WO2003008059A1 - Support d'enregistrement pour programme de jeu - Google Patents

Support d'enregistrement pour programme de jeu Download PDF

Info

Publication number
WO2003008059A1
WO2003008059A1 PCT/JP2001/006038 JP0106038W WO03008059A1 WO 2003008059 A1 WO2003008059 A1 WO 2003008059A1 JP 0106038 W JP0106038 W JP 0106038W WO 03008059 A1 WO03008059 A1 WO 03008059A1
Authority
WO
WIPO (PCT)
Prior art keywords
character
rare
game
appear
recorded
Prior art date
Application number
PCT/JP2001/006038
Other languages
English (en)
Japanese (ja)
Inventor
Mitsugu Fukuda
Original Assignee
Tecmo, Ltd.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tecmo, Ltd. filed Critical Tecmo, Ltd.
Priority to KR10-2004-7000336A priority Critical patent/KR20040020066A/ko
Priority to PCT/JP2001/006038 priority patent/WO2003008059A1/fr
Publication of WO2003008059A1 publication Critical patent/WO2003008059A1/fr

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards

Definitions

  • the present invention relates to a recording medium in which a game machine reads a music CD or the like other than a game program recorded on a CD-RC) M or the like, and reflects the read data on the game program to execute a game.
  • a game machine reads a music CD or the like other than a game program recorded on a CD-RC) M or the like, and reflects the read data on the game program to execute a game.
  • the characters in the game were read by distinguishing between rare characters and other characters (ordinary characters). Based on the TOC data of music CDs, etc., the rare character will appear if the TOC data matches the data registered in advance to make the rare character appear (hereinafter, rare character appearance data). If they do not match, a normal character appears.
  • rare characters the set values of the abilities and characteristics of the rare character are used in advance, and the characters that appear, the abilities of the characters that appear, and It is reflected in the setting values of features and the like.
  • rare characters have more remarkable abilities and characteristics than ordinary characters, so the game player collects the rare characters and makes them appear to play the game with more distinctive characters. You will be able to enjoy it, and you will find and read music CDs etc. that match the rare character's TOC data.
  • the rare character one appearance data needs to match the T ⁇ C data, so the rare character one appearance data needs to be registered in the game program in advance. In other words, at the time of creating the game program, it is extremely unlikely that only the music CD, etc., released (or present) will appear as a rare character.
  • a rare character appears at any stage when a player reads a specific music CD or the like.
  • information such as music CDs having TOC data that matches the rare character one appearance data from other players, it is possible to make many rare characters appear even though the game has just started.
  • such a method reduces the game balance and reduces the player's interest in the game. Disclosure of the invention
  • the present inventor reads the TOC data of a music CD or the like, and the rare character that appears when the TOC data and the rare character one appearance data match, and the TOC data and the rare character that appears once
  • a recording medium that records a game program that allows you to enjoy the game forever by setting a semi-rare character.
  • a recording medium on which a game program to be executed is recorded, wherein the game machine reads at least table of contents data of a recording medium other than the recording medium and of the same type as the recording medium, and is registered in the game program in advance.
  • a rare character for causing a rare character to appear is compared with the table of contents data and the table of contents data. As a result of the comparison, if the rare character appearance data and the table of contents data match, the rare character is displayed. Is determined based on the progress of the game, and whether or not the rare character can appear Which is a recording medium having a game program that causes the appearance of the rare character if Re.
  • the recording medium on which the game program of the present invention has been recorded can be used as the recording medium of the same type without causing the rare character to appear. It is a recording medium on which a game program for prompting the game machine to read is recorded.
  • a character is determined based on data recorded on the same type of recording medium, and the character is determined.
  • a quasi-rare character it is determined whether or not the quasi-rare character can appear based on the progress of the game. If the quasi-rare character can appear, the quasi-rare character appears.
  • This is a recording medium on which a game program is recorded.
  • the recording medium on which the game program of the present invention is recorded is, as described in Claim 4, when the quasi-rare character is not capable of appearing, without causing the quasi-rare character to appear, other recording mediums of the same type It is a recording medium on which a game program for prompting the game machine to read is recorded.
  • the quasi-rare character has almost the same level of ability and characteristics as the rare character, but the appearance method is the same as that of a normal character. By including it in one appearance method, it becomes possible to make a quasi-rare character equivalent to a rare character appear even in a music CD or the like released after the game program was created.
  • the player can search for characteristic characters from newly released music CDs as well as music CDs released before the game program was created, as before. And maintain interest in the game.
  • FIG. 1 is a flowchart showing an example of the overall process flow of the present invention.
  • FIG. 2 is a flowchart showing an example of a flow of a process of producing a semi-rare character according to the present invention.
