WO2006011289A1 - ボウリングゲーム装置 - Google Patents
ボウリングゲーム装置 Download PDFInfo
- Publication number
- WO2006011289A1 WO2006011289A1 PCT/JP2005/009646 JP2005009646W WO2006011289A1 WO 2006011289 A1 WO2006011289 A1 WO 2006011289A1 JP 2005009646 W JP2005009646 W JP 2005009646W WO 2006011289 A1 WO2006011289 A1 WO 2006011289A1
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- WO
- WIPO (PCT)
- Prior art keywords
- pin
- lane
- ball
- pins
- bowling game
- Prior art date
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- 238000001514 detection method Methods 0.000 claims abstract description 39
- 238000005096 rolling process Methods 0.000 claims abstract description 16
- 230000000694 effects Effects 0.000 claims description 15
- 238000006073 displacement reaction Methods 0.000 claims 1
- 239000000463 material Substances 0.000 description 11
- 230000000903 blocking effect Effects 0.000 description 6
- 238000005192 partition Methods 0.000 description 5
- 238000000034 method Methods 0.000 description 4
- 230000003028 elevating effect Effects 0.000 description 3
- 238000011084 recovery Methods 0.000 description 3
- 238000010586 diagram Methods 0.000 description 2
- 230000002265 prevention Effects 0.000 description 2
- 238000000926 separation method Methods 0.000 description 2
- 230000001771 impaired effect Effects 0.000 description 1
- XLYOFNOQVPJJNP-UHFFFAOYSA-N water Substances O XLYOFNOQVPJJNP-UHFFFAOYSA-N 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63D—BOWLING GAMES, e.g. SKITTLES, BOCCE OR BOWLS; INSTALLATIONS THEREFOR; BAGATELLE OR SIMILAR GAMES; BILLIARDS
- A63D5/00—Accessories for bowling-alleys or table alleys
Definitions
- the present invention relates to a bowling game apparatus in which a ball is thrown on a lane in which a plurality of pins are arranged and arranged in front, and the pins are defeated by a ball rolling on the lane.
- the bowling game apparatus includes an approach section as an area where a player performs a throwing motion, a lane that extends from the approach section and into which a thrown ball rolls, and the approach section of the lane. Is composed of a plurality of pins arranged on the opposite end and a force such as a bowl-shaped gutter that is provided along both sides of the lane and receives a ball that spills over the lane.
- a bowl-shaped gutter that is provided along both sides of the lane and receives a ball that spills over the lane.
- the number of pins that fall down depends on the direction of the thrown ball, in other words, where the ball hits in the arranged pin group, and collides with the pin group. If the ball's collision energy (ball weight and collision speed) and the rotation state of the ball are controlled and only the direction of the ball is captured, the skill of controlling the ball closer to the center of the lane is good and the score is high. Or lower.
- a bar material is provided along both sides of the lane to prevent the ball from falling on the gutter near the boundary between the gutter and the lane, and this blocking position force.
- the bar material in the horizontal direction between the retracted position retracted to the side There are devices configured to translate them (see JP 7-155424 A, JP 9 84923 A and JP 11 164931 A).
- the bar member is configured to translate in the vertical direction between the blocking position and a retracted position at a position retracted downward from the blocking position (special feature).
- Patent Document 1 Japanese Patent Laid-Open No. 7-155424
- Patent Document 2 Japanese Patent Laid-Open No. 9-84923
- Patent Document 3 Japanese Patent Laid-Open No. 11-164931
- Patent Document 4 JP-A-10-151235
- Patent Document 5 Japanese Unexamined Patent Publication No. 2002-65933
- Patent Document 6 Japanese National Patent Publication No. 10-506031
- the number of pins that fall down is governed not only by the direction of the thrown ball, but also by the collision energy of the ball colliding with the group of pins and the rotational state of the ball. For this reason, powerless children cannot handle heavy balls, and throwing balls can be controlled with good control near the center of the lane because the thrown balls are slow and rotate little. Even if the ball can be hit from the center of the group of pins, the number of pins that fall is smaller than that of an adult. In this case, if the children are satisfied that they have been able to throw well and expect that many pins will fall, this will result in a situation where they have the power to meet their expectations. Will increase dissatisfaction with it, and once this happens, you will lose interest in the game.
