WO2005008966A1 - 通信装置、ゲームシステム、接続確立方法、通信方法、アダプタ装置および通信システム - Google Patents
通信装置、ゲームシステム、接続確立方法、通信方法、アダプタ装置および通信システム Download PDFInfo
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- WO2005008966A1 WO2005008966A1 PCT/JP2004/010344 JP2004010344W WO2005008966A1 WO 2005008966 A1 WO2005008966 A1 WO 2005008966A1 JP 2004010344 W JP2004010344 W JP 2004010344W WO 2005008966 A1 WO2005008966 A1 WO 2005008966A1
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- Prior art keywords
- master
- wireless
- connection
- communication
- slave
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L12/00—Data switching networks
- H04L12/28—Data switching networks characterised by path configuration, e.g. LAN [Local Area Networks] or WAN [Wide Area Networks]
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/04—Protocols specially adapted for terminals or networks with limited capabilities; specially adapted for terminal portability
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/14—Session management
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04W—WIRELESS COMMUNICATION NETWORKS
- H04W48/00—Access restriction; Network selection; Access point selection
- H04W48/08—Access restriction or access information delivery, e.g. discovery data delivery
- H04W48/14—Access restriction or access information delivery, e.g. discovery data delivery using user query or user detection
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04W—WIRELESS COMMUNICATION NETWORKS
- H04W84/00—Network topologies
- H04W84/18—Self-organising networks, e.g. ad-hoc networks or sensor networks
- H04W84/20—Master-slave selection or change arrangements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
- A63F2300/1031—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
Definitions
- Communication device game system, connection establishment method, communication method, adapter device, and communication system
- the present invention relates to a communication technique, and more particularly to a technique for realizing wireless communication between a master and a slave.
- a game machine and a controller for a game machine operated by a user are generally connected by a cable.
- a system for wirelessly connecting a game machine and a controller seems to be proposed. Became. By adopting a wireless controller, the user can enjoy the game in any posture.
- the present invention has been made in view of such circumstances, and an object thereof is to provide a communication technique for efficiently realizing wireless connection between a master and one or more slaves. .
- an object of the present invention is to efficiently realize wireless connection with an external communication terminal for an electronic device such as a game machine that is premised on connection with a wired controller. It is to provide a technology that can be used.
- One embodiment of the present invention provides a communication device including a plurality of masters each capable of wireless connection with a plurality of slaves, and a control unit that controls transmission of information regarding the slaves between the plurality of masters.
- the communication device may be a game machine having a wireless communication function.
- the game machine may correspond to a master
- the wireless controller for the game machine may correspond to a slave.
- the communication device may be a device other than a game machine, for example, a control device that controls a terminal device such as a home appliance in a home network.
- a mounting unit for mounting a master wirelessly connectable to a plurality of slaves, and transmission of information regarding the slave between the plurality of masters in a state where the master is mounted on the mounting unit.
- a communication device including a control unit for controlling the communication is provided.
- the communication device may be a game machine having a radio communication control function.
- the game machine has a built-in master that can be wirelessly connected to a plurality of slaves, and the control unit controls transmission of information about the slave between the built-in master and the external master.
- the control unit power is used to transmit information about slaves between multiple externally attached masters. You may control.
- Yet another aspect of the present invention relates to a plurality of wireless controllers for game machines, a plurality of communication modules each capable of wirelessly connecting to a plurality of wireless controllers, and information about a wireless controller between the plurality of communication modules.
- Providing a game system including a control unit for controlling the transmission of the video.
- Yet another aspect of the present invention is a method for establishing a connection with a plurality of slaves in a communication device including a first master and a second master, and for establishing a connection with the first master.
- Yet another aspect of the present invention is a method of communicating between a master and a slave using a plurality of masters having overlapping wireless communication ranges, and also including a plurality of slave information acquired by one master.
- a communication method is provided in which a plurality of slaves are assigned to each master to establish a connection, and communication is performed between the master and the slave.
- Yet another aspect of the present invention provides a wireless adapter device that is connected to a plurality of connection terminals provided in an electronic device and relays signal transmission between the electronic device and a wireless communication terminal.
- the wireless adapter device includes a control unit that selects one connection port from among the connection ports assigned to the plurality of connection terminals and sets the selected connection port in the wireless communication terminal.
- the connection port is a logically assigned interface.
- the control unit uses the set port number to identify the other wireless communication terminal.
- Yet another aspect of the present invention provides a wireless adapter device that is connected to a plurality of slots for a wired controller provided in a game machine and relays signal transmission between the game machine and the wireless controller.
- the wireless adapter device according to this aspect is assigned to a plurality of connection portions provided corresponding to a plurality of slots of the game machine, a wireless communication portion that transmits and receives signals to and from the wireless controller, and a plurality of slots.
- a control unit that selects one of the connection ports and sets the selected connection port in the wireless controller;
- the connection port is a logically assigned interface. During communication, the port number set by the control unit is used to identify the other wireless controller.
- the player number is determined by the port number, and the user selects a character based on the player number specified by the port number, and in the game Based on the port number of the wireless controller, the game machine reflects the game operation from the wireless controller in the character's movement.
- Yet another aspect of the present invention provides a communication including an electronic device having a plurality of connection terminals, a wireless communication terminal, and a wireless adapter device that relays signal transmission between the electronic device and the wireless communication terminal.
- the wireless adapter device is connected to a plurality of connection terminals of the electronic device, selects one connection port from among the connection ports assigned to each of the plurality of connection terminals, and transmits the wireless communication terminal.
- Selected connection port A control unit for setting the default.
- Yet another aspect of the present invention provides an adapter device that is connected to a plurality of connection terminals provided in an electronic device and relays signal transmission between the electronic device and a communication terminal.
- This adapter device selects one connection port from among the connection ports assigned to multiple connection terminals in a wired communication environment such as Ethernet (registered trademark) or a wireless communication environment such as Bluetooth. And a control unit for setting the selected connection port in the communication terminal.
- the present invention it is possible to provide a communication technique for efficiently realizing communication between master and slave. Further, according to the present invention, it is possible to provide a technique for realizing wireless connection with a wireless terminal for an electronic device such as a game machine that is premised on wired connection with an external device. This makes it possible to efficiently realize wireless connection of electronic devices with an inexpensive configuration without changing the control method of the electronic devices.
- FIG. 1 is a diagram showing an overall configuration of a game system according to an embodiment.
- FIG. 2 is a diagram showing a configuration for realizing a communication function of the game machine.
- FIG. 3 is a Bluetooth state transition diagram.
- FIG. 4 is a diagram showing an FHS packet configuration.
