WO2006025476A1 - Game machine - Google Patents

Game machine Download PDF

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Publication number
WO2006025476A1
WO2006025476A1 PCT/JP2005/015974 JP2005015974W WO2006025476A1 WO 2006025476 A1 WO2006025476 A1 WO 2006025476A1 JP 2005015974 W JP2005015974 W JP 2005015974W WO 2006025476 A1 WO2006025476 A1 WO 2006025476A1
Authority
WO
WIPO (PCT)
Prior art keywords
medal
game
error
state
payout
Prior art date
Application number
PCT/JP2005/015974
Other languages
French (fr)
Japanese (ja)
Inventor
Shunichi Nakano
Tomohiro Uchida
Takao Komori
Masaru Matsuno
Atsushi Ishigaki
Tomoe Toguchi
Takayuki Morishita
Tokio Hibino
Original Assignee
Heiwa Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Heiwa Corporation filed Critical Heiwa Corporation
Priority to JP2006532774A priority Critical patent/JP4673311B2/en
Publication of WO2006025476A1 publication Critical patent/WO2006025476A1/en

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3232Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
    • G07F17/3234Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the performance of a gaming system, e.g. revenue, diagnosis of the gaming system
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3241Security aspects of a gaming system, e.g. detecting cheating, device integrity, surveillance

Definitions

  • the present invention relates to a gaming machine such as a slot machine that uses medals, coins, game balls and the like as game media.
  • a predetermined number of gaming media are inserted and a start lever is operated to execute a winning lottery for the game, and a plurality of peripherals on the circumferential surface.
  • the so-called symbol variation display is started when a plurality of columns (generally three columns) of symbol variation reels (display devices) on which symbols are displayed rotate.
  • an internal lottery is executed when the start lever is operated, and it is determined whether or not a win / loss is made.
  • the player performs a stop operation of each symbol variable reel by a stop button, and the internal lottery. If you have won a prize, you will receive a prize and the right will be exercised when the symbols corresponding to that prize are available.
  • the small role includes replays, and when replaying, it is assumed that a dividend equivalent to the game media inserted for the game has been paid, and a new game media is inserted. You are entitled to replay without doing it.
  • a so-called bonus game (regular board) is executed from the above-mentioned normal gaming state after a predetermined game medium payout is executed for the player.
  • a predetermined game medium payout is executed for the player.
  • a plurality of this type of gaming machine is installed in one hall, and each gaming machine is connected to the hall computer, and information such as the status of entering / exiting game media, execution status of bonus games and re-games to the hall computer Is supposed to send.
  • the operating state of the gaming machines in the hall can be grasped by the hall computer.
  • Patent Document 1 Japanese Unexamined Patent Application Publication No. 2004-73456
  • Patent Document 2 JP 2002-210077 A
  • Patent Document 3 Japanese Patent Laid-Open No. 6-254214
  • the present invention has been made to solve the above-described problems, and an object of the present invention is to provide a gaming machine that allows an external device to grasp an occurrence state of an abnormality in an operation state. Means for solving the problem
  • the invention according to claim 1 has display means that can display the symbols in a variable manner, performs a lottery drawing based on a player's starting operation, and displays the symbols in the display means.
  • the display means is displayed in a display manner in which a symbol corresponding to the winning combination of the combination lottery is preliminarily stopped based on the subsequent stop operation of the player.
  • a game that wins the winning combination when it is stopped and displayed, and executes a game according to the winning combination, and transmits operation state information indicating a plurality of preset operation states to an external device through communication means as appropriate.
  • the display means capable of displaying the symbols in a variable manner is provided, and a lottery drawing is performed based on a player's starting operation, and a change in the symbols on the display means is started.
  • the change of the symbol is stopped based on the player's stop operation, and if the symbol corresponding to the winning combination of the winning lottery is stopped and displayed on the display means in a predetermined display mode, the winning combination is won.
  • the operation state information indicating a plurality of preset operation states is appropriately transmitted to the external device by the communication unit
  • the abnormality of the operation state is determined by the determination unit.
  • abnormality information indicating an abnormality determination state by the determination unit is input to the communication unit by the input unit.
  • abnormality information indicating a determination state of an abnormality in the operation state in the gaming machine is transmitted to the external device by the communication device, the occurrence state of the abnormality in the operation state can be grasped by the external device.
  • the hall computer can grasp the state of occurrence of abnormality in the operating state of each gaming machine, so the player calls an attendant. Even if there is no problem, the staff can grasp the situation of the occurrence of the abnormality, and if an abnormality occurs due to an illegal act, a quick response can be realized. wear. It is also possible to statistically analyze and manage the occurrence of abnormalities.
  • the switching means for switching the operation state to an abnormal state is further provided. It can also be set as the structure provided.
  • the abnormal state for example, as in the invention described in claim 3, at least one of turning on the error signal, notifying that the abnormality has occurred, and prohibiting the progress of the game. Can be applied.
  • a notification for notifying information related to subsequent correspondence on the hole side It can also be set as the structure further provided with the means.
  • the communication means may transmit two or more types of information in a time division manner.
  • the communication means transmits the operation state information and the abnormality information by a pulse signal, and a pulse of each information pulse signal to be transmitted.
  • the width and the period may be different from each other.
  • the determination unit determines abnormality in a plurality of types of operation states, and the communication unit transmits the abnormality information to the determination unit.
  • the presence / absence of the detected abnormality and the type of abnormality determined by the determining means may be transmitted to the external device.
  • insertion means for inserting medals used in the game insertion operation detection means for detecting movement of medals in the insertion means
  • the determination means may determine abnormality of the operation state based on a result of detection of movement of medals by the insertion detection means.
  • the insertion operation detecting means for example, as in the invention according to claim 9, is arranged such that the first medal disposed at a position where a medal passing through a predetermined passage route in the insertion means can be detected.
  • a medal detection element and a second medal detection element provided on the downstream side of the arrangement position of the first medal detection element in the passage path can be configured.
  • the determination means is configured to precede the first medal detection element in the second detection element.
  • the operation state is abnormal.
  • the discriminating unit includes the second medal detection element in the second medal detection element while the medal is continuously detected in the first medal detection element. When no medal is detected, it is possible to determine that the operation state is abnormal.
  • the present invention as in the invention of claim 13, is provided along the passage route in the throwing means, and is normally retracted from the passage route, and appropriately appears and disappears in the passage route. And a medal blocker that prohibits the passage of the medal, and when the operation state is determined to be abnormal by the determining means, the medal blocker is caused to appear and disappear in the passage route to prohibit the progress of the game. You can also.
  • the storage means for storing medals inserted through the insertion means, and the medals stored in the storage means are paid appropriately.
  • the operation state is abnormal. It can also be determined that there is. As a result, when there is a possibility that there is no medal in the storage means, it is determined that there is an abnormality, and this is sent to the external device as abnormality information. can do.
  • the present invention further comprises an overflow detection means for detecting a medal spilled from the storage means when the storage means is filled with medals, and the overflow detection
  • the means can also determine that the operation state is abnormal when a medal is detected continuously for a predetermined period or longer. As a result, it is possible to respond quickly without leaving the overflow, and it is possible to prevent a medal from being scattered inside the apparatus and causing troubles inside the apparatus.
  • the present invention has an excellent effect of providing a gaming machine that allows an external device to grasp the occurrence state of an abnormality in the operating state.
  • FIG. 1 is a schematic configuration diagram showing an arrangement state of pachislot machines in a hall in which a pachislot machine network system according to an embodiment is constructed.
  • FIG. 2 is a perspective view of a pachislot machine according to the embodiment.
  • FIG. 3 is an operation control block diagram of the pachislot machine according to the embodiment.
  • FIG. 4 is a block diagram functionally showing a control system mainly for a normal game in the main control unit.
  • FIG. 5 is an explanatory diagram showing a communication path with the hall computer of the pachislot machine according to the embodiment.
  • FIG. 6 is a diagram showing error types and error codes determined in the embodiment.
  • FIG. 7 is a schematic diagram showing a configuration of a medal selector according to the embodiment.
  • FIG. 8 is an example of a time chart showing detection signals of the medal sensor 1 and the medal sensor 2 when a game medal is inserted from the medal insertion slot.
  • FIG. 9A] is an example of a time chart showing a game medal backflow error occurrence pattern 1 when the error is automatically canceled.
  • FIG. 9B is an example of a time chart showing an occurrence pattern 1 of a game medal backflow error when manually canceling the error.
  • FIG. 10A is an example of a time chart showing a game medal backflow error occurrence pattern 2 when the error is automatically canceled.
  • FIG. 10B is an example of a time chart showing a game medal backflow error occurrence pattern 2 when the error is manually canceled.
  • FIG. 11A is a schematic diagram showing the overall configuration of a hopper according to an embodiment.
  • FIG. 11 is a schematic diagram showing a configuration of a hopper payout device according to an embodiment.
  • FIG. 12 is an example of a time chart when an error with no payout medal occurs.
  • FIG. 14 is an example of a time chart when a payout medal sensor abnormality error occurs.
  • FIG. 15B is a schematic diagram showing the configuration of the overflow sensor according to the embodiment.
  • FIG. 16 is an example of a time chart when a game medal over error occurs.
  • FIG. 18 is an example of a time chart when a backup error occurs.
  • FIG. 20 is an example of a time chart when a RAM data error occurs.
  • FIG. 21 An explanatory diagram showing a communication path with the hall computer of the pachislot machine according to the second embodiment.
  • FIG. 22] is an example of a time chart when a game medal insertion signal and a game medal payout signal are transmitted in a time-sharing manner using the external concentration terminal board according to the second embodiment.
  • 23A] is transmitted to the host computer as error signal 2 according to the second embodiment It is an example of a signal corresponding to the type of error, and is a diagram showing a game medal backflow error.
  • FIG. 23B is an example of a signal corresponding to the type of error transmitted to the host computer as the error signal 2 according to the second embodiment, and shows a payout medal no error.
  • FIG. 23C is an example of a signal corresponding to the type of error transmitted to the host computer as the error signal 2 according to the second embodiment, and shows a payout medal clogged error.
  • FIG. 23D is an example of a signal corresponding to the type of error transmitted to the host computer as the error signal 2 according to the second embodiment, and shows a payout medal sensor abnormality error.
  • FIG. 23E is an example of a signal corresponding to the type of error transmitted to the host computer as error signal 2 according to the second embodiment, and shows a game medal over error.
  • FIG. 23F is an example of a signal according to the type of error transmitted to the host computer as the error signal 2 according to the second embodiment, and shows a game medal retention error.
  • FIG. 23G is a diagram showing a backup error as an example of a signal according to the type of error transmitted to the host computer as error signal 2 according to the second embodiment.
  • FIG. 23H is an example of a signal corresponding to the type of error transmitted to the host computer as error signal 2 according to the second embodiment, and is a diagram showing a winning determination error.
  • FIG. 231 is an example of a signal corresponding to the type of error transmitted to the host computer as error signal 2 according to the second embodiment, and shows a RAM data abnormality error.
  • FIG. 24 is a time chart when an error occurs according to the second embodiment, and shows the states of error signal 1 and error signal 2;
  • FIG. 1 shows an arrangement state of the pachislot machines 300 in the hall in which the pachislot machine network system according to the present embodiment is constructed.
  • Ten or more pachislot machines 300 are arranged in a horizontal row, forming an island 212 in a state of being back to back.
  • a plurality of islands 212 are arranged vertically and horizontally in the hall.
  • Each pachislot machine 300 is assigned a base number (eg, 001, 002, etc.). Each pachislot machine 300 can be identified by the unit number.
  • Each of the pachislot machines 300 is network-connected by a bus 214 such as a LAN cable.
  • a hall computer 208 is connected to this network so that the gaming state of each pachislot machine 300 can be collectively managed.
  • a pachi-slot machine 300 as shown in FIG. 2 includes a main body 302 and an operation / decoration section 303 as an opening / closing cover provided on the front surface of the main body 302.
  • the operation / decoration unit 303 can be classified into the decoration unit 304, the operation unit 306, and the payout unit 310 from the top.
  • the decoration unit 304 is attached with a display panel unit 312 through which a printed picture or character is transmitted and illuminated by turning on a backlight unit (not shown).
  • a three-dimensional top lamp 304A which will be described later as a decorative lamp, is provided in the left-right direction above the decorative portion 304.
  • speakers 305R and 305L are provided in the vicinity of the top lamp 304 for reproducing sound for performance and the like.
  • the display panel unit 312 of the decoration unit 304 includes a liquid crystal display device 313 for displaying a moving image for presentation, and a display window 314 for displaying a rotating display symbol.
  • the display window 314 is formed of a transparent region that is integrally formed with the display panel unit 312.
  • a symbol variation portion 316 configured mainly with three spinning reels 350A, 350B, and 350C.
  • a 7-segment display 315A for displaying the number of medals paid out as the game medium of the pachislot machine 300, setting of the remaining number of times of the game and the game state (six levels) display, etc.
  • a display unit 315B for displaying the number of credits and a 7-segment display unit 3 15C for displaying the number of credits are provided.
  • the operation unit 306 has an upper portion protruding forward, and a medal insertion portion 320 is provided at the right end portion of the upper surface (table 306A) of the protruding portion, and credits are sequentially added from the left end portion of the upper surface.
  • a checkout button 103 that is pressed when paying out, a single bet (insert) button 352A, and a maximum bet (maximum input) button 352B are provided.
  • a start lever 354, stop buttons 356A, 356B, 356C, and the like are provided in this order from the front left end of the protruding portion.
  • the payout unit 310 includes a medal discharge port 326 and a tray 328 that receives a medal discharged from the medal discharge port 326.
  • the three linoles 350A, 350B, 350C are rotated so that the display window 314 force can be seen in sequence by rotating, and when the rotation is stopped, the lines are arranged in the middle line among the patterns visible from the display window 314.
  • the combination of symbols stopped on the five active lines indicates the result of the game.
  • the stop buttons 356A, 356B, and 356C are provided at the lower part of the symbol changing portion 316, and correspond to the respective linoles 350A, 350B, and 350C. That is, the rotation of the corresponding reels 350A, 350B, and 350C can be stopped by the player operating the stop buttons 356A, 356B, and 356C.
  • the operation timing by the start lever 354 is an internal lottery timing described later, and the winning (winning) Z is determined by the operation of the start lever 354.
  • FIG. 3 schematically shows a control block diagram for controlling the operation of the pachislot machine 300.
  • the control system of the pachislot machine 300 is configured mainly by the main control unit 100.
  • the medal insertion unit 320 power is detected by the medal sensor 1 and the medal sensor 2 in the main control unit 100. Based on the result, it is identified and the number and type of medals inserted (illegal or genuine) Is connected to the medal selector 102, and the stop lever 356A, 356B, 356C, MAX bet button 352B, single bet button 352A, respectively, for the start lever 354 and the above-mentioned reels 350A, 350B, 350C.
  • a checkout button 103 for returning a medal stored (credited) inside the gaming machine when the game is stopped is connected via a sensor (not shown) that detects the operation state.
  • the main control unit 100 includes a main control circuit 110 including a CPU.
  • the main control circuit 110 mainly includes a RAM 128 that temporarily stores a game progress status and the like, A ROM 130 in which a program and the like are stored is connected, and a clock pulse generation circuit 124 that generates a clock pulse serving as a reference for the operation of the main control circuit 110 is connected via a frequency divider 126.
  • a random number generator 120 and a random number sampling circuit 122 are connected to the main control circuit 110.
  • the main control circuit 110 controls the random number generator 120 in synchronization with the clock pulse input via the frequency divider 126 to sequentially generate random numbers.
  • the random number sampling circuit 122 the random number generator 120 generates the random numbers. Get the random number and sample it.
  • an internal lottery is performed by the main control unit 100 to determine whether a major player or a small player is successful at the operation timing of the start lever 354.
  • the start lever When 354 is operated, random number acquisition circuit 122 is instructed to acquire, sample, and output random numbers, and thereby a lottery result is derived according to the random number input from random number sampling circuit 122.
  • the role includes a small role and a big role.
  • the big actors include big bonuses (hereinafter referred to as “8” as appropriate) and regular bonuses (hereinafter referred to as “RB” as appropriate), and the degree of advantage to the player differs in the corresponding games.
  • a game corresponding to RB (hereinafter referred to as “RB game” as appropriate) is composed of a plurality of small role games, and a game corresponding to BB (hereinafter referred to as “BB game” as appropriate) is in the gaming state. It is composed of multiple RB games. For this reason, of course, RB games The BB game is more advantageous for the player than the RB game.
  • a motor drive circuit 132 is connected to the main control unit 100, and each motor drive circuit 132 (the left, second (B), middle (C), right (R) motors for each of the motors.
  • the left, middle and right linoles 350A, 350B and 350C are connected via 106A, 106B and 106C, respectively.
  • a reel position detection circuit 134 for detecting the rotational positions of the three reels 350A, 350B, and 350C is connected to the main controller 100.
  • each reel 350A is connected.
  • 350B, 350C can always be known.
  • the symbol variation by the symbol variation unit 316 is started at the operation timing by the start lever 354, and the main control unit 100, when the start lever 354 is operated,
  • the reel motors 106A, 106B, and 106C are driven via the motor drive circuit 132, respectively, and the three linoles 350A, 350B, and 350C are rotated respectively, and the subsequent stop buttons 356A, 356B, and 356C are used. Stop rotating the three reels 350A, 350B, 350C.
  • the main control unit 100 when stopping the rotation of the linole 350A, 350B, 350C based on the stop operation by the stop buttons 356A, 356B, 356C, according to the result of the internal lottery, the slip control for a predetermined number of frames is executed.
  • a hopper drive circuit 136 for operating a hopper 138 provided in the pachislot machine 300 is connected to the main control unit 100.
  • Medals stored in Hopper 138 In the main control unit 100 in accordance with the stop symbol specified by the output from the reel position detection circuit 134, the payout of medals from the hopper 138 through the hopper drive circuit 136 is executed.
  • a medal detection sensor 140 for detecting a medal to be paid out is disposed in the vicinity of the medal payout exit of the hopper 138, and is connected to the main control unit 100 via a payout completion signal circuit 142. .
  • the payout completion signal circuit 142 determines whether or not the payout is completed based on the detection signal from the medal detection sensor 140, and generates a payout completion signal when it is determined that the payout is completed. Input to 100.
  • main controller 100 when a payout completion signal is input from payout completion signal circuit 142, the medal payout by hopper 138 is terminated via hopper drive circuit 136.
  • an overflow sensor 148 is provided for detecting medals that cannot be accommodated in the hopper 138 and have overflowed.
  • a display lamp drive circuit 144 is connected to the main control unit 100, and the 7-segment display unit 315A, the display unit 315B, and the 7-segment display unit 315C described above are connected via the display lamp drive circuit 144. In addition, it controls the turning on and off of the indicator lamp 146 such as the enabling line.
  • a sub control unit 150 is connected to the main control unit 100, and the main control unit 100 inputs a command signal indicating a control state to the sub control unit 150 as needed.
  • the main control unit 100 inputs a command signal indicating a control state to the sub control unit 150 as needed.
  • the main control unit 100 inputs a command signal indicating a control state to the sub control unit 150 as needed.
  • the main control unit 100 inputs a command signal indicating a control state to the sub control unit 150 as needed.
  • communication between the main control unit 100 and the sub control unit 150 only one-way communication from the main control unit 100 to the sub control unit 150 is executed. Communication with the control unit 100 cannot be performed at all.
  • a liquid crystal control circuit 152 is connected to the sub-control unit 150, and the liquid crystal control circuit 152 controls the display state of a liquid crystal display device (LCD) 313 provided for production.
  • LCD liquid crystal display device
  • a lamp driving circuit 156 is connected to the sub-control unit 150, and the top lamp 304A (the LED 54 incorporated therein and the linole 350A, 350B, 350C is connected via the lamp driving circuit 156. And controls the light emission of the backlight 158 etc. that emits light toward the positions facing the symbols on the peripheral surfaces of the linole 350A, 350B, 350C displayed on the display window 314.
  • a speaker drive circuit 154 is connected to the sub-control unit 150, and the speakers 305L, 3
  • the LCD3 In the sub-control unit 150, depending on the control state of the pachislot machine 300 of the main control unit 100, the LCD3
  • the notification effect by ED54 etc. is executed.
  • FIG. 4 is a block diagram functionally showing a control system for normal game control in main control unit 100 according to the present embodiment.
  • the main control unit 100 includes a lottery unit 180, and an operation signal indicating that the start lever 354 has been operated is input to the lottery unit 180.
  • the lottery unit 180 executes an internal lottery with the operation of the start lever 354 after a predetermined number of medals have been inserted (bet) as a trigger.
  • the lottery unit 180 acquires a random value in synchronization with the operation of the start lever 354, and sends the random value to the winning combination / symbol determination unit 184 via the table selection unit 182.
  • the table selection unit 182 stores a table in which information indicating a role / symbol corresponding to a numerical value that can be acquired by the lottery unit 180 is stored for each gaming state of the pachislot machine 300.
  • the gaming state of the pachislot machine 300 is, for example, normal gaming, BB internal winning, R
  • the table selection unit 182 obtains information indicating the current gaming state from the gaming state control unit 186, and selects a table for which the table power / symbol provided for each gaming state is to be determined. Based on the table selected by the table selection unit 182, the winning combination 'symbol determination unit 184 determines and determines the winning combination (small role (including replay), major role (RB, BB)) and winning symbol. The winning combination and the winning symbol are input to the gaming state control unit 186.
  • the game state control unit 186 is connected to a game program memory 188 in which data indicating various programs corresponding to the game state of the pachislot machine 300 is stored.
  • the game state control unit 186 controls the game state by appropriately reading and executing game program data corresponding to the game state from the game program memory 188 mainly by the game execution control unit 186A.
  • the game program memory 188 stores data indicating a normal game program and data indicating a major player game program.
  • the game program memory 188 stores the normal game program data.
  • the major player game program data is read according to the internal winning state of BB and RB, and the gaming state of BB and RB, and processed based on the respective program data Is executed.
  • the main control unit 100 includes a reel drive control unit 194. Based on the start operation of the start lever 354, 4.1 seconds have elapsed after the end of the previous game, The motor drives 106A, 106B, and 106C are driven through the motor drive shaft ⁇ 132 to start rotation of the motors 350A, 350B, and 350C.
  • the reel drive control unit 194 performs stop control for stopping the rotation of the linolees 350A, 350B, and 350C based on the operation of the stop buttons 356A, 356B, and 356C.
  • position detection sensors 198 ⁇ , 198 ⁇ , and 198C are attached to the reels 350A, 350B, and 350C, respectively, and are connected to the reel drive control unit 194 via the reel position detection circuit 134.
  • Linore drive control ⁇ Wholesaler 194 recognizes the rotation positions of Linore 350A, 350B and 350C, stops reels 350 ⁇ , 350 ⁇ and 350C in consideration of the above-mentioned slip control, and stops the stopped Linore 350A. , 350B, 350C symbols lj are sent to the game state control unit 186.
  • a winning determination is performed by the stopped linole 350A, 350B, and 350C symbol IJI IJ, and it is confirmed whether or not a winning combination has been won.
  • replay control is executed, and if the winning combination is a major player, the major game program is read from the gaming program memory 188 and executed by the game execution control unit 186A.
  • the regular bonus game program and the big bonus game program are separately stored in the major player program, and are selectively read based on the elected major player.
  • a maximum of 12 games can be executed while the lottery probability of a small role is higher than the probability of lottery during normal games.
  • the regular bonus game ends when you win any small role up to 8 times (maximum number of wins) during these 12 games.
  • a regular bonus game can be executed with high probability as an exercise of rights, and when the number of executions of the regular bonus game reaches a preset upper limit, finish.
  • a flag memory 192 is connected to the gaming state control unit 186 via the flag management control unit 190, and the internal winning state of the combination corresponding to the winning result of the internal lottery described above is displayed as the flag state. It is managed by changing.
