WO2003008059A1 - Recorded medium on which game program is recorded - Google Patents

Recorded medium on which game program is recorded Download PDF

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Publication number
WO2003008059A1
WO2003008059A1 PCT/JP2001/006038 JP0106038W WO03008059A1 WO 2003008059 A1 WO2003008059 A1 WO 2003008059A1 JP 0106038 W JP0106038 W JP 0106038W WO 03008059 A1 WO03008059 A1 WO 03008059A1
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WIPO (PCT)
Prior art keywords
character
rare
game
appear
recorded
Prior art date
Application number
PCT/JP2001/006038
Other languages
French (fr)
Japanese (ja)
Inventor
Mitsugu Fukuda
Original Assignee
Tecmo, Ltd.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tecmo, Ltd. filed Critical Tecmo, Ltd.
Priority to PCT/JP2001/006038 priority Critical patent/WO2003008059A1/en
Priority to KR10-2004-7000336A priority patent/KR20040020066A/en
Publication of WO2003008059A1 publication Critical patent/WO2003008059A1/en

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Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards

Definitions

  • the present invention relates to a recording medium in which a game machine reads a music CD or the like other than a game program recorded on a CD-RC) M or the like, and reflects the read data on the game program to execute a game.
  • a game machine reads a music CD or the like other than a game program recorded on a CD-RC) M or the like, and reflects the read data on the game program to execute a game.
  • the characters in the game were read by distinguishing between rare characters and other characters (ordinary characters). Based on the TOC data of music CDs, etc., the rare character will appear if the TOC data matches the data registered in advance to make the rare character appear (hereinafter, rare character appearance data). If they do not match, a normal character appears.
  • rare characters the set values of the abilities and characteristics of the rare character are used in advance, and the characters that appear, the abilities of the characters that appear, and It is reflected in the setting values of features and the like.
  • rare characters have more remarkable abilities and characteristics than ordinary characters, so the game player collects the rare characters and makes them appear to play the game with more distinctive characters. You will be able to enjoy it, and you will find and read music CDs etc. that match the rare character's TOC data.
  • the rare character one appearance data needs to match the T ⁇ C data, so the rare character one appearance data needs to be registered in the game program in advance. In other words, at the time of creating the game program, it is extremely unlikely that only the music CD, etc., released (or present) will appear as a rare character.
  • a rare character appears at any stage when a player reads a specific music CD or the like.
  • information such as music CDs having TOC data that matches the rare character one appearance data from other players, it is possible to make many rare characters appear even though the game has just started.
  • such a method reduces the game balance and reduces the player's interest in the game. Disclosure of the invention
  • the present inventor reads the TOC data of a music CD or the like, and the rare character that appears when the TOC data and the rare character one appearance data match, and the TOC data and the rare character that appears once
  • a recording medium that records a game program that allows you to enjoy the game forever by setting a semi-rare character.
  • a recording medium on which a game program to be executed is recorded, wherein the game machine reads at least table of contents data of a recording medium other than the recording medium and of the same type as the recording medium, and is registered in the game program in advance.
  • a rare character for causing a rare character to appear is compared with the table of contents data and the table of contents data. As a result of the comparison, if the rare character appearance data and the table of contents data match, the rare character is displayed. Is determined based on the progress of the game, and whether or not the rare character can appear Which is a recording medium having a game program that causes the appearance of the rare character if Re.
  • the recording medium on which the game program of the present invention has been recorded can be used as the recording medium of the same type without causing the rare character to appear. It is a recording medium on which a game program for prompting the game machine to read is recorded.
  • a character is determined based on data recorded on the same type of recording medium, and the character is determined.
  • a quasi-rare character it is determined whether or not the quasi-rare character can appear based on the progress of the game. If the quasi-rare character can appear, the quasi-rare character appears.
  • This is a recording medium on which a game program is recorded.
  • the recording medium on which the game program of the present invention is recorded is, as described in Claim 4, when the quasi-rare character is not capable of appearing, without causing the quasi-rare character to appear, other recording mediums of the same type It is a recording medium on which a game program for prompting the game machine to read is recorded.
  • the quasi-rare character has almost the same level of ability and characteristics as the rare character, but the appearance method is the same as that of a normal character. By including it in one appearance method, it becomes possible to make a quasi-rare character equivalent to a rare character appear even in a music CD or the like released after the game program was created.
  • the player can search for characteristic characters from newly released music CDs as well as music CDs released before the game program was created, as before. And maintain interest in the game.
  • FIG. 1 is a flowchart showing an example of the overall process flow of the present invention.
  • FIG. 2 is a flowchart showing an example of a flow of a process of producing a semi-rare character according to the present invention.
  • a case where the game program is a training simulation game will be described, and a CD-ROM is used as a recording medium on which the game program is recorded, and the CD-ROM is used in a game machine (not shown).
  • the game machine is connected to a display device (not shown) such as a TV so that the player can execute the game.
  • a display device such as a TV
  • the game player sets the recording medium on which the game program is recorded in the game machine, and executes the game program.
  • a music CD or the like other than the CD_R0M on which the game program has been recorded for the player is transferred to the game machine.
  • the player is prompted to set, and the recording medium in which the game program is recorded is replaced with a music CD or the like, and a music CD or the like is set in the game machine (S100).
  • TOC data means the table of contents data such as CD-ROM, etc., and indicates the total number of tracks, "minutes” and “seconds” of the total time of CD-ROM, "minutes” and “seconds” of each track, etc. .
  • the music CD set in S100 is a music CD in which the rare character appears. And so on.
  • the progress of the player's game for example, the player's level, play time, progress of the event, etc., is checked, and the state where the rare character can already appear (the player reaches a certain level) It is determined whether or not the player has arrived, has been playing a certain amount of time, or has experienced a certain event (S130). If it is possible to appear, the rare character 1 and rare character 1 data indicating the abilities, characteristics, etc.