- FIG. 5 is a diagram showing a configuration of a Bluetooth address.
- FIG. 6 is a sequence diagram of a connection establishment method in the game system.
- FIG. 7 is another sequence diagram of a connection establishment method in the game system.
- FIG. 8 is a sequence diagram of a connection establishment method using port designation information.
- FIG. 9 (a) is a diagram showing a configuration of the game machine according to the embodiment
- FIG. 9 (b) is a diagram showing a configuration of the wireless adapter device according to the embodiment.
- FIG. 10 is a diagram showing an overall configuration of a game system.
- FIG. 11 is a diagram showing a configuration for realizing a communication function of a wireless adapter.
- FIG. 12 is a diagram showing the correspondence of ports assigned to slots.
- FIG. 13 is a diagram showing a setting example of ports in each slot for four wireless controllers.
- FIG. 14 is a diagram showing an exemplary sequence of a connection establishment method using a port designation request.
- FIG. 15 is a diagram showing a modification of the configuration of the wireless adapter.
- FIG. 16 is a diagram showing a configuration of a game machine provided with a mounting portion for attaching a communication module externally.
- Communication module 30 "output device, 32" display, 34 "speaker, 40 ... network, 100 ... game console, 112" slot, 114 “slot, 116 ... Enclosure, 120 ... Wireless adapter, 122 “Connector, 124" Connector, 126 ... Enclosure, 140 ... Control part, 142 ... Display part, 144 “Register, 146 ... Communication module, 160 ... connector housing, 162 ... communication section, 164 "cable.
- FIG. 1 shows an overall configuration of a game system 1 according to Embodiment 1 of the present invention.
- Game system 1 has a function as a communication system for realizing wireless communication between a master and a slave.
- the game system 1 according to the first embodiment is a wireless controller 10a, 10b, 10c, 10d, 10e, 10f, lOg, and lOh (hereinafter, referred to as “wireless controllers”) that perform wireless communication with the game machine 20 as an input interface by the user.
- wireless controller 10 wireless controller 10
- wireless controller 10 wireless controller 10
- eight radio controllers 10 are shown.
- the number of radio controllers 10 is not limited to this, and may be seven or less, or may be nine or more.
- the game machine 20 is configured as a communication device having a wireless communication function
- the wireless controller 10 is configured as a terminal device that communicates with the game machine 20.
- the game machine 20 generates AV (Audio Visual) data of the game based on the game operation instruction from the user transmitted by the wireless controller 10.
- the output device 30 includes a display 32 and a speaker 34.
- the output device 30 receives game AV data via the game machine 20 and the network 40, and displays it.
- the game video is displayed on the 32 and the game sound is output from the speaker 34.
- the game machine 20 and the output device 30 may be connected by wire or may be connected wirelessly.
- the network 40 that connects the game machine 20 and the output device 30 may take the form of a home network constructed with, for example, a network (LAN) cable or a wireless LAN.
- LAN network
- the game machine 20 and the output device 30 can be installed relatively freely as compared to the case where the game machine 20 and the output device 30 are connected by cable or the like. You can enjoy the game at
- the wireless controller 10 and the game machine 20 may establish a wireless connection using Bluetooth (Bluetooth).
- the game machine 20 can wirelessly connect to a plurality of wireless controllers 10, that is, in the game system 1 of the first embodiment, a 1-to-N connection between the game machine 20 and the wireless controller 10 can be realized.
- the game machine 20 according to the first embodiment includes a plurality of communication modules and a control unit that controls transmission of information between the plurality of communication modules, and each of the plurality of communication modules has a function of connecting to the plurality of wireless controllers 10.
- the communication module provided in the game machine 20 functions as a parent machine, that is, a master, and the wireless controller 10 functions as a slave.
- FIG. 2 shows a configuration for realizing the communication function of the game machine 20.
- the game machine 20 includes communication modules 24a and 24b (hereinafter collectively referred to as “communication module 24”) that can be wirelessly connected to a plurality of slaves, and a control unit 22 that controls information transmission between the communication modules. Is provided.
- the game machine 20 may include three or more communication modules 24.
- the communication function in the first embodiment is realized in the game machine 20 by a CPU, a memory, a program loaded in the memory, and the like, and here, functional blocks realized by their cooperation are depicted.
- the program may be built in the game machine 20 or supplied from the outside in a form stored in a recording medium. Therefore, those skilled in the art will understand that these functional blocks can be realized in various forms by hardware only, software only, or a combination thereof.
- the plurality of communication modules 24 have substantially the same communication capability, and their wireless communication ranges overlap each other. Multiple communication modules 24 are compared to their communication range. It is preferred that these wireless communication ranges be substantially the same, placed in close physical proximity. Therefore, in the game system 1, the wireless controller 10 existing within the communication range of the communication module 24a also exists within the communication range of the communication module 24b, and the wireless controller 10 can be any one of the communication module 24a or the communication module 24b. Can be connected to.
- the control unit 22 may exist as a configuration different from the communication module 24 as illustrated, but is incorporated in the function of one communication module 24 to transmit information to and from the other communication module 24. You can control it. In this case, one communication module 24 itself controls the information transmission between the other communication modules 24.
- the communication module 24 may be of a type built in the game machine main body or of a type connected to the game machine 20 externally. In the latter case, the game machine 20 has a mounting part for attaching the communication module 24, and the control part 22 controls information transmission between the plurality of communication modules 24 in a state where the communication module 24 is attached to the mounting part. To do. All the communication modules 24 may be built in the game machine 20, or a part of the communication modules 24, and further all the communication modules 24 may be connected via the attachment portion.
- the game machine 20 may have a configuration in which one communication module 24 is built in the casing at the time of shipment, and further includes one or more attachment portions so that additional communication modules can be connected.
- FIG. 16 shows a configuration of a game machine provided with an attachment portion for attaching a communication module externally.
- the game machine 20 includes a built-in communication module 24a, an attachment portion 23 for attaching an external communication module 24b, and a control portion 22 that controls information transmission between the communication modules.
- the mounting portion 23 can be a USB (Universal Serial Bus) port.
- the additional external communication module 24b can be connected to the game machine 20 by connecting its connection terminal 25 to the USB port. .
- the number of units that can be connected at the same time is 7, so the external communication module 24b is connected.
- 24a can divide the wireless controller 10 into two sets of 4 units, for example, and connect them to each set. At this time, communication is switched by switching the connection with the set at a predetermined timing.
- Module 24a can be apparently connected to eight wireless controllers 10 at the same time.
- the communication modules 24a and 24b may be connected to four wireless controllers 10 as described later.
- the control unit 22 detects whether or not the external communication module 24b is connected to the mounting unit 23, and if not connected, controls the communication module 24a to connect the plurality of wireless controllers 10 to each other.
