WO2006112294A1 - Machine de jeu - Google Patents

Machine de jeu Download PDF

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Publication number
WO2006112294A1
WO2006112294A1 PCT/JP2006/307572 JP2006307572W WO2006112294A1 WO 2006112294 A1 WO2006112294 A1 WO 2006112294A1 JP 2006307572 W JP2006307572 W JP 2006307572W WO 2006112294 A1 WO2006112294 A1 WO 2006112294A1
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WO
WIPO (PCT)
Prior art keywords
stop
symbol
winning
reel
bit data
Prior art date
Application number
PCT/JP2006/307572
Other languages
English (en)
Japanese (ja)
Inventor
Tatsuaki Oshima
Shin Katayama
Original Assignee
Heiwa Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Heiwa Corporation filed Critical Heiwa Corporation
Priority to JP2006520547A priority Critical patent/JP3977863B2/ja
Publication of WO2006112294A1 publication Critical patent/WO2006112294A1/fr

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

Definitions

  • the present invention relates to a gaming machine such as a slot machine that uses medals, coins, game balls and the like as game media.
  • a lottery is executed by inserting a predetermined number of medals and operating a start lever, and multiple rows (normally 3 The symbol variation reel (symbol row display means) in the row is rotated.
  • the symbol-variable reels that have started rotating by the start lever can be basically stopped at the time that the player intends by operating the corresponding stop buttons. .
  • the exercise of the right to win a major role is a so-called bonus game (there is a regular bonus and a big bonus) from the above-mentioned normal gaming state after a predetermined game medium payout is executed for that role. It shifts to a special game state called a predetermined number of times.
  • This slip control has a different number of sliding frames depending on the result of the internal lottery as described above.
  • a table corresponding to each situation is stored in advance.
  • Patent Document 1 Japanese Patent Laid-Open No. 11 178987
  • the stop ratio of the upper and middle stages corresponding to the above-mentioned winning line is not 1: 1 but biased.
  • the ratio of upper: middle is 16: 5, and the bias becomes particularly significant.
  • the present invention can average the winning ratio in each winning line when two or more winning lines can be won, and can store the bit data. It is an object to obtain a gaming machine that can suppress an increase in the amount of memory.
  • the invention described in claim 1 includes a plurality of reels that start rotation driving based on a starting operation, and has a plurality of symbols arranged on the peripheral surface of the reels at a predetermined pitch. Display that can be displayed on the display unit, and at least a plurality of winning lines are set on the display unit.
  • the game execution control means for executing the payout of the game medium corresponding to the winning combination, and the respective reels are set in advance based on the stop operation timing for each reel.
  • the result of the lottery is notified on the winning line, Stop control means for stopping the rotational driving of the reel, and the stop control means is based on the lottery result of the combination for the reel that was stopped for the first time.
  • the sliding frame number table storage means for storing the number of sliding frames at each stop operation timing of the reel, and the result of lottery for reels that have been stopped after the second time
  • a stop code that is set based on the symbol arrangement state on the display unit in the reel that has already stopped and is a stop code that is stopped in the state at the time of the stop operation, and an identification code that executes slipping for one frame.
  • Bit data table storage means for storing any one of binary bit data composed of slip codes in correspondence with a design, and executed prior to the second and subsequent stop operations, the result of the lottery drawing, and Based on the symbol arrangement state on the display in the already stopped reels, each symbol is given a numerical value that the stop code is superior to the slip code under relative quantity comparison.
  • Executed after the second and subsequent stop operations when the basic numerical value adding means to be added to the stop code and slip code of the bit data and the symbols corresponding to the winning combination can be aligned by a plurality of winning lines.
  • a numerical value is selectively and fixedly added to avoid the bias of the winning line for the bit data corresponding to the symbols within the range of the predetermined number of sliding symbols.
  • a plurality of rows for example, three rows of reels start rotating by a start operation.
  • a lottery by lottery means is executed and the winning combination The defeat is decided.
  • the game execution control means when the symbol corresponding to the winning combination can be aligned with any of the winning lines by the stop operation, the game medium corresponding to the winning combination is paid out. Execute.
