WO2006112294A1 - Gaming machine - Google Patents

Gaming machine Download PDF

Info

Publication number
WO2006112294A1
WO2006112294A1 PCT/JP2006/307572 JP2006307572W WO2006112294A1 WO 2006112294 A1 WO2006112294 A1 WO 2006112294A1 JP 2006307572 W JP2006307572 W JP 2006307572W WO 2006112294 A1 WO2006112294 A1 WO 2006112294A1
Authority
WO
WIPO (PCT)
Prior art keywords
stop
symbol
winning
reel
bit data
Prior art date
Application number
PCT/JP2006/307572
Other languages
French (fr)
Japanese (ja)
Inventor
Tatsuaki Oshima
Shin Katayama
Original Assignee
Heiwa Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Heiwa Corporation filed Critical Heiwa Corporation
Priority to JP2006520547A priority Critical patent/JP3977863B2/en
Publication of WO2006112294A1 publication Critical patent/WO2006112294A1/en

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

Definitions

  • the present invention relates to a gaming machine such as a slot machine that uses medals, coins, game balls and the like as game media.
  • a lottery is executed by inserting a predetermined number of medals and operating a start lever, and multiple rows (normally 3 The symbol variation reel (symbol row display means) in the row is rotated.
  • the symbol-variable reels that have started rotating by the start lever can be basically stopped at the time that the player intends by operating the corresponding stop buttons. .
  • the exercise of the right to win a major role is a so-called bonus game (there is a regular bonus and a big bonus) from the above-mentioned normal gaming state after a predetermined game medium payout is executed for that role. It shifts to a special game state called a predetermined number of times.
  • This slip control has a different number of sliding frames depending on the result of the internal lottery as described above.
  • a table corresponding to each situation is stored in advance.
  • Patent Document 1 Japanese Patent Laid-Open No. 11 178987
  • the stop ratio of the upper and middle stages corresponding to the above-mentioned winning line is not 1: 1 but biased.
  • the ratio of upper: middle is 16: 5, and the bias becomes particularly significant.
  • the present invention can average the winning ratio in each winning line when two or more winning lines can be won, and can store the bit data. It is an object to obtain a gaming machine that can suppress an increase in the amount of memory.
  • the invention described in claim 1 includes a plurality of reels that start rotation driving based on a starting operation, and has a plurality of symbols arranged on the peripheral surface of the reels at a predetermined pitch. Display that can be displayed on the display unit, and at least a plurality of winning lines are set on the display unit.
  • the game execution control means for executing the payout of the game medium corresponding to the winning combination, and the respective reels are set in advance based on the stop operation timing for each reel.
  • the result of the lottery is notified on the winning line, Stop control means for stopping the rotational driving of the reel, and the stop control means is based on the lottery result of the combination for the reel that was stopped for the first time.
  • the sliding frame number table storage means for storing the number of sliding frames at each stop operation timing of the reel, and the result of lottery for reels that have been stopped after the second time
  • a stop code that is set based on the symbol arrangement state on the display unit in the reel that has already stopped and is a stop code that is stopped in the state at the time of the stop operation, and an identification code that executes slipping for one frame.
  • Bit data table storage means for storing any one of binary bit data composed of slip codes in correspondence with a design, and executed prior to the second and subsequent stop operations, the result of the lottery drawing, and Based on the symbol arrangement state on the display in the already stopped reels, each symbol is given a numerical value that the stop code is superior to the slip code under relative quantity comparison.
  • Executed after the second and subsequent stop operations when the basic numerical value adding means to be added to the stop code and slip code of the bit data and the symbols corresponding to the winning combination can be aligned by a plurality of winning lines.
  • a numerical value is selectively and fixedly added to avoid the bias of the winning line for the bit data corresponding to the symbols within the range of the predetermined number of sliding symbols.
  • a plurality of rows for example, three rows of reels start rotating by a start operation.
  • a lottery by lottery means is executed and the winning combination The defeat is decided.
  • the game execution control means when the symbol corresponding to the winning combination can be aligned with any of the winning lines by the stop operation, the game medium corresponding to the winning combination is paid out. Execute.
  • the stop control means as a basic operation, based on the stop operation timing for each reel! /, Stepwise using the symbol pitch set in advance for each reel as a unit frame. Within a predetermined number of sliding symbols, the rotation of the reels is stopped so as to notify the result of the winning lottery on the winning line based on at least the result of the winning lottery by the lottery means.
  • the stop control means for example, with a single bit data (a stop code and a slip code set corresponding to each symbol), the variation of the symbols to be stopped is monotonous or a prize is received. Line deviation occurs.
  • stop control means based on the stop code and the slip code, a numerical value in which the stop code is superior to the slip code is given to each symbol under a relative quantity comparison. It is added to the stop code and slip code of the bit data. A control is executed to stop the symbol corresponding to the most dominant numerical value obtained by this addition.
  • the basic numerical value adding means is executed prior to the second and subsequent stop operations, and the numerical value is calculated based on the result of the winning lottery and the symbol arrangement state on the display unit in the already stopped reel. Append.
  • the stop symbol setting means sets the symbol positioned most dominantly among the final numerical values added by the basic numerical value adding means and the first numerical value adding means as the stop purpose.
  • bit data corresponding to each symbol is not as simple binary data. This makes it possible to obtain a gaming state with high nomination by subsequent calculation (for example, point addition processing) without increasing the storage capacity (storage of the base bit data).
  • the invention according to claim 2 is characterized in that the basic numerical value adding means includes the bit data table when the first numerical value adding means selectively and fixedly adds points.
  • Memory means power n (k> n) points are given as the basic point of the slip code of the read bit data, m points (m> k + n) are given as the basic point of the stop code, and there is a possibility of winning. It is characterized by giving p point (p ⁇ k + m) to the bit data corresponding to.
  • the basic point n of the slip code in the basic numerical value adding means is a point satisfying k> n
  • the basic point m of the stop code Is a score satisfying m> k + n.
  • the point p added to the bit data corresponding to the symbol that may be won is p.
  • a pachi-slot machine 300 as shown in FIG. 1 includes a main body 302 and an operation / decoration portion 303 as an opening / closing cover provided in front of the main body 302.
  • the operation / decoration unit 303 can be classified into a decoration unit 304, an operation unit 306, and a payout unit 310 from the top.
  • the decoration unit 304 is attached with a display panel unit 312 through which a printed picture or character is transmitted and illuminated by turning on a backlight unit (not shown).
  • a three-dimensional decorative lamp 304A is also provided in the left-right direction above the decorative portion 304.
  • speakers 305R and 305L are provided in the vicinity of the decorative lamp 304 for reproducing production sound and the like.
  • the display panel unit 312 of the decoration unit 304 includes a liquid crystal display (LCD) 313 for displaying a moving image for presentation, and a display window 314 for displaying a rotating display symbol.
  • the display window 314 is formed of a transparent region that is integrally formed with the display panel unit 312.
  • a symbol changing section 316 configured with three main monthly linoles 350A, 350B, and 350C as the main casing is disposed.
  • a 7-segment display 315A for displaying the number of medals that are the game media of the pachislot machine 300, setting of the remaining number of jack games and the game state (six levels) display, etc.
  • a display unit 315B for displaying the number of credits and a 7-segment display unit 3 15C for displaying the number of credits are provided.
  • the operation unit 306 has an upper portion protruding forward, and a medal insertion portion 320 is provided at the right end of the upper surface of the protruding portion, and credits are paid out in order from the left end of the upper surface.
  • a checkout button 103 a single bet (insert) button 352A, and a pine bet (maximum input) button 352B are provided. Further, a start lever 354, stop buttons 356A, 356B, 356C, and the like are provided in this order from the front left end of the protruding portion.
  • the payout unit 310 includes a medal discharge port 326 and a tray 328 for receiving a medal discharged from the medal discharge port 326.
  • the three reels 350A, 350B, and 350C are rotated so that the symbols can sequentially see the display window 314 force. The direction of rotation appears to move from the top to the bottom of symbol 1 in display window 314.
  • the stop buttons 356A, 356B, and 356C are provided at the bottom of the symbol changing portion 316, and each of the linolees 350A, 350B, and 350C [correspondingly! In other words, the rotation of the corresponding reels 350A, 350B, and 350C can be stopped by the player operating the stop buttons 356A, 356B, and 356C.
  • the operation timing by the start lever 354 is an internal lottery timing which will be described later, and the winning (winning) Z is determined by the operation of the start lever 354.
  • a line aligned in a horizontal line in the upper row is used as a reference line for stop control (including slip control) to be described later. That is, stop control is performed based on the positional relationship between the reference line and the center line of the symbol located on the reference line.
  • the reels 350A, 350B, and 350C do not stop between the symbols, and the stop is always controlled by the symbol pitch!
  • the center line of the first symbol currently on the reference line exceeds the reference line. If there is a stop operation at that time, the linole 350A, 350B, 350C cannot be reversed, so until the center line of the next second symbol coincides with the reference line immediately after it is exceeded.
  • the control to stop the second symbol is the so-called bitter stop criterion.
  • FIG. 2 schematically shows a control block diagram for controlling the operation of the pachislot machine 300.
  • the control system of the pachislot machine 300 is mainly composed of a main control unit 100.
  • the main control unit 100 identifies medals inserted from the medal insertion unit 320, and determines the number and types of medals inserted. Is connected to the medal selector 102 that outputs the type (illegal or genuine), etc., and the stop button 356A, 356B, 356C, MAX bet button 352B, 1 corresponding to each of the start lever 354 and the reels 350A, 350B, 350C described above
  • the bet button 352A and a settlement button 103 for returning medals stored (credited) inside the gaming machine when the game is stopped are connected to each other via a sensor or the like (not shown) that detects the operation state.
  • the main control unit 100 includes a main control circuit 110 including a CPU.
  • the main control circuit 110 mainly includes a RAM 128 that temporarily stores a game progress status and the like, A ROM 130 in which various programs are stored is connected, and a clock pulse generation circuit 124 that generates a clock pulse that is a reference for the operation of the main control circuit 110 is connected via a frequency divider 126. .
  • a random number generator 120 and a random number sampling circuit 122 are connected to the main control circuit 110.
  • the main control circuit 110 controls the random number generator 120 in synchronization with the clock noise input via the frequency divider 126 to generate a random number sequentially.
  • the random number sampling circuit 122 the random number generator 120 Acquire and sample the generated random number.
  • an internal lottery is performed by the main control unit 100 to determine whether a major player or a small player is successful at the operation timing of the start lever 354.
  • the start lever When 354 is operated, random number acquisition circuit 122 is instructed to acquire, sample, and output random numbers, and thereby a lottery result is derived according to the random number input from random number sampling circuit 122.
  • the internal lottery is a win (role winning)
  • the player will get the number of medals according to each symbol when the winning symbols are obtained by the stop operation with the stop button 356A, 356B, 356C thereafter
  • a gaming state that is advantageous to the player can be made according to the arranged symbols.
  • a game corresponding to RB (hereinafter referred to as “RB game” as appropriate) is composed of a plurality of small role games, and a game corresponding to BB (hereinafter referred to as “BB game” as appropriate)
  • BB game a game corresponding to BB
  • the number of medals earned does not exceed the upper limit! It is configured to include RB games that can be won multiple times within the range! For this reason, naturally, the RB game is more advantageous to the player than the small role game, and the BB game is more advantageous to the player than the RB game.
  • a motor drive circuit 132 is connected to the main controller 100, and each of the left (L), middle (C), and right (R) reel motors 106A is connected to the motor drive circuit 132.
  • 106B and 106C are connected to the left, middle and right linole 350A, 350B and 350C respectively.
  • a reel position detection circuit 134 for detecting the rotational positions of the three reels 350A, 350B, 350C is connected to the main control unit 100.
  • each reel 350A , 350B, 350C can be known at any time.
  • the symbol variation by the symbol variation unit 316 is started at the operation timing by the start lever 354.
  • the main control unit 100 Start driving the reel motors 106A, 106B, 106C via the motor drive circuit 132 and rotate the three reels 350A, 350B, 350C, respectively.
  • the stop buttons 356A, 356B, 356C Based on the operation, the three reels 350A, 350B, and 350C are stopped.
  • the main control unit 100 when the rotation of the reels 350A, 350B, 350C is stopped based on the stop operation by the stop buttons 356A, 356B, 356C, the predetermined number of frames is determined according to the result of the internal lottery.
  • the slip control is executed.
  • the slip amount (the number of slip frames) varies depending on the result of the internal lottery.
  • the reels that have already stopped generally, the left reel 350A is stopped when the middle reel 350B is stopped, and the left reel 350A and the middle reel 350B are stopped when the right reel 350C is stopped.
  • the amount of slippage also varies depending on the state of the symbols (upper, middle, lower).
  • a slip control table (in this embodiment, a bit data table) that associates (specific) and the number of slip frames is stored, and the corresponding slip control table is determined based on the result of the internal lottery and the confirmed symbol sequence. Is read and slip control is executed.
  • a hopper drive circuit 136 for operating a hopper 138 provided inside the pachislot machine 300 is connected to the main control unit 100.
  • the hopper 138 stores medals, and the main controller 100 specifies the medal based on the output from the reel position detection circuit 134. In accordance with the stopped pattern, medals are paid out from the hopper 138 via the hopper drive circuit 136.
  • a medal detection sensor 140 that detects medals paid out from the hopper 138 is disposed in the vicinity of the hopper 138, and is connected to the main control unit 100 via the payout completion signal circuit 142. .
  • the payout completion signal circuit 142 determines whether or not the payout is completed based on the detection signal from the medal detection sensor 140, and generates a payout completion signal when it is determined that the payout is completed. Input to 100.
  • main controller 100 when a payout completion signal is input from payout completion signal circuit 142, the medal payout by hopper 138 is terminated via hopper drive circuit 136.
  • a display lamp driving circuit 144 is connected to the main control unit 100, and the 7-segment display unit 315A, the display unit 315B, and the 7-segment display unit 315C described above are connected via the display lamp driving circuit 144. In addition, it controls the turning on and off of the indicator lamp 146 such as the enabling line.
  • a sub control unit 150 is connected to the main control unit 100, and the main control unit 100 inputs a command signal indicating a control state to the sub control unit 150 as needed.
  • the main control unit 100 inputs a command signal indicating a control state to the sub control unit 150 as needed.
  • the main control unit 100 inputs a command signal indicating a control state to the sub control unit 150 as needed.
  • the main control unit 100 inputs a command signal indicating a control state to the sub control unit 150 as needed.
  • communication between the main control unit 100 and the sub control unit 150 only one-way communication from the main control unit 100 to the sub control unit 150 is executed. Communication with the control unit 100 cannot be performed at all.
  • a liquid crystal control circuit 152 is connected to the sub-control unit 150, and the liquid crystal control circuit 152 controls the display state of a liquid crystal display device (LCD) 313 provided for production.
  • LCD liquid crystal display device
  • a lamp driving circuit 156 is connected to the sub-control unit 150, and the decorative lamp 304A [incorporated! /, The lamp 112, and the linole 350A, 3 are connected via the lamp driving circuit 156. Emission is controlled by the backlight 158, etc., which is provided on the inner side of the 50B and 350C and emits light toward the positions facing the symbols on the peripheral surfaces of the linole 350A, 350B and 350C displayed on the display window 314.
  • a speaker drive circuit 154 is connected to the sub-control unit 150, and the speakers 305L, 3
  • the LCD3 13 Perform the notification effect by the lamps 305L, 305R, the backlight 158, the lamp 112 built in the decorative lamp 304A, and the like.
  • the LCD 313 may perform a notice effect related to the game depending on the result of the role lottery executed when the start lever 354 is operated, and the player sees the notice performance.
  • the LCD 313 may perform a notice effect related to the game depending on the result of the role lottery executed when the start lever 354 is operated, and the player sees the notice performance.
  • FIG. 3 is a block diagram functionally showing a control system for game control in main control unit 100 according to the present embodiment.
  • the main control unit 100 includes a lottery unit 180, and an operation signal indicating that the start lever 354 has been operated is input to the lottery unit 180.
  • the lottery unit 180 executes an internal lottery with the operation of the start lever 354 after a predetermined number of medals have been inserted (bet) as a trigger.
  • the lottery unit 180 acquires a random value in synchronization with the operation of the start lever 354, and sends the random value to the winning combination / symbol determination unit 184 via the table selection unit 182.
  • the table selection unit 182 there is a role / symbol table (see FIG. 4) in which information indicating a role / symbol corresponding to the numerical value acquired by the lottery unit 180 is stored for each gaming state of the pachislot machine 300. Stored.
  • the gaming state of the pachislot machine 300 for example, normal game, during BB internal selection, during RB internal selection, normal game during BB operation, during RB internal selection during BB operation, RB game, and the like can be mentioned.
  • the current gaming state (in general gaming state) from the gaming state control unit 186
  • the role 'symbol is determined from the symbol's symbol table provided for each gaming state. Select.
  • the winning role's symbol determination unit 184 includes a winning role (small role (including replay), major role (RB, BB)) and winning symbol. And the determined winning combination and winning symbol are input to the gaming state control unit 186.
  • the gaming state control unit 186 is connected to a gaming program memory 188 in which data indicating various programs corresponding to the gaming state of the pachislot machine 300 is stored.
  • the game state control unit 186 is mainly configured by the game execution control unit 186A to play a game letter from the game program memory 188.
  • the game state is controlled by appropriately reading and executing game program data corresponding to the state.
  • the game program memory 188 stores data indicating a normal game program and data indicating a major player game program.
  • the game program memory 188 stores the normal game program data.
  • the major player game program data is read according to the internal winning state of BB and RB, and the gaming state of BB and RB, and processed based on the respective program data Is executed.
  • the main control unit 100 includes a reel drive control unit 194. Based on the start operation of the start lever 354, 4.1 seconds have elapsed after the end of the previous game, The reel motors 106A, 106B, and 106C are driven via the motor driving unit 132 to start the rotation of the reels 350A, 35OB, and 350C.
  • the reel drive control unit 194 performs stop control for stopping the rotation of the reels 350A, 350B, and 350C based on the operation of the stop buttons 356A, 356B, and 356C.
  • the reels 350A, 350B, and 350C are provided with detection sensors 198A, 198B, and 198C, respectively, and are connected to the reel drive control unit 194 via the reel position detection circuit 134. ! /
  • the rotation positions of the Linore 350A, 350B, and 350C are recognized, and the reels 350, 350, and 350C are stopped while taking the above slip control into account. Then, the symbol arrangement of the stopped reels 350A, 350B, and 350C is sent to the game state control unit 186.
  • the gaming state control unit 186 confirms whether or not the player has won any combination, and if a small combination is won, a predetermined payout is made. If the winning combination is a rebray, replay control is executed. If the winning combination is a major player, the major player game program is read from the game program memory 188 and executed by the game execution control unit 186A.
  • the regular bonus game program and the big bonus game program power are separately stored in the major player program, and are selectively read based on the elected major player.
  • a maximum of 12 games can be executed in a state where the lottery probability of a small role is higher than the probability of lottery during a normal game.
  • the regular bonus game ends when a player wins a small role up to 8 times (maximum number of winnings) during these 12 games.
  • a regular bonus game can be executed with a high probability as an exercise of the right, and if the number of acquisitions in the big bonus game reaches a preset upper limit number, the regular bonus game is being executed. If so, the big bonus game is over.
  • the winning probability of the small role in the big bonus game is almost the same as that of the normal game.
  • a flag memory 192 is connected to the gaming state control unit 186 via a flag management control unit 190, and the internal winning state of the combination corresponding to the winning result of the internal lottery described above is determined by the state of the flag. Manage.
  • Each flag is established by winning by internal lottery. Generally, the state of the small role flag disappears in one game (the flag is not established) (the winning state is invalid), but the flag state of the major role After that, each reel 350A, 350B, 350C is stopped and the main character symbols are displayed in a predetermined arrangement on the display window 314, and are maintained until winning the main character (winning carry over).
  • the flag memory 192 is connected to the reel drive control unit 194 described above, and the state of the flag stored in the flag memory 192 is a stop button 356A, 356B, 356C by the reel drive control unit 194. This is applied as a parameter for the slip control of pull-in or kick-off during stop control based on the operation of.
  • FIG. 5 shows a functional block diagram for executing the stop control of the reels 350A, 350B, and 350C in consideration of the slip control in the reel drive control unit 194.
  • Stop buttons 356A, 356B, and 356C are connected to reference line design determining section 200.
  • the stop button 356A, 356B, 356C each
  • the symbol position is recognized by a signal from the reel position detection circuit 134, and so-called bittering is stopped.
  • the design of is specified.
  • the reference line is the upper line.
  • Information on the identified bittering stop symbol is sent to the point calculation unit 201.
  • the flag memory 192 is connected to the flag determination unit 204.
  • the flag determination unit 204 determines the state of the flag at the current time (current game), and sends information on the determination result to the table reading unit 206.
  • a slip control table memory 208 is connected to the table reading unit 206.
  • the slip control table memory 208 as the first reel stop control, the slip frame number table 208 (y) in which the number of slip commas is stored, and the reel stop control for the second and subsequent times.
  • a bit data table 208 (X) in which bit data is assigned to each frame is stored in a mixed manner.
  • the table reading unit 206 selects and reads out the corresponding bit data table 208 (X) and sliding frame number table 208 (y) based on the determination result from the flag determination unit 204, and adds the points Send to arithmetic unit 201.
  • the point calculation unit 201 based on the bit data assigned to each symbol, a basic point calculation for adding a preset number of points (nm) and a template (for example, the left reel 350A has already stopped) In this state, the middle reel 350B is stopped, and a symbol that can be won) is added to the point addition (P), and the bit number determined by the stop operation timing of the stop button 356B or 356C. With the stop symbol as the 0th frame, the stop timing point calculation for adding the score (k) to each of the 0th frame, the 2nd frame, and the 4th frame is executed.
  • the point calculation result executed by the point calculation unit 201 is the slip control amount selection unit 20.
  • the slip control amount selection unit 202 selects a slip amount (the number of slip frames) based on the score state of each symbol and sends it to the drive signal output unit 210.
  • the drive signal output unit 210 controls the motor drive circuit 132 to stop the reel motors 106A, 106B, 106C at a predetermined time.
  • the driving signal output unit 210 includes the gaming state control unit 186 (see Fig. 3) and a start.
  • a lever 354 is connected to control the driving of the reel motors 106A, 106B, and 106C during the start control of the reels 350A, 350B, and 350C.
  • FIG. 6 shows the correlation in Tables 2 to 5 shown below, which is the same as Tables 2 to 5 described above.
  • (A) in Table 2 is a sliding frame number table 208 (y) read from the sliding control table 208 by the table reading unit 206 as the first reel stop control when “BELL” is selected. This shows the stop symbol arrangement of the left reel when a stop operation is performed at any of the positions 9, 10 and 11. As shown in (B) of Table 2, the upper row is “Red 7” and the middle row is “Watermelon”, the bottom row shows that it stopped at “Bell”. Therefore, it can be seen that there are two types of “Bell” winning lines: a descending line and a diagonal line that goes up to the right.
  • the numerical value in the column of the number of sliding frames shown in (A) of Table 2 indicates that sliding is performed by the number of frames corresponding to the numerical value. For example, if an operation is performed when the symbol No. in which the value in the number of sliding frames is “3” is positioned at the top, the sliding control is performed for 3 frames from this point and stops. The same applies to the other numerical values (“1”, “2”, “4”), and the numerical value “0” indicates so-called bittering.
  • bit data "0" has a score of n as a basic addition point.
  • the force to be executed is a point addition point, and normally +8 points as a point p are added to the bit data “1”.
  • the tempering points are executed for all bit data "1", but the bit data "1" is intentionally set where no tempering is performed. There is a case. This is a technique used to select the outcome in the case of missing, and no bit points are given to the bit data “1” for which such a setting has been made because there is no temper.
  • the middle reel 350B can be stopped, and the stop button 356B is operated at the player's discretion. That's true.
  • Table 4 shows the stop timing addition state for the tops within the slip control range for each of the 21 symbols assigned to the middle reel 350B.
  • the priority order for each symbol in the slip control is determined by the basic points, the tempering points, and the stop timing points, and the bias of the winning line due to a single bit data is avoided. Become.
  • the result of the internal lottery is transmitted from the winning combination / symbol determination unit 1848 to the gaming state control unit 186.
  • the gaming state control unit 186 updates and stores the state of the flag in the flag memory 192 according to the result of the internal lottery via the flag management control unit 190.
  • stop control of the reels 350A, 350B, and 350C is executed so that the corresponding symbol is drawn into a predetermined position or kicked off from the predetermined position. That is, the reel drive control unit 194 selects the stop control table according to the flag state stored in the flag memory 192 and the game state by the game state control unit 186, and the flag is established. In some cases, the winning symbol can be stopped by a precise timing. In addition, a slight shift in the stop operation timing is corrected by slip control. On the other hand, if the flag is not established, the reels 350A, 350B, and 350C will slip even if they are pushed, so that they do not stop at the winning symbol.
  • the bonus game control of the big bonus (BB) or regular bonus (RB) is executed (exercise) according to the stop pattern, When it is determined, predetermined payout control preset for the small combination is executed.
  • This flowchart describes the process from the stop of the left reel 350A to the stop of the middle reel 350B, and Tables 2 to 5 are based on the flowchart of FIG.
  • step 250 it is determined whether or not the left reel 350A has stopped, and a negative determination is made. If so, the routine ends. If an affirmative determination is made in step 250, the process proceeds to step 252 to determine the stop symbol (upper, middle, lower) of the left reel 350A. For example, as shown in Table 2 (B), it is determined that “Red 7”, “Watermelon”, and “Bell” have stopped at the upper, middle, and lower stages, respectively.
  • step 254 based on the result of the internal lottery and the stop symbol arrangement of the left reel 350A, bit data for stopping the middle reel 350B with slip control is read (see Table 3), Proceed to step 260.
  • step 260 first, basic point addition processing is executed.
  • n points (+1 points here) are added to the read bit data “0”, and m points (+4 points here) are added to the bit data “1”. To highlight.
  • the winning line that is formed between the symbol of the left reel 350A and the symbol of the left reel 350C can be won by stopping the middle reel 350B.
  • P points here +8 points
  • step 264 After such basic addition and tempering addition, if there is a stop operation by stop button 356B of middle reel 350B (affirmative determination in step 264), the process proceeds to step 266 and stop timing addition processing is performed. Execute.
  • slip control is executed so that the symbol having the highest score is stopped at the upper stage of the middle reel 350B, and this routine is terminated.
  • the memory amount can be reduced by using a single bit data. Consumption can be reduced.
  • a gaming machine such as a slot machine that uses medals, coins, game balls, etc. as a game medium.
  • a pachislot machine in the reel stop control, only the binary bit data for the slip amount is used. By memorizing, the memory capacity is reduced, and the same stop control nourishment as when the conventional number of sliding frames is memorized is maintained.
  • FIG. 1 is a perspective view of a pachislot machine according to the present embodiment.
  • FIG. 2 is a schematic diagram of a control system of a pachislot machine.
  • FIG. 3 is a block diagram functionally showing a control system for normal game control in the main control unit. It is.
  • FIG. 5 is a functional block diagram for executing reel stop control in consideration of slip control in the reel drive control unit.
  • FIG. 6 is an explanatory diagram showing the bit data specialized for the middle reel stop control and the flow of point addition processing based on Tables 2 to 5 when the small role “Bell” is selected.
  • FIG. 7 is a flowchart showing a middle reel stop control routine including a point addition process. Explanation of symbols
  • Game execution control means 186A Game execution control unit (Game execution control means)
  • Addition point calculation unit (basic numerical value adding means, first numerical value adding means)