  • the rare character data may be changed by using a random number or the like instead of using the rare character data as it is.
  • the TOC data and the rare character first appearance data are simply By providing a process that does not cause a rare character to appear simply by matching with, the game cannot be easily advanced simply by obtaining information from other players. This makes it possible to maintain the game balance. Further, by implying the player that the character can appear in the future, it is possible to attract the player's interest in the game.
  • character data is calculated from a music CD or the like, and one character other than the rare character, that is, a quasi-rare character or a normal character Is determined as the character that appears.
  • a character to appear is determined (S200).
  • the method of character determination is based on the total number of tracks and the total time of music CDs etc. from the TOC data acquired in S110.
  • the time of the minute, the time of the second, the time of the minute (track 2) of the second song (track 2), the time of the second, etc. may be used to determine the appearing character, You can also use other methods
  • the character determined in S210 is either a quasi-rare character or a normal character, it is determined whether the character determined in S200 is a quasi-rare character Is determined (S220).
  • the progress of the player's game such as the player's level, playing time, and the progress of the event, are checked. Determines whether the character is ready to appear (the player has reached a certain level, has been playing for a certain amount of time, or has experienced a certain event, etc.) (S240).
  • the quasi-rare character and the quasi-rare character data indicating the abilities and characteristics of the quasi-rare character registered in advance in the game program are acquired (S2 50), the player makes the semi-rare character usable (that is, makes it appear as the player's character).
  • the quasi-rare character data may be changed by using a random number or the like instead of using the quasi-rare character data as it is.
  • the quasi-rare character is not in a state in which it is possible to appear at S240 (the player has not reached a certain level, has not played for a certain amount of time, Inexperienced, etc.), and tells the player via the display device "The character that appears from this music CD etc. is not yet usable. Please set another music CD etc. Message to the player (S260) to change the music CD or the like.
  • a recording medium on which a program for realizing the functions of the present embodiment is recorded is supplied to the system, and the computer of the system reads out and executes the program stored on the recording medium. It is natural to be done.
  • a recording medium for supplying the program for example, a floppy disk, a hard disk, an optical disk, a magneto-optical disk, a magnetic tape, a nonvolatile memory card, and the like can be used.
  • the computer executes the readout program, not only the functions of the above-described embodiments are realized, but also an operating system or the like running on the computer based on the instructions of the program. It goes without saying that a part or all of the actual processing is performed, and the function of the embodiment is realized by the processing.
  • the program read from the recording medium is written into the non-volatile or volatile storage means provided in the function expansion unit inserted into the computer and the function expansion unit connected to the computer
  • the program Based on instructions, the function expansion board or the arithmetic processing unit provided in the function expansion unit may perform part or all of the actual processing, and the processing may realize the functions of the above-described embodiments.
  • Industrial applicability In the present invention, a quasi-rare character is provided, and its appearance method is included in the normal character appearance method, so that a music CD or the like released after the game program is created. However, a quasi-rare character similar to a rare character can appear.
  • the player can not only search for music CDs and the like released before the game program was created as in the past, but also search for characteristic characters from newly released music CDs and the like. It is possible and keeps interest in the game.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing For Digital Recording And Reproducing (AREA)

Abstract

A recorded medium on which recorded is a game program for causing a game machine to read out a music CD other than a game program recorded on a CD-ROM and to execute a game by reflecting data thus read out onto the game program. Using a recorded medium on which recorded is a game program, a game machine is caused to read out at least the content data of another recorded medium different from the former and of the same type and the content data is compared with rare character emergence data for causing rare characters previously registered in the game program to emerge. If the rare character emergence data matches with the content data, whether a rare character can emerge or not is judged based on the progress of the game and the rare character is caused to emerge if it can emerge.

Description

明 細 書 ゲームプログラムを記録した記録媒体 技術分野  Description Recording media on which game programs are recorded
本発明は C D— R C)M等に記録されたゲームプログラム以外の音 楽 C D等をゲーム機に読み取らせ、 読み取ったデータをゲームプロ グラムに反映させゲームを実行するゲームプログラムを記録した記 録媒体に関する。 背景技術  The present invention relates to a recording medium in which a game machine reads a music CD or the like other than a game program recorded on a CD-RC) M or the like, and reflects the read data on the game program to execute a game. About. Background art
家庭用ゲーム機 (以下、 ゲーム機) の普及と共に様々なゲームプ ログラムが普及している。 その中で、 ゲームの一環として音楽 C D 等の CD— ROM等の記録媒体 (以下、 音楽 CD等) に記録されて いる目次データ (以下、 TOCデータ) を読み取り、 読み取った T O Cデータをゲーム上のキャラクターの選定、 能力、 特徴等に反映 させることによって、 ゲームの遊技性を向上させる方法が特開平 1 1 - 1 1 42 2 6号公報に明示されている。  With the spread of home game machines (hereinafter referred to as game machines), various game programs are spreading. Among them, as a part of the game, it reads table of contents data (hereinafter referred to as TOC data) recorded on a recording medium such as a CD-ROM (hereinafter referred to as music CD) such as a music CD, and reads the read TOC data on the game Japanese Patent Application Laid-Open No. H11-114262 discloses a method of improving the game playability by reflecting on character selection, abilities, characteristics, and the like.