  • the stop control means as a basic operation, based on the stop operation timing for each reel! /, Stepwise using the symbol pitch set in advance for each reel as a unit frame. Within a predetermined number of sliding symbols, the rotation of the reels is stopped so as to notify the result of the winning lottery on the winning line based on at least the result of the winning lottery by the lottery means.
  • the stop control means for example, with a single bit data (a stop code and a slip code set corresponding to each symbol), the variation of the symbols to be stopped is monotonous or a prize is received. Line deviation occurs.
  • stop control means based on the stop code and the slip code, a numerical value in which the stop code is superior to the slip code is given to each symbol under a relative quantity comparison. It is added to the stop code and slip code of the bit data. A control is executed to stop the symbol corresponding to the most dominant numerical value obtained by this addition.
  • the basic numerical value adding means is executed prior to the second and subsequent stop operations, and the numerical value is calculated based on the result of the winning lottery and the symbol arrangement state on the display unit in the already stopped reel. Append.
  • the stop symbol setting means sets the symbol positioned most dominantly among the final numerical values added by the basic numerical value adding means and the first numerical value adding means as the stop purpose.
  • bit data corresponding to each symbol is not as simple binary data. This makes it possible to obtain a gaming state with high nomination by subsequent calculation (for example, point addition processing) without increasing the storage capacity (storage of the base bit data).
  • the invention according to claim 2 is characterized in that the basic numerical value adding means includes the bit data table when the first numerical value adding means selectively and fixedly adds points.
  • Memory means power n (k> n) points are given as the basic point of the slip code of the read bit data, m points (m> k + n) are given as the basic point of the stop code, and there is a possibility of winning. It is characterized by giving p point (p ⁇ k + m) to the bit data corresponding to.
  • the basic point n of the slip code in the basic numerical value adding means is a point satisfying k> n
  • the basic point m of the stop code Is a score satisfying m> k + n.
  • the point p added to the bit data corresponding to the symbol that may be won is p.
  • a pachi-slot machine 300 as shown in FIG. 1 includes a main body 302 and an operation / decoration portion 303 as an opening / closing cover provided in front of the main body 302.
  • the operation / decoration unit 303 can be classified into a decoration unit 304, an operation unit 306, and a payout unit 310 from the top.
  • the decoration unit 304 is attached with a display panel unit 312 through which a printed picture or character is transmitted and illuminated by turning on a backlight unit (not shown).
  • a three-dimensional decorative lamp 304A is also provided in the left-right direction above the decorative portion 304.
  • speakers 305R and 305L are provided in the vicinity of the decorative lamp 304 for reproducing production sound and the like.
  • the display panel unit 312 of the decoration unit 304 includes a liquid crystal display (LCD) 313 for displaying a moving image for presentation, and a display window 314 for displaying a rotating display symbol.
  • the display window 314 is formed of a transparent region that is integrally formed with the display panel unit 312.
  • a symbol changing section 316 configured with three main monthly linoles 350A, 350B, and 350C as the main casing is disposed.
  • a 7-segment display 315A for displaying the number of medals that are the game media of the pachislot machine 300, setting of the remaining number of jack games and the game state (six levels) display, etc.
  • a display unit 315B for displaying the number of credits and a 7-segment display unit 3 15C for displaying the number of credits are provided.
  • the operation unit 306 has an upper portion protruding forward, and a medal insertion portion 320 is provided at the right end of the upper surface of the protruding portion, and credits are paid out in order from the left end of the upper surface.
  • a checkout button 103 a single bet (insert) button 352A, and a pine bet (maximum input) button 352B are provided. Further, a start lever 354, stop buttons 356A, 356B, 356C, and the like are provided in this order from the front left end of the protruding portion.
  • the payout unit 310 includes a medal discharge port 326 and a tray 328 for receiving a medal discharged from the medal discharge port 326.
  • the three reels 350A, 350B, and 350C are rotated so that the symbols can sequentially see the display window 314 force. The direction of rotation appears to move from the top to the bottom of symbol 1 in display window 314.