- the conventional anti-gutter device has an effect that children can keep an interest in the game more or less than a device that does not have this device. It was not enough for us. In other words, children who are rich in curiosity and aspirational, can maintain their interest in the game by using their strikes and spares to score more than adults and compete equally with adults. We need a state that can fit.
- the present invention has been made in view of the above circumstances, and an object thereof is to provide a bowling game device that enables even incompetent children to obtain high scores by taking strikes and spares. Means for solving the problem
- the present invention provides an approach part as an area where a player performs a throwing action, a lane extending from the approach part, and a ball on which the player throws a ball, A plurality of pins aligned and arranged on the end of the lane opposite to the approach portion, and a hook-like shape that is provided along both sides of the lane and receives a ball that falls on the lane.
- a bowling game device equipped with a gutter In a bowling game device equipped with a gutter,
- the present invention relates to a bowling game apparatus in which the pin overturning means is driven in accordance with the timing of collision and a control means for overturning a preset pin among the plurality of pins is provided.
- this bowling game apparatus when a player throws a ball and rolls it on a lane toward a pin group, the ball on the lane is first detected by the ball detection means.
- the control means measures the timing at which the ball collides with the pin group based on the detection signal detected by the ball detection means, drives the pin overturning means in accordance with the collision, and sets a preset pin. Overturn.
- a predetermined pin can be overturned in accordance with the timing at which the ball collides with the pin, so even if the player is a weak child, for example, If the player is able to control and throw the ball toward the center of the lane, all the pins can be defeated to make a strike. If you can win in the second throw, you can make a spare by defeating all the remaining pins. In other words, even assistive children can easily take strikes and spares by the assisting operation of the assisting mechanism composed of the ball detecting means, the pin tipping means and the control means.
- the bowling game device of the present invention even if a child and an adult play on the same lane, the child can score as high as an adult. It is possible to enjoy the game with the family as they are competing with each other as the equivalent players.
- the timing at which the ball collides with the pin is recognized by, for example, arranging the ball detection means in front of the pin and detecting the ball immediately before the ball collides with the pin. can do.
- control means decides in which frame during the play the pin tipping means is to be driven based on the value set according to the skill of the player, and then proceeds with the play. It may be configured to monitor and when the play reaches a corresponding frame, the pin fall means is driven to fall a predetermined pin.
- the auxiliary mechanism is always operated, it is possible to always give a high score regardless of the player's ability, and in this case, the interest in the game is killed. Therefore, as described above, based on the handicap set according to the skill of the player, the frame for operating the auxiliary mechanism is determined, and the auxiliary mechanism is operated only in the determined frame. Thus, it is possible to antagonize the virtual ability taking into account the handicap between the players, and each player can perform a so-called serious game through the game.
- the score is the number of consecutive strikes that are not simply the sum of the number of pins defeated in each frame, or the first in the frame after taking a spare.
- the score varies depending on the number of falling pins. Therefore, even if a strike or spare is taken in the frame in which the auxiliary mechanism operates, depending on the state of the frame before and after that (strike, spare, open frame, etc.), a high score may be obtained. There is also a possibility that the score does not increase. In other words, even if assistance by the assist mechanism is executed, uncertainties that do not necessarily give the same result remain, and this uncertainty maintains the fun of the bowling game, and the player's Interest is not lost.
- the ball detection means is configured to detect the position of the ball in the longitudinal direction and the width direction of the lane, and the control means determines the position of the ball in the width direction detected by the ball detection means. Decide the pin that should fall over based on the pin It may be configured to drive the pin overturning means to be overturned.
- the pin has four rows at the end, three rows before it, two rows before it, one at the front row, and a total of 10 pins in a staggered plane. Arranged to form a viewing triangle. Therefore, depending on which position of the pin group the ball hits, a theoretically ⁇ pin that cannot fall over naturally will be generated. The game itself is unnatural, and it is a fun game.
- a pressurized gas supply source for supplying pressurized gas and a pressurized gas supplied from the pressurized gas supply source are arranged in one-to-one correspondence with the pins.
- a nozzle body that emits directivity toward the pin and a control valve that opens and closes the flow path of the pressurized gas supplied to each nozzle body can be provided.
- the pin is turned over by the pressurized gas ejected from the nozzle body.
- the pin overturning means it is embedded in the lane so as to be vertically movable and moved upward in each region where the pin is arranged on the lane.
