WO2007052549A1 - ゲーム装置 - Google Patents

ゲーム装置 Download PDF

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Publication number
WO2007052549A1
WO2007052549A1 PCT/JP2006/321482 JP2006321482W WO2007052549A1 WO 2007052549 A1 WO2007052549 A1 WO 2007052549A1 JP 2006321482 W JP2006321482 W JP 2006321482W WO 2007052549 A1 WO2007052549 A1 WO 2007052549A1
Authority
WO
WIPO (PCT)
Prior art keywords
winning
selection
unit
game
target
Prior art date
Application number
PCT/JP2006/321482
Other languages
English (en)
French (fr)
Japanese (ja)
Inventor
Nobuhiro Goto
Yuichi Nakahara
Original Assignee
Konami Digital Entertainment Co., Ltd.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co., Ltd. filed Critical Konami Digital Entertainment Co., Ltd.
Priority to US12/084,329 priority Critical patent/US20080300040A1/en
Publication of WO2007052549A1 publication Critical patent/WO2007052549A1/ja

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/06Lottos or bingo games; Systems, apparatus or devices for checking such games
    • A63F3/062Bingo games, e.g. Bingo card games
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3272Games involving multiple players
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/329Regular and instant lottery, e.g. electronic scratch cards

Definitions

  • the present invention selects a plurality of winning targets by performing a predetermined number of selections within one game period, and the plurality of winning target sequences on the selection target sequence indicated by the generated sequence information is a specific sequence
  • the present invention relates to a game device capable of executing a game for determining whether or not.
  • a bingo game machine described in Patent Document 1 is known.
  • This bingo game machine is placed in a game center such as a game center and can be played simultaneously by a plurality of players.
  • a bingo card image array image
  • number images selection target images
  • the lottery device determines the winning number (selected) from 25 numbers (1 to 25) (selected), and the winning number of each player's bingo card image and the others
  • the display form of the winning number is different. This is repeated a predetermined number of times, and if all the numbers aligned in the vertical, horizontal, and diagonal directions are won in the bingo force image, it becomes bingo and a dividend is paid out to that player.
  • the following processing is performed before the bingo card image is displayed on the display unit.
  • a unique matrix arrangement is determined for each player in which numbers “1” to “25” are randomly arranged.
  • one of the effective area arrangement information stored in advance in the storage device is read, and the four specific positions on the matrix array determined by the read arrangement information are used as the effective area.
  • a plurality of bingo card images in which the number images of these four effective areas are displayed in a display form different from the number images of the winning numbers and the unwinned numbers are displayed on the display unit.
  • the number corresponding to the number image of the valid area has the same value as the winning number selected by the lottery device lottery.
  • the vertical direction, horizontal direction and diagonal direction Bingo is established when a bingo arrangement (specific arrangement) is established in which all the numbers arranged in the column are the winning numbers or numbers corresponding to the number images in the effective area (hereinafter referred to as “pre-winning numbers”). Therefore, in this bingo game machine, the state power lottery in which four numbers have been won in advance is started, and the bingo game proceeds.
  • the player selects the medium power of the bingo card image displayed on the display unit to be used for the bingo game, and the player selects A bingo game is played using a bingo card image.
  • odds of each matrix array corresponding to each bingo card image are calculated in advance. This is due to the following reason.
  • a relatively low odd is set for a matrix array in which bingo is likely to be established
  • a relatively high odd is set for a matrix array in which bingo is difficult to be established.
  • the payout rate can be easily maintained at the set payout rate.
  • These odds are also displayed when the player selects a bingo card image, so that the player can select a bingo card image that has a large amount of dividend but is difficult to make a bingo according to his / her preference. If there is a little ⁇ , a bingo card image will be selected. As a result, it is possible to mix a case where bingo is likely to be established in a bingo game and a case where bingo is difficult to be established, and the game becomes monotonous and thus improves game characteristics.
  • Patent Document 1 Japanese Patent Application Laid-Open No. 2001-161889 Disclosure of the invention
  • a game such as a bingo game that enjoys whether or not a selection target selected by lottery or the like is in a specific arrangement, temporarily improving the game performance or adjusting the payout rate. It is desirable to control the progress of the game, such as creating a time when a specific sequence is easy to align, or making a specific sequence easy to align for a specific player. For this purpose, it is necessary to control to some extent on the game device side the determinants that determine the ease of alignment or difficulty in aligning a specific array. In the bingo game machine described in Patent Document 1, this determining factor is the arrangement and number of effective areas determined before the lottery and the arrangement of the winning numbers determined after the lottery.
  • the arrangement of the effective areas is determined randomly after the arrangement of the numbers on the bingo card array is determined at random, and based on these determinations. To generate each matrix array.
  • the bingo game machine cannot control the arrangement and the number of effective areas, which are the determining factors described above.
  • the arrangement of each number on the bingo card array is randomly determined, and the bingo card that uses the force is selected by the player, and the winning number is determined randomly by lottery. Do. Therefore, in this bingo game machine, the arrangement of the winning numbers determined after the lottery, which is the determining factor described above, cannot be controlled.
  • the present invention has been made in view of the above problems, and provides a game apparatus capable of controlling the progress of the game as described above.
  • One aspect of the present invention is a game device, wherein a winning target selecting unit that selects a winning target from a plurality of selecting targets and a corresponding selection target selecting unit within one game period are used a predetermined number of times.
  • a game control unit that controls the progress of the game for selecting the game, an array information generation unit that generates sequence information indicating a selection target sequence using part or all of the plurality of selection targets, and the sequence information generation
  • An array image display unit for displaying an array image in which a plurality of selection target images respectively corresponding to the selection targets included in the selection target array indicated by the array information generated by the unit are arranged based on the array information, and the game
  • a winning target storage unit that stores the winning targets selected by the corresponding selection target selecting unit within the period, and a selection target array indicated by the array information based on the plurality of winning targets stored in the corresponding winning target storage unit
  • a determination unit that determines whether or not the plurality of winning target arrays is a specific array, wherein the winning target selecting
  • the selection target sequence is determined, sequence information indicating the determined selection target sequence is generated, and the winning target storage unit stores the pre-winning target as a winning target with a predetermined probability.
  • the winning object selection unit performs a predetermined number of selections within one game period, and the selected winning object is stored in the winning object storage unit. Then, based on the plurality of winning targets stored in the winning target storage unit, whether the plurality of winning target sequences on the selection target sequence indicated by the sequence information generated by the sequence information generating unit is a specific sequence. Determine whether. Therefore, the decisive factor that determines the ease of alignment or difficulty in aligning a specific sequence is the arrangement to be selected.
  • the sequence information generation unit generates the sequence information
  • the pre-winning object selected before the sequence information is generated.
  • the selection target sequence is determined and sequence information is generated.
  • the pre-winning object selected before the generation of the sequence information becomes the winning object with a predetermined probability and is stored in the winning object storage unit.
  • the arrangement of at least a part of the winning target within one game period is controlled. It is possible. In other words, the control element that determines the ease of alignment or difficulty in aligning specific sequences is controlled. It is possible to
  • the accuracy of this control is determined by the number of pre-winning objects to be selected before generating the sequence information and the predetermined probability indicating the probability that the pre-winning object will be the winning object.
  • the number of pre-winning objects to be selected before generating the sequence information is set to the maximum number of winning objects stored in the winning object storage unit within one game period, and the predetermined probability is set to 100%. If you do this, you can completely control the placement of all winning targets within one game period. Then, the control accuracy decreases as the number of pre-winning objects to be selected before generating the sequence information is reduced and as the predetermined probability is lowered. However, the number of pre-winning objects to be selected before generation of such sequence information and the predetermined probability can be set as appropriate on the game device side. Therefore, according to the present game device, it is possible to control the determining element that determines the ease or difficulty of alignment of the specific array on the game device side, including its control accuracy.
  • the predetermined probability when the winning object storage unit stores the pre-winning object as a winning object may be 100%.
