WO1994008674A1 - Machine a sous du type a ecran d'affichage - Google Patents

Machine a sous du type a ecran d'affichage Download PDF

Info

Publication number
WO1994008674A1
WO1994008674A1 PCT/JP1992/001378 JP9201378W WO9408674A1 WO 1994008674 A1 WO1994008674 A1 WO 1994008674A1 JP 9201378 W JP9201378 W JP 9201378W WO 9408674 A1 WO9408674 A1 WO 9408674A1
Authority
WO
WIPO (PCT)
Prior art keywords
pattern
display
slot machine
slot
game
Prior art date
Application number
PCT/JP1992/001378
Other languages
English (en)
Japanese (ja)
Inventor
Takatoshi Takemoto
Kazunari Kawashima
Taizo Higaki
Original Assignee
Kabushiki Kaisha Ace Denken
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kabushiki Kaisha Ace Denken filed Critical Kabushiki Kaisha Ace Denken
Priority to AU27938/92A priority Critical patent/AU676667B2/en
Priority to CA002147473A priority patent/CA2147473C/fr
Priority to PCT/JP1992/001378 priority patent/WO1994008674A1/fr
Priority to EP92922486A priority patent/EP0667176A4/fr
Priority to US08/424,334 priority patent/US5655965A/en
Priority to KR1019950701522A priority patent/KR950704015A/ko
Publication of WO1994008674A1 publication Critical patent/WO1994008674A1/fr

