WO2010135896A1 - Procédé, système et appareil de réalisation de jeu par internet - Google Patents

Procédé, système et appareil de réalisation de jeu par internet Download PDF

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Publication number
WO2010135896A1
WO2010135896A1 PCT/CN2009/075783 CN2009075783W WO2010135896A1 WO 2010135896 A1 WO2010135896 A1 WO 2010135896A1 CN 2009075783 W CN2009075783 W CN 2009075783W WO 2010135896 A1 WO2010135896 A1 WO 2010135896A1
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WO
WIPO (PCT)
Prior art keywords
user
game
client
webpage
contact
Prior art date
Application number
PCT/CN2009/075783
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English (en)
Chinese (zh)
Inventor
韩晓玮
Original Assignee
腾讯科技(深圳)有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 腾讯科技(深圳)有限公司 filed Critical 腾讯科技(深圳)有限公司
Priority to SG2011087764A priority Critical patent/SG176269A1/en
Publication of WO2010135896A1 publication Critical patent/WO2010135896A1/fr

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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/04Real-time or near real-time messaging, e.g. instant messaging [IM]
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/02Protocols based on web technology, e.g. hypertext transfer protocol [HTTP]
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality

Definitions

  • the present invention relates to the field of network communications, and in particular, to a method, system and device for implementing a web game. Background technique
  • Web games also known as web games, are games that are played online using a browser. They do not need to download huge clients, and there is no problem of insufficient machine configuration. It is extremely convenient to turn off or switch. Users can access the Internet anytime, anywhere. Playing games on a computer is therefore widely used.
  • SNS Social Network Site
  • the initial relationship chain is a very good entry point for the user in the initial stage of the web game, which makes the user's stickiness to the game further enhanced.
  • the SNS community provides users with a sticky, including access frequency and duration, the user will be Regular access to the SNS for a certain period of time provides excellent conditions for games that measure game value by access time and frequency of visits.
  • An embodiment of the present invention provides a method for implementing a webpage game, where the method includes: verifying that a user logs in to a webpage game through an instant messaging IM client of the user;
  • the method further includes:
  • the webpage game information includes a user's game operation in a webpage game
  • the webpage information of the user is obtained, the webpage information is sent to the IM client of the user's contact, and the method further includes:
  • sending the webpage game information to the user through a webpage interface comprising: sending the game result to the user through a webpage interface;
  • the web game information includes a user's game operation in a web game and when the game operation generates an affected contact;
  • the webpage information of the user is obtained, the webpage information is sent to the IM client of the user's contact, and the method further includes:
  • sending the webpage game information to an IM client of the user's contact, causing the IM client of the user's contact to generate an IM message including the webpage game information, and causing the Sending, by the IM client of the user's contact, the IM message to the user's contact includes: transmitting the game result to an IM client of the game operation-influencing contact, causing the game operation to be generated
  • the IM client of the affected contact generates an IM message containing the game result, and causes the IM client of the contact whose influence is generated by the game operation to transmit the generated IM message to the contact whose influence is generated by the game operation.
  • the method further includes:
  • the contact of the user, or the contact affected by the game operation if in a web game state, sending the webpage game information to the contact of the user through a webpage interface; or the game result through a webpage interface A contact sent to the game operation that has an impact.
  • the IM message is specifically:
  • IM system message or, IM prompt notification message; or IM offline message.
  • the method further includes:
  • the user's web game information or game result is displayed on the user's IM client, so that the user and the user's contact obtain the user's current webpage game information in real time through the IM client.
  • the method further includes:
  • An embodiment of the present invention provides a system for implementing a webpage game, where the system includes: an IM client that instantly communicates with the IM client, the server, and the user's contact,
  • the IM client of the user is used to log in to the web game through the IM client after the user logs in to the IM client;
  • the server is configured to obtain webpage game information of the user after logging in to the webpage game by the user's IM client, and send the webpage game information of the user to the IM client of the contact of the user;
  • An IM client of the user's contact configured to receive a webpage game letter sent by the server And generating an IM message containing the webpage game information, and transmitting the generated IM message to the user's contact.