  • a case where the game program is a training simulation game will be described, and a CD-ROM is used as a recording medium on which the game program is recorded, and the CD-ROM is used in a game machine (not shown).
  • the game machine is connected to a display device (not shown) such as a TV so that the player can execute the game.
  • a display device such as a TV
  • the game player sets the recording medium on which the game program is recorded in the game machine, and executes the game program.
  • a music CD or the like other than the CD_R0M on which the game program has been recorded for the player is transferred to the game machine.
  • the player is prompted to set, and the recording medium in which the game program is recorded is replaced with a music CD or the like, and a music CD or the like is set in the game machine (S100).
  • TOC data means the table of contents data such as CD-ROM, etc., and indicates the total number of tracks, "minutes” and “seconds” of the total time of CD-ROM, "minutes” and “seconds” of each track, etc. .
  • the music CD set in S100 is a music CD in which the rare character appears. And so on.
  • the progress of the player's game for example, the player's level, play time, progress of the event, etc., is checked, and the state where the rare character can already appear (the player reaches a certain level) It is determined whether or not the player has arrived, has been playing a certain amount of time, or has experienced a certain event (S130). If it is possible to appear, the rare character 1 and rare character 1 data indicating the abilities, characteristics, etc.
  • the rare character data may be changed by using a random number or the like instead of using the rare character data as it is.
  • the TOC data and the rare character first appearance data are simply By providing a process that does not cause a rare character to appear simply by matching with, the game cannot be easily advanced simply by obtaining information from other players. This makes it possible to maintain the game balance. Further, by implying the player that the character can appear in the future, it is possible to attract the player's interest in the game.
  • character data is calculated from a music CD or the like, and one character other than the rare character, that is, a quasi-rare character or a normal character Is determined as the character that appears.
  • a character to appear is determined (S200).
  • the method of character determination is based on the total number of tracks and the total time of music CDs etc. from the TOC data acquired in S110.
  • the time of the minute, the time of the second, the time of the minute (track 2) of the second song (track 2), the time of the second, etc. may be used to determine the appearing character, You can also use other methods
  • the character determined in S210 is either a quasi-rare character or a normal character, it is determined whether the character determined in S200 is a quasi-rare character Is determined (S220).
  • the progress of the player's game such as the player's level, playing time, and the progress of the event, are checked. Determines whether the character is ready to appear (the player has reached a certain level, has been playing for a certain amount of time, or has experienced a certain event, etc.) (S240).
  • the quasi-rare character and the quasi-rare character data indicating the abilities and characteristics of the quasi-rare character registered in advance in the game program are acquired (S2 50), the player makes the semi-rare character usable (that is, makes it appear as the player's character).
  • the quasi-rare character data may be changed by using a random number or the like instead of using the quasi-rare character data as it is.
  • the quasi-rare character is not in a state in which it is possible to appear at S240 (the player has not reached a certain level, has not played for a certain amount of time, Inexperienced, etc.), and tells the player via the display device "The character that appears from this music CD etc. is not yet usable. Please set another music CD etc. Message to the player (S260) to change the music CD or the like.
  • a recording medium on which a program for realizing the functions of the present embodiment is recorded is supplied to the system, and the computer of the system reads out and executes the program stored on the recording medium. It is natural to be done.
  • a recording medium for supplying the program for example, a floppy disk, a hard disk, an optical disk, a magneto-optical disk, a magnetic tape, a nonvolatile memory card, and the like can be used.
  • the computer executes the readout program, not only the functions of the above-described embodiments are realized, but also an operating system or the like running on the computer based on the instructions of the program. It goes without saying that a part or all of the actual processing is performed, and the function of the embodiment is realized by the processing.
  • the program read from the recording medium is written into the non-volatile or volatile storage means provided in the function expansion unit inserted into the computer and the function expansion unit connected to the computer
  • the program Based on instructions, the function expansion board or the arithmetic processing unit provided in the function expansion unit may perform part or all of the actual processing, and the processing may realize the functions of the above-described embodiments.
  • Industrial applicability In the present invention, a quasi-rare character is provided, and its appearance method is included in the normal character appearance method, so that a music CD or the like released after the game program is created. However, a quasi-rare character similar to a rare character can appear.
  • the player can not only search for music CDs and the like released before the game program was created as in the past, but also search for characteristic characters from newly released music CDs and the like. It is possible and keeps interest in the game.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing For Digital Recording And Reproducing (AREA)

