SE0101287D0 - Mobile terminal and method related to a mobile terminal - Google Patents

Mobile terminal and method related to a mobile terminal

Info

Publication number
SE0101287D0
SE0101287D0 SE0101287A SE0101287A SE0101287D0 SE 0101287 D0 SE0101287 D0 SE 0101287D0 SE 0101287 A SE0101287 A SE 0101287A SE 0101287 A SE0101287 A SE 0101287A SE 0101287 D0 SE0101287 D0 SE 0101287D0
Authority
SE
Sweden
Prior art keywords
game
mobile terminal
suspend
order
terminal
Prior art date
Application number
SE0101287A
Other languages
English (en)
Other versions
SE0101287L (sv
SE521645C2 (sv
Inventor
Goeran Petersson
Thomas Persson
Original Assignee
Ericsson Telefon Ab L M
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Ericsson Telefon Ab L M filed Critical Ericsson Telefon Ab L M
Priority to SE0101287A priority Critical patent/SE521645C2/sv
Publication of SE0101287D0 publication Critical patent/SE0101287D0/sv
Priority to PCT/EP2002/003935 priority patent/WO2002083254A1/en
Publication of SE0101287L publication Critical patent/SE0101287L/sv
Publication of SE521645C2 publication Critical patent/SE521645C2/sv

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M11/00Telephonic communication systems specially adapted for combination with other electrical systems
    • H04M11/08Telephonic communication systems specially adapted for combination with other electrical systems specially adapted for optional reception of entertainment or informative matter
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W88/00Devices specially adapted for wireless communication networks, e.g. terminals, base stations or access point devices
    • H04W88/02Terminal devices
    • H04W88/06Terminal devices adapted for operation in multiple networks or having at least two operational modes, e.g. multi-mode terminals
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/493Resuming a game, e.g. after pausing, malfunction or power failure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Mobile Radio Communication Systems (AREA)
  • Telephone Function (AREA)
SE0101287A 2001-04-11 2001-04-11 Metod och mobiltelefon och mobiltelefonsystem som möjliggör paus i fleranvändarspel då telefonsamtal tas emot SE521645C2 (sv)

Priority Applications (2)

Application Number Priority Date Filing Date Title
SE0101287A SE521645C2 (sv) 2001-04-11 2001-04-11 Metod och mobiltelefon och mobiltelefonsystem som möjliggör paus i fleranvändarspel då telefonsamtal tas emot
PCT/EP2002/003935 WO2002083254A1 (en) 2001-04-11 2002-04-09 Mobile terminal and method related to mobile terminal

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
SE0101287A SE521645C2 (sv) 2001-04-11 2001-04-11 Metod och mobiltelefon och mobiltelefonsystem som möjliggör paus i fleranvändarspel då telefonsamtal tas emot

Publications (3)

Publication Number Publication Date
SE0101287D0 true SE0101287D0 (sv) 2001-04-11
SE0101287L SE0101287L (sv) 2002-10-12
SE521645C2 SE521645C2 (sv) 2003-11-18

Family

ID=20283755

Family Applications (1)

Application Number Title Priority Date Filing Date
SE0101287A SE521645C2 (sv) 2001-04-11 2001-04-11 Metod och mobiltelefon och mobiltelefonsystem som möjliggör paus i fleranvändarspel då telefonsamtal tas emot

Country Status (2)

Country Link
SE (1) SE521645C2 (sv)
WO (1) WO2002083254A1 (sv)

Families Citing this family (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8711923B2 (en) 2002-12-10 2014-04-29 Ol2, Inc. System and method for selecting a video encoding format based on feedback data
US9077991B2 (en) 2002-12-10 2015-07-07 Sony Computer Entertainment America Llc System and method for utilizing forward error correction with video compression
US9314691B2 (en) 2002-12-10 2016-04-19 Sony Computer Entertainment America Llc System and method for compressing video frames or portions thereof based on feedback information from a client device
US20090118019A1 (en) 2002-12-10 2009-05-07 Onlive, Inc. System for streaming databases serving real-time applications used through streaming interactive video
US9138644B2 (en) 2002-12-10 2015-09-22 Sony Computer Entertainment America Llc System and method for accelerated machine switching
US8964830B2 (en) 2002-12-10 2015-02-24 Ol2, Inc. System and method for multi-stream video compression using multiple encoding formats
WO2004052483A1 (en) * 2002-12-10 2004-06-24 Nokia Corporation Method and device for continuing an electronic multi-player game, in case of an absence of a player of said game
WO2006024895A1 (en) * 2004-09-02 2006-03-09 Nokia Corporation A multi-user game
TW200943078A (en) * 2007-12-05 2009-10-16 Onlive Inc Method for acceleration of web page delivery

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6893347B1 (en) * 1999-07-09 2005-05-17 Nokia Corporation Method and apparatus for playing games between the clients of entities at different locations
EP1087323A1 (en) * 1999-09-24 2001-03-28 Nokia Corporation A wireless system for interacting with a virtual space
KR20000049446A (ko) * 2000-03-20 2000-08-05 김희석 이동단말기용 게임 프로그램 다운로딩 시스템 및 그 방법

Also Published As

Publication number Publication date
SE0101287L (sv) 2002-10-12
WO2002083254A1 (en) 2002-10-24
SE521645C2 (sv) 2003-11-18

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