  • Each flag is established by winning by internal lottery. Generally, the state of the small role flag disappears in one game (the flag is not established). 350A, 350B, and 350C are stopped, and the main character symbols are displayed in a predetermined arrangement on the display window 314, so that they are maintained until winning the main character.
  • the flag memory 192 is connected to the reel drive control unit 194 described above, and the state of the flag stored in the flag memory 192 is a stop button 356A, 356B, 356C by the reel drive control unit 194. This is applied as a parameter for the slip control of pull-in or kick-off during stop control based on the operation of.
  • a replay time in which a specific small role (replay) is won with a high probability in a general game inside a major role (a state where the major role is elected internally).
  • (RT) is set for a predetermined period, and in the RT setting general game inside the big game, the reel drive control unit 194 described later performs stop control so that the big game cannot win.
  • stop control that can win the big game is executed.
  • stop control that can win a replay and stop control that cannot win a replay have a predetermined selection probability. Select to execute in. As a result, ribray wins with high probability in internal winning, but the probability of actually winning a replay is the same as when RT is not set.
  • the pachislot machine 300 is not able to win a major player until a predetermined condition is satisfied, so that the major player elected by the internal lottery can not win immediately. It is configured as a so-called stock machine that keeps the major players who were elected internally during the game in sequence while stocking different times with the timing of major players' release.
  • the flag memory 192 the number of major players who are elected internally as stock information is stored in different areas for each of BB and RB.
  • the flag management control unit 190 when winning a major role (RB, BB) by internal lottery, the number of elected major roles is added, and when winning a major role according to the gaming state, the winning major role
  • the stock information is updated and stored in a timely manner so as to reduce the number of stocks, and the type of major player to be released next is selected based on the stock information.
  • the pachislot machine 300 applies the execution of the RT game as many times as determined by the lottery as a predetermined condition for enabling the winning role of the major player won by the internal lottery, Until the RT game is over, it is not possible to win a major player.
  • the RT setting unit 186B connected to the game execution control unit 186A selects and sets the RT game execution count (1 to 1192 times) by lottery. ing.
  • an abnormality in the operating state (error) is determined. If it is determined that an error has occurred, error information indicating that fact is transmitted to the hall computer 208. Yes.
  • FIG. 5 shows a state of connection to the bus 214 of the network to which the hall computer 208 of the pachislot machine 300 is connected.
  • the main board 110 on which the main control circuit is mounted has a connector 50 provided with ten output terminals.
  • the pachislot machine 300 is connected to the network bus 214 via the external centralized terminal board 60, and the external centralized terminal board 60 is connected to a hall computer that satisfies a predetermined standard. A connector is provided. For this reason, the external concentration terminal board 60 is used. Therefore, it can be connected to the bus 214 regardless of the specifications of the gaming machine, and information can be transmitted to the hall computer 208.
  • the main board 110 and the external concentrated terminal board 60 are connected via the connector 50.
  • one type of information is transmitted on one channel, and the information transmitted from main control board 110 is converted into an error signal, The game signal, game medal payout signal, game medal insertion signal, regular bonus signal, and big bonus signal are received.
  • the replay signal is turned on when the replay operation is complete (replay 'replay' replay), and with the end of replay operation, Switch to OFF. In other words, it indicates that replay is active while the replay signal is ON.
  • the game medal payout signal is the number of pulses according to the number of dividends according to the aligned symbols when all the linole 350A, 350B, 350C are stopped and the symbols corresponding to some combination are aligned. Is output.
  • the game medal insertion signal outputs the number of pulses according to the number of medals (the number of bets) inserted in the game after the start lever 354 is pressed and the game is started.
  • FIG. 6 shows, as an example, the types of errors determined by pachislot machine 300 according to the present embodiment and error codes displayed on display device 315A when each error is determined. ing.
  • game medal backflow error E. 1.
  • payout medal error E. 2.
  • payout medal clogged error E. 3.
  • payout medal sensor error ⁇ ⁇ 4.
  • game medal over error E. 5.
  • game medal retention error E. 6.
  • backup error E. 7.
  • winning judgment error EE
  • the game medal backflow error is detected by the medal selector 102.
  • the medal selector 102 is configured such that game medals are inserted from the direction indicated by the arrow A and discharged in the direction indicated by the arrow B through the abbreviated path.
  • a medal sensor 72A force is provided on the upstream side of the game medal passage route, and a medal sensor 72B force is provided on the downstream side.
  • the medal sensor 72 determines the medal sensor 72A force. It has become so.
  • the medal selector 102 is provided with a medal blocker 70 so as to be retractable from the passage path of the game medals, and the medal blocker 70 projects into the passage path of the game medals.
  • the game medals are retained in the passage route of the medal selector 102, while the game medals are discharged from the medal selector 102 without delay when the medal blocker 70 retreats from the passage route of the game medals.
  • FIG. 8 shows the states of the detection signals of the two medal sensors when the game medals are paid out normally.
  • the medal sensor 1 indicates a medal sensor 72A disposed on the upstream side of the passage path of the inserted medal
  • the medal sensor 2 indicates the medal sensor 72B disposed on the downstream side of the passage path.
  • the medal sensor 72 for example, a photosensor configured by a light emitting unit and a light receiving unit can be used. In this case, when the medal does not pass, the light from the light emitting unit reaches the light receiving unit, and when the medal passes between the light emitting unit and the light receiving unit, the light from the light emitting unit is blocked by the medal. The light from the light emitting unit is not detected only while the medal is passing. Therefore, the detection signals from the medal sensor 1 and the medal sensor 2 are in an ON state when no medal is detected, and when a medal passes each sensor, the medal is detected and the detection signal is in an OFF state.
  • the medal sensor 1 first detects the game medal and the detection signal is turned off. Is detected and the detection signal is turned off. In this way, medal sensor 1 and A predetermined time difference is generated between the sensor 2 and the dull sensor 2 according to the interval between the positions of the sensors, and the change of the detection signal of the medal sensor 2 follows the change of the detection signal of the medal sensor 1.
  • FIGS. 9 and 10 are time charts for determining game medals backward error. It is shown.
  • the determination of the game medal backflow error will be described with reference to FIG. 9 and FIG.
  • the main control unit 100 activates the medal blocker 70 to close the game medal slot and shows an error code E indicating a medal backflow error. . Switch the operating status to the abnormal status by displaying 1. In addition, the error signal output to the hall computer 208 via the external concentration terminal board is switched to the ON state.
  • the main control unit 100 operates the medal blocker 70 to open the medal slot, terminates the display of the error code by the display 315A, switches to the display of the number of payouts, and generates an error signal. The error is canceled by turning it off.
  • the medal sensor 1 continues to detect the game medal and the medal is in the OFF state. Sensor 2 Then, if a medal is not detected continuously and the detection signal is in the “N” state, it is determined that the gaming medal is in reverse, and it is determined that there is an error.
  • the determination of the no-pay-out medal error is performed based on a detection signal from the medal detection sensor 140 arranged along the game medal pay-out path in the hopper 138.
  • the hopper 138 includes a dispensing device 200 and a tray 202, and the tray 202 stores the medals that have passed through the medal selector 102. It has become.
  • the receiving tray 202 is provided with an overflow duct 212 and an overloading IJ medal outlet 214 force S.
  • IJ medal outlet 214 force S When the receiving tray 202 is filled with medals, excessive medals flow into the overflow duct 212, It is discharged from the excess medal outlet 214 to an overflow tray 216 (not shown in the figure, see FIG. 15) in the apparatus.
  • a rotating disk 206 is attached to a rotating shaft 210 that rotates by receiving a driving force of a motor (not shown). As the motor rotates, the rotating disk 206 also rotates.
  • the rotating disk 206 is provided with a hole 206A having the same diameter as that of one game medal, and the medals stored in the hopper 138 are sequentially inserted into the hole 206A as the rotating disk 206 rotates.
  • a guide pin 202 that guides the medal inserted in the hole 206A in the direction of the payout opening 208 and an extrusion pin 204 that pushes the medal to the payout opening 208 by the urging force. Is provided.
  • the medals abutting on the guide pins 202 are pressed against the push pins 204 as the disk 206 rotates and vigorously jump out of the outlets 208 in the direction of arrow D. In this way, medals stored in the tray of the hopper 138 are paid out one by one.
  • the push pin 204 reciprocates as shown by the arrow C, so the push pin 204 operates as many times as the number of medals paid out.
  • the medal detection sensor 140 detects the position of the push pin 204 and is normally O. Turns on when a game medal passes in the FF state.
  • FIG. 12 shows, as an example, a time chart at the time of detecting the no payout medal error.
  • a game medal is paid out by driving the hopper 138
  • the game medal to be paid out is detected by the medal detection sensor 140
  • the medal detection sensor 140 determines the number of medals according to the number of payouts.
  • dispensing by driving the hopper 138 is terminated.
  • the medal detection sensor 140 is in the OFF state (the medal is not detected) for a predetermined time (1524.0 ms) during the game medal payout process, the hopper is driven. As a result, no medal is detected even though a game medal is paid out. In this case, it is determined that there is no payout medal, and an error is determined.
  • the error code 2. ⁇ 2. Is displayed on the display 315A to switch the operation state to the abnormal state and the above error signal to the ON state.
  • FIG. 13 shows an example of a time chart when a payout medal clogging error occurs.
  • the payout medal clogging error is also determined based on the detection signal from the medal detection sensor 140 arranged along the payout path of the game medal provided in the hopper 138. Done.
  • the medal detection sensor 140 During the game medal payout process, during the game medal payout process, the medal detection sensor 140
  • the error code E. 3. is displayed on the display unit 315A to switch the operation state to the abnormal state and the above error signal to O.
  • FIG. 14 shows an example of a time chart when a payout medal sensor abnormality error occurs.
  • the determination of a payout medal sensor abnormality error is also made based on a detection signal from a medal detection sensor 140 disposed along a payout path of game medals.
  • error code E. 4. is displayed on display unit 315A to switch the operating state to the abnormal state and the above error signal to the ON state.
  • the game medal over error is an error that is determined when the game medal stored in the tray 202 of the hopper 138 overflows.
  • the error is determined from the overflow sensor 148 disposed in the vicinity of the hopper 138. This is performed based on the detection signal.
  • medals discharged from the excess medal outlet 214 through the overflow duct 212 provided in the tray 202 described above are overflows installed near the excess medal outlet 214.
  • This overflow tray 2 An overflow sensor 148 is attached to 16.
  • the overflow sensor 148 includes two electrodes 218A and 218B that are inserted into predetermined positions on the upper layer side and the lower layer side of the overflow tray 216, respectively. As shown in FIG. If no medal is stored in the tray 216 or if there are few medals, the detection signal is OFF.
  • FIG. 16 shows an example of a time chart when a game medal over error occurs.
  • a predetermined time 1002. Oms
  • the detection signal from the overflow sensor 148 is OFF for a predetermined time (1002. Oms) or more, it is determined that a game medal overflow error has occurred and the medal blocker 70 is activated.
  • the medal slot is closed and error code E. 5. is displayed on display unit 315A to switch the operating state to the abnormal state and the error signal to the ON state.
  • FIG. 17 shows an example of a time chart when a game medal retention error occurs.
  • the game medal retention error is a state in which medals inserted from the medal insertion slot stay in the passage route, and is determined based on detection signals from the medal sensor 1 and the medal sensor 2.
  • FIG. 18 shows an example of a time chart when a backup error occurs. As shown in the figure, in the initialization process when the system reset is instructed, it is determined that a backup error has occurred when it is determined that the backup has not been executed normally.
  • error loop processing is executed and error code E. 7. is displayed on display 315A to switch the operating state to an abnormal state and to generate an error. Switch the signal to the ON state.
  • FIG. 19 shows an example of a time chart when a winning determination error occurs.
  • the display is stopped on the active line of the display window 314.
  • a winning determination is made as to whether or not the combination of symbols is a combination of symbols corresponding to the winning combination by internal lottery. In the winning judgment, the combination power of symbols stopped on the effective line. If it is a combination of symbols according to the situation, it is determined that an abnormality has occurred in the winning judgment, it is determined that there is a winning judgment error, and the error code EE is displayed on the display unit 315A. Is switched to the abnormal state and the error signal is switched to the ON state.
  • Figure 20 shows an example of a time chart when a RAM data error occurs.
  • a start lever 354 when a start lever 354 is operated by a player, the number of game medals inserted for the game started by the operation of the start lever 354 is checked. When the number of inserted sheets is other than 1 or 3, it is determined that an error has occurred in the RAM data, and a RAM data error is determined.
  • the start lever 354 the time from the stop of the rotation of the reels 350A, 350B, 350C in the previous game is counted. 4. The time measured by the 1 second timer has elapsed 4.1 seconds The reels 350A, 350B, and 350C start to rotate after waiting to be turned off, and the display of the payout piece in the previous game displayed on the indicator 315A is turned off. Thereafter, the player's stop button 356A, 356B, 356C is operated (this base stops all the linole 350A, 350B, 350C rotations).
  • error code EC is displayed on display unit 315A to indicate that a RAM data error has been detected when start lever 354 is operated, and the error signal is turned ON while the operating state is switched to an abnormal state. Switch to.
  • the medal is operated by operating the single bet button 352A or the max bet button 352B.
  • the start lever 354 can be operated.
  • the result of the internal lottery is transmitted from the winning combination / symbol determination unit 1848 to the gaming state control unit 186.
  • the gaming state control unit 186 updates and stores the state of the flag in the flag memory 192 according to the result of the internal lottery via the flag management control unit 190.
  • the force to stop the rotation of the reels 350A, 350B, 350C by this stop operation is performed according to the flag stored in the flag memory 192.
  • the stop control of the linole 350A, 350B, 350C is executed so that the corresponding symbol is drawn into the predetermined position and the tray is skipped from the predetermined position force. That is, the reel drive control unit 194 selects the stop control table according to the flag state stored in the flag memory 192 and the game state by the game state control unit 186, and the flag is established. In some cases, the winning symbol can be stopped by a precise timing. In addition, a slight shift in the stop operation timing is corrected by slip control. On the other hand, if the flag is not established, even if the target is pushed, the rotation of the linole 350A, 350B, 350C is caused to slip so that it does not stop at the winning symbol.
  • the bonus game control of the big bonus (BB) or regular bonus (RB) is executed (exercise of rights) in accordance with the suspension pattern, If it is determined, the predetermined payout set in advance for the small role Control.
  • the display window 314 that can display the symbols in a variable manner is provided, and the internal lottery of the combination is performed based on the start operation by the start lever 354 of the player.
  • the symbols in the display window 314 are started to change, and the symbols are stopped based on the stop operation by the player's stop button 356A, 356B, 356C, and the symbol corresponding to the winning of the internal lottery is determined in advance. If the display window 314 is stopped and displayed in the displayed mode, the winning combination is won and a game corresponding to the winning combination is executed, and operation state information indicating a plurality of preset operation states is appropriately provided.
  • the abnormal state of the operating state is determined, and an error signal indicating the abnormal state is input to the external centralized terminal board 60 as one of the operational state information.
  • an external device know the status of occurrence of abnormal operating conditions.
  • the operation state when the operation state is determined to be abnormal, the operation state is switched to the abnormal state, so the game is continued ignoring the occurrence of the abnormality. By making it impossible to do so, damage can be kept to a minimum even if an abnormality occurs due to fraud.
  • an error is transmitted.
  • an error signal hereinafter referred to as error signal 1
  • an error signal 2 indicating the type of error is further transmitted to the hall computer 208.
  • FIG. 21 shows the main board 110 via the external concentration terminal board 60 according to the second embodiment. 2 schematically shows a signal transmitted to Hall computer 208.
  • FIG. in order to further transmit the error signal 2, it is necessary to newly add a channel.
  • FIG. No. and game medal payout signal are transmitted using one channel, so that error signal 1 and error signal 2 can be transmitted without adding channels.
  • FIG. 22 shows an example of a time chart when a game medal insertion signal and a game medal payout signal are transmitted through a common channel.
  • the game medal insertion signal and the game medal payout signal have different periods and pulse widths, and the game medal insertion signal and the game medal payout signal are based on the pulse width and the cycle. Can be reliably identified.
  • FIGS. 23A to I show the state of the error signal 2 corresponding to each type of error.
  • the types of errors to be transmitted to the hall computer 208 are (1) a game medal backflow error described in the above embodiment, and (2) a payout medal. None error, (3) Payout medal clogged error, (4) Payout medal sensor error error, (5) Game medal over error, (6) Game medal retention error, (7) Backup error, (8) Prize determination error (9) RAM data error error is applied.
  • Fig. 23A shows a game medal backflow error
  • Fig. 23B shows a payout medal no error
  • Fig. 23C shows a payout medal clogged error
  • Fig. 23D shows a payout medal sensor error error.
  • Fig. 23A shows a game medal backflow error
  • Fig. 23B shows a payout medal no error
  • Fig. 23C shows a payout medal clogged error
  • Fig. 23D shows a payout medal sensor error error.
  • Fig. 23E shows a game medal over error
  • Fig. 23F shows a game medal retention error
  • Fig. 23G shows a backup error
  • Fig. 23H shows a winning judgment error
  • Fig. 231 shows a RAM data error error.
  • the pulse width is changed in units of 5 ms and the period is changed in units of 10 ms, and the types of errors occurring based on the pulse width and period are different. It can be identified.
  • FIG. 24 shows an example of a time chart of error signal 1 and error signal 2 from error occurrence to error cancellation.
  • error signal 1 is turned on when an error occurs
  • error signal 2 is turned on and off with a pulse width according to the type of error and a cycle according to the type of error. And repeat.
  • the hole computer 208 can recognize the error that has occurred and the type of error that has occurred.
  • error signal 1 and the error signal 2 are turned off in synchronization with the error release.
  • error signal 2 always indicates the state corresponding to the type of error, and it is also possible to measure the pulse width of multiple pulses or multiple cycles. In this case, the force S can be identified with certainty.
  • two or more types of information are transmitted in a time-sharing manner from one terminal. More information than can be transmitted appropriately can be transmitted to the host computer 208. For example, even if an error signal is newly added to information to be transmitted by the external concentrated terminal board 60, even if the information to be transmitted becomes larger than the number of information that can be appropriately transmitted by the external concentrated terminal board 60, Communication is possible using the external concentration terminal board 60.
  • the operation state information and the error signal are transmitted by the pulse signal, and the pulse width and the period of the pulse signal of each information to be transmitted are different from each other. Therefore, it is possible to easily analyze received information at the host computer 208. In addition, when multiple pieces of information are transmitted from one terminal in a time-sharing manner, the processing is simple and a complicated configuration is not required.
  • a plurality of types of operation state errors are discriminated, and the presence / absence of the error discriminated as error signal 1 is determined as the error type discriminated as error signal 2. Is transmitted to the host computer 208, so that the host computer 208 can grasp a more detailed error occurrence state.
  • the host computer 208 by making it possible for the host computer 208 to grasp the detailed error occurrence status, it is possible to statistically analyze and manage the error occurrence, so early detection of defects in the pachislot machine 300 and the frequency of occurrence There is also an advantage that it is possible to discover a new causal relationship between anomalous abnormalities and fraud.
  • information transmitted via the external concentration terminal board 60 includes a game medal insertion signal, a game medal payout signal, a regular bonus signal, a big bonus signal, and a re-game.
  • a mode in which a signal is applied has been described, the present invention is not limited to this, and information indicating an operating state may be set to be transmitted as appropriate.
  • CT challenge time
  • a challenge time (CT) signal a medal payout signal that switches from OFF to ON when the hopper sensor and hopper motor in the gaming machine are driven, and switches to OFF when the hopper motor is driven.
  • the door When the door is opened, it switches from the OFF state to the ON state, and when the door is closed, the door signal switches to the OFF state.
  • the setting key switch When the setting key switch is turned ON, the setting key switch is switched from the OFF state to the ON state, and the setting key switch is turned OFF.
  • the setting key signal that switches to the OFF state and the power is turned on, the state becomes 0N and the power is turned off. There is a power-on signal, etc. that switches to the OFF state when
  • the present invention is applied to a stock machine in which the winning time by the internal lottery's internal lottery and the release time are different from each other has been described.
  • the present invention can also be applied to models that can be awarded to major players.
  • it may be configured to further include an informing means for informing information relating to subsequent correspondence on the hall side when it is determined that the operation state is abnormal.
  • the abnormality of the operation state is determined, and the abnormality information indicating the abnormality determination state based on the determination is input to the communication device as one of the operation state information. It is possible to identify an abnormality on the main unit and let the external device know the result (occurrence of abnormal operation state).

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  • General Physics & Mathematics (AREA)
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Abstract

A game machine capable of making an external apparatus recognize the occurring state of abnormality in the operating condition. When operating condition information indicative of a plurality of preset operating conditions is transmitted to a hall computer (208) appropriately by an external centralized terminal board (60), abnormality of operating condition is judged and an error signal indicative of judgment state of abnormality is inputted as one piece of the operating condition information to the external centralized terminal board (60).

Description

明 細 書  Specification
遊技機  Game machine
技術分野  Technical field
[0001] 本発明は、メダル、コイン、遊技球等を遊技媒体として使用するスロットマシン等の 遊技機に関するものである。  The present invention relates to a gaming machine such as a slot machine that uses medals, coins, game balls and the like as game media.
背景技術  Background art
[0002] 従来より、遊技機、特にパチスロ機では、所定数の遊技媒体を投入し、始動レバー を操作することで、当該遊技に対する役の当落抽選が実行されると共に、周面に複 数の図柄が表示された複数列(一般的には 3列)の図柄変動リール (表示装置)が回 転することにより、所謂、図柄の変動表示を開始するようになっている。  Conventionally, in gaming machines, in particular, pachislot machines, a predetermined number of gaming media are inserted and a start lever is operated to execute a winning lottery for the game, and a plurality of peripherals on the circumferential surface. The so-called symbol variation display is started when a plurality of columns (generally three columns) of symbol variation reels (display devices) on which symbols are displayed rotate.
[0003] 上述した始動レバーの操作によって回転を開始した図柄変動リールは、それぞれ に対応して設けられた停止ボタンを遊技者が操作することで、ほぼ遊技者の意図す る位置に停止される。  [0003] The symbol variable reels that have started rotating by operating the start lever described above are stopped almost at the position intended by the player when the player operates a stop button provided for each of them. .
[0004] ここで、前記始動レバーの操作時に内部抽選が実行されて当たり/外れが決めら れており、遊技者が停止ボタンにより各図柄変動リールの停止操作を行レ、、当該内 部抽選に当選している場合に、当該当選に対応する図柄が揃った時点で入賞となり 、権利行使がなされる。  [0004] Here, an internal lottery is executed when the start lever is operated, and it is determined whether or not a win / loss is made. The player performs a stop operation of each symbol variable reel by a stop button, and the internal lottery. If you have won a prize, you will receive a prize and the right will be exercised when the symbols corresponding to that prize are available.
[0005] また、内部抽選の結果が外れの場合には、図柄変動リールは当選役に対応する図 柄の組み合わせを表示しないように所謂すベり制御が実行されて停止される。  [0005] When the result of the internal lottery is out, the symbol variation reel is stopped by performing so-called slip control so as not to display the symbol combination corresponding to the winning combination.
[0006] なお、仮に内部抽選の結果が当たりであっても、図柄変動リールが当選役に対応 する図柄で停止表示さなかった場合は、入賞とならず、上記権利行使はなされない。  [0006] Note that even if the result of the internal lottery is a win, if the symbol variable reel does not stop display with the symbol corresponding to the winning combination, the winning is not performed and the above right is not exercised.
[0007] また、役には小役と大役とがあり、小役当選の権利行使としては、予め設定された 遊技媒体の配当が実行される。また、小役には再遊技 (リプレイ)を含んでおり、リブ レイの際には、当該遊技のために投入した遊技媒体と同等の配当がなされたものと みなして、新たに遊技媒体を投入することなく再遊技の権利が与えられる。  [0007] Further, there are a small combination and a large combination as a combination, and a game medium payout set in advance is executed as the exercise of the right of winning the small combination. In addition, the small role includes replays, and when replaying, it is assumed that a dividend equivalent to the game media inserted for the game has been paid, and a new game media is inserted. You are entitled to replay without doing it.