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

The ratios of prize winnings of the prize wining lines are averaged when prize winnings of two or more prize winning lines are possible and an increase of the memory capacity of bit data storage area is prevented. Even when prize winnings of two or more prize winning lines are possible for one prize, the consumption of the memory capacity can be reduced by using single bit data. The disproportion of the prize winning line due to application of single bit data is avoided by performing point addition (basic point addition, on-the-pot point addition, stop timing point addition) on the stop symbols. By setting a point difference to each symbol, it is possible to stop a desired symbol at a desired position (upper row, middle row, lower row, or kick-out). Consequently the disproportion of prize wining line is prevented, and allocation with almost equal probability is realized.

Description

明 細 書  Specification
遊技機  Game machine
技術分野  Technical field
[0001] 本発明は、メダル、コイン、遊技球等を遊技媒体として使用するスロットマシン等の 遊技機に関するものである。  The present invention relates to a gaming machine such as a slot machine that uses medals, coins, game balls and the like as game media.
背景技術  Background art
[0002] 従来より、遊技機、特にパチスロ機では、所定枚数のメダルを投入し、始動レバーを 操作することで、抽選を実行し、周面に複数の図柄が表示された複数列 (通常 3列) の図柄変動リール(図柄列表示手段)を回転させるようにして 、る。  Conventionally, in gaming machines, particularly pachislot machines, a lottery is executed by inserting a predetermined number of medals and operating a start lever, and multiple rows (normally 3 The symbol variation reel (symbol row display means) in the row is rotated.
[0003] 始動レバーによって回転を開始した図柄変動リールは、それぞれに対応して設けら れた停止ボタンを操作することで、基本的に、ほぼ遊技者の意図する時期に停止さ せることができる。  [0003] The symbol-variable reels that have started rotating by the start lever can be basically stopped at the time that the player intends by operating the corresponding stop buttons. .
[0004] ここで、前記始動レバーの操作時に、内部抽選が実行され当たり Z外れが決めら れており、遊技者が停止ボタンにより各図柄変動リールの停止操作を行い、当該内 部抽選に当選している場合に、当該当選に対応する図柄が揃った時点で権利行使 がなされる。  [0004] Here, when the start lever is operated, an internal lottery is executed and the Z-off is determined, and the player performs the stop operation of each symbol variable reel by the stop button, and the internal lottery is won. In such cases, the rights will be exercised when the symbols corresponding to the winning are available.
[0005] 当たりには小役と大役とがあり、小役当選の権利行使は、予め設定された遊技媒体 の配当が実行される。また、小役には再遊技 (リプレイ)を含んでおり、リプレイの際に は、当該遊技のために投入した遊技媒体と同等の配当がなされたものとみなして、新 たに遊技媒体を投入することなぐ再遊技の権利が与えられる。  [0005] There are a small role and a big role in winning, and for the exercise of the right of winning a small role, a payout of a preset game medium is executed. In addition, the small role includes replay (replay), and at the time of replay, it is assumed that the same payout as the game medium thrown in for the game is made, and a new game medium is thrown in. You have the right to replay without doing anything.
[0006] 一方、大役当選の権利行使は、当該役に対して予め設定された遊技媒体の配当 が実行された後、上記通常遊技状態から所謂ボーナスゲーム (レギュラーボーナスと ビッグボーナスとがある)と称される、所定回数の特別遊技状態に移行する。  [0006] On the other hand, the exercise of the right to win a major role is a so-called bonus game (there is a regular bonus and a big bonus) from the above-mentioned normal gaming state after a predetermined game medium payout is executed for that role. It shifts to a special game state called a predetermined number of times.
[0007] なお、前記遊技者の停止ボタンによる停止操作の際、内部抽選の結果に応じて、 所定コマ数の滑り制御を実行するようになって 、る。  [0007] It should be noted that, when the player performs a stop operation using the stop button, slip control for a predetermined number of frames is executed according to the result of the internal lottery.
[0008] すなわち、内部抽選が外れのとき、当りの場合のみ停止する図柄の停止タイミング で停止ボタンが操作された場合、その停止操作タイミングに対して、意図的にこの図 柄での停止を回避するため、停止位置をずらし (蹴飛ばし)、外れ図柄配列で停止す るように制御する。 [0008] That is, when the stop button is operated at the stop timing of the symbol that stops only in the case of winning when the internal lottery is out, In order to avoid stopping at the handle, the stop position is shifted (kicked), and control is performed to stop at the disengaged symbol array.
[0009] ここで、内部抽選が当りのとき、遊技者が操作した停止操作タイミングでは当り図柄 が停止しない場合にでも、所定図柄数内(現状では、最大 4コマすベり)であれば、意 図的にこの当たり図柄が揃つて停止するように停止位置をずらす(引き込み)制御を 行う。  [0009] Here, when the internal lottery is won, even if the winning symbol does not stop at the stop operation timing operated by the player, even if the winning symbol is within the predetermined number of symbols (currently a maximum of 4 frames slips), Intentionally, the stop position is shifted (retracted) so that all the winning symbols stop together.
[0010] 上記蹴飛ばし、引き込みを行うことで、抽選の結果との統一性を持たせることができ ると共に、若干停止操作タイミングがずれても当り図柄を揃えることが可能となること で、遊技者の取りこぼしを可能な範囲で防 ヽで 、る。  [0010] By kicking and pulling in, it is possible to have consistency with the result of the lottery, and even if the stop operation timing is slightly shifted, it is possible to align the winning symbols. Protect the device from spillage as much as possible.
[0011] この滑り制御は、前述の如ぐ内部抽選の結果により、その滑りコマ数が異なるため[0011] This slip control has a different number of sliding frames depending on the result of the internal lottery as described above.
、それぞれの状況に応じたテーブルを予め記憶して 、る。 A table corresponding to each situation is stored in advance.
[0012] テーブルは、滑りコマ数をビット(二進法)で表現したビットテーブルが提案されて!ヽ る (特許文献 1参照)。 [0012] As a table, a bit table in which the number of sliding frames is expressed in bits (binary system) has been proposed (see Patent Document 1).
[0013] 表 1は、例えば、ベル内部当選時の第 1回目に停止されるリール(一般的には左リ ール)の上段、中段、下段が、それぞれベル、タケ、リプレイの図柄で停止したときの 第 2回目に停止されるリール (一般的には、中リール)のビットテーブルを示している。  [0013] Table 1 shows, for example, the upper, middle and lower reels that are stopped for the first time during the internal selection of the bell (the left reel) stop at the bell, bamboo, and replay designs, respectively. The bit table of the reel (generally, the middle reel) that is stopped for the second time is shown.
[0014] このビットテーブルは、 1コマ滑りを「0」で表現し、停止コマを「1」で表現している(表 3参照)。  [0014] In this bit table, one-frame slip is represented by "0", and a stop frame is represented by "1" (see Table 3).
[0015] この表 1の場合、ベル図柄がテンパイとして揃う入賞ラインは、上行と右下がり行の 2 ライン存在するため、従来は、中リールのベル図柄が上段に位置するビットデータと 中段に位置するビットデータとの 2種類のビットデータを準備し、例えば、抽選等によ つて選択するようにして 、た。  [0015] In the case of Table 1, there are two winning lines where the bell symbols are aligned as a tempered line, the upper row and the lower right row, so conventionally, the bell symbol of the middle reel is located in the upper row and the bit data located in the upper row. Two types of bit data, such as bit data to be prepared, were prepared and selected by, for example, lottery.
[0016] [表 1] 中リール用ビットデ一夕 [0016] [Table 1] Bit reel for middle reel
左リール (上段:ベル、 中段 : タケ、 下段: リ:プレイ) 図柄 1図柄 滑り有無 滑り有無 図柄 図柄 滑り有無 滑り有無 Left reel (Upper: Bell, Middle: Bamboo, Lower: Re: Play) Symbol 1 Symbol With or without slipping With or without slipping Pattern With or without slipping With or without slipping
No. 名 上段揃え 中段揃え No. 名 上段揃え 中段揃えNo. Name Upper alignment Middle alignment No. Name Upper alignment Middle alignment
0 へ'ル 1 0 1 1 リ レイ 0 0 0 Heel 1 0 1 1 Relay 0 0
1 タケ 0 0 12 上刊 0 0  1 Bamboo 0 0 12 First issue 0 0
2 リフ。レイ 0 0 13 下刊 0 1 2 riffs. Ray 0 0 13
3 ハ' - 0 0 14 ル 1 0 3 C '-0 0 14 Le 1 0
4 下刊 0 1 15 タケ 0 0  4 Intro 0 0 15 Bamboo 0 0
5 へ'ル 1 0 16 リフ。レイ 0 1  5 '1 0 16 riff. Ray 0 1
6 リ レイ 0 0 17 ル 1 0  6 Relay 0 0 17 Le 1 0
7 赤 7 0 0 18 白 7 0 0  7 Red 7 0 0 18 White 7 0 0
8 リフ。レイ 0 1 19 下刊 0 0  8 riffs. Ray 0 1 19
9 へ'ル 1 0 20 リアレイ 0 1  9 Heel 1 0 20 Rear array 0 1
10 タケ 0 0 本 ¾* :):ネ丰:):本 * ** ** ** * ********  10 Bamboo 0 0 book ¾ * :): Net :): book * ** ** ** * ********
[0017] ところが、 2種類のビットデータを準備するため、その分メモリ容量が必要となるため 、 2種類のビットデータを単純に合わせることで対応して 、る。 [0017] However, since two types of bit data are prepared, a corresponding amount of memory capacity is required, so this can be dealt with by simply combining the two types of bit data.
特許文献 1:特開平 11 178987号公報  Patent Document 1: Japanese Patent Laid-Open No. 11 178987
発明の開示  Disclosure of the invention
発明が解決しょうとする課題  Problems to be solved by the invention
[0018] しカゝしながら、 2種類のビットテーブルを単純に合わせると、前述した入賞ライン (上 行、右下がり行)に対応する上段と中段との停止比率が、 1: 1ではなくなり偏りが発生 する上記表 1の例では、 2種類のビットテーブルを合わせると、上段:中段が 16 : 5の 比率となってしまい、偏りが特に顕著となる。 [0018] However, if the two types of bit tables are simply combined, the stop ratio of the upper and middle stages corresponding to the above-mentioned winning line (upward and right-down lines) is not 1: 1 but biased. In the example of Table 1 above, when the two bit tables are combined, the ratio of upper: middle is 16: 5, and the bias becomes particularly significant.
[0019] 本発明は上記事実を考慮し、 2種類以上の入賞ラインでの入賞が可能である場合 に、それぞれの入賞ラインでの入賞の比率を平均化することができ、かつビットデー タ保存領域等のメモリ量の増大を抑制することができる遊技機を得ることが目的であ る。 [0019] In consideration of the above facts, the present invention can average the winning ratio in each winning line when two or more winning lines can be won, and can store the bit data. It is an object to obtain a gaming machine that can suppress an increase in the amount of memory.
課題を解決するための手段  Means for solving the problem
[0020] 請求項 1に記載の発明は、始動操作に基づレ、て回転駆動を開始する複数個のリー ルを備え、当該リールの周面に所定のピッチで配置された複数の図柄を表示部に表 示可能とされ、前記表示部において、少なくとも複数の入賞ラインが設定された表示 装置を備えた遊技機であって、前記始動操作タイミングに基づいて、予め設定した役 の抽選を実行する抽選手段と、前記抽選手段により当選した役に対応する図柄を、 停止操作によって前記入賞ラインの何れかに揃えることができた場合に、当該当選 役に応じた遊技媒体の払い出しを実行する遊技実行制御手段と、各リール毎の停止 操作タイミングに基づ 、て、それぞれのリールを予め設定した前記図柄ピッチを単位 コマとする段階的な所定の滑りコマ数の範囲内で、少なくとも前記抽選手段による役 抽選の結果に基づいて、前記入賞ライン上に役抽選の結果を報知するように、前記 リールの回転駆動を停止させる停止制御手段とを有し、前記停止制御手段が、第 1 回目に停止操作がなされたリールに対しては前記役の抽選結果に基づいて設定さ れ、当該リールの前記停止操作タイミング毎に滑りコマ数を記憶する滑りコマ数テー ブル記憶手段と、第 2回目以降に停止操作がなされたリールに対しては当該役の抽 選結果並びに既に停止しているリールにおける表示部での図柄配列状態に基づい て設定され、前記停止操作時の状態で停止させる識別符号である停止符号及び 1コ マ分の滑りを実行させる識別符号である滑り符号で構成された 2値のビットデータの 何れかを図柄に対応させて記憶するビットデータテーブル記憶手段と、前記 2回目以 降の停止操作に先立って実行され、前記役抽選の結果、並びに既に停止しているリ ールにおける表示部での図柄配列状態に基づいて、相対的な数量比較の下で、停 止符号の方が滑り符号よりも優位となる数値を、各図柄に付与されたビットデータの 前記停止符号及び滑り符号に対して付加する基本数値付加手段と、複数の入賞ライ ンによって当選役に対応する図柄を揃えることが可能な場合に、前記 2回目以降の 停止操作後に実行され、当該停止操作タイミングにおける前記所定の滑りコマ数の 範囲内の図柄に対応する前記ビットデータを対象として、前記入賞ラインの偏りを回 避するために選択的かつ固定的に数値を付加する第 1の数値付加手段と、前記基 本数値付加手段並びに第 1の数値付加手段によって付加された最終数値の内、最 も優位に位置付けられた図柄を停止目的として設定する停止図柄設定手段と、を備 えたことを特徴としている。 [0020] The invention described in claim 1 includes a plurality of reels that start rotation driving based on a starting operation, and has a plurality of symbols arranged on the peripheral surface of the reels at a predetermined pitch. Display that can be displayed on the display unit, and at least a plurality of winning lines are set on the display unit. A gaming machine equipped with a device, wherein a lottery means for executing a lottery of a preset role based on the start operation timing, and a symbol corresponding to the winning combination by the lottery means are displayed on the winning line by a stop operation. If each of the reels can be aligned, the game execution control means for executing the payout of the game medium corresponding to the winning combination, and the respective reels are set in advance based on the stop operation timing for each reel. In the range of the predetermined number of sliding frames with the symbol pitch as a unit frame, based on at least the result of the lottery by the lottery means, the result of the lottery is notified on the winning line, Stop control means for stopping the rotational driving of the reel, and the stop control means is based on the lottery result of the combination for the reel that was stopped for the first time. The sliding frame number table storage means for storing the number of sliding frames at each stop operation timing of the reel, and the result of lottery for reels that have been stopped after the second time In addition, a stop code that is set based on the symbol arrangement state on the display unit in the reel that has already stopped and is a stop code that is stopped in the state at the time of the stop operation, and an identification code that executes slipping for one frame. Bit data table storage means for storing any one of binary bit data composed of slip codes in correspondence with a design, and executed prior to the second and subsequent stop operations, the result of the lottery drawing, and Based on the symbol arrangement state on the display in the already stopped reels, each symbol is given a numerical value that the stop code is superior to the slip code under relative quantity comparison. Executed after the second and subsequent stop operations when the basic numerical value adding means to be added to the stop code and slip code of the bit data and the symbols corresponding to the winning combination can be aligned by a plurality of winning lines. In the stop operation timing, a numerical value is selectively and fixedly added to avoid the bias of the winning line for the bit data corresponding to the symbols within the range of the predetermined number of sliding symbols. 1 numerical value adding means, and stop symbol setting means for setting the symbol positioned most dominantly among the final numerical values added by the basic numerical value adding means and the first numerical value adding means as a stop purpose. It is characterized by having prepared.