  • the stop buttons 356A, 356B, and 356C are provided at the bottom of the symbol changing portion 316, and each of the linolees 350A, 350B, and 350C [correspondingly! In other words, the rotation of the corresponding reels 350A, 350B, and 350C can be stopped by the player operating the stop buttons 356A, 356B, and 356C.
  • the operation timing by the start lever 354 is an internal lottery timing which will be described later, and the winning (winning) Z is determined by the operation of the start lever 354.
  • a line aligned in a horizontal line in the upper row is used as a reference line for stop control (including slip control) to be described later. That is, stop control is performed based on the positional relationship between the reference line and the center line of the symbol located on the reference line.
  • the reels 350A, 350B, and 350C do not stop between the symbols, and the stop is always controlled by the symbol pitch!
  • the center line of the first symbol currently on the reference line exceeds the reference line. If there is a stop operation at that time, the linole 350A, 350B, 350C cannot be reversed, so until the center line of the next second symbol coincides with the reference line immediately after it is exceeded.
  • the control to stop the second symbol is the so-called bitter stop criterion.
  • FIG. 2 schematically shows a control block diagram for controlling the operation of the pachislot machine 300.
  • the control system of the pachislot machine 300 is mainly composed of a main control unit 100.
  • the main control unit 100 identifies medals inserted from the medal insertion unit 320, and determines the number and types of medals inserted. Is connected to the medal selector 102 that outputs the type (illegal or genuine), etc., and the stop button 356A, 356B, 356C, MAX bet button 352B, 1 corresponding to each of the start lever 354 and the reels 350A, 350B, 350C described above
  • the bet button 352A and a settlement button 103 for returning medals stored (credited) inside the gaming machine when the game is stopped are connected to each other via a sensor or the like (not shown) that detects the operation state.
  • the main control unit 100 includes a main control circuit 110 including a CPU.
  • the main control circuit 110 mainly includes a RAM 128 that temporarily stores a game progress status and the like, A ROM 130 in which various programs are stored is connected, and a clock pulse generation circuit 124 that generates a clock pulse that is a reference for the operation of the main control circuit 110 is connected via a frequency divider 126. .
  • a random number generator 120 and a random number sampling circuit 122 are connected to the main control circuit 110.
  • the main control circuit 110 controls the random number generator 120 in synchronization with the clock noise input via the frequency divider 126 to generate a random number sequentially.
  • the random number sampling circuit 122 the random number generator 120 Acquire and sample the generated random number.
  • an internal lottery is performed by the main control unit 100 to determine whether a major player or a small player is successful at the operation timing of the start lever 354.
  • the start lever When 354 is operated, random number acquisition circuit 122 is instructed to acquire, sample, and output random numbers, and thereby a lottery result is derived according to the random number input from random number sampling circuit 122.
  • the internal lottery is a win (role winning)
  • the player will get the number of medals according to each symbol when the winning symbols are obtained by the stop operation with the stop button 356A, 356B, 356C thereafter
  • a gaming state that is advantageous to the player can be made according to the arranged symbols.
  • a game corresponding to RB (hereinafter referred to as “RB game” as appropriate) is composed of a plurality of small role games, and a game corresponding to BB (hereinafter referred to as “BB game” as appropriate)
  • BB game a game corresponding to BB
  • the number of medals earned does not exceed the upper limit! It is configured to include RB games that can be won multiple times within the range! For this reason, naturally, the RB game is more advantageous to the player than the small role game, and the BB game is more advantageous to the player than the RB game.
  • a motor drive circuit 132 is connected to the main controller 100, and each of the left (L), middle (C), and right (R) reel motors 106A is connected to the motor drive circuit 132.
  • 106B and 106C are connected to the left, middle and right linole 350A, 350B and 350C respectively.
  • a reel position detection circuit 134 for detecting the rotational positions of the three reels 350A, 350B, 350C is connected to the main control unit 100.
  • each reel 350A , 350B, 350C can be known at any time.
  • the symbol variation by the symbol variation unit 316 is started at the operation timing by the start lever 354.
