WO2010035553A1 - 情報処理装置、情報処理装置の制御方法、プログラム及び情報記憶媒体 - Google Patents
情報処理装置、情報処理装置の制御方法、プログラム及び情報記憶媒体 Download PDFInfo
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- WO2010035553A1 WO2010035553A1 PCT/JP2009/060179 JP2009060179W WO2010035553A1 WO 2010035553 A1 WO2010035553 A1 WO 2010035553A1 JP 2009060179 W JP2009060179 W JP 2009060179W WO 2010035553 A1 WO2010035553 A1 WO 2010035553A1
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- 230000010365 information processing Effects 0.000 title claims abstract description 35
- 238000000034 method Methods 0.000 title claims abstract description 28
- 238000013500 data storage Methods 0.000 claims abstract description 28
- 238000012545 processing Methods 0.000 claims description 38
- 239000004973 liquid crystal related substance Substances 0.000 description 14
- 230000015654 memory Effects 0.000 description 13
- 238000004891 communication Methods 0.000 description 9
- 238000012986 modification Methods 0.000 description 7
- 230000004048 modification Effects 0.000 description 7
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- 238000012217 deletion Methods 0.000 description 1
- 230000037430 deletion Effects 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 238000012544 monitoring process Methods 0.000 description 1
- 230000003287 optical effect Effects 0.000 description 1
- 230000003936 working memory Effects 0.000 description 1
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04886—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus
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- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1018—Calibration; Key and button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6027—Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
Definitions
- reference option storage means for storing reference options may be included.
- a plurality of reference areas corresponding to options or option groups may be set in the screen.
- the determination unit may determine whether or not the indicated position is included in any one of the plurality of reference regions.
- the execution unit may include a unit that determines an option selected by the user based on a determination result of the determination unit.
- the reference area changing means changes the reference area corresponding to the option that is the reference option or the reference area corresponding to the option group to which the option that is the reference option belongs based on the past designated position data. You may make it do.
- FIG. 6 is a functional block diagram showing functions realized by the game apparatus 10.
- the game apparatus 10 includes a game data storage unit 80, an indicated position acquisition unit 86, a determination unit 88, an execution unit 90, a recording unit 92, and a reference area change unit 94.
- the game data storage unit 80 is realized by, for example, the game memory card 40 and the main memory 46, and other functional blocks are realized by the microprocessor 44 executing a program read from the game memory card 40.
- past designated position data is stored for each character key area 74.
- the past designated position data is a combination of “partial area” and “number of designated times”.
- the “partial region” will be described.
- a plurality of partial areas are set in the character key area 74.
- FIG. 8 shows an example of a plurality of partial areas set in the character key area 74.
- nine partial areas 75 are set in the character key area 74 by dividing the character key area 74 vertically into three and horizontally into three. The areas of the nine partial regions 75 are equal.
- the numbers written in each partial area 75 indicate identification information (ID) of the partial area 75.
- the character key area 74 corresponding to the character “N” is moved upward by a predetermined distance ( ⁇ d) and moved rightward by a predetermined distance ( ⁇ d).
- ⁇ d is set to 1 ⁇ 2 of the minimum width W of the invalid area 70.
- the position of the character key area 74 of all the characters included in the correct character string is based on the past designated position data regardless of the number of characters the user inputs. May be changed. Even in this case, the user who knows the correct answer of the quiz can smoothly input the answer.
- a plurality of partial areas are set in the character group key area in the same manner as the character key area 74.
- the past designated position data is stored for each character group key area.
- the position of the character group key area corresponding to the character group to which the i-th character of the correct character string belongs is changed based on the past designated position data. Also in this modified example, the user operability can be improved.
- a quiz game is executed based on a program stored in the game memory card 40.
- the quiz game in the present embodiment is a quiz game in which the user selects one or a plurality of options that the user considers to be correct from a plurality of options.
- the game data storage unit 80a stores various data related to the quiz game. For example, data indicating the display position of each option image 64a is stored. Further, data indicating the position of each option area 74a (hereinafter referred to as “option area data”) is stored. In the present embodiment, the option area 74a has a rectangular shape, and the width and height of the option area 74a are fixed values. Therefore, the position of each option area 74a is the coordinate (x, x, specified by y). Therefore, the option area data is data indicating the coordinates of the upper left vertex of each option area 74a.
- the game data storage unit 80a also includes a past designated position data storage unit 84a.
- the past designated position data storage unit 84a will be described later.
- the determination unit 88a determines whether or not the user's designated position is included in any one of the plurality of option areas 74a.
