WO2006126378A1 - Game machine - Google Patents

Game machine Download PDF

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Publication number
WO2006126378A1
WO2006126378A1 PCT/JP2006/309114 JP2006309114W WO2006126378A1 WO 2006126378 A1 WO2006126378 A1 WO 2006126378A1 JP 2006309114 W JP2006309114 W JP 2006309114W WO 2006126378 A1 WO2006126378 A1 WO 2006126378A1
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WO
WIPO (PCT)
Prior art keywords
stop
winning
symbol
reel
lottery
Prior art date
Application number
PCT/JP2006/309114
Other languages
French (fr)
Japanese (ja)
Inventor
Masayasu Kobayashi
Tatsuaki Oshima
Original Assignee
Heiwa Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Heiwa Corporation filed Critical Heiwa Corporation
Publication of WO2006126378A1 publication Critical patent/WO2006126378A1/en

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/34Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines

Definitions

  • the present invention relates to a gaming machine such as a slot machine that uses medals, coins, game balls and the like as game media.
  • a lottery is executed by inserting a predetermined number of medals and operating a start lever, and multiple rows (normally 3 The symbol variation reel (symbol row display means) in the row is rotated.
  • the symbol-variable reels that have started rotating by the start lever can be basically stopped at the time that the player intends by operating the corresponding stop buttons. .
  • the exercise of the right to win a major role is a so-called bonus game (there is a regular bonus and a big bonus) from the above-mentioned normal gaming state after a predetermined game medium payout is executed for that role. It shifts to a special game state called a predetermined number of times.
  • This slip control has a different number of sliding frames depending on the result of the internal lottery as described above.
  • a table corresponding to each situation is stored in advance.
  • the upper stage of the reel (generally the left reel) that is stopped for the first time when winning internally Bit table of the reel (generally, the middle reel) that is stopped for the second time when stopping at the bell, plum, and watermelon designs, respectively, for each internal winning combination
  • the bits are assigned so that the pull-in is executed. For this reason, when the operation button is operated, the nearest bit is given priority and stop control is executed.
  • the technique of simultaneous internal winning of a plurality of roles is a phenomenon that can occur in one game (one cycle game).
  • a small role and a bonus role are elected internally at the same time, if the small role does not win, the internal winning However, the bonus role is controlled to carry over the right of internal winning until the next and subsequent games.
  • Patent Document 1 Japanese Patent Laid-Open No. 11-178987
  • Patent Document 2 Japanese Patent Laid-Open No. 2003-334301
  • the winning combination at the same time is a bonus combination (major) and a small combination
  • the emphasis is on the amount of memory and the prize is biased to any of them, the right of the internal winning will be lost and the bonus combination will be Gameability such as carrying over may not be realized, and the game preference is reduced.
  • the present invention is based on the priority of each internal winning combination that does not promote an increase in the amount of memory such as a bit data storage area when two or more types of internal winnings occur simultaneously.
  • a gaming machine that can win and suppress a high-priority internal winning combination and improve the game preference can be obtained. Is the purpose.
  • the invention according to claim 1 is provided with a plurality of reels for starting rotation driving based on a start operation, and a plurality of reels arranged at a predetermined pitch on a peripheral surface of the reel.
  • the display unit is capable of displaying the symbol of the game, and the display unit includes a display device in which at least a plurality of winning lines are set.
  • the gaming machine has a pre-set role based on the start operation timing. If the lottery means for executing the lottery and the symbol corresponding to the internal winning combination by the lottery means can be aligned to any of the winning lines by the stop operation, the winning combination is matched to the winning line.
  • the game execution control means for executing the payout of the game media, and the stop operation timing for each reel, the predetermined number of sliding frames in stages with the symbol pitch set in advance for each reel as a unit frame Range
  • the stop control means for stopping the rotational drive of the reel, and the stop control means is based on the lottery result of the combination for the reel that has been stopped for the first time!
  • the sliding frame number table storage means that determines the number of sliding frames for each stop operation timing of the reel and the reels that have been stopped for the second time or later are the lottery result of the corresponding role.
  • the stop code is superior to the slip code based on the relative quantity comparison based on the symbol arrangement state on the display section of the reel that has already stopped and the symbols corresponding to the roles in advance.
  • Numeric value adding means for adding numerical values to the stop code and slip code of bit data given to each symbol, and when adding numerical values by the numerical value adding means, a plurality of roles are simultaneously In the case of winning, an additional selection means for selecting in order from a symbol corresponding to the role having the highest priority set for each role in advance, and a symbol in which the numerical value added by the numerical value adding means is positioned most preferentially.
  • stop control execution means for executing the stop control.
  • a plurality of rows for example, three rows of reels start rotating by a starting operation.
  • a lottery by lottery means is executed, and winning of a combination (internal winning) and winning are determined.
  • the game execution control means when the symbol corresponding to the winning combination can be aligned with any of the winning lines by the stop operation, the game medium corresponding to the symbol aligned with the winning line is displayed. Perform a payout.
  • the stop control means as a basic operation, based on the stop operation timing for each reel! /, Stepwise using the symbol pitch set in advance for each reel as a unit frame. Within a predetermined number of sliding symbols, the rotation of the reels is stopped so as to notify the result of the winning lottery on the winning line based on at least the result of the winning lottery by the lottery means. [0024] That is, even if it deviates from the optimal stop operation timing, it is possible to achieve the same state as the optimal stop operation timing by slip control, so that it is easy to win a winning combination and the stop operation is not good. It is possible to correct the disparity between beginners and skilled people who are good at stopping.
  • the stop control means for example, with a single bit data (a stop code and a slip code set corresponding to each symbol), the variation of the symbols to be stopped is monotonous or a prize is received. Line deviation occurs.
  • the relative quantity is determined based on the result of the lottery drawing, the symbol arrangement state on the display portion of the reels that have already stopped, and the symbols corresponding to the combinations in advance. Under the comparison, a numerical value in which the stop code is superior to the slip code is added to the stop code and the slip code of the bit data given to each design, and the numerical value is positioned most dominantly.
  • the stop control is executed with the goal of.
  • control is performed by adding points, and setting the total score obtained by adding the points corresponding to the highest point as a stop target.
  • the numerical value adding means is executed prior to the second and subsequent stop operations, and corresponds to the result of the winning lottery, the symbol arrangement state on the display unit in the already stopped reel, and the winning combination in advance. Based on each symbol, under the relative quantity comparison, a numerical value where the stop code is superior to the slip symbol is added to the stop code and slip symbol of the bit data assigned to each symbol. To do.
  • the additional selecting means has a high priority set in advance for each winning combination. Select in order of symbolic power corresponding to. In other words, any one of the internal winning combinations at the same time will be selected based on the priority of the selection.
  • the stop control execution means executes the stop control with the target of the symbol in which the numerical value added by the numerical value adding means is positioned most preferentially.
  • the priority is set according to the number of payouts of game media at the time of winning, and the higher the number of payouts, the higher the priority. You may make it high.
  • payout refers to the number of payouts corresponding to the small role when, for example, in a pachislot machine, “small role” is won (winning).
  • main officer wins (wins)
  • it refers to all payouts obtained by exercising the rights of the main officer rather than paying out at the time of winning the main director (winning). Therefore, if the major and minor are elected at the same time, the priority of the major is increased.
  • a pachi-slot machine 300 as shown in FIG. 1 includes a main body 302 and an operation / decoration portion 303 as an opening / closing cover provided in front of the main body 302.
  • the operation / decoration unit 303 can be classified into a decoration unit 304, an operation unit 306, and a payout unit 310 from the top.
  • the decoration unit 304 has a display panel unit 312 on which a printed picture or character is transmitted and illuminated by turning on a backlight unit (not shown).
  • a three-dimensional decorative lamp 304A is also provided in the left-right direction above the decorative portion 304.
  • speakers 305R and 305L are provided in the vicinity of the decorative lamp 304 for reproducing production sound and the like.
  • the display panel unit 312 of the decoration unit 304 includes a liquid crystal display (LCD) 313 for displaying a moving image for presentation, and a display window 314 for displaying a rotating display symbol.
  • the display window 314 is formed of a transparent region that is integrally formed with the display panel unit 312.
  • a symbol variation portion 316 composed mainly of three spinning reels 350A, 350B, 350C.
  • a 7-segment display 315A for displaying the number of medals paid out as the game medium of the pachislot machine 300, setting of the remaining number of jack games and the game state (six levels) display, etc.
  • a display unit 315B for displaying the number of credits and a 7-segment display unit 3 15C for displaying the number of credits are provided.
  • the operation unit 306 has an upper portion protruding forward, a medal insertion portion 320 is provided at the right end of the upper surface of the protruding portion, and credits are paid in order from the left end of the upper surface.
  • a checkout button 103 a single bet (insert) button 352A, and a pine bet (maximum input) button 352B are provided. Further, a start lever 354, stop buttons 356A, 356B, 356C, and the like are provided in this order from the front left end of the protruding portion.
  • the payout unit 310 includes a medal discharge port 326 and a tray 328 for receiving a medal discharged from the medal discharge port 326.
  • the stop buttons 356A, 356B, and 356C are provided at the lower part of the symbol changing section 316, and each of the linolees 350A, 350B, and 350C [corresponding! In other words, the rotation of the corresponding reels 350A, 350B, and 350C can be stopped by the player operating the stop buttons 356A, 356B, and 356C.
  • the operation timing by the start lever 354 is an internal lottery timing described later, and the winning (winning) Z is determined by the operation of the start lever 354.
  • a line aligned in a horizontal line in the upper row is used as a reference line for stop control (including slip control) described later. That is, stop control is performed based on the positional relationship between the reference line and the center line of the symbol located on the reference line.
  • the reels 350A, 350B, and 350C do not stop between the symbols, and the stop is always controlled by the symbol pitch!
  • the linole 350A, 350B, 350C should be reversed.
  • the control to stop the second symbol is the so-called bitter-stop criterion until the center line of the next second symbol coincides with the reference line. It becomes.
  • FIG. 2 schematically shows a control block diagram for controlling the operation of the pachislot machine 300.
  • the control system of the pachislot machine 300 is mainly composed of the main control unit 100.
  • the main control unit 100 identifies medals inserted from the medal insertion unit 320, and determines the number and types of medals inserted. Is connected to the medal selector 102 that outputs the type (illegal or genuine) and the stop button 356A, 356B, 356C, MAX bet button 352B, 1 corresponding to the start lever 354 and the reels 350A, 350B, 350C described above.
  • the bet button 352A and a settlement button 103 for returning medals stored (credited) inside the gaming machine when the game is stopped are connected to each other via a sensor or the like (not shown) that detects the operation state.
  • the main control unit 100 includes a main control circuit 110 configured to include a CPU.
  • the main control circuit 110 mainly includes a RAM 128 that temporarily stores a game progress status and the like, A ROM 130 in which various programs are stored is connected, and a clock pulse generation circuit 124 that generates a clock pulse that is a reference for the operation of the main control circuit 110 is connected via a frequency divider 126. .
  • a random number generator 120 and a random number sampling circuit 122 are connected to the main control circuit 110.
  • the main control circuit 110 controls the random number generator 120 in synchronization with the clock noise input via the frequency divider 126 to generate a random number sequentially.
  • the random number sampling circuit 122 the random number generator 120 Acquire and sample the generated random number.
  • an internal lottery is performed by the main control unit 100 to determine whether a major role or a small role is won at the operation timing of the start lever 354.
  • the start lever When 354 is operated random number acquisition circuit 122 is instructed to acquire, sample, and output random numbers, and thereby a lottery result is derived according to the random number input from random number sampling circuit 122.
  • the stop button 356A, 356B, 3 When the winning symbols are aligned by the stop operation by 56C, the player can obtain the number of medals according to each symbol, and the gaming state is advantageous to the player according to the aligned symbols.
  • a game corresponding to RB (hereinafter referred to as “RB game” as appropriate) is composed of a plurality of small role games, and a game corresponding to BB (hereinafter referred to as “BB game” as appropriate)
  • BB game a game corresponding to BB
  • the number of medals earned does not exceed the upper limit! It is configured to include RB games that can be won multiple times within the range! For this reason, naturally, the RB game is more advantageous to the player than the small role game, and the BB game is more advantageous to the player than the RB game.
  • a motor drive circuit 132 is connected to the main control unit 100, and the left (L), middle (C), and right (R) reel motors 106A are connected to the motor drive circuit 132.
  • 106B and 106C are connected to the left, middle and right linole 350A, 350B and 350C respectively.
  • the main control unit 100 is connected with a reel position detection circuit 134 for detecting the rotational positions of the three reels 350A, 350B, 350C. , 350B, 350C can be known at any time.
  • the symbol variation by the symbol variation unit 316 is started at the operation timing by the start lever 354.
  • the main control unit 100 Start driving the reel motors 106A, 106B, 106C via the motor drive circuit 132 and rotate the three reels 350A, 350B, 350C, respectively.
  • the stop buttons 356A, 356B, 356C Based on the operation, the three reels 350A, 350B, and 350C are stopped.
  • the main control unit 100 when the rotation of the reels 350A, 350B, 350C is stopped based on the stop operation by the stop buttons 356A, 356B, 356C, the predetermined number of frames is determined according to the result of the internal lottery.
  • the slip control is executed.
  • the amount of sliding (the number of sliding symbols) varies depending on the result of the internal lottery.
  • the reels that have already stopped generally, the left reel 350A is stopped when the middle reel 350B is stopped, and the left reel 350A and the middle reel 350B are stopped when the right reel 350C is stopped.
  • the amount of slippage also varies depending on the state of the symbols (upper, middle, lower).
  • a slip control table (in this embodiment, a slip frame number table and a bit data table) that associates (specify) with the number of slip frames is stored, and the result is based on the result of the internal lottery and the determined symbol sequence.
  • the slip control table to be read is read and the slip control is executed.
  • a hopper drive circuit 136 for operating a hopper 138 provided inside the pachislot machine 300 is connected to the main control unit 100.
  • the hopper 138 stores medals, and the main control unit 100 pays medals from the hopper 138 via the hopper drive circuit 136 according to the stop pattern specified by the output from the reel position detection circuit 134. The reading is executed.
  • a medal detection sensor 140 that detects medals paid out from the hopper 138 is disposed in the vicinity of the hopper 138, and is connected to the main control unit 100 via the payout completion signal circuit 142. .
  • the payout completion signal circuit 142 determines whether or not the payout is completed based on the detection signal from the medal detection sensor 140, and generates a payout completion signal when it is determined that the payout is completed. Input to 100.
  • the main control unit 100 when a payout completion signal is input from the payout completion signal circuit 142, the medal payout by the hopper 138 is terminated via the hopper drive circuit 136.
  • a display lamp drive circuit 144 is connected to the main control unit 100, and the 7-segment display unit 315A, the display unit 315B, and the 7-segment display unit 315C described above are connected via the display lamp drive circuit 144. In addition, it controls the turning on and off of the indicator lamp 146 such as the enabling line.
  • a sub control unit 150 is connected to the main control unit 100, and the main control unit 100 inputs a command signal indicating a control state to the sub control unit 150 as needed.
  • the main control unit 100 inputs a command signal indicating a control state to the sub control unit 150 as needed.
  • the main control unit 100 inputs a command signal indicating a control state to the sub control unit 150 as needed.
  • the main control unit 100 inputs a command signal indicating a control state to the sub control unit 150 as needed.
  • communication between the main control unit 100 and the sub control unit 150 only one-way communication from the main control unit 100 to the sub control unit 150 is executed. Communication with the control unit 100 cannot be performed at all.
  • a liquid crystal control circuit 152 is connected to the sub-control unit 150, and the liquid crystal control circuit 152 controls the display state of a liquid crystal display device (LCD) 313 provided for production.
  • LCD liquid crystal display device
  • a lamp driving circuit 156 is connected to the sub-control unit 150, and the decorative lamp 304A [incorporated! /, The lamp 112, and the linole 350A, 3 are connected via the lamp driving circuit 156. Emission is controlled by the backlight 158, etc., which is provided on the inner side of the 50B and 350C and emits light toward the positions facing the symbols on the peripheral surfaces of the linole 350A, 350B and 350C displayed on the display window 314.
  • a speaker drive circuit 154 is connected to the sub-control unit 150, and the speakers 305L, 3
  • the LCD3 In the sub-control unit 150, depending on the control state of the pachislot machine 300 of the main control unit 100, the LCD3
  • Speakers 305L, 305R, backlight 158 and decorative lamp 304A The notification effect by the amplifier 112 or the like is executed.
  • the LCD 313 may perform a notice effect related to the game according to the result of the lottery executed when the start lever 354 is operated, and the player sees the notice performance.
  • the LCD 313 may perform a notice effect related to the game according to the result of the lottery executed when the start lever 354 is operated, and the player sees the notice performance.
  • FIG. 3 is a block diagram functionally showing a control system for game control in main control unit 100 according to the present embodiment.
  • the main control unit 100 is configured to include a lottery unit 180, and an operation signal indicating that the start lever 354 has been operated is input to the lottery unit 180.
  • the lottery unit 180 executes an internal lottery with the operation of the start lever 354 after a predetermined number of medals have been inserted (bet) as a trigger.
  • the lottery unit 180 acquires a random value in synchronization with the operation of the start lever 354, and sends the random value to the winning combination / symbol determination unit 184 via the table selection unit 182.
  • the table selection unit 182 has a role / symbol table (see FIG. 4) in which information indicating a role / symbol corresponding to a numerical value that can be acquired by the lottery unit 180 is stored for each gaming state of the pachislot machine 300. Stored.
  • the gaming state of the pachislot machine 300 for example, normal game, during BB internal selection, during RB internal selection, normal game during BB operation, during RB internal selection during BB operation, RB game, and the like can be mentioned.
  • the table selection unit 182 obtains information indicating the current gaming state (in the general game, during the RT game, when the major role flag is established, during the major role (BB, RB), etc.) from the gaming state control unit 186, and Select the role 'symbols to be determined' from the symbol 'symbol table provided for each state' symbol table.
  • the winning role's symbol determination unit 184 includes a winning role (small role (including replay), major role (RB, BB)) and winning symbol. And the determined winning combination and winning symbol are input to the gaming state control unit 186.
  • the game state control unit 186 Connected to the game state control unit 186 is a game program memory 188 in which data indicating various programs corresponding to the game state of the pachislot machine 300 is stored.
  • the game state control unit 186 reads the game program data corresponding to the game state from the game program memory 188 as appropriate and executes it mainly by the game execution control unit 186A. It comes to control.
  • the game program memory 188 stores data indicating the normal game program and data indicating the major player game program.
  • the game program memory 188 stores the normal game program data.
  • the major player game program data is read according to the internal winning state of BB and RB, and the gaming state of BB and RB, and processed based on the respective program data Is executed.
  • the main control unit 100 includes a reel drive control unit 194. Based on the start operation of the start lever 354, 4.1 seconds have elapsed after the start of the previous game, The reel motors 106A, 106B, and 106C are driven via the motor driving unit 132 to start the rotation of the reels 350A, 35OB, and 350C.
  • the reel drive control unit 194 performs stop control for stopping the rotation of the reels 350A, 350B, and 350C based on the operation of the stop buttons 356A, 356B, and 356C.
  • the reels 350A, 350B, and 350C are provided with detection sensors 198A, 198B, and 198C, respectively, and are connected to the reel drive control unit 194 via the reel position detection circuit 134. ! /
  • the rotation positions of the Linore 350A, 350B, and 350C are recognized, and the reels 350, 350, and 350C are stopped while taking the above slip control into account. Then, the symbol arrangement of the stopped reels 350A, 350B, and 350C is sent to the game state control unit 186.
  • the gaming state control unit 186 confirms whether or not the player has won any combination, and if a small combination is won, a predetermined payout is made. If the winning combination is a rebray, replay control is executed. If the winning combination is a major player, the major player game program is read from the game program memory 188 and executed by the game execution control unit 186A.
  • the regular bonus game program and the big bonus game program power are separately stored in the major player program, and can be selectively read based on the elected major player.
  • the lottery probability of a small role is usually in play Up to 12 games (maximum number of games) can be executed in a state where the draw probability is higher.
  • the regular bonus game ends when a player wins a small role up to 8 times (maximum number of winnings) during these 12 games.
  • a regular bonus game can be executed with high probability as an exercise of the right, and if the number of acquisitions in the big bonus game reaches a preset upper limit number, the regular bonus game is being executed. If so, the big bonus game is over. In this embodiment, the winning probability of the small role in the big bonus game is almost the same as that of the normal game.
  • a flag memory 192 is connected to the gaming state control unit 186 via the flag management control unit 190, and the internal winning state of the combination corresponding to the winning result of the internal lottery described above is determined according to the flag state. Manage.
  • Each flag is established by winning by internal lottery. Generally, the state of the small role flag disappears in one game (flag is not established) (the winning state is invalid), but the flag state of the major role After that, each reel 350A, 350B, 350C is stopped and the main character symbols are displayed in a predetermined arrangement on the display window 314, and are maintained until winning the main character (winning carry over).
  • the flag memory 192 is connected to the reel drive control unit 194 described above, and the state of the flag stored in the flag memory 192 is a stop button 356A, 356B, 356C by the reel drive control unit 194. This is applied as a parameter for the slip control of pull-in or kick-off during stop control based on the operation of.
  • FIG. 5 shows a functional block diagram for executing the stop control of the reels 350A, 350B, and 350C in consideration of the slip control in the reel drive control unit 194.
  • Stop buttons 356A, 356B, and 356C are connected to reference line design determining section 200.
  • the stop button 356A, 356B, 356C each
  • the symbol position is recognized by a signal from the reel position detection circuit 134, and so-called bittering is stopped.
  • the design of is specified.
  • the reference line is the upper line.
  • the flag memory 192 is connected to the flag determination unit 204.
  • Flag determination unit 204 Then, the state of the flag at the current time (current game) is determined, and information on the determination result is sent to the table reading unit 206.
  • a slip control table memory 208 is connected to the table reading unit 206.
  • the slip control table memory 208 as the first reel stop control, the slip frame number table 208 (y) in which the number of slip commas is stored and for the second and subsequent reel stop controls.
  • a bit data table 208 (X) in which bit data is assigned to each frame is stored in a mixed manner.
  • the table reading unit 206 selects and reads out the corresponding bit data table 208 (X) and sliding frame number table 208 (y) based on the determination result from the flag determination unit 204, and adds the points Send to arithmetic unit 201.
  • the point calculation unit 201 based on the bit data assigned to each symbol, a basic point calculation for adding a preset number of points (nm) and a template (for example, the left reel 350A has already stopped) In this state, the middle reel 350B is stopped, and a symbol that can be won) is added to the point addition (P), and the bit number determined by the stop operation timing of the stop button 356B or 356C. With the stop symbol as the 0th frame, the stop timing point calculation for adding the score (k) to each of the 0th frame, the 2nd frame, and the 4th frame is executed.
  • a different score (P) is set for each of the symbols (types of roles) that can become tenno. Specifically, as shown in Table 1, watermelon has 8 points, bell has 24 points, red 7 has 32 points, blue 7 has S32 points.
  • the score is not limited to the score itself, but it should be higher than the minimum score (8 points), which will be described later, and the number of paid out medals is higher.
  • the point calculation result executed by the point calculation unit 201 is the slip control amount selection unit 20
  • the slip control amount selection unit 202 selects a slip amount (the number of slip frames) based on the score state of each symbol and sends it to the drive signal output unit 210.
  • the drive signal output unit 210 controls the motor drive circuit 132 to stop the reel motors 106A, 106B, and 106C at a predetermined time.
  • the driving signal output unit 210 is connected to the gaming state control unit 186 (see Fig. 3) and the start lever 354, and the reel motors 106A, 106B are also used during the start control of the reels 350A, 350B, 350C. , Control the drive of 106C.
  • FIG. 6 shows the correlations in Table 2 (Table 2 (B)) to Table 5 shown below, and the description is the same as Table 2 (Table 2 (B)) to Table 5.
  • (A) in Table 2 shows the sliding com- mand read by the table reading unit 206 from the slip control table memory 208 as the first reel stop control when “Red 7” and “Bell” are simultaneously selected.
  • This shows the arrangement of the stop symbols of the left reel when the stop operation is performed at any position of number 9, 10, 11, 12 in number tape 208 (y).
  • the upper row is “Red 7”
  • the middle row is “Bell”
  • the lower row is “Watermelon”. Therefore, as a winning line for “Red 7” It can be seen that the upper line, the lower right, and the “BELL” winning line are middle lines.
  • the numerical value in the column of the number of sliding frames shown in (A) of Table 2 indicates that the sliding is performed by the number of frames corresponding to the numerical value. For example, if an operation is performed when the symbol No. in which the value in the number of sliding frames is “3” is positioned at the top, the sliding control is performed for 3 frames from this point and stops. The same applies to the other numerical values (“1”, “2”, “4”), and the numerical value “0” indicates so-called bittering.
  • bit data (0119)
  • the power to be executed is a tempering point, and usually points for bit data "1" Add p (score set for each role type shown in Table 1, minimum score is +8 points).
  • the priority is determined by setting a different score for each symbol that can be a template for the tempei addition point (score p) as described above.
  • the symbol of bit data ⁇ 1 '' that is closest to the stop operation timing is to be stopped, so the symbol numbers in Table 3 are used for the symbol arrangements in Tables 2 and 3.
  • all “bells” are subject to slip control stop, and red 7 can only be tempered with a so-called bitter stop (symbol No. 7 in Table 3). .
  • the number of red 7 tempered points is higher than the number of bell tempered points, and therefore, it is a high-priority design.
  • red 7 is the slip control stop target It becomes a symbol and red 7 is easy to temper.
  • the middle reel 350B can be stopped, and the stop button 356B is operated at the player's discretion. That's true.
  • Table 4 shows the states of stop timing addition points for the frames within the slip control range for each of the 21 symbols given to the middle reel 350B.
  • the priority for each symbol in the slip control is determined mainly by the tempering points, and there are multiple simultaneous internal winnings, and the timing when both symbols are within the range of the slip control. Even when there is a stop operation, a specific symbol can be stopped on the winning line with a single bit data. [0135] [Table 5]
  • Red 7 is a tempered pie.
  • the result of the internal lottery is transmitted from the winning combination / symbol determination unit 184 to the gaming state control unit 186.
  • the gaming state control unit 186 updates and stores the state of the flag in the flag memory 192 according to the result of the internal lottery via the flag management control unit 190.
  • the slip control is performed according to the flag stored in the flag memory 192.
  • stop control of the reels 350A, 350B, and 350C is executed so that the corresponding symbol is drawn into a predetermined position or kicked off from the predetermined position. That is, the reel drive control unit 194 selects the stop control table according to the flag state stored in the flag memory 192 and the game state by the game state control unit 186, and the flag is established. In some cases, the winning symbol can be stopped by a precise timing.
  • the bonus game control of the big bonus (BB) or regular bonus (RB) is executed (exercise) according to the stop pattern, When it is determined, predetermined payout control preset for the small combination is executed.
  • bit data "1” is uniformly assigned to each symbol, and therefore the symbol of bit data "1” is the closest to the stop operation timing.
  • the design force of both “Red 7” and “Bell” is within the range of slip control. In “1”, “Bell” was to be stopped, and “Red 7” had to be stopped at the timing of No. 7 (so-called bitter stop) in order to stop.
  • a single bit data is allocated to one role, thereby reducing the amount of memory, and the bit data code allocation state and the subsequent stop operation. (Addition of stop operation with stop button 356B of middle reel 350B) etc., point calculation processing is executed for each symbol to be stopped.
  • the tempering points (score p) are different for each type of role (symbol) as shown in Table 1, and the score p is increased in descending order of the number of medals paid out to increase the priority.
  • the number of medals to be paid out refers to the number of payouts at the time, for example, when a small role such as "Bell” is arranged. Refers to the total number of payouts due to the exercise of executive officers' rights. Therefore, even if it is the payout power when “Red 7” is aligned, “Red 7” has a higher number of payouts and has a higher priority.
  • This flowchart describes the process from the stop of the left reel 350A to the stop of the middle reel 350B, and Tables 2 to 5 are based on the flowchart of FIG.
  • step 250 it is determined whether or not the left reel 350A has stopped. If the determination is negative, this routine ends. If an affirmative determination is made in step 250, the process proceeds to step 252 to determine the stop symbol (upper, middle, lower) of the left reel 350A. For example, as shown in Table 2 (B), it is determined that “Red 7”, “Bell”, and “Watermelon” have stopped at the upper, middle, and lower stages, respectively.
  • step 254 based on the result of the internal lottery (here, "Red 7" and "Bell” are selected at the same time) and the stop symbol arrangement of the left reel 350A, the middle reel 350B is controlled to slide. Read bit data to stop the process (see Table 3) and go to step 260.
  • step 260 first, basic point addition processing is executed.
  • n points (+1 points here) are added to the read bit data “0”, and m points (+4 points here) are added to the bit data “1”. To highlight.
  • the Tempica saddle point process is executed.
  • Fig. 8 shows the details of the tempering point addition process when "Red 7" and "Bell" are simultaneously elected in Step 262.
  • step 262A it is determined whether or not there is a winning line in which “Red 7” is tented. If the determination is affirmative, the process proceeds to step 262B, where +32 is scored as the score p. Also, When a negative determination is made at step 262A, the routine proceeds to step 262C.
  • step 262C it is determined whether or not there is a winning line where “Bell” is tempered. If the determination is affirmative, the process proceeds to step 262D to score +24 as the score p. If the determination at step 262C is negative, this routine ends.
  • the design within the slip control range (5 frames in total) is specified based on the bitter stop design at the stop timing (see Table 4), and the 0th and 2nd frames are included. Add k points (here, +2 points) to the 4th frame.
  • slip control is executed so that the symbol having the highest score is stopped at the upper stage of the middle reel 350B, and this routine is terminated.
  • the slip control only for "Bell” where the timing of the stop operation as shown in Table 5 is within the range of the slip control is "Red 7". When it is within the range, the priority is lower than “Red 7” and a “Bell” prize can be generated.
  • the consumption of memory can be reduced by using a single bit data, and a specific It is possible to preferentially win the internal winning role of.
  • the “Bell” that is the target first is skipped.
  • the number of payouts by exercising the rights based on the winning of the major role by “Red 7” is larger than the number of small role payouts such as “Bell”, which is advantageous from the standpoint of player power.
  • the feature of the present invention is that the tempering points are made different for each internal winning combination (symbol). In addition to this, 2 for a certain winning combination (here, "Red 7"). Winning with various types of winning lines If a single bit data is applied, it is possible to realize the allocation with an almost equal probability by executing a point addition process (stop timing addition) for the bias of the winning line by applying a single bit data. .
  • the force described for the stop control of the middle reel 350B when the left reel 350A is stopped first.
  • the stop of the right reel 350C when the left reel 350A and the middle reel 350B are stopped first. It can also be applied to control.
  • a gaming machine such as a slot machine that uses medals, coins, gaming balls, etc. as a game medium.
  • a pachislot machine in the reel stop control, only binary bit data for the slip amount is used. By memorizing, the memory capacity is reduced, and the same stop control nourishment as when the conventional number of sliding frames is memorized is maintained.
  • FIG. 1 is a perspective view of a pachislot machine according to the present embodiment.
  • FIG. 2 is a schematic diagram of a control system of a pachislot machine.
  • FIG. 3 is a block diagram functionally showing a control system for normal game control in the main control unit.
  • FIG. 4 is a chart showing a winning discrimination table selected during a general game in the selection table.
  • FIG. 5 is a functional block diagram for executing reel stop control in consideration of slip control in the reel drive control unit.
  • FIG. 7 is a flowchart showing a middle reel stop control routine including a point addition process.
  • FIG. 8 is a flowchart showing a point addition control subroutine at step 262 in FIG. Explanation of symbols
  • Game execution control means 186A Game execution control unit (Game execution control means)