発明が解決しょうとする課題 Problems to be solved by the invention
特開平 1 1一 1 1 42 2 6号公報に明示されている方法は、 ゲー ムに於けるキャラクターを、 希少キャラクタ一とそれ以外のキャラ クタ一 (通常のキャラクター) とに区別し、 読み取った音楽 CD等 の TO Cデータに基づき、 希少キャラクターを出現させる為に予め 登録されているデ一夕 (以下、 希少キャラクター出現データ) と T OCデータとがー致する場合には希少キャラクタ一を出現させ、 一 致しない場合には通常のキャラクタ一を出現させる方法である。 希少キヤラクターの場合には予め定められた希少キャラクタ一の 能力、 特徴等の設定値を用い、 通常のキャラクターには読み取った TO Cデータに基づいて、 出現するキャラクター、 出現するキャラ クタ一の能力、 特徴等の設定値に反映させる。 例えば、 TO Cデ一 夕から音楽 C Dの総時間のうちの「分」の数、 「秒」の数、 2曲目 (ト ラック 2 ) の 「分」 の数、 「秒」 の数等によって、 出現するキャラク ターの種類、 キャラクターの能力、 特徴 (例えばライフ、 攻撃力、 防御力、 スピード等) 等に反映させる。 その為、 キャラクターが同 一であっても T O Cデータが異なる (即ち読み取らせる音楽 C D等 が異なる) 場合には異なる能力、 特徴を有するキャラクターが出現 することとなる。 In the method disclosed in Japanese Patent Application Laid-Open No. H11-111, the characters in the game were read by distinguishing between rare characters and other characters (ordinary characters). Based on the TOC data of music CDs, etc., the rare character will appear if the TOC data matches the data registered in advance to make the rare character appear (hereinafter, rare character appearance data). If they do not match, a normal character appears. In the case of rare characters, the set values of the abilities and characteristics of the rare character are used in advance, and the characters that appear, the abilities of the characters that appear, and It is reflected in the setting values of features and the like. For example, TO C From the evening, the types of characters appearing according to the number of “minutes”, “seconds” of the total time of the music CD, “minutes” of the second track (track 2), “seconds”, etc. , Character abilities, characteristics (eg, life, attack, defense, speed, etc.). Therefore, even if the characters are the same, if the TOC data is different (that is, the music CD etc. to be read is different), characters with different abilities and characteristics will appear.
一般的に、希少キャラクタ一は通常のキャラクターよりその能力、 特徴等が顕著である為、 ゲームのプレイヤ一は、 希少キャラクタ一 を収集し、 出現させることによって、 より特徴のあるキャラクタ一 でゲームを楽しむことが出来ることとなり、 希少キヤラクターの T O Cデータと一致する音楽 C D等を探し、読み取らせることとなる。  In general, rare characters have more remarkable abilities and characteristics than ordinary characters, so the game player collects the rare characters and makes them appear to play the game with more distinctive characters. You will be able to enjoy it, and you will find and read music CDs etc. that match the rare character's TOC data.
しかし前記方法を用いると、 希少キャラクタ一出現データは、 T 〇 Cデータと一致させる必要性があるので、 予め希少キャラクタ一 出現データをゲームプログラムに予め登録している必要がある。 つ まり、 ゲームプログラムを作成する時点に於いて発売 (又は存在) されている音楽 C D等しか希少キャラクタ一として出現する可能性 が非常に低い。  However, when the above method is used, the rare character one appearance data needs to match the T〇C data, so the rare character one appearance data needs to be registered in the game program in advance. In other words, at the time of creating the game program, it is extremely unlikely that only the music CD, etc., released (or present) will appear as a rare character.
その為プレイヤ一は新しく発売された音楽 C D等を読み取らせて も、 希少キャラクターを得ることが困難である為、 時の経過と共に ゲームに対する意欲が避減してしまう。  For this reason, even if the player can read a newly released music CD or the like, it is difficult to obtain a rare character, and the desire for the game is reduced over time.
又、 従来の方法ではプレイヤーが特定の音楽 C D等を読み取らせ ることによって、 どのような段階に於いても希少キャラクターが出 現してしまう。 つまり、 他のプレイヤーから希少キャラクタ一出現 データと一致する T O Cデータを有する音楽 C D等の情報を入手す ることによって、 ゲームを始めたばかりなのに、 希少キャラクター を多数出現させることも可能となる。 しかし、 このような方法では ゲームバランスを削いでしまい、 プレイヤ一のゲームに対する興味 も低下させてしまう。 発明の開示 In addition, in the conventional method, a rare character appears at any stage when a player reads a specific music CD or the like. In other words, by obtaining information such as music CDs having TOC data that matches the rare character one appearance data from other players, it is possible to make many rare characters appear even though the game has just started. However, such a method reduces the game balance and reduces the player's interest in the game. Disclosure of the invention
本発明者は上記問題点に鑑み、 音楽 C D等の T O Cデータを読み 取らせ、 T O Cデータと希少キャラクタ一出現データとがー致する ことによって出現する希少キャラクタ一と、 T O Cデータと希少 キャラクタ一出現データとがー致しない場合に出現する通常のキヤ ラクタ一の他に、 準希少キャラクターを設定することによって、 そ のゲームを永続的に楽しめるようなゲームプログラムを記録した記 録媒体を考案した。  In view of the above problems, the present inventor reads the TOC data of a music CD or the like, and the rare character that appears when the TOC data and the rare character one appearance data match, and the TOC data and the rare character that appears once In addition to the normal characters that appear when the data does not match, we have devised a recording medium that records a game program that allows you to enjoy the game forever by setting a semi-rare character.