- the execution unit 90a executes processing based on the determination result of the determination unit 88a. For example, the execution unit 90a determines an option (answer) selected by the user based on the determination result of the determination unit 88a. Then, the execution unit 90a executes processing based on the comparison result between the correct answer option and the option (answer) selected by the user.
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- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
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- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
- Input From Keyboards Or The Like (AREA)
- Position Input By Displaying (AREA)
Abstract
Description
図1及び図2は本発明の第1実施形態に係るゲーム装置10(携帯ゲーム機12)の外観を示す。図3は本実施形態に係るゲーム装置10のハードウェア構成を示す。
本発明の第2実施形態に係るゲーム装置の外観及びハードウェア構成は第1実施形態(図1~図3)と同様であるため、ここでは説明を省略する。本実施形態に係るゲーム装置においても、ゲームメモリカード40に記憶されたプログラムに基づいてクイズゲームが実行される。なお、本実施の形態におけるクイズゲームは、複数の選択肢のうちから、ユーザが正解と考える選択肢を一又は複数選択する形式のクイズゲームになっている。
なお、本発明は以上に説明した実施の形態に限定されるものではない。
Claims (9)
- ユーザの指示位置を取得する指示位置取得手段と、
画面内に設定される基準領域内に前記指示位置が含まれるか否かを判定する判定手段と、
前記判定手段の判定結果に基づいて処理を実行する実行手段と、
前記基準領域内に含まれると判定された過去の指示位置に関する過去指示位置データを過去指示位置データ記憶手段に記録する記録手段と、
前記過去指示位置データに基づいて前記基準領域を変更する基準領域変更手段と、
を含むことを特徴とする情報処理装置。 - 請求項1に記載の情報処理装置において、
前記過去指示位置データは、前記過去の指示位置が、前記基準領域内に設定される複数の部分領域のうちのいずれに含まれるかに関するデータであることを特徴とする情報処理装置。 - 請求項1に記載の情報処理装置において、
前記判定手段は、前記画面内に設定される複数の基準領域のいずれかの基準領域内に前記指示位置が含まれるか否かを判定し、
前記過去指示位置データは、基準領域の組合せに対応づけて記憶され、
前記記録手段は、第1の指示位置が取得された後に第2の指示位置が取得された場合、前記第1の指示位置が含まれる基準領域と、前記第2の指示位置が含まれる基準領域と、の組合せに対応づけて記憶される過去指示位置データを、前記第2の指示位置に基づいて更新し、
前記基準領域変更手段は、第1の基準領域を変更する場合、直近に取得された指示位置が含まれる第2の基準領域と、前記第1の基準領域と、の組合せに対応づけて記憶される過去指示位置データに基づいて、前記第1の基準領域を変更する、
ことを特徴とする情報処理装置。 - 請求項1に記載の情報処理装置において、
1又は複数の記号を含んで構成される基準記号列を記憶する基準記号列記憶手段を含み、
記号又は記号グループに対応する複数の基準領域が前記画面内に設定され、
前記判定手段は、前記複数の基準領域のいずれかの基準領域内に前記指示位置が含まれるか否かを判定し、
前記実行手段は、前記判定手段の判定結果に基づいて、前記ユーザが入力した記号列を判断する手段を含み、
前記基準領域変更手段は、前記基準記号列に含まれる記号に対応する前記基準領域、又は前記基準記号列に含まれる記号が所属する前記記号グループに対応する前記基準領域を、前記過去指示位置データに基づいて変更する、
ことを特徴とする情報処理装置。 - 請求項4に記載の情報処理装置において、
前記基準領域変更手段は、前記ユーザがi(i:1以上の整数)番目の記号を入力する場合、前記基準記号列のうちのi番目の記号に対応する前記基準領域、又は前記基準記号列のうちのi番目の記号が所属する前記記号グループに対応する前記基準領域を、前記過去指示位置データに基づいて変更することを特徴とする情報処理装置。 - 請求項1に記載の情報処理装置において、
基準選択肢を記憶する基準選択肢記憶手段を含み、
選択肢又は選択肢グループに対応する複数の基準領域が前記画面内に設定され、
前記判定手段は、前記複数の基準領域のいずれかの基準領域内に前記指示位置が含まれるか否かを判定し、
前記実行手段は、前記判定手段の判定結果に基づいて、前記ユーザが選択した選択肢を判断する手段を含み、
前記基準領域変更手段は、前記基準選択肢である選択肢に対応する前記基準領域、又は前記基準選択肢である選択肢が所属する前記選択肢グループに対応する前記基準領域を、前記過去指示位置データに基づいて変更する、
ことを特徴とする情報処理装置。 - ユーザの指示位置を取得する指示位置取得ステップと、
画面内に設定される基準領域内に前記指示位置が含まれるか否かを判定する判定ステップと、
前記判定ステップにおける判定結果に基づいて処理を実行する実行ステップと、
前記基準領域内に含まれると判定された過去の指示位置に関する過去指示位置データを過去指示位置データ記憶手段に記録する記録ステップと、
前記過去指示位置データに基づいて前記基準領域を変更する基準領域変更ステップと、
を含むことを特徴とする情報処理装置の制御方法。 - ユーザの指示位置を取得する指示位置取得手段、