  • the selection target selection unit performs a selection of the predetermined number of selections performed within the one game period before generating the array information, and at least the array For selections made after information generation, the winning target may be selected by lottery.
  • the lottery is determined by executing a lottery program according to the winning probability of each selection target determined by the winning probability data.
  • T computer lottery, moving the lottery object and moving the lottery object Any lottery is included, such as a physical lottery in which the winning target is determined based on the result of the movement.
  • the selection performed before generating the sequence information may be performed by lottery. Even in this case, since the arrangement information is generated based on the pre-winning object selected by the lottery, the control accuracy of the arrangement of the winning object is not lowered.
  • the winning object selection unit performs a selection of the predetermined number of selections performed within the one game period before generating sequence information, and the winning object In the lottery performed after the selection information is generated by the selection unit, the pre-winning targets selected before the generation of the sequence information that are stored in the selection target storage unit as the selection targets are excluded from the selection targets. It is also possible to select an object to be elected from.
  • the pre-winning targets if there is a situation in which a lottery after the generation of sequence information is duplicated and selected as a winning target, the selection target (not yet selected) The winner will be deprived of the opportunity to win. As a result, the player feels lost and game characteristics are lowered.
  • the pre-winning target selected before the generation of the sequence information is not selected. As a result, it is possible to prevent the player from having the chance to lose the player from the chance of winning the winning candidate in the lottery, so that he / she does not have the feeling of losing the player, and the deterioration of the game characteristics can be suppressed.
  • the game device may include a notifying unit for notifying the winning object stored in the winning object storing unit after the array image displaying unit displays the array image.
  • a notifying unit for notifying the winning object stored in the winning object storing unit after the array image displaying unit displays the array image.
  • the selection target selection unit performs a part of the predetermined number of selections performed within the one game period before generating sequence information
  • the notification unit Is a notification of the pre-selected objects stored in the winning object storage unit as the winning objects and the winning object selected by the corresponding selection object selecting unit after generating the sequence information in substantially the same notification mode. It may be.
  • the pre-selected objects selected before the array information generation are selected as the winning objects selected after the array information generation. Notification is made in substantially the same notification mode. Therefore, for the player who received the notification, the pre-selection target selected before generating the sequence information is also selected by the same selection method as the selection target selected after the sequence information generation. An impression can be given as if it was selected.
  • the selection method of the winning target after generating the sequence information is lottery
  • the pre-selected target that was selected before generating the array information was also selected by lottery in the same way.
  • Such an impression can be given to the player. Therefore, in this case, it is possible to give the player the impression that the winning object related to the pre-selected object is also selected based on the player's luck, and the reliability of the game is further enhanced.
  • the game device includes a bet receiving unit that receives a bet to bet and a payout payout unit that pays out a payout
  • the game control unit includes the determination unit having the specific arrangement. When the determination is made, control may be performed to cause the dividend payout unit to pay out an amount of payout corresponding to the bet amount received by the bet receiving unit.
  • this game apparatus it is possible to execute a so-called betting game in which a player bets a betting object and receives a payout when a specific arrangement is completed. Therefore, it is possible to control the game progress in a betting game in which the control of the game progress is important.
  • the bet accepting unit should accept within a predetermined period.
  • a payout rate storage unit for storing payout rate data indicating a payout rate, which is a ratio between the amount to be paid and the amount of dividends paid out by the dividend payout unit, and the array information generation unit includes the payout rate Based on the pre-winning target selected by the above-mentioned winning target selection unit before generating the sequence information so that the payout rate indicated by the payout rate data stored in the storage unit approaches the predetermined set payout rate!
  • the sequence to be selected may be determined. In the betting game described above, if the payout rate is not maintained at the set payout rate, it becomes difficult to manage the game balance, and it becomes impossible to provide a high gameability stably.
  • this game device is an arcade game device placed in a game center such as a game center, and a tangible object such as a medal that a player pays and borrows as a bet object or a dividend, and electronic data corresponding thereto. If used, it is important to maintain the payout rate at the set payout rate from the viewpoint of business management.
  • the arrangement of the winning targets is controlled by how the selection target sequence is determined based on the pre-winning target selected by the sequence information generating unit before generating the sequence information. Therefore, according to the present game device, it is possible to control whether or not the arrangement information generating unit determines the selection target arrangement based on the pre-winning target, and whether or not the ability to pay out the payout.
  • the payout rate can be adjusted depending on how the sequence information generating unit determines the selection target sequence based on the pre-winning target.
  • the selection target array is determined so that the payout rate approaches a predetermined set payout rate, so that the payout rate becomes substantially constant. Therefore, management of the game balance is facilitated, and it is possible to provide stable and high game performance.
  • business management becomes easy.
  • the array image display unit displays an array image in which the plurality of selection target images are arranged in a matrix based on the array information
  • the determination unit displays the array image. At least one line in the vertical, horizontal and diagonal directions on the array image The arrangement when the selection target images corresponding to the winning target are arranged above may be determined as the specific arrangement.
  • a so-called bingo game can be executed. Therefore, it is possible to control the progress of the game in the bingo game.
  • FIG. 1 is a flowchart showing a flow of bingo card generation / display processing in a bingo game machine according to an embodiment.
  • FIG. 2 is an external perspective view of the entire bingo game machine.
  • FIG. 3 is a front view of a station of the bingo game machine.
  • FIG. 4 is a top view of the station 10.
  • FIG. 5 is a block diagram showing the main hardware configuration of the bingo game machine.
  • FIG. 6 is a functional block diagram showing a main part in the bingo game machine.
  • FIG. 7 is an explanatory diagram showing a game screen displayed on the touch panel of the station.
  • FIG. 8 is a flowchart showing the flow of a bingo game by the bingo game machine.
  • FIG. 9 is an explanatory diagram showing a main screen displayed on a large display of the bingo game machine.
  • FIG. 10 is a flowchart showing a flow of a winning probability changing process.
  • FIG. 11 is a flowchart showing the flow of attack processing.
  • FIG. 12 is a flowchart showing a flow of a bingo game in a modified example. Explanation of symbols
  • FIG. 2 is an external perspective view of the entire bingo game machine in the present embodiment.
  • This bingo game machine is composed of one game machine body 1 and seven stations 10.
  • one of the 25 selection targets (numbers “1” to “25”) is drawn one by one by a computer lottery described later!
  • a player who is a lottery participant can participate and play at the same time.
  • the number of selections and the maximum number of players are arbitrary.
  • Each player participates in the bingo game using any one of the stations 10 and plays.
  • the game machine body 1 is provided with a large display 2 at a position where each player can visually recognize it.
  • the game machine body 1 is also provided with a speaker 3 as an audio output unit and an illumination device as sound output means for performing various effects and informing the player.
  • FIG. 3 is a front view of the station 10
  • FIG. 4 is a top view of the station 10. Since all seven stations have the same configuration, only one of them will be described below.
  • the station 10 includes a touch panel 11 which is an operation unit as an operation means, an attack button 12, a medal insertion slot 13 for inserting medals, and a medal receiving slot 14 for receiving a medal by paying out credits. And a settlement button 15 for instructing the settlement of the credit.
  • a touch panel 11 which is an operation unit as an operation means, an attack button 12, a medal insertion slot 13 for inserting medals, and a medal receiving slot 14 for receiving a medal by paying out credits.
  • a settlement button 15 for instructing the settlement of the credit.
  • a game screen including a bingo card image (array image) in which number images (selection target images) “1” to “25” are arranged in a matrix is displayed. The player can perform various operations by touching various images displayed on the game screen.
  • FIG. 5 is a block diagram showing the main hardware configuration of the bingo game machine.
  • the bingo game machine in the present embodiment has a controller 4 that controls the operation of the entire game machine inside the game machine body 1, and the touch panel 11 of each station 10 is controlled by this controller 4. It has become.
  • the controller 4 is composed of a microprocessor and the like, and performs various calculations necessary for the game progress and operation control of various devices.
  • the controller 4 is connected to a screen drawing control device 16 that draws various images on the touch panel 11 according to instructions from the controller 4 via a bus.
