WO2002083254A1 - Terminal mobile et son procede associe - Google Patents

Terminal mobile et son procede associe Download PDF

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Publication number
WO2002083254A1
WO2002083254A1 PCT/EP2002/003935 EP0203935W WO02083254A1 WO 2002083254 A1 WO2002083254 A1 WO 2002083254A1 EP 0203935 W EP0203935 W EP 0203935W WO 02083254 A1 WO02083254 A1 WO 02083254A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
mobile terminal
mobile
call
suspend
Prior art date
Application number
PCT/EP2002/003935
Other languages
English (en)
Inventor
Göran PETERSSON
Thomas Persson
Original Assignee
Telefonaktiebolaget L M Ericsson (Publ)
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Telefonaktiebolaget L M Ericsson (Publ) filed Critical Telefonaktiebolaget L M Ericsson (Publ)
Publication of WO2002083254A1 publication Critical patent/WO2002083254A1/fr

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M11/00Telephonic communication systems specially adapted for combination with other electrical systems
    • H04M11/08Telephonic communication systems specially adapted for combination with other electrical systems specially adapted for optional reception of entertainment or informative matter
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W88/00Devices specially adapted for wireless communication networks, e.g. terminals, base stations or access point devices
    • H04W88/02Terminal devices
    • H04W88/06Terminal devices adapted for operation in multiple networks or having at least two operational modes, e.g. multi-mode terminals
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/493Resuming a game, e.g. after pausing, malfunction or power failure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game

