WO2006033258A1 - 操作入力装置、操作評価方法、記録媒体、ならびに、プログラム - Google Patents
操作入力装置、操作評価方法、記録媒体、ならびに、プログラム Download PDFInfo
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- WO2006033258A1 WO2006033258A1 PCT/JP2005/016776 JP2005016776W WO2006033258A1 WO 2006033258 A1 WO2006033258 A1 WO 2006033258A1 JP 2005016776 W JP2005016776 W JP 2005016776W WO 2006033258 A1 WO2006033258 A1 WO 2006033258A1
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/643—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Definitions
- Operation input device operation evaluation method, recording medium, and program
- the present invention is suitable for a user to learn a racing technique efficiently while having fun.
- the present invention relates to an operation input device, an operation evaluation method, a recording medium, and a program.
- a user can play a racing game using a vehicle such as an automobile.
- a user operates a controller or the like to drive a virtual vehicle (such as an F1 machine or a sales car) traveling on a virtual race course to a predetermined goal point, and the required time. It is common to compete (running time) and first-come-first-served with other virtual vehicles.
- a virtual vehicle such as an F1 machine or a sales car
- Patent Document 1 Japanese Patent Laid-Open No. 11-114222 (Page 2-3, Fig. 1)
- a practice mode is prepared for the purpose of allowing a user to learn basic operations and the like for a virtual vehicle. For example, by letting a user play a race with a very low difficulty level, they are used to the game itself and learn basic operations.
- the present invention has been made to solve such a problem, and an operation input device, an operation evaluation method, a recording medium, and a recording medium that allow a user to learn a racing technique efficiently while having fun.
- the purpose is to provide a program.
- An operation input device includes a target information storage unit, an operation input reception unit, a movement status management unit, and an evaluation unit, and is configured as follows.
- the target information storage unit stores information related to a target group that is arranged at a plurality of positions in the virtual space and for which a target speed is set.
- the operation input receiving unit receives an operation input directed to a moving body that moves in the virtual space.
- the movement status management unit manages the movement status of the moving object based on the received operation input. Then, the evaluation unit sequentially compares the current position and current speed of the moving body based on the managed movement state with the stored arrangement position and target speed of each target, and evaluates the received operation input.
- each target (each target panel, etc.) is recommended for that course. It is placed along the driving line (recommended line on the course that enables high-speed driving, etc.). Each target has a recommended target speed at each location.
- the operation input receiving unit receives an operation input from the user to the moving object, and the moving condition managing unit manages the moving condition of the moving object (running condition on the course).
- the evaluation unit sequentially compares the current position and current speed of the moving body with the arrangement position and target speed of each target, and evaluates the received operation input.
- the operation input is evaluated by determining whether the speed is equal to the target speed (or is within a predetermined allowable range).
- An operation input device includes a target information storage unit, an operation input reception unit, a movement status management unit, a passage determination unit, a speed comparison unit, and an evaluation unit. Configure as follows.
- the target information storage units are arranged in a scattered manner on a traveling path provided in a virtual space, and store information on target groups each having a target speed set.
- the operation input receiving unit receives an operation input directed to a moving body that moves on the road.
- the movement status management unit manages the movement status of the moving object based on the accepted operation input.
- the passage determination unit sequentially determines whether or not the mobile body has passed through the traveling path in contact with each target based on the managed movement state.
- the speed comparison unit compares the speed of the moving body and the target speed of the target at the time of determination.
- the evaluation unit evaluates the received operation input based on the determined determination result and the comparison result.
- each target is arranged along a travel line recommended in the course.
- each target has a recommended target speed at each location.
- the operation input receiving unit receives an operation input from the user to the moving body, and the moving state managing unit manages the moving state of the moving body (the driving state on the road).
- the passage determining unit determines whether each target is in contact with the moving body, and the speed comparing unit compares the speed of the moving body at the time of determination with the target speed. Then, the evaluation unit evaluates the operation input based on these determination results and comparison results.
- the operation input device displays a drawing unit that draws a visual field image including the moving body and the targets, and the drawn visual field image based on the managed moving state.
- a display unit ;
- the drawing unit may change the shape of the target based on the relationship between the current speed of the moving object and the target speed of the target when drawing the target located in the immediate vicinity of the moving object.
