WO2003050722A1 - Systeme et procede d'enregistrement internet - Google Patents

Systeme et procede d'enregistrement internet Download PDF

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Publication number
WO2003050722A1
WO2003050722A1 PCT/KR2001/001879 KR0101879W WO03050722A1 WO 2003050722 A1 WO2003050722 A1 WO 2003050722A1 KR 0101879 W KR0101879 W KR 0101879W WO 03050722 A1 WO03050722 A1 WO 03050722A1
Authority
WO
WIPO (PCT)
Prior art keywords
information
user
space
recording
internet
Prior art date
Application number
PCT/KR2001/001879
Other languages
English (en)
Inventor
Jongmin Kim
Sunbo Jung
Original Assignee
Gomid, Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Gomid, Inc. filed Critical Gomid, Inc.
Priority to AU2002214368A priority Critical patent/AU2002214368A1/en
Priority to PCT/KR2001/001879 priority patent/WO2003050722A1/fr
Publication of WO2003050722A1 publication Critical patent/WO2003050722A1/fr

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/634Methods for processing data by generating or executing the game program for controlling the execution of the game in time for replaying partially or entirely the game actions since the beginning of the game

Definitions

  • the present invention relates to an Internet recording method, and more particularly to a method and system for recording and playing back navigation data in a three-dimensional virtual space.
  • the three-dimensional virtual space provides an environment substantially similar to real space.
  • the user may come into contact with many other avatars, and see peculiar acts of the other avatars, various events and various accidents, as in real space. For this reason, it is difficult for the user to completely remember phenomena occurring momentarily in a three-dimensional virtual space most similar to real space, just as a person cannot completely remember events occurring momentarily in real life, due to his limited memory.
  • an object of the invention is to provide an Internet recording method and system capable of recording motions and acts of avatars and objects around the user's avatar, so as to allow the recorded data to be subsequently played back.
  • the present invention provides an Internet recording method carried out in accordance with a recording command, comprising the steps of: (A) storing user information about a plurality of users, space information about a virtual space, and object information about objects; (B) selecting, in response to the recording command, those of the user information, space information and object information corresponding to a position of a selected one of the users in the virtual space, and storing the selected user information, space information and object information; and (C) combining the selected and stored user information, space information and object information, thereby producing a recorded file.
  • Fig. 1 is a block diagram schematically illustrating an Internet recording system 100 according to the present invention
  • Fig. 2 is a flow chart illustrating a server-side process in the Internet recording method according to the present invention.
  • Fig. 3 is a flow chart illustrating a client-side process in the Internet recording method according to the present invention. Best Mode for Carrying Out the Invention
  • Fig. 1 is a block diagram schematically illustrating an Internet recording system 100 according to the present invention.
  • the Internet recording system 100 includes a server 10 connected to a plurality of clients, for example, five clients 1 to 5.
  • Each of the clients 1 to 5 is a constitutive element used by a user to access the server 10.
  • the server 10 is a device for recording data selected by the user upon receiving a recording request from a user accessing the server 10 via an associated one of the clients 1 to 5, temporarily storing the recorded data, and transmitting the temporarily stored data to the associated client.
  • the server 10 includes an AOIM (Area Of Interest Manager) 11, a main manager 12, a recorded file manager
  • a user information manager 14 a user information storage unit 15, a user information temporary storage unit 16, a space information manager 17, a space information storage unit 18, a space information temporary storage unit 19, an object information manager 20, an object information storage unit 21, and an object information temporary storage unit 22.
  • the clients 1 to 5 are connected to the AOIM 11 via a network 30.
  • the AOIM 11 is connected to the main manager 12.
  • the main manager 12 is connected with the recorded file manager 13, user information manager 14, space information manager 17, and object information manager 20.
  • the user information manager 14 is connected with the user information storage unit 15 and user information temporary storage unit 16, whereas the space information manager 17 is connected with the space information storage unit 18 and space information temporary storage unit 18.
  • the object information manager 20 is connected with the object information storage unit 21 and obj ect information temporary storage unit 22.
  • the AOIM 11 is interfaced with the network 30 in order to perform functions for receiving and transmitting commands or data from the clients 1 to 5, that is, a gateway function associated with transmission and reception of data between the server 10 and the clients 1 to 5. That is, the AOIM 11 serves as a gateway for allowing the clients 1 to 5 to access the server 10. When any one of the clients 1 to 5 makes an access request, the AOIM 11 sends the access request to the main manager 12 of the server 10.
  • the main server 12 transfers commands or data from the clients 1 to 5 and commands or data from respective constitutive elements of the server 10 to constitutive elements associated with those commands or data, respectively.
  • each constitutive element carries out an event independently of other constitutive elements, and then transfers the event to an associated constitutive element via the main manager 12.
  • the user information manager 14 manages the user information storage unit 15 and user information temporary storage unit 16 in accordance with a command or data received via the main manager 12.
  • the user information storage unit 15 stores user information of users accessing the server 10. For each user, the user information may include a user ID (identification), personal details, an IP (Internet protocol) address, and the shape and position data of the associated avatar.
  • the user information temporary storage unit 16 stores the IP address and the shape and position data of the avatar associated with a user making a recording request, and the IP address and the shape and position data of the avatar associated with each avatar of other users present within a predetermined region around the user's avatar, based on chronological sequence for a predetermined recording period.