請求項 1記載の発明によれば、複数列、例えば 3列のリールが始動操作によって回 転を開始する。なお、この始動操作時に抽選手段による抽選が実行され、役の当選 、落選が決定する。 According to the first aspect of the present invention, a plurality of rows, for example, three rows of reels start rotating by a start operation. In addition, at the start operation, a lottery by lottery means is executed and the winning combination The defeat is decided.
[0022] 遊技実行制御手段では、当選した役に対応する図柄を、停止操作によって前記入 賞ラインの何れかに揃えることができた場合に、当該当選役に応じた遊技媒体の払 い出しを実行する。  [0022] In the game execution control means, when the symbol corresponding to the winning combination can be aligned with any of the winning lines by the stop operation, the game medium corresponding to the winning combination is paid out. Execute.
[0023] ここで、停止制御手段では、基本的な動作として、各リール毎の停止操作タイミング に基づ!/、て、それぞれのリールを予め設定した前記図柄ピッチを単位コマとする段階 的な所定の滑りコマ数の範囲内で、少なくとも前記抽選手段による役抽選の結果に 基づいて、前記入賞ライン上に役抽選の結果を報知するように、前記リールの回転 駆動を停止させる。  [0023] Here, in the stop control means, as a basic operation, based on the stop operation timing for each reel! /, Stepwise using the symbol pitch set in advance for each reel as a unit frame. Within a predetermined number of sliding symbols, the rotation of the reels is stopped so as to notify the result of the winning lottery on the winning line based on at least the result of the winning lottery by the lottery means.
[0024] すなわち、最適な停止操作タイミングからずれても、滑り制御によって最適な停止操 作タイミングと同等の状態とすることができるため、当選役への入賞が容易となり、停 止操作が不得手な初心者と、停止操作が得意な熟練者との格差を是正することがで きる。  [0024] That is, even if it deviates from the optimal stop operation timing, it is possible to achieve the same state as the optimal stop operation timing by slip control, so that it is easy to win a winning combination and the stop operation is not good. It is possible to correct the disparity between beginners and skilled people who are good at stopping.
[0025] ところで、停止制御手段による滑り制御では、例えば、単一のビットデータ(各図柄 に対応して設定された停止符号と滑り符号)では、停止する図柄のバリエーションが 単調であったり、入賞ラインの偏りが発生する。  By the way, in the slip control by the stop control means, for example, with a single bit data (a stop code and a slip code set corresponding to each symbol), the variation of the symbols to be stopped is monotonous or a prize is received. Line deviation occurs.
[0026] そこで、停止制御手段では、前記停止符号及び滑り符号を基に、相対的な数量比 較の下で、停止符号の方が滑り符号よりも優位となる数値を、各図柄に付与されたビ ットデータの前記停止符号及び滑り符号に対して付加する。この付加によって得られ た数値で最も優位となる数値に該当する図柄を停止対象とする制御を実行している  [0026] Therefore, in the stop control means, based on the stop code and the slip code, a numerical value in which the stop code is superior to the slip code is given to each symbol under a relative quantity comparison. It is added to the stop code and slip code of the bit data. A control is executed to stop the symbol corresponding to the most dominant numerical value obtained by this addition.
[0027] すなわち、基本数値付加手段では、 2回目以降の停止操作に先立って実行され、 前記役抽選の結果、並びに既に停止しているリールにおける表示部での図柄配列 状態に基づいて、数値を付加する。 That is, the basic numerical value adding means is executed prior to the second and subsequent stop operations, and the numerical value is calculated based on the result of the winning lottery and the symbol arrangement state on the display unit in the already stopped reel. Append.
[0028] また、第 1の数値付加手段では、複数の入賞ラインによって当選役に対応する図柄 を揃えることが可能な場合に、前記 2回目以降の停止操作後に実行され、当該停止 操作タイミングにおける前記所定の滑りコマ数範囲内の図柄に対応する前記ビットデ ータを対象として、前記入賞ラインの偏りを回避するために選択的かつ固定的に数 値を付加する。 [0028] The first numerical value adding means is executed after the second and subsequent stop operations when the symbols corresponding to the winning combination can be aligned by a plurality of winning lines, and the stop operation timing at the stop operation timing. For the bit data corresponding to symbols within a predetermined number of sliding frames, a number is selectively and fixedly used to avoid bias in the winning line. Add a value.
[0029] 停止図柄設定手段では、基本数値付加手段並びに第 1の数値付加手段によって 付加された最終数値の内、最も優位に位置付けられた図柄を停止目的として設定す る。  [0029] The stop symbol setting means sets the symbol positioned most dominantly among the final numerical values added by the basic numerical value adding means and the first numerical value adding means as the stop purpose.
[0030] このように、数値の付加を行うことで、各図柄に対応するビットデータを、単純な 2値 データとしてではなぐ優先順位を設定することができる。これにより、記憶容量を増 やすことなく(基となるビットデータの記憶)、その後の演算(例えば、加点処理)によつ てノリエーシヨンの高い遊技状態を得ることができる。  [0030] In this way, by adding numerical values, it is possible to set a priority order in which bit data corresponding to each symbol is not as simple binary data. This makes it possible to obtain a gaming state with high nomination by subsequent calculation (for example, point addition processing) without increasing the storage capacity (storage of the base bit data).
[0031] 請求項 2に記載の発明は、前記第 1の数値付加手段によって選択的かつ固定的に 付加する点数カ¾点である場合に、前記基本数値付加手段が、前記ビットデータテ 一ブル記憶手段力 読み出したビットデータの滑り符号の基本点として n(k>n)点、 停止符号の基本点として m点 (m>k+n)を付与し、さらに、当選する可能性がある 図柄に対応するビットデータに対して、 p点 (p≥k+m)を付与することを特徴としてい る。  [0031] The invention according to claim 2 is characterized in that the basic numerical value adding means includes the bit data table when the first numerical value adding means selectively and fixedly adds points. Memory means power n (k> n) points are given as the basic point of the slip code of the read bit data, m points (m> k + n) are given as the basic point of the stop code, and there is a possibility of winning. It is characterized by giving p point (p≥k + m) to the bit data corresponding to.
[0032] 請求項 2に記載の発明によれば、数値の付カ卩によって矛盾が生じないように、付カロ するときのそれぞれの点数の相対関係 (数字の大小関係)を設定しておく必要がある  [0032] According to the invention described in claim 2, it is necessary to set the relative relationship (number relationship) of each score when adding calories so that no contradiction occurs due to the addition of numerical values. Is
[0033] 第 1の数値付加手段により付加する点数を k点とすると、基本数値付加手段におけ る滑り符号の基本点 nは、 k>nを満足する点数であり、停止符号の基本点 mは、 m> k+nを満足する点数とする。 [0033] If the number of points added by the first numerical value adding means is k points, the basic point n of the slip code in the basic numerical value adding means is a point satisfying k> n, and the basic point m of the stop code Is a score satisfying m> k + n.
[0034] また、当選する可能性がある図柄に対応するビットデータに加点する点数 p点は、 p[0034] Also, the point p added to the bit data corresponding to the symbol that may be won is p.
≥k+nを満足する点数とする。 ≥k + n is satisfied.
[0035] これにより、第 1の数値付加手段による入賞ラインの偏りを是正するための加点を、 有効に (最も、優先的に)取り扱うことができる。 [0035] With this, it is possible to effectively (most preferentially) handle the points for correcting the bias of the winning line by the first numerical value adding means.
発明の効果  The invention's effect
[0036] 以上説明した如く本発明では、 2種類以上の入賞ラインでの入賞が可能である場 合に、それぞれの入賞ラインでの入賞の比率を平均化することができ、かつビットデ ータ保存領域等のメモリ量の増大を抑制することができるという優れた効果を有する。 発明を実施するための最良の形態 [0036] As described above, according to the present invention, when two or more types of winning lines can be awarded, it is possible to average the winning ratios in the respective winning lines and to store bit data. It has an excellent effect that an increase in the amount of memory such as an area can be suppressed. BEST MODE FOR CARRYING OUT THE INVENTION
[0037] (パチスロ機の概略構成)  [0037] (Schematic configuration of pachislot machine)
図 1に示される如ぐパチスロ機 300は、本体 302と、本体 302の正面に設けられた 開閉カバーとしての操作兼装飾部 303とを備えて構成されている。  A pachi-slot machine 300 as shown in FIG. 1 includes a main body 302 and an operation / decoration portion 303 as an opening / closing cover provided in front of the main body 302.
[0038] 操作兼装飾部 303は、上から装飾部 304、操作部 306、払出部 310とに分類する ことができる。 The operation / decoration unit 303 can be classified into a decoration unit 304, an operation unit 306, and a payout unit 310 from the top.
[0039] 装飾部 304は、内部でバックライト部(図示省略)が点灯することで、印刷された絵 や文字が透過照明される表示パネル部 312が取り付けられている。また、装飾部 30 4の一部として、前記装飾部 304の上部には、立体的な装飾ランプ 304Aも左右方向 に設けられている。また、装飾ランプ 304近傍には、演出用の音声等を再生するため のスピーカ 305R、 305Lが設けられている。  [0039] The decoration unit 304 is attached with a display panel unit 312 through which a printed picture or character is transmitted and illuminated by turning on a backlight unit (not shown). As a part of the decorative portion 304, a three-dimensional decorative lamp 304A is also provided in the left-right direction above the decorative portion 304. In addition, speakers 305R and 305L are provided in the vicinity of the decorative lamp 304 for reproducing production sound and the like.
[0040] 装飾部 304の表示パネル部 312は、演出用の動画像を表示するための液晶表示 装置 (LCD) 313と、回胴表示図柄を表示するための表示窓 314とを備えている。表 示窓 314は、前記表示パネル部 312と一体成型される透明領域で構成されている。  [0040] The display panel unit 312 of the decoration unit 304 includes a liquid crystal display (LCD) 313 for displaying a moving image for presentation, and a display window 314 for displaying a rotating display symbol. The display window 314 is formed of a transparent region that is integrally formed with the display panel unit 312.
[0041] この表示窓 314の内咅には、 3個の回月同リーノレ 350A、 350B、 350Cを主要咅とし て構成された図柄変動部 316が配設されている。  [0041] In the inner casing of the display window 314, a symbol changing section 316 configured with three main monthly linoles 350A, 350B, and 350C as the main casing is disposed.
[0042] また、表示窓 314の下部には、このパチスロ機 300の遊技媒体であるメダルの払出 枚数を表示する 7セグメント表示部 315A、ジャックゲーム残回数や遊技状態の設定 ( 6段階)表示等を行なう表示部 315B、クレジット枚数を表示する 7セグメント表示部 3 15Cが設けられている。  [0042] Also, at the bottom of the display window 314, a 7-segment display 315A for displaying the number of medals that are the game media of the pachislot machine 300, setting of the remaining number of jack games and the game state (six levels) display, etc. A display unit 315B for displaying the number of credits and a 7-segment display unit 3 15C for displaying the number of credits are provided.
[0043] 操作部 306は、その上部が手前に突き出ており、この突き出し部分の上面の右端 部にはメダル投入部 320が設けられ、また、上面左端部からは順にクレジットの払い 戻しをする際に押下操作される精算ボタン 103、 1枚ベット(投入)ボタン 352A、マツ タスベット(最大投入)ボタン 352Bが設けられている。また、突き出し部分の前面左端 部からは、順に始動レバー 354、停止ボタン 356A、 356B、 356C等が設けられてい る。  [0043] The operation unit 306 has an upper portion protruding forward, and a medal insertion portion 320 is provided at the right end of the upper surface of the protruding portion, and credits are paid out in order from the left end of the upper surface. A checkout button 103, a single bet (insert) button 352A, and a pine bet (maximum input) button 352B are provided. Further, a start lever 354, stop buttons 356A, 356B, 356C, and the like are provided in this order from the front left end of the protruding portion.
[0044] 払出部 310は、メダル排出口 326と、このメダル排出口 326から排出されるメダルを 受取る受け皿 328とを備えて 、る。 [0045] 3個のリール 350A、 350B、 350Cは、回転することで図柄が順次前記表示窓 314 力も見えるようになつている。回転方向は、表示窓 314では、図柄図 1の上から下に 移動するように見える。 The payout unit 310 includes a medal discharge port 326 and a tray 328 for receiving a medal discharged from the medal discharge port 326. [0045] The three reels 350A, 350B, and 350C are rotated so that the symbols can sequentially see the display window 314 force. The direction of rotation appears to move from the top to the bottom of symbol 1 in display window 314.
[0046] ここで、回転を停止した場合に表示窓 314から見える図柄のうち、中行に並んだ図 柄の中心を結ぶライン、上行に並んだ図柄の中心を結ぶライン、下行に並んだ図柄 の中心を結ぶラインと、 2本の対角線上に並んだ図柄の中心をそれぞれ結ぶ 2本の ラインと、の 5本の有効ライン上に停止した図柄の組み合わせが遊技の結果を示す。  [0046] Here, among the symbols that can be seen from the display window 314 when the rotation is stopped, the line connecting the centers of the symbols arranged in the middle row, the line connecting the centers of the symbols arranged in the upper row, and the symbols arranged in the lower row The combination of the symbols that stop on the five active lines of the line that connects the centers and the two lines that connect the centers of the symbols that are lined up on two diagonal lines, respectively, indicates the result of the game.
[0047] なお、 5本のラインのうち、どのラインが有効ラインとされるかはメダルの投資数によ つて決まり、 1枚のメダルがベットされた場合は中行に並んだ図柄の中心を結ぶライン が有効ラインとされ、 3枚のメダルがベットされた場合は全てのラインが有効ラインとさ れる。  [0047] Of the five lines, which line is the effective line is determined by the number of medals invested. When one medal is bet, the center of the symbols arranged in the middle line is connected. A line is considered an active line, and if 3 medals are bet, all lines are considered active lines.
[0048] 前記停止ボタン 356A、 356B、 356Cは、図柄変動部 316下部に設けられており、 各リーノレ 350A、 350B、 350C【こ対応して!/ヽる。すなわち、対応するそれぞれのリー ル 350A、 350B、 350Cの回転を遊技者による停止ボタン 356A、 356B、 356Cの 操作で停止させることができる。  [0048] The stop buttons 356A, 356B, and 356C are provided at the bottom of the symbol changing portion 316, and each of the linolees 350A, 350B, and 350C [correspondingly! In other words, the rotation of the corresponding reels 350A, 350B, and 350C can be stopped by the player operating the stop buttons 356A, 356B, and 356C.
[0049] また、この停止ボタン 356A、 356B、 356Cの左側に設けられた始動レバー 354を 操作 (傾倒)することで、各リール 350A、 350B、 350Cが回転を開始するようになつ ている。なお、この回転は、通常は 3個のリール 350A、 350B、 350Cが同時に回転 を開始するようになって 、る。  [0049] Further, by operating (tilting) the start lever 354 provided on the left side of the stop buttons 356A, 356B, 356C, the reels 350A, 350B, 350C start to rotate. This rotation is usually such that the three reels 350A, 350B, and 350C start rotating simultaneously.
[0050] さらに、この始動レバー 354による操作タイミングは、後述する内部抽選のタイミング となっており、当該始動レバー 354の操作によって、当たり(役当選) Z外れが決定す るようになっている。  [0050] Further, the operation timing by the start lever 354 is an internal lottery timing which will be described later, and the winning (winning) Z is determined by the operation of the start lever 354.