上記目的を達成する為、 本発明のゲームプログラムを記録した記 録媒体は、 請求の範囲 1に記載のように、 ゲーム機に於いて記録媒 体に記録されたゲームプログラムを再生させ、 ゲームを実行可能に せしめるゲームプログラムを記録した記録媒体であって、 前記記録 媒体以外であって且つ前記記録媒体と同種の記録媒体の少なくとも 目次データを前記ゲーム機に読み取らせ、 前記ゲームプログラムに 予め登録された希少キャラクタ一を出現させる為の希少キャラク 夕一出現データと前記目次データとを比較し、 前記比較の結果、 前 記希少キャラクター出現データと前記目次データとがー致した場合 には前記希少キャラクターが出現可能であるか否かを前記ゲームの 進行状況に基づいて判別し、 前記希少キャラクターが出現可能であ れば前記希少キャラクターを出現させるゲームプログラムを記録し た記録媒体である。  In order to achieve the above object, a recording medium on which the game program of the present invention is recorded, as described in claim 1, reproduces the game program recorded on the recording medium in a game machine, and plays the game. A recording medium on which a game program to be executed is recorded, wherein the game machine reads at least table of contents data of a recording medium other than the recording medium and of the same type as the recording medium, and is registered in the game program in advance. A rare character for causing a rare character to appear is compared with the table of contents data and the table of contents data. As a result of the comparison, if the rare character appearance data and the table of contents data match, the rare character is displayed. Is determined based on the progress of the game, and whether or not the rare character can appear Which is a recording medium having a game program that causes the appearance of the rare character if Re.
又、 本発明のゲームプログラムを記録した記録媒体は、 請 求の範囲 2 に記載のように、 前記希少キャラクターが出現可能で なければ前記希少キャラクターを出現させずに他の前記同種の記録 媒体を前記ゲ一ム機に読み取らせることを促すゲームプログラムを 記録した記録媒体である。  Further, as described in Claim 2, if the rare character is not able to appear, the recording medium on which the game program of the present invention has been recorded can be used as the recording medium of the same type without causing the rare character to appear. It is a recording medium on which a game program for prompting the game machine to read is recorded.
本発明のゲームプログラムを記録した記録媒体は、 請求の範囲 The recording medium on which the game program of the present invention is recorded is described in claims.
3に記載のように、 前記希少キヤラクタ一出現データと前記目次 データとがー致しなかった場合には前記同種の記録媒体に記録され ているデータに基づいてキャラクターを決定し、 前記キャラクター が準希少キャラクターであれば前記準希少キャラクタ一が出現可能 であるか否かを前記ゲームの進行状況に基づいて判別し、 前記準希 少キャラクターが出現可能であれば前記準希少キャラクターを出現 させるゲームプログラムを記録した記録媒体である。 As described in 3, when the rare character first appearance data and the table of contents data do not match, a character is determined based on data recorded on the same type of recording medium, and the character is determined. Is a quasi-rare character, it is determined whether or not the quasi-rare character can appear based on the progress of the game. If the quasi-rare character can appear, the quasi-rare character appears. This is a recording medium on which a game program is recorded.
本発明のゲームプログラムを記録した記録媒体は、 請求の 範囲 4 に記載のよう に、 前記準希少キャラクターが出現可能でな ければ前記準希少キャラクターを出現させずに他の前記同種の記録 媒体を前記ゲーム機に読み取らせることを促すゲームプログラムを 記録した記録媒体である。  The recording medium on which the game program of the present invention is recorded is, as described in Claim 4, when the quasi-rare character is not capable of appearing, without causing the quasi-rare character to appear, other recording mediums of the same type It is a recording medium on which a game program for prompting the game machine to read is recorded.
請求の範囲 1から請求の範囲 4の本発明に於いて、 準希少キャラ クタ一とは希少キャラクターとほぼ同レベルの能力、 特徴を有して いるものの、 その出現の方法は従来の通常のキャラクタ一の出現方 法の中に包含させることによって、 ゲームプログラムの作成後に於 いて発売された音楽 C D等であっても希少キャラクタ一に準ずる準 希少キャラクターを出現させることが可能となる。  In the present invention of claims 1 to 4, the quasi-rare character has almost the same level of ability and characteristics as the rare character, but the appearance method is the same as that of a normal character. By including it in one appearance method, it becomes possible to make a quasi-rare character equivalent to a rare character appear even in a music CD or the like released after the game program was created.
これによつて、 プレイヤ一は従来のように、 ゲームプログラムの 作成前に発売された音楽 C D等から探すのみならず、 新しく発売さ れた音楽 C D等からも特徴のあるキャラクターを探すことが可能と なり、 ゲームに対する興味を維持させる。  As a result, the player can search for characteristic characters from newly released music CDs as well as music CDs released before the game program was created, as before. And maintain interest in the game.
更に、 希少キャラクターと準希少キャラクターとを出現させる前 に、 プレイヤ一のレベル、 プレイ時間、 イベントのすすみ具合等を チェックするプロセスを設けることによって、 他のプレイヤ一から 希少キャラクター、 準希少キャラクタ一が出現する音楽 C D等の情 報を入手しても、 プレイヤーのゲームが一定地点まで進まないと、 希少キャラクター、 準希少キャラクタ一等が出現させることが出来 ない。 これによつて、 最初から希少キャラクターを多数出現させる 等のゲームバランスを崩すプレイ方法を防ぐことが出来る。  In addition, before the rare and semi-rare characters appear, a process to check the level of the player, play time, progress of the event, etc., allows the rare and semi-rare characters from other players to appear. Even if information such as appearing music CDs is obtained, if the player's game does not progress to a certain point, rare characters and semi-rare characters cannot appear. As a result, it is possible to prevent a play method that disrupts game balance, such as causing a large number of rare characters to appear from the beginning.
又、 プレイヤ一は当初は希少キャラクターや準希少キャラクター を出現させることが出来ないものの、 将来的にゲームが一定地点ま で進む等によってどのようなキャラクターが出現するかを楽しみに することが出来、 プレイヤーのゲームに対する興味を維持させるこ とが可能となる。 図面の簡単な説明 In addition, although players cannot initially make rare or semi-rare characters appear, they look forward to seeing what characters will appear in the future as the game progresses to a certain point. And keep players interested in the game. BRIEF DESCRIPTION OF THE FIGURES
第 1 図 本発明の全体のプロセスの流れの一例を示すフロ一 チヤ一卜図である。  FIG. 1 is a flowchart showing an example of the overall process flow of the present invention.
