WO2000029085A1 - Jeu electronique et module de commande associe - Google Patents

Jeu electronique et module de commande associe Download PDF

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Publication number
WO2000029085A1
WO2000029085A1 PCT/JP1999/006297 JP9906297W WO0029085A1 WO 2000029085 A1 WO2000029085 A1 WO 2000029085A1 JP 9906297 W JP9906297 W JP 9906297W WO 0029085 A1 WO0029085 A1 WO 0029085A1
Authority
WO
WIPO (PCT)
Prior art keywords
music
game
image
game player
input means
Prior art date
Application number
PCT/JP1999/006297
Other languages
English (en)
Japanese (ja)
Inventor
Kenta Fujimoto
Mikito Nishihara
Original Assignee
Snk Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Snk Corporation filed Critical Snk Corporation
Priority to AU11784/00A priority Critical patent/AU1178400A/en
Publication of WO2000029085A1 publication Critical patent/WO2000029085A1/fr

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Classifications

    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H1/00Details of electrophonic musical instruments
    • G10H1/32Constructional details
    • G10H1/34Switch arrangements, e.g. keyboards or mechanical switches specially adapted for electrophonic musical instruments
    • G10H1/342Switch arrangements, e.g. keyboards or mechanical switches specially adapted for electrophonic musical instruments for guitar-like instruments with or without strings and with a neck on which switches or string-fret contacts are used to detect the notes being played
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/814Musical performances, e.g. by evaluating the player's ability to follow a notation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H1/00Details of electrophonic musical instruments
    • G10H1/36Accompaniment arrangements
    • G10H1/361Recording/reproducing of accompaniment for use with an external source, e.g. karaoke systems
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • A63F2300/1031Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/61Score computation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8047Music games
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H2210/00Aspects or methods of musical processing having intrinsic musical character, i.e. involving musical theory or musical parameters or relying on musical knowledge, as applied in electrophonic musical tools or instruments
    • G10H2210/031Musical analysis, i.e. isolation, extraction or identification of musical elements or musical parameters from a raw acoustic signal or from an encoded audio signal
    • G10H2210/091Musical analysis, i.e. isolation, extraction or identification of musical elements or musical parameters from a raw acoustic signal or from an encoded audio signal for performance evaluation, i.e. judging, grading or scoring the musical qualities or faithfulness of a performance, e.g. with respect to pitch, tempo or other timings of a reference performance

Abstract

L'invention concerne un jeu électronique permettant à un joueur d'en jouer en en retirant le même plaisir que s'il jouait lui-même d'un instrument de musique. Ce dispositif reproduit des informations musicales conservées, telles que de la musique, affiche sous forme d'image des informations d'images conservées concernant les informations musicales, et ajoute les résultats du joueur en fonction de la commande, par celui-ci, d'un ensemble commande (2) synchronisé sur la musique et l'image. Ce dispositif comprend un corps de machine électronique (1) doté d'une unité de commande qui permet le déroulement du jeu tout en comparant les cadences conservées et en faisant correspondre la musique et les cadences auxquelles le joueur commande l'ensemble commande (2). Cet ensemble (2) se présente sous la forme d'un instrument musical comprenant des parties de commande qu'un joueur peut actionner manuellement.
PCT/JP1999/006297 1998-11-12 1999-11-11 Jeu electronique et module de commande associe WO2000029085A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU11784/00A AU1178400A (en) 1998-11-12 1999-11-11 Amusement device and controller

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
JP10/341127 1998-11-12
JP34112798 1998-11-12
JP15596599A JP3320381B2 (ja) 1998-11-12 1999-06-03 アミューズメント装置
JP11/155965 1999-06-03

Publications (1)

Publication Number Publication Date
WO2000029085A1 true WO2000029085A1 (fr) 2000-05-25

Family

ID=26483832

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP1999/006297 WO2000029085A1 (fr) 1998-11-12 1999-11-11 Jeu electronique et module de commande associe

Country Status (3)

Country Link
JP (1) JP3320381B2 (fr)
AU (1) AU1178400A (fr)
WO (1) WO2000029085A1 (fr)

Families Citing this family (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7174510B2 (en) 2001-10-20 2007-02-06 Hal Christopher Salter Interactive game providing instruction in musical notation and in learning an instrument
KR100856928B1 (ko) * 2001-10-20 2008-09-05 씨. 쏠터 할 악보의 교습 및 악기의 교습을 제공하는 대화식 게임
US7435178B1 (en) * 2006-04-12 2008-10-14 Activision Publishing, Inc. Tremolo bar input for a video game controller
JP4663608B2 (ja) * 2006-09-25 2011-04-06 株式会社バンダイナムコゲームス ゲーム装置及び情報記憶媒体
US7320643B1 (en) * 2006-12-04 2008-01-22 Harmonix Music Systems, Inc. Game controller simulating a musical instrument
JP2010172760A (ja) * 2010-05-17 2010-08-12 Namco Bandai Games Inc ゲーム装置及び情報記憶媒体
JP4838379B2 (ja) * 2010-10-06 2011-12-14 株式会社バンダイナムコゲームス ゲーム装置及び情報記憶媒体
JP6220523B2 (ja) * 2013-01-28 2017-10-25 株式会社タイトー ゲーム装置
JP6471890B2 (ja) * 2014-09-22 2019-02-20 ヤマハ株式会社 音楽教習装置
JP2016062081A (ja) * 2014-09-22 2016-04-25 ヤマハ株式会社 音楽教習装置
JP6638673B2 (ja) * 2017-03-03 2020-01-29 ヤマハ株式会社 教習装置、教習プログラムおよび教習方法
JP6638674B2 (ja) * 2017-03-03 2020-01-29 ヤマハ株式会社 教習装置、教習プログラムおよび教習方法
JP2018146718A (ja) 2017-03-03 2018-09-20 ヤマハ株式会社 教習装置、教習プログラムおよび教習方法
JP6442558B2 (ja) * 2017-05-11 2018-12-19 株式会社タイトー ゲーム装置

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH02123626U (fr) * 1989-03-17 1990-10-11
JPH0639146A (ja) * 1992-07-22 1994-02-15 Sekisui Chem Co Ltd テレビゲーム用コントローラ装置
JPH0639077U (ja) * 1992-11-12 1994-05-24 シリテク コーポレイション 赤外線テレビゲームマシン・リモコン・システム
JPH06301476A (ja) * 1993-04-09 1994-10-28 Casio Comput Co Ltd 位置検出装置
JPH08305356A (ja) * 1995-04-27 1996-11-22 Yamaha Corp 音楽的アミューズメントシステム

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH02123626U (fr) * 1989-03-17 1990-10-11
JPH0639146A (ja) * 1992-07-22 1994-02-15 Sekisui Chem Co Ltd テレビゲーム用コントローラ装置
JPH0639077U (ja) * 1992-11-12 1994-05-24 シリテク コーポレイション 赤外線テレビゲームマシン・リモコン・システム
JPH06301476A (ja) * 1993-04-09 1994-10-28 Casio Comput Co Ltd 位置検出装置
JPH08305356A (ja) * 1995-04-27 1996-11-22 Yamaha Corp 音楽的アミューズメントシステム

Also Published As

Publication number Publication date
JP2000126460A (ja) 2000-05-09
AU1178400A (en) 2000-06-05
JP3320381B2 (ja) 2002-09-03

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