  • the controller 4 is also connected to an input control device 17 that controls data input by touching various images drawn on the touch panel 11 via the bus.
  • the controller 4 is also connected to the medal management device 18 via a bus. These devices 16, 1 7, 18 are provided inside each station 10. Although not shown in the figure, the operation content when the attack button 12 is pressed is transmitted to the controller 4 via the bus.
  • the medal management device 18 stores credit data indicating the number of medals of the player. When a medal is inserted from the medal insertion slot 13, the medal management device 18 performs a process of adding credits corresponding to the inserted number to the credit data. . Further, the medal management device 18 which is a dividend payout unit functions as a dividend payout means when it receives a payout command from the controller 4, and adds an amount of credit according to the payout command to the credit data as a payout. Process #2. Further, when the medal management device 18 receives a bet command from the controller 4, the medal management device 18 performs a process of subtracting the credit data amount from the amount of credit according to the bet command.
  • the controller 4 has a sound control device 5 that outputs a sound for production etc. from the speaker 3 according to a command from the controller 4 via a bus, and a large display 2 that displays various images according to a command from the controller 4. It is connected to a large screen controller 6 that draws on the screen.
  • the controller 4 is also connected via a bus to a computer lottery device 20 that performs number lottery in accordance with instructions from the controller 4, the RAM 7, the ROM 8, and the auxiliary storage device 9 that function as various storage units.
  • the ROM 8 stores programs and data necessary for controlling basic operations at the time of starting the bingo game machine, main programs necessary for controlling the game progress, and the like.
  • the auxiliary storage device 9 is a rewritable storage device composed of a hard disk storage device or the like, and stores V, data, or programs that cannot be stored in the RAM 7 or ROM 8. The data and programs stored in the auxiliary storage device 9 are loaded into a predetermined area of the RAM 7 and used in response to a command from the controller 4.
  • FIG. 6 is a functional block diagram showing a main part in the present bingo game machine.
  • the bingo game machine mainly includes a game progress control unit 101, a card generation unit 102, a station display unit 103, a main display unit 104, a lottery unit 105, a winning probability change unit 106, a bingo determination unit 107, It is composed of the odds management unit 108.
  • the game progress control unit 101 includes the controller 4, the RAM 7, the ROM 8, the auxiliary storage device 9 and the like in the hardware configuration shown in FIG.
  • the game progress control unit 101 which is a game control unit, functions as a game control unit when the controller 4 executes a game progress program stored in the ROM 8 or the auxiliary storage device 9. Further, the game progress control unit 101 performs various controls and processes described later.
  • the card generation unit 102 includes the controller 4, RAM 7, ROM 8, and auxiliary storage device 9 in the hardware configuration shown in FIG.
  • the card generation unit 102 receives the card generation command from the game progress control unit 101
  • the card generation unit 102 reads from the auxiliary storage device 9 an array determination program for arranging the numbers “1” to “25” in a matrix form.
  • Card generation Generate sequence information according to the instructions.
  • the matrix in this embodiment is not limited to a force that employs a 5 ⁇ 5 square matrix.
  • the generated array information is stored in the array information storage area of the RAM 7.
  • the sequence information stored in the RAM 7 is used by the game progress control unit 101 or the like. A detailed description of the generation of the array information will be described later.
  • the number of numbers read from the auxiliary storage device 9 is the same as the number of number images constituting the matrix in this embodiment, but may be smaller than that. But it can be more.
  • the station display unit 103 is also configured with the touch panel 11 and the screen drawing control device 16 in the hardware configuration shown in FIG.
  • the station display unit 103 displays an image on the touch panel 11 in accordance with various display commands from the game progress control unit 101.
  • the station display unit 103 which is an array image display unit, It functions as an image display means, and displays a bingo card image consisting of number images “1” to “25” arranged in a 5 ⁇ 5 matrix on the touch panel 11 in accordance with the card display command.
  • the main display unit 104 includes the large display 2 and the large screen controller 6 in the nodeware configuration shown in FIG.
  • the main display unit 104 displays an image on the large display 2 according to various display commands from the game progress control unit 101.
  • a display instruction of a roulette image as a winning probability image representing a winning probability of each number determined by winning probability data stored in the winning probability storage area of the RAM 7 is a winning probability display control as a winning probability display control means.
  • the main display unit 104 which is a win probability image display unit, functions as a win probability image display means, and in accordance with the display command, a roulette image is displayed on the large display 2. Is displayed.
  • the large display 2 may be any display device as long as it displays an image by an electronic signal from the large screen control device 6.
  • the lottery unit 105 is also configured with the computer lottery device 20, the RAM 7, the ROM 8, and the auxiliary storage device 9 and the like in the nodeware configuration shown in FIG.
  • the lottery 105 Upon receiving a lottery start command from the control unit 101, it functions as a lottery means as a selection target selection means, and wins stored in the winning probability storage area of the RAM7 which is a winning probability data storage unit as a winning probability data storage means A computer lottery is performed according to the winning probability of each selection target determined by the probability data, and a winning number is determined. The determined winning number is stored in a winning history storage area of the RAM 7 which is a winning target storage unit as a winning target storage means.
  • the winning probability changing unit 106 includes the controller 4, the RAM 7, the ROM 8, the auxiliary storage device 9 and the like in the nodeware configuration shown in FIG.
  • the winning probability changing unit 106 changes the winning probability data stored in the winning probability storage area of the RAM 7 in accordance with the winning probability changing command from the game progress control unit 101. The process of changing the winning probability data will be described later.
  • the bingo determination unit 107 includes the computer lottery device 20, the RAM 7, the ROM 8, the auxiliary storage device 9, and the like in the nodeware configuration shown in FIG.
  • the bingo determination unit 107 receives the determination command from the game progress control unit 101, the bingo determination unit 107 stores the winning number stored in the winning history storage area of the RAM 7 and the array information stored in the array information storing area of the RAM 7. Then, bingo determination processing is performed.
  • this bingo determination process for each array information stored in the array information storage area of the RAM 7, a matrix related to the array information having a number corresponding to a plurality of winning numbers stored in the winning history storage area of the RAM 7 is stored. It is determined whether or not the inner arrangement becomes a predetermined bingo arrangement.
  • the predetermined bingo arrangement in the present embodiment is an arrangement when all the number images arranged on the line in the vertical direction, the horizontal direction, and the diagonal direction on the bingo card image become the winning numbers.
  • the plurality of winning number arrays stored in the winning history storage area of the RAM 7 are in a predetermined bingo array, it is determined that bingo has occurred for the array information. If it is determined that bingo has occurred, the bingo determination unit 107 sends bingo generation information indicating that bingo has occurred to the game progress control unit 101.
  • the bingo determination unit 107 also performs reach determination processing when receiving a determination command from the game progress control unit 101. This reach determination process is recorded in the winning number stored in the winning history storage area of RAM7 and the array information storage area of RAM7. Based on the stored sequence information, if a specific number is won next time, bingo will occur, and it is determined that reach has occurred. If it is determined that a reach has occurred, the bingo determination unit 107 sends reach occurrence information indicating that a reach has occurred to the game progress control unit 101.
  • the odds management unit 108 includes the computer lottery device 20, the RAM 7, the ROM 8, the auxiliary storage device 9, and the like in the node configuration shown in FIG.
  • the odds data which is the payout amount determination data for determining the amount of the payout to be paid out by satisfying the above, is calculated. This odds data calculation process is performed every time the lottery unit 105 finishes the fourth lottery and usually the odds are calculated so that the payout amount decreases as the number of lotteries increases.
  • the odds are calculated so that the payout amount is reduced for the number whose winning probability is increased by the winning probability changing unit 106.
  • the calculated odds data is stored in an odds storage area of the RAM 7 which is a payout amount determination data storage unit as a payout amount determination data storage means.
  • FIG. 7 is an explanatory diagram showing an example of a game screen displayed on the touch panel 11.
  • Two bingo card images are displayed on this game screen.