  • the server is further configured to send the webpage game information to the user through a webpage interface, or
  • the IM client of the user is further configured to generate an IM message including the webpage game information, and send the IM message to the user.
  • the web game information of the user includes a user's game operation in a web game
  • the server is further configured to perform logic processing on the game operation to obtain a game result, and send the game result to the user through a webpage interface; or send the game result to the IM client of the user;
  • the IM client of the user is further configured to generate an IM message including the game result, and send the generated IM message to the user.
  • the web game information of the user includes a game operation of the user in the web game and a contact affected by the game operation;
  • the server is further configured to perform logic processing on the game operation, obtain a game result, and send the obtained game result to an IM client of the user's contact;
  • the IM client of the user's contact is configured to generate an IM message containing the game result, and send the generated IM message to the contact whose influence is generated by the game operation.
  • the server is further configured to send the game result to the IM client of the user; correspondingly, the IM client of the user is configured to generate an IM message including the game result, and An IM message is sent to the user.
  • the server directly returns the webpage game information to the contact of the user through a webpage interface; or the server passes the webpage interface A contact that directly affects the game operation returns the game result.
  • the IM client of the user and the IM client of the user's contact are also used to display the web game information of the user or the game result, so that the user and the user's contact pass the corresponding IM client.
  • the server is further configured to send the web game information or the game result of the user to the IM flag server of the user.
  • An embodiment of the present invention provides a server device for a webpage game, the device includes: a login module, configured to verify that a user logs in to a webpage game through an instant messaging IM client of the user; and an acquiring module, configured to acquire a webpage game of the user And transmitting the user's web game information to the IM client of the user's contact, so that the IM client of the user's contact generates an IM message containing the web game information.
  • the obtaining module includes:
  • An obtaining unit configured to acquire webpage game information of the user, where the webpage game information of the user includes a game operation of the user in the webpage game and a contact that affects the game operation;
  • a sending unit configured to perform logic processing on the game operation acquired by the acquiring unit, obtain a game result, and send the game result to the IM client, so that the IM client generates an IM including the game result
  • the message, and the generated IM message is sent to the user and the contact affected by the game operation.
  • the sending unit is further configured to send the game result to the IM client of the user, so that the IM client of the user generates an IM message including the game result, and sends the generated IM message to The user.
  • the device also includes:
  • a returning module configured to directly return the game result to the user through a webpage interface; or, when the contact of the game operation affects the webpage game state, returning to the contact directly affected by the game operation through the webpage interface The game results.
  • the problem that the existing SNS-based web game cannot be notified in real time and cannot be long-term online is solved by using IM as the implementation carrier of the web game, and a tighter relationship chain is provided for the web game. And more ways to display, improve the user experience.
  • Embodiment 1 is a schematic flow chart of a method provided by Embodiment 1 of the present invention.
  • FIG. 2 is a schematic diagram of a game message transmitted by an IM system message to a user according to Embodiment 2 of the present invention
  • 3 is a schematic flow chart of a method according to Embodiment 2 of the present invention
  • FIG. 4 is a schematic diagram of a user login webpage game provided by Embodiment 2 of the present invention.
  • FIG. 5 is a schematic diagram of a system for providing a user to return a game operation to another user according to Embodiment 2 of the present invention
  • FIG. 6 is a schematic structural diagram of a system according to Embodiment 3 of the present invention.
  • FIG. 7 is a block diagram showing the structure of a device according to Embodiment 4 of the present invention. detailed description
  • An embodiment of the present invention provides a method for implementing a webpage game.
  • the method includes: 101: a security card user logs in to a webpage game through an instant messaging IM (Instant Messaging) client;
  • IM Instant Messaging
  • the server verifies that the user logs in to the web game through the IM client;
  • the method further includes:
  • the web game information may be sent to the user's contact through the web interface.