Definitions

  • the present invention relates to a mobile terminal and a method for use when play- ing games using a mobile terminal.
  • Multi-user games are becoming increasingly popular as communication facilities develop.
  • Nintendo Gameboy currently enables two-player games by connecting two Gameboy terminals by a cable.
  • This communication may take place through the standard cellular interface used by the mobile telephones for making calls. This will, however, be expensive for the users in the long run. Also, the power consumption is high for such connections.
  • IR infrared
  • Such ports can be used for communicating game information, provided the IR ports can be aligned.
  • most mobile terminals will probably comprise low-power transceivers or short-range transmis- • sion, such as Bluetooth, which can also be used for communicating game information.
  • dual-mode telephones having, for example, both DECT and GSM capabilities, of course the DECT function can be used at a lower cost than GSM, when possible.
  • Game information can also be sent via the short message service or other standard function for transmitting text, although this will make the game slow.
  • a mobile terminal comprising call means for receiving and initiating telephone calls through a call communications network according to a call communications standard and game means for playing a game on the mobile terminal, said mobile terminal being characterized in that the game means comprises multi-player game means for participating in a game involving a second mobile terminal, and that the mobile terminal further comprises
  • - game communication means for communicating game information between the mobile terminal and the at least second terminal
  • - pause means for pausing the game upon receiving the order to suspend the game in the game means, and for instructing the game communication means to forward the order to suspend the game to the at least second terminal.
  • a method for use in a mobile terminal comprising call means for receiving and initiating telephone calls through a call communications network according to a call communications stan- dard and game means for playing a game on the mobile terminal, said game means comprising multi-player game means for participating in a game involving at least a second mobile terminal, said method comprising the following steps:
  • the user of the mobile terminal can answer any incoming calls, even while being involved in a game, without ruining the game.
  • the mobile tenninal comprises manual intervention means for transmitting the order to suspend the game to the game means, thus permitting the user to determine if and when the game should be suspended.
  • the func- tion may be used when the user wishes to suspend the game, even when there is no incoming call.
  • the mobile terminal further comprises resume means for resuming the game when the call is- ended. It may also comprise manual means for indicating to other participants that the game should be resumed.
  • the mobile terminal comprises means for acknowledging the indication that the game should be resumed. In this way, the other players participating in the game are given the opportunity to confirm that they are ready to resume the game.
  • the game coimnunication means should also be arranged to receive, from the game communication means of another mobile terminal, an order to. suspend the game.
  • Figure 1 is a schematic physical representation of a mobile terminal used with the invention
  • Figure 2 is a schematic logical representation of a mobile terminal used with the invention
  • Figure 3 is an overview of a network with two terminals communicating with each other according to a first embodiment of the invention
  • Figure 4 is an overview of a network with two terminals communicating with each other according to a second embodiment of the invention.
  • Figure 5 shows the signalling required to pause the game according to a preferred embodiment of the invention
  • Figure 6 shows the signalling required to resume the game according to a preferred embodiment of the invention.
  • FIG. 1 is a schematic physical representation of a mobile terminal 1 that may be used with the invention.
  • the mobile terminal comprises an antenna 3 connected to a communication unit 5 for performing transmit and receive functions well known in the art, according to the mobile telephony standard that applies.
  • the unit 5 in reality will probably be several units performing functions such as encoding/decoding, modulation/demodulation, etc.
  • the communication unit 5 also communicates with a microphone 7 and a loudspeaker 9 in ways well known in the art.
  • the communication unit 5 is controlled by a processor 11, which also controls a display 13, on which messages to the user, or game data, may be displayed.
  • the ' processor 11 in this example also comprises, or is connected to, a memory unit 15 comprising a game application program that can be played by the user of the mobile terminal 1 together with one or more players using other similar mobile terminals.
  • a separate processor could be used for controlling the game, but in this example, the processor 11 controls both the game functions and the communication functions performed by the communication unit 5.
  • the mobile terminal 1 also comprises a short-range communication unit 17, controlled by the processor 11, or by another processor if desired.
  • the short-range communication unit 17 is connected to an antenna 19 and is used, among other things, for transmitting game data to other mobile terminals and receiving game data from these other mobile terminals.
  • an IR port may be used to communicate with an IR port of another mobile terminal, provided the IR ports can be aligned.
  • a long-range communication facility may -be used for transmitting game data, although this will generally be more expensive, consume more power and involve longer delays than the short-range communication.
  • GPRS General Packet Radio Service
  • the antenna 19 is not needed, as the terminal 1 can use the antenna 3 for communicating with the GPRS network. The terminal can still receive calls through the GSM network while having a GPRS connection.
  • the mobile terminal 1 also comprises manual input means 21, typically a keyset, to enable a user to enter commands, for example to indicate to other participants of an on-going game, that the game should be resumed.
  • manual input means 21 typically a keyset
  • FIG 2 is a logical representation of a mobile terminal 101 according to the invention.
  • the mobile terminal 101 comprises an antenna 103 for receiving incoming calls to a call part 105 of the mobile terminal.
  • the call part 105 also communicates with a game part 107 of the mobile terminal through internal communication means 108, for example, a serial link, general system bus or software backplane.
  • the game part 107 is responsible for the handling of game functions.
  • the game part is con- nected to a communication unit 109, in turn connected to an antenna 111, which may be the same as the first antenna 103, another antenna or another means of communication, such as an IR port, as explained in connection with Figure 1.
  • the call part 105 of the mobile terminal 101 also communicates with a Subscriber Iden- tity Module (SIM) unit 113, which handles subscriber data such as subscriber profile, but does not participate directly In the functions concerned by this invention.
  • SIM Subscriber Iden- tity Module
  • Figure 3 shows two terminals connected through a cellular network.
  • GSM Global System for Mobile communications
  • GPRS Global System for Mobile communications
  • a first 201 and a second 202 mobile terminal communicate with a first 203 and a second 204 base station, respectively.
  • the base stations 203, 204 are connected both to a GSM network 206, through control means 208, 210, respectively, and to a GPRS network 212 through control means 214, 216, respectively.
  • the terminals 201, 202 may of course be communi- eating with the same base station, but, are shown here as connected to different base stations to illustrate more clearly the use of two different networks, i.e. the GSM network 206 and the GPRS network 212, for call data and game data, respectively.
  • Game data and call data transmitted and received through the first mobile terminal 201 therefore pass between the mobile terminal and the first base station 203 through the same antenna on the mobile te ⁇ ninal.
  • the signals are separated and transmitted to the network 206, 212 for which they are intended.
  • the base station receives signals from both the GSM 206 and the GPRS 212 network and transmits these signals to the mobile terminal 201.
  • any incoming calls to the first mobile terminal 201 through the GSM network 206 will be transmitted to the first mobile terminal 201 from the base station 203.
  • each of the mobile terminals 201, 202 comprises functions for pausing the game when a call is received and for requesting that the other terminal or terminals involved in the game also pause the game at the same time.
  • the signalling involved in this will be discussed in connection with Figure 5 below.
  • Figure 4 shows a first and a second terminal 301, 302, connected to a base station 303 and through the base station to a cellular network 306.
  • Each of the mobile terminals 301, 302 is a mobile te ⁇ ninal as described in connection with Figures 1 and 2.
  • short-range transmitters and antennas in the mobile terminals 301, 302 communicate with each other.
  • the terminals may be connected to different base stations, although if they use the same operator they will probably be connected to the same base station, because of the relatively short distance between them when the short-range transmitter is used.
  • a repeater 308 or similar unit may be used to enable a greater distance between the terminals 301, 302.
  • Game data transmitted and received through the first mobile terminal 301 are received in the mobile tenninal by a first antenna 310.
  • Call data transmitted and received through the first mobile terminal are transmitted and received through a second antenna 312.
  • the second mobile tenninal comprises co ⁇ esponding antennas 310', 312'.
  • each of the mobile te ⁇ ninals 301, 302 comprises functions for pausing the game when a call is received and for requesting that the other terminal or terminals involved in the game also pause the game at the same time.
  • the mobile terminals need to have in common the communication standard used for communicating game data, that is, in Figure 1, GPRS and in Figure 2, Bluetooth. Obviously, as long as they can commu- nicate in this way, the call communication may be with different networks and if desired even with networks having different standards.
  • Figure 5 shows the signalling that is perforaied when one player involved in a game using mobile terminals as discussed above receives a phone call.
  • the units participating are: BS: Base station
  • MTl The call handling function of the mobile te ⁇ ninal receiving the call (the first mobile tenninal)
  • GP1 The game playing function of the first mobile te ⁇ ninal
  • GP2 The game playing function of one or more further mobile terminals partici- .pating in the game with MTl
  • the mobile terminal receives the phone call from the base station, in the way common in the art.
  • the call handling function of the first mobile terminal signals to the game playing function of the first mobile terminal that the game should be suspended.
  • the game playing function of the first mobile tenninal signals to the other terminal or terminals involved in the game that the game should be suspended.
  • Step 4 is an optional step in which the other terminal or terminals acknowledge receipt of the signal and having suspended the game.
  • the game playing function of the first mobile tenninal acknowledges to the call handling function of the first mobile terminal that the game has been suspended.
  • the signalling in steps 3 and 4 takes place over the interface used for game playing, i.e., in Figure 1 it would go through the GPRS network and in Figure 2 through Blu- etooth.
  • Steps 3, 4 and 5 remain as above.
  • Figure 6 shows the steps performed when a game, once paused, should be resumed.
  • the units involved are the same as in Figure 5, except that the base station does not participate.
  • step 6 the call ends, and this is signalled from the call handling function of the first mobile terminal to the game handling function of the first mobile terminal, or manually by the user to the game handling function. The latter may be the case if the user suspended the game manually, or if the game should not automatically be resumed once the call ends.
  • step 7 the game handling function of the first mobile tenninal signals to the other mobile terminal involved in the game that it is ready to resume the game.
  • step 8 is an optional step in which the other terminal or terminals acknowledge that they are ready to resume the game. A delay of, for example, a few seconds, may be added to allow all users to get ready to continue the game. If step 8 is not used the game may simply be resumed shortly after step 7. Alternatively, acknowledgement may be needed from at least a certain number of the terminals, or from all of them. Acknowledgement may be automatic or manual action from the user of each terminal may be required to confirm that each user is ready to continue the game.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Mobile Radio Communication Systems (AREA)
  • Telephone Function (AREA)