  • the number enclosed in a square frame in each bingo card image indicates the number that has been won in the lottery conducted so far, and the number enclosed in a round frame indicates a number that has not been won yet. Yes.
  • the display form of the number “16” located in the lower right corner of the bingo card image on the left side in the figure is the display form when the player touches the number and wishes to win, as will be described later. Is the winning number.
  • the winning number in the bingo card image on the right side of the figure is displayed surrounded by a large circle.
  • a BET display field 1 la indicating the amount of credits (the amount of medals) that the player has bet on, 1 la, the amount of credits acquired indicating the amount of credits acquired by the occurrence of bingo
  • the display field is 1 lb, and the tally display field 11c indicating the current credit amount of the player is displayed.
  • a winning history display field l id showing the numbers won in the lottery so far in order from the left side in the figure. Na In the example shown in the figure, 10 lotteries have been drawn so far.
  • a payout amount display field l ie is displayed at the top of the game screen.
  • This payout amount display field l ie shows the relationship between roulette color and payout amount, which will be described later, and the payout amount of each color is obtained by multiplying the odds data corresponding to each color by the player's bet amount. .
  • An attack gauge display field 1 If is displayed at the upper left of the game screen. This attack gauge display field 1 If the attack gauge is increased by satisfying a predetermined condition,
  • FIG. 8 is a flowchart showing the flow of the bingo game.
  • the medal management device 18 detects the insertion of a medal, the medal management device 18 notifies the controller 4 constituting the game progress control unit 101 to that effect.
  • the game progress control unit 101 that has received notification that a medal has been inserted outputs a bet screen display command to the station display unit 103.
  • a bet screen is displayed on the touch panel 11 of the station 10 where the player's best S medal is inserted.
  • This bet screen displays two bet buttons, a 1 bet button and a 10 bet button.
  • the player bets a desired amount of credit by touching these bet buttons.
  • bet data indicating the bet amount is sent from the input control device 17 to the game progress control unit 101.
  • the game progress control unit 101 which is a bet receiving unit, functions as a bet receiving unit, receives a bet, and outputs a bet command to the medal management device 18.
  • the medal management device 18 performs a process of subtracting the credit for the number of bets related to the bet command and adding the credits for the number of bets to the bet data (Sl). In this way, the player can only make the desired number of bets. You can bet credits by touching the bet button.
  • the game progress control unit 101 When the game progress control unit 101 receives the bet data from the input control device 17, the game progress control unit 101 outputs a display command to the station display unit 103 to display a BET display field 1 la and a game screen on the touch panel 11 on the game screen. Credit display field 1 Update lc.
  • the game progress control unit 101 when the game progress control unit 101 receives the bet data from the input control device 17, the game progress control unit 101 stores the bet data in the odds storage area of the RAM 7 and responds to the bet data stored in the medal management device 18 based on the eight odds data. Calculate the dividend amount.
  • the basic odds data is 1.5 times, 2.5 times, 3.5 times, 5 times, 8 times, 12 times, 20 times, and 30 times. Is stored in the odds storage area of RAM7.
  • the game progress control unit 101 multiplies the bet data stored in the medal management device 18 by each odds data and calculates a payout amount corresponding to each odds data.
  • a display command is output to the station display unit 103 to update the payout amount displayed in the eight odds categories in the payout amount display field l ie on the game screen of the touch panel 11 to the calculated payout amount.
  • Each of the eight odds sections is represented by a different color, and each color corresponds to a roulette color described later.
  • first to fourth lottery is performed (S2). Specifically, the game progress control unit 101 outputs a first lottery start command to the lottery unit 105, and the lottery unit 105 determines each number determined by the winning probability data stored in the winning probability storage area of the RAM7. A computer lottery will be performed according to the winning probability of and the pre-winning number (pre-winning target) will be determined.
  • the lottery process performed by the lottery section 105 Winning probability determined by the winning probability data stored in the winning probability storage area of RAM7!
  • the predetermined random number range is divided into categories corresponding to the respective winning numbers. Therefore, in the first lottery, divisions corresponding to numbers “1” to “25” are assigned to a predetermined random number range.
  • a category corresponding to 24 unwinned numbers is assigned to a predetermined random number range, excluding the numbers won in the first lottery among “1” to “25”.
  • the division corresponding to the unwinned numbers excluding the numbers won so far is assigned. If the winning probability is not changed by the winning probability changing process described later, each category is assigned equally. The Then, after dividing a predetermined random number range in this way, random numbers are generated, the category to which the random number belongs is specified, and the number corresponding to the specified category is determined as the pre-winning number.
  • the determined prior winning number is stored in the winning history storage area of the RAM 7 as a winning number. In other words, in the present embodiment, the pre-winning number becomes a winning number with a probability of 100%.
  • the game progress control unit 101 executes the bingo card generation / display process (S40).
  • this bingo card generation / display process the first to fourth times of the above so that the payout rate approaches the set payout rate.
  • Two bingo card arrangement information is generated for each station 10 that received a bet, in which each pre-winning number determined in the lottery is arranged on a matrix arrangement. Based on the arrangement information, two bingo card images composed of number images “1” to “25” arranged in a 5 ⁇ 5 matrix are displayed on the touch panel 11 of each station 10. In this embodiment, a case where two bingo card images are displayed on the touch panel 11 of one station 10 is described. However, one bingo card image is displayed, or three or more bingo card images are displayed. You may make it do. Bingo card generation This will be described later.
  • the game progress control unit 101 After the bingo card image is displayed on the touch panel 11 of the station 10 in this way, the game progress control unit 101 then rotates the roulette to produce the first lottery on the main display unit 104. Output instructions. As a result, the main display unit 104 rotates the roulette of the roulette image displayed on the large display 2 and performs the first lottery! /.
  • FIG. 9 is an explanatory diagram showing an example of a main screen displayed on the large display 2.
  • a roulette image having an image area corresponding to the number is displayed even though “1” to “25” are still selected. Therefore, in the first lottery effect, roulette images with image areas corresponding to all numbers “1” to “25” are displayed, and in the second lottery effect, “1” to “25”. A roulette image with an image area corresponding to 24 numbers excluding the number won in the first lottery is displayed, and in the subsequent lottery effects, images corresponding to the numbers excluding the winning number won so far A roulette image with an area is displayed.
  • the difference in the size of the image area of each number in the roulette image on the large display 2 corresponds to the magnitude relationship of the winning probability of each number.
  • the winning probability of each number is equal, and therefore the size of the image area of each number in the roulette image is equal to each other.
  • the winning probability changing process is not performed until the fourth lottery is completed, and therefore, in the first to fourth lottery effects, roulette images having the same size of the image areas of the respective numbers are used.
  • the winning probability is changed by the winning probability changing process after the fifth lottery, as shown in Fig. 9, the numbered image area with a high winning probability expands, the winning probability is low, and the numbered image The area becomes narrower.
  • the color of the image area of each number in the roulette image on the large display 2 corresponds to the payout amount of each number. That is, the color of the image area of each number corresponds to the colors of the eight odd divisions of the payout amount display field 1 le displayed on the game screen of the touch panel 11 of the station 10. Therefore, the player can easily determine the payout amount to be paid when the number is won in the next lottery and the bingo is completed by looking at the color of each number in the rulet image on the large display 2. Can grasp
  • the main display unit 104 When the main display unit 104 receives the roulette rotation command, the main display unit 104 rotates the roulette of the roulette image displayed on the large display 2 and produces an effect that the lottery is being performed. Thereafter, the game progress control unit 101 reads the winning number stored in the winning history storage area of the RAM 7 and outputs an effect display command indicating that the winning number has been won to the main display unit 104. As a result, the main display unit 104 performs an effect of causing the number image related to the winning number to appear at the center portion of the roulette image displayed on the large display 2 as shown in FIG. In the example shown in FIG. 9, “21” is the winning number. That is, after the bingo card image is displayed on the touch panel 11 of the station 10, the main display unit 104 serving as a notification unit functions as a notification unit that notifies the player of the winning number every time the lottery unit 105 determines the winning number. To do.
