WO2009147979A1 - ゲームシステム及びこれを構成する共通ポイント管理装置 - Google Patents
ゲームシステム及びこれを構成する共通ポイント管理装置 Download PDFInfo
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- WO2009147979A1 WO2009147979A1 PCT/JP2009/059670 JP2009059670W WO2009147979A1 WO 2009147979 A1 WO2009147979 A1 WO 2009147979A1 JP 2009059670 W JP2009059670 W JP 2009059670W WO 2009147979 A1 WO2009147979 A1 WO 2009147979A1
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3206—Player sensing means, e.g. presence detection, biometrics
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3216—Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
- G07F17/322—Casino tables, e.g. tables having integrated screens, chip detection means
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
- G07F17/3237—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
- G07F17/3239—Tracking of individual players
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3267—Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
Definitions
- the present invention relates to a game system having a plurality of game devices that execute games having different game contents and a common point management device constituting the game system.
- a game facility such as a game center is provided with a plurality of game devices that execute games having different game contents. And the user who visited the game facility will select a game device from them and play a game. For this reason, game device developers have conventionally devised various ideas for individual game devices so that more users can play the game devices they have developed.
- Patent Document 1 discloses a game system using a horse racing game machine that executes a breeding type horse racing simulation game installed in a game facility and a mobile phone possessed by a player.
- a player playing on a horse racing game machine trains his own horse and makes it a triple crown horse, he gets the right to start a triple crown horse race where only the triple crown horse can start.
- the present applicant has proposed a game system capable of executing a medal rally event.
- a user who participates in a medal rally event first goes to the place where the store terminal unit is installed in the game facility, where there is a first problem for a horse racing game machine and a second problem for a slot machine, for example. Receive notifications of issues. After that, each game machine is played by walking across the installation place of the horse racing game machine and the slot machine that need to be played in order to clear those problems, and aims to clear each problem. And the user who cleared all the challenges can acquire a bonus medal by going to the place where the store terminal unit is installed again.
- a user who normally only plays a horse racing game machine is encouraged to play on a slot machine, and conversely, a user who normally plays only a slot machine plays a horse racing game. It can be expected to have a high effect on promoting playing on the machine. As a result, it is possible to increase the opportunities for the user to play game machines that have not been played so much, and to allow many users to know the joy of the game device.
- the game facility side wants the user to play by setting the game device that the game facility side wants the user to play as the game device to be the subject. There is also an advantage that play on a game machine can be promoted.
- the present invention effectively increases the chances of having a user play even with such a game device without forcing play on a game device that has not been played much or is not preferred. It is possible to provide a game system that enables many users to know the joy of the device and a common point management device that constitutes the game system.
- a plurality of game devices each including a game progress control unit that controls the progress of games having different game contents, and a common point for managing a common point common to the plurality of game devices
- a game system having a management device, wherein each game device has a player identification information receiving unit that receives player identification information and a game of the game device on condition that the player identification information receiving unit receives the player identification information.
- a score counting unit that counts points related to the game that the progress control unit controls, and score information indicating the score counted by the score counting unit, the player identification information received by the player identification information receiving unit, and the game device
- a point information output unit that outputs in a state associated with the device identification information.
- the score information output from the score specified value storage unit for storing a plurality of score specified values for each device identification information of each game device and the score information output unit of each game device is stored.
- a score adding unit that cumulatively adds the indicated score for each device identification information corresponding to the score information, and a score indicated by the score information corresponding to each device identification information of each player identification information cumulatively added by the score adding unit.
- a common point addition processing unit for adding the common points, and the common point management device includes a predetermined amount of common points.
- Each of the device identification information stored in the score specified value storage unit is defined by the plurality of score specifications. The value is set for each piece of device identification information so that the number of points required to reach the next point specification value increases or decreases sequentially.
- the player when a player (user) causes his / her player identification information to be received by a player identification information receiving unit in any one of a plurality of game devices, the player can acquire the score of the game device played. .
- the score information of each game device acquired by playing each game device is managed for each player identification information in each game device or common point management device.
- the player can acquire the common points of the corresponding player identification information each time the score of each game device in each player identification information reaches the score predetermined value of the corresponding game device.
- the score prescribed value set for a certain game device is set so that the points required to reach the next score prescribed value are sequentially increased, the player can play the game device. As you score more points by playing the game, even if you score points with the game device, it becomes difficult to earn common points.
- a plurality of game devices each having a game progress control unit that controls the progress of games having different game contents and a common point common to the plurality of game devices are managed.
- Each of the game devices on the condition that the player identification information receiving unit that receives the player identification information and the player identification information receiving unit receives the player identification information.
- a score information output unit that outputs in a state associated with the device identification information of the game device.
- Each game device or the common point management device is provided with a score prescribed value storage unit for storing a plurality of score prescribed values for each device identification information of each game device, and a score output from the score information output unit of each game device.
- a score adding unit that cumulatively adds the score indicated by the information for each device identification information corresponding to the score information, and score information corresponding to each device identification information of each player identification information cumulatively added by the score adding unit.
- the common point information indicated by the common point information corresponding to the player identification information Accepts a common point addition processing unit for adding a predetermined amount of common points and a change operation for changing the prescribed point value stored in the prescribed point value storage unit.
- the common point management device stores the common point information after the common point addition processing unit adds a predetermined amount of common points in a state associated with the corresponding player identification information, and And an individual processing unit that performs individual processing for the player specified by the corresponding player identification information in accordance with the common point amount indicated by each common point information stored in the common point information storage unit. Also in this game system, when the player (user) causes his / her player identification information to be received by the player identification information receiving unit in any one of the plurality of game apparatuses, the player can acquire the score of the game apparatus played. .
- the score information of each game device acquired by playing each game device is managed for each player identification information in each game device or common point management device.
- the player can acquire the common points of the corresponding player identification information each time the score of each game device in each player identification information reaches the score predetermined value of the corresponding game device.
- the score specification value set for each game device can be changed as appropriate according to the intention of the administrator or the like on the game facility side. Therefore, depending on the situation, for example, the specified score value set for a certain game device may be changed so that the number of points required to reach the next specified score value increases sequentially, or conversely, The setting can be changed so that the number of points required to reach the specified value is sequentially reduced.
- the player can play various game devices on average, or play with a specific game device, etc. It is possible to control the overall player play pattern.
- common points can be obtained even when only some of the game devices are played. Therefore, even a player who does not want to play other game devices can acquire common points and receive individual processing. As a result, even with such players, while gaining common points, the objective awareness of increasing the common points is improved, and there is a great expectation that you will be able to play on game devices that are more likely to earn common points. it can.
- a plurality of game devices each having a game progress control unit that controls the progress of games having different game contents and a common point common to the plurality of game devices.
- a game system having a common point management device for managing each game device, on the condition that the player identification information receiving unit that receives the player identification information, and the player identification information receiving unit receives the player identification information
- a player counting information received by the player identification information receiving unit, a score counting unit that counts points related to a game that the game progress control unit of the game device controls, and score information indicating the score counted by the score counting unit;
- a score information output unit that outputs in a state associated with the device identification information of the game device.
- Each game device or the common point management device is output from a score specified value storage unit that stores a plurality of score specified values for each device identification information of each game device, and a score information output unit of each game device.
- a score addition unit that cumulatively adds the score indicated by the score information for each device identification information corresponding to the score information, and score information corresponding to each device identification information of each player identification information cumulatively added by the score addition unit.
- a common point addition processing unit for adding a predetermined amount of common points to each device identification information of each player identification information cumulatively added by the point addition unit.
- a score prescribed value processing unit that performs a process of reducing the score prescribed value stored in the score prescribed value storage unit, and the common point adding device includes a predetermined amount of common points.
- an individual processing unit that performs individual processing for the player specified by the corresponding player identification information includes a predetermined amount of common points.
- the player when the player (user) causes his / her player identification information to be received by the player identification information receiving unit in any one of the plurality of game apparatuses, the player can acquire the score of the game apparatus played. .
- the score information of each game device acquired by playing each game device is managed for each player identification information in each game device or common point management device.
- the player can acquire the common points of the corresponding player identification information each time the score of each game device in each player identification information reaches the score predetermined value of the corresponding game device.
- the score specified value corresponding to at least one game device other than the game device becomes small.
- At least one of the plurality of game devices includes a betting object receiving unit that receives a betting object, and the betting object receiving unit receives the betting object and is controlled by the game progress control unit.
- a payout processing unit that performs payout processing for paying out a predetermined amount of payout target to the player based on the progress result of the game, and the score counting unit of the at least one game device is a player of the game device.
- the identification information receiving unit receives the player identification information
- the number of points counted in a game device (such as a medal game machine) in which a payout object is paid out based on a progress result of a game that has been progressed by a bet object accepting unit being received is a bet object acceptance.
- This is at least one of the bet amount received by the department and the payout amount paid out by the payout processing section, or another quantity calculated based on this.
- Many of the players who prefer to play such game devices often do little to play on other types of game devices (such as coin game machines) that do not include a betting object reception unit or payout processing unit. According to the present game system, such a player can be encouraged to play another type of game device such as a coin game machine.