画面内に設定される基準領域内に前記指示位置が含まれるか否かを判定する判定手段、
前記判定手段の判定結果に基づいて処理を実行する実行手段、
前記基準領域内に含まれると判定された過去の指示位置に関する過去指示位置データを過去指示位置データ記憶手段に記録する記録手段、及び、
前記過去指示位置データに基づいて前記基準領域を変更する基準領域変更手段、
としてコンピュータを機能させるためのプログラム。 - ユーザの指示位置を取得する指示位置取得手段、
画面内に設定される基準領域内に前記指示位置が含まれるか否かを判定する判定手段、
前記判定手段の判定結果に基づいて処理を実行する実行手段、
前記基準領域内に含まれると判定された過去の指示位置に関する過去指示位置データを過去指示位置データ記憶手段に記録する記録手段、及び、
前記過去指示位置データに基づいて前記基準領域を変更する基準領域変更手段、
としてコンピュータを機能させるためのプログラムを記録したコンピュータ読み取り可能な情報記憶媒体。
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CN2009801221780A CN102067071B (zh) | 2008-09-26 | 2009-06-03 | 信息处理装置、信息处理装置的控制方法 |
KR1020107016342A KR101141993B1 (ko) | 2008-09-26 | 2009-06-03 | 정보 처리 장치, 정보 처리 장치의 제어 방법, 및 정보 기억 매체 |
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JP2013117916A (ja) * | 2011-12-05 | 2013-06-13 | Denso Corp | 入力表示装置 |
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JP6220374B2 (ja) * | 2015-12-18 | 2017-10-25 | レノボ・シンガポール・プライベート・リミテッド | 情報処理装置、出力文字コード判定方法、及びプログラム |
JP6679054B1 (ja) * | 2019-03-12 | 2020-04-15 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲームシステム、プログラム、及び、ゲームの制御方法 |
JP6614381B1 (ja) * | 2019-03-27 | 2019-12-04 | 株式会社セガゲームス | プログラム及び情報処理装置 |
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JP3462986B2 (ja) * | 1998-08-31 | 2003-11-05 | 株式会社日立製作所 | カメラ付きペン型入力装置 |
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AT412176B (de) * | 2001-06-26 | 2004-10-25 | Keba Ag | Tragbare vorrichtung zumindest zur visualisierung von prozessdaten einer maschine, eines roboters oder eines technischen prozesses |
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US8004501B2 (en) * | 2008-01-21 | 2011-08-23 | Sony Computer Entertainment America Llc | Hand-held device with touchscreen and digital tactile pixels |
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- 2009-06-03 KR KR1020107016342A patent/KR101141993B1/ko active IP Right Grant
- 2009-06-03 WO PCT/JP2009/060179 patent/WO2010035553A1/ja active Application Filing
- 2009-06-03 US US13/121,058 patent/US20110172010A1/en not_active Abandoned
- 2009-06-03 CN CN2009801221780A patent/CN102067071B/zh active Active
- 2009-07-20 TW TW098124373A patent/TW201012516A/zh unknown
Patent Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH0695804A (ja) * | 1991-06-17 | 1994-04-08 | Oki Electric Ind Co Ltd | 表示入力装置および表示入力装置を有する自動取引装置 |
Also Published As
Publication number | Publication date |
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JP4964210B2 (ja) | 2012-06-27 |
CN102067071A (zh) | 2011-05-18 |
KR101141993B1 (ko) | 2012-05-07 |
JP2010079733A (ja) | 2010-04-08 |
US20110172010A1 (en) | 2011-07-14 |
KR20100092523A (ko) | 2010-08-20 |
TW201012516A (en) | 2010-04-01 |
CN102067071B (zh) | 2013-07-03 |
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