- the user is moving the moving body toward the next target, for example, the difference in speed between the current speed of the moving body and the target speed of the target is the shape of the target to be drawn. I can grasp the power.
- the drawing unit may draw a target including a part having a different display position in accordance with a speed difference between a current speed of the moving body and a target speed of the target.
- the drawing unit draws the position of the bar at a position higher than the reference position, and the reverse
- the bar position is drawn at a position lower than the reference position.
- An operation evaluation method includes a target information storage unit (stores information about a target group which is arranged at a plurality of positions in a virtual space and each has a target speed set).
- the operation evaluation method used includes an operation input reception process, a movement status management process, and an evaluation process, and is configured as follows.
- an operation input directed to a moving body that moves in the virtual space is received.
- the movement status management step the movement status of the moving body is managed based on the received operation input.
- the evaluation process the current position and current speed of the moving body based on the managed movement status are sequentially compared with the stored arrangement position and target speed of each target, and the received operation input is evaluated. .
- each target is arranged along a running line recommended on the course.
- each target has a recommended target speed at each position! Speak.
- an operation input to the moving body is received from the user in the operation input receiving step, and the moving state (running state on the course) of the moving body is managed in the moving state managing step.
- the evaluation step the current position and current speed of the moving body are sequentially compared with the arrangement position and target speed of each target, and the received operation input is evaluated. For example, it is determined from the relationship between the current position and the arrangement position whether or not the mobile body has passed through the target, and the current speed at that time and the target speed are compared to determine whether the mobile body is passing.
- the operation input is evaluated by determining whether the speed is equal to the target speed (or is within a predetermined tolerance).
- a program according to the fourth aspect of the present invention is configured to cause a computer (including a game device) to function as the above-described operation input device.
- This program is a compact disk, flexible disk, hard disk, magneto-optical
- the information can be recorded on a computer-readable information recording medium such as an air disk, a digital video disk, a magnetic tape, and a semiconductor memory.
- the program can be distributed and sold via a computer communication network independently of a computer on which the program is executed.
- the information recording medium can be distributed and sold independently of the computer.
- the user can learn the racing technique efficiently while having fun.
- FIG. 1 is a schematic diagram showing a schematic configuration of a typical game device in which an operation input device according to an embodiment of the present invention is realized.
- FIG. 2 is a schematic diagram showing a schematic configuration of the operation input device according to the embodiment of the present invention.
- FIG. 3 is a schematic diagram showing an example of target information stored in a target information storage unit of the operation input device.
- FIG. 4 is a schematic diagram showing an example of information managed by a traveling state management unit of the operation input device.
- FIG. 5 is a schematic diagram showing an example of a view field image drawn by an image generation unit of the operation input device.
- FIG. 6 is a flowchart showing the flow of operation input processing executed in the operation input device.
- FIG. 7 is a flowchart showing the flow of an evaluation process (subroutine) executed on the operation input device!
- FIG. 8A is a schematic diagram for explaining contact determination with a target panel.
- FIG. 8B is a schematic diagram for explaining contact determination with a target panel.
- FIG. 9A is a schematic diagram showing an example of evaluation contents to be notified.
- FIG. 9B is a schematic diagram showing an example of evaluation contents to be notified.
- FIG. 9C is a schematic diagram showing an example of the notified evaluation content.
- FIG. 10A is a schematic diagram for explaining an example of a target panel whose shape changes.
- FIG. 10B is a schematic diagram for explaining an example of a target panel whose shape changes.
- FIG. 10C is a schematic diagram for explaining an example of a target panel whose shape changes.
- FIG. 10D is a schematic diagram showing an example of a view field image including a target panel whose shape changes.
- FIG. 1 is a schematic diagram showing a schematic configuration of a typical game device in which the operation input device according to the embodiment of the present invention is realized.
- FIG. 1 is a schematic diagram showing a schematic configuration of a typical game device in which the operation input device according to the embodiment of the present invention is realized.
- the game device 100 includes a CPU (Central Processing Unit) 101, a ROM (Read Only Memory) 102, a RAM (Random Access Memory) 103, an interface 104, a controller 105, an external memory 106, A DVD (Digital Versatile Disk) —ROM drive 107, an image processing unit 108, an audio processing unit 109, and a NIC (Network Interface Card) 110 are provided.
- a CPU Central Processing Unit
- ROM Read Only Memory
- RAM Random Access Memory
- CPU 101 controls the overall operation of game device 100, and is connected to each component to exchange control signals and data.