Abstract

La présente invention concerne un support d'enregistrement pour programme de jeu permettant à une machine de jeu de lire un disque compact musical différent d'un programme de jeu enregistré sur un CD-ROM et d'exécuter un jeu en réfléchissant des données ainsi lues sur le programme de jeu. L'utilisation d'un support d'enregistrement sur lequel un programme de jeu est enregistré permet de faire lire à une machine de jeu au moins les données de contenu d'un autre milieu d'enregistrement différent du précédent et du même type et les données de contenu sont comparées à des données d'émergence de caractère rare afin de faire émerger les caractères rares précédemment enregistrés dans le programme de jeu. Si les données d'émergence de caractère rare correspondent aux données de contenu, il est décidé si un caractère rare peut émerger ou non sur la base de la progression du jeu, puis le caractère rare émerge s'il est en mesure de le faire.
PCT/JP2001/006038 2001-07-12 2001-07-12 Support d'enregistrement pour programme de jeu WO2003008059A1 (fr)

Priority Applications (2)

Application Number Priority Date Filing Date Title
KR10-2004-7000336A KR20040020066A (ko) 2001-07-12 2001-07-12 게임 프로그램을 기록한 기록 매체
PCT/JP2001/006038 WO2003008059A1 (fr) 2001-07-12 2001-07-12 Support d'enregistrement pour programme de jeu

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/JP2001/006038 WO2003008059A1 (fr) 2001-07-12 2001-07-12 Support d'enregistrement pour programme de jeu

Publications (1)

Publication Number Publication Date
WO2003008059A1 true WO2003008059A1 (fr) 2003-01-30

Family

ID=11737539

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2001/006038 WO2003008059A1 (fr) 2001-07-12 2001-07-12 Support d'enregistrement pour programme de jeu

Country Status (2)

Country Link
KR (1) KR20040020066A (fr)
WO (1) WO2003008059A1 (fr)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2013517779A (ja) * 2010-02-01 2013-05-20 エフピーイノベイションズ 菌類修飾キトサン接着剤および当該接着剤から製造される木材複合製品

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11114226A (ja) * 1997-10-17 1999-04-27 Tecmo Ltd ゲームプログラムを記録した媒体
JP2001009162A (ja) * 1999-06-29 2001-01-16 Namco Ltd ゲームシステム及び情報記憶媒体
JP2001058089A (ja) * 1999-08-20 2001-03-06 Casio Comput Co Ltd 対戦型ゲーム装置、対戦型ゲーム装置のキャラクタ記憶制御方法、及び記憶媒体

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11114226A (ja) * 1997-10-17 1999-04-27 Tecmo Ltd ゲームプログラムを記録した媒体
JP2001009162A (ja) * 1999-06-29 2001-01-16 Namco Ltd ゲームシステム及び情報記憶媒体
JP2001058089A (ja) * 1999-08-20 2001-03-06 Casio Comput Co Ltd 対戦型ゲーム装置、対戦型ゲーム装置のキャラクタ記憶制御方法、及び記憶媒体

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
V Jump Henshuubu, "V Jump Books (Game Series) Play Station, Monster Farm 2", Ima Koushiki Bleeding Guide, 1st Edition, Kabushiki Kaisha Shuueisha, 16 March 1999, pages 15 to 17, 156, 166 to 167 *

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2013517779A (ja) * 2010-02-01 2013-05-20 エフピーイノベイションズ 菌類修飾キトサン接着剤および当該接着剤から製造される木材複合製品

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