第 2図 本発明の準希少キャラクタ一を出現させるプロセスの流 れの一例を示すフローチヤ一ト図である。 発明を実施する為の最良の形態  FIG. 2 is a flowchart showing an example of a flow of a process of producing a semi-rare character according to the present invention. BEST MODE FOR CARRYING OUT THE INVENTION
本発明の実施態様であるプロセスの流れの一例を第 1図と第 2図 に示すフローチヤ一ト図を用いて詳細に説明する。 本実施態様に於 いては、 ゲームプログラムとして育成シユミレ一ションゲームであ る場合を説明し、 前記ゲームプログラムを記録した記録媒体として C D— R O M、 前記 C D— R O Mをゲーム機 (図示せず) に於いて 用いる場合を説明する。 ゲーム機はプレイヤーがゲームを実行でき るように T V等のディスプレイ装置 (図示せず) と接続されている ことは言うまでもない。 又、 プレイヤ一がキャラクタ一を決定する 際には音楽 C D等を用いることとするが、 他のデータが記録された C D— R O M等であっても良い。  An example of a process flow according to an embodiment of the present invention will be described in detail with reference to flowcharts shown in FIGS. In the present embodiment, a case where the game program is a training simulation game will be described, and a CD-ROM is used as a recording medium on which the game program is recorded, and the CD-ROM is used in a game machine (not shown). The case where it is used is described. It goes without saying that the game machine is connected to a display device (not shown) such as a TV so that the player can execute the game. Further, when the player decides the character, music CD or the like is used, but CD-ROM or the like in which other data is recorded may be used.
ゲームのプレイヤーはゲームプログラムが記録された記録媒体を ゲーム機にセッ トし、 前記ゲームプログラムを実行する。 ゲームプ 口グラムはある一定のプロセス (例えばプレイヤーのキャラクタ一 を決定する場面等) に到達すると、 プレイヤ一に対してゲームプロ グラムが記録された C D _ R 0 M以外の音楽 C D等をゲーム機に セッ トすることを促し、 プレイヤ一は、 ゲームプログラムが記録さ れた記録媒体と音楽 C D等を差し替え、 ゲーム機に音楽 C D等を セッ トする (S 1 0 0 )。  The game player sets the recording medium on which the game program is recorded in the game machine, and executes the game program. When the game program reaches a certain process (for example, a scene that determines the character of the player), a music CD or the like other than the CD_R0M on which the game program has been recorded for the player is transferred to the game machine. The player is prompted to set, and the recording medium in which the game program is recorded is replaced with a music CD or the like, and a music CD or the like is set in the game machine (S100).
S 1 0 0に於いてゲーム機に音楽 C D等がセットされると、 ゲー ムプログラムは、 セッ トした音楽 C D等からゲーム機で T O Cデ一 夕の取得を行う (S 1 1 0)。 ここで TOCデ一夕とは、 CD— RO M等の目次データを意味し、 トラック総数、 CD— ROMの総時間 の 「分」 「秒」、 各トラックの 「分」 「秒」 等を示す。 When a music CD or the like is set in the game machine in S100, the game program executes a TOC download on the game machine from the set music CD or the like. The evening is acquired (S110). Here, TOC data means the table of contents data such as CD-ROM, etc., and indicates the total number of tracks, "minutes" and "seconds" of the total time of CD-ROM, "minutes" and "seconds" of each track, etc. .
セッ トされた音楽 CD等から TO Cデータを取得後、 S 1 1 0に 於いて取得した TO Cデ一夕と予めゲ一ムプログラムに登録されて いる希少キャラクタ一出現データとを比較し、 一致するか否かを調 ベる ( S 1 2 0 )。  After obtaining the TOC data from the set music CD etc., compare the TOC data obtained in S110 with the rare character occurrence data registered in advance in the game program, Check whether they match or not (S120).
S 1 2 0の比較の結果、 TO Cデータと希少キャラクタ一出現 デ一夕とがー致する場合には、 S 1 0 0に於いてセッ トした音楽 C D等は希少キャラクターが出現する音楽 C D等であることを意味し ている。 S 1 2 0に於いて一致後、プレイヤーのゲームの進行状況、 例えばプレイヤーのレベル、 プレイ時間、 イベントのすすみ具合等 を調べ、 既に希少キャラクタ一が出現可能な状態 (プレイヤーがー 定のレベルに到達している、 一定以上の時間をプレイしている、 あ る一定のイベントをプレイヤーが経験している等) であるか否かを 判別する (S 1 3 0)。 出現可能な状態であるならば、 ゲームプログ ラム内に予め登録されている希少キャラクタ一と希少キャラクタ一 の能力、 特徴等を示した希少キャラクタ一データを取得し ( S 1 40 )、 プレイヤーが希少キャラクターを使用可能状態にする (即 ち、 プレイヤ一のキャラクタ一として出現させる)。 この際に希少 キャラクターデータをそのまま用いるのではなく、 乱数等を用い演 算することによって、希少キャラクターデータを変化させても良い。  As a result of the comparison of S120, if the TOC data and the rare character appear one at a time, the music CD set in S100 is a music CD in which the rare character appears. And so on. After the match at S120, the progress of the player's game, for example, the player's level, play time, progress of the event, etc., is checked, and the state where the rare character can already appear (the player reaches a certain level) It is determined whether or not the player has arrived, has been playing a certain amount of time, or has experienced a certain event (S130). If it is possible to appear, the rare character 1 and rare character 1 data indicating the abilities, characteristics, etc. of the rare character 1 registered in advance in the game program are acquired (S140), and the player becomes a rare character. Make the character usable (immediately appear as the player's character 1). At this time, the rare character data may be changed by using a random number or the like instead of using the rare character data as it is.