- the ROM 102 records an IPL (Initial Program Loader) that is executed immediately after the power is turned on, and when this is executed, the program recorded on the DVD-ROM is read to the RAM 103 and the CPU 101 Execution starts.
- the ROM 102 stores an operating system program and various data necessary for operation control of the entire game apparatus 100.
- the RAM 103 is for temporarily storing data and programs, and holds programs and data from which the DVD-ROM power is also read, and other data necessary for game progress and chat communication.
- the controller 105 connected via the interface 104 receives an operation input performed by the user when executing the game.
- the external memory 106 detachably connected via the interface 104 stores rewritable data indicating game progress, chat communication log (record) data, and the like. The user can record these data in the external memory 106 as appropriate by inputting an instruction via the controller 105.
- the DVD-ROM installed in the DVD-ROM drive 107 is a game Image data and sound data accompanying the program for the game and the game are recorded. Under the control of the CPU 101, the DVD-ROM drive 107 performs a reading process on the DVD-ROM mounted on the DVD-ROM drive 107 to read out necessary programs and data, which are temporarily stored in the RAM 103 or the like. .
- the image processing unit 108 performs cache processing on the data read from the DVD-ROM by an image arithmetic processor (not shown) included in the CPU 101 or the image processing unit 108, and then processes the processed data.
- the data is recorded in a frame memory (not shown) included in 108.
- the image information recorded in the frame memory is converted into a video signal at a predetermined synchronization timing and output to a monitor (not shown) connected to the image processing unit 108.
- various image displays are possible.
- the image calculation processor can execute a two-dimensional image overlay calculation, a transmission calculation such as ex blending, and various saturation calculations at high speed.
- Polygon information that is placed in a virtual 3D space with various texture information added is rendered using the Z-buffer method, and the polygon placed in the virtual 3D space is viewed from a predetermined viewpoint position. High-speed execution of operations for obtaining images is also possible.
- the CPU 101 and the image arithmetic processor cooperate to draw a character string as a two-dimensional image in the frame memory or draw it on the surface of each polygon according to the font information that defines the character shape. Is possible.
- the font information it is also possible to use the dedicated font information recorded in the power DVD-ROM recorded in the ROM 102.
- the audio processing unit 109 converts the audio data that has also been read from the DVD-ROM power into an analog audio signal, and outputs the analog audio signal from a speaker (not shown) connected thereto.
- a speaker not shown
- sound effects and music data to be generated during the progress of the game are generated, and the corresponding sound is output from the speaker.
- the NIC 110 is used to connect the game device 100 to a computer communication network (not shown) such as the Internet, and is used when configuring a LAN (Local Area Network). Standard modem, analog modem for connecting to the Internet using a telephone line, ISDN (Integrated Services Digital Network ) A modem, an ADSL (Asymmetric Digital Subscriber Line) modem, a cable modem for connecting to the Internet using a cable television line, etc., and an interface (not shown) that mediates between them and the CPU 101 .
- LAN Local Area Network
- Standard modem analog modem for connecting to the Internet using a telephone line
- ISDN Integrated Services Digital Network
- ADSL Asymmetric Digital Subscriber Line
- cable modem for connecting to the Internet using a cable television line, etc.
- an interface not shown
- the game device 100 has the same function as a DVD-ROM or the like mounted in the ROM 102, RAM 103, external memory 106, DVD-ROM drive 107 using a large-capacity external storage device such as a hard disk. It may be configured to fulfill ⁇ .
- a general computer (a general-purpose personal computer or the like) can be used instead of the game device 100 of the present embodiment.
- a general computer has a CPU, RAM, ROM, DVD—ROM drive, and
- the controller uses a keyboard and mouse as input devices.
- FIG. 2 is a schematic diagram showing a schematic configuration of the operation input device according to the present embodiment. Hereinafter, description will be given with reference to this figure.
- the operation input device 200 includes an operation input reception unit 201, an image information storage unit 202, a target information storage unit 203, a traveling state management unit 204, an image generation unit 205, an evaluation unit 206, and display control.
- Unit 207 The operation input device 200 includes an operation input reception unit 201, an image information storage unit 202, a target information storage unit 203, a traveling state management unit 204, an image generation unit 205, an evaluation unit 206, and display control.