- the individual processing performed by the individual processing unit is performed according to the common point amount indicated by the common point information stored in the common point information storage unit from among a plurality of predetermined rank information.
- Rank display processing for determining the rank information and displaying the determined rank information separately for each corresponding player identification information.
- the amount of common points acquired by the players is displayed in the form of rank information.
- the place where the rank information is displayed may be a display unit of each game device, a display unit provided in the common point management device, or a homepage on the Internet.
- the display format may be a display format in which each player can see his / her rank information or a display format in which rank information of players other than himself / herself is also displayed.
- the expression method of rank information may be any expression method that can understand the hierarchical relationship of rank, such as a title and the number of levels.
- the score adding unit is provided in the common point management device, and the score information output unit of each game device receives the score information by the player identification information receiving unit. Is written in a portable storage medium in a state associated with the player identification information and the device identification information of the game device, and the score adding unit of the common point management device stores the score information written in the portable storage medium. May be read out from the portable storage medium and cumulatively added for each device identification information corresponding to the score information.
- a communication network capable of data communication is unnecessary. Therefore, it is not necessary to connect each game device and the common point management device via a communication network.
- the player identification information includes a common point based on score information output from a plurality of game devices each including a game progress control unit that controls the progress of games having different game contents.
- a common point management device for managing each point, a point information storage unit for storing point information associated with the device identification information of each game device for each player identification information, and a common associated with each player identification information
- a common point information storage unit for storing point information, a point specification value storage unit for storing a plurality of point specification values for each device identification information of each game device, the point information output from each game device, and the associated information.
- Information receiving unit for receiving player identification information and device identification information, and point information received by the information receiving unit
- a score adding unit that adds the score to the score of the score information stored in the score information storage unit in a state where the score is associated with the device identification information corresponding to the score information in the player identification information corresponding to the score information;
- the score indicated by the score information corresponding to each device identification information of each player identification information stored in the score information storage unit is a plurality corresponding to the device identification information stored in the score specified value storage unit.
- a common point that adds a predetermined amount of common points to the common points of the common point information stored in the common point information storage unit in association with the player identification information every time one of the predetermined number of points is reached In accordance with the common point amount indicated by the common point information stored in the common point information storage unit and the adding unit, And the individual processing unit for performing individual processing for the player specified by the player identification information, and the plurality of score specified values of each device identification information stored in the score specified value storage unit are the following points: It is set for each device identification information so that the number of points required to reach the specified value increases or decreases sequentially.
- this common point management device a player who wants to acquire common points and receive individual processing by cooperating with a plurality of game devices each having a game progress control unit for controlling the progress of games with different game contents.
- a game device that has not played so much or is not so liking.
- players who have not played so much or do not want to play game devices that they do not like so much while gaining common points, a new sense of purpose to increase the common points has emerged, and more The effect of being able to play with a game device that easily obtains common points can be greatly expected.
- the player identification information includes a common point based on score information output from a plurality of game devices each including a game progress control unit that controls the progress of games having different game contents.
- a common point management device for managing each point, a point information storage unit for storing point information associated with the device identification information of each game device for each player identification information, and a common associated with each player identification information
- a common point information storage unit for storing point information, a point specification value storage unit for storing a plurality of point specification values for each device identification information of each game device, the point information output from each game device, and the associated information.
- Information receiving unit for receiving player identification information and device identification information, and point information received by the information receiving unit
- a score adding unit that adds the score to the score of the score information stored in the score information storage unit in a state where the score is associated with the device identification information corresponding to the score information in the player identification information corresponding to the score information;
- the score indicated by the score information corresponding to each device identification information of each player identification information stored in the score information storage unit is a plurality corresponding to the device identification information stored in the score specified value storage unit.
- a common point that adds a predetermined amount of common points to the common points of the common point information stored in the common point information storage unit in association with the player identification information every time one of the predetermined number of points is reached
- An individual processing unit that performs individual processing for the player specified by the player identification information
- a change operation receiving unit that receives a change operation for changing the score specified value stored in the score specified value storage unit
- the change operation And a score specified value changing unit that changes the score specified value stored in the score specified value storage unit based on the contents of the change operation received by the receiving unit.
- this common point management device a player who wants to acquire common points and receive individual processing by cooperating with a plurality of game devices each having a game progress control unit for controlling the progress of games with different game contents.
- it is possible to control the overall play pattern of the player such as having various game devices played on average or having a specific game device play.
- players who have not played so much or do not want to play game devices that they do not like so much, while gaining common points a new sense of purpose to increase the common points has emerged, and more The effect of being able to play with a game device that easily obtains common points can be greatly expected.
- the player identification information includes a common point based on score information output from a plurality of game devices each including a game progress control unit that controls the progress of games having different game contents.
- a common point management device for managing each point, a point information storage unit for storing point information associated with the device identification information of each game device for each player identification information, and a common associated with each player identification information
- a common point information storage unit for storing point information, a point specification value storage unit for storing a plurality of point specification values for each device identification information of each game device, the point information output from each game device, and the associated information.
- Information receiving unit for receiving player identification information and device identification information, and point information received by the information receiving unit
- a score adding unit that adds the score to the score of the score information stored in the score information storage unit in a state where the score is associated with the device identification information corresponding to the score information in the player identification information corresponding to the score information;
- the score indicated by the score information corresponding to each device identification information of each player identification information stored in the score information storage unit is a plurality corresponding to the device identification information stored in the score specified value storage unit.
- a common point that adds a predetermined amount of common points to the common points of the common point information stored in the common point information storage unit in association with the player identification information every time one of the predetermined number of points is reached In accordance with the common point amount indicated by the common point information stored in the common point information storage unit and the adding unit, The score indicated by the score information corresponding to each device identification information of each player identification information stored in the score information storage unit and an individual processing unit that performs individual processing for the player specified by the player identification information
- the score specified value corresponding to the device identification information stored in the specified value storage unit is reached, it is stored in the score specified value storage unit corresponding to at least one device identification information other than the device identification information.
- a score specified value processing unit for performing processing for reducing the score specified value.
- this common point management device a player who wants to acquire common points and receive individual processing by cooperating with a plurality of game devices each having a game progress control unit for controlling the progress of games with different game contents.
- a game device that has not played so much or is not so liking.
- players who have not played so much or do not want to play game devices that they do not like so much while gaining common points, a new sense of purpose to increase the common points has emerged, and more The effect of being able to play with a game device that easily obtains common points can be greatly expected.
- FIG. 1 is a schematic configuration diagram of the entire game system according to the first embodiment.
- FIG. 2 is an external view showing an example of a horse racing game machine constituting the game system.
- FIG. 3 is a control block diagram showing a main control unit for integrally controlling the entire operation of the horse racing game machine.
- FIG. 4 is a control block diagram showing a station control unit provided for each station of the horse racing game machine.
- FIG. 5 is an explanatory diagram for explaining a configuration of a station unit in the pusher game machine constituting the game system.
- FIG. 6 is a block diagram showing a main configuration of a game control system of the pusher game machine.
- FIG. 7 is an explanatory view showing an example of a slot game screen displayed on the display unit of the pusher game machine.
- FIG. 1 is a schematic configuration diagram of the entire game system according to the first embodiment.
- FIG. 2 is an external view showing an example of a horse racing game machine constituting the game system.
- FIG. 3 is a control block
- FIG. 8 is an explanatory diagram showing an example of a bingo game screen displayed on the display unit of the pusher game machine.
- FIG. 9 is a perspective view showing an appearance of the slot machine constituting the game system.
- FIG. 10 is a detailed front view showing a part of the front panel of the slot machine.
- FIG. 11 is a control block diagram relating to the main configuration of the slot machine.
- FIG. 12 is a control block diagram of the management server.
- FIG. 13 is an external view of a store terminal unit.
- FIG. 14 is a control block diagram of the store terminal unit.
- FIG. 15 is a functional block diagram of a store terminal unit and a medal game machine that manage medal rally events in the first embodiment.
- FIG. 16 is a flowchart showing the flow of processing of the medal rally event.
- FIG. 17 is an explanatory diagram illustrating an example of a user individual screen for a medal rally event displayed on the display device of the store terminal unit.
- FIG. 18 is a functional block diagram of a store terminal unit and a medal game machine that manage medal rally events in the second embodiment.
- Horse racing game machine 1010 station 1015, 3013a, 5007 card reading surface 1101 main control device 1108, 2625, 3107, 4003, 5003 external communication device 1201 station control device 1204, 2605, 3013, 5007 card reader 2000 pusher game machine (medal game machine) 2500 Play field 2601, 2161, 2621 Control device 3000 Slot machine (medal game machine) 3101 Control device 4000 Management server 4001 Control device 5000 Store terminal unit 5001 Control device 5002 Storage device 5005 Display device 5008 Medal payout device 5101 Medal acquisition number storage unit 5102 Star acquisition number storage unit 5103 Medal specified value storage unit 5104 Communication unit 5105 Medal acquisition Number addition unit 5106 Star acquisition number addition unit 5107 Bonus medal payout processing unit 5108 Standard medal value processing unit 6001 Game progress control unit 6002 ID reception unit 6003 Medal acquisition number count unit 6004 Medal acquisition number information output unit
- Embodiment 1 relates to three types of medal game machines, which are arcade game machines (business-use game machines) as a plurality of game machines having different game contents, and a store as a problem notification device connected to be communicable with them.