- an elevating body whose upper end is flush with or above the upper surface of the lane, and a drive device that moves the elevating body up and down It can be set as the structure provided.
- the pin is toppled by a lifting body that moves up and down.
- a permanent magnet provided on the lower surface of each pin, and embedded in the lane in each region where the pin is arranged, or below this
- a configuration may be provided that includes an electromagnet disposed and a power supply device that supplies power to the electromagnet.
- the permanent magnet and the electromagnet have opposite polarities, and the pin is turned over when the electromagnet is supplied with electric power and becomes magnetized.
- the pin is arranged on the lane. It can be configured to have a vibration generating mechanism embedded in the lane in each area to be arranged. In this case, a pin is placed on the vibration generation mechanism, and the vibration generation mechanism vibrates to cause the pin to fall.
- the bowling game device includes sound effect generating means for outputting a pseudo sound effect sound that the pins collide with each other and fall down, and the control means drives the pin tipping means to drive the pin. It may be configured to drive the sound effect generating means to output a pseudo sound effect sound when falling down.
- FIG. 1 is a perspective view showing a schematic configuration of a bowling game device according to an embodiment of the present invention.
- FIG. 2 is a side sectional view of the bowling game device shown in FIG.
- FIG. 3 is a plan view of the bowling game device shown in FIG. 1.
- FIG. 4 is a block diagram showing a schematic configuration including a control system of the bowling game device according to the present embodiment.
- FIG. 5 is a flowchart showing a processing procedure in a support execution processing unit according to the present embodiment.
- FIG. 6 is a data table stored in the drive information storage unit according to the present embodiment, in which the correlation between the node and node and the number of auxiliary frames is determined.
- FIG. 7 is a data table stored in the drive information storage unit according to the present embodiment, and includes a ball detection sensor that detects a ball and a pin number that is to be overturned with the assistance of the first throw. It is the data table which defined the correlation with one.
- FIG. 8 is a data table stored in the drive information storage unit according to the present embodiment, and defines the correlation between the ball detection sensor that detects the ball and the pin number that should be overturned with the assistance of the second throw. Data table.
- FIG. 10 A side sectional view showing a tipping assist mechanism according to another embodiment of the present invention.
- FIG. 11 is a side sectional view showing a tipping assist mechanism according to another embodiment of the present invention.
- ⁇ 12 A plan view showing a bowling game device according to another embodiment of the present invention. Explanation of symbols
- FIG. 1 is a perspective view showing a schematic configuration of a bowling game device according to the present embodiment
- FIG. 3 is a side sectional view of FIG.
- FIG. 4 is a block diagram showing a schematic configuration including a control system of the bowling game device according to the present embodiment.
- the bowling game device 1 of this example includes an approach unit 2 set as an area where the player throws the ball b, and a ball that is extended from the approach unit 2 and thrown by the player Lane 3 where b rolls, 10 pins 5 aligned and arranged on the end of lane 3 opposite to approach 2 and provided along both sides of lane 3
- it has a basic configuration including a bowl-shaped gutter 4, 4 and a plurality of these sets arranged in parallel in the horizontal direction.
- a separation portion 6 is provided between the gutters 4 and 4 adjacent to each other, and each play area force composed of the lane 3 and the gutters 4 and 4 is separated from each other by the separation portion 6.
- a partition wall 7 is provided between the gutters 4 and 4 on both sides of the portion where the pin 5 is disposed, and the play areas are also separated by the partition wall 7.
- a front cover 8 is provided between the partition walls 7 and 7 above the lane 3, and ten pins 5 are arranged on the lane 3 in the space surrounded by the front cover 8 and the partition wall 7.
- a pin setter 10 and a pin discharge device 11 are provided in each region surrounded by the partition walls 7, 7 and the front cover 8, and compressed air is provided on the back surface of the front cover 8.
- a fall assist mechanism 20 connected to the supply source 25 is provided.
- the compressed air supply source 25 and the overturning assisting mechanism 20 constitute the pin overturning device of this example.
- the ball b that has passed on lane 3 or in gutter 4 and the pin 5 on which the lane 3 upper force has been discharged are collected, and the ball b is moved to the approach 2 side, pin 5
- a recovery and supply device 9 is provided for supplying the water to the pin setter 10.