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Abstract

When two or more kinds of internal winning simultaneously occur, adequate slip control is conducted according to the priority order of the internal winning combination without furthering an increase of the memory capacity of a bit data storage area and so forth. Therefore, an internal winning combination having a high priority can be awarded, the fun of the game is improved and reduced. When internal winnings occur, the consumption of the memory capacity can be decreased by using signal bit data , and a specific internal winning combination is awarded by priority. That is, in the example of the invention, when a “red 7” and a “bell” are both in a slip control range at a specific stop operation timing, the “red 7” can be awarded by slipping the “bell” to be first awarded. Therefore, the amount of payout is increased, imparting an advantage to the player.

Description

明 細 書  Specification
遊技機  Game machine
技術分野  Technical field
[0001] 本発明は、メダル、コイン、遊技球等を遊技媒体として使用するスロットマシン等の 遊技機に関するものである。  The present invention relates to a gaming machine such as a slot machine that uses medals, coins, game balls and the like as game media.
背景技術  Background art
[0002] 従来より、遊技機、特にパチスロ機では、所定枚数のメダルを投入し、始動レバーを 操作することで、抽選を実行し、周面に複数の図柄が表示された複数列 (通常 3列) の図柄変動リール(図柄列表示手段)を回転させるようにして 、る。  Conventionally, in gaming machines, particularly pachislot machines, a lottery is executed by inserting a predetermined number of medals and operating a start lever, and multiple rows (normally 3 The symbol variation reel (symbol row display means) in the row is rotated.
[0003] 始動レバーによって回転を開始した図柄変動リールは、それぞれに対応して設けら れた停止ボタンを操作することで、基本的に、ほぼ遊技者の意図する時期に停止さ せることができる。  [0003] The symbol-variable reels that have started rotating by the start lever can be basically stopped at the time that the player intends by operating the corresponding stop buttons. .
[0004] ここで、前記始動レバーの操作時に、内部抽選が実行され当たり Z外れが決めら れており、遊技者が停止ボタンにより各図柄変動リールの停止操作を行い、当該内 部抽選に当選している場合に、当該当選に対応する図柄が揃った時点で権利行使 がなされる。  [0004] Here, when the start lever is operated, an internal lottery is executed and the Z-off is determined, and the player performs the stop operation of each symbol variable reel by the stop button, and the internal lottery is won. In such cases, the rights will be exercised when the symbols corresponding to the winning are available.
[0005] 当たりには小役と大役とがあり、小役当選の権利行使は、予め設定された遊技媒体 の配当が実行される。また、小役には再遊技 (リプレイ)を含んでおり、リプレイの際に は、当該遊技のために投入した遊技媒体と同等の配当がなされたものとみなして、新 たに遊技媒体を投入することなぐ再遊技の権利が与えられる。  [0005] There are a small role and a big role in winning, and for the exercise of the right of winning a small role, a payout of a preset game medium is executed. In addition, the small role includes replay (replay), and at the time of replay, it is assumed that the same payout as the game medium thrown in for the game is made, and a new game medium is thrown in. You have the right to replay without doing anything.
[0006] 一方、大役当選の権利行使は、当該役に対して予め設定された遊技媒体の配当 が実行された後、上記通常遊技状態から所謂ボーナスゲーム (レギュラーボーナスと ビッグボーナスとがある)と称される、所定回数の特別遊技状態に移行する。  [0006] On the other hand, the exercise of the right to win a major role is a so-called bonus game (there is a regular bonus and a big bonus) from the above-mentioned normal gaming state after a predetermined game medium payout is executed for that role. It shifts to a special game state called a predetermined number of times.
[0007] なお、前記遊技者の停止ボタンによる停止操作の際、内部抽選の結果に応じて、 所定コマ数の滑り制御を実行するようになって 、る。  [0007] It should be noted that, when the player performs a stop operation using the stop button, slip control for a predetermined number of frames is executed according to the result of the internal lottery.
[0008] すなわち、内部抽選が外れのとき、当りの場合のみ停止する図柄の停止タイミング で停止ボタンが操作された場合、その停止操作タイミングに対して、意図的にこの図 柄での停止を回避するため、停止位置をずらし (蹴飛ばし)、外れ図柄配列で停止す るように制御する。 [0008] That is, when the stop button is operated at the stop timing of the symbol that stops only in the case of winning when the internal lottery is out, In order to avoid stopping at the handle, the stop position is shifted (kicked), and control is performed to stop at the disengaged symbol array.
[0009] ここで、内部抽選が当りのとき、遊技者が操作した停止操作タイミングでは当り図柄 が停止しない場合にでも、所定図柄数内(現状では、最大 4コマすベり)であれば、意 図的にこの当たり図柄が揃つて停止するように停止位置をずらす(引き込み)制御を 行う。  [0009] Here, when the internal lottery is won, even if the winning symbol does not stop at the stop operation timing operated by the player, even if the winning symbol is within the predetermined number of symbols (currently a maximum of 4 frames slips), Intentionally, the stop position is shifted (retracted) so that all the winning symbols stop together.
[0010] 上記蹴飛ばし、引き込みを行うことで、抽選の結果との統一性を持たせることができ ると共に、若干停止操作タイミングがずれても当り図柄を揃えることが可能となること で、遊技者の取りこぼしを可能な範囲で防 ヽで 、る。  [0010] By kicking and pulling in, it is possible to have consistency with the result of the lottery, and even if the stop operation timing is slightly shifted, it is possible to align the winning symbols. Protect the device from spillage as much as possible.
[0011] この滑り制御は、前述の如ぐ内部抽選の結果により、その滑りコマ数が異なるため[0011] This slip control has a different number of sliding frames depending on the result of the internal lottery as described above.
、それぞれの状況に応じたテーブルを予め記憶して 、る。 A table corresponding to each situation is stored in advance.
[0012] テーブルは、滑りコマ数をビット(二進法)で表現したビットテーブルが提案されて!ヽ る(特許文献 1参照)。このビットテーブルは、 1コマ滑りを「0」で表現し、停止コマを「1[0012] As a table, a bit table in which the number of sliding frames is expressed in bits (binary system) has been proposed (see Patent Document 1). This bit table expresses 1-frame slip by “0” and stops frame by “1”.
」で表現している。 ".
[0013] ここで、例えば、ベルとスイカとが (相対的にベルの方が配当が多い)、同時に内部 当選した時の第 1回目に停止されるリール (一般的には左リール)の上段、中段、下 段力 それぞれベル、プラム、スイカの図柄で停止したときの第 2回目に停止されるリ ール (一般的には、中リール)のビットテーブルは、それぞれの内部当選役に対して、 引き込みが実行されるようにビットを割り当てている。このため、必然的に操作ボタン の操作時に最も近 ヽビットが優先されて、停止制御が実行されることになる。  [0013] Here, for example, when the bell and the watermelon (relatively, the bell has a higher dividend) at the same time, the upper stage of the reel (generally the left reel) that is stopped for the first time when winning internally Bit table of the reel (generally, the middle reel) that is stopped for the second time when stopping at the bell, plum, and watermelon designs, respectively, for each internal winning combination The bits are assigned so that the pull-in is executed. For this reason, when the operation button is operated, the nearest bit is given priority and stop control is executed.
[0014] すなわち、上記ビットテーブルでは、配当が多いベルを引き込もうとしても、スイカが 最先にある場合、スイカが優先されて滑り制御が実行されることになり、単純なかつ単 一のビットテーブルでは、同時内部当選時の優先順位を決めることができなかった。  [0014] That is, in the above bit table, even if an attempt is made to pull in a bell with a large payout, when the watermelon is first, the watermelon is given priority and the slip control is executed, so that a simple and single bit table is used. So, we couldn't decide the priority for the simultaneous internal election.
[0015] これを解消するために、同時内部当選専用のビットテーブルを予め準備する必要 がある。  [0015] In order to solve this, it is necessary to prepare a bit table dedicated to simultaneous internal winning.
[0016] なお、複数の役の同時内部当選の技術としては、特許文献 2にも記載されているよ うに、 1回の遊技(1のサイクル遊技)において起こり得る現象である。一般的には小 役とボーナス役が同時に内部当選した場合には、小役は入賞しなければ内部当選 の権利を失うが、ボーナス役については次以降の遊技まで内部当選の権利を持ち越 すように制御されている。 [0016] It should be noted that, as described in Patent Document 2, the technique of simultaneous internal winning of a plurality of roles is a phenomenon that can occur in one game (one cycle game). In general, if a small role and a bonus role are elected internally at the same time, if the small role does not win, the internal winning However, the bonus role is controlled to carry over the right of internal winning until the next and subsequent games.
特許文献 1:特開平 11— 178987号公報  Patent Document 1: Japanese Patent Laid-Open No. 11-178987
特許文献 2:特開 2003— 334301公報  Patent Document 2: Japanese Patent Laid-Open No. 2003-334301
発明の開示  Disclosure of the invention
発明が解決しょうとする課題  Problems to be solved by the invention
[0017] しかしながら、同時に内部当選した役のそれぞれに対して、入賞可能となるビットテ 一ブルを準備した場合、その分メモリ容量が増大することになり、限られたメモリ容量 の有効利用することができない。 [0017] However, if a bit table that can win a prize is prepared for each of the winning combinations at the same time, the memory capacity increases accordingly, and the limited memory capacity can be effectively used. Can not.
[0018] また、同時に内部当選した役がボーナス役 (大役)と小役の場合、メモリ量を重視し て、何れかに偏って入賞すると、内部当選の権利を小役は失い、ボーナス役は持ち 越す等の遊技性を実現できなくなる場合があり、遊技の趣向性が低下する。 [0018] In addition, if the winning combination at the same time is a bonus combination (major) and a small combination, if the emphasis is on the amount of memory and the prize is biased to any of them, the right of the internal winning will be lost and the bonus combination will be Gameability such as carrying over may not be realized, and the game preference is reduced.
[0019] 本発明は上記事実を考慮し、 2種類以上の内部当選が同時に発生した場合に、ビ ットデータ保存領域等のメモリ量の増大を助長することなぐそれぞれの内部当選役 の優先度に基づいて、適正な滑り制御を実行することにより、優先度の高い内部当 選役を入賞させることができ、かつ抑制することができると共に、遊技の趣向性を向 上することができる遊技機を得ることが目的である。  [0019] In consideration of the above facts, the present invention is based on the priority of each internal winning combination that does not promote an increase in the amount of memory such as a bit data storage area when two or more types of internal winnings occur simultaneously. In addition, by executing appropriate slip control, a gaming machine that can win and suppress a high-priority internal winning combination and improve the game preference can be obtained. Is the purpose.
課題を解決するための手段  Means for solving the problem
[0020] 請求項 1に記載の発明は、始動操作に基づ!/、て回転駆動を開始する複数個のリー ルを備え、当該リ一ルの周面に所定のピッチで配置された複数の図柄を表示部に表 示可能とされ、前記表示部において、少なくとも複数の入賞ラインが設定された表示 装置を備えた遊技機であって、前記始動操作タイミングに基づいて、予め設定した役 の抽選を実行する抽選手段と、前記抽選手段により内部当選した役に対応する図柄 を、停止操作によって前記入賞ラインの何れかに揃えることができた場合に、当該入 賞ラインに揃った役に応じた遊技媒体の払い出しを実行する遊技実行制御手段と、 各リール毎の停止操作タイミングに基づ 、て、それぞれのリールを予め設定した前記 図柄ピッチを単位コマとする段階的な所定の滑りコマ数の範囲内で、少なくとも前記 抽選手段による役抽選の結果に基づいて、前記入賞ライン上に役抽選の結果を報 知するように、前記リールの回転駆動を停止させる停止制御手段とを有し、前記停止 制御手段が、第 1回目に停止操作がなされたリールに対しては前記役の抽選結果に 基づ!/、て設定され、当該リールの前記停止操作タイミング毎に滑りコマ数を定めた滑 りコマ数テーブル記憶手段と、第 2回目以降に停止操作がなされたリールに対しては 当該役の抽選結果並びに既に停止しているリールにおける表示部での図柄配列状 態に基づ 、て設定され、前記停止操作時の状態で停止させる識別符号である停止 符号及び 1コマ分の滑りを実行させる識別符号である滑り符号で構成された 2値のビ ットデータの何れかを図柄に対応させて記憶するビットデータテーブル記憶手段と、 前記 2回目以降の停止操作に先立って実行され、前記役抽選の結果、並びに既に 停止しているリールにおける表示部での図柄配列状態、並びに、予め役に対応する 図柄毎に基づいて、相対的な数量比較の下で、停止符号の方が滑り符号よりも優位 となる数値を、各図柄に付与されたビットデータの前記停止符号及び滑り符号に対し て付加する数値付加手段と、前記数値付加手段による数値の付加の際に、前記役 抽選で複数の役が同時に内部当選した場合には、予め役毎に設定した優先度が最 も高い役に相当する図柄から順に選択する付加選択手段と、前記数値付加手段で 付加された数値が最も優位に位置付けられた図柄を目標として、前記停止制御を実 行する停止制御実行手段と、を備えたことを特徴として 、る。 [0020] The invention according to claim 1 is provided with a plurality of reels for starting rotation driving based on a start operation, and a plurality of reels arranged at a predetermined pitch on a peripheral surface of the reel. The display unit is capable of displaying the symbol of the game, and the display unit includes a display device in which at least a plurality of winning lines are set. The gaming machine has a pre-set role based on the start operation timing. If the lottery means for executing the lottery and the symbol corresponding to the internal winning combination by the lottery means can be aligned to any of the winning lines by the stop operation, the winning combination is matched to the winning line. Based on the game execution control means for executing the payout of the game media, and the stop operation timing for each reel, the predetermined number of sliding frames in stages with the symbol pitch set in advance for each reel as a unit frame Range In, based on the role lottery result by at least the selecting means, the result of the winning lottery on the pay line distribution As is known, it has stop control means for stopping the rotational drive of the reel, and the stop control means is based on the lottery result of the combination for the reel that has been stopped for the first time! The sliding frame number table storage means that determines the number of sliding frames for each stop operation timing of the reel and the reels that have been stopped for the second time or later are the lottery result of the corresponding role. In addition, a stop code that is set based on the symbol arrangement state on the display unit in the reel that has already stopped and is a stop code that is stopped in the state during the stop operation, and an identification code that executes slipping for one frame Bit data table storage means for storing any one of binary bit data composed of slip codes corresponding to symbols, and executed before the second and subsequent stop operations, and as a result of the winning lottery, common The stop code is superior to the slip code based on the relative quantity comparison based on the symbol arrangement state on the display section of the reel that has already stopped and the symbols corresponding to the roles in advance. Numeric value adding means for adding numerical values to the stop code and slip code of bit data given to each symbol, and when adding numerical values by the numerical value adding means, a plurality of roles are simultaneously In the case of winning, an additional selection means for selecting in order from a symbol corresponding to the role having the highest priority set for each role in advance, and a symbol in which the numerical value added by the numerical value adding means is positioned most preferentially. As a target, there is provided stop control execution means for executing the stop control.
[0021] 請求項 1記載の発明によれば、複数列、例えば 3列のリールが始動操作によって回 転を開始する。なお、この始動操作時に抽選手段による抽選が実行され、役の当選( 内部当選)、落選が決定する。  [0021] According to the invention of claim 1, a plurality of rows, for example, three rows of reels start rotating by a starting operation. In addition, at the time of this starting operation, a lottery by lottery means is executed, and winning of a combination (internal winning) and winning are determined.
[0022] 遊技実行制御手段では、当選した役に対応する図柄を、停止操作によって前記入 賞ラインの何れかに揃えることができた場合に、当該入賞ラインに揃った図柄に応じ た遊技媒体の払い出しを実行する。  [0022] In the game execution control means, when the symbol corresponding to the winning combination can be aligned with any of the winning lines by the stop operation, the game medium corresponding to the symbol aligned with the winning line is displayed. Perform a payout.