Abstract

L'invention concerne un terminal mobile (1; 101; 201, 202; 301, 303) qui comprend des moyens d'appel (3, 5; 105) permettant de recevoir et d'émettre des appels téléphoniques par l'intermédiaire d'un réseau cellulaire; des moyens de jeu (17, 19; 109, 111) multijoueur permettant de participer à un jeu impliquant un second terminal mobile; des moyens de communication (108) permettant de transmettre une commande de suspension de jeu aux moyens de jeu lorsque ledit terminal mobile reçoit un appel par l'intermédiaire du réseau cellulaire; des moyens de communication (17, 19; 109; 111) de jeu permettant de communiquer des informations de jeu entre le terminal mobile et le second terminal; et des moyens de pause (11) permettant d'arrêter le jeu dans les moyens de jeu et de donner des instructions aux moyens de communication de jeu afin d'envoyer la commande de suspension de jeu au second terminal.
PCT/EP2002/003935 2001-04-11 2002-04-09 Terminal mobile et son procede associe WO2002083254A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
SE0101287A SE521645C2 (sv) 2001-04-11 2001-04-11 Metod och mobiltelefon och mobiltelefonsystem som möjliggör paus i fleranvändarspel då telefonsamtal tas emot
SE0101287-1 2001-04-11

Publications (1)

Publication Number Publication Date
WO2002083254A1 true WO2002083254A1 (fr) 2002-10-24

