WO2009147979A1 - Game system and common point managing device constituting the system - Google Patents

Game system and common point managing device constituting the system Download PDF

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Publication number
WO2009147979A1
WO2009147979A1 PCT/JP2009/059670 JP2009059670W WO2009147979A1 WO 2009147979 A1 WO2009147979 A1 WO 2009147979A1 JP 2009059670 W JP2009059670 W JP 2009059670W WO 2009147979 A1 WO2009147979 A1 WO 2009147979A1
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WO
WIPO (PCT)
Prior art keywords
score
information
identification information
game
unit
Prior art date
Application number
PCT/JP2009/059670
Other languages
French (fr)
Japanese (ja)
Inventor
信広 後藤
和弘 楠田
泰功 山口
大助 佐藤
貴視 内山
Original Assignee
株式会社コナミデジタルエンタテインメント
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Application filed by 株式会社コナミデジタルエンタテインメント filed Critical 株式会社コナミデジタルエンタテインメント
Priority to CN200980117728XA priority Critical patent/CN102026691B/en
Publication of WO2009147979A1 publication Critical patent/WO2009147979A1/en

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3206Player sensing means, e.g. presence detection, biometrics
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • G07F17/322Casino tables, e.g. tables having integrated screens, chip detection means
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3232Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
    • G07F17/3237Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
    • G07F17/3239Tracking of individual players
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3267Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games

Definitions

  • the present invention relates to a game system having a plurality of game devices that execute games having different game contents and a common point management device constituting the game system.
  • a game facility such as a game center is provided with a plurality of game devices that execute games having different game contents. And the user who visited the game facility will select a game device from them and play a game. For this reason, game device developers have conventionally devised various ideas for individual game devices so that more users can play the game devices they have developed.
  • Patent Document 1 discloses a game system using a horse racing game machine that executes a breeding type horse racing simulation game installed in a game facility and a mobile phone possessed by a player.
  • a player playing on a horse racing game machine trains his own horse and makes it a triple crown horse, he gets the right to start a triple crown horse race where only the triple crown horse can start.
  • the present applicant has proposed a game system capable of executing a medal rally event.
  • a user who participates in a medal rally event first goes to the place where the store terminal unit is installed in the game facility, where there is a first problem for a horse racing game machine and a second problem for a slot machine, for example. Receive notifications of issues. After that, each game machine is played by walking across the installation place of the horse racing game machine and the slot machine that need to be played in order to clear those problems, and aims to clear each problem. And the user who cleared all the challenges can acquire a bonus medal by going to the place where the store terminal unit is installed again.
  • a user who normally only plays a horse racing game machine is encouraged to play on a slot machine, and conversely, a user who normally plays only a slot machine plays a horse racing game. It can be expected to have a high effect on promoting playing on the machine. As a result, it is possible to increase the opportunities for the user to play game machines that have not been played so much, and to allow many users to know the joy of the game device.
  • the game facility side wants the user to play by setting the game device that the game facility side wants the user to play as the game device to be the subject. There is also an advantage that play on a game machine can be promoted.
  • the present invention effectively increases the chances of having a user play even with such a game device without forcing play on a game device that has not been played much or is not preferred. It is possible to provide a game system that enables many users to know the joy of the device and a common point management device that constitutes the game system.
  • a plurality of game devices each including a game progress control unit that controls the progress of games having different game contents, and a common point for managing a common point common to the plurality of game devices
  • a game system having a management device, wherein each game device has a player identification information receiving unit that receives player identification information and a game of the game device on condition that the player identification information receiving unit receives the player identification information.
  • a score counting unit that counts points related to the game that the progress control unit controls, and score information indicating the score counted by the score counting unit, the player identification information received by the player identification information receiving unit, and the game device
  • a point information output unit that outputs in a state associated with the device identification information.
  • the score information output from the score specified value storage unit for storing a plurality of score specified values for each device identification information of each game device and the score information output unit of each game device is stored.
  • a score adding unit that cumulatively adds the indicated score for each device identification information corresponding to the score information, and a score indicated by the score information corresponding to each device identification information of each player identification information cumulatively added by the score adding unit.
  • a common point addition processing unit for adding the common points, and the common point management device includes a predetermined amount of common points.
  • Each of the device identification information stored in the score specified value storage unit is defined by the plurality of score specifications. The value is set for each piece of device identification information so that the number of points required to reach the next point specification value increases or decreases sequentially.
  • the player when a player (user) causes his / her player identification information to be received by a player identification information receiving unit in any one of a plurality of game devices, the player can acquire the score of the game device played. .
  • the score information of each game device acquired by playing each game device is managed for each player identification information in each game device or common point management device.
  • the player can acquire the common points of the corresponding player identification information each time the score of each game device in each player identification information reaches the score predetermined value of the corresponding game device.
  • the score prescribed value set for a certain game device is set so that the points required to reach the next score prescribed value are sequentially increased, the player can play the game device. As you score more points by playing the game, even if you score points with the game device, it becomes difficult to earn common points.
  • a plurality of game devices each having a game progress control unit that controls the progress of games having different game contents and a common point common to the plurality of game devices are managed.
  • Each of the game devices on the condition that the player identification information receiving unit that receives the player identification information and the player identification information receiving unit receives the player identification information.
  • a score information output unit that outputs in a state associated with the device identification information of the game device.
  • Each game device or the common point management device is provided with a score prescribed value storage unit for storing a plurality of score prescribed values for each device identification information of each game device, and a score output from the score information output unit of each game device.
  • a score adding unit that cumulatively adds the score indicated by the information for each device identification information corresponding to the score information, and score information corresponding to each device identification information of each player identification information cumulatively added by the score adding unit.
  • the common point information indicated by the common point information corresponding to the player identification information Accepts a common point addition processing unit for adding a predetermined amount of common points and a change operation for changing the prescribed point value stored in the prescribed point value storage unit.
  • the common point management device stores the common point information after the common point addition processing unit adds a predetermined amount of common points in a state associated with the corresponding player identification information, and And an individual processing unit that performs individual processing for the player specified by the corresponding player identification information in accordance with the common point amount indicated by each common point information stored in the common point information storage unit. Also in this game system, when the player (user) causes his / her player identification information to be received by the player identification information receiving unit in any one of the plurality of game apparatuses, the player can acquire the score of the game apparatus played. .
  • the score information of each game device acquired by playing each game device is managed for each player identification information in each game device or common point management device.
  • the player can acquire the common points of the corresponding player identification information each time the score of each game device in each player identification information reaches the score predetermined value of the corresponding game device.
  • the score specification value set for each game device can be changed as appropriate according to the intention of the administrator or the like on the game facility side. Therefore, depending on the situation, for example, the specified score value set for a certain game device may be changed so that the number of points required to reach the next specified score value increases sequentially, or conversely, The setting can be changed so that the number of points required to reach the specified value is sequentially reduced.
  • the player can play various game devices on average, or play with a specific game device, etc. It is possible to control the overall player play pattern.
  • common points can be obtained even when only some of the game devices are played. Therefore, even a player who does not want to play other game devices can acquire common points and receive individual processing. As a result, even with such players, while gaining common points, the objective awareness of increasing the common points is improved, and there is a great expectation that you will be able to play on game devices that are more likely to earn common points. it can.
  • a plurality of game devices each having a game progress control unit that controls the progress of games having different game contents and a common point common to the plurality of game devices.
  • a game system having a common point management device for managing each game device, on the condition that the player identification information receiving unit that receives the player identification information, and the player identification information receiving unit receives the player identification information
  • a player counting information received by the player identification information receiving unit, a score counting unit that counts points related to a game that the game progress control unit of the game device controls, and score information indicating the score counted by the score counting unit;
  • a score information output unit that outputs in a state associated with the device identification information of the game device.
  • Each game device or the common point management device is output from a score specified value storage unit that stores a plurality of score specified values for each device identification information of each game device, and a score information output unit of each game device.
  • a score addition unit that cumulatively adds the score indicated by the score information for each device identification information corresponding to the score information, and score information corresponding to each device identification information of each player identification information cumulatively added by the score addition unit.
  • a common point addition processing unit for adding a predetermined amount of common points to each device identification information of each player identification information cumulatively added by the point addition unit.
  • a score prescribed value processing unit that performs a process of reducing the score prescribed value stored in the score prescribed value storage unit, and the common point adding device includes a predetermined amount of common points.
  • an individual processing unit that performs individual processing for the player specified by the corresponding player identification information includes a predetermined amount of common points.
  • the player when the player (user) causes his / her player identification information to be received by the player identification information receiving unit in any one of the plurality of game apparatuses, the player can acquire the score of the game apparatus played. .
  • the score information of each game device acquired by playing each game device is managed for each player identification information in each game device or common point management device.
  • the player can acquire the common points of the corresponding player identification information each time the score of each game device in each player identification information reaches the score predetermined value of the corresponding game device.
  • the score specified value corresponding to at least one game device other than the game device becomes small.
  • At least one of the plurality of game devices includes a betting object receiving unit that receives a betting object, and the betting object receiving unit receives the betting object and is controlled by the game progress control unit.
  • a payout processing unit that performs payout processing for paying out a predetermined amount of payout target to the player based on the progress result of the game, and the score counting unit of the at least one game device is a player of the game device.
  • the identification information receiving unit receives the player identification information
  • the number of points counted in a game device (such as a medal game machine) in which a payout object is paid out based on a progress result of a game that has been progressed by a bet object accepting unit being received is a bet object acceptance.
  • This is at least one of the bet amount received by the department and the payout amount paid out by the payout processing section, or another quantity calculated based on this.
  • Many of the players who prefer to play such game devices often do little to play on other types of game devices (such as coin game machines) that do not include a betting object reception unit or payout processing unit. According to the present game system, such a player can be encouraged to play another type of game device such as a coin game machine.
  • the individual processing performed by the individual processing unit is performed according to the common point amount indicated by the common point information stored in the common point information storage unit from among a plurality of predetermined rank information.
  • Rank display processing for determining the rank information and displaying the determined rank information separately for each corresponding player identification information.
  • the amount of common points acquired by the players is displayed in the form of rank information.
  • the place where the rank information is displayed may be a display unit of each game device, a display unit provided in the common point management device, or a homepage on the Internet.
  • the display format may be a display format in which each player can see his / her rank information or a display format in which rank information of players other than himself / herself is also displayed.
  • the expression method of rank information may be any expression method that can understand the hierarchical relationship of rank, such as a title and the number of levels.
  • the score adding unit is provided in the common point management device, and the score information output unit of each game device receives the score information by the player identification information receiving unit. Is written in a portable storage medium in a state associated with the player identification information and the device identification information of the game device, and the score adding unit of the common point management device stores the score information written in the portable storage medium. May be read out from the portable storage medium and cumulatively added for each device identification information corresponding to the score information.
  • a communication network capable of data communication is unnecessary. Therefore, it is not necessary to connect each game device and the common point management device via a communication network.
  • the player identification information includes a common point based on score information output from a plurality of game devices each including a game progress control unit that controls the progress of games having different game contents.
  • a common point management device for managing each point, a point information storage unit for storing point information associated with the device identification information of each game device for each player identification information, and a common associated with each player identification information
  • a common point information storage unit for storing point information, a point specification value storage unit for storing a plurality of point specification values for each device identification information of each game device, the point information output from each game device, and the associated information.
  • Information receiving unit for receiving player identification information and device identification information, and point information received by the information receiving unit
  • a score adding unit that adds the score to the score of the score information stored in the score information storage unit in a state where the score is associated with the device identification information corresponding to the score information in the player identification information corresponding to the score information;
  • the score indicated by the score information corresponding to each device identification information of each player identification information stored in the score information storage unit is a plurality corresponding to the device identification information stored in the score specified value storage unit.
  • a common point that adds a predetermined amount of common points to the common points of the common point information stored in the common point information storage unit in association with the player identification information every time one of the predetermined number of points is reached In accordance with the common point amount indicated by the common point information stored in the common point information storage unit and the adding unit, And the individual processing unit for performing individual processing for the player specified by the player identification information, and the plurality of score specified values of each device identification information stored in the score specified value storage unit are the following points: It is set for each device identification information so that the number of points required to reach the specified value increases or decreases sequentially.
  • this common point management device a player who wants to acquire common points and receive individual processing by cooperating with a plurality of game devices each having a game progress control unit for controlling the progress of games with different game contents.
  • a game device that has not played so much or is not so liking.
  • players who have not played so much or do not want to play game devices that they do not like so much while gaining common points, a new sense of purpose to increase the common points has emerged, and more The effect of being able to play with a game device that easily obtains common points can be greatly expected.
  • the player identification information includes a common point based on score information output from a plurality of game devices each including a game progress control unit that controls the progress of games having different game contents.
  • a common point management device for managing each point, a point information storage unit for storing point information associated with the device identification information of each game device for each player identification information, and a common associated with each player identification information
  • a common point information storage unit for storing point information, a point specification value storage unit for storing a plurality of point specification values for each device identification information of each game device, the point information output from each game device, and the associated information.
  • Information receiving unit for receiving player identification information and device identification information, and point information received by the information receiving unit
  • a score adding unit that adds the score to the score of the score information stored in the score information storage unit in a state where the score is associated with the device identification information corresponding to the score information in the player identification information corresponding to the score information;
  • the score indicated by the score information corresponding to each device identification information of each player identification information stored in the score information storage unit is a plurality corresponding to the device identification information stored in the score specified value storage unit.
  • a common point that adds a predetermined amount of common points to the common points of the common point information stored in the common point information storage unit in association with the player identification information every time one of the predetermined number of points is reached
  • An individual processing unit that performs individual processing for the player specified by the player identification information
  • a change operation receiving unit that receives a change operation for changing the score specified value stored in the score specified value storage unit
  • the change operation And a score specified value changing unit that changes the score specified value stored in the score specified value storage unit based on the contents of the change operation received by the receiving unit.
  • this common point management device a player who wants to acquire common points and receive individual processing by cooperating with a plurality of game devices each having a game progress control unit for controlling the progress of games with different game contents.
  • it is possible to control the overall play pattern of the player such as having various game devices played on average or having a specific game device play.
  • players who have not played so much or do not want to play game devices that they do not like so much, while gaining common points a new sense of purpose to increase the common points has emerged, and more The effect of being able to play with a game device that easily obtains common points can be greatly expected.
  • the player identification information includes a common point based on score information output from a plurality of game devices each including a game progress control unit that controls the progress of games having different game contents.
  • a common point management device for managing each point, a point information storage unit for storing point information associated with the device identification information of each game device for each player identification information, and a common associated with each player identification information
  • a common point information storage unit for storing point information, a point specification value storage unit for storing a plurality of point specification values for each device identification information of each game device, the point information output from each game device, and the associated information.
  • Information receiving unit for receiving player identification information and device identification information, and point information received by the information receiving unit
  • a score adding unit that adds the score to the score of the score information stored in the score information storage unit in a state where the score is associated with the device identification information corresponding to the score information in the player identification information corresponding to the score information;
  • the score indicated by the score information corresponding to each device identification information of each player identification information stored in the score information storage unit is a plurality corresponding to the device identification information stored in the score specified value storage unit.
  • a common point that adds a predetermined amount of common points to the common points of the common point information stored in the common point information storage unit in association with the player identification information every time one of the predetermined number of points is reached In accordance with the common point amount indicated by the common point information stored in the common point information storage unit and the adding unit, The score indicated by the score information corresponding to each device identification information of each player identification information stored in the score information storage unit and an individual processing unit that performs individual processing for the player specified by the player identification information
  • the score specified value corresponding to the device identification information stored in the specified value storage unit is reached, it is stored in the score specified value storage unit corresponding to at least one device identification information other than the device identification information.
  • a score specified value processing unit for performing processing for reducing the score specified value.
  • this common point management device a player who wants to acquire common points and receive individual processing by cooperating with a plurality of game devices each having a game progress control unit for controlling the progress of games with different game contents.
  • a game device that has not played so much or is not so liking.
  • players who have not played so much or do not want to play game devices that they do not like so much while gaining common points, a new sense of purpose to increase the common points has emerged, and more The effect of being able to play with a game device that easily obtains common points can be greatly expected.
  • FIG. 1 is a schematic configuration diagram of the entire game system according to the first embodiment.
  • FIG. 2 is an external view showing an example of a horse racing game machine constituting the game system.
  • FIG. 3 is a control block diagram showing a main control unit for integrally controlling the entire operation of the horse racing game machine.
  • FIG. 4 is a control block diagram showing a station control unit provided for each station of the horse racing game machine.
  • FIG. 5 is an explanatory diagram for explaining a configuration of a station unit in the pusher game machine constituting the game system.
  • FIG. 6 is a block diagram showing a main configuration of a game control system of the pusher game machine.
  • FIG. 7 is an explanatory view showing an example of a slot game screen displayed on the display unit of the pusher game machine.
  • FIG. 1 is a schematic configuration diagram of the entire game system according to the first embodiment.
  • FIG. 2 is an external view showing an example of a horse racing game machine constituting the game system.
  • FIG. 3 is a control block
  • FIG. 8 is an explanatory diagram showing an example of a bingo game screen displayed on the display unit of the pusher game machine.
  • FIG. 9 is a perspective view showing an appearance of the slot machine constituting the game system.
  • FIG. 10 is a detailed front view showing a part of the front panel of the slot machine.
  • FIG. 11 is a control block diagram relating to the main configuration of the slot machine.
  • FIG. 12 is a control block diagram of the management server.
  • FIG. 13 is an external view of a store terminal unit.
  • FIG. 14 is a control block diagram of the store terminal unit.
  • FIG. 15 is a functional block diagram of a store terminal unit and a medal game machine that manage medal rally events in the first embodiment.
  • FIG. 16 is a flowchart showing the flow of processing of the medal rally event.
  • FIG. 17 is an explanatory diagram illustrating an example of a user individual screen for a medal rally event displayed on the display device of the store terminal unit.
  • FIG. 18 is a functional block diagram of a store terminal unit and a medal game machine that manage medal rally events in the second embodiment.
  • Horse racing game machine 1010 station 1015, 3013a, 5007 card reading surface 1101 main control device 1108, 2625, 3107, 4003, 5003 external communication device 1201 station control device 1204, 2605, 3013, 5007 card reader 2000 pusher game machine (medal game machine) 2500 Play field 2601, 2161, 2621 Control device 3000 Slot machine (medal game machine) 3101 Control device 4000 Management server 4001 Control device 5000 Store terminal unit 5001 Control device 5002 Storage device 5005 Display device 5008 Medal payout device 5101 Medal acquisition number storage unit 5102 Star acquisition number storage unit 5103 Medal specified value storage unit 5104 Communication unit 5105 Medal acquisition Number addition unit 5106 Star acquisition number addition unit 5107 Bonus medal payout processing unit 5108 Standard medal value processing unit 6001 Game progress control unit 6002 ID reception unit 6003 Medal acquisition number count unit 6004 Medal acquisition number information output unit
  • Embodiment 1 relates to three types of medal game machines, which are arcade game machines (business-use game machines) as a plurality of game machines having different game contents, and a store as a problem notification device connected to be communicable with them.
  • An embodiment hereinafter, this embodiment is referred to as “Embodiment 1”) applied to a game system including a terminal unit and a management server will be described.
  • FIG. 1 is a schematic configuration diagram of the entire game system according to the present embodiment.
  • Three types of medal game machines 1000, 2000, and 3000 constituting this game system are different types of game machines having different hardware.
  • These medal game machines 1000, 2000, and 3000 are installed in a game facility such as the same game center in this embodiment, and are connected to a store terminal unit 5000 of the store via a LAN (Local Area Network) as a high-speed communication network.
  • the management server 4000 is connected to the store terminal unit of each store via a WAN (Wide Area Network) as a low-speed communication network.
  • WAN Wide Area Network
  • the management server 4000 performs data communication with each medal game machine 1000, 2000, 3000 and performs data communication with a store terminal unit that performs system management of the entire store, and manages the entire game system.
  • this embodiment demonstrates the game system over multiple stores, it is the same also in the game system in a single store.
  • the medal game machine 1000 is a horse racing game machine. In this horse racing game machine 1000, one or more players predict the order of arrival of a horse racing race to be performed on this horse racing game machine, and when the prediction is successful, the medal is paid out according to the odds of the arrival order. Can receive.
  • FIG. 2 is an external view showing an example of the horse racing game machine 1000.
  • the horse racing game machine 1000 includes a field unit 1002 provided in the central portion, and a plurality of stations 1010 provided so as to surround the field unit 1002.
  • the field portion 1002 is provided with a field surface 1004 that is a moving surface simulating a racetrack where a horse race gate 1003 that is a model is placed, and a plurality of model horses (not shown) move within the field surface 1004.
  • the race is developed.
  • a plurality of speakers 1005 for delivering the actual race and cheering are arranged.
  • a display portion 1006 for displaying various types of information an illumination device 1007 that illuminates the field portion 1002, and a camera 1009 as an imaging portion that functions as an imaging means that images the field portion 1002 are arranged.
  • the display unit 1006, the illumination device 1007, and the camera 1009 are supported by a support column 1008.
  • the speaker 1005 and the lighting device 1007 that are the rendering unit function as rendering means of the horse racing game machine 1000.
  • the station 1010 is provided with a display 1011 for displaying a game screen corresponding to the progress of the game, and a touch panel 1012 superimposed on the display surface of the display 1011.
  • a display 1011 for displaying a game screen corresponding to the progress of the game
  • a touch panel 1012 superimposed on the display surface of the display 1011.
  • the station 1010 also has a medal insertion unit 1013 into which medals are inserted by the player, a medal payout exit 1014 through which medals are paid out to the player, and identification information that functions as identification information receiving means for reading a card ID from the user card.
  • a card reading surface 1015 of a card reader as a receiving unit is provided.
  • races having the same names as the actual central horse racing are sequentially held according to a predetermined cycle.
  • Approximately 60 races are prepared for one year, and for each race, the time for betting medals, that is, the time for purchasing a betting ticket, the time for which a model horse is raced, and the race results are displayed. Time is secured.
  • Players can predict the order of arrival for each race and freely purchase betting tickets.
  • the betting ticket is purchased by betting medals, and if the purchased betting ticket matches the result of the race, the number of medals according to the number of bets and odds are paid out as a dividend.
  • the player can use his user card to develop his own racehorse character (owned horse) and participate in the race. Specifically, the player selects a favorite racehorse character from a plurality of racehorse characters prepared, and acquires the racehorse character by paying a predetermined number of medals. Then, the player can train (train) to increase the ability of the acquired competitive horse character, and train the competitive horse character. In addition, the trained racehorse character can start running in the race he desires.
  • the field unit 1002 forms a field surface 1004, and the field surface 1004 is provided with a model such as an artificial turf imitating an actual dressing place, a horse race gate 1003, and the like.
  • a model horse as a moving body moves on the field surface 1004.
  • FIG. 3 is a control block diagram showing a main control unit for controlling the overall operation of the horse racing game machine 1000 in an integrated manner.
  • FIG. 4 is a control block diagram showing a station control unit provided for each station 1010.
  • the main control unit 1100 arranged on the field unit side controls the main control device 1101, a movement control device 1102 for controlling the movement of the model horse in the field unit 1002, and the illumination device 1007. Necessary for the game, the lighting control device 1103 for controlling the sound, the sound control device 1104 for controlling the cheering and the actual situation, etc., the SRAM 1105 and the flash memory 1106 for temporarily recording the data processed by the main control device 1101 ROM 1107 storing various programs and various databases, and an external communication device 1108 for performing data communication with an external device such as the store terminal unit 5000 via the LAN.
  • the main control device 1101 is connected to a movement control device 1102, an illumination control device 1103, an acoustic control device 1104, an SRAM 1105, a flash memory 1106, a ROM 1107, an external communication device 1108, and a camera 1009, respectively.
  • the ROM 1107 stores a movement control program, which is movement control information for each model horse, a database of various data relating to each horse used in the race, a race schedule, and the like.
  • a station control unit 1200 provided in each station 1010 temporarily records a station control device 1201, a medal management device 1202 that manages the payout of medals, and various data of players.
  • a RAM 1203 and a card reader 1204 as an identification information receiving unit that functions as an identification information receiving unit that reads a card ID from a user card held over the card reading surface 1015 are provided.
  • the station control device 1201 is connected to the medal management device 1202, the RAM 1203, and the card reader 1204, respectively.
  • the station control device 1201 includes a display 1011 and a touch panel 1012 illustrated in FIG. 2 provided in the station 1010, and a medal insertion sensor (not illustrated) that detects a medal inserted through the medal insertion unit 1013. Each is connected.
  • the station control device 1201 of each station 1010 is connected to the main control device 1101 on the game machine body side, and necessary data communication can be performed between them. Yes.
  • the main controller 1101 of the main controller 1100 controls the movement of each model horse for each race according to various data such as parameters of each horse in order to realistically reproduce the actual horse racing race when the race is held. The contents are changed.
  • the content of the movement control is determined before the start of the race, and the model horse is controlled to move according to the content of the movement control.
  • the main control unit 1101 of the main control unit 1100 reads various parameters of horses running in the race, data such as the state of the horse from the ROM 1107 before the start of the race, and determines the arrival order of the race. .
  • the movement control apparatus 1102 that has received the data from the main control apparatus 1101 executes a movement control program recorded in a ROM (not shown) and performs movement control for each horse.
  • the movement control device 1102 that executes the movement control program calculates the movement pattern of each horse from the parameters of each horse and transmits a control command to each control chip 1022 so that each model horse 1060 moves according to the movement pattern. To do. Specifically, a control command is transmitted to each control chip of each magnetic field generation substrate in order to generate a magnetic field that causes each model horse 1060 to move according to the movement pattern of each horse.
  • each control chip 1022 Upon receiving the control command, each control chip 1022 controls the current flowing through each coil so as to sequentially generate a magnetic force that pulls the south pole of the permanent magnet of each model horse 1060 along the planned movement path of each model horse 1060. Thereby, each model horse 1060 can be moved along a movement planned route. As a result, each model horse 1060 whose movement is controlled by the movement control device 1102 develops a race on the play field.
  • the player When a player plays using a user card, the player holds his / her user card over the card reading surface 1015 before playing.
  • the card ID is read from the user card by the card reader 1204, and the card ID is stored in the SRAM 1105 or the flash memory 1106.
  • data (horse name data, parameter data, achievement information such as a winning GI race) related to a racehorse character that the player has nurtured by playing a game is associated with the card ID. Stored in state.
  • game state data for restoring the game state at the end of the next game restart is stored in the card ID of the player. In the associated state, it is stored in the store terminal unit.
  • the game state data includes data related to the racehorse character trained by the player.
  • the game state data corresponding to the card ID in the user card is stored in the store terminal unit by holding the user card over the card reading surface 1015 before playing. And the data is stored in the SRAM 1105 or the flash memory 1106, and the game is resumed.
  • the medal game machine 2000 is a pusher game machine.
  • FIG. 5 is an explanatory diagram for explaining the configuration of the station unit ST in the pusher game machine 2000.
  • the pusher game machine 2000 is provided with four satellite portions SA so as to surround a center lottery device (not shown).
  • Each satellite unit SA includes four station units ST, and each player plays a game at each station unit ST.
  • each satellite unit SA includes one satellite lottery device 2001, and each station unit ST is arranged around the satellite lottery device 2001.
  • the station unit ST mainly includes a medal insertion mechanism (insertion unit) 2100, a play field 2500, a station control unit (not shown), and a display unit 2700.
  • a medal insertion mechanism 2100 is disposed on the upper front side
  • a display unit 2700 serving as a display unit functioning as a display unit is disposed on the upper back side
  • a play field 2500 is disposed in the upper center.
  • front side means the side located when the player plays the game
  • “back side” means the side opposite to the side where the player plays the game
  • center means the above-mentioned side. It means the area between the “front side” and the “back side”.
  • the medal insertion mechanism 2100 is a mechanism for inserting the medal M into the pusher game machine 2000 when the player plays a game.
  • the medal M inserted into the medal insertion mechanism 2100 is transported to the lift-up hopper via a medal transport path (not shown) inside the casing of the station unit ST, and is temporarily stored in the lift-up hopper.
  • the lift-up hopper includes a medal storage unit for accumulating medals M, a lift-up unit for lifting the medals M to a predetermined height, and a medal for discharging the lifted medals M at a predetermined timing.
  • a medal discharge path 2400 for guiding the discharged medal M to the play field 2500 is provided at the discharge port of the medal discharge unit so as to be swingable left and right.
  • the upper end of the lift-up unit is disposed above the play field 2500.
  • the medal discharge unit provided at the upper end of the lift-up unit is also disposed above the play field 2500. Accordingly, the medal M temporarily accumulated in the medal storage unit provided below the play field 2500 is lifted above the play field 2500 by the lift-up unit, and then played from the medal discharge unit via the medal discharge path 2400. Injection into field 2500.
  • a main table 2501 as a medal placement table for storing medals M
  • a pusher portion 2510 as a medal pushing member placed on the main table 2501.
  • the pusher unit 2510 has an upper surface for storing medals M (referred to as a sub table), an inclined table on which the medals M dropped from the sub table slide, and a push for pushing the medals M stored in the main table 2501. And a wall.
  • the pusher unit 2510 is slidably provided on the main table 2501 in the play field 2500, and slides back and forth at a constant cycle or an arbitrary cycle.
  • a part (the back side) of the pusher unit 2510 is stored in a storage unit (described later) provided below the display unit 2700.
  • the pusher portion 2510 reciprocates back and forth by sliding so as to enter and exit from the storage portion.
  • the frame member of the display unit 2700 is slidably contacted with the sub table. Therefore, when the pusher portion 2510 moves in the direction in which the pusher portion 2510 is stored in the storage portion, the medal M on the sub table is pushed forward by the frame member. As a result of this pushing, some medals M on the sub-table drop onto the tilting table. A part of the medals M dropped from the sub table enters an opening (this is called “chucker”) as a medal passage provided in the tilt table. Further, the remaining medals M fall as they are to the main table 2501 and are stored in the main table 2501.
  • the medal M on the main table 2501 is pushed forward by the sliding motion of the pusher unit 2510 in the same manner as the medal M on the sub table. That is, since the pusher portion 2510 is placed on the main table 2501 without a gap, when the pusher portion 2510 moves in the direction of unloading from the storage portion, the pusher wall on the front surface of the pusher portion 2510 causes the pusher portion 2510 to move on the main table 2501. The medal M is pushed forward. Due to this pushing, some medals M on the main table 2501 fall.
  • the medals M that have dropped from the player side end (this is referred to as “front end”) to the medal drop groove are paid out to the player, and other medals M, for example, both sides of the main table 2501 (this)
  • the medal M dropped from the “side end”) is stocked in a predetermined storage section in the station section ST.
  • the station unit ST has a ball throwing mechanism 2800 on at least one side as shown in FIG.
  • the ball throwing mechanism 2800 has a configuration for throwing balls B1 and B2, which are spherical objects as irregular shapes described later, into the play field 2500, and includes a ball throwing slope 2801 and a ball throwing position lottery mechanism 2810.
  • the balls B1 and B2 are lottery objects for executing a bingo game described later.
  • the ball throwing slope 2801 is configured to guide balls B1 and B2 thrown from a ball carrier 2520, which will be described later, to the ball throwing position lottery mechanism 2810 by gravity. Therefore, it is a downward slope.
  • the ball throwing position lottery mechanism 2810 is a structure for drawing lots on the play field 2500 where the balls B1 and B2 are thrown. In this way, the balls B1 and B2 thrown into the station unit ST from the ball carrier 2520 described later are thrown into the play field 2500 via the ball throwing slope 2801 and the ball throwing position lottery mechanism 2810.
  • the station unit ST has a ball transport mechanism 2900 on at least one side.
  • the ball transport mechanism 2900 is configured to transport the balls B1 and B2 to the satellite lottery apparatus 2001 when the balls B1 and B2 fall from the main table 2501 in the play field 2500 to the medal drop groove provided on the front side thereof.
  • And has a ball conveyance path (not shown), a ball conveyance unit 2910, and a ball conveyance unit traveling slope 2901.
  • the ball transport path is provided below the front end of the main table 2501 and guides the balls B1 and B2 dropped from the front end to the ball transport unit 2910.
  • the ball transport unit 2910 is configured to transport the balls B1 and B2 received via the ball transport path to the satellite lottery apparatus 2001, and travels on the ball transport unit travel slope 2901 according to the control of the control unit of the station unit ST. .
  • the balls B1 and B2 conveyed to the satellite lottery apparatus 2001 are delivered to the ball carrier 2520.
  • the station unit ST includes a medal payout mechanism 2030.
  • the same number of medals M as the medals M dropped from the front end of the main table 2501 into the medal drop groove are medal insertion mechanisms 2100.
  • the storage part 2101 is discharged.
  • FIG. 6 is a block diagram showing the main configuration of the game control system of the pusher game machine 2000.
  • the configuration of the game control system in the pusher game machine 2000 mainly includes a control unit 2600 of the station unit ST, a control unit 2610 of the satellite lottery device 2001, and a control unit 2620 of the center lottery device 2002.
  • the control unit 2600 of the station unit ST mainly controls overall progress of a slot game and a bingo game, which will be described later, and the control unit 2610 of the satellite lottery apparatus 2001 mainly controls the physical lottery of the bingo game and the ball B1,
  • the control unit 2620 of the center lottery apparatus 2002 is mainly responsible for control of a single jackpot lottery, which will be described later, and overall control of the pusher game machine 2000.
  • the control unit 2600 of the station unit ST mainly includes a control device 2601, a ROM 2602, a RAM 2603, a communication device 2604, and a card reader 2605 as an identification information receiving unit that functions as an identification information receiving unit.
  • the control device 2601 executes various programs stored in the ROM 2602 and performs various controls.
  • the ROM 2602 stores various control execution programs to be performed by the control unit 2600 of the station unit ST.
  • the RAM 2603 temporarily stores various data or information.
  • the communication device 2604 is for performing data communication with the control unit 2610 of the satellite lottery device 2001.
  • the card reader 2605 reads a card ID from a user card possessed by the user.
  • the station unit ST is provided with production units such as speakers and lighting devices for various productions, and the control device 2601 controls these production units to perform various productions. Do.
  • the control unit 2610 of the satellite lottery apparatus 2001 mainly includes a control apparatus 2611, a ROM 2612, a RAM 2613, a station side communication apparatus 2614, and a center side communication apparatus 2615.
  • the control device 2611 executes various programs stored in the ROM 2612 and performs various controls.
  • the ROM 2612 stores various control execution programs to be performed by the control unit 2610 of the satellite lottery apparatus 2001.
  • the RAM 2613 temporarily stores various data or information.
  • the station side communication device 2614 is for performing data communication with the control unit 2600 of each station unit ST belonging to the satellite unit SA.
  • the center side communication device 2615 is for performing data communication with the control unit 2620 of the center lottery device 2002.
  • the satellite unit SA is provided with production units such as speakers and illumination devices for various productions, and the control device 2611 controls these production units to perform various productions. Do.
  • the control unit 2620 of the center lottery device 2002 mainly includes a control device 2621, a ROM 2622, a RAM 2623, a communication device 2624, and an external communication device 2625.
  • the control device 2621 executes various programs stored in the ROM 2622 and performs various controls.
  • the ROM 2622 stores various control execution programs to be performed by the control unit 2620 of the center lottery apparatus 2002.
  • the RAM 2623 temporarily stores various data or information.
  • the communication device 2624 is for performing data communication with the control unit 2610 of each satellite unit SA.
  • the external communication device 2625 is for performing data communication with an external device such as the store terminal unit 5000 via the LAN.
  • the center lottery apparatus 2002 is provided with presentation units such as speakers and lighting devices for various productions, and the control device 2621 controls these production units to produce various productions. I do.
  • the slot game screen as shown in FIG. 7 is displayed on the display unit 2700 to execute the slot game, and for the bingo as shown in FIG.