[0023] ここで、停止制御手段では、基本的な動作として、各リール毎の停止操作タイミング に基づ!/、て、それぞれのリールを予め設定した前記図柄ピッチを単位コマとする段階 的な所定の滑りコマ数の範囲内で、少なくとも前記抽選手段による役抽選の結果に 基づいて、前記入賞ライン上に役抽選の結果を報知するように、前記リールの回転 駆動を停止させる。 [0024] すなわち、最適な停止操作タイミングからずれても、滑り制御によって最適な停止操 作タイミングと同等の状態とすることができるため、当選役への入賞が容易となり、停 止操作が不得手な初心者と、停止操作が得意な熟練者との格差を是正することがで きる。 [0023] Here, in the stop control means, as a basic operation, based on the stop operation timing for each reel! /, Stepwise using the symbol pitch set in advance for each reel as a unit frame. Within a predetermined number of sliding symbols, the rotation of the reels is stopped so as to notify the result of the winning lottery on the winning line based on at least the result of the winning lottery by the lottery means. [0024] That is, even if it deviates from the optimal stop operation timing, it is possible to achieve the same state as the optimal stop operation timing by slip control, so that it is easy to win a winning combination and the stop operation is not good. It is possible to correct the disparity between beginners and skilled people who are good at stopping.
[0025] ところで、停止制御手段による滑り制御では、例えば、単一のビットデータ(各図柄 に対応して設定された停止符号と滑り符号)では、停止する図柄のバリエーションが 単調であったり、入賞ラインの偏りが発生する。  By the way, in the slip control by the stop control means, for example, with a single bit data (a stop code and a slip code set corresponding to each symbol), the variation of the symbols to be stopped is monotonous or a prize is received. Line deviation occurs.
[0026] そこで、停止制御手段では、役抽選の結果、並びに既に停止しているリールにおけ る表示部での図柄配列状態、並びに、予め役に対応する図柄毎に基づいて、相対 的な数量比較の下で、停止符号の方が滑り符号よりも優位となる数値を、各図柄に 付与されたビットデータの前記停止符号及び滑り符号に対して付加し、数値が最も 優位に位置付けられた図柄を目標として、前記停止制御を実行する。  [0026] Therefore, in the stop control means, the relative quantity is determined based on the result of the lottery drawing, the symbol arrangement state on the display portion of the reels that have already stopped, and the symbols corresponding to the combinations in advance. Under the comparison, a numerical value in which the stop code is superior to the slip code is added to the stop code and the slip code of the bit data given to each design, and the numerical value is positioned most dominantly. The stop control is executed with the goal of.
[0027] 例えば、それぞれ点数を加点して、加点によって得られた総得点を最高点に該当 する図柄を停止対象とする制御を実行して 、る。  [0027] For example, the control is performed by adding points, and setting the total score obtained by adding the points corresponding to the highest point as a stop target.
[0028] すなわち、ビットデータ記憶手段では、第 2回目以降に停止操作がなされたリール に対しては当該役の抽選結果並びに既に停止しているリールにおける表示部での 図柄配列状態に基づ!、て設定され、前記停止操作時の状態で停止させる識別符号 である停止符号及び 1コマ分の滑りを実行させる識別符号である滑り符号で構成され た 2値のビットデータの何れかを図柄に対応させて記憶しておく。  [0028] That is, in the bit data storage means, for reels that have been stopped for the second time or later, based on the lottery result of the combination and the symbol arrangement state on the display section of the reels that have already stopped! Either of the binary bit data composed of a stop code that is an identification code that is set and stopped in the state at the time of the stop operation and a slip code that is an identification code that executes slipping for one frame is used as a design. Store it in correspondence.
[0029] 数値付加手段では、前記 2回目以降の停止操作に先立って実行され、前記役抽選 の結果、並びに既に停止しているリールにおける表示部での図柄配列状態、並びに 、予め役に対応する図柄毎に基づいて、相対的な数量比較の下で、停止符号の方 が滑り符号よりも優位となる数値を、各図柄に付与されたビットデータの前記停止符 号及び滑り符号に対して付加する。  [0029] The numerical value adding means is executed prior to the second and subsequent stop operations, and corresponds to the result of the winning lottery, the symbol arrangement state on the display unit in the already stopped reel, and the winning combination in advance. Based on each symbol, under the relative quantity comparison, a numerical value where the stop code is superior to the slip symbol is added to the stop code and slip symbol of the bit data assigned to each symbol. To do.
[0030] ここで、数値付加手段による数値の付加の際に、前記役抽選で複数の役が同時に 内部当選した場合には、付加選択手段において、予め役毎に設定した優先度が高 い役に相当する図柄力 順に選択する。言い換えれば、同時に内部当選したそれぞ れの役を重複して選択することはなぐ優先度に基づいて、何れか 1つが選択る。 [0031] 停止制御実行手段では、前記数値付加手段で付加された数値が最も優位に位置 付けられた図柄を目標として、前記停止制御を実行する。 [0030] Here, when a numerical value is added by the numerical value adding means, if a plurality of winning combinations are simultaneously won internally by the winning lottery, the additional selecting means has a high priority set in advance for each winning combination. Select in order of symbolic power corresponding to. In other words, any one of the internal winning combinations at the same time will be selected based on the priority of the selection. [0031] The stop control execution means executes the stop control with the target of the symbol in which the numerical value added by the numerical value adding means is positioned most preferentially.
[0032] これにより、単一のビットデータであっても、同時に内部当選した役の内、最も優先 度が高 、役を入賞させることが可能となる。 [0032] Thereby, even with single bit data, among the winning combinations at the same time, the winning combination having the highest priority can be won.
[0033] なお、前記請求項 1に記載の発明にお!/、て、前記優先度が、前記入賞の際の遊技 媒体の払い出し数によって設定され、当該払い出し数が多ければ多いほど優先度が 高くするようにしてもよい。 [0033] In the invention according to claim 1, the priority is set according to the number of payouts of game media at the time of winning, and the higher the number of payouts, the higher the priority. You may make it high.
[0034] 遊技者にとって複数の同時内部当選があった場合、当然、最終的に払い出し数が 多!、方の入賞を期待する(実際には、何が内部当選して 、るかはわ力りにくくなつて いる)。 [0034] If there are multiple simultaneous internal winnings for a player, naturally, the number of payouts will eventually be large! Expecting one's winning (in fact, what is the internal winning is power It ’s harder to see).
[0035] 一般に、当該複数の同時内部当選が発生した場合、相対的に払い出し数が多い 図柄と少ない図柄との双方が入賞できる (揃えられる)停止時期の範囲は、それ以外 (相対的に払い出しが少ない図柄)のみが入賞できる (揃えられる)停止時期の範囲 よりも少ないことが多いため、双方が入賞できるときは、前記払い出し数が多い図柄 を優先して停止制御の対象とすることで、ノ ンスよく同時内部当選の図柄を揃える ことができる。  [0035] Generally, when multiple simultaneous internal winnings occur, both the symbols with a relatively large number of payouts and the symbols with a small number of payouts can be won (aligned). Since there are many times less than the range of stop timings that can be won (aligned) only, it is often the case that both can win, by giving priority to the symbol with the larger number of payouts as the target of stop control, It is easy to arrange the symbols of the internal winnings.
[0036] なお、ここで言う「払い出し」とは、例えば、パチスロ機において、「小役」に当選 (入 賞)した場合には、当該小役に相当する払い出し数を指す。一方、「大役」が当選 (入 賞)した場合には、大役当選 (入賞)時の払い出しではなぐ当該大役の権利行使に よって得られる全ての払い出しを指す。従って、大役と小役とが同時に当選した場合 は、大役の優先度を高くする。  It should be noted that “payout” as used herein refers to the number of payouts corresponding to the small role when, for example, in a pachislot machine, “small role” is won (winning). On the other hand, when a “main officer” wins (wins), it refers to all payouts obtained by exercising the rights of the main officer rather than paying out at the time of winning the main director (winning). Therefore, if the major and minor are elected at the same time, the priority of the major is increased.
発明の効果  The invention's effect
[0037] 以上説明した如く本発明では、 2種類以上の内部当選が同時に発生した場合に、 ビットデータ保存領域等のメモリ量の増大を助長することなぐそれぞれの内部当選 役の優先度に基づいて、適正な滑り制御を実行することにより、優先度の高い内部 当選役を入賞させることができ、かつ抑制することができると共に、遊技の趣向性を 向上することができるという優れた効果を有する。  [0037] As described above, according to the present invention, when two or more types of internal winnings occur at the same time, based on the priority of each internal winning combination that does not promote an increase in the amount of memory in the bit data storage area or the like. By executing appropriate slip control, an internal winning combination with high priority can be won and suppressed, and the game can be improved.
発明を実施するための最良の形態 [0038] (パチスロ機の概略構成) BEST MODE FOR CARRYING OUT THE INVENTION [0038] (Schematic configuration of pachislot machine)
図 1に示される如ぐパチスロ機 300は、本体 302と、本体 302の正面に設けられた 開閉カバーとしての操作兼装飾部 303とを備えて構成されている。  A pachi-slot machine 300 as shown in FIG. 1 includes a main body 302 and an operation / decoration portion 303 as an opening / closing cover provided in front of the main body 302.
[0039] 操作兼装飾部 303は、上から装飾部 304、操作部 306、払出部 310とに分類する ことができる。 [0039] The operation / decoration unit 303 can be classified into a decoration unit 304, an operation unit 306, and a payout unit 310 from the top.
[0040] 装飾部 304は、内部でバックライト部(図示省略)が点灯することで、印刷された絵 や文字が透過照明される表示パネル部 312が取り付けられている。また、装飾部 30 4の一部として、前記装飾部 304の上部には、立体的な装飾ランプ 304Aも左右方向 に設けられている。また、装飾ランプ 304近傍には、演出用の音声等を再生するため のスピーカ 305R、 305Lが設けられている。  [0040] The decoration unit 304 has a display panel unit 312 on which a printed picture or character is transmitted and illuminated by turning on a backlight unit (not shown). As a part of the decorative portion 304, a three-dimensional decorative lamp 304A is also provided in the left-right direction above the decorative portion 304. In addition, speakers 305R and 305L are provided in the vicinity of the decorative lamp 304 for reproducing production sound and the like.
[0041] 装飾部 304の表示パネル部 312は、演出用の動画像を表示するための液晶表示 装置 (LCD) 313と、回胴表示図柄を表示するための表示窓 314とを備えている。表 示窓 314は、前記表示パネル部 312と一体成型される透明領域で構成されている。  [0041] The display panel unit 312 of the decoration unit 304 includes a liquid crystal display (LCD) 313 for displaying a moving image for presentation, and a display window 314 for displaying a rotating display symbol. The display window 314 is formed of a transparent region that is integrally formed with the display panel unit 312.
[0042] この表示窓 314の内部には、 3個の回胴リール 350A、 350B、 350Cを主要部とし て構成された図柄変動部 316が配設されている。  [0042] Inside the display window 314, there is provided a symbol variation portion 316 composed mainly of three spinning reels 350A, 350B, 350C.
[0043] また、表示窓 314の下部には、このパチスロ機 300の遊技媒体であるメダルの払出 枚数を表示する 7セグメント表示部 315A、ジャックゲーム残回数や遊技状態の設定 ( 6段階)表示等を行なう表示部 315B、クレジット枚数を表示する 7セグメント表示部 3 15Cが設けられている。  [0043] Also, at the bottom of the display window 314, a 7-segment display 315A for displaying the number of medals paid out as the game medium of the pachislot machine 300, setting of the remaining number of jack games and the game state (six levels) display, etc. A display unit 315B for displaying the number of credits and a 7-segment display unit 3 15C for displaying the number of credits are provided.
[0044] 操作部 306は、その上部が手前に突き出ており、この突き出し部分の上面の右端 部にはメダル投入部 320が設けられ、また、上面左端部からは順にクレジットの払い 戻しをする際に押下操作される精算ボタン 103、 1枚ベット(投入)ボタン 352A、マツ タスベット(最大投入)ボタン 352Bが設けられている。また、突き出し部分の前面左端 部からは、順に始動レバー 354、停止ボタン 356A、 356B、 356C等が設けられてい る。  [0044] The operation unit 306 has an upper portion protruding forward, a medal insertion portion 320 is provided at the right end of the upper surface of the protruding portion, and credits are paid in order from the left end of the upper surface. A checkout button 103, a single bet (insert) button 352A, and a pine bet (maximum input) button 352B are provided. Further, a start lever 354, stop buttons 356A, 356B, 356C, and the like are provided in this order from the front left end of the protruding portion.
[0045] 払出部 310は、メダル排出口 326と、このメダル排出口 326から排出されるメダルを 受取る受け皿 328とを備えて 、る。  The payout unit 310 includes a medal discharge port 326 and a tray 328 for receiving a medal discharged from the medal discharge port 326.
[0046] 3個のリール 350A、 350B、 350Cは、回転することで図柄が順次前記表示窓 314 力も見えるようになつている。回転方向は、表示窓 314では、図 1の上から下に移動 するように見える。 [0046] The three reels 350A, 350B, 350C are rotated so that the symbols are sequentially displayed on the display window 314. The power is also visible. The direction of rotation appears to move from top to bottom in FIG.
[0047] ここで、回転を停止した場合に表示窓 314から見える図柄のうち、中行に並んだ図 柄の中心を結ぶライン、上行に並んだ図柄の中心を結ぶライン、下行に並んだ図柄 の中心を結ぶラインと、 2本の対角線上に並んだ図柄の中心をそれぞれ結ぶ 2本の ラインと、の 5本の有効ライン上に停止した図柄の組み合わせが遊技の結果を示す。  [0047] Here, among the symbols that can be seen from the display window 314 when the rotation is stopped, the line connecting the centers of the symbols arranged in the middle row, the line connecting the centers of the symbols arranged in the upper row, and the symbols arranged in the lower row The combination of the symbols that stop on the five active lines of the line that connects the centers and the two lines that connect the centers of the symbols that are lined up on two diagonal lines, respectively, indicates the result of the game.
[0048] なお、 5本のラインのうち、どのラインが有効ラインとされるかはメダルの投資数によ つて決まり、 1枚のメダルがベットされた場合は中行に並んだ図柄の中心を結ぶライン が有効ラインとされ、 3枚のメダルがベットされた場合は全てのラインが有効ラインとさ れる。  [0048] Of the five lines, which line is considered to be the effective line is determined by the number of medals invested. When one medal is bet, the center of the symbols arranged in the middle line is connected. A line is considered an active line, and if 3 medals are bet, all lines are considered active lines.
[0049] 前記停止ボタン 356A、 356B、 356Cは、図柄変動部 316下部に設けられており、 各リーノレ 350A、 350B、 350C【こ対応して!/ヽる。すなわち、対応するそれぞれのリー ル 350A、 350B、 350Cの回転を遊技者による停止ボタン 356A、 356B、 356Cの 操作で停止させることができる。  [0049] The stop buttons 356A, 356B, and 356C are provided at the lower part of the symbol changing section 316, and each of the linolees 350A, 350B, and 350C [corresponding! In other words, the rotation of the corresponding reels 350A, 350B, and 350C can be stopped by the player operating the stop buttons 356A, 356B, and 356C.
[0050] また、この停止ボタン 356A、 356B、 356Cの左側に設けられた始動レバー 354を 操作 (傾倒)することで、各リール 350A、 350B、 350Cが回転を開始するようになつ ている。なお、この回転は、通常は 3個のリール 350A、 350B、 350Cが同時に回転 を開始するようになって 、る。  [0050] Further, by operating (tilting) the start lever 354 provided on the left side of the stop buttons 356A, 356B, 356C, the reels 350A, 350B, 350C start to rotate. This rotation is usually such that the three reels 350A, 350B, and 350C start rotating simultaneously.
[0051] さらに、この始動レバー 354による操作タイミングは、後述する内部抽選のタイミング となっており、当該始動レバー 354の操作によって、当たり(役当選) Z外れが決定す るようになっている。  [0051] Further, the operation timing by the start lever 354 is an internal lottery timing described later, and the winning (winning) Z is determined by the operation of the start lever 354.
[0052] また、前記ラインの内、上行に横一直線に並ぶラインを、後述する停止制御(滑り制 御を含む)の基準ラインとしている。すなわち、この基準ラインと、当該基準ライン上に 位置する図柄の中心線との位置関係で、停止制御を行って 、る。  [0052] Of the lines, a line aligned in a horizontal line in the upper row is used as a reference line for stop control (including slip control) described later. That is, stop control is performed based on the positional relationship between the reference line and the center line of the symbol located on the reference line.
[0053] 図柄と図柄の間でリール 350A、 350B、 350Cが停止することはなぐ必ず図柄ピ ツチで停止制御されるようになって!/ヽる。  [0053] The reels 350A, 350B, and 350C do not stop between the symbols, and the stop is always controlled by the symbol pitch!
[0054] さらに、詳しくは、現在、基準ライン上にある第 1の図柄の中心線が基準ラインを超 えた時点で停止操作があった場合は、リーノレ 350A、 350B、 350Cを逆転させること はできないので、超えた直後から次の第 2の図柄の中心線が基準ラインと一致するま での間は、当該第 2の図柄を停止させる制御 (最大図柄ピッチ未満)が所謂ビタ止め の基準となる。 [0054] Further, in detail, if there is a stop operation when the center line of the first symbol on the reference line exceeds the reference line, the linole 350A, 350B, 350C should be reversed. The control to stop the second symbol (below the maximum symbol pitch) is the so-called bitter-stop criterion until the center line of the next second symbol coincides with the reference line. It becomes.