- the two communication modules 24a and 24b are controlled to connect to a plurality of wireless controllers 10 if they are connected. Note that when the communication module 24a performs connection switching and connects to eight or more wireless controllers 10, the game application to be executed is a game with less severe latency, that is, a game that does not require low delay. It is preferable.
- the control unit 22 can control transmission of information regarding the slave between the plurality of communication modules 24.
- the plurality of communication modules 24 controlled by the control unit 22 may be all built-in as shown in FIG. 2 or may be built-in type or external type as shown in FIG. It can be mixed, or it can be all external.
- the control unit 22 controls transmission of information about the slaves between the communication modules 24.
- the control unit 22 controls transmission of information regarding the slave.
- the control unit 22 controls transmission of information regarding the slave.
- the control unit 22 controls transmission of information regarding the slaves between the externally attached communication modules 24.
- Bluetooth is adopted as a wireless communication protocol
- the wireless controller 10 is
- Figure 3 shows the Bluetooth state transition diagram. As shown in the figure, the state of the Bluetooth terminal can be divided into a standby phase, a synchronization establishment phase, a communication connection phase, and a low power consumption mode.
- the wireless controller 10 Immediately after powering on the wireless controller 10 or when the communication link is disconnected, the wireless controller 10 enters the “standby” state. No data is sent or received in the "Standby” state.
- the game machine 20 recognizes the wireless controller 10 when the terminal device including the wireless controller 10 in the vicinity of the power of the game machine 20 is inquired, that is, makes an inquiry. There is a state to perform. In the “inquiry” state, the game machine 20 broadcasts an IQ (inquiry) packet to a nearby terminal device. The wireless controller 10 that received the IQ packet
- FIG. 4 shows the FHS packet structure.
- LAP Landower Address Part
- UAP User Address Part
- NAP Non-significant Address Part force Configure Bluetooth_ADDR, which is an address unique to a Bluetooth terminal.
- FIG. 5 shows the configuration of the Bluetooth address (Bluetooth_ADDR).
- Bluetooth address is
- a 24-bit LAP, 8-bit UAP, and 16-bit NAP indicate a state consisting of a total of 48 bits.
- the game machine 20 receives an FHS packet from the wireless controller 10, knows what kind of wireless controller 10 exists, and then sends it to a specific wireless controller 10. An ID packet is sent to it. When a response to the ID packet is returned from the specific wireless controller 10, the game machine 20 transmits an FHS packet to the wireless controller 10 and notifies the wireless controller 10 of its own address and clock. As a result, the game machine 20 and the wireless controller 10 can share the same hopping pattern.
- a piconet is formed between the wireless controller 10 and the game machine 20 and enters a “connected” state.
- a piconet is a network that is temporarily formed between Bluetooth devices when they are brought close together. Up to eight Bluetooth devices can participate in a single piconet. Communication of 20 game consoles in one piconet
- the module 24 functions as a base unit, and each communication module 24 can be connected to a maximum of seven wireless controllers 10.
- the connected wireless controller 10 is assigned a slave identifier from the communication module 24, that is, a 3-bit address (11-7) given to the connected wireless controller 10. This slave identifier is called AM_ADDR (active member one address).
- AM_ADDR active member one address
- the wireless controller 10 that is a slave can shift to three types of low power consumption modes of connection state power, “park mode”, “hold mode”, and “sniff mode”. Further, the communication module 24 of the game machine 20 which is the master can shift from the connected state to the “hold mode”.
- the radio controller 10 in “park mode” maintains synchronization with the piconet, that is, synchronization with the hopping pattern and the master clock. However, the packet cannot be exchanged with the game machine 20.
- the wireless controller 10 in this state receives data from the game machine 20 at regular time intervals (beacon cycle), and can immediately join the piconet if necessary.
- the AMADDR that has been shaken by ij is returned to the game machine 20 at any time. Therefore, even if the wireless controller 10 desires to rejoin the piconet, it cannot join immediately if the slave identifier is not available.
- the communication module 24 provides the radio controller 10 entering park mode with an 8-bit park slave identifier. The communication module 24 can manage up to 255 parked terminal devices, and only the necessary radio controller 10 can participate in the piconet at any time.
- the wireless controller 10 and the game machine 20 in the "hold mode" do not transmit / receive during the set fixed time (hold time) while being synchronized with the piconet, and resume communication after the hold time.
- the wireless controller 10 in "sniff mode” can transmit and receive at a constant time interval (sniff interval), and can reduce power consumption at other times.
- the game machine 20 includes a plurality of communication modules 24.
- Multiple communication modules 24 broadcast IQ packets independently You can cast and make inquiries, receive FHS packets from the wireless controller 10, send ID packets and make calls.
- each communication module 24 transmits information on the wireless controller 10 obtained from the FHS packet to the control unit 22 at the time when the FHS packet is received.
- This information includes an address unique to the wireless controller 10, for example, Bluetooth_ADDR when the wireless controller 10 is a Bluetooth terminal.
- the control unit 22 grasps the wireless controller 10 that has returned a response to each communication module 24 based on this information, and sets the wireless controller 10 to be assigned to each communication module 24.
- the control unit 22 determines the connection partner of each communication module based on the information transmitted from each communication module 24. For example, when the control unit 22 receives information related to the same wireless controller 10 from a plurality of communication modules 24, the control unit 22 causes the communication module 24 that previously transmitted the information to the control unit 22 to take charge of the wireless controller 10, and later For the communication module 24 transmitted from, the wireless controller 10 may be instructed not to connect.
- the game machine 20 has a button for instructing execution of a connection sequence with the wireless controller 10 (hereinafter referred to as a “link button”).
- the link button When the user presses the link button, the connection sequence is It will be started.
- the communication module 24 of the game machine 20 is called “master”, the wireless controller 10 is called “slave”, and as shown in FIG. Take the case of having two masters of the communication module 24b as the master.
- FIG. 6 shows an exemplary sequence of a connection establishment method in the game system 1.
- the user turns on the slave, that is, the wireless controller 10, and presses the link button of the game machine 20.
- the slave performs inquiry scan and call scan, and is ready to respond to IQ packets and ID packets from the master of the game machine 20.
- an inquiry procedure is performed to establish a connection with the slaves around the first master power among a plurality of masters (S10).
- the first master broadcasts an IQ packet.
- the master other than the first master in this example, the second master, does not perform the inquiry procedure.
- a plurality of masters are prevented from performing the inquiry procedure at the same time, and a situation in which a packet error occurs due to an IQ packet collision is avoided.