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means

Definitions

  • the present invention relates to a screen display type slot machine provided with a display device on a game surface of the slot machine.
  • a slot of three rotating drums having various patterns rotates.
  • the slot machine rotates the three rotating drums when the game start instruction is received, and stops the rotation of the drum when the stop switch button is sequentially pressed.
  • a predetermined number of game media are awarded in accordance with the combination of pictures in each slot after the stop.
  • a CRT is provided in front of the rotating drum instead of a rotating drum, and there is a slot machine that displays a total of nine pictures in three columns and three rows on the CRT.
  • Japanese Patent Application Laid-Open Publication No. 4-220275, International Publication No. WO92 / 11070, a slot for displaying a picture with a liquid crystal display. Kit machines are provided.
  • the present invention has been made in order to solve such a problem, and an object of the present invention is to provide a slot machine having power and fun.
  • a display means having a display surface on a surface facing a player, and a display of a stationary state and a display of a state during game execution are provided on the display means for each slot.
  • Display control means for controlling the display control means to start the game, start instruction means for receiving a start instruction for instructing the execution of the game, and instructing the display control means to start the game, and a picture pattern for each slot.
  • a slot machine comprising: a stop instruction means for receiving a stop instruction for instructing a stop of change and giving a stop instruction to the display control means; and a game control means for controlling progress of a game.
  • a storage means for storing a plurality of types of flow state patterns presenting an apparent upstream state when the pattern patterns are moving, and Display system
  • the means switches between a pattern pattern and a flow state pattern in accordance with the progress of the game, and reads out the readout from the storage means and reads out the display for each slot. Display on the means.
  • the display control means reads from the flow state pattern when the slot machine should be in the state of displaying the high-speed rotation. Can be.
  • the display control means can preliminarily define when to switch the reading between the pattern pattern and the flowing state pattern from the storage means.
  • a pattern pattern is read from the storage means at the time of stop display, and a flow state pattern is read at the time of changing and displaying the pattern. You may do it.
  • the rotating drum-type slot machine When creating the above flow state pattern, the rotating drum-type slot machine is rotated using an optical camera, and images are taken at the shutter speed in a predetermined display update interval. Convert to digital data and use.
  • a rotating drum-type slot machine is rotated to use data captured at a shutter speed at a predetermined display update interval. You can also. Furthermore, even when the pattern is moved by one dot by the amount corresponding to the rotational movement amount of the rotary drum type slot machine at a predetermined display update interval, and the added data is used. Good.
  • a picture moving at a speed of 1/60 or 1Z30 seconds is prepared as a picture at the time of rotation, not a picture at rest, and the picture is displayed.
  • each pattern appears to flow, so the sharpness of each pattern is lost, and overall, it can be felt that the entire drum is rotating. .
  • On the screen that feels like this ⁇ ⁇ Since each picture is at a level where you can determine what it is, it is in a state of satisfaction for high-level customers who perform eye-catching.
  • the eye-catching means that when stopping the drum, it senses which pattern has come to which location with a sense, and adjusts the timing to produce the desired pattern. Pressing the stop switch.
  • FIG. 1 is an external view A of a slot machine equipped with a display device
  • FIG. 2 is an external view B of a slot machine equipped with a display device
  • FIG. 3 is an internal configuration when a game medium is used.
  • Fig. 4 shows the components of the display-type slot machine
  • Fig. 5 shows the display screen switching
  • Fig. 6 shows the display screen switching when using still images
  • Fig. 7 shows the moving image usage.
  • FIG. 8 is an illustration of high-speed screen switching of the display unit
  • Figure 9 is a picture output block diagram of the display unit
  • Figure 10 is a display timing chart
  • Figure 11 is a register.
  • Fig. 12 is an explanatory diagram for address indication
  • Fig. 13 is a data configuration diagram of an acceleration pattern
  • Fig. 14 is a data configuration diagram of an acceleration pattern
  • Fig. 15 is a constant speed pattern.
  • Fig. 16 shows the data structure of the deceleration pattern.
  • Figure 1 7 is a picture pattern moving velocity graph
  • Figure 1 8 is an explanatory view of a still image patterns
  • Fig. 1 9 is a schematic view for illustrating a flow condition patterns during rotation.
  • a display surface 110 can be arranged on the game surface 101.
  • the display unit 110 is a display means such as a display or a liquid crystal, and displays various pictures on a slot machine.
  • a plurality of rows of patterns are displayed in the same manner as in the case of a conventional rotating drum, and the patterns are moved by moving the patterns, and by rotating the patterns sequentially, it is as if they are rotating.
  • the image can be changed and displayed.
  • the display unit 110 may include a display means for each column.
  • a line of the winning combination may be displayed at the time of the game, or a display may be displayed so as to show that the pattern combination has been aligned when the pattern combination is aligned with the predetermined pattern.