  • the method further includes: before the webpage game information includes the user's game operation in the webpage game, after the webpage game information of the user is acquired, and the webpage game information is sent to the IM client of the user's contact, the method further includes: Logically process the game operation to get the game result;
  • the webpage game information is sent to the user through the webpage interface, including:
  • the web game information is sent to the user's IM client, and the user's IM client generates an IM message including the webpage game information, and the user's IM client sends the generated IM message to the user, including:
  • the game result is sent to the user's IM client, the user's IM client generates an IM message containing the game result, and the user's IM client sends the generated IM message to the user.
  • the user's web game information includes a user's game operation in the web game and a contact affected by the game operation
  • the method further includes:
  • the web game information is sent to the IM client of the user's contact, so that the IM client of the user's contact generates an IM message containing the webpage game information, and the IM client of the user's contact sends the IM message.
  • the contacts to the user include:
  • IM message is specifically:
  • IM system message or, IM prompt notification message; or IM offline message.
  • the method also includes:
  • the user's web game information or game result is displayed on the user's IM client, so that the user and the user's contact can obtain the user's current web game information or game results in real time through the IM client.
  • the IM client since the user basically logs in to the IM client every day, when the information of the webpage game changes, the IM client obtains it in time, and unlike the prior art, the user only has the SNS.
  • the game information that is desired by the user can be obtained. For example, the user A's dish is stolen.
  • the user A cannot obtain the information that the dish is stolen in time.
  • Log in to the IM client even if user A’s dish is stolen, the user A did not play the web game, but the user A can still get this information through the IM client immediately.
  • the method provided by the embodiment of the present invention solves the problem that the existing SNS-based web game cannot be notified in real time and cannot be long-term online by using IM as an implementation carrier of the web game, and provides a closer relationship chain for the web game. More presentations have improved the user experience.
  • Example 2
  • the embodiment of the present invention provides a method for implementing a web game, wherein the embodiment of the present invention provides a web game.
  • a new implementation carrier: IM the following is a brief description of IM and IM-based web games:
  • IM is a real-time communication service that allows users to set up a private chat room on the network. It provides status information such as a list of contacts, whether the contact is online, and whether they can talk to the contact.
  • IM has a very sticky and very stable relationship chain. The first thing users do to open a computer every day is to log in to the IM client. Even if they don't chat, they will hang up. This provides excellent conditions for web games.
  • IM covers the SNS community. The two-point living environment that can be provided for web games: a friend relationship chain and a good sticky. Among them, in terms of relationship chain, IM's relationship chain is more closely related than SNS community; and stickyly, users spend more time on IM client than SNS website every day.
  • IM In addition to having a friend relationship chain and strong stickiness, IM also solves the shortcomings of web games that cannot be notified in real time in the SNS community and cannot be online for a long time:
  • IM's system message can pass the game status of itself or a friend to the user;
  • the information of the user A in the web game is immediately reported to the server, and the server can immediately notify the user A of the user A of the game information of the user A, so that the user B can obtain the friend in time through the IM system message.
  • User A's game information For example: In a friend buying and selling game, when user B is bought by user A, user B knows in time through the IM system message, increasing the real-time nature of the web game.
  • the IM-based web game has the following advantages in addition to real-time notification and long-term online features:
  • the closer friend relationship chain in IM because the friends in IM are often online, the friend relationship chain is generally closer than the SNS website's friend relationship chain, so the relationship chain depends on the higher page. The game is more valuable.
  • IM provides a variety of presentation methods for web game information.
  • web game information such as user status
  • the information of the vegetable category or the car owned by the web game, and the user can decide whether to display the information.
  • the web game can also be displayed in the Tab button of the IM main panel, and the specific content of the related web game. Still displayed as a web page.
  • the web game first obtains the IM identity signature from the IM client.
  • the server passes the verification, the server directly returns the user A related identity information and game information to the web game, and the user login is completed, that is, the web game is entered.
  • the identity signature obtained by the web game from the IM client is generally the user's IM account, the web game verifies the identity in the server according to the obtained IM account, and logs the web game through the IM account, so that the user uses the IM account as the user in the web game.