S 1 3 0に於いて希少キャラクタ一が出現可能な状態でないなら ば (プレイヤーが一定のレベルに到達していない、 一定以上の時間 をプレイしていない、 ある一定のイベントをプレイヤーが経験して いない等)、 ディプレイ装置を介してプレイヤ一に対して「この音楽 If the rare character is not ready to appear at S130 (the player has not reached a certain level, has not played for a certain amount of time, or has experienced a certain event, Not available), to the player via the display device "This music
CD等から出現するキャラクタ一はまだ使用可能な状態にありませ ん。 他の音楽 C D等をセットして下さい」 等のメッセージをプレイ ヤーに促し (S 1 5 0)、 音楽 C D等の変更を行わせる。 Characters appearing from CDs etc. are not yet usable. Please set another music CD etc. "to the player (S150), and change the music CD etc.
このように、 TOCデータと希少キャラクタ一出現データとが単 に一致しただけでは希少キャラクタを出現させないプロセスを設け ることによって、 他のプレイヤーから情報を単に入手しただけでは ゲームを容易に進行することが出来ないようになる。これによつて、 ゲームバランスを維持することが可能となる。 更にプレイヤーに対 して将来的に出現可能なキャラクタ一であることを暗示することに よって、 プレイヤ一のゲームに対する興味を引きつけておく ことが 可能となる。 Thus, the TOC data and the rare character first appearance data are simply By providing a process that does not cause a rare character to appear simply by matching with, the game cannot be easily advanced simply by obtaining information from other players. This makes it possible to maintain the game balance. Further, by implying the player that the character can appear in the future, it is possible to attract the player's interest in the game.
S 1 2 0に於いて、 T O Cデータが希少キャラクター出現データ と一致しない場合には、 音楽 C D等からキャラクターデータを算出 し、 希少キャラクター以外のキャラクタ一、 つまり準希少キャラク ターか通常のキヤラク夕一のいずれかを出現させるキャラクターと して決定する。  In S120, if the TOC data does not match the rare character appearance data, character data is calculated from a music CD or the like, and one character other than the rare character, that is, a quasi-rare character or a normal character Is determined as the character that appears.
S 2 0 0に於いてキャラクタ一を出現させる際には、 まず、 出現 させるキャラクタ一を決定する (S 2 0 0 )。 キャラクターの決定の 方法は特開平 1 1— 1 1 4 2 2 6号公報に明示しているように、 S 1 1 0に於いて取得した T O Cデータからトラック総数、 音楽 C D 等の総時間のうちの「分」の時間、 「秒」の時間、 2曲目(トラック 2 ) の 「分」 の時間、 「秒」 の時間等を用いることによって出現するキヤ ラク夕一を決定しても良いし、 他の方法を用いることによつても良 い  When a character appears in S200, first, a character to appear is determined (S200). As disclosed in Japanese Patent Application Laid-Open No. H11-114-226, the method of character determination is based on the total number of tracks and the total time of music CDs etc. from the TOC data acquired in S110. The time of the minute, the time of the second, the time of the minute (track 2) of the second song (track 2), the time of the second, etc. may be used to determine the appearing character, You can also use other methods
S 2 1 0に於いて決定したキャラクタ一は、 準希少キャラクタ一 か通常のキヤラクタ一のいずれかであるので、 S 2 0 0に於いて決 定したキャラクターが準希少キャラクタ一であるか否かを判別する ( S 2 2 0 )。  Since the character determined in S210 is either a quasi-rare character or a normal character, it is determined whether the character determined in S200 is a quasi-rare character Is determined (S220).
S 2 2 0に於いて、 出現するキャラクターが準希少キャラクター でない場合 (つまり、 通常のキャラクターである場合) には、 予め 登録されている通常のキャラクターの能力、 特徴等を示すキャラク 夕ーデ—夕を取得し (s 2 3 0 )、 プレイヤ一が通常のキャラクター を使用可能状態にする (即ち、 プレイヤ一のキャラクタ一として出 現させる)。この際にキャラクターデータをそのまま用いるのではな く、 乱数等を用い演算することによって、 キャラクタ一データを変 化させても良い。 In S220, if the character that appears is not a quasi-rare character (that is, if it is a normal character), the character that indicates the abilities, characteristics, etc. of the normal character that has been registered in advance will be displayed. The evening is acquired (s230), and the player makes the normal character usable (that is, makes it appear as the player's character 1). Do not use the character data as it is Alternatively, one character data may be changed by an operation using a random number or the like.
S 2 2 0に於いて、 出現するキャラクタ一が準希少キャラクタ一 である場合には、プレイヤーのゲームの進行状況、例えばプレイヤー のレベル、 プレイ時間、 イベントのすすみ具合等を調べ、 既に準希 少キャラクターが出現可能な状態 (プレイヤーが一定のレベルに到 達している、 一定以上の時間をプレイしている、 ある一定のィベン トをプレイヤーが経験している等) であるか否かを判別する ( S 2 4 0 )。  In S 220, if the character that appears is a quasi-rare character, the progress of the player's game, such as the player's level, playing time, and the progress of the event, are checked. Determines whether the character is ready to appear (the player has reached a certain level, has been playing for a certain amount of time, or has experienced a certain event, etc.) (S240).