[0051] また、前記ラインの内、上行に横一直線に並ぶラインを、後述する停止制御(滑り制 御を含む)の基準ラインとしている。すなわち、この基準ラインと、当該基準ライン上に 位置する図柄の中心線との位置関係で、停止制御を行って 、る。  [0051] Of the above lines, a line aligned in a horizontal line in the upper row is used as a reference line for stop control (including slip control) to be described later. That is, stop control is performed based on the positional relationship between the reference line and the center line of the symbol located on the reference line.
[0052] 図柄と図柄の間でリール 350A、 350B、 350Cが停止することはなぐ必ず図柄ピ ツチで停止制御されるようになって!/ヽる。  [0052] The reels 350A, 350B, and 350C do not stop between the symbols, and the stop is always controlled by the symbol pitch!
[0053] さらに、詳しくは、現在、基準ライン上にある第 1の図柄の中心線が基準ラインを超 えた時点で停止操作があった場合は、リーノレ 350A、 350B、 350Cを逆転させること はできないので、超えた直後から次の第 2の図柄の中心線が基準ラインと一致するま での間は、当該第 2の図柄を停止させる制御 (最大図柄ピッチ未満)が所謂ビタ止め の基準となる。 [0053] Further, in detail, the center line of the first symbol currently on the reference line exceeds the reference line. If there is a stop operation at that time, the linole 350A, 350B, 350C cannot be reversed, so until the center line of the next second symbol coincides with the reference line immediately after it is exceeded. The control to stop the second symbol (less than the maximum symbol pitch) is the so-called bitter stop criterion.
[0054] (制御系) [0054] (Control system)
図 2には、上記パチスロ機 300の動作を制御するための制御ブロック図が概略的に 示されている。  FIG. 2 schematically shows a control block diagram for controlling the operation of the pachislot machine 300.
[0055] パチスロ機 300の制御系は、主制御部 100を中心に構成されており、この主制御 部 100には、メダル投入部 320から投入されたメダルを識別し、メダルの投入数や種 類 (不正又は純正)等を出力するメダルセレクタ 102が接続されると共に、始動レバー 354,上述したリール 350A、 350B、 350Cのそれぞれに対応する停止ボタン 356A 、 356B、 356C、 MAXベットボタン 352B、 1枚ベットボタン 352A並びに遊技を中止 する際に遊技機内部に貯留 (クレジット)したメダルを戻すための精算ボタン 103が、 それぞれ操作状態を検出する不図示のセンサ等を介して接続されている。  [0055] The control system of the pachislot machine 300 is mainly composed of a main control unit 100. The main control unit 100 identifies medals inserted from the medal insertion unit 320, and determines the number and types of medals inserted. Is connected to the medal selector 102 that outputs the type (illegal or genuine), etc., and the stop button 356A, 356B, 356C, MAX bet button 352B, 1 corresponding to each of the start lever 354 and the reels 350A, 350B, 350C described above The bet button 352A and a settlement button 103 for returning medals stored (credited) inside the gaming machine when the game is stopped are connected to each other via a sensor or the like (not shown) that detects the operation state.
[0056] また、主制御部 100は、 CPUを含んで構成される主制御回路 110を備えており、主 制御回路 110には、主として遊技の進行状況等を一時的に記憶する RAM 128と、 各種プログラム等が記憶された ROM130と、が接続されると共に、主制御回路 110 の動作の基準となるクロックパルスを生成するクロックパルス発生回路 124が分周器 1 26を介して接続されて 、る。  [0056] Further, the main control unit 100 includes a main control circuit 110 including a CPU. The main control circuit 110 mainly includes a RAM 128 that temporarily stores a game progress status and the like, A ROM 130 in which various programs are stored is connected, and a clock pulse generation circuit 124 that generates a clock pulse that is a reference for the operation of the main control circuit 110 is connected via a frequency divider 126. .
[0057] また、主制御回路 110には、乱数発生器 120及び乱数サンプリング回路 122が接 続されている。主制御回路 110は、分周器 126を介して入力されたクロックノ ルスに 同期して乱数発生器 120を制御して順次乱数を発生させ、乱数サンプリング回路 12 2では、当該乱数発生器 120により発生された乱数を取得してサンプリングする。  In addition, a random number generator 120 and a random number sampling circuit 122 are connected to the main control circuit 110. The main control circuit 110 controls the random number generator 120 in synchronization with the clock noise input via the frequency divider 126 to generate a random number sequentially. In the random number sampling circuit 122, the random number generator 120 Acquire and sample the generated random number.
[0058] パチスロ機 300では、始動レバー 354による操作タイミングで大役、小役等の当落 を決定する内部抽選が主制御部 100により行われるようになっており、主制御回路 1 10では、始動レバー 354が操作されると上記乱数サンプリング回路 122に対して、乱 数の取得、サンプリング及び出力を指示し、これにより乱数サンプリング回路 122から 入力された乱数に応じて抽選結果を導出する。 [0059] なお、内部抽選が当たり(役当選)の場合は、その後の停止ボタン 356A、 356B、 3 56Cによる停止操作により当たり図柄が揃うと、遊技者は各図柄に応じた数のメダル を獲得できるほか、揃った図柄に応じて遊技者に有利な遊技状態となる。 [0058] In the pachislot machine 300, an internal lottery is performed by the main control unit 100 to determine whether a major player or a small player is successful at the operation timing of the start lever 354. In the main control circuit 110, the start lever When 354 is operated, random number acquisition circuit 122 is instructed to acquire, sample, and output random numbers, and thereby a lottery result is derived according to the random number input from random number sampling circuit 122. [0059] If the internal lottery is a win (role winning), the player will get the number of medals according to each symbol when the winning symbols are obtained by the stop operation with the stop button 356A, 356B, 356C thereafter In addition to this, a gaming state that is advantageous to the player can be made according to the arranged symbols.
[0060] ここで、役には小役と大役とがある。このうち、大役には、ビッグボーナス(以下、適 宜「BB」という)及びレギュラーボーナス(以下、適宜「RB」という)があり、それぞれに 対応する遊技においては遊技者に対する有利さの度合いが異なる。 RBに対応する 遊技(以下、適宜「RBゲーム」という)は複数回の小役ゲームにより構成されており、 B Bに対応する遊技(以下、適宜「BBゲーム」という)は、その遊技中に、獲得したメダ ル数が上限値を超えな!/ヽ範囲で複数回入賞可能な RBゲームを含んで構成されて ヽ る。このため、当然、小役ゲームよりも RBゲームの方が、 RBゲームよりも BBゲームの 方が、遊技者にとってより有利な遊技状態となる。  Here, there are a small role and a big role as roles. Of these, the big actors include big bonuses (hereinafter referred to as “BB” where appropriate) and regular bonuses (hereinafter referred to as “RB” where appropriate), and the degree of advantage to the player differs in the corresponding games. . A game corresponding to RB (hereinafter referred to as “RB game” as appropriate) is composed of a plurality of small role games, and a game corresponding to BB (hereinafter referred to as “BB game” as appropriate) The number of medals earned does not exceed the upper limit! It is configured to include RB games that can be won multiple times within the range! For this reason, naturally, the RB game is more advantageous to the player than the small role game, and the BB game is more advantageous to the player than the RB game.
[0061] また、主制御部 100には、モータ駆動回路 132が接続されており、当該モータ駆動 回路 132には、左(L)、中(C)、右(R)用の各リールモータ 106A、 106B、 106Cを 介してそれぞれ左、中、右の各リーノレ 350A、 350B、 350C力 ^接続されて!ヽる。  [0061] Further, a motor drive circuit 132 is connected to the main controller 100, and each of the left (L), middle (C), and right (R) reel motors 106A is connected to the motor drive circuit 132. , 106B and 106C are connected to the left, middle and right linole 350A, 350B and 350C respectively.
[0062] さらに、主制御部 100には、 3個のリール 350A、 350B、 350Cの回転位置を検出 するためのリール位置検出回路 134が接続されており、主制御部 100では、各リー ル 350A、 350B、 350Cの位置を常時把握することができるようになっている。  [0062] Further, a reel position detection circuit 134 for detecting the rotational positions of the three reels 350A, 350B, 350C is connected to the main control unit 100. In the main control unit 100, each reel 350A , 350B, 350C can be known at any time.
[0063] また、パチスロ機 300では、上記始動レバー 354による操作タイミングで図柄変動 部 316による図柄変動を開始するようになっており、主制御部 100は、始動レバー 35 4が操作されると、モータ駆動回路 132を介したリールモータ 106A、 106B、 106C の駆動をそれぞれ開始し、 3個のリール 350A、 350B、 350Cをそれぞれ回転させる と共〖こ、その後の停止ボタン 356A、 356B、 356C〖こよる操作〖こ基づいて、 3個のリ ール 350A、 350B、 350Cの回転を停止させる。  [0063] Further, in the pachislot machine 300, the symbol variation by the symbol variation unit 316 is started at the operation timing by the start lever 354. When the start lever 354 is operated, the main control unit 100 Start driving the reel motors 106A, 106B, 106C via the motor drive circuit 132 and rotate the three reels 350A, 350B, 350C, respectively. Then, the stop buttons 356A, 356B, 356C Based on the operation, the three reels 350A, 350B, and 350C are stopped.
[0064] ここで、主制御部 100では、上記停止ボタン 356A、 356B、 356Cによる停止操作 に基づいてリール 350A、 350B、 350Cの回転を停止させる際、内部抽選の結果に 応じて、所定コマ数の滑り制御を実行するようになって 、る。  [0064] Here, in the main control unit 100, when the rotation of the reels 350A, 350B, 350C is stopped based on the stop operation by the stop buttons 356A, 356B, 356C, the predetermined number of frames is determined according to the result of the internal lottery. The slip control is executed.
[0065] すなわち、内部抽選が外れのとき、当りの場合のみ停止する図柄が有効ライン上に 停止する停止タイミングで停止ボタン 356A、 356B、 356Cが操作された場合、意図 的にこの図柄での停止を回避するため、停止位置をずらし (蹴飛ばし)、外れ図柄配 列で停止するように制御する。 [0065] In other words, when the internal lottery is off, if the stop button 356A, 356B, 356C is operated at the stop timing when the symbol that stops only on the winning line stops on the active line, Therefore, in order to avoid the stop at this symbol, the stop position is shifted (kicked), and control is performed to stop at the off symbol array.
[0066] また、内部抽選が当りのとき、遊技者が操作した停止タイミングでは当り図柄が停止 しない場合でも、所定図柄数内であれば、意図的にこの当たり図柄が有効ライン上 に揃って停止するように停止位置をずらす(引き込み)制御を行う。  [0066] When the internal lottery is won, even if the winning symbol does not stop at the stop timing operated by the player, if the winning symbol is within the predetermined number of symbols, the winning symbol is intentionally stopped on the active line. The stop position is shifted (retracted) so as to
[0067] 上記蹴飛ばし、引き込みを行うことで、内部抽選の結果と遊技の結果との統一性を 持たせることができると共に、若干停止操作タイミングがずれても当り図柄を揃えるこ とが可能となることで、遊技者の取りこぼしを可能な範囲で防 、で 、る。  [0067] By kicking and pulling in, the result of the internal lottery and the result of the game can be made uniform, and even if the stop operation timing is slightly shifted, the winning symbols can be aligned. In this way, the player can be prevented from being lost as much as possible.
[0068] ここで、上記のような蹴飛ばし、引き込みを含む滑り制御は、内部抽選の結果により 、滑り量 (滑りコマ数)が異なることになる。  Here, in the slip control including kicking and pulling in as described above, the slip amount (the number of slip frames) varies depending on the result of the internal lottery.
[0069] また、既に停止しているリール(一般には、中リール 350Bを停止するときは左リー ル 350Aは停止状態であり、右リール 350Cを停止するときは左リール 350A、中リー ル 350Bは停止状態である。)の図柄の配列(上段、中段、下段)の状態によっても、 滑り量が異なる。  [0069] In addition, the reels that have already stopped (generally, the left reel 350A is stopped when the middle reel 350B is stopped, and the left reel 350A and the middle reel 350B are stopped when the right reel 350C is stopped. The amount of slippage also varies depending on the state of the symbols (upper, middle, lower).
[0070] 従って、主制御回路では、それぞれの内部抽選の結果、並びに確定している図柄 列毎に、停止ボタン 356A、 356B、 356Cによる停止操作タイミング (前述の基準ライ ンにビタ止めする図柄の特定)と滑りコマ数とを対応付けた滑り制御テーブル (本実 施の形態では、ビットデータテーブル)を格納し、当該内部抽選の結果、並びに確定 図柄列に基づ 、て該当する滑り制御テーブルを読み出し、滑り制御を実行するよう にしている。  Therefore, in the main control circuit, the stop operation timing by the stop buttons 356A, 356B, and 356C for each of the internal lottery results and the determined symbol rows (of the symbols to be bittered to the reference line described above). A slip control table (in this embodiment, a bit data table) that associates (specific) and the number of slip frames is stored, and the corresponding slip control table is determined based on the result of the internal lottery and the confirmed symbol sequence. Is read and slip control is executed.
[0071] さらに、既に停止している図柄の配列の内、内部抽選に当選している図柄力 複数 の入賞ラインで入賞可能な状態となる場合があり、本実施の形態では、この複数の入 賞ラインへの入賞の確率が平均化するように、前記滑り制御に用いる滑り制御テープ ルカ 読み出す滑り量情報に対して優先順位を設定するための点数を付与すること がなされている。この滑り制御テーブル並びに加点制御に関しては、後述する。  [0071] Further, among the already stopped symbol arrangements, there is a case where the symbol power that has been won in the internal lottery may be able to win in a plurality of winning lines. In order to average the probability of winning a prize line, a point for setting a priority is assigned to the slip amount information read out from the slip control table used for the slip control. The slip control table and the point addition control will be described later.
[0072] また、主制御部 100には、パチスロ機 300内部に設けられたホッパー 138を作動さ せるためのホッパー駆動回路 136が接続されている。ホッパー 138にはメダルが貯留 されており、主制御部 100では、リール位置検出回路 134からの出力により特定され た停止図柄に応じて、ホッパー駆動回路 136を介したホッパー 138からのメダルの払 い出しが実行される。 In addition, a hopper drive circuit 136 for operating a hopper 138 provided inside the pachislot machine 300 is connected to the main control unit 100. The hopper 138 stores medals, and the main controller 100 specifies the medal based on the output from the reel position detection circuit 134. In accordance with the stopped pattern, medals are paid out from the hopper 138 via the hopper drive circuit 136.
[0073] さらに、ホッパー 138近傍には、ホッパー 138から払出されるメダルを検出するメダ ル検出センサ 140が配設されており、払出完了信号回路 142を介して主制御部 100 に接続されている。払出完了信号回路 142では、メダル検出センサ 140からの検出 信号に基づいて払出が完了したか否かが判定され、払出が完了したと判定された時 点で払出完了信号が生成されて主制御部 100に入力される。  Further, a medal detection sensor 140 that detects medals paid out from the hopper 138 is disposed in the vicinity of the hopper 138, and is connected to the main control unit 100 via the payout completion signal circuit 142. . The payout completion signal circuit 142 determines whether or not the payout is completed based on the detection signal from the medal detection sensor 140, and generates a payout completion signal when it is determined that the payout is completed. Input to 100.
[0074] 主制御部 100では、払出完了信号回路 142から払出完了信号が入力されるとホッ パー駆動回路 136を介してホッパー 138によるメダルの払出しを終了する。  In main controller 100, when a payout completion signal is input from payout completion signal circuit 142, the medal payout by hopper 138 is terminated via hopper drive circuit 136.
