distributed fashion.
  • any one or more of the plurality of distributed computers may execute some of the functions presented above, and transmit the results to one or more of the other distributed computers, and receive the results.
  • the computer may also execute some of the functions presented above, and provide the results to other distributed computers as well.
  • codes and code segments associated therewith may be used in consideration of a system environment of a computer that reads a recording medium and executes the program. It may be easily inferred or changed by.
  • a computer capable of reading a recording medium having recorded thereon a program for executing a method of providing a touch game may be a mobile terminal such as a smart phone, a tablet PC, a mobile communication terminal, or the like, in addition to a general PC. It may be a computing device including a game machine such as a portable game machine, an arcade game machine, or the like.
  • the program for executing the method for providing a touch game according to another embodiment of the present invention may be an application installed in the mobile terminal through an app store server or a part thereof, and recording at this time.
  • the medium may be an app store server storing a program for executing a method for providing a touch game according to another embodiment of the present invention, or a storage medium (eg, a hard disk, etc.) of another server connected to the app store server, or an app store server. Or it could be another server connected to the app store server itself.
  • the timing guide marker and the region guide marker appear at an arbitrary position on the game screen, and after the appearance, one or more of the timing guide marker and the region guide marker move. Through the game screen configuration to meet at any point, it guides the timing and position of the touch input. Therefore, in the touch game according to the embodiment of the present invention, it is determined how accurate the user's operation is in consideration of both timing and position of the touch input.
  • the user only needs to press a button corresponding to a specific track at a time when the indicator moves along a specific track and reaches a fixed specific point. That is, in the conventional game, since the display pattern of the indicator moves along a specific track and has a monotonous game screen configuration that reaches a fixed point, the user's operation is also made by considering only the operation timing without considering the operation position.
  • the determination method is also a method of determining only when the operation timing coincides with the time when the indicator reaches a fixed point without determining the user's operation position.
  • the present invention by providing a variety of game screen configuration according to the touch-type game, by providing a touch game that requires a variety of user operation method according to the various game screen configuration, the user can play the game You can enjoy a variety of fun without getting tired easily.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

L'invention concerne la technologie des jeux, et plus particulièrement un procédé, un appareil et un support d'enregistrement destinés à fournir diverses configurations d'écran de jeu correspondant à des jeux de type tactile, et à fournir un jeu tactile mettant en oeuvre divers types de procédés de commande utilisateur en fonction des diverses configurations d'écran de jeu.
PCT/KR2012/000009 2011-05-04 2012-01-02 Procédé, appareil et support d'enregistrement destinés à fournir un jeu tactile WO2012150755A1 (fr)

Priority Applications (2)

Application Number Priority Date Filing Date Title
CN201280000104.1A CN102883784B (zh) 2011-05-04 2012-01-02 提供触控游戏的方法、装置及记录媒体
JP2014509235A JP2014517745A (ja) 2011-05-04 2012-01-02 タッチゲームを提供する方法、装置、及び記録媒体

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
KR10-2011-0042642 2011-05-04
KR1020110042642A KR101063283B1 (ko) 2011-05-04 2011-05-04 터치 게임을 제공하는 방법, 장치 및 기록매체

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WO2012150755A1 true WO2012150755A1 (fr) 2012-11-08

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JP (1) JP2014517745A (fr)
KR (1) KR101063283B1 (fr)
CN (1) CN102883784B (fr)
TW (1) TWI444217B (fr)
WO (1) WO2012150755A1 (fr)

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JP2016101517A (ja) * 2016-01-04 2016-06-02 株式会社タイトー ゲーム装置、ゲームプログラム
JP2017074467A (ja) * 2017-01-19 2017-04-20 株式会社タイトー ゲーム装置、ゲームプログラム
CN113262470A (zh) * 2021-04-19 2021-08-17 网易(杭州)网络有限公司 控件处理方法、装置、处理器及电子装置

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KR101476221B1 (ko) * 2012-08-10 2014-12-26 주식회사 네오위즈인터넷 게임방법, 게임장치 및 기록매체
JP6176718B2 (ja) 2013-09-06 2017-08-09 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲームシステム
CN104784929B (zh) * 2014-01-21 2017-12-29 鈊象电子股份有限公司 体感式游戏机的分数判定方法
JP6472949B2 (ja) * 2014-02-12 2019-02-20 株式会社バンダイナムコエンターテインメント プログラム、ゲーム装置及びサーバ
JP6656850B2 (ja) * 2015-09-09 2020-03-04 株式会社バンダイナムコエンターテインメント プログラム及びゲーム装置
CN109445891B (zh) * 2018-10-09 2022-08-12 北京国电智深控制技术有限公司 画面组态及展示方法、装置、计算机可读存储介质
CN111679879B (zh) * 2020-06-05 2021-09-14 腾讯科技(深圳)有限公司 帐号段位信息的显示方法、装置、终端及可读存储介质

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JP2016101517A (ja) * 2016-01-04 2016-06-02 株式会社タイトー ゲーム装置、ゲームプログラム
JP2017074467A (ja) * 2017-01-19 2017-04-20 株式会社タイトー ゲーム装置、ゲームプログラム
CN113262470A (zh) * 2021-04-19 2021-08-17 网易(杭州)网络有限公司 控件处理方法、装置、处理器及电子装置
CN113262470B (zh) * 2021-04-19 2024-02-23 网易(杭州)网络有限公司 控件处理方法、装置、处理器及电子装置

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KR101063283B1 (ko) 2011-09-07
CN102883784A (zh) 2013-01-16
JP2014517745A (ja) 2014-07-24
CN102883784B (zh) 2014-10-29
TWI444217B (zh) 2014-07-11
TW201244785A (en) 2012-11-16

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