[0008] 一方、大役当選の権利行使としては、当該役に対して予め設定された遊技媒体の 配当が実行された後、上記通常遊技状態から所謂ボーナスゲーム(レギュラーボー ナスとビッグボーナスとがある)と称される、所定回数の特別遊技状態に移行する。 [0008] On the other hand, in order to exercise the right to win a major player, a so-called bonus game (regular board) is executed from the above-mentioned normal gaming state after a predetermined game medium payout is executed for the player. There are eggplants and big bonuses), and a special game state is entered a predetermined number of times.
[0009] 一般に、この種の遊技機は 1つのホール内に複数設置されて各遊技機はホールコ ンピュータに接続され、ホールコンピュータに遊技媒体の入出状況、ボーナスゲーム や再遊技の実行状況等の情報を送信するようになっている。これにより、ホール内の 遊技機の稼動状態がホールコンピュータで把握できる。  [0009] Generally, a plurality of this type of gaming machine is installed in one hall, and each gaming machine is connected to the hall computer, and information such as the status of entering / exiting game media, execution status of bonus games and re-games to the hall computer Is supposed to send. As a result, the operating state of the gaming machines in the hall can be grasped by the hall computer.
[0010] また、従来、ホールコンピュータで不正を把握可能にするために、不正行為を検出 してホールコンピュータへ送信する技術 (例えば、特許文献 1参照。)や、ホッパー内 のメダルの量を検出してメダル量が基準値以下になったことが検出された場合に、払 出し異常の検出信号を出力する技術 (例えば、特許文献 2参照。)、コインの払出し 枚数を示す払出し情報と、実際に払出されたコインを検出した払出し枚数とを比較し て、不一致であるとき不一致情報をホールコンピュータに送信する技術 (例えば、特 許文献 3参照。)があった。  [0010] Conventionally, in order to make it possible for a hall computer to grasp fraud, a technique for detecting fraud and sending it to the hall computer (see, for example, Patent Document 1) and the amount of medals in the hopper are detected. When the amount of medals is detected to be below the reference value, a technique for outputting a payout abnormality detection signal (see, for example, Patent Document 2), payout information indicating the number of coins to be paid out, and actual There is a technique (for example, see Patent Document 3) that compares the number of coins that have been paid out with the number of coins that have been detected and sends mismatch information to the hall computer when there is a mismatch.
特許文献 1 :特開 2004— 73456公報  Patent Document 1: Japanese Unexamined Patent Application Publication No. 2004-73456
特許文献 2:特開 2002— 210077公報  Patent Document 2: JP 2002-210077 A
特許文献 3:特開平 6 - 254214号公報  Patent Document 3: Japanese Patent Laid-Open No. 6-254214
発明の開示  Disclosure of the invention
発明が解決しょうとする課題  Problems to be solved by the invention
[0011] し力しながら、上記各特許文献に記載の技術によれば、検出対象とされた特定の 不正行為についてはホールコンピュータ等の外部機器に把握させることができるもの の、各遊技機毎のエラーの発生状況を把握させることができなレ、、という問題点があ つた。 [0011] However, according to the technology described in each of the above-mentioned patent documents, although it is possible to let an external device such as a hall computer know about a specific fraudulent act to be detected, each gaming machine There was a problem that it was not possible to grasp the occurrence status of the error.
[0012] すなわち、エラー発生時にはエラーが発生したことが遊技機本体にある表示器や 音声等により遊技者に報知され、遊技者がホール内の係員を呼び出して係員に対 応してもらうようになっており、遊技者が呼び出さなければ係員はエラーに早急に対 応することができなレ、。このため、あまりにエラーの発生頻度の高い台では、ホール 側は遊技者の不正行為を察知しにくい。さらに、ホール側は、台毎のエラー発生回 数などを自動的に統計して管理することができず、遊技機の不良を早期に発見でき ない。 [0013] 本発明は上記問題点を解決するためになされたものであり、動作状態の異常の発 生状況を外部機器に把握させることができる遊技機を提供することが目的である。 課題を解決するための手段 [0012] That is, when an error occurs, the player is informed that the error has occurred by means of a display or voice on the gaming machine body, so that the player calls an attendant in the hall and responds to the attendant. If the player does not call, the clerk will not be able to respond to the error immediately. For this reason, it is difficult for the hall side to detect a player's fraudulent behavior on a platform where the error frequency is too high. In addition, the hall side cannot automatically calculate and manage the number of error occurrences for each vehicle, and cannot detect a defective gaming machine at an early stage. [0013] The present invention has been made to solve the above-described problems, and an object of the present invention is to provide a gaming machine that allows an external device to grasp an occurrence state of an abnormality in an operation state. Means for solving the problem
[0014] 上記課題を解決するために、請求項 1に記載の発明は、図柄を変動表示可能な表 示手段を有し、遊技者の始動操作に基づいて役抽選を行うと共に表示手段における 図柄の変動を開始し、その後の遊技者の停止操作に基づレ、て前記図柄の変動を停 止させ、前記役抽選の当選役に対応する図柄が予め定められた表示態様で前記表 示手段に停止表示された場合に当該当選役に入賞して当該当選役に応じた遊技を 実行すると共に、予め設定された複数の動作状態を示す動作状態情報を適宜通信 手段により外部機器に送信する遊技機であって、前記動作状態の異常を判別する判 別手段と、前記動作状態情報の 1つとして前記判別手段による異常の判別状態を示 す異常情報を前記通信手段に入力する入力手段と、を有することを特徴としている。  [0014] In order to solve the above-mentioned problem, the invention according to claim 1 has display means that can display the symbols in a variable manner, performs a lottery drawing based on a player's starting operation, and displays the symbols in the display means. The display means is displayed in a display manner in which a symbol corresponding to the winning combination of the combination lottery is preliminarily stopped based on the subsequent stop operation of the player. A game that wins the winning combination when it is stopped and displayed, and executes a game according to the winning combination, and transmits operation state information indicating a plurality of preset operation states to an external device through communication means as appropriate. A determination means for determining an abnormality in the operation state; an input means for inputting abnormality information indicating an abnormality determination state by the determination means to the communication means as one of the operation state information; It is characterized by having .
[0015] 請求項 1に記載の発明によれば、図柄を変動表示可能な表示手段を有し、遊技者 の始動操作に基づいて役抽選を行うと共に表示手段における図柄の変動を開始し、 その後の遊技者の停止操作に基づいて前記図柄の変動を停止させ、前記役抽選の 当選役に対応する図柄が予め定められた表示態様で前記表示手段に停止表示され た場合に当該当選役に入賞して当該当選役に応じた遊技を実行すると共に、予め 設定された複数の動作状態を示す動作状態情報を適宜通信手段により外部機器に 送信するに際し、前記動作状態の異常が判別手段により判別され、前記動作状態情 報の 1つとして判別手段による異常の判別状態を示す異常情報が入力手段によって 前記通信手段に入力される。  [0015] According to the invention described in claim 1, the display means capable of displaying the symbols in a variable manner is provided, and a lottery drawing is performed based on a player's starting operation, and a change in the symbols on the display means is started. The change of the symbol is stopped based on the player's stop operation, and if the symbol corresponding to the winning combination of the winning lottery is stopped and displayed on the display means in a predetermined display mode, the winning combination is won. When the game corresponding to the winning combination is executed and the operation state information indicating a plurality of preset operation states is appropriately transmitted to the external device by the communication unit, the abnormality of the operation state is determined by the determination unit. As one of the operation state information, abnormality information indicating an abnormality determination state by the determination unit is input to the communication unit by the input unit.
[0016] すなわち、遊技機における動作状態の異常の判別状態を示す異常情報が通信手 段により外部機器に送信されるので、動作状態の異常の発生状況を外部機器に把 握させることができる。  That is, since abnormality information indicating a determination state of an abnormality in the operation state in the gaming machine is transmitted to the external device by the communication device, the occurrence state of the abnormality in the operation state can be grasped by the external device.
[0017] 例えば、外部機器としてホール全体の遊技機を管理するホールコンピュータ等を適 用した場合、ホールコンピュータにおいて各遊技機の動作状態の異常の発生状況を 把握できるので、遊技者が係員を呼び出さなくても係員が異常の発生状況を把握す ることも可能であり、不正行為によって異常が発生した場合にも迅速な対応が実現で きる。また、異常の発生状況を統計的に分析して管理することもできる。 [0017] For example, when a hall computer or the like that manages gaming machines throughout the hall is applied as an external device, the hall computer can grasp the state of occurrence of abnormality in the operating state of each gaming machine, so the player calls an attendant. Even if there is no problem, the staff can grasp the situation of the occurrence of the abnormality, and if an abnormality occurs due to an illegal act, a quick response can be realized. wear. It is also possible to statistically analyze and manage the occurrence of abnormalities.
[0018] また、本発明は、請求項 2記載の発明のように、前記判別手段により前記動作状態 が異常であると判別された場合に、動作状態を異常状態に切替える切替え手段をさ らに備えた構成とすることもできる。  [0018] Further, according to the present invention, as in the invention described in claim 2, when the determination means determines that the operation state is abnormal, the switching means for switching the operation state to an abnormal state is further provided. It can also be set as the structure provided.
[0019] 請求項 2記載の発明によれば、動作状態に異常が発生した場合に動作状態を異 常状態とするので、異常の発生を無視して遊技を継続することができなくすることによ り、不正行為に起因して異常が発生した場合でも、被害を最小限に留めることができ る。  [0019] According to the invention described in claim 2, when the abnormality occurs in the operation state, the operation state is changed to an abnormal state, so that the game cannot be continued ignoring the occurrence of the abnormality. Therefore, even if an abnormality occurs due to fraud, damage can be minimized.
[0020] 異常状態としては、例えば、請求項 3記載の発明のように、エラー信号を ONにする こと、異常が発生した旨を報知すること及び遊技の進行を禁止することの少なくとも 1 つを適用することができる。  [0020] As the abnormal state, for example, as in the invention described in claim 3, at least one of turning on the error signal, notifying that the abnormality has occurred, and prohibiting the progress of the game. Can be applied.
[0021] さらに、本発明は、請求項 4記載の発明のように、前記判別手段により前記動作状 態が異常であると判別された場合に、その後のホール側の対応に関する情報を報知 する報知手段をさらに備えた構成とすることもできる。  [0021] Further, according to the present invention, as in the fourth aspect of the present invention, when the operation state is determined to be abnormal by the determination unit, a notification for notifying information related to subsequent correspondence on the hole side It can also be set as the structure further provided with the means.
[0022] 例えば、ホール側の対応として、エラーが発生したことをホールコンピュータに送信 中である旨や今すぐ係員が向力う旨等を示す情報を表示手段に表示したりスピーカ により音声でガイダンスする等により報知する。 [0022] For example, as a response on the hall side, information indicating that an error has occurred is being transmitted to the hall computer or that an attendant is ready to use is displayed on the display means, or voice guidance is provided by a speaker. Notify by doing so.
[0023] これにより、不正行為に起因して異常が発生した場合、引き続き不正行為を継続す ることや、今後不正行為を行うことを抑止できる。 [0023] Thereby, when an abnormality occurs due to an illegal act, it is possible to prevent the illegal act from being continued or to be carried out in the future.
[0024] また、本発明は、請求項 5記載の発明のように、前記通信手段は、 2種類以上の情 報を時分割的に送信するようにしてもよい。 [0024] Further, according to the present invention, as in the invention described in claim 5, the communication means may transmit two or more types of information in a time division manner.
[0025] これにより、通信手段により適宜送信可能な情報の数よりも多くの情報が外部機器 に送信可能になる。例えば、異常情報を新たに通信手段により送信する情報に追カロ することによって、送信したい情報が通信手段により適宜送信可能な情報の数よりも 多くなる場合でも、既存の通信手段を用いて通信を行うことが可能となる。 [0025] Thereby, more information than the number of information that can be appropriately transmitted by the communication means can be transmitted to the external device. For example, even if abnormal information is newly added to information to be transmitted by communication means, even if the information to be transmitted exceeds the number of information that can be appropriately transmitted by the communication means, communication using existing communication means is possible. Can be done.
[0026] また、本発明は、請求項 6記載の発明のように、前記通信手段は、前記動作状態情 報及び前記異常情報をパルス信号により送信すると共に、送信する各情報のパルス 信号のパルス幅及び周期をそれぞれ異ならせるようにしてもよい。 [0027] これにより、外部機器における受信した情報の解析等を容易に行うことができる。ま た、時分割的に複数の情報を送信する際にも、複雑な処理が不要となる。 [0026] Further, according to the present invention, as in the invention described in claim 6, the communication means transmits the operation state information and the abnormality information by a pulse signal, and a pulse of each information pulse signal to be transmitted. The width and the period may be different from each other. [0027] This makes it possible to easily analyze received information in an external device. In addition, complicated processing is not required when transmitting a plurality of pieces of information in a time division manner.
[0028] さらに、本発明は、請求項 7記載の発明のように、前記判別手段は、複数種類の動 作状態の異常を判別し、前記通信手段は、前記異常情報として、前記判別手段によ り判別された異常の有無及び当該判別手段により判別された異常の種類を外部機 器に送信するようにしてもょレ、。  [0028] Further, according to the present invention, as in the invention described in claim 7, the determination unit determines abnormality in a plurality of types of operation states, and the communication unit transmits the abnormality information to the determination unit. The presence / absence of the detected abnormality and the type of abnormality determined by the determining means may be transmitted to the external device.
[0029] これにより、さらに詳細な動作状態の異常の発生状況を外部機器に把握させること ができる。なお、詳細な異常の発生状況を外部機器において把握可能にすることに より、外部機器において異常の発生を統計的に分析して管理できるので、遊技機の 不良の早期発見や、発生頻度の高い異常と不正行為との新たな因果関係の発見等 が可能となるという利点もある。  [0029] Thereby, it is possible to make the external device know the occurrence status of the abnormality in more detailed operation state. In addition, by making it possible to grasp the details of the occurrence of abnormalities on external devices, it is possible to statistically analyze and manage the occurrence of abnormalities on external devices, so early detection of defects in gaming machines and high occurrence frequency There is also an advantage that a new causal relationship between anomaly and fraud can be discovered.
[0030] また、本発明は、請求項 8記載の発明のように、前記遊技に用いるメダルを投入す るための投入手段と、前記投入手段におけるメダルの動きを検出する投入動作検出 手段と、を更に備え、前記判別手段は、前記投入検出手段によるメダルの動きの検 出結果に基づレ、て前記動作状態の異常を判別するようにしてもょレ、。  [0030] Further, according to the present invention, as in the eighth aspect of the invention, insertion means for inserting medals used in the game, insertion operation detection means for detecting movement of medals in the insertion means, The determination means may determine abnormality of the operation state based on a result of detection of movement of medals by the insertion detection means.
[0031] ここで、投入動作検出手段は、例えば、請求項 9記載の発明のように、前記投入手 段における所定の通過経路を通過するメダルを検出可能な位置に配設された第 1の メダル検出素子及び前記通過経路の当該第 1のメダル検出素子の配設位置よりも下 流側に設けられた第 2のメダル検出素子を含んで構成することができる。  [0031] Here, the insertion operation detecting means, for example, as in the invention according to claim 9, is arranged such that the first medal disposed at a position where a medal passing through a predetermined passage route in the insertion means can be detected. A medal detection element and a second medal detection element provided on the downstream side of the arrangement position of the first medal detection element in the passage path can be configured.
[0032] このように構成された投入動作検出手段を用いて、例えば請求項 10記載の発明の ように、前記判別手段は、前記第 1のメダル検出素子よりも第 2の検出素子において 先にメダルが検知された場合に、動作状態が異常であると判別することもできる。  [0032] By using the throwing motion detection means configured as described above, for example, as in the invention according to claim 10, the determination means is configured to precede the first medal detection element in the second detection element. When a medal is detected, it can be determined that the operation state is abnormal.
[0033] また、例えば請求項 11記載の発明のように、前記判別手段は、前記第 1のメダル検 出素子においてメダルが継続的に検出されている間に、前記第 2のメダル検出素子 においてメダルが検出されなくなった場合に、動作状態が異常であると判別すること もできる。  [0033] Further, for example, as in the invention described in claim 11, the discriminating unit includes the second medal detection element in the second medal detection element while the medal is continuously detected in the first medal detection element. When no medal is detected, it is possible to determine that the operation state is abnormal.
[0034] すなわち、請求項 10及び請求項 11記載の発明によれば、それぞれメダルが逆流 した可能性がある場合に異常であると判別されることになり、これを異常情報として外 部機器に送信するので、メダルの逆流に対して速やかに対応することができる。 [0034] That is, according to the inventions of claims 10 and 11, when there is a possibility that the medals have flowed back, it is determined that the medals are abnormal. Since it is transmitted to the component device, it is possible to quickly cope with the reverse flow of medals.
[0035] さらに、例えば請求項 12記載の発明のように、前記第 1の検出素子及び前記第 2 の検出素子の少なくとも一方において、所定期間以上継続的にメダルが検出された 場合に、動作状態が異常であると判別することもできる。 [0035] Furthermore, as in the invention described in claim 12, for example, when at least one of the first detection element and the second detection element continuously detects medals for a predetermined period or longer, Can also be determined to be abnormal.
[0036] すなわち、請求項 12記載の発明によれば、メダルが通過経路に滞留している可能 性がある場合に異常であると判別されることになり、これを異常情報として外部機器に 送信するので、メダルの滞留に対して速やかに対応することができる。  [0036] That is, according to the invention of claim 12, when there is a possibility that the medal is staying in the passage route, it is determined to be abnormal, and this is transmitted to the external device as abnormality information. Therefore, it is possible to quickly cope with the medal retention.
[0037] また、本発明は、請求項 13記載の発明のように、前記投入手段における前記通過 経路に沿って設けられ、通常は前記通過経路内から退避され、適宜前記通過経路 内に出没されて前記メダルの通過を禁止するメダルブロッカーを更に備え、前記判 別手段により動作状態が異常であると判別された場合に前記メダルブロッカーを前 記通過経路内に出没させて遊技の進行を禁止することもできる。  [0037] Further, the present invention, as in the invention of claim 13, is provided along the passage route in the throwing means, and is normally retracted from the passage route, and appropriately appears and disappears in the passage route. And a medal blocker that prohibits the passage of the medal, and when the operation state is determined to be abnormal by the determining means, the medal blocker is caused to appear and disappear in the passage route to prohibit the progress of the game. You can also.
[0038] 請求項 13記載の発明によれば、異常であると判別された場合に、適切に対応する までの間、事態を悪化させることを防止できる。  [0038] According to the invention of claim 13, when it is determined that there is an abnormality, it is possible to prevent the situation from deteriorating until it is appropriately dealt with.
[0039] 一方、本発明は、請求項 14記載の発明のように、前記投入手段を介して投入され たメダルを貯留するための貯留手段と、前記貯留手段に貯留されたメダルを適宜払 い出す払出手段と、前記払出手段により払い出されるメダルを検出する払出検出手 段と、を更に備え、前記判別手段は、前記払出検出手段によるメダルの検出結果に 基づいて前記動作状態の異常を判別する形態とすることができる。  [0039] On the other hand, according to the present invention, as in the invention of claim 14, the storage means for storing medals inserted through the insertion means, and the medals stored in the storage means are paid appropriately. A payout means for paying out, and a payout detecting means for detecting medals paid out by the payout means, wherein the determining means determines an abnormality in the operation state based on a medal detection result by the payout detecting means. It can be in the form.
[0040] このとき、例えば、請求項 15記載の発明のように、前記払出手段の動作中に前記 払出検出手段により所定期間以上メダルが検出されない状態が継続した場合に、動 作状態が異常であると判別することもできる。これにより、貯留手段にメダルがない可 能性がある場合に異常であると判別されることになり、これを異常情報として外部機 器に送信するので、この異常情報を受けて、速やかに対応することができる。  [0040] At this time, for example, as in the invention described in claim 15, when the state in which no medal is detected by the payout detection unit for a predetermined period or more during the operation of the payout unit continues, the operation state is abnormal. It can also be determined that there is. As a result, when there is a possibility that there is no medal in the storage means, it is determined that there is an abnormality, and this is sent to the external device as abnormality information. can do.
[0041] また、例えば請求項 16記載の発明のように、前記払出検出手段により、所定期間 以上継続的にメダルが検出された場合に、動作状態が異常であると判別することもで きる。これにより、払出時に異物が詰まった場合に異常であると判別されることになり、 これを異常情報として外部機器に送信するので、速やかに対応することができる。 [0042] さらに、例えば請求項 17記載の発明のように、前記払出手段の動作中でないにも 拘らず、前記払出検出手段により所定期間以上継続してメダルが検出された場合に 、動作状態が異常であると判別することもできる。これにより、払出検出手段における 誤検出等や、異物の進入があった場合に異常であると判別されることになり、これを 異常情報として外部機器に送信するので、この異常情報を受けて、速やかに対応す ること力 Sできる。 [0041] Further, as in the invention described in claim 16, for example, when the medal is continuously detected for a predetermined period or more by the payout detecting means, it is possible to determine that the operation state is abnormal. As a result, when a foreign object is clogged at the time of payout, it is determined that there is an abnormality, and this is transmitted to the external device as abnormality information, so that it is possible to respond quickly. [0042] Further, as in the invention described in claim 17, for example, when a medal is continuously detected for a predetermined period or more by the payout detecting means even though the payout means is not in operation, the operation state is changed. It can also be determined that there is an abnormality. As a result, it is determined that there is an error when there is a false detection in the payout detection means or when a foreign object has entered, and this is sent to the external device as error information. The ability to respond quickly S.
[0043] 本発明は、請求項 18記載の発明のように、前記貯留手段がメダルで満たされた場 合に、前記貯留手段からこぼれ落ちたメダルを検出するオーバーフロー検出手段を 更に備え、前記オーバーフロー検出手段において、所定期間以上継続してメダルが 検出された場合に、動作状態が異常であると判別することもできる。これにより、ォー バーフローを放置することなぐ速やかに対応することができ、装置内部にメダルが散 舌しして装置内部でトラブルが発生することを防止することができる。  [0043] As in the invention of claim 18, the present invention further comprises an overflow detection means for detecting a medal spilled from the storage means when the storage means is filled with medals, and the overflow detection The means can also determine that the operation state is abnormal when a medal is detected continuously for a predetermined period or longer. As a result, it is possible to respond quickly without leaving the overflow, and it is possible to prevent a medal from being scattered inside the apparatus and causing troubles inside the apparatus.
発明の効果  The invention's effect
[0044] 以上説明した如く本発明は、動作状態の異常の発生状況を外部機器に把握させる ことができる遊技機を提供できる、という優れた効果を有する。  [0044] As described above, the present invention has an excellent effect of providing a gaming machine that allows an external device to grasp the occurrence state of an abnormality in the operating state.
図面の簡単な説明  Brief Description of Drawings
[0045] [図 1]実施の形態に係るパチスロ機ネットワークシステムが構築されたホール内のパ チスロ機の配置状態を示す概略構成図である。  FIG. 1 is a schematic configuration diagram showing an arrangement state of pachislot machines in a hall in which a pachislot machine network system according to an embodiment is constructed.
[図 2]実施の形態に係るパチスロ機の斜視図である。  FIG. 2 is a perspective view of a pachislot machine according to the embodiment.
[図 3]実施の形態に係るパチスロ機の動作制御ブロック図である。  FIG. 3 is an operation control block diagram of the pachislot machine according to the embodiment.
[図 4]主制御部における通常遊技を主体とした制御系を機能的に示したブロック図で ある。  FIG. 4 is a block diagram functionally showing a control system mainly for a normal game in the main control unit.
[図 5]実施の形態に係るパチスロ機のホールコンピュータとの通信経路を示す説明図 である。  FIG. 5 is an explanatory diagram showing a communication path with the hall computer of the pachislot machine according to the embodiment.
[図 6]実施の形態において判別されるエラーの種類及びエラーコード示す図である。  FIG. 6 is a diagram showing error types and error codes determined in the embodiment.