  • the main control unit 100 Start driving the reel motors 106A, 106B, 106C via the motor drive circuit 132 and rotate the three reels 350A, 350B, 350C, respectively.
  • the stop buttons 356A, 356B, 356C Based on the operation, the three reels 350A, 350B, and 350C are stopped.
  • the main control unit 100 when the rotation of the reels 350A, 350B, 350C is stopped based on the stop operation by the stop buttons 356A, 356B, 356C, the predetermined number of frames is determined according to the result of the internal lottery.
  • the slip control is executed.
  • the slip amount (the number of slip frames) varies depending on the result of the internal lottery.
  • the reels that have already stopped generally, the left reel 350A is stopped when the middle reel 350B is stopped, and the left reel 350A and the middle reel 350B are stopped when the right reel 350C is stopped.
  • the amount of slippage also varies depending on the state of the symbols (upper, middle, lower).
  • a slip control table (in this embodiment, a bit data table) that associates (specific) and the number of slip frames is stored, and the corresponding slip control table is determined based on the result of the internal lottery and the confirmed symbol sequence. Is read and slip control is executed.
  • a hopper drive circuit 136 for operating a hopper 138 provided inside the pachislot machine 300 is connected to the main control unit 100.
  • the hopper 138 stores medals, and the main controller 100 specifies the medal based on the output from the reel position detection circuit 134. In accordance with the stopped pattern, medals are paid out from the hopper 138 via the hopper drive circuit 136.
  • a medal detection sensor 140 that detects medals paid out from the hopper 138 is disposed in the vicinity of the hopper 138, and is connected to the main control unit 100 via the payout completion signal circuit 142. .
  • the payout completion signal circuit 142 determines whether or not the payout is completed based on the detection signal from the medal detection sensor 140, and generates a payout completion signal when it is determined that the payout is completed. Input to 100.
  • main controller 100 when a payout completion signal is input from payout completion signal circuit 142, the medal payout by hopper 138 is terminated via hopper drive circuit 136.
  • a display lamp driving circuit 144 is connected to the main control unit 100, and the 7-segment display unit 315A, the display unit 315B, and the 7-segment display unit 315C described above are connected via the display lamp driving circuit 144. In addition, it controls the turning on and off of the indicator lamp 146 such as the enabling line.
  • a sub control unit 150 is connected to the main control unit 100, and the main control unit 100 inputs a command signal indicating a control state to the sub control unit 150 as needed.
  • the main control unit 100 inputs a command signal indicating a control state to the sub control unit 150 as needed.
  • the main control unit 100 inputs a command signal indicating a control state to the sub control unit 150 as needed.
  • the main control unit 100 inputs a command signal indicating a control state to the sub control unit 150 as needed.
  • communication between the main control unit 100 and the sub control unit 150 only one-way communication from the main control unit 100 to the sub control unit 150 is executed. Communication with the control unit 100 cannot be performed at all.
  • a liquid crystal control circuit 152 is connected to the sub-control unit 150, and the liquid crystal control circuit 152 controls the display state of a liquid crystal display device (LCD) 313 provided for production.
  • LCD liquid crystal display device
  • a lamp driving circuit 156 is connected to the sub-control unit 150, and the decorative lamp 304A [incorporated! /, The lamp 112, and the linole 350A, 3 are connected via the lamp driving circuit 156. Emission is controlled by the backlight 158, etc., which is provided on the inner side of the 50B and 350C and emits light toward the positions facing the symbols on the peripheral surfaces of the linole 350A, 350B and 350C displayed on the display window 314.
  • a speaker drive circuit 154 is connected to the sub-control unit 150, and the speakers 305L, 3
  • the LCD3 13 Perform the notification effect by the lamps 305L, 305R, the backlight 158, the lamp 112 built in the decorative lamp 304A, and the like.
  • the LCD 313 may perform a notice effect related to the game depending on the result of the role lottery executed when the start lever 354 is operated, and the player sees the notice performance.
  • the LCD 313 may perform a notice effect related to the game depending on the result of the role lottery executed when the start lever 354 is operated, and the player sees the notice performance.
  • FIG. 3 is a block diagram functionally showing a control system for game control in main control unit 100 according to the present embodiment.