  • the input / output unit 102 is used to play games such as medals used in ordinary slot machines, bills and coins, or games that store the amount of money / medals.
  • the number of awarded media 103 is a display means for displaying the number of awarded media such as the number of game media or the amount of money to be paid out as a bonus when the slot machine patterns are arranged in a predetermined pattern. It is.
  • the game take-in medium number 104 is a display means for displaying the number or amount of the game medium input from the input / output unit 102.
  • the game intake medium selection SW 105 is an instruction switch for instructing the number or the amount of the game medium to be multiplied at the time of a game, for example, awarding according to the number of medals. Can be set.
  • the number of internal media 1 106 is When the number of award media is not output, this is a display means for displaying the number of game media or the amount of money held inside the slot machine.
  • the settlement SW 107 is an instruction switch for instructing the settlement of the number of game media held inside at the end of the game.
  • the starting lever 108 is an instruction means for receiving an instruction to start the rotation display of the pattern of the slot machine.
  • the game stop SW 109 is provided in correspondence with each row, and is an instruction means for receiving an instruction to stop the game.
  • the game stop instruction is received by the game stop SW 1 09, the change of each pattern is stopped at a predetermined stop timing.
  • the game may be stopped naturally after a predetermined time has elapsed after the start of the rotation display without providing the game stop SW 109.
  • a game medium intake SW 201 and a medium are used.
  • a payout lever 202, a game medium inlet 203, a medium outlet 204, a plate 205, and an award medium payout 206 may be provided.
  • the plate 205 is for receiving a game medium, and is connected to the game medium intake 203, the awarded medium payout outlet 206, and the medium payout outlet 204.
  • the game medium intake SW 201 is an instruction means when the game medium held in the plate 205 is to be introduced through the game medium intake 203.
  • the media ejection lever 202 is opened from the media ejection port 204. This is instruction means for outputting a game medium.
  • FIG. 3 shows an internal configuration diagram when a game medium is used when the appearance as shown in FIG. 2 is provided.
  • the tub 301 is a passage for supplying the game medium
  • the game medium is the speed of the shoot 302, the japala 303 and the game medium.
  • the overflow detector 303 detects a state in which the game medium cannot be output from the payout medium outlet 206 because the plate 205 is full of the game medium.
  • the quad counter 3 12 counts the number of game media taken in from the game media inlet 203.
  • the controller 313 is a control unit, which manages input / output of game media, controls a game, and performs control for display on the display unit 110.
  • FIG. 1 when the game medium is not used, the internal configuration only needs to include the controller 313 and the input / output unit 102.
  • the configuration will be described with reference to FIG. Figure 4 shows a block diagram of the configuration of the display-type slot machine.
  • the controller 3 13 of the display-type slot machine includes a game control unit 40 3 for controlling the progress of the game, and a slot.
  • -A display control unit 401 for simulating the rotation aspect and an interface board unit 410 are provided.
  • each of the game control unit 403 and the display control unit 401 is an independent unit having a CPU.
  • the overall movement of the system is as follows.
  • the game control unit 403 mainly controls the progress of the game according to the program stored in the ROM (Read Only Memory), and the display control unit 4
  • the game proceeds by transmitting the slot rotation and stop instructions to 01 via the normal communication interface 402.
  • the game control unit 4003 determines that the combination of the pictures displayed at the predetermined position on the display means matches the combination of the predetermined pictures.
  • the display control unit 401 stores various pattern patterns in ROM in order to display various patterns as if they are rotating, and stores background images in VRAM (Video Random Access Memory). The display state of the picture in each slot is changed.
  • the display operation status of each slot has multiple states such as stop mode, acceleration mode, constant speed rotation mode, deceleration mode, etc., and each picture data is displayed in frame span units. Transmit to 110.
  • the various pattern patterns stored in the R ⁇ M are displayed in the stop mode, the acceleration mode, the deceleration mode in the display state, and the moving image style in the constant speed rotation mode. In order to show it, it is provided corresponding to the flow state pattern, which shows an apparently upstream state when the pattern pattern is moving.
  • the ROM may be configured to be removable. Or, ROM is rewritten -Solid-UV-erasable PR0M (EPR0M) or electrically erasable PROM (EEPROM) may be used.
  • EPR0M Solid-UV-erasable PR0M
  • EEPROM electrically erasable PROM
  • the display control unit 401 switches the reading of the picture pattern between the still image pattern and the flow state pattern stored in R0M according to each display operation state. You. In the display unit 110, the background image stored in the VRAM and the pattern pattern in each display state are displayed in a superimposed manner.
  • the interface board unit 404 connects the input / output unit 102, various instruction switches, display means, and the like, and is controlled by the game control unit 403.
  • the instruction switch receives a start instruction for instructing the start of the game, and gives a start instruction to the display control unit 401 so as to change the display of the picture for each row.
