WO2000062164A1 - Systeme de reproduction - Google Patents

Systeme de reproduction Download PDF

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Publication number
WO2000062164A1
WO2000062164A1 PCT/JP2000/002425 JP0002425W WO0062164A1 WO 2000062164 A1 WO2000062164 A1 WO 2000062164A1 JP 0002425 W JP0002425 W JP 0002425W WO 0062164 A1 WO0062164 A1 WO 0062164A1
Authority
WO
WIPO (PCT)
Prior art keywords
game machine
medium
session
data
stored
Prior art date
Application number
PCT/JP2000/002425
Other languages
English (en)
Japanese (ja)
Inventor
Yasuhiro Nishiyama
Original Assignee
Sega Enterprises, Ltd.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Enterprises, Ltd. filed Critical Sega Enterprises, Ltd.
Priority to KR1020007014183A priority Critical patent/KR20010071474A/ko
Publication of WO2000062164A1 publication Critical patent/WO2000062164A1/fr

Links

Classifications

    • A63F13/02
    • GPHYSICS
    • G11INFORMATION STORAGE
    • G11BINFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
    • G11B7/00Recording or reproducing by optical means, e.g. recording using a thermal beam of optical radiation by modifying optical properties or the physical structure, reproducing using an optical beam at lower power by sensing optical properties; Record carriers therefor
    • G11B7/004Recording, reproducing or erasing methods; Read, write or erase circuits therefor
    • G11B7/005Reproducing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards

Definitions

  • the present invention relates to a system for reproducing a medium in which data is stored in a multi-session system when the medium is applied to a game machine.
  • CD-DA audio data
  • CD-ROM mixed mode CD or CD-ROM ready.
  • Data is written in a single session, and multi-session in which CD-DA and ROM data are written in separate sessions.
  • CD-EXTRA CD-Extra
  • This CD-EXTRA format specifies where song titles, lyrics, and jacket images should be written.
  • CD-EXTRA in addition to the original CD-DA function (the function of playing music on a CD player), various images are developed when the same disc is played on a personal computer. It can be added to a single recording medium. In other words, not only the expression of sound but also the expression as a video can be added to one disc, so that the user can touch more information, and the CD provider only uses the audio expression. Instead, more various expressions can be conveyed to the user.
  • CD-EXTRA is known as a medium that can be played on a personal computer. When a user plays this CD on a personal computer, the user must use the CD-DA function or the CD-ROM function. You need to choose.
  • An object of the present invention is to provide a novel system for applying a recording medium written in multiple sessions such as a CD-EXTRA to a game machine.
  • the playback system when playing back a medium stored in a multi-session by a game machine, particularly a home-use game machine, determines that the medium set by the detecting means is a medium stored in the multi-session.
  • a reproducing means is provided for reproducing the ROM data session of the medium by prioritizing the audio data session by detecting it.
  • the reproducing means After the same input as that for reproducing the game recording medium on the game machine is performed, the reproducing means reproduces the ROM data session of the medium stored in the multi-session in preference to the audio data session. It is characterized by.
  • the input for reproducing the game recording medium on the game machine indicates that the game machine is powered on.
  • This priority reproduction makes it possible to differentiate from a personal computer in a multi-session type storage medium reproduction system.
  • a boot ROM for starting a game machine is provided, and when the detecting means recognizes that the medium is a medium stored in a multi-session, the boot is performed. Control is performed to output the special logo in the ROM to the display.
  • the unique information is, for example, a dedicated logo, which can recognize a difference from ordinary game software and notify a user that the function is equivalent to multiple functions. Also, the type of the medium is recognized based on a combination of the display of the unique information in the dedicated boot ROM and the unique information in the medium stored in the multi-session and the display order.
  • the unique information in this medium is stored in the ROM data session.
  • the combination and / or order of display of the unique information of the hardware of the game machine body (such as a dedicated logo of the hardware) and the unique information of the medium (such as the dedicated logo stored in the medium) are appropriately set.
  • the type information of the medium applied to the game machine can be given to the player, or the player can recognize or confirm whether the medium is operating properly.
  • This exclusive logo has a form such as displaying a single word or multiple logos in order or combining them.
  • “Unique information” refers to information unique to the hardware of the game machine itself or a special logo (mark) for the recording medium, and the special logo is not particularly limited to a company name, a trademark name, a product name, or the like.
  • a communication software may be stored in the session of the ROM data, and the communication with the communication software makes it possible to access the dedicated server.
  • the ROM data of the storage medium in which the data is stored in the multi-session method.
  • the session it is possible to selectively store an application conforming to the control specifications for each operation of a plurality of types of game machines including the game machine or an application conforming to the OS of a personal computer. It is characterized by
  • CD-ROM refers to a compact disk (CD) type recording medium in which game programs and the like are recorded in a non-rewritable (read, only, memory) state
  • CD-EXTRA refers to music information.
  • FIG. 1 is an external view of a game device according to the present embodiment.
  • FIG. 2 is a control block diagram of the game device according to the present embodiment.
  • FIG. 3 is a plan view showing the appearance of the CD.
  • FIG. 4 is a cross-sectional view taken along the line II-II of FIG.
  • FIG. 5 is a perspective view showing a recording area of CD-EXTRA according to the present embodiment.
  • FIG. 6 is a control flowchart showing an operation procedure up to the start of the CD.
  • FIG. 7 is a front view showing video data displayed on a monitor to which the game machine body is connected.
  • FIG. 8 is an explanatory diagram showing a part of FIG.
  • FIG. 9 is a front view showing a menu screen displayed when the operation is performed in the order of power-on ⁇ CD loading.
  • FIG. 10 is a front view showing video data displayed on a monitor to which the game machine body is connected.
  • FIG. 11 is a front view showing video data displayed on a monitor to which the game machine body is connected.
  • FIG. 12 is an external view of a game device according to a modification. BEST MODE FOR CARRYING OUT THE INVENTION
  • the recording media applied to the present invention are a music CD 200M, a CD-ROM 200R, and a CD-EXTRA 20X. When these are collectively referred to, they are simply referred to as CD200. First, the general structure of the CD 200 will be described.
  • the CD 200 is formed by a thin disk-shaped disk having a center hole 200H having a diameter of 15 mm at the center of the board having a diameter of 12 Omm.
  • Music information is recorded as bits in the music CD 200M
  • digital information (information such as game programs and data) is recorded as bits in the CD-ROM 20 OR.
  • the upper surface which is the surface opposite to the lower surface, which is the light detection surface of the CD 200