  • a game screen is displayed on the display unit 2700 to execute a bingo game.
  • the pusher game machine 2000 also performs a single jackpot lottery using the center lottery device 2002.
  • the display unit 2700 also displays a single accumulated medal number indicating the number of payouts in a single jackpot lottery to be described later.
  • the slot game is a digital lottery game in which the control unit 2600 in the station unit ST mainly draws digitally.
  • the starting condition of this slot game is that the medal M enters any one of the chuckers provided on the tilting table of the pusher unit 2510.
  • a slot game screen as shown in FIG. 7 is displayed on the display unit 2700 during a period in which a later-described bingo game is not progressing, and the medal M enters one of the chuckers and the slot lottery start condition is satisfied.
  • the control unit 2600 performs display control for rotating the three dice slots DS.
  • the control unit executes a predetermined lottery program and determines whether the generated random number is won or lost in light of a predetermined winning table. Thereafter, the control unit 2600 performs display control to stop the rotation of the three dice-shaped slots DS so that the combination of symbols related to the winning combination is stopped and displayed on the display unit 2700 when the winning combination is determined.
  • a small winning combination A for supplying three medals to the play field 2500
  • a small winning combination B for supplying eight medals to the play field 2500
  • a ball B1 to the play field 2500.
  • Probability bonus combinations, a direct satellite combination that directly supplies the ball B1 to the satellite lottery apparatus 2001, a direct center combination that directly supplies the ball B1 to the center lottery apparatus 2002, and the like are prepared. The winning probability of each combination is set to be lower in this order.
  • what kind of combination is prepared and what winning probability is set for each combination is arbitrary. For example, various benefits such as paying out the medal M directly to the player may be provided to the player. Then, when these winning combinations are won, the control device 2601 of the station unit ST controls a speaker, a lighting device, etc., and performs individual effects for exciting the winning.
  • the bingo game is a physical lottery game that progresses by physical lottery using two types of balls B1 and B2 and the satellite lottery device 2001, and is advanced by the control unit 2610 of the satellite lottery device 2001 and the control unit 2600 of the station unit ST. To do.
  • the control unit 2610 of the satellite lottery apparatus 2001 mainly controls the lottery for determining the winning bingo numbers of the bingo game, and the control unit of each station unit ST belonging to the satellite unit SA including the satellite lottery apparatus 2001.
  • 2600 is mainly in charge of control such as a bingo game production and a bingo establishment determination.
  • a physical lottery is performed in which one winning bingo number (winning object) is selected from a plurality of different bingo numbers (lottery objects) by moving the balls B1 and B2 with the satellite lottery apparatus 2001. .
  • one winning bingo number is selected from the bingo numbers “1” to “9”.
  • the bingo card arrangement information in which the bingo numbers of “1” to “9” are arranged in a matrix is used for example by the control unit 2600 as an arrangement information generation unit that functions as arrangement information generation means of the station unit ST.
  • Each station unit ST is generated individually.
  • a bingo card image BC in which images of bingo numbers “1” to “9” (lottery target images) are arranged according to the arrangement information is displayed on the display unit 2700 of each station unit ST as shown in FIG. .
  • the control device 2601 of the station unit ST and the control device 2611 of the satellite unit SA control the respective speakers, illumination devices, and the like, and perform individual effects for exciting the bingo establishment.
  • the balls B1 and B2 enter the winning spot to which the right to start the single jackpot lottery in the center lottery device 2002 is assigned in the physical lottery in the satellite lottery device 2001 in the bingo game described above.
  • the control device 2621 of the control unit 2620 in the center lottery device 2002 stores the single jackpot execution program stored in the ROM 2622.
  • a physical lottery is performed in which a ball B1 is moved to determine whether a single jackpot award or a loss (including a case where a prize other than a single jackpot award is won).
  • the control device 2621 of the center lottery apparatus 2002 controls the speaker, the lighting device, etc., and performs an individual effect for exciting the single chuckpot award.
  • the control device 2621 When the single jackpot prize is won, the control device 2621 reads out the single JP storage number data as the payout amount data from the RAM 2623, and starts the jackpot lottery for the number of medals M indicated by the count value of the data. Processing for supplying to the play field 2500 of the station unit ST that satisfies the conditions is performed. At this time, a medal supply command is output from the control device 2621 to the control device 2601 of the control unit 2600 in the station unit ST, and the medal M is played in the play field 2500 under the control of the control device 2601 in the same manner as the normal medal supply process. You may make it supply to.
  • the number of medals supplied when winning the single jackpot award is a part of the number of medals inserted into all station sections ST after the single JP stored number data is reset to the initial value (for example, 500). Since the number of sheets corresponding to (for example, 0.03 sheets) is cumulatively added, the number is large. Therefore, a process using an original medal supply mechanism may be performed separately from the normal medal supply process. In this case, it is also suitable as an effect when winning a single jackpot award.
  • the control device 2621 resets the single JP stored number data stored in the RAM 2623 to the initial value.
  • the player plays with the pusher game machine 2000
  • the card ID is read from the user card by the card reader 2605, and the card ID is stored in the RAM 2603.
  • the player's play information on the pusher game machine 2000 (cumulative medal insertion number, winning combination in the slot game, number of times bingo was established in the bingo game, number of times winning the single jackpot prize, etc.) It is stored in a state associated with the card ID.
  • stored in RAM2603 is preserve
  • the play information corresponding to the card ID in the user card is downloaded from the store terminal unit, and these data are stored in the RAM 2603 and the play is performed.
  • the play result is added to the play information.
  • the medal game machine 3000 is a slot machine.
  • FIG. 9 is a perspective view showing an appearance of the slot machine 3000 according to the present embodiment.
  • the slot machine 3000 includes a box-shaped casing 3002, a front panel 3003 attached to the front side of the casing 3002 so as to be freely opened and closed, and the like.
  • the speaker 3009 and the effect panel 3011 which are the effect parts function as effect means of the slot machine 3000.
  • various information is displayed on the effect panel 3011.
  • three reels are incorporated as variable display portions in which a plurality of types of symbols are printed on the outer peripheral surface.
  • the three reels (hereinafter referred to as “left reel”, “middle reel”, and “right reel” in turn) are each driven to rotate by a reel drive motor (not shown) constituted by a stepping motor.
  • a plurality of types of symbols such as “white 7”, “blue 7”, “green 7”, “red 7”, “cherry”, and “blank” are printed in a predetermined order.
  • the “blank” symbol is a symbol that does not constitute any role.
  • a main control circuit board on which an electronic circuit is formed by a CPU, a ROM, and other various electronic components, a medal payout device having a medal hopper capable of accommodating a large number of medals, an internal speaker, and the like are also incorporated.
  • FIG. 10 is a detailed front view showing a part of the front panel 3003.
  • the symbols for about three frames at a predetermined rotational position of each reel are visually recognized by the player through the display window 3004.
  • five winning lines IL are drawn so as to extend over all reels.
  • a combination of symbols relating to a combination corresponding to a predetermined prize group is arranged on these winning lines IL (hereinafter simply referred to as “combining a combination”), a medal is paid out to the medal tray 3010 or a special combination.
  • the player is given game value such as shifting to a special game period in which a game can be played.
  • five winning lines IL are provided, but the number of winning lines may be reduced or increased.
  • the winning line may be any line that is not visible to the player but can be recognized by a CPU 17a (to be described later) that controls the stop of the slot machine.
  • the count display unit 3014 includes a credit display unit 3014a, a bonus count display unit 3014b, a medal payout number display unit 3014c, and the like.
  • the BET operation unit 3015 includes two buttons, a 1 BET button 3015a and a Max BET button 3015b.
  • FIG. 11 is a control block diagram relating to the main configuration of the slot machine 3000.
  • the main control unit 3100 of the slot machine 3000 includes a control device 3101, a reel control device 3102 that controls driving of three reels, a storage device 3103 that stores various programs and various databases necessary for the game, and a count
  • a display control device 3104 that performs display control of the display unit 3014, an illumination control device 3105 that controls illumination of the effect panel 3011, an acoustic control device 3106 that controls sound output from the speaker 3009, and a store terminal via the LAN
  • An external communication device 3107 for performing data communication with an external device such as the unit 5000 is provided.
  • the main control device 1101 includes a medal insertion sensor 3022, a card reader 3013 as an identification information receiving unit that functions as an identification information receiving unit that reads a card ID from a user card held over the card reading surface 3013a, a BET An operation unit 3015 and a medal payout device 3018 are also connected.
  • the player Before playing the game, first, the player needs to insert a medal into the medal slot 3005 as preparation. When the player inserts a medal into the medal insertion slot 3005, the medal passes through a passage (not shown) and falls to the medal hopper. In this passage, a drop opening for dropping a medal smaller than the standard and returning it to the medal payout rod 3010a, a medal block solenoid for preventing the medal from passing and returning to the medal payout rod 3010a, or passing through A medal insertion sensor 3022 configured with a photo sensor or the like for detecting medals one by one is provided.
  • a medal detection signal output from the medal insertion sensor 3022 that has detected a medal is sent to the control device 3101 of the main control unit 3100.
  • the control device 3101 controls the credit display 3014a to increase the display count value by one by the display control device 3104 and increases the credit number data stored in the storage device 3103 by one. Let Usually, a plurality of medals are inserted at a time, and the number of credits is increased to some extent.
  • the control device 3101 reduces the credit number data stored in the storage device 3103 by the bet number and also displays the display count value of the credit indicator 3014a. Control is performed to reduce the number of bets.
  • control device 3101 recognizes the winning line IL that has become effective according to the number of bets. Note that if the winning combination is not aligned on the effective winning line IL, no winning is achieved even if the winning combination is aligned on the ineffective winning line IL.
  • the control device 3101 which is a start command receiving unit executes a start command receiving program stored in the storage device 3103, thereby functioning as a start command receiving means.
  • a change display start command from the button 3006 is received.
  • the control device 3101 that has received this change display start command first causes the reel control device 3102 to start rotational driving of all reels.
  • the control device 3101 that has received the change display start command executes a prize group lottery program stored in the storage device 3103 to select one of the prize groups from among a plurality of prize groups. It functions as a means for performing an internal lottery to determine a loss in which no prize group is selected, and performs an internal lottery.
  • This internal lottery is performed by comparing the random number data sent from the random number generation circuit with a prize group lottery table stored in the storage device 3103.
  • This award group lottery table associates each random number with one of the award groups or a loss. By associating in this way, any prize group is won with a predetermined probability, or a loss occurs with a predetermined probability.
  • the rotational position of the reel that has started rotating is detected by a reel position sensor (not shown). Then, the reel control device 3102 calculates the reel rotation speed based on the output signal from each reel position sensor. When the reel rotation speed is stabilized, the reel control device 3102 can recognize the position of each symbol on each reel based on the output signal from each reel position sensor. Then, the control device 3101 executes a stop control program stored in the storage device 3103, and controls the reel so that a predetermined symbol combination is stopped and displayed on the winning line based on the lottery result of the internal lottery. The apparatus 3102 performs reel stop control.
  • stop control is performed so that the combination of symbols related to the winning combination corresponding to the winning prize group is stopped and displayed on the winning line IL.
  • stop control is performed so that combinations of symbols that do not correspond to any prize group are stopped and displayed on the winning line IL.
  • an internal lottery is performed using a prize group lottery table corresponding to the normal game.
  • the award group that can be won in the internal lottery of the regular game includes a cherry award corresponding to a cherry role consisting of “cherry-ANY (regardless of design) -ANY (regardless of design)”, “ANY7 (“ 7 ”) ANY7 award corresponding to the role of ANY7 consisting of “7” in multiple colors, “ANY7 (regardless of the color of“ 7 ”) — ANY7 (regardless of the color of“ 7 ”), White 7 award corresponding to white 7 role consisting of “White 7-White 7-White 7”, Blue 7 award corresponding to blue 7 role consisting of “Blue 7-Blue 7-Blue 7”, “Green 7- There are medal payout awards such as a green 7 award corresponding to a green 7 role consisting of “green 7-green 7” and a red 7 award corresponding to a red 7 role consisting of “red 7-red 7-red 7”.
  • the control device 3101 corresponds to the winning prize on the medal payout number display 3014c of the count display unit 3014. Display the number of medals to be paid. Then, the control device 3101 performs a medal payout process for the number of coins corresponding to the winning prize. Specifically, the control device 3101 increases the credit number data stored in the storage device 3103 by this medal payout number and increases the medal credit of the credit indicator 3014a by this medal payout number. I do. When the upper limit value of the medal credit is exceeded, the medal payout device 3018 pays out the medal from the medal payout tray 3010a to the medal tray 3010 for the excess amount. Note that the number of medals to be paid out is large according to the order in which the prize group is described.
  • the storage device 3103 stores play information (the cumulative number of medals inserted, the number of times the player has won a red 7 prize, etc.) in the slot machine 3000 in a state associated with the card ID. And when the player who plays using a user card complete
  • play information corresponding to the card ID in the user card is downloaded from the store terminal unit, and these data are stored in the storage device 3103.
  • the play result of the play is added to the play information.
  • FIG. 12 is a control block diagram of the management server 4000 that performs control related to a medal rally event described later together with each store terminal unit 5000.
  • the management server 4000 mainly includes a control device 4001, a storage device 4002, and an external communication device 4003.
  • the storage device 4002 stores various control programs.
  • the external communication device 4003 is for performing data communication with an external device such as the store terminal unit 5000 of each store via the WAN.
  • FIG. 13 is an external view of a store terminal unit 5000 for managing a system in each store and performing data communication between the management server 4000 and each medal game machine in the store.
  • FIG. 14 is a control block diagram of the store terminal unit 5000.
  • the store terminal unit 5000 mainly includes a control device 5001, a storage device 5002 serving as a storage unit that functions as a storage unit, an external communication device 5003, an in-store communication device 5004, a display device 5005, and an operation reception function that functions as an operation reception unit. It comprises a touch panel 5006, a card reader 5007, and a medal payout device 5008.
  • the storage device 5002 stores various control programs.
  • the external communication device 5003 is for performing data communication with an external device such as the management server 4000 via the WAN.
  • the external communication device 5003 is for data communication with each medal game machine 1000, 2000, 3000, etc. via the LAN.
  • the display device 5005 is for displaying various information.
  • the touch panel 5006 is for accepting a user operation.
  • a card reader 5007 reads a card ID from a user card possessed by the user.
  • the medal payout device 5008 is for paying out medals from the medal payout exit 5008a.
  • FIG. 15 is a functional block diagram of a store terminal unit 5000 and a medal game machine that manage medal rally events in the present embodiment. Since the functional block diagrams of the medal game machines 1000, 2000, and 3000 related to the medal rally event are the same, only one medal game machine 1000 will be described here.
  • the medal game machines 1000, 2000, and 3000 include a game progress control unit 6001 as a game progress control unit that functions as a game progress control unit, and an ID reception unit 6002 as a player identification information reception unit that functions as a player identification information reception unit. , A medal acquisition number counting unit 6003 as a point counting unit functioning as a point counting unit, and a medal acquisition number information output unit 6004 as a point information output unit functioning as a point information output unit.
  • the game progress control unit 6001 mainly includes control devices 1101, 1201, 2601, 2261, 2621, and 3101 for each medal game machine, and controls the game progress of each medal game machine.
  • the ID receiving unit 6002 mainly includes card readers 1204, 2605, and 3013 of each medal game machine, and reads out a card ID that is player identification information from the user card.
  • the medal acquisition number counting unit 6003 is mainly composed of the control devices 1201, 2601, 2161, 2621, 3101 of each medal game machine, and the game progress control unit is provided on condition that the ID receiving unit 6002 receives the card ID. The number of medals acquired (number of medals paid out) is counted as a score related to the game 6001 is controlled to progress.
  • the medal acquisition number information indicating the counted medal acquisition number is stored in the storage devices 1203, 2603, 2613, 2623, 3103 of each medal game machine.
  • the number of medals acquired is used as the score.
  • the number of medals inserted may be used, or the medal rally event may be added. If the game machine includes a coin game machine, the number of coins inserted, the number of coins inserted at the start of the game, the number of game plays, the number of times the game start button was pressed, and the operations performed during the game Information such as the number of times the apparatus is operated may be used.
  • the medal earned number information output unit 6004 is mainly composed of the communication devices 1108, 2625, 3107 of the respective medal game machines, and indicates the medal earned numbers stored in the storage devices 1203, 2603, 2613, 2623, 3103.
  • the medal acquisition number information is output to the store terminal unit 5000 in a state in which it is associated with the card ID received by the ID receiving unit 6002 and the game machine ID that is its own device identification information.
  • a configuration is adopted in which the medal acquisition number information is output so as to be recorded on the user card in a state associated with the card ID and the game machine ID. Also good.
  • the store terminal unit 5000 receives the medal acquisition number information associated with the card ID and the game machine ID by reading the medal acquisition number information in the user card together with the card ID and the game machine ID. Can pass.
  • the store terminal unit 5000 includes a medal acquisition number storage unit 5101 as a point information storage unit that functions as a point information storage unit, and a star acquisition number storage unit 5102 as a common point information storage unit that functions as a common point information storage unit.
  • a prescribed medal value storage unit 5103 as a prescribed score value storage unit that functions as a prescribed score value storage unit
  • a communication unit 5104 as an information reception unit that functions as an information reception unit
  • a score addition unit that functions as a score addition unit
  • the medal acquisition number storage unit 5101 mainly includes a storage device 5002, and stores medal acquisition number information associated with the game machine ID of each medal game machine for each card ID.
  • the star acquisition number storage unit 5102 mainly includes a storage device 5002 and stores star acquisition number information as common point information associated with each card ID.
  • the medal specified value storage unit 5103 mainly includes a storage device 5002, and stores medal specified values that are a plurality of score specified values for each game machine ID of each medal game machine 1000, 2000, 3000.
  • the communication unit 5104 is mainly composed of an in-store communication device 5004.
  • the medal acquisition number adding unit 5105 is mainly configured by the control device 5001, and associates the medal acquisition number indicated by the medal acquisition number information received by the communication unit 5104 with the game machine ID of the card ID corresponding thereto. In the state, it is added to the medal acquisition number of the medal acquisition number information stored in the medal acquisition number storage unit 5101.
  • the star acquisition number adding unit 5106 is mainly configured by the control device 5001, and the medal acquired by the medal acquisition number information corresponding to each game machine ID of each card ID stored in the medal acquisition number storage unit 5101. Each time the acquired number reaches one of a plurality of medal specified values corresponding to the game machine ID stored in the medal specified value storage unit 5103, the star acquired number storage unit 5102 is associated with the card ID.
  • the bonus medal payout processing unit 5107 is mainly configured by the control device 5001, and in accordance with the star acquisition number indicated by each star acquisition number information stored in the star acquisition number storage unit 5102, the corresponding card ID is used. As individual processing for the specified player (user), medal payout processing for paying out bonus medals is performed.
  • FIG. 16 is a flowchart showing the flow of processing of the medal rally event in the present embodiment.
  • a user who participates in the medal rally event first visits the place where the store terminal unit 5000 is installed, and holds his or her user card over the card reading surface 5007a of the card reader 5007. Then, the card ID in the user card is read by the card reader 5007 (S1). At this time, the user may be prompted to enter a password, or biometric authentication processing such as vein authentication may be performed.
  • a password input for example, a password previously determined by the user is stored in the storage device 4002 of the management server 4000 in a state associated with the card ID, and the card ID is read by the card reader 5007 and then associated with the card ID.
  • the downloaded password is downloaded from the management server 4000, and if the password entered by the user and the downloaded password do not match, the subsequent processing is not performed, and only when the password matches, the process proceeds to the subsequent processing.
  • the password data may be stored in the user card.
  • the control device 5001 checks whether or not there is an event participation flag associated with the card ID in the storage device 5002 (S2). For users who first participate in this medal rally event, the event participation flag is not stored in the storage device 5002 in association with the read card ID. This event participation flag remains stored in the storage device 5002 until the event is terminated by stopping the event halfway. Therefore, the control device 5001 can grasp whether or not the user with the card ID is currently participating in the event based on the presence or absence of the event participation flag.
  • the control device 5001 displays an event participation inquiry screen for inquiring whether or not to participate in the event on the display device 5005 (S3).
  • the event participation inquiry screen displayed on the display device 5005 the user selects whether to participate in the event by touching the screen. Then, the operation is accepted by the touch panel 5006 (S4), and the details of the operation are sent to the control device 5001.
  • the control device 5001 stores the event participation flag in the storage device 5002 in a state associated with the card ID (S5). Thereafter, the control device 5001 causes the display device 5005 to display a user individual screen for a medal rally event (S6).
  • FIG. 17 is an explanatory diagram illustrating an example of an individual user screen.
  • a button image for displaying the rule explanation screen for the medal rally event and a button image for displaying the ranking screen for the number of stars acquired by all users participating in the medal rally event at the bottom of the individual user screen And a button display portion A on which a button image for displaying a name change screen for changing the user name is displayed.
  • a game machine in which various information about each medal game machine 1000, 2000, 3000 connected to the store terminal unit 5000 participating in the medal rally event is displayed.
  • An information display section B is provided.
  • a user information display unit C on which various information about the user is displayed is provided on the game machine information display unit B of the individual user screen.
  • the number of medals acquired by the user playing with each medal game machine 1000, 2000, 3000 is individually displayed for each medal game machine.
  • the medal acquisition number of each medal game machine 1000, 2000, 3000 displayed here is stored for each game machine ID in the medal acquisition number storage unit 5101 of the store terminal unit 5000 in association with the card ID of the user.
  • the medal acquisition number indicated by the medal acquisition number information is stored for each game machine ID in the medal acquisition number storage unit 5101 of the store terminal unit 5000 in association with the card ID of the user.
  • the medal prescribed values for the respective medal game machines 1000, 2000, and 3000 are individually displayed for each medal game machine at a position indicated by reference numeral B1.
  • the medal specified value of each medal game machine 1000, 2000, 3000 displayed here is a medal specified value stored in the medal specified value storage unit 5103 of the store terminal unit 5000 in association with each game machine ID. Further, in the game machine information display section B, the number of stars acquired based on the number of medals acquired by the user playing each medal game machine 1000, 2000, 3000 is individually displayed for each medal game machine. Has been.
  • the star acquisition number of each medal game machine 1000, 2000, 3000 displayed here is stored for each game machine ID in the star acquisition number storage unit 5102 of the store terminal unit 5000 in association with the card ID of the user.
  • the number of acquired stars indicated by the acquired number of acquired stars information is a medal specified value stored in the medal specified value storage unit 5103 of the store terminal unit 5000 in association with each game machine ID.
  • the number of stars acquired based on the number of medals acquired by the user playing each medal game machine 1000, 2000, 3000 is indicated by the reference C1. In the location shown, it is displayed separately for each week. In the present embodiment, only the number of acquired stars for the last four weeks is displayed.
  • the star acquisition number displayed here is the star acquisition number indicated by the star acquisition number information stored for each date in association with the card ID of the user in the star acquisition number storage unit 5102 of the store terminal unit 5000. In this embodiment, the number-of-stars acquisition information for each user is managed for each date.
  • the date on which the medal acquisition number is added by the medal acquisition number adding unit 5105 is associated with the medal acquisition number information, and the star acquisition number based on the medal acquisition number information on each date is Stored in association with the date.
  • the number of stars acquired by each user can be ascertained for each date.
  • the previous star acquisition number information may be deleted.
  • the user information display part C the total number of star acquisitions obtained by the user in the latest four weeks is displayed at the location indicated by reference numeral C2.
  • the title indicated by the title information as rank information determined based on the total number of star acquisitions obtained by the user in the latest four weeks in the place indicated by the symbol C3 (FIG. 17). Is displayed as “expert”.) Is displayed.
  • the title displayed here is the total star acquisition for the last four weeks indicated by the star acquisition number information stored for each date in the star acquisition number storage unit 5102 of the store terminal unit 5000 in association with the card ID of the user. Based on the number, the title information is determined by the control device 5001 of the store terminal unit 5000.
  • a plurality of titles corresponding to the total number of star acquisitions are determined in advance, and the control device 5001 of the store terminal unit 5000 selects a title corresponding to the total number of star acquisitions of each user from these titles. Select and display it. This process is also an individual process for the player (user). At this time, the control device 5001 serving as an individual processing unit functions as an individual processing unit.
  • the medal acquisition number information output unit 6004 of each medal game machine 1000, 2000, 3000 stores the medal acquisition number information of each player (user) in association with the card ID and the game machine ID to the store terminal unit 5000 at a predetermined timing. Output toward. In the present embodiment, the output is performed at the timing when the player stops the play using the user card in the medal game machine. However, this timing is not limited to this. For example, the information on the number of medals acquired by each user may be output at a predetermined periodic timing.
  • the medal acquisition number indicated by the medal acquisition number information of each user output from each medal game machine 1000, 2000, 3000 is stored in the store terminal unit 5000 in a state associated with the date by the medal acquisition number adding unit 5105. Is cumulatively added to the medal acquisition number information associated with the game machine ID corresponding to the medal game machine in the user's card ID in the medal acquisition number storage unit 5101.
  • the star acquisition number adding unit 5106 compares the medal acquisition number indicated by the medal acquisition number information after the addition with the medal specified value corresponding to the game machine ID stored in the medal specified value storage unit 5103, When it is determined that the unreachable medal prescribed value has been reached, 1 is added to the star acquisition number of the star acquisition number information stored in the star acquisition number storage unit 5102 in a state associated with the card ID of the user. To do.
  • the control device 5001 checks whether or not there is an event participation flag associated with the card ID in the storage device 5002 (S2).
  • S5 since the event participation flag is already stored, it is determined that there is an event participation flag. Therefore, the control device 5001 displays the user individual screen as shown in FIG. 17 on the display device 5005 (S6).
  • the bonus medal payout processing unit 5107 has a total star acquisition number based on the star acquisition number information stored in the star acquisition number storage unit 5102 in association with the card ID, and a predetermined threshold for each piece of title information. Are compared to determine whether the total number of acquired stars exceeds any threshold (S7).
  • the bonus medal payout processing unit 5107 performs a process of causing the display device 5005 to display a promotion effect screen for celebrating the title promotion. This effect may be performed using the effect units of the medal game machines 1000, 2000, and 3000. After performing such an effect, the bonus medal payout processing unit 5107 performs a medal payout process for paying out a predetermined number of medals as a promotion bonus from the medal payout exit 5008a by the medal payout device 5008 (S8).
  • the medal specified value is 100 sheets, and the subsequent medal specified values are set so as to increase sequentially.
  • these prescribed medal values are common to all medal game machines, but may be set differently for each medal game machine.
  • the player By setting the prescribed medal value in this way, the player (user) gradually acquires medals with the medal game machine 1000 as he / she plays the medal game machine 1000 and obtains medals, for example. But it ’s harder to get a star. That is, for a player who plays only the medal game machine 1000 in an intensive manner, the number of medal acquisitions required for acquiring the next star in the medal game machine 1000 is very large. In such a player, in the case of other medal game machines 2000 and 3000 that have not been played so much, the number of medals required to acquire a star is the case of the medal game machine 1000 that has been played intensively. It is relatively less compared.
  • Such a situation may mean that a player who wants to win a bonus medal or a player who wants to become a higher title plays with other medal game machines 2000, 3000 that have not played much yet. Strong motivation. Therefore, it is possible to let users who participate in this medal rally event know the joy of many game devices.
  • a player wants to play only the medal game machine 1000 in an intensive manner it becomes a higher title by acquiring medals with only the medal game machine 1000 and increasing the number of stars acquired. You can also get bonus medals. Therefore, even a player who does not want to play on other medal game machines 2000 and 3000 can aim to acquire a bonus medal or aim to become a higher title. Even in such a player, as the player gains a star, the goal consciousness toward the bonus medal and the high title is improved, and the player is encouraged to play with other medal game machines 2000, 3000 that are more likely to acquire the star. High effect can be expected.
  • this embodiment demonstrated the case where a point regulation value storage part, a point addition part, and a common point addition part were provided in the shop terminal unit 5000, you may provide these in the game device side.
  • information such as the number of stars acquired by each player and the number of medals acquired for each game device of each player may be stored in, for example, a user card or the store terminal. You may make it download from a unit.
  • the plurality of medal specified values set for each medal game machine 1000, 2000, 3000 stored in the medal specified value storage unit 5103 are required to reach the next medal specified value.
  • the number of medals acquired is set so as to increase sequentially, it may be set so as to decrease conversely. In this case, it becomes a strong motivation to play the medal game machine intensively for a player who aims to acquire a bonus medal or a player who aims to become a higher title. Therefore, it is possible to let users who participate in this medal rally event know the joy of a specific game device such as a new model.
  • a plurality of prescribed medal values set for each medal game machine 1000, 2000, and 3000 are set such that the number of medals required for the initial medal prescribed value to reach the next medal prescribed value is sequentially reduced. Then, the subsequent medal specified values may be set so that the number of medals required until the next medal specified value is sequentially increased. In this case, it is possible to continue the game for the medal game machine until it is mastered to some extent, and to control the action of the player so as to move to another game after mastering to some extent.
  • the medal specified value storage is performed by a store manager or the like performing a predetermined change operation on the touch panel 5006 as a change operation receiving unit that functions as a change operation receiving unit of the store terminal unit 5000.
  • the medal prescribed value that is the score prescribed value corresponding to the game machine ID of each medal game machine 1000, 2000, 3000 in the unit 5103 may be changed.
  • each medal game machine 1000, 2000, 3000 is played to the player (user) on average. It is possible to control the overall play pattern of the player, such as receiving or playing with a specific medal game machine.
  • the present invention is applied to a game system similar to the game system of the first embodiment (hereinafter, this embodiment is referred to as “second embodiment”)
  • the game system in the present embodiment is the same as that in the first embodiment except that the configuration of the store terminal unit 5000 that manages the medal rally event is partially different.
  • the medal prescribed values of the respective medal game machines 1000, 2000, and 3000 are set so that the number of acquired medals required to reach the next medal prescribed value is sequentially increased.
  • the number of medals required for obtaining a star for the medal game machine 1000 that the player likes to play is relatively increased compared to the other medal game machines 2000 and 3000, and the other medal game machines 2000 and 3000 are increased. The game was encouraged to play.
  • the star acquisition is acquired for the medal game machine 1000 that the player likes to play
  • processing is performed so that the number of medal acquisition required for the star acquisition for the other medal game machines 2000 and 3000 is reduced.
  • the same effect as that of the first embodiment is obtained. Only differences from the first embodiment will be described below.
  • FIG. 18 is a functional block diagram of a store terminal unit 5000 and a medal game machine that manage medal rally events in the present embodiment.
  • a medal specified value processing unit 5108 as a score specified value processing unit that functions as a score specified value processing unit is added to the configuration of the store terminal unit 5000 of the first embodiment.
  • the medal specified value processing unit 5108 stores the medal acquired number indicated by the medal acquired number information corresponding to each game machine ID of each card ID stored in the medal acquired number storage unit 5101 in the medal specified value storage unit 5103.
  • the medal prescribed value corresponding to the stored game machine ID is reached, it corresponds to at least one game machine ID other than the game machine ID (all game machine IDs except the game machine ID in this embodiment).
  • Processing for reducing the prescribed medal value is performed. Specifically, for example, in the medal game machine 1000 in which the next medal specified value is 100, for example, the number of medals obtained by playing with other medal game machines 2000 and 3000 reaches the medal specified value. If the star is acquired, the next medal prescribed value in the medal game machine 1000 is reduced from 100 to 90.
  • processing may be performed so that the number of medal acquisition required for the star acquisition for the other medal game machines 2000 and 3000 is reduced.
  • the medal game machine 1000 is played to acquire a star, it is easier to acquire the star with other medal game machines 2000 and 3000 that have not been played so much. It becomes.
  • Such a situation may mean that a player who wants to win a bonus medal or a player who wants to become a higher title plays with other medal game machines 2000, 3000 that have not played much yet. Strong motivation. Therefore, it is possible to let users who participate in this medal rally event know the joy of many game devices.
  • a player who wants to play only the medal game machine 1000 intensively can obtain a higher title by acquiring medals only with the medal game machine 1000 and increasing the number of stars acquired. You can also earn bonus medals. Therefore, even a player who does not want to play on other medal game machines 2000 and 3000 can aim to acquire a bonus medal or aim to become a higher title. Even in such a player, as the player gains a star, the goal consciousness toward the bonus medal and the high title is improved, and the player is encouraged to play with other medal game machines 2000, 3000 that are more likely to acquire the star. High effect can be expected.
  • the prescribed medal value for the medal game machine that has won the star is gradually increased by the medal game machine as the medal game machine is played and the medal is obtained as in the first embodiment. It may be set so that it is difficult to acquire a star even if it is acquired, or it may not be set in this way. Further, in the present embodiment, the case where the point specified value storage unit, the point adding unit, the common point adding unit, and the point specified value processing unit are provided in the store terminal unit 5000 has been described, but these may be provided on the game device side. . In this case, information such as the number of stars acquired by each player and the number of medals acquired for each game device of each player may be stored in, for example, a user card or the store terminal. You may make it download from a unit.
  • the total star acquisition number is reduced at the timing of weekly change, and the total star acquisition number is reduced. There is a case where it falls below the threshold of the previous title. In this case, a process of simply demoting a title may be performed, but in the first and second embodiments, a deferred grace period is provided. That is, in the first and second embodiments, even if the total number of star acquisitions falls below the threshold of the title until then, the title is maintained for this week. If the total number of star acquisitions does not exceed the threshold of the title during this week, the title is demoted at the next weekly change timing. This allows for a one week grace period for title demotion.
  • the individual processing according to the number of stars acquired for each player is bonus medal payout processing and title display processing has been described, but other processing may be used.
  • the pusher game machine 2000 wins the single jackpot award the user is informed that 500 medals can be paid out by adding 500 to the single cumulative medal number, and the user wins the single jackpot award.
  • Processing may be performed so that the pusher game machine 2000 pays out the number of medals obtained by adding 500 pieces to the single cumulative medal number.
  • the individual processing according to the number of star acquisitions for each player may be processing for obtaining a privilege other than medal payout by playing with a specific game machine.
  • the game content that can be played only by the player whose star acquisition number exceeds the set value is played on that game machine.
  • a special item such as a rare item can be obtained on the game machine. Also good.
  • the specific game machine that gives the privilege as described above may be a game machine other than the medal game machines 1000, 2000, and 3000 constituting the game system.
  • the specific game machine that gives the privilege as described above may be a game machine with a low occupancy rate of the game machine by the player, that is, a game machine that is not played much by the player, a new game machine, May be a model that has not played much in the past.
  • the card ID is stored in the user card
  • various user information is stored in the storage device 5002 of the store terminal unit 5000 in association with the card ID.
  • the information stored in the user card can be used without communication with the store terminal unit 5000. Therefore, for example, if information (user information) indicating that the number of star acquisition exceeds a predetermined set value is stored in the user card, the specific game machine that gives the above-mentioned privilege is stored in the store terminal unit 5000. Even if it does not communicate, it can be determined whether or not a privilege is granted based on the information.
  • premium information (user information) indicating a predetermined prize when the number of acquired stars exceeds a predetermined setting value.
  • premium information user information
  • a prize dispenser that discharges a prize reads the prize information in the user card so that the user can receive a prize or any prize according to the prize information.
  • the medal game machines applicable to the game systems of the first and second embodiments are not limited to the types described above, and can be widely applied.
  • the game device applied to the present game system may not be a medal game machine, and a part or all of it may be a coin game machine that does not use medals, for example.
  • the means realized by software such as a computer program may be realized by hardware such as a circuit and a chip, and the means realized by hardware such as a circuit and a chip are Alternatively, it may be realized by software such as a computer program.