[0055] (制御系) [0055] (Control system)
図 2には、上記パチスロ機 300の動作を制御するための制御ブロック図が概略的に 示されている。  FIG. 2 schematically shows a control block diagram for controlling the operation of the pachislot machine 300.
[0056] パチスロ機 300の制御系は、主制御部 100を中心に構成されており、この主制御 部 100には、メダル投入部 320から投入されたメダルを識別し、メダルの投入数や種 類 (不正又は純正)等を出力するメダルセレクタ 102が接続されると共に、始動レバー 354,上述したリール 350A、 350B、 350Cのそれぞれに対応する停止ボタン 356A 、 356B、 356C、 MAXベットボタン 352B、 1枚ベットボタン 352A並びに遊技を中止 する際に遊技機内部に貯留 (クレジット)したメダルを戻すための精算ボタン 103が、 それぞれ操作状態を検出する不図示のセンサ等を介して接続されている。  [0056] The control system of the pachislot machine 300 is mainly composed of the main control unit 100. The main control unit 100 identifies medals inserted from the medal insertion unit 320, and determines the number and types of medals inserted. Is connected to the medal selector 102 that outputs the type (illegal or genuine) and the stop button 356A, 356B, 356C, MAX bet button 352B, 1 corresponding to the start lever 354 and the reels 350A, 350B, 350C described above. The bet button 352A and a settlement button 103 for returning medals stored (credited) inside the gaming machine when the game is stopped are connected to each other via a sensor or the like (not shown) that detects the operation state.
[0057] また、主制御部 100は、 CPUを含んで構成される主制御回路 110を備えており、主 制御回路 110には、主として遊技の進行状況等を一時的に記憶する RAM 128と、 各種プログラム等が記憶された ROM130と、が接続されると共に、主制御回路 110 の動作の基準となるクロックパルスを生成するクロックパルス発生回路 124が分周器 1 26を介して接続されて 、る。  [0057] The main control unit 100 includes a main control circuit 110 configured to include a CPU. The main control circuit 110 mainly includes a RAM 128 that temporarily stores a game progress status and the like, A ROM 130 in which various programs are stored is connected, and a clock pulse generation circuit 124 that generates a clock pulse that is a reference for the operation of the main control circuit 110 is connected via a frequency divider 126. .
[0058] また、主制御回路 110には、乱数発生器 120及び乱数サンプリング回路 122が接 続されている。主制御回路 110は、分周器 126を介して入力されたクロックノ ルスに 同期して乱数発生器 120を制御して順次乱数を発生させ、乱数サンプリング回路 12 2では、当該乱数発生器 120により発生された乱数を取得してサンプリングする。  In addition, a random number generator 120 and a random number sampling circuit 122 are connected to the main control circuit 110. The main control circuit 110 controls the random number generator 120 in synchronization with the clock noise input via the frequency divider 126 to generate a random number sequentially. In the random number sampling circuit 122, the random number generator 120 Acquire and sample the generated random number.
[0059] パチスロ機 300では、始動レバー 354による操作タイミングで大役、小役等の当落 を決定する内部抽選が主制御部 100により行われるようになっており、主制御回路 1 10では、始動レバー 354が操作されると上記乱数サンプリング回路 122に対して、乱 数の取得、サンプリング及び出力を指示し、これにより乱数サンプリング回路 122から 入力された乱数に応じて抽選結果を導出する。  [0059] In the pachislot machine 300, an internal lottery is performed by the main control unit 100 to determine whether a major role or a small role is won at the operation timing of the start lever 354. In the main control circuit 110, the start lever When 354 is operated, random number acquisition circuit 122 is instructed to acquire, sample, and output random numbers, and thereby a lottery result is derived according to the random number input from random number sampling circuit 122.
[0060] なお、内部抽選が当たり(役当選)の場合は、その後の停止ボタン 356A、 356B、 3 56Cによる停止操作により当たり図柄が揃うと、遊技者は各図柄に応じた数のメダル を獲得できるほか、揃った図柄に応じて遊技者に有利な遊技状態となる。 [0060] If the internal lottery is a win (winning), the stop button 356A, 356B, 3 When the winning symbols are aligned by the stop operation by 56C, the player can obtain the number of medals according to each symbol, and the gaming state is advantageous to the player according to the aligned symbols.
[0061] ここで、役には小役と大役とがある。このうち、大役には、ビッグボーナス(以下、適 宜「BB」という)及びレギュラーボーナス(以下、適宜「RB」という)があり、それぞれに 対応する遊技においては遊技者に対する有利さの度合いが異なる。 RBに対応する 遊技(以下、適宜「RBゲーム」という)は複数回の小役ゲームにより構成されており、 B Bに対応する遊技(以下、適宜「BBゲーム」という)は、その遊技中に、獲得したメダ ル数が上限値を超えな!/ヽ範囲で複数回入賞可能な RBゲームを含んで構成されて ヽ る。このため、当然、小役ゲームよりも RBゲームの方が、 RBゲームよりも BBゲームの 方が、遊技者にとってより有利な遊技状態となる。  Here, there are a small role and a big role as roles. Of these, the big actors include big bonuses (hereinafter referred to as “BB” where appropriate) and regular bonuses (hereinafter referred to as “RB” where appropriate), and the degree of advantage to the player differs in the corresponding games. . A game corresponding to RB (hereinafter referred to as “RB game” as appropriate) is composed of a plurality of small role games, and a game corresponding to BB (hereinafter referred to as “BB game” as appropriate) The number of medals earned does not exceed the upper limit! It is configured to include RB games that can be won multiple times within the range! For this reason, naturally, the RB game is more advantageous to the player than the small role game, and the BB game is more advantageous to the player than the RB game.
[0062] また、主制御部 100には、モータ駆動回路 132が接続されており、当該モータ駆動 回路 132には、左(L)、中(C)、右(R)用の各リールモータ 106A、 106B、 106Cを 介してそれぞれ左、中、右の各リーノレ 350A、 350B、 350C力 ^接続されて!ヽる。  [0062] Further, a motor drive circuit 132 is connected to the main control unit 100, and the left (L), middle (C), and right (R) reel motors 106A are connected to the motor drive circuit 132. , 106B and 106C are connected to the left, middle and right linole 350A, 350B and 350C respectively.
[0063] さらに、主制御部 100には、 3個のリール 350A、 350B、 350Cの回転位置を検出 するためのリール位置検出回路 134が接続されており、主制御部 100では、各リー ル 350A、 350B、 350Cの位置を常時把握することができるようになっている。  [0063] Furthermore, the main control unit 100 is connected with a reel position detection circuit 134 for detecting the rotational positions of the three reels 350A, 350B, 350C. , 350B, 350C can be known at any time.
[0064] また、パチスロ機 300では、上記始動レバー 354による操作タイミングで図柄変動 部 316による図柄変動を開始するようになっており、主制御部 100は、始動レバー 35 4が操作されると、モータ駆動回路 132を介したリールモータ 106A、 106B、 106C の駆動をそれぞれ開始し、 3個のリール 350A、 350B、 350Cをそれぞれ回転させる と共〖こ、その後の停止ボタン 356A、 356B、 356C〖こよる操作〖こ基づいて、 3個のリ ール 350A、 350B、 350Cの回転を停止させる。  [0064] In the pachislot machine 300, the symbol variation by the symbol variation unit 316 is started at the operation timing by the start lever 354. When the start lever 354 is operated, the main control unit 100 Start driving the reel motors 106A, 106B, 106C via the motor drive circuit 132 and rotate the three reels 350A, 350B, 350C, respectively. Then, the stop buttons 356A, 356B, 356C Based on the operation, the three reels 350A, 350B, and 350C are stopped.
[0065] ここで、主制御部 100では、上記停止ボタン 356A、 356B、 356Cによる停止操作 に基づいてリール 350A、 350B、 350Cの回転を停止させる際、内部抽選の結果に 応じて、所定コマ数の滑り制御を実行するようになって 、る。  Here, in the main control unit 100, when the rotation of the reels 350A, 350B, 350C is stopped based on the stop operation by the stop buttons 356A, 356B, 356C, the predetermined number of frames is determined according to the result of the internal lottery. The slip control is executed.
[0066] すなわち、内部抽選が外れのとき、当りの場合のみ停止する図柄が有効ライン上に 停止する停止タイミングで停止ボタン 356A、 356B、 356Cが操作された場合、意図 的にこの図柄での停止を回避するため、停止位置をずらし (蹴飛ばし)、外れ図柄配 列で停止するように制御する。 [0066] In other words, when the internal lottery is off, if the stop button 356A, 356B, 356C is operated at the stop timing at which the symbol that stops only on the winning line stops on the active line, this symbol is intentionally stopped. In order to avoid this, the stop position is shifted (kicked away) Control to stop at the line.
[0067] また、内部抽選が当りのとき、遊技者が操作した停止タイミングでは当り図柄が停止 しない場合でも、所定図柄数内であれば、意図的にこの当たり図柄が有効ライン上 に揃って停止するように停止位置をずらす(引き込み)制御を行う。  [0067] Also, when the internal lottery is won, even if the winning symbol does not stop at the stop timing operated by the player, if the winning symbol is within the predetermined number of symbols, the winning symbol is intentionally stopped on the active line. The stop position is shifted (retracted) so as to
[0068] 上記蹴飛ばし、引き込みを行うことで、内部抽選の結果と遊技の結果との統一性を 持たせることができると共に、若干停止操作タイミングがずれても当り図柄を揃えるこ とが可能となることで、遊技者の取りこぼしを可能な範囲で防 、で 、る。  [0068] By kicking and pulling in, the result of the internal lottery and the result of the game can be made uniform, and even if the stop operation timing is slightly shifted, the winning symbols can be aligned. In this way, the player can be prevented from being lost as much as possible.
[0069] ここで、上記のような蹴飛ばし、引き込みを含む滑り制御は、内部抽選の結果により 、滑り量 (滑りコマ数)が異なることになる。  Here, in the slip control including kicking and pulling in as described above, the amount of sliding (the number of sliding symbols) varies depending on the result of the internal lottery.
[0070] また、既に停止しているリール(一般には、中リール 350Bを停止するときは左リー ル 350Aは停止状態であり、右リール 350Cを停止するときは左リール 350A、中リー ル 350Bは停止状態である。)の図柄の配列(上段、中段、下段)の状態によっても、 滑り量が異なる。  [0070] In addition, the reels that have already stopped (generally, the left reel 350A is stopped when the middle reel 350B is stopped, and the left reel 350A and the middle reel 350B are stopped when the right reel 350C is stopped. The amount of slippage also varies depending on the state of the symbols (upper, middle, lower).
[0071] 従って、主制御回路では、それぞれの内部抽選の結果、並びに確定している図柄 列毎に、停止ボタン 356A、 356B、 356Cによる停止操作タイミング (前述の基準ライ ンにビタ止めする図柄の特定)と滑りコマ数とを対応付けた滑り制御テーブル (本実 施の形態では、滑りコマ数テーブルとビットデータテーブル)を格納し、当該内部抽 選の結果、並びに確定図柄列に基づいて該当する滑り制御テーブルを読み出し、滑 り制御を実行するようにして 、る。  Therefore, in the main control circuit, the stop operation timing by the stop buttons 356A, 356B, and 356C for each of the internal lottery results and the determined symbol rows (the symbol to be bittered to the above-mentioned reference line). A slip control table (in this embodiment, a slip frame number table and a bit data table) that associates (specify) with the number of slip frames is stored, and the result is based on the result of the internal lottery and the determined symbol sequence. The slip control table to be read is read and the slip control is executed.
[0072] さらに、既に停止している図柄の配列の内、内部抽選に当選している図柄力 複数 の入賞ラインで入賞可能な状態となる場合があり、本実施の形態では、この複数の入 賞ラインへの入賞の確率が平均化するように、前記滑り制御に用いる滑り制御テープ ルカ 読み出す滑り量情報に対して優先順位を設定するための点数を付与すること がなされている。この滑り制御テーブル並びに加点制御に関しては、後述する。  [0072] Further, among the already stopped symbol arrangements, there is a case where the symbol power that has been won in the internal lottery may be able to win in a plurality of winning lines. In order to average the probability of winning a prize line, a point for setting a priority is assigned to the slip amount information read out from the slip control table used for the slip control. The slip control table and the point addition control will be described later.
[0073] また、主制御部 100には、パチスロ機 300内部に設けられたホッパー 138を作動さ せるためのホッパー駆動回路 136が接続されている。ホッパー 138にはメダルが貯留 されており、主制御部 100では、リール位置検出回路 134からの出力により特定され た停止図柄に応じて、ホッパー駆動回路 136を介したホッパー 138からのメダルの払 い出しが実行される。 In addition, a hopper drive circuit 136 for operating a hopper 138 provided inside the pachislot machine 300 is connected to the main control unit 100. The hopper 138 stores medals, and the main control unit 100 pays medals from the hopper 138 via the hopper drive circuit 136 according to the stop pattern specified by the output from the reel position detection circuit 134. The reading is executed.
[0074] さらに、ホッパー 138近傍には、ホッパー 138から払出されるメダルを検出するメダ ル検出センサ 140が配設されており、払出完了信号回路 142を介して主制御部 100 に接続されている。払出完了信号回路 142では、メダル検出センサ 140からの検出 信号に基づいて払出が完了したか否かが判定され、払出が完了したと判定された時 点で払出完了信号が生成されて主制御部 100に入力される。  Further, a medal detection sensor 140 that detects medals paid out from the hopper 138 is disposed in the vicinity of the hopper 138, and is connected to the main control unit 100 via the payout completion signal circuit 142. . The payout completion signal circuit 142 determines whether or not the payout is completed based on the detection signal from the medal detection sensor 140, and generates a payout completion signal when it is determined that the payout is completed. Input to 100.
[0075] 主制御部 100では、払出完了信号回路 142から払出完了信号が入力されるとホッ パー駆動回路 136を介してホッパー 138によるメダルの払出しを終了する。  In the main control unit 100, when a payout completion signal is input from the payout completion signal circuit 142, the medal payout by the hopper 138 is terminated via the hopper drive circuit 136.
[0076] さらに、主制御部 100には、表示ランプ駆動回路 144が接続されており、当該表示 ランプ駆動回路 144を介して前述した 7セグメント表示部 315A、表示部 315B、 7セ グメント表示部 315C及び有効化ライン等の表示ランプ 146の点灯及び消灯を制御 する。  [0076] Further, a display lamp drive circuit 144 is connected to the main control unit 100, and the 7-segment display unit 315A, the display unit 315B, and the 7-segment display unit 315C described above are connected via the display lamp drive circuit 144. In addition, it controls the turning on and off of the indicator lamp 146 such as the enabling line.
[0077] 一方、主制御部 100には、副制御部 150が接続されており、主制御部 100は副制 御部 150に対して、随時制御状態を示すコマンド信号を入力する。なお、本実施の 形態では、主制御部 100と副制御部 150との間の通信としては、主制御部 100から 副制御部 150に対する一方的な通信だけが実行され、副制御部 150から主制御部 1 00に対する通信は一切行うことができな 、構成となって 、る。  On the other hand, a sub control unit 150 is connected to the main control unit 100, and the main control unit 100 inputs a command signal indicating a control state to the sub control unit 150 as needed. In the present embodiment, as communication between the main control unit 100 and the sub control unit 150, only one-way communication from the main control unit 100 to the sub control unit 150 is executed. Communication with the control unit 100 cannot be performed at all.
[0078] 副制御部 150には、液晶制御回路 152が接続されており、液晶制御回路 152では 、演出のために設けられた液晶表示装置 (LCD) 313の表示状態を制御する。  A liquid crystal control circuit 152 is connected to the sub-control unit 150, and the liquid crystal control circuit 152 controls the display state of a liquid crystal display device (LCD) 313 provided for production.
[0079] また、副制御部 150には、ランプ駆動回路 156が接続されており、当該ランプ駆動 回路 156を介して装飾ランプ 304A【こ内蔵されて!/、るランプ 112や、リーノレ 350A、 3 50B、 350Cの内咅に設けられ、表示窓 314に表示されるリーノレ 350A、 350B、 350 C周面の図柄に対向する位置に向けて発光するバックライト 158等の発光を制御す る。  [0079] In addition, a lamp driving circuit 156 is connected to the sub-control unit 150, and the decorative lamp 304A [incorporated! /, The lamp 112, and the linole 350A, 3 are connected via the lamp driving circuit 156. Emission is controlled by the backlight 158, etc., which is provided on the inner side of the 50B and 350C and emits light toward the positions facing the symbols on the peripheral surfaces of the linole 350A, 350B and 350C displayed on the display window 314.
[0080] さらに、副制御部 150には、スピーカ駆動回路 154が接続され、スピーカ 305L、 3 [0080] Further, a speaker drive circuit 154 is connected to the sub-control unit 150, and the speakers 305L, 3
05Rからの音声 (効果音)出力を制御する。 Controls sound (sound effect) output from 05R.
[0081] 副制御部 150では、主制御部 100のパチスロ機 300の制御状態に応じて、 LCD3[0081] In the sub-control unit 150, depending on the control state of the pachislot machine 300 of the main control unit 100, the LCD3