  • the user In the game account, the user only needs one account to realize the function of IM, and can play the web game online through the IM account in the web game without separately registering the game account, thereby improving the user experience and being easier to manage. .
  • the user's IM identity signature may also be an IM account and identity information corresponding to the IM account.
  • the identity information may be a user's game account, which is a unique identifier used by the user in the web game, and the IM account is - Corresponding relationship. For example, if user A obtains an IM account of 123456 from the IM client and a game account corresponding to the IM account 123456 is 789, the user A authenticates the IM account 123456 and the corresponding game account 789 to the server, and if the verification is successful, the web game is Return the identity information and game information corresponding to user A, enter the web game interface, and the user logs in successfully.
  • the identity information returned by the web game user A may be the game account of user A
  • the game information may be In the current information of the user A in the web game, for example, the parking space information
  • the game information may be the number of vehicles currently owned by the user A, the model price of each vehicle, and the parked parking space and parking time.
  • the server acquires webpage game information of the user in the webpage game.
  • the server logically processes the user's game operation, and returns the processed game result directly to the user through the webpage.
  • user A operates the web game online through the web game interface, and directly sends the game operation to the server, and the server logically processes the user's operation, and directly outputs the game result of the user A's operation.
  • the server logically processes the user's operation, and directly outputs the game result of the user A's operation.
  • the server After receiving the operation of the user A, the server firstly records the user A's current game. In the case of virtual currency, judge whether it is possible to buy a new car X.
  • the server may also send the game result to the user's IM client, so that the user's IM client generates an IM message containing the game result, and causes the user's IM client to send the generated IM message to the IM client. The user.
  • the server When the web game information acquired by the server includes a contact that is affected by the game operation and the game operation, the server logically processes the user's game operation, and the game result is obtained after the processing; when the game operation affects the contact is not in the game state
  • the server sends the game result to the IM client of the contact affected by the game operation
  • the IM client of the contact that affects the game operation generates an IM message containing the game result, and makes the game operation affect the contact.
  • the human IM client sends the generated IM message to the contact that affects the game operation;
  • the server transmits the game result to the contact affected by the game operation through the web interface.
  • the result of the game operation of A is returned to the user B; if the user B is neither in the game state nor the IM client, the user B can be notified of the result of the game operation of the user A through the offline information of the IM. Whether the user B needs to obtain the result of the game operation of the user A depends on the setting of the user B, and the user B can flexibly set whether the operation result of the user A needs to be received through the offline information when not logging in to the IM client.
  • a friend buying and selling game if user A buys user B as a slave in a web game, after the server processes the completion of the game logic, the user B is displayed in the slave of user A, and the processing result is sent to the IM client.
  • the IM client notifies the user B through the IM system information, so that the user B is not in the game state, but can obtain the message in time through the IM system message, and knows that the current user A has bought himself as a slave.
  • the game operation performed by the user may affect other users who are not in the game state, that is, there are multiple contacts that affect the game operation performed by the user, and after the server processes the game logic, the user directly accesses the webpage.
  • the processed game result is returned, and the processed game results are returned to the other plurality of affected users through the IM system messages generated by the plurality of users' IM clients.
  • the server may also send the game result of the user operation to other influential users through other IM modes, which is not limited by the embodiment of the present invention, such as sending the TIP prompt information of the IM to the affected and not in the game state. user.
  • 202a and 202b are two steps in parallel.
  • the user's web game information displayed on the user's IM and the user's contact's IM is also updated, wherein the position of displaying the user's web game information can be flexibly selected according to needs.
  • the embodiment of the invention does not limit this.
  • the server sends the related user A's web game information to the user's IM's flag server, and user A's friend (even a non-friend) is pulling.
  • the web game information of A is taken, the latest web game information of user A is obtained from the flag server, and the web game information of user A is updated.
  • the IM flag server is used to store the status information of the IM, including the user's web game letter. Information and other status information of the user.