- the first master among a plurality of masters may be set in advance as a master for performing an inquiry procedure, and the control unit 22 receives an inquiry procedure from the first master in response to the depression of the link button. May be instructed to do. Regardless of whether the second master can perform the inquiry procedure, one master performs the inquiry procedure.
- the slave that has received the IQ packet returns an FHS packet as a response.
- the first master receives the slave power and other FHS packets (S12), and acquires information on all slaves that have returned responses. As a result, the first master knows the Bluetooth addresses and Bluetooth clock information of the slaves around it.
- the first master determines a slave as its connection partner (S14). At this time, the first master determines at least some of the plurality of slaves that have returned responses as its own connection partners.
- the slave that is determined not to establish a connection with the first master becomes the connection partner of the second master. For example, if the number of slaves that responded is 8 or more, the Bluetooth master can establish a connection with only 7 slaves at the same time. For this reason, the first master must decide not more than seven slaves as connection partners and determine that the remaining slaves are not their connection partners.
- the number of wireless controllers 10 may be eight or more. Therefore, in this case, due to Bluetooth restrictions, the first master must determine up to seven slaves as connection partners.
- the first master can reduce the power latency that enables wireless connection with all slaves by itself, that is, a delay in data transfer. It is preferable to determine the connection partner by looking at it.
- One master with many slaves If communication with is supported, the processing speed will be slower than when there are few.
- the game operation instruction input from the wireless controller 10 by the user needs to be processed in real time and reflected in the game image displayed on the display 32.
- the length of one frame of the game image is 16.7 ms. Therefore, in order not to deteriorate the game performance, the game machine 20 must process the game operation input from all users within this time. Bananare.
- a plurality of slaves be efficiently allocated to the first master and the second master. Therefore, even if the number of slaves that returned a response is 7 or less, the first master determines some of the slaves as connection partners, and the remaining slaves as connection partners of the second master. It is preferable to define. Similarly, even if the number of slaves is 8 or more, the first master does not determine the seven slaves that are the upper limit for connection as a connection partner according to the Bluetooth standard. It is preferable to allocate slaves efficiently between them.
- the control unit 22 limits the maximum number of slaves connected to the first master and the second master to four, and limits the limit to the first. It may be set in advance for the first master and the second master. In this case, if the number of slaves that returned a response is 4 or less, the first master determines all the slaves as connection partners, and if the number of slaves that returned a response is 5 or more, the first master Any four slaves can be determined as connection partners, and the remaining slaves can be determined as connection targets for the second master. For any four slaves, it may be determined in the order in which responses are returned, or may be determined randomly from the slaves that have returned responses.
- the first master is configured so that the number of slaves to be connected is substantially equal.
- multiple slaves that returned responses may be divided. For example, if the number of slaves that returned a response is 4, two slaves may be assigned to each master to equalize the load on each master. As a result, the load difference between the masters can be reduced, and the latency can be stabilized.
- the responses of all the wireless controllers 10 are the same. It is effective to make the load of the generator uniform.
- the first master transmits information on the slave to the control unit 22 (S16).
- the information to be transmitted is referred to as “slave information”
- the slave information transmitted from the first master to the control unit 22 includes at least information about the slave when the connection with the first master is not established. included.
- the first master may transmit information on all slaves that have returned responses to the control unit 22 for communication control by the control unit 22.
- the control unit 22 Upon receiving the first master power slave information, the control unit 22 transmits information on the slave whose connection is not established with the first master to the second master (S18).
- the second master recognizes the connection partner. Therefore, the second master can acquire information on the slave to be connected without performing the inquiry procedure by itself, and can realize the connection sequence in the game system 1 in a short time.
- the first master performs a calling procedure for the slave determined as its connection partner (S20), and establishes a wireless connection with the slave (S22).
- S20 connection partner
- S22 connection partner
- the second master performs a calling procedure for the slave as the connection partner notified from the control unit 22 (S24), and establishes a wireless connection with the slave (S26).
- S24 connection partner notified from the control unit 22
- S26 wireless connection with the slave
- FIG. 7 shows another example of the sequence of the connection establishment method in the game system 1.
- the first master performs the inquiry procedure (S10) and receives responses from multiple slaves (S12). This is the same as the example shown in FIG.
- the first master after receiving responses from a plurality of slaves, transmits all received slave information without determining the connection partner to the control unit 22 (S30).
- the control unit 22 limits the maximum number of slaves connected to each master in advance, and distributes the slaves to each master so that the number of slaves assigned to each master is within the range of the maximum number (S32). As described above, it is preferable that the control unit 22 distributes a plurality of slaves so that the number of slaves connected to each master is substantially equal.
- the control unit 22 Information about the slave assigned to the master is transmitted to the first master (S34), and information about the slave assigned to the second master is transmitted to the second master (S36).
- the first master performs a calling procedure based on the transmitted slave information (S20) and establishes a wireless connection (S22).
- the second master performs a calling procedure based on the transmitted slave information (S24) and establishes a wireless connection (S26).
- the slave that is, the wireless controller 10 establishes a wireless connection with the communication module 24 without being aware of the connection port on the game machine 20 side.
- the connector of the controller is inserted into the insertion port of the game machine 20, so that the user is connected to the connection port at the position of the insertion port. Can be recognized.
- the connection establishment method described above since the connection port is allocated on the game machine 20 side, the user cannot select the connection port when establishing the connection.
- connection port determines what player the user will be, so the user needs to know the connection port at least when selecting a character at the start of the game.
- the connection between the game machine 20 and the wireless controller 10 is disconnected due to a communication failure on the wireless line or the battery of the wireless controller 10 running out, the user can play the game using the same character.
- connection port is assigned on the game machine 20 side.
- the wireless controller 10 may positively specify the connection port.
- game machine 20 has a total of 8 connection ports from port 1 to port 8, and port 1 to port 4
- communication module 24a that is, the first master is assigned
- ports 5 to 8 are assigned to communication module 24b, that is, the second master. This assignment may be performed dynamically by the control unit 22 or may be preset as a default value.
- the wireless controller 10 has port designation information for designating a specific port as a connection destination.
- the port designation information may be set by the user when the wireless controller 10 is turned on, or the wireless controller 10 may have unique information.
- the case where the wireless controller 10 is inherently used is a case where the wireless controller 10 is not a controller that is normally used but a special controller, and the connection port of the special controller is designated by a request from the game side as an example.
- the port designation information designates a master having a port as a connection destination, and also serves as master designation information.
- FIG. 8 shows an exemplary sequence of a connection establishment method using port designation information.
- the port designation information of slave A specifies the port of the first master
- the port designation information of slave B specifies the port of the second master.