Abstract

Chances for users to play game machines are effectively increased even if users are not familiar with the game machines without forcing the users to play such game machines. Each of game machines counts the points on the condition that the game machine receives player identification information, and outputs the points.  A common point managing device totals, for each game machine, the points outputted from the each game machine.  Each time the total of the points represented by the player identification information reaches a predetermined point value, the common point managing device adds a predetermined common point or predetermined common points to the common points corresponding to the player identification information.  The common point managing device performs individual processing of each player according to the amount of common points.  The predetermined point value is set so that the points required to reach the next predetermined point value gradually increase or decrease.

Description

ゲームシステム及びこれを構成する共通ポイント管理装置GAME SYSTEM AND COMMON POINT MANAGEMENT DEVICE COMPRISING THE SAME
 本発明は、ゲーム内容が互いに異なるゲームを実行する複数のゲーム装置を有するゲームシステム及びこれを構成する共通ポイント管理装置に関するものである。 The present invention relates to a game system having a plurality of game devices that execute games having different game contents and a common point management device constituting the game system.
 ゲームセンター等のゲーム施設には、ゲーム内容が互いに異なるゲームを実行する複数のゲーム装置が設置されている。そして、ゲーム施設に訪れたユーザーは、その中からゲーム装置を選んでゲームをプレイすることになる。そのため、ゲーム装置の開発元は、自らが開発したゲーム装置をより多くのユーザーにプレイしてもらうために、従来から、個々のゲーム装置について種々の趣向を凝らす工夫を行っている。 A game facility such as a game center is provided with a plurality of game devices that execute games having different game contents. And the user who visited the game facility will select a game device from them and play a game. For this reason, game device developers have conventionally devised various ideas for individual game devices so that more users can play the game devices they have developed.
 例えば、特許文献1には、ゲーム施設に設置される育成型競馬シミュレーションゲームを実行する競馬ゲーム機と、プレイヤーが所持する携帯電話機とを用いたゲームシステムが開示されている。このゲームシステムでは、競馬ゲーム機でプレイしているプレイヤーが自分の持ち馬を育成して三冠馬とした場合、三冠馬のみが出走可能な三冠馬賞レースに出走させる権利を取得するが、三冠馬賞レースに出走させるためには、携帯電話機でのゲームで所定の課題をクリアすることが条件となっている。このため、このゲームシステムでは、三冠馬を持つプレイヤーであっても、自分の携帯電話機でのゲームで所定の課題をクリアしないと、自分の三冠馬を三冠馬賞レースに出走させることができない。このように上記条件をプレイヤーに課すことは、その競馬ゲーム機のゲーム性を高めることに寄与する。 For example, Patent Document 1 discloses a game system using a horse racing game machine that executes a breeding type horse racing simulation game installed in a game facility and a mobile phone possessed by a player. In this game system, when a player playing on a horse racing game machine trains his own horse and makes it a triple crown horse, he gets the right to start a triple crown horse race where only the triple crown horse can start. However, in order to run in the Triple Crown Horse Race, it is necessary to clear a predetermined task in a game on a mobile phone. For this reason, in this game system, even if a player has a triple crown horse, if he / she does not clear a predetermined task in the game on his / her mobile phone, his / her triple crown horse will run in the Triple Crown Prize Race. I can't. Imposing the above conditions on the player in this way contributes to improving the game performance of the horse racing game machine.
特開2002-325960号公報JP 2002-325960 A
 一般に、ゲーム施設に訪れるユーザーの多くは、過去にプレイして楽しかったゲーム装置又は過去にプレイして楽しかったゲーム装置と同種のゲーム装置を好んで選ぶ傾向にある。いくら楽しいゲームを実行するゲーム装置でも、ユーザーにプレイしてもらえなければ、その楽しさをユーザーに伝えることが困難である。よって、過去にプレイして楽しかったゲーム装置又は過去にプレイして楽しかったゲーム装置と同種のゲーム装置以外の他のゲーム装置をユーザーにいかにしてプレイしてもらうかは、当該他のゲーム装置の楽しさを多くのユーザーに知ってもらう上で、重要な課題である。
 また、ゲーム施設に設置されるゲーム装置(アーケードゲーム機)に限らず、家庭用ゲーム機(携帯型ゲーム機を含む。)等を含む複数のゲーム装置の中から、その一部のゲーム装置のみを集中的にプレイするユーザーは多い。よって、このようなユーザーに対しても、他のゲーム装置をいかにプレイしてもらうかは、当該他のゲーム装置の楽しさを多くのユーザーに知ってもらう上で、重要な課題である。
In general, many users who visit game facilities tend to select game devices that have been enjoyed in the past or game devices of the same type as game devices that have been enjoyed in the past. Even if a game device that executes a fun game is not played by the user, it is difficult to convey the enjoyment to the user. Therefore, how to have a user play a game device that has been enjoyed in the past or a game device other than the same type of game device that has been enjoyed in the past depends on the other game device. This is an important issue for many users to learn about the fun of.
In addition, not only a game device (arcade game machine) installed in a game facility, but only a part of the game devices from a plurality of game devices including a home game machine (including a portable game machine) and the like. There are many users who play intensively. Therefore, how such a user plays other game devices is an important issue in order to make many users know the joy of the other game devices.
 従来は、このような課題に対し、個々のゲーム装置において派手な演出を行ったり、個々のゲーム装置について宣伝広告活動を行ってユーザーにゲーム内容を伝えたりするなどして、そのゲーム装置への興味をユーザーに惹起させ、ユーザーにそのゲーム装置をプレイしてもらうという手法が一般的であった。しかし、この従来の手法は、そのゲーム装置を普段プレイしないプレイヤーにとって、そのゲーム装置をプレイしてみようと思う動機としては弱く、そのゲーム装置の楽しさを多くのユーザーに知ってもらうことについての効果は低い。 Conventionally, in order to deal with such problems, it is possible to produce flashy effects on individual game devices, or to carry out advertising and advertising activities on individual game devices to convey the game contents to the user. A general technique is to raise interest in the user and have the user play the game device. However, this conventional method is weak for a player who does not usually play the game device as a motivation to try to play the game device, and it is about having many users know the fun of the game device. The effect is low.
 また、本出願人は、特願2007-240266号において、メダルラリーイベントを実行可能なゲームシステムを提案した。このゲームシステムにおいて、メダルラリーイベントに参加するユーザーは、まず、ゲーム施設に設置された店舗端末ユニットの設置場所へ行って、そこで例えば競馬ゲーム機についての第1課題と例えばスロットマシンについての第2課題の報知を受ける。その後、それらの課題をクリアするためにプレイする必要のある競馬ゲーム機及びスロットマシンの設置場所を渡り歩いて各ゲーム機をプレイし、それぞれの課題クリアを目指す。そして、すべての課題をクリアしたユーザーは、再び店舗端末ユニットの設置場所へ行くことで、ボーナスメダルを獲得することができる。このゲームシステムによれば、例えば、普段は競馬ゲーム機しかプレイしないようなユーザーに対してスロットマシンでのプレイも促したり、逆に、普段はスロットマシンしかプレイしないようなユーザーに対して競馬ゲーム機でのプレイも促したりすることについて、高い効果が期待できる。その結果、あまりプレイしたことのないゲーム機をユーザーにプレイしてもらう機会を増やし、そのゲーム装置の楽しさを多くのユーザーに知ってもらうことが可能となる。また、上記特願2007-240266号におけるゲームシステムによれば、ゲーム施設側がユーザーにプレイしてもらいたいゲーム機を課題対象のゲーム機に設定することにより、ゲーム施設側がユーザーにプレイしてもらいたいゲーム機でのプレイを促すことができるという利点もある。 In addition, in the Japanese Patent Application No. 2007-240266, the present applicant has proposed a game system capable of executing a medal rally event. In this game system, a user who participates in a medal rally event first goes to the place where the store terminal unit is installed in the game facility, where there is a first problem for a horse racing game machine and a second problem for a slot machine, for example. Receive notifications of issues. After that, each game machine is played by walking across the installation place of the horse racing game machine and the slot machine that need to be played in order to clear those problems, and aims to clear each problem. And the user who cleared all the challenges can acquire a bonus medal by going to the place where the store terminal unit is installed again. According to this game system, for example, a user who normally only plays a horse racing game machine is encouraged to play on a slot machine, and conversely, a user who normally plays only a slot machine plays a horse racing game. It can be expected to have a high effect on promoting playing on the machine. As a result, it is possible to increase the opportunities for the user to play game machines that have not been played so much, and to allow many users to know the joy of the game device. Also, according to the game system in the above Japanese Patent Application No. 2007-240266, the game facility side wants the user to play by setting the game device that the game facility side wants the user to play as the game device to be the subject. There is also an advantage that play on a game machine can be promoted.
 ところが、上記特願2007-240266号において提案したメダルラリーイベントを実行可能なゲームシステムでは、報知された課題に関わるゲーム機はすべてプレイしないと、ボーナスメダルを獲得することができない。そのため、ボーナスメダル獲得の利益よりも、あまりプレイしたことのない又はあまり好みではないゲーム機でプレイしなければならないことの不利益の方が大きいと感じるユーザーには、メダルラリーイベントへ参加してもらうことが困難である。よって、このようなユーザーには、最初からメダルラリーイベントへの参加を敬遠されてしまい、プレイしたことのないゲーム機やゲーム施設側がユーザーにプレイしてもらいたいゲーム機でプレイする機会を増やすことができない。 However, in the game system capable of executing the medal rally event proposed in the above-mentioned Japanese Patent Application No. 2007-240266, a bonus medal cannot be obtained unless all the game machines related to the notified task are played. Therefore, for users who feel that the disadvantage of having to play on a gaming machine that they have not played very much or that they do not like is more than the profit of bonus medal acquisition, please participate in the medal rally event It is difficult to get. Therefore, such users will be shy away from participating in the medal rally event from the beginning, and will increase the chances of playing on game machines and game facilities that the game facility side has never played. I can't.
 本発明は、あまりプレイしたことのない又はあまり好みではないゲーム装置でのプレイを強制することなく、そのようなゲーム装置であってもユーザーにプレイしてもらう機会を効果的に増やし、そのゲーム装置の楽しさを多くのユーザーに知ってもらうことを可能にするゲームシステム及びこれを構成する共通ポイント管理装置の提供を実現する。 The present invention effectively increases the chances of having a user play even with such a game device without forcing play on a game device that has not been played much or is not preferred. It is possible to provide a game system that enables many users to know the joy of the device and a common point management device that constitutes the game system.
 本発明の一態様としては、ゲーム内容が互いに異なるゲームの進行を制御するゲーム進行制御部をそれぞれ備えた複数のゲーム装置と、該複数のゲーム装置の間で共通する共通ポイントを管理する共通ポイント管理装置とを有するゲームシステムであって、各ゲーム装置は、プレイヤー識別情報を受け取るプレイヤー識別情報受取部と、該プレイヤー識別情報受取部がプレイヤー識別情報を受け取ることを条件に、当該ゲーム装置のゲーム進行制御部が進行制御するゲームに関わる点数をカウントする点数カウント部と、該点数カウント部がカウントした点数を示す点数情報を、該プレイヤー識別情報受取部が受け取ったプレイヤー識別情報及び当該ゲーム装置の装置識別情報に関連づけた状態で出力する点数情報出力部とを有しており、各ゲーム装置又は上記共通ポイント管理装置は、各ゲーム装置の装置識別情報ごとに複数の点数規定値を記憶する点数規定値記憶部と、各ゲーム装置の点数情報出力部から出力される点数情報が示す点数を、該点数情報に対応した装置識別情報ごとに累積加算する点数加算部と、該点数加算部が累積加算した各プレイヤー識別情報の各装置識別情報にそれぞれ対応する点数情報が示す点数が、上記点数規定値記憶部に記憶されている当該装置識別情報に対応した複数の点数規定値のいずれかに到達するたびに、当該プレイヤー識別情報に対応する共通ポイント情報が示す共通ポイントに所定量の共通ポイントを加算する共通ポイント加算処理部とを有しており、上記共通ポイント管理装置は、上記共通ポイント加算処理部が所定量の共通ポイントを加算した後の共通ポイント情報を、対応するプレイヤー識別情報に関連付けた状態で記憶する共通ポイント情報記憶部と、上記共通ポイント情報記憶部に記憶されている各共通ポイント情報がそれぞれ示す共通ポイント量に応じて、対応するプレイヤー識別情報により特定されるプレイヤーに対する個別処理を行う個別処理部とを有しており、上記点数規定値記憶部に記憶されている各装置識別情報の上記複数の点数規定値は、次の点数規定値に到達するまでに要する点数が順次大きくなるように又は小さくなるように、装置識別情報ごとに設定されているものである。
 このゲームシステムにおいては、プレイヤー(ユーザー)が、複数のゲーム装置のいずれかで自らのプレイヤー識別情報をプレイヤー識別情報受取部に受け取らせてプレイすると、プレイしたゲーム装置の点数を獲得することができる。各ゲーム装置をプレイして獲得した各ゲーム装置の点数情報は、各ゲーム装置又は共通ポイント管理装置においてプレイヤー識別情報ごとに管理される。そして、プレイヤーは、各プレイヤー識別情報における各ゲーム装置の点数が、対応するゲーム装置の点数規定値に到達するたびに、対応するプレイヤー識別情報の共通ポイントを獲得することができる。
 ここで、本ゲームシステムにおいて、あるゲーム装置について設定される点数規定値を、次の点数規定値に到達するまでに要する点数が順次大きくなるように設定しておくと、プレイヤーは、そのゲーム装置をプレイして点数を獲得していくにつれて、徐々に、そのゲーム装置で得点を獲得しても共通ポイントが獲得しにくくなる。このような構成であるため、複数のゲーム装置のうちの一部のゲーム装置だけ集中的にプレイしたプレイヤーにとっては、まだあまりプレイしていない又はあまり好みではない他のゲーム装置で得点を獲得した方が共通ポイントを獲得しやすいという状況を生むことができる。その結果、共通ポイントを獲得して個別処理を受けたいプレイヤーに対し、まだあまりプレイしていない又はあまり好みではないゲーム装置でのプレイを促すことができる。逆に、あるゲーム装置について設定される点数規定値を、次の点数規定値に到達するまでに要する点数が順次小さくなるように設定しておくと、そのゲーム装置をプレイして点数を獲得していくにつれて、徐々に、そのゲーム装置でポイントが獲得しやすくなる。よって、プレイヤーはいつまでもそのゲームをやり続けたくなる。よって、共通ポイントを獲得して個別処理を受けたいプレイヤーに対し、特定のゲーム装置で集中的にプレイしてもらうことを促すことができる。
 しかも、本ゲームシステムによれば、複数のゲーム装置のうちの一部のゲーム装置だけプレイする場合でも共通ポイントを獲得できる。よって、他のゲーム装置をプレイしたくないプレイヤーであっても、共通ポイントを獲得して個別処理を受けることができる。その結果、このようなプレイヤーでも、共通ポイントを獲得していくうちに、その共通ポイントを増やすという目的意識が向上し、より共通ポイントを獲得しやすいゲーム装置でプレイしてもらえるという効果も大いに期待できる。
As one aspect of the present invention, a plurality of game devices each including a game progress control unit that controls the progress of games having different game contents, and a common point for managing a common point common to the plurality of game devices A game system having a management device, wherein each game device has a player identification information receiving unit that receives player identification information and a game of the game device on condition that the player identification information receiving unit receives the player identification information. A score counting unit that counts points related to the game that the progress control unit controls, and score information indicating the score counted by the score counting unit, the player identification information received by the player identification information receiving unit, and the game device A point information output unit that outputs in a state associated with the device identification information. In the game device or the common point management device, the score information output from the score specified value storage unit for storing a plurality of score specified values for each device identification information of each game device and the score information output unit of each game device is stored. A score adding unit that cumulatively adds the indicated score for each device identification information corresponding to the score information, and a score indicated by the score information corresponding to each device identification information of each player identification information cumulatively added by the score adding unit Each time a point reaches one of a plurality of point specified values corresponding to the device identification information stored in the point specified value storage unit, a predetermined amount is added to the common point indicated by the common point information corresponding to the player identification information. A common point addition processing unit for adding the common points, and the common point management device includes a predetermined amount of common points. The common point information stored in the state associated with the corresponding player identification information and the common point information stored in the common point information storage unit. Each of the device identification information stored in the score specified value storage unit is defined by the plurality of score specifications. The value is set for each piece of device identification information so that the number of points required to reach the next point specification value increases or decreases sequentially.
In this game system, when a player (user) causes his / her player identification information to be received by a player identification information receiving unit in any one of a plurality of game devices, the player can acquire the score of the game device played. . The score information of each game device acquired by playing each game device is managed for each player identification information in each game device or common point management device. The player can acquire the common points of the corresponding player identification information each time the score of each game device in each player identification information reaches the score predetermined value of the corresponding game device.
Here, in this game system, if the score prescribed value set for a certain game device is set so that the points required to reach the next score prescribed value are sequentially increased, the player can play the game device. As you score more points by playing the game, even if you score points with the game device, it becomes difficult to earn common points. Because of such a configuration, for a player who played intensively only a part of the plurality of game devices, the player has scored on another game device that has not played so much or is not so liking It is possible to create a situation where it is easier to get common points. As a result, it is possible to encourage a player who wants to acquire common points and receive individual processing to play on a game device that has not played much or is not so liking. On the other hand, if the score specified value set for a certain game device is set so that the score required to reach the next score specified value is sequentially reduced, the game device is played to obtain the score. As the game progresses, it becomes easier to earn points with the game device. Therefore, the player wants to keep playing the game indefinitely. Therefore, it is possible to urge players who want to acquire common points and receive individual processing to play intensively on a specific game device.
Moreover, according to the present game system, common points can be obtained even when only some of the plurality of game devices are played. Therefore, even a player who does not want to play other game devices can acquire common points and receive individual processing. As a result, even with such players, while gaining common points, the objective awareness of increasing the common points is improved, and there is a great expectation that you will be able to play on game devices that are more likely to earn common points. it can.
 また、本発明の他の態様としては、ゲーム内容が互いに異なるゲームの進行を制御するゲーム進行制御部をそれぞれ備えた複数のゲーム装置と、該複数のゲーム装置の間で共通する共通ポイントを管理する共通ポイント管理装置とを有するゲームシステムであって、各ゲーム装置は、プレイヤー識別情報を受け取るプレイヤー識別情報受取部と、該プレイヤー識別情報受取部がプレイヤー識別情報を受け取ることを条件に、当該ゲーム装置のゲーム進行制御部が進行制御するゲームに関わる点数をカウントする点数カウント部と、該点数カウント部がカウントした点数を示す点数情報を、該プレイヤー識別情報受取部が受け取ったプレイヤー識別情報及び当該ゲーム装置の装置識別情報に関連づけた状態で出力する点数情報出力部とを有しており、各ゲーム装置又は上記共通ポイント管理装置は、各ゲーム装置の装置識別情報ごとに複数の点数規定値を記憶する点数規定値記憶部と、各ゲーム装置の点数情報出力部から出力される点数情報が示す点数を、該点数情報に対応した装置識別情報ごとに累積加算する点数加算部と、該点数加算部が累積加算した各プレイヤー識別情報の各装置識別情報にそれぞれ対応する点数情報が示す点数が、上記点数規定値記憶部に記憶されている当該装置識別情報に対応した複数の点数規定値のいずれかに到達するたびに、当該プレイヤー識別情報に対応する共通ポイント情報が示す共通ポイントに所定量の共通ポイントを加算する共通ポイント加算処理部と、上記点数規定値記憶部に記憶されている点数規定値を変更するための変更操作を受け付ける変更操作受付部と、該変更操作受付部が受け付けた変更操作の内容に基づいて、上記点数規定値記憶部に記憶されている点数規定値を変更する点数規定値変更部とを有しており、上記共通ポイント管理装置は、上記共通ポイント加算処理部が所定量の共通ポイントを加算した後の共通ポイント情報を、対応するプレイヤー識別情報に関連付けた状態で記憶する共通ポイント情報記憶部と、上記共通ポイント情報記憶部に記憶されている各共通ポイント情報がそれぞれ示す共通ポイント量に応じて、対応するプレイヤー識別情報により特定されるプレイヤーに対する個別処理を行う個別処理部とを有するものである。
 このゲームシステムにおいても、プレイヤー(ユーザー)が、複数のゲーム装置のいずれかで自らのプレイヤー識別情報をプレイヤー識別情報受取部に受け取らせてプレイすると、プレイしたゲーム装置の点数を獲得することができる。各ゲーム装置をプレイして獲得した各ゲーム装置の点数情報は、各ゲーム装置又は共通ポイント管理装置においてプレイヤー識別情報ごとに管理される。そして、プレイヤーは、各プレイヤー識別情報における各ゲーム装置の点数が、対応するゲーム装置の点数規定値に到達するたびに、対応するプレイヤー識別情報の共通ポイントを獲得することができる。
 ここで、本ゲームシステムにおいては、各ゲーム装置について設定される点数規定値を、ゲーム施設側の管理者などの意向に応じて適宜変更することができる。よって、状況に応じて、例えば、あるゲーム装置について設定される点数規定値を、次の点数規定値に到達するまでに要する点数が順次大きくなるように設定変更したり、逆に、次の点数規定値に到達するまでに要する点数が順次小さくなるように設定変更したりすることができる。このように、状況に応じて点数規定値を設定変更できることにより、プレイヤーに対し、各種ゲーム装置を平均的にプレイしてもらったり、特定のゲーム装置でのプレイをやり込んでもらったりするなど、全体的なプレイヤーのプレイパターンをコントロールすることが可能となる。
 しかも、本ゲームシステムにおいても、複数のゲーム装置のうちの一部のゲーム装置だけプレイする場合でも共通ポイントを獲得できる。よって、他のゲーム装置をプレイしたくないプレイヤーであっても、共通ポイントを獲得して個別処理を受けることができる。その結果、このようなプレイヤーでも、共通ポイントを獲得していくうちに、その共通ポイントを増やすという目的意識が向上し、より共通ポイントを獲得しやすいゲーム装置でプレイしてもらえるという効果も大いに期待できる。
As another aspect of the present invention, a plurality of game devices each having a game progress control unit that controls the progress of games having different game contents and a common point common to the plurality of game devices are managed. Each of the game devices on the condition that the player identification information receiving unit that receives the player identification information and the player identification information receiving unit receives the player identification information. A player count information received by the player identification information receiving unit and a score information indicating the score counted by the score count unit; A score information output unit that outputs in a state associated with the device identification information of the game device. Each game device or the common point management device is provided with a score prescribed value storage unit for storing a plurality of score prescribed values for each device identification information of each game device, and a score output from the score information output unit of each game device. A score adding unit that cumulatively adds the score indicated by the information for each device identification information corresponding to the score information, and score information corresponding to each device identification information of each player identification information cumulatively added by the score adding unit Each time the score reaches one of a plurality of score specified values corresponding to the device identification information stored in the score specified value storage unit, the common point information indicated by the common point information corresponding to the player identification information Accepts a common point addition processing unit for adding a predetermined amount of common points and a change operation for changing the prescribed point value stored in the prescribed point value storage unit. A change operation receiving unit, and a score specified value changing unit that changes the score specified value stored in the score specified value storage unit based on the contents of the change operation received by the change operation receiving unit. The common point management device stores the common point information after the common point addition processing unit adds a predetermined amount of common points in a state associated with the corresponding player identification information, and And an individual processing unit that performs individual processing for the player specified by the corresponding player identification information in accordance with the common point amount indicated by each common point information stored in the common point information storage unit.
Also in this game system, when the player (user) causes his / her player identification information to be received by the player identification information receiving unit in any one of the plurality of game apparatuses, the player can acquire the score of the game apparatus played. . The score information of each game device acquired by playing each game device is managed for each player identification information in each game device or common point management device. The player can acquire the common points of the corresponding player identification information each time the score of each game device in each player identification information reaches the score predetermined value of the corresponding game device.
Here, in the present game system, the score specification value set for each game device can be changed as appropriate according to the intention of the administrator or the like on the game facility side. Therefore, depending on the situation, for example, the specified score value set for a certain game device may be changed so that the number of points required to reach the next specified score value increases sequentially, or conversely, The setting can be changed so that the number of points required to reach the specified value is sequentially reduced. In this way, by setting and changing the score default value according to the situation, the player can play various game devices on average, or play with a specific game device, etc. It is possible to control the overall player play pattern.
Moreover, even in the present game system, common points can be obtained even when only some of the game devices are played. Therefore, even a player who does not want to play other game devices can acquire common points and receive individual processing. As a result, even with such players, while gaining common points, the objective awareness of increasing the common points is improved, and there is a great expectation that you will be able to play on game devices that are more likely to earn common points. it can.
 また、本発明の更に他の態様としては、ゲーム内容が互いに異なるゲームの進行を制御するゲーム進行制御部をそれぞれ備えた複数のゲーム装置と、該複数のゲーム装置の間で共通する共通ポイントを管理する共通ポイント管理装置とを有するゲームシステムであって、各ゲーム装置は、プレイヤー識別情報を受け取るプレイヤー識別情報受取部と、該プレイヤー識別情報受取部がプレイヤー識別情報を受け取ることを条件に、当該ゲーム装置のゲーム進行制御部が進行制御するゲームに関わる点数をカウントする点数カウント部と、該点数カウント部がカウントした点数を示す点数情報を、該プレイヤー識別情報受取部が受け取ったプレイヤー識別情報及び当該ゲーム装置の装置識別情報に関連づけた状態で出力する点数情報出力部とを有しており、各ゲーム装置又は上記共通ポイント管理装置は、各ゲーム装置の装置識別情報ごとに複数の点数規定値を記憶する点数規定値記憶部と、各ゲーム装置の点数情報出力部から出力される点数情報が示す点数を、該点数情報に対応した装置識別情報ごとに累積加算する点数加算部と、該点数加算部が累積加算した各プレイヤー識別情報の各装置識別情報にそれぞれ対応する点数情報が示す点数が、上記点数規定値記憶部に記憶されている当該装置識別情報に対応した複数の点数規定値のいずれかに到達するたびに、当該プレイヤー識別情報に対応する共通ポイント情報が示す共通ポイントに所定量の共通ポイントを加算する共通ポイント加算処理部と、該点数加算部が累積加算した各プレイヤー識別情報の各装置識別情報にそれぞれ対応する点数情報が示す点数が、上記点数規定値記憶部に記憶されている当該装置識別情報に対応した点数規定値に到達したとき、該装置識別情報以外の少なくとも1つの装置識別情報に対応した上記点数規定値記憶部に記憶されている点数規定値を小さくする処理を行う点数規定値処理部とを有しており、上記共通ポイント管理装置は、上記共通ポイント加算処理部が所定量の共通ポイントを加算した後の共通ポイント情報を、対応するプレイヤー識別情報に関連付けた状態で記憶する共通ポイント情報記憶部と、上記共通ポイント情報記憶部に記憶されている各共通ポイント情報がそれぞれ示す共通ポイント量に応じて、対応するプレイヤー識別情報により特定されるプレイヤーに対する個別処理を行う個別処理部とを有するものである。
 このゲームシステムにおいても、プレイヤー(ユーザー)が、複数のゲーム装置のいずれかで自らのプレイヤー識別情報をプレイヤー識別情報受取部に受け取らせてプレイすると、プレイしたゲーム装置の点数を獲得することができる。各ゲーム装置をプレイして獲得した各ゲーム装置の点数情報は、各ゲーム装置又は共通ポイント管理装置においてプレイヤー識別情報ごとに管理される。そして、プレイヤーは、各プレイヤー識別情報における各ゲーム装置の点数が、対応するゲーム装置の点数規定値に到達するたびに、対応するプレイヤー識別情報の共通ポイントを獲得することができる。
 ここで、本ゲームシステムにおいては、各ゲーム装置の点数がこれに対応するゲーム装置の点数規定値に到達すると、そのゲーム装置以外の少なくとも1つのゲーム装置に対応する点数規定値が小さくなる。よって、プレイヤーは、あるゲーム装置をプレイして点数を獲得することで共通ポイントを獲得すると、他のゲーム装置(上記少なくとも1つのゲーム装置)で得点を獲得することによる共通ポイント獲得が容易になる。このような構成であるため、複数のゲーム装置のうちの一部のゲーム装置だけ集中的にプレイしたプレイヤーにとっては、まだあまりプレイしていない他のゲーム装置で得点を獲得した方が共通ポイントを獲得しやすいという状況を生むことができる。その結果、共通ポイントを獲得して個別処理を受けたいプレイヤーに対し、まだあまりプレイしていないゲーム装置でのプレイを促すことができる。
 しかも、本ゲームシステムによれば、複数のゲーム装置のうちの一部のゲーム装置だけプレイする場合でも共通ポイントを獲得できる。よって、他のゲーム装置をプレイしたくないプレイヤーであっても、共通ポイントを獲得して個別処理を受けることができる。その結果、このようなプレイヤーでも、共通ポイントを獲得していくうちに、その共通ポイントを増やすという新たな目的意識が芽生え、共通ポイントを獲得しやすい他のゲーム装置でもプレイしてもらえるという効果も大いに期待できる。
As still another aspect of the present invention, a plurality of game devices each having a game progress control unit that controls the progress of games having different game contents and a common point common to the plurality of game devices are provided. A game system having a common point management device for managing each game device, on the condition that the player identification information receiving unit that receives the player identification information, and the player identification information receiving unit receives the player identification information A player counting information received by the player identification information receiving unit, a score counting unit that counts points related to a game that the game progress control unit of the game device controls, and score information indicating the score counted by the score counting unit; A score information output unit that outputs in a state associated with the device identification information of the game device. Each game device or the common point management device is output from a score specified value storage unit that stores a plurality of score specified values for each device identification information of each game device, and a score information output unit of each game device. A score addition unit that cumulatively adds the score indicated by the score information for each device identification information corresponding to the score information, and score information corresponding to each device identification information of each player identification information cumulatively added by the score addition unit. The common point indicated by the common point information corresponding to the player identification information every time the indicated score reaches one of a plurality of score predetermined values corresponding to the device identification information stored in the score predetermined value storage unit A common point addition processing unit for adding a predetermined amount of common points to each device identification information of each player identification information cumulatively added by the point addition unit. When the score indicated by the score information reaches a score specified value corresponding to the device identification information stored in the score specified value storage unit, the score corresponding to at least one device identification information other than the device identification information A score prescribed value processing unit that performs a process of reducing the score prescribed value stored in the score prescribed value storage unit, and the common point adding device includes a predetermined amount of common points. The common point information stored in the state associated with the corresponding player identification information and the common point information stored in the common point information storage unit. And an individual processing unit that performs individual processing for the player specified by the corresponding player identification information.
Also in this game system, when the player (user) causes his / her player identification information to be received by the player identification information receiving unit in any one of the plurality of game apparatuses, the player can acquire the score of the game apparatus played. . The score information of each game device acquired by playing each game device is managed for each player identification information in each game device or common point management device. The player can acquire the common points of the corresponding player identification information each time the score of each game device in each player identification information reaches the score predetermined value of the corresponding game device.
Here, in this game system, when the score of each game device reaches the score specified value of the game device corresponding thereto, the score specified value corresponding to at least one game device other than the game device becomes small. Therefore, when a player acquires a common point by playing a game device and acquiring points, it is easy to acquire a common point by acquiring a score with another game device (the at least one game device). . Because of this configuration, for players who have played intensively only some of the plurality of game devices, it is more common to score points on other game devices that have not yet played much. It is possible to create a situation where it is easy to acquire. As a result, it is possible to encourage a player who wants to acquire common points and receive individual processing to play on a game device that has not yet played.
Moreover, according to the present game system, common points can be obtained even when only some of the plurality of game devices are played. Therefore, even a player who does not want to play other game devices can acquire common points and receive individual processing. As a result, even with such players, while gaining common points, a new consciousness of increasing the number of common points emerged, and the effect of being able to play on other game devices that are likely to earn common points is also achieved. I can expect a lot.
 また、上記ゲームシステムにおいて、上記複数のゲーム装置のうち少なくとも1つのゲーム装置は、ベット対象を受け付けるベット対象受付部と、該ベット対象受付部がベット対象を受け付けて上記ゲーム進行制御部が制御したゲームの進行結果に基づき、所定量の払出対象をプレイヤーへ払い出すための払出処理を行う払出処理部とを有しており、上記少なくとも1つのゲーム装置の点数カウント部は、当該ゲーム装置のプレイヤー識別情報受取部がプレイヤー識別情報を受け取ることを条件に、当該ゲーム装置のベット対象受付部が受け付けたベット対象の量、及び、当該ゲーム装置の払出処理部が該プレイヤー識別情報により特定されるプレイヤーへ払い出した払出対象の量の少なくとも一方に基づいた点数をカウントするものであってもよい。
 このゲームシステムにおいては、ベット対象受付部がベット対象を受け付けて進行したゲームの進行結果に基づいて払出対象が払い出されるようなゲーム装置(メダルゲーム機等)においてカウントされる点数が、ベット対象受付部が受け付けたベット対象の量及び払出処理部により払い出された払出対象の量の少なくとも一方、又は、これに基づいて算出される他の量である。このようなゲーム装置を好んでプレイするプレイヤーの多くは、ベット対象受付部や払出処理部を備えていない他の種類のゲーム装置(硬貨用ゲーム機など)ではほとんどプレイしないことが多い。本ゲームシステムによれば、このようなプレイヤーにも、硬貨用ゲーム機などの他の種類のゲーム装置のプレイを促すことができる。逆に、ベット対象受付部や払出処理部を備えていない他の種類のゲーム装置(硬貨用ゲーム機など)を好んでプレイするプレイヤーの多くは、ベット対象受付部や払出処理部を備えたゲーム装置(メダルゲーム機など)ではほとんどプレイしないことが多い。本ゲームシステムによれば、このようなプレイヤーにも、ベット対象受付部や払出処理部を備えたメダルゲーム機などのゲーム装置のプレイを促すことができる。
Further, in the above game system, at least one of the plurality of game devices includes a betting object receiving unit that receives a betting object, and the betting object receiving unit receives the betting object and is controlled by the game progress control unit. A payout processing unit that performs payout processing for paying out a predetermined amount of payout target to the player based on the progress result of the game, and the score counting unit of the at least one game device is a player of the game device. On the condition that the identification information receiving unit receives the player identification information, the amount of the betting object received by the betting object receiving unit of the game device and the player whose payout processing unit of the game device is specified by the player identification information It counts points based on at least one of the payout amounts paid out to It may be.
In this game system, the number of points counted in a game device (such as a medal game machine) in which a payout object is paid out based on a progress result of a game that has been progressed by a bet object accepting unit being received is a bet object acceptance. This is at least one of the bet amount received by the department and the payout amount paid out by the payout processing section, or another quantity calculated based on this. Many of the players who prefer to play such game devices often do little to play on other types of game devices (such as coin game machines) that do not include a betting object reception unit or payout processing unit. According to the present game system, such a player can be encouraged to play another type of game device such as a coin game machine. Conversely, many players who prefer to play other types of game devices (such as coin game machines) that do not have a betting object reception unit or a payout processing unit, often have a bet object receiving unit or a payout processing unit. In many cases, devices (such as medal game machines) rarely play. According to this game system, such a player can be encouraged to play a game device such as a medal game machine including a betting object receiving unit and a payout processing unit.