  • the IM flag server can receive the web game information of the user sent by the server in real time, and can also receive the web game information of the user sent by the server at a certain time interval.
  • user A In the parking game, user A currently purchases a new car X, and the server sends the game information of user A to the flag server of IM, so that when user A's friend or non-friend is in his own IM client When viewing the web game information of user A, the latest webpage game information of user A is obtained, and user A has just bought a new car X.
  • the IM bearer is a cross-platform type, and may be a PC platform or a mobile phone platform, etc., which is not limited by the embodiment of the present invention, and may be based on the user.
  • the actual situation is flexible.
  • a method for implementing a web game with an IM as a carrier is provided.
  • the method provided by the embodiment of the present invention is also applicable to a web game with a mailbox as a carrier, a web game with a leisure platform as a carrier, and a mobile terminal.
  • the webpage game of the carrier is similar in its implementation process and principle, and will not be described again.
  • the method provided by the embodiment of the present invention solves the problem that the existing SNS-based web game cannot be notified in real time and cannot be long-term online by using IM as an implementation carrier of the web game, and provides a closer relationship chain for the web game. More presentations have improved the user experience.
  • Example 3
  • the embodiment of the present invention provides a system for implementing a webpage game.
  • the system includes: an instant messaging IM client 301 of the user, a server 302, and an IM client 303 of the user's contact, where
  • the user's IM client 301 is configured to log in to the web game after the user logs in to the user's IM client 301;
  • the server 302 is configured to obtain the web game information of the user after logging in to the web game by the user's IM client 301, and send the web game information of the user to the IM client 303 of the user's contact;
  • the server 302 can send the web game information to the user's contact through the web interface.
  • the IM client 303 of the user's contact is configured to receive the webpage game information sent by the server 302, generate an IM message including the webpage game information, and send the generated IM message to the user's contact.
  • the server 302 is further configured to send the obtained webpage game information of the user to the user through the webpage interface; or, the user is also used to send the obtained webpage game information to the user's IM client 301; correspondingly, the user's IM client 301 It is also used to generate an IM message containing the webpage game information, and send the generated IM message to the user.
  • the server 302 is further configured to perform logic processing on the game operation, and send the game result processed by the game operation to the user through the webpage interface; or, the game result is used when the webpage game information includes the user's game operation in the webpage game.
  • An IM client 301 that is sent to the user;
  • the user's IM client 301 is specifically configured to generate an IM message containing the game result, and send the generated IM message to the user.
  • the user's web game information includes a user's game operation in the web game and a contact affected by the game operation
  • the server 302 is further configured to send the game result processed by the game operation to the IM client 303 of the user's contact, correspondingly,
  • the IM client 303 of the user's contact is used to generate an IM message containing the game result, and the generated IM message is sent to the contact whose influence is affected by the game operation.
  • the user's IM client 301 and the user's contact's IM client 303 are also used to display the user's web game information or the game result, so that the user and the user's contact can be obtained in real time through the corresponding IM client.
  • the system provided by the embodiment of the present invention solves the problem that the existing SNS-based web game cannot be notified in real time and cannot be long-term online by using IM as an implementation carrier of the web game, and provides a closer relationship chain for the web game. More presentations have improved the user experience.
  • Example 4
  • the embodiment of the present invention is a server device for a webpage game.
  • the device includes: a login module 401, configured to verify that a user logs in to a webpage game through a user's IM client; and an obtaining module 402, configured to acquire a webpage game of the user The information, and the user's web game information is sent to the IM client of the user's contact, so that the IM client of the user's contact generates an IM message containing the web game information.
  • the obtaining module 401 includes:
  • the obtaining unit is configured to obtain a webpage tour of the user after logging in to the webpage game through the user's IM client
  • the game information, the user's web game information includes the user's game operation in the web game and the contact of the game operation;
  • a sending unit configured to perform logic processing on the game operation acquired by the acquiring unit, and send the game result processed by the game operation to the IM client of the user's contact, so that the IM client of the user's contact generates the IM including the game result
  • the message is sent to the IM client of the user's contact to send the generated IM message to the contact affected by the game operation.
