WO1994008675A1 - Machine a sous du type a ecran d'affichage - Google Patents

Machine a sous du type a ecran d'affichage Download PDF

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Publication number
WO1994008675A1
WO1994008675A1 PCT/JP1992/001379 JP9201379W WO9408675A1 WO 1994008675 A1 WO1994008675 A1 WO 1994008675A1 JP 9201379 W JP9201379 W JP 9201379W WO 9408675 A1 WO9408675 A1 WO 9408675A1
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WO
WIPO (PCT)
Prior art keywords
display
pattern
display control
control means
instruction
Prior art date
Application number
PCT/JP1992/001379
Other languages
English (en)
Japanese (ja)
Inventor
Takatoshi Takemoto
Kazunari Kawashima
Taizo Higaki
Original Assignee
Kabushiki Kaisha Ace Denken
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kabushiki Kaisha Ace Denken filed Critical Kabushiki Kaisha Ace Denken
Priority to PCT/JP1992/001379 priority Critical patent/WO1994008675A1/fr
Priority to AU27937/92A priority patent/AU2793792A/en
Publication of WO1994008675A1 publication Critical patent/WO1994008675A1/fr

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means

Definitions

  • the present invention relates to a screen display type slot machine provided with a display device on a game surface of the slot machine.
  • a slot of three rotating drums having various patterns rotates.
  • the slot machine rotates the three rotating drums when the game start instruction is received, and stops the rotation of the drum when the stop switch button is pressed in sequence.
  • a predetermined number of game media are awarded according to the combination of pictures in each slot after the stop.
  • a CRT is provided in front of the rotating drum instead of a rotating drum, and there is a slot machine that displays a total of nine pictures in three columns and three rows on the CRT.
  • Japanese Patent Application Laid-Open Publication No. 4-220275, International Publication No. WO92 / 11070, a slot for displaying a picture with a liquid crystal display. Kit machines are provided.
  • a display means having a display surface on a surface facing a player, and a display of a stationary state and a display of a state during game execution are provided for each slot on the display means.
  • Display control means for controlling the display so that a plurality of pictures are switched at a predetermined interval, and receiving the start instruction for instructing the start of game execution.
  • Start instruction means for instructing the control means to start stop instruction means for receiving a stop instruction for instructing stop of the change of the picture for each slot, and instructing the display control means to stop
  • a slot machine having a game control means for controlling, a plurality of types of pattern patterns are stored, and the stored data is transmitted to the display control means based on a read address instruction. It has a storage means for force, wherein the display control unit, when displaying the update, updates the picture to different positions on the display screen.
  • the display control means may correspond to a movement amount in a state where the slot is virtually rotating in order to update the pattern at the different position. Move by a certain amount and display. Further, the display control means changes the magnitude of the predetermined movement amount when at least one of the start instruction means and the stop instruction means is instructed. In the updating of the display, the display control means may accelerate a stop mode for updating the picture to the same position on the display screen and a change in the magnitude of the predetermined moving amount. An acceleration mode, a constant speed mode for keeping the moving amount constant, and a deceleration mode for reducing a change in the magnitude of the predetermined moving amount, wherein a start instruction from the start instruction means is provided.
  • the mode shifts from the stop mode to the acceleration mode, and when a predetermined time elapses, the mode shifts to the constant speed mode.
  • the mode shifts to the deceleration mode. After a predetermined time, the stop mode is set. Row.
  • the display control means further includes a plurality of deceleration modes having different changes in the magnitude of the decrease in the movement amount.
  • one deceleration mode may be selected from the plurality of deceleration modes.
  • the display control means includes address generation means for instructing the storage means for an address from a display start position to a display end position for each picture on a display screen.
  • the address generating means includes, when updating the display, moving the pattern on the display screen by a predetermined amount and displaying the pattern, the address of the display start position and the data of the pattern to be displayed. The numbers and are changed by a predetermined amount.
  • the display control means may include at least one picture on a display screen. ⁇ ⁇ Display of all patterns and display of a part of other patterns.
  • the display control means displays a part of the other picture at an upper part and / or a lower part on a display screen.
  • the display control means includes address generation means for instructing the storage means, for each picture on the display screen, an address from a position at which display is started to a position at which display is ended.