- An embodiment hereinafter, this embodiment is referred to as “Embodiment 1”) applied to a game system including a terminal unit and a management server will be described.
- FIG. 1 is a schematic configuration diagram of the entire game system according to the present embodiment.
- Three types of medal game machines 1000, 2000, and 3000 constituting this game system are different types of game machines having different hardware.
- These medal game machines 1000, 2000, and 3000 are installed in a game facility such as the same game center in this embodiment, and are connected to a store terminal unit 5000 of the store via a LAN (Local Area Network) as a high-speed communication network.
- the management server 4000 is connected to the store terminal unit of each store via a WAN (Wide Area Network) as a low-speed communication network.
- WAN Wide Area Network
- the management server 4000 performs data communication with each medal game machine 1000, 2000, 3000 and performs data communication with a store terminal unit that performs system management of the entire store, and manages the entire game system.
- this embodiment demonstrates the game system over multiple stores, it is the same also in the game system in a single store.
- the medal game machine 1000 is a horse racing game machine. In this horse racing game machine 1000, one or more players predict the order of arrival of a horse racing race to be performed on this horse racing game machine, and when the prediction is successful, the medal is paid out according to the odds of the arrival order. Can receive.
- FIG. 2 is an external view showing an example of the horse racing game machine 1000.
- the horse racing game machine 1000 includes a field unit 1002 provided in the central portion, and a plurality of stations 1010 provided so as to surround the field unit 1002.
- the field portion 1002 is provided with a field surface 1004 that is a moving surface simulating a racetrack where a horse race gate 1003 that is a model is placed, and a plurality of model horses (not shown) move within the field surface 1004.
- the race is developed.
- a plurality of speakers 1005 for delivering the actual race and cheering are arranged.
- a display portion 1006 for displaying various types of information an illumination device 1007 that illuminates the field portion 1002, and a camera 1009 as an imaging portion that functions as an imaging means that images the field portion 1002 are arranged.
- the display unit 1006, the illumination device 1007, and the camera 1009 are supported by a support column 1008.
- the speaker 1005 and the lighting device 1007 that are the rendering unit function as rendering means of the horse racing game machine 1000.
- the station 1010 is provided with a display 1011 for displaying a game screen corresponding to the progress of the game, and a touch panel 1012 superimposed on the display surface of the display 1011.
- a display 1011 for displaying a game screen corresponding to the progress of the game
- a touch panel 1012 superimposed on the display surface of the display 1011.
- the station 1010 also has a medal insertion unit 1013 into which medals are inserted by the player, a medal payout exit 1014 through which medals are paid out to the player, and identification information that functions as identification information receiving means for reading a card ID from the user card.
- a card reading surface 1015 of a card reader as a receiving unit is provided.
- races having the same names as the actual central horse racing are sequentially held according to a predetermined cycle.
- Approximately 60 races are prepared for one year, and for each race, the time for betting medals, that is, the time for purchasing a betting ticket, the time for which a model horse is raced, and the race results are displayed. Time is secured.
- Players can predict the order of arrival for each race and freely purchase betting tickets.
- the betting ticket is purchased by betting medals, and if the purchased betting ticket matches the result of the race, the number of medals according to the number of bets and odds are paid out as a dividend.
- the player can use his user card to develop his own racehorse character (owned horse) and participate in the race. Specifically, the player selects a favorite racehorse character from a plurality of racehorse characters prepared, and acquires the racehorse character by paying a predetermined number of medals. Then, the player can train (train) to increase the ability of the acquired competitive horse character, and train the competitive horse character. In addition, the trained racehorse character can start running in the race he desires.
- the field unit 1002 forms a field surface 1004, and the field surface 1004 is provided with a model such as an artificial turf imitating an actual dressing place, a horse race gate 1003, and the like.
- a model horse as a moving body moves on the field surface 1004.
- FIG. 3 is a control block diagram showing a main control unit for controlling the overall operation of the horse racing game machine 1000 in an integrated manner.
- FIG. 4 is a control block diagram showing a station control unit provided for each station 1010.
- the main control unit 1100 arranged on the field unit side controls the main control device 1101, a movement control device 1102 for controlling the movement of the model horse in the field unit 1002, and the illumination device 1007. Necessary for the game, the lighting control device 1103 for controlling the sound, the sound control device 1104 for controlling the cheering and the actual situation, etc., the SRAM 1105 and the flash memory 1106 for temporarily recording the data processed by the main control device 1101 ROM 1107 storing various programs and various databases, and an external communication device 1108 for performing data communication with an external device such as the store terminal unit 5000 via the LAN.
- the main control device 1101 is connected to a movement control device 1102, an illumination control device 1103, an acoustic control device 1104, an SRAM 1105, a flash memory 1106, a ROM 1107, an external communication device 1108, and a camera 1009, respectively.
- the ROM 1107 stores a movement control program, which is movement control information for each model horse, a database of various data relating to each horse used in the race, a race schedule, and the like.
- a station control unit 1200 provided in each station 1010 temporarily records a station control device 1201, a medal management device 1202 that manages the payout of medals, and various data of players.
- a RAM 1203 and a card reader 1204 as an identification information receiving unit that functions as an identification information receiving unit that reads a card ID from a user card held over the card reading surface 1015 are provided.
- the station control device 1201 is connected to the medal management device 1202, the RAM 1203, and the card reader 1204, respectively.
- the station control device 1201 includes a display 1011 and a touch panel 1012 illustrated in FIG. 2 provided in the station 1010, and a medal insertion sensor (not illustrated) that detects a medal inserted through the medal insertion unit 1013. Each is connected.
- the station control device 1201 of each station 1010 is connected to the main control device 1101 on the game machine body side, and necessary data communication can be performed between them. Yes.
- the main controller 1101 of the main controller 1100 controls the movement of each model horse for each race according to various data such as parameters of each horse in order to realistically reproduce the actual horse racing race when the race is held. The contents are changed.
- the content of the movement control is determined before the start of the race, and the model horse is controlled to move according to the content of the movement control.
- the main control unit 1101 of the main control unit 1100 reads various parameters of horses running in the race, data such as the state of the horse from the ROM 1107 before the start of the race, and determines the arrival order of the race. .
- the movement control apparatus 1102 that has received the data from the main control apparatus 1101 executes a movement control program recorded in a ROM (not shown) and performs movement control for each horse.
- the movement control device 1102 that executes the movement control program calculates the movement pattern of each horse from the parameters of each horse and transmits a control command to each control chip 1022 so that each model horse 1060 moves according to the movement pattern. To do. Specifically, a control command is transmitted to each control chip of each magnetic field generation substrate in order to generate a magnetic field that causes each model horse 1060 to move according to the movement pattern of each horse.
- each control chip 1022 Upon receiving the control command, each control chip 1022 controls the current flowing through each coil so as to sequentially generate a magnetic force that pulls the south pole of the permanent magnet of each model horse 1060 along the planned movement path of each model horse 1060. Thereby, each model horse 1060 can be moved along a movement planned route. As a result, each model horse 1060 whose movement is controlled by the movement control device 1102 develops a race on the play field.
- the player When a player plays using a user card, the player holds his / her user card over the card reading surface 1015 before playing.
- the card ID is read from the user card by the card reader 1204, and the card ID is stored in the SRAM 1105 or the flash memory 1106.
- data (horse name data, parameter data, achievement information such as a winning GI race) related to a racehorse character that the player has nurtured by playing a game is associated with the card ID. Stored in state.
- game state data for restoring the game state at the end of the next game restart is stored in the card ID of the player. In the associated state, it is stored in the store terminal unit.
- the game state data includes data related to the racehorse character trained by the player.
- the game state data corresponding to the card ID in the user card is stored in the store terminal unit by holding the user card over the card reading surface 1015 before playing. And the data is stored in the SRAM 1105 or the flash memory 1106, and the game is resumed.
- the medal game machine 2000 is a pusher game machine.
- FIG. 5 is an explanatory diagram for explaining the configuration of the station unit ST in the pusher game machine 2000.
- the pusher game machine 2000 is provided with four satellite portions SA so as to surround a center lottery device (not shown).
- Each satellite unit SA includes four station units ST, and each player plays a game at each station unit ST.
- each satellite unit SA includes one satellite lottery device 2001, and each station unit ST is arranged around the satellite lottery device 2001.
- the station unit ST mainly includes a medal insertion mechanism (insertion unit) 2100, a play field 2500, a station control unit (not shown), and a display unit 2700.
- a medal insertion mechanism 2100 is disposed on the upper front side
- a display unit 2700 serving as a display unit functioning as a display unit is disposed on the upper back side
- a play field 2500 is disposed in the upper center.