 また、上記ゲームシステムにおいて、上記個別処理部が行う個別処理は、予め決められた複数のランク情報の中から、上記共通ポイント情報記憶部に記憶されている共通ポイント情報が示す共通ポイント量に応じたランク情報を決定し、決定したランク情報を、対応するプレイヤー識別情報ごとに区別して表示するためのランク表示処理であるものであってもよい。
 このゲームシステムにおいては、プレイヤーが獲得した共通ポイントの量がランク情報という形で表示される。なお、ランク情報を表示する場所は、各ゲーム装置の表示部でも、共通ポイント管理装置に設けた表示部でも、インターネット上のホームページ上でもよい。その表示形式も、各プレイヤーに自分のランク情報を見せるような表示形式でも、自分以外のプレイヤーのランク情報も併せて見せるような表示形式でもよい。ランク情報の表現方法は、称号、レベル数など、ランクの上下関係がわかるような表現方法であれば、どのようなものであってもよい。
In the game system, the individual processing performed by the individual processing unit is performed according to the common point amount indicated by the common point information stored in the common point information storage unit from among a plurality of predetermined rank information. Rank display processing for determining the rank information and displaying the determined rank information separately for each corresponding player identification information.
In this game system, the amount of common points acquired by the players is displayed in the form of rank information. The place where the rank information is displayed may be a display unit of each game device, a display unit provided in the common point management device, or a homepage on the Internet. The display format may be a display format in which each player can see his / her rank information or a display format in which rank information of players other than himself / herself is also displayed. The expression method of rank information may be any expression method that can understand the hierarchical relationship of rank, such as a title and the number of levels.
 また、上記ゲームシステムにおいて、少なくとも上記点数加算部は、上記共通ポイント管理装置に設けられており、上記各ゲーム装置の上記点数情報出力部は、上記点数情報を、上記プレイヤー識別情報受取部が受け取ったプレイヤー識別情報及び当該ゲーム装置の装置識別情報に関連付けた状態で、可搬型記憶媒体に書き込むものであり、上記共通ポイント管理装置の点数加算部は、該可搬型記憶媒体に書き込まれた点数情報を該可搬型記憶媒体から読み出し、該点数情報に対応した装置識別情報ごとに累積加算するものであってもよい。
 このゲームシステムにおいては、各ゲーム装置から出力される点数情報を、上記共通ポイント管理装置へ受け渡す際に、データ通信可能な通信ネットワークが不要である。したがって、各ゲーム装置と共通ポイント管理装置とを通信ネットワークで接続しなくてもよい。
In the game system, at least the score adding unit is provided in the common point management device, and the score information output unit of each game device receives the score information by the player identification information receiving unit. Is written in a portable storage medium in a state associated with the player identification information and the device identification information of the game device, and the score adding unit of the common point management device stores the score information written in the portable storage medium. May be read out from the portable storage medium and cumulatively added for each device identification information corresponding to the score information.
In this game system, when the point information output from each game device is transferred to the common point management device, a communication network capable of data communication is unnecessary. Therefore, it is not necessary to connect each game device and the common point management device via a communication network.
 また、本発明の更に他の態様としては、ゲーム内容が互いに異なるゲームの進行を制御するゲーム進行制御部をそれぞれ備えた複数のゲーム装置から出力される点数情報に基づく共通ポイントを、プレイヤー識別情報ごとに管理する共通ポイント管理装置であって、プレイヤー識別情報ごとに、各ゲーム装置の装置識別情報にそれぞれ関連付けられた点数情報を記憶する点数情報記憶部と、各プレイヤー識別情報に関連付けられた共通ポイント情報を記憶する共通ポイント情報記憶部と、各ゲーム装置の装置識別情報ごとに複数の点数規定値を記憶する点数規定値記憶部と、各ゲーム装置から出力された点数情報並びにこれに関連付けられたプレイヤー識別情報及び装置識別情報を受け取る情報受取部と、該情報受取部が受け取った点数情報が示す点数を、該点数情報に対応するプレイヤー識別情報における該点数情報に対応した装置識別情報に関連付けた状態で、上記点数情報記憶部に記憶されている点数情報の点数に加算する点数加算部と、該点数情報記憶部に記憶されている各プレイヤー識別情報の各装置識別情報にそれぞれ対応する点数情報が示す点数が、上記点数規定値記憶部に記憶されている当該装置識別情報に対応した複数の点数規定値のいずれかに到達するたびに、当該プレイヤー識別情報に関連付けた状態で上記共通ポイント情報記憶部に記憶されている共通ポイント情報の共通ポイントに所定量の共通ポイントを加算する共通ポイント加算部と、上記共通ポイント情報記憶部に記憶されている各共通ポイント情報が示す共通ポイント量に応じて、対応するプレイヤー識別情報により特定されるプレイヤーに対する個別処理を行う個別処理部とを有しており、上記点数規定値記憶部に記憶されている各装置識別情報の上記複数の点数規定値は、次の点数規定値に到達するまでに要する点数が順次大きくなるように又は小さくなるように、装置識別情報ごとに設定されているものである。
 この共通ポイント管理装置においては、ゲーム内容が互いに異なるゲームの進行を制御するゲーム進行制御部をそれぞれ備えた複数のゲーム装置と協働することで、共通ポイントを獲得して個別処理を受けたいプレイヤーに対し、まだあまりプレイしていない又はあまり好みではないゲーム装置でのプレイを促すことができる。また、まだあまりプレイしていない又はあまり好みではないゲーム装置をプレイしたくないプレイヤーであっても、共通ポイントを獲得していくうちに、その共通ポイントを増やすという新たな目的意識が芽生え、より共通ポイントを獲得しやすいゲーム装置でプレイしてもらえるという効果も大いに期待できる。
Further, as another aspect of the present invention, the player identification information includes a common point based on score information output from a plurality of game devices each including a game progress control unit that controls the progress of games having different game contents. A common point management device for managing each point, a point information storage unit for storing point information associated with the device identification information of each game device for each player identification information, and a common associated with each player identification information A common point information storage unit for storing point information, a point specification value storage unit for storing a plurality of point specification values for each device identification information of each game device, the point information output from each game device, and the associated information. Information receiving unit for receiving player identification information and device identification information, and point information received by the information receiving unit A score adding unit that adds the score to the score of the score information stored in the score information storage unit in a state where the score is associated with the device identification information corresponding to the score information in the player identification information corresponding to the score information; The score indicated by the score information corresponding to each device identification information of each player identification information stored in the score information storage unit is a plurality corresponding to the device identification information stored in the score specified value storage unit. A common point that adds a predetermined amount of common points to the common points of the common point information stored in the common point information storage unit in association with the player identification information every time one of the predetermined number of points is reached In accordance with the common point amount indicated by the common point information stored in the common point information storage unit and the adding unit, And the individual processing unit for performing individual processing for the player specified by the player identification information, and the plurality of score specified values of each device identification information stored in the score specified value storage unit are the following points: It is set for each device identification information so that the number of points required to reach the specified value increases or decreases sequentially.
In this common point management device, a player who wants to acquire common points and receive individual processing by cooperating with a plurality of game devices each having a game progress control unit for controlling the progress of games with different game contents. On the other hand, it is possible to encourage the player to play with a game device that has not played so much or is not so liking. Also, even players who have not played so much or do not want to play game devices that they do not like so much, while gaining common points, a new sense of purpose to increase the common points has emerged, and more The effect of being able to play with a game device that easily obtains common points can be greatly expected.
 また、本発明の更に他の態様としては、ゲーム内容が互いに異なるゲームの進行を制御するゲーム進行制御部をそれぞれ備えた複数のゲーム装置から出力される点数情報に基づく共通ポイントを、プレイヤー識別情報ごとに管理する共通ポイント管理装置であって、プレイヤー識別情報ごとに、各ゲーム装置の装置識別情報にそれぞれ関連付けられた点数情報を記憶する点数情報記憶部と、各プレイヤー識別情報に関連付けられた共通ポイント情報を記憶する共通ポイント情報記憶部と、各ゲーム装置の装置識別情報ごとに複数の点数規定値を記憶する点数規定値記憶部と、各ゲーム装置から出力された点数情報並びにこれに関連付けられたプレイヤー識別情報及び装置識別情報を受け取る情報受取部と、該情報受取部が受け取った点数情報が示す点数を、該点数情報に対応するプレイヤー識別情報における該点数情報に対応した装置識別情報に関連付けた状態で、上記点数情報記憶部に記憶されている点数情報の点数に加算する点数加算部と、該点数情報記憶部に記憶されている各プレイヤー識別情報の各装置識別情報にそれぞれ対応する点数情報が示す点数が、上記点数規定値記憶部に記憶されている当該装置識別情報に対応した複数の点数規定値のいずれかに到達するたびに、当該プレイヤー識別情報に関連付けた状態で上記共通ポイント情報記憶部に記憶されている共通ポイント情報の共通ポイントに所定量の共通ポイントを加算する共通ポイント加算部と、上記共通ポイント情報記憶部に記憶されている各共通ポイント情報が示す共通ポイント量に応じて、対応するプレイヤー識別情報により特定されるプレイヤーに対する個別処理を行う個別処理部と、上記点数規定値記憶部に記憶されている点数規定値を変更するための変更操作を受け付ける変更操作受付部と、該変更操作受付部が受け付けた変更操作の内容に基づいて、上記点数規定値記憶部に記憶されている点数規定値を変更する点数規定値変更部とを有するものである。
 この共通ポイント管理装置においては、ゲーム内容が互いに異なるゲームの進行を制御するゲーム進行制御部をそれぞれ備えた複数のゲーム装置と協働することで、共通ポイントを獲得して個別処理を受けたいプレイヤーに対し、各種ゲーム装置を平均的にプレイしてもらったり、特定のゲーム装置でのプレイをやり込んでもらったりするなど、全体的なプレイヤーのプレイパターンをコントロールすることが可能となる。また、まだあまりプレイしていない又はあまり好みではないゲーム装置をプレイしたくないプレイヤーであっても、共通ポイントを獲得していくうちに、その共通ポイントを増やすという新たな目的意識が芽生え、より共通ポイントを獲得しやすいゲーム装置でプレイしてもらえるという効果も大いに期待できる。
Further, as another aspect of the present invention, the player identification information includes a common point based on score information output from a plurality of game devices each including a game progress control unit that controls the progress of games having different game contents. A common point management device for managing each point, a point information storage unit for storing point information associated with the device identification information of each game device for each player identification information, and a common associated with each player identification information A common point information storage unit for storing point information, a point specification value storage unit for storing a plurality of point specification values for each device identification information of each game device, the point information output from each game device, and the associated information. Information receiving unit for receiving player identification information and device identification information, and point information received by the information receiving unit A score adding unit that adds the score to the score of the score information stored in the score information storage unit in a state where the score is associated with the device identification information corresponding to the score information in the player identification information corresponding to the score information; The score indicated by the score information corresponding to each device identification information of each player identification information stored in the score information storage unit is a plurality corresponding to the device identification information stored in the score specified value storage unit. A common point that adds a predetermined amount of common points to the common points of the common point information stored in the common point information storage unit in association with the player identification information every time one of the predetermined number of points is reached In accordance with the common point amount indicated by the common point information stored in the common point information storage unit and the adding unit, An individual processing unit that performs individual processing for the player specified by the player identification information, a change operation receiving unit that receives a change operation for changing the score specified value stored in the score specified value storage unit, and the change operation And a score specified value changing unit that changes the score specified value stored in the score specified value storage unit based on the contents of the change operation received by the receiving unit.
In this common point management device, a player who wants to acquire common points and receive individual processing by cooperating with a plurality of game devices each having a game progress control unit for controlling the progress of games with different game contents. On the other hand, it is possible to control the overall play pattern of the player, such as having various game devices played on average or having a specific game device play. Also, even players who have not played so much or do not want to play game devices that they do not like so much, while gaining common points, a new sense of purpose to increase the common points has emerged, and more The effect of being able to play with a game device that easily obtains common points can be greatly expected.
 また、本発明の更に他の態様としては、ゲーム内容が互いに異なるゲームの進行を制御するゲーム進行制御部をそれぞれ備えた複数のゲーム装置から出力される点数情報に基づく共通ポイントを、プレイヤー識別情報ごとに管理する共通ポイント管理装置であって、プレイヤー識別情報ごとに、各ゲーム装置の装置識別情報にそれぞれ関連付けられた点数情報を記憶する点数情報記憶部と、各プレイヤー識別情報に関連付けられた共通ポイント情報を記憶する共通ポイント情報記憶部と、各ゲーム装置の装置識別情報ごとに複数の点数規定値を記憶する点数規定値記憶部と、各ゲーム装置から出力された点数情報並びにこれに関連付けられたプレイヤー識別情報及び装置識別情報を受け取る情報受取部と、該情報受取部が受け取った点数情報が示す点数を、該点数情報に対応するプレイヤー識別情報における該点数情報に対応した装置識別情報に関連付けた状態で、上記点数情報記憶部に記憶されている点数情報の点数に加算する点数加算部と、該点数情報記憶部に記憶されている各プレイヤー識別情報の各装置識別情報にそれぞれ対応する点数情報が示す点数が、上記点数規定値記憶部に記憶されている当該装置識別情報に対応した複数の点数規定値のいずれかに到達するたびに、当該プレイヤー識別情報に関連付けた状態で上記共通ポイント情報記憶部に記憶されている共通ポイント情報の共通ポイントに所定量の共通ポイントを加算する共通ポイント加算部と、上記共通ポイント情報記憶部に記憶されている各共通ポイント情報が示す共通ポイント量に応じて、対応するプレイヤー識別情報により特定されるプレイヤーに対する個別処理を行う個別処理部と、上記点数情報記憶部に記憶されている各プレイヤー識別情報の各装置識別情報にそれぞれ対応する点数情報が示す点数が、上記点数規定値記憶部に記憶されている当該装置識別情報に対応した点数規定値に到達したとき、該装置識別情報以外の少なくとも1つの装置識別情報に対応した上記点数規定値記憶部に記憶されている点数規定値を小さくする処理を行う点数規定値処理部とを有するものである。
 この共通ポイント管理装置においては、ゲーム内容が互いに異なるゲームの進行を制御するゲーム進行制御部をそれぞれ備えた複数のゲーム装置と協働することで、共通ポイントを獲得して個別処理を受けたいプレイヤーに対し、まだあまりプレイしていない又はあまり好みではないゲーム装置でのプレイを促すことができる。また、まだあまりプレイしていない又はあまり好みではないゲーム装置をプレイしたくないプレイヤーであっても、共通ポイントを獲得していくうちに、その共通ポイントを増やすという新たな目的意識が芽生え、より共通ポイントを獲得しやすいゲーム装置でプレイしてもらえるという効果も大いに期待できる。
Further, as another aspect of the present invention, the player identification information includes a common point based on score information output from a plurality of game devices each including a game progress control unit that controls the progress of games having different game contents. A common point management device for managing each point, a point information storage unit for storing point information associated with the device identification information of each game device for each player identification information, and a common associated with each player identification information A common point information storage unit for storing point information, a point specification value storage unit for storing a plurality of point specification values for each device identification information of each game device, the point information output from each game device, and the associated information. Information receiving unit for receiving player identification information and device identification information, and point information received by the information receiving unit A score adding unit that adds the score to the score of the score information stored in the score information storage unit in a state where the score is associated with the device identification information corresponding to the score information in the player identification information corresponding to the score information; The score indicated by the score information corresponding to each device identification information of each player identification information stored in the score information storage unit is a plurality corresponding to the device identification information stored in the score specified value storage unit. A common point that adds a predetermined amount of common points to the common points of the common point information stored in the common point information storage unit in association with the player identification information every time one of the predetermined number of points is reached In accordance with the common point amount indicated by the common point information stored in the common point information storage unit and the adding unit, The score indicated by the score information corresponding to each device identification information of each player identification information stored in the score information storage unit and an individual processing unit that performs individual processing for the player specified by the player identification information When the score specified value corresponding to the device identification information stored in the specified value storage unit is reached, it is stored in the score specified value storage unit corresponding to at least one device identification information other than the device identification information. And a score specified value processing unit for performing processing for reducing the score specified value.
In this common point management device, a player who wants to acquire common points and receive individual processing by cooperating with a plurality of game devices each having a game progress control unit for controlling the progress of games with different game contents. On the other hand, it is possible to encourage the player to play with a game device that has not played so much or is not so liking. Also, even players who have not played so much or do not want to play game devices that they do not like so much, while gaining common points, a new sense of purpose to increase the common points has emerged, and more The effect of being able to play with a game device that easily obtains common points can be greatly expected.
 本発明によれば、あまりプレイしたことのない又はあまり好みではないゲーム装置でのプレイを強制することなく、そのようなゲーム装置であってもユーザーにプレイしてもらう機会を効果的に増やし、そのゲーム装置の楽しさを多くのユーザーに知ってもらうことが可能となる。 According to the present invention, without forcing to play on a game device that has not been played very much or is not very liking, effectively increasing the opportunity to have the user play even with such a game device, Many users can know the joy of the game device.
図1は、実施形態1に係るゲームシステム全体の概略構成図である。FIG. 1 is a schematic configuration diagram of the entire game system according to the first embodiment. 図2は、同ゲームシステムを構成する競馬ゲーム機の一例を示す外観図である。FIG. 2 is an external view showing an example of a horse racing game machine constituting the game system. 図3は、同競馬ゲーム機の全体動作を統合的に制御するためのメイン制御部を示す制御ブロック図である。FIG. 3 is a control block diagram showing a main control unit for integrally controlling the entire operation of the horse racing game machine. 図4は、同競馬ゲーム機のステーションごとに設けられたステーション制御部を示す制御ブロック図である。FIG. 4 is a control block diagram showing a station control unit provided for each station of the horse racing game machine. 図5は、同ゲームシステムを構成するプッシャーゲーム機におけるステーション部の構成を説明するための説明図である。FIG. 5 is an explanatory diagram for explaining a configuration of a station unit in the pusher game machine constituting the game system. 図6は、同プッシャーゲーム機のゲーム制御系の主要構成を示すブロック図である。FIG. 6 is a block diagram showing a main configuration of a game control system of the pusher game machine. 図7は、同プッシャーゲーム機の表示部に表示されるスロット用ゲーム画面の例を示す説明図である。FIG. 7 is an explanatory view showing an example of a slot game screen displayed on the display unit of the pusher game machine. 図8は、同プッシャーゲーム機の表示部に表示されるビンゴ用ゲーム画面の例を示す説明図である。FIG. 8 is an explanatory diagram showing an example of a bingo game screen displayed on the display unit of the pusher game machine. 図9は、同ゲームシステムを構成するスロットマシンの外観を示す斜視図である。FIG. 9 is a perspective view showing an appearance of the slot machine constituting the game system. 図10は、同スロットマシンの前面パネルの一部を示す詳細正面図である。FIG. 10 is a detailed front view showing a part of the front panel of the slot machine. 図11は、同スロットマシンの主要構成に関わる制御ブロック図である。FIG. 11 is a control block diagram relating to the main configuration of the slot machine. 図12は、管理サーバの制御ブロック図である。FIG. 12 is a control block diagram of the management server. 図13は、店舗端末ユニットの外観図である。FIG. 13 is an external view of a store terminal unit. 図14は、店舗端末ユニットの制御ブロック図である。FIG. 14 is a control block diagram of the store terminal unit. 図15は、実施形態1におけるメダルラリーイベントを管理する店舗端末ユニット及びメダルゲーム機の機能ブロック図である。FIG. 15 is a functional block diagram of a store terminal unit and a medal game machine that manage medal rally events in the first embodiment. 図16は、メダルラリーイベントの処理の流れを示すフローチャートである。FIG. 16 is a flowchart showing the flow of processing of the medal rally event. 図17は、同店舗端末ユニットの表示装置に表示されるメダルラリーイベント用のユーザー個別画面の一例を示す説明図である。FIG. 17 is an explanatory diagram illustrating an example of a user individual screen for a medal rally event displayed on the display device of the store terminal unit. 図18は、実施形態2におけるメダルラリーイベントを管理する店舗端末ユニット及びメダルゲーム機の機能ブロック図である。FIG. 18 is a functional block diagram of a store terminal unit and a medal game machine that manage medal rally events in the second embodiment.
 1000 競馬ゲーム機(メダルゲーム機)
 1010 ステーション
 1015,3013a,5007 カード読取面
 1101 メイン制御装置
 1108,2625,3107,4003,5003 外部通信装置
 1201 ステーション制御装置
 1204,2605,3013,5007 カードリーダー
 2000 プッシャーゲーム機(メダルゲーム機)
 2500 プレイフィールド
 2601,2611,2621 制御装置
 3000 スロットマシン(メダルゲーム機)
 3101 制御装置
 4000 管理サーバ
 4001 制御装置
 5000 店舗端末ユニット
 5001 制御装置
 5002 記憶装置
 5005 表示装置
 5008 メダル払出装置
 5101 メダル獲得数記憶部
 5102 スター獲得数記憶部
 5103 メダル規定値記憶部
 5104 通信部
 5105 メダル獲得数加算部
 5106 スター獲得数加算部
 5107 ボーナスメダル払出処理部
 5108 メダル規定値処理部
 6001 ゲーム進行制御部
 6002 ID受取部
 6003 メダル獲得数カウント部
 6004 メダル獲得数情報出力部
1000 Horse racing game machine (medal game machine)
1010 station 1015, 3013a, 5007 card reading surface 1101 main control device 1108, 2625, 3107, 4003, 5003 external communication device 1201 station control device 1204, 2605, 3013, 5007 card reader 2000 pusher game machine (medal game machine)
2500 Play field 2601, 2161, 2621 Control device 3000 Slot machine (medal game machine)
3101 Control device 4000 Management server 4001 Control device 5000 Store terminal unit 5001 Control device 5002 Storage device 5005 Display device 5008 Medal payout device 5101 Medal acquisition number storage unit 5102 Star acquisition number storage unit 5103 Medal specified value storage unit 5104 Communication unit 5105 Medal acquisition Number addition unit 5106 Star acquisition number addition unit 5107 Bonus medal payout processing unit 5108 Standard medal value processing unit 6001 Game progress control unit 6002 ID reception unit 6003 Medal acquisition number count unit 6004 Medal acquisition number information output unit
〔実施形態1〕
 以下、本発明を、ゲーム内容が互いに異なる複数のゲーム装置としてのアーケードゲーム機(業務用ゲーム装置)である3種類のメダルゲーム機と、これらと通信可能に接続された課題報知装置としての店舗端末ユニットと、管理サーバとから構成されるゲームシステムに適用した一実施形態(以下、本実施形態を「実施形態1」という。)について説明する。
Embodiment 1
Hereinafter, the present invention relates to three types of medal game machines, which are arcade game machines (business-use game machines) as a plurality of game machines having different game contents, and a store as a problem notification device connected to be communicable with them. An embodiment (hereinafter, this embodiment is referred to as “Embodiment 1”) applied to a game system including a terminal unit and a management server will be described.
〔システム概略〕
 まず、本実施形態に係るゲームシステム全体の構成について説明する。
 図1は、本実施形態に係るゲームシステム全体の概略構成図である。
 このゲームシステムを構成する3種類のメダルゲーム機1000,2000,3000は、ハードウェアが互いに異なる異機種のゲーム機である。これらのメダルゲーム機1000,2000,3000は、本実施形態では同じゲームセンタ等のゲーム施設に設置されており、その店舗の店舗端末ユニット5000に高速通信ネットワークとしてのLAN(Local Area Network)を介して接続されている。管理サーバ4000は、各店舗の店舗端末ユニットと低速通信ネットワークとしてのWAN(Wide Area Network)を介して接続されている。管理サーバ4000は、各メダルゲーム機1000,2000,3000とデータ通信を行って店舗全体のシステム管理を行う店舗端末ユニットとデータ通信を行って、ゲームシステム全体の管理を行う。なお、本実施形態では、複数店舗に跨ったゲームシステムについて説明するが、単一店舗内のゲームシステムであっても同様である。
[System overview]
First, the overall configuration of the game system according to the present embodiment will be described.
FIG. 1 is a schematic configuration diagram of the entire game system according to the present embodiment.
Three types of medal game machines 1000, 2000, and 3000 constituting this game system are different types of game machines having different hardware. These medal game machines 1000, 2000, and 3000 are installed in a game facility such as the same game center in this embodiment, and are connected to a store terminal unit 5000 of the store via a LAN (Local Area Network) as a high-speed communication network. Connected. The management server 4000 is connected to the store terminal unit of each store via a WAN (Wide Area Network) as a low-speed communication network. The management server 4000 performs data communication with each medal game machine 1000, 2000, 3000 and performs data communication with a store terminal unit that performs system management of the entire store, and manages the entire game system. In addition, although this embodiment demonstrates the game system over multiple stores, it is the same also in the game system in a single store.
 次に、各メダルゲーム機1000,2000,3000の構成及び動作について、それぞれ説明する。 Next, the configuration and operation of each medal game machine 1000, 2000, 3000 will be described.
〔競馬ゲーム機1000〕
 メダルゲーム機1000は、競馬ゲーム機である。
 この競馬ゲーム機1000では、1又は2以上のプレイヤーが本競馬ゲーム機で行われる競馬レースの着順を予想し、予想が当たった場合には、その着順のオッズに応じたメダルの払い出しを受けることができる。
 図2は、競馬ゲーム機1000の一例を示す外観図である。
 この競馬ゲーム機1000は、中央部分に設けられたフィールド部1002と、このフィールド部1002を取り囲むように設けられた複数のステーション1010とを備えている。フィールド部1002には、模型である出馬ゲート1003が載置された競馬場の馬場を模した移動面であるフィールド面1004が設けられ、このフィールド面1004内で複数の図示しない模型馬が移動することでレースが展開される。また、このフィールド部1002の周囲には、レースの実況や歓声等を流す複数のスピーカー1005が配置されている。また、フィールド部1002の上方には、各種情報を表示するための表示部1006、フィールド部1002を照明する照明装置1007、フィールド部1002を撮像する撮像手段として機能する撮像部としてのカメラ1009が配置されている。これらの表示部1006、照明装置1007及びカメラ1009は、支持柱1008により支持されている。演出部であるスピーカー1005及び照明装置1007は、本競馬ゲーム機1000の演出手段として機能する。
[Horse racing game machine 1000]
The medal game machine 1000 is a horse racing game machine.
In this horse racing game machine 1000, one or more players predict the order of arrival of a horse racing race to be performed on this horse racing game machine, and when the prediction is successful, the medal is paid out according to the odds of the arrival order. Can receive.
FIG. 2 is an external view showing an example of the horse racing game machine 1000.
The horse racing game machine 1000 includes a field unit 1002 provided in the central portion, and a plurality of stations 1010 provided so as to surround the field unit 1002. The field portion 1002 is provided with a field surface 1004 that is a moving surface simulating a racetrack where a horse race gate 1003 that is a model is placed, and a plurality of model horses (not shown) move within the field surface 1004. The race is developed. Around the field portion 1002, a plurality of speakers 1005 for delivering the actual race and cheering are arranged. Above the field portion 1002, a display portion 1006 for displaying various types of information, an illumination device 1007 that illuminates the field portion 1002, and a camera 1009 as an imaging portion that functions as an imaging means that images the field portion 1002 are arranged. Has been. The display unit 1006, the illumination device 1007, and the camera 1009 are supported by a support column 1008. The speaker 1005 and the lighting device 1007 that are the rendering unit function as rendering means of the horse racing game machine 1000.
 ステーション1010には、ゲームの進行に応じたゲーム画面を表示するディスプレイ1011と、このディスプレイ1011の表示面に重ね合わされたタッチパネル1012とが設けられている。プレイヤーがゲーム画面の指示に従いディスプレイ1011に表示されたゲーム画面の所定位置に触ると、タッチパネル1012によりその位置が検出され、競馬ゲーム機1000でプレイヤーの操作内容が認識される。また、ステーション1010には、プレイヤーによりメダルが投入されるメダル投入部1013、プレイヤーに対してメダルが払い出されるメダル払出口1014およびユーザーカードからカードIDを読み出すための識別情報受取手段として機能する識別情報受取部としてのカードリーダーのカード読取面1015が設けられている。 The station 1010 is provided with a display 1011 for displaying a game screen corresponding to the progress of the game, and a touch panel 1012 superimposed on the display surface of the display 1011. When the player touches a predetermined position on the game screen displayed on the display 1011 in accordance with an instruction on the game screen, the position is detected by the touch panel 1012, and the operation content of the player is recognized by the horse racing game machine 1000. The station 1010 also has a medal insertion unit 1013 into which medals are inserted by the player, a medal payout exit 1014 through which medals are paid out to the player, and identification information that functions as identification information receiving means for reading a card ID from the user card. A card reading surface 1015 of a card reader as a receiving unit is provided.
 競馬ゲーム機1000においては、所定のサイクルに従って実際の中央競馬と同一名称のレースが順次開催される。1年分のレースとして約60のレースが用意されており、レースごとに、メダルをベットのための時間すなわち馬券を購入するための時間、模型馬によりレースが行われる時間、レース結果を表示するための時間が確保される。プレイヤーは、レースごとに着順を予想し、自由に馬券を購入することができる。この馬券の購入は、メダルをベットすることにより行い、購入した馬券がレースの結果と一致していれば、メダルのベット数とオッズに応じた枚数のメダルが配当として払い出される。 In the horse racing game machine 1000, races having the same names as the actual central horse racing are sequentially held according to a predetermined cycle. Approximately 60 races are prepared for one year, and for each race, the time for betting medals, that is, the time for purchasing a betting ticket, the time for which a model horse is raced, and the race results are displayed. Time is secured. Players can predict the order of arrival for each race and freely purchase betting tickets. The betting ticket is purchased by betting medals, and if the purchased betting ticket matches the result of the race, the number of medals according to the number of bets and odds are paid out as a dividend.
 また、プレイヤーは、ユーザーカードを使用することで、自分の競走馬キャラクタ(持ち馬)を育成し、これをレースに参加させることもできる。具体的には、プレイヤーは、複数用意された競争馬キャラクタの中から好きな競争馬キャラクタを選択し、その競争馬キャラクタを所定枚数のメダルを支払って取得する。そして、プレイヤーは、取得した競争馬キャラクタの能力を高めるべく調教(トレーニング)を行い、その競争馬キャラクタを育成することができる。また、調教した競走馬キャラクタを自分の希望するレースに出走させることができる。 Also, the player can use his user card to develop his own racehorse character (owned horse) and participate in the race. Specifically, the player selects a favorite racehorse character from a plurality of racehorse characters prepared, and acquires the racehorse character by paying a predetermined number of medals. Then, the player can train (train) to increase the ability of the acquired competitive horse character, and train the competitive horse character. In addition, the trained racehorse character can start running in the race he desires.
 本実施形態における競馬ゲーム機1000では、フィールド部1002はフィールド面1004を形成し、そのフィールド面1004には、実際の馬場を模した人工芝、出馬ゲート1003等の模型が設けられており、そのフィールド面1004上を移動体である模型馬が移動する。 In the horse racing game machine 1000 according to the present embodiment, the field unit 1002 forms a field surface 1004, and the field surface 1004 is provided with a model such as an artificial turf imitating an actual dressing place, a horse race gate 1003, and the like. A model horse as a moving body moves on the field surface 1004.
 図3は、競馬ゲーム機1000の全体動作を統合的に制御するためのメイン制御部を示す制御ブロック図である。
 図4は、ステーション1010ごとに設けられたステーション制御部を示す制御ブロック図である。
FIG. 3 is a control block diagram showing a main control unit for controlling the overall operation of the horse racing game machine 1000 in an integrated manner.
FIG. 4 is a control block diagram showing a station control unit provided for each station 1010.
 図3に示すように、フィールド部側に配置されるメイン制御部1100は、メイン制御装置1101と、フィールド部1002における模型馬の移動を制御するための移動制御装置1102と、照明装置1007を制御する照明制御装置1103と、スピーカー1005で流す歓声や実況等を制御する音響制御装置1104と、メイン制御装置1101の処理するデータを一時的に記録するためのSRAM1105およびフラッシュメモリ1106と、ゲームに必要なプログラムおよび各種データベースが格納されたROM1107と、LANを介して店舗端末ユニット5000等の外部装置とデータ通信を行うための外部通信装置1108とを備える。メイン制御装置1101は、移動制御装置1102、照明制御装置1103、音響制御装置1104、SRAM1105、フラッシュメモリ1106、ROM1107、外部通信装置1108、カメラ1009に、それぞれ接続されている。ROM1107には、各模型馬の移動制御情報である移動制御プログラム、レースで使用する各馬に関する各種データやレースの日程等のデータベースが格納されている。 As shown in FIG. 3, the main control unit 1100 arranged on the field unit side controls the main control device 1101, a movement control device 1102 for controlling the movement of the model horse in the field unit 1002, and the illumination device 1007. Necessary for the game, the lighting control device 1103 for controlling the sound, the sound control device 1104 for controlling the cheering and the actual situation, etc., the SRAM 1105 and the flash memory 1106 for temporarily recording the data processed by the main control device 1101 ROM 1107 storing various programs and various databases, and an external communication device 1108 for performing data communication with an external device such as the store terminal unit 5000 via the LAN. The main control device 1101 is connected to a movement control device 1102, an illumination control device 1103, an acoustic control device 1104, an SRAM 1105, a flash memory 1106, a ROM 1107, an external communication device 1108, and a camera 1009, respectively. The ROM 1107 stores a movement control program, which is movement control information for each model horse, a database of various data relating to each horse used in the race, a race schedule, and the like.
 図4に示すように、各ステーション1010に設けられているステーション制御部1200は、ステーション制御装置1201と、メダルの払い出し等を管理するメダル管理装置1202と、プレイヤーの各種データを一時的に記録するRAM1203と、カード読取面1015にかざされたユーザーカードからカードIDを読み取る識別情報受取手段として機能する識別情報受取部としてのカードリーダー1204とを備える。ステーション制御装置1201は、メダル管理装置1202、RAM1203、カードリーダー1204に、それぞれ接続されている。また、このステーション制御装置1201は、ステーション1010に設けられた図2に示すディスプレイ1011及びタッチパネル1012、メダル投入部1013を介して投入されたメダルを検出する図示しないメダル投入センサ等の各部にも、それぞれ接続されている。 As shown in FIG. 4, a station control unit 1200 provided in each station 1010 temporarily records a station control device 1201, a medal management device 1202 that manages the payout of medals, and various data of players. A RAM 1203 and a card reader 1204 as an identification information receiving unit that functions as an identification information receiving unit that reads a card ID from a user card held over the card reading surface 1015 are provided. The station control device 1201 is connected to the medal management device 1202, the RAM 1203, and the card reader 1204, respectively. In addition, the station control device 1201 includes a display 1011 and a touch panel 1012 illustrated in FIG. 2 provided in the station 1010, and a medal insertion sensor (not illustrated) that detects a medal inserted through the medal insertion unit 1013. Each is connected.
 また、図3及び図4に示すように、各ステーション1010のステーション制御装置1201は、ゲーム機本体側のメイン制御装置1101に接続されており、これらの間で必要なデータ通信が可能となっている。 Further, as shown in FIGS. 3 and 4, the station control device 1201 of each station 1010 is connected to the main control device 1101 on the game machine body side, and necessary data communication can be performed between them. Yes.
 メイン制御部1100のメイン制御装置1101は、レースを開催するとき、実際の競馬レースをリアルに再現するため、各馬のパラメータなどの各種データに応じて、レースごとに、各模型馬の移動制御内容が変更される。そして、その移動制御内容はレース開始前には決定され、その移動制御内容に従って模型馬を移動制御する。具体的には、メイン制御部1100のメイン制御装置1101は、レース開始前に、そのレースに出走する馬の各種パラメータ、馬場の状態などのデータをROM1107から読み出し、そのレースの着順を決定する。尚、プレイヤーへのメダルの払い出しに関わる着順は、1着と2着だけなので、出走する馬のすべての着順を決定する必要はなく、少なくとも1着と2着の馬だけを決定すればよい。この場合、他の馬は、各種パラメータに従って1着と2着にならないように移動制御する。メイン制御装置1101で決定された着順データ、各馬のパラメータ等は、移動制御装置1102に送られる。 The main controller 1101 of the main controller 1100 controls the movement of each model horse for each race according to various data such as parameters of each horse in order to realistically reproduce the actual horse racing race when the race is held. The contents are changed. The content of the movement control is determined before the start of the race, and the model horse is controlled to move according to the content of the movement control. Specifically, the main control unit 1101 of the main control unit 1100 reads various parameters of horses running in the race, data such as the state of the horse from the ROM 1107 before the start of the race, and determines the arrival order of the race. . Since only the first and second finishes are related to the payout of medals to the player, it is not necessary to determine all the finish order of the horses to run, if at least only the first and second finish horses are determined. Good. In this case, the other horses are controlled to move to the first and second places according to various parameters. Arrival order data determined by the main control device 1101, parameters of each horse, and the like are sent to the movement control device 1102.