  • the movement mode of the pattern of the slot machine that appears to be rotating on the CRT or LCD screen can be changed from stop mode to acceleration mode to constant speed mode to deceleration mode.
  • Each mode can be set as a stop mode.
  • the acceleration mode is the period during which the pattern shifts from the stop to the constant speed. During acceleration, the moving amount of the pattern is converted from a predetermined speed graph and displayed at each frame cycle. Similarly, deceleration mode is used as the deceleration mode between constant speed and stop, as in the case of acceleration.
  • FIG. 1 is an external view A of a slot machine equipped with a display device
  • FIG. 2 is an external view B of a slot machine equipped with a display device
  • FIG. 3 is a game medium.
  • Fig. 4 shows the components of a display-type slot machine
  • Fig. 5 illustrates the display screen switching
  • FIG. 6 illustrates the display screen switching when using a still image.
  • Fig. 7, Fig. 7 is an explanatory diagram of switching display screens when using moving images
  • Fig. 8 is an explanatory diagram of high-speed switching of display units
  • Fig. 9 is a picture output block diagram of display units
  • Fig. 10 is a display.
  • Timing chart Fig. 11 is an explanatory diagram of the register configuration
  • Fig. 12 is an explanatory diagram for address indication
  • Fig. 13 is the data of acceleration pattern
  • Fig. 14 is an acceleration pattern.
  • Fig. 15 shows the data configuration of the constant speed pattern
  • Fig. 16 shows the data configuration of the deceleration pattern
  • Fig. 17 shows the pattern moving speed graph
  • Fig. 18 shows the stationary
  • FIG. 19 is an explanatory diagram of an image pattern
  • FIG. 19 is an explanatory diagram of a flow state pattern during a rotation operation.
  • a display surface 110 can be arranged on the game surface 101.
  • the display unit 110 is a display means such as a display or a liquid crystal, and displays various pictures on a slot machine.
  • a plurality of rows of pictures are displayed in the same manner as in the case of a conventional rotating drum, so that the pictures are moved and the pictures are rotated by sequentially switching the pictures.
  • the picture can be changed and displayed.
  • the display unit 110 may include a display unit for each column.
  • a line of winning combinations may be displayed during a game, or a display may be displayed to indicate that the combination has been completed when the pattern combination is aligned with a predetermined pattern.
  • the input / output unit 102 is a game for playing games such as medals used in ordinary slot machines, bills and coins, or cards storing the amount of money and the number of medals. Input and output the media.
  • the number of awarded media 103 is a display that displays the number of awarded media such as the number of game media or the amount of money to be paid out as a bonus when the slot machine patterns are arranged in a predetermined pattern. Means.
  • the game take-in medium number 104 is a display means for displaying the number or amount of the game medium input from the input / output unit 102.
  • the game intake medium selection SW 105 is an instruction switch for instructing the number or the amount of the game medium to be multiplied at the time of a game, for example, awarding according to the number of medals. Can be instructed to set a combination of
  • the number of internal media 1 106 is When the number of awarded media is not output, this is a display means that displays the number or amount of game media or the like held in the slot machine.
  • the clearing SW 107 is an instruction switch for instructing the number of game media held therein to be cleared when the game is over. For example, when the clearing SW 107 is pressed, the number of game media that are held internally is output, or in the case of a card, the number held internally is counted. You can memorize it and pay it out.
  • the starting lever 108 is an instruction means for receiving an instruction to start the rotation display of the pattern of the slot machine.
  • the game stop SW 109 is provided in correspondence with each row, and is an instruction means for receiving an instruction to stop the game.
  • the game stop instruction is received by the game stop SW 1 09, the change of each pattern is stopped at a predetermined stop timing. Further, the game may be stopped naturally after a predetermined time has elapsed after the start of the rotation display without providing the game stop SW 1 09.
  • the game medium intake SW 201 and the medium payout volume are used. It may be provided with a par 202, a game medium inlet 203, a medium outlet 204, a plate 205, and an award medium outlet 206.
  • the plate 205 is for receiving game media and is connected to the game media inlet 203, the winning media outlet 206 and the media outlet 204. I have.
  • the game medium intake SW 201 is an instruction means when the game medium held in the plate 205 is to be introduced through the game medium intake 203. .
  • the media output lever 202 is from the media output port 204.
  • FIG. 3 shows an internal configuration diagram when a game medium is used when the appearance as shown in FIG. 2 is provided.
  • a tub 301 is a passage for supplying a game medium
  • the game medium is a speed reducer for the shoot 302, the bellows 303, and the game medium.
  • the perfect flow detector 303 detects a state in which the game medium cannot be output from the payout medium outlet 206 because the plate 205 is full of the game medium.