  • the sending unit is further configured to send the game result to the IM client of the user, so that the IM client of the user generates an IM message including the game result, and causes the IM client of the user to send the generated IM message to the user.
  • the device further comprises:
  • the return module is configured to directly return the game result to the user through the web interface; or, when the contact affected by the game operation is in the web game state, the contact directly affected by the game operation through the web interface returns the game result.
  • the device provided by the embodiment of the present invention solves the problem that the existing SNS-based web game cannot be notified in real time and cannot be long-term online by using IM as an implementation carrier of the web game, and provides a closer relationship chain for the web game and More presentations have improved the user experience.
  • the term "receiving" in the embodiment of the present invention may be understood as being actively acquired from other modules, or may be receiving information sent by other modules.
  • modules in the apparatus of the embodiments may be described in the apparatus of the embodiments as described in the embodiments, and the corresponding changes may be made in one or more apparatuses different from the embodiment.
  • the modules of the above embodiments may be combined into one module, or may be further split into a plurality of sub-modules.
  • Some of the steps in the embodiments of the present invention may be implemented, and the corresponding programs may be stored in a readable storage medium, such as an optical disk or a hard disk.

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  • Engineering & Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

Les modes de réalisation de la présente invention concernent, dans le domaine des communications par réseau, un procédé et un système permettant de réaliser un jeu par Internet. Le procédé consiste: à authentifier le fait qu'un utilisateur se connecte au jeu par Internet au travers d'un client de messagerie instantanée ou "IM" (Instant Messaging) de l'utilisateur; à récupérer l'information de jeu par Internet de l'utilisateur; à transmettre l'information de jeu par Internet au client de messagerie utilisateur du gestionnaire de liaison; à faire générer par le gestionnaire de liaison de l'utilisateur un message de messagerie instantanée incluant l'information de jeu par Internet; et à transmettre au gestionnaire de liaison de l'utilisateur le message de messagerie instantanée. Le système inclut: un client de messagerie instantanée de l'utilisateur, un serveur, et un client de messagerie instantanée du gestionnaire de liaison de l'utilisateur. L'appareil comporte un module d'entrée en communication, et un module récupérateur. En utilisant la messagerie instantanée comme vecteur de mise en œuvre du jeu par Internet, les modes de réalisation de la présente invention, d'une part apportent une solution au fait que le jeu par Internet existant, utilisant comme vecteur un site de réseau social ou "SNS" (Social Network Site), ne peut pas fournir de notification en temps réel et ne peut pas rester en ligne pendant longtemps, et d'autre part donnent au jeu par Internet une chaîne de réactions plus directe en même temps qu'un surcroît de modalités de représentation, ce qui permet d'améliorer la qualité du vécu du jeu par l'utilisateur.
PCT/CN2009/075783 2009-05-26 2009-12-21 Procédé, système et appareil de réalisation de jeu par internet WO2010135896A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
SG2011087764A SG176269A1 (en) 2009-05-26 2009-12-21 Method, system and apparatus for realizing the web game

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN200910085606.9 2009-05-26
CN2009100856069A CN101562581B (zh) 2009-05-26 2009-05-26 一种网页游戏的实现方法和系统

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WO2010135896A1 true WO2010135896A1 (fr) 2010-12-02

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MY (1) MY168216A (fr)
SG (1) SG176269A1 (fr)
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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102402436A (zh) * 2011-12-29 2012-04-04 苏州新炎龙网络科技有限公司 一种网页游戏引擎及应用其开发网页游戏的方法
CN104348813A (zh) * 2013-08-06 2015-02-11 腾讯科技(深圳)有限公司 网络游戏信息的处理方法、装置及系统
WO2015043405A1 (fr) * 2013-09-27 2015-04-02 Tencent Technology (Shenzhen) Company Limited Procédé, appareil et dispositif électronique de traitement de service
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