 メイン制御装置1101からのデータを受け取った移動制御装置1102は、図示しないROMに記録されている移動制御プログラムを実行し、各馬ごとに移動制御を行う。移動制御プログラムを実行する移動制御装置1102は、各馬のパラメータ等から各馬の移動パターンを算出し、その移動パターンに従って各模型馬1060が移動するように、各制御チップ1022に制御命令を送信する。具体的には、各馬の移動パターンに従って各模型馬1060が移動するような磁界を発生させるために、各磁界発生用基板の制御チップそれぞれに制御命令を送信する。制御命令を受けた各制御チップ1022は、各模型馬1060の移動予定経路に沿って各模型馬1060の永久磁石のS極を引っ張る磁力を順次発生させるように各コイルに流す電流を制御する。これにより、各模型馬1060を移動予定経路に沿って移動させることができる。その結果、移動制御装置1102により移動制御された各模型馬1060が、プレイフィールドでレースを展開する。 The movement control apparatus 1102 that has received the data from the main control apparatus 1101 executes a movement control program recorded in a ROM (not shown) and performs movement control for each horse. The movement control device 1102 that executes the movement control program calculates the movement pattern of each horse from the parameters of each horse and transmits a control command to each control chip 1022 so that each model horse 1060 moves according to the movement pattern. To do. Specifically, a control command is transmitted to each control chip of each magnetic field generation substrate in order to generate a magnetic field that causes each model horse 1060 to move according to the movement pattern of each horse. Upon receiving the control command, each control chip 1022 controls the current flowing through each coil so as to sequentially generate a magnetic force that pulls the south pole of the permanent magnet of each model horse 1060 along the planned movement path of each model horse 1060. Thereby, each model horse 1060 can be moved along a movement planned route. As a result, each model horse 1060 whose movement is controlled by the movement control device 1102 develops a race on the play field.
 プレイヤーがユーザーカードを使用してプレイする場合、プレイヤーは、プレイ前にカード読取面1015に自分のユーザーカードをかざす。これにより、そのユーザーカードからカードIDがカードリーダー1204によって読み取られ、そのカードIDがSRAM1105又はフラッシュメモリ1106に記憶される。このSRAM1105又はフラッシュメモリ1106には、そのプレイヤーがゲームをプレイして育成した競走馬キャラクタに関するデータ(馬名データ、パラメータデータ、優勝したGIレース等の実績情報等)がそのカードIDに関連づけられた状態で記憶される。 When a player plays using a user card, the player holds his / her user card over the card reading surface 1015 before playing. As a result, the card ID is read from the user card by the card reader 1204, and the card ID is stored in the SRAM 1105 or the flash memory 1106. In the SRAM 1105 or the flash memory 1106, data (horse name data, parameter data, achievement information such as a winning GI race) related to a racehorse character that the player has nurtured by playing a game is associated with the card ID. Stored in state.
 本競馬ゲーム機1000において、ユーザーカードを使用してプレイするプレイヤーがゲームを終了するときには、次回のゲーム再開時にその終了時のゲーム状態を復元させるためのゲーム状態データが、そのプレイヤーのカードIDに関連づけられた状態で、店舗端末ユニットに保存される。ゲーム状態データには、そのプレイヤーが育成した競走馬キャラクタに関するデータが含まれる。そして、プレイヤーが前回の続きからゲームを再開する場合には、プレイ前にカード読取面1015に自分のユーザーカードをかざすことで、そのユーザーカード内のカードIDに対応するゲーム状態データを店舗端末ユニットからダウンロードし、これらのデータをSRAM1105又はフラッシュメモリ1106に記憶して、ゲームが再開される。 In this horse racing game machine 1000, when a player who plays using a user card finishes the game, game state data for restoring the game state at the end of the next game restart is stored in the card ID of the player. In the associated state, it is stored in the store terminal unit. The game state data includes data related to the racehorse character trained by the player. When the player resumes the game from the previous game, the game state data corresponding to the card ID in the user card is stored in the store terminal unit by holding the user card over the card reading surface 1015 before playing. And the data is stored in the SRAM 1105 or the flash memory 1106, and the game is resumed.
〔プッシャーゲーム機2000〕
 次に、メダルゲーム機2000について説明する。
 メダルゲーム機2000は、プッシャーゲーム機である。
 図5は、本プッシャーゲーム機2000におけるステーション部STの構成を説明するための説明図である。
 本プッシャーゲーム機2000は、図示しないセンター抽選装置を囲うように4つのサテライト部SAが設けられている。各サテライト部SAは、それぞれ4つのステーション部STを備えており、各プレイヤーは各ステーション部STでそれぞれゲームをプレイすることになる。また、各サテライト部SAは、サテライト抽選装置2001をそれぞれ1つずつ備えており、そのサテライト抽選装置2001の周りに各ステーション部STが並んで配置されている。
[Pusher game machine 2000]
Next, the medal game machine 2000 will be described.
The medal game machine 2000 is a pusher game machine.
FIG. 5 is an explanatory diagram for explaining the configuration of the station unit ST in the pusher game machine 2000.
The pusher game machine 2000 is provided with four satellite portions SA so as to surround a center lottery device (not shown). Each satellite unit SA includes four station units ST, and each player plays a game at each station unit ST. In addition, each satellite unit SA includes one satellite lottery device 2001, and each station unit ST is arranged around the satellite lottery device 2001.
 ステーション部STは、主に、メダル投入機構(投入部)2100と、プレイフィールド2500と、図示しないステーション制御部と、表示部2700とを有する。ステーション部STにおいて、上部手前側にはメダル投入機構2100が配置され、上部奥側には表示手段として機能する表示部としての表示部2700が配置され、上部中央にはプレイフィールド2500が配置される。ここで、「手前側」とはプレイヤーがゲームする際に位置する側を意味し、「奥側」とはプレイヤーがゲームする際に位置する側と反対側を意味し、「中央」とは上述した「手前側」と「奥側」との間の領域を意味する。 The station unit ST mainly includes a medal insertion mechanism (insertion unit) 2100, a play field 2500, a station control unit (not shown), and a display unit 2700. In the station unit ST, a medal insertion mechanism 2100 is disposed on the upper front side, a display unit 2700 serving as a display unit functioning as a display unit is disposed on the upper back side, and a play field 2500 is disposed in the upper center. . Here, “front side” means the side located when the player plays the game, “back side” means the side opposite to the side where the player plays the game, and “center” means the above-mentioned side. It means the area between the “front side” and the “back side”.
 メダル投入機構2100は、プレイヤーがゲームする際にメダルMをプッシャーゲーム機2000へ投入するための機構である。メダル投入機構2100へ投入されたメダルMは、ステーション部STの筐体内部における図示しないメダル搬送経路を介してリフトアップホッパまで搬送され、リフトアップホッパにおいて一時的に貯留される。リフトアップホッパは、メダルMを蓄積するためのメダル貯留部と、メダルMを所定の高さまでリフトアップするためのリフトアップ部と、リフトアップされたメダルMを所定のタイミングで排出するためのメダル排出部(排出部)とを有する。また、メダル排出部の排出口には、排出されたメダルMをプレイフィールド2500まで導くためのメダル排出経路2400が左右に揺動可能に設けられている。リフトアップ部の上端は、プレイフィールド2500よりも上に配置される。これに伴い、リフトアップ部の上端に設けられたメダル排出部もプレイフィールド2500よりも上に配置される。したがって、プレイフィールド2500下に設けられたメダル貯留部に一時蓄積されたメダルMは、リフトアップ部によりプレイフィールド2500よりも上に持ち上げられた後、メダル排出部からメダル排出経路2400を介してプレイフィールド2500へ射出される。 The medal insertion mechanism 2100 is a mechanism for inserting the medal M into the pusher game machine 2000 when the player plays a game. The medal M inserted into the medal insertion mechanism 2100 is transported to the lift-up hopper via a medal transport path (not shown) inside the casing of the station unit ST, and is temporarily stored in the lift-up hopper. The lift-up hopper includes a medal storage unit for accumulating medals M, a lift-up unit for lifting the medals M to a predetermined height, and a medal for discharging the lifted medals M at a predetermined timing. A discharge part (discharge part). In addition, a medal discharge path 2400 for guiding the discharged medal M to the play field 2500 is provided at the discharge port of the medal discharge unit so as to be swingable left and right. The upper end of the lift-up unit is disposed above the play field 2500. Along with this, the medal discharge unit provided at the upper end of the lift-up unit is also disposed above the play field 2500. Accordingly, the medal M temporarily accumulated in the medal storage unit provided below the play field 2500 is lifted above the play field 2500 by the lift-up unit, and then played from the medal discharge unit via the medal discharge path 2400. Injection into field 2500.
 プレイフィールド2500内には、主に、メダルMを貯留するメダル載置台としてのメインテーブル2501と、メインテーブル2501上に載置されたメダル押出部材としてのプッシャー部2510とが設けられている。プッシャー部2510は、メダルMを貯留する上面(これをサブテーブルという。)と、サブテーブルから落下したメダルMがスライドする傾斜テーブルと、メインテーブル2501に貯留されたメダルMを押進する押進壁とを有する。また、プッシャー部2510は、プレイフィールド2500におけるメインテーブル2501上にスライド可能に設けられており、一定の周期又は任意の周期で前後にスライド運動する。プッシャー部2510の一部(奥側)は、表示部2700下方に設けられた後述する収納部に収納される。プッシャー部2510は、この収納部から出入するようにスライドすることで、前後に往復運動する。 In the play field 2500, there are mainly provided a main table 2501 as a medal placement table for storing medals M, and a pusher portion 2510 as a medal pushing member placed on the main table 2501. The pusher unit 2510 has an upper surface for storing medals M (referred to as a sub table), an inclined table on which the medals M dropped from the sub table slide, and a push for pushing the medals M stored in the main table 2501. And a wall. The pusher unit 2510 is slidably provided on the main table 2501 in the play field 2500, and slides back and forth at a constant cycle or an arbitrary cycle. A part (the back side) of the pusher unit 2510 is stored in a storage unit (described later) provided below the display unit 2700. The pusher portion 2510 reciprocates back and forth by sliding so as to enter and exit from the storage portion.
 サブテーブルには、表示部2700の枠部材が摺動可能に当接されている。したがって、プッシャー部2510が収納部へ収納される方向へ移動した際、その枠部材によってサブテーブル上のメダルMが押進される。この押進により、サブテーブル上の一部のメダルMが傾斜テーブルへ落下する。サブテーブルから落下したメダルMの一部は、傾斜テーブルに設けられたメダル通過口としての開口部(これを「チャッカー」という。)に進入する。また、残りのメダルMは、そのままメインテーブル2501まで落下し、メインテーブル2501に貯留される。 The frame member of the display unit 2700 is slidably contacted with the sub table. Therefore, when the pusher portion 2510 moves in the direction in which the pusher portion 2510 is stored in the storage portion, the medal M on the sub table is pushed forward by the frame member. As a result of this pushing, some medals M on the sub-table drop onto the tilting table. A part of the medals M dropped from the sub table enters an opening (this is called “chucker”) as a medal passage provided in the tilt table. Further, the remaining medals M fall as they are to the main table 2501 and are stored in the main table 2501.
 メインテーブル2501上のメダルMは、サブテーブル上のメダルMと同様に、プッシャー部2510のスライド運動により押進される。すなわち、メインテーブル2501上にはプッシャー部2510が隙間無く載置されているため、プッシャー部2510が収納部から搬出する方向へ移動した際、プッシャー部2510の前面の押進壁によってメインテーブル2501上のメダルMが押進される。この押進により、メインテーブル2501上の一部のメダルMが落下する。落下したメダルMのうち、プレイヤー側の端(これを「前端」という。)からメダル落下溝へ落下したメダルMはプレイヤーに払い出され、他のメダルM、例えばメインテーブル2501の両サイド(これを「サイド端」という。)から落下したメダルMはステーション部ST内の所定の貯留部にストックされる。 The medal M on the main table 2501 is pushed forward by the sliding motion of the pusher unit 2510 in the same manner as the medal M on the sub table. That is, since the pusher portion 2510 is placed on the main table 2501 without a gap, when the pusher portion 2510 moves in the direction of unloading from the storage portion, the pusher wall on the front surface of the pusher portion 2510 causes the pusher portion 2510 to move on the main table 2501. The medal M is pushed forward. Due to this pushing, some medals M on the main table 2501 fall. Of the dropped medals M, the medals M that have dropped from the player side end (this is referred to as “front end”) to the medal drop groove are paid out to the player, and other medals M, for example, both sides of the main table 2501 (this) The medal M dropped from the “side end”) is stocked in a predetermined storage section in the station section ST.
 この他、ステーション部STは、図5に示すように、少なくとも一方のサイドにボール投入機構2800を有する。ボール投入機構2800は、後述する異形物としての球状物体であるボールB1,B2をプレイフィールド2500へ投入するための構成であり、ボール投入スロープ2801とボール投入位置抽選機構2810とを有する。なお、ボールB1,B2は、後述するビンゴゲームを実行するための抽選用物体である。 In addition, the station unit ST has a ball throwing mechanism 2800 on at least one side as shown in FIG. The ball throwing mechanism 2800 has a configuration for throwing balls B1 and B2, which are spherical objects as irregular shapes described later, into the play field 2500, and includes a ball throwing slope 2801 and a ball throwing position lottery mechanism 2810. The balls B1 and B2 are lottery objects for executing a bingo game described later.
 ボール投入スロープ2801は、後述するボールキャリア2520から投入されたボールB1,B2をボール投入位置抽選機構2810まで重力により導くための構成である。したがって、下りのスロープである。また、ボール投入位置抽選機構2810は、ボールB1,B2が投入されるプレイフィールド2500上の位置を抽選するための構成である。このように、後述するボールキャリア2520からステーション部STへ投入されたボールB1,B2は、ボール投入スロープ2801及びボール投入位置抽選機構2810を介して、プレイフィールド2500に投入される。 The ball throwing slope 2801 is configured to guide balls B1 and B2 thrown from a ball carrier 2520, which will be described later, to the ball throwing position lottery mechanism 2810 by gravity. Therefore, it is a downward slope. The ball throwing position lottery mechanism 2810 is a structure for drawing lots on the play field 2500 where the balls B1 and B2 are thrown. In this way, the balls B1 and B2 thrown into the station unit ST from the ball carrier 2520 described later are thrown into the play field 2500 via the ball throwing slope 2801 and the ball throwing position lottery mechanism 2810.
 また、ステーション部STは、図5に示すように、少なくとも一方のサイドにボール運搬機構2900を有する。ボール運搬機構2900は、プレイフィールド2500におけるメインテーブル2501からその手前側に設けられたメダル落下溝へボールB1,B2が落下したとき、そのボールB1,B2をサテライト抽選装置2001へ運搬するための構成であり、図示しないボール搬送経路と、ボール運搬部2910と、ボール運搬部走行スロープ2901とを有する。ボール搬送経路は、メインテーブル2501の前端下方に設けられ、その前端から落下したボールB1,B2をボール運搬部2910まで導く。ボール運搬部2910は、ボール搬送経路を介して受け取ったボールB1,B2をサテライト抽選装置2001へ運搬するための構成であり、ステーション部STの制御部の制御に従ってボール運搬部走行スロープ2901を走行する。なお、サテライト抽選装置2001へ運搬されたボールB1,B2は、ボールキャリア2520へ受け渡される。 Further, as shown in FIG. 5, the station unit ST has a ball transport mechanism 2900 on at least one side. The ball transport mechanism 2900 is configured to transport the balls B1 and B2 to the satellite lottery apparatus 2001 when the balls B1 and B2 fall from the main table 2501 in the play field 2500 to the medal drop groove provided on the front side thereof. And has a ball conveyance path (not shown), a ball conveyance unit 2910, and a ball conveyance unit traveling slope 2901. The ball transport path is provided below the front end of the main table 2501 and guides the balls B1 and B2 dropped from the front end to the ball transport unit 2910. The ball transport unit 2910 is configured to transport the balls B1 and B2 received via the ball transport path to the satellite lottery apparatus 2001, and travels on the ball transport unit travel slope 2901 according to the control of the control unit of the station unit ST. . The balls B1 and B2 conveyed to the satellite lottery apparatus 2001 are delivered to the ball carrier 2520.
 また、ステーション部STは、メダル払出機構2030を有し、このメダル払出機構を駆動することで、メインテーブル2501の前端からメダル落下溝へ落下したメダルMと同数のメダルMが、メダル投入機構2100の貯留部2101へ排出される。 In addition, the station unit ST includes a medal payout mechanism 2030. By driving this medal payout mechanism, the same number of medals M as the medals M dropped from the front end of the main table 2501 into the medal drop groove are medal insertion mechanisms 2100. The storage part 2101 is discharged.
 次に、本プッシャーゲーム機2000の制御系について説明する。
 図6は、本プッシャーゲーム機2000のゲーム制御系の主要構成を示すブロック図である。なお、このブロック図は、説明の便宜上、ゲーム進行に応じて各部を駆動させるための駆動制御系等の構成については省略されている。
 本プッシャーゲーム機2000におけるゲーム制御系の構成は、主に、ステーション部STの制御部2600と、サテライト抽選装置2001の制御部2610と、センター抽選装置2002の制御部2620とから構成される。ステーション部STの制御部2600は、主に後述のスロットゲーム及びビンゴゲームの全体的な進行制御を担い、サテライト抽選装置2001の制御部2610は、主にビンゴゲームの物理抽選の制御やボールB1,B2の搬送制御を担い、センター抽選装置2002の制御部2620は、主に後述する単体ジャックポット抽選の制御と、本プッシャーゲーム機2000の全体制御を担う。
Next, a control system of the pusher game machine 2000 will be described.
FIG. 6 is a block diagram showing the main configuration of the game control system of the pusher game machine 2000. In the block diagram, for convenience of explanation, the configuration of a drive control system and the like for driving each unit according to the progress of the game is omitted.
The configuration of the game control system in the pusher game machine 2000 mainly includes a control unit 2600 of the station unit ST, a control unit 2610 of the satellite lottery device 2001, and a control unit 2620 of the center lottery device 2002. The control unit 2600 of the station unit ST mainly controls overall progress of a slot game and a bingo game, which will be described later, and the control unit 2610 of the satellite lottery apparatus 2001 mainly controls the physical lottery of the bingo game and the ball B1, The control unit 2620 of the center lottery apparatus 2002 is mainly responsible for control of a single jackpot lottery, which will be described later, and overall control of the pusher game machine 2000.
 ステーション部STの制御部2600は、主に、制御装置2601と、ROM2602と、RAM2603と、通信装置2604と、識別情報受取手段として機能する識別情報受取部としてのカードリーダー2605とから構成される。制御装置2601は、ROM2602に記憶されている各種プログラムを実行し、各種制御を行う。ROM2602は、ステーション部STの制御部2600で行うべき各種制御の実行プログラム等を記憶している。RAM2603は、各種データあるいは情報を一時的に記憶するものである。通信装置2604は、サテライト抽選装置2001の制御部2610との間でデータ通信を行うためのものである。カードリーダー2605は、ユーザーが所持するユーザーカードからカードIDを読み出すものである。なお、図示していないが、ステーション部STには、各種演出のためのスピーカーや照明装置等の演出部が設けられており、制御装置2601は、これらの演出部を制御して、各種演出を行う。 The control unit 2600 of the station unit ST mainly includes a control device 2601, a ROM 2602, a RAM 2603, a communication device 2604, and a card reader 2605 as an identification information receiving unit that functions as an identification information receiving unit. The control device 2601 executes various programs stored in the ROM 2602 and performs various controls. The ROM 2602 stores various control execution programs to be performed by the control unit 2600 of the station unit ST. The RAM 2603 temporarily stores various data or information. The communication device 2604 is for performing data communication with the control unit 2610 of the satellite lottery device 2001. The card reader 2605 reads a card ID from a user card possessed by the user. Although not shown, the station unit ST is provided with production units such as speakers and lighting devices for various productions, and the control device 2601 controls these production units to perform various productions. Do.
 サテライト抽選装置2001の制御部2610は、主に、制御装置2611と、ROM2612と、RAM2613と、ステーション側通信装置2614と、センター側通信装置2615とから構成される。制御装置2611は、ROM2612に記憶されている各種プログラムを実行し、各種制御を行う。ROM2612は、サテライト抽選装置2001の制御部2610で行うべき各種制御の実行プログラム等を記憶している。RAM2613は、各種データあるいは情報を一時的に記憶するものである。ステーション側通信装置2614は、当該サテライト部SAに属する各ステーション部STの制御部2600との間でデータ通信を行うためのものである。センター側通信装置2615は、センター抽選装置2002の制御部2620との間でデータ通信を行うためのものである。なお、図示していないが、サテライト部SAには、各種演出のためのスピーカーや照明装置等の演出部が設けられており、制御装置2611は、これらの演出部を制御して、各種演出を行う。 The control unit 2610 of the satellite lottery apparatus 2001 mainly includes a control apparatus 2611, a ROM 2612, a RAM 2613, a station side communication apparatus 2614, and a center side communication apparatus 2615. The control device 2611 executes various programs stored in the ROM 2612 and performs various controls. The ROM 2612 stores various control execution programs to be performed by the control unit 2610 of the satellite lottery apparatus 2001. The RAM 2613 temporarily stores various data or information. The station side communication device 2614 is for performing data communication with the control unit 2600 of each station unit ST belonging to the satellite unit SA. The center side communication device 2615 is for performing data communication with the control unit 2620 of the center lottery device 2002. Although not shown, the satellite unit SA is provided with production units such as speakers and illumination devices for various productions, and the control device 2611 controls these production units to perform various productions. Do.
 センター抽選装置2002の制御部2620は、主に、制御装置2621と、ROM2622と、RAM2623と、通信装置2624と、外部通信装置2625とから構成される。制御装置2621は、ROM2622に記憶されている各種プログラムを実行し、各種制御を行う。ROM2622は、センター抽選装置2002の制御部2620で行うべき各種制御の実行プログラム等を記憶している。RAM2623は、各種データあるいは情報を一時的に記憶するものである。通信装置2624は、各サテライト部SAの制御部2610との間でデータ通信を行うためのものである。外部通信装置2625は、LANを介して店舗端末ユニット5000等の外部装置とデータ通信を行うためのものである。なお、図示していないが、センター抽選装置2002には、各種演出のためのスピーカーや照明装置等の演出部が設けられており、制御装置2621は、これらの演出部を制御して、各種演出を行う。 The control unit 2620 of the center lottery device 2002 mainly includes a control device 2621, a ROM 2622, a RAM 2623, a communication device 2624, and an external communication device 2625. The control device 2621 executes various programs stored in the ROM 2622 and performs various controls. The ROM 2622 stores various control execution programs to be performed by the control unit 2620 of the center lottery apparatus 2002. The RAM 2623 temporarily stores various data or information. The communication device 2624 is for performing data communication with the control unit 2610 of each satellite unit SA. The external communication device 2625 is for performing data communication with an external device such as the store terminal unit 5000 via the LAN. Although not shown, the center lottery apparatus 2002 is provided with presentation units such as speakers and lighting devices for various productions, and the control device 2621 controls these production units to produce various productions. I do.
 以上の構成において、本プッシャーゲーム機2000では、プッシャーゲームのほか、図7に示すようなスロット用ゲーム画面を表示部2700に表示してスロットゲームを実行するとともに、図8に示すようなビンゴ用ゲーム画面を表示部2700に表示してビンゴゲームを実行する。本プッシャーゲーム機2000では、センター抽選装置2002を用いた単体ジャックポット抽選も行う。なお、表示部2700には、後述する単体ジャックポット抽選での払出枚数を示す単体累積メダル枚数も表示される。 In the above configuration, in the pusher game machine 2000, in addition to the pusher game, the slot game screen as shown in FIG. 7 is displayed on the display unit 2700 to execute the slot game, and for the bingo as shown in FIG. A game screen is displayed on the display unit 2700 to execute a bingo game. The pusher game machine 2000 also performs a single jackpot lottery using the center lottery device 2002. The display unit 2700 also displays a single accumulated medal number indicating the number of payouts in a single jackpot lottery to be described later.
 スロットゲームは、主にステーション部STにおける制御部2600がデジタル的に抽選するデジタル抽選ゲームである。このスロットゲームの開始条件は、プッシャー部2510の傾斜テーブルに設けられたチャッカーの何れかにメダルMが進入することである。表示部2700には、後述のビンゴゲームが進行していない期間に、図7に示すようなスロット用ゲーム画面が表示され、チャッカーの何れかにメダルMが進入してスロット抽選開始条件が満たされると、制御部2600は、3つのダイス状スロットDSを回転させる表示制御を行う。スロットゲームにおけるデジタル抽選では、制御部が所定の抽選プログラムを実行し、生成した乱数が所定の当選テーブルに照らしていずれかの役に当選したか又はハズレたかを決定する。その後、制御部2600は、当選役が決定した場合には表示部2700にその当選役に係る図柄の組み合わせが停止表示するように、3つのダイス状スロットDSの回転を停止させる表示制御を行う。 The slot game is a digital lottery game in which the control unit 2600 in the station unit ST mainly draws digitally. The starting condition of this slot game is that the medal M enters any one of the chuckers provided on the tilting table of the pusher unit 2510. A slot game screen as shown in FIG. 7 is displayed on the display unit 2700 during a period in which a later-described bingo game is not progressing, and the medal M enters one of the chuckers and the slot lottery start condition is satisfied. Then, the control unit 2600 performs display control for rotating the three dice slots DS. In the digital lottery in the slot game, the control unit executes a predetermined lottery program and determines whether the generated random number is won or lost in light of a predetermined winning table. Thereafter, the control unit 2600 performs display control to stop the rotation of the three dice-shaped slots DS so that the combination of symbols related to the winning combination is stopped and displayed on the display unit 2700 when the winning combination is determined.
 本実施形態では、デジタル抽選の役として、プレイフィールド2500へ3枚のメダルを供給する小当たり役A、プレイフィールド2500へ8枚のメダルを供給する小当たり役B、プレイフィールド2500へボールB1を供給するボール供給役、プレイフィールド2500へ30枚のメダルを供給する通常ボーナス役、プレイフィールド2500へ30枚のメダルを供給するとともに以後のデジタル抽選で当選確率が高めに設定された当選テーブルを用いる確変ボーナス役、サテライト抽選装置2001へボールB1を直接供給する直接サテライト役、センター抽選装置2002へボールB1を直接供給する直接センター役などが用意されている。各役の当選確率はこの順に低くなるように設定されている。なお、どのような役を用意し、各役をどのような当選確率に設定するかは任意である。例えば、メダルMをプレイヤーへ直接払い出すなど、種々の利益をプレイヤーへ与えるように構成しても良い。そして、これらの役に当選すると、ステーション部STの制御装置2601は、スピーカーや照明装置等を制御して、当選を盛り上げるための個別演出を行う。 In this embodiment, as a combination of the digital lottery, a small winning combination A for supplying three medals to the play field 2500, a small winning combination B for supplying eight medals to the play field 2500, and a ball B1 to the play field 2500. The supplied ball supply combination, the normal bonus combination for supplying 30 medals to the play field 2500, the 30 supply medals to the play field 2500, and the winning table in which the winning probability is set higher in the subsequent digital lottery. Probability bonus combinations, a direct satellite combination that directly supplies the ball B1 to the satellite lottery apparatus 2001, a direct center combination that directly supplies the ball B1 to the center lottery apparatus 2002, and the like are prepared. The winning probability of each combination is set to be lower in this order. In addition, what kind of combination is prepared and what winning probability is set for each combination is arbitrary. For example, various benefits such as paying out the medal M directly to the player may be provided to the player. Then, when these winning combinations are won, the control device 2601 of the station unit ST controls a speaker, a lighting device, etc., and performs individual effects for exciting the winning.
 ビンゴゲームは、2種類のボールB1,B2とサテライト抽選装置2001とを用いた物理抽選により進行する物理抽選ゲームであり、サテライト抽選装置2001の制御部2610とステーション部STの制御部2600とによって進行する。なお、ビンゴゲームにおいて、サテライト抽選装置2001の制御部2610は主にビンゴゲームの当選ビンゴ数字を決定する抽選を制御し、そのサテライト抽選装置2001を含むサテライト部SAに属する各ステーション部STの制御部2600が主にビンゴゲームの演出やビンゴ成立の判定等の制御を担当する。本実施形態では、サテライト抽選装置2001でボールB1,B2を移動させることにより、互いに異なる複数のビンゴ数字(抽選対象)の中から1つの当選ビンゴ数字(当選対象)を選択するという物理抽選を行う。本実施形態の物理抽選では、「1」~「9」のビンゴ数字の中から1つの当選ビンゴ数字を選択する。そして、これらの「1」~「9」のビンゴ数字がマトリクス状に配列されたビンゴカードの配列情報を、例えばステーション部STの配列情報生成手段として機能する配列情報生成部としての制御部2600で各ステーション部STごとに個別に生成する。その後、「1」~「9」のビンゴ数字の画像(抽選対象画像)がその配列情報に従って配列されたビンゴカード画像BCが図8に示すように各ステーション部STの表示部2700に表示される。そして、ビンゴが成立したりしたときには、ステーション部STの制御装置2601やサテライト部SAの制御装置2611は、それぞれのスピーカーや照明装置等を制御して、ビンゴ成立を盛り上げるための個別演出を行う。 The bingo game is a physical lottery game that progresses by physical lottery using two types of balls B1 and B2 and the satellite lottery device 2001, and is advanced by the control unit 2610 of the satellite lottery device 2001 and the control unit 2600 of the station unit ST. To do. In the bingo game, the control unit 2610 of the satellite lottery apparatus 2001 mainly controls the lottery for determining the winning bingo numbers of the bingo game, and the control unit of each station unit ST belonging to the satellite unit SA including the satellite lottery apparatus 2001. 2600 is mainly in charge of control such as a bingo game production and a bingo establishment determination. In this embodiment, a physical lottery is performed in which one winning bingo number (winning object) is selected from a plurality of different bingo numbers (lottery objects) by moving the balls B1 and B2 with the satellite lottery apparatus 2001. . In the physical lottery of the present embodiment, one winning bingo number is selected from the bingo numbers “1” to “9”. Then, the bingo card arrangement information in which the bingo numbers of “1” to “9” are arranged in a matrix is used for example by the control unit 2600 as an arrangement information generation unit that functions as arrangement information generation means of the station unit ST. Each station unit ST is generated individually. Thereafter, a bingo card image BC in which images of bingo numbers “1” to “9” (lottery target images) are arranged according to the arrangement information is displayed on the display unit 2700 of each station unit ST as shown in FIG. . When bingo is established, the control device 2601 of the station unit ST and the control device 2611 of the satellite unit SA control the respective speakers, illumination devices, and the like, and perform individual effects for exciting the bingo establishment.
 単体ジャックポット抽選は、上述したビンゴゲームにおけるサテライト抽選装置2001での物理抽選でセンター抽選装置2002での単体ジャックポット抽選開始の権利が割り当てられた入賞スポットにボールB1,B2が入るか、上述したスロットゲームで直接センター役に当選するかのいずれかの単体ジャックポット抽選の開始条件を満たすと、センター抽選装置2002における制御部2620の制御装置2621は、ROM2622に記憶されている単体ジャックポット実行プログラムを実行し、単体ジャックポット抽選を開始する。そして、センター抽選装置2002において、ボールB1を移動させることにより、単体ジャックポット賞かハズレ(単体ジャックポット賞以外の賞に当選する場合を含む。)かを決定するという物理抽選を行う。そして、単体ジャックポット賞が当選すると、センター抽選装置2002の制御装置2621は、スピーカーや照明装置等を制御して、単体チャックポット賞の当選を盛り上げるための個別演出を行う。 In the single jackpot lottery, the balls B1 and B2 enter the winning spot to which the right to start the single jackpot lottery in the center lottery device 2002 is assigned in the physical lottery in the satellite lottery device 2001 in the bingo game described above. When the start condition of the single jackpot lottery for either winning the center role directly in the slot game is satisfied, the control device 2621 of the control unit 2620 in the center lottery device 2002 stores the single jackpot execution program stored in the ROM 2622. To start a single jackpot lottery. Then, in the center lottery apparatus 2002, a physical lottery is performed in which a ball B1 is moved to determine whether a single jackpot award or a loss (including a case where a prize other than a single jackpot award is won). When the single jackpot award is won, the control device 2621 of the center lottery apparatus 2002 controls the speaker, the lighting device, etc., and performs an individual effect for exciting the single chuckpot award.
 また、単体ジャックポット賞が当選すると、制御装置2621は、RAM2623から払出量データである単体JP貯留枚数データを読み出し、そのデータのカウント値が示す枚数分のメダルMを、当該ジャックポット抽選の開始条件を満たしたステーション部STのプレイフィールド2500へ供給するための処理を行う。このとき、制御装置2621からステーション部STにおける制御部2600の制御装置2601へメダル供給命令を出力し、制御装置2601の制御の下で通常のメダル供給処理と同様の方法でメダルMをプレイフィールド2500へ供給するようにしてもよい。ただし、単体ジャックポット賞に入賞したときに供給されるメダル枚数は、単体JP貯留枚数データを初期値(例えば500枚)へリセットした時から、すべてのステーション部STへのメダル投入枚数の一部に相当する枚数(例えば0.03枚)を累積的に加算したものであるため、大量である。よって、通常のメダル供給処理とは別に、独自のメダル供給機構を用いた処理としてもよい。この場合、単体ジャックポット賞に入賞したときの演出としても好適である。また、単体ジャックポット賞が当選すると、制御装置2621は、RAM2623に記憶されている単体JP貯留枚数データを初期値にリセットする。 When the single jackpot prize is won, the control device 2621 reads out the single JP storage number data as the payout amount data from the RAM 2623, and starts the jackpot lottery for the number of medals M indicated by the count value of the data. Processing for supplying to the play field 2500 of the station unit ST that satisfies the conditions is performed. At this time, a medal supply command is output from the control device 2621 to the control device 2601 of the control unit 2600 in the station unit ST, and the medal M is played in the play field 2500 under the control of the control device 2601 in the same manner as the normal medal supply process. You may make it supply to. However, the number of medals supplied when winning the single jackpot award is a part of the number of medals inserted into all station sections ST after the single JP stored number data is reset to the initial value (for example, 500). Since the number of sheets corresponding to (for example, 0.03 sheets) is cumulatively added, the number is large. Therefore, a process using an original medal supply mechanism may be performed separately from the normal medal supply process. In this case, it is also suitable as an effect when winning a single jackpot award. When the single jackpot prize is won, the control device 2621 resets the single JP stored number data stored in the RAM 2623 to the initial value.