  • the quad counter 3 1 2 counts the number of game media taken in from the game media inlet 203.
  • the controller 313 is a control unit that manages input / output of game media, controls a game, and performs control for displaying on the display unit 110. '
  • the internal configuration only needs to include the controller 313 and the input / output section 102.
  • the internal configuration will be described with reference to FIG. Figure 4 shows a block diagram of the configuration of the display-type slot machine.
  • the controller 3 13 of the display type slot machine includes a game control unit 40 3 for controlling the progress of the game, and a slot 3.
  • -Society-A display control unit 410 that simulates the rotation aspect and an interface board unit 410 are provided.
  • each of the game control unit 403 and the display control unit 401 is an independent unit having a CPU.
  • the overall movement of the system is as follows.
  • the game control unit 403 mainly controls the progress of the game according to the program stored in the ROM (Read Only Memory), and the display control unit 4
  • the game progresses by transmitting the slot rotation and stop instructions to 01 via the normal communication interface 402.
  • the game control unit 4003 determines that the combination of the pictures displayed at the predetermined position on the display means matches the combination of the predetermined pictures.
  • the display control unit 401 stores various picture patterns in ROM to display various pictures as if they are rotating, and stores background pictures in VRAM (Video Random Access Memory). The display state of the picture of each slot is changed.
  • the display operation status of each slot is set in multiple states such as stop mode, acceleration mode, constant speed rotation mode, and deceleration mode, and each pattern data is displayed in frame span units. Transmit to section 110.
  • the various pattern patterns stored in R0M can be seen as a still image pattern in the stop mode, acceleration mode and deceleration mode in the display state, and a moving image in the constant speed rotation mode. For this purpose, it is provided in correspondence with the flow state pattern, which presents an apparently upstream state when the pattern pattern is moving.
  • R 0 M may be configured to be removable.
  • ROM is rewritten One / O-capable, UV-erasable PR0M (EPR ⁇ M) or electrically erasable PROM (EEPROM) may be used.
  • a still image pattern for example, as shown in Fig. 18, a normal still image is stored, and as a flow state pattern during the rotation operation, as shown in a19.
  • each of the pattern patterns is stored such that the pattern is flowing so that it can be recognized that the mechanical drum is actually rotating.
  • the display control unit 401 switches readout of a picture pattern between a still image pattern and a flow state pattern stored in the ROM according to each display operation state. In the display unit 110, the background image stored in the VRAM and the picture pattern in each display state are superimposed and displayed.
  • the interface board unit 404 connects the input / output unit 102, various instruction switches, display means, etc., and is controlled by the game control unit 403. .
  • the instruction switch receives a start instruction for instructing the start of the game, and gives a start instruction to the display control unit 401 so as to change the display of the picture for each row.
  • at least stop instruction means for receiving a stop instruction for instructing stop of the change of the pattern for each row and instructing the display control unit 401 to stop.
  • the slot machine may be provided with a speaker for outputting a sound when the picture is completed.
  • the display control unit 401 includes a VRAM for storing a background image, a ROM for storing display data of a picture portion of a slot machine, and an address generating means in order to change the screen at high speed.
  • VRAM for storing a background image
  • ROM for storing display data of a picture portion of a slot machine
  • address generating means in order to change the screen at high speed.
  • the address counter is a counter for reading the contents of the display data ROM, and counts up (or down) sequentially by the character reading clock.
  • Display start position address buffer is a buffer that stocks the start address of the next pattern to be displayed. When the previous pattern is displayed, data is transferred to the address counter. Be sent.
  • the data counter is a counter that monitors how many bytes (or words) of the display pattern are displayed. When the data counter is counted down by the character read clock and becomes 0, New data is loaded.
  • 5Display data number buffer The buffer that stores the data that defines the number of picture patterns (or words) to be displayed next, and the data counter becomes 0 Read into data counter at that time.
  • the address generation means includes the address counter section described above, a display start position address buffer, a data counter, and a display data number buffer. -/ z-Next, the operation in Fig. 8 is explained.
  • the main routine in the display control unit refers to the picture data reference table, and determines the ⁇ display start position address> and ⁇ display data number> of the picture to be displayed for one frame. Generate it as a table and pass it to the no-fempty interrupt routine. 2.