- the first master performs an inquiry procedure (S10), and slaves A and B existing in the vicinity return responses (S40, 42).
- this response is made by F HS packets.
- the port designation information can be included in the response to the inquiry, it is preferable to include the port designation information in the response itself in order to shorten the connection time.
- it becomes possible to insert arbitrary user information in the FHS packet in the future it is preferable to include port designation information in the FHS packet.
- the first master When the first master receives the response, it calls slave A and slave B (S44, S46), and establishes a wireless connection between slave A and slave B (S48, S50). Subsequently, the first master transmits an information acquisition request to slave A and slave B (S52, S54). When slave A and slave B receive this request, they return port designation information to the first master (S56, S58). The port designation information sent from slave A is the first square. On the other hand, the port designation information sent from slave B designates the second master port.
- the first master refers to the port designation information from slave A and determines that the port designation information designates its own port, that is, one of ports 1 to 4. . Therefore, the first master and slave A are connected as requested by slave A, and AM_ADDR assigned to slave A by the first master is associated with the port number specified by slave A.
- the first master refers to the port designation information from the slave B, and the port designation information is a port other than its own port, that is, any power from the port 5 to the port 8 managed by the second master, It is determined that is specified.
- the first master and slave B are not connected as requested by slave B, and it is preferable to switch this connection.
- the first master transmits a disconnection request to slave B (S60), and disconnects the connection between the first master and slave B. Subsequently, the first master transmits information on slave B, which is outside its jurisdiction, to the control unit 22 (S62), and the control unit 22 transfers information on slave B to the second master (S64). ). Note that the transmission of slave information to the second master is as described in connection with the sequences shown in FIG. 6 and FIG.
- the second master calls slave B (S70) and establishes a connection with slave B (S72). As a result, the second master and slave B are connected as requested by slave B, and the AMADDR assigned to slave B by the second master is associated with the port number specified by slave B. .
- the slave that is, the wireless controller 10 can positively specify the connection port. Also, only one master performs the inquiry procedure to avoid IQ packet collisions, and the slave information acquired by one master is sent to other masters, reducing the time required for connection. It is also possible.
- the force shown for the case where there are two slaves is established by the same process when there are three or more slaves.
- the first master sends a warning to the slave indicating that the designated ports are duplicated.
- warnings may be displayed on the display unit provided on the slave. If the slave is provided with a speaker, an audio warning may be given.
- a port is specified by a user's instruction, it is possible to avoid duplication of port specification by allowing the user to respecify the port.
- the communication module 24, that is, the master is connected to up to seven wireless controllers 10. I can only establish a connection at the same time. Therefore, in this case, after the seven radio controllers 10 have been allocated, it is necessary to connect to the remaining one and assign it to the appropriate master.
- the wireless controller 10 that performs force port designation and the wireless controller 10 that does not perform port designation are mixed, which is an example in which all the wireless controllers 10 perform port designation.
- it is preferable to perform control so that the wireless controller 10 that designates a port is set with priority, and the surplus ports are set for the wireless controller 10 that does not designate a port.
- the present invention has been described based on the first embodiment.
- the first embodiment is an exemplification, and it is possible for a person skilled in the art that various combinations of these constituent elements and treatment processes are possible, and that such modifications are also within the scope of the present invention. Is understood.
- the game machine 20 can be wirelessly connected to various types of slaves, not limited to the game machine wireless controller 10.
- the control unit 22 may distribute a plurality of slaves to each master in accordance with the level of latency set for the slaves.
- the level of latency indicates an allowable delay level indicating whether a low delay response is required or a high delay response is acceptable. This level can be set in advance as a slave-specific value. It may be set by the user when the probe is turned on. For example, if there are two slaves that require low delay, each of them can be connected to the first master and the second master to meet the low latency requirement, while two that do not have any problem with high delay. If there are slaves, you can connect them to one master.
- the upper limit of the slave connected to one master may be set according to the level of latency. For example, the upper limit of the number of slaves that require low delay is small, but the upper limit of slaves that can be used even with a high delay is increased. By efficiently performing such slave grouping based on latency, the communication environment in the game system 1 can be optimized.
- control unit 22 may assign a plurality of slaves having a common purpose of use to one master.
- the first master may be dedicated to the wireless controller 10 and the second master may be assigned to various devices connected to the network.
- the communication environment of the wireless controller 10 can be shared.
- control unit 22 may assign a plurality of slaves having a common function to one master. Also in this modified example, it is possible to share the communication environment of slaves having common functions, as in the case where the purpose of use is common.
- control unit 22 may use at least one master for slave search.
- the search master receives 10 FHS packets to be added to the wireless controller, transmits it to another master for communication, and causes the other master to perform the calling procedure, thereby progressing the game. New user without stopping Can participate in the game.
- the search master When acquiring the port designation information of the new wireless controller 10, the search master establishes a connection once to obtain the port designation information, and the Bluetooth address, Bluetooth clock and port designation information are controlled by the control unit. 22 to disconnect the wireless controller 10. Based on this information, the port-designated master can establish a connection with the additional wireless controller 10 in a short time without affecting the communication during the game.
- the method of realizing wireless communication between the game machine and the game machine controller has been described.
- the game machine and the game machine controller are connected by cable. It is normal. In this case, one end of the cable is fixed to the controller, and a connector is attached to the other end of the cable. By inserting the connector into a slot (insertion port) of the game machine, the controller and the game machine are connected. Will be continued.
- a game machine has a plurality of slots, for example, two slots. When two players play a game, a controller connector should be inserted into each slot. When playing with more than three players, connect an optional adapter with four expansion slots to each slot of the game console, and plug the controller's connector into that adapter slot, allowing up to eight players to participate in the game. It is possible to tolerate.
- Example 1 when a communication module that can be wirelessly connected to a plurality of slaves is adopted, and multiple players play simultaneously, in order to unify the communication protocol and equalize the latency, It is preferable to realize an environment in which only one of the wired controller and the wireless controller is not permitted and only one of them is used. If it is not a communication module that can be wirelessly connected to multiple slaves, for example, even if a communication module that can be wirelessly connected to a single slave is adopted, simultaneous use of the wired controller and wireless controller is permitted. It is preferable to realize an environment where only one of them is used.
- FIG. 9 (a) shows a configuration of the game machine 100 according to Embodiment 2 of the present invention.
- the game machine 100 has a housing 116, and the housing 116 has slots 112a and 112b (hereinafter, referred to as wired controllers).
- slot 112 When collectively referred to as “slot 112”) and card-type memory slots 114a and 114b (hereinafter collectively referred to as “slot 114”) are provided.