  • the space information manager 17 manages the space information storage unit 18 and space information temporary storage unit 19 in accordance with a command or data received via the main manager 12.
  • the space information storage unit 18 stores information about spaces where respective avatars of users accessing the server 10 are movable.
  • the space information may include a world ID, world version, and world category composed with a VRML (Virtual Reality Modeling
  • the space information temporary storage unit 19 stores space information associated with a virtual space where the avatar of the user making a recording request is positioned. That is, the space information temporary storage unit 19 stores space information association with virtual spaces visited by the avatar of the user making a recording request, based in chronological sequence for a predetermined recording period.
  • the space information stored in the space information temporary storage unit 19 corresponds to a part of the space information stored in the space information storage unit 18.
  • the object information manager 20 manages the object information storage unit 21 and object information temporary storage unit 22 in accordance with a command or data received via the main manager 12.
  • the object information storage unit 21 stores information about objects, other than avatars, moving in a three-dimensional virtual space.
  • the object information may include the shape and position data of each object.
  • the object information temporary storage unit 22 is a means for storing the shape and position data of each object present within a predetermined region around the position of the avatar of the user making a recording request, based on chronological sequence for a predetermined recording period. That is, the object information temporary storage unit 22 stores the shape and position data of an object positioned in a virtual space that the avatar of the user making a recording request visits.
  • the recoded file manager 13 receives recorded data from the space information manager 14, user information manager 15, and object information manager 16 via the main manager 12, combines the recorded data into a single recorded file, and transmits the recorded file to the client making a recording request, which client may be any one of the clients 1 to 5.
  • the client 1 When a user using, for example, the client 1, enters a three- dimensional virtual space by running a three-dimensional browser, his avatar is displayed on the screen. This avatar can wander in the three-dimensional virtual space. For example, the avatar can enter a department store where diverse goods are displayed, or a place where a conference is held.
  • the three-dimensional browser has a tool bar provided with a recording start button, a recording stop button, and a recording playback button.
  • the user information manager 14 manages the ID, IP address, avatar shape, and avatar position data of the user, along with those of other users accessing the server 10.
  • the avatar position data varies in accordance with the movement of the avatar.
  • the resultant avatar position data is transferred to the main manager 12 of the server 10.
  • the user information manager 14 of the server 10 receives such avatar position data of each user from the main manager 12, and manages the received avatar position data in order to display the movement of the user's avatar along with respective movements of the avatars of other users in a simultaneous fashion.
  • the space information manager 17 manages the virtual space where the avatar is positioned. That is, the space information manager 17 receives the avatar position data of the user received from the client 1 via the main manager 12, searches for space information corresponding to the virtual space where the avatar of the user is positioned, based on the received avatar position data, and then transfers the space information to the client 1.
  • the object information manager 20 manages all objects present within a predetermined region of the virtual space where the user's avatar is positioned. That is, the object information manager 20 retrieves, from the object information storage unit 20, information about all of the objects present within the predetermined region of the virtual space where the user's avatar is positioned, and transfers the retrieved information to the client 1.
  • the user finds a scene, desired to be recorded, during the wandering of his avatar in the virtual space, he presses the recording button on the tool bar of the three-dimensional browser.
  • a recording start command is transmitted to the AOIM 11 of the server 10 via the network 30.
  • This recording start command received by the AOIM 11 of the server 10 is subsequently sent to the main manager 12.
  • the main manager 12 determines that the command received from the client 1 corresponds to the recording start command, and sends the received command to the user information manager 14, space information manager 17, and object information manager 20, respectively.
  • Each constitutive element receiving the recording start command executes a recording process for the data sent to the client 1.
  • the recording process is carried out as follows.
  • the user information manager 14 stores, in the user information temporary storage unit 16, the avatar shape and avatar position data of the user making the recording request, in the form of a log file.
  • the user information manager 14 also stores, in the user information temporary storage unit 16, respective shapes and position data of all of the avatars present within a predetermined region around the position of the user, in the form of log files with different file names.
  • the space information manager 17 Upon receiving the recording start command from the user via the main manager 12, the space information manager 17 stores, in the space information temporary storage unit 19, the space information of the virtual space where the avatar of the user moves. For example, where the avatar of the user is positioned at a garment corner in a department store, the space information manager 17 stores the space information of the garment corner in the space information temporary storage unit 19.
  • the object information manager 20 stores, in the object information temporary storage unit 22, the position and shape data of all of the objects positioned within the virtual space where the avatar of the user moves, in the form of a log file.