[図 7]実施の形態に係るメダルセレクタの構成を示す概略図である。  FIG. 7 is a schematic diagram showing a configuration of a medal selector according to the embodiment.
[図 8]メダル投入口より遊技メダルが投入された場合のメダルセンサー 1及びメダルセ ンサー 2の検出信号を示すタイムチャートの一例である。 園 9A]エラーを自動解除する場合の遊技メダル逆流エラーの発生パターン 1を示す タイムチャートの一例である。 FIG. 8 is an example of a time chart showing detection signals of the medal sensor 1 and the medal sensor 2 when a game medal is inserted from the medal insertion slot. FIG. 9A] is an example of a time chart showing a game medal backflow error occurrence pattern 1 when the error is automatically canceled.
園 9B]エラーを手動解除する場合の遊技メダル逆流エラーの発生パターン 1を示す タイムチャートの一例である。 FIG. 9B] is an example of a time chart showing an occurrence pattern 1 of a game medal backflow error when manually canceling the error.
園 10A]エラーを自動解除する場合の遊技メダル逆流エラーの発生パターン 2を示す タイムチャートの一例である。 FIG. 10A] is an example of a time chart showing a game medal backflow error occurrence pattern 2 when the error is automatically canceled.
園 10B]エラーを手動解除する場合の遊技メダル逆流エラーの発生パターン 2を示す タイムチャートの一例である。 FIG. 10B] is an example of a time chart showing a game medal backflow error occurrence pattern 2 when the error is manually canceled.
園 11A]実施の形態に係るホッパーの全体の構成を示す概略図である。 FIG. 11A] is a schematic diagram showing the overall configuration of a hopper according to an embodiment.
園 11B]実施の形態に係るホッパーの払出装置の構成を示す概略図である。 [FIG. 11B] FIG. 11 is a schematic diagram showing a configuration of a hopper payout device according to an embodiment.
[図 12]払出しメダルなしエラー発生時のタイムチャートの一例である。  FIG. 12 is an example of a time chart when an error with no payout medal occurs.
園 13]払出しメダル詰まりエラー発生時のタイムチャートの一例である。 13] This is an example of a time chart when a payout medal clogging error occurs.
[図 14]払出しメダルセンサ異常エラー発生時のタイムチャートの一例である。  FIG. 14 is an example of a time chart when a payout medal sensor abnormality error occurs.
園 15A]実施の形態に係るオーバーフローセンサーの構成を示す概略図である。 15A] It is a schematic diagram showing the configuration of the overflow sensor according to the embodiment.
[図 15B]実施の形態に係るオーバーフローセンサーの構成を示す概略図である。  FIG. 15B is a schematic diagram showing the configuration of the overflow sensor according to the embodiment.
[図 16]遊技メダルオーバーエラー発生時のタイムチャートの一例である。  FIG. 16 is an example of a time chart when a game medal over error occurs.
園 17A]エラーを自動解除する場合の遊技メダル滞留エラー発生時のタイムチャート の一例である。 17A] This is an example of a time chart when a game medal retention error occurs when the error is automatically canceled.
園 17B]エラーを手動解除する場合の遊技メダル滞留エラー発生時のタイムチャート の一例である。 17B] This is an example of a time chart when a game medal retention error occurs when manually canceling the error.
[図 18]バックアップエラー発生時のタイムチャートの一例である。  FIG. 18 is an example of a time chart when a backup error occurs.
園 19]入賞判定エラー発生時のタイムチャートの一例である。 19] This is an example of a time chart when a winning determination error occurs.
[図 20]RAMデータエラー発生時のタイムチャートの一例である。  FIG. 20 is an example of a time chart when a RAM data error occurs.
園 21]第 2の実施の形態に係るパチスロ機のホールコンピュータとの通信経路を示す 説明図である。 FIG. 21] An explanatory diagram showing a communication path with the hall computer of the pachislot machine according to the second embodiment.
園 22]第 2の実施の形態に係る外部集中端子板を用レ、て遊技メダル投入信号及び 遊技メダル払出し信号を時分割的に送信する場合のタイムチャートの一例である。 園 23A]第 2の実施の形態に係るエラー信号 2としてホストコンピュータに送信される エラーの種類に応じた信号の一例であり、遊技メダル逆流エラーを示す図である。 FIG. 22] is an example of a time chart when a game medal insertion signal and a game medal payout signal are transmitted in a time-sharing manner using the external concentration terminal board according to the second embodiment. 23A] is transmitted to the host computer as error signal 2 according to the second embodiment It is an example of a signal corresponding to the type of error, and is a diagram showing a game medal backflow error.
[図 23B]第 2の実施の形態に係るエラー信号 2としてホストコンピュータに送信される エラーの種類に応じた信号の一例であり、払出しメダルなしエラーを示す図である。  FIG. 23B is an example of a signal corresponding to the type of error transmitted to the host computer as the error signal 2 according to the second embodiment, and shows a payout medal no error.
[図 23C]第 2の実施の形態に係るエラー信号 2としてホストコンピュータに送信される エラーの種類に応じた信号の一例であり、払出しメダル詰まりエラーを示す図である  FIG. 23C is an example of a signal corresponding to the type of error transmitted to the host computer as the error signal 2 according to the second embodiment, and shows a payout medal clogged error.
[図 23D]第 2の実施の形態に係るエラー信号 2としてホストコンピュータに送信される エラーの種類に応じた信号の一例であり、払出しメダルセンサ異常エラーを示す図で ある。 FIG. 23D is an example of a signal corresponding to the type of error transmitted to the host computer as the error signal 2 according to the second embodiment, and shows a payout medal sensor abnormality error.
[図 23E]第 2の実施の形態に係るエラー信号 2としてホストコンピュータに送信される エラーの種類に応じた信号の一例であり、遊技メダルオーバーエラーを示す図であ る。  FIG. 23E is an example of a signal corresponding to the type of error transmitted to the host computer as error signal 2 according to the second embodiment, and shows a game medal over error.
[図 23F]第 2の実施の形態に係るエラー信号 2としてホストコンピュータに送信される エラーの種類に応じた信号の一例であり、遊技メダル滞留エラーを示す図である。  FIG. 23F is an example of a signal according to the type of error transmitted to the host computer as the error signal 2 according to the second embodiment, and shows a game medal retention error.
[図 23G]第 2の実施の形態に係るエラー信号 2としてホストコンピュータに送信される エラーの種類に応じた信号の一例であり、バックアップエラーを示す図である。  FIG. 23G is a diagram showing a backup error as an example of a signal according to the type of error transmitted to the host computer as error signal 2 according to the second embodiment.
[図 23H]第 2の実施の形態に係るエラー信号 2としてホストコンピュータに送信される エラーの種類に応じた信号の一例であり、入賞判定エラーを示す図である。  FIG. 23H is an example of a signal corresponding to the type of error transmitted to the host computer as error signal 2 according to the second embodiment, and is a diagram showing a winning determination error.
[図 231]第 2の実施の形態に係るエラー信号 2としてホストコンピュータに送信されるェ ラーの種類に応じた信号の一例であり、 RAMデータ異常エラーを示す図である。  FIG. 231 is an example of a signal corresponding to the type of error transmitted to the host computer as error signal 2 according to the second embodiment, and shows a RAM data abnormality error.
[図 24]第 2の実施の形態に係るエラー発生時のタイムチャートであり、エラー信号 1及 びエラー信号 2の状態を示す図である。  FIG. 24 is a time chart when an error occurs according to the second embodiment, and shows the states of error signal 1 and error signal 2;
発明を実施するための最良の形態  BEST MODE FOR CARRYING OUT THE INVENTION
[0046] 図 1には、本実施の形態に係るパチスロ機ネットワークシステムが構築されたホール 内のパチスロ機 300の配置状態が示されている。パチスロ機 300は、横 1列に 10数 台ずつ配列されており、互いに背中合わせになった状態で島 212を形成している。さ らに、ホール内には複数の島 212が縦横に配列されている。 FIG. 1 shows an arrangement state of the pachislot machines 300 in the hall in which the pachislot machine network system according to the present embodiment is constructed. Ten or more pachislot machines 300 are arranged in a horizontal row, forming an island 212 in a state of being back to back. In addition, a plurality of islands 212 are arranged vertically and horizontally in the hall.
[0047] なお、パチスロ機 300には、それぞれ台番号 (例えば、 001番、 002番等)が付与さ れており、各パチスロ機 300を台番号で特定することができるようになつている。 [0047] Each pachislot machine 300 is assigned a base number (eg, 001, 002, etc.). Each pachislot machine 300 can be identified by the unit number.
[0048] 上記パチスロ機 300は、それぞれ LANケーブル等のバス 214によってネットワーク 接続されている。このネットワークには、ホールコンピュータ 208が接続されており、各 パチスロ機 300の遊技状態を一括管理することができるようになつている。 [0048] Each of the pachislot machines 300 is network-connected by a bus 214 such as a LAN cable. A hall computer 208 is connected to this network so that the gaming state of each pachislot machine 300 can be collectively managed.
[0049] 図 2に示される如ぐパチスロ機 300は、本体 302と、本体 302の正面に設けられた 開閉カバーとしての操作兼装飾部 303とを備えて構成されている。 A pachi-slot machine 300 as shown in FIG. 2 includes a main body 302 and an operation / decoration section 303 as an opening / closing cover provided on the front surface of the main body 302.
[0050] 操作兼装飾部 303は、上から装飾部 304、操作部 306、払出部 310とに分類する こと力 Sできる。 [0050] The operation / decoration unit 303 can be classified into the decoration unit 304, the operation unit 306, and the payout unit 310 from the top.
[0051] 装飾部 304は、内部でバックライト部(図示省略)が点灯することで、印刷された絵 や文字が透過照明される表示パネル部 312が取り付けられている。また、装飾部 30 4の一部として、前記装飾部 304の上部には、装飾ランプとして後述する立体的なト ップランプ 304Aが左右方向に設けられている。また、トップランプ 304近傍には、演 出用の音声等を再生するためのスピーカ 305R、 305Lが設けられている。  [0051] The decoration unit 304 is attached with a display panel unit 312 through which a printed picture or character is transmitted and illuminated by turning on a backlight unit (not shown). As a part of the decorative portion 304, a three-dimensional top lamp 304A, which will be described later as a decorative lamp, is provided in the left-right direction above the decorative portion 304. In addition, speakers 305R and 305L are provided in the vicinity of the top lamp 304 for reproducing sound for performance and the like.
[0052] 装飾部 304の表示パネル部 312は、演出用の動画像を表示するための液晶表示 装置 313と、回胴表示図柄を表示するための表示窓 314とを備えている。表示窓 31 4は、前記表示パネル部 312と一体成型される透明領域で構成されている。  [0052] The display panel unit 312 of the decoration unit 304 includes a liquid crystal display device 313 for displaying a moving image for presentation, and a display window 314 for displaying a rotating display symbol. The display window 314 is formed of a transparent region that is integrally formed with the display panel unit 312.
[0053] この表示窓 314の内部には、 3個の回胴リール 350A、 350B、 350Cを主要部とし て構成された図柄変動部 316が配設されている。  [0053] Inside the display window 314, there is provided a symbol variation portion 316 configured mainly with three spinning reels 350A, 350B, and 350C.
[0054] また、表示窓 314の下部には、このパチスロ機 300の遊技媒体であるメダルの払出 枚数を表示する 7セグメント表示部 315A、ジャックゲーム残回数や遊技状態の設定 ( 6段階)表示等を行なう表示部 315B、クレジット枚数を表示する 7セグメント表示部 3 15Cが設けられている。  [0054] Also, at the bottom of the display window 314, a 7-segment display 315A for displaying the number of medals paid out as the game medium of the pachislot machine 300, setting of the remaining number of times of the game and the game state (six levels) display, etc. A display unit 315B for displaying the number of credits and a 7-segment display unit 3 15C for displaying the number of credits are provided.
[0055] 操作部 306は、その上部が手前に突き出ており、この突き出し部分の上面(テープ ル 306A)の右端部にはメダル投入部 320が設けられ、また、上面左端部からは順に クレジットの払い戻しをする際に押下操作される精算ボタン 103、 1枚ベット(投入)ボ タン 352A、マックスベット(最大投入)ボタン 352Bが設けられている。また、突き出し 部分の前面左端部からは、順に始動レバー 354、停止ボタン 356A、 356B、 356C 等が設けられている。 [0056] 払出部 310は、メダル排出口 326と、このメダル排出口 326から排出されるメダルを 受取る受け皿 328とを備えてレ、る。 [0055] The operation unit 306 has an upper portion protruding forward, and a medal insertion portion 320 is provided at the right end portion of the upper surface (table 306A) of the protruding portion, and credits are sequentially added from the left end portion of the upper surface. A checkout button 103 that is pressed when paying out, a single bet (insert) button 352A, and a maximum bet (maximum input) button 352B are provided. In addition, a start lever 354, stop buttons 356A, 356B, 356C, and the like are provided in this order from the front left end of the protruding portion. The payout unit 310 includes a medal discharge port 326 and a tray 328 that receives a medal discharged from the medal discharge port 326.
[0057] 3個のリーノレ 350A、 350B、 350Cは、回転することで図柄が順次前記表示窓 314 力も見えるようになり、回転を停止した場合に表示窓 314から見える図柄のうち、中行 に並んだ図柄の中心を結ぶライン、上行に並んだ図柄の中心を結ぶライン、下行に 並んだ図柄の中心を結ぶラインと、 2本の対角線上に並んだ図柄の中心をそれぞれ 結ぶ 2本のラインと、の 5本の有効ライン上に停止した図柄の組み合わせが遊技の結 果を示す。  [0057] The three linoles 350A, 350B, 350C are rotated so that the display window 314 force can be seen in sequence by rotating, and when the rotation is stopped, the lines are arranged in the middle line among the patterns visible from the display window 314. A line connecting the centers of the symbols, a line connecting the centers of the symbols arranged in the upper row, a line connecting the centers of the symbols arranged in the lower row, two lines connecting the centers of the symbols arranged in two diagonal lines, The combination of symbols stopped on the five active lines indicates the result of the game.
[0058] なお、 5本のラインのうち、どのラインが有効ラインとされるかはメダルの投資数によ つて決まり、 1枚のメダルがベットされた場合は中行に並んだ図柄の中心を結ぶライン が有効ラインとされ、 3枚のメダルがベットされた場合は全てのラインが有効ラインとさ れる。  [0058] Of the five lines, which line is the effective line is determined by the number of medals invested, and when one medal is bet, the center of the symbols arranged in the middle line is connected. A line is considered an active line, and if 3 medals are bet, all lines are considered active lines.
[0059] 前記停止ボタン 356A、 356B、 356Cは、図柄変動部 316下部に設けられており、 各リーノレ 350A、 350B、 350Cに対応してレ、る。すなわち、対応するそれぞれのリー ノレ 350A、 350B、 350Cの回転を遊技者【こよる停止ボタン 356A、 356B、 356Cの 操作で停止させることができる。  [0059] The stop buttons 356A, 356B, and 356C are provided at the lower part of the symbol changing portion 316, and correspond to the respective linoles 350A, 350B, and 350C. That is, the rotation of the corresponding reels 350A, 350B, and 350C can be stopped by the player operating the stop buttons 356A, 356B, and 356C.
[0060] また、この停止ボタン 356A、 356B、 356Cの左側に設けられた始動レバー 354を 操作 (傾倒)することで、各リーノレ 350A、 350B、 350Cが回転を開始するようになつ ている。なお、この回転は、通常は 3個のリール 350A、 350B、 350Cが同時に回転 を開始するようになっている。  [0060] Further, by operating (tilting) the start lever 354 provided on the left side of the stop buttons 356A, 356B, 356C, the respective linolees 350A, 350B, 350C start to rotate. This rotation is normally such that the three reels 350A, 350B, and 350C start rotating simultaneously.
[0061] さらに、この始動レバー 354による操作タイミングは、後述する内部抽選のタイミング となっており、当該始動レバー 354の操作によって、当たり(役当選) Z外れが決定す るようになっている。  Further, the operation timing by the start lever 354 is an internal lottery timing described later, and the winning (winning) Z is determined by the operation of the start lever 354.
[0062] 図 3には、上記パチスロ機 300の動作を制御するための制御ブロック図が概略的に 示されている。  FIG. 3 schematically shows a control block diagram for controlling the operation of the pachislot machine 300.
[0063] パチスロ機 300の制御系は、主制御部 100を中心に構成されており、この主制御 部 100には、メダル投入部 320力 投入されたメダルをメダルセンサー 1及びメダル センサー 2の検出結果に基づレ、て識別し、メダルの投入数や種類(不正又は純正) 等を出力するメダルセレクタ 102が接続されると共に、始動レバー 354、上述したリー ノレ 350A、 350B、 350Cのそれぞれ ίこ対応する停止ボタン 356A、 356B、 356C、 MAXベットボタン 352B、 1枚ベットボタン 352A並びに遊技を中止する際に遊技機 内部に貯留(クレジット)したメダルを戻すための精算ボタン 103が、それぞれ操作状 態を検出する不図示のセンサ等を介して接続されている。 [0063] The control system of the pachislot machine 300 is configured mainly by the main control unit 100. The medal insertion unit 320 power is detected by the medal sensor 1 and the medal sensor 2 in the main control unit 100. Based on the result, it is identified and the number and type of medals inserted (illegal or genuine) Is connected to the medal selector 102, and the stop lever 356A, 356B, 356C, MAX bet button 352B, single bet button 352A, respectively, for the start lever 354 and the above-mentioned reels 350A, 350B, 350C. In addition, a checkout button 103 for returning a medal stored (credited) inside the gaming machine when the game is stopped is connected via a sensor (not shown) that detects the operation state.
[0064] また、主制御部 100は、 CPUを含んで構成される主制御回路 110を備えており、主 制御回路 110には、主として遊技の進行状況等を一時的に記憶する RAM128と、 各種プログラム等が記憶された ROM130と、が接続されると共に、主制御回路 110 の動作の基準となるクロックパルスを生成するクロックパルス発生回路 124が分周器 1 26を介して接続されている。  [0064] The main control unit 100 includes a main control circuit 110 including a CPU. The main control circuit 110 mainly includes a RAM 128 that temporarily stores a game progress status and the like, A ROM 130 in which a program and the like are stored is connected, and a clock pulse generation circuit 124 that generates a clock pulse serving as a reference for the operation of the main control circuit 110 is connected via a frequency divider 126.
[0065] また、主制御回路 110には、乱数発生器 120及び乱数サンプリング回路 122が接 続されている。主制御回路 110は、分周器 126を介して入力されたクロックパルスに 同期して乱数発生器 120を制御して順次乱数を発生させ、乱数サンプリング回路 12 2では、当該乱数発生器 120により発生された乱数を取得してサンプリングする。  In addition, a random number generator 120 and a random number sampling circuit 122 are connected to the main control circuit 110. The main control circuit 110 controls the random number generator 120 in synchronization with the clock pulse input via the frequency divider 126 to sequentially generate random numbers. In the random number sampling circuit 122, the random number generator 120 generates the random numbers. Get the random number and sample it.
[0066] パチスロ機 300では、始動レバー 354による操作タイミングで大役、小役等の当落 を決定する内部抽選が主制御部 100により行われるようになっており、主制御回路 1 10では、始動レバー 354が操作されると上記乱数サンプリング回路 122に対して、乱 数の取得、サンプリング及び出力を指示し、これにより乱数サンプリング回路 122から 入力された乱数に応じて抽選結果を導出する。  [0066] In the pachislot machine 300, an internal lottery is performed by the main control unit 100 to determine whether a major player or a small player is successful at the operation timing of the start lever 354. In the main control circuit 110, the start lever When 354 is operated, random number acquisition circuit 122 is instructed to acquire, sample, and output random numbers, and thereby a lottery result is derived according to the random number input from random number sampling circuit 122.
[0067] なお、内部抽選が当たり(役当選)の場合は、その後の停止ボタン 356A、 356B、 3 56Cによる停止操作により当たり図柄が揃うと、遊技者は各図柄に応じた数のメダル を獲得できるほか、揃った図柄に応じて遊技者に有利な遊技状態となる。  [0067] If the internal lottery is a win (role winning), the player will get the number of medals according to each symbol when the winning symbols are obtained by the stop operation with the stop buttons 356A, 356B, and 356C thereafter In addition to this, a gaming state that is advantageous to the player can be made according to the arranged symbols.
[0068] ここで、役には小役と大役とがある。このうち、大役には、ビッグボーナス(以下、適 宜 8」という)及びレギュラーボーナス(以下、適宜「RB」という)があり、それぞれに 対応する遊技においては遊技者に対する有利さの度合いが異なる。 RBに対応する 遊技(以下、適宜「RBゲーム」という)は複数回の小役ゲームにより構成されており、 B Bに対応する遊技(以下、適宜「BBゲーム」という)は、その遊技状態中に、複数回の RBゲームを含んで構成されている。このため、当然、小役ゲームよりも RBゲームの 方が、 RBゲームよりも BBゲームの方が、遊技者にとってより有利な遊技状態となる。 Here, the role includes a small role and a big role. Of these, the big actors include big bonuses (hereinafter referred to as “8” as appropriate) and regular bonuses (hereinafter referred to as “RB” as appropriate), and the degree of advantage to the player differs in the corresponding games. A game corresponding to RB (hereinafter referred to as “RB game” as appropriate) is composed of a plurality of small role games, and a game corresponding to BB (hereinafter referred to as “BB game” as appropriate) is in the gaming state. It is composed of multiple RB games. For this reason, of course, RB games The BB game is more advantageous for the player than the RB game.
[0069] また、主制御部 100には、モータ駆動回路 132が接続されており、当該モータ駆動 回路 132(こ fま、左(乙)、中(C)、右(R)用の各リーノレモータ 106A、 106B、 106Cを 介してそれぞれ左、中、右の各リーノレ 350A、 350B、 350Cが接続されている。  [0069] In addition, a motor drive circuit 132 is connected to the main control unit 100, and each motor drive circuit 132 (the left, second (B), middle (C), right (R) motors for each of the motors. The left, middle and right linoles 350A, 350B and 350C are connected via 106A, 106B and 106C, respectively.
[0070] さらに、主制御部 100には、 3個のリーノレ 350A、 350B、 350Cの回転位置を検出 するためのリール位置検出回路 134が接続されており、主制御部 100では、各リー ノレ 350A、 350B、 350Cの位置を常時把握することができるようになつている。  [0070] Further, a reel position detection circuit 134 for detecting the rotational positions of the three reels 350A, 350B, and 350C is connected to the main controller 100. In the main controller 100, each reel 350A is connected. , 350B, 350C can always be known.
[0071] また、パチスロ機 300では、上記始動レバー 354による操作タイミングで図柄変動 部 316による図柄変動を開始するようになっており、主制御部 100は、始動レバー 35 4が操作されると、モータ駆動回路 132を介したリールモータ 106A、 106B、 106C の駆動をそれぞれ開始し、 3個のリーノレ 350A、 350B、 350Cをそれぞれ回転させる と共に、その後の停止ボタン 356A、 356B、 356Cによる操作に基づレヽて、 3個のリ ール 350A、 350B、 350Cの回転を停止させる。  [0071] Further, in the pachislot machine 300, the symbol variation by the symbol variation unit 316 is started at the operation timing by the start lever 354, and the main control unit 100, when the start lever 354 is operated, The reel motors 106A, 106B, and 106C are driven via the motor drive circuit 132, respectively, and the three linoles 350A, 350B, and 350C are rotated respectively, and the subsequent stop buttons 356A, 356B, and 356C are used. Stop rotating the three reels 350A, 350B, 350C.
[0072] ここで、主制御部 100では、上記停止ボタン 356A、 356B、 356Cによる停止操作 に基づレ、てリーノレ 350A、 350B、 350Cの回転を停止させる際、内部抽選の結果に 応じて、所定コマ数の滑り制御を実行するようになっている。  [0072] Here, in the main control unit 100, when stopping the rotation of the linole 350A, 350B, 350C based on the stop operation by the stop buttons 356A, 356B, 356C, according to the result of the internal lottery, The slip control for a predetermined number of frames is executed.