- a connector attached to the end of a cable extending from the controller is inserted into the slots 112a and 112b. Thereby, a game operation input using the controller becomes possible.
- a memory card is inserted into the slots 114a and 114b, and game data is written and read.
- Memory cards are generally used to store user game data.
- a controller is connected to slot 112a
- a memory card is inserted into slot 114a, and when a controller is connected to slot 112b, a memory card is used.
- Into slot 114b a memory card is used.
- the game machine 100 has a plurality of slots 112 in order to enable a multiplayer play.
- a conventional wired controller is directly connected to the slot 112, a single connection port (hereinafter simply referred to as “port”) is assigned to the slot 112, and the game machine is used by using that port number. Transmit signals between 100 CPUs and controller.
- a wired controller is used to play three or more players simultaneously, an adapter for expanding the number of slots is connected to the slots 112 and 114.
- Existing expansion adapters are provided with a plurality of slots for controllers and slots for memory cards, and these slots are respectively ported like slot 112 and slot 114 of game machine 100. Is assigned and set.
- the expansion adapter is configured with four controller slots and four memory card slots.
- the controller slot switching unit is electrically connected to the four controller slots, and the memory card slot switching unit is electrically connected to the four memory card slots. .
- the controller slot switching unit connects one of the four controller slots and the game machine 100 slot 112, and the memory card slot switching unit is connected to one of the four memory card slots. Connect to slot 11 4 of machine 100. Connection switching control by the controller slot switching unit and the memory card slot switching unit is performed by the communication control unit in the expansion adapter.
- the maximum Can play up to 8 people simultaneously The above is the description of the connection with the conventional wired controller in the game machine 100.
- the conventional extension is used. "Port expansion" function that enables multiple players to play simultaneously like an adapter
- FIG. 9 (b) shows a configuration of the wireless adapter device 120 according to the second embodiment of the present invention.
- the wireless adapter device 120 (hereinafter simply referred to as “wireless adapter 120”) can send and receive signals to and from the wireless controller. By attaching the wireless adapter device 120 to the gaming machine 100, the gaming machine 100 and the wireless controller are connected. It functions as a device that relays signal transmission between.
- This wireless adapter 1
- the wireless adapter 120 can provide a connection environment with a wireless controller to a game machine 100 that is premised on being connected to the controller by wire as shown in FIG. 9 (a).
- the wireless adapter 120 transmits the signal from the wireless controller to the game machine 100 using the communication protocol used by the conventional wired controller, and the signal from the game machine 100 is transmitted to a predetermined wireless communication. Send to the wireless controller using the protocol.
- the user can use the wireless controller only by attaching the wireless adapter 120 to the game machine 100 without replacing the game machine 100.
- connector 124" There is no spring fountain, pt 120r, and housing 126, and connector 122a and 122b corresponding to slots 112a and 112b of game machine 100 (hereinafter collectively referred to) And connectors 124a and 124b corresponding to slots 114a and 114b (hereinafter collectively referred to as "connector 124").
- the plurality of connectors 122 and 124 function as connection portions provided corresponding to the plurality of slots 112 and 114 of the game machine 100.
- the shape of the connector 122 has the same shape as the connector of the wired controller, and the shape of the connector 124 has the same shape as the insertion portion of the memory card. Further, the arrangement of the connector 122 and the connector 124 is determined in accordance with the positional relationship between the slot 112 and the slot 114 in the game machine 100. Specifically, when the wireless adapter 120 is attached to the game machine 100, the connector 122a force S slot 112a and the connector 122b force S slot 1 12b The positional relationship of each connector is set so that the connector 124a force S slot 114a and the connector 124b force S slot 114b can be inserted simultaneously.
- the wireless adapter 120 includes slots 112 & * 5 and 112b for all wired controllers, ie, Nectar 122a * 5 and 122b. 9B simultaneously closes the memory card slot 114.
- the connectors 122a and 122b integrally with the housing 126, a plurality of connectors 122 can be connected to the slot 112. Since all the slots 112 can be electrically connected at the same time, it is possible to avoid a situation in which some slots 112 are free, so that when the wireless adapter 120 is attached to the game machine 100, the user can connect the wired controller. Since the connector cannot be inserted into the slot 112, a situation where a wired controller and a wireless controller are used together can be prevented.
- FIG. 10 shows an overall configuration of the game system 1 according to the second embodiment of the present invention.
- Game system 1 has a function as a communication system that realizes wireless communication between a master and a slave.
- the game system 1 is a wireless controller 10a, 10b, 10c, and 10d that performs wireless communication with the game machine 100 via the wireless adapter 120 as an input interface by the user (hereinafter referred to as “wireless”).
- Controller 10 may have a function of connecting a memory card.
- the wireless controller 10 functions as a slave, and the wireless adapter 120 functions as a master. In the illustrated example, four wireless controllers 10 are shown.
- the number of wireless controllers 10 is not limited to this, and may be three or less, or may be five or more.
- the game machine 100 is configured as an electronic device having a slot 112 for wired connection with a wired controller, and the wireless controller 10 communicates with the game machine 100 via the wireless adapter 120. Configured as a device.
- the game machine 100 generates AV (Audio Visual) data of the game based on the game operation instruction from the user transmitted from the wireless controller 10.
- the output device 30 includes a display 32 and a speaker 34.
- the output device 30 receives AV data of the game from the game machine 100 via the network 40, and displays the game video on the display 32. Is displayed, and the game sound is output from the speaker 34.
- the game machine 100 and the output device 30 may be connected by wire or may be connected wirelessly.
- the network 40 that connects the game machine 100 and the output device 30 may be in the form of a home network constructed with, for example, a network (LAN) cable or a wireless LAN.
- LAN network
- the game machine 100 and the output device 30 can be installed relatively freely as compared to the case where the game machine 100 and the output device 30 are connected by cable or the like. You can enjoy the game at
- the wireless controller 10 and the wireless adapter 120 may establish a wireless connection using Bluetooth (Bluetooth).
- the wireless adapter 120 enables wireless connection with a plurality of wireless controllers 10, that is, in the game system 1, a 1-to-N connection between the game machine 100 and the wireless controller 10 can be realized.
- the wireless adapter 120 according to the second embodiment includes a communication module in charge of communication with the wireless controller 10 and a control unit that controls information transmission between the game machine 100 and the wireless controller 10.
- the communication module provided in the wireless adapter 120 functions as a master unit, that is, a master, and the wireless controller 10 functions as a slave.
- FIG. 11 shows a configuration for realizing the communication function of the wireless adapter 120.