準希少キャラクターが出現可能な状態であるならば、 ゲームプロ グラム内に予め登録されている準希少キャラクターと準希少キャラ クタ一の能力、 特徴等を示した準希少キャラクターデータを取得し ( S 2 5 0 )、プレイヤーが準希少キャラクターを使用可能状態にす る (即ち、 プレイヤーのキャラクタ一として出現させる)。 この際に 準希少キャラクタ一データをそのまま用いるのではなく、 乱数等を 用い演算することによって、 準希少キャラクターデータを変化させ ても良い。  If the quasi-rare character can appear, the quasi-rare character and the quasi-rare character data indicating the abilities and characteristics of the quasi-rare character registered in advance in the game program are acquired (S2 50), the player makes the semi-rare character usable (that is, makes it appear as the player's character). In this case, the quasi-rare character data may be changed by using a random number or the like instead of using the quasi-rare character data as it is.
S 2 4 0に於いて準希少キャラクターが出現可能な状態でないな らば (プレイヤーが一定のレベルに到達していない、 一定以上の時 間をプレイしていない、 ある一定のイベントをプレイヤ一が経験し ていない等)、 ディプレイ装置を介してプレイヤ一に対して「この音 楽 C D等から出現するキャラクタ一はまだ使用可能な状態にありま せん。 他の音楽 C D等をセッ トして下さい」 等のメッセージをプレ ィヤーに促し (S 2 6 0 )、 音楽 C D等の変更を行わせる。  If the quasi-rare character is not in a state in which it is possible to appear at S240 (the player has not reached a certain level, has not played for a certain amount of time, Inexperienced, etc.), and tells the player via the display device "The character that appears from this music CD etc. is not yet usable. Please set another music CD etc. Message to the player (S260) to change the music CD or the like.
希少価値のある希少キャラクタ一は、 従来は予めゲームプロダラ ムに登録された T O Cデータと一致する音楽 C D等からしか出現し なかった。 しかし、 希少キャラクターとほぼ同じ価値を有する準希 少キャラクターを設け、 準希少キヤラクターの出現可能性を T O C データ等の音楽 C D等に於ける固有値 (T O Cデータ等) から算出 することによって、 予めゲームプログラムに登録されていない音楽 C D等をプレイヤーがセッ トした場合でも、 出現が可能となる。 更に、 プレイヤ一がプレイするゲーム上に於いて、 希少キャラク ターと準希少キャラクターとをディスプレイ装置上に明示しなけれ ば、 仮想的に準希少キャラクタ一と希少キャラクタ一はプレイヤー にとつては同値のものと認識させることが可能となる。 即ち、 将来 発売される音楽 C D等であっても (準) 希少キャラクターの出現可 能性が保持できることとなり、 プレイヤーの興味をゲームプロダラ ムに維持せしめることが可能となる。 In the past, rare characters with rare value only appeared on music CDs that match TOC data registered in advance in game programs. However, by providing a quasi-rare character that has almost the same value as the rare character and calculating the possibility of appearance of the quasi-rare character from the eigenvalues (TOC data, etc.) in music CDs and the like, such as TOC data, game programs can be created in advance. Music not registered in Even if a player sets a CD etc., it can appear. Furthermore, in the game played by the player, if the rare character and the quasi-rare character are not specified on the display device, virtually the quasi-rare character and the rare character have the same value for the player. It can be recognized as a thing. In other words, even in the case of music CDs and the like to be released in the future, the possibility of appearance of (quasi) rare characters can be maintained, and it is possible to keep the player's interest in the game program.
尚、 本発明を実施するにあたり本実施態様の機能を実現するプロ グラムを記録した記録媒体をシステムに供給し、 そのシステムのコ ンピュー夕が記録媒体に格納されたプログラムを読み出し実行する ことによって実現されることは当然である。  In implementing the present invention, a recording medium on which a program for realizing the functions of the present embodiment is recorded is supplied to the system, and the computer of the system reads out and executes the program stored on the recording medium. It is natural to be done.
プログラムを供給するための記録媒体としては、 例えばフロッ ピ一ディスク、 ハードディスク、 光ディスク、 光磁気ディスク、 磁 気テープ、 不揮発性のメモリカード等を使用することができる。 又、コンピュータが読み出したプログラムを実行することにより、 上述した実施態様の機能が実現されるだけではなく、 そのプロダラ ムの指示に基づき、 コンピュ一夕上で稼働しているオペレ一ティン グシステムなどが実際の処理の一部又は全部を行い、 その処理に よって前記した実施態様の機能が実現される場合も含まれることは 言うまでもない。  As a recording medium for supplying the program, for example, a floppy disk, a hard disk, an optical disk, a magneto-optical disk, a magnetic tape, a nonvolatile memory card, and the like can be used. When the computer executes the readout program, not only the functions of the above-described embodiments are realized, but also an operating system or the like running on the computer based on the instructions of the program. It goes without saying that a part or all of the actual processing is performed, and the function of the embodiment is realized by the processing.
更に、 記録媒体から読み出されたプログラムが、 コンピュータに 挿入された機能拡張ポードゃコンピュータに接続された機能拡張ュ ニッ トに備わる不揮発性あるいは揮発性の記憶手段に書き込まれた 後、 そのプログラムの指示に基づき、 機能拡張ボードあるいは機能 拡張ュニッ トに備わる演算処理装置などが実際の処理の一部あるい は全部を行い、 その処理により前記した実施態様の機能が実現され る場合も含まれることは当然である。 産業上の利用可能性 本発明に於いて、 準希少キャラクタ一を設け、 その出現方法を通 常のキャラクタ一の出現方法の中に包含させることによって、 ゲ一 ムプログラムの作成後に於いて発売された音楽 C D等であっても希 少キャラクターに準ずる準希少キャラクターを出現させることが可 能となる。 Furthermore, after the program read from the recording medium is written into the non-volatile or volatile storage means provided in the function expansion unit inserted into the computer and the function expansion unit connected to the computer, the program Based on instructions, the function expansion board or the arithmetic processing unit provided in the function expansion unit may perform part or all of the actual processing, and the processing may realize the functions of the above-described embodiments. Is natural. Industrial applicability In the present invention, a quasi-rare character is provided, and its appearance method is included in the normal character appearance method, so that a music CD or the like released after the game program is created. However, a quasi-rare character similar to a rare character can appear.