 プレイヤーは、本プッシャーゲーム機2000でプレイする場合、そのプレイ前にユーザーカードを図示しないカード読取面にかざす。これにより、そのユーザーカードからカードIDがカードリーダー2605によって読み取られ、そのカードIDがRAM2603に記憶される。このRAM2603には、そのプレイヤーが本プッシャーゲーム機2000でのプレイ情報(累積メダル投入数、スロットゲームで当選した役、ビンゴゲームでビンゴが成立した回数、単体ジャックポット賞に当選した回数等)がそのカードIDに関連づけられた状態で記憶される。そして、ユーザーカードを使用してプレイするプレイヤーがゲームを終了するときには、RAM2603に記憶されているプレイ情報が、そのカードIDに関連づけられた状態で、店舗端末ユニットに保存される。プレイヤーが次回プレイ前にカード読取面に自分のユーザーカードをかざすと、そのユーザーカード内のカードIDに対応するプレイ情報が店舗端末ユニットからダウンロードされ、これらのデータがRAM2603に記憶されて、そのプレイでのプレイ結果がそのプレイ情報に追加される。 When the player plays with the pusher game machine 2000, the player holds the user card over a card reading surface (not shown) before the play. As a result, the card ID is read from the user card by the card reader 2605, and the card ID is stored in the RAM 2603. In the RAM 2603, the player's play information on the pusher game machine 2000 (cumulative medal insertion number, winning combination in the slot game, number of times bingo was established in the bingo game, number of times winning the single jackpot prize, etc.) It is stored in a state associated with the card ID. And when the player who plays using a user card complete | finishes a game, the play information memorize | stored in RAM2603 is preserve | saved in the store terminal unit in the state linked | related with the card ID. When the player holds his / her user card over the card reading surface before the next play, the play information corresponding to the card ID in the user card is downloaded from the store terminal unit, and these data are stored in the RAM 2603 and the play is performed. The play result is added to the play information.
〔スロットマシン3000〕
 次に、メダルゲーム機3000について説明する。
 メダルゲーム機3000は、スロットマシンである。
 図9は、本実施形態に係るスロットマシン3000の外観を示す斜視図である。
 このスロットマシン3000は、箱型の筺体3002、この筺体3002の前面側に開閉自在に取り付けられた前面パネル3003などを有する。前面パネル3003には、後述の変動表示ユニットの一部を表示するための表示窓3004、メダル投入口3005、開始操作装置としてのスタートボタン3006、ダイス表示窓3007、クレジット清算ボタン3008、スピーカー3009、メダル払出ロ3010aを有するメダル受皿3010、演出パネル3011、カード読取面3013a、カウント表示部3014、BET操作部3015などが設けられている。演出部であるスピーカー3009及び演出パネル3011は、本スロットマシン3000の演出手段として機能する。また、演出パネル3011には、各種情報が表示される。
[Slot Machine 3000]
Next, the medal game machine 3000 will be described.
The medal game machine 3000 is a slot machine.
FIG. 9 is a perspective view showing an appearance of the slot machine 3000 according to the present embodiment.
The slot machine 3000 includes a box-shaped casing 3002, a front panel 3003 attached to the front side of the casing 3002 so as to be freely opened and closed, and the like. On the front panel 3003, a display window 3004 for displaying a part of a later-described variable display unit, a medal slot 3005, a start button 3006 as a start operation device, a dice display window 3007, a credit clearing button 3008, a speaker 3009, A medal tray 3010 having a medal payout box 3010a, an effect panel 3011, a card reading surface 3013a, a count display unit 3014, a BET operation unit 3015, and the like are provided. The speaker 3009 and the effect panel 3011 which are the effect parts function as effect means of the slot machine 3000. In addition, various information is displayed on the effect panel 3011.
 筺体3002の内部には、外周面上に複数種の図柄がプリントされた3個の変動表示部としてのリールが組み込まれている。3つのリール(以下、順に「左リール」、「中リール」、「右リール」という。)は、それぞれ、ステッピングモータで構成された図示しないリール駆動モータによって回転駆動するようになっている。また、これらには、「白7」、「青7」、「緑7」、「赤7」、「チェリー」、「ブランク」等の複数種の図柄が所定の順序でプリントされている。なお、本実施形態において、「ブランク」の図柄は、いずれの役も構成しない図柄である。また、CPUやROMその他種々の電子部品によって電子回路が形成されたメイン制御回路基板、メダルを多数枚収容可能なメダルホッパを持つメダル払出装置、内部スピーカーなども組み込まれている。 Inside the housing 3002, three reels are incorporated as variable display portions in which a plurality of types of symbols are printed on the outer peripheral surface. The three reels (hereinafter referred to as “left reel”, “middle reel”, and “right reel” in turn) are each driven to rotate by a reel drive motor (not shown) constituted by a stepping motor. Also, a plurality of types of symbols such as “white 7”, “blue 7”, “green 7”, “red 7”, “cherry”, and “blank” are printed in a predetermined order. In the present embodiment, the “blank” symbol is a symbol that does not constitute any role. In addition, a main control circuit board on which an electronic circuit is formed by a CPU, a ROM, and other various electronic components, a medal payout device having a medal hopper capable of accommodating a large number of medals, an internal speaker, and the like are also incorporated.
 図10は、前面パネル3003の一部を示す詳細正面図である。
 各リールの所定の回転位置における約3コマ分の図柄は、表示窓3004を通してプレイヤーに視認されるようになっている。この表示窓3004には、すべてのリールにまたがるように5本の入賞ラインILが描かれている。これらの入賞ラインIL上に予め定められた賞群に対応する役に係る図柄の組合せが揃う(以下、単に「役が揃う」という。)と、メダル受皿3010にメダルが払い出されたり、特別ゲームを行うことができる特別ゲーム期間に移行したりというゲーム価値がプレイヤーに付与される。なお、本実施形態にかかるスロットマシン3000では、5本の入賞ラインILを設けているが、入賞ライン数をこれより少なくあるいは多くしてもよい。また、入賞ラインは、プレイヤーにより視認できるものでなく、スロットマシンの停止制御を行う後述のCPU17aが認識できるものであればよい。
 カウント表示部3014は、クレジット表示器3014a、ボーナスカウント表示部3014b、メダル払出枚数表示器3014cなどを備えている。
 また、BET操作部3015は、1BETボタン3015a、マックスBETボタン3015bの2つのボタンから構成されている。
FIG. 10 is a detailed front view showing a part of the front panel 3003.
The symbols for about three frames at a predetermined rotational position of each reel are visually recognized by the player through the display window 3004. In this display window 3004, five winning lines IL are drawn so as to extend over all reels. When a combination of symbols relating to a combination corresponding to a predetermined prize group is arranged on these winning lines IL (hereinafter simply referred to as “combining a combination”), a medal is paid out to the medal tray 3010 or a special combination. The player is given game value such as shifting to a special game period in which a game can be played. In the slot machine 3000 according to the present embodiment, five winning lines IL are provided, but the number of winning lines may be reduced or increased. The winning line may be any line that is not visible to the player but can be recognized by a CPU 17a (to be described later) that controls the stop of the slot machine.
The count display unit 3014 includes a credit display unit 3014a, a bonus count display unit 3014b, a medal payout number display unit 3014c, and the like.
The BET operation unit 3015 includes two buttons, a 1 BET button 3015a and a Max BET button 3015b.
 図11は、本スロットマシン3000の主要構成に関わる制御ブロック図である。
 本スロットマシン3000のメイン制御部3100は、制御装置3101と、3つのリールの駆動制御を行うリール制御装置3102と、ゲームに必要な各種プログラムおよび各種データベース等が記憶された記憶装置3103と、カウント表示部3014の表示制御を行う表示制御装置3104と、演出パネル3011等の照明を制御する照明制御装置3105と、スピーカー3009から出力する音を制御する音響制御装置3106と、LANを介して店舗端末ユニット5000等の外部装置とデータ通信を行うための外部通信装置3107とを備える。メイン制御装置1101は、これらの装置のほか、メダル投入センサ3022、カード読取面3013aにかざされたユーザーカードからカードIDを読み取る識別情報受取手段として機能する識別情報受取部としてのカードリーダー3013、BET操作部3015、メダル払出装置3018などにも接続されている。
FIG. 11 is a control block diagram relating to the main configuration of the slot machine 3000.
The main control unit 3100 of the slot machine 3000 includes a control device 3101, a reel control device 3102 that controls driving of three reels, a storage device 3103 that stores various programs and various databases necessary for the game, and a count A display control device 3104 that performs display control of the display unit 3014, an illumination control device 3105 that controls illumination of the effect panel 3011, an acoustic control device 3106 that controls sound output from the speaker 3009, and a store terminal via the LAN An external communication device 3107 for performing data communication with an external device such as the unit 5000 is provided. In addition to these devices, the main control device 1101 includes a medal insertion sensor 3022, a card reader 3013 as an identification information receiving unit that functions as an identification information receiving unit that reads a card ID from a user card held over the card reading surface 3013a, a BET An operation unit 3015 and a medal payout device 3018 are also connected.
 次に、本スロットマシン3000のゲームの流れについて説明する。
 ゲームを行う前に、まず、プレイヤーは、その準備として、メダルをメダル投入口3005に投入する必要がある。プレイヤーによってメダルがメダル投入口3005に投入されると、このメダルは図示しない通路を通ってメダルホッパに落ちる。この通路には、規定よりも小さいメダルを落とし込んでメダル払出ロ3010aに戻すための落下口、メダルの通過を阻止してメダル払出ロ3010aに戻したり許可したりするためのメダルブロックソレノイド、通過したメダルを1つずつ検知するためのフォトセンサ等で構成されたメダル投入センサ3022などが設けられている。メダルを検知したメダル投入センサ3022から出力されるメダル検知信号は、メイン制御部3100の制御装置3101に送られる。これを受けて、制御装置3101は、表示制御装置3104により、クレジット表示器3014aに表示カウント値を1つ増加させるための制御を行うとともに、記憶装置3103に格納されたクレジット枚数データを1つ増加させる。通常は、複数枚のメダルを一度に投入して、クレジット枚数をある程度多くしておく。そして、プレイヤーがBET操作部3015を操作してベット操作を行うと、制御装置3101は、記憶装置3103に格納されたクレジット枚数データをベット枚数分だけ減らすとともに、クレジット表示器3014aの表示カウント値をベット枚数分だけ減らすための制御を行う。また、制御装置3101は、ベット枚数に応じて有効になった入賞ラインILを認識する。なお、有効な入賞ラインIL上に役が揃わないと、有効でない入賞ラインIL上で役が揃っても入賞とはならない。
Next, the game flow of the slot machine 3000 will be described.
Before playing the game, first, the player needs to insert a medal into the medal slot 3005 as preparation. When the player inserts a medal into the medal insertion slot 3005, the medal passes through a passage (not shown) and falls to the medal hopper. In this passage, a drop opening for dropping a medal smaller than the standard and returning it to the medal payout rod 3010a, a medal block solenoid for preventing the medal from passing and returning to the medal payout rod 3010a, or passing through A medal insertion sensor 3022 configured with a photo sensor or the like for detecting medals one by one is provided. A medal detection signal output from the medal insertion sensor 3022 that has detected a medal is sent to the control device 3101 of the main control unit 3100. In response to this, the control device 3101 controls the credit display 3014a to increase the display count value by one by the display control device 3104 and increases the credit number data stored in the storage device 3103 by one. Let Usually, a plurality of medals are inserted at a time, and the number of credits is increased to some extent. When the player performs a bet operation by operating the BET operation unit 3015, the control device 3101 reduces the credit number data stored in the storage device 3103 by the bet number and also displays the display count value of the credit indicator 3014a. Control is performed to reduce the number of bets. In addition, the control device 3101 recognizes the winning line IL that has become effective according to the number of bets. Note that if the winning combination is not aligned on the effective winning line IL, no winning is achieved even if the winning combination is aligned on the ineffective winning line IL.
 プレイヤーによりスタートボタン3006が操作されると、開始命令受付部である制御装置3101は、記憶装置3103に格納されている開始命令受付プログラムを実行することで、開始命令受付手段として機能し、そのスタートボタン3006からの変動表示開始命令を受け付ける。この変動表示開始命令を受け付けた制御装置3101は、まず、リール制御装置3102により、すべてのリールの回転駆動を開始させる。また、変動表示開始命令を受け付けた制御装置3101は、記憶装置3103に格納されている賞群抽選プログラムを実行することで、複数の賞群の中からいずれかの賞群が選択される当選又はいずれの賞群も選択されないハズレを決定する内部抽選を行う手段として機能し、内部抽選を行う。この内部抽選は、乱数発生回路から送られてくる乱数のデータを、記憶装置3103に記憶されている賞群抽選テーブルに照らし合わせて行う。この賞群抽選テーブルは、各乱数と、賞群のいずれか又はハズレとを関連付けたものである。このように関連付けられることで、いずれかの賞群がそれぞれ所定の確率で当選したり、ハズレが所定確率で発生したりする。   When the start button 3006 is operated by the player, the control device 3101 which is a start command receiving unit executes a start command receiving program stored in the storage device 3103, thereby functioning as a start command receiving means. A change display start command from the button 3006 is received. The control device 3101 that has received this change display start command first causes the reel control device 3102 to start rotational driving of all reels. In addition, the control device 3101 that has received the change display start command executes a prize group lottery program stored in the storage device 3103 to select one of the prize groups from among a plurality of prize groups. It functions as a means for performing an internal lottery to determine a loss in which no prize group is selected, and performs an internal lottery. This internal lottery is performed by comparing the random number data sent from the random number generation circuit with a prize group lottery table stored in the storage device 3103. This award group lottery table associates each random number with one of the award groups or a loss. By associating in this way, any prize group is won with a predetermined probability, or a loss occurs with a predetermined probability.
 回転駆動を開始したリールの回転位置は、図示しないリール位置センサによってそれぞれ検知される。そして、リール制御装置3102は、各リール位置センサからの出力信号に基づいて、リールの回転速度を演算していく。リールの回転速度が安定化したら、リール制御装置3102は、各リール位置センサからの出力信号に基づいて、各リール上の各図柄の位置を認識することができる。そして、制御装置3101は、記憶装置3103に格納されている停止制御プログラムを実行し、上記内部抽選の抽選結果に基づいて、入賞ライン上に所定の図柄の組合せが停止表示するように、リール制御装置3102によってリールの停止制御を行う。具体的には、内部抽選によりいずれかの賞群が当選した場合、その当選した賞群に対応する役に係る図柄の組合せが入賞ラインIL上に停止表示するように停止制御を行う。一方、内部抽選によりいずれの賞群も選択されずにハズレた場合には、いずれの賞群にも対応しない図柄の組合せを入賞ラインIL上に停止表示するように停止制御を行う。 The rotational position of the reel that has started rotating is detected by a reel position sensor (not shown). Then, the reel control device 3102 calculates the reel rotation speed based on the output signal from each reel position sensor. When the reel rotation speed is stabilized, the reel control device 3102 can recognize the position of each symbol on each reel based on the output signal from each reel position sensor. Then, the control device 3101 executes a stop control program stored in the storage device 3103, and controls the reel so that a predetermined symbol combination is stopped and displayed on the winning line based on the lottery result of the internal lottery. The apparatus 3102 performs reel stop control. Specifically, when any prize group is won by internal lottery, stop control is performed so that the combination of symbols related to the winning combination corresponding to the winning prize group is stopped and displayed on the winning line IL. On the other hand, in the event that the player loses without selecting any prize group due to the internal lottery, stop control is performed so that combinations of symbols that do not correspond to any prize group are stopped and displayed on the winning line IL.
 通常ゲームにおいては、その通常ゲームに対応する賞群抽選テーブルを用いて内部抽選を行う。この通常ゲームの内部抽選で当選し得る賞群には、「チェリー-ANY(図柄を問わない)-ANY(図柄を問わず)」からなるチェリー役に対応するチェリー賞、「ANY7(「7」の色を問わない)-ANY7(「7」の色を問わない)-ANY7(「7」の色を問わない)」であって複数色の「7」からなるANY7役に対応するANY7賞、「白7-白7-白7」とからなる白7役に対応する白7賞、「青7-青7-青7」とからなる青7役に対応する青7賞、「緑7-緑7-緑7」とからなる緑7役に対応する緑7賞、「赤7-赤7-赤7」とからなる赤7役に対応する赤7賞などのメダル払出賞がある。内部抽選によりメダル払出賞のいずれかが当選してこれに対応する役が入賞ラインIL上に揃うと、制御装置3101は、カウント表示部3014のメダル払出枚数表示器3014cに、入賞した賞に対応するメダル払出枚数を表示させる。そして、制御装置3101は、入賞した賞に応じた枚数のメダル払出処理を行う。具体的には、制御装置3101は、記憶装置3103に格納されたクレジット枚数データをこのメダル払出枚数の分だけ増加させるともに、クレジット表示器3014aのメダルクレジットをこのメダル払出枚数の分だけ増加させる制御を行う。メダルクレジットの上限値を越えた場合には、越えた分については、メダル払出装置3018により、メダル払出ロ3010aからメダル受皿3010へメダルを払い出す。なお、上記賞群の記載順にしたがって払い出されるメダル枚数が多い。   In a normal game, an internal lottery is performed using a prize group lottery table corresponding to the normal game. The award group that can be won in the internal lottery of the regular game includes a cherry award corresponding to a cherry role consisting of “cherry-ANY (regardless of design) -ANY (regardless of design)”, “ANY7 (“ 7 ”) ANY7 award corresponding to the role of ANY7 consisting of “7” in multiple colors, “ANY7 (regardless of the color of“ 7 ”) — ANY7 (regardless of the color of“ 7 ”), White 7 award corresponding to white 7 role consisting of “White 7-White 7-White 7”, Blue 7 award corresponding to blue 7 role consisting of “Blue 7-Blue 7-Blue 7”, “Green 7- There are medal payout awards such as a green 7 award corresponding to a green 7 role consisting of “green 7-green 7” and a red 7 award corresponding to a red 7 role consisting of “red 7-red 7-red 7”. When any one of the medal payout prizes is won by the internal lottery and the corresponding role is arranged on the payline IL, the control device 3101 corresponds to the winning prize on the medal payout number display 3014c of the count display unit 3014. Display the number of medals to be paid. Then, the control device 3101 performs a medal payout process for the number of coins corresponding to the winning prize. Specifically, the control device 3101 increases the credit number data stored in the storage device 3103 by this medal payout number and increases the medal credit of the credit indicator 3014a by this medal payout number. I do. When the upper limit value of the medal credit is exceeded, the medal payout device 3018 pays out the medal from the medal payout tray 3010a to the medal tray 3010 for the excess amount. Note that the number of medals to be paid out is large according to the order in which the prize group is described.
 プレイヤーは、本スロットマシン3000でプレイする場合、そのプレイ前にユーザーカードをカード読取面3013aにかざす。これにより、そのユーザーカードからカードIDがカードリーダー3013によって読み取られ、そのカードIDが記憶装置3103に記憶される。この記憶装置3103には、そのプレイヤーが本スロットマシン3000でのプレイ情報(累積メダル投入数、赤7賞等に当選した回数等)がそのカードIDに関連づけられた状態で記憶される。そして、ユーザーカードを使用してプレイするプレイヤーがゲームを終了するときには、記憶装置3103に記憶されているプレイ情報が、そのカードIDに関連づけられた状態で、店舗端末ユニットに保存される。プレイヤーが次回プレイ前にカード読取面3013aに自分のユーザーカードをかざすと、そのユーザーカード内のカードIDに対応するプレイ情報が店舗端末ユニットからダウンロードされ、これらのデータが記憶装置3103に記憶されて、そのプレイでのプレイ結果がそのプレイ情報に追加される。 When the player plays with the slot machine 3000, the player holds the user card over the card reading surface 3013a before the play. As a result, the card ID is read from the user card by the card reader 3013, and the card ID is stored in the storage device 3103. The storage device 3103 stores play information (the cumulative number of medals inserted, the number of times the player has won a red 7 prize, etc.) in the slot machine 3000 in a state associated with the card ID. And when the player who plays using a user card complete | finishes a game, the play information memorize | stored in the memory | storage device 3103 is preserve | saved in the store terminal unit in the state linked | related with the card ID. When the player holds his / her user card over the card reading surface 3013a before the next play, play information corresponding to the card ID in the user card is downloaded from the store terminal unit, and these data are stored in the storage device 3103. The play result of the play is added to the play information.
 図12は、各店舗端末ユニット5000ともに後述のメダルラリーイベントに関する制御を行う管理サーバ4000の制御ブロック図である。
 この管理サーバ4000は、主に、制御装置4001、記憶装置4002、外部通信装置4003から構成されている。記憶装置4002は、各種の制御プログラムを記憶している。外部通信装置4003は、WANを介して各店舗の店舗端末ユニット5000等の外部装置とデータ通信を行うためのものである。
FIG. 12 is a control block diagram of the management server 4000 that performs control related to a medal rally event described later together with each store terminal unit 5000.
The management server 4000 mainly includes a control device 4001, a storage device 4002, and an external communication device 4003. The storage device 4002 stores various control programs. The external communication device 4003 is for performing data communication with an external device such as the store terminal unit 5000 of each store via the WAN.
 図13は、各店舗内のシステムを管理するとともに、管理サーバ4000及び当該店舗の各メダルゲーム機との間でデータ通信を行うための店舗端末ユニット5000の外観図である。
 図14は、店舗端末ユニット5000の制御ブロック図である。
 この店舗端末ユニット5000は、主に、制御装置5001、記憶手段として機能する記憶部としての記憶装置5002、外部通信装置5003、店舗内通信装置5004、表示装置5005、操作受付手段として機能する操作受付部としてのタッチパネル5006、カードリーダー5007、メダル払出装置5008から構成されている。記憶装置5002は、各種の制御プログラムを記憶している。外部通信装置5003は、WANを介して管理サーバ4000等の外部装置とデータ通信を行うためのものである。外部通信装置5003は、LANを介して各メダルゲーム機1000,2000,3000等とデータ通信を行うためのものである。表示装置5005は、各種情報を表示するためのものである。タッチパネル5006は、ユーザー操作を受け付けるためのものである。カードリーダー5007は、ユーザーが所持するユーザーカードからカードIDを読み出すものである。メダル払出装置5008は、メダル払出口5008aからメダルを払い出すためのものである。
FIG. 13 is an external view of a store terminal unit 5000 for managing a system in each store and performing data communication between the management server 4000 and each medal game machine in the store.
FIG. 14 is a control block diagram of the store terminal unit 5000.
The store terminal unit 5000 mainly includes a control device 5001, a storage device 5002 serving as a storage unit that functions as a storage unit, an external communication device 5003, an in-store communication device 5004, a display device 5005, and an operation reception function that functions as an operation reception unit. It comprises a touch panel 5006, a card reader 5007, and a medal payout device 5008. The storage device 5002 stores various control programs. The external communication device 5003 is for performing data communication with an external device such as the management server 4000 via the WAN. The external communication device 5003 is for data communication with each medal game machine 1000, 2000, 3000, etc. via the LAN. The display device 5005 is for displaying various information. The touch panel 5006 is for accepting a user operation. A card reader 5007 reads a card ID from a user card possessed by the user. The medal payout device 5008 is for paying out medals from the medal payout exit 5008a.
 次に、本発明の特徴部分である、メダルラリーイベントについて説明する。
 図15は、本実施形態におけるメダルラリーイベントを管理する店舗端末ユニット5000及びメダルゲーム機の機能ブロック図である。
 なお、メダルラリーイベントに関わる各メダルゲーム機1000,2000,3000の機能ブロック図は同様であるため、ここでは1つのメダルゲーム機1000についてのみ説明する。
Next, a medal rally event that is a characteristic part of the present invention will be described.
FIG. 15 is a functional block diagram of a store terminal unit 5000 and a medal game machine that manage medal rally events in the present embodiment.
Since the functional block diagrams of the medal game machines 1000, 2000, and 3000 related to the medal rally event are the same, only one medal game machine 1000 will be described here.
 メダルゲーム機1000,2000,3000は、ゲーム進行制御手段として機能するゲーム進行制御部としてのゲーム進行制御部6001と、プレイヤー識別情報受取手段として機能するプレイヤー識別情報受取部としてのID受取部6002と、点数カウント手段として機能する点数カウント部としてのメダル獲得数カウント部6003と、点数情報出力手段として機能する点数情報出力部としてのメダル獲得数情報出力部6004とを有している。 The medal game machines 1000, 2000, and 3000 include a game progress control unit 6001 as a game progress control unit that functions as a game progress control unit, and an ID reception unit 6002 as a player identification information reception unit that functions as a player identification information reception unit. , A medal acquisition number counting unit 6003 as a point counting unit functioning as a point counting unit, and a medal acquisition number information output unit 6004 as a point information output unit functioning as a point information output unit.
 ゲーム進行制御部6001は、主に、各メダルゲーム機の制御装置1101,1201,2601,2611,2621,3101で構成されており、それぞれのメダルゲーム機のゲームの進行を制御する。
 ID受取部6002は、主に、各メダルゲーム機のカードリーダー1204,2605,3013で構成されており、ユーザーカードからプレイヤー識別情報であるカードIDを読み出す。
 メダル獲得数カウント部6003は、主に、各メダルゲーム機の制御装置1201,2601,2611,2621,3101で構成されており、ID受取部6002がカードIDを受け取ることを条件にゲーム進行制御部6001が進行制御するゲームに関わる点数としてのメダル獲得数(メダル払出枚数)をカウントする。カウントしたメダル獲得数を示すメダル獲得数情報は、各メダルゲーム機の記憶装置1203,2603,2613,2623,3103に保存される。なお、本実施形態では、メダルラリーイベントに加わるゲーム機がすべてメダルゲーム機であるため、点数としてのメダル獲得数を用いているが、メダル投入枚数であってもよいし、メダルラリーイベントに加わるゲーム機に硬貨用ゲーム機が含まれる場合にはその硬貨用ゲーム機については投入硬貨枚数、ゲーム開始時の硬貨の投入枚数、ゲームプレイ回数、ゲームスタートボタンを押した回数、ゲーム中に行う操作装置を操作する回数などの情報であってもよい。また、ゲーム機のゲーム内容に応じて、例えば、得点、ポイント、仮想ゲーム空間内の通貨の獲得枚数、特定アイテムの獲得数、特定アイテムを獲得した旨の情報などを、点数として用いてもよい。望ましくは、点数として、そのゲーム機でプレイすればするほど増加する可能性のある数値を点数として用いる。なお、点数は、ゲーム機ごとに異なる種類のものであってもよい。 メダル獲得数情報出力部6004は、主に、各メダルゲーム機の通信装置1108,2625,3107で構成されており、記憶装置1203,2603,2613,2623,3103に記憶されたメダル獲得数を示すメダル獲得数情報を、ID受取部6002が受け取ったカードID及び自己の装置識別情報であるゲーム機IDに関連づけた状態で店舗端末ユニット5000に向けて出力する。なお、このような点数情報出力部に代えて、またはこれと併用して、メダル獲得数情報をカードID及びゲーム機IDに関連づけた状態でユーザーカードへ記録するように出力する構成を採用してもよい。この場合、そのユーザーカード内のメダル獲得数情報をカードID及びゲーム機IDとともに店舗端末ユニット5000で読み出すことで、店舗端末ユニット5000にカードID及びゲーム機IDに関連付けられたメダル獲得数情報を受け渡すことができる。
The game progress control unit 6001 mainly includes control devices 1101, 1201, 2601, 2261, 2621, and 3101 for each medal game machine, and controls the game progress of each medal game machine.
The ID receiving unit 6002 mainly includes card readers 1204, 2605, and 3013 of each medal game machine, and reads out a card ID that is player identification information from the user card.
The medal acquisition number counting unit 6003 is mainly composed of the control devices 1201, 2601, 2161, 2621, 3101 of each medal game machine, and the game progress control unit is provided on condition that the ID receiving unit 6002 receives the card ID. The number of medals acquired (number of medals paid out) is counted as a score related to the game 6001 is controlled to progress. The medal acquisition number information indicating the counted medal acquisition number is stored in the storage devices 1203, 2603, 2613, 2623, 3103 of each medal game machine. In the present embodiment, since all the game machines participating in the medal rally event are medal game machines, the number of medals acquired is used as the score. However, the number of medals inserted may be used, or the medal rally event may be added. If the game machine includes a coin game machine, the number of coins inserted, the number of coins inserted at the start of the game, the number of game plays, the number of times the game start button was pressed, and the operations performed during the game Information such as the number of times the apparatus is operated may be used. Further, depending on the game content of the game machine, for example, points, points, the number of acquired currencies in the virtual game space, the number of specific items acquired, information indicating that a specific item has been acquired, etc. may be used as the points. . Desirably, as the score, a numerical value that may increase as the game machine is played is used as the score. The number of points may be different for each game machine. The medal earned number information output unit 6004 is mainly composed of the communication devices 1108, 2625, 3107 of the respective medal game machines, and indicates the medal earned numbers stored in the storage devices 1203, 2603, 2613, 2623, 3103. The medal acquisition number information is output to the store terminal unit 5000 in a state in which it is associated with the card ID received by the ID receiving unit 6002 and the game machine ID that is its own device identification information. In addition, instead of such a score information output unit, or in combination with this, a configuration is adopted in which the medal acquisition number information is output so as to be recorded on the user card in a state associated with the card ID and the game machine ID. Also good. In this case, the store terminal unit 5000 receives the medal acquisition number information associated with the card ID and the game machine ID by reading the medal acquisition number information in the user card together with the card ID and the game machine ID. Can pass.
 一方、店舗端末ユニット5000は、点数情報記憶手段として機能する点数情報記憶部としてのメダル獲得数記憶部5101と、共通ポイント情報記憶手段として機能する共通ポイント情報記憶部としてのスター獲得数記憶部5102と、点数規定値記憶手段として機能する点数規定値記憶部としてのメダル規定値記憶部5103と、情報受取手段として機能する情報受取部としての通信部5104と、点数加算手段として機能する点数加算部としてのメダル獲得数加算部5105と、共通ポイント加算手段として機能する共通ポイント加算部としてのスター獲得数加算部5106と、個別処理手段として機能する個別処理部としてのボーナスメダル払出処理部5107とを有している。 On the other hand, the store terminal unit 5000 includes a medal acquisition number storage unit 5101 as a point information storage unit that functions as a point information storage unit, and a star acquisition number storage unit 5102 as a common point information storage unit that functions as a common point information storage unit. A prescribed medal value storage unit 5103 as a prescribed score value storage unit that functions as a prescribed score value storage unit, a communication unit 5104 as an information reception unit that functions as an information reception unit, and a score addition unit that functions as a score addition unit A medal earned number adding unit 5105, a star earned number adding unit 5106 serving as a common point adding unit functioning as a common point adding unit, and a bonus medal payout processing unit 5107 serving as an individual processing unit functioning as an individual processing unit. Have.
 メダル獲得数記憶部5101は、主に、記憶装置5002で構成されており、カードIDごとに、各メダルゲーム機のゲーム機IDにそれぞれ関連付けられたメダル獲得数情報を記憶する。
 スター獲得数記憶部5102は、主に、記憶装置5002で構成されており、各カードIDに関連付けられた共通ポイント情報としてのスター獲得数情報を記憶する。
 メダル規定値記憶部5103は、主に、記憶装置5002で構成されており、各メダルゲーム機1000,2000,3000のゲーム機IDごとに複数の点数規定値であるメダル規定値を記憶する。
 通信部5104は、主に、店舗内通信装置5004で構成されており、各メダルゲーム機1000,2000,3000のメダル獲得数情報出力部6004から出力されたメダル獲得数情報並びにこれに関連付けられたカードID及びゲーム機IDを受け取る。
 メダル獲得数加算部5105は、主に、制御装置5001で構成されており、通信部5104が受け取ったメダル獲得数情報が示すメダル獲得数を、これに対応するカードIDのゲーム機IDに関連付けた状態で、メダル獲得数記憶部5101に記憶されているメダル獲得数情報のメダル獲得数に加算する。
 スター獲得数加算部5106は、主に、制御装置5001で構成されており、メダル獲得数記憶部5101に記憶されている各カードIDの各ゲーム機IDにそれぞれ対応するメダル獲得数情報が示すメダル獲得数が、メダル規定値記憶部5103に記憶されている当該ゲーム機IDに対応した複数のメダル規定値のいずれかに到達するたびに、当該カードIDに関連付けた状態でスター獲得数記憶部5102に記憶されているスター獲得数情報のスター獲得数に所定数のスターを加算する。
 ボーナスメダル払出処理部5107は、主に、制御装置5001で構成されており、スター獲得数記憶部5102に記憶されている各スター獲得数情報が示すスター獲得数に応じて、対応するカードIDにより特定されるプレイヤー(ユーザー)に対する個別処理として、ボーナスメダルを払い出すためのメダル払出処理を行う。
The medal acquisition number storage unit 5101 mainly includes a storage device 5002, and stores medal acquisition number information associated with the game machine ID of each medal game machine for each card ID.
The star acquisition number storage unit 5102 mainly includes a storage device 5002 and stores star acquisition number information as common point information associated with each card ID.
The medal specified value storage unit 5103 mainly includes a storage device 5002, and stores medal specified values that are a plurality of score specified values for each game machine ID of each medal game machine 1000, 2000, 3000.
The communication unit 5104 is mainly composed of an in-store communication device 5004. The medal acquisition number information output from the medal acquisition number information output unit 6004 of each medal game machine 1000, 2000, 3000 and the associated medal acquisition number information. Receive card ID and game machine ID.
The medal acquisition number adding unit 5105 is mainly configured by the control device 5001, and associates the medal acquisition number indicated by the medal acquisition number information received by the communication unit 5104 with the game machine ID of the card ID corresponding thereto. In the state, it is added to the medal acquisition number of the medal acquisition number information stored in the medal acquisition number storage unit 5101.
The star acquisition number adding unit 5106 is mainly configured by the control device 5001, and the medal acquired by the medal acquisition number information corresponding to each game machine ID of each card ID stored in the medal acquisition number storage unit 5101. Each time the acquired number reaches one of a plurality of medal specified values corresponding to the game machine ID stored in the medal specified value storage unit 5103, the star acquired number storage unit 5102 is associated with the card ID. A predetermined number of stars is added to the number of star acquisitions of the star acquisition number information stored in.
The bonus medal payout processing unit 5107 is mainly configured by the control device 5001, and in accordance with the star acquisition number indicated by each star acquisition number information stored in the star acquisition number storage unit 5102, the corresponding card ID is used. As individual processing for the specified player (user), medal payout processing for paying out bonus medals is performed.
 図16は、本実施形態におけるメダルラリーイベントの処理の流れを示すフローチャートである。
 メダルラリーイベントに参加するユーザーは、まず、店舗端末ユニット5000の設置場所に訪れ、そのカードリーダー5007のカード読取面5007aに自分のユーザーカードをかざす。すると、ユーザーカード内のカードIDがカードリーダー5007に読み取られる(S1)。このとき、ユーザーにパスワード入力を求めたり、静脈認証などの生体認証の処理を行ったりしてもよい。パスワード入力を求める場合、例えば予めユーザーが決めたパスワードをカードIDに関連付けた状態で管理サーバ4000の記憶装置4002に記憶しておき、カードリーダー5007でカードID読み出した後、そのカードIDに関連づけられたパスワードを管理サーバ4000からダウンロードし、ユーザーが入力したパスワードとダウンロードしたパスワードとが一致しない場合には以後の処理を行わず、一致した場合にだけ以後の処理に移行するようにする。なお、パスワードデータは、ユーザーカードに記憶しておいてもよい。
FIG. 16 is a flowchart showing the flow of processing of the medal rally event in the present embodiment.
A user who participates in the medal rally event first visits the place where the store terminal unit 5000 is installed, and holds his or her user card over the card reading surface 5007a of the card reader 5007. Then, the card ID in the user card is read by the card reader 5007 (S1). At this time, the user may be prompted to enter a password, or biometric authentication processing such as vein authentication may be performed. When a password input is requested, for example, a password previously determined by the user is stored in the storage device 4002 of the management server 4000 in a state associated with the card ID, and the card ID is read by the card reader 5007 and then associated with the card ID. The downloaded password is downloaded from the management server 4000, and if the password entered by the user and the downloaded password do not match, the subsequent processing is not performed, and only when the password matches, the process proceeds to the subsequent processing. The password data may be stored in the user card.