[0073] すなわち、内部抽選が外れのとき、当りの場合のみ停止する図柄が有効ライン上に 停止する停止タイミングで停止ボタン 356A、 356B、 356Cが操作された場合、意図 的にこの図柄での停止を回避するため、停止位置をずらし (蹴飛ばし)、外れ図柄配 列で停止するように制御する。  [0073] In other words, when the internal lottery is off, if the stop button 356A, 356B, 356C is operated at the stop timing when the symbol that stops only on the winning line stops on the active line, this symbol is intentionally stopped. In order to avoid this, the stop position is shifted (kicked away), and control is performed so as to stop in the off symbol arrangement.
[0074] また、内部抽選が当りのとき、遊技者が操作した停止タイミングでは当り図柄が停止 しない場合でも、所定図柄数内であれば、意図的にこの当たり図柄が有効ライン上 に揃って停止するように停止位置をずらす(引き込み)制御を行う。  [0074] Also, when the internal lottery is won, even if the winning symbol does not stop at the stop timing operated by the player, if the winning symbol is within the predetermined number of symbols, the winning symbol is intentionally stopped on the active line. The stop position is shifted (retracted) so that
[0075] 上記蹴飛ばし、引き込みを行うことで、内部抽選の結果と遊技の結果との統一性を 持たせることができると共に、若干停止操作タイミングがずれても当り図柄を揃えるこ とが可能となることで、遊技者の取りこぼしを可能な範囲で防レ、でレ、る。  [0075] By kicking and pulling in, the result of the internal lottery and the game result can be made uniform, and even if the stop operation timing is slightly shifted, it is possible to align the winning symbols. By doing so, it will prevent the player from being lost as much as possible.
[0076] また、主制御部 100には、パチスロ機 300内部に設けられたホッパー 138を作動さ せるためのホッパー駆動回路 136が接続されている。ホッパー 138にはメダルが貯留 されており、主制御部 100では、リール位置検出回路 134からの出力により特定され た停止図柄に応じて、ホッパー駆動回路 136を介したホッパー 138からのメダルの払 い出しが実行される。 Further, a hopper drive circuit 136 for operating a hopper 138 provided in the pachislot machine 300 is connected to the main control unit 100. Medals stored in Hopper 138 In the main control unit 100, in accordance with the stop symbol specified by the output from the reel position detection circuit 134, the payout of medals from the hopper 138 through the hopper drive circuit 136 is executed.
[0077] さらに、ホッパー 138のメダル払出口近傍には、払出されるメダルを検出するメダル 検出センサ 140が配設されており、払出完了信号回路 142を介して主制御部 100に 接続されている。払出完了信号回路 142では、メダル検出センサ 140からの検出信 号に基づいて払出が完了したか否かが判定され、払出が完了したと判定された時点 で払出完了信号が生成されて主制御部 100に入力される。  Furthermore, a medal detection sensor 140 for detecting a medal to be paid out is disposed in the vicinity of the medal payout exit of the hopper 138, and is connected to the main control unit 100 via a payout completion signal circuit 142. . The payout completion signal circuit 142 determines whether or not the payout is completed based on the detection signal from the medal detection sensor 140, and generates a payout completion signal when it is determined that the payout is completed. Input to 100.
[0078] 主制御部 100では、払出完了信号回路 142から払出完了信号が入力されるとホッ パー駆動回路 136を介してホッパー 138によるメダルの払出しを終了する。  In main controller 100, when a payout completion signal is input from payout completion signal circuit 142, the medal payout by hopper 138 is terminated via hopper drive circuit 136.
[0079] また、ホッパー 138の下方には、ホッパー 138に収容しきれなくなってオーバーフロ 一したメダルを検出するオーバーフローセンサ 148が設けられている。  [0079] Further, below the hopper 138, an overflow sensor 148 is provided for detecting medals that cannot be accommodated in the hopper 138 and have overflowed.
[0080] さらに、主制御部 100には、表示ランプ駆動回路 144が接続されており、当該表示 ランプ駆動回路 144を介して前述した 7セグメント表示部 315A、表示部 315B、 7セ グメント表示部 315C及び有効化ライン等の表示ランプ 146の点灯及び消灯を制御 する。  [0080] Further, a display lamp drive circuit 144 is connected to the main control unit 100, and the 7-segment display unit 315A, the display unit 315B, and the 7-segment display unit 315C described above are connected via the display lamp drive circuit 144. In addition, it controls the turning on and off of the indicator lamp 146 such as the enabling line.
[0081] 一方、主制御部 100には、副制御部 150が接続されており、主制御部 100は副制 御部 150に対して、随時制御状態を示すコマンド信号を入力する。なお、本実施の 形態では、主制御部 100と副制御部 150との間の通信としては、主制御部 100から 副制御部 150に対する一方的な通信だけが実行され、副制御部 150から主制御部 1 00に対する通信は一切行うことができない構成となっている。  On the other hand, a sub control unit 150 is connected to the main control unit 100, and the main control unit 100 inputs a command signal indicating a control state to the sub control unit 150 as needed. In the present embodiment, as communication between the main control unit 100 and the sub control unit 150, only one-way communication from the main control unit 100 to the sub control unit 150 is executed. Communication with the control unit 100 cannot be performed at all.
[0082] 副制御部 150には、液晶制御回路 152が接続されており、液晶制御回路 152では 、演出のために設けられた液晶表示装置 (LCD) 313の表示状態を制御する。  A liquid crystal control circuit 152 is connected to the sub-control unit 150, and the liquid crystal control circuit 152 controls the display state of a liquid crystal display device (LCD) 313 provided for production.
[0083] また、副制御部 150には、ランプ駆動回路 156が接続されており、当該ランプ駆動 回路 156を介してトップランプ 304A (こ内蔵されてレヽる LED54や、リーノレ 350A、 35 0B、 350Cの内部に設けられ、表示窓 314に表示されるリーノレ 350A、 350B、 350 C周面の図柄に対向する位置に向けて発光するバックライト 158等の発光を制御す る。 [0084] さらに、副制御部 150には、スピーカ駆動回路 154が接続され、スピーカ 305L、 3[0083] Further, a lamp driving circuit 156 is connected to the sub-control unit 150, and the top lamp 304A (the LED 54 incorporated therein and the linole 350A, 350B, 350C is connected via the lamp driving circuit 156. And controls the light emission of the backlight 158 etc. that emits light toward the positions facing the symbols on the peripheral surfaces of the linole 350A, 350B, 350C displayed on the display window 314. [0084] Further, a speaker drive circuit 154 is connected to the sub-control unit 150, and the speakers 305L, 3
05Rからの音声 (効果音)出力を制御する。 Controls sound (sound effect) output from 05R.
[0085] 副制御部 150では、主制御部 100のパチスロ機 300の制御状態に応じて、 LCD3[0085] In the sub-control unit 150, depending on the control state of the pachislot machine 300 of the main control unit 100, the LCD3
13、スピーカ 305L、 305R及びバックライト 158やトップランプ 304Aに内蔵された L13, Speakers 305L, 305R, Backlight 158 and Top Lamp 304A L
ED54等による報知演出を実行する。 The notification effect by ED54 etc. is executed.
[0086] 図 4は、本実施の形態に係る主制御部 100における通常遊技制御のための制御系 を機能的に示したブロック図である。 FIG. 4 is a block diagram functionally showing a control system for normal game control in main control unit 100 according to the present embodiment.
[0087] 主制御部 100は、抽選部 180を含んで構成されており、当該抽選部 180には、始 動レバー 354が操作されたことを示す操作信号が入力されるようになっている。抽選 部 180は、所定数のメダルの投入(ベット)がなされた後の始動レバー 354の操作をト リガとして、内部抽選を実行するようになっている。 The main control unit 100 includes a lottery unit 180, and an operation signal indicating that the start lever 354 has been operated is input to the lottery unit 180. The lottery unit 180 executes an internal lottery with the operation of the start lever 354 after a predetermined number of medals have been inserted (bet) as a trigger.
[0088] 抽選部 180では、始動レバー 354の操作に同期して乱数値を取得し、当該乱数値 をテーブル選択部 182を経由して当選役 ·図柄決定部 184へ送出する。 The lottery unit 180 acquires a random value in synchronization with the operation of the start lever 354, and sends the random value to the winning combination / symbol determination unit 184 via the table selection unit 182.
[0089] テーブル選択部 182には、抽選部 180により取得され得る数値に対応する役 ·図柄 を示す情報がパチスロ機 300の遊技状態毎に記憶されたテーブルが格納されている[0089] The table selection unit 182 stores a table in which information indicating a role / symbol corresponding to a numerical value that can be acquired by the lottery unit 180 is stored for each gaming state of the pachislot machine 300.
。なお、パチスロ機 300の遊技状態としては、例えば、通常遊技、 BB内部当選中、 R. Note that the gaming state of the pachislot machine 300 is, for example, normal gaming, BB internal winning, R
B内部当選中、 BB作動時の通常遊技、 BB作動時の RB内部当選中、 RB遊技等が あげられる。 This includes normal games during BB operation, RB operations during BB operation, RB games, etc. during BB operation.
[0090] テーブル選択部 182では、遊技状態制御部 186から現在の遊技状態を示す情報 を得て、上記遊技状態毎に設けられたテーブル力 役 ·図柄を決定すべきテーブル を選択する。このテーブル選択部 182で選択されたテーブルに基づいて、当選役' 図柄決定部 184は、当選役(小役(リプレイを含む)、大役 (RB、 BB) )及び当選図柄 を決定し、決定した当選役及び当選図柄を遊技状態制御部 186に入力する。  [0090] The table selection unit 182 obtains information indicating the current gaming state from the gaming state control unit 186, and selects a table for which the table power / symbol provided for each gaming state is to be determined. Based on the table selected by the table selection unit 182, the winning combination 'symbol determination unit 184 determines and determines the winning combination (small role (including replay), major role (RB, BB)) and winning symbol. The winning combination and the winning symbol are input to the gaming state control unit 186.
[0091] 遊技状態制御部 186には、パチスロ機 300の遊技状態に応じた各種プログラムを 示すデータが記憶された遊技プログラムメモリ 188が接続されている。遊技状態制御 部 186は、主として遊技実行制御部 186Aにより遊技プログラムメモリ 188から遊技状 態に応じた遊技プログラムデータを適宜読み出して実行することにより、遊技状態を 制御するようになっている。 [0092] なお、遊技プログラムメモリ 188には、通常遊技プログラムを示すデータ及び大役 遊技プログラムを示すデータがそれぞれ記憶されており、例えば、通常遊技状態の 場合は、遊技プログラムメモリ 188から通常遊技プログラムデータが読み出され、大 役遊技状態の場合は BB、 RBの内部当選状態、 BB、 RBの各遊技状態に応じて、大 役遊技プログラムデータが読み出され、それぞれのプログラムデータに基づいて処 理が実行される。 [0091] The game state control unit 186 is connected to a game program memory 188 in which data indicating various programs corresponding to the game state of the pachislot machine 300 is stored. The game state control unit 186 controls the game state by appropriately reading and executing game program data corresponding to the game state from the game program memory 188 mainly by the game execution control unit 186A. [0092] Note that the game program memory 188 stores data indicating a normal game program and data indicating a major player game program. For example, in the normal game state, the game program memory 188 stores the normal game program data. In the case of a major player gaming state, the major player game program data is read according to the internal winning state of BB and RB, and the gaming state of BB and RB, and processed based on the respective program data Is executed.
[0093] 一方、主制御部 100は、リール駆動制御部 194を含んで構成されており、始動レバ 一 354の始動操作に基づき、前回の遊技の終了後、 4. 1秒を経過した後、モータ駆 動咅 β132を介してリーノレモータ 106A、 106B、 106Cを馬区動させてリーノレ 350A、 35 0B、 350Cの回転を開始する。  [0093] On the other hand, the main control unit 100 includes a reel drive control unit 194. Based on the start operation of the start lever 354, 4.1 seconds have elapsed after the end of the previous game, The motor drives 106A, 106B, and 106C are driven through the motor drive shaft β132 to start rotation of the motors 350A, 350B, and 350C.
[0094] また、リール駆動制御部 194は、停止ボタン 356A、 356B、 356Cの操作に基づい てリーノレ 350A、 350B、 350Cの回転を停止させる停止制御を行う。  Further, the reel drive control unit 194 performs stop control for stopping the rotation of the linolees 350A, 350B, and 350C based on the operation of the stop buttons 356A, 356B, and 356C.
[0095] また、リーノレ 350A、 350B、 350Cに ίま、それぞれ位置検出センサ 198Α、 198Β、 198Cが取り付けられており、リール位置検出回路 134を介してリール駆動制御部 19 4に接続されてレヽる。リーノレ駆動制 ί卸部 194では、リーノレ 350A、 350B、 350Cのそ れぞれの回転位置を認識し、前記滑り制御を加味した状態でリール 350Α、 350Β、 350Cを停止させると共に、停止したリーノレ 350A、 350B、 350Cの図柄酉己歹 ljを遊技 状態制御部 186へ送出する。  [0095] Further, position detection sensors 198Β, 198Β, and 198C are attached to the reels 350A, 350B, and 350C, respectively, and are connected to the reel drive control unit 194 via the reel position detection circuit 134. . Linore drive control ί Wholesaler 194 recognizes the rotation positions of Linore 350A, 350B and 350C, stops reels 350Α, 350Β and 350C in consideration of the above-mentioned slip control, and stops the stopped Linore 350A. , 350B, 350C symbols lj are sent to the game state control unit 186.
[0096] 遊技状態制御部 186では、停止したリーノレ 350A、 350B、 350Cの図柄酉己歹 IJにより 入賞判定を行い、何らかの役に入賞したか否力が確認され、入賞であれば所定の配 当が行われると共に、入賞した役がリブレイであればリプレイ制御が実行され、大役 であれば遊技実行制御部 186Aにより大役遊技プログラムが遊技プログラムメモリ 18 8から読み出されて実行される。  [0096] In the gaming state control unit 186, a winning determination is performed by the stopped linole 350A, 350B, and 350C symbol IJI IJ, and it is confirmed whether or not a winning combination has been won. In addition, if the winning combination is a replay, replay control is executed, and if the winning combination is a major player, the major game program is read from the gaming program memory 188 and executed by the game execution control unit 186A.
[0097] なお、大役プログラムには、レギュラーボーナスゲームプログラム及びビッグボーナ スゲームプログラムが、それぞれ別個に記憶されており、当選した大役に基づいて選 択的に読み出されるようになつている。  Note that the regular bonus game program and the big bonus game program are separately stored in the major player program, and are selectively read based on the elected major player.
[0098] レギュラーボーナスプログラムでは、権利行使として小役の抽選確率が通常遊技中 の抽選確率よりも高い状態で最高 12回の遊技 (最大遊技回数)を実行可能である。 この 12回の遊技の間で何らかの小役に最高 8回当選 (最大当選回数)すると、レギュ ラーボーナスゲームは終了する。 [0098] In the regular bonus program, a maximum of 12 games (maximum number of games) can be executed while the lottery probability of a small role is higher than the probability of lottery during normal games. The regular bonus game ends when you win any small role up to 8 times (maximum number of wins) during these 12 games.
[0099] 一方、ビッグボーナスプログラムでは、権利行使としてレギュラーボーナスゲームが 高確率に実行可能であり、当該レギュラーボーナスゲームの実行回数が予め設定さ れた上限回数に到達した時点で、ビッグボーナスゲームは終了する。 [0099] On the other hand, in the big bonus program, a regular bonus game can be executed with high probability as an exercise of rights, and when the number of executions of the regular bonus game reaches a preset upper limit, finish.
[0100] また、遊技状態制御部 186には、フラグ管理制御部 190を介してフラグメモリ 192が 接続されており、上述した内部抽選の当選結果に応じた役の内部当選状態をフラグ の状態を変化させることによって管理している。  [0100] Further, a flag memory 192 is connected to the gaming state control unit 186 via the flag management control unit 190, and the internal winning state of the combination corresponding to the winning result of the internal lottery described above is displayed as the flag state. It is managed by changing.
[0101] 各フラグは、内部抽選により当選することにより成立し、一般に、小役のフラグの状 態は 1回の遊技で消滅 (フラグ不成立)するが、大役のフラグの状態はその後各リー ル 350A、 350B、 350Cが停止して表示窓 314に大役図柄が所定の配列で表示さ れることにより大役に入賞するまで維持される。  [0101] Each flag is established by winning by internal lottery. Generally, the state of the small role flag disappears in one game (the flag is not established). 350A, 350B, and 350C are stopped, and the main character symbols are displayed in a predetermined arrangement on the display window 314, so that they are maintained until winning the main character.
[0102] なお、フラグメモリ 192は、上述したリール駆動制御部 194に接続されており、当該 フラグメモリ 192に記憶されたフラグの状態は、リール駆動制御部 194による停止ボタ ン 356A、 356B、 356Cの操作に基づく停止制御の際の引き込みまたは蹴飛ばしの 滑り制御のパラメータとして適用される。  Note that the flag memory 192 is connected to the reel drive control unit 194 described above, and the state of the flag stored in the flag memory 192 is a stop button 356A, 356B, 356C by the reel drive control unit 194. This is applied as a parameter for the slip control of pull-in or kick-off during stop control based on the operation of.
[0103] ここで、本実施の形態に係るパチスロ機 300では、大役内部中(大役に内部当選し ている状態)の一般遊技において、特定の小役(リプレイ)が高確率で当選するリプレ ィタイム (RT)を所定期間設定するようにしており、大役内部中の RT設定一般遊技 では、後述するリール駆動制御部 194によって上記大役が入賞できないような停止 制御が行われるようになつている。一方、大役内部中の RT非設定一般遊技 (RTが 終了した状態)の場合には、大役に入賞可能な停止制御が実行される。  [0103] Here, in the pachislot machine 300 according to the present embodiment, a replay time in which a specific small role (replay) is won with a high probability in a general game inside a major role (a state where the major role is elected internally). (RT) is set for a predetermined period, and in the RT setting general game inside the big game, the reel drive control unit 194 described later performs stop control so that the big game cannot win. On the other hand, in the case of an RT non-set general game (in the state where RT has been completed) inside the big game, stop control that can win the big game is executed.
[0104] また、本実施の形態では、大役内部中の RT設定一般遊技において、リプレイに当 選した場合、リプレイに入賞可能な停止制御とリプレイに入賞不可能な停止制御とを 所定の選択確率で選択して実行するようにしている。これにより、内部当選では高確 率でリブレイが当選するが、実際にリプレイに入賞する確率は RT非設定時と同じに なるようにしている。  [0104] Also, in this embodiment, in the RT setting general game in the inside of the big game, when replay is won, stop control that can win a replay and stop control that cannot win a replay have a predetermined selection probability. Select to execute in. As a result, ribray wins with high probability in internal winning, but the probability of actually winning a replay is the same as when RT is not set.
[0105] なお、大役内部中の RT設定一般遊技において当選したリプレイに入賞可能に制 御するか否かについては、ゲーム性及び出玉率に応じて適宜設定されるものである 力 リプレイに当選しても入賞させないように停止制御を実行し、遊技者には RT中か 否かがわからないようにするのが一般的である。 [0105] In addition, it will be possible to win a prize for the replay selected in the RT setting general game inside the big officer Whether or not to control will be set as appropriate depending on the game characteristics and the game play rate Power Stop control will be executed so that even if winning a replay is not won, the player will be in RT It is common not to know.
[0106] すなわち、本実施の形態に係るパチスロ機 300は、内部抽選により当選した大役に すぐに入賞可能とするのではなぐ所定条件を満たすまでは大役に入賞できないよう にして、大役の内部当選時期と大役の放出時期とを異ならせると共に、遊技中に内 部当選した大役を順次貯留 (ストック)していぐ所謂ストック機として構成されてレ、る。  [0106] That is, the pachislot machine 300 according to the present embodiment is not able to win a major player until a predetermined condition is satisfied, so that the major player elected by the internal lottery can not win immediately. It is configured as a so-called stock machine that keeps the major players who were elected internally during the game in sequence while stocking different times with the timing of major players' release.
[0107] このため、フラグメモリ 192には、ストック情報として内部当選した大役の個数が BB 、 RB毎に互いに異なる領域に記憶されるようになっている。フラグ管理制御部 190で は、内部抽選によって大役 (RB、 BB)に当選した場合には、当選した大役の個数を 1個追加すると共に、遊技状態に応じて大役に入賞した場合は入賞した大役の個数 を 1個減らすようにストック情報が適時更新記憶されると共に、当該ストック情報に基 づいて、次に放出する大役の種類が選択される。  For this reason, in the flag memory 192, the number of major players who are elected internally as stock information is stored in different areas for each of BB and RB. In the flag management control unit 190, when winning a major role (RB, BB) by internal lottery, the number of elected major roles is added, and when winning a major role according to the gaming state, the winning major role The stock information is updated and stored in a timely manner so as to reduce the number of stocks, and the type of major player to be released next is selected based on the stock information.
[0108] また、本実施の形態に係るパチスロ機 300は、内部抽選により当選した大役を入賞 可能とするための所定条件として、抽選により決定された回数の RTゲームの実行を 適用しており、当該 RTゲームが終了するまでは大役に入賞できないようにしている。  [0108] Further, the pachislot machine 300 according to the present embodiment applies the execution of the RT game as many times as determined by the lottery as a predetermined condition for enabling the winning role of the major player won by the internal lottery, Until the RT game is over, it is not possible to win a major player.
[0109] そこで、遊技状態制御部 186では、遊技実行制御部 186Aに接続された RT設定 部 186Bにおいて抽選により RTゲームの実行回数(1〜: 1192回)を選択して設定す るようになっている。  [0109] Therefore, in the game state control unit 186, the RT setting unit 186B connected to the game execution control unit 186A selects and sets the RT game execution count (1 to 1192 times) by lottery. ing.
[0110] ところで、パチスロ機 300では、動作状態の異常(エラー)を判別するようにしており 、エラーと判別された場合には、その旨を示すエラー情報をホールコンピュータ 208 に送信するようにしている。  [0110] By the way, in the pachislot machine 300, an abnormality in the operating state (error) is determined. If it is determined that an error has occurred, error information indicating that fact is transmitted to the hall computer 208. Yes.
[0111] 図 5には、パチスロ機 300のホールコンピュータ 208が接続されたネットワークのバ ス 214への接続状態が示されている。同図に示されるように、主制御回路が搭載され た主基板 110は、 10個の出力端子が設けられたコネクタ 50を有している。  FIG. 5 shows a state of connection to the bus 214 of the network to which the hall computer 208 of the pachislot machine 300 is connected. As shown in the figure, the main board 110 on which the main control circuit is mounted has a connector 50 provided with ten output terminals.
[0112] また、パチスロ機 300は、外部集中端子板 60を介してネットワークのバス 214に接 続されるようになっており、外部集中端子板 60には、所定の規格を満たすホールコン ピュータ接続コネクタが設けられている。このため、当該外部集中端子板 60を用いる ことにより遊技機の仕様にかかわらずバス 214に接続可能であり、ホールコンピュー タ 208に情報が送信可能である。 [0112] In addition, the pachislot machine 300 is connected to the network bus 214 via the external centralized terminal board 60, and the external centralized terminal board 60 is connected to a hall computer that satisfies a predetermined standard. A connector is provided. For this reason, the external concentration terminal board 60 is used. Therefore, it can be connected to the bus 214 regardless of the specifications of the gaming machine, and information can be transmitted to the hall computer 208.
[0113] 同図に示されるように、主基板 110と外部集中端子板 60とは、コネクタ 50を介して 接続されている。 As shown in the figure, the main board 110 and the external concentrated terminal board 60 are connected via the connector 50.