  • the name of the artist / music software the name of the game software 202, and the design 204 of each software (or Photo) and a trademark 206 indicating the software manufacturer.
  • game program information is stored by a group of pits 335 on an upper surface 333 of a plastic substrate 231 made of a plastic such as polycarbonate, acrylic, or polyvinyl chloride, and a trademark display section 330 is formed. Is done.
  • the upper surface 333 on which the pits 335 are formed is covered with a reflective layer 336 made of a metal layer of aluminum or the like, and further covered with a protective layer 337 to form an outer surface 338.
  • CD-EXTRA 20 OX which is one of the features of the present invention, will be described.
  • the appearance is the same as that of the music CD 200M or CD-ROM 200R, and the structure of the recording area is formatted as an audio track. It has a first area 208 and a second area 210 formatted as the CD-ROM, which is the greatest feature of the CD-EXTRA200X (multi-session method).
  • the first area 208 is used as a recording area for music data
  • the second area 210 is a CD-EXTRA 200X applied as a recording area for video data and communication data.
  • a program is preset in a game device to be described later so that the CD-EXTRA200 X can be used.
  • FIG. 1 shows a conceptual connection diagram of a game device according to the present embodiment.
  • This game device is configured by mutually connecting a game device body 1, a controller 2, and a subunit (subset) 3.
  • the game device body 1 is a control device body that controls the progress of a game.
  • the game apparatus main body 1 can be connected to a plurality of controllers 2 and, for that purpose, includes connectors 141 and 142 and a communication line modular jack 131.
  • the game apparatus body 1 also includes a CD holder 105 so that a recording medium such as a CD 200 can be detachably mounted.
  • the controller 2 has a configuration as an operation unit operated by each player, and includes a backup memory 21, an operation button group 22, a cross key 23, and the like, and a connector for connecting the game machine body 1 to the subunit 3. Have.
  • the sub-unit 3 is a unit for displaying a sub-image display and for a player to play a sub-game, and includes a sub-monitor 39 and an operation button group 40 and the like, and a connector for connecting to the controller 2. I have.
  • connection cable 150 has connectors 151 and 152, and connects the game machine body 1 and the controller 2 to each other.
  • the connection cable 160 has connectors 161 and 162, and connects the controller 2 and the subunit 3 to each other.
  • FIG. 2 shows a block diagram of the game device. As shown in FIG. 2, the game apparatus main body 1 includes a CPU block 10, a video block 11, a sound block 12, and the like.
  • the CPU block 10 includes a bus arbiter 100, a CPU 101, a main memory 102, a boot ROM 103, and a CD drive 1104.
  • the bus aviator 100 is configured to control transmission and reception of data by allocating a bus occupation time to devices connected to each other via the bus.
  • the CPU 101 is configured to be able to access the backup memory 21 and the subunit 3 via the main memory 102, the boot ROM 103, the CD drive 104, the video block 11 and the sound block 12 and the controller 2. Have been.
  • the CPU 101 executes an initialization program (initial execution program) stored in the boot ROM 103, initializes the entire apparatus, and detects that the CD 200 or the like is mounted on the CD drive 104.
  • the operating system program data stored on the CD 200 is transferred to the main memory 102.
  • the CPU 101 operates according to the control program data, and subsequently transfers the game program of the game processing method of the present invention stored in the CD 200 to the main memory 1102 and executes the same. I have.
  • the CPU 101 can transfer image data for game processing to the graphic memory 111 and transfer audio data to the sound memory 121.
  • Processing by the program executed by the CPU 101 includes input of operation signals from the controller 2 and communication data from the communication device, control of command output to the subunit 3 based on the input, control of image output to be performed by the video block 11 and It controls the sound output to be performed by the sound blocks 1 and 2.
  • the main memory 102 mainly stores the above-mentioned operating system program data and programs, and a workspace for storing static variables and dynamic variables.
  • the rear can be provided.
  • the port ROM 103 is a storage area for the initial program coder.
  • the CD drive 104 has a detachable CD 200, and when the CD 200 is mounted, outputs data to that effect to the CPU 101 and can transfer data under the control of the CPU 101. .
  • the CD 200 stores a program for causing the game device to execute the game processing method, image data for displaying an image, audio data for outputting an audio, and the like.
  • the recording medium is not limited to the CD 200, but may be configured to be able to read other various recording media.
  • a configuration may be adopted in which a data group stored on the CD 200 via the communication device 130 is transferred to each memory. With this setting, data can be transferred from a fixed disk or the like of a remote server.
  • the video block 11 includes a VDP (Video Display Processor) 110, a graphic memory 111, and a video encoder 112.
  • the graphic memory 111 stores the image data read from the CD 200 as described above.
  • the VDP 110 reads the image data necessary for image display from the image data stored in the graphic memory 111, and outputs information necessary for image display supplied from the CPU 101, that is, command data, Coordinate transformation (geometry operation), texture mapping processing, display priority according to viewpoint position data, light source position data, object designation data, object position data, texture designation data, texture density data, visual field transformation matrix data, etc. Processing, shading processing, etc. can be executed.
  • the processing such as the coordinate conversion may be performed by the CPU 101. In other words, what process should be executed by which device should be assigned in consideration of the computing power of each device.
  • the video encoder 112 is configured to convert the image data generated by the VDP 110 into a predetermined television signal of the NTSC system or the like and output it to a main monitor 113 connected to the outside.