  • a stop instruction means for receiving a stop instruction for instructing a stop of the change of the pattern for each row and instructing the display control unit 401 to stop.
  • the slot machine may be provided with a speaker for outputting a sound when a picture is aligned.
  • the parts such as the pulse motor one drive unit, the pulse motor main body, the slot drum and the pulse motor position detection in the conventional mecha-type slot machine are displayed. It has a configuration that replaces the unit. 1 / o—
  • the display control unit 401 includes a VRAM for storing a background image, a ROM for storing display data of a picture portion of a slot machine, and an address generating means for switching a screen at high speed. .
  • the function of each part in FIG. 8 will be described below.
  • the address counter section is a counter for reading the contents of the display data ROM, and counts up (or down) sequentially by the character reading clock.
  • the display start position address buffer is a buffer that stocks the start address of the next pattern to be displayed. When the previous pattern is displayed, the data is stored in the address counter. It is spoken.
  • the data counter is a counter that monitors how many bytes (or words) of the displayed picture are displayed. When the data counter is counted down by the character reading clock and becomes 0. Will load the new data.
  • Display data buffer Buffer for storing data that specifies the number of bytes (or words) of the pattern to be displayed next, and the data counter has become 0. It is read into the data counter at that time.
  • the address generating means includes the address counter section described above, 3 a display start position address buffer, 4 a data counter, and 5 a display data number buffer. Next, the operation in FIG. 8 will be described.
  • the main routine in the display control unit refers to the reference table for the picture data, and determines the ⁇ display start position address> of the picture to be displayed and the number of display data to be skipped. It is generated as a frame table and passed to the buffer empty interrupt routine.
  • the not-empty interrupt routine loads the first address data and the first data count data to the address counter and data counter at Vsy timing according to the passed table. Also, the second data is loaded into each buffer, and the buffer has a buffer empty interrupt. Data is loaded sequentially after the third data for the non-empty interrupt.
  • the main routine creates a table of data to be displayed in the next frame.
  • the address is generated by the address generating means, and the picture data of each slot is read from the CG-ROM.
  • the display pattern data is stored in the display data ROM corresponding to the frame memory, and the still image pattern data and the rotation time still image pattern are stored. Put the data and.
  • a slow CPU such as Z80
  • the space between the memory of the display screen data is reduced. Since there is no movement, the load on the CPU is reduced, and even slow CPUs can be handled.
  • the display control unit will be described later in detail with reference to FIG.
  • FIG. 17 shows the pattern moving speed graphs in the stop mode, acceleration mode, constant speed rotation operation mode and deceleration mode in the above display state.
  • the horizontal axis represents time
  • the vertical axis represents the pattern moving speed (mm / frame).
  • the same pattern is updated every frame without moving.
  • the display control unit 401 When the predetermined time elapses), the speed decelerates at a predetermined deceleration speed for each slot corresponding to each switch, and reaches a predetermined pattern moving speed (or a certain time elapses). , It becomes the stop mode.
  • the display control unit 401 In order to display the picture moving at a speed as shown in Fig. 17, the display control unit 401 is used to display the second picture in the top row of the picture for each mode. It is provided with an address generating means for generating the read start position and the read amount of each pattern, such as the first pattern and the third stage pattern. In the present embodiment, the read start position and the read amount of the picture for each mode are stored in the storage means corresponding to each frame. Will be described with reference to FIG. 9, FIG. 10, FIG. 11, and FIG. FIG. 9 shows a block diagram for outputting a picture of the display control unit 401.
  • FIG. 10 shows a display timing chart.
  • Figure 11 shows An explanatory diagram of the configuration of the register
  • the still image pattern and the flow state pattern are stored in the CG-R0M for each pattern, and each pattern is read.
  • the CG-ROM address is instructed to display.
  • the display on the display unit 110 is displayed for each column of each slot, and the display area of each column shows a predetermined area, for example, about four pictures can be displayed at the same time. It is assumed that there is an area.
  • the display 110 updates the display at a fixed frame span (V-syc cycle) every 1/60 or 1/30 second, and the line scan is performed every frame. You.
  • the display control unit 401 reads out the picture to be displayed in the display area of each column for each frame, and displays the same picture in the stop mode.
  • the display position of the picture displayed in the display area of each column is moved.
  • the display control unit 401 reads a picture displayed in the range of the display area by shifting the read start position by the moving amount for each frame when reading the picture from the ROM.
  • the display is performed as if rotating.
  • the movement amount is changed between the acceleration mode, the constant speed mode, and the deceleration mode. In the acceleration mode, the mode is switched from reading of a still image pattern to reading of a flow state pattern.
  • FIGS. 13, 14, 15, and 16 show the change in the amount of movement.
  • Fig. 13 shows the data configuration of the acceleration mode
  • Fig. 14 shows the data configuration of the acceleration mode when the screen is switched
