WO2010019937A1 - Jouet électronique et procédés d’interaction avec ce dernier - Google Patents

Jouet électronique et procédés d’interaction avec ce dernier Download PDF

Info

Publication number
WO2010019937A1
WO2010019937A1 PCT/US2009/054004 US2009054004W WO2010019937A1 WO 2010019937 A1 WO2010019937 A1 WO 2010019937A1 US 2009054004 W US2009054004 W US 2009054004W WO 2010019937 A1 WO2010019937 A1 WO 2010019937A1
Authority
WO
WIPO (PCT)
Prior art keywords
toy
electronic toy
opening
compartment
prize
Prior art date
Application number
PCT/US2009/054004
Other languages
English (en)
Inventor
Paul King
Rene M. Pasko
Carrie Buse
Erich Weidetz
Original Assignee
Mattel, Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Mattel, Inc. filed Critical Mattel, Inc.
Priority to CN200980140870.6A priority Critical patent/CN102186545B/zh
Publication of WO2010019937A1 publication Critical patent/WO2010019937A1/fr

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H3/00Dolls
    • A63H3/28Arrangements of sound-producing means in dolls; Means in dolls for producing sounds
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H13/00Toy figures with self-moving parts, with or without movement of the toy as a whole
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H33/00Other toys
    • A63H33/22Optical, colour, or shadow toys
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H2200/00Computerized interactive toys, e.g. dolls