  • the not-empty interrupt routine sends the first address data and the first data number data to the address counter and the data counter by V sy timing according to the passed table. Load, and also load the second data into each buffer, and have a) buffer empty interrupt. Data is loaded sequentially after the third data for the non-empty interrupt.
  • the main routine creates a table of data to be displayed in the next frame.
  • the address is generated by the address generating means, and the picture data of each slot is read from the CG-ROM.
  • the display pattern data is stored in the display data ROM corresponding to the frame memory, and the still image pattern data and the rotation time still image pattern are stored. Put the data and.
  • a slow CPU such as Z80
  • the memo of the display screen data can be saved. Since there is no need to move between CPUs, the load on the CPU is reduced, and even a slow CPU can be handled.
  • the display control unit will be described later in detail with reference to FIG. Next, in the stop mode, acceleration mode, constant-speed rotation operation mode, and deceleration mode in the above display state, the pattern movement speed_degree graph is shown.
  • Figure 17 shows.
  • the horizontal axis represents time
  • the vertical axis represents the pattern moving speed (mm / frame).
  • the same pattern is updated every frame without moving.
  • a rotation display start instruction is received by the start lever 108
  • each slot shifts to the acceleration mode, and the speed is accelerated until the predetermined pattern moving speed is reached.
  • the mode shifts to the constant speed mode, and when the game stop switch 109 is pressed (or After a certain period of time, the speed decreases at a predetermined deceleration speed for each slot corresponding to each switch, and reaches a predetermined pattern moving speed (or a constant speed).
  • the mode changes to the stop mode.
  • the display control unit 401 sets the uppermost pattern displayed in the second row for each mode. It is provided with an address generating means for generating a read start position and a read amount of each pattern such as a pattern and a pattern in a third row.
  • the read start position and the read amount of the picture for each mode are stored in the storage means corresponding to each frame. Will be described with reference to FIG. 9, FIG. 10, FIG. 11, and FIG. FIG. 9 shows a block diagram for outputting a picture of the display control unit 401.
  • FIG. 10 shows a display timing chart.
  • Figure 11 shows --An explanatory diagram of the configuration of the register is shown.
  • FIG. 12 shows an explanatory diagram for an address instruction.
  • the still image pattern and the flow state pattern are stored in the CG-R0M for each of the various patterns, and each pattern is read.
  • the CG-ROM address is instructed.
  • the display on the display unit 110 is displayed for each column of each slot, and the display area of each column displays a predetermined area, for example, about four pictures can be displayed at the same time. It is assumed that there is an area such as
  • the display section 110 updates the display at a fixed frame span (V-syc cycle) every 160 or 1/30 seconds, and the line scan is performed for each frame. You.
  • the display control unit 401 reads out the picture to be displayed in the display area of each column for each frame, and displays the same picture in the stop mode.
  • the display position of the picture displayed in the display area of each column is moved.
  • the display control unit 401 reads the picture displayed in the range of the display area by shifting the read start position by the moving amount for each frame when reading the picture from the ROM.
  • the display is performed as if the image is rotating.
  • the movement amount is changed between the acceleration mode, the constant speed mode, and the deceleration mode. In the acceleration mode, the mode is switched from reading a still image pattern to reading a flow state pattern.
  • FIGS. 13, 14, 15, and 16 show the changes in the amount of movement described above.
  • Fig. 13 shows the data configuration of the acceleration mode
  • Fig. 14 shows the data configuration of the acceleration mode when switching the screen
  • Fig. 15 shows the data configuration of the constant speed mode
  • Figure 16 shows the data configuration diagram for the deceleration mode.
  • SSDT 0 to SSDT 21 indicate the display position of each pattern in each frame in the acceleration mode, and are shifted by a predetermined moving amount for each frame. Is displayed. Each frame displays a pattern on the screen, such as a pattern at the top, a pattern at the second level, a pattern at the third level, and a pattern at the fourth level. SSDT 0 to SSDT 21 are template tables corresponding to each frame, and the template table stores at least the read start position and the read amount from the top to the bottom. ing. In FIG.
  • a table of CNDT 0 to CNDT 14 which is repeatedly displayed until a stop instruction is issued.
  • a table of SED ⁇ 0 to SED ⁇ 3 is provided, and finally the mode is shifted to the stop mode.
  • a plurality of deceleration modes may be prepared.
  • the deceleration mode may be selected according to the display amount of the uppermost pattern displayed when a stop instruction is given.
  • the reading is switched from the still image pattern to the flow state pattern in the SSDT 18 in the acceleration mode.
  • ⁇ / 6-An example of the data structure of the template table is shown in Fig. 11 (iv). In (i V) in FIG.