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Application Number Title Priority Date Filing Date
PCT/EP2002/003935 WO2002083254A1 (fr) 2001-04-11 2002-04-09 Terminal mobile et son procede associe

Country Status (2)

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SE (1) SE521645C2 (fr)
WO (1) WO2002083254A1 (fr)

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2004052483A1 (fr) * 2002-12-10 2004-06-24 Nokia Corporation Procede et dispositif pour continuer un jeu electronique multijoueurs en cas d'absence d'un joueur
WO2006024895A1 (fr) * 2004-09-02 2006-03-09 Nokia Corporation Jeu multi-utilisateur
EP2232375A1 (fr) * 2007-12-05 2010-09-29 Onlive, Inc. Système et procédé pour stocker code et données de programme dans un centre d'hébergement d'application
US8964830B2 (en) 2002-12-10 2015-02-24 Ol2, Inc. System and method for multi-stream video compression using multiple encoding formats
US9077991B2 (en) 2002-12-10 2015-07-07 Sony Computer Entertainment America Llc System and method for utilizing forward error correction with video compression
US9138644B2 (en) 2002-12-10 2015-09-22 Sony Computer Entertainment America Llc System and method for accelerated machine switching
US9272209B2 (en) 2002-12-10 2016-03-01 Sony Computer Entertainment America Llc Streaming interactive video client apparatus
US9314691B2 (en) 2002-12-10 2016-04-19 Sony Computer Entertainment America Llc System and method for compressing video frames or portions thereof based on feedback information from a client device
US9420283B2 (en) 2002-12-10 2016-08-16 Sony Interactive Entertainment America Llc System and method for selecting a video encoding format based on feedback data

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP1066867A2 (fr) * 1999-07-09 2001-01-10 Nokia Corporation Méthode et appareil pour jouer à des jeux avec des clients de plusieurs unités à différents endroits
EP1087323A1 (fr) * 1999-09-24 2001-03-28 Nokia Corporation Système non-filaire pour interaction avec un espace virtuel
WO2001072064A1 (fr) * 2000-03-20 2001-09-27 Mobiletop., Ltd. Systeme de telechargement de programme de jeux et procede pour terminal mobile

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP1066867A2 (fr) * 1999-07-09 2001-01-10 Nokia Corporation Méthode et appareil pour jouer à des jeux avec des clients de plusieurs unités à différents endroits
EP1087323A1 (fr) * 1999-09-24 2001-03-28 Nokia Corporation Système non-filaire pour interaction avec un espace virtuel
WO2001072064A1 (fr) * 2000-03-20 2001-09-27 Mobiletop., Ltd. Systeme de telechargement de programme de jeux et procede pour terminal mobile

Cited By (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2004052483A1 (fr) * 2002-12-10 2004-06-24 Nokia Corporation Procede et dispositif pour continuer un jeu electronique multijoueurs en cas d'absence d'un joueur
US8964830B2 (en) 2002-12-10 2015-02-24 Ol2, Inc. System and method for multi-stream video compression using multiple encoding formats
US9077991B2 (en) 2002-12-10 2015-07-07 Sony Computer Entertainment America Llc System and method for utilizing forward error correction with video compression
US9138644B2 (en) 2002-12-10 2015-09-22 Sony Computer Entertainment America Llc System and method for accelerated machine switching
US9272209B2 (en) 2002-12-10 2016-03-01 Sony Computer Entertainment America Llc Streaming interactive video client apparatus
US9314691B2 (en) 2002-12-10 2016-04-19 Sony Computer Entertainment America Llc System and method for compressing video frames or portions thereof based on feedback information from a client device
US9420283B2 (en) 2002-12-10 2016-08-16 Sony Interactive Entertainment America Llc System and method for selecting a video encoding format based on feedback data
WO2006024895A1 (fr) * 2004-09-02 2006-03-09 Nokia Corporation Jeu multi-utilisateur
EP2232375A1 (fr) * 2007-12-05 2010-09-29 Onlive, Inc. Système et procédé pour stocker code et données de programme dans un centre d'hébergement d'application
EP2232375A4 (fr) * 2007-12-05 2012-10-10 Onlive Inc Système et procédé pour stocker code et données de programme dans un centre d'hébergement d'application
AU2008333828B2 (en) * 2007-12-05 2013-10-03 Sony Computer Entertainment America Llc System and method for storing program code and data within an application hosting center

Also Published As

Publication number Publication date
SE521645C2 (sv) 2003-11-18
SE0101287D0 (sv) 2001-04-11
SE0101287L (sv) 2002-10-12

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