[0075] さらに、主制御部 100には、表示ランプ駆動回路 144が接続されており、当該表示 ランプ駆動回路 144を介して前述した 7セグメント表示部 315A、表示部 315B、 7セ グメント表示部 315C及び有効化ライン等の表示ランプ 146の点灯及び消灯を制御 する。  [0075] Further, a display lamp driving circuit 144 is connected to the main control unit 100, and the 7-segment display unit 315A, the display unit 315B, and the 7-segment display unit 315C described above are connected via the display lamp driving circuit 144. In addition, it controls the turning on and off of the indicator lamp 146 such as the enabling line.
[0076] 一方、主制御部 100には、副制御部 150が接続されており、主制御部 100は副制 御部 150に対して、随時制御状態を示すコマンド信号を入力する。なお、本実施の 形態では、主制御部 100と副制御部 150との間の通信としては、主制御部 100から 副制御部 150に対する一方的な通信だけが実行され、副制御部 150から主制御部 1 00に対する通信は一切行うことができな 、構成となって 、る。  On the other hand, a sub control unit 150 is connected to the main control unit 100, and the main control unit 100 inputs a command signal indicating a control state to the sub control unit 150 as needed. In the present embodiment, as communication between the main control unit 100 and the sub control unit 150, only one-way communication from the main control unit 100 to the sub control unit 150 is executed. Communication with the control unit 100 cannot be performed at all.
[0077] 副制御部 150には、液晶制御回路 152が接続されており、液晶制御回路 152では 、演出のために設けられた液晶表示装置 (LCD) 313の表示状態を制御する。  A liquid crystal control circuit 152 is connected to the sub-control unit 150, and the liquid crystal control circuit 152 controls the display state of a liquid crystal display device (LCD) 313 provided for production.
[0078] また、副制御部 150には、ランプ駆動回路 156が接続されており、当該ランプ駆動 回路 156を介して装飾ランプ 304A【こ内蔵されて!/、るランプ 112や、リーノレ 350A、 3 50B、 350Cの内咅に設けられ、表示窓 314に表示されるリーノレ 350A、 350B、 350 C周面の図柄に対向する位置に向けて発光するバックライト 158等の発光を制御す る。  In addition, a lamp driving circuit 156 is connected to the sub-control unit 150, and the decorative lamp 304A [incorporated! /, The lamp 112, and the linole 350A, 3 are connected via the lamp driving circuit 156. Emission is controlled by the backlight 158, etc., which is provided on the inner side of the 50B and 350C and emits light toward the positions facing the symbols on the peripheral surfaces of the linole 350A, 350B and 350C displayed on the display window 314.
[0079] さらに、副制御部 150には、スピーカ駆動回路 154が接続され、スピーカ 305L、 3 [0079] Further, a speaker drive circuit 154 is connected to the sub-control unit 150, and the speakers 305L, 3
05Rからの音声 (効果音)出力を制御する。 Controls sound (sound effect) output from 05R.
[0080] 副制御部 150では、主制御部 100のパチスロ機 300の制御状態に応じて、 LCD3 13、スピーカ 305L、 305R及びバックライト 158や装飾ランプ 304Aに内蔵されたラ ンプ 112等による報知演出を実行する。 [0080] In the sub-control unit 150, depending on the control state of the pachislot machine 300 of the main control unit 100, the LCD3 13. Perform the notification effect by the lamps 305L, 305R, the backlight 158, the lamp 112 built in the decorative lamp 304A, and the like.
[0081] 特に、 LCD313では、始動レバー 354が操作されときに実行される役抽選の結果 に応じて、当該遊技に関わる予告演出を実行する場合があり、遊技者はこの予告演 出を見ることで、当該遊技の役抽選における当選への期待感を持つことができる。 [0081] In particular, the LCD 313 may perform a notice effect related to the game depending on the result of the role lottery executed when the start lever 354 is operated, and the player sees the notice performance. Thus, it is possible to have a sense of expectation for winning in the role drawing of the game.
[0082] 図 3は、本実施の形態に係る主制御部 100における遊技制御のための制御系を機 能的に示したブロック図である。 FIG. 3 is a block diagram functionally showing a control system for game control in main control unit 100 according to the present embodiment.
[0083] 主制御部 100は、抽選部 180を含んで構成されており、当該抽選部 180には、始 動レバー 354が操作されたことを示す操作信号が入力されるようになっている。抽選 部 180は、所定数のメダルの投入 (ベット)がなされた後の始動レバー 354の操作をト リガとして、内部抽選を実行するようになっている。 The main control unit 100 includes a lottery unit 180, and an operation signal indicating that the start lever 354 has been operated is input to the lottery unit 180. The lottery unit 180 executes an internal lottery with the operation of the start lever 354 after a predetermined number of medals have been inserted (bet) as a trigger.
[0084] 抽選部 180では、始動レバー 354の操作に同期して乱数値を取得し、当該乱数値 をテーブル選択部 182を経由して当選役 ·図柄決定部 184へ送出する。 The lottery unit 180 acquires a random value in synchronization with the operation of the start lever 354, and sends the random value to the winning combination / symbol determination unit 184 via the table selection unit 182.
[0085] テーブル選択部 182には、抽選部 180により取得され得る数値に対応する役 ·図柄 を示す情報がパチスロ機 300の遊技状態毎に記憶された役 ·図柄テーブル(図 4参 照)が格納されている。なお、パチスロ機 300の遊技状態としては、例えば、通常遊 技、 BB内部当選中、 RB内部当選中、 BB作動時の通常遊技、 BB作動時の RB内部 当選中、 RB遊技等があげられる。 In the table selection unit 182, there is a role / symbol table (see FIG. 4) in which information indicating a role / symbol corresponding to the numerical value acquired by the lottery unit 180 is stored for each gaming state of the pachislot machine 300. Stored. As the gaming state of the pachislot machine 300, for example, normal game, during BB internal selection, during RB internal selection, normal game during BB operation, during RB internal selection during BB operation, RB game, and the like can be mentioned.
[0086] テーブル選択部 182では、遊技状態制御部 186から現在の遊技状態(一般遊技中[0086] In the table selection unit 182, the current gaming state (in general gaming state) from the gaming state control unit 186
、 RTゲーム中、大役フラグ成立中、大役 (BB、 RB)中等)を示す情報を得て、上記 遊技状態毎に設けられた役'図柄テーブルから役'図柄を決定すべき役'図柄テー ブルを選択する。 , During the RT game, when the major role flag is established, during the major role (BB, RB), etc.), the role 'symbol is determined from the symbol's symbol table provided for each gaming state. Select.
[0087] このテーブル選択部 182で選択された役 ·図柄テーブルに基づいて、当選役'図柄 決定部 184は、当選役 (小役(リプレイを含む)、大役 (RB、 BB) )及び当選図柄を決 定し、決定した当選役及び当選図柄を遊技状態制御部 186に入力する。  [0087] Based on the role / symbol table selected by the table selection unit 182, the winning role's symbol determination unit 184 includes a winning role (small role (including replay), major role (RB, BB)) and winning symbol. And the determined winning combination and winning symbol are input to the gaming state control unit 186.
[0088] 遊技状態制御部 186には、パチスロ機 300の遊技状態に応じた各種プログラムを 示すデータが記憶された遊技プログラムメモリ 188が接続されて 、る。遊技状態制御 部 186は、主として遊技実行制御部 186Aにより遊技プログラムメモリ 188から遊技状 態に応じた遊技プログラムデータを適宜読み出して実行することにより、遊技状態を 制御するようになっている。 The gaming state control unit 186 is connected to a gaming program memory 188 in which data indicating various programs corresponding to the gaming state of the pachislot machine 300 is stored. The game state control unit 186 is mainly configured by the game execution control unit 186A to play a game letter from the game program memory 188. The game state is controlled by appropriately reading and executing game program data corresponding to the state.
[0089] なお、遊技プログラムメモリ 188には、通常遊技プログラムを示すデータ及び大役 遊技プログラムを示すデータがそれぞれ記憶されており、例えば、通常遊技状態の 場合は、遊技プログラムメモリ 188から通常遊技プログラムデータが読み出され、大 役遊技状態の場合は BB、 RBの内部当選状態、 BB、 RBの各遊技状態に応じて、大 役遊技プログラムデータが読み出され、それぞれのプログラムデータに基づいて処 理が実行される。  Note that the game program memory 188 stores data indicating a normal game program and data indicating a major player game program. For example, in the normal game state, the game program memory 188 stores the normal game program data. In the case of a major player gaming state, the major player game program data is read according to the internal winning state of BB and RB, and the gaming state of BB and RB, and processed based on the respective program data Is executed.
[0090] 一方、主制御部 100は、リール駆動制御部 194を含んで構成されており、始動レバ 一 354の始動操作に基づき、前回の遊技の終了後、 4. 1秒を経過した後、モータ駆 動部 132を介してリールモータ 106A、 106B、 106Cを駆動させてリール 350A、 35 OB、 350Cの回転を開始する。  On the other hand, the main control unit 100 includes a reel drive control unit 194. Based on the start operation of the start lever 354, 4.1 seconds have elapsed after the end of the previous game, The reel motors 106A, 106B, and 106C are driven via the motor driving unit 132 to start the rotation of the reels 350A, 35OB, and 350C.
[0091] また、リール駆動制御部 194は、停止ボタン 356A、 356B、 356Cの操作に基づい てリール 350A、 350B、 350Cの回転を停止させる停止制御を行う。  Further, the reel drive control unit 194 performs stop control for stopping the rotation of the reels 350A, 350B, and 350C based on the operation of the stop buttons 356A, 356B, and 356C.
[0092] また、リール 350A、 350B、 350Cには、それぞ 置検出センサ 198 A、 198B、 198Cが取り付けられており、リール位置検出回路 134を介してリール駆動制御部 19 4【こ接続されて!/、る。リーノレ馬区動帘 U御咅 で ίま、リーノレ 350A、 350B、 350Cのそ れぞれの回転位置を認識し、前記滑り制御をカ卩味した状態でリール 350Α、 350Β、 350Cを停止させると共に、停止したリール 350A、 350B、 350Cの図柄配列を遊技 状態制御部 186へ送出する。  [0092] The reels 350A, 350B, and 350C are provided with detection sensors 198A, 198B, and 198C, respectively, and are connected to the reel drive control unit 194 via the reel position detection circuit 134. ! / At the time of the Linore Horse Ward U Utaki, the rotation positions of the Linore 350A, 350B, and 350C are recognized, and the reels 350, 350, and 350C are stopped while taking the above slip control into account. Then, the symbol arrangement of the stopped reels 350A, 350B, and 350C is sent to the game state control unit 186.
[0093] この停止したリール 350A、 350B、 350Cの図柄配列により、遊技状態制御部 186 では、何らかの役に入賞した力否かが確認され、小役の入賞であれば所定の配当が 行われると共に、入賞した役がリブレイであればリプレイ制御が実行され、大役であ れば遊技実行制御部 186Aにより大役遊技プログラムが遊技プログラムメモリ 188か ら読み出されて実行される。  [0093] Based on the symbol arrangement of the reels 350A, 350B, and 350C that have been stopped, the gaming state control unit 186 confirms whether or not the player has won any combination, and if a small combination is won, a predetermined payout is made. If the winning combination is a rebray, replay control is executed. If the winning combination is a major player, the major player game program is read from the game program memory 188 and executed by the game execution control unit 186A.
[0094] また、大役プログラムには、レギュラーボーナスゲームプログラム及びビッグボーナ スゲームプログラム力 それぞれ別個に記憶されており、当選した大役に基づいて選 択的に読み出されるようになって 、る。 [0095] レギュラーボーナスプログラムでは、権利行使として小役の抽選確率が通常遊技中 の抽選確率よりも高い状態で最高 12回の遊技 (最大遊技回数)を実行可能である。 この 12回の遊技の間で何らかの小役に最高 8回入賞 (最大入賞回数)すると、レギュ ラーボーナスゲームは終了する。 [0094] In addition, the regular bonus game program and the big bonus game program power are separately stored in the major player program, and are selectively read based on the elected major player. [0095] In the regular bonus program, a maximum of 12 games (maximum number of games) can be executed in a state where the lottery probability of a small role is higher than the probability of lottery during a normal game. The regular bonus game ends when a player wins a small role up to 8 times (maximum number of winnings) during these 12 games.
[0096] 一方、ビッグボーナスプログラムでは、権利行使としてレギュラーボーナスゲームが 高確率に実行可能であり、ビッグボーナスゲームにおける獲得枚数が予め設定され た上限枚数に到達すれば、レギュラーボーナスゲームの実行中であってもビッグボ 一ナスゲームは終了する。なお、本実施の形態では、ビッグボーナスゲーム中におけ る小役の当選確率は、通常遊技とほぼ同じとなっている。  [0096] On the other hand, in the big bonus program, a regular bonus game can be executed with a high probability as an exercise of the right, and if the number of acquisitions in the big bonus game reaches a preset upper limit number, the regular bonus game is being executed. If so, the big bonus game is over. In this embodiment, the winning probability of the small role in the big bonus game is almost the same as that of the normal game.
[0097] また、遊技状態制御部 186には、フラグ管理制御部 190を介してフラグメモリ 192が 接続されており、上述した内部抽選の当選結果に応じた役の内部当選状態をフラグ の状態によって管理して 、る。  [0097] Further, a flag memory 192 is connected to the gaming state control unit 186 via a flag management control unit 190, and the internal winning state of the combination corresponding to the winning result of the internal lottery described above is determined by the state of the flag. Manage.
[0098] 各フラグは、内部抽選により当選することにより成立し、一般に、小役のフラグの状 態は 1回の遊技で消滅 (フラグ不成立)するが(当選の無効)、大役のフラグの状態は その後各リール 350A、 350B、 350Cが停止して表示窓 314に大役図柄が所定の 配列で表示されることにより大役に入賞するまで維持される(当選の持ち越し)。  [0098] Each flag is established by winning by internal lottery. Generally, the state of the small role flag disappears in one game (the flag is not established) (the winning state is invalid), but the flag state of the major role After that, each reel 350A, 350B, 350C is stopped and the main character symbols are displayed in a predetermined arrangement on the display window 314, and are maintained until winning the main character (winning carry over).
[0099] なお、フラグメモリ 192は、上述したリール駆動制御部 194に接続されており、当該 フラグメモリ 192に記憶されたフラグの状態は、リール駆動制御部 194による停止ボタ ン 356A、 356B、 356Cの操作に基づく停止制御の際の引き込みまたは蹴飛ばしの 滑り制御のパラメータとして適用される。  Note that the flag memory 192 is connected to the reel drive control unit 194 described above, and the state of the flag stored in the flag memory 192 is a stop button 356A, 356B, 356C by the reel drive control unit 194. This is applied as a parameter for the slip control of pull-in or kick-off during stop control based on the operation of.
[0100] 図 5には、リール駆動制御部 194における、滑り制御をカ卩味したリール 350A、 350 B、 350Cの停止制御を実行するための機能ブロック図が示されている。  FIG. 5 shows a functional block diagram for executing the stop control of the reels 350A, 350B, and 350C in consideration of the slip control in the reel drive control unit 194.
[0101] 停止ボタン 356A、 356B、 356Cは、基準ライン上図柄判定部 200に接続されてい る。この基準ライン上図柄判定部 200では、停止ボタン 356A、 356B、 356C (のそ れぞれ)が操作された時点の図柄位置をリール位置検出回路 134からの信号で認識 し、所謂ビタ止めするときの図柄を特定する。なお、基準ラインは上行とする。  [0101] Stop buttons 356A, 356B, and 356C are connected to reference line design determining section 200. In the reference line symbol determination unit 200, when the stop button 356A, 356B, 356C (each) is operated, the symbol position is recognized by a signal from the reel position detection circuit 134, and so-called bittering is stopped. The design of is specified. The reference line is the upper line.