  • (1) indicates a control code
  • the control code indicates a new pattern pattern for the previous display frame or the same pattern pattern.
  • the code indicating the code can be set in advance.
  • the identification information of the display pattern (still image pattern or flowing state pattern) from which the uppermost pattern is read out is shown.
  • 3 is the base address, which indicates the start position of the ROM of the display pattern. 4 is a bias value.
  • the bias value indicates the number of rasters from the beginning to the display start position in order to indicate from which position of the pattern the image is to be displayed.
  • the starting position can be determined.
  • 5 indicates the total number of display rasters.
  • 6 and 7 show the picture display data of the second row, and 8 and ⁇ ⁇ show the picture display data of the third row.
  • a move pointer is provided to indicate the position of the template table.
  • the move pointer can be constituted by a counter indicating the position of the display template of each slot, and counts the Vsy signal sequentially.
  • the data read from the template table is temporarily stored in the work temporary. -/ 7-
  • the display control unit After the power supply of the slot machine is 0 N, the display control unit repeatedly reads and reads out the SSDT0 (stop mode) of the template.
  • Template processing is performed independently for slots 1, 2, and 3 respectively.
  • the picture data to be displayed is stored in CG-RM, and when this ROM is accessed, it is output directly to CRT (or LCD) as video data. Therefore, it is not necessary to transfer the picture data to V RAM once and read it out as a video signal.
  • Several kinds of notation registers (tables) are prepared for each pattern of the pattern, and hold information for each pattern data. As described above, the notation is a variation of a pattern description such as a still image pattern or a flow state pattern, such as a pattern of a plurality of patterns.
  • slot noise registers (tables) are provided corresponding to the slots for slots 1, 2, and 3, and the arrangement of the slot patterns is represented by the symbol 1 bit.
  • One rotation is prepared. That is, in the slot bias register, the address of the pattern register stored for each picture is stored, and the address of the pattern register corresponding to the picture for one rotation is stored. These symbols operate on the pattern registers described above, and -/ Society-Defined as the bias value from the base address of the register + address 1, and generates the address of the ROM data to be displayed.
  • the slot pointer is a counter that acts as a pointer to the slot bias register, indicating sequentially where the slot rotation is currently. The increment of the slot pointer is indicated by the contents of the template described above. There are three slot pointers corresponding to Slots 2 and 3. As described above, the template describes the aspect of the pattern rotation for each frame, and in this embodiment,
  • a total of 4 9 sheets are provided.
  • the data structure in the template is as shown in (iv) in FIG. 11 described above.
  • This template is called up sequentially for each frame, and indicates the read start address of the CGROM to be displayed, the total number of readout bytes, and the like.
  • the display control unit generates a ROM read address as described below by expanding template data read out in synchronization with V sy.
  • the slot pattern depends on whether a new pattern is displayed for the previous display frame of the template control code. - ⁇ -It is determined whether or not the increment is for the interface. In other words, in the case of a code for displaying a new pattern, the user is instructed to increment the slot pointer in order to rotate to the next pattern. For example, in FIG. 13, in the template of SSDT 10, the next picture appears on the display screen from above. In this case, the slot pointer is incremented, and the point to the slot noise register points to the next picture.
  • the pattern is determined by the contents of the slot bias register indicated by the slot pointer and the base address and fixed value 1 of the pattern register specified by the template.
  • the actual ROM area location address in the register is accessed.
  • the content of the slot bias register is the address value of the pattern register indicating the picture of N3 (how far away from the start position of the register of the display pattern)
  • the content of the template is The address of the pattern register is obtained from the start position of the register of the display pattern and the fixed value 1 as the base address.
  • the pattern register is read based on the address of the not- er register, and a ROM area real address is obtained.
  • the actual address of the CG-ROM to be read is obtained from the ROM area real location address and the base bias value of the template.
  • the first picture on the CRT reads the last few bytes of picture data, and the bias value for this reading is supplied from the template.
  • the base noise read from the template and the ROM area real address accessed so far The final address of the first picture readout is determined by adding 1 /-.
  • the pattern arrangement order is determined, so it is inevitably determined by sequentially going up the slot bias register. Also, since the halfway display such as the first picture is not required (all of the pattern data needs to be displayed), the base raster Ll and the number of read rasters Ml are not required, and the read raster is not required. One value is derived from the value of K1 written in the pattern register.