- the wireless adapter 120 includes a communication module 146 that can be wirelessly connected to a plurality of wireless controllers 10, a personal computer 122a, 122b, 124a, 124b that is electrically connected to the game machine 100, a communication module 146, and a game machine 100. And a control unit 140 that controls information transmission between the communication module 146 and the wireless controller 10.
- a plurality of communication modules 146 may be provided that show only one communication module 146.
- the wireless adapter 120 When realizing wireless communication with Bluetooth, the number of slaves that can be connected simultaneously by creating a communication module that functions as a master 146 force S piconet is limited to 7, so that up to 8 players can play games
- the wireless adapter 120 preferably has at least two communication modules 146. At this time, in the game system 1, a connection environment between a plurality of masters, that is, the communication modules 146 in the wireless adapter 120 and a plurality of slaves, that is, the wireless controller 10 is realized.
- the communication function of the wireless adapter 120 in the second embodiment is as follows. It is realized by PU, memory, programs loaded in memory, etc., and here, functional blocks realized by their cooperation are depicted.
- the program may be built in the wireless adapter 120 or supplied from the outside in a form stored in a recording medium. Therefore, those skilled in the art will understand that these functional blocks can be realized in various forms by hardware only, software only, or a combination thereof.
- the communication module 146 may be of a type that is built in the casing 126 of the wireless adapter 120, or may be of a type that is externally connected to the wireless adapter 120. In the latter case, the wireless adapter 120 has a mounting portion to which the communication module 146 is attached. When the wireless adapter 120 includes a plurality of communication modules 146, the wireless adapter 120 may include all communication modules 146 or some communication modules 146, and all communication modules 146. It may be connected via a mounting part
- FIG. 9 (b) it is formed integrally with the lightning body 122a, 122b and the lightning body 124a, 124bi and the lightning body 126, so when the wireless adapter 120 is attached to the game machine 100, Thus, all slots 112 and 114 of the game machine 100 and connectors 122 and 124 are electrically connected. Of these, ports for controller slots, that is, slots 112a and 112b are assigned as described above. In the second embodiment, the control unit 140 has more ports than the number of slots 112 of the game machine 100. Has the ability to expand numbers.
- the control unit 140 has a function of hitting at least one slot 112 with two or more ports and connecting the number of slots 112, that is, more than two wireless controllers 10 to the game machine 100. .
- This is the same function as the expansion adapter when a conventional wired controller is used, but the conventional port is determined by the slot position where the connector of the wired controller is inserted.
- the control unit 140 appropriately sets a port for the wireless controller 10.
- the control unit 140 in the wireless adapter 120 is connected to the wireless controller 10 via the communication module 146 when connected to the plurality of wireless controllers 10.
- Data transmitted from the controller 10 is stored in the register 144 corresponding to the port, and the connection between the register 144 and the slot 112 is sequentially switched to realize communication between the wireless controller 10 and the game machine 100.
- the registers 144 are prepared for the number of ports that is the maximum set number.
- the control unit 140 switches the connection between the wireless controller 10 and the game machine 100 with which each communication module 146 is responsible.
- AM_ADDR described in relation to FIG. 3 is inserted into the packet header.
- FIG. 12 is a diagram showing the correspondence of the ports assigned to the slots.
- port A is assigned to the slot 112a
- port B is assigned to the slot 112b.
- port expansion is not performed, connection with two wireless controllers 10 is possible.
- the slot 112a is damaged by up to four ports (A1-A4)
- the slot 112b is allocated up to four ports (B1-B4).
- the maximum number of ports allocated to each slot 112 can be arbitrarily set in the game system 1. For example, this setting is made based on a request for a game program to be executed on the game machine 100, and in a game program that allows simultaneous play of eight players, it is common to assign four ports to each slot 112. It is.
- the port and the radio controller 10 are associated using AM_ADDR.
- the information for associating the port with the wireless controller 10 can be any information that can uniquely identify the wireless controller 10 in the communication environment. For example, a device ID such as a MAC address is used. Moyore. In the case of IP communication, the IP address may be used.
- FIG. 13 shows a setting example of the port of each slot 112 for the four wireless controllers 10.
- the numbers 1 to 4 shown in the figure indicate the respective addresses of the wireless controller 10.
- the control unit 140 selects one port from the ports assigned to the two slots 112 for each wireless controller 10 and sets the selected port for the address of the wireless controller 10. Port selection is as requested by the game program as described above. Based on For example, if the game program requires that only the port assigned to slot 112a be used, it is sufficient to allocate four wireless controllers 10 to ports A1—A4, and the ports in slots 112a and 112b. If two wireless controllers 10 are required to be divided and assigned to each other, the two wireless controllers 10 are assigned to ports A1 and A2, and the two wireless controllers 10 are assigned to ports Bl and B2.
- ports corresponding to the number of team members may be allocated on the slot 112a side and the slot 112b side.
- the control unit 140 appropriately sets a port in the wireless controller 10, it is possible to realize a preferable communication environment by wireless.
- each communication module 146 establishes connection with one or more wireless controllers 10. Even in this case, which port the wireless controller 10 is associated with may be determined by the request of the game program. For example, when there are two communication modules 146 and four wireless controllers 10, and each communication module 146 is connected to two wireless controllers 10, one communication module 146 has two wireless controllers 10. The controller 10 may be associated with port A1 and port B1, respectively, and the other communication controller 146 force two wireless controllers 10 may be associated with port A2 and port B2, respectively.
- the wireless adapter 120 may include a display unit 142, and the control unit 140 may display the set port on the display unit 142 in response to a port confirmation request from the wireless controller 10.
- the player number is determined by the port number, and the user selects a character based on the player number specified by the port number.
- the game machine is wirelessly connected. Based on the port number of the controller 10, the game operation input from the wireless controller 10 is reflected in the character's movement.
- the connection is cut off due to a line failure or the like during the game, the user needs to return to the character that has been used so far, so the user recognizes the port number during the game. It is preferable that the port can be specified and restored.
- the wireless controller 10 After establishing a connection with the communication module 146, the wireless controller 10 performs a predetermined input operation to confirm its own port number, and thereby issues a port confirmation request to the wireless adapter 120. Can be sent to.
- the control unit 140 Upon receiving this port confirmation request, the control unit 140 receives the set port. The number is displayed on the display unit 142, and the user visually confirms the displayed port number and confirms the port number of the wireless controller 10 of the user. In this case, the control unit 140 transmits the port number to the wireless controller 10 via the communication module 146, and the user can use his / her own wireless controller. Look at the 10 display and check the port number. As a result, the user can recognize the port number of the wireless controller 10 that the user has, and can realize subsequent smooth game operations.
- FIG. 14 shows an exemplary sequence of a connection establishment method using a port designation request.