[0102] 特定されたビタ止め図柄の情報は、加点演算部 201に送出されるようになっている [0103] 一方、フラグメモリ 192は、フラグ判定部 204に接続されている。フラグ判定部 204 では、現時点 (現遊技)でのフラグの状態を判定し、当該判定結果の情報をテーブル 読出部 206へ送出する。 [0102] Information on the identified bittering stop symbol is sent to the point calculation unit 201. On the other hand, the flag memory 192 is connected to the flag determination unit 204. The flag determination unit 204 determines the state of the flag at the current time (current game), and sends information on the determination result to the table reading unit 206.
[0104] テーブル読出部 206には、滑り制御テーブルメモリ 208が接続されている。この滑り 制御テーブルメモリ 208には、遊技状態(内部抽選結果)毎に設定された複数のビッ トデータテーブル 208 (X) (x = 1 2 · · ' a- 1 a)と、複数の滑りコマ数テーブル 208 ( y) (y= l 2 1 b)が記憶されている (a bは正の整数)。  A slip control table memory 208 is connected to the table reading unit 206. The slip control table memory 208 includes a plurality of bit data tables 208 (X) (x = 1 2 ··· a-1 a) set for each gaming state (internal lottery result), and a plurality of slip commands. The number table 208 (y) (y = l 2 1 b) is stored (ab is a positive integer).
[0105] すなわち、滑り制御テーブルメモリ 208には、 1回目のリール停止制御として、滑りコ マ数が格納された滑りコマ数テーブル 208 (y)と、 2回目以降のリール停止制御用と して、各コマにビットデータを付与したビットデータテーブル 208 (X)とが混在して記 憶されている。  That is, in the slip control table memory 208, as the first reel stop control, the slip frame number table 208 (y) in which the number of slip commas is stored, and the reel stop control for the second and subsequent times. In addition, a bit data table 208 (X) in which bit data is assigned to each frame is stored in a mixed manner.
[0106] 前記テーブル読出部 206では、前記フラグ判定部 204からの判定結果に基づいて 、該当するビットデータテーブル 208 (X)及び滑りコマ数テーブル 208 (y)を選択して 、読み出し、前記加点演算部 201へ送出する。  The table reading unit 206 selects and reads out the corresponding bit data table 208 (X) and sliding frame number table 208 (y) based on the determination result from the flag determination unit 204, and adds the points Send to arithmetic unit 201.
[0107] 加点演算部 201では、各図柄に割り当てられたビットデータに基づいて、予め設定 された点数 (n m)を加点する基本加点演算と、テンパイ (例えば、左リール 350Aが 既に停止しており、今回の中リール 350Bの停止によって、入賞が可能となる状態)と なり得る図柄に対して点数 (P)を加点するテンパイ加点演算と、前記停止ボタン 356 B又は 356Cの停止操作タイミングで決まるビタ止め図柄を 0コマ目として、 0コマ目、 2コマ目、 4コマ目の各図柄に対して点数 (k)を加点する停止タイミング加点演算と、 が実行される。  [0107] In the point calculation unit 201, based on the bit data assigned to each symbol, a basic point calculation for adding a preset number of points (nm) and a template (for example, the left reel 350A has already stopped) In this state, the middle reel 350B is stopped, and a symbol that can be won) is added to the point addition (P), and the bit number determined by the stop operation timing of the stop button 356B or 356C. With the stop symbol as the 0th frame, the stop timing point calculation for adding the score (k) to each of the 0th frame, the 2nd frame, and the 4th frame is executed.
[0108] 上記加点演算部 201にお 、て実行された加点演算結果は、滑り制御量選択部 20 The point calculation result executed by the point calculation unit 201 is the slip control amount selection unit 20.
2へ送出されるようになって 、る。 It will be sent to 2.
[0109] 滑り制御量選択部 202では、各図柄の得点状態に基づいて滑り量 (滑りコマ数)が 選択され、駆動信号出力部 210へ送出される。これにより、駆動信号出力部 210で は、モータ駆動回路 132を制御して、リールモータ 106A 106B 106Cを所定の時 期に停止させる。 [0109] The slip control amount selection unit 202 selects a slip amount (the number of slip frames) based on the score state of each symbol and sends it to the drive signal output unit 210. As a result, the drive signal output unit 210 controls the motor drive circuit 132 to stop the reel motors 106A, 106B, 106C at a predetermined time.
[0110] なお、駆動信号出力部 210には、前記遊技状態制御部 186 (図 3参照)及び始動 レバー 354が接続されており、リール 350A、 350B、 350Cの始動制御時にもリール モータ 106A、 106B、 106Cの駆動を制御する。 [0110] The driving signal output unit 210 includes the gaming state control unit 186 (see Fig. 3) and a start. A lever 354 is connected to control the driving of the reel motors 106A, 106B, and 106C during the start control of the reels 350A, 350B, and 350C.
[0111] 図 6に従い、上記基本加点演算、テンパイ加点、停止タイミング加点について、中リ ール 350Bが停止するときを例にとり、加点処理の流れを示す。なお、図 6は、以下に 示す表 2乃至表 5の相関関係を示しており、記載内容な表 2乃至表 5と同一である。  [0111] With reference to FIG. 6, the flow of the point addition process will be described with reference to the above basic point calculation, point addition point, and stop timing point, taking the case where the middle reel 350B is stopped as an example. Note that FIG. 6 shows the correlation in Tables 2 to 5 shown below, which is the same as Tables 2 to 5 described above.
[0112] 表 2の (A)は、「ベル」当選時に 1回目のリール停止制御として、テーブル読出部 20 6が滑り制御テーブル 208から読み出された滑りコマ数テーブル 208 (y)で、番号 9、 10、 11の何れかの位置で停止操作があつたときの左リールの停止図柄の配列を示 しており、表 2の(B)のように、上段が「赤 7」、中段が「スイカ」、下段が「ベル」で停止 したことを示している。従って、「ベル」の入賞ラインとしては、下行と、右上がりの対角 線の 2種類存在することがわかる。  [0112] (A) in Table 2 is a sliding frame number table 208 (y) read from the sliding control table 208 by the table reading unit 206 as the first reel stop control when “BELL” is selected. This shows the stop symbol arrangement of the left reel when a stop operation is performed at any of the positions 9, 10 and 11. As shown in (B) of Table 2, the upper row is “Red 7” and the middle row is “Watermelon”, the bottom row shows that it stopped at “Bell”. Therefore, it can be seen that there are two types of “Bell” winning lines: a descending line and a diagonal line that goes up to the right.
[0113] すなわち、表 2の (A)に示す滑りコマ数の欄の数値は、その数値に相当するコマ数 分滑ることを表す。例えば、滑りコマ数の欄の数値が「3」となっている図柄 No.が上 段に位置しているときに操作されると、この時点から 3コマ分滑り制御がなされ、停止 する。他の数値(「1」、「2」、「4」)についても同様であり、数値「0」は所謂ビタ止めを 示す。  [0113] That is, the numerical value in the column of the number of sliding frames shown in (A) of Table 2 indicates that sliding is performed by the number of frames corresponding to the numerical value. For example, if an operation is performed when the symbol No. in which the value in the number of sliding frames is “3” is positioned at the top, the sliding control is performed for 3 frames from this point and stops. The same applies to the other numerical values (“1”, “2”, “4”), and the numerical value “0” indicates so-called bittering.
[0114] [表 2] [0114] [Table 2]
(A) ベル当選時の左リールの滑りコマ数テーブル (A) Sliding frame number table for left reel when winning the bell
Figure imgf000020_0001
Figure imgf000020_0001
( Β )  (Β)
表 2の (Α) 、 図柄 No. 9, 10, 1 1の何れかが上段の位置したときに停止操作した場合 位 置 左リール停止図柄  When the stop operation is performed when any of symbols (9), 10, 10 and 1 in Table 2 is in the upper position. Position Left reel stop symbol
上 段 赤 Ί  Upper red
中 段 スイカ  Middle tier watermelon
下 段 ベ ル  Lower bell
[0115] この左リール 350Aに上記図柄が停止すると、中リール 350Bでは、表 3に不される ビットデータが読み出されるようになっている。 [0115] When the symbol is stopped on the left reel 350A, the middle reel 350B reads bit data not shown in Table 3.
[0116] このビットデータに基づいて、基本加点として、ビットデータ「0」には点数 nとしての [0116] Based on this bit data, the bit data "0" has a score of n as a basic addition point.
+ 1を、ビットデータ「1」には点数 mとしての +4を付与する。  + 1 is assigned, and bit data “1” is assigned +4 as the point m.
[0117] この基本加点は、ビットデータ「0」に後述する停止タイミング加点 (k点としての + 2 点)が付与されても、ビットデータ「1」の得点を超えないようにするためのものである。 [0117] This basic score is added so that the bit data "1" score will not be exceeded even if the stop timing score described later (+2 points as k points) is added to the bit data "0". It is.
[0118] 次に、実行されるの力 テンパイ加点であり、通常は、ビットデータ「1」に対して点数 pとしての + 8点を加点する。 Next, the force to be executed is a point addition point, and normally +8 points as a point p are added to the bit data “1”.
[0119] なお、表 3では、全てのビットデータ「1」に対してテンパイ加点(点数 P)を実行して いるが、テンパイしていないところを、意図的にビットデータ「1」に設定する場合があ る。これは、取りこぼしの際の出目を選択するときに用いられる手法であり、このような 設定がなされたビットデータ「1」に対しては、テンパイはしていないので、加点はなさ れない。 [0120] 上記基本加点と、テンパイ加点の演算が終了した時点 (演算は極めて僅かな時間) で、中リール 350Bの停止操作が可能となり、遊技者の判断で停止ボタン 356Bの操 作がなされること〖こなる。 [0119] In Table 3, the tempering points (points P) are executed for all bit data "1", but the bit data "1" is intentionally set where no tempering is performed. There is a case. This is a technique used to select the outcome in the case of missing, and no bit points are given to the bit data “1” for which such a setting has been made because there is no temper. [0120] When the calculation of the above basic points and the tempering points is completed (the calculation is a very short time), the middle reel 350B can be stopped, and the stop button 356B is operated at the player's discretion. That's true.
[0121] [表 3]  [0121] [Table 3]
Figure imgf000021_0001
Figure imgf000021_0001
[0122] 表 4は、中リール 350Bに付与された 21個の図柄のそれぞれにおける滑り制御範囲 内のコマに対する停止タイミング加点の状態を示したものである。 [0122] Table 4 shows the stop timing addition state for the tops within the slip control range for each of the 21 symbols assigned to the middle reel 350B.
[0123] すなわち、停止操作タイミングにおいて、いわゆるビタ止め図柄を含め、停止可能 な図柄は、合計 5コマである。このそれぞれのコマにおける、 0コマ目、 2コマ目、 4コ マ目の図柄を対象として、停止タイミング加点として + 2点を加点する。  That is, at the stop operation timing, there are a total of 5 frames that can be stopped, including so-called bittering stop symbols. In each frame, +2 points are added as the stop timing additional points for the 0th frame, the 2nd frame, and the 4th frame.
[0124] 上記の加点の結果、中リール 350Bの全ての停止操作タイミングで決まる 5コマの図 7572 柄の内、 + 14点が最高得点となる, [0124] As a result of the above points, a 5-frame figure determined by all stop operation timings of the middle reel 350B Among the 7572 patterns, +14 points is the highest score,
[0125] [表 4]  [0125] [Table 4]
Figure imgf000022_0001
Figure imgf000022_0001
[0126] 滑り制御においては、縦列の下端 (ビタ止め位置)から見て、最初の最高得点を持 つ図柄を対象として停止させるようになっており、この結果を示したの力 表 5である。 [0126] In the slip control, as seen from the lower end of the column (bita stop position), the design with the first highest score is stopped, and the results are shown in Table 5. .
[0127] 表 5は、中リール 350Bの上段、中段、下段の停止図柄が表 3に示した番号で表現 されており、「ベル」がテンパイするための位置(中段又は下段)が判明する。表 5では 、中段での停止を「中」と表記し、下段での停止を「下」と表記している。  [0127] In Table 5, the upper, middle and lower stop symbols of the middle reel 350B are expressed by the numbers shown in Table 3, and the position (middle or lower) where the "bell" is tempered is found. In Table 5, the stop at the middle is indicated as “middle”, and the stop at the lower is indicated as “lower”.
[0128] この表 5に示されるごとく、「ベル」の停止位置の中段と下段との比が、 10 : 11となつ ており、ほぼ 1Z2の確率で何れかで停止することがわかる。  [0128] As shown in Table 5, the ratio between the middle and lower stages of the “bell” stop position is 10:11, and it can be seen that it stops at any rate with a probability of approximately 1Z2.
[0129] すなわち、基本加点、テンパイ加点並びに停止タイミング加点によって、滑り制御に おける、それぞれの図柄に対する優先順位が決められており、単一のビットデータに よる入賞ラインの偏りが回避されることになる。  [0129] In other words, the priority order for each symbol in the slip control is determined by the basic points, the tempering points, and the stop timing points, and the bias of the winning line due to a single bit data is avoided. Become.
[0130] [表 5] 中 U 一 ル の 停 止 図 柄 1 と ベ リ /の 位 置 下 中 下 中 下 中 下 中 下 中 下 中 下 中 下 中 下 中 下 下 中[0130] [Table 5] Stop position of middle U-shaped pattern 1 and belly / position Under middle lower middle lower middle lower middle lower middle lower middle lower middle lower middle lower middle lower lower middle
19 20 2 3 2 3 6 7 6 7 10 11 10 11 14 15 14 15 14 19 2019 20 2 3 2 3 6 7 6 7 10 11 10 11 14 15 14 15 14 19 20
20 0 3 4 3 4 7 8 7 8 11 12 11 12 15 16 15 16 15 20 020 0 3 4 3 4 7 8 7 8 11 12 11 12 15 16 15 16 15 20 0
0 1 4 5 4 5 8 9 8 9 12 13 12 13 16 17 16 17 16 0 1 0 1 4 5 4 5 8 9 8 9 12 13 12 13 16 17 16 17 16 0 1
[0131] 以下に本実施の形態の作用を説明する。 [0131] The operation of the present embodiment will be described below.
[0132] まず、通常遊技の流れについて説明する。 First, the flow of normal games will be described.
[0133] メダルがクレジットされて ヽる状態 (或いは、メダル投入部 320からメダルを投入した 状態)で、 1枚ベットボタン 352A、またはマックスベットボタン 352Bの操作によりメダ ルのベットが完了する力、或いは、メダル投入部 320からメダルを投入することにより ベットが完了すると、始動レバー 354の操作が可能となる。  [0133] The power to complete the betting of the medals by operating the single bet button 352A or the max bet button 352B in the state where the medal is credited (or the medal is inserted from the medal insertion unit 320), Alternatively, when a bet is completed by inserting a medal from the medal insertion unit 320, the start lever 354 can be operated.
[0134] 始動レバー 354が操作されると、この操作と同時に抽選部 180により役の内部抽選 力 Sなされると共に、リーノレ馬区動帘1』御咅 の帘1』御により、リーノレ 350A、 350B、 350C が回転を開始する。  [0134] When the start lever 354 is operated, the internal lottery force S is played by the lottery unit 180 simultaneously with this operation, and at the same time, the linole 350A, 350B 350C starts rotating.
[0135] 上記内部抽選の結果は、当選役 ·図柄決定部 1848から遊技状態制御部 186に伝 えられる。遊技状態制御部 186は、フラグ管理制御部 190を介してフラグメモリ 192 のフラグの状態を内部抽選の結果に応じて更新記憶させる。  The result of the internal lottery is transmitted from the winning combination / symbol determination unit 1848 to the gaming state control unit 186. The gaming state control unit 186 updates and stores the state of the flag in the flag memory 192 according to the result of the internal lottery via the flag management control unit 190.
[0136] その後、遊技者が、停止ボタン 356A、 356B、 356Cを操作すると、この停止操作 によってリール 350A、 350B、 350Cの回転を停止させる力 フラグメモリ 192に記憶 されているフラグに従って、滑り制御を加味して該当する図柄を所定位置に引き込む ように、或いは所定位置から蹴飛ばすようにリール 350A、 350B、 350Cの停止制御 が実行される。すなわち、リール駆動制御部 194は、フラグメモリ 192に記憶されたフ ラグの状態及び遊技状態制御部 186による遊技状態に応じて停止制御テーブルを 選択するようにしており、前記フラグが成立している場合には、的確な目押しタイミン グによって当たり図柄を停止させることができる。また、多少の停止操作タイミングの ずれは滑り制御によって矯正される。逆に、フラグが成立していない場合には、 目押 しを行っても、リール 350A、 350B、 350Cの回転に滑りを生じさせ、当り図柄では停 止しないようにする。  [0136] After that, when the player operates the stop buttons 356A, 356B, 356C, the force to stop the rotation of the reels 350A, 350B, 350C by the stop operation is performed according to the flag stored in the flag memory 192. In consideration of this, stop control of the reels 350A, 350B, and 350C is executed so that the corresponding symbol is drawn into a predetermined position or kicked off from the predetermined position. That is, the reel drive control unit 194 selects the stop control table according to the flag state stored in the flag memory 192 and the game state by the game state control unit 186, and the flag is established. In some cases, the winning symbol can be stopped by a precise timing. In addition, a slight shift in the stop operation timing is corrected by slip control. On the other hand, if the flag is not established, the reels 350A, 350B, and 350C will slip even if they are pushed, so that they do not stop at the winning symbol.