 カードリーダー5007がカードIDを読み取ったら、制御装置5001は、記憶装置5002内に、そのカードIDに関連づけられたイベント参加フラグがあるか否かを確認する(S2)。本メダルラリーイベントに初めて参加するユーザーについては、読み取ったカードIDに関連づけてイベント参加フラグが記憶装置5002内に記憶されていない。このイベント参加フラグは、イベントを途中でやめるなどしてイベントを終了するまでは、記憶装置内5002に記憶されたままである。よって、制御装置5001は、イベント参加フラグの有無で、そのカードIDのユーザーが現在イベントに参加しているか否かを把握することができる。 When the card reader 5007 reads the card ID, the control device 5001 checks whether or not there is an event participation flag associated with the card ID in the storage device 5002 (S2). For users who first participate in this medal rally event, the event participation flag is not stored in the storage device 5002 in association with the read card ID. This event participation flag remains stored in the storage device 5002 until the event is terminated by stopping the event halfway. Therefore, the control device 5001 can grasp whether or not the user with the card ID is currently participating in the event based on the presence or absence of the event participation flag.
 記憶装置5002内にイベント参加フラグがない場合、制御装置5001は、表示装置5005にイベントに参加するか否かを問い合わせるためのイベント参加問合せ画面を表示させる(S3)。表示装置5005に表示されたイベント参加問合せ画面に対し、ユーザーは、その画面をタッチしてイベントに参加するか否かを選択する。すると、その操作がタッチパネル5006に受け付けられ(S4)、その操作内容が制御装置5001に送られる。これにより、制御装置5001は、ユーザーがイベントに参加する選択をした場合には、イベント参加フラグを、そのカードIDに関連づけた状態で記憶装置5002に記憶する(S5)。その後、制御装置5001は、表示装置5005にメダルラリーイベント用のユーザー個別画面を表示させる(S6)。 When there is no event participation flag in the storage device 5002, the control device 5001 displays an event participation inquiry screen for inquiring whether or not to participate in the event on the display device 5005 (S3). On the event participation inquiry screen displayed on the display device 5005, the user selects whether to participate in the event by touching the screen. Then, the operation is accepted by the touch panel 5006 (S4), and the details of the operation are sent to the control device 5001. Thus, when the user selects to participate in the event, the control device 5001 stores the event participation flag in the storage device 5002 in a state associated with the card ID (S5). Thereafter, the control device 5001 causes the display device 5005 to display a user individual screen for a medal rally event (S6).
 図17は、ユーザー個別画面の一例を示す説明図である。
 ユーザー個別画面の最下部には、メダルラリーイベントのルール説明画面を表示させるためのボタン画像と、メダルラリーイベントに参加している全ユーザーのスター獲得数についてのランキング画面を表示させるためのボタン画像と、自分のユーザー名を変更するための名前変更画面を表示させるためのボタン画像とが表示されたボタン表示部Aが設けられている。
 また、ユーザー個別画面のボタン表示部Aの上には、本メダルラリーイベントに加わっている店舗端末ユニット5000に接続された各メダルゲーム機1000,2000,3000についての各種情報が表示されたゲーム機情報表示部Bが設けられている。
 また、ユーザー個別画面のゲーム機情報表示部Bの上には、当該ユーザーについての各種情報が表示されたユーザー情報表示部Cが設けられている。
FIG. 17 is an explanatory diagram illustrating an example of an individual user screen.
A button image for displaying the rule explanation screen for the medal rally event and a button image for displaying the ranking screen for the number of stars acquired by all users participating in the medal rally event at the bottom of the individual user screen And a button display portion A on which a button image for displaying a name change screen for changing the user name is displayed.
In addition, on the button display part A of the individual user screen, a game machine in which various information about each medal game machine 1000, 2000, 3000 connected to the store terminal unit 5000 participating in the medal rally event is displayed. An information display section B is provided.
In addition, a user information display unit C on which various information about the user is displayed is provided on the game machine information display unit B of the individual user screen.
 ゲーム機情報表示部Bには、当該ユーザーが各メダルゲーム機1000,2000,3000でプレイして獲得したメダル獲得数が、メダルゲーム機ごとに個別表示されている。ここに表示される各メダルゲーム機1000,2000,3000のメダル獲得数は、店舗端末ユニット5000のメダル獲得数記憶部5101内に当該ユーザーのカードIDに関連づけて各ゲーム機IDごとに記憶されているメダル獲得数情報が示すメダル獲得数である。
 また、ゲーム機情報表示部Bには、符号B1で示す箇所に、各メダルゲーム機1000,2000,3000についてのメダル規定値が、メダルゲーム機ごとに個別表示されている。ここに表示される各メダルゲーム機1000,2000,3000のメダル規定値は、店舗端末ユニット5000のメダル規定値記憶部5103内に各ゲーム機IDに関連づけて記憶されているメダル規定値である。
 また、ゲーム機情報表示部Bには、当該ユーザーが各メダルゲーム機1000,2000,3000をプレイして獲得したメダル獲得数に基づいて得たスターの獲得数が、メダルゲーム機ごとに個別表示されている。ここに表示される各メダルゲーム機1000,2000,3000のスター獲得数は、店舗端末ユニット5000のスター獲得数記憶部5102内に当該ユーザーのカードIDに関連づけて各ゲーム機IDごとに記憶されているスター獲得数情報が示すスター獲得数である。
In the game machine information display portion B, the number of medals acquired by the user playing with each medal game machine 1000, 2000, 3000 is individually displayed for each medal game machine. The medal acquisition number of each medal game machine 1000, 2000, 3000 displayed here is stored for each game machine ID in the medal acquisition number storage unit 5101 of the store terminal unit 5000 in association with the card ID of the user. The medal acquisition number indicated by the medal acquisition number information.
Further, in the game machine information display portion B, the medal prescribed values for the respective medal game machines 1000, 2000, and 3000 are individually displayed for each medal game machine at a position indicated by reference numeral B1. The medal specified value of each medal game machine 1000, 2000, 3000 displayed here is a medal specified value stored in the medal specified value storage unit 5103 of the store terminal unit 5000 in association with each game machine ID.
Further, in the game machine information display section B, the number of stars acquired based on the number of medals acquired by the user playing each medal game machine 1000, 2000, 3000 is individually displayed for each medal game machine. Has been. The star acquisition number of each medal game machine 1000, 2000, 3000 displayed here is stored for each game machine ID in the star acquisition number storage unit 5102 of the store terminal unit 5000 in association with the card ID of the user. The number of acquired stars indicated by the acquired number of acquired stars information.
 ユーザー情報表示部Cには、符号C1で示す箇所に、当該ユーザーが各メダルゲーム機1000,2000,3000をプレイして獲得したメダル獲得数に基づいて得たスターの獲得数が、符号C1で示す箇所に、週ごとに区分して表示されている。なお、本実施形態では、直近4週分のスターの獲得数のみ表示されている。ここに表示されるスター獲得数は、店舗端末ユニット5000のスター獲得数記憶部5102内に当該ユーザーのカードIDに関連づけて日付ごとに記憶されているスター獲得数情報が示すスター獲得数である。本実施形態において、各ユーザーのスター獲得数情報は、日付ごとにも管理されている。具体的には、本実施形態において、メダル獲得数加算部5105によりメダル獲得数が加算された日付がメダル獲得数情報に関連付けられており、各日付のメダル獲得数情報に基づくスター獲得数が当該日付に関連付けて記憶されている。これにより、各ユーザーのスター獲得数を日付ごとに把握できるようになっている。なお、本実施形態では、各ユーザーのスター獲得数は直近4週分しか利用しないので、それ以前のスター獲得数情報は削除するようにしてもよい。
 また、ユーザー情報表示部Cには、符号C2で示す箇所に、当該ユーザーが直近の4週で得たスター獲得数の合計が表示されている。
 また、ユーザー情報表示部Cには、符号C3で示す箇所に、当該ユーザーが直近の4週で得たスター獲得数の合計に基づいて決定されるランク情報としての称号情報が示す称号(図17では「熟練者」と示されている。)が表示されている。ここに表示される称号は、店舗端末ユニット5000のスター獲得数記憶部5102内に当該ユーザーのカードIDに関連づけて日付ごとに記憶されているスター獲得数情報が示す直近4週分の合計スター獲得数に基づいて、店舗端末ユニット5000の制御装置5001が決定した称号情報の称号である。具体的には、合計スター獲得数に応じた複数の称号が予め決められており、店舗端末ユニット5000の制御装置5001は、これらの称号の中から各ユーザーの合計スター獲得数に対応する称号を選択し、これを表示させる処理を行う。この処理もプレイヤー(ユーザー)に対する個別処理であり、このとき、個別処理部である制御装置5001は個別処理手段として機能する。
In the user information display section C, the number of stars acquired based on the number of medals acquired by the user playing each medal game machine 1000, 2000, 3000 is indicated by the reference C1. In the location shown, it is displayed separately for each week. In the present embodiment, only the number of acquired stars for the last four weeks is displayed. The star acquisition number displayed here is the star acquisition number indicated by the star acquisition number information stored for each date in association with the card ID of the user in the star acquisition number storage unit 5102 of the store terminal unit 5000. In this embodiment, the number-of-stars acquisition information for each user is managed for each date. Specifically, in this embodiment, the date on which the medal acquisition number is added by the medal acquisition number adding unit 5105 is associated with the medal acquisition number information, and the star acquisition number based on the medal acquisition number information on each date is Stored in association with the date. As a result, the number of stars acquired by each user can be ascertained for each date. In this embodiment, since the number of star acquisitions for each user is used only for the last four weeks, the previous star acquisition number information may be deleted.
Further, in the user information display part C, the total number of star acquisitions obtained by the user in the latest four weeks is displayed at the location indicated by reference numeral C2.
Further, in the user information display unit C, the title indicated by the title information as rank information determined based on the total number of star acquisitions obtained by the user in the latest four weeks in the place indicated by the symbol C3 (FIG. 17). Is displayed as “expert”.) Is displayed. The title displayed here is the total star acquisition for the last four weeks indicated by the star acquisition number information stored for each date in the star acquisition number storage unit 5102 of the store terminal unit 5000 in association with the card ID of the user. Based on the number, the title information is determined by the control device 5001 of the store terminal unit 5000. Specifically, a plurality of titles corresponding to the total number of star acquisitions are determined in advance, and the control device 5001 of the store terminal unit 5000 selects a title corresponding to the total number of star acquisitions of each user from these titles. Select and display it. This process is also an individual process for the player (user). At this time, the control device 5001 serving as an individual processing unit functions as an individual processing unit.
 各メダルゲーム機1000,2000,3000のメダル獲得数情報出力部6004は、所定のタイミングで、各プレイヤー(ユーザー)のメダル獲得数情報を、カードID及びゲーム機IDに関連づけて店舗端末ユニット5000に向けて出力する。本実施形態では、そのメダルゲーム機においてユーザーカードを使用してのプレイをプレイヤーが止めたタイミングで、出力するようになっている。ただし、このタイミングは、これに限らず、例えば予め決められた定期のタイミングで、ユーザーの各メダル獲得数情報を出力するようにしてもよい。 The medal acquisition number information output unit 6004 of each medal game machine 1000, 2000, 3000 stores the medal acquisition number information of each player (user) in association with the card ID and the game machine ID to the store terminal unit 5000 at a predetermined timing. Output toward. In the present embodiment, the output is performed at the timing when the player stops the play using the user card in the medal game machine. However, this timing is not limited to this. For example, the information on the number of medals acquired by each user may be output at a predetermined periodic timing.
 このようにして各メダルゲーム機1000,2000,3000から出力される各ユーザーのメダル獲得数情報が示すメダル獲得数は、メダル獲得数加算部5105により、その日付に関連付けた状態で店舗端末ユニット5000のメダル獲得数記憶部5101内のそのユーザーのカードIDにおけるそのメダルゲーム機に対応したゲーム機IDに関連づけられたメダル獲得数情報に累積的に加算される。そして、スター獲得数加算部5106は、加算後のメダル獲得数情報が示すメダル獲得数と、メダル規定値記憶部5103に記憶されている当該ゲーム機IDに対応したメダル規定値とを比較し、未到達のメダル規定値に達したと判断した場合には、当該ユーザーのカードIDに関連づけられた状態でスター獲得数記憶部5102に記憶されているスター獲得数情報のスター獲得数に1を加算する。 In this way, the medal acquisition number indicated by the medal acquisition number information of each user output from each medal game machine 1000, 2000, 3000 is stored in the store terminal unit 5000 in a state associated with the date by the medal acquisition number adding unit 5105. Is cumulatively added to the medal acquisition number information associated with the game machine ID corresponding to the medal game machine in the user's card ID in the medal acquisition number storage unit 5101. Then, the star acquisition number adding unit 5106 compares the medal acquisition number indicated by the medal acquisition number information after the addition with the medal specified value corresponding to the game machine ID stored in the medal specified value storage unit 5103, When it is determined that the unreachable medal prescribed value has been reached, 1 is added to the star acquisition number of the star acquisition number information stored in the star acquisition number storage unit 5102 in a state associated with the card ID of the user. To do.
 以上のようにして、各メダルゲーム機1000,2000,3000をプレイしてメダルを獲得したユーザーは、再び、店舗端末ユニット5000の設置場所に訪れ、そのカードリーダー5007のカード読取面5007aに自分のユーザーカードをかざす。すると、ユーザーカード内のカードIDがカードリーダー5007に読み取られる(S1)。カードリーダー5007がカードIDを読み取ったら、制御装置5001は、記憶装置5002内に、そのカードIDに関連づけられたイベント参加フラグがあるか否かを確認する(S2)。ここでは、上記S5において、すでにイベント参加フラグが記憶されているので、イベント参加フラグがあると判断される。よって、制御装置5001は、図17に示したようなユーザー個別画面を表示装置5005に表示させる(S6)。このとき、ボーナスメダル払出処理部5107は、当該カードIDに関連づけてスター獲得数記憶部5102に記憶されているスター獲得数情報に基づく合計スター獲得数と、各称号情報について予め決められた閾値とを比較し、その合計スター獲得数がいずれかの閾値を超えたかどうかを判断する(S7)。 As described above, the user who has won the medals by playing each medal game machine 1000, 2000, 3000 again visits the place where the store terminal unit 5000 is installed and places his / her own card on the card reading surface 5007a of the card reader 5007. Hold the user card. Then, the card ID in the user card is read by the card reader 5007 (S1). When the card reader 5007 reads the card ID, the control device 5001 checks whether or not there is an event participation flag associated with the card ID in the storage device 5002 (S2). Here, in S5, since the event participation flag is already stored, it is determined that there is an event participation flag. Therefore, the control device 5001 displays the user individual screen as shown in FIG. 17 on the display device 5005 (S6). At this time, the bonus medal payout processing unit 5107 has a total star acquisition number based on the star acquisition number information stored in the star acquisition number storage unit 5102 in association with the card ID, and a predetermined threshold for each piece of title information. Are compared to determine whether the total number of acquired stars exceeds any threshold (S7).
 この判断において閾値を超えたと判断した場合、まず、ボーナスメダル払出処理部5107は、表示装置5005に称号昇格を祝うための昇格演出画面を表示させる処理を行う。なお、この演出を、各メダルゲーム機1000,2000,3000の演出部を利用して行うようにしてもよい。このような演出を行った後、ボーナスメダル払出処理部5107は、メダル払出装置5008により、昇格ボーナスとして所定枚数のメダルをメダル払出口5008aから払い出すためのメダル払出処理を行う(S8)。 If it is determined that the threshold value is exceeded in this determination, first, the bonus medal payout processing unit 5107 performs a process of causing the display device 5005 to display a promotion effect screen for celebrating the title promotion. This effect may be performed using the effect units of the medal game machines 1000, 2000, and 3000. After performing such an effect, the bonus medal payout processing unit 5107 performs a medal payout process for paying out a predetermined number of medals as a promotion bonus from the medal payout exit 5008a by the medal payout device 5008 (S8).
 ここで、本実施形態においては、メダル規定値記憶部5103に記憶されている各メダルゲーム機1000,2000,3000ごとに設定された複数のメダル規定値は、次のメダル規定値に到達するまでに要するメダル獲得数が順次大きくなるように設定されている。具体的には、例えば、1つ目のメダル規定値は3枚であり、2つ目のメダル規定値は8枚であり、3つ目のメダル規定値は30枚であり、4つ目のメダル規定値は100枚であり、その後のメダル規定値も順次増えていくように設定されている。なお、本実施形態では、これらのメダル規定値は全メダルゲーム機で共通のものを使用しているが、メダルゲーム機ごとに異なるように設定してもよい。メダル規定値がこのように設定されていることで、プレイヤー(ユーザー)は、例えばメダルゲーム機1000をプレイしてメダルを獲得していくにつれて、徐々に、そのメダルゲーム機1000でメダルを獲得してもスターを獲得しにくくなる。すなわち、そのメダルゲーム機1000だけ集中的にプレイしたプレイヤーにとっては、そのメダルゲーム機1000において次にスターを獲得するために必要なメダル獲得数が非常に多くなる。このようなプレイヤーにおいては、まだあまりプレイしていない他のメダルゲーム機2000,3000であれば、スターを獲得するために必要なメダル獲得数が、集中的にプレイしたメダルゲーム機1000の場合に比べて相対的に少なくなる。このような状況は、ボーナスメダルの獲得を目標とするプレイヤー、あるいは、より高い称号になることを目標とするプレイヤーにとって、まだあまりプレイしていない他のメダルゲーム機2000,3000でプレイすることの強い動機となる。したがって、本メダルラリーイベントに参加したユーザーに多くのゲーム装置の楽しさを知ってもらうことが可能となる。
 しかも、本実施形態では、仮にメダルゲーム機1000だけを集中的にプレイしたいプレイヤーであっても、そのメダルゲーム機1000だけでメダルを獲得してスター獲得数を増やすことで、より高い称号になることができ、またボーナスメダルを獲得することができる。よって、他のメダルゲーム機2000,3000ではプレイしたくないプレイヤーであっても、ボーナスメダルの獲得を狙ったり、より高い称号になることを狙ったりすることができる。そして、このようなプレイヤーでも、スターを獲得していくうちに、ボーナスメダルの獲得や高い称号に対する目的意識が向上し、よりスターを獲得しやすい他のメダルゲーム機2000,3000でのプレイを促す高い効果が期待できる。
Here, in this embodiment, the plurality of medal specified values set for each medal game machine 1000, 2000, 3000 stored in the medal specified value storage unit 5103 until the next medal specified value is reached. It is set so that the number of medals required to increase in order. Specifically, for example, the first medal specified value is 3, the second medal specified value is 8, the third medal specified value is 30, and the fourth medal specified value is 4. The medal specified value is 100 sheets, and the subsequent medal specified values are set so as to increase sequentially. In the present embodiment, these prescribed medal values are common to all medal game machines, but may be set differently for each medal game machine. By setting the prescribed medal value in this way, the player (user) gradually acquires medals with the medal game machine 1000 as he / she plays the medal game machine 1000 and obtains medals, for example. But it ’s harder to get a star. That is, for a player who plays only the medal game machine 1000 in an intensive manner, the number of medal acquisitions required for acquiring the next star in the medal game machine 1000 is very large. In such a player, in the case of other medal game machines 2000 and 3000 that have not been played so much, the number of medals required to acquire a star is the case of the medal game machine 1000 that has been played intensively. It is relatively less compared. Such a situation may mean that a player who wants to win a bonus medal or a player who wants to become a higher title plays with other medal game machines 2000, 3000 that have not played much yet. Strong motivation. Therefore, it is possible to let users who participate in this medal rally event know the joy of many game devices.
In addition, in this embodiment, even if a player wants to play only the medal game machine 1000 in an intensive manner, it becomes a higher title by acquiring medals with only the medal game machine 1000 and increasing the number of stars acquired. You can also get bonus medals. Therefore, even a player who does not want to play on other medal game machines 2000 and 3000 can aim to acquire a bonus medal or aim to become a higher title. Even in such a player, as the player gains a star, the goal consciousness toward the bonus medal and the high title is improved, and the player is encouraged to play with other medal game machines 2000, 3000 that are more likely to acquire the star. High effect can be expected.
 なお、本実施形態では、点数規定値記憶部、点数加算部及び共通ポイント加算部を店舗端末ユニット5000に設ける場合について説明したが、これらをゲーム装置側に設けてもよい。この場合、これらでの処理に必要となる、各プレイヤーのスター獲得数や、各プレイヤーのゲーム装置ごとのメダル獲得数などの情報は、例えばユーザーカードに記憶しておいてもよいし、店舗端末ユニットからダウンロードするようにしてもよい。 In addition, although this embodiment demonstrated the case where a point regulation value storage part, a point addition part, and a common point addition part were provided in the shop terminal unit 5000, you may provide these in the game device side. In this case, information such as the number of stars acquired by each player and the number of medals acquired for each game device of each player may be stored in, for example, a user card or the store terminal. You may make it download from a unit.
 また、本実施形態では、メダル規定値記憶部5103に記憶されている各メダルゲーム機1000,2000,3000ごとに設定された複数のメダル規定値は、次のメダル規定値に到達するまでに要するメダル獲得数が順次大きくなるように設定されているが、逆に小さくなるように設定してもよい。この場合、ボーナスメダルの獲得を目標とするプレイヤー、あるいは、より高い称号になることを目標とするプレイヤーにとって、そのメダルゲーム機を集中的にプレイすることの強い動機となる。したがって、本メダルラリーイベントに参加したユーザーに、新機種などの特定のゲーム装置の楽しさを知ってもらうことが可能となる。
 また、各メダルゲーム機1000,2000,3000ごとに設定された複数のメダル規定値を、最初の頃のメダル規定値は次のメダル規定値に到達するまでに要するメダル獲得数が順次小さくなるようにし、その後のメダル規定値については次のメダル規定値に到達するまでに要するメダル獲得数が順次大きくなるように設定してもよい。この場合、そのメダルゲーム機について、ある程度習熟するまではそのゲームをやり続け、ある程度習熟したら他のゲームに移るようにプレイヤーの行動をコントロールすることが可能となる。
Further, in the present embodiment, the plurality of medal specified values set for each medal game machine 1000, 2000, 3000 stored in the medal specified value storage unit 5103 are required to reach the next medal specified value. Although the number of medals acquired is set so as to increase sequentially, it may be set so as to decrease conversely. In this case, it becomes a strong motivation to play the medal game machine intensively for a player who aims to acquire a bonus medal or a player who aims to become a higher title. Therefore, it is possible to let users who participate in this medal rally event know the joy of a specific game device such as a new model.
In addition, a plurality of prescribed medal values set for each medal game machine 1000, 2000, and 3000 are set such that the number of medals required for the initial medal prescribed value to reach the next medal prescribed value is sequentially reduced. Then, the subsequent medal specified values may be set so that the number of medals required until the next medal specified value is sequentially increased. In this case, it is possible to continue the game for the medal game machine until it is mastered to some extent, and to control the action of the player so as to move to another game after mastering to some extent.
 なお、本実施形態においては、店舗端末ユニット5000の変更操作受付手段として機能する変更操作受付部としてのタッチパネル5006に対し、店舗の管理者等が所定の変更操作を行うことにより、メダル規定値記憶部5103内の各メダルゲーム機1000,2000,3000のゲーム機IDに対応した点数規定値であるメダル規定値を変更することができるようにしてもよい。この場合、店舗運営の都合や各種状況に応じて、各メダルゲーム機のメダル規定値を変更できるので、プレイヤー(ユーザー)に対し、各メダルゲーム機1000,2000,3000を平均的にプレイしてもらったり、特定のメダルゲーム機でのプレイをやり込んでもらったりするなど、全体的なプレイヤーのプレイパターンをコントロールすることが可能となる。 In the present embodiment, the medal specified value storage is performed by a store manager or the like performing a predetermined change operation on the touch panel 5006 as a change operation receiving unit that functions as a change operation receiving unit of the store terminal unit 5000. The medal prescribed value that is the score prescribed value corresponding to the game machine ID of each medal game machine 1000, 2000, 3000 in the unit 5103 may be changed. In this case, since the medal prescribed value of each medal game machine can be changed according to the convenience of the store operation and various situations, each medal game machine 1000, 2000, 3000 is played to the player (user) on average. It is possible to control the overall play pattern of the player, such as receiving or playing with a specific medal game machine.
〔実施形態2〕
 次に、本発明を、上記実施形態1のゲームシステムと同様のゲームシステムに適用した他の実施形態(以下、本実施形態を「実施形態2」という。)について説明する。
 本実施形態におけるゲームシステムは、メダルラリーイベントを管理する店舗端末ユニット5000の構成が一部異なる点を除いて、上記実施形態1のものと同様である。
 具体的には、上記実施形態1では各メダルゲーム機1000,2000,3000のメダル規定値を、次のメダル規定値に到達するまでに要するメダル獲得数が順次大きくなるように設定することで、例えば、プレイヤーが好んでプレイしたメダルゲーム機1000についてのスター獲得に要するメダル獲得数が、他のメダルゲーム機2000,3000に比べて相対的に増加するようにし、他のメダルゲーム機2000,3000でのプレイを促すようにした。これに対し、本実施形態では、プレイヤーが好んでプレイしたメダルゲーム機1000についてスター獲得を獲得したら、他のメダルゲーム機2000,3000についてのスター獲得に要するメダル獲得数が小さくなるように処理することで、上記実施形態1と同様の作用効果を得ようとするものである。
 以下、上記実施形態1とは異なる点についてのみ説明する。
[Embodiment 2]
Next, another embodiment in which the present invention is applied to a game system similar to the game system of the first embodiment (hereinafter, this embodiment is referred to as “second embodiment”) will be described.
The game system in the present embodiment is the same as that in the first embodiment except that the configuration of the store terminal unit 5000 that manages the medal rally event is partially different.
Specifically, in the first embodiment, the medal prescribed values of the respective medal game machines 1000, 2000, and 3000 are set so that the number of acquired medals required to reach the next medal prescribed value is sequentially increased. For example, the number of medals required for obtaining a star for the medal game machine 1000 that the player likes to play is relatively increased compared to the other medal game machines 2000 and 3000, and the other medal game machines 2000 and 3000 are increased. The game was encouraged to play. On the other hand, in the present embodiment, when the star acquisition is acquired for the medal game machine 1000 that the player likes to play, processing is performed so that the number of medal acquisition required for the star acquisition for the other medal game machines 2000 and 3000 is reduced. Thus, the same effect as that of the first embodiment is obtained.
Only differences from the first embodiment will be described below.
 図18は、本実施形態におけるメダルラリーイベントを管理する店舗端末ユニット5000及びメダルゲーム機の機能ブロック図である。
 本実施形態の店舗端末ユニット5000は、上記実施形態1の店舗端末ユニット5000の構成に対し、点数規定値処理手段として機能する点数規定値処理部としてのメダル規定値処理部5108が追加されている。このメダル規定値処理部5108は、メダル獲得数記憶部5101に記憶されている各カードIDの各ゲーム機IDにそれぞれ対応するメダル獲得数情報が示すメダル獲得数が、メダル規定値記憶部5103に記憶されているそのゲーム機IDに対応したメダル規定値に到達したとき、そのゲーム機ID以外の少なくとも1つのゲーム機ID(本実施形態ではそのゲーム機IDを除く全ゲーム機ID)に対応したメダル規定値を小さくする処理を行う。具体的には、例えば、次のメダル規定値が100枚となっている例えばメダルゲーム機1000において、これ以外のメダルゲーム機2000,3000でプレイして得たメダル獲得数がメダル規定値に達してスターを獲得した場合、メダルゲーム機1000における次のメダル規定値を100枚から90枚へ減らす処理を行う。
FIG. 18 is a functional block diagram of a store terminal unit 5000 and a medal game machine that manage medal rally events in the present embodiment.
In the store terminal unit 5000 of this embodiment, a medal specified value processing unit 5108 as a score specified value processing unit that functions as a score specified value processing unit is added to the configuration of the store terminal unit 5000 of the first embodiment. . The medal specified value processing unit 5108 stores the medal acquired number indicated by the medal acquired number information corresponding to each game machine ID of each card ID stored in the medal acquired number storage unit 5101 in the medal specified value storage unit 5103. When the medal prescribed value corresponding to the stored game machine ID is reached, it corresponds to at least one game machine ID other than the game machine ID (all game machine IDs except the game machine ID in this embodiment). Processing for reducing the prescribed medal value is performed. Specifically, for example, in the medal game machine 1000 in which the next medal specified value is 100, for example, the number of medals obtained by playing with other medal game machines 2000 and 3000 reaches the medal specified value. If the star is acquired, the next medal prescribed value in the medal game machine 1000 is reduced from 100 to 90.
 本実施形態のように、プレイヤーが好んでプレイしたメダルゲーム機1000についてスター獲得を獲得したら、他のメダルゲーム機2000,3000についてのスター獲得に要するメダル獲得数が小さくなるように処理する場合も、上記実施形態1の場合と同様に、例えばメダルゲーム機1000をプレイしてスターを獲得していくにつれて、まだあまりプレイしていない他のメダルゲーム機2000,3000でスターを獲得する方が容易となる。このような状況は、ボーナスメダルの獲得を目標とするプレイヤー、あるいは、より高い称号になることを目標とするプレイヤーにとって、まだあまりプレイしていない他のメダルゲーム機2000,3000でプレイすることの強い動機となる。したがって、本メダルラリーイベントに参加したユーザーに多くのゲーム装置の楽しさを知ってもらうことが可能となる。
 しかも、本実施形態でも、メダルゲーム機1000だけを集中的にプレイしたいプレイヤーは、そのメダルゲーム機1000だけでメダルを獲得してスター獲得数を増やすことで、より高い称号になることができ、またボーナスメダルを獲得することができる。よって、他のメダルゲーム機2000,3000ではプレイしたくないプレイヤーであっても、ボーナスメダルの獲得を狙ったり、より高い称号になることを狙ったりすることができる。そして、このようなプレイヤーでも、スターを獲得していくうちに、ボーナスメダルの獲得や高い称号に対する目的意識が向上し、よりスターを獲得しやすい他のメダルゲーム機2000,3000でのプレイを促す高い効果が期待できる。
As in the present embodiment, when the star acquisition is acquired for the medal game machine 1000 that the player likes to play, processing may be performed so that the number of medal acquisition required for the star acquisition for the other medal game machines 2000 and 3000 is reduced. As in the case of the first embodiment, for example, as the medal game machine 1000 is played to acquire a star, it is easier to acquire the star with other medal game machines 2000 and 3000 that have not been played so much. It becomes. Such a situation may mean that a player who wants to win a bonus medal or a player who wants to become a higher title plays with other medal game machines 2000, 3000 that have not played much yet. Strong motivation. Therefore, it is possible to let users who participate in this medal rally event know the joy of many game devices.
Moreover, even in this embodiment, a player who wants to play only the medal game machine 1000 intensively can obtain a higher title by acquiring medals only with the medal game machine 1000 and increasing the number of stars acquired. You can also earn bonus medals. Therefore, even a player who does not want to play on other medal game machines 2000 and 3000 can aim to acquire a bonus medal or aim to become a higher title. Even in such a player, as the player gains a star, the goal consciousness toward the bonus medal and the high title is improved, and the player is encouraged to play with other medal game machines 2000, 3000 that are more likely to acquire the star. High effect can be expected.
 なお、本実施形態において、スターを獲得したメダルゲーム機に対するメダル規定値は、上記実施形態1のように当該メダルゲーム機をプレイしてメダルを獲得していくにつれて徐々にそのメダルゲーム機でメダルを獲得してもスターを獲得しにくくなるように設定してもよいし、このように設定しないようにしてもよい。
 また、本実施形態では、点数規定値記憶部、点数加算部、共通ポイント加算部及び点数規定値処理部を店舗端末ユニット5000に設ける場合について説明したが、これらをゲーム装置側に設けてもよい。この場合、これらでの処理に必要となる、各プレイヤーのスター獲得数や、各プレイヤーのゲーム装置ごとのメダル獲得数などの情報は、例えばユーザーカードに記憶しておいてもよいし、店舗端末ユニットからダウンロードするようにしてもよい。
In the present embodiment, the prescribed medal value for the medal game machine that has won the star is gradually increased by the medal game machine as the medal game machine is played and the medal is obtained as in the first embodiment. It may be set so that it is difficult to acquire a star even if it is acquired, or it may not be set in this way.
Further, in the present embodiment, the case where the point specified value storage unit, the point adding unit, the common point adding unit, and the point specified value processing unit are provided in the store terminal unit 5000 has been described, but these may be provided on the game device side. . In this case, information such as the number of stars acquired by each player and the number of medals acquired for each game device of each player may be stored in, for example, a user card or the store terminal. You may make it download from a unit.
 上記実施形態1及び2では、直近4週分のスター獲得数情報に基づく合計スター獲得数に応じて称号を決定するため、週替わりのタイミングでは合計スター獲得数が減って、合計スター獲得数がそれまでの称号の閾値を下回ってしまう場合がある。この場合、単に称号を降格させる処理を行ってもよいが、上記実施形態1及び2では降格の猶予期間を設けている。すなわち、上記実施形態1及び2では、週替わりのタイミングで合計スター獲得数がそれまでの称号の閾値を下回った場合でも、この週の間はその称号が維持されるようにしている。そして、この週の間に合計スター獲得数が当該称号の閾値を超えなかった場合、次の週替わりのタイミングで、称号が降格させる。これにより、称号の降格には1週間の猶予期間を設けることができる。 In the first and second embodiments, since the title is determined according to the total star acquisition number based on the star acquisition number information for the latest four weeks, the total star acquisition number is reduced at the timing of weekly change, and the total star acquisition number is reduced. There is a case where it falls below the threshold of the previous title. In this case, a process of simply demoting a title may be performed, but in the first and second embodiments, a deferred grace period is provided. That is, in the first and second embodiments, even if the total number of star acquisitions falls below the threshold of the title until then, the title is maintained for this week. If the total number of star acquisitions does not exceed the threshold of the title during this week, the title is demoted at the next weekly change timing. This allows for a one week grace period for title demotion.
 なお、上記実施形態1及び2では、各プレイヤーに対するスター獲得数に応じた個別処理が、ボーナスメダルの払出処理と称号の表示処理である場合について説明したが、他の処理であってもよい。例えば、プッシャーゲーム機2000で単体ジャックポット賞に入賞すると単体累積メダル枚数に500枚加算された枚数のメダル払い出しを受けることができる旨をユーザーに報知し、そのユーザーが単体ジャックポット賞に入賞したら単体累積メダル枚数に500枚加算された枚数のメダルをプッシャーゲーム機2000に払い出させるように制御する処理であってもよい。
 また、各プレイヤーに対するスター獲得数に応じた個別処理は、特定のゲーム機でプレイすることによりメダル払い出し以外の特典が得られるようにするための処理であってもよい。例えば、スター獲得数が予め決められた設定値を超えているプレイヤーが特定のゲーム機でプレイすると、そのゲーム機においてスター獲得数が当該設定値を超えているプレイヤーでないとプレイできないゲーム内容でプレイすることができるという特典を与えるものであってもよい。また、例えば、スター獲得数が予め決められた設定値を超えているプレイヤーが特定のゲーム機でプレイすると、そのゲーム機においてレアアイテム等の特殊なアイテムを入手できるという特典を与えるものであってもよい。なお、上述したような特典を与える特定のゲーム機は、本ゲームシステムを構成するメダルゲーム機1000,2000,3000以外のゲーム機であってもよい。また、上述したような特典を与える特定のゲーム機は、プレイヤーによるゲーム機の占有率が低いゲーム機、すなわちプレイヤーにあまりプレイされていないゲーム機としたり、新製品のゲーム機としたり、そのプレイヤーが過去にあまりプレイしていない機種としたりしてもよい。
 また、このような特典には有効期限(例えば1ヶ月)を設けてもよい。この場合、有効期限を過ぎたユーザーは、イベントをクリアした者であっても、特典を受けることができないようになる。
In the first and second embodiments, the case where the individual processing according to the number of stars acquired for each player is bonus medal payout processing and title display processing has been described, but other processing may be used. For example, if the pusher game machine 2000 wins the single jackpot award, the user is informed that 500 medals can be paid out by adding 500 to the single cumulative medal number, and the user wins the single jackpot award. Processing may be performed so that the pusher game machine 2000 pays out the number of medals obtained by adding 500 pieces to the single cumulative medal number.