  • the main control unit 100 includes a lottery unit 180, and an operation signal indicating that the start lever 354 has been operated is input to the lottery unit 180.
  • the lottery unit 180 executes an internal lottery with the operation of the start lever 354 after a predetermined number of medals have been inserted (bet) as a trigger.
  • the lottery unit 180 acquires a random value in synchronization with the operation of the start lever 354, and sends the random value to the winning combination / symbol determination unit 184 via the table selection unit 182.
  • the table selection unit 182 there is a role / symbol table (see FIG. 4) in which information indicating a role / symbol corresponding to the numerical value acquired by the lottery unit 180 is stored for each gaming state of the pachislot machine 300. Stored.
  • the gaming state of the pachislot machine 300 for example, normal game, during BB internal selection, during RB internal selection, normal game during BB operation, during RB internal selection during BB operation, RB game, and the like can be mentioned.
  • the current gaming state (in general gaming state) from the gaming state control unit 186
  • the role 'symbol is determined from the symbol's symbol table provided for each gaming state. Select.
  • the winning role's symbol determination unit 184 includes a winning role (small role (including replay), major role (RB, BB)) and winning symbol. And the determined winning combination and winning symbol are input to the gaming state control unit 186.
  • the gaming state control unit 186 is connected to a gaming program memory 188 in which data indicating various programs corresponding to the gaming state of the pachislot machine 300 is stored.
  • the game state control unit 186 is mainly configured by the game execution control unit 186A to play a game letter from the game program memory 188.
  • the game state is controlled by appropriately reading and executing game program data corresponding to the state.
  • the game program memory 188 stores data indicating a normal game program and data indicating a major player game program.
  • the game program memory 188 stores the normal game program data.
  • the major player game program data is read according to the internal winning state of BB and RB, and the gaming state of BB and RB, and processed based on the respective program data Is executed.
  • the main control unit 100 includes a reel drive control unit 194. Based on the start operation of the start lever 354, 4.1 seconds have elapsed after the end of the previous game, The reel motors 106A, 106B, and 106C are driven via the motor driving unit 132 to start the rotation of the reels 350A, 35OB, and 350C.
  • the reel drive control unit 194 performs stop control for stopping the rotation of the reels 350A, 350B, and 350C based on the operation of the stop buttons 356A, 356B, and 356C.
  • the reels 350A, 350B, and 350C are provided with detection sensors 198A, 198B, and 198C, respectively, and are connected to the reel drive control unit 194 via the reel position detection circuit 134. ! /
  • the rotation positions of the Linore 350A, 350B, and 350C are recognized, and the reels 350, 350, and 350C are stopped while taking the above slip control into account. Then, the symbol arrangement of the stopped reels 350A, 350B, and 350C is sent to the game state control unit 186.
  • the gaming state control unit 186 confirms whether or not the player has won any combination, and if a small combination is won, a predetermined payout is made. If the winning combination is a rebray, replay control is executed. If the winning combination is a major player, the major player game program is read from the game program memory 188 and executed by the game execution control unit 186A.
  • the regular bonus game program and the big bonus game program power are separately stored in the major player program, and are selectively read based on the elected major player.
  • a maximum of 12 games can be executed in a state where the lottery probability of a small role is higher than the probability of lottery during a normal game.
  • the regular bonus game ends when a player wins a small role up to 8 times (maximum number of winnings) during these 12 games.
  • a regular bonus game can be executed with a high probability as an exercise of the right, and if the number of acquisitions in the big bonus game reaches a preset upper limit number, the regular bonus game is being executed. If so, the big bonus game is over.
  • the winning probability of the small role in the big bonus game is almost the same as that of the normal game.
  • a flag memory 192 is connected to the gaming state control unit 186 via a flag management control unit 190, and the internal winning state of the combination corresponding to the winning result of the internal lottery described above is determined by the state of the flag. Manage.