Definitions

  • the electronic toy may include a body defining an interior and an opening into the interior; a prize removably located in the interior and accessible through the opening; and a controller configured to: make the prize inaccessible through the opening; output instructions to make the prize accessible; receive input in response to the instructions; determine whether the input satisfies a predetermined criterion; and make the prize accessible again through the opening when the input satisfies the predetermined criterion.
  • FIGs. 1 and 2 are views of an example embodiment of an electronic toy from the front and side, respectively.
  • Fig. 3 is an exploded view of an example embodiment of an electronic toy.
  • Fig. 4 is a schematic view of components in an example embodiment of an electronic toy.
  • Fig. 5 depicts example instructions on a display of one embodiment.
  • Figs. 6 and 7 depict an example embodiment of an electronic toy in a nominal configuration where a prize is visible and accessible through an opening in the body.
  • Figs. 8 and 9 depict the example embodiment of Figs. 5 and 6 in an active configuration where a virtual character is "lost," and where the prize is concealed within the interior of the toy.
  • Fig. 10 is a flowchart demonstrating an example method, according to the disclosure.
  • Figs. 1 and 2 are front and side views, respectively, of an example electronic toy 10.
  • Toy 10 includes a body 12 defining an interior 14 that is accessible via an opening 16.
  • Body 12 may be configured to resemble various shapes, such as simple geometric shapes like a cylinder, ergonomic shapes, or shapes of various characters.
  • a drawer 18 may be included to move through opening 16 relative to body 12 and to provide access to interior 14 via opening 16.
  • a prize 20 may be removably located in interior 14 so that it is accessible through opening 16.
  • Prize 20 may be various objects or trinkets, such as a plush toy resembling a character.
  • a display 22 may be included on body 12 and may be configured to depict a virtual character 24.
  • virtual character 24 resembles the same character as prize 20.
  • Display 22 may be may an electronic screen, such as a Liquid Crystal Display ("LCD").
  • LCD Liquid Crystal Display
  • One or more user controls 26 may also be provided to allow a user to control the actions of virtual character 24 on display 22.
  • User controls 26 may take the forms of various input devices, such as buttons, knobs, control pads, joysticks, and the like, and may output signals representative of a user's manipulation of the controls. Audio-producing devices such as speakers may also be provided to produce sound effects.
  • Some embodiments may not include a display, and may instead send sensory output to users in other ways, such as audible, visual (e.g., flashing lights) and/or haptic feedback.
  • Toy 10 may be altered between a nominal configuration, or "normal mode,” and an active configuration, or “runaway mode.”
  • normal mode When toy 10 is in normal mode, a user may interact with virtual character 24 on display 22 with user controls 26.
  • Prize 20 is stored within interior 14 so that it is accessible through opening 16 by, for example, opening drawer 18.
  • Fig. 3 is an exploded view of an exemplary toy, similar to those shown in Figs. 1 and 2. Prize 20 is stored in a first compartment 28 of interior 14 that is accessible through opening 16 when toy 10 is in its nominal configuration.
  • a second compartment 30 is defined within interior 14 and may become accessible through opening 16 when toy 10 switches to its active (runaway) configuration.
  • a separator 32 is provided (as part of an inner drawer 34 in Fig. 3) to separate first compartment 28 and second compartment 30 from one another.
  • first compartment 28 When electronic toy 10 is in its nominal configuration, first compartment 28 may be substantially similar in size and shape to second compartment 30 when toy 10 is in its active configuration, providing the illusion that the first and second compartments are one and the same.
  • separator 32 may be selectively secured to drawer 18 or to body 12 in order to selectively define first compartment 28 and second compartment 30.
  • inner drawer 34 includes a prize sensor 38, such as a leaf sensor, that is configured to detect the presence of prize 20 within first compartment 28. In some embodiments, if no prize 20 is detected, toy will not switch from its nominal configuration to its active (runaway) configuration, leaving first compartment 28 accessible through opening 16.
  • a prize sensor 38 such as a leaf sensor
  • FIG. 4 schematically depicts components of an example electronic toy 10.
  • a controller 40 which may be a microprocessor, ASIC, or other specialized logic device such as the GPL132A from General Plus Technology, Inc., may be contained within interior 14 and may be configured to control various components of toy 10.
  • controller 40 may be connected via a bus 42 to one or more of a motion sensor 44, a motor 46, one or more speakers 47, a rumble mechanism 48, one or more lights 49, display 22, user controls 26 and prize sensor 38.
  • Motion sensor 44 may be various mechanisms, including a ball within a housing or cage, such as those described in U.S. Patents US3742478, US4196429 or US4688025, the disclosures of which are incorporated by reference.
  • Controller 40 may be configured to cause display 22 to display one or more virtual environments, as well as virtual character 24 interacting therewith.
  • a user may operate user controls 26 to send signals to controller 40, so that controller 40 causes virtual character 24 to perform tasks, play games, and/or participate in activities within the virtual environments, as instructed by the user.
  • controller 40 also may be configured to alter toy 10 from its nominal configuration, where prize 20 is accessible through opening 16, to its active (runaway) configuration, where prize 20 is inaccessible through opening 16. Controller 40 may then output instructions 50 on display 22 that a user may follow to make prize 20 accessible. For example, in the embodiment shown in Fig.
  • controller 40 causes display 22 to show instructions 50 in the form of directional arrows that are meant to cause a user to walk in various directions under the subterfuge that the user is looking in her own real-world environment (e.g., her home) for the "lost" virtual character 24.
  • Other clues that may be used to instruct a user how to find the runaway virtual character 24 include hot/cold indicators, footprints, sounds, and the like.
  • toy 10 may be configured to mimic audibly the sound of a character moving from a first position relative to toy 10 to a second position, in order to prompt a user to "chase" the character.
  • toy 10 may include speakers 47 on each side. Controller 40 first may cause a speaker 47 on a first side to output the sound of footsteps. Controller may then silence the speaker 47 on the first side and cause the sound of footsteps to be output through the speaker 47 on the other side of toy, or a slow transition may be created with the sound of footsteps progressing from one speaker 47 to another of speaker 47. The effect is that a user believes they have heard something move from the first side to the second side.
  • Controller 40 next receives input from a user, typically in response to instructions 50, and determines whether the input satisfies a predetermined criterion. If the input satisfies the predetermined criterion, controller 40 may make prize 20 accessible again through opening 16.
  • the input may be received from various sources, such as user controls 26 and motion sensor 44.
  • the predetermined criterion may include one or more conditions, such as whether a user has completed enough levels or achieved a high enough score.
  • controller 40 causes display 22 to output instructions to move toy 10 in various directions
  • motion sensor 44 sends a signal to controller 40 when toy 10 is moved.
  • controller 40 accumulates output from motion sensor 44 into a cumulative datum or value and compares the cumulative datum to a predetermined threshold.
  • motion sensor 44 may be configured to detect when a user takes a step, or the direction thereof, and controller 40 may accumulate the number and/or direction of steps into a cumulative motion datum. If the cumulative datum equals or exceeds the predetermined threshold, controller 40 may make prize 20 accessible again through opening 16.
  • electronic toy 10 may provide feedback indicating that the user is "close" to finding the runaway virtual character 24.
  • controller 40 may cause speakers 47 to output sound, and in some cases may increase the volume of the sound as the cumulative datum approaches the predetermined threshold.
  • controller 40 may cause lights 49 to illuminate, and in some cases may increase the luminosity or the frequency of flashing of lights 49 as the cumulative datum approaches the predetermined threshold.
  • Toy 10 may include, in addition to or alternatively to motion sensor 44, sensors for detecting light or temperature.
  • a controller 40 may detect changes in a signal received from a photo or light sensor that are caused by movement of toy 10 relative to one or more light sources, as may be caused by a child walking around while holding toy 10. Controller 40 may accumulate these changes in the signal as a proxy for movement of toy 10.
  • a controller 40 in another embodiment may implement a similar process with respect to changes in temperature.
  • a user may be instructed to carry toy 10 to various environments that presumably have different temperatures (e.g., indoors versus outdoors).
  • Controller 40 may accumulate resulting changes in a signal from a temperature sensor as a proxy for movement.
  • Toy 10 may provide various types of feedback when a user "finds" a runaway virtual character 24.
  • rumble mechanism 48 may be configured to provide haptic feedback (e.g., vibration of toy 10).
  • display 22 may provide one or more animations, and other output components such as speakers 47 and lights 49 may provide additional outputs.
  • Toy 10 may be altered between its nominal configuration, where prize 20 is accessible through opening 16, and its active configuration, where prize 20 is inaccessible through opening 16, in various ways.
  • Figs. 6-9 depict an example toy 10 that has similar components to the example shown in Fig. 3.
  • Figs. 6 and 7 are front and side views, respectively, of toy 10 in its nominal configuration (i.e. virtual character 24 has not "run away”).
  • First compartment 28 of interior 14 is accessible via opening 16 and separator 32 is secured to drawer 18 and not secured to body 12 so that as drawer 18 is opened, separator 32 and inner drawer 34 move with drawer 18.
  • FIGs. 8 and 9 depict front and side views, respectively, of the toy 10 of Figs. 6 and 7 in its active (runaway) configuration.
  • Separator 32 is engaged with body 12 so that when drawer 18 is opened, separator 32 and inner drawer 34 remain stationary relative to body 12.
  • second compartment 30 is visible and accessible, and first compartment 28 is concealed, so that prize 20 appears to have disappeared or "run away.”
  • Fig. 10 depicts an example method of using an electronic toy such as those described here.
  • a prize is placed within the interior of a toy so that it is accessible through an opening of the toy.
  • the toy is altered to make the prize inaccessible.
  • instructions are output (e.g., on display 22) to users that indicate how users can make the prize accessible once again.
  • the toy receives input in response to the instructions. As noted above, input can be received through user controls 26 or motion sensor 44.
  • step 108 the input (e.g., cumulative motion of the electronic toy 10 as measured by motion sensor 44 and represented by the cumulative motion datum) is compared to a predetermined criterion (e.g., minimum movement threshold). If the predetermined criterion is met, the toy is altered to make the prize once again accessible through the opening in step 110.
  • a predetermined criterion e.g., minimum movement threshold