13、スピーカ 305L、 305R及びバックライト 158や装飾ランプ 304Aに内蔵されたラ ンプ 112等による報知演出を実行する。 13. Speakers 305L, 305R, backlight 158 and decorative lamp 304A The notification effect by the amplifier 112 or the like is executed.
[0082] 特に、 LCD313では、始動レバー 354が操作されときに実行される役抽選の結果 に応じて、当該遊技に関わる予告演出を実行する場合があり、遊技者はこの予告演 出を見ることで、当該遊技の役抽選における当選への期待感を持つことができる。  [0082] In particular, the LCD 313 may perform a notice effect related to the game according to the result of the lottery executed when the start lever 354 is operated, and the player sees the notice performance. Thus, it is possible to have a sense of expectation for winning in the role drawing of the game.
[0083] 図 3は、本実施の形態に係る主制御部 100における遊技制御のための制御系を機 能的に示したブロック図である。  FIG. 3 is a block diagram functionally showing a control system for game control in main control unit 100 according to the present embodiment.
[0084] 主制御部 100は、抽選部 180を含んで構成されており、当該抽選部 180には、始 動レバー 354が操作されたことを示す操作信号が入力されるようになっている。抽選 部 180は、所定数のメダルの投入 (ベット)がなされた後の始動レバー 354の操作をト リガとして、内部抽選を実行するようになっている。  The main control unit 100 is configured to include a lottery unit 180, and an operation signal indicating that the start lever 354 has been operated is input to the lottery unit 180. The lottery unit 180 executes an internal lottery with the operation of the start lever 354 after a predetermined number of medals have been inserted (bet) as a trigger.
[0085] 抽選部 180では、始動レバー 354の操作に同期して乱数値を取得し、当該乱数値 をテーブル選択部 182を経由して当選役 ·図柄決定部 184へ送出する。  The lottery unit 180 acquires a random value in synchronization with the operation of the start lever 354, and sends the random value to the winning combination / symbol determination unit 184 via the table selection unit 182.
[0086] テーブル選択部 182には、抽選部 180により取得され得る数値に対応する役 ·図柄 を示す情報がパチスロ機 300の遊技状態毎に記憶された役 ·図柄テーブル(図 4参 照)が格納されている。なお、パチスロ機 300の遊技状態としては、例えば、通常遊 技、 BB内部当選中、 RB内部当選中、 BB作動時の通常遊技、 BB作動時の RB内部 当選中、 RB遊技等があげられる。  [0086] The table selection unit 182 has a role / symbol table (see FIG. 4) in which information indicating a role / symbol corresponding to a numerical value that can be acquired by the lottery unit 180 is stored for each gaming state of the pachislot machine 300. Stored. As the gaming state of the pachislot machine 300, for example, normal game, during BB internal selection, during RB internal selection, normal game during BB operation, during RB internal selection during BB operation, RB game, and the like can be mentioned.
[0087] テーブル選択部 182では、遊技状態制御部 186から現在の遊技状態(一般遊技中 、 RTゲーム中、大役フラグ成立中、大役 (BB、 RB)中等)を示す情報を得て、上記 遊技状態毎に設けられた役'図柄テーブルから役'図柄を決定すべき役'図柄テー ブルを選択する。  [0087] The table selection unit 182 obtains information indicating the current gaming state (in the general game, during the RT game, when the major role flag is established, during the major role (BB, RB), etc.) from the gaming state control unit 186, and Select the role 'symbols to be determined' from the symbol 'symbol table provided for each state' symbol table.
[0088] このテーブル選択部 182で選択された役 ·図柄テーブルに基づいて、当選役'図柄 決定部 184は、当選役 (小役(リプレイを含む)、大役 (RB、 BB) )及び当選図柄を決 定し、決定した当選役及び当選図柄を遊技状態制御部 186に入力する。  [0088] Based on the role / symbol table selected by the table selection unit 182, the winning role's symbol determination unit 184 includes a winning role (small role (including replay), major role (RB, BB)) and winning symbol. And the determined winning combination and winning symbol are input to the gaming state control unit 186.
[0089] 遊技状態制御部 186には、パチスロ機 300の遊技状態に応じた各種プログラムを 示すデータが記憶された遊技プログラムメモリ 188が接続されて 、る。遊技状態制御 部 186は、主として遊技実行制御部 186Aにより遊技プログラムメモリ 188から遊技状 態に応じた遊技プログラムデータを適宜読み出して実行することにより、遊技状態を 制御するようになっている。 Connected to the game state control unit 186 is a game program memory 188 in which data indicating various programs corresponding to the game state of the pachislot machine 300 is stored. The game state control unit 186 reads the game program data corresponding to the game state from the game program memory 188 as appropriate and executes it mainly by the game execution control unit 186A. It comes to control.
[0090] なお、遊技プログラムメモリ 188には、通常遊技プログラムを示すデータ及び大役 遊技プログラムを示すデータがそれぞれ記憶されており、例えば、通常遊技状態の 場合は、遊技プログラムメモリ 188から通常遊技プログラムデータが読み出され、大 役遊技状態の場合は BB、 RBの内部当選状態、 BB、 RBの各遊技状態に応じて、大 役遊技プログラムデータが読み出され、それぞれのプログラムデータに基づいて処 理が実行される。  Note that the game program memory 188 stores data indicating the normal game program and data indicating the major player game program. For example, in the normal game state, the game program memory 188 stores the normal game program data. In the case of a major player gaming state, the major player game program data is read according to the internal winning state of BB and RB, and the gaming state of BB and RB, and processed based on the respective program data Is executed.
[0091] 一方、主制御部 100は、リール駆動制御部 194を含んで構成されており、始動レバ 一 354の始動操作に基づき、前回の遊技の開始後、 4. 1秒を経過した後、モータ駆 動部 132を介してリールモータ 106A、 106B、 106Cを駆動させてリール 350A、 35 OB、 350Cの回転を開始する。  [0091] On the other hand, the main control unit 100 includes a reel drive control unit 194. Based on the start operation of the start lever 354, 4.1 seconds have elapsed after the start of the previous game, The reel motors 106A, 106B, and 106C are driven via the motor driving unit 132 to start the rotation of the reels 350A, 35OB, and 350C.
[0092] また、リール駆動制御部 194は、停止ボタン 356A、 356B、 356Cの操作に基づい てリール 350A、 350B、 350Cの回転を停止させる停止制御を行う。  Further, the reel drive control unit 194 performs stop control for stopping the rotation of the reels 350A, 350B, and 350C based on the operation of the stop buttons 356A, 356B, and 356C.
[0093] また、リール 350A、 350B、 350Cには、それぞ 置検出センサ 198 A、 198B、 198Cが取り付けられており、リール位置検出回路 134を介してリール駆動制御部 19 4【こ接続されて!/、る。リーノレ馬区動帘 U御咅 で ίま、リーノレ 350A、 350B、 350Cのそ れぞれの回転位置を認識し、前記滑り制御をカ卩味した状態でリール 350Α、 350Β、 350Cを停止させると共に、停止したリール 350A、 350B、 350Cの図柄配列を遊技 状態制御部 186へ送出する。  [0093] The reels 350A, 350B, and 350C are provided with detection sensors 198A, 198B, and 198C, respectively, and are connected to the reel drive control unit 194 via the reel position detection circuit 134. ! / At the time of the Linore Horse Ward U Utaki, the rotation positions of the Linore 350A, 350B, and 350C are recognized, and the reels 350, 350, and 350C are stopped while taking the above slip control into account. Then, the symbol arrangement of the stopped reels 350A, 350B, and 350C is sent to the game state control unit 186.
[0094] この停止したリール 350A、 350B、 350Cの図柄配列により、遊技状態制御部 186 では、何らかの役に入賞した力否かが確認され、小役の入賞であれば所定の配当が 行われると共に、入賞した役がリブレイであればリプレイ制御が実行され、大役であ れば遊技実行制御部 186Aにより大役遊技プログラムが遊技プログラムメモリ 188か ら読み出されて実行される。  [0094] Based on the symbol arrangement of the stopped reels 350A, 350B, 350C, the gaming state control unit 186 confirms whether or not the player has won any combination, and if a small combination is won, a predetermined payout is made. If the winning combination is a rebray, replay control is executed. If the winning combination is a major player, the major player game program is read from the game program memory 188 and executed by the game execution control unit 186A.
[0095] また、大役プログラムには、レギュラーボーナスゲームプログラム及びビッグボーナ スゲームプログラム力 それぞれ別個に記憶されており、当選した大役に基づいて選 択的に読み出されるようになって 、る。  In addition, the regular bonus game program and the big bonus game program power are separately stored in the major player program, and can be selectively read based on the elected major player.
[0096] レギュラーボーナスプログラムでは、権利行使として小役の抽選確率が通常遊技中 の抽選確率よりも高い状態で最高 12回の遊技 (最大遊技回数)を実行可能である。 この 12回の遊技の間で何らかの小役に最高 8回入賞 (最大入賞回数)すると、レギュ ラーボーナスゲームは終了する。 [0096] In the regular bonus program, the lottery probability of a small role is usually in play Up to 12 games (maximum number of games) can be executed in a state where the draw probability is higher. The regular bonus game ends when a player wins a small role up to 8 times (maximum number of winnings) during these 12 games.
[0097] 一方、ビッグボーナスプログラムでは、権利行使としてレギュラーボーナスゲームが 高確率に実行可能であり、ビッグボーナスゲームにおける獲得枚数が予め設定され た上限枚数に到達すれば、レギュラーボーナスゲームの実行中であってもビッグボ 一ナスゲームは終了する。なお、本実施の形態では、ビッグボーナスゲーム中におけ る小役の当選確率は、通常遊技とほぼ同じとなっている。  [0097] On the other hand, in the big bonus program, a regular bonus game can be executed with high probability as an exercise of the right, and if the number of acquisitions in the big bonus game reaches a preset upper limit number, the regular bonus game is being executed. If so, the big bonus game is over. In this embodiment, the winning probability of the small role in the big bonus game is almost the same as that of the normal game.
[0098] また、遊技状態制御部 186には、フラグ管理制御部 190を介してフラグメモリ 192が 接続されており、上述した内部抽選の当選結果に応じた役の内部当選状態をフラグ の状態によって管理して 、る。  [0098] Further, a flag memory 192 is connected to the gaming state control unit 186 via the flag management control unit 190, and the internal winning state of the combination corresponding to the winning result of the internal lottery described above is determined according to the flag state. Manage.
[0099] 各フラグは、内部抽選により当選することにより成立し、一般に、小役のフラグの状 態は 1回の遊技で消滅 (フラグ不成立)するが(当選の無効)、大役のフラグの状態は その後各リール 350A、 350B、 350Cが停止して表示窓 314に大役図柄が所定の 配列で表示されることにより大役に入賞するまで維持される(当選の持ち越し)。  [0099] Each flag is established by winning by internal lottery. Generally, the state of the small role flag disappears in one game (flag is not established) (the winning state is invalid), but the flag state of the major role After that, each reel 350A, 350B, 350C is stopped and the main character symbols are displayed in a predetermined arrangement on the display window 314, and are maintained until winning the main character (winning carry over).
[0100] なお、フラグメモリ 192は、上述したリール駆動制御部 194に接続されており、当該 フラグメモリ 192に記憶されたフラグの状態は、リール駆動制御部 194による停止ボタ ン 356A、 356B、 356Cの操作に基づく停止制御の際の引き込みまたは蹴飛ばしの 滑り制御のパラメータとして適用される。  Note that the flag memory 192 is connected to the reel drive control unit 194 described above, and the state of the flag stored in the flag memory 192 is a stop button 356A, 356B, 356C by the reel drive control unit 194. This is applied as a parameter for the slip control of pull-in or kick-off during stop control based on the operation of.
[0101] 図 5には、リール駆動制御部 194における、滑り制御をカ卩味したリール 350A、 350 B、 350Cの停止制御を実行するための機能ブロック図が示されている。  FIG. 5 shows a functional block diagram for executing the stop control of the reels 350A, 350B, and 350C in consideration of the slip control in the reel drive control unit 194.
[0102] 停止ボタン 356A、 356B、 356Cは、基準ライン上図柄判定部 200に接続されてい る。この基準ライン上図柄判定部 200では、停止ボタン 356A、 356B、 356C (のそ れぞれ)が操作された時点の図柄位置をリール位置検出回路 134からの信号で認識 し、所謂ビタ止めするときの図柄を特定する。なお、基準ラインは上行とする。  [0102] Stop buttons 356A, 356B, and 356C are connected to reference line design determining section 200. In the reference line symbol determination unit 200, when the stop button 356A, 356B, 356C (each) is operated, the symbol position is recognized by a signal from the reel position detection circuit 134, and so-called bittering is stopped. The design of is specified. The reference line is the upper line.
[0103] 特定されたビタ止め図柄の情報は、加点演算部 201に送出されるようになっている  [0103] Information on the identified bittering stop symbol is sent to the point calculation unit 201.
[0104] 一方、フラグメモリ 192は、フラグ判定部 204に接続されている。フラグ判定部 204 では、現時点 (現遊技)でのフラグの状態を判定し、当該判定結果の情報をテーブル 読出部 206へ送出する。 On the other hand, the flag memory 192 is connected to the flag determination unit 204. Flag determination unit 204 Then, the state of the flag at the current time (current game) is determined, and information on the determination result is sent to the table reading unit 206.
[0105] テーブル読出部 206には、滑り制御テーブルメモリ 208が接続されている。この滑り 制御テーブルメモリ 208には、遊技状態(内部抽選結果)毎に設定された複数のビッ トデータテーブル 208 (X) (x = 1 2 · · ' a- 1 a)と、複数の滑りコマ数テーブル 208 ( y) (y= l 2 1 b)が記憶されている (a bは正の整数)。 [0105] A slip control table memory 208 is connected to the table reading unit 206. The slip control table memory 208 includes a plurality of bit data tables 208 (X) (x = 1 2 ··· a-1 a) set for each gaming state (internal lottery result), and a plurality of slip commands. The number table 208 (y) (y = l 2 1 b) is stored (ab is a positive integer).
[0106] すなわち、滑り制御テーブルメモリ 208には、 1回目のリール停止制御として、滑りコ マ数が格納された滑りコマ数テーブル 208 (y)と、 2回目以降のリール停止制御用と して、各コマにビットデータを付与したビットデータテーブル 208 (X)とが混在して記 憶されている。 That is, in the slip control table memory 208, as the first reel stop control, the slip frame number table 208 (y) in which the number of slip commas is stored and for the second and subsequent reel stop controls. In addition, a bit data table 208 (X) in which bit data is assigned to each frame is stored in a mixed manner.
[0107] 前記テーブル読出部 206では、前記フラグ判定部 204からの判定結果に基づいて 、該当するビットデータテーブル 208 (X)及び滑りコマ数テーブル 208 (y)を選択して 、読み出し、前記加点演算部 201へ送出する。  The table reading unit 206 selects and reads out the corresponding bit data table 208 (X) and sliding frame number table 208 (y) based on the determination result from the flag determination unit 204, and adds the points Send to arithmetic unit 201.
[0108] 加点演算部 201では、各図柄に割り当てられたビットデータに基づいて、予め設定 された点数 (n m)を加点する基本加点演算と、テンパイ (例えば、左リール 350Aが 既に停止しており、今回の中リール 350Bの停止によって、入賞が可能となる状態)と なり得る図柄に対して点数 (P)を加点するテンパイ加点演算と、前記停止ボタン 356 B又は 356Cの停止操作タイミングで決まるビタ止め図柄を 0コマ目として、 0コマ目、 2コマ目、 4コマ目の各図柄に対して点数 (k)を加点する停止タイミング加点演算と、 が実行される。  [0108] In the point calculation unit 201, based on the bit data assigned to each symbol, a basic point calculation for adding a preset number of points (nm) and a template (for example, the left reel 350A has already stopped) In this state, the middle reel 350B is stopped, and a symbol that can be won) is added to the point addition (P), and the bit number determined by the stop operation timing of the stop button 356B or 356C. With the stop symbol as the 0th frame, the stop timing point calculation for adding the score (k) to each of the 0th frame, the 2nd frame, and the 4th frame is executed.
[0109] ここで、本実施の形態におけるテンパイ加点演算では、テンノ ィとなり得る図柄 (役 種類)のそれぞれに異なる点数 (P)が設定されている。具体的には、表 1に示される 如ぐスイカが 8点、ベルが 24点、赤 7が 32点、青 7力 S32点となっている。なお、この 点数そのものに限定されるものではなぐ後述する最低点数 (8点)よりも高ぐかつメ ダルの払い出し数が多 、順に点数が高 、よう設定されて 、ればよ!/、。  [0109] Here, in the tempe adding point calculation in the present embodiment, a different score (P) is set for each of the symbols (types of roles) that can become tenno. Specifically, as shown in Table 1, watermelon has 8 points, bell has 24 points, red 7 has 32 points, blue 7 has S32 points. The score is not limited to the score itself, but it should be higher than the minimum score (8 points), which will be described later, and the number of paid out medals is higher.
[0110] [表 1] テンパイ時に [0110] [Table 1] At the time of temper
役種類 加算する点数 スイカ 8  Role type Points to add Watermelon 8
ベ レ 2 4  Bere 2 4
赤 7 3 2  Red 7 3 2
青 7 3 2  Blue 7 3 2
[0111] 上記加点演算部 201において実行された加点演算結果は、滑り制御量選択部 20[0111] The point calculation result executed by the point calculation unit 201 is the slip control amount selection unit 20
2へ送出されるようになって 、る。 It will be sent to 2.