  • the user desires to stop the recording process, he presses the recording stop button on the tool bar of the three-dimensional browser. As the recording stop button is pressed, a recording stop command is transmitted to the AOIM 11 of the server 10 via the network 30. This recording stop command received by the AOIM 11 of the server 10 is subsequently sent to the main manager 12.
  • the main manager 12 determines that the command received from the client 1 corresponds to the recording stop command, and sends the received command to the recorded file manager 13, user information manager 14, space information manager 17, and object information manager 20, respectively.
  • Respective constitutive elements receiving the recording stop command execute the following processes for the data stored therein.
  • the user information manager 14 completes its operation for storing data in the user information temporary storage unit 16, and transfers the data stored in the user information temporary storage unit 16 to the recorded file manager 13 via the main manager 12.
  • the space information manager 17 completes its operation for storing data in the space information temporary storage unit 19, and transfers the data stored in the space information temporary storage unit 19 to the recorded file manager 13 via the main manager 12.
  • the object information manager 20 Upon receiving the recording stop command from the user, the object information manager 20 completes its operation for storing data in the object information temporary storage unit 22, and transfers the data stored in the object information temporary storage unit 22 to the recorded file manager 13 via the main manager 12.
  • the recorded file manager 13 When the recorded file manager 13 receives the data stored in the user information temporary storage unit 16, space information temporary storage unit 19, and object information temporary storage unit 22 via the main manager 12, it combines the received data into a signal file.
  • the user information temporary storage unit 16 stores user information, that is, user IDs, avatar shapes, and avatar position data.
  • the space information temporary storage unit 19 stores the space information of the virtual space where the avatar of the user moves, that is, a world ID, world version, and world category.
  • the object information temporary manager 22 stores object information, that is, a list of objects and object position data. The storage of such data is carried out based on chronological sequence.
  • the recorded file manager 13 When the recording process is stopped, the recorded file manager 13 combines the user information, space information and object information received via the main manager 12, based on chronological sequence, thereby producing recorded files.
  • the recorded file manager 13 transmits the produced recorded files to the client 1 via the main manager 12 and AOIM 11.
  • the client 1 stores the recorded files received from the server 10 in a storage device (not shown) equipped therein, for example, in such a fashion that the recorded files are stored in directories built on chronological basis.
  • each recorded file may be directly named by the user.
  • the user can play back the recorded files stored in the client 1, using the three-dimensional browser. For example, when the user selects a desired recorded file, and double clicks the left click switch of a mouse pointer under the condition in which the mouse cursor designates the selected recorded file, the three-dimensional browser is automatically run, thereby automatically displaying the recorded scenes of the selected recorded file on the screen.
  • Fig. 2 is a flow chart illustrating a server-side process in the Internet recording method according to the present invention.
  • the server 10 receives a recording start command from the client 1, it temporarily stores user information, space information, and object information, combines the temporarily stored data into a file upon subsequently receiving a recording stop command, and transmits the file to the client 1.
  • the main manager 12 When the main manager 12 receives a recording start command from the client 1 via the AOIM 11, it sends the recording start command to the user information manager 14, space information manager 17, and object information manager 20 at step S201. Then, the process proceeds to step S201.
  • the user information manager 14 stores user information in the user information temporary storage unit 16.
  • the space information manager 17 stores space information in the space information temporary storage unit 19.
  • the object information manager 20 stores object shapes and object position data in the object information temporary storage unit 22.
  • the main manager 12 When the main manager 12 receives a recording stop command from the client 1 via the AOIM 11 at step S203, it sends the recording stop command to the user information manager 14, space information manager 17, and object information manager 20. Subsequently, the process proceeds to step S204.
  • the recorded file manager 13 receives, from the user information manager 14, space information manager 17 and object information manager 20, the data stored in the user information temporary storage unit 16, space information temporary storage unit 19, and object information temporary storage unit 22 via the main manager 12.
  • the recorded file manager 13 then combines the received data to produce a recorded file. The process then proceeds to step S205.
  • the recorded file manager 13 transmits the produced recorded file to the client 1 via the main manager 12 and AOIM 11. Thus, the recording process is ended.
  • Fig. 3 is a flow chart illustrating a client-side process in the Internet recording method according to the present invention.
  • the client 1 transmits, to the server 10, a recording start command and a recording stop command inputted by the user. After transmitting the recording stop command, the client 1 receives a recorded file from the server 10, stores the recorded file, and subsequently plays back the recorded file when desired by the user.
  • the client 1 transmits a recording start command inputted by the user to the server 10.
  • step S302 the client 1 transmits a recording stop command inputted by the user to the server 10.
  • the process proceeds to step S303.
  • the client 1 receives a recorded file from the server 10.
  • step S304 the client 1 stores the recorded file in its storage device (not shown).
  • step S305 the client 1 plays back the recorded file in accordance with a recording playback command inputted by the user.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Information Transfer Between Computers (AREA)
  • Processing Or Creating Images (AREA)