  • the sound block 12 includes a sound block 120, a sound memory 112, and a D / A converter 122.
  • the sound memory 121 stores the sound data read from the CD 200 as described above.
  • the sound processor 12 reads audio data such as waveform data stored in the sound memory 12 based on command data supplied from the CPU 101, and performs various operations based on a DSP (Digital Signal Processor) function. Effect processing and digital / analog change processing are performed.
  • the D / A converter 122 converts the audio data generated by the sound processor 120 into an analog signal, and outputs the analog signal to a speaker 123 connected to the outside.
  • the communication device 130 is, for example, a modem or a terminal adapter, is configured to be connectable to the game device 1, and is an adapter for connecting the game device body 1 to an external line.
  • the communication device 130 receives data transmitted from the game supply server connected to the public line network, and can supply the data to the bus of the CPU block 10.
  • Public line networks may be subscriber lines, leased lines, or wired / wireless.
  • the controller 2 is capable of periodically converting the operation status of the operation button group 22 and the cross key 23 into a code and transmitting the code to the game machine body 1.
  • the operation signal from each controller 2 is used to move each of the two characters displayed in the game. Further, when a command for subunit 3 is transmitted from game console 1, controller 2 transfers this command to subunit 3. Further, the controller 2 transmits and receives parameters for specifying a game processing situation, character setting data, and the like to and from the game machine main body 1, and can read and write the data from the backup memory 21.
  • the backup memory 21 is detachably connected to the controller 2 and is configured to be accessible from the CPU 101. The game progress, game results, and operations that occur during the game are transferred from the CPU 101. It is a storage area for setting data including settings such as methods.
  • These setting data function as backup data for restarting the game from the state immediately before the power was turned off when the power is turned off, and also reflect the operation state of another game apparatus as it is by replacing the backup memory. It can be used as data for
  • Subunit 3 functions not only as a sub-monitor device that displays sub-images in response to commands transferred from game console 1 via controller 2, but also as a portable game device that can operate independently. It is configured.
  • the subunit 3 includes a CPU 30 interface circuit 31, a RAM 32, a ROM 33, an oscillation circuit 34, a speaker 35, a piezo drive circuit 36, and a piezo element 37. , A liquid crystal driver 38, a sub monitor 39, and an operation button group 40.
  • the interface circuit 31 enables data transmission and reception with the controller 2.
  • the RAM 32 is an operation area of CPU 30.
  • the ROM 33 stores a program for operating the sub-unit 3 as a portable game device, and also stores sub-image data for operating the sub-unit 3 as a sub-monitor device. This sub-image data is an image corresponding to the image generated by the game machine body 1.
  • the oscillating circuit 34 generates a sound signal of a constant frequency under the control of the CPU 30, and the speed controller 35 can convert the sound signal into sound.
  • These (34, 35) are sound generation mechanisms that enable a player to recognize a sound of a predetermined frequency (about 1 kHz), such as the sound of “pip-pip” used in mobile phones. Other configurations, such as a buzzer, may be used as long as they can occur.
  • the piezo drive circuit 36 generates a drive signal of a constant frequency under the control of the CPU 30, and the piezo element 37 receives this signal and performs electromechanical conversion to convert the signal into vibration of a constant amplitude.
  • These (36, 37) are vibration generating mechanisms.
  • Other configurations such as an eccentric motor may be used as long as a predetermined vibration can be generated so that the player can recognize the vibration, such as a vibration used in a story.
  • the LCD driver 38 has a video memory, and is configured to be able to update the drawing data of the video memory under the control of the CPU 30.
  • the sub-monitor 39 is configured to be able to display the drawing data stored in the video memory as an image. ing.
  • the CPU 30 causes the sub-monitor 39 to display a sub-image corresponding to the game processing in the game machine body 1 based on the program stored in the ROM 33. Then, when a command is transmitted from the game console 1 via the interface circuit 31, new sub-image data is read from the ROM 33 in accordance with the command and displayed on the sub-monitor 39. The sub-image is updated.
  • the CPU 30 operates the oscillation circuit 34 to generate sound, thereby stimulating the hearing of the player. Further, when the content of the command indicates generation of vibration, the CPU drives the piezo drive circuit 36 to transmit vibration to the player holding the sub-unit to stimulate the tactile sensation of the player. It has become.
  • the subunit was connected to the controller 2 via the connection cable 160 as shown in FIG. 1, but as shown in FIG. 12, the subunit 3 was not connected via the connection cable 160. Alternatively, it may be directly connected to the connector of the controller 2. As a result, the game machine body 1 and the controller 2 constitute a game machine body side set.
  • step 452 to change the flow path of the flowchart to S458 or S460, as described later, depending on whether or not CD200 is loaded. Branch.
  • step 452 if the affirmative determination is made, that is, if the power is turned on while the CD 200 is loaded in the game machine main body, the process proceeds to step 460, where the boot ROM is started up and the game machine is The logo stored on the main unit is displayed. The operation up to this point is executed regardless of whether the loaded recording medium is a dedicated CD-ROM on which ordinary game software is recorded, a music CD, or a CD-EXTRA.
  • step 510 the type of the loaded CD 200 is determined.
  • step 512 the determined CD 200 is loaded into a dedicated CD-ROM 200R storing a game program for a game machine.