  • Fig. 15 shows the data configuration of the constant speed mode
  • Fig. 16 Shows the data configuration diagram of the deceleration mode.
  • SSDT 0 to SSDT 21 indicate the display position of each pattern in each frame in the acceleration mode, and the amount of movement determined in advance for each frame. It is displayed shifted. Each frame displays a pattern on the screen, such as a pattern at the top, a pattern at the second level, a pattern at the third level, and a pattern at the fourth level.
  • SSDT 0 to SSDT 21 are template tables corresponding to each frame. The template table stores at least the read start position and the read amount from the top to the bottom. ing.
  • FIG. 15 in the constant speed mode, there is a table of CNDT 0 to CNDT 14, which is repeatedly displayed until a stop instruction is issued.
  • a table of SED # 0 to SED # 3 is provided, and finally the mode is shifted to the stop mode.
  • a plurality of deceleration modes may be prepared.
  • the deceleration mode may be selected based on the display amount of the uppermost pattern displayed when a stop instruction is given.
  • reading is switched from a still image pattern to a flow state pattern in SSDT 18 in the acceleration mode.
  • -/ s ⁇ An example of the data structure of the template table is shown in (iv) of FIG.
  • (1) indicates a control code
  • the control code indicates a new pattern pattern for the previous display frame or the same pattern pattern. It is a flag pipe to display. For example, whether or not the pattern in the top row changes, whether or not the pattern mode changes, a code indicating a deceleration mode selection instruction when a stop instruction is issued in the next frame, a current mode The code indicating the code can be set in advance.
  • the identification information of the display pattern (still image pattern or flow state pattern) from which the uppermost pattern is read out is shown.
  • 3 is the base address, which indicates the start position of the ROM of the display pattern. 4 is a bias value.
  • the bias value indicates the number of rasters from the beginning to the display start position in order to indicate from which position of the pattern the image is to be displayed.
  • the starting position can be determined.
  • 5 indicates the total number of display rasters.
  • 6 and 7 show the picture display data of the second row, and 8 and ⁇ ⁇ show the picture display data of the third row.
  • a mouse pointer is provided to indicate the position of the template table.
  • the move pointer can be constituted by a counter indicating the position of the display template of each slot, and counts the Vsy signal sequentially.
  • the data read from the template table is temporarily stored in the work temporary. -/ 6-
  • the display control unit repeatedly reads out the template SSDT0 (stop mode) after the slot machine is powered on N times.
  • Template processing is performed independently for slots 1, 2, and 3 respectively.
  • the picture data to be displayed is stored in CG-ROM, and when this ROM is accessed, it is output directly to CRT (or LCD) as video data. Therefore, it is not necessary to transfer the picture data to V RAM once and read it out as a video signal.
  • Several types of notation registers (tables) are prepared for each pattern of the pattern, and hold information for each pattern data. As described above, the notation is a pari- lation of a picture description such as a picture of a plurality of patterns, such as a still picture pattern or a flow state pattern.
  • slot noise registers (tables) are provided corresponding to the slots for Slots 2, 3 and 3, and the pattern of the slots is indicated by the symbol 1 byte.
  • One rotation is prepared. That is, in the slot bias register, the address of the pattern register stored for each picture is stored, and the address of the pattern register corresponding to the picture for one rotation is stored. These symbols operate on the pattern registers described above, and It is defined as the base address of the 1/1 register + bias value from address 1, and generates the address of the ROM data to be displayed.
  • the slot pointer is a counter that acts as a pointer to the slot bias register, indicating sequentially where the slot rotation is currently. The increment of the slot pointer is indicated by the contents of the above-mentioned template. There are three slot pointers corresponding to Slots 2 and 3. As described above, the template is for describing the aspect of the pattern rotation for each frame.
  • a total of 4 9 sheets are provided.
  • the data structure in the template is as shown in (iv) in FIG. 11 described above.
  • This template is called up sequentially for each frame, and indicates the read start address of the CGROM to be displayed, the total number of read bytes, and the like.
  • the display control unit generates ROM read addresses as follows by expanding template data read out in synchronization with V sy.
  • the slot It is determined whether or not the increment is for the center. In other words, in the case of a code that displays a new pattern, the user is instructed to increment the slot pointer to rotate to the next pattern. For example, in FIG. 13, in the template of SSDT 10, the next picture appears on the display screen from above. In this case, the slot pointer is incremented, and the point to the slot bias register points to the next picture.
  • the content of the slot noise register indicated by the slot pointer and the base address of the pattern register specified by the template and the fixed value 1 The R ⁇ ⁇ M area real location address in the register is accessed.
  • the content of the slot bias register is the address value of the pattern register indicating the pattern of N3 (how far away from the start position of the register of the display pattern)
  • the content of the template register is The address of the pattern register is obtained from the start position of the register of the display pattern and the fixed value 1 as the base address.
  • the pattern register is read based on the address of the pattern register, and a ROM area real address is obtained.