[0114] また、同図に示されるように、本実施の形態では、 1つのチャネルで 1種類の情報を 送信するようにしており、主制御基板 110から送信される情報を、エラー信号、再遊 技信号、遊技メダル払出信号、遊技メダル投入信号、レギュラーボーナス信号及び ビッグボーナス信号としてレ、る。  Further, as shown in the figure, in this embodiment, one type of information is transmitted on one channel, and the information transmitted from main control board 110 is converted into an error signal, The game signal, game medal payout signal, game medal insertion signal, regular bonus signal, and big bonus signal are received.
[0115] 再遊技信号は、全てのリーノレ 350A、 350B、 350Cが停止した後、再遊技作動に 係る図柄(リプレイ'リプレイ'リプレイ)が揃うことにより ONに切り替わり、再遊技作動 の終了に伴い、 OFFに切り替わる。すなわち、再遊技信号が ONの間は再遊技が作 動していることを示す。  [0115] After all Linore 350A, 350B, 350C are stopped, the replay signal is turned on when the replay operation is complete (replay 'replay' replay), and with the end of replay operation, Switch to OFF. In other words, it indicates that replay is active while the replay signal is ON.
[0116] また、遊技メダル払出信号は、全てのリーノレ 350A、 350B、 350Cが停止した後、 何らかの役に応じた図柄が揃った場合に、揃った図柄に応じた配当枚数に従ったパ ルス数を出力する。  [0116] In addition, the game medal payout signal is the number of pulses according to the number of dividends according to the aligned symbols when all the linole 350A, 350B, 350C are stopped and the symbols corresponding to some combination are aligned. Is output.
[0117] 遊技メダル投入信号は、スタートレバー 354が押下されて遊技が開始された後、当 該遊技で投入されたメダル数 (ベット数)に従ったパルス数を出力する。  The game medal insertion signal outputs the number of pulses according to the number of medals (the number of bets) inserted in the game after the start lever 354 is pressed and the game is started.
[0118] レギュラーボーナス信号及びビッグボーナス信号は、全てのリーノレ 350A、 350B、  [0118] Regular bonus signals and big bonus signals are available for all Linore 350A, 350B,
350Cが停止した後、レギュラーボーナス(バ一'バー.バー)又はビッグボーナス(セ ブン'セブン'セブン)カ揃うことにより〇Nに切り替わり、 RBゲーム又は BBゲームが 終了することにより OFFに切り替わる。すなわち、 RB信号が ONの間は RBゲームが 作動していることを、 BB信号が ONの間は BBゲームが作動していることを、それぞれ 示す。  After 350C is stopped, it is switched to N when the regular bonus (Bar'Bar.Bar) or Big Bonus (Seven'Seven'Seven) is complete, and it is switched OFF when the RB game or BB game ends. That is, it indicates that the RB game is operating while the RB signal is ON, and that the BB game is operating while the BB signal is ON.
[0119] 図 6には、本実施の形態に係るパチスロ機 300で判別されるエラーの種類及び各 エラーであると判別された場合に表示機 315Aに表示されるエラーコードが一例とし て示されている。同図に示されるように、遊技メダル逆流エラー(E. 1. )、払出しメダ ルなしエラー(E. 2. )、払出しメダル詰まりエラー(E. 3. )、払出しメダルセンサー異 常エラー(Ε· 4. )、遊技メダルオーバーエラー(E. 5. )、遊技メダル滞留エラー(E. 6. )、バックアップエラー(E. 7. )、入賞判定エラー(E. E. )及び RAMデータ異常 エラー . C. )がある。 [0119] FIG. 6 shows, as an example, the types of errors determined by pachislot machine 300 according to the present embodiment and error codes displayed on display device 315A when each error is determined. ing. As shown in the figure, game medal backflow error (E. 1.), payout medal error (E. 2.), payout medal clogged error (E. 3.), payout medal sensor error (Ε · 4.), game medal over error (E. 5.), game medal retention error (E. 6.), backup error (E. 7.), winning judgment error (EE) and RAM data error error. C.).
(1)遊技メダル逆流エラー  (1) Game medal backflow error
遊技メダル逆流のエラーは、メダルセレクタ 102において検出される。図 7に示され るように、メダノレセレクタ 102は、矢印 Aに示す方向から遊技メダルが投入され、略し 字状の通過経路を通って矢印 Bに示す方向に排出されるようになっている。  The game medal backflow error is detected by the medal selector 102. As shown in FIG. 7, the medal selector 102 is configured such that game medals are inserted from the direction indicated by the arrow A and discharged in the direction indicated by the arrow B through the abbreviated path.
[0120] また、遊技メダルの通過経路の上流側にはメダルセンサー 72A力 下流側にはメダ ルセンサー 72B力 それぞれ設けられており、これらのメダルセンサー 72による遊技 メダルの検出信号に基づいて判別されるようになっている。  [0120] Further, a medal sensor 72A force is provided on the upstream side of the game medal passage route, and a medal sensor 72B force is provided on the downstream side. The medal sensor 72 determines the medal sensor 72A force. It has become so.
[0121] また、同図に示されるように、メダルセレクタ 102には、メダルブロッカー 70が遊技メ ダルの通過経路から退避可能に設けられており、メダルブロッカー 70が遊技メダル の通過経路に突出することで遊技メダルはメダルセレクタ 102の通過経路に滞留さ せられる一方、メダルブロッカー 70が遊技メダルの通過経路から退避することで遊技 メダルは遅滞なくメダルセレクタ 102から排出される構成となっている。  [0121] Further, as shown in the figure, the medal selector 102 is provided with a medal blocker 70 so as to be retractable from the passage path of the game medals, and the medal blocker 70 projects into the passage path of the game medals. Thus, the game medals are retained in the passage route of the medal selector 102, while the game medals are discharged from the medal selector 102 without delay when the medal blocker 70 retreats from the passage route of the game medals.
[0122] 図 8には、遊技メダルの払出が正常に行われた場合の 2つのメダルセンサーの検出 信号の状態が示されている。なお、メダルセンサー 1は投入されたメダルの通過経路 の上流側に配設されたメダルセンサー 72Aを、メダルセンサー 2は通過経路の下流 側に配設されたメダルセンサー 72Bを、それぞれ示す。また、メダルセンサー 72とし ては、例えば発光部と受光部とにより構成されたフォトセンサー等を用いることができ る。この場合、メダルが通過しないときは発光部からの光が受光部に到達し、メダルが 発光部と受光部との間を通過することにより発光部からの光はメダルによって遮られ、 受光部ではメダルが通過している間だけ、発光部からの光が検出されない状態とな る。このため、メダルセンサー 1及びメダルセンサー 2からの検出信号は、メダルを検 出していない状態では ON状態であり、メダルが各センサーを通過すると、メダルが 検出されて検出信号が OFF状態となる。  [0122] FIG. 8 shows the states of the detection signals of the two medal sensors when the game medals are paid out normally. The medal sensor 1 indicates a medal sensor 72A disposed on the upstream side of the passage path of the inserted medal, and the medal sensor 2 indicates the medal sensor 72B disposed on the downstream side of the passage path. Further, as the medal sensor 72, for example, a photosensor configured by a light emitting unit and a light receiving unit can be used. In this case, when the medal does not pass, the light from the light emitting unit reaches the light receiving unit, and when the medal passes between the light emitting unit and the light receiving unit, the light from the light emitting unit is blocked by the medal. The light from the light emitting unit is not detected only while the medal is passing. Therefore, the detection signals from the medal sensor 1 and the medal sensor 2 are in an ON state when no medal is detected, and when a medal passes each sensor, the medal is detected and the detection signal is in an OFF state.
[0123] 同図に示されるように、遊技メダルが正常に通過した場合、まず、メダルセンサー 1 で遊技メダルが検出されて検出信号が OFF状態となり、次レ、でメダルセンサー 2で遊 技メダルが検出されて検出信号が OFF状態となる。このように、メダルセンサー 1とメ ダルセンサー 2との間には、各センサーの配設位置の間隔に応じた所定の時間差が 生じ、メダルセンサー 1の検出信号の変化にメダルセンサー 2の検出信号の変化が 追従するようになる。 [0123] As shown in the figure, when the game medal passes normally, the medal sensor 1 first detects the game medal and the detection signal is turned off. Is detected and the detection signal is turned off. In this way, medal sensor 1 and A predetermined time difference is generated between the sensor 2 and the dull sensor 2 according to the interval between the positions of the sensors, and the change of the detection signal of the medal sensor 2 follows the change of the detection signal of the medal sensor 1.
[0124] この 2つのメダルセンサー 72の検出信号に基づいて遊技メダルが逆流していると判 断できるパターンは 2種類あり、図 9及び図 10には、遊技メダル逆流エラーの判別に 関するタイムチャートが示されている。以下、遊技メダル逆流エラーの判別について、 図 9及び図 10を参照して説明する。  [0124] Based on the detection signals of these two medal sensors 72, there are two types of patterns that can be determined that game medals are flowing backward, and FIGS. 9 and 10 are time charts for determining game medals backward error. It is shown. Hereinafter, the determination of the game medal backflow error will be described with reference to FIG. 9 and FIG.
[0125] 図 9 (A)及び(B)に示されるように、メダルセンサー 1よりもメダルセンサー 2におい て先に遊技メダルが検出された場合、遊技メダルが逆流しており、異常であると判別 される。  [0125] As shown in FIGS. 9 (A) and 9 (B), when a game medal is detected in the medal sensor 2 before the medal sensor 1, the game medal flows backward and is abnormal. Determined.
[0126] 一方、遊技メダルの流れが異常であると判別されると、主制御部 100では、メダルブ ロッカー 70を作動させて遊技メダルの投入口を閉塞すると共に、メダル逆流エラーを 示すエラーコード E. 1.を表示することにより、動作状態を異常状態に切替える。また 、外部集中端子板を介してホールコンピュータ 208に出力されるエラー信号を ON状 態に切替える。  [0126] On the other hand, if it is determined that the flow of game medals is abnormal, the main control unit 100 activates the medal blocker 70 to close the game medal slot and shows an error code E indicating a medal backflow error. . Switch the operating status to the abnormal status by displaying 1. In addition, the error signal output to the hall computer 208 via the external concentration terminal board is switched to the ON state.
[0127] 図 9 (A)に示されるように、エラーを自動解除する場合には、エラーの判別から所定 期間(2604. 0ms)経過後に自動的にエラー解除して通常の動作状態に復帰させる  [0127] As shown in Fig. 9 (A), when the error is automatically cleared, the error is automatically cleared and the normal operation state is restored after a predetermined period (2604.0ms) has elapsed since the error determination.
[0128] 一方、図 9 (B)に示されるように、エラーを手動解除する場合には、エラーの発生状 況を確認した後に別途エラーを解除するために設定変更スィッチの押下を行うか、 又はドアを閉じることによってエラーを手動で解除する。これにより、設定変更スイツ チの押下信号又はドアセンサーのドア閉信号を検出すると通常の動作状態に復帰さ せる。 [0128] On the other hand, as shown in Fig. 9 (B), when manually canceling the error, after confirming the error occurrence status, either pressing the setting change switch separately to cancel the error, Or manually clear the error by closing the door. As a result, when a pressing signal of the setting change switch or a door closing signal of the door sensor is detected, the normal operation state is restored.
[0129] なお、主制御部 100では、メダルブロッカー 70を作動させてメダルの投入口を開放 すると共に、表示機 315Aによるエラーコードの表示を終了して払出枚数の表示に切 替え、エラー信号を OFFにすることでエラーを解除する。  [0129] Note that the main control unit 100 operates the medal blocker 70 to open the medal slot, terminates the display of the error code by the display 315A, switches to the display of the number of payouts, and generates an error signal. The error is canceled by turning it off.
[0130] 次に、図 10 (A)及び(B)に示されるように、メダルセンサー 1では継続して遊技メダ ルが検出されて検出信号が OFF状態になっているにも拘わらず、メダルセンサー 2 では継続してメダルが検出されなレ、検出信号が〇N状態となった場合には、遊技メダ ルが逆流しているものと判断し、エラーであると判別される。 Next, as shown in FIGS. 10 (A) and 10 (B), the medal sensor 1 continues to detect the game medal and the medal is in the OFF state. Sensor 2 Then, if a medal is not detected continuously and the detection signal is in the “N” state, it is determined that the gaming medal is in reverse, and it is determined that there is an error.
[0131] なお、この場合のエラー判別後の処理も、上記図 9に示す遊技メダルの逆流エラー 検出時と同様であるので、ここでの説明は省略する。 Note that the processing after error determination in this case is the same as that at the time of detection of the game medal backflow error shown in FIG. 9, and thus the description thereof is omitted here.
(2)払出しメダルなしエラー  (2) No payout medal error
払出しメダルなしエラーの判別は、ホッパー 138における遊技メダルの払出経路に 沿って配設されたメダル検出センサ 140からの検出信号に基づいて行われる。  The determination of the no-pay-out medal error is performed based on a detection signal from the medal detection sensor 140 arranged along the game medal pay-out path in the hopper 138.
[0132] 図 11 (A)に示されるように、ホッパー 138は、払出装置 200と、受け皿 202とを備え ており、受け皿 202には、上記メダルセレクタ 102を通過したメダルが貯留されるよう になっている。 [0132] As shown in FIG. 11 (A), the hopper 138 includes a dispensing device 200 and a tray 202, and the tray 202 stores the medals that have passed through the medal selector 102. It has become.
[0133] なお、受け皿 202には、オーバーフローダクト 212及び過乗 IJメダル排出口 214力 S設 けられており、受け皿 202がメダルでいっぱいになると、過剰なメダルはオーバーフロ 一ダクト 212に流れ込み、過剰メダル排出口 214から装置内のオーバーフロートレイ 216 (同図では図示省略、図 15参照)に排出される。  [0133] Note that the receiving tray 202 is provided with an overflow duct 212 and an overloading IJ medal outlet 214 force S. When the receiving tray 202 is filled with medals, excessive medals flow into the overflow duct 212, It is discharged from the excess medal outlet 214 to an overflow tray 216 (not shown in the figure, see FIG. 15) in the apparatus.
[0134] また、図 11 (B)に示されるように、払出装置 200には、不図示のモータの駆動力を 受けて回転する回転軸 210に回転ディスク 206が取り付けられており、回転軸 210の 回転に伴い回転ディスク 206も回転する。  Further, as shown in FIG. 11 (B), in the dispensing device 200, a rotating disk 206 is attached to a rotating shaft 210 that rotates by receiving a driving force of a motor (not shown). As the motor rotates, the rotating disk 206 also rotates.
[0135] 回転ディスク 206には、遊技メダル 1枚の径と同じ径の穴 206Aが設けられており、 回転に伴い、ホッパー 138内に貯留されたメダルが順次穴 206Aにはめ込まれる。ま た、同図に示されるように、払出口 208近傍には、穴 206Aにはめ込まれたメダルを 払出口 208方向に案内するガイドピン 202及び付勢力によりメダルを払出口 208に 押し出す押し出しピン 204が設けられている。このため、ガイドピン 202に当接したメ ダルはディスク 206の回転に伴い押し出しピン 204に押し付けられて勢いよく払出口 208から矢印 D方向に飛び出す。このようにして、ホッパー 138の受け皿に貯留され たメダルは 1枚ずつ払い出される。  [0135] The rotating disk 206 is provided with a hole 206A having the same diameter as that of one game medal, and the medals stored in the hopper 138 are sequentially inserted into the hole 206A as the rotating disk 206 rotates. As shown in the figure, in the vicinity of the payout opening 208, a guide pin 202 that guides the medal inserted in the hole 206A in the direction of the payout opening 208 and an extrusion pin 204 that pushes the medal to the payout opening 208 by the urging force. Is provided. For this reason, the medals abutting on the guide pins 202 are pressed against the push pins 204 as the disk 206 rotates and vigorously jump out of the outlets 208 in the direction of arrow D. In this way, medals stored in the tray of the hopper 138 are paid out one by one.
[0136] このとき、押し出しピン 204は、矢印 Cで示すような往復運動をすることになるため、 当該押し出しピン 204は、払いだされたメダルの数だけ動作することになる。  [0136] At this time, the push pin 204 reciprocates as shown by the arrow C, so the push pin 204 operates as many times as the number of medals paid out.
[0137] メダル検出センサ 140では、この押し出しピン 204の位置を検出しており、通常は O FF状態で、遊技メダルが通過する際に ON状態となる。 [0137] The medal detection sensor 140 detects the position of the push pin 204 and is normally O. Turns on when a game medal passes in the FF state.
[0138] 図 12には、払出しメダルなしエラーの検出時のタイムチャートが一例として示されて いる。なお、遊技メダルの払出し処理は、ホッパー 138の駆動により遊技メダルを払 出し、払出される遊技メダルをメダル検出センサ 140により検出して、当該メダル検出 センサ 140により払出枚数に応じた数のメダルが検出されるとホッパー 138の駆動に よる払出が終了される。 FIG. 12 shows, as an example, a time chart at the time of detecting the no payout medal error. In the game medal payout process, a game medal is paid out by driving the hopper 138, the game medal to be paid out is detected by the medal detection sensor 140, and the medal detection sensor 140 determines the number of medals according to the number of payouts. When it is detected, dispensing by driving the hopper 138 is terminated.
[0139] 同図に示されるように、遊技メダルの払出処理中にメダル検出センサ 140が OFFの 状態 (メダルが検出されない状態)が所定時間(1524. 0ms)以上継続した場合は、 ホッパーの駆動により遊技メダルの払出を行っているにも拘わらずメダルが検出され ないことになり、この場合には払出しメダルがないものと判断してエラーと判別する。  [0139] As shown in the figure, if the medal detection sensor 140 is in the OFF state (the medal is not detected) for a predetermined time (1524.0 ms) during the game medal payout process, the hopper is driven. As a result, no medal is detected even though a game medal is paid out. In this case, it is determined that there is no payout medal, and an error is determined.
[0140] 払出しメダルなしエラーであると判別すると、表示器 315Aにエラーコード Ε· 2.を 表示することにより、動作状態を異常状態に切替えると共に上述のエラー信号を ON 状態に切替える。 [0140] When it is determined that there is no payout medal error, the error code 2. · 2. Is displayed on the display 315A to switch the operation state to the abnormal state and the above error signal to the ON state.
[0141] その後、ホッパー 138にメダルが補給された後に、設定変更スィッチの押下を行う 、又はドアを閉じることによってエラーが手動で解除される。これにより、設定変更ス イッチの押下信号又はドアセンサーのドア閉信号を検出すると、通常の動作状態に 復帰させる。  [0141] Thereafter, after the hopper 138 is supplied with medals, the error is manually canceled by pressing the setting change switch or closing the door. As a result, when a pressing signal of the setting change switch or a door closing signal of the door sensor is detected, the normal operation state is restored.
(3)払出しメダル詰まりエラー  (3) Payout medal clogged error
図 13には、払出しメダル詰まりエラー発生時のタイムチャートが一例として示されて いる。同図に示されるように、払出しメダル詰まりエラーの判別も、ホッパー 138に設 けられた遊技メダルの払出経路に沿って配設されたメダル検出センサ 140からの検 出信号に基づレ、て行われる。  FIG. 13 shows an example of a time chart when a payout medal clogging error occurs. As shown in the figure, the payout medal clogging error is also determined based on the detection signal from the medal detection sensor 140 arranged along the payout path of the game medal provided in the hopper 138. Done.
[0142] 遊技メダルの払出処理中に、遊技メダルの払出処理中にメダル検出センサ 140が[0142] During the game medal payout process, during the game medal payout process, the medal detection sensor 140
〇Nの状態 (メダルが検出されている状態)が所定時間(204. Oms)以上継続した場 合は、メダルの払出経路にメダルが詰まっているものと判断してエラーと判別する。 O If the state of N (medal is detected) continues for a predetermined time (204. Oms) or longer, it is determined that the medal payout route is clogged and an error is determined.
[0143] 払出しメダル詰まりエラーであると判別すると、表示器 315Aにエラーコード E. 3. を表示することにより、動作状態を異常状態に切替えると共に上述のエラー信号を O[0143] If it is determined that the payout medal clogging error has occurred, the error code E. 3. is displayed on the display unit 315A to switch the operation state to the abnormal state and the above error signal to O.
N状態に切替える。 [0144] その後、押し出しピン 204近傍の異物等が取り除かれると押し出しピン 204が通常 の位置に戻ってメダル検出センサ 140の信号は OFF状態となり、その後に設定変更 スィッチの押下を行うか、又はドアを閉じることによってエラーが手動で解除される。こ れにより、設定変更スィッチの押下信号又はドアセンサーのドア閉信号を検出すると 、通常の動作状態に復帰させる。 Switch to N state. [0144] After that, when foreign matter or the like in the vicinity of the push pin 204 is removed, the push pin 204 returns to the normal position and the signal of the medal detection sensor 140 is turned OFF, and then the setting change switch is pushed or the door is moved. The error is cleared manually by closing. As a result, when the pressing signal of the setting change switch or the door closing signal of the door sensor is detected, the normal operation state is restored.
(4)払出しメダルセンサー異常エラー  (4) Payout medal sensor error
図 14には、払出しメダルセンサー異常エラー発生時のタイムチャートが一例として 示されている。払出しメダルセンサー異常エラーの判別も、遊技メダルの払出経路に 沿って配設されたメダル検出センサ 140からの検出信号に基づいて行われる。  FIG. 14 shows an example of a time chart when a payout medal sensor abnormality error occurs. The determination of a payout medal sensor abnormality error is also made based on a detection signal from a medal detection sensor 140 disposed along a payout path of game medals.
[0145] 同図に示されるように、遊技メダルの払出処理中でないにも拘わらずメダルスィッチ 力 SONの状態 (メダルが検出されている状態)が所定時間(6. 0ms)以上継続した場 合は、押し出しピン 204又はメダル検出センサ 140が誤作動力、又はメダルの払出経 路に異物が入り込んだものと判断してエラーと判別する。 [0145] As shown in the figure, when the state of the medal switch force SON (the state where a medal is detected) continues for a predetermined time (6.0 ms) or more even though the game medal payout process is not in progress Is determined to be an error by determining that the push pin 204 or the medal detection sensor 140 is malfunctioning or that a foreign object has entered the medal payout path.
[0146] 払出しメダルセンサー異常エラーであると判別すると、表示器 315Aにエラーコード E. 4.を表示することにより、動作状態を異常状態に切替えると共に上述のエラー信 号を ON状態に切替える。  [0146] If it is determined that there is a payout medal sensor abnormality error, error code E. 4. is displayed on display unit 315A to switch the operating state to the abnormal state and the above error signal to the ON state.
[0147] その後、押し出しピン 204近傍の異物等が取り除かれると、メダル検出センサ 140 の信号は OFF状態となり、その後に設定変更スィッチの押下を行うか、又はドアを閉 じることによってエラーが手動で解除される。これにより、設定変更スィッチの押下信 号又はドアセンサーのドア閉信号を検出すると通常の動作状態に復帰させる。  [0147] After that, when foreign matter or the like in the vicinity of the push pin 204 is removed, the signal of the medal detection sensor 140 is turned off, and then the error is manually detected by pressing the setting change switch or closing the door. It is canceled with. As a result, when a pressing signal of the setting change switch or a door closing signal of the door sensor is detected, the normal operation state is restored.
(5)遊技メダルオーバーエラー  (5) Game medal over error
遊技メダルオーバーエラーは、ホッパー 138の受け皿 202内に貯留された遊技メダ ルがオーバーフローした場合に判別されるエラーであり、当該エラーの判別は、ホッ パー 138近傍に配設されたオーバーフローセンサー 148からの検出信号に基づい て行われる。  The game medal over error is an error that is determined when the game medal stored in the tray 202 of the hopper 138 overflows. The error is determined from the overflow sensor 148 disposed in the vicinity of the hopper 138. This is performed based on the detection signal.
[0148] 図 15に示されるように、上述した受け皿 202に設けられたオーバーフローダクト 21 2を通って過剰メダル排出口 214から排出されたメダルは、過剰メダル排出口 214近 傍に設置されたオーバーフロートレイ 216に貯留される。このオーバーフロートレイ 2 16には、オーバーフローセンサー 148が取り付けられている。 As shown in FIG. 15, medals discharged from the excess medal outlet 214 through the overflow duct 212 provided in the tray 202 described above are overflows installed near the excess medal outlet 214. Stored in tray 216. This overflow tray 2 An overflow sensor 148 is attached to 16.