- the operations of the pin setter 10, the pin ejecting device 11, the overturning assisting mechanism 20 and the recovery / supplying device 9 are controlled by a control device 40 as shown in FIG.
- the pin setter 10 moves up and down to place the pin 5 upright on the lane 3, and the pin ejector 11 is directed downward from the front horizontal position (the position indicated by the solid line in FIG. 2). After turning around (the position indicated by the two-dot chain line in Fig. 2), it moves horizontally (the position indicated by the two-dot chain line in Fig. 2), and then reverses the same path to return to the original position.
- a discharge arm 11a is provided, and the operation of the discharge arm 11a The pin 5 in the gutter 4 is discharged to the collection supply device 9 side.
- the pin setter 10 and the pin ejecting device 11 are controlled by a machine control unit 41 constituting the control device 40, and operate in conjunction with each other.
- the pin setter 10 is provided with a pin detection sensor 30, and the presence or absence of the pin 5 gripped by the pin setter 10 and the gripped pin 5 are present.
- the force that is the pin number is detected by the pin detection sensor 30.
- the discharge arm 11a moves backward as described above. After moving horizontally, the pin 5 lying on the lane 3 in the fall state and the pin 5 in the gutter 4 are discharged to the collection supply device 9 side, then moved horizontally, and then the pin setter 10 is lowered. After placing 10 pins 5 on lane 3, the pin setter 10 is raised and ejected. Arm 1 la pivots upward to complete tweezers.
- the overturning assisting mechanism 20 is connected to the mounting bracket 24 fixed to the back surface of the front cover 8 and the compressed air supply source 25, and is parallel to each other.
- Four supply pipes 21 (21a, 21b, 21c, 21d) fixed to the mounting bracket 24 so as to be orthogonal to the longitudinal direction of the lane 3 correspond to the pins 5 on a one-to-one basis.
- Nozzle bodies 22 (22a, 22b-- ⁇ 22 ⁇ , 23 ⁇ 4) that are fixed to the supply pipes 21 and eject the compressed air supplied from the compressed air supply source 25 toward the corresponding pins 5 with directivity.
- control valves 23 (23a, 23b,... 23i, 23j) disposed in the middle of the flow path of the compressed air supplied to each nozzle body 22 and opening and closing the flow path.
- the nozzle body 22a is the 10th pin
- the nozzle body 22b is the 9th pin [this, nozure body 22ci or 8th pin [this, nozure body 22di or 7].
- the nozzle body 22j is arranged with directivity toward the first pin, and the compressed air flow discharged from each nozzle body 22 collides with the head of the pin 5 and falls down.
- the nozzle bodies 22a, 22b, 22c, 22d are fixed to the supply pipe 21a
- the nozzle bodies 22e, 22f, 22g are fixed to the supply pipe 21b
- the nozzle bodies 22h, 22i are fixed to the supply pipe 21c
- the nozzle body 23 ⁇ 4 is fixed to the supply pipe 21d.
- control valve 23 The operation of the control valve 23 is controlled by the machine control unit 41.
- the control valve 23 When the control valve 23 is opened and compressed air is discharged from each nozzle body 22, the control valve 23 responds as described above. The compressed air flow collides with the head of the pin 5 and the pin 5 falls down.
- the control device 40 includes, in addition to the machine control unit 41 described above, a score calculation unit 42, a score storage unit 43, a score display unit 44, a support execution processing unit 45, and a player information storage unit. 4 6, Drive information storage unit 47 etc. are provided.
- the player information storage unit 46 stores information on a player who plays in a predetermined lane 3, for example, personal information such as the player's name, gender, age, handicap, and information regarding the player's play order, etc. And stores the above-mentioned information input from an external input device 32.
- the score calculation unit 42 reads player information from the player information storage unit 46, recognizes the play order of each player and its personal information, and receives control-related data from the machine control unit 41. To recognize the progress state of the play and receive the data relating to the fall state of the pin detection sensor 30 to the pin 5 for each play, and calculate the score for each player as needed, and the data relating to the calculated score Are stored in the score storage unit 43 together with the player information.
- the score display unit 44 reads the score for each player and the personal information stored in the score storage unit 43, and causes the display device 31 such as a display to display it.
- the display device 31 is installed at a position where the player's standby place force set on the near side of the approach unit 2 is visible to the player (for example, above the standby place), and each player is displayed on the display device 31. By checking the contents, the progress of the game and the score of each player can be recognized.