  • the actual address of the CG-ROM to be read is obtained from the ROM area real location address and the base bias value of the template.
  • the first picture on the CRT reads the last few bytes of picture data, and the bias value for this reading is supplied from the template.
  • the final address for reading the first picture is determined by the addition of- ⁇ O-.
  • the pattern arrangement order is determined, so it is inevitably determined by going up the slot bias register sequentially.
  • the base bias L 1 and the number of read rasters M 1 are not required, and the read raster is not required.
  • the number is derived from the value of K1 written in the pattern register.
  • a and B Two types of temporary are prepared, A and B. While A is the current frame and data is read by interruption, B side needs the next frame in the next frame. Data can be prepared. This is repeated sequentially.
  • PS conversion means 901 and 902 convert normal data into serial data.
  • Timing generators 903 and 906 generate the necessary timing in the display control unit.
  • the CG-ROM 904 is display data storage means for storing picture display data, and stores various pictures of still picture patterns and moving picture patterns.
  • V—RAM 905 is background image storage means for storing a background image.
  • the slot 1 address counter 907 instructs the reading address of the CG-ROM 904 in the slot 1.
  • the slot 1 raster counter 908 indicates the number of rasters read from the CG-ROM 904 in the slot 1.
  • the slot 2 address counter 909 and the slot 2 raster counter 910 are connected to the CG—ROM 904 in slot 2. Specify the read address and the number of rasters.
  • slot 3 address counter 911 and slot 3 raster counter 911 are in slot 3.
  • the address counter and the raster counter of slot 1, slot 2 and slot 3 constitute an address generating means 920 for generating a read start position and a read amount.
  • Each raster counter reads the number of rasters from the template table and stores them, and reloads them in a temporary 921 mode.
  • each address counter reloads the address at the read start position temporarily, and counts up the address by means of a raster clock.
  • the control section 920 controls the address counter and the raster counter, and instructs to load data by a data request signal from the raster counter.
  • the display period of each slot is designated in a time-division manner as shown in FIG. In FIG. 10, the frame is updated every V sy signal, and one raster of display data is read out by the H sy signal.
  • the raster counter When the count value becomes 0, the raster counter generates an interrupt and outputs the next data (data relating to the second picture) request signal.
  • the control unit 920 sets the slot from which the ROM read address of the second picture and the number of rasters are requested to be temporarily interrupted. To supply. This is returned to the third picture, the fourth picture, and so on.
  • control unit 920 toggles the temporary mode and repeats the operation from 1).
  • a slot machine equipped with a conventional mechanical rotating drum can be performed by shuttering with a frame span time (shutter speed of 1Z60 seconds). Rotate to shoot the drum. At this time, auxiliary light such as flash is not used, and a stable light source such as natural light or incandescent lamp is used.
  • auxiliary light such as flash is not used, and a stable light source such as natural light or incandescent lamp is used.
  • the image is shot with the image up and down, as shown in Figure 19. This image is read by a scanner or the like, and the image is converted into digital data, and the flow state pattern is obtained.
  • FIG. 7 is an explanatory diagram of display screen switching when the flow state pattern is used.
  • FIG. 7 shows the display pattern of the (N-1), (N), and (N + 1) frames, and the appearance at the time of the (N + 1) frame.
  • N drums are moved for 1/60 or 1/30 seconds for the distance that would be required to move the drum-type slot machine.
  • the still image pattern and the pattern in the flowing state are stored in the CG-R ⁇ M, and read out from the still image pattern into the pattern in the flowing state at a predetermined time. Switch to.
  • FIG. 6 shows an explanatory diagram of display screen switching when a still image is used.
  • the relationship between (N-1), (N) and (N + 1) The display pattern of the frame and the appearance at the time of the (N + 1) frame are shown.
  • the gamer looks like the appearance at the time of the (N + 1) frame, so the gamer actually rotates like a mecha-type. Looks like.
  • a pattern moving at a speed of 1/60 or 1/30 second frame cycle is prepared instead of the pattern at rest, and the pattern is displayed.
  • each picture appears to flow, so that the sharpness of each picture is lost, and the whole drum feels as if the entire drum is rotating. I can do it.
  • ach picture is at a level where it is possible to determine what it is, so it can be sufficiently satisfied even for high-level customers who perform eye-catching. It is in a state.
  • the position where the pattern is displayed can be changed from the conventional slot machine, which switches the pattern to the same position. You can feel as if you are turning
  • the rotation speed gradually increases for a short time, but eventually becomes constant, and the stop switch is pressed. This time, the rotation speed gradually becomes slower and the rotation pattern gradually stops, and the movement more realistically approaches the rotation of the drum of the mecha-type slot machine. It can be.
  • the slot machine of the present invention the whole is very Since the whole ram can be felt as if it is rotating, it can have the same powerfulness and various interests as when using a drum.
  • the present invention performs not only a slot machine but also a device having a graphic display such as a CRT, an LCD, or a plasma to perform a moving display faster than a frame period. In this case, it can be visually displayed as moving.