- front side means the side located when the player plays the game
- “back side” means the side opposite to the side where the player plays the game
- center means the above-mentioned side. It means the area between the “front side” and the “back side”.
- the medal insertion mechanism 2100 is a mechanism for inserting the medal M into the pusher game machine 2000 when the player plays a game.
- the medal M inserted into the medal insertion mechanism 2100 is transported to the lift-up hopper via a medal transport path (not shown) inside the casing of the station unit ST, and is temporarily stored in the lift-up hopper.
- the lift-up hopper includes a medal storage unit for accumulating medals M, a lift-up unit for lifting the medals M to a predetermined height, and a medal for discharging the lifted medals M at a predetermined timing.
- a medal discharge path 2400 for guiding the discharged medal M to the play field 2500 is provided at the discharge port of the medal discharge unit so as to be swingable left and right.
- the upper end of the lift-up unit is disposed above the play field 2500.
- the medal discharge unit provided at the upper end of the lift-up unit is also disposed above the play field 2500. Accordingly, the medal M temporarily accumulated in the medal storage unit provided below the play field 2500 is lifted above the play field 2500 by the lift-up unit, and then played from the medal discharge unit via the medal discharge path 2400. Injection into field 2500.
- a main table 2501 as a medal placement table for storing medals M
- a pusher portion 2510 as a medal pushing member placed on the main table 2501.
- the pusher unit 2510 has an upper surface for storing medals M (referred to as a sub table), an inclined table on which the medals M dropped from the sub table slide, and a push for pushing the medals M stored in the main table 2501. And a wall.
- the pusher unit 2510 is slidably provided on the main table 2501 in the play field 2500, and slides back and forth at a constant cycle or an arbitrary cycle.
- a part (the back side) of the pusher unit 2510 is stored in a storage unit (described later) provided below the display unit 2700.
- the pusher portion 2510 reciprocates back and forth by sliding so as to enter and exit from the storage portion.
- the frame member of the display unit 2700 is slidably contacted with the sub table. Therefore, when the pusher portion 2510 moves in the direction in which the pusher portion 2510 is stored in the storage portion, the medal M on the sub table is pushed forward by the frame member. As a result of this pushing, some medals M on the sub-table drop onto the tilting table. A part of the medals M dropped from the sub table enters an opening (this is called “chucker”) as a medal passage provided in the tilt table. Further, the remaining medals M fall as they are to the main table 2501 and are stored in the main table 2501.
- the medal M on the main table 2501 is pushed forward by the sliding motion of the pusher unit 2510 in the same manner as the medal M on the sub table. That is, since the pusher portion 2510 is placed on the main table 2501 without a gap, when the pusher portion 2510 moves in the direction of unloading from the storage portion, the pusher wall on the front surface of the pusher portion 2510 causes the pusher portion 2510 to move on the main table 2501. The medal M is pushed forward. Due to this pushing, some medals M on the main table 2501 fall.
- the medals M that have dropped from the player side end (this is referred to as “front end”) to the medal drop groove are paid out to the player, and other medals M, for example, both sides of the main table 2501 (this)
- the medal M dropped from the “side end”) is stocked in a predetermined storage section in the station section ST.
- the station unit ST has a ball throwing mechanism 2800 on at least one side as shown in FIG.
- the ball throwing mechanism 2800 has a configuration for throwing balls B1 and B2, which are spherical objects as irregular shapes described later, into the play field 2500, and includes a ball throwing slope 2801 and a ball throwing position lottery mechanism 2810.
- the balls B1 and B2 are lottery objects for executing a bingo game described later.
- the ball throwing slope 2801 is configured to guide balls B1 and B2 thrown from a ball carrier 2520, which will be described later, to the ball throwing position lottery mechanism 2810 by gravity. Therefore, it is a downward slope.
- the ball throwing position lottery mechanism 2810 is a structure for drawing lots on the play field 2500 where the balls B1 and B2 are thrown. In this way, the balls B1 and B2 thrown into the station unit ST from the ball carrier 2520 described later are thrown into the play field 2500 via the ball throwing slope 2801 and the ball throwing position lottery mechanism 2810.
- the station unit ST has a ball transport mechanism 2900 on at least one side.
- the ball transport mechanism 2900 is configured to transport the balls B1 and B2 to the satellite lottery apparatus 2001 when the balls B1 and B2 fall from the main table 2501 in the play field 2500 to the medal drop groove provided on the front side thereof.
- And has a ball conveyance path (not shown), a ball conveyance unit 2910, and a ball conveyance unit traveling slope 2901.
- the ball transport path is provided below the front end of the main table 2501 and guides the balls B1 and B2 dropped from the front end to the ball transport unit 2910.
- the ball transport unit 2910 is configured to transport the balls B1 and B2 received via the ball transport path to the satellite lottery apparatus 2001, and travels on the ball transport unit travel slope 2901 according to the control of the control unit of the station unit ST. .
- the balls B1 and B2 conveyed to the satellite lottery apparatus 2001 are delivered to the ball carrier 2520.
- the station unit ST includes a medal payout mechanism 2030.
- the same number of medals M as the medals M dropped from the front end of the main table 2501 into the medal drop groove are medal insertion mechanisms 2100.
- the storage part 2101 is discharged.
- FIG. 6 is a block diagram showing the main configuration of the game control system of the pusher game machine 2000.
- the configuration of the game control system in the pusher game machine 2000 mainly includes a control unit 2600 of the station unit ST, a control unit 2610 of the satellite lottery device 2001, and a control unit 2620 of the center lottery device 2002.
- the control unit 2600 of the station unit ST mainly controls overall progress of a slot game and a bingo game, which will be described later, and the control unit 2610 of the satellite lottery apparatus 2001 mainly controls the physical lottery of the bingo game and the ball B1,
- the control unit 2620 of the center lottery apparatus 2002 is mainly responsible for control of a single jackpot lottery, which will be described later, and overall control of the pusher game machine 2000.
- the control unit 2600 of the station unit ST mainly includes a control device 2601, a ROM 2602, a RAM 2603, a communication device 2604, and a card reader 2605 as an identification information receiving unit that functions as an identification information receiving unit.
- the control device 2601 executes various programs stored in the ROM 2602 and performs various controls.
- the ROM 2602 stores various control execution programs to be performed by the control unit 2600 of the station unit ST.
- the RAM 2603 temporarily stores various data or information.
- the communication device 2604 is for performing data communication with the control unit 2610 of the satellite lottery device 2001.
- the card reader 2605 reads a card ID from a user card possessed by the user.
- the station unit ST is provided with production units such as speakers and lighting devices for various productions, and the control device 2601 controls these production units to perform various productions. Do.
- the control unit 2610 of the satellite lottery apparatus 2001 mainly includes a control apparatus 2611, a ROM 2612, a RAM 2613, a station side communication apparatus 2614, and a center side communication apparatus 2615.
- the control device 2611 executes various programs stored in the ROM 2612 and performs various controls.
- the ROM 2612 stores various control execution programs to be performed by the control unit 2610 of the satellite lottery apparatus 2001.
- the RAM 2613 temporarily stores various data or information.
- the station side communication device 2614 is for performing data communication with the control unit 2600 of each station unit ST belonging to the satellite unit SA.
- the center side communication device 2615 is for performing data communication with the control unit 2620 of the center lottery device 2002.
- the satellite unit SA is provided with production units such as speakers and illumination devices for various productions, and the control device 2611 controls these production units to perform various productions. Do.
- the control unit 2620 of the center lottery device 2002 mainly includes a control device 2621, a ROM 2622, a RAM 2623, a communication device 2624, and an external communication device 2625.
- the control device 2621 executes various programs stored in the ROM 2622 and performs various controls.
- the ROM 2622 stores various control execution programs to be performed by the control unit 2620 of the center lottery apparatus 2002.
- the RAM 2623 temporarily stores various data or information.
- the communication device 2624 is for performing data communication with the control unit 2610 of each satellite unit SA.
- the external communication device 2625 is for performing data communication with an external device such as the store terminal unit 5000 via the LAN.
- the center lottery apparatus 2002 is provided with presentation units such as speakers and lighting devices for various productions, and the control device 2621 controls these production units to produce various productions. I do.
- the slot game screen as shown in FIG. 7 is displayed on the display unit 2700 to execute the slot game, and for the bingo as shown in FIG.
- a game screen is displayed on the display unit 2700 to execute a bingo game.
- the pusher game machine 2000 also performs a single jackpot lottery using the center lottery device 2002.
- the display unit 2700 also displays a single accumulated medal number indicating the number of payouts in a single jackpot lottery to be described later.
- the slot game is a digital lottery game in which the control unit 2600 in the station unit ST mainly draws digitally.
- the starting condition of this slot game is that the medal M enters any one of the chuckers provided on the tilting table of the pusher unit 2510.
- a slot game screen as shown in FIG. 7 is displayed on the display unit 2700 during a period in which a later-described bingo game is not progressing, and the medal M enters one of the chuckers and the slot lottery start condition is satisfied.
- the control unit 2600 performs display control for rotating the three dice slots DS.