- the operation input device 200 will be described, for example, when applied to a racing game in which a racing car runs on a circuit (virtual race course) in a virtual space.
- the operation input receiving unit 201 receives an operation input for a racing car (virtual vehicle) that runs on a virtual course.
- the operation input receiving unit 201 is necessary for driving a racing car. Accepts operation inputs such as rake operation, accelerator operation, handle operation, and shift lever operation.
- controller 105 can function as the operation input receiving unit 201.
- the image information storage unit 202 stores image information such as landscape data including a course (traveling path) in the virtual space, and image information of a target panel described later. In addition to this, the image information storage unit 202 also stores image information including a racing car operated by the user.
- DVD-ROM mounted on the DVD-ROM drive 107, the external memory 106, and the like can function as such an image information storage unit 202.
- the target information storage unit 203 stores information about target panels that are scattered on the course.
- This target panel is a target for the user to pass (impact) the racing car, and a predetermined target speed is set for each target panel.
- the target information storage unit 203 stores target information as shown in FIG. That is, the target information includes the position of each target panel and the target speed.
- Each target panel is positioned along a recommended travel line for the course (for example, a recommended line on the course that enables high-speed travel, etc.).
- the target speed of each target panel is the recommended speed at each placement position.
- the traveling state management unit 204 manages the traveling state of the racing car operated by the user.
- the traveling state management unit 204 is shown in FIG. 4 according to various operation information sent from the operation input receiving unit 201. By appropriately updating such information, the running status of the racing car operated by the user is managed.
- the traveling state management unit 204 may manage the traveling state of another racing car (another vehicle) that automatically travels. In other words, instead of the operation information, the information of other places (each information as shown in FIG. 4) is automatically updated by predetermined logic and parameters. Similarly, you may manage the driving
- the CPU 101 can function as such a traveling state management unit 204.
- the image generation unit 205 is based on the image information stored in the image information storage unit 202 and the traveling state managed by the traveling state management unit 204, and the front image of the racing car operated by the user. (Advance direction image) is generated. At that time, the image generation unit 205 refers to the target information described above and arranges the target panel at the corresponding position.
- the image generation unit 205 also generates an image representing the evaluation contents for the user's operation input based on the evaluation result performed by the evaluation unit 206.
- the image generation unit 205 draws a field-of-view image (drivers' view) as shown in FIG.
- the view image includes a plurality of target panels TP arranged on the course, and a target speed (set value) is also drawn in the vicinity of each target panel TP.
- the field-of-view image also includes a speed meter SM for reporting the current speed of the racing car.
- the visibility image includes a life meter LM for notifying the evaluation contents.
- This life meter LM is drawn so that the remaining amount is reduced, for example, when the evaluation by the evaluation unit 206 is bad (at the time of the minimum evaluation described later, etc.).
- image processing unit 108 can function as such an image generation unit 205.
- the evaluation unit 206 acquires the current position and current speed of the racing car from the traveling state management unit 204, and the current position and current speed and the arrangement position of each target panel stored in the target information storage unit 203. And the target speed are sequentially compared, and the user's operation input received by the operation input receiving unit 201 is evaluated.
- the evaluation unit 206 includes a passage determination unit 206a and a speed comparison unit 206b, which cooperate to evaluate user operation input.
- the passage determination unit 206a sequentially determines whether or not the racing car has passed in contact with each target panel on the course. For example, the passing determination unit 206a performs a collision determination between the target panel and the racing car every time the racing car (current position) approaches each target panel (arrangement position) in order as the racing car travels. Of contact passage Determine presence or absence.
- the speed comparing unit 206b determines the speed of the racing car at the time of determination (at the time of contact) and the panel. Compare with the target speed set in. In other words, it is determined whether the speed force of the racing car when passing through the contact is equal to (or within the allowable range) the target speed of the target panel.
- the evaluation unit 206 evaluates the user's operation input received by the operation input reception unit 201 based on the determination result of the passage determination unit 206a and the comparison result of the speed comparison unit 206b.
- the evaluation unit 206 gives an evaluation result of minus 10 points (minimum evaluation) as an example.
- the evaluation unit 206 gives an evaluation result of minus 5 points (medium evaluation) as an example.
- the evaluation unit 206 gives an evaluation result of plus 3 points (maximum evaluation) as an example.
- the CPU 101 can function as such an evaluation unit 206.