- the support execution processing unit 45 recognizes the handicap of each player stored in the player information storage unit 46, and drives the fall assisting mechanism 20 in any frame during play based on the recognized handicap. After determining whether or not to perform, the progress of the play is monitored, and when the play reaches the corresponding frame, the auxiliary mechanism 20 is driven to cause the predetermined pin 5 to fall, that is, the fall support Process. Specifically, the process shown in FIG. 5 is executed.
- step S1 the player's handicap and play order stored in the player information storage unit 46 are recognized (step S1). Based on the recognized handicap of each player, the player information is stored in the drive information storage unit 47. Refer to the data table as shown in Fig. 6 that defines the correlation between the node and the number of auxiliary frames, and determine for each player which frame to support based on the number of frames obtained. (Step S2).
- the data table shown in FIG. 6 is input from the input device 32 and stored in the drive information storage unit 47 in advance.
- determining the support execution frame for example, several patterns related to the combination of support execution frames are set in advance according to the number of support frames, and one pattern is randomly selected from these patterns. It's okay, or you can decide the execution frame using random numbers.
- the support execution processing unit 45 outputs the start of play to the machine control unit 41 (steps). S3), the player is allowed to execute the game. Thereafter, control-related data is received from the machine control unit 41 as needed, and the progress of the play is monitored for each player together with the information related to the play order stored in the player information storage unit 46. Whether or not the frame to be executed is the support frame determined in step S2 (step S4). If it is the support frame, it is recognized whether or not the player throws the first pitch (step S4). S 5) If it is the first throw, the position of the thrown ball b is recognized from the detection signal input from the ball detection sensor 35 (step S6).
- the ball detection sensor 35 also has a position detection sensor force such as a proximity switch, and as shown in FIG. 3, a plurality (35a, 35b-'35h, 351) of the ball detection sensor 35 are appropriately positioned on the front side of the pin 5 group.
- the support execution processing unit 45 is embedded in the lane 3 along the width direction of the lane 3 at the position, and the support execution processing unit 45 is based on the detection signals of the plurality of ball detection sensors (35a, 35b---35h, 35i). Recognize the passing position of ball b in the width direction of lane 3.
- the support execution processing unit 45 detects the passing position of the ball b in the width direction of lane 3, in other words, which ball detection sensor (35a, 35b---35h, 35i) detects the ball b. Based on the result, referring to the data table as shown in FIG. 7 stored in the drive information storage unit 47, the pin 5 to be overturned is set, and the set pin 5 is to be overturned before being placed.
- the control valve 23 that supplies compressed air to the nozzle body 22 is recognized (step S7).
- the data table shown in FIG. 7 shows the correlation between the ball detection sensor (35a, 35b-'35h, 35i) that detects the ball b and the pin number to be overturned by support.
- pin 5 which cannot theoretically fall over depending on the position of ball b, pin 5 that can fall over is set as much as possible, and is previously input from input device 32 and stored in drive information storage unit 47. Is done.
- the support execution processing unit 45 transmits a drive control signal to the machine control unit 41 so as to drive the control valve 23, and causes the control valve 23 to operate.
- the valve 5 is opened and the pin 5 set above is turned over, and at the same time, the sound effect sound output device 36 is driven to output the sound effect sound that the pins 5 collide with each other and fall down (steps S8, S 9 ).
- the driving of the control valve 23 and the pseudo-sound effect sound output device 36 is performed at the same time as the ball b collides with the pin 5.
- the support execution processing unit 45 firstly uses the pin detection sensor via the machine control unit 41. The detection signal from 30 is received, and it is recognized which number pin remains on lane 3 without falling down (step S10).
- step S6 the passing position of the ball b thrown as the second throw in the width direction of lane 3, that is, which ball detection sensor (35a, 35b---35h, 35i) Recognizes whether ball b has been detected (step S11).
- step S12 On the basis of the recognition result, referring to the data table as shown in FIG. 8 stored in the drive information storage unit 47, the pin 5 to be overturned is set, and the set pin 5 is overturned.
- the control valve 23 for supplying compressed air to the nozzle body 22 arranged in the middle is recognized (step S12).
- the data table shown in FIG. 8 is the same as the data table shown in FIG. 7, but the ball detection sensor (35a, 35b---35h , 3 5i) and the pin number that should be overturned by support, except for pin 5, which cannot theoretically fall over depending on the position of ball b 5 is set, which is input in advance from the input device 32 and stored in the drive information storage unit 47.