- the control unit executes a predetermined lottery program and determines whether the generated random number is won or lost in light of a predetermined winning table. Thereafter, the control unit 2600 performs display control to stop the rotation of the three dice-shaped slots DS so that the combination of symbols related to the winning combination is stopped and displayed on the display unit 2700 when the winning combination is determined.
- a small winning combination A for supplying three medals to the play field 2500
- a small winning combination B for supplying eight medals to the play field 2500
- a ball B1 to the play field 2500.
- Probability bonus combinations, a direct satellite combination that directly supplies the ball B1 to the satellite lottery apparatus 2001, a direct center combination that directly supplies the ball B1 to the center lottery apparatus 2002, and the like are prepared. The winning probability of each combination is set to be lower in this order.
- what kind of combination is prepared and what winning probability is set for each combination is arbitrary. For example, various benefits such as paying out the medal M directly to the player may be provided to the player. Then, when these winning combinations are won, the control device 2601 of the station unit ST controls a speaker, a lighting device, etc., and performs individual effects for exciting the winning.
- the bingo game is a physical lottery game that progresses by physical lottery using two types of balls B1 and B2 and the satellite lottery device 2001, and is advanced by the control unit 2610 of the satellite lottery device 2001 and the control unit 2600 of the station unit ST. To do.
- the control unit 2610 of the satellite lottery apparatus 2001 mainly controls the lottery for determining the winning bingo numbers of the bingo game, and the control unit of each station unit ST belonging to the satellite unit SA including the satellite lottery apparatus 2001.
- 2600 is mainly in charge of control such as a bingo game production and a bingo establishment determination.
- a physical lottery is performed in which one winning bingo number (winning object) is selected from a plurality of different bingo numbers (lottery objects) by moving the balls B1 and B2 with the satellite lottery apparatus 2001. .
- one winning bingo number is selected from the bingo numbers “1” to “9”.
- the bingo card arrangement information in which the bingo numbers of “1” to “9” are arranged in a matrix is used for example by the control unit 2600 as an arrangement information generation unit that functions as arrangement information generation means of the station unit ST.
- Each station unit ST is generated individually.
- a bingo card image BC in which images of bingo numbers “1” to “9” (lottery target images) are arranged according to the arrangement information is displayed on the display unit 2700 of each station unit ST as shown in FIG. .
- the control device 2601 of the station unit ST and the control device 2611 of the satellite unit SA control the respective speakers, illumination devices, and the like, and perform individual effects for exciting the bingo establishment.
- the balls B1 and B2 enter the winning spot to which the right to start the single jackpot lottery in the center lottery device 2002 is assigned in the physical lottery in the satellite lottery device 2001 in the bingo game described above.
- the control device 2621 of the control unit 2620 in the center lottery device 2002 stores the single jackpot execution program stored in the ROM 2622.
- a physical lottery is performed in which a ball B1 is moved to determine whether a single jackpot award or a loss (including a case where a prize other than a single jackpot award is won).
- the control device 2621 of the center lottery apparatus 2002 controls the speaker, the lighting device, etc., and performs an individual effect for exciting the single chuckpot award.
- the control device 2621 When the single jackpot prize is won, the control device 2621 reads out the single JP storage number data as the payout amount data from the RAM 2623, and starts the jackpot lottery for the number of medals M indicated by the count value of the data. Processing for supplying to the play field 2500 of the station unit ST that satisfies the conditions is performed. At this time, a medal supply command is output from the control device 2621 to the control device 2601 of the control unit 2600 in the station unit ST, and the medal M is played in the play field 2500 under the control of the control device 2601 in the same manner as the normal medal supply process. You may make it supply to.
- the number of medals supplied when winning the single jackpot award is a part of the number of medals inserted into all station sections ST after the single JP stored number data is reset to the initial value (for example, 500). Since the number of sheets corresponding to (for example, 0.03 sheets) is cumulatively added, the number is large. Therefore, a process using an original medal supply mechanism may be performed separately from the normal medal supply process. In this case, it is also suitable as an effect when winning a single jackpot award.
- the control device 2621 resets the single JP stored number data stored in the RAM 2623 to the initial value.
- the player plays with the pusher game machine 2000
- the card ID is read from the user card by the card reader 2605, and the card ID is stored in the RAM 2603.
- the player's play information on the pusher game machine 2000 (cumulative medal insertion number, winning combination in the slot game, number of times bingo was established in the bingo game, number of times winning the single jackpot prize, etc.) It is stored in a state associated with the card ID.
- stored in RAM2603 is preserve
- the play information corresponding to the card ID in the user card is downloaded from the store terminal unit, and these data are stored in the RAM 2603 and the play is performed.
- the play result is added to the play information.
- the medal game machine 3000 is a slot machine.
- FIG. 9 is a perspective view showing an appearance of the slot machine 3000 according to the present embodiment.
- the slot machine 3000 includes a box-shaped casing 3002, a front panel 3003 attached to the front side of the casing 3002 so as to be freely opened and closed, and the like.
- the speaker 3009 and the effect panel 3011 which are the effect parts function as effect means of the slot machine 3000.
- various information is displayed on the effect panel 3011.
- three reels are incorporated as variable display portions in which a plurality of types of symbols are printed on the outer peripheral surface.
- the three reels (hereinafter referred to as “left reel”, “middle reel”, and “right reel” in turn) are each driven to rotate by a reel drive motor (not shown) constituted by a stepping motor.
- a plurality of types of symbols such as “white 7”, “blue 7”, “green 7”, “red 7”, “cherry”, and “blank” are printed in a predetermined order.
- the “blank” symbol is a symbol that does not constitute any role.
- a main control circuit board on which an electronic circuit is formed by a CPU, a ROM, and other various electronic components, a medal payout device having a medal hopper capable of accommodating a large number of medals, an internal speaker, and the like are also incorporated.
- FIG. 10 is a detailed front view showing a part of the front panel 3003.
- the symbols for about three frames at a predetermined rotational position of each reel are visually recognized by the player through the display window 3004.
- five winning lines IL are drawn so as to extend over all reels.
- a combination of symbols relating to a combination corresponding to a predetermined prize group is arranged on these winning lines IL (hereinafter simply referred to as “combining a combination”), a medal is paid out to the medal tray 3010 or a special combination.
- the player is given game value such as shifting to a special game period in which a game can be played.
- five winning lines IL are provided, but the number of winning lines may be reduced or increased.
- the winning line may be any line that is not visible to the player but can be recognized by a CPU 17a (to be described later) that controls the stop of the slot machine.
- the count display unit 3014 includes a credit display unit 3014a, a bonus count display unit 3014b, a medal payout number display unit 3014c, and the like.
- the BET operation unit 3015 includes two buttons, a 1 BET button 3015a and a Max BET button 3015b.
- FIG. 11 is a control block diagram relating to the main configuration of the slot machine 3000.
- the main control unit 3100 of the slot machine 3000 includes a control device 3101, a reel control device 3102 that controls driving of three reels, a storage device 3103 that stores various programs and various databases necessary for the game, and a count
- a display control device 3104 that performs display control of the display unit 3014, an illumination control device 3105 that controls illumination of the effect panel 3011, an acoustic control device 3106 that controls sound output from the speaker 3009, and a store terminal via the LAN
- An external communication device 3107 for performing data communication with an external device such as the unit 5000 is provided.
- the main control device 1101 includes a medal insertion sensor 3022, a card reader 3013 as an identification information receiving unit that functions as an identification information receiving unit that reads a card ID from a user card held over the card reading surface 3013a, a BET An operation unit 3015 and a medal payout device 3018 are also connected.
- the player Before playing the game, first, the player needs to insert a medal into the medal slot 3005 as preparation. When the player inserts a medal into the medal insertion slot 3005, the medal passes through a passage (not shown) and falls to the medal hopper. In this passage, a drop opening for dropping a medal smaller than the standard and returning it to the medal payout rod 3010a, a medal block solenoid for preventing the medal from passing and returning to the medal payout rod 3010a, or passing through A medal insertion sensor 3022 configured with a photo sensor or the like for detecting medals one by one is provided.
- a medal detection signal output from the medal insertion sensor 3022 that has detected a medal is sent to the control device 3101 of the main control unit 3100.
- the control device 3101 controls the credit display 3014a to increase the display count value by one by the display control device 3104 and increases the credit number data stored in the storage device 3103 by one. Let Usually, a plurality of medals are inserted at a time, and the number of credits is increased to some extent.
- the control device 3101 reduces the credit number data stored in the storage device 3103 by the bet number and also displays the display count value of the credit indicator 3014a. Control is performed to reduce the number of bets.
- control device 3101 recognizes the winning line IL that has become effective according to the number of bets. Note that if the winning combination is not aligned on the effective winning line IL, no winning is achieved even if the winning combination is aligned on the ineffective winning line IL.
- the control device 3101 which is a start command receiving unit executes a start command receiving program stored in the storage device 3103, thereby functioning as a start command receiving means.
- a change display start command from the button 3006 is received.
- the control device 3101 that has received this change display start command first causes the reel control device 3102 to start rotational driving of all reels.