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

L'invention se rapporte à une machine à sous, qui comprend: un affichage (110) sur une face duquel est montée une surface d'affichage devant laquelle se tient le joueur; une commande d'affichage (401) pour commander l'affichage (110) afin d'afficher une image fixe ainsi que la progression du jeu dans chaque fenêtre; une unité d'instruction de départ (108) pour faire démarrer la commande d'affichage en réponse à une instruction de départ pour le jeu; une unité d'instruction d'arrêt (109) pour arrêter la commande d'affichage en réponse à une instruction d'arrêt afin d'empêcher un changement des motifs affichés dans chaque fenêtre; ainsi qu'une commande de jeu (403) pour commander la progression des jeux. Dans ladite machine à sous est en outre prévue une mémoire servant à stocker plusieurs types de motifs qui défilent, représentant des motifs apparemment en mouvement; et la commande d'affichage (401) change les motifs et le défilement des motifs en fonction de l'état de progression des jeux et elle extrait les données de la mémoire et les affiche sur l'affichage pour chaque fenêtre. Ainsi, la présente invention fournit une machine à sous attractive et suscitant l'intérêt.
PCT/JP1992/001378 1992-10-22 1992-10-22 Machine a sous du type a ecran d'affichage WO1994008674A1 (fr)

Priority Applications (6)

Application Number Priority Date Filing Date Title
AU27938/92A AU676667B2 (en) 1992-10-22 1992-10-22 Screen display type slot machine
CA002147473A CA2147473C (fr) 1992-10-22 1992-10-22 Machine a sous munie d'un ecran
PCT/JP1992/001378 WO1994008674A1 (fr) 1992-10-22 1992-10-22 Machine a sous du type a ecran d'affichage
EP92922486A EP0667176A4 (fr) 1992-10-22 1992-10-22 Machine a sous du type a ecran d'affichage.
US08/424,334 US5655965A (en) 1992-10-22 1992-10-22 Screen display type slot machine with seemingly flowing condition of moving symbols
KR1019950701522A KR950704015A (ko) 1992-10-22 1992-10-22 화면 표시형 슬롯머신(screen display slot machine)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CA002147473A CA2147473C (fr) 1992-10-22 1992-10-22 Machine a sous munie d'un ecran
PCT/JP1992/001378 WO1994008674A1 (fr) 1992-10-22 1992-10-22 Machine a sous du type a ecran d'affichage