- the support execution processing unit 45 sequentially executes the above steps S8 and S9, and if there is a control valve 23 to be driven, drives the machine control unit 41 to drive the control valve 23.
- a control signal is transmitted, the control valve 23 is opened, the pin 5 set above is overturned, and at the same time, the pseudo sound output device 36 is driven so that the pins 5 collide with each other and fall down.
- the onomatopoeic sound effect is output.
- step S9 When the processing in step S9 is completed, whether or not the game has ended is recognized based on the control data received from the machine control unit 41, and the game has not ended. Repeats the processing from step S4 to step S12 described above, and when the game ends, the series of processing ends (step S13).
- the support execution processing unit 45 sets a frame to be supported according to the handicap of the player, and falls according to the position of the thrown ball b in the set support frame.
- the auxiliary mechanism 20 is driven to assist the fall of the pin 5 as much as possible.
- the support execution process is performed based on the player's handicap input from the input device 32 and stored in the player information storage unit 46.
- the unit 45 determines a frame to be supported for each player, and after the determination, the game can be played.
- the support execution processing unit 45 monitors the progress of play for each player to determine whether or not the frame executed by each player is a support frame.
- the tipping assist mechanism 20 is driven according to the position of the ball b thrown by the player, and the pin 5 is tipped as much as possible with the assistance of the tipping drive mechanism 20.
- the fall assisting mechanism 20 is driven according to the position of the ball b thrown by the player, and the pin 5 as much as possible is supported by the fall drive mechanism 20. Even if the player is a weak child, if the ball b can be controlled well and thrown toward the center of lane 3, all the pins 5 are defeated, If it is possible to strike, and if it is possible to hit the remaining pin 5 on the second throw to the remaining pin 5, it can be spared by defeating all remaining pins 5. it can.
- the number of pins 5 that fall down is governed not only by the direction of the thrown ball b, but also by the collision energy of the ball b colliding with the group of pins 5 and the rotational state of the ball b. .
- the weak children cannot handle the heavy ball b, and the thrown speed of the ball b is slow and the rotation is low.
- the number of pins 5 that fall down is smaller than that of adults. In this case, if the children are satisfied that they have been able to throw well and expect that many pins 5 will fall, this will result in Will increase dissatisfaction with that, and once this happens, you will lose interest in the game.
- a frame for driving the overturning assisting mechanism 20 is determined, and the overturning assisting mechanism 20 is driven only in the determined frame.
- the virtual ability between the players taking into account the handicap can be antagonized, and each player can play a so-called serious game throughout the game.
- the score is the number of consecutive strikes that are not simply the sum of the number of pins defeated in each frame, or the first in the frame after taking a spare.
- the score varies depending on the number of falling pins. Therefore, even if a strike or spare is taken in the frame that drives the fall assist mechanism 20, depending on the state of the previous and subsequent frames (strike, spare, open frame, etc.), a high score is obtained. It may be, and the score may not increase. In other words, even if assistance by the fall assist mechanism 20 is executed, there remains an uncertainty that does not necessarily give the same result, and the uncertainty of the bowling game is maintained by this uncertainty, The player's interest will not be impaired.
- the pin 5 when the fall assist mechanism 20 is driven to cause the pin 5 to fall, the pin 5 outputs a pseudo-sound effect sound that falls and collides with each other. Even if there are few pins 5 to fall over, in other words, even if there are few pins 5 colliding with each other due to the operation of the fall assist mechanism 20, there are few pins 5 colliding with each other. It is possible to have the reality that the pins collide and fall.
- a pin tipping device comprising the tipping assisting mechanism 20 and the compressed air supply source 25 described above is applied to a hydraulic or pneumatic cylinder 51 and a piston rod of the cylinder 51 as shown in FIG. It can be configured to include a tipping assist mechanism 50 including a connected lifting rod 52.
- the lifting rod 52 is provided through the lane 3 so as to be movable up and down in each region of the lane 3 on which the pin 5 is placed.
- the upper end of the lane 3 is located on the same plane as or below the upper surface of the lane 3 when protruding upward and moving downward.
- Each cylinder 51 is appropriately supplied with pressurized oil or compressed air from a hydraulic or pneumatic supply source.