- the control device 3101 that has received the change display start command executes a prize group lottery program stored in the storage device 3103 to select one of the prize groups from among a plurality of prize groups. It functions as a means for performing an internal lottery to determine a loss in which no prize group is selected, and performs an internal lottery.
- This internal lottery is performed by comparing the random number data sent from the random number generation circuit with a prize group lottery table stored in the storage device 3103.
- This award group lottery table associates each random number with one of the award groups or a loss. By associating in this way, any prize group is won with a predetermined probability, or a loss occurs with a predetermined probability.
- the rotational position of the reel that has started rotating is detected by a reel position sensor (not shown). Then, the reel control device 3102 calculates the reel rotation speed based on the output signal from each reel position sensor. When the reel rotation speed is stabilized, the reel control device 3102 can recognize the position of each symbol on each reel based on the output signal from each reel position sensor. Then, the control device 3101 executes a stop control program stored in the storage device 3103, and controls the reel so that a predetermined symbol combination is stopped and displayed on the winning line based on the lottery result of the internal lottery. The apparatus 3102 performs reel stop control.
- stop control is performed so that the combination of symbols related to the winning combination corresponding to the winning prize group is stopped and displayed on the winning line IL.
- stop control is performed so that combinations of symbols that do not correspond to any prize group are stopped and displayed on the winning line IL.
- an internal lottery is performed using a prize group lottery table corresponding to the normal game.
- the award group that can be won in the internal lottery of the regular game includes a cherry award corresponding to a cherry role consisting of “cherry-ANY (regardless of design) -ANY (regardless of design)”, “ANY7 (“ 7 ”) ANY7 award corresponding to the role of ANY7 consisting of “7” in multiple colors, “ANY7 (regardless of the color of“ 7 ”) — ANY7 (regardless of the color of“ 7 ”), White 7 award corresponding to white 7 role consisting of “White 7-White 7-White 7”, Blue 7 award corresponding to blue 7 role consisting of “Blue 7-Blue 7-Blue 7”, “Green 7- There are medal payout awards such as a green 7 award corresponding to a green 7 role consisting of “green 7-green 7” and a red 7 award corresponding to a red 7 role consisting of “red 7-red 7-red 7”.
- the control device 3101 corresponds to the winning prize on the medal payout number display 3014c of the count display unit 3014. Display the number of medals to be paid. Then, the control device 3101 performs a medal payout process for the number of coins corresponding to the winning prize. Specifically, the control device 3101 increases the credit number data stored in the storage device 3103 by this medal payout number and increases the medal credit of the credit indicator 3014a by this medal payout number. I do. When the upper limit value of the medal credit is exceeded, the medal payout device 3018 pays out the medal from the medal payout tray 3010a to the medal tray 3010 for the excess amount. Note that the number of medals to be paid out is large according to the order in which the prize group is described.
- the storage device 3103 stores play information (the cumulative number of medals inserted, the number of times the player has won a red 7 prize, etc.) in the slot machine 3000 in a state associated with the card ID. And when the player who plays using a user card complete
- play information corresponding to the card ID in the user card is downloaded from the store terminal unit, and these data are stored in the storage device 3103.
- the play result of the play is added to the play information.
- FIG. 12 is a control block diagram of the management server 4000 that performs control related to a medal rally event described later together with each store terminal unit 5000.
- the management server 4000 mainly includes a control device 4001, a storage device 4002, and an external communication device 4003.
- the storage device 4002 stores various control programs.
- the external communication device 4003 is for performing data communication with an external device such as the store terminal unit 5000 of each store via the WAN.
- FIG. 13 is an external view of a store terminal unit 5000 for managing a system in each store and performing data communication between the management server 4000 and each medal game machine in the store.
- FIG. 14 is a control block diagram of the store terminal unit 5000.
- the store terminal unit 5000 mainly includes a control device 5001, a storage device 5002 serving as a storage unit that functions as a storage unit, an external communication device 5003, an in-store communication device 5004, a display device 5005, and an operation reception function that functions as an operation reception unit. It comprises a touch panel 5006, a card reader 5007, and a medal payout device 5008.
- the storage device 5002 stores various control programs.
- the external communication device 5003 is for performing data communication with an external device such as the management server 4000 via the WAN.
- the external communication device 5003 is for data communication with each medal game machine 1000, 2000, 3000, etc. via the LAN.
- the display device 5005 is for displaying various information.
- the touch panel 5006 is for accepting a user operation.
- a card reader 5007 reads a card ID from a user card possessed by the user.
- the medal payout device 5008 is for paying out medals from the medal payout exit 5008a.
- FIG. 15 is a functional block diagram of a store terminal unit 5000 and a medal game machine that manage medal rally events in the present embodiment. Since the functional block diagrams of the medal game machines 1000, 2000, and 3000 related to the medal rally event are the same, only one medal game machine 1000 will be described here.
- the medal game machines 1000, 2000, and 3000 include a game progress control unit 6001 as a game progress control unit that functions as a game progress control unit, and an ID reception unit 6002 as a player identification information reception unit that functions as a player identification information reception unit. , A medal acquisition number counting unit 6003 as a point counting unit functioning as a point counting unit, and a medal acquisition number information output unit 6004 as a point information output unit functioning as a point information output unit.
- the game progress control unit 6001 mainly includes control devices 1101, 1201, 2601, 2261, 2621, and 3101 for each medal game machine, and controls the game progress of each medal game machine.
- the ID receiving unit 6002 mainly includes card readers 1204, 2605, and 3013 of each medal game machine, and reads out a card ID that is player identification information from the user card.
- the medal acquisition number counting unit 6003 is mainly composed of the control devices 1201, 2601, 2161, 2621, 3101 of each medal game machine, and the game progress control unit is provided on condition that the ID receiving unit 6002 receives the card ID. The number of medals acquired (number of medals paid out) is counted as a score related to the game 6001 is controlled to progress.
- the medal acquisition number information indicating the counted medal acquisition number is stored in the storage devices 1203, 2603, 2613, 2623, 3103 of each medal game machine.
- the number of medals acquired is used as the score.
- the number of medals inserted may be used, or the medal rally event may be added. If the game machine includes a coin game machine, the number of coins inserted, the number of coins inserted at the start of the game, the number of game plays, the number of times the game start button was pressed, and the operations performed during the game Information such as the number of times the apparatus is operated may be used.
- the medal earned number information output unit 6004 is mainly composed of the communication devices 1108, 2625, 3107 of the respective medal game machines, and indicates the medal earned numbers stored in the storage devices 1203, 2603, 2613, 2623, 3103.
- the medal acquisition number information is output to the store terminal unit 5000 in a state in which it is associated with the card ID received by the ID receiving unit 6002 and the game machine ID that is its own device identification information.
- a configuration is adopted in which the medal acquisition number information is output so as to be recorded on the user card in a state associated with the card ID and the game machine ID. Also good.
- the store terminal unit 5000 receives the medal acquisition number information associated with the card ID and the game machine ID by reading the medal acquisition number information in the user card together with the card ID and the game machine ID. Can pass.
- the store terminal unit 5000 includes a medal acquisition number storage unit 5101 as a point information storage unit that functions as a point information storage unit, and a star acquisition number storage unit 5102 as a common point information storage unit that functions as a common point information storage unit.
- a prescribed medal value storage unit 5103 as a prescribed score value storage unit that functions as a prescribed score value storage unit
- a communication unit 5104 as an information reception unit that functions as an information reception unit
- a score addition unit that functions as a score addition unit
- the medal acquisition number storage unit 5101 mainly includes a storage device 5002, and stores medal acquisition number information associated with the game machine ID of each medal game machine for each card ID.
- the star acquisition number storage unit 5102 mainly includes a storage device 5002 and stores star acquisition number information as common point information associated with each card ID.
- the medal specified value storage unit 5103 mainly includes a storage device 5002, and stores medal specified values that are a plurality of score specified values for each game machine ID of each medal game machine 1000, 2000, 3000.
- the communication unit 5104 is mainly composed of an in-store communication device 5004.
- the medal acquisition number adding unit 5105 is mainly configured by the control device 5001, and associates the medal acquisition number indicated by the medal acquisition number information received by the communication unit 5104 with the game machine ID of the card ID corresponding thereto. In the state, it is added to the medal acquisition number of the medal acquisition number information stored in the medal acquisition number storage unit 5101.
- the star acquisition number adding unit 5106 is mainly configured by the control device 5001, and the medal acquired by the medal acquisition number information corresponding to each game machine ID of each card ID stored in the medal acquisition number storage unit 5101. Each time the acquired number reaches one of a plurality of medal specified values corresponding to the game machine ID stored in the medal specified value storage unit 5103, the star acquired number storage unit 5102 is associated with the card ID.
- the bonus medal payout processing unit 5107 is mainly configured by the control device 5001, and in accordance with the star acquisition number indicated by each star acquisition number information stored in the star acquisition number storage unit 5102, the corresponding card ID is used. As individual processing for the specified player (user), medal payout processing for paying out bonus medals is performed.
- FIG. 16 is a flowchart showing the flow of processing of the medal rally event in the present embodiment.