  • the process proceeds to step 514, where the logo mark (medium-specific information) stored on the medium side is displayed.
  • step 515 it is determined whether or not the start button of the controller has been operated by the operation button. Is done. If an affirmative determination is made in step 515 (that is, the player operates the start button), the flow advances to step 516 to read the game program from the dedicated CD-ROM 200R and start the game. .
  • step 512 If it is determined in step 512 that the music is a music CD, the flow directly proceeds to step 518 to control the reproduction of the music recorded on the music track.
  • step 520 a mark for exclusive use of the CD-EXTRA on the medium side is displayed, and then at step 522, the video data of the CD-EXTRA is automatically read.
  • step 524 based on the read video data, a video based on the video data is displayed (see FIG. 7).
  • the logo of step 520 and the logo of step 514 may be the same or different. In other words, the CD-EXTRA 200 X can be started automatically when the power is turned on. The operability is greatly different from the case where a user is used.
  • buttons of the controller 2 of the game machine of the user appear as a part of the displayed video data by operating one of the operation buttons of the controller 2 of the game machine of the user.
  • An example of the button guidance display mode is shown in FIG. 8 which is a part of FIG. That is, a symbol similar to the actual operation button of the CD player is displayed in the form of an icon at the bottom of the screen as an operation button guidance display.
  • the player can select one of the button guidance displays by operating a direction key or the like of the controller, and press an enter key to select an operation mode corresponding to the button guidance display. Operate the decision button. As a result, an operation based on the operated content is performed (step 528).
  • step 550 if the power is turned on first before loading the CD 200 into the game machine, the process proceeds from step 452 to step 458 to start the boot ROM, and the game machine is set for a predetermined time. After displaying the logo on the side, a menu screen as shown in Fig. 9 is displayed (step 550).
  • step 552 it is determined whether or not CD 200 is loaded. If the determination is affirmative, the process proceeds to step 554, and one of the buttons on the menu screen is clicked. Is determined. If it is determined that any of the buttons (“File”, “Play”, “Sound”, “Set”) has been selected, the process proceeds to step 556 to recognize the connector corresponding to each button. .
  • step 558 the type of the loaded CD 200 is determined, and in step 560, it is determined whether or not the type of the loaded CD 200 matches the selected button. Is determined. Step 558 may be executed before step 554. Here, if it is determined that they match, the process proceeds to step 562, jumps to the connector code corresponding to each button in step 556, and continues the process. If it is determined that they do not match, the process proceeds to step 564 to display a message indicating the mismatch. And return to step 554.
  • the play button is selected to jump to 514 via step 562. If the attached CD is a dedicated CD-ROM, the play button is selected to jump to 514 via step 562. If the loaded CD is an EXTR A-CD, the play button is selected in the same way as the dedicated CD-ROM, and through step 562, the dedicated logo, which is the unique information of the game console itself, is displayed again. And then jump to step 520.
  • the connector D is a functional unit for setting the operating environment of the game machine, and will be described with reference to FIG.
  • the connector B is a functional unit for processing a file in the storage area of the game machine, but the description is omitted. Further, instead of the processing of steps 554 to 564, the processing may shift to step 215 after step 552.
  • Fig. 10 (A) is a menu content screen that is displayed when the operation button labeled "Set” on the menu screen is operated. For example, after that, select the band 212 displayed as "Anguagej" As a result, a list of languages to be used is displayed as shown in Fig. 10 (B), and by selecting the band 214 in which "Sound” is displayed, a list as shown in Fig. 10 (C) is displayed. A list of such output forms is displayed. Further, by selecting the band 216 displayed as “Date”, a time setting screen as shown in FIG. 10 (D) is displayed.
  • the CD 200 is a CD-EXTRA and there is a key operation corresponding to the operation button labeled “INTERNET” among the icons shown in FIG. As shown in Fig. 1, a question as to whether or not to connect to the Internet is displayed and "YES / N0" is displayed. If there is a key operation corresponding to "YESJ", the CD-EXTRA 200 X communication The data in the data area is read out, and the connection to the Internet is automatically started.On the first operation, the online sign-up screen is displayed. Versatility because it can be used as a multifunction device to which the CD-EXTRA200X can be used together with the existing CD-ROM200R and music CD200M. It is high and can accommodate a wide range of users regardless of age or gender.
  • the normal logo mark is displayed, and in the case of the CD-EXTRA 20 OX, the special logo mark is displayed. Since each of the video data information stored in advance is selectively displayed, the operator can confirm the type of the loaded CD. In addition, a sensor that recognizes the opening and closing of the lid is provided. In the case of the CD-EXTRA200X, the power is turned on and the lid is closed. Start-up may be performed. Also, in the present embodiment, the CD-EXTRA 200 X stores an application conforming to the control specifications of the program of the game device so that the game device can reproduce the ROM data session.
  • the playback system according to the present invention is a novel system for applying a recording medium written in multiple sessions, such as CD-EXTRA, to a game machine, and gives priority to ROM data over CD-DA. It has an excellent effect that it can be differentiated from current game machines, such as by playing it back.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Signal Processing For Digital Recording And Reproducing (AREA)
  • Optical Record Carriers And Manufacture Thereof (AREA)
  • Optical Recording Or Reproduction (AREA)
  • Controls And Circuits For Display Device (AREA)