  • a and B Two types of temporary are prepared, A and B. While A is the current frame and data is read by interruption, B side needs the next frame in the next frame. Data can be prepared. This is sequentially returned.
  • PS converters 901 and 902 convert normal data into serial data.
  • Timing generators 903 and 906 generate the necessary timing in the display control unit.
  • the CG-ROM 904 is display data storage means for storing picture display data, and stores various pictures of a still picture pattern and a moving picture pattern.
  • V—RAM 905 is a background image storage means for storing a background image.
  • the slot 1 address counter 907 indicates the read address of the CG-ROM 904 in the slot 1.
  • the slot 1 raster counter 908 indicates the number of rasters read from the CG-ROM 904 in the slot 1.
  • the slot 2 address counter 909 and the slot 2 raster counter 910 are connected to the CG-ROM 904 in slot 2.
  • slot 3 address counter 911 and slot 3 raster counter 911 are in slot 3.
  • the address counter and the raster counter of slot 1, slot 2 and slot 3 use the address generating means 920 for generating the read start position and the read amount. Constitute.
  • Each raster counter is loaded from a temporary 921, which reads and stores the number of rasters from a template table.
  • each address counter loads the address at the read start position from the temporary, and counts up by the raster clock. If the address corresponding to the number indicated by the corresponding raster counter is output, the address of the next slot is output.
  • the control section 920 controls the address counter and the raster counter, and instructs to load data by a data request signal from the raster counter.
  • the display period of each slot is indicated in a time-sharing manner as shown in FIG. In FIG. 10, the frame is updated for each Vsy signal, and display data for one raster is read out by the Hsy signal.
  • the raster counter When the count becomes 0, the raster counter generates an interrupt and outputs the next data (data related to the second picture) request signal.
  • the control unit 920 sets the slot from which the ROM read address of the second picture and the number of rasters are requested to be interrupted from the temporary. Supply to This is returned to the third picture, the fourth picture, and so on.
  • control unit 920 toggles the temporary mode and repeats the operation from 1).
  • a slot machine equipped with a conventional mechanical rotating drum is rotated by a shuttering with a frame span time (shutter speed of 160 seconds). And shoot the drum. At this time, auxiliary light such as flash is not used, and a stable light source such as natural light or incandescent lamp is used.
  • auxiliary light such as flash is not used, and a stable light source such as natural light or incandescent lamp is used.
  • the image is shot with the image up and down, as shown in Figure 19. This image is read by a scanner or the like, and the image is converted into digital data, and the flow state pattern is obtained.
  • FIG. 7 is an explanatory diagram of display screen switching when the flow state pattern is used.
  • FIG. 7 shows the display pattern of the frames (N-1), (N), and (N + 1), and the appearance at the time of the (N + 1) frame.
  • N dots are moved for 1 Z60 seconds or 1/30 seconds, the distance that would be required to move the drum-type slot machine when it was rotated.
  • the still image pattern and the flow state pattern are stored in the CG-R ⁇ M, and are read from the still image pattern into the flow state pattern at a predetermined time.
  • FIG. 6 shows an explanatory diagram of display screen switching when a still image is used.
  • the relationship between (N-1), (N) and (N + 1) Shows the display pattern of the ⁇ ⁇ -frame and how it looks at the time of the ( ⁇ + 1) frame.
  • the gamer sees the appearance at the time of the ( ⁇ +1) frame, so the gamer actually rotates like a mecha-type. Looks like you're doing it.
  • a pattern moving at a speed of 1/60 or 1/30 second frame cycle is prepared instead of the pattern at rest, and the pattern is displayed.
  • each picture appears to flow, so that the sharpness of each picture is lost, and the whole drum feels as if the entire drum is rotating. I can do it.
  • the screen looks blurred in this way, each picture is at a level where it is possible to determine what it is, so it can be sufficiently satisfied for high-level customers who perform eye-catching. It is in a state.
  • the position where the pattern is displayed is shifted from the conventional slot machine that switches the pattern to the same position. You can feel as if it is rotating
  • the rotation speed gradually increases for a short period of time, and eventually becomes constant, and by pressing the stop switch, However, this time, the rotation speed gradually becomes slower, and the rotation pattern will eventually come to a halt.
  • the whole is very Since the whole ram can be felt as if it is rotating, it can have the same power and various interests as when using a drum.
  • the present invention is not limited to a slot machine device, and can be used to display moving images faster than a frame period in a device having a graphic display such as a CRT, LCD, or plasma. When performing, it can be displayed as if it were moving visually.