- the display control unit 207 converts the image generated by the image generation unit 205 into a predetermined image signal and displays it on an external monitor or the like.
- the image processing unit 108 can function as such a display control unit 207.
- FIG. 6 is a flowchart showing the flow of operation input processing executed in the operation input device 200.
- FIG. 7 is a flowchart showing the flow of the evaluation process (subroutine).
- the operation input process of FIG. 6 is started as the game progresses, for example, when a car racing game is executed.
- the operation input device 200 receives an operation input from the user and updates the running state of the racing car (step S302).
- the operation input receiving unit 201 has the accelerator operation, brake operation, hand
- the traveling state management unit 204 updates the traveling state (current position, traveling direction, current speed, etc.) according to the operation.
- the operation input device 200 generates a field-of-view image according to the traveling state (step S303).
- the image generation unit 205 is based on the image information stored in the image information storage unit 202 and the traveling state managed by the traveling state management unit 204! ) Is generated. At that time, the image generation unit 205 refers to the target information stored in the target information storage unit 203 and arranges the target panels at the corresponding positions.
- the image generation unit 205 generates a view field image as shown in FIG.
- the operation input device 200 determines whether or not the racing car has reached the position where the target panel is disposed (step S304).
- the passage determination unit 206a determines whether or not the current position of the racing car has reached the next target panel arrangement position on the course.
- the operation input device 200 Advances the process to step S307 described later.
- the operation input device 200 performs an evaluation process (step S305). That is, the operation input device 200 executes the evaluation process shown in FIG.
- the operation input device 200 determines whether or not the racing car is in contact with the target panel (step S401).
- the evaluation unit 206 performs a collision determination between the racing car and its panel. Specifically, as shown in FIG. 8A, when the racing car RC passes by the side of the target panel TP, the passage determination unit 206a determines that it has passed without contacting the panel. Further, as shown in FIG. 8B, when the racing car RC overlaps with the target panel TP, the passage determination unit 206a determines that the vehicle has passed in contact with the panel.
- the operation input device 200 determines that the racing car is in contact with the target panel! / ⁇ , the operation input device 200 has the lowest score and the lowest evaluation (step S402). In other words, since the racing car passes through the part without contacting the target panel, the evaluation unit 206 gives an evaluation result of minus 10 points (minimum evaluation), for example.
- the operation input device 200 determines whether the current speed of the racing car matches the target speed (or is within an allowable range). Is determined (step S403).
- the evaluation unit 206 compares the speed of the racing car at the time of contact with the target speed set on the panel. Specifically, the speed comparison unit 206b matches the speed of the racing car managed by the driving situation management unit 204 with the target speed of the target panel stored in the target information storage unit 203 (or an allowable range). In other words, the speed comparison unit 206b determines whether or not the speed force of the speedometer SM shown in FIG. 8B is equal to (or within an allowable range) the target speed of the target panel TP. .
- the operation input device 200 determines that the speed of the racing car does not match the target speed, the operation input device 200 makes a middle evaluation because the score is low in the middle (step S404).
- the evaluation unit 206 gives an evaluation result of, for example, minus 5 points (medium evaluation) because the racing car is in contact with the target panel but the speed of the racing car is not equal to the target speed.
- the operation input device 200 has the highest score and gives the highest evaluation (step S405).
- the evaluation unit 206 evaluates, for example, three points (highest evaluation) because the racing car is in contact with the target panel and the speed of the racing car is equal to the target speed (or within an allowable range). Give the result.
- the operation input device 200 returns the process to the operation input process of FIG. 6. Returning to FIG. 6, the operation input device 200 notifies the evaluation result (step S306).
- the image generation unit 205 notifies the user of the evaluation result, for example, by drawing a life meter with a reduced remaining amount.
- the image generation unit 205 displays a message indicating the evaluation content. Draw it.
- the image generation unit 205 draws the life meter LM with the remaining amount greatly reduced (for example, minus 10 points) as shown in FIG. 9A. . At that time, a message Ml indicating the evaluation contents may be drawn.
- the image generation unit 205 draws the life meter LM with the remaining amount reduced to the middle (for example, minus 5 points) as shown in FIG. 9B. At that time, a message M2 indicating the evaluation contents may be drawn.
- the message M3 indicating the evaluation contents may be drawn without reducing the remaining amount of the life meter LM. It is also possible to draw a life meter LM with the remaining amount increased by a positive number (for example, 3 points).