Landscapes

  • Toys (AREA)

Abstract

L’invention concerne des jouets électroniques et des procédés d’interaction avec des jouets électroniques. Les jouets électroniques comprennent un corps délimitant un espace intérieur et une ouverture dans l’espace intérieur ainsi qu’une récompense positionnée de manière amovible dans l’espace intérieur et accessible par l’ouverture. Un dispositif de commande est configuré de manière à : rendre la récompense inaccessible par l’ouverture ; émettre des instructions afin de rendre la récompense inaccessible ; recevoir une entrée en réponse aux instructions ; déterminer si l’entrée répond à un critère prédéterminé ; et rendre la récompense de nouveau accessible par l’ouverture lorsque l’entrée répond au critère prédéterminé.
PCT/US2009/054004 2008-08-15 2009-08-17 Jouet électronique et procédés d’interaction avec ce dernier WO2010019937A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN200980140870.6A CN102186545B (zh) 2008-08-15 2009-08-17 电子玩具及与其交互的方法

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US8943408P 2008-08-15 2008-08-15
US61/089,434 2008-08-15

Publications (1)

Publication Number Publication Date
WO2010019937A1 true WO2010019937A1 (fr) 2010-02-18

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2009/054004 WO2010019937A1 (fr) 2008-08-15 2009-08-17 Jouet électronique et procédés d’interaction avec ce dernier

Country Status (3)

Country Link
US (1) US20100041312A1 (fr)
CN (1) CN102186545B (fr)
WO (1) WO2010019937A1 (fr)

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Publication number Publication date
CN102186545A (zh) 2011-09-14
CN102186545B (zh) 2013-05-08
US20100041312A1 (en) 2010-02-18

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