  • Each flag is established by winning by internal lottery. Generally, the state of the small role flag disappears in one game (the flag is not established) (the winning state is invalid), but the flag state of the major role After that, each reel 350A, 350B, 350C is stopped and the main character symbols are displayed in a predetermined arrangement on the display window 314, and are maintained until winning the main character (winning carry over).
  • the flag memory 192 is connected to the reel drive control unit 194 described above, and the state of the flag stored in the flag memory 192 is a stop button 356A, 356B, 356C by the reel drive control unit 194. This is applied as a parameter for the slip control of pull-in or kick-off during stop control based on the operation of.
  • FIG. 5 shows a functional block diagram for executing the stop control of the reels 350A, 350B, and 350C in consideration of the slip control in the reel drive control unit 194.
  • Stop buttons 356A, 356B, and 356C are connected to reference line design determining section 200.
  • the stop button 356A, 356B, 356C each
  • the symbol position is recognized by a signal from the reel position detection circuit 134, and so-called bittering is stopped.
  • the design of is specified.
  • the reference line is the upper line.
  • Information on the identified bittering stop symbol is sent to the point calculation unit 201.
  • the flag memory 192 is connected to the flag determination unit 204.
  • the flag determination unit 204 determines the state of the flag at the current time (current game), and sends information on the determination result to the table reading unit 206.
  • a slip control table memory 208 is connected to the table reading unit 206.
  • the slip control table memory 208 as the first reel stop control, the slip frame number table 208 (y) in which the number of slip commas is stored, and the reel stop control for the second and subsequent times.
  • a bit data table 208 (X) in which bit data is assigned to each frame is stored in a mixed manner.
  • the table reading unit 206 selects and reads out the corresponding bit data table 208 (X) and sliding frame number table 208 (y) based on the determination result from the flag determination unit 204, and adds the points Send to arithmetic unit 201.
  • the point calculation unit 201 based on the bit data assigned to each symbol, a basic point calculation for adding a preset number of points (nm) and a template (for example, the left reel 350A has already stopped) In this state, the middle reel 350B is stopped, and a symbol that can be won) is added to the point addition (P), and the bit number determined by the stop operation timing of the stop button 356B or 356C. With the stop symbol as the 0th frame, the stop timing point calculation for adding the score (k) to each of the 0th frame, the 2nd frame, and the 4th frame is executed.
  • the point calculation result executed by the point calculation unit 201 is the slip control amount selection unit 20.
  • the slip control amount selection unit 202 selects a slip amount (the number of slip frames) based on the score state of each symbol and sends it to the drive signal output unit 210.
  • the drive signal output unit 210 controls the motor drive circuit 132 to stop the reel motors 106A, 106B, 106C at a predetermined time.
  • the driving signal output unit 210 includes the gaming state control unit 186 (see Fig. 3) and a start.
  • a lever 354 is connected to control the driving of the reel motors 106A, 106B, and 106C during the start control of the reels 350A, 350B, and 350C.
  • FIG. 6 shows the correlation in Tables 2 to 5 shown below, which is the same as Tables 2 to 5 described above.
  • (A) in Table 2 is a sliding frame number table 208 (y) read from the sliding control table 208 by the table reading unit 206 as the first reel stop control when “BELL” is selected. This shows the stop symbol arrangement of the left reel when a stop operation is performed at any of the positions 9, 10 and 11. As shown in (B) of Table 2, the upper row is “Red 7” and the middle row is “Watermelon”, the bottom row shows that it stopped at “Bell”. Therefore, it can be seen that there are two types of “Bell” winning lines: a descending line and a diagonal line that goes up to the right.
  • the numerical value in the column of the number of sliding frames shown in (A) of Table 2 indicates that sliding is performed by the number of frames corresponding to the numerical value. For example, if an operation is performed when the symbol No. in which the value in the number of sliding frames is “3” is positioned at the top, the sliding control is performed for 3 frames from this point and stops. The same applies to the other numerical values (“1”, “2”, “4”), and the numerical value “0” indicates so-called bittering.
  • bit data "0" has a score of n as a basic addition point.
  • the force to be executed is a point addition point, and normally +8 points as a point p are added to the bit data “1”.