- a user who participates in the medal rally event first visits the place where the store terminal unit 5000 is installed, and holds his or her user card over the card reading surface 5007a of the card reader 5007. Then, the card ID in the user card is read by the card reader 5007 (S1). At this time, the user may be prompted to enter a password, or biometric authentication processing such as vein authentication may be performed.
- a password input for example, a password previously determined by the user is stored in the storage device 4002 of the management server 4000 in a state associated with the card ID, and the card ID is read by the card reader 5007 and then associated with the card ID.
- the downloaded password is downloaded from the management server 4000, and if the password entered by the user and the downloaded password do not match, the subsequent processing is not performed, and only when the password matches, the process proceeds to the subsequent processing.
- the password data may be stored in the user card.
- the control device 5001 checks whether or not there is an event participation flag associated with the card ID in the storage device 5002 (S2). For users who first participate in this medal rally event, the event participation flag is not stored in the storage device 5002 in association with the read card ID. This event participation flag remains stored in the storage device 5002 until the event is terminated by stopping the event halfway. Therefore, the control device 5001 can grasp whether or not the user with the card ID is currently participating in the event based on the presence or absence of the event participation flag.
- the control device 5001 displays an event participation inquiry screen for inquiring whether or not to participate in the event on the display device 5005 (S3).
- the event participation inquiry screen displayed on the display device 5005 the user selects whether to participate in the event by touching the screen. Then, the operation is accepted by the touch panel 5006 (S4), and the details of the operation are sent to the control device 5001.
- the control device 5001 stores the event participation flag in the storage device 5002 in a state associated with the card ID (S5). Thereafter, the control device 5001 causes the display device 5005 to display a user individual screen for a medal rally event (S6).
- FIG. 17 is an explanatory diagram illustrating an example of an individual user screen.
- a button image for displaying the rule explanation screen for the medal rally event and a button image for displaying the ranking screen for the number of stars acquired by all users participating in the medal rally event at the bottom of the individual user screen And a button display portion A on which a button image for displaying a name change screen for changing the user name is displayed.
- a game machine in which various information about each medal game machine 1000, 2000, 3000 connected to the store terminal unit 5000 participating in the medal rally event is displayed.
- An information display section B is provided.
- a user information display unit C on which various information about the user is displayed is provided on the game machine information display unit B of the individual user screen.
- the number of medals acquired by the user playing with each medal game machine 1000, 2000, 3000 is individually displayed for each medal game machine.
- the medal acquisition number of each medal game machine 1000, 2000, 3000 displayed here is stored for each game machine ID in the medal acquisition number storage unit 5101 of the store terminal unit 5000 in association with the card ID of the user.
- the medal acquisition number indicated by the medal acquisition number information is stored for each game machine ID in the medal acquisition number storage unit 5101 of the store terminal unit 5000 in association with the card ID of the user.
- the medal prescribed values for the respective medal game machines 1000, 2000, and 3000 are individually displayed for each medal game machine at a position indicated by reference numeral B1.
- the medal specified value of each medal game machine 1000, 2000, 3000 displayed here is a medal specified value stored in the medal specified value storage unit 5103 of the store terminal unit 5000 in association with each game machine ID. Further, in the game machine information display section B, the number of stars acquired based on the number of medals acquired by the user playing each medal game machine 1000, 2000, 3000 is individually displayed for each medal game machine. Has been.
- the star acquisition number of each medal game machine 1000, 2000, 3000 displayed here is stored for each game machine ID in the star acquisition number storage unit 5102 of the store terminal unit 5000 in association with the card ID of the user.
- the number of acquired stars indicated by the acquired number of acquired stars information is a medal specified value stored in the medal specified value storage unit 5103 of the store terminal unit 5000 in association with each game machine ID.
- the number of stars acquired based on the number of medals acquired by the user playing each medal game machine 1000, 2000, 3000 is indicated by the reference C1. In the location shown, it is displayed separately for each week. In the present embodiment, only the number of acquired stars for the last four weeks is displayed.
- the star acquisition number displayed here is the star acquisition number indicated by the star acquisition number information stored for each date in association with the card ID of the user in the star acquisition number storage unit 5102 of the store terminal unit 5000. In this embodiment, the number-of-stars acquisition information for each user is managed for each date.
- the date on which the medal acquisition number is added by the medal acquisition number adding unit 5105 is associated with the medal acquisition number information, and the star acquisition number based on the medal acquisition number information on each date is Stored in association with the date.
- the number of stars acquired by each user can be ascertained for each date.
- the previous star acquisition number information may be deleted.
- the user information display part C the total number of star acquisitions obtained by the user in the latest four weeks is displayed at the location indicated by reference numeral C2.
- the title indicated by the title information as rank information determined based on the total number of star acquisitions obtained by the user in the latest four weeks in the place indicated by the symbol C3 (FIG. 17). Is displayed as “expert”.) Is displayed.
- the title displayed here is the total star acquisition for the last four weeks indicated by the star acquisition number information stored for each date in the star acquisition number storage unit 5102 of the store terminal unit 5000 in association with the card ID of the user. Based on the number, the title information is determined by the control device 5001 of the store terminal unit 5000.
- a plurality of titles corresponding to the total number of star acquisitions are determined in advance, and the control device 5001 of the store terminal unit 5000 selects a title corresponding to the total number of star acquisitions of each user from these titles. Select and display it. This process is also an individual process for the player (user). At this time, the control device 5001 serving as an individual processing unit functions as an individual processing unit.
- the medal acquisition number information output unit 6004 of each medal game machine 1000, 2000, 3000 stores the medal acquisition number information of each player (user) in association with the card ID and the game machine ID to the store terminal unit 5000 at a predetermined timing. Output toward. In the present embodiment, the output is performed at the timing when the player stops the play using the user card in the medal game machine. However, this timing is not limited to this. For example, the information on the number of medals acquired by each user may be output at a predetermined periodic timing.
- the medal acquisition number indicated by the medal acquisition number information of each user output from each medal game machine 1000, 2000, 3000 is stored in the store terminal unit 5000 in a state associated with the date by the medal acquisition number adding unit 5105. Is cumulatively added to the medal acquisition number information associated with the game machine ID corresponding to the medal game machine in the user's card ID in the medal acquisition number storage unit 5101.
- the star acquisition number adding unit 5106 compares the medal acquisition number indicated by the medal acquisition number information after the addition with the medal specified value corresponding to the game machine ID stored in the medal specified value storage unit 5103, When it is determined that the unreachable medal prescribed value has been reached, 1 is added to the star acquisition number of the star acquisition number information stored in the star acquisition number storage unit 5102 in a state associated with the card ID of the user. To do.
- the control device 5001 checks whether or not there is an event participation flag associated with the card ID in the storage device 5002 (S2).
- S5 since the event participation flag is already stored, it is determined that there is an event participation flag. Therefore, the control device 5001 displays the user individual screen as shown in FIG. 17 on the display device 5005 (S6).
- the bonus medal payout processing unit 5107 has a total star acquisition number based on the star acquisition number information stored in the star acquisition number storage unit 5102 in association with the card ID, and a predetermined threshold for each piece of title information. Are compared to determine whether the total number of acquired stars exceeds any threshold (S7).
- the bonus medal payout processing unit 5107 performs a process of causing the display device 5005 to display a promotion effect screen for celebrating the title promotion. This effect may be performed using the effect units of the medal game machines 1000, 2000, and 3000. After performing such an effect, the bonus medal payout processing unit 5107 performs a medal payout process for paying out a predetermined number of medals as a promotion bonus from the medal payout exit 5008a by the medal payout device 5008 (S8).
- the medal specified value is 100 sheets, and the subsequent medal specified values are set so as to increase sequentially.
- these prescribed medal values are common to all medal game machines, but may be set differently for each medal game machine.
- the player By setting the prescribed medal value in this way, the player (user) gradually acquires medals with the medal game machine 1000 as he / she plays the medal game machine 1000 and obtains medals, for example. But it ’s harder to get a star. That is, for a player who plays only the medal game machine 1000 in an intensive manner, the number of medal acquisitions required for acquiring the next star in the medal game machine 1000 is very large. In such a player, in the case of other medal game machines 2000 and 3000 that have not been played so much, the number of medals required to acquire a star is the case of the medal game machine 1000 that has been played intensively. It is relatively less compared.
- Such a situation may mean that a player who wants to win a bonus medal or a player who wants to become a higher title plays with other medal game machines 2000, 3000 that have not played much yet. Strong motivation. Therefore, it is possible to let users who participate in this medal rally event know the joy of many game devices.
- a player wants to play only the medal game machine 1000 in an intensive manner it becomes a higher title by acquiring medals with only the medal game machine 1000 and increasing the number of stars acquired. You can also get bonus medals. Therefore, even a player who does not want to play on other medal game machines 2000 and 3000 can aim to acquire a bonus medal or aim to become a higher title. Even in such a player, as the player gains a star, the goal consciousness toward the bonus medal and the high title is improved, and the player is encouraged to play with other medal game machines 2000, 3000 that are more likely to acquire the star. High effect can be expected.