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  • Slot Machines And Peripheral Devices (AREA)

Abstract

L'invention se rapporte à une machine à sous, qui comprend: un affichage (110) sur une face duquel est montée une surface d'affichage devant laquelle se tient le joueur; une commande d'affichage (401) pour commander l'affichage afin d'afficher une image fixe ainsi que plusieurs motifs dont le passage de l'un à l'autre s'effectue à intervalles prédéterminés pendant l'exécution d'un jeu; une unité d'instruction de départ (108) pour faire démarrer la commande d'affichage en réponse à une instruction de départ pour le jeu; une unité d'instruction d'arrêt (109) pour arrêter la commande d'affichage en réponse à une instruction d'arrêt afin d'empêcher un changement des motifs apparaissant dans chaque fenêtre; et une commande de jeu (403) pour commander la progression du jeu. Dans ladite machine à sous est en outre prévue une mémoire qui sert à stocker plusieurs types de motifs et qui émet les données stockées dans la commande d'affichage sur la base d'un instruction d'une adresse de lecture; et la commande d'affichage met à jour les motifs en différentes positions sur l'écran d'affichage au moment de la mise à jour de l'opération d'affichage. Ainsi, la présente invention fournit une machine à sous attractive et suscitant l'intérêt.
PCT/JP1992/001379 1992-10-22 1992-10-22 Machine a sous du type a ecran d'affichage WO1994008675A1 (fr)

Priority Applications (2)

Application Number Priority Date Filing Date Title
PCT/JP1992/001379 WO1994008675A1 (fr) 1992-10-22 1992-10-22 Machine a sous du type a ecran d'affichage
AU27937/92A AU2793792A (en) 1992-10-22 1992-10-22 Screen display type slot machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/JP1992/001379 WO1994008675A1 (fr) 1992-10-22 1992-10-22 Machine a sous du type a ecran d'affichage

Publications (1)

Publication Number Publication Date
WO1994008675A1 true WO1994008675A1 (fr) 1994-04-28

Family

ID=14042610

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP1992/001379 WO1994008675A1 (fr) 1992-10-22 1992-10-22 Machine a sous du type a ecran d'affichage

Country Status (2)

Country Link
AU (1) AU2793792A (fr)
WO (1) WO1994008675A1 (fr)

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0216154B2 (fr) * 1984-10-05 1990-04-16 Universal Kk
JPH02224687A (ja) * 1989-02-27 1990-09-06 Sanyo Bussan Kk パチンコ機
JPH0433672A (ja) * 1990-05-31 1992-02-05 Micom & Sci:Kk 遊戯機用の表示制御装置

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0216154B2 (fr) * 1984-10-05 1990-04-16 Universal Kk
JPH02224687A (ja) * 1989-02-27 1990-09-06 Sanyo Bussan Kk パチンコ機
JPH0433672A (ja) * 1990-05-31 1992-02-05 Micom & Sci:Kk 遊戯機用の表示制御装置

Also Published As

Publication number Publication date
AU2793792A (en) 1994-05-09

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