[0112] 滑り制御量選択部 202では、各図柄の得点状態に基づいて滑り量 (滑りコマ数)が 選択され、駆動信号出力部 210へ送出される。これにより、駆動信号出力部 210で は、モータ駆動回路 132を制御して、リールモータ 106A、 106B、 106Cを所定の時 期に停止させる。 [0112] The slip control amount selection unit 202 selects a slip amount (the number of slip frames) based on the score state of each symbol and sends it to the drive signal output unit 210. As a result, the drive signal output unit 210 controls the motor drive circuit 132 to stop the reel motors 106A, 106B, and 106C at a predetermined time.
[0113] なお、駆動信号出力部 210には、前記遊技状態制御部 186 (図 3参照)及び始動 レバー 354が接続されており、リール 350A、 350B、 350Cの始動制御時にもリール モータ 106A、 106B、 106Cの駆動を制御する。  [0113] The driving signal output unit 210 is connected to the gaming state control unit 186 (see Fig. 3) and the start lever 354, and the reel motors 106A, 106B are also used during the start control of the reels 350A, 350B, 350C. , Control the drive of 106C.
[0114] 図 6に従い、上記基本加点演算、テンパイ加点、停止タイミング加点について、中リ ール 350Bが停止するときを例にとり、加点処理の流れを示す。なお、図 6は、以下に 示す表 2 (表 2 (B) )乃至表 5の相関関係を示しており、記載内容は表 2 (表 2 (B) )乃 至表 5と同一である。  [0114] According to FIG. 6, the flow of the point addition processing will be shown for the basic point calculation, the point addition point, and the stop timing point point, taking the middle reel 350B as an example. FIG. 6 shows the correlations in Table 2 (Table 2 (B)) to Table 5 shown below, and the description is the same as Table 2 (Table 2 (B)) to Table 5.
[0115] 表 2の (A)は、「赤 7」と「ベル」の同時当選時に 1回目のリール停止制御として、テ 一ブル読出部 206が滑り制御テーブルメモリ 208から読み出された滑りコマ数テープ ル 208 (y)で、番号 9、 10、 11、 12の何れかの位置で停止操作があつたときの左リー ルの停止図柄の配列を示しており、表 2の(B)のように、上段が「赤 7」、中段が「ベル 」、下段が「スイカ」で停止したことを示している。従って、「赤 7」の入賞ラインとしては 上行、右下、「ベル」の入賞ラインとしては、中行であることがわかる。 [0115] (A) in Table 2 shows the sliding com- mand read by the table reading unit 206 from the slip control table memory 208 as the first reel stop control when “Red 7” and “Bell” are simultaneously selected. This shows the arrangement of the stop symbols of the left reel when the stop operation is performed at any position of number 9, 10, 11, 12 in number tape 208 (y). As shown in the figure, the upper row is “Red 7”, the middle row is “Bell”, and the lower row is “Watermelon”. Therefore, as a winning line for “Red 7” It can be seen that the upper line, the lower right, and the “BELL” winning line are middle lines.
[0116] すなわち、表 2の (A)に示す滑りコマ数の欄の数値は、その数値に相当するコマ数 分滑ることを表す。例えば、滑りコマ数の欄の数値が「3」となっている図柄 No.が上 段に位置しているときに操作されると、この時点から 3コマ分滑り制御がなされ、停止 する。他の数値(「1」、「2」、「4」)についても同様であり、数値「0」は所謂ビタ止めを 示す。  [0116] That is, the numerical value in the column of the number of sliding frames shown in (A) of Table 2 indicates that the sliding is performed by the number of frames corresponding to the numerical value. For example, if an operation is performed when the symbol No. in which the value in the number of sliding frames is “3” is positioned at the top, the sliding control is performed for 3 frames from this point and stops. The same applies to the other numerical values (“1”, “2”, “4”), and the numerical value “0” indicates so-called bittering.
[0117] [表 2]  [0117] [Table 2]
(A)  (A)
Figure imgf000020_0001
Figure imgf000020_0001
( B )  (B)
表 2の (A) 、 図柄 No. 9, 10, 1 1 , 12の何れかが上段の位置したときに停止操作した場合
Figure imgf000020_0002
When stop operation is performed when any of symbols (A), No. 9, 10, 11 and 12 in Table 2 is in the upper position
Figure imgf000020_0002
[0118] この左リール 350Aに上記図柄が停止すると、中リール 350Bでは、表 3に示される ビットデータが読み出されるようになって 、る。 [0118] When the symbol is stopped on the left reel 350A, the bit data shown in Table 3 is read from the middle reel 350B.
[0119] このビットデータに基づいて、基本カ卩点として、ビットデータ「0」には点数 nとしての [0119] Based on this bit data, as the basic key point, bit data "0"
+ 1を、ビットデータ「1」には点数 mとしての +4を付与する。  + 1 is assigned, and bit data “1” is assigned +4 as the point m.
[0120] この基本加点は、ビットデータ「0」に後述する停止タイミング加点 (k点としての + 2 点)が付与されても、ビットデータ「1」の得点を超えないようにするためのものである。 [0120] This basic score is added so that the bit data "1" score will not be exceeded even if the stop timing score described later (+2 points as k points) is added to the bit data "0". It is.
[0121] 次に、実行されるの力 テンパイ加点であり、通常は、ビットデータ「1」に対して点数 p (表 1に示す役種類毎に設定された点数であり、最低点数が + 8点)を加点する。 [0121] Next, the power to be executed is a tempering point, and usually points for bit data "1" Add p (score set for each role type shown in Table 1, minimum score is +8 points).
[0122] このとき、抽選の結果、同時に複数の内部当選となる可能性がある。例えば、赤 7と ベルとが同時に内部当選した場合、停止操作タイミングによっては、双方の図柄が滑 り制御の範囲内となる(後述する表 3の図柄 No. 7〜No. 11)。  [0122] At this time, as a result of the lottery, there is a possibility that a plurality of internal winnings are made simultaneously. For example, if Red 7 and Bell are both won simultaneously, depending on the stop operation timing, both symbols will be within the range of slip control (symbols No. 7 to No. 11 in Table 3 described later).
[0123] この場合、前述の如ぐテンパイ加点(点数 p)にそれぞれ異なる点数をテンパイとな り得る図柄毎に設定しておくことで、優先度が決まる。すなわち、従来のビットデータ では、停止操作タイミングに対して最も近 ヽビットデータ「1」の図柄を停止対象として いたため、表 2、表 3のような図柄の配列では、表 3の図柄 No. 8〜No. 11の位置で 停止操作したときは、全て「ベル」が滑り制御の停止対象となり、赤 7は所謂ビタ止め( 表 3の図柄 No. 7)でしかテンパイさせることができなかった。  [0123] In this case, the priority is determined by setting a different score for each symbol that can be a template for the tempei addition point (score p) as described above. In other words, in the conventional bit data, the symbol of bit data `` 1 '' that is closest to the stop operation timing is to be stopped, so the symbol numbers in Table 3 are used for the symbol arrangements in Tables 2 and 3. When stopping at positions 8 to 11, all “bells” are subject to slip control stop, and red 7 can only be tempered with a so-called bitter stop (symbol No. 7 in Table 3). .
[0124] これに対して、本実施の形態では、赤 7のテンパイ加点がベルのテンパイ加点よりも 多いため、優先度の高い図柄であり、結果として、「赤 7」が滑り制御の停止対象図柄 となり、赤 7がテンパイし易くなる。  [0124] On the other hand, in the present embodiment, the number of red 7 tempered points is higher than the number of bell tempered points, and therefore, it is a high-priority design. As a result, "red 7" is the slip control stop target It becomes a symbol and red 7 is easy to temper.
[0125] なお、表 3では、全てのビットデータ「1」に対してテンパイ加点(点数 p)を実行して いるが、テンパイしていないところを、意図的にビットデータ「1」に設定する場合があ る。これは、取りこぼしの際の出目を選択するときに用いられる手法であり、このような 設定がなされたビットデータ「1」に対しては、テンパイはしていないので、加点はなさ れない。  [0125] In Table 3, the tempering points (points p) are executed for all bit data "1", but the bit data "1" is intentionally set where no tempering is performed. There is a case. This is a technique used to select the outcome in the case of missing, and no bit points are given to the bit data “1” for which such a setting has been made because there is no temper.
[0126] 上記基本加点と、テンパイ加点の演算が終了した時点 (演算は極めて僅かな時間) で、中リール 350Bの停止操作が可能となり、遊技者の判断で停止ボタン 356Bの操 作がなされること〖こなる。  [0126] At the time when the calculation of the basic addition and the tempering addition is completed (the calculation is a very short time), the middle reel 350B can be stopped, and the stop button 356B is operated at the player's discretion. That's true.
[0127] [表 3] 中リール配列 基本 基本加点 テン Λ°ィ加点 (内部当選役読出) [0127] [Table 3] Medium reel arrangement Basic Basic points Ten Λ ° point (Internal winning combination reading)
No. 名 称 ビットテ'ータ (η=1 111=4) 赤 7 or へ'ル 加点結果  No. Name Bit data (η = 1 111 = 4) Red 7 or H
0 へ'ル 0 1 1  0 heel 0 1 1
1 リプレイ 0 1 1  1 Replay 0 1 1
2 スイカ 0 1 1  2 Watermelon 0 1 1
3 チェリー 1 4 + 24 28  3 Cherry 1 4 + 24 28
4 へ'ル 0 1 1  4 Heel 0 1 1
5 リフ。レイ 0 1 1  5 riffs. Ray 0 1 1
6 スイカ 1 4 + 32 36  6 Watermelon 1 4 + 32 36
7 赤 7 1 4 + 32 36  7 Red 7 1 4 + 32 36
8 リ レイ 1 4 + 24 28  8 Relay 1 4 + 24 28
9 Λ'ル 0 1 1  9 Λ '0 1 1
10 0 1 1  10 0 1 1
11 チェリ- 1 4 + 24 28  11 Cheri 1 4 + 24 28
12 へ'ル 0 1 1  12 Heel 0 1 1
13 リフ'レイ 0 1 1  13 Riff 'Ray 0 1 1
14 青 7 0 1 1  14 Blue 7 0 1 1
15 7  15 7
1 1 4 + 24 28  1 1 4 + 24 28
16 へ'ル 0 1 1  16 Heel 0 1 1
17 スイカ 0 1 1  17 Watermelon 0 1 1
18 リ レイ 0 1 1  18 Relay 0 1 1
19 0 1 1  19 0 1 1
20 チェリ- 1 4 + 24 28  20 Cheri-1 4 + 24 28
[0128] 表 4は、中リール 350Bに付与された 21個の図柄のそれぞれにおける滑り制御範囲 内のコマに対する停止タイミング加点の状態を示したものである。 [0128] Table 4 shows the states of stop timing addition points for the frames within the slip control range for each of the 21 symbols given to the middle reel 350B.
[0129] すなわち、停止操作タイミングにおいて、いわゆるビタ止め図柄を含め、停止可能 な図柄は、合計 5コマである。このそれぞれのコマにおける、 0コマ目、 2コマ目、 4コ マ目の図柄を対象として、停止タイミング加点として + 2点を加点する。  That is, at the stop operation timing, there are a total of 5 frames that can be stopped, including so-called bittering stop symbols. In each frame, +2 points are added as the stop timing additional points for the 0th frame, the 2nd frame, and the 4th frame.
[0130] [表 4] [0130] [Table 4]
中 リ ー ル 停 止 操 作 番 (k=2)Middle reel stop operation number (k = 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 200 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
3 1 3 1 3 3 1 3 1 3
3 1 3 1 3  3 1 3 1 3
3 1 3 1 3  3 1 3 1 3
30 28 30 28 30  30 28 30 28 30
3 1 3 1 3  3 1 3 1 3
3 1 3 1 3  3 1 3 1 3
38 36 38 36 38  38 36 38 36 38
38 36 38 36 38  38 36 38 36 38
30 28 30 28 30  30 28 30 28 30
3 1 3 1 3  3 1 3 1 3
3 1 3 1 3  3 1 3 1 3
30 28 30 28 30  30 28 30 28 30
3 1 3 1 3  3 1 3 1 3
3 1 3 1 3  3 1 3 1 3
3 1 3 1 3  3 1 3 1 3
30 28 30 28 30  30 28 30 28 30
3 1 3 1 3 3 1 3 1 3
3 3 1 3 13 3 1 3 1
1 3 3 1 31 3 3 1 3
3 1 3 3 13 1 3 3 1
28 30 28 30 3028 30 28 30 30
3 i 1 3 1 3 i 1 3 1
3 1 3  3 1 3
3 1  3 1
30  30
[0131] 滑り制御においては、縦列の下端 (ビタ止め位置)から見て、最初の最高得点を持 つ図柄を対象として停止させるようになっており、この結果を示したの力 表 5である。 [0131] In the slip control, as seen from the lower end of the column (bita stop position), the design with the first highest score is stopped, and the results are shown in Table 5. .
[0132] 表 5は、中リール 350Bの上段、中段、下段の停止図柄が表 3に示した番号で表現 されており、「赤 7」と「ベル」とが同時に内部当選してレ、る場合において、それぞれが テンパイするための位置 (赤 7なら上段又は中段、「ベル」なら中段)が判明する。表 5 では、「赤 7」のテンパイを「赤」と表記し、「ベル」のテンパイを「ベ」と表記している。  [0132] In Table 5, the upper, middle, and lower stop symbols of the middle reel 350B are represented by the numbers shown in Table 3, and “Red 7” and “Bell” are both internally won. In each case, the position for each tempering (upper or middle for red 7 or middle for "bell") is known. In Table 5, the “Red 7” Tempe is written as “Red”, and the “Bell” Tempe is shown as “Be”.
[0133] この表 3、 4、 5に示される如ぐ双方の図柄が滑り制御の範囲内となる図柄 No. 7〜 No. 11のタイミングで停止操作があった時に、「赤 7」が滑り制御の停止対象となって いることがわ力る。  [0133] When a stop operation is performed at the timing of symbols No. 7 to No. 11 in which both symbols shown in Tables 3, 4 and 5 are within the range of slip control, “Red 7” slips. It is obvious that it is the target of stopping control.
[0134] すなわち、主としてテンパイ加点によって、滑り制御における、それぞれの図柄に対 する優先度が決められており、複数の同時内部当選があって、双方の図柄が滑り制 御の範囲内となるタイミングで停止操作があった時にも、単一のビットデータで特定 の図柄を入賞ラインに停止させることができる。 [0135] [表 5] [0134] In other words, the priority for each symbol in the slip control is determined mainly by the tempering points, and there are multiple simultaneous internal winnings, and the timing when both symbols are within the range of the slip control. Even when there is a stop operation, a specific symbol can be stopped on the winning line with a single bit data. [0135] [Table 5]
Figure imgf000024_0001
Figure imgf000024_0001
但し、 赤: 「赤 7」 がテンパイ、 ベ: ベ j  However, Red: “Red 7” is a tempered pie.
[0136] 以下に本実施の形態の作用を説明する。 [0136] The operation of the present embodiment will be described below.
[0137] まず、通常遊技の流れについて説明する。 First, the flow of normal games will be described.
[0138] メダルがクレジットされて Vヽる状態 (或いは、メダル投入部 320からメダルを投入した 状態)で、 1枚ベットボタン 352A、またはマックスベットボタン 352Bの操作によりメダ ルのベットが完了する力、或いは、メダル投入部 320からメダルを投入することにより ベットが完了すると、始動レバー 354の操作が可能となる。  [0138] The power to complete the betting of the medals by operating the single bet button 352A or the max bet button 352B in the state where the medal is credited and V is rolled (or the medal is inserted from the medal insertion unit 320). Alternatively, when a bet is completed by inserting a medal from the medal insertion unit 320, the start lever 354 can be operated.
[0139] 始動レバー 354が操作されると、この操作と同時に抽選部 180により役の内部抽選 がなされると共に、リール駆動制御部 194の制御により、リール 350A、 350B、 350C が回転を開始する。  When the start lever 354 is operated, at the same time as this operation, the internal lottery of the winning combination is made by the lottery unit 180, and the reels 350A, 350B, and 350C start rotating under the control of the reel drive control unit 194.
[0140] 上記内部抽選の結果は、当選役 ·図柄決定部 184から遊技状態制御部 186に伝 えられる。遊技状態制御部 186は、フラグ管理制御部 190を介してフラグメモリ 192 のフラグの状態を内部抽選の結果に応じて更新記憶させる。  The result of the internal lottery is transmitted from the winning combination / symbol determination unit 184 to the gaming state control unit 186. The gaming state control unit 186 updates and stores the state of the flag in the flag memory 192 according to the result of the internal lottery via the flag management control unit 190.
[0141] その後、遊技者が、停止ボタン 356A、 356B、 356Cを操作すると、この停止操作 によってリール 350A、 350B、 350Cの回転を停止させる力 フラグメモリ 192に記憶 されているフラグに従って、滑り制御を加味して該当する図柄を所定位置に引き込む ように、或いは所定位置から蹴飛ばすようにリール 350A、 350B、 350Cの停止制御 が実行される。すなわち、リール駆動制御部 194は、フラグメモリ 192に記憶されたフ ラグの状態及び遊技状態制御部 186による遊技状態に応じて停止制御テーブルを 選択するようにしており、前記フラグが成立している場合には、的確な目押しタイミン グによって当たり図柄を停止させることができる。また、多少の停止操作タイミングの ずれは滑り制御によって矯正される。逆に、フラグが成立していない場合には、 目押 しを行っても、リール 350A、 350B、 350Cの回転に滑りを生じさせ、当り図柄では停 止しないようにする。 [0141] After that, when the player operates the stop buttons 356A, 356B, 356C, the force to stop the rotation of the reels 350A, 350B, 350C by this stop operation, the slip control is performed according to the flag stored in the flag memory 192. In consideration of this, stop control of the reels 350A, 350B, and 350C is executed so that the corresponding symbol is drawn into a predetermined position or kicked off from the predetermined position. That is, the reel drive control unit 194 selects the stop control table according to the flag state stored in the flag memory 192 and the game state by the game state control unit 186, and the flag is established. In some cases, the winning symbol can be stopped by a precise timing. In addition, a slight shift in the stop operation timing is corrected by slip control. On the other hand, if the flag is not established, the reels 350A, 350B, and 350C will slip even if they are pushed forward, and will stop at the winning symbol. Do not stop.
[0142] 次に、全てのリール 350A、 350B、 350Cが停止すると、停止図柄に基づいて入賞 した力否かの入賞判定が行われる。なお、入賞した場合には入賞した役の判定も行  [0142] Next, when all the reels 350A, 350B, and 350C are stopped, a winning determination is made as to whether or not the winning is based on the stopped symbols. When winning a prize, the winning combination is also judged.
[0143] この判定により、大役に入賞したと判定された場合には、その停止図柄に従って、 ビッグボーナス(BB)又はレギュラーボーナス (RB)のボーナスゲーム制御を実行し( 権利行使)、小役と判定された場合には、当該小役に予め設定されている所定の払 出し制御を実行する。 [0143] If it is determined by this determination that the major player has won, the bonus game control of the big bonus (BB) or regular bonus (RB) is executed (exercise) according to the stop pattern, When it is determined, predetermined payout control preset for the small combination is executed.