- this embodiment demonstrated the case where a point regulation value storage part, a point addition part, and a common point addition part were provided in the shop terminal unit 5000, you may provide these in the game device side.
- information such as the number of stars acquired by each player and the number of medals acquired for each game device of each player may be stored in, for example, a user card or the store terminal. You may make it download from a unit.
- the plurality of medal specified values set for each medal game machine 1000, 2000, 3000 stored in the medal specified value storage unit 5103 are required to reach the next medal specified value.
- the number of medals acquired is set so as to increase sequentially, it may be set so as to decrease conversely. In this case, it becomes a strong motivation to play the medal game machine intensively for a player who aims to acquire a bonus medal or a player who aims to become a higher title. Therefore, it is possible to let users who participate in this medal rally event know the joy of a specific game device such as a new model.
- a plurality of prescribed medal values set for each medal game machine 1000, 2000, and 3000 are set such that the number of medals required for the initial medal prescribed value to reach the next medal prescribed value is sequentially reduced. Then, the subsequent medal specified values may be set so that the number of medals required until the next medal specified value is sequentially increased. In this case, it is possible to continue the game for the medal game machine until it is mastered to some extent, and to control the action of the player so as to move to another game after mastering to some extent.
- the medal specified value storage is performed by a store manager or the like performing a predetermined change operation on the touch panel 5006 as a change operation receiving unit that functions as a change operation receiving unit of the store terminal unit 5000.
- the medal prescribed value that is the score prescribed value corresponding to the game machine ID of each medal game machine 1000, 2000, 3000 in the unit 5103 may be changed.
- each medal game machine 1000, 2000, 3000 is played to the player (user) on average. It is possible to control the overall play pattern of the player, such as receiving or playing with a specific medal game machine.
- the present invention is applied to a game system similar to the game system of the first embodiment (hereinafter, this embodiment is referred to as “second embodiment”)
- the game system in the present embodiment is the same as that in the first embodiment except that the configuration of the store terminal unit 5000 that manages the medal rally event is partially different.
- the medal prescribed values of the respective medal game machines 1000, 2000, and 3000 are set so that the number of acquired medals required to reach the next medal prescribed value is sequentially increased.
- the number of medals required for obtaining a star for the medal game machine 1000 that the player likes to play is relatively increased compared to the other medal game machines 2000 and 3000, and the other medal game machines 2000 and 3000 are increased. The game was encouraged to play.
- the star acquisition is acquired for the medal game machine 1000 that the player likes to play
- processing is performed so that the number of medal acquisition required for the star acquisition for the other medal game machines 2000 and 3000 is reduced.
- the same effect as that of the first embodiment is obtained. Only differences from the first embodiment will be described below.
- FIG. 18 is a functional block diagram of a store terminal unit 5000 and a medal game machine that manage medal rally events in the present embodiment.
- a medal specified value processing unit 5108 as a score specified value processing unit that functions as a score specified value processing unit is added to the configuration of the store terminal unit 5000 of the first embodiment.
- the medal specified value processing unit 5108 stores the medal acquired number indicated by the medal acquired number information corresponding to each game machine ID of each card ID stored in the medal acquired number storage unit 5101 in the medal specified value storage unit 5103.
- the medal prescribed value corresponding to the stored game machine ID is reached, it corresponds to at least one game machine ID other than the game machine ID (all game machine IDs except the game machine ID in this embodiment).
- Processing for reducing the prescribed medal value is performed. Specifically, for example, in the medal game machine 1000 in which the next medal specified value is 100, for example, the number of medals obtained by playing with other medal game machines 2000 and 3000 reaches the medal specified value. If the star is acquired, the next medal prescribed value in the medal game machine 1000 is reduced from 100 to 90.
- processing may be performed so that the number of medal acquisition required for the star acquisition for the other medal game machines 2000 and 3000 is reduced.
- the medal game machine 1000 is played to acquire a star, it is easier to acquire the star with other medal game machines 2000 and 3000 that have not been played so much. It becomes.
- Such a situation may mean that a player who wants to win a bonus medal or a player who wants to become a higher title plays with other medal game machines 2000, 3000 that have not played much yet. Strong motivation. Therefore, it is possible to let users who participate in this medal rally event know the joy of many game devices.
- a player who wants to play only the medal game machine 1000 intensively can obtain a higher title by acquiring medals only with the medal game machine 1000 and increasing the number of stars acquired. You can also earn bonus medals. Therefore, even a player who does not want to play on other medal game machines 2000 and 3000 can aim to acquire a bonus medal or aim to become a higher title. Even in such a player, as the player gains a star, the goal consciousness toward the bonus medal and the high title is improved, and the player is encouraged to play with other medal game machines 2000, 3000 that are more likely to acquire the star. High effect can be expected.
- the prescribed medal value for the medal game machine that has won the star is gradually increased by the medal game machine as the medal game machine is played and the medal is obtained as in the first embodiment. It may be set so that it is difficult to acquire a star even if it is acquired, or it may not be set in this way. Further, in the present embodiment, the case where the point specified value storage unit, the point adding unit, the common point adding unit, and the point specified value processing unit are provided in the store terminal unit 5000 has been described, but these may be provided on the game device side. . In this case, information such as the number of stars acquired by each player and the number of medals acquired for each game device of each player may be stored in, for example, a user card or the store terminal. You may make it download from a unit.
- the total star acquisition number is reduced at the timing of weekly change, and the total star acquisition number is reduced. There is a case where it falls below the threshold of the previous title. In this case, a process of simply demoting a title may be performed, but in the first and second embodiments, a deferred grace period is provided. That is, in the first and second embodiments, even if the total number of star acquisitions falls below the threshold of the title until then, the title is maintained for this week. If the total number of star acquisitions does not exceed the threshold of the title during this week, the title is demoted at the next weekly change timing. This allows for a one week grace period for title demotion.
- the individual processing according to the number of stars acquired for each player is bonus medal payout processing and title display processing has been described, but other processing may be used.
- the pusher game machine 2000 wins the single jackpot award the user is informed that 500 medals can be paid out by adding 500 to the single cumulative medal number, and the user wins the single jackpot award.
- Processing may be performed so that the pusher game machine 2000 pays out the number of medals obtained by adding 500 pieces to the single cumulative medal number.
- the individual processing according to the number of star acquisitions for each player may be processing for obtaining a privilege other than medal payout by playing with a specific game machine.
- the game content that can be played only by the player whose star acquisition number exceeds the set value is played on that game machine.
- a special item such as a rare item can be obtained on the game machine. Also good.
- the specific game machine that gives the privilege as described above may be a game machine other than the medal game machines 1000, 2000, and 3000 constituting the game system.
- the specific game machine that gives the privilege as described above may be a game machine with a low occupancy rate of the game machine by the player, that is, a game machine that is not played much by the player, a new game machine, May be a model that has not played much in the past.
- the card ID is stored in the user card
- various user information is stored in the storage device 5002 of the store terminal unit 5000 in association with the card ID.
- the information stored in the user card can be used without communication with the store terminal unit 5000. Therefore, for example, if information (user information) indicating that the number of star acquisition exceeds a predetermined set value is stored in the user card, the specific game machine that gives the above-mentioned privilege is stored in the store terminal unit 5000. Even if it does not communicate, it can be determined whether or not a privilege is granted based on the information.
- premium information (user information) indicating a predetermined prize when the number of acquired stars exceeds a predetermined setting value.
- premium information user information
- a prize dispenser that discharges a prize reads the prize information in the user card so that the user can receive a prize or any prize according to the prize information.
- the medal game machines applicable to the game systems of the first and second embodiments are not limited to the types described above, and can be widely applied.
- the game device applied to the present game system may not be a medal game machine, and a part or all of it may be a coin game machine that does not use medals, for example.
- the means realized by software such as a computer program may be realized by hardware such as a circuit and a chip, and the means realized by hardware such as a circuit and a chip are Alternatively, it may be realized by software such as a computer program.
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JP6069431B2 (ja) * | 2015-08-06 | 2017-02-01 | 株式会社タイトー | ゲーム装置 |
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JP6668083B2 (ja) * | 2016-01-20 | 2020-03-18 | 任天堂株式会社 | 情報処理システム、サーバ、情報処理プログラム、および、情報処理方法 |
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JPH07275521A (ja) * | 1994-04-15 | 1995-10-24 | S N K:Kk | ゲームプログラム稼働装置およびゲームプログラム稼働方法 |
JP2002325960A (ja) * | 2001-05-01 | 2002-11-12 | Konami Co Ltd | 遊技システム並びに遊技装置、遊技実行方法及びプログラム |
JP2004097610A (ja) * | 2002-09-11 | 2004-04-02 | Konami Co Ltd | ゲームシステム、サーバ装置及び登録端末 |
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2009
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- 2009-05-27 CN CN200980117728XA patent/CN102026691B/zh active Active
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CN102026691B (zh) | 2013-06-19 |
TW201008616A (en) | 2010-03-01 |
JP4425966B2 (ja) | 2010-03-03 |
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