  • the game progress control unit 101 which has read the winning number stored in the winning history storage area of the RAM 7 outputs a display command to the station display unit 103, and the touch panel 1
  • the winning history display field on the game screen of 1 is updated, and the number image corresponding to the winning number in the bingo card image is changed from a round frame to a number surrounded by a square frame.
  • the station display unit 103 as a notification unit also functions as a notification unit that notifies the player of the winning number every time the lottery unit 105 determines the winning number.
  • the game progress control unit 101 When the lottery effects as described above are repeated three more times and the lottery effects up to the fourth time are performed, the game progress control unit 101 outputs a determination command to the bingo determination unit 107. Thereby, the bingo determination unit 107 performs the above-described reach determination process (S4). If it is determined that a reach has occurred in the reach determination process, the bingo determination unit 107 sends reach occurrence information to the game progress control unit 101, and the game progress control unit 101 sets the reach flag for the corresponding sequence information. (S5).
  • the game progress control unit 101 performs a winning probability change process for the winning request number that the player wishes to win (S20). This winning probability changing process is performed every time the fourth, sixth, eighth, and tenth lotteries are completed. A detailed description of the winning probability changing process will be described later.
  • the game progress control unit 101 performs the fifth lottery to determine the fifth winning number (S6).
  • the first to fourth lotteries are performed before the card generation unit 102 generates the array information, but the fifth and subsequent lotteries are performed after the card generation unit 102 generates the array information.
  • the fifth lottery effect is performed (S7), but the fifth and subsequent lottery effects are performed in the same manner as the first to fourth lottery effects. That is, in the fifth lottery effect, the game progress control unit 101 outputs a roulette rotation command to the main display unit 104, and the main display unit 104 displays the roulette image displayed on the large display 2. Rotate the roulette to produce the effect that the fifth lottery is being held.
  • the game progress control unit 101 reads the winning number of the fifth lottery stored in the winning history storage area of the RAM 7 and outputs an effect display command indicating that the winning number is won to the main display unit 104. Thereby, the main display unit 104 performs an effect of causing the number image related to the winning number to appear at the center portion of the roulette image displayed on the large display 2. The same is true for the 6th and subsequent lottery effects. Thereafter, the game progress control unit 101 outputs a determination command to the bingo determination unit 107, and causes the bingo determination unit 107 to perform the bingo determination process described above (S8).
  • bingo is generated from the winning numbers (currently five winning numbers) stored in the winning history storage area of RAM7 and the array information stored in the array information storing area of RAM7. It is determined whether or not the power is correct.
  • the bingo determination unit 107 sends bingo generation information to the game progress control unit 101.
  • the game progress control unit 101 outputs to the medal management device 18 a payout command instructing the payout of the payout amount in the odds category corresponding to the winning number won in the fifth lottery.
  • the medal management device 18 Upon receiving the payout command, the medal management device 18 temporarily stores the payout amount related to the payout command, and performs processing for adding credits corresponding to the payout amount to the credit data when the bingo game is over. (S9).
  • the bingo determination unit 107 that has received the determination command also performs the reach determination process described above (S10), and when it is determined that a reach has occurred, a reach flag is set for the corresponding sequence information (Sl l). ).
  • the game progress control unit 101 outputs an odds calculation command to the odds management unit 108.
  • the odds management unit 108 updates the odds data of each number (S12). Specifically, odds data is calculated for each winning number that has not been won in the lottery so far. The calculated odds data is stored in the odds storage area of the RAM 7 in association with the corresponding winning number. In the present embodiment, when the fourth lottery is completed, 30 times the basic odds data is selected for all 21 unwinned numbers. In other words, the odds when a bingo is established in the fifth draw is 30 times. If the odds data is not changed in the winning probability change process described later, when the lottery after the fifth round is completed, basic odds data that is one step lower than the current basic odds data is selected for each winning number.
  • the payout amount displayed in the payout amount display field 1 le on the game screen on the touch panel 11 of the station 10 is the same as when the fourth, sixth, eighth and tenth lottery effects are completed. Updated. Until the three numbers on the same line on the bingo card image displayed on the game screen become the winning numbers, the payout amount display field l ie has a payout corresponding to the basic odds data in the area corresponding to each color. The amount is displayed. On the other hand, when the payout amount display field l ie is updated, if three or four numbers on the same line are selected on the bingo card image, the payout amount display field l ie is displayed in the area corresponding to each color. The payout amount corresponding to the actual odds data is displayed.
  • This actual odds data is calculated by the odds management unit 108 based on the probability that a bingo will be established in the subsequent two lotteries (the next lottery performed until the payout amount display field 1 le is updated). Specifically, the winning probability of each number at the time of the update (if the winning probability data is changed by the winning probability changing process described later), the winning probability of the station 10 at the time of the update is updated. It is calculated from the arrangement of numbers on the matrix array obtained from the array information card corresponding to the bingo card image displayed on the panel 11. By performing such processing, the payout amount is displayed on the touch panel 11 of the station 10 that displays the bingo card image in which the winning number is three or four numbers on the same line when the payout amount display field l ie is updated.
  • the dividend amount displayed on the display column 1 le is changed from the dividend amount based on the basic odds data to the dividend amount based on the actual odds data.
  • unique payout amounts are displayed on the payout amount display column l ie on the touch panel 11 of each station 10. That is, the number and color of each color-coded odds section on the payout amount display field l ie are the same for all stations 10.
  • the payout amount displayed in each odds section is different for each station.
  • the game progress control unit 101 instructs the main display unit 104 to change the rulelet change display. Is output.
  • the main display unit 104 Upon receiving this roulette change display command, the main display unit 104 has an image area of the current unsuccessful number (20 numbers at the end of the fifth lottery) on the large display 2 and the color of each image area. Updated by S 12 above A roulette image having a color corresponding to the image data is displayed (S13).
  • the game progress control unit 101 cuts off the power of the sixth / eighth / tenth lottery powers that have ended so far by half IJ (S14). If it is determined that it is the sixth, eighth or tenth time, the winning probability changing process is executed (S20). That is, in this embodiment, the winning probability change process is performed every time the fourth, sixth, eighth, and tenth lotteries are completed. On the other hand, if it is determined that it is not the sixth, eighth, or tenth time, the game progress control unit 101 determines whether the number of lotteries that have been completed so far has reached 12 (S15). If it is determined that the number has not reached 12 times, the next lottery process is performed without executing the winning probability changing process (S6). On the other hand, if it is judged that 12 times have been reached, the bingo game is terminated.
  • the medal management device 18 performs a process of adding credits corresponding to the payout amount temporarily received in response to the payout command during the bingo game to the credit data. .
  • the credit amount displayed in the credit display column 11c becomes the credit amount after addition.
  • FIG. 10 is a flowchart showing the flow of the winning probability changing process.
  • the game progress control unit 101 touches the station display unit 103 with the number that the player desires to win.
  • a display command for displaying an explanatory text image for prompting is output.
  • the station display unit 103 displays the explanatory text image “That, please touch the numbers! /,” T on the game screen of the touch panel 11 as shown in FIG.
  • the player who sees the explanatory image selects one of the number images of the winning numbers in the bingo image displayed on the game screen of the touch panel 11 and touches the number within the time limit.
  • winning desired number information indicating the touched number is output from the input control device 17, and the winning desired number information is received by the game progress control unit 101 (S21). If the winning number information is not received within the time limit, the winning probability changing process is terminated.
  • the game progress control unit 101 receives the winning number information, the player wins the game. Determine the winning number you want. Then, a winning probability changing command is output to the winning probability changing unit 106. Thereby, the winning probability changing unit 106, which is the winning probability data changing unit, functions as a winning probability data changing unit, and the winning probability storage area of the RAM 7 is increased so that the winning probability of the winning desired number related to the winning probability changing command is increased.
  • the winning probability data stored in is changed (S22). As a result of this change, in the lottery process by the lottery unit 105, the category corresponding to the winning desired number in a predetermined random number range is expanded, and the remaining unsuccessful number categories are uniformly narrowed. Therefore, the winning probability of the winning wish number increases.