  • the tempering points are executed for all bit data "1", but the bit data "1" is intentionally set where no tempering is performed. There is a case. This is a technique used to select the outcome in the case of missing, and no bit points are given to the bit data “1” for which such a setting has been made because there is no temper.
  • the middle reel 350B can be stopped, and the stop button 356B is operated at the player's discretion. That's true.
  • Table 4 shows the stop timing addition state for the tops within the slip control range for each of the 21 symbols assigned to the middle reel 350B.
  • the priority order for each symbol in the slip control is determined by the basic points, the tempering points, and the stop timing points, and the bias of the winning line due to a single bit data is avoided. Become.
  • the result of the internal lottery is transmitted from the winning combination / symbol determination unit 1848 to the gaming state control unit 186.
  • the gaming state control unit 186 updates and stores the state of the flag in the flag memory 192 according to the result of the internal lottery via the flag management control unit 190.
  • stop control of the reels 350A, 350B, and 350C is executed so that the corresponding symbol is drawn into a predetermined position or kicked off from the predetermined position. That is, the reel drive control unit 194 selects the stop control table according to the flag state stored in the flag memory 192 and the game state by the game state control unit 186, and the flag is established. In some cases, the winning symbol can be stopped by a precise timing. In addition, a slight shift in the stop operation timing is corrected by slip control. On the other hand, if the flag is not established, the reels 350A, 350B, and 350C will slip even if they are pushed, so that they do not stop at the winning symbol.
  • the bonus game control of the big bonus (BB) or regular bonus (RB) is executed (exercise) according to the stop pattern, When it is determined, predetermined payout control preset for the small combination is executed.
  • This flowchart describes the process from the stop of the left reel 350A to the stop of the middle reel 350B, and Tables 2 to 5 are based on the flowchart of FIG.
  • step 250 it is determined whether or not the left reel 350A has stopped, and a negative determination is made. If so, the routine ends. If an affirmative determination is made in step 250, the process proceeds to step 252 to determine the stop symbol (upper, middle, lower) of the left reel 350A. For example, as shown in Table 2 (B), it is determined that “Red 7”, “Watermelon”, and “Bell” have stopped at the upper, middle, and lower stages, respectively.
  • step 254 based on the result of the internal lottery and the stop symbol arrangement of the left reel 350A, bit data for stopping the middle reel 350B with slip control is read (see Table 3), Proceed to step 260.
  • step 260 first, basic point addition processing is executed.
  • n points (+1 points here) are added to the read bit data “0”, and m points (+4 points here) are added to the bit data “1”. To highlight.
  • the winning line that is formed between the symbol of the left reel 350A and the symbol of the left reel 350C can be won by stopping the middle reel 350B.
  • P points here +8 points
  • step 264 After such basic addition and tempering addition, if there is a stop operation by stop button 356B of middle reel 350B (affirmative determination in step 264), the process proceeds to step 266 and stop timing addition processing is performed. Execute.
  • slip control is executed so that the symbol having the highest score is stopped at the upper stage of the middle reel 350B, and this routine is terminated.
  • the memory amount can be reduced by using a single bit data. Consumption can be reduced.
  • a gaming machine such as a slot machine that uses medals, coins, game balls, etc. as a game medium.
  • a pachislot machine in the reel stop control, only the binary bit data for the slip amount is used. By memorizing, the memory capacity is reduced, and the same stop control nourishment as when the conventional number of sliding frames is memorized is maintained.
  • FIG. 1 is a perspective view of a pachislot machine according to the present embodiment.
  • FIG. 2 is a schematic diagram of a control system of a pachislot machine.
  • FIG. 3 is a block diagram functionally showing a control system for normal game control in the main control unit. It is.
  • FIG. 5 is a functional block diagram for executing reel stop control in consideration of slip control in the reel drive control unit.
  • FIG. 6 is an explanatory diagram showing the bit data specialized for the middle reel stop control and the flow of point addition processing based on Tables 2 to 5 when the small role “Bell” is selected.
  • FIG. 7 is a flowchart showing a middle reel stop control routine including a point addition process. Explanation of symbols
  • Game execution control means 186A Game execution control unit (Game execution control means)
  • Addition point calculation unit (basic numerical value adding means, first numerical value adding means)