- communication using Bluetooth is assumed. Since the port cannot be set until the connection is established according to the Bluetooth standard, this sequence shows a method of actively specifying the connection port from the user side after the connection is established.
- the wireless adapter 120 performs an inquiry procedure (S100), and the wireless controller 10 existing in the vicinity returns a response to the inquiry (S102). According to the Bluetooth standard, this response is made by FHS packets.
- the port specification request can be included in the response to the query, it is preferable to include the port specification request in the response itself in order to shorten the connection time. .
- it becomes possible to insert arbitrary user information in the FHS packet in the future it is preferable to include a port designation request in the FHS packet.
- the wireless adapter 120 calls the wireless controller 10 (S104), arbitrarily selects a port, and establishes a wireless connection with the wireless controller 10 (S106). Subsequently, the wireless adapter 120 transmits an information acquisition request to the wireless controller 10 (S108). Upon receiving this request, the wireless controller 10 returns a port designation request to the wireless adapter 120 (S110). If the port specified by the port specification request is the same as the port already set in S 106, the wireless adapter 120 maintains the connection, while the specified port is different from the already set port. Then, the port is switched (S112), and the wireless controller 10 is connected to the designated port.
- the user can designate the port number of the wireless controller 10 that the user has, and smooth game operations such as subsequent character selection can be realized.
- the wireless controller 10 is called after setting the port in S104. At this time, the wireless controller 10 is called using a packet including the set port and device ID. If the port is not designated, the user may select the wireless controller 10 in which the desired port is set from the wireless controllers 10 after the port is selected on the wireless adapter 120 side in S106.
- the port selection by the wireless adapter 120 is performed at the request of the game program. Since the ports to be used in the game program are defined, the wireless adapter 120 is associated with the wireless controller 10 in order from the lowest numbered port among the available ports.
- the user can participate from the middle of the game.
- a new user may join the game by specifying a port, or may join a game by automatically being assigned a port.
- the wireless adapter 120 may prefer to prompt the new user to designate again and automatically associate it with an available port.
- the wireless adapter 120 sets the same port for the wireless controller 10 as before the disconnection. For example, the wireless adapter 120 monitors a connection request within a predetermined time after the connection is disconnected, and if there is a response within this time, the wireless adapter 120 is disconnected based on the stored Bluetooth address. The same port may be reconfigured for portal 10. As a result, the user can return to the game using the original player number.
- the wireless adapter 120 has a register 144 for each set port.
- the control unit 140 stores the data transmitted via the communication module 146 in the register 144 corresponding to the port.
- the CPU of game machine 100 transmits a data transfer command to control unit 140 through connector 122 or connector 124 at a predetermined communication cycle. This transfer command is sequentially sent to each register 144 based on the port number, and the control unit 140 transfers the data from each wireless controller 10 stored in the register 144 to the CPU of the game machine 100. .
- the port number it is possible to relay signal transmission between the plurality of wireless controllers 10 and the game machine 100.
- the present invention has been described based on the second embodiment.
- the second embodiment is an exemplification, and it is possible for a person skilled in the art that various combinations of these components and treatment processes are possible, and that such variations are within the scope of the present invention. Is understood.
- FIG. 15 shows a modification of the configuration of the wireless adapter 120.
- the wireless adapter 120 has a structure in which a connector housing 160 and a communication unit 162 are connected by a cable 164, and the connector housing 160 is provided with a plurality of connectors 122 and 124.
- the communication unit 162 corresponds to the communication module 146 in FIG. 11, and in this example, the communication unit 162 and the connectors 122 and 124 are configured separately. Even in this case, it is preferable that connectors 122 and 124 are configured in connector housing 160 in accordance with the positions of slots 112 and 114 of game machine 100. As a result, all of the slots 112 can be easily closed with the connector 122 at a time, and it is possible to prevent a mixture of wired and wireless.
- the above-described wireless adapter 120 has a force indicating that a plurality of connectors 122 and 124 are integrally formed with the housing. These connectors may be configured as separate bodies. . Even in this case, it is possible to prevent the user from forgetting to insert the connector 122 into the slot 112 by configuring the connectors 122a and 122b so as not to be separated.
- the electronic device that is the target of the power described for the wireless adapter 120 of the game machine 100 is not limited to the game machine 100.
- a personal computer or a home appliance may be used.
- a personal computer has a keyboard terminal and a mouse terminal for wired connection, and it goes without saying that a wireless adapter that simultaneously closes these terminals is also included in the scope of the present invention.
- Example 1 and Example 2 may be used in combination.
- the port setting invention in the second embodiment may be applied to the communication technology in the first embodiment.
- the port setting invention according to the second embodiment can be applied not only to wireless communication but also to wired communication such as Ethernet (registered trademark).
- Ethernet registered trademark
- other controls that the master needs to have the function of allocating IP addresses to the slaves are as described in the embodiment.
- the present invention can be applied to the field of wireless communication.
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Abstract
Description
Claims
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
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JP2005511888A JP4275136B2 (ja) | 2003-07-23 | 2004-07-21 | 通信装置、ゲームシステムおよび接続確立方法 |
EP04770854.0A EP1662707B1 (en) | 2003-07-23 | 2004-07-21 | Communication device, game system, connection establishment method, communication method, adapter device, and communication system |
EP19204713.2A EP3623024B1 (en) | 2003-07-23 | 2004-07-21 | Communication device, game system, connection establishment method, communication method, adapter device, and communication system |
US11/338,443 US20060195522A1 (en) | 2003-07-23 | 2006-01-23 | Communication device and connection establishment method |
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JP2003-200231 | 2003-07-23 | ||
JP2003200231 | 2003-07-23 | ||
JP2003-400339 | 2003-11-28 | ||
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US11/338,443 Continuation US20060195522A1 (en) | 2003-07-23 | 2006-01-23 | Communication device and connection establishment method |
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US (1) | US20060195522A1 (ja) |
EP (2) | EP1662707B1 (ja) |
JP (1) | JP4275136B2 (ja) |
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WO (1) | WO2005008966A1 (ja) |
Cited By (14)
Publication number | Priority date | Publication date | Assignee | Title |
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Also Published As
Publication number | Publication date |
---|---|
EP1662707B1 (en) | 2019-10-30 |
KR20060066061A (ko) | 2006-06-15 |
EP1662707A4 (en) | 2012-06-06 |
EP3623024B1 (en) | 2023-01-04 |
JPWO2005008966A1 (ja) | 2007-09-20 |
EP1662707A1 (en) | 2006-05-31 |
US20060195522A1 (en) | 2006-08-31 |
JP4275136B2 (ja) | 2009-06-10 |
EP3623024A1 (en) | 2020-03-18 |
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