- the operation input device 200 determines whether or not the game is complete (step S307).
- the operation input device 200 returns the process to step S302, and repeatedly executes the processes of steps S302 to S307 described above.
- the operation input device 200 ends the operation input process.
- the operation input receiving unit 201 receives an operation input from the user to the racing car, and the running condition management unit 204 manages the running condition of the racing car. Then, the evaluation unit 206 sequentially compares the current position and current speed of the racing car with the arrangement position and target speed of each target panel, and evaluates the received operation input. In other words, it is determined from the relationship between the current position and the arrangement position whether or not the racing car has passed through the target panel, and the current speed at that time and the target speed are compared to determine whether the racing car is passing. The operation input is evaluated by determining whether the car speed is equal to the target speed (or within a predetermined tolerance).
- the user operates the steering wheel so that the racing car contacts each target panel, and the speed of the racing car at that time is equal to the target speed of the target panel. Operate the accelerator or brake. This As the evaluation grows, you will acquire racing techniques such as line-taking and corner work on the course.
- the target panel is described as an example of the shape shown by the target panel TP in FIG.
- the shape of the target panel is not limited to such a shape and is arbitrary.
- the image generation unit 205 sets the target panel TPx having a horizontal bar B as shown in FIG. 10A when placing the target panel closest to the front of the travel destination from the racing car (current position) on the travel path. May be drawn. Note that the horizontal position of the horizontal bar changes depending on the speed difference between the speed of the racing car and the target speed of the panel (drawn at different vertical positions).
- the horizontal bar ⁇ ⁇ position is set as the reference position, as shown in Figure 10B. Draw higher than ⁇ . Conversely, when the speed of the racing car has not reached the target speed, the position of the horizontal bar ⁇ is drawn at a position lower than the reference position ⁇ as shown in FIG. 10C.
- the difference in height between the reference position ⁇ and the horizontal bar ⁇ may vary depending on the speed difference between the racing car speed and the target speed, for example.
- the image generation unit 205 draws such a target panel ⁇ in the view field image as shown in FIG. 10D.
- the user can calculate the speed difference between the current speed of the racing car and the target speed of the panel, The position force of bar ⁇ can be grasped.
- a notice display area YA is provided in the field-of-view image, and a notice panel YP or the like is scrolled and displayed in this area as the racing car travels.
- the image generation unit 205 replaces the race course with a straight course, arranges the notice panel YP at the corresponding position on the straight course, and synchronizes with the speed of the racing car so that the notice panel YP or the like is placed horizontally. Scroll display.
- the notification display area YA may be a vertically long rectangular area, and the notice panel YP may be displayed in vertical scroll!
- the notice display can notify the user in advance of the placement position of the target panel that is not included in the field of view, so even if the course has many corners, You can operate a racing car with
- the virtual vehicle (racing car) that travels in the virtual space
- the present invention can be appropriately applied to any object (virtual moving body) that moves in the virtual space. .
- the target panel is similarly placed along the flight course recommended by the virtual flying object. Then, the user's operation input can be similarly evaluated by determining contact passage between the virtual flying object and the target panel and comparing the speed at the time of passage with the target speed.