Abstract

L'invention concerne un nouveau système d'application d'un support enregistré, par exemple un disque compact EXTRA, enregistré en multisession sur une machine à sous. Ce système permet à cette machine à sous de reproduire de manière préférentielle des données ROM avant un disque compact DA, ce qui confère à cette machine une certaine avance par rapport aux machines traditionnelles. Cette machine à sous peut en outre être utilisée comme une machine complexe, sur laquelle des disques compacts ROM, des disques compacts musicaux, et des disques compacts EXTRA peuvent être utilisés. Cette machine est donc dotée d'une grande polyvalence et peut être utilisée par une large gamme d'utilisateurs, quel que soit leur âge ou leur sexe. Un logo ordinaire est en outre imprimé sur un disque compact ROM spécialisé, et un logo spécial sur un disque compact EXTRA. Les informations relatives aux données vidéo correspondant au logo et préalablement mémorisées étant affichées de manière sélective, l'utilisateur peut confirmer le type de disque compact chargé.
PCT/JP2000/002425 1999-04-14 2000-04-13 Systeme de reproduction WO2000062164A1 (fr)

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KR1020007014183A KR20010071474A (ko) 1999-04-14 2000-04-13 재생 시스템

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JP11107303A JP2000296262A (ja) 1999-04-14 1999-04-14 再生システム
JP11/107303 1999-04-14

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KR100413846B1 (ko) * 2001-03-08 2003-12-31 엘지전자 주식회사 멀티 세션 디스크에서의 데이터 재생방법
JP2002287788A (ja) * 2001-03-23 2002-10-04 Ricoh Co Ltd 録音周波数特性測定方法、録音周波数特性変換方法および音声認識方法
KR100454654B1 (ko) * 2001-11-08 2004-11-05 엘지전자 주식회사 광디스크의 선택적 기록방법
KR100481253B1 (ko) * 2001-11-12 2005-04-08 엘지전자 주식회사 멀티세션 디스크에서의 데이터 기록방법

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JPH10233080A (ja) * 1997-02-18 1998-09-02 Pioneer Electron Corp コンピュータ
JPH10233079A (ja) * 1997-02-18 1998-09-02 Pioneer Electron Corp コンピュータ

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JPH10233080A (ja) * 1997-02-18 1998-09-02 Pioneer Electron Corp コンピュータ
JPH10233079A (ja) * 1997-02-18 1998-09-02 Pioneer Electron Corp コンピュータ

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