- the pin overturning device of the above example can be configured to include a noise generator 55 as shown in FIG. 10 as another configuration.
- the vibrator 55 is embedded in the lane 3 in each region of the lane 3 where the pin 5 is placed, and each pin 5 is placed on the vibrator 55.
- the pin 5 is turned over by the vibration of the vibrator 55.
- the other example of the pin overturning device includes a permanent magnet 62 embedded in the lower surface of each pin 5 and a lane 3 in which the pin 5 is arranged as shown in FIG.
- the permanent magnet 62 and the electromagnet 61 are set so that the polarities on the sides facing each other have opposite polarities.
- the overturning assisting mechanism 60 the electric power is supplied to the electromagnet 61, and the pin 5 is caused to fall over by being magnetized.
- the ball detection sensor 35 described above may be any sensor as long as it can detect the position of the ball b in the longitudinal direction and the width direction of the lane 3, and the arrangement position thereof is also shown in FIG. Not limited to.
- the support execution processing unit 45 determines the rolling direction of the ball b from the position in the lane 3 width direction of the ball b detected by the ball detection sensor of each row and the detection time difference thereof.
- the pin 5 to be tumbled is determined based on the recognized position in the width direction of the ball b, the rolling direction and the rolling speed, and the determined pin 5 is tumbled. can do.
- the present invention can be suitably applied to a bowling game device in which a ball is thrown onto a lane and the pins arranged and arranged on the lane are turned over and enjoyed.
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Abstract
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Priority Applications (7)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/572,497 US7582022B2 (en) | 2004-07-23 | 2005-05-26 | Bowling game apparatus with pin toppling device and ball detector |
DE602005012407T DE602005012407D1 (de) | 2004-07-23 | 2005-05-26 | Kegelspielautomat |
EP05743776A EP1790399B1 (en) | 2004-07-23 | 2005-05-26 | Bowling game machine |
AU2005265873A AU2005265873B2 (en) | 2004-07-23 | 2005-05-26 | Bowling game machine |
KR1020077000621A KR101109400B1 (ko) | 2004-07-23 | 2005-05-26 | 볼링 게임 장치 |
CA2574201A CA2574201C (en) | 2004-07-23 | 2005-05-26 | Bowling game apparatus |
HK07111458.5A HK1106172A1 (en) | 2004-07-23 | 2007-10-24 | Bowling game machine |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004215425A JP4489523B2 (ja) | 2004-07-23 | 2004-07-23 | ボウリングゲーム装置 |
JP2004-215425 | 2004-07-23 |
Publications (1)
Publication Number | Publication Date |
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WO2006011289A1 true WO2006011289A1 (ja) | 2006-02-02 |
Family
ID=35786044
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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PCT/JP2005/009646 WO2006011289A1 (ja) | 2004-07-23 | 2005-05-26 | ボウリングゲーム装置 |
Country Status (10)
Country | Link |
---|---|
US (1) | US7582022B2 (ja) |
EP (1) | EP1790399B1 (ja) |
JP (1) | JP4489523B2 (ja) |
CN (1) | CN100577243C (ja) |
AU (1) | AU2005265873B2 (ja) |
CA (1) | CA2574201C (ja) |
DE (1) | DE602005012407D1 (ja) |
ES (1) | ES2321015T3 (ja) |
HK (1) | HK1106172A1 (ja) |
WO (1) | WO2006011289A1 (ja) |
Families Citing this family (4)
Publication number | Priority date | Publication date | Assignee | Title |
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AU2008258206B2 (en) | 2007-12-21 | 2012-03-08 | Aristocrat Technologies Australia Pty Limited | A gaming system and a method of gaming |