Abstract

L’invention concerne une machine de jeu dans laquelle on calcule la moyenne des rapports des gains de prix des lignes gagnantes de prix lorsque les gains de prix de deux lignes gagnantes de prix ou plus sont possibles, sans augmenter la capacité de mémoire de la zone de stockage de données binaires. Même lorsque des gains de prix de deux lignes gagnantes de prix ou plus sont possibles pour un même prix, la consommation de capacité mémoire peut être réduite par l’utilisation de données à un seul bit. La disproportion de ligne gagnante de prix due à l’application de données à un seul bit est évitée par la réalisation d’une addition à virgule (addition à virgule de base, addition à virgule sur le pot, addition à virgule du calcul de l’instant d’arrêt) sur les symboles d’arrêt. En définissant une différence de points pour chaque symbole, il est possible d’arrêter un symbole souhaité à la position souhaitée (rangée supérieure, rangée du milieu, rangée inférieure ou hors de vue). En conséquence, la présente invention empêche une disproportion de ligne gagnante de prix et réalise une allocation à probabilité presque égale.
PCT/JP2006/307572 2005-04-13 2006-04-10 Machine de jeu WO2006112294A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2006520547A JP3977863B2 (ja) 2005-04-13 2006-04-10 遊技機

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2005-116139 2005-04-13
JP2005116139 2005-04-13

Publications (1)

Publication Number Publication Date
WO2006112294A1 true WO2006112294A1 (fr) 2006-10-26

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2006/307572 WO2006112294A1 (fr) 2005-04-13 2006-04-10 Machine de jeu

Country Status (2)

Country Link
JP (1) JP3977863B2 (fr)
WO (1) WO2006112294A1 (fr)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008136763A (ja) * 2006-12-05 2008-06-19 Heiwa Corp 遊技機

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4897243B2 (ja) * 2005-06-06 2012-03-14 株式会社平和 遊技機
JP4897248B2 (ja) * 2005-06-23 2012-03-14 株式会社平和 遊技機

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11178987A (ja) * 1997-12-25 1999-07-06 Yamasa Kk スロットマシン
JPH11192339A (ja) * 1997-12-26 1999-07-21 Takasago Electric Ind Co Ltd シンボル可変表示装置
JP2002291980A (ja) * 2001-04-03 2002-10-08 Sankyo Kk スロットマシン

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11178987A (ja) * 1997-12-25 1999-07-06 Yamasa Kk スロットマシン
JPH11192339A (ja) * 1997-12-26 1999-07-21 Takasago Electric Ind Co Ltd シンボル可変表示装置
JP2002291980A (ja) * 2001-04-03 2002-10-08 Sankyo Kk スロットマシン

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008136763A (ja) * 2006-12-05 2008-06-19 Heiwa Corp 遊技機

Also Published As

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JPWO2006112294A1 (ja) 2008-12-11
JP3977863B2 (ja) 2007-09-19

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