[0144] ここで、停止ボタン 356A、 356B、 356Cによる停止操作が順次実行されると、リー ノレ 350A、 350B、 350C力 頁次停止して! /、く力 左リーノレ 350A力 亭止したとき、そ れ以前に確定して 、る内部抽選の結果が当選であり、かつ同時に複数の役が内部 当選し (例えば、「赤 7」と「ベル」)、し力も左リール 350Aの停止図柄の何れか(上段 と中段)に各当選役に該当する図柄が停止していた場合、それぞれの役が入賞する 可能性がある。  [0144] Here, when the stop operation by the stop buttons 356A, 356B, 356C is executed in sequence, the linole 350A, 350B, 350C force stops next page! /, When the left linole 350A force is stopped, Before that, the result of the internal lottery is winning, and at the same time, multiple roles are won internally (for example, “Red 7” and “Bell”). If the symbol corresponding to each winning role is stopped at the top (upper and middle), each role may win.
[0145] この場合、従来は、それぞれの各図柄に対して一律にビットデータ「1」が割り当てら れて 、たため、停止操作タイミングに対して最も近 、ビットデータ「1」の図柄が停止 対象となっていたため、「赤 7」と「ベル」の双方の図柄力 滑り制御の範囲内である表 3の図柄 No. 7〜: L 1のタイミングで停止操作しても No. 8〜: L 1では「ベル」が停止対 象となり、「赤 7」を停止対象とするには No. 7のタイミング (所謂ビタ止め)で停止操作 しなければならなかった。  [0145] In this case, conventionally, bit data "1" is uniformly assigned to each symbol, and therefore the symbol of bit data "1" is the closest to the stop operation timing. As a result, the design force of both “Red 7” and “Bell” is within the range of slip control. In “1”, “Bell” was to be stopped, and “Red 7” had to be stopped at the timing of No. 7 (so-called bitter stop) in order to stop.
[0146] また、入賞ラインに入賞可能な 2種類のビットデータを準備し、抽選によって何れか のビットデータを適用する手段をとつていたため、それぞれの入賞ラインへの入賞の 可能性があるものの、複数のビットデータが必要な分、 1つの役に消費されるメモリ量 の増大を招いていた。  [0146] In addition, since two types of bit data that can be won are prepared on the winning line and a means for applying either bit data by lottery is used, there is a possibility of winning each winning line. However, the amount of memory consumed for one role was increased by the need for multiple bit data.
[0147] これに対して本実施の形態では、 1つの役に対して単一のビットデータを割り当てる ことで、メモリ量の軽減を図り、かつ、ビットデータの符号割り当て状態、並びにその後 の停止操作(中リール 350Bの停止ボタン 356Bによる停止操作)等により、停止する 図柄のそれぞれに対して加点演算処理を実行するようにした。 [0148] 特に、テンパイ加点(点数 p)を、表 1に示される如ぐそれぞれの役の種類(図柄) 毎に異ならせ、メダルの払い出し数が多い順に点数 pを多くし、優先度を高くしたため 、「赤 7」と「ベル」との双方が入賞可能な停止タイミングにおいて、結果的に「赤 7」の 点数が多くなり、「ベル」を飛び越して「赤 7」への停止制御が可能となる。 [0147] In contrast, in the present embodiment, a single bit data is allocated to one role, thereby reducing the amount of memory, and the bit data code allocation state and the subsequent stop operation. (Addition of stop operation with stop button 356B of middle reel 350B) etc., point calculation processing is executed for each symbol to be stopped. [0148] In particular, the tempering points (score p) are different for each type of role (symbol) as shown in Table 1, and the score p is increased in descending order of the number of medals paid out to increase the priority. Therefore, at the stop timing at which both `` Red 7 '' and `` Bell '' can win, the number of `` Red 7 '' increases as a result, and the stop control to `` Red 7 '' is possible by jumping over `` Bell '' It becomes.
[0149] なお、このメダルの払い出し数は、例えば「ベル」等の小役が揃った場合は、その時 点での払い出し数を指すが、「赤 7」等の大役が揃った場合は、この大役の権利行使 による全ての払い出し数を指す。従って、「赤 7」が揃ったときの払い出し力^であった としても、「赤 7」の方が払い出し数が多いとし、優先度を高くする。  [0149] The number of medals to be paid out refers to the number of payouts at the time, for example, when a small role such as "Bell" is arranged. Refers to the total number of payouts due to the exercise of executive officers' rights. Therefore, even if it is the payout power when “Red 7” is aligned, “Red 7” has a higher number of payouts and has a higher priority.
[0150] 以下、図 7のフローチャートに従い、加点演算処理ルーチンを説明する。  [0150] Hereinafter, the point calculation processing routine will be described with reference to the flowchart of FIG.
[0151] なお、このフローチャートは、左リール 350Aが停止した後、中リール 350Bを停止 するまでの課程を説明したものであり、表 2乃至表 5は、この図 7のフローチャートに準 ずる。  [0151] This flowchart describes the process from the stop of the left reel 350A to the stop of the middle reel 350B, and Tables 2 to 5 are based on the flowchart of FIG.
[0152] ステップ 250では、左リール 350Aが停止した力否かが判断され、否定判定された 場合には、このルーチンは終了する。このステップ 250で肯定判定されると、ステップ 252へ移行して左リール 350Aの停止図柄 (上段、中段、下段)を判別する。例えば、 表 2 (B)に示される如ぐ上段、中段、下段にそれぞれ「赤 7」、「ベル」、「スイカ」が停 止したことを判別する。  [0152] In step 250, it is determined whether or not the left reel 350A has stopped. If the determination is negative, this routine ends. If an affirmative determination is made in step 250, the process proceeds to step 252 to determine the stop symbol (upper, middle, lower) of the left reel 350A. For example, as shown in Table 2 (B), it is determined that “Red 7”, “Bell”, and “Watermelon” have stopped at the upper, middle, and lower stages, respectively.
[0153] 次のステップ 254では、内部抽選の結果 (ここでは、「赤 7」と「ベル」に同時当選)と 左リール 350Aの停止図柄配列に基づいて、中リール 350Bを滑り制御をカ卩味して停 止させるためのビットデータを読み出し (表 3参照)、ステップ 260へ移行する。  [0153] In the next step 254, based on the result of the internal lottery (here, "Red 7" and "Bell" are selected at the same time) and the stop symbol arrangement of the left reel 350A, the middle reel 350B is controlled to slide. Read bit data to stop the process (see Table 3) and go to step 260.
[0154] ステップ 260では、まず、基本加点処理が実行される。  [0154] In step 260, first, basic point addition processing is executed.
[0155] 基本加点処理では、読み出したビットデータ「0」に対して n点(ここでは、 + 1点)を 加点し、ビットデータ「1」に対して m点(ここでは、 +4点)をカ卩点する。  [0155] In the basic point addition process, n points (+1 points here) are added to the read bit data “0”, and m points (+4 points here) are added to the bit data “1”. To highlight.
[0156] 次のステップ 262では、テンパイカ卩点処理が実行される。 [0156] In the next step 262, the Tempica saddle point process is executed.
[0157] 図 8にこのステップ 262の「赤 7」と「ベル」に同時当選した時のテンパイ加点処理の 詳細を示す。  [0157] Fig. 8 shows the details of the tempering point addition process when "Red 7" and "Bell" are simultaneously elected in Step 262.
[0158] ステップ 262Aでは、「赤 7」がテンノ ィする入賞ラインがある力否かが判断され、肯 定判定されると、ステップ 262Bへ移行して点数 pとして + 32をカ卩点する。また、ステツ プ 262Aで否定判定された場合には、ステップ 262Cへ移行する。 In step 262A, it is determined whether or not there is a winning line in which “Red 7” is tented. If the determination is affirmative, the process proceeds to step 262B, where +32 is scored as the score p. Also, When a negative determination is made at step 262A, the routine proceeds to step 262C.
[0159] ステップ 262Cでは、「ベル」がテンパイする入賞ラインがあるか否かが判断され、肯 定判定されると、ステップ 262Dへ移行して点数 pとして + 24をカ卩点する。また、ステ ップ 262Cで否定判定された場合には、このルーチンは終了する。 In step 262C, it is determined whether or not there is a winning line where “Bell” is tempered. If the determination is affirmative, the process proceeds to step 262D to score +24 as the score p. If the determination at step 262C is negative, this routine ends.
[0160] なお、本実施の形態では、「赤 7」と「ベル」とが同時に内部当選しているため、加点 としては、 + 32と + 24の何れか一方となる(図 6参照)。 [0160] In the present embodiment, since "Red 7" and "Bell" are simultaneously elected internally, the added point is either +32 or +24 (see FIG. 6).
[0161] このような、基本加点及びテンパイ加点の後、中リール 350Bの停止ボタン 356Bに よる停止操作があると(図 7のステップ 264での肯定判定)、ステップ 266へ移行して、 停止タイミング加点処理を実行する。 [0161] After such basic addition and tempering addition, if there is a stop operation by the stop button 356B of the middle reel 350B (affirmative determination at step 264 in FIG. 7), the process proceeds to step 266, and the stop timing Execute point addition processing.
[0162] 停止タイミング加点処理では、当該停止タイミングにおけるビタ止め図柄を基準とし て、滑り制御範囲内の図柄 (全 5コマ)を特定し (表 4参照)、その中の 0コマ目、 2コマ 目、 4コマ目に k点(ここでは、 + 2点)を加点する。 [0162] In the stop timing addition process, the design within the slip control range (5 frames in total) is specified based on the bitter stop design at the stop timing (see Table 4), and the 0th and 2nd frames are included. Add k points (here, +2 points) to the 4th frame.
[0163] 上記基本加点処理、テンパイ加点処理、並びに停止タイミング加点処理を実行す ることで、前記 5コマの図柄に得点差が生じることになる。 [0163] By executing the basic point adding process, the tempering point adding process, and the stop timing adding process, a score difference occurs in the symbols of the five frames.
[0164] 次のステップ 268では、最高得点を得た図柄を中リール 350Bの上段に停止するよ うに、滑り制御が実行され、このルーチンは終了する。 [0164] In the next step 268, slip control is executed so that the symbol having the highest score is stopped at the upper stage of the middle reel 350B, and this routine is terminated.
[0165] 上記のような、得点による停止図柄を特定を行うことで、表 5に示される如ぐ停止操 作のタイミングが「赤 7」が滑り制御の範囲内でなぐ「ベル」のみ滑り制御の範囲内に ある時は、「赤 7」より優先度が低 、「ベル」の入賞を発生させることができる。 [0165] By specifying the stop symbol based on the score as described above, the slip control only for "Bell" where the timing of the stop operation as shown in Table 5 is within the range of the slip control is "Red 7". When it is within the range, the priority is lower than “Red 7” and a “Bell” prize can be generated.
[0166] 以上説明したように本実施の形態では、同時に複数の内部当選があった場合に、 単一のビットデータを用いることでメモリ量の消費量を軽減することができ、かつ、特 定の内部当選役を優先的に入賞させることができる。すなわち、本実施の形態では、 特定の停止操作タイミングで、「赤 7」と「ベル」とが双方滑り制御範囲内にあるとき、最 初に対象となる「ベル」を飛び越して「赤 7」を入賞させることができるため、この「赤 7」 による大役当選に基づく権利行使による払い出し数が「ベル」等の小役の払い出し数 よりも多くなり、遊技者力も見て有利となる。 [0166] As described above, in the present embodiment, when multiple internal winnings are made at the same time, the consumption of memory can be reduced by using a single bit data, and a specific It is possible to preferentially win the internal winning role of. In other words, in the present embodiment, when “Red 7” and “Bell” are both within the slip control range at a specific stop operation timing, the “Bell” that is the target first is skipped. The number of payouts by exercising the rights based on the winning of the major role by “Red 7” is larger than the number of small role payouts such as “Bell”, which is advantageous from the standpoint of player power.
[0167] また、本発明の特徴は、テンパイ加点を内部当選役(図柄)毎に異ならせることであ るが、これに加え、ある当選役 (ここでは、「赤 7」)に対して 2種類の入賞ラインで入賞 が可能である場合に、単一のビットデータを適用することによる入賞ラインの偏りを、 加点処理 (停止タイミング加点)を実行することで、ほぼ均等な確率での割り当てを実 現することができる。 [0167] In addition, the feature of the present invention is that the tempering points are made different for each internal winning combination (symbol). In addition to this, 2 for a certain winning combination (here, "Red 7"). Winning with various types of winning lines If a single bit data is applied, it is possible to realize the allocation with an almost equal probability by executing a point addition process (stop timing addition) for the bias of the winning line by applying a single bit data. .
[0168] すなわち、本実施の形態では、「赤 7」は表 5に示される如ぐ「赤 7」が上行で入賞 するときと、右下で入賞するときを均等(1: 1)に発生させることができる。  In other words, in this embodiment, “Red 7” occurs evenly (1: 1) when “Red 7” as shown in Table 5 wins at the top and when it wins at the bottom right. Can be made.
[0169] なお、本実施の形態では、左リール 350Aが先に停止したときの中リール 350Bの 停止制御について説明した力 左リール 350A、中リール 350Bが先に停止したとき の右リール 350Cの停止制御においても、適用可能である。  In this embodiment, the force described for the stop control of the middle reel 350B when the left reel 350A is stopped first. The stop of the right reel 350C when the left reel 350A and the middle reel 350B are stopped first. It can also be applied to control.
[0170] また、上記右リール 350Cの停止制御 (入賞判定)の後、不当に入賞(内部当選し ていないのに入賞してしまう)を回避する場合、当該入賞判定後に不当箇所を検索し 、点数を 0点とすればよい。この場合、入賞判定時のビットデータと同一のビットデー タを適用することができる。  [0170] In addition, after avoiding the right reel 350C stop control (winning determination), in order to avoid unreasonable winnings (winning even though the internal winning has not been won), search for an illegal place after the winning determination, The score should be 0. In this case, the same bit data as the bit data at the time of winning determination can be applied.
産業上の利用可能性  Industrial applicability
[0171] メダル、コイン、遊技球等を遊技媒体として使用するスロットマシン等の遊技機に利 用可能であり、特に、パチスロ機において、リール停止制御において、滑り量を 2値の ビットデータのみを記憶することでメモリ容量を軽減し、かつ従来の滑りコマ数を記憶 したときと同等の停止制御ノ リエーシヨンを維持するものである。 [0171] It can be used for a gaming machine such as a slot machine that uses medals, coins, gaming balls, etc. as a game medium. In particular, in a pachislot machine, in the reel stop control, only binary bit data for the slip amount is used. By memorizing, the memory capacity is reduced, and the same stop control nourishment as when the conventional number of sliding frames is memorized is maintained.
図面の簡単な説明  Brief Description of Drawings
[0172] [図 1]本実施の形態に係るパチスロ機の斜視図である。 FIG. 1 is a perspective view of a pachislot machine according to the present embodiment.
[図 2]パチスロ機の制御系の概略図である。  FIG. 2 is a schematic diagram of a control system of a pachislot machine.
[図 3]主制御部における通常遊技制御のための制御系を機能的に示したブロック図 である。  FIG. 3 is a block diagram functionally showing a control system for normal game control in the main control unit.
[図 4]選択テーブルにおける一般遊技中に選択される当選判別テーブルを示す図表 である。  FIG. 4 is a chart showing a winning discrimination table selected during a general game in the selection table.
[図 5]リール駆動制御部における、滑り制御を加味したリールの停止制御を実行する ための機能ブロック図である。  FIG. 5 is a functional block diagram for executing reel stop control in consideration of slip control in the reel drive control unit.
[図 6]「赤 7」と「ベル」とが同時に内部当選した時、中リール停止制御に特ィ匕したビット データ並びにカ卩点処理の流れを表 2乃至表 5に基づいて示した説明図である。 [図 7]加点処理を含む中リール停止制御ルーチンを示すフローチャートである。 [Fig.6] Explanation of the bit data specially for the middle reel stop control and the flow of the knot point processing based on Table 2 to Table 5 when “Red 7” and “Bell” are elected internally at the same time FIG. FIG. 7 is a flowchart showing a middle reel stop control routine including a point addition process.
[図 8]図 7のステップ 262の加点処理制御サブルーチンを示すフローチャートである。 符号の説明  FIG. 8 is a flowchart showing a point addition control subroutine at step 262 in FIG. Explanation of symbols
100 主制御部 (抽選手段)  100 Main controller (lottery means)
150 副制御部  150 Sub-control unit
152 液晶制御回路  152 LCD control circuit
182 テーブル選択部  182 Table selector
186 遊技状態制御部  186 Game state controller
186A 遊技実行制御部 (遊技実行制御手段)  186A Game execution control unit (Game execution control means)
192 フラグメモリ  192 Flag memory
194 リール駆動制御部 (停止制御手段)  194 Reel drive controller (stop control means)
200 基準ライン上図柄判定部  200 Reference line design judgment part
201 加点演算部 (数値付加手段、付加選択手段)  201 Addition point calculation unit (numerical value addition means, addition selection means)
202 滑り制御量選択部  202 Slip control amount selector
204 フラグ判定部  204 Flag judgment part
206 テーブル読出部  206 Table reading section
208 滑り制御テーブルメモリ(ビットデータテーブル記憶手段、滑りコマ数テー ブル記憶手段)  208 Sliding control table memory (bit data table storage means, sliding frame number table storage means)
208 (X) ビットデータテーブル  208 (X) bit data table
208 (y) 滑りコマ数テーブル  208 (y) Sliding frame number table
210 駆動信号出力部 (停止制御実行手段)  210 Drive signal output section (stop control execution means)
300 パチスロ機 (遊技機)  300 pachislot machine (game machine)
313 LCD  313 LCD
314 表示窓  314 Display window
352B マックスベットボタン  352B Max Bet button
354 始動レバー  354 Start lever
350A、 350B、 350C リール(表示装置)  350A, 350B, 350C reel (display device)
356A、 356B、 356C 停止ボタン  356A, 356B, 356C Stop button