CN103263768A (zh) * | 2013-05-12 | 2013-08-28 | 安徽工程大学 | 保龄球智能控制系统 |
KR101630672B1 (ko) * | 2015-08-31 | 2016-06-16 | 서창환 | 스크린 볼링 시뮬레이션 시스템 |
KR102015414B1 (ko) * | 2018-12-21 | 2019-08-28 | 임태권 | 플라잉디스크용 볼링게임장치 |
Citations (5)
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JPH0574577U (ja) * | 1992-03-10 | 1993-10-12 | 久美 峯村 | 感知機器と回転板及びコンピュータ機器をリレー装置で連係作動させた娯楽遊戯機器具 |
JPH07275417A (ja) * | 1994-04-05 | 1995-10-24 | Hajime Kurashima | ボーリングゲーム装置 |
JPH08511456A (ja) * | 1993-06-18 | 1996-12-03 | メンデス・インコーポレーテッド | 自動ピンセッター |
JPH105388A (ja) * | 1996-06-26 | 1998-01-13 | Nogami Boring Service:Kk | ボウリングピン音響発生方法および装置 |
JP2002095784A (ja) * | 2000-09-26 | 2002-04-02 | Nippon Brunswick Kk | ボーリング場無人化システム及び方法 |
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US3123356A (en) * | 1964-03-03 | Spare selector apparatus and method for setting less | ||
US2572456A (en) * | 1950-04-22 | 1951-10-23 | Republic Patent Corp | Simulated bowling game apparatus |
US2966561A (en) * | 1959-10-08 | 1960-12-27 | United Mfg Company | Magnetic electric switch for games |
US3063719A (en) * | 1960-08-08 | 1962-11-13 | Lion Mfg Corp | Velocity score control |
US3508749A (en) * | 1966-08-01 | 1970-04-28 | Williams Electronics Inc | Supporting arrangement for use in a game amusement device such as a simulated bowling alley |
US6110052A (en) * | 1996-02-14 | 2000-08-29 | American Bowling Congress | Apparatus and method for analyzing bowling technique |
US6283872B1 (en) * | 2000-06-14 | 2001-09-04 | Hasbro, Inc. | Toy bowling game |
-
2004
- 2004-07-23 JP JP2004215425A patent/JP4489523B2/ja not_active Expired - Fee Related
-
2005
- 2005-05-26 EP EP05743776A patent/EP1790399B1/en not_active Expired - Fee Related
- 2005-05-26 CN CN200580024958A patent/CN100577243C/zh not_active Expired - Fee Related
- 2005-05-26 ES ES05743776T patent/ES2321015T3/es active Active
- 2005-05-26 DE DE602005012407T patent/DE602005012407D1/de active Active
- 2005-05-26 AU AU2005265873A patent/AU2005265873B2/en not_active Ceased
- 2005-05-26 CA CA2574201A patent/CA2574201C/en not_active Expired - Fee Related
- 2005-05-26 WO PCT/JP2005/009646 patent/WO2006011289A1/ja active Application Filing
- 2005-05-26 US US11/572,497 patent/US7582022B2/en not_active Expired - Fee Related
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2007
- 2007-10-24 HK HK07111458.5A patent/HK1106172A1/xx not_active IP Right Cessation
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH0574577U (ja) * | 1992-03-10 | 1993-10-12 | 久美 峯村 | 感知機器と回転板及びコンピュータ機器をリレー装置で連係作動させた娯楽遊戯機器具 |
JPH08511456A (ja) * | 1993-06-18 | 1996-12-03 | メンデス・インコーポレーテッド | 自動ピンセッター |
JPH07275417A (ja) * | 1994-04-05 | 1995-10-24 | Hajime Kurashima | ボーリングゲーム装置 |
JPH105388A (ja) * | 1996-06-26 | 1998-01-13 | Nogami Boring Service:Kk | ボウリングピン音響発生方法および装置 |
JP2002095784A (ja) * | 2000-09-26 | 2002-04-02 | Nippon Brunswick Kk | ボーリング場無人化システム及び方法 |
Also Published As
Publication number | Publication date |
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JP2006034403A (ja) | 2006-02-09 |
JP4489523B2 (ja) | 2010-06-23 |
AU2005265873A1 (en) | 2006-02-02 |
US20070287549A1 (en) | 2007-12-13 |
DE602005012407D1 (de) | 2009-03-05 |
CA2574201C (en) | 2013-02-12 |
US7582022B2 (en) | 2009-09-01 |
EP1790399A1 (en) | 2007-05-30 |
CN1988939A (zh) | 2007-06-27 |
ES2321015T3 (es) | 2009-06-01 |
EP1790399B1 (en) | 2009-01-14 |
CA2574201A1 (en) | 2006-02-02 |
AU2005265873B2 (en) | 2010-12-23 |
EP1790399A4 (en) | 2007-12-26 |
HK1106172A1 (en) | 2008-03-07 |
CN100577243C (zh) | 2010-01-06 |
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