Abstract

L'invention porte sur un procédé et sur un système d'enregistrement Internet capable d'enregistrer des mouvements et des actes d'avatars et des objets entourant l'avatar de l'utilisateur de sorte que les données enregistrées puissent être ensuite reproduites. Le procédé d'enregistrement Internet réalisé conformément à une commande d'enregistrement consiste à : (A) enregistrer des informations concernant une pluralité d'utilisateurs, des informations concernant un espace virtuel et des informations concernant des objets ; (B) sélectionner, en réponse à la commande d'enregistrement, les informations utilisateurs, espace virtuel et objets correspondant à une position d'un utilisateur sélectionné parmi les utilisateurs de l'espace virtuel et enregistrer les informations sélectionnées des utilisateurs, de l'espace virtuel et des objets et (C) combiner les informations utilisateurs, espace virtuel et objets sélectionnées et enregistrées de façon à créer un fichier enregistré.
PCT/KR2001/001879 2001-11-06 2001-11-06 Systeme et procede d'enregistrement internet WO2003050722A1 (fr)

Priority Applications (2)

Application Number Priority Date Filing Date Title
AU2002214368A AU2002214368A1 (en) 2001-11-06 2001-11-06 Internet recording method and system thereof
PCT/KR2001/001879 WO2003050722A1 (fr) 2001-11-06 2001-11-06 Systeme et procede d'enregistrement internet

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/KR2001/001879 WO2003050722A1 (fr) 2001-11-06 2001-11-06 Systeme et procede d'enregistrement internet

Publications (1)

Publication Number Publication Date
WO2003050722A1 true WO2003050722A1 (fr) 2003-06-19

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Application Number Title Priority Date Filing Date
PCT/KR2001/001879 WO2003050722A1 (fr) 2001-11-06 2001-11-06 Systeme et procede d'enregistrement internet

Country Status (2)

Country Link
AU (1) AU2002214368A1 (fr)
WO (1) WO2003050722A1 (fr)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP2278552A1 (fr) * 2008-05-08 2011-01-26 NTT DoCoMo, Inc. Dispositif de fourniture d'espace virtuel, programme, et système de fourniture d'espace virtuel

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2000065835A1 (fr) * 1999-04-26 2000-11-02 Sony Corporation Systeme d'enregistrement d'images
WO2000072161A1 (fr) * 1999-05-19 2000-11-30 Matsushita Electric Industrial Co., Ltd. Dispositif et procede de construction d'un reseau audiovisuel virtuel, et support dans lequel un programme de mise en oeuvre dudit procede est enregistre
KR20010087029A (ko) * 2000-03-06 2001-09-15 박선의 가상 현실을 이용한 골프 시뮬레이션 시스템 및 방법

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2000065835A1 (fr) * 1999-04-26 2000-11-02 Sony Corporation Systeme d'enregistrement d'images
WO2000072161A1 (fr) * 1999-05-19 2000-11-30 Matsushita Electric Industrial Co., Ltd. Dispositif et procede de construction d'un reseau audiovisuel virtuel, et support dans lequel un programme de mise en oeuvre dudit procede est enregistre
KR20010087029A (ko) * 2000-03-06 2001-09-15 박선의 가상 현실을 이용한 골프 시뮬레이션 시스템 및 방법

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP2278552A1 (fr) * 2008-05-08 2011-01-26 NTT DoCoMo, Inc. Dispositif de fourniture d'espace virtuel, programme, et système de fourniture d'espace virtuel
EP2278552A4 (fr) * 2008-05-08 2013-10-16 Ntt Docomo Inc Dispositif de fourniture d'espace virtuel, programme, et système de fourniture d'espace virtuel

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