  • a maximum of seven players can participate in the bingo game at the same time. Accordingly, there may be cases where different desired winning number information is received from each of the input control devices 17 of the plurality of stations 10. Even in this case, the game progress control unit 101 outputs a winning probability change command for each winning desired number information. Thereby, the winning probability changing unit 106 changes the winning probability data stored in the winning probability storage area of the RAM 7 so that the winning probability of the winning desired number associated with each winning probability changing command is increased. As a result, in the lottery process by the lottery unit 105, the divisions corresponding to each winning number in the predetermined random number range are expanded, and the remaining unwinned numbers are uniformly narrowed.
  • the winning probability increases as the number of winning wish numbers received increases.
  • the winning number information of many players is concentrated on one number, the winning probability of the other numbers will be received even if the winning number information related to other numbers is received. May go down.
  • the game progress control unit 101 outputs an odds calculation command to the odds management unit 108.
  • the odds management unit 108 reads the winning probability data changed in S22 from the winning probability storage area of the RAM 7, and changes the odds data in the odds storage area of the RAM 7 based on the winning probability data! Processing is performed (S23). Specifically, the odds data assigned to each winning number is changed so that the payout rate is substantially constant before and after the change of the winning probability data in S22. Therefore, the odds data of the winning numbers whose winning probability has increased due to the change in the winning probability data in S22 above are relative. The odds data for each unsuccessful number is changed so that it becomes lower.
  • the game progress control unit 101 which is a winning probability display control unit, functions as a winning probability display control unit, and based on the changed winning probability data, an image area of each unwinned number in the roulette image
  • a roulette change display command is made so that the size of the image area corresponds to the winning probability after the change and the color of the image area of each winning number becomes the color corresponding to the odds data after the change.
  • the main display unit 104 functions as a winning probability image display unit and a payout amount image display unit as a winning probability image display unit and a payout amount image display unit, and the size of the image area of each winning number is reduced.
  • a roulette image having a size corresponding to the winning probability after the change and the color of the image area of each winning number corresponding to the odds data after the change is displayed on the large display 2 (S24). ).
  • the player needs to confirm the winning number up to the present by looking at the bingo card image displayed on the touch panel 11 and to establish the bingo. You can increase the winning probability of the desired number by touching the image of the desired number that you want to win.
  • the winning probability of each number can be grasped based on the size of the image area of the roulette image. Then, if the winning probability of the winning number increases by touching the winning number image on the touch panel 11 that the player wishes to win, the size of the image area of the winning number on the roulette image increases accordingly. . Therefore, the player can intuitively grasp that the winning probability of the number he / she wishes to win increases. At the same time, the color of the image area of the desired number for winning on the roulette image changes to a color corresponding to the changed odds data, so that the player can intuitively grasp the changed payout amount.
  • the attack gauge in the attack gauge display field 1 If displayed at the upper left of the game screen of the touch panel 11 increases each time the winning desired number desired by the player wins.
  • the attack gauge When the attack gauge is full, the attack operation becomes possible. Specifically, when the attack gauge is full, the player touches the winning number image on the touch panel 11 during the winning probability change process, and then the attack button 1 Each time 2 is pressed (attack operation), the winning desired number information is accepted by the game progress control unit 101. That is, during one winning probability change process, a plurality of winning desired number information for the same number is received by the game progress control unit 101 from one station 10.
  • the player who has made the attack operation can greatly increase the winning probability of the winning number that he / she wishes to win by pressing the attack button 12 during the winning probability changing process.
  • a condition for performing such an attack operation may be added. For example, if a reach flag is set for the arrangement information corresponding to the bingo card image displayed on the touch panel 11 of the station 10, a condition may be added.
  • the desired winning number information is input controlled. It is output from the device 17 and received by the game progress control unit 101, and the winning probability of the winning desired number is increased. The winning probability after this change is maintained until the next winning probability change process is performed. When the next winning probability changing process is performed, it is reset. That is, for example, if the winning probability of the desired number is increased at the end of the fourth lottery, the lottery will be held with the winning probability of the desired number being high in the fifth and sixth lotteries. At the end of the second lottery, the winning probabilities for all unwinned numbers will be reset uniformly. The same applies if the winning probability of the desired number is increased at the end of the 6th, 8th and 10th lotteries.
  • FIG. 11 is a flowchart showing the flow of attack processing.
  • This attack process will begin after the end of each lottery.
  • the game progress control unit 101 stores the attack gauge data stored in the attack gauge storage area of RAM7 by a certain amount.
  • the process of making tl is performed (S32).
  • the game progress control unit 101 outputs a display command to the station display unit 103 to increase the attack gauge in the attack gauge display field 1 If on the game screen of the touch panel 11.
  • the game progress control unit 101 uses the RAM7 It is determined whether or not the force is stored in the attack gauge storage area and the attack gauge data has reached a specified amount (full tank) (S34). If it is determined that the tank is not full, the winning probability of the winning desired number can be increased by the normal winning probability changing process described above (S20). On the other hand, if it is determined that the tank is full, the game progress control unit 101 permits an attack operation in the corresponding station 10 (S35).
  • the game progress control unit 101 touches the station display unit 103 with a display command for displaying a description image that prompts the player to touch the number that the player wishes to win and then press the attack button 12. Output the command.
  • the station display unit 103 displays an explanatory text image to that effect on the game screen of the touch panel 11.
  • the player who sees the explanatory image selects one of the number images of the winning numbers in the bingo image displayed on the game screen of the touch panel 11 within the time limit (S38).
  • press attack button 12 as many times as you like (S36).
  • the winning desired number information indicating the touched number is output from the input control device 17 as many times as the attack button 12 is pressed (S37), and these winning desired number information is received by the game progress control unit 101.
  • the game progress control unit 101 which is a variation determining unit that has received the winning desired number information, functions as a variation determining means.
  • the winning probability change unit 106 determines the amount of increase in the winning probability of the winning desired number according to a predetermined variation amount determining condition that the amount of increase in the winning probability of the winning number desired by the player who plays at the station increases. Then, the winning probability data is changed so that the winning probability of the winning desired number increases by the increase amount.
  • the normal winning probability change process only one winning desired number information can be output from one station 10. However, if an attack operation is performed, a plurality of winning desired number information for the same winning desired number is obtained from one station 10. Can be output. Therefore, according to the attack process, the winning probability of the winning desired number can be significantly increased as compared with the normal winning probability changing process.
  • the winning probability of the winning desired number is only increased.
  • an additional bet is made. Good.
  • the more credits you bet the more credits The risk of losing is increased. Therefore, in this case, the higher the winning probability of the winning desired number, the higher the risk of losing more credits. Therefore, a better game balance can be obtained compared to simply increasing the winning probability of the winning desired number.
  • the attack operation described above can be performed when the 4th, 6th, 8th, and 10th lottery ends.
  • the bingo force image is displayed on the touch panel 11 of the station 10. It may be done before the winning number determined in the first lottery is announced. Even before the first winning number is notified, the player who has seen the bingo card image may wish to win the number placed at a position advantageous for bingo formation or at his favorite position. It is.
  • a player who has a larger bet amount at the start of the bingo game may wish to win, and the winning probability may be increased.
  • a player who has a higher risk of losing many credits can increase the winning probability of the winning number, so a better game balance can be obtained compared to simply increasing the winning probability of the winning number. It is done.
  • the degree to which the winning probability can be increased by one winning desired number information may be changed depending on whether or not the reach flag is set for the arrangement information corresponding to the station 10 that is the source of the winning desired number information. .
  • the more likely the player to reach the higher the winning probability of the desired number. Therefore, the player's superiority or inferiority in the winning probability of the winning desired number is different between when the player is in the reach state and when it is not.
  • FIG. 1 is a flowchart showing the flow of bingo card generation / display processing in the present embodiment.
  • the game progress control unit 101 After executing the first to fourth lotteries (S2), the game progress control unit 101 outputs a card generation command to the card generation unit 102.