[0149] オーバーフローセンサー 148は、オーバーフロートレイ 216の上層側及び下層側の 所定位置にそれぞれ揷入される 2本の電極 218A、 218Bを備えており、同図(A)に 示されるように、オーバーフロートレイ 216にメダルが貯留していない場合、又はメダ ルが貯留しているが少ない場合には、検出信号は OFF状態である。  [0149] The overflow sensor 148 includes two electrodes 218A and 218B that are inserted into predetermined positions on the upper layer side and the lower layer side of the overflow tray 216, respectively. As shown in FIG. If no medal is stored in the tray 216 or if there are few medals, the detection signal is OFF.
[0150] 一方、同図(B)に示されるように、オーバーフロートレイ 216内に貯留されるメダル の枚数が多くなると、メダルを介して電極 218A及び電極 218Bが導通し、検出信号 力 SON状態となる。  On the other hand, as shown in FIG. 5B, when the number of medals stored in the overflow tray 216 increases, the electrodes 218A and 218B are conducted through the medals, and the detection signal force SON state Become.
[0151] 図 16には、遊技メダルオーバーエラー発生時のタイムチャートが一例として示され ている。同図に示されるように、オーバーフローセンサー 148からの検出信号が OFF の状態が所定時間(1002. Oms)以上継続した場合には、遊技メダルオーバーフロ 一エラーと判別し、メダルブロッカー 70を作動させてメダル投入口を閉塞すると共に 表示器 315Aにエラーコード E. 5.を表示することにより、動作状態を異常状態に切 替えると共に、エラー信号を ON状態に切替える。  [0151] FIG. 16 shows an example of a time chart when a game medal over error occurs. As shown in the figure, when the detection signal from the overflow sensor 148 is OFF for a predetermined time (1002. Oms) or more, it is determined that a game medal overflow error has occurred and the medal blocker 70 is activated. The medal slot is closed and error code E. 5. is displayed on display unit 315A to switch the operating state to the abnormal state and the error signal to the ON state.
[0152] その後、ホッパー 138及びオーバーフロートレイ 216内の遊技メダルが取り除かれ ると、オーバーフローセンサー 148の信号は ON状態となり、その後に設定変更スイツ チの押下を行うか、又はドアを閉じることによってエラーが手動で解除される。これに より、設定変更スィッチの押下信号又はドアセンサーのドア閉信号を検出すると通常 の動作状態に復帰させる。  [0152] After that, when the game medals in the hopper 138 and the overflow tray 216 are removed, the signal of the overflow sensor 148 turns ON, and then an error occurs by pressing the setting change switch or closing the door. Is released manually. As a result, when a pressing signal of the setting change switch or a door closing signal of the door sensor is detected, the normal operation state is restored.
(6)遊技メダル滞留エラー  (6) Game medal retention error
図 17には、遊技メダル滞留エラー発生時のタイムチャートが一例として示されてい る。遊技メダル滞留エラーは、メダル投入口から投入されたメダルが通過経路内に滞 留している状態であり、上記メダルセンサー 1及びメダルセンサー 2からの検出信号 に基づいて判別される。  FIG. 17 shows an example of a time chart when a game medal retention error occurs. The game medal retention error is a state in which medals inserted from the medal insertion slot stay in the passage route, and is determined based on detection signals from the medal sensor 1 and the medal sensor 2.
[0153] 同図に示されるように、メダルセンサー 1又はメダルセンサー 2からの検出信号の O FF状態が所定時間(102. Oms)以上継続した場合、メダルセンサー 1又はメダルセ ンサー 2近傍に遊技メダルが滞留してレ、るものと判断し、遊技メダル滞留エラーと判 別する。 [0154] 遊技メダル滞留エラーと判別すると、メダルブロッカー 70を作動させてメダル投入 口を閉塞すると共に表示器 315Aにエラーコード E. 6.を表示することにより、動作状 態を異常状態に切替えると共に、エラー信号を ON状態に切替える。 [0153] As shown in the figure, when the OFF state of the detection signal from the medal sensor 1 or the medal sensor 2 continues for a predetermined time (102. Oms) or more, a game medal is placed in the vicinity of the medal sensor 1 or the medal sensor 2. Is determined to be a game medal retention error. [0154] If it is determined that the game medal retention error is detected, the medal blocker 70 is activated to close the medal slot, and the error code E. 6. is displayed on the display 315A to switch the operation state to an abnormal state. Switch the error signal to ON.
[0155] その後、滞留していた遊技メダルが取り除かれると、メダルセンサー 1及びメダルセ ンサー 2の検出信号は共に〇N状態となり、その後に設定変更スィッチの押下を行う 、又はドアを閉じることによってエラーが手動で解除される。これにより、設定変更ス イッチの押下信号又はドアセンサーのドア閉信号を検出すると通常の動作状態に復 帚させる。  [0155] After that, when the game medals that have stayed are removed, the detection signals of the medal sensor 1 and the medal sensor 2 are both in the N state, and then an error occurs by pressing the setting change switch or closing the door. Is released manually. As a result, when a pressing signal of the setting change switch or a door closing signal of the door sensor is detected, the normal operation state is restored.
(7)バックアップエラー  (7) Backup error
図 18には、バックアップエラー発生時のタイムチャートが一例として示されている。 同図に示されるように、システムリセットが指示された場合の初期化処理において、バ ックアップが正常に実行されなかったと判断された場合にバックアップエラーであると 判別される。  FIG. 18 shows an example of a time chart when a backup error occurs. As shown in the figure, in the initialization process when the system reset is instructed, it is determined that a backup error has occurred when it is determined that the backup has not been executed normally.
[0156] ノくックアップエラーであると判別されると、エラーループ処理を実行すると共に、表 示器 315Aにエラーコード E. 7.を表示することにより、動作状態を異常状態に切替 えると共に、エラー信号を ON状態に切替える。  [0156] If it is determined that a knock-up error has occurred, error loop processing is executed and error code E. 7. is displayed on display 315A to switch the operating state to an abnormal state and to generate an error. Switch the signal to the ON state.
[0157] また、エラーループ処理では、初期化処理に代えて、一旦電源を遮断して RAMの 内容を完全にクリアしてから再起動するコールドスタート処理が実行されるようになつ ており、その後に設定変更スィッチの押下を行うか、又はドアを閉じることによってェ ラーが手動で解除される。これにより、設定変更スィッチの押下信号又はドアセンサ 一のドア閉信号を検出すると通常の動作状態に復帰させる。  [0157] Also, in the error loop process, instead of the initialization process, a cold start process is executed in which the power is turned off and the RAM contents are completely cleared and then restarted. The error is released manually by pressing the setting change switch or closing the door. As a result, when a pressing signal of the setting change switch or a door closing signal of the door sensor is detected, the normal operation state is restored.
(8)入賞判定エラー  (8) Prize determination error
図 19には、入賞判定エラー発生時のタイムチャートが一例として示されている。同 図に示されるように、遊技者の停止ボタン 356A、 356B、 356Cの操作に基づいて全 てのリーノレ 350A、 350B、 350Cの回転を停止させると、表示窓 314の有効ライン上 に停止表示された図柄の組み合わせが内部抽選による当選役に応じた図柄の組み 合わせとなっているか否かの入賞判定が行われる。当該入賞判定において、有効ラ イン上に停止表示された図柄の組み合わせ力 内部抽選によって当選していない役 に応じた図柄の組み合わせとなっている場合には入賞判定において異常が発生し たものと判断し、入賞判定エラーであると判別し、表示器 315Aにエラーコード E. E. を表示することにより、動作状態を異常状態に切替えると共にエラー信号を ON状態 に切替える。 FIG. 19 shows an example of a time chart when a winning determination error occurs. As shown in the figure, when the rotation of all the Linore 350A, 350B, 350C is stopped based on the player's operation of the stop buttons 356A, 356B, 356C, the display is stopped on the active line of the display window 314. A winning determination is made as to whether or not the combination of symbols is a combination of symbols corresponding to the winning combination by internal lottery. In the winning judgment, the combination power of symbols stopped on the effective line. If it is a combination of symbols according to the situation, it is determined that an abnormality has occurred in the winning judgment, it is determined that there is a winning judgment error, and the error code EE is displayed on the display unit 315A. Is switched to the abnormal state and the error signal is switched to the ON state.
[0158] その後、設定変更スィッチの押下を行うか、又はドアを閉じることによってエラーが 手動で解除される。これにより、設定変更スィッチの押下信号又はドアセンサーのド ァ閉信号を検出すると通常の動作状態に復帰させる。  [0158] After that, the error is manually cleared by pressing the setting change switch or closing the door. As a result, when a pressing signal of the setting change switch or a door sensor door closing signal is detected, the normal operation state is restored.
(9) RAMデータ異常エラー  (9) RAM data error error
図 20には、 RAMデータ異常エラー発生時のタイムチャートが一例として示されて レ、る。同図に示されるように、遊技者によりスタートレバー 354が操作されると、当該ス タートレバー 354の操作により開始される遊技に対する遊技メダルの投入枚数 (べッ ト枚数)をチェックし、遊技メダルの投入枚数が 1枚又は 3枚以外のときは RAMデー タに異常が発生したものと判断して RAMデータ異常エラーと判別する。  Figure 20 shows an example of a time chart when a RAM data error occurs. As shown in the figure, when a start lever 354 is operated by a player, the number of game medals inserted for the game started by the operation of the start lever 354 is checked. When the number of inserted sheets is other than 1 or 3, it is determined that an error has occurred in the RAM data, and a RAM data error is determined.
[0159] 一方、スタートレバー 354の操作に応じて前回の遊技においてリール 350A、 350 B、 350Cの回転が停止してからの時間を計時する 4. 1秒タイマによる計時時間が 4 . 1秒経過するのを待ってリール 350A、 350B、 350Cの回転を開始すると共に表示 器 315Aに表示されていた前回の遊技における払出枚の表示を消灯する。その後の 遊技者の停止ボタン 356A、 356B、 356Cの操作 (こ基づレ、て全てのリーノレ 350A、 3 50B、 350Cの回転を停止させる。  [0159] On the other hand, according to the operation of the start lever 354, the time from the stop of the rotation of the reels 350A, 350B, 350C in the previous game is counted. 4. The time measured by the 1 second timer has elapsed 4.1 seconds The reels 350A, 350B, and 350C start to rotate after waiting to be turned off, and the display of the payout piece in the previous game displayed on the indicator 315A is turned off. Thereafter, the player's stop button 356A, 356B, 356C is operated (this base stops all the linole 350A, 350B, 350C rotations).
[0160] このとき、表示器 315Aにエラーコード E. C.を表示してスタートレバー 354操作時 に RAMデータエラーと判別されたことを示して動作状態を異常状態に切替えると共 に、エラー信号を ON状態に切替える。  [0160] At this time, error code EC is displayed on display unit 315A to indicate that a RAM data error has been detected when start lever 354 is operated, and the error signal is turned ON while the operating state is switched to an abnormal state. Switch to.
[0161] その後、設定変更スィッチの押下を行うか、又はドアを閉じることによってエラーが 手動で解除される。これにより、設定変更スィッチの押下信号又はドアセンサーのド ァ閉信号を検出すると通常の動作状態に復帰させる。  [0161] After that, the error is manually cleared by pressing the setting change switch or closing the door. As a result, when a pressing signal of the setting change switch or a door sensor door closing signal is detected, the normal operation state is restored.
[0162] 以下に本実施の形態に係る遊技機の通常遊技の流れについて説明する。  [0162] The normal game flow of the gaming machine according to the present embodiment will be described below.
[0163] メダルがクレジットされている状態(或いは、メダル投入部 320からメダルを投入した 状態)で、 1枚ベットボタン 352A、またはマックスベットボタン 352Bの操作によりメダ ルのベットが完了する力、或いは、メダル投入部 320からメダルを投入することにより ベットが完了すると、始動レバー 354の操作が可能となる。 [0163] In the state where the medal is credited (or the medal is inserted from the medal insertion unit 320), the medal is operated by operating the single bet button 352A or the max bet button 352B. When the betting is completed by inserting the medal from the medal insertion unit 320 or the power to complete the betting of the lap, the start lever 354 can be operated.
[0164] 始動レバー 354が操作されると、この操作と同時に抽選部 180により役の内部抽選 力 Sなされると共に、リーノレ馬区動制稚 P部 194の制:御により、リーノレ 350A、 350B、 350C が回転を開始する。 [0164] When the start lever 354 is operated, the internal lottery force S is played by the lottery unit 180 at the same time as this operation, and the Linore 350A, 350B, 350C starts rotating.
[0165] 上記内部抽選の結果は、当選役 ·図柄決定部 1848から遊技状態制御部 186に伝 えられる。遊技状態制御部 186は、フラグ管理制御部 190を介してフラグメモリ 192 のフラグの状態を内部抽選の結果に応じて更新記憶させる。  The result of the internal lottery is transmitted from the winning combination / symbol determination unit 1848 to the gaming state control unit 186. The gaming state control unit 186 updates and stores the state of the flag in the flag memory 192 according to the result of the internal lottery via the flag management control unit 190.
[0166] なお、この内部抽選により大役に当選した場合には、大役の種類(BB、 RB)に応じ てストック情報を更新する。なお、当該ストック情報更新時に、他の大役がストック情報 としてストックされていない場合には、当選した大役に入賞可能とするまでの RTゲー ム回数を抽選により設定して遊技状態を RTゲーム状態に設定する。  [0166] Note that when a major player is elected by this internal lottery, stock information is updated according to the type of major actor (BB, RB). If no other major player is stocked as stock information when the stock information is updated, the number of RT games that can be awarded to the elected major player is set by lottery and the gaming state is changed to the RT game state. Set.
[0167] その後、遊技者が、停止ボタン 356A、 356B、 356Cを操作すると、この停止操作 によってリール 350A、 350B、 350Cの回転を停止させる力 フラグメモリ 192に記憶 されているフラグに従って、滑り制御をカ卩味して該当する図柄を所定位置に引き込む ように、或レヽは所定位置力ら職飛ばすようにリーノレ 350A、 350B、 350Cの停止制御 が実行される。すなわち、リール駆動制御部 194は、フラグメモリ 192に記憶されたフ ラグの状態及び遊技状態制御部 186による遊技状態に応じて停止制御テーブルを 選択するようにしており、前記フラグが成立している場合には、的確な目押しタイミン グによって当たり図柄を停止させることができる。また、多少の停止操作タイミングの ずれは滑り制御によって矯正される。逆に、フラグが成立していない場合には、 目押 しを行っても、リーノレ 350A、 350B、 350Cの回転に滑りを生じさせ、当り図柄では停 止しないようにする。  [0167] After that, when the player operates the stop buttons 356A, 356B, 356C, the force to stop the rotation of the reels 350A, 350B, 350C by this stop operation is performed according to the flag stored in the flag memory 192. The stop control of the linole 350A, 350B, 350C is executed so that the corresponding symbol is drawn into the predetermined position and the tray is skipped from the predetermined position force. That is, the reel drive control unit 194 selects the stop control table according to the flag state stored in the flag memory 192 and the game state by the game state control unit 186, and the flag is established. In some cases, the winning symbol can be stopped by a precise timing. In addition, a slight shift in the stop operation timing is corrected by slip control. On the other hand, if the flag is not established, even if the target is pushed, the rotation of the linole 350A, 350B, 350C is caused to slip so that it does not stop at the winning symbol.
[0168] 次に、全てのリーノレ 350A、 350B、 350C力 S停止すると、停止図柄に基づいて入賞 判定が行われ、入賞した場合には入賞した役の判定を行う。  [0168] Next, when all the linoles 350A, 350B, 350C force S are stopped, the winning determination is made based on the stopped symbols, and if the winning is made, the winning combination is determined.
[0169] この判別で、大役に入賞したと判定された場合には、その停止図柄に従って、ビッ グボーナス(BB)又はレギュラーボーナス(RB)のボーナスゲーム制御を実行し(権 利行使)、小役と判定された場合には、当該小役に予め設定されている所定の払出 し制御を実行する。 [0169] If it is determined in this determination that the major player has won, the bonus game control of the big bonus (BB) or regular bonus (RB) is executed (exercise of rights) in accordance with the suspension pattern, If it is determined, the predetermined payout set in advance for the small role Control.
[0170] このような通常遊技の流れにおいて、各センサ等の出力に基づいて上述した各種 エラーを判別し、エラーであると判別すると、エラーに応じたエラーコードを表示器 31 5Aに表示して動作状態を異常状態に切替えると共に、ホールコンピュータ 208に送 信するエラー信号を ON状態とする。これにより、エラーが発生していることをホール コンピュータ 208でも把握可能となる。  [0170] In such a normal game flow, the above-described various errors are determined based on the output of each sensor and the like, and if it is determined to be an error, an error code corresponding to the error is displayed on the display unit 315A. The operating state is switched to an abnormal state, and the error signal sent to the hall computer 208 is turned on. This makes it possible for the hall computer 208 to grasp that an error has occurred.
[0171] 以上詳細に説明したように、本実施の形態によれば、図柄を変動表示可能な表示 窓 314を有し、遊技者の始動レバー 354による始動操作に基づいて役の内部抽選を 行うと共に表示窓 314における図柄の変動を開始し、その後の遊技者の停止ボタン 356A、 356B、 356Cによる停止操作に基づいて前記図柄の変動を停止させ、内部 抽選の当選役に対応する図柄が予め定められた表示態様で表示窓 314に停止表示 された場合に当該当選役に入賞して当該当選役に応じた遊技を実行すると共に、予 め設定された複数の動作状態を示す動作状態情報を適宜外部集中端子板 60により ホールコンピュータ 208に送信するに際し、前記動作状態の異常を判別して、前記 動作状態情報の 1つとして異常の判別状態を示すエラー信号を外部集中端子板 60 に入力するようにしているので、動作状態の異常の発生状況を外部機器に把握させ ること力 Sできる。  [0171] As described in detail above, according to the present embodiment, the display window 314 that can display the symbols in a variable manner is provided, and the internal lottery of the combination is performed based on the start operation by the start lever 354 of the player. At the same time, the symbols in the display window 314 are started to change, and the symbols are stopped based on the stop operation by the player's stop button 356A, 356B, 356C, and the symbol corresponding to the winning of the internal lottery is determined in advance. If the display window 314 is stopped and displayed in the displayed mode, the winning combination is won and a game corresponding to the winning combination is executed, and operation state information indicating a plurality of preset operation states is appropriately provided. When transmitting to the hall computer 208 via the external centralized terminal board 60, the abnormal state of the operating state is determined, and an error signal indicating the abnormal state is input to the external centralized terminal board 60 as one of the operational state information. As a result, it is possible to let an external device know the status of occurrence of abnormal operating conditions.
[0172] また、本実施の形態によれば、動作状態が異常であると判別された場合に、動作状 態を異常状態に切替えるようにしているので、異常の発生を無視して遊技を継続する ことができなくすることにより、不正行為に起因して異常が発生した場合でも、被害を 最小限に留めることができる。  [0172] Also, according to the present embodiment, when the operation state is determined to be abnormal, the operation state is switched to the abnormal state, so the game is continued ignoring the occurrence of the abnormality. By making it impossible to do so, damage can be kept to a minimum even if an abnormality occurs due to fraud.
(第 2の実施の形態)  (Second embodiment)
上記実施の形態では、エラーと判別した場合に〇N状態となるエラー信号を外部集 中端子板を介してホールコンピュータ 208に送信する形態について説明したが、本 第 2の実施の形態では、エラーと判別した場合に ON状態となるエラー信号 (以下、 エラー信号 1という)に加え、さらに、エラーの種類を示すエラー信号 2をホールコンビ ユータ 208に送信する形態について説明する。  In the above embodiment, an explanation has been given of an embodiment in which an error signal that is in a state of N when it is determined as an error has been transmitted to the hall computer 208 via the external concentrating terminal board. However, in the second embodiment, an error is transmitted. In addition to an error signal (hereinafter referred to as error signal 1) that is turned ON when it is determined that the error signal 2 is detected, an error signal 2 indicating the type of error is further transmitted to the hall computer 208.
[0173] 図 21には、本第 2の実施の形態に係る外部集中端子板 60を介して主基板 110か らホールコンピュータ 208へ送信される信号を模式的に示す図である。ここで、上記 実施の形態において、さらにエラー信号 2を送信するためには、チャネルを新たに増 設する必要があるが、本実施の形態では、同図に示されるように、遊技メダル投入信 号と遊技メダル払出信号とを 1つのチャネルを用いて送信することにより、チャネルを 増設することなくエラー信号 1及びエラー信号 2を送信可能にしている。 FIG. 21 shows the main board 110 via the external concentration terminal board 60 according to the second embodiment. 2 schematically shows a signal transmitted to Hall computer 208. FIG. Here, in the above embodiment, in order to further transmit the error signal 2, it is necessary to newly add a channel. However, in this embodiment, as shown in FIG. No. and game medal payout signal are transmitted using one channel, so that error signal 1 and error signal 2 can be transmitted without adding channels.
[0174] 図 22には、遊技メダル投入信号及び遊技メダル払出信号を共通のチャネルにより 送信した場合のタイムチャートが一例として示されている。  FIG. 22 shows an example of a time chart when a game medal insertion signal and a game medal payout signal are transmitted through a common channel.
[0175] 同図に示されるように、まず、スタートレバーが操作されたタイミング Aで、ベット数に 応じたパルス数の遊技メダル投入信号 Pが入力され、その後に遊技者のストップボタ ン 356A、 356B、 356Cの操作 Bに基づレヽてリーノレ 350A、 350B、 350C力 S停止さ れると入賞判定が行われ、何らかの役に入賞した場合には払出しメダル数に応じた ノ ルス数の遊技メダル払出信号 Qが入力される。  [0175] As shown in the figure, first, at timing A when the start lever is operated, a game medal insertion signal P having the number of pulses corresponding to the number of bets is input, and then the player's stop button 356A, Rinole 350A, 350B, 350C force S based on operation B of 356B, 356C S When a stop is made, a winning judgment is made, and if a winning combination is made, the number of game medals paid out according to the number of medals paid out Signal Q is input.
[0176] 同図に示されるように、遊技メダル投入信号と遊技メダル払出信号とでその周期及 びパルス幅を異ならせており、パルス幅及び周期に基づいて遊技メダル投入信号と 遊技メダル払出信号とが確実に識別可能となっている。  [0176] As shown in the figure, the game medal insertion signal and the game medal payout signal have different periods and pulse widths, and the game medal insertion signal and the game medal payout signal are based on the pulse width and the cycle. Can be reliably identified.
[0177] 次に、図 23A〜Iには、各エラーの種類に応じたエラー信号 2の状態がそれぞれ示 されている。なお、本第 2の実施の形態では、エラーが発生した場合にホールコンビ ユータ 208に送信するエラーの種類として、上記実施の形態で説明した(1)遊技メダ ル逆流エラー、 (2)払出しメダルなしエラー、(3)払出しメダル詰まりエラー、(4)払出 しメダルセンサ異常エラー、(5)遊技メダルオーバーエラー、 (6)遊技メダル滞留エラ 一、(7)バックアップエラー、(8)入賞判定エラー、 (9) RAMデータ異常エラーを適 用しており、図 23Aは遊技メダル逆流エラーを、図 23Bは払出しメダルなしエラーを、 図 23Cは払出しメダル詰まりエラーを、図 23Dは払出しメダルセンサ異常エラーを、 図 23Eは遊技メダルオーバーエラーを、図 23Fは遊技メダル滞留エラーを、図 23G はバックアップエラーを、図 23Hは入賞判定エラーを、図 231は RAMデータ異常ェ ラーを、それぞれ示している。  [0177] Next, FIGS. 23A to I show the state of the error signal 2 corresponding to each type of error. In the second embodiment, when an error occurs, the types of errors to be transmitted to the hall computer 208 are (1) a game medal backflow error described in the above embodiment, and (2) a payout medal. None error, (3) Payout medal clogged error, (4) Payout medal sensor error error, (5) Game medal over error, (6) Game medal retention error, (7) Backup error, (8) Prize determination error (9) RAM data error error is applied. Fig. 23A shows a game medal backflow error, Fig. 23B shows a payout medal no error, Fig. 23C shows a payout medal clogged error, and Fig. 23D shows a payout medal sensor error error. Fig. 23E shows a game medal over error, Fig. 23F shows a game medal retention error, Fig. 23G shows a backup error, Fig. 23H shows a winning judgment error, and Fig. 231 shows a RAM data error error. , Respectively.