Publications (1)

Publication Number Publication Date
WO1994008674A1 true WO1994008674A1 (fr) 1994-04-28

Family

ID=25677914

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP1992/001378 WO1994008674A1 (fr) 1992-10-22 1992-10-22 Machine a sous du type a ecran d'affichage

Country Status (2)

Country Link
CA (1) CA2147473C (fr)
WO (1) WO1994008674A1 (fr)

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0216154B2 (fr) * 1984-10-05 1990-04-16 Universal Kk
JPH02224687A (ja) * 1989-02-27 1990-09-06 Sanyo Bussan Kk パチンコ機

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0216154B2 (fr) * 1984-10-05 1990-04-16 Universal Kk
JPH02224687A (ja) * 1989-02-27 1990-09-06 Sanyo Bussan Kk パチンコ機

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
See also references of EP0667176A4 *

Also Published As

Publication number Publication date
CA2147473C (fr) 1996-09-24
CA2147473A1 (fr) 1994-04-28

Similar Documents

Publication Publication Date Title
US5655965A (en) Screen display type slot machine with seemingly flowing condition of moving symbols
US6004208A (en) Slot machine that can superimpose on a display screen images from different storage locations
WO1995017932A1 (fr) Machine de jeu
JP2005066176A (ja) 遊技機
JP2007202607A (ja) スロットマシン
WO1994008674A1 (fr) Machine a sous du type a ecran d'affichage
JP4124356B2 (ja) 遊技機
WO1994008676A1 (fr) Machine a sous du type a ecran d'affichage
JP2579451B2 (ja) 画面表示型スロットマシン
JP2595481B2 (ja) 画面表示型スロットマシン
JPH07155438A (ja) 遊技機用映像表示装置
JP2002336462A (ja) 遊技機
WO1994008675A1 (fr) Machine a sous du type a ecran d'affichage
EP0699459A1 (fr) Machine a sous du type a ecran de visualisation
JP4530354B2 (ja) 3次元画像描画装置、3次元画像描画方法及びプログラム
WO1994009873A1 (fr) Machine a sous du type a ecran de visualisation
JP2001112964A (ja) 遊技機
JP2005168959A (ja) 遊技機
CA2148589A1 (fr) Appareil a sous a ecran
JP2000229153A (ja) 遊技機用画像表示装置
JP2005058353A (ja) 遊技機
JP4217169B2 (ja) 遊技機
JPH11178993A (ja) 遊技機および画像表示式遊技プログラムを記録した記録媒体
JP2005058357A (ja) 遊技機
JP2006122257A (ja) 遊技機

Legal Events

Date Code Title Description
AK Designated states

Kind code of ref document: A1

Designated state(s): AU CA JP KR US

AL Designated countries for regional patents

Kind code of ref document: A1

Designated state(s): AT BE CH DE DK ES FR GB GR IE IT LU MC NL SE

DFPE Request for preliminary examination filed prior to expiration of 19th month from priority date (pct application filed before 20040101)
121 Ep: the epo has been informed by wipo that ep was designated in this application
WWE Wipo information: entry into national phase

Ref document number: 1992922486

Country of ref document: EP

WWE Wipo information: entry into national phase

Ref document number: 2147473

Country of ref document: CA

WWE Wipo information: entry into national phase

Ref document number: 08424334

Country of ref document: US

WWP Wipo information: published in national office

Ref document number: 1992922486

Country of ref document: EP

WWR Wipo information: refused in national office

Ref document number: 1992922486

Country of ref document: EP

WWW Wipo information: withdrawn in national office

Ref document number: 1992922486

Country of ref document: EP

ENP Entry into the national phase

Ref country code: CA

Ref document number: 2147473

Kind code of ref document: A

Format of ref document f/p: F