  • the card generation unit 102 executes the sequence determination program, and is first stored in the payout rate storage area of the RAM 7 and stored in the payout rate storage area of the RAM 7.
  • Read the set payout rate data Payout rate data is received within a specified period. It shows the payout rate, which is the ratio of the total amount of credits attached to the total amount of dividends paid out within the predetermined period.
  • This predetermined period can be set as appropriate. For example, the predetermined period may be set to a certain period such as one week or one month, or may be set up to the present by installing this bingo game machine.
  • This payout rate data storage process is performed by the game progress control unit.
  • the set payout rate data stored in the set payout rate storage area of the RAM 7 indicates a target payout rate (set payout rate), and is generally set to about 90%. Then, the card generation unit 102 that has read the payout rate data and the set payout rate data compares the payout rate and the set payout rate indicated by these data (S41).
  • the card generation unit 102 assigns the four pre-winning numbers selected in the first to fourth lotteries to the positions on the 5 ⁇ 5 matrix array. More specifically, in the present embodiment, several arrangement patterns indicating the arrangement of the four pre-winning numbers are stored in the ROM 8 in advance. In the present embodiment, these arrangement patterns are classified into two stages according to the bingo occurrence probability. In other words, since the bingo occurrence probability can be mathematically calculated by the arrangement of the four pre-winning numbers, the arrangement pattern has a high bingo probability with a relatively high bingo occurrence probability according to the calculated bingo occurrence probability. The pattern is classified into two stages: the placement pattern and the bingo occurrence probability, which is relatively low.
  • the high bingo probability placement pattern is a pattern in which four or more pre-winning numbers are placed on one line in the vertical, horizontal, and diagonal directions on the matrix array, and a low bingo probability placement pattern.
  • the pattern shall be a pattern in which two or more pre-winning numbers are not arranged on one line in the vertical, horizontal and diagonal directions on the matrix array.
  • arrangement patterns belong to each classification.
  • a total of twelve arrangement patterns are stored in ROM8.
  • the number of classifications and the number of layout patterns belonging to each classification can be set arbitrarily.
  • the card generation unit 102 determines that the payout rate is equal to or higher than the set payout rate as a result of the comparison in S41, the card generation unit 102 classifies the bingo occurrence probability as low and a low bingo probability arrangement pattern.
  • the process of increasing the selection probability of the six arrangement patterns to be performed is performed (S42). Specifically, the power of six placement patterns classified as low bingo probability placement patterns Selection probability data that has a high selection probability even with six placement patterns classified as high bingo probability placement patterns Store in the storage area.
  • the card generation unit 102 selects six arrangement patterns classified into high bingo probability arrangement patterns with a high bingo occurrence probability.
  • Processing for increasing the probability is performed (S43). Specifically, the power of six placement patterns classified as high bingo probability placement patterns Selection probability storage area in RAM7 that has a selection probability that is higher than the six placement patterns classified as low bingo probability placement patterns Remember me. Then, the card generation unit 102 performs selection according to the selection probability of each arrangement pattern indicated by the selection probability data stored in the selection probability storage area of the RAM 7 by lottery.
  • the lottery method is the same as the lottery method performed by the lottery unit 105.
  • a predetermined number of medium arrangement patterns of 12 arrangement patterns are selected (S44). The number of arrangement patterns selected is the same as the number of bingo card images displayed on the touch panel 11 of the station 10 that accepted the bet.
  • an arrangement pattern classified as a high bingo probability arrangement pattern may be selected, and conversely, the payout rate is set. Even if the payout rate is less than that, a placement pattern classified as a low bingo probability placement pattern may be selected. This is because bingo is likely to occur when the payout rate is greater than or equal to the set payout rate, and bingo is likely to occur when the payout rate is less than the set payout rate. This is to suppress general unevenness.
  • the arrangement pattern selection method is not limited to that described above. For example, when the payout rate is equal to or higher than the set payout rate, the medium pattern of the arrangement pattern classified as the low bingo probability arrangement pattern is selected and the payout rate is selected. If is less than the set payout rate, it may be possible to select the medium power of the arrangement pattern classified as the high bingo probability arrangement pattern. In this case, the payout rate can be easily controlled, and the payout rate can be easily brought close to the set payout rate.
  • the card generation unit 102 determines the arrangement pattern.
  • the four pre-winning numbers selected in the first to fourth lotteries are assigned to the four positions indicated by (S45). Then, numbers other than these pre-winning numbers but different from each other are randomly assigned to positions other than these four positions (S46).
  • the matrix arrangement in which the pre-winning numbers are assigned to the four positions indicated by the selected arrangement pattern is determined, and the card generation unit 102 generates the arrangement information indicating the matrix arrangement (S47).
  • the sequence information is stored in the sequence information storage area of the RAM 7.
  • the arrangement information storage area of the RAM 7 stores the same number of arrangement information as the arrangement pattern selection number, that is, the number of bingo card images displayed on the touch panel 11 of the station 10 that has accepted a bet.
  • game progress control unit 101 reads the sequence information from the sequence information storage area of RAM 7 and outputs a card display instruction based on the sequence information to station display unit 103. .
  • two bingo card images are displayed on the touch panel 11 of the station 10 where the player has inserted medals, with number images 1 to 25 arranged in a 5 x 5 matrix. S48).
  • bingo card generation display process a case where two bingo force image images are displayed on the touch panel 11 of one station 10 will be described. However, one bingo card image is displayed, or three or more bingo card images are displayed. You may make it. The detailed contents of the bingo card generation display process will be described later.
  • the lottery is performed 12 times within one bingo game period, and the winning number selected by the lottery is stored in the winning number storage area of the RAM 7. Then, based on a plurality of winning numbers stored in the winning number storage area, it is determined whether or not a bingo is established, and if a bingo is established, a payout is paid out.
  • the decisive factor that determines the likelihood or difficulty of establishing a bingo is the arrangement of winning numbers on the matrix array.
  • the 1st to 4th lottery of the 12 lottery is performed before the generation of the sequence information, and the pre-winning number selected before the generation of the sequence information (the number selected in the 1st to 4th lottery). ) To determine the matrix array and generate array information.
  • the pre-winning number is subject to winning with a 100% probability and is stored in the winning number storage area of RAM7.
  • 100% probability Since the sequence information is generated based on the pre-winning target to be won in this embodiment, according to the present embodiment, the arrangement of the winning numbers in the first to fourth lotteries within one bingo game period can be controlled. Is possible. In other words, it is possible to control the determinants that determine the likelihood or difficulty of establishing a bingo. As a result, it is possible to control the payout to be paid when bingo is established, so that the payout rate can be brought close to the set payout rate as described above.
  • the card generation unit 102 performs processing for selecting four pre-winning numbers before generating the array information, as in the above embodiment.
  • the pre-winning numbers selected in this selection processing are not necessarily selected. It will not be a number.
  • the 1st to 12th lotteries are performed after the sequence information is generated, but in each of the 1st to 4th lotteries, each of the 4 pre-winning numbers has a very high winning probability.
  • a lottery is performed using probability data. This will be specifically described below.
  • FIG. 12 is a flowchart showing the flow of the bingo game in the present modification.
  • a selection process of four pre-winning numbers is performed (S51). Specifically, the game progress control unit 101 outputs a first selection command to the lottery unit 105, and the lottery unit 105 wins the winning probability of each number determined by the winning probability data stored in the winning probability storage area of the RAM7.
  • the computer lottery to determine the four pre-win numbers (pre-winners).
  • the winning probability data at this time is that the winning probabilities of 25 numbers are equal.
  • the game progress control unit 101 uses these four pre-winning numbers to perform a bingo card generation display process as in the above embodiment. Perform (S40). Thereby, arrangement information in which these four pre-winning numbers are arranged according to the payout rate is generated and displayed on the touch panel 11 of the bingo card image category 10 based on the arrangement information.
  • the game progress control unit 101 has a very high winning probability of the first pre-winning number, which is one of the four pre-winning numbers (95% in this variation).