- an operation input device an operation evaluation method, a recording medium, and a program suitable for the user to learn the race technique efficiently while having fun. can do.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
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- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
- Traffic Control Systems (AREA)
Abstract
Description
Claims
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN2005800319618A CN101035599B (zh) | 2004-09-22 | 2005-09-12 | 操作输入装置以及操作评价方法 |
US11/575,653 US8167693B2 (en) | 2004-09-22 | 2005-09-12 | Operation input device, operation evaluation method, recording medium, and program |
EP05778566A EP1795241A4 (en) | 2004-09-22 | 2005-09-12 | OPERATING ENTRY, OPERATING APPROACH, RECORDING MEDIUM AND PROGRAM |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004-275719 | 2004-09-22 | ||
JP2004275719A JP3827692B2 (ja) | 2004-09-22 | 2004-09-22 | 操作入力装置、操作評価方法、ならびに、プログラム |
Publications (1)
Publication Number | Publication Date |
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WO2006033258A1 true WO2006033258A1 (ja) | 2006-03-30 |
Family
ID=36090021
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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PCT/JP2005/016776 WO2006033258A1 (ja) | 2004-09-22 | 2005-09-12 | 操作入力装置、操作評価方法、記録媒体、ならびに、プログラム |
Country Status (7)
Country | Link |
---|---|
US (1) | US8167693B2 (ja) |
EP (1) | EP1795241A4 (ja) |
JP (1) | JP3827692B2 (ja) |
KR (1) | KR100871245B1 (ja) |
CN (1) | CN101035599B (ja) |
TW (1) | TWI287198B (ja) |
WO (1) | WO2006033258A1 (ja) |
Families Citing this family (16)
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JP3765422B2 (ja) * | 2004-04-28 | 2006-04-12 | コナミ株式会社 | 画像生成装置、加速度表示方法、および、プログラム |
JP5179020B2 (ja) | 2006-05-09 | 2013-04-10 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステムおよびゲーム処理方法 |
JP2010104431A (ja) * | 2008-10-28 | 2010-05-13 | Taito Corp | ゲームプログラム及びゲーム機 |
US8092287B2 (en) * | 2008-12-04 | 2012-01-10 | Disney Enterprises, Inc. | System and method for providing a real-time interactive surface |
US8890774B2 (en) * | 2010-02-09 | 2014-11-18 | Disney Enterprises, Inc. | Heads-up display for a gaming environment |
US9205328B2 (en) * | 2010-02-18 | 2015-12-08 | Activision Publishing, Inc. | Videogame system and method that enables characters to earn virtual fans by completing secondary objectives |
US10046241B1 (en) * | 2010-11-01 | 2018-08-14 | Ronald Charles Krosky | Output production |
JP6123118B2 (ja) * | 2015-03-31 | 2017-05-10 | 株式会社コナミデジタルエンタテインメント | ゲーム装置及びゲームプログラム |
JP6123066B2 (ja) * | 2015-03-31 | 2017-05-10 | 株式会社コナミデジタルエンタテインメント | ゲーム装置及びゲームプログラム |
US10500498B2 (en) | 2016-11-29 | 2019-12-10 | Activision Publishing, Inc. | System and method for optimizing virtual games |
US10357715B2 (en) * | 2017-07-07 | 2019-07-23 | Buxton Global Enterprises, Inc. | Racing simulation |
CN108434738A (zh) * | 2018-03-21 | 2018-08-24 | 网易(杭州)网络有限公司 | 速度轨迹的生成方法、装置、存储介质、处理器和终端 |
US11058950B2 (en) * | 2019-03-15 | 2021-07-13 | Sony Interactive Entertainment Inc. | Methods and systems for spectating characters in virtual reality views |
CN110124307B (zh) * | 2019-04-26 | 2021-04-09 | 腾讯科技(深圳)有限公司 | 操作控制方法和装置、存储介质及电子装置 |
CN110052027B (zh) * | 2019-04-26 | 2021-12-28 | 腾讯科技(深圳)有限公司 | 虚拟场景中的虚拟对象控制方法、装置、设备及存储介质 |
US11548522B2 (en) * | 2021-02-08 | 2023-01-10 | GM Global Technology Operations LLC | Speed difference indicator on head up display |
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- 2005-09-12 EP EP05778566A patent/EP1795241A4/en not_active Withdrawn
- 2005-09-12 KR KR1020077006384A patent/KR100871245B1/ko active IP Right Grant
- 2005-09-12 US US11/575,653 patent/US8167693B2/en not_active Expired - Fee Related
- 2005-09-12 WO PCT/JP2005/016776 patent/WO2006033258A1/ja active Application Filing
- 2005-09-21 TW TW094132587A patent/TWI287198B/zh not_active IP Right Cessation
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Also Published As
Publication number | Publication date |
---|---|
US8167693B2 (en) | 2012-05-01 |
JP3827692B2 (ja) | 2006-09-27 |
CN101035599A (zh) | 2007-09-12 |
KR20070055547A (ko) | 2007-05-30 |
TWI287198B (en) | 2007-09-21 |
CN101035599B (zh) | 2010-08-04 |
JP2006087605A (ja) | 2006-04-06 |
EP1795241A1 (en) | 2007-06-13 |
US20080096623A1 (en) | 2008-04-24 |
TW200617741A (en) | 2006-06-01 |
KR100871245B1 (ko) | 2008-11-28 |
EP1795241A4 (en) | 2008-03-05 |
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