[0178] 同図に示されるように、エラーの種類によってパルス幅を 5ms単位で、周期を 10ms 単位で異ならせており、パルス幅及び周期に基づいて発生しているエラーの種類が 識別可能となっている。 [0178] As shown in the figure, depending on the type of error, the pulse width is changed in units of 5 ms and the period is changed in units of 10 ms, and the types of errors occurring based on the pulse width and period are different. It can be identified.
[0179] 図 24には、エラー発生からエラー解除までのエラー信号 1及びエラー信号 2のタイ ムチャートが一例として示されている。同図に示されるように、エラーが発生するとエラ 一信号 1が ON状態となると共に、エラー信号 2がエラーの種類に応じたパルス幅及 びエラーの種類に応じた周期で ON状態と OFF状態とを繰り返す。これにより、ホー ルコンピュータ 208では、エラーが発生してレ、ること及び発生してレ、るエラーの種類を 識另リすること力 Sできる。  FIG. 24 shows an example of a time chart of error signal 1 and error signal 2 from error occurrence to error cancellation. As shown in the figure, error signal 1 is turned on when an error occurs, and error signal 2 is turned on and off with a pulse width according to the type of error and a cycle according to the type of error. And repeat. As a result, the hole computer 208 can recognize the error that has occurred and the type of error that has occurred.
[0180] また、エラーが解除されると、エラーの解除に同期してエラー信号 1及びエラー信号 2は OFF状態となる。これにより、エラー発生中(同図に Eで示す期間)はエラー信号 2が常にエラーの種類に応じた状態を示すことになり、複数パルスのパルス幅、又は 複数の周期を計測することもでき、この場合にはパルス幅及び周期を確実に識別す ること力 Sできる。  [0180] When the error is released, the error signal 1 and the error signal 2 are turned off in synchronization with the error release. As a result, during error occurrence (period indicated by E in the figure), error signal 2 always indicates the state corresponding to the type of error, and it is also possible to measure the pulse width of multiple pulses or multiple cycles. In this case, the force S can be identified with certainty.
[0181] 以上詳細に説明したように、本第 2の実施の形態によれば、 2種類以上の情報を 1 つの端子から時分割的に送信するようにしているので、外部集中端子板 60により適 宜送信可能な情報の数よりも多くの情報がホストコンピュータ 208に送信可能になる 。例えば、エラー信号を新たに外部集中端子板 60により送信する情報に追加するこ とによって、送信したい情報が外部集中端子板 60により適宜送信可能な情報の数よ りも多くなる場合でも、既存の外部集中端子板 60を用いて通信を行うことが可能とな る。  [0181] As described in detail above, according to the second embodiment, two or more types of information are transmitted in a time-sharing manner from one terminal. More information than can be transmitted appropriately can be transmitted to the host computer 208. For example, even if an error signal is newly added to information to be transmitted by the external concentrated terminal board 60, even if the information to be transmitted becomes larger than the number of information that can be appropriately transmitted by the external concentrated terminal board 60, Communication is possible using the external concentration terminal board 60.
[0182] また、本第 2の実施の形態によれば、動作状態情報及びエラー信号をパルス信号 により送信すると共に、送信する各情報のパルス信号のパルス幅及び周期をそれぞ れ異ならせているので、ホストコンピュータ 208における受信した情報の解析等を容 易に行うことができる。また、複数の情報を 1つの端子から時分割的に送信する際に も処理が単純であり、複雑な構成が不要となる。  [0182] Further, according to the second embodiment, the operation state information and the error signal are transmitted by the pulse signal, and the pulse width and the period of the pulse signal of each information to be transmitted are different from each other. Therefore, it is possible to easily analyze received information at the host computer 208. In addition, when multiple pieces of information are transmitted from one terminal in a time-sharing manner, the processing is simple and a complicated configuration is not required.
[0183] さらに、本第 2の実施の形態によれば、複数種類の動作状態エラーを判別し、エラ 一信号 1として判別されたエラーの有無を、エラー信号 2として判別されたエラーの種 類をそれぞれホストコンピュータ 208に送信するようにしているので、さらに詳細なェ ラーの発生状況をホストコンピュータ 208に把握させることができる。 [0184] なお、詳細なエラーの発生状況をホストコンピュータ 208において把握可能にする ことにより、エラーの発生を統計的に分析して管理できるので、パチスロ機 300の不 良の早期発見や、発生頻度の高い異常と不正行為との新たな因果関係の発見等が 可能となるという利点もある。 Furthermore, according to the second embodiment, a plurality of types of operation state errors are discriminated, and the presence / absence of the error discriminated as error signal 1 is determined as the error type discriminated as error signal 2. Is transmitted to the host computer 208, so that the host computer 208 can grasp a more detailed error occurrence state. [0184] In addition, by making it possible for the host computer 208 to grasp the detailed error occurrence status, it is possible to statistically analyze and manage the error occurrence, so early detection of defects in the pachislot machine 300 and the frequency of occurrence There is also an advantage that it is possible to discover a new causal relationship between anomalous abnormalities and fraud.
[0185] なお、本実施の形態では、エラー情報以外に外部集中端子板 60を介して送信す る情報として、遊技メダル投入信号、遊技メダル払出し信号、レギュラーボーナス信 号、ビッグボーナス信号、再遊技信号を適用した形態について説明したが、本発明 はこれに限定されるものではなぐ動作状態を示す情報であれば適宜送信するように 設定し得る。 In this embodiment, in addition to the error information, information transmitted via the external concentration terminal board 60 includes a game medal insertion signal, a game medal payout signal, a regular bonus signal, a big bonus signal, and a re-game. Although a mode in which a signal is applied has been described, the present invention is not limited to this, and information indicating an operating state may be set to be transmitted as appropriate.
[0186] 例えば、 BB動作終了時にチャレンジタイム(CT)突入抽選を行う機種においては、 当該突入抽選において CTが当選した場合に OFF状態から ON状態に切り替わり、 CT動作の終了に伴い OFF状態に切り替わるチャレンジタイム(CT)信号、遊技機に あるホッパーセンサー及びホッパーモータの駆動時に OFF状態から ON状態に切り 替わり、ホッパーモータの駆動の終了に伴い OFF状態に切り替わるメダル払出中信 号、遊技機前面にあるドアが開いた場合に OFF状態から ON状態に切り替わり、ドア が閉じられると OFF状態に切り替わるドア信号、設定キースィッチが ONにされると O FF状態から ON状態に切り替わり、当該設定キースィッチが OFFにされると OFF状 態に切り替わる設定キー信号及び電源が投入されている場合に〇N状態となり、電 源が切断されている場合に OFF状態に切り替わる電源投入信号等がある。  [0186] For example, in the model that performs the challenge time (CT) entry lottery at the end of the BB operation, when the CT is won in the entry lottery, it switches from the OFF state to the ON state, and switches to the OFF state when the CT operation ends. At the front of the gaming machine, a challenge time (CT) signal, a medal payout signal that switches from OFF to ON when the hopper sensor and hopper motor in the gaming machine are driven, and switches to OFF when the hopper motor is driven. When the door is opened, it switches from the OFF state to the ON state, and when the door is closed, the door signal switches to the OFF state.When the setting key switch is turned ON, the setting key switch is switched from the OFF state to the ON state, and the setting key switch is turned OFF. When the setting key signal that switches to the OFF state and the power is turned on, the state becomes 0N and the power is turned off. There is a power-on signal, etc. that switches to the OFF state when
[0187] また、本実施の形態におけるパチスロ機の構成(図 1乃至図 5、及び図 21参照)及 び各処理の流れは一例であり、適宜変更可能であることは言うまでもない。  [0187] Furthermore, the configuration of the pachislot machine according to the present embodiment (see Figs. 1 to 5 and 21) and the flow of each process are examples, and it goes without saying that they can be changed as appropriate.
[0188] 例えば、本実施の形態では、大役の内部抽選による当選時期と放出時期とを異な らせるストック機に本発明を適用する形態について説明したが、内部抽選により大役 に当選した場合にすぐに大役に入賞可能とする機種にも本発明を適用することもで きる。  [0188] For example, in the present embodiment, the form in which the present invention is applied to a stock machine in which the winning time by the internal lottery's internal lottery and the release time are different from each other has been described. In addition, the present invention can also be applied to models that can be awarded to major players.
[0189] また、動作状態が異常であると判別された場合に、その後のホール側の対応に関 する情報を報知する報知手段をさらに備えた構成としてもよい。  [0189] Further, it may be configured to further include an informing means for informing information relating to subsequent correspondence on the hall side when it is determined that the operation state is abnormal.
[0190] 例えば、ホール側の対応として、エラーが発生したことをホールコンピュータに送信 中である旨や今すぐ係員が向力 旨等を示す情報を液晶表示装置 313に表示したり スピーカ 305L, 305Rにより音声再生によりガイダンスする等により報知する。 [0190] For example, as a response on the hall side, the fact that an error has occurred is sent to the hall computer Information is displayed on the liquid crystal display device 313, indicating that it is in the middle or that the clerk is right now, or informed by voice reproduction through the speakers 305L and 305R.
[0191] これにより、不正行為に起因して異常が発生した場合、引き続き不正行為を継続す ることや、今後不正行為を行うことを抑止できる。 [0191] As a result, when an abnormality occurs due to an illegal act, it is possible to prevent the illegal act from being continued or to be carried out in the future.
産業上の利用可能性  Industrial applicability
[0192] メダル、コイン、遊技球等を遊技媒体として使用するスロットマシン等の遊技機に利 用可能であり、予め設定された複数の動作状態を示す動作状態情報を適宜通信手 段により外部機器に送信するに際し、前記動作状態の異常を判別して、当該判別に よる異常の判別状態を示す異常情報を前記動作状態情報の 1つとして前記通信手 段に入力するようにしたので、遊技機本体で異常を判別し、その結果 (動作状態の異 常の発生状況)を外部機器に把握させることができる。 [0192] It can be used for a gaming machine such as a slot machine that uses medals, coins, gaming balls, etc. as a game medium. When transmitting to the communication device, the abnormality of the operation state is determined, and the abnormality information indicating the abnormality determination state based on the determination is input to the communication device as one of the operation state information. It is possible to identify an abnormality on the main unit and let the external device know the result (occurrence of abnormal operation state).
符号の説明  Explanation of symbols
[0193] 50 コネクタ [0193] 50 connectors
60 外部集中端子板 (通信手段)  60 External concentration terminal board (communication means)
100 主制御部(判別手段、入力手段、切替え手段)  100 Main control unit (discriminating means, input means, switching means)
110 主制御回路、主基板  110 Main control circuit, main board
150 副制御部  150 Sub-control unit
186 遊技状態制御部  186 Game state controller
186B RT設定部  186B RT setting section
188 遊技プログラムメモリ  188 Game program memory
190 フラグ管理制御部  190 Flag management control unit
192 フラグメモリ  192 Flag memory
194 リール駆動制御部  194 Reel drive controller
208 ホストコンピュータ(外部機器)  208 Host computer (external device)
212 島  212 islands
214 バス  214 Bus
300 パチスロ機  300 pachislot machine
305L, 305R (報知手段) 313 液晶表示装置 (報知手段)305L, 305R (notification means) 313 Liquid crystal display (notification means)
314 表示窓 (表示手段)314 Display window (display means)
315A 表示器 315A display
352A 1枚ベットボタン  352A single bet button
352B マックスベットボタン 352B Max Bet button
354 始動レバー 354 Start lever
350A、 350B、 350C ジ一ノレ 350A, 350B, 350C Ginole
356A、 356B、 356C 停止ボタン 356A, 356B, 356C Stop button

Claims

請求の範囲 The scope of the claims
[1] 図柄を変動表示可能な表示手段を有し、遊技者の始動操作に基づいて役抽選を 行うと共に表示手段における図柄の変動を開始し、その後の遊技者の停止操作に基 づいて前記図柄の変動を停止させ、前記役抽選の当選役に対応する図柄が予め定 められた表示態様で前記表示手段に停止表示された場合に当該当選役に入賞して 当該当選役に応じた遊技を実行すると共に、予め設定された複数の動作状態を示 す動作状態情報を適宜通信手段により外部機器に送信する遊技機であって、 前記動作状態の異常を判別する判別手段と、  [1] It has display means capable of variably displaying symbols, performs a lottery drawing based on the player's starting operation, starts symbol variation on the display means, and then performs the above-mentioned based on the player's stop operation A game corresponding to the winning combination when winning the winning combination when the symbol corresponding to the winning combination of the winning lottery is stopped and displayed on the display means in a predetermined display mode. A game machine that appropriately transmits operation state information indicating a plurality of preset operation states to an external device through communication means, and a determination unit that determines abnormality of the operation state;
前記判別手段による異常の判別状態を示す異常情報を前記通信手段に前記動作 状態情報の 1つとして入力する入力手段と、  Input means for inputting abnormality information indicating an abnormality determination state by the determination means to the communication means as one of the operation state information;
を有することを特徴とする遊技機。  A gaming machine characterized by comprising:
[2] 前記判別手段により前記動作状態が異常であると判別された場合に、動作状態を 異常状態に切替える切替え手段をさらに備えたことを特徴とする請求項 1記載の遊 技機。  2. The gaming machine according to claim 1, further comprising a switching unit that switches the operation state to an abnormal state when the operation unit determines that the operation state is abnormal.
[3] 前記異常状態を、エラー信号を〇Nにすること、異常が発生した旨を報知すること 及び遊技の進行を禁止することの少なくとも 1つとしたことを特徴とする請求項 2記載 の遊技機。  [3] The game according to claim 2, wherein the abnormal state is at least one of setting an error signal to N, notifying that an abnormality has occurred, and prohibiting the progress of the game. Machine.
[4] 前記判別手段により前記動作状態が異常であると判別された場合に、その後のホ ール側の対応に関する情報を報知する報知手段をさらに備えたことを特徴とする請 求項 1乃至請求項 3の何れか 1項記載の遊技機。  [4] Claims 1 to characterized by further comprising notifying means for notifying information relating to subsequent handling on the hall side when the operating state is determined to be abnormal by the determining means. The gaming machine according to claim 3.
[5] 前記通信手段は、 2種類以上の情報を時分割的に送信することを特徴とする請求 項 1乃至請求項 4の何れか 1項記載の遊技機。  5. The gaming machine according to any one of claims 1 to 4, wherein the communication means transmits two or more types of information in a time-sharing manner.
[6] 前記通信手段は、前記動作状態情報及び前記異常情報をパルス信号により送信 すると共に、送信する各情報のパルス信号のパルス幅及び周期をそれぞれ異ならせ ることを特徴とする請求項 1乃至請求項 5の何れ力 1項記載の遊技機。  6. The communication means transmits the operation state information and the abnormality information by a pulse signal, and changes a pulse width and a period of a pulse signal of each information to be transmitted. The game machine according to any one of claims 5 to 6.
[7] 前記判別手段は、複数種類の動作状態の異常を判別し、  [7] The discriminating unit discriminates an abnormality in a plurality of types of operation states,
前記通信手段は、前記異常情報として、前記判別手段により判別された異常の有 無及び当該判別手段により判別された異常の種類を外部機器に送信することを特徴 とする請求項 1乃至請求項 6の何れか 1項記載の遊技機。 The communication means transmits the abnormality information determined by the determination means and the type of abnormality determined by the determination means to the external device as the abnormality information. The gaming machine according to any one of claims 1 to 6.
[8] 前記遊技に用いるメダルを投入するための投入手段と、 [8] Insertion means for inserting medals used in the game;
前記投入手段におけるメダルの動きを検出する投入動作検出手段と、 を更に備え、  Insertion operation detecting means for detecting movement of medals in the insertion means, and
前記判別手段は、前記投入検出手段によるメダルの動きの検出結果に基づいて前 記動作状態の異常を判別することを特徴とする請求項 1乃至請求項 7の何れか 1項 記載の遊技機。  The gaming machine according to any one of claims 1 to 7, wherein the determination unit determines an abnormality in the operation state based on a detection result of the movement of the medal by the insertion detection unit.
[9] 前記投入動作検出手段は、前記投入手段における所定の通過経路を通過するメ ダルを検出可能な位置に配設された第 1のメダル検出素子及び前記通過経路の当 該第 1のメダル検出素子の配設位置よりも下流側に設けられた第 2のメダル検出素子 を含んで構成されていることを特徴とする請求項 8記載の遊技機。  [9] The insertion operation detection means includes a first medal detection element disposed at a position where a medal passing through a predetermined passage route in the insertion means can be detected, and the first medal on the passage route. 9. The gaming machine according to claim 8, comprising a second medal detection element provided downstream of the position where the detection element is disposed.
[10] 前記判別手段は、前記第 1のメダル検出素子よりも第 2の検出素子において先にメ ダルが検知された場合に、動作状態が異常であると判別することを特徴とする請求項 9記載の遊技機。  [10] The determining means may determine that the operating state is abnormal when a medal is detected before the first medal detecting element in the second detecting element. 9. The gaming machine described in 9.
[11] 前記判別手段は、前記第 1のメダル検出素子においてメダルが継続的に検出され ている間に、前記第 2のメダル検出素子においてメダルが検出されなくなった場合に 、動作状態が異常であると判別することを特徴とする請求項 9記載の遊技機。  [11] When the medal is no longer detected by the second medal detection element while the medal is continuously detected by the first medal detection element, the determination means has an abnormal operation state. 10. The gaming machine according to claim 9, wherein it is determined that there is a game machine.
[12] 前記第 1の検出素子及び前記第 2の検出素子の少なくとも一方において、所定期 間以上継続的にメダルが検出された場合に、動作状態が異常であると判別すること を特徴とする請求項 9記載の遊技機。  [12] In at least one of the first detection element and the second detection element, when a medal is continuously detected for a predetermined period or longer, it is determined that the operation state is abnormal. The gaming machine according to claim 9.
[13] 前記投入手段における前記通過経路に沿って設けられ、通常は前記通過経路内 から退避され、適宜前記通過経路内に出没されて前記メダルの通過を禁止するメダ ルブロッカーを更に備え、  [13] The apparatus further comprises a medal blocker provided along the passage route in the throwing means, normally retracted from the passage route, and appropriately moved in and out of the passage route to prohibit the passage of the medal,
前記判別手段により動作状態が異常であると判別された場合に前記メダルブロッ力 一を前記通過経路内に出没させて遊技の進行を禁止することを特徴とする請求項 8 乃至請求項 12の何れか 1項記載の遊技機。  13. The game according to any one of claims 8 to 12, wherein when the operation state is determined to be abnormal by the determination means, the medal-blowing force is allowed to appear and disappear in the passage route to prohibit the progress of the game. 1. A gaming machine according to item 1.
[14] 前記投入手段を介して投入されたメダルを貯留するための貯留手段と、 [14] Storage means for storing medals inserted through the input means;
前記貯留手段に貯留されたメダルを適宜払い出す払出手段と、 前記払出手段により払い出されるメダルを検出する払出検出手段と、 A payout means for appropriately paying out medals stored in the storage means; A payout detecting means for detecting medals paid out by the payout means;
を更に備え、  Further comprising
前記判別手段は、前記払出検出手段によるメダルの検出結果に基づいて前記動 作状態の異常を判別することを特徴とする請求項 1乃至 13の何れか 1項記載の遊技 機。  The gaming machine according to any one of claims 1 to 13, wherein the determination unit determines an abnormality in the operation state based on a medal detection result by the payout detection unit.
[15] 前記払出手段の動作中に前記払出検出手段により所定期間以上メダルが検出さ れない状態が継続した場合に、動作状態が異常であると判別することを特徴とする請 求項 14記載の遊技機。  [15] The claim 14, wherein the operation state is determined to be abnormal when a state in which no medal is detected for a predetermined period or longer by the payout detection means continues during the operation of the payout means. Game machines.
[16] 前記払出検出手段により、所定期間以上継続的にメダルが検出された場合に、動 作状態が異常であると判別することを特徴とする請求項 14記載の遊技機。  16. The gaming machine according to claim 14, wherein when the medal is continuously detected for a predetermined period or longer by the payout detecting means, the operation state is determined to be abnormal.
[17] 前記払出手段の動作中でないにも拘らず、前記払出検出手段により所定期間以上 継続してメダルが検出された場合に、動作状態が異常であると判別することを特徴と する請求項 14記載の遊技機。 17. The operation state is determined to be abnormal when a medal is continuously detected for a predetermined period or more by the payout detection means, even though the payout means is not in operation. 14. A gaming machine according to 14.
[18] 前記貯留手段がメダルで満たされた場合に、前記貯留手段からこぼれ落ちたメダ ルを検出するオーバーフロー検出手段を更に備え、 [18] The apparatus further comprises overflow detection means for detecting a spilled spill from the storage means when the storage means is filled with medals,
前記オーバーフロ一検出手段において、所定期間以上継続してメダルが検出され た場合に、動作状態が異常であると判別することを特徴とする請求項 1乃至請求項 1 2. The overflow detection means determines that the operation state is abnormal when a medal is detected continuously for a predetermined period or longer.
7の何れか 1項記載の遊技機。 8. The gaming machine according to any one of 7 above.
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JP2007307262A (en) * 2006-05-20 2007-11-29 Olympia:Kk Game machine, game-machine fraudulent-act preventing method and its program
JP2008055064A (en) * 2006-09-01 2008-03-13 Sankyo Kk Slot machine
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JP2008067906A (en) * 2006-09-14 2008-03-27 Sankiyuu Denki Seisakusho:Kk Reel type game machine and crime prevention signal output board for reel type game machine
JP2008125976A (en) * 2006-11-24 2008-06-05 Daito Giken:Kk Game machine
JP2008161263A (en) * 2006-12-27 2008-07-17 Meiwa Electron:Kk Slot machine setting value management system
JP2008167956A (en) * 2007-01-12 2008-07-24 Samii Kk Game and method of outputting game information
JP2008188140A (en) * 2007-02-02 2008-08-21 Samii Kk Game machine and information output method used for game machine
JP2008295869A (en) * 2007-06-01 2008-12-11 Daito Giken:Kk Game machine
JP2008295873A (en) * 2007-06-01 2008-12-11 Daito Giken:Kk Game machine
JP2008295872A (en) * 2007-06-01 2008-12-11 Daito Giken:Kk Game machine
JP2008295875A (en) * 2007-06-01 2008-12-11 Daito Giken:Kk Game machine
JP2008295874A (en) * 2007-06-01 2008-12-11 Daito Giken:Kk Game machine
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JP2015181687A (en) * 2014-03-24 2015-10-22 サミー株式会社 slot machine
JP2014193360A (en) * 2014-04-01 2014-10-09 Sankyo Co Ltd Slot machine
JP2014193359A (en) * 2014-04-01 2014-10-09 Sankyo Co Ltd Slot machine
JP2015037712A (en) * 2014-11-26 2015-02-26 株式会社三共 Slot machine
JP2015037709A (en) * 2014-11-26 2015-02-26 株式会社三共 Slot machine
JP2015037711A (en) * 2014-11-26 2015-02-26 株式会社三共 Slot machine
JP2016083338A (en) * 2015-03-10 2016-05-19 サミー株式会社 Game machine
JP2018000251A (en) * 2016-06-27 2018-01-11 サミー株式会社 Slot machine
JP2018000252A (en) * 2016-06-27 2018-01-11 サミー株式会社 Slot machine
JP2018000253A (en) * 2016-06-27 2018-01-11 サミー株式会社 Slot machine

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