  • the winning probability changing unit 106 is made to generate winning probability data in which the winning probabilities of the 21 numbers excluding the numbers are equal (S52). Therefore, in this modification, the winning probability of the other three pre-winning numbers is 0%.
  • the game progress control unit 101 outputs a winning probability data generation command for the first lottery. Accordingly, the winning probability changing unit 106 generates the winning probability data for the first lottery in which the winning probability of the first pre-winning number is set to 95% as described above according to the command, and the winning probability data Is stored in the winning probability storage area of RAM7.
  • the game progress control unit 101 outputs a first lottery start instruction to the lottery unit 105, and the lottery unit 105 wins the winning probability of each number determined by the winning probability data stored in the winning probability storage area of the RAM7.
  • the computer lottery is performed according to the above, and the winning number is determined (S53).
  • the first pre-winning number becomes a winning number with a 95% probability, so the first pre-winning number is stored as a winning number in the winning number storage area of RAM7 with a 95% probability.
  • a lottery effect is also performed as in the above embodiment (S53).
  • the game progress control unit 101 generates winning probability data for the second lottery (S 54).
  • a winning number is selected from among the winning numbers excluding the winning numbers that have been won so far. Therefore, when generating the winning probability data for the second lottery, the winning probability of the second pre-winning number, which is one of the three pre-winning numbers excluding the first pre-winning number, is very high ( In this variation, the winning probability is 95%.)
  • the winning probability change unit 106 generates winning probability data in which the winning probability of the remaining numbers other than the winning number won in the first lottery is equal, and the winning probability The data is stored in the winning probability storage area of RAM7.
  • the game progress control unit 101 outputs a second lottery start instruction to the lottery unit 105, and the lottery unit 105 performs computer processing according to the winning probabilities of the respective numbers determined by the winning probability data stored in the winning probability storage area of the RAM7.
  • a lottery will be conducted to determine the winning number (S55).
  • the second pre-winning number becomes a winning number with a probability of 95%, so the second pre-winning number is stored as a winning number in the winning number storage area of RAM 7 with a probability of 95%.
  • a lottery effect is also performed as in the above embodiment (S55).
  • the game progress control unit 101 generates winning probability data for the third lottery (S 56). Specifically, when generating the winning probability data for the third lottery, the third pre-winning is one of the two pre-winning numbers excluding the first pre-winning number and the second pre-winning number. Winning probability data with very high winning probabilities (95% in this variation), and the remaining winning numbers except for the two winning numbers won in the first and second lotteries are equal. Is generated in the winning probability changing unit 106, and the winning probability data is stored in the winning probability storage area of the RAM 7.
  • the game progress control unit 101 outputs a third lottery start instruction to the lottery unit 105, and the lottery unit 105 follows the winning probability of each number determined by the winning probability data stored in the winning probability storage area of the RAM7. Then, a computer lottery is performed and a winning number is determined (S57). In the third lottery, the third pre-winning number becomes a winning number with a probability of 95%, so the third pre-winning number is stored in the winning number storage area of the RAM 7 with a 95% probability. Further, after the winning number is determined, a lottery effect is also performed as in the above embodiment (S57).
  • the game progress control unit 101 generates winning probability data for the fourth lottery (S 58). Specifically, when generating the winning probability data for the fourth lottery, the winning probability of the fourth pre-winning number, which is the remaining pre-winning number, is very high (95% in this variation). ), Let the winning probability change unit 106 generate winning probability data with the same winning probability for the remaining numbers excluding the three winning numbers won in the first to third lottery, and win the winning probability data in RAM7 Store in the probability storage area. Thereafter, the game progress control unit 101 outputs a fourth lottery start instruction to the lottery unit 105, and the lottery unit 105 determines the winning probability of each number determined by the winning probability data stored in the winning probability storage area of the RAM7.
  • a computer lottery is performed to determine a winning number (S59).
  • the fourth pre-winning number becomes a winning number with a probability of 95%, so the fourth pre-winning number is stored as a winning number in the winning number storage area of the RAM 7 with a probability of 95%.
  • a lottery effect is also performed as in the above embodiment (S59).
  • Sequence information may be generated. For example, for the purpose of making it easy for bingo to be arranged in a specific time zone (such as in the morning), arrangement information in which bingo is easily arranged only in that time zone may be generated. In addition, for example, it may be possible to generate a history of individual payout rates for each player, so that individual payout rates are low, bingo is arranged for players, easy V, and arrangement information is generated!
  • the power given as an example of a bingo game that can change the winning probability of the winning desired number that the player wants to win by the winning probability changing process.
  • such a winning probability changing process is not performed. The same applies to bingo games.
  • sequence information is generated based on the pre-winning number that becomes the winning number with a predetermined probability in the first to fourth lottery.
  • the pre-winning number is converted into the winning number with the predetermined probability.
  • the lottery times may be any number of times. Therefore, for example, sequence information may be generated based on a pre-winning number that becomes a winning number with a predetermined probability in the 3rd to 8th lottery! Sequence information may be generated based on a pre-winning number that becomes a winning number with a probability.
  • the winning probability of the pre-winning number is set, it is the first power to determine the number of lotteries in particular. Until the pre-winning number wins, the lottery with the winning probability set to the pre-winning number May be performed.
  • the present invention is applied to a bingo game machine that is a medal game machine as an arcade game apparatus.
  • a bingo game machine that is a medal game machine as an arcade game apparatus.
  • one game is not limited to a bingo game machine. Select a plurality of selection targets within a period and select a plurality of winning targets, and execute a game to determine whether or not the plurality of winning target sequences on the selection target sequence indicated by the generated sequence information is a specific sequence
  • it can be similarly applied to other game devices such as a home game machine and a coin game machine.
  • Each of the lotteries described above is a computer lottery in which a winning number is determined by executing a lottery program according to the winning probability of each number determined by the winning probability data. If the winning object is determined based on the movement result of the object, other lottery methods such as physical lottery may be used.
  • a part of the configuration of the bingo game machine described above may be provided in a communication terminal such as a mobile phone having a data communication function held by the player.
  • the bingo game machine needs to be provided with a communication unit as a communication means for performing data communication with the communication terminal via the network.
  • the roulette image (winning probability image) displayed on the large display 2 described above is displayed on the display unit as the display means of the communication terminal.
  • data for displaying the roulette image on the display unit of the communication terminal is transmitted from the communication unit to the communication terminal via the network.
  • the winning probability changing unit 106 changes the winning probability data
  • the data for changing the roulette image displayed on the display unit of the communication terminal to the one according to the changed winning probability data Send data to the mobile communication terminal via the above communication network.
  • the player can check the roulette image by looking at the display unit of the communication terminal held by the player without looking at the large display 2. If all the images displayed on the large display 2 are displayed on the display unit of the communication terminal, the large display 2 need not be provided.
  • an operation unit as an operation unit of the communication terminal is used in which the player selects an number desired to be won by the touch panel 11 of the station 10.
  • the communication terminal transmits the desired number information. And if this communication section receives this winning number information, The game progress control unit 101 determines the winning desired number that the player desires to win based on the received winning desired number information.
  • the station 10 can be provided to the communication terminal.
  • the player can play using the communication terminal held by the player without using the station 10.
  • the medal delivery mechanism such as the medallion slot 13 and the medal receiving slot 14 is difficult to give to communication terminals, so bets and dividends can be paid out using credit data without using medals. To do.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
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  • Slot Machines And Peripheral Devices (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
PCT/JP2006/321482 2005-10-31 2006-10-27 ゲーム装置 WO2007052549A1 (ja)

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USD876450S1 (en) * 2017-09-05 2020-02-25 Aristocrat Technologies Australia Pty Limited Display screen portion with a graphical user interface for a wheel-based wagering game
JP6442717B1 (ja) * 2017-12-27 2018-12-26 株式会社コナミアミューズメント ゲームシステム、及びそのコンピュータプログラム
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KR20080053474A (ko) 2008-06-13
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JP4070786B2 (ja) 2008-04-02
TW200737045A (en) 2007-10-01
US20080300040A1 (en) 2008-12-04

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