Further, the individual processing according to the number of star acquisitions for each player may be processing for obtaining a privilege other than medal payout by playing with a specific game machine. For example, if a player whose number of star acquisition exceeds a preset value is played on a specific game machine, the game content that can be played only by the player whose star acquisition number exceeds the set value is played on that game machine. You may give the privilege that it can do. In addition, for example, when a player whose number of star acquisition exceeds a predetermined set value is played on a specific game machine, a special item such as a rare item can be obtained on the game machine. Also good. It should be noted that the specific game machine that gives the privilege as described above may be a game machine other than the medal game machines 1000, 2000, and 3000 constituting the game system. In addition, the specific game machine that gives the privilege as described above may be a game machine with a low occupancy rate of the game machine by the player, that is, a game machine that is not played much by the player, a new game machine, May be a model that has not played much in the past.
Moreover, you may provide an expiration date (for example, 1 month) in such a privilege. In this case, a user who has passed the expiration date cannot receive benefits even if the user has cleared the event.
 また、上記実施形態1及び2では、ユーザーカードにはカードIDを記憶しておき、各種ユーザー情報については店舗端末ユニット5000の記憶装置5002内にカードIDに関連づけて記憶しているが、それらのユーザー情報の少なくとも一部をユーザーカード内に記憶しておくようにしてもよい。この場合、ユーザーカード内に記憶した情報であれば、店舗端末ユニット5000と通信しなくても、その情報を利用することができる。したがって、例えば、スター獲得数が予め決められた設定値を超えている旨の情報(ユーザー情報)をユーザーカード内に記憶しておけば、上述した特典を与える特定のゲーム機が店舗端末ユニット5000と通信しなくてもその情報に基づいて特典付与の有無を判断することができる。また、例えば、スター獲得数が予め決められた設定値を超えている旨の情報ではなく、スター獲得数が予め決められた設定値を超えている場合に所定の景品を示す景品情報(ユーザー情報)をユーザーカード内に記憶しておき、景品を排出する景品排出機にユーザーカード内の景品情報を読み込ませ、ユーザーが景品情報に応じた景品又は任意の景品を受け取ることができるようにしてもよい。 In the first and second embodiments, the card ID is stored in the user card, and various user information is stored in the storage device 5002 of the store terminal unit 5000 in association with the card ID. You may make it memorize | store at least one part of user information in a user card. In this case, the information stored in the user card can be used without communication with the store terminal unit 5000. Therefore, for example, if information (user information) indicating that the number of star acquisition exceeds a predetermined set value is stored in the user card, the specific game machine that gives the above-mentioned privilege is stored in the store terminal unit 5000. Even if it does not communicate, it can be determined whether or not a privilege is granted based on the information. Also, for example, not information indicating that the number of acquired stars exceeds a predetermined setting value, but premium information (user information) indicating a predetermined prize when the number of acquired stars exceeds a predetermined setting value. ) Is stored in the user card, and a prize dispenser that discharges a prize reads the prize information in the user card so that the user can receive a prize or any prize according to the prize information. Good.
 また、上記実施形態1及び2のゲームシステムに適用可能なメダルゲーム機は、上述した種類のものに限らず、広く適用することが可能である。
 また、本ゲームシステムに適用するゲーム装置はメダルゲーム機でなくてもよく、その一部又は全部が例えばメダルを用いない硬貨用ゲーム機であってもよい。
 なお、上記実施形態において、コンピュータプログラム等のソフトウェアにより実現されている手段は、回路、チップ等のハードウェアにより実現してもよく、また、回路、チップ等のハードウェアにより実現されている手段は、コンピュータプログラム等のソフトウェアにより実現してもよい。
Further, the medal game machines applicable to the game systems of the first and second embodiments are not limited to the types described above, and can be widely applied.
The game device applied to the present game system may not be a medal game machine, and a part or all of it may be a coin game machine that does not use medals, for example.
In the above embodiment, the means realized by software such as a computer program may be realized by hardware such as a circuit and a chip, and the means realized by hardware such as a circuit and a chip are Alternatively, it may be realized by software such as a computer program.

Claims (16)

  1.  ゲーム内容が互いに異なるゲームの進行を制御するゲーム進行制御部をそれぞれ備えた複数のゲーム装置と、該複数のゲーム装置の間で共通する共通ポイントを管理する共通ポイント管理装置とを有するゲームシステムであって、
     各ゲーム装置は、
     プレイヤー識別情報を受け取るプレイヤー識別情報受取部と、
     該プレイヤー識別情報受取部がプレイヤー識別情報を受け取ることを条件に、当該ゲーム装置のゲーム進行制御部が進行制御するゲームに関わる点数をカウントする点数カウント部と、
     該点数カウント部がカウントした点数を示す点数情報を、該プレイヤー識別情報受取部が受け取ったプレイヤー識別情報及び当該ゲーム装置の装置識別情報に関連づけた状態で出力する点数情報出力部とを有しており、
     各ゲーム装置又は上記共通ポイント管理装置は、
     各ゲーム装置の装置識別情報ごとに複数の点数規定値を記憶する点数規定値記憶部と、
     各ゲーム装置の点数情報出力部から出力される点数情報が示す点数を、該点数情報に対応した装置識別情報ごとに累積加算する点数加算部と、
     該点数加算部が累積加算した各プレイヤー識別情報の各装置識別情報にそれぞれ対応する点数情報が示す点数が、上記点数規定値記憶部に記憶されている当該装置識別情報に対応した複数の点数規定値のいずれかに到達するたびに、当該プレイヤー識別情報に対応する共通ポイント情報が示す共通ポイントに所定量の共通ポイントを加算する共通ポイント加算処理部とを有しており、
     上記共通ポイント管理装置は、
     上記共通ポイント加算処理部が所定量の共通ポイントを加算した後の共通ポイント情報を、対応するプレイヤー識別情報に関連付けた状態で記憶する共通ポイント情報記憶部と、
     上記共通ポイント情報記憶部に記憶されている各共通ポイント情報がそれぞれ示す共通ポイント量に応じて、対応するプレイヤー識別情報により特定されるプレイヤーに対する個別処理を行う個別処理部とを有しており、
     上記点数規定値記憶部に記憶されている各装置識別情報の上記複数の点数規定値は、次の点数規定値に到達するまでに要する点数が順次大きくなるように又は小さくなるように、装置識別情報ごとに設定されているゲームシステム。
    A game system having a plurality of game devices each including a game progress control unit that controls the progress of games having different game contents, and a common point management device that manages common points common to the plurality of game devices. There,
    Each game device
    A player identification information receiving unit for receiving player identification information;
    On the condition that the player identification information receiving unit receives the player identification information, a score counting unit that counts points related to the game that the game progress control unit of the game device controls,
    A score information output unit that outputs score information indicating the score counted by the score counting unit in a state associated with the player identification information received by the player identification information receiving unit and the device identification information of the game device; And
    Each game device or the common point management device,
    A score specification value storage unit for storing a plurality of score specification values for each device identification information of each game device;
    A score addition unit that cumulatively adds, for each device identification information corresponding to the score information, the score indicated by the score information output from the score information output unit of each game device;
    The score indicated by the score information corresponding to each device identification information of each player identification information cumulatively added by the score addition unit is a plurality of score rules corresponding to the device identification information stored in the score specified value storage unit. A common point addition processing unit that adds a predetermined amount of common points to the common points indicated by the common point information corresponding to the player identification information each time one of the values is reached,
    The common point management device
    A common point information storage unit for storing the common point information after the common point addition processing unit adds a predetermined amount of common points in a state associated with the corresponding player identification information;
    An individual processing unit that performs individual processing for the player specified by the corresponding player identification information according to the common point amount indicated by each common point information stored in the common point information storage unit,
    The plurality of score specification values of each device identification information stored in the score specification value storage unit are device identifications such that the number of points required to reach the next score specification value sequentially increases or decreases. Game system set for each information.
  2.  ゲーム内容が互いに異なるゲームの進行を制御するゲーム進行制御部をそれぞれ備えた複数のゲーム装置と、該複数のゲーム装置の間で共通する共通ポイントを管理する共通ポイント管理装置とを有するゲームシステムであって、
     各ゲーム装置は、
     プレイヤー識別情報を受け取るプレイヤー識別情報受取部と、
     該プレイヤー識別情報受取部がプレイヤー識別情報を受け取ることを条件に、当該ゲーム装置のゲーム進行制御部が進行制御するゲームに関わる点数をカウントする点数カウント部と、
     該点数カウント部がカウントした点数を示す点数情報を、該プレイヤー識別情報受取部が受け取ったプレイヤー識別情報及び当該ゲーム装置の装置識別情報に関連づけた状態で出力する点数情報出力部とを有しており、
     各ゲーム装置又は上記共通ポイント管理装置は、
     各ゲーム装置の装置識別情報ごとに複数の点数規定値を記憶する点数規定値記憶部と、
     各ゲーム装置の点数情報出力部から出力される点数情報が示す点数を、該点数情報に対応した装置識別情報ごとに累積加算する点数加算部と、
     該点数加算部が累積加算した各プレイヤー識別情報の各装置識別情報にそれぞれ対応する点数情報が示す点数が、上記点数規定値記憶部に記憶されている当該装置識別情報に対応した複数の点数規定値のいずれかに到達するたびに、当該プレイヤー識別情報に対応する共通ポイント情報が示す共通ポイントに所定量の共通ポイントを加算する共通ポイント加算処理部と、
     上記点数規定値記憶部に記憶されている点数規定値を変更するための変更操作を受け付ける変更操作受付部と、
     該変更操作受付部が受け付けた変更操作の内容に基づいて、上記点数規定値記憶部に記憶されている点数規定値を変更する点数規定値変更部とを有しており、
     上記共通ポイント管理装置は、
     上記共通ポイント加算処理部が所定量の共通ポイントを加算した後の共通ポイント情報を、対応するプレイヤー識別情報に関連付けた状態で記憶する共通ポイント情報記憶部と、
     上記共通ポイント情報記憶部に記憶されている各共通ポイント情報がそれぞれ示す共通ポイント量に応じて、対応するプレイヤー識別情報により特定されるプレイヤーに対する個別処理を行う個別処理部とを有するゲームシステム。
    A game system having a plurality of game devices each including a game progress control unit that controls the progress of games having different game contents, and a common point management device that manages common points common to the plurality of game devices. There,
    Each game device
    A player identification information receiving unit for receiving player identification information;
    On the condition that the player identification information receiving unit receives the player identification information, a score counting unit that counts points related to the game that the game progress control unit of the game device controls,
    A score information output unit that outputs score information indicating the score counted by the score counting unit in a state associated with the player identification information received by the player identification information receiving unit and the device identification information of the game device; And
    Each game device or the common point management device,
    A score specification value storage unit for storing a plurality of score specification values for each device identification information of each game device;
    A score addition unit that cumulatively adds, for each device identification information corresponding to the score information, the score indicated by the score information output from the score information output unit of each game device;
    The score indicated by the score information corresponding to each device identification information of each player identification information cumulatively added by the score adding unit is a plurality of score rules corresponding to the device identification information stored in the score specified value storage unit. A common point addition processing unit that adds a predetermined amount of common points to the common points indicated by the common point information corresponding to the player identification information each time one of the values is reached;
    A change operation accepting unit for accepting a change operation for changing the score prescribed value stored in the score prescribed value storage unit;
    A score specification value changing unit that changes the score specification value stored in the score specification value storage unit based on the content of the change operation received by the change operation receiving unit;
    The common point management device
    A common point information storage unit for storing the common point information after the common point addition processing unit adds a predetermined amount of common points in a state associated with the corresponding player identification information;
    A game system comprising: an individual processing unit that performs individual processing on a player specified by corresponding player identification information in accordance with a common point amount indicated by each common point information stored in the common point information storage unit.
  3.  ゲーム内容が互いに異なるゲームの進行を制御するゲーム進行制御部をそれぞれ備えた複数のゲーム装置と、該複数のゲーム装置の間で共通する共通ポイントを管理する共通ポイント管理装置とを有するゲームシステムであって、
     各ゲーム装置は、
     プレイヤー識別情報を受け取るプレイヤー識別情報受取部と、
     該プレイヤー識別情報受取部がプレイヤー識別情報を受け取ることを条件に、当該ゲーム装置のゲーム進行制御部が進行制御するゲームに関わる点数をカウントする点数カウント部と、
     該点数カウント部がカウントした点数を示す点数情報を、該プレイヤー識別情報受取部が受け取ったプレイヤー識別情報及び当該ゲーム装置の装置識別情報に関連づけた状態で出力する点数情報出力部とを有しており、
     各ゲーム装置又は上記共通ポイント管理装置は、
     各ゲーム装置の装置識別情報ごとに複数の点数規定値を記憶する点数規定値記憶部と、
     各ゲーム装置の点数情報出力部から出力される点数情報が示す点数を、該点数情報に対応した装置識別情報ごとに累積加算する点数加算部と、
     該点数加算部が累積加算した各プレイヤー識別情報の各装置識別情報にそれぞれ対応する点数情報が示す点数が、上記点数規定値記憶部に記憶されている当該装置識別情報に対応した複数の点数規定値のいずれかに到達するたびに、当該プレイヤー識別情報に対応する共通ポイント情報が示す共通ポイントに所定量の共通ポイントを加算する共通ポイント加算処理部と、
     該点数加算部が累積加算した各プレイヤー識別情報の各装置識別情報にそれぞれ対応する点数情報が示す点数が、上記点数規定値記憶部に記憶されている当該装置識別情報に対応した点数規定値に到達したとき、該装置識別情報以外の少なくとも1つの装置識別情報に対応した上記点数規定値記憶部に記憶されている点数規定値を小さくする処理を行う点数規定値処理部とを有しており、
     上記共通ポイント管理装置は、
     上記共通ポイント加算処理部が所定量の共通ポイントを加算した後の共通ポイント情報を、対応するプレイヤー識別情報に関連付けた状態で記憶する共通ポイント情報記憶部と、
     上記共通ポイント情報記憶部に記憶されている各共通ポイント情報がそれぞれ示す共通ポイント量に応じて、対応するプレイヤー識別情報により特定されるプレイヤーに対する個別処理を行う個別処理部とを有するゲームシステム。
    A game system having a plurality of game devices each including a game progress control unit that controls the progress of games having different game contents, and a common point management device that manages common points common to the plurality of game devices. There,
    Each game device
    A player identification information receiving unit for receiving player identification information;
    On the condition that the player identification information receiving unit receives the player identification information, a score counting unit that counts points related to the game that the game progress control unit of the game device controls,
    A score information output unit that outputs score information indicating the score counted by the score counting unit in a state associated with the player identification information received by the player identification information receiving unit and the device identification information of the game device; And
    Each game device or the common point management device,
    A score specification value storage unit for storing a plurality of score specification values for each device identification information of each game device;
    A score addition unit that cumulatively adds, for each device identification information corresponding to the score information, the score indicated by the score information output from the score information output unit of each game device;
    The score indicated by the score information corresponding to each device identification information of each player identification information cumulatively added by the score adding unit is a plurality of score rules corresponding to the device identification information stored in the score specified value storage unit. A common point addition processing unit that adds a predetermined amount of common points to the common points indicated by the common point information corresponding to the player identification information each time one of the values is reached;
    The score indicated by the score information corresponding to each device identification information of each player identification information cumulatively added by the score addition unit becomes the score specified value corresponding to the device identification information stored in the score specified value storage unit. And a score specified value processing unit for performing a process of reducing the score specified value stored in the score specified value storage unit corresponding to at least one device identification information other than the device identification information. ,
    The common point management device
    A common point information storage unit for storing the common point information after the common point addition processing unit adds a predetermined amount of common points in a state associated with the corresponding player identification information;
    A game system comprising: an individual processing unit that performs individual processing on a player specified by corresponding player identification information in accordance with a common point amount indicated by each common point information stored in the common point information storage unit.
  4.  請求項1のゲームシステムにおいて、
     上記複数のゲーム装置のうち少なくとも1つのゲーム装置は、
     ベット対象を受け付けるベット対象受付部と、
     該ベット対象受付部がベット対象を受け付けて上記ゲーム進行制御部が制御したゲームの進行結果に基づき、所定量の払出対象をプレイヤーへ払い出すための払出処理を行う払出処理部とを有しており、
     上記少なくとも1つのゲーム装置の点数カウント部は、当該ゲーム装置のプレイヤー識別情報受取部がプレイヤー識別情報を受け取ることを条件に、当該ゲーム装置のベット対象受付部が受け付けたベット対象の量、及び、当該ゲーム装置の払出処理部が該プレイヤー識別情報により特定されるプレイヤーへ払い出した払出対象の量の少なくとも一方に基づいた点数をカウントするゲームシステム。
    The game system according to claim 1,
    At least one game device among the plurality of game devices is:
    A betting object reception unit for receiving betting objects;
    A payout processing unit for receiving a bet object and performing a payout process for paying out a predetermined amount of payout object to a player based on the progress result of the game controlled by the game progress control unit. And
    The score counting unit of the at least one game device has a bet target amount received by the bet target receiving unit of the game device, on condition that the player identification information receiving unit of the game device receives the player identification information, and A game system that counts points based on at least one of payout target amounts paid out by a payout processing unit of the game device to a player specified by the player identification information.
  5.  請求項2のゲームシステムにおいて、
     上記複数のゲーム装置のうち少なくとも1つのゲーム装置は、
     ベット対象を受け付けるベット対象受付部と、
     該ベット対象受付部がベット対象を受け付けて上記ゲーム進行制御部が制御したゲームの進行結果に基づき、所定量の払出対象をプレイヤーへ払い出すための払出処理を行う払出処理部とを有しており、
     上記少なくとも1つのゲーム装置の点数カウント部は、当該ゲーム装置のプレイヤー識別情報受取部がプレイヤー識別情報を受け取ることを条件に、当該ゲーム装置のベット対象受付部が受け付けたベット対象の量、及び、当該ゲーム装置の払出処理部が該プレイヤー識別情報により特定されるプレイヤーへ払い出した払出対象の量の少なくとも一方に基づいた点数をカウントするゲームシステム。
    The game system according to claim 2,
    At least one game device among the plurality of game devices is:
    A betting object reception unit for receiving betting objects;
    A payout processing unit for receiving a bet object and performing a payout process for paying out a predetermined amount of payout object to a player based on the progress result of the game controlled by the game progress control unit. And
    The score counting unit of the at least one game device has a bet target amount received by the bet target receiving unit of the game device, on condition that the player identification information receiving unit of the game device receives the player identification information, and A game system that counts points based on at least one of payout target amounts paid out by a payout processing unit of the game device to a player specified by the player identification information.
  6.  請求項3のゲームシステムにおいて、
     上記複数のゲーム装置のうち少なくとも1つのゲーム装置は、
     ベット対象を受け付けるベット対象受付部と、
     該ベット対象受付部がベット対象を受け付けて上記ゲーム進行制御部が制御したゲームの進行結果に基づき、所定量の払出対象をプレイヤーへ払い出すための払出処理を行う払出処理部とを有しており、
     上記少なくとも1つのゲーム装置の点数カウント部は、当該ゲーム装置のプレイヤー識別情報受取部がプレイヤー識別情報を受け取ることを条件に、当該ゲーム装置のベット対象受付部が受け付けたベット対象の量、及び、当該ゲーム装置の払出処理部が該プレイヤー識別情報により特定されるプレイヤーへ払い出した払出対象の量の少なくとも一方に基づいた点数をカウントするゲームシステム。
    The game system according to claim 3,
    At least one game device among the plurality of game devices is:
    A betting object reception unit for receiving betting objects;
    A payout processing unit for receiving a bet object and performing a payout process for paying out a predetermined amount of payout object to a player based on the progress result of the game controlled by the game progress control unit. And
    The score counting unit of the at least one game device has a bet target amount received by the bet target receiving unit of the game device, on condition that the player identification information receiving unit of the game device receives the player identification information, and A game system that counts points based on at least one of payout target amounts paid out by a payout processing unit of the game device to a player specified by the player identification information.
  7.  請求項1のゲームシステムにおいて、
     上記個別処理部が行う個別処理は、予め決められた複数のランク情報の中から、上記共通ポイント情報記憶部に記憶されている共通ポイント情報が示す共通ポイント量に応じたランク情報を決定し、決定したランク情報を、対応するプレイヤー識別情報ごとに区別して表示するためのランク表示処理であるゲームシステム。
    The game system according to claim 1,
    The individual processing performed by the individual processing unit determines rank information according to the common point amount indicated by the common point information stored in the common point information storage unit, from a plurality of predetermined rank information, A game system which is rank display processing for distinguishing and displaying determined rank information for each corresponding player identification information.
  8.  請求項2のゲームシステムにおいて、
     上記個別処理部が行う個別処理は、予め決められた複数のランク情報の中から、上記共通ポイント情報記憶部に記憶されている共通ポイント情報が示す共通ポイント量に応じたランク情報を決定し、決定したランク情報を、対応するプレイヤー識別情報ごとに区別して表示するためのランク表示処理であるゲームシステム。
    The game system according to claim 2,
    The individual processing performed by the individual processing unit determines rank information according to the common point amount indicated by the common point information stored in the common point information storage unit, from a plurality of predetermined rank information, A game system which is rank display processing for distinguishing and displaying determined rank information for each corresponding player identification information.
  9.  請求項3のゲームシステムにおいて、
     上記個別処理部が行う個別処理は、予め決められた複数のランク情報の中から、上記共通ポイント情報記憶部に記憶されている共通ポイント情報が示す共通ポイント量に応じたランク情報を決定し、決定したランク情報を、対応するプレイヤー識別情報ごとに区別して表示するためのランク表示処理であるゲームシステム。
    The game system according to claim 3,
    The individual processing performed by the individual processing unit determines rank information according to the common point amount indicated by the common point information stored in the common point information storage unit, from a plurality of predetermined rank information, A game system which is rank display processing for distinguishing and displaying determined rank information for each corresponding player identification information.
  10.  請求項4のゲームシステムにおいて、
     上記個別処理部が行う個別処理は、予め決められた複数のランク情報の中から、上記共通ポイント情報記憶部に記憶されている共通ポイント情報が示す共通ポイント量に応じたランク情報を決定し、決定したランク情報を、対応するプレイヤー識別情報ごとに区別して表示するためのランク表示処理であるゲームシステム。
    The game system according to claim 4,
    The individual processing performed by the individual processing unit determines rank information according to the common point amount indicated by the common point information stored in the common point information storage unit, from a plurality of predetermined rank information, A game system which is rank display processing for distinguishing and displaying determined rank information for each corresponding player identification information.
  11.  請求項5のゲームシステムにおいて、
     上記個別処理部が行う個別処理は、予め決められた複数のランク情報の中から、上記共通ポイント情報記憶部に記憶されている共通ポイント情報が示す共通ポイント量に応じたランク情報を決定し、決定したランク情報を、対応するプレイヤー識別情報ごとに区別して表示するためのランク表示処理であるゲームシステム。
    The game system according to claim 5, wherein
    The individual processing performed by the individual processing unit determines rank information according to the common point amount indicated by the common point information stored in the common point information storage unit, from a plurality of predetermined rank information, A game system which is rank display processing for distinguishing and displaying determined rank information for each corresponding player identification information.
  12.  請求項6のゲームシステムにおいて、
     上記個別処理部が行う個別処理は、予め決められた複数のランク情報の中から、上記共通ポイント情報記憶部に記憶されている共通ポイント情報が示す共通ポイント量に応じたランク情報を決定し、決定したランク情報を、対応するプレイヤー識別情報ごとに区別して表示するためのランク表示処理であるゲームシステム。
    The game system according to claim 6, wherein
    The individual processing performed by the individual processing unit determines rank information according to the common point amount indicated by the common point information stored in the common point information storage unit, from a plurality of predetermined rank information, A game system which is rank display processing for distinguishing and displaying determined rank information for each corresponding player identification information.
  13.  請求項1乃至12のいずれか1項に記載のゲームシステムにおいて、
     少なくとも上記点数加算部は、上記共通ポイント管理装置に設けられており、
     上記各ゲーム装置の上記点数情報出力部は、上記点数情報を、上記プレイヤー識別情報受取部が受け取ったプレイヤー識別情報及び当該ゲーム装置の装置識別情報に関連付けた状態で、可搬型記憶媒体に書き込むものであり、
     上記共通ポイント管理装置の点数加算部は、該可搬型記憶媒体に書き込まれた点数情報を該可搬型記憶媒体から読み出し、該点数情報に対応した装置識別情報ごとに累積加算するものであるゲームシステム。
    The game system according to any one of claims 1 to 12,
    At least the score adding unit is provided in the common point management device,
    The score information output unit of each game device writes the score information in a portable storage medium in a state associated with the player identification information received by the player identification information receiving unit and the device identification information of the game device. And
    The score adding unit of the common point management device reads the score information written in the portable storage medium from the portable storage medium, and cumulatively adds it for each device identification information corresponding to the score information. .
  14.  ゲーム内容が互いに異なるゲームの進行を制御するゲーム進行制御部をそれぞれ備えた複数のゲーム装置から出力される点数情報に基づく共通ポイントを、プレイヤー識別情報ごとに管理する共通ポイント管理装置であって、
     プレイヤー識別情報ごとに、各ゲーム装置の装置識別情報にそれぞれ関連付けられた点数情報を記憶する点数情報記憶部と、
     各プレイヤー識別情報に関連付けられた共通ポイント情報を記憶する共通ポイント情報記憶部と、
     各ゲーム装置の装置識別情報ごとに複数の点数規定値を記憶する点数規定値記憶部と、
     各ゲーム装置から出力された点数情報並びにこれに関連付けられたプレイヤー識別情報及び装置識別情報を受け取る情報受取部と、
     該情報受取部が受け取った点数情報が示す点数を、該点数情報に対応するプレイヤー識別情報における該点数情報に対応した装置識別情報に関連付けた状態で、上記点数情報記憶部に記憶されている点数情報の点数に加算する点数加算部と、
     該点数情報記憶部に記憶されている各プレイヤー識別情報の各装置識別情報にそれぞれ対応する点数情報が示す点数が、上記点数規定値記憶部に記憶されている当該装置識別情報に対応した複数の点数規定値のいずれかに到達するたびに、当該プレイヤー識別情報に関連付けた状態で上記共通ポイント情報記憶部に記憶されている共通ポイント情報の共通ポイントに所定量の共通ポイントを加算する共通ポイント加算部と、
     上記共通ポイント情報記憶部に記憶されている各共通ポイント情報が示す共通ポイント量に応じて、対応するプレイヤー識別情報により特定されるプレイヤーに対する個別処理を行う個別処理部とを有しており、
     上記点数規定値記憶部に記憶されている各装置識別情報の上記複数の点数規定値は、次の点数規定値に到達するまでに要する点数が順次大きくなるように又は小さくなるように、装置識別情報ごとに設定されている共通ポイント管理装置。
    A common point management device that manages, for each player identification information, common points based on score information output from a plurality of game devices each including a game progress control unit that controls the progress of games with different game contents,
    For each player identification information, a score information storage unit that stores score information associated with the device identification information of each game device,
    A common point information storage unit for storing common point information associated with each player identification information;
    A score specification value storage unit for storing a plurality of score specification values for each device identification information of each game device;
    An information receiving unit for receiving the score information output from each game device and the player identification information and device identification information associated therewith;
    The score stored in the score information storage unit in a state where the score indicated by the score information received by the information receiving unit is associated with the device identification information corresponding to the score information in the player identification information corresponding to the score information A score adding unit for adding to the information score;
    The score indicated by the score information corresponding to each device identification information of each player identification information stored in the score information storage unit is a plurality of points corresponding to the device identification information stored in the score specified value storage unit. Common point addition that adds a predetermined amount of common points to the common points of the common point information stored in the common point information storage unit in association with the player identification information every time one of the prescribed points is reached And
    According to the common point amount indicated by each common point information stored in the common point information storage unit, and an individual processing unit that performs individual processing for the player specified by the corresponding player identification information,
    The plurality of score specification values of each device identification information stored in the score specification value storage unit is such that the number of points required to reach the next score specification value increases or decreases sequentially. Common point management device set for each piece of information.
  15.  ゲーム内容が互いに異なるゲームの進行を制御するゲーム進行制御部をそれぞれ備えた複数のゲーム装置から出力される点数情報に基づく共通ポイントを、プレイヤー識別情報ごとに管理する共通ポイント管理装置であって、
     プレイヤー識別情報ごとに、各ゲーム装置の装置識別情報にそれぞれ関連付けられた点数情報を記憶する点数情報記憶部と、
     各プレイヤー識別情報に関連付けられた共通ポイント情報を記憶する共通ポイント情報記憶部と、
     各ゲーム装置の装置識別情報ごとに複数の点数規定値を記憶する点数規定値記憶部と、
     各ゲーム装置から出力された点数情報並びにこれに関連付けられたプレイヤー識別情報及び装置識別情報を受け取る情報受取部と、
     該情報受取部が受け取った点数情報が示す点数を、該点数情報に対応するプレイヤー識別情報における該点数情報に対応した装置識別情報に関連付けた状態で、上記点数情報記憶部に記憶されている点数情報の点数に加算する点数加算部と、
     該点数情報記憶部に記憶されている各プレイヤー識別情報の各装置識別情報にそれぞれ対応する点数情報が示す点数が、上記点数規定値記憶部に記憶されている当該装置識別情報に対応した複数の点数規定値のいずれかに到達するたびに、当該プレイヤー識別情報に関連付けた状態で上記共通ポイント情報記憶部に記憶されている共通ポイント情報の共通ポイントに所定量の共通ポイントを加算する共通ポイント加算部と、
     上記共通ポイント情報記憶部に記憶されている各共通ポイント情報が示す共通ポイント量に応じて、対応するプレイヤー識別情報により特定されるプレイヤーに対する個別処理を行う個別処理部と、
     上記点数規定値記憶部に記憶されている点数規定値を変更するための変更操作を受け付ける変更操作受付部と、
     該変更操作受付部が受け付けた変更操作の内容に基づいて、上記点数規定値記憶部に記憶されている点数規定値を変更する点数規定値変更部とを有する共通ポイント管理装置。
    A common point management device that manages, for each player identification information, common points based on score information output from a plurality of game devices each including a game progress control unit that controls the progress of games with different game contents,
    For each player identification information, a score information storage unit that stores score information associated with the device identification information of each game device,
    A common point information storage unit for storing common point information associated with each player identification information;
    A score specification value storage unit for storing a plurality of score specification values for each device identification information of each game device;
    An information receiving unit for receiving the score information output from each game device and the player identification information and device identification information associated therewith;
    The score stored in the score information storage unit in a state where the score indicated by the score information received by the information receiving unit is associated with the device identification information corresponding to the score information in the player identification information corresponding to the score information A score adding unit for adding to the information score;
    The score indicated by the score information corresponding to each device identification information of each player identification information stored in the score information storage unit is a plurality of points corresponding to the device identification information stored in the score specified value storage unit. Common point addition that adds a predetermined amount of common points to the common points of the common point information stored in the common point information storage unit in association with the player identification information every time one of the prescribed points is reached And
    In accordance with the common point amount indicated by each common point information stored in the common point information storage unit, an individual processing unit that performs individual processing for the player specified by the corresponding player identification information;
    A change operation accepting unit for accepting a change operation for changing the score prescribed value stored in the score prescribed value storage unit;
    A common point management apparatus comprising: a score specified value changing unit that changes the score specified value stored in the score specified value storage unit based on the content of the change operation received by the change operation receiving unit.
  16.  ゲーム内容が互いに異なるゲームの進行を制御するゲーム進行制御部をそれぞれ備えた複数のゲーム装置から出力される点数情報に基づく共通ポイントを、プレイヤー識別情報ごとに管理する共通ポイント管理装置であって、
     プレイヤー識別情報ごとに、各ゲーム装置の装置識別情報にそれぞれ関連付けられた点数情報を記憶する点数情報記憶部と、
     各プレイヤー識別情報に関連付けられた共通ポイント情報を記憶する共通ポイント情報記憶部と、
     各ゲーム装置の装置識別情報ごとに複数の点数規定値を記憶する点数規定値記憶部と、
     各ゲーム装置から出力された点数情報並びにこれに関連付けられたプレイヤー識別情報及び装置識別情報を受け取る情報受取部と、
     該情報受取部が受け取った点数情報が示す点数を、該点数情報に対応するプレイヤー識別情報における該点数情報に対応した装置識別情報に関連付けた状態で、上記点数情報記憶部に記憶されている点数情報の点数に加算する点数加算部と、
     該点数情報記憶部に記憶されている各プレイヤー識別情報の各装置識別情報にそれぞれ対応する点数情報が示す点数が、上記点数規定値記憶部に記憶されている当該装置識別情報に対応した複数の点数規定値のいずれかに到達するたびに、当該プレイヤー識別情報に関連付けた状態で上記共通ポイント情報記憶部に記憶されている共通ポイント情報の共通ポイントに所定量の共通ポイントを加算する共通ポイント加算部と、
     上記共通ポイント情報記憶部に記憶されている各共通ポイント情報が示す共通ポイント量に応じて、対応するプレイヤー識別情報により特定されるプレイヤーに対する個別処理を行う個別処理部と、
     上記点数情報記憶部に記憶されている各プレイヤー識別情報の各装置識別情報にそれぞれ対応する点数情報が示す点数が、上記点数規定値記憶部に記憶されている当該装置識別情報に対応した点数規定値に到達したとき、該装置識別情報以外の少なくとも1つの装置識別情報に対応した上記点数規定値記憶部に記憶されている点数規定値を小さくする処理を行う点数規定値処理部とを有する共通ポイント管理装置。
    A common point management device that manages, for each player identification information, common points based on score information output from a plurality of game devices each including a game progress control unit that controls the progress of games with different game contents,
    For each player identification information, a score information storage unit that stores score information associated with the device identification information of each game device,
    A common point information storage unit for storing common point information associated with each player identification information;
    A score specification value storage unit for storing a plurality of score specification values for each device identification information of each game device;
    An information receiving unit for receiving the score information output from each game device and the player identification information and device identification information associated therewith;
    The score stored in the score information storage unit in a state where the score indicated by the score information received by the information receiving unit is associated with the device identification information corresponding to the score information in the player identification information corresponding to the score information A score adding unit for adding to the information score;
    The score indicated by the score information corresponding to each device identification information of each player identification information stored in the score information storage unit is a plurality of points corresponding to the device identification information stored in the score specified value storage unit. Common point addition that adds a predetermined amount of common points to the common points of the common point information stored in the common point information storage unit in association with the player identification information every time one of the prescribed points is reached And
    In accordance with the common point amount indicated by each common point information stored in the common point information storage unit, an individual processing unit that performs individual processing for the player specified by the corresponding player identification information;
    The score indicated by the score information corresponding to each device identification information of each player identification information stored in the score information storage unit is a score definition corresponding to the device identification information stored in the score specified value storage unit And a score specified value processing unit that performs processing to reduce the score specified value stored in the score specified value storage unit corresponding to at least one device identification information other than the device identification information when the value is reached Point management device.
PCT/JP2009/059670 2008-06-03 2009-05-27 Game system and common point managing device constituting the system WO2009147979A1 (en)

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