Claims

請求の範囲  The scope of the claims
始動操作に基づいて回転駆動を開始する複数個のリールを備え、当該リールの周 面に所定のピッチで配置された複数の図柄を表示部に表示可能とされ、前記表示部 において、少なくとも複数の入賞ラインが設定された表示装置を備えた遊技機であつ て、  A plurality of reels that start rotational driving based on a start operation are provided, and a plurality of symbols arranged at a predetermined pitch on the periphery of the reels can be displayed on the display unit. In the display unit, at least a plurality of symbols are displayed. A gaming machine equipped with a display device with a winning line,
前記始動操作タイミングに基づ 、て、予め設定した役の抽選を実行する抽選手段 と、  Based on the start operation timing, lottery means for executing a lottery of a preset role;
前記抽選手段により内部当選した役に対応する図柄を、停止操作によって前記入 賞ラインの何れかに揃えることができた場合に、当該入賞ラインに揃った役に応じた 遊技媒体の払い出しを実行する遊技実行制御手段と、  When the symbol corresponding to the winning combination by the lottery means can be aligned with any of the winning lines by the stop operation, the game medium is paid out according to the winning combination aligned with the winning line. Game execution control means;
各リール毎の停止操作タイミングに基づ 、て、それぞれのリールを予め設定した前 記図柄ピッチを単位コマとする段階的な所定の滑りコマ数の範囲内で、少なくとも前 記抽選手段による役抽選の結果に基づいて、前記入賞ライン上に役抽選の結果を 報知するように、前記リールの回転駆動を停止させる停止制御手段とを有し、 前記停止制御手段が、  Based on the stop operation timing for each reel, at least the winning lottery by the above-mentioned lottery means within a predetermined range of the number of sliding frames using the symbol pitch as a unit frame previously set for each reel. Stop control means for stopping the rotational drive of the reel so as to notify the result of the winning lottery on the winning line based on the result of the above, the stop control means,
第 1回目に停止操作がなされたリールに対しては前記役の抽選結果に基づいて設 定され、当該リールの前記停止操作タイミング毎に滑りコマ数を定めた滑りコマ数テ 一ブル記憶手段と、  For a reel that has been stopped for the first time, a sliding frame number table storage means that is set based on the lottery result of the combination and that determines the number of sliding frames for each stop operation timing of the reel; ,
第 2回目以降に停止操作がなされたリールに対しては当該役の抽選結果並びに既 に停止しているリールにおける表示部での図柄配列状態に基づいて設定され、前記 停止操作時の状態で停止させる識別符号である停止符号及び 1コマ分の滑りを実行 させる識別符号である滑り符号で構成された 2値のビットデータの何れかを図柄に対 応させて記憶するビットデータテーブル記憶手段と、  For reels that have been stopped for the second time or later, the reel is set based on the lottery result of the corresponding role and the symbol arrangement state on the display section of the reels that have already stopped. Bit data table storage means for storing any one of binary bit data composed of a stop code that is an identification code to be executed and a slip code that is an identification code that is to execute slipping for one frame, corresponding to a design;
前記 2回目以降の停止操作に先立って実行され、前記役抽選の結果、並びに既に 停止しているリールにおける表示部での図柄配列状態、並びに、予め役に対応する 図柄毎に基づいて、相対的な数量比較の下で、停止符号の方が滑り符号よりも優位 となる数値を、各図柄に付与されたビットデータの前記停止符号及び滑り符号に対し て付加する数値付加手段と、 前記数値付加手段による数値の付加の際に、前記役抽選で複数の役が同時に内 部当選した場合には、予め役毎に設定した優先度が最も高い役に相当する図柄力 順に選択する付加選択手段と、 Relative based on the result of the winning lottery, the symbol arrangement state on the display section of the reels that have already stopped, and the symbols corresponding to the winning combination in advance. Numerical value adding means for adding a numerical value for which the stop code is superior to the slip code to the stop code and the slip code of the bit data assigned to each symbol under a simple quantity comparison; When adding a numerical value by the numerical value adding means, if a plurality of winning combinations are won simultaneously in the winning lottery, selection is made in the order of symbol power corresponding to the winning combination having the highest priority set in advance for each winning combination. A selection means;
前記数値付加手段で付加された数値が最も優位に位置付けられた図柄を目標とし て、前記停止制御を実行する停止制御実行手段と、  Stop control execution means for executing the stop control with the target of the symbol in which the numerical value added by the numerical value adding means is positioned most preferentially;
を備えたことを特徴とする遊技機。 A gaming machine characterized by comprising:
PCT/JP2006/309114 2005-05-23 2006-05-01 Game machine WO2006126378A1 (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5849291B1 (en) * 2014-12-15 2016-01-27 株式会社オリンピア Game machine

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11178987A (en) * 1997-12-25 1999-07-06 Yamasa Kk Slot machine
JP2002291980A (en) * 2001-04-03 2002-10-08 Sankyo Kk Slot machine
JP2003325753A (en) * 2002-05-14 2003-11-18 Sankyo Kk Slot machine

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11178987A (en) * 1997-12-25 1999-07-06 Yamasa Kk Slot machine
JP2002291980A (en) * 2001-04-03 2002-10-08 Sankyo Kk Slot machine
JP2003325753A (en) * 2002-05-14 2003-11-18 Sankyo Kk Slot machine

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5849291B1 (en) * 2014-12-15 2016-01-27 株式会社オリンピア Game machine

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