これによつて、 プレイヤ一は従来のように、 ゲームプログラムの 作成前に発売された音楽 C D等から探すのみならず、 新しく発売さ れた音楽 C D等からも特徴のあるキャラクタ一を探すことが可能と なり、 ゲームに対する興味を維持させる。  As a result, the player can not only search for music CDs and the like released before the game program was created as in the past, but also search for characteristic characters from newly released music CDs and the like. It is possible and keeps interest in the game.
更に、希少キャラクタ一と準希少キャラクタ一を出現させる前に、 プレイヤーのレベル、 プレイ時間、 イベントのすすみ具合をチエツ クするプロセスを設けることによって、 他のプレイヤーから希少 キャラクター、 準希少キャラクターが出現する音楽 C D等の情報を 入手しても、 プレイヤーのゲームが一定地点まで進まないと、 希少 キャラクター、準希少キャラクタ一等が出現させることが出来ない。 これによつて、 最初から希少キャラクターを多数出現させる等の ゲームパランスを崩すプレイ方法を防ぐことが出来る。  In addition, before the rare and semi-rare characters appear, a process to check the player's level, play time and progress of the event will allow rare and semi-rare characters to appear from other players. Even if you get information such as music CDs, if the player's game does not progress to a certain point, rare characters and semi-rare characters cannot appear. In this way, it is possible to prevent a play method that breaks game balance, such as causing a large number of rare characters to appear from the beginning.
又、 プレイヤ一は当初は希少キャラクターや準希少キャラクター を出現させることが出来ないものの、 将来的にゲームが一定地点ま で進む等によってどのようなキャラクターが出現するかを楽しみに することが出来、 プレイヤ一のゲームに対する興味を維持すること が可能となる。  In addition, although the player cannot initially show rare characters or semi-rare characters, he can look forward to what characters will appear in the future as the game progresses to a certain point, etc. It is possible to maintain the player's interest in the game.

Claims

請 求 の 範 囲 The scope of the claims
1 . ゲーム機に於いて記録媒体に記録されたゲームプログラムを再 生させ、 ゲ一ムを実行可能にせしめるゲームプログラムを記録した 記録媒体であって、 1. A recording medium on which a game program recorded on a game machine for playing a game program recorded on the recording medium and enabling the game to be executed is recorded.
前記記録媒体以外であって且つ前記記録媒体と同種の記録媒体の少 なくとも目次データを前記ゲーム機に読み取らせ、 Causing the game machine to read at least the table of contents data of a recording medium other than the recording medium and of the same type as the recording medium;
前記ゲームプログラムに予め登録された希少キャラクターを出現さ せる為の希少キャラクター出現データと前記目次デ一夕とを比較し 前記比較の結果、 前記希少キャラクター出現データと前記目次デー 夕とがー致した場合には前記希少キャラクターが出現可能であるか 否かを前記ゲームの進行状況に基づいて判別し、 The rare character appearance data for causing the rare character previously registered in the game program to appear and the table of contents are compared. As a result of the comparison, the rare character appearance data and the table of contents are matched. In that case, it is determined whether or not the rare character can appear based on the progress of the game,
前記希少キャラクターが出現可能であれば前記希少キャラクターを 出現させる If the rare character can appear, make the rare character appear
ことを特徴とするゲームプログラムを記録した記録媒体。 A recording medium having recorded thereon a game program.
2 . 前記希少キャラクタ一が出現可能でなければ前記希少キャラク ターを出現させずに他の前記同種の記録媒体を前記ゲーム機に読み 取らせることを促す 2. If the rare character cannot appear, prompt the game machine to read the other recording medium of the same type without causing the rare character to appear.
ことを特徴とする請求の範囲 1に記載のゲームプログラムを記録し た記録媒体。 A recording medium on which the game program according to claim 1 is recorded.
3 . 前記希少キャラクタ一出現データと前記目次データとがー致し なかった場合には前記同種の記録媒体に記録されているデータに基 づいてキャラクタ一を決定し、 3. If the rare character one appearance data and the table of contents data do not match, a character is determined based on the data recorded on the same type of recording medium,
前記キャラクターが準希少キャラクターであれば前記準希少キャラ クタ一が出現可能であるか否かを前記ゲームの進行状況に基づいて 判別し、 If the character is a quasi-rare character, determine whether or not the quasi-rare character can appear based on the progress of the game,
前記準希少キャラクタ一が出現可能であれば前記準希少キヤラク 夕一を出現させる ことを特徴とする請求の範囲 1に記載のゲームプログラムを記録し た記録媒体。 If the quasi-rare character can appear, make the quasi-rare character Yuichi appear A recording medium on which the game program according to claim 1 is recorded.
4 . 前記準希少キャラクターが出現可能でなければ前記準希少キヤ ラク夕一を出現させずに他の前記同種の記録媒体を前記ゲーム機に 読み取らせることを促す 4. If the quasi-rare character cannot appear, prompt the game machine to read the other recording medium of the same type without causing the quasi-rare character to appear.
ことを特徴とする請求の範囲 3に記載のゲームプログラムを記録し た記録媒体。 A recording medium on which the game program according to claim 3 is recorded.
PCT/JP2001/006038 2001-07-12 2001-07-12 Recorded medium on which game program is recorded WO2003008059A1 (en)

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