[0137] 次に、全てのリール 350A、 350B、 350Cが停止すると、停止図柄に基づいて入賞 した力否かの入賞判定が行われる。なお、入賞した場合には入賞した役の判定も行 [0137] Next, when all reels 350A, 350B, and 350C are stopped, a prize is awarded based on the stopped symbols. A winning determination is made as to whether or not the power is correct. When winning a prize, the winning combination is also judged.
[0138] この判定により、大役に入賞したと判定された場合には、その停止図柄に従って、 ビッグボーナス(BB)又はレギュラーボーナス (RB)のボーナスゲーム制御を実行し( 権利行使)、小役と判定された場合には、当該小役に予め設定されている所定の払 出し制御を実行する。 [0138] If it is determined by this determination that the major player has won, the bonus game control of the big bonus (BB) or regular bonus (RB) is executed (exercise) according to the stop pattern, When it is determined, predetermined payout control preset for the small combination is executed.
[0139] ここで、停止ボタン 356A、 356B、 356Cによる停止操作が順次実行されると、リー ノレ 350A、 350B、 350C力 頁次停止して! /、く力 左リーノレ 350A力 亭止したとき、そ れ以前に確定して 、る内部抽選の結果が当選であり、かつ左リール 350Aの停止図 柄の何れか (上段又は下段)に当選役に該当する図柄が停止していた場合、複数の 入賞ラインで入賞する可能性がある。例えば、小役であるベルに内部当選し、このべ ルが左リール 350Aの下段に停止した場合は、下行の入賞ライン又は右上がり対角 線の入賞ラインに揃えることが可能である。  [0139] Here, when the stop operation by the stop buttons 356A, 356B, 356C is executed in sequence, the power of the linole 350A, 350B, 350C is stopped one after another! If the result of the internal lottery confirmed before that is winning and the symbol corresponding to the winning role is stopped at any of the symbols (upper or lower) of the left reel 350A, There is a possibility of winning on the winning line. For example, if the bell, which is a small role, is elected internally and this bell stops at the bottom of the left reel 350A, it can be aligned with the winning line on the down line or the diagonal line on the right-up diagonal.
[0140] この場合、従来は、それぞれの入賞ラインに入賞可能な 2種類のビットデータを準 備し、抽選によって何れかのビットデータを適用する手段をとつていたため、それぞ れの入賞ラインへの入賞の可能性の比が 1: 1になるものの、複数のビットデータが必 要な分、 1つの役に消費されるメモリ量の増大を招 、て 、た。  [0140] In this case, conventionally, two types of bit data that can be won are prepared for each winning line, and a means for applying any bit data by lottery is used. Although the ratio of the chances of winning a prize was 1: 1, the amount of memory consumed for one role was increased because of the need for multiple bit data.
[0141] これに対して本実施の形態では、 1つの役に対して単一のビットデータを割り当てる ことで、メモリ量の軽減を図り、かつ、ビットデータの符号割り当て状態、並びにその後 の停止操作(中リール 350Bの停止ボタン 356Bによる停止操作)等により、停止する 図柄のそれぞれに対して加点演算処理を実行するようにした。加点の点数の相関関 係を考慮することで、複数の入賞ラインへの入賞率を均等 (2種類の入賞ラインの場 合 1: 1)にすることが実現可能となる。  [0141] On the other hand, in the present embodiment, a single bit data is allocated to one role, thereby reducing the amount of memory, and the bit data code allocation state and the subsequent stop operation. (Addition of stop operation with stop button 356B of middle reel 350B) etc., point calculation processing is executed for each symbol to be stopped. By considering the correlation between the points added, it is possible to make the winning percentages for multiple winning lines equal (1: 1 for two types of winning lines).
[0142] 以下、図 7のフローチャートに従い、加点演算処理ルーチンを説明する。  Hereinafter, the point calculation processing routine will be described with reference to the flowchart of FIG.
[0143] なお、このフローチャートは、左リール 350Aが停止した後、中リール 350Bを停止 するまでの課程を説明したものであり、表 2乃至表 5は、この図 7のフローチャートに準 ずる。  [0143] This flowchart describes the process from the stop of the left reel 350A to the stop of the middle reel 350B, and Tables 2 to 5 are based on the flowchart of FIG.
[0144] ステップ 250では、左リール 350Aが停止したカゝ否かが判断され、否定判定された 場合には、このルーチンは終了する。このステップ 250で肯定判定されると、ステップ 252へ移行して左リール 350Aの停止図柄 (上段、中段、下段)を判別する。例えば、 表 2 (B)に示される如ぐ上段、中段、下段にそれぞれ「赤 7」、「スイカ」、「ベル」が停 止したことを判別する。 [0144] In step 250, it is determined whether or not the left reel 350A has stopped, and a negative determination is made. If so, the routine ends. If an affirmative determination is made in step 250, the process proceeds to step 252 to determine the stop symbol (upper, middle, lower) of the left reel 350A. For example, as shown in Table 2 (B), it is determined that “Red 7”, “Watermelon”, and “Bell” have stopped at the upper, middle, and lower stages, respectively.
[0145] 次のステップ 254では、内部抽選の結果と左リール 350Aの停止図柄配列に基づ いて、中リール 350Bを滑り制御を加味して停止させるためのビットデータを読み出し (表 3参照)、ステップ 260へ移行する。  [0145] In the next step 254, based on the result of the internal lottery and the stop symbol arrangement of the left reel 350A, bit data for stopping the middle reel 350B with slip control is read (see Table 3), Proceed to step 260.
[0146] ステップ 260では、まず、基本加点処理が実行される。  [0146] In step 260, first, basic point addition processing is executed.
[0147] 基本加点処理では、読み出したビットデータ「0」に対して n点(ここでは、 + 1点)を 加点し、ビットデータ「1」に対して m点(ここでは、 +4点)をカ卩点する。  [0147] In the basic point addition process, n points (+1 points here) are added to the read bit data “0”, and m points (+4 points here) are added to the bit data “1”. To highlight.
[0148] 次のステップ 262では、テンパイカ卩点処理が実行される。 [0148] In the next step 262, the Tempica saddle point process is executed.
[0149] テンパイ加点処理では、中リール 350Bの停止によって、左リール 350Aの図柄との 間で構成される入賞ラインが、右リール 350Cの停止如何で入賞することが可能とな るテンパイ図柄を対象として、 p点(ここでは、 +8点)を加点する。  [0149] For the tempering process, the winning line that is formed between the symbol of the left reel 350A and the symbol of the left reel 350C can be won by stopping the middle reel 350B. P points (here +8 points) are added.
[0150] このような、基本加点及びテンパイ加点の後、中リール 350Bの停止ボタン 356Bに よる停止操作があると (ステップ 264での肯定判定)、ステップ 266へ移行して、停止 タイミング加点処理を実行する。 [0150] After such basic addition and tempering addition, if there is a stop operation by stop button 356B of middle reel 350B (affirmative determination in step 264), the process proceeds to step 266 and stop timing addition processing is performed. Execute.
[0151] 停止タイミング加点処理では、当該停止タイミングにおけるビタ止め図柄を基準とし て、滑り制御範囲内の図柄 (全 5コマ)を特定し (表 4参照)、その中の 0コマ目、 2コマ 目、 4コマ目に k点(ここでは、 + 2点)を加点する。 [0151] In the stop timing addition process, the design within the slip control range (5 frames in total) is identified based on the bitter stop design at the stop timing (see Table 4). Add k points (here, +2 points) to the 4th frame.
[0152] 上記基本加点処理、テンパイ加点処理、並びに停止タイミング加点処理を実行す ることで、前記 5コマの図柄に得点差が生じることになる。 [0152] By executing the basic point adding process, the tempering point adding process, and the stop timing adding process, a score difference occurs in the symbols of the five frames.
[0153] 次のステップ 268では、最高得点を得た図柄を中リール 350Bの上段に停止するよ うに、滑り制御が実行され、このルーチンは終了する。 [0153] In the next step 268, slip control is executed so that the symbol having the highest score is stopped at the upper stage of the middle reel 350B, and this routine is terminated.
[0154] 上記のような、得点による停止図柄を特定を行うことで、表 5に示される如ぐ 21コマ の図柄分の停止タイミングのそれぞれにおいて、「ベル」を中段又は下段に停止させ ることができ、中段に停止した場合には、右上がりの対角線が入賞ラインとなり、下段 で停止した場合には、下行が入賞ラインとなる。 [0155] この 2種類の入賞ラインの入賞確率 (割り当てられた比)を見ると、右上がり対角線 が 10パターン、下行が 11パターンであり、ほぼ 1: 1で何れかの入賞ラインが選択さ れることになる。言い換えれば、偏りのない入賞ラインを選択が可能となる。 [0154] By specifying the stop symbols by scoring as described above, at each stop timing of 21 symbols as shown in Table 5, the “bell” is stopped at the middle or lower level. If you stop at the middle stage, the diagonal line that goes up to the right is the winning line, and if you stop at the lower stage, the down line is the winning line. [0155] Looking at the winning probabilities (assigned ratios) of these two types of winning lines, there are 10 patterns on the diagonal to the right and 11 patterns on the descending line, and either winning line is selected at approximately 1: 1. It will be. In other words, it is possible to select a pay line that has no bias.
[0156] 以上説明したように本実施の形態では、 1つの入賞役に対して、 2以上の入賞ライ ンでの入賞が可能である場合でも、単一のビットデータを用いることでメモリ量の消費 量を軽減することができる。  [0156] As described above, in the present embodiment, even if a single winning combination can be won with two or more winning lines, the memory amount can be reduced by using a single bit data. Consumption can be reduced.
[0157] また、単一のビットデータを適用することによる、入賞ラインの偏りを、それぞれの停 止図柄に対して、加点処理 (基本加点、テンノ ィ加点、停止タイミング加点)を実行す ることで、各図柄に得点差を設定し、所望の図柄を所望の位置 (上段、中段、下段、 あるいは蹴飛ばし)に停止させることが可能となり、入賞ラインの偏りを回避し、ほぼ均 等な確率での割り当てを実現することができる。  [0157] In addition, it is necessary to execute a point addition process (basic point addition, tenno point addition, stop timing addition) for each stop pattern for the bias of the winning line by applying a single bit data. With this, it is possible to set a score difference for each symbol and stop the desired symbol at the desired position (upper, middle, lower, or kick), avoiding a bias in the winning line, and with almost equal probability. Can be realized.
[0158] すなわち、基本加点、テンパイ加点並びに停止タイミング加点によって、滑り制御に おける、それぞれの図柄に対する優先順位を決めることで、従来、「ベル」を 2種類の 入賞ライン上(中段、下段)にほぼ等率で停止するために、 2種類のビットデータを準 備しなければならな力つたのに対し、単一のビットデータによって同等の状態での停 止制御が可能となる。  [0158] In other words, by prioritizing each symbol in slip control by adding basic points, tempering points, and stop timing points, the "bell" has traditionally been placed on two types of winning lines (middle and lower). In order to stop at almost the same rate, it was necessary to prepare two types of bit data. On the other hand, it is possible to perform stop control in an equivalent state with a single bit data.
[0159] なお、本実施の形態では、左リール 350Aが先に停止したときの中リール 350Bの 停止制御について説明した力 左リール 350A、中リール 350Bが先に停止したとき の右リール 350Cの停止制御においても、適用可能である。  In this embodiment, the force described for the stop control of the middle reel 350B when the left reel 350A stops first. The stop of the right reel 350C when the left reel 350A and the middle reel 350B stop first. It can also be applied to control.
産業上の利用可能性  Industrial applicability
[0160] メダル、コイン、遊技球等を遊技媒体として使用するスロットマシン等の遊技機に利 用可能であり、特に、パチスロ機において、リール停止制御において、滑り量を 2値の ビットデータのみを記憶することでメモリ容量を軽減し、かつ従来の滑りコマ数を記憶 したときと同等の停止制御ノ リエーシヨンを維持するものである。 [0160] It can be used for a gaming machine such as a slot machine that uses medals, coins, game balls, etc. as a game medium. In particular, in a pachislot machine, in the reel stop control, only the binary bit data for the slip amount is used. By memorizing, the memory capacity is reduced, and the same stop control nourishment as when the conventional number of sliding frames is memorized is maintained.
図面の簡単な説明  Brief Description of Drawings
[0161] [図 1]本実施の形態に係るパチスロ機の斜視図である。 FIG. 1 is a perspective view of a pachislot machine according to the present embodiment.
[図 2]パチスロ機の制御系の概略図である。  FIG. 2 is a schematic diagram of a control system of a pachislot machine.
[図 3]主制御部における通常遊技制御のための制御系を機能的に示したブロック図 である。 FIG. 3 is a block diagram functionally showing a control system for normal game control in the main control unit. It is.
圆 4]選択テーブルにおける一般遊技中に選択される当選判別テーブルを示す図表 である。 圆 4] A chart showing a winning discrimination table selected during a general game in the selection table.
[図 5]リール駆動制御部における、滑り制御を加味したリールの停止制御を実行する ための機能ブロック図である。  FIG. 5 is a functional block diagram for executing reel stop control in consideration of slip control in the reel drive control unit.
[図 6]小役「ベル」当選時、中リール停止制御に特化したビットデータ並びに加点処理 の流れを表 2乃至表 5に基づいて示した説明図である。  FIG. 6 is an explanatory diagram showing the bit data specialized for the middle reel stop control and the flow of point addition processing based on Tables 2 to 5 when the small role “Bell” is selected.
[図 7]加点処理を含む中リール停止制御ルーチンを示すフローチャートである。 符号の説明  FIG. 7 is a flowchart showing a middle reel stop control routine including a point addition process. Explanation of symbols
100 主制御部 (抽選手段)  100 Main controller (lottery means)
150 副制御部  150 Sub-control unit
152 液晶制御回路  152 LCD control circuit
182 テーブル選択部  182 Table selector
186 遊技状態制御部  186 Game state controller
186A 遊技実行制御部 (遊技実行制御手段)  186A Game execution control unit (Game execution control means)
192 フラグメモリ  192 Flag memory
194 リール駆動制御部 (停止制御手段)  194 Reel drive controller (stop control means)
200 基準ライン上図柄判定部  200 Reference line design judgment part
201 加点演算部 (基本数値付加手段、第 1の数値付加手段)  201 Addition point calculation unit (basic numerical value adding means, first numerical value adding means)
202 滑り制御量選択部 (停止図柄設定手段)  202 Slip control amount selection part (stop symbol setting means)
204 フラグ判定部  204 Flag judgment part
206 テーブル読出部  206 Table reading section
208 滑り制御テーブルメモリ(ビットデータテーブル記憶手段、滑りコマ数テー ブル記憶手段)  208 Sliding control table memory (bit data table storage means, sliding frame number table storage means)
208 (X) ビットデータテーブル  208 (X) bit data table
208 (y) 滑りコマ数テーブル  208 (y) Sliding frame number table
210 駆動信号出力部  210 Drive signal output section
300 パチスロ機 (遊技機) 313 LCD 300 pachislot machine (game machine) 313 LCD
314 表示窓  314 Display window
352B マックスベットボタン  352B Max Bet button
354 始動レバー  354 Start lever
350A、 350B、 350C リール(表示装置) 356A、 356B、 356C 停止ボタン  350A, 350B, 350C Reel (display device) 356A, 356B, 356C Stop button

Claims

請求の範囲 The scope of the claims
始動操作に基づいて回転駆動を開始する複数個のリールを備え、当該リールの周 面に所定のピッチで配置された複数の図柄を表示部に表示可能とされ、前記表示部 において、少なくとも複数の入賞ラインが設定された表示装置を備えた遊技機であつ て、  A plurality of reels that start rotational driving based on a start operation are provided, and a plurality of symbols arranged at a predetermined pitch on the periphery of the reels can be displayed on the display unit. In the display unit, at least a plurality of symbols are displayed. A gaming machine equipped with a display device with a winning line,
前記始動操作タイミングに基づ 、て、予め設定した役の抽選を実行する抽選手段 と、  Based on the start operation timing, lottery means for executing a lottery of a preset role;
前記抽選手段により当選した役に対応する図柄を、停止操作によって前記入賞ラ インの何れかに揃えることができた場合に、当該当選役に応じた遊技媒体の払い出 しを実行する遊技実行制御手段と、  Game execution control for executing payout of game media corresponding to the winning combination when a symbol corresponding to the winning combination by the lottery means can be aligned with any of the winning lines by a stop operation Means,
各リール毎の停止操作タイミングに基づ 、て、それぞれのリールを予め設定した前 記図柄ピッチを単位コマとする段階的な所定の滑りコマ数の範囲内で、少なくとも前 記抽選手段による役抽選の結果に基づいて、前記入賞ライン上に役抽選の結果を 報知するように、前記リールの回転駆動を停止させる停止制御手段とを有し、 前記停止制御手段が、  Based on the stop operation timing for each reel, at least the winning lottery by the above-mentioned lottery means within a predetermined range of the number of sliding frames using the symbol pitch as a unit frame previously set for each reel. Stop control means for stopping the rotational drive of the reel so as to notify the result of the winning lottery on the winning line based on the result of the above, the stop control means,
第 1回目に停止操作がなされたリールに対しては前記役の抽選結果に基づいて設 定され、当該リールの前記停止操作タイミング毎に滑りコマ数を記憶する滑りコマ数 テーブル記憶手段と、  A sliding frame number table storage means that is set based on the lottery result of the combination for the reel that has been stopped for the first time, and that stores the number of sliding frames for each stop operation timing of the reel;
第 2回目以降に停止操作がなされたリールに対しては当該役の抽選結果並びに既 に停止しているリールにおける表示部での図柄配列状態に基づいて設定され、前記 停止操作時の状態で停止させる識別符号である停止符号及び 1コマ分の滑りを実行 させる識別符号である滑り符号で構成された 2値のビットデータの何れかを図柄に対 応させて記憶するビットデータテーブル記憶手段と、  For reels that have been stopped for the second time or later, the reel is set based on the lottery result of the corresponding role and the symbol arrangement state on the display section of the reels that have already stopped. Bit data table storage means for storing any one of binary bit data composed of a stop code that is an identification code to be executed and a slip code that is an identification code that is to execute slipping for one frame, corresponding to a design;
前記 2回目以降の停止操作に先立って実行され、前記役抽選の結果、並びに既に 停止して!/、るリールにおける表示部での図柄配列状態に基づ 、て、相対的な数量比 較の下で、停止符号の方が滑り符号よりも優位となる数値を、各図柄に付与されたビ ットデータの前記停止符号及び滑り符号に対して付加する基本数値付加手段と、 複数の入賞ラインによって当選役に対応する図柄を揃えることが可能な場合に、前 記 2回目以降の停止操作後に実行され、当該停止操作タイミングにおける前記所定 の滑りコマ数の範囲内の図柄に対応する前記ビットデータを対象として、前記入賞ラ インの偏りを回避するために選択的かつ固定的に数値を付加する第 1の数値付加手 段と、 Relative quantity comparison is performed based on the result of the winning lottery and the symbol arrangement state on the display section of the reel that has already stopped! /, Which is executed prior to the second and subsequent stop operations. Below, a basic numerical value adding means for adding a numerical value for which the stop code is superior to the slip code to the stop code and the slip code of the bit data given to each symbol and a plurality of winning lines are won. If it is possible to align the symbols corresponding to the roles, In order to avoid bias in the winning line for the bit data corresponding to the symbols within the range of the predetermined number of sliding symbols at the stop operation timing after the second stop operation. And a first numerical value adding means for adding numerical values in a fixed manner,
前記基本数値付加手段並びに第 1の数値付加手段によって付加された最終数値 の内、最も優位に位置付けられた図柄を停止目的として設定する停止図柄設定手段 と、  A stop symbol setting means for setting, as a stop purpose, a symbol positioned most dominantly among the final numerical values added by the basic numerical value adding means and the first numerical value adding means;
を備えたことを特徴とする遊技機。 A gaming machine characterized by comprising:
前記第 1の数値付加手段によって選択的かつ固定的に付加する点数カ¾点である 場合に、  In the case where the number of points is selectively and fixedly added by the first numerical value adding means,
前記基本数値付加手段が、前記ビットデータテーブル記憶手段から読み出したビ ットデータの滑り符号の基本点として n (k>n)点、停止符号の基本点として m点 (m >k+n)を付与し、  The basic numerical value adding means gives n (k> n) points as basic points of slip codes of bit data read from the bit data table storage means and m points (m> k + n) as basic points of stop codes. And
さらに、当選する可能性がある図柄に対応するビットデータに対して、 p点 (p≥k+ m)を付与することを特徴とする請求項 1記載の遊技機。  2. The gaming machine according to claim 1, wherein p points (p≥k + m) are assigned to bit data corresponding to a symbol that may be won.
PCT/JP2006/307572 2005-04-13 2006-04-10 Gaming machine WO2006112294A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2006520547A JP3977863B2 (en) 2005-04-13 2006-04-10 Game machine

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2005116139 2005-04-13
JP2005-116139 2005-04-13

Publications (1)

Publication Number Publication Date
WO2006112294A1 true WO2006112294A1 (en) 2006-10-26

Family

ID=37115019

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2006/307572 WO2006112294A1 (en) 2005-04-13 2006-04-10 Gaming machine

Country Status (2)

Country Link
JP (1) JP3977863B2 (en)
WO (1) WO2006112294A1 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008136763A (en) * 2006-12-05 2008-06-19 Heiwa Corp Game machine

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4897243B2 (en) * 2005-06-06 2012-03-14 株式会社平和 Game machine
JP4897248B2 (en) * 2005-06-23 2012-03-14 株式会社平和 Game machine

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11178987A (en) * 1997-12-25 1999-07-06 Yamasa Kk Slot machine
JPH11192339A (en) * 1997-12-26 1999-07-21 Takasago Electric Ind Co Ltd Symbol variable display
JP2002291980A (en) * 2001-04-03 2002-10-08 Sankyo Kk Slot machine

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11178987A (en) * 1997-12-25 1999-07-06 Yamasa Kk Slot machine
JPH11192339A (en) * 1997-12-26 1999-07-21 Takasago Electric Ind Co Ltd Symbol variable display
JP2002291980A (en) * 2001-04-03 2002-10-08 Sankyo Kk Slot machine

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008136763A (en) * 2006-12-05 2008-06-19 Heiwa Corp Game machine

Also Published As

Publication number Publication date
JP3977863B2 (en) 2007-09-19
JPWO2006112294A1 (en) 2008-12-11

Similar Documents

Publication Publication Date Title
JP5220997B2 (en) Game machines and reel tape
JP4092370B2 (en) Game machine
JP4897248B2 (en) Game machine
JP3977863B2 (en) Game machine
JP5108216B2 (en) Game machine
JP4526310B2 (en) Game machine
JP4842524B2 (en) Game machine
JP5006082B2 (en) Game machine
WO2007010962A1 (en) Game machine
JP4897243B2 (en) Game machine
JP2006051107A (en) Game machine
JP7440919B2 (en) gaming machine
JP4667019B2 (en) Game machine
JP3987881B1 (en) Game machine
WO2006126378A1 (en) Game machine
JP4097690B2 (en) Game machine
JP2008061948A (en) Game machine
JP4097689B2 (en) Game machine
JP4955423B2 (en) Game machine and reel stop control table setting method for game machine
JP4996220B2 (en) Game machine
JP2008220408A (en) Game machine and reel stop control method for game machine
JP2007089679A (en) Game machine
JP2008067823A (en) Game machine
WO2006068139A1 (en) Game playing machine
JP2007275337A (en) Game machine and reel stop control table setting method

Legal Events

Date Code Title Description
WWE Wipo information: entry into national phase

Ref document number: 2006520547

Country of ref document: JP

121 Ep: the epo has been informed by wipo that ep was designated in this application
NENP Non-entry into the national phase

Ref country code: DE

NENP Non-entry into the national phase

Ref country code: RU

122 Ep: pct application non-entry in european phase

Ref document number: 06731519